Tabletop Game / Chronopia

Chronopia (known in Sweden as Drakar och Demoner, femte utgåvan or Dragons and Demons, fifth edition) is a tabletop role-playing game and miniatures game set in a High Fantasy world. The game was published by the Swedish company Target Games, along with Mutant Chronicles.

The website is here.

Tropes specific to the RPG:

  • Black and Gray Morality: Everyone has their own black traits, but everyone can band together and hate the Devout. Without them the other races would focus their on past grudges against each other.
  • Bloodsport: Gladiatorial games are big business in Chronopia, with the construction of the Great Arena nearly ruining house Lysander.
  • Body Horror: Necrology, the Magitek implants used by the Devout, draw heavily on this.
  • Butt-Monkey: The goblins. Dear lord, the goblins.
  • City of Adventure: Chronopia.
  • Crouching Moron, Hidden Badass: The Wongosians are small, yellow-skinned blackbloods, who are mostly known as traders and merchants. Wongosian fighters are a joke (the last Wongosian gladiator to try his luck in the arena was eaten by Marigold the troll after two minutes). Then there's Ikki. Ikki is the largest organized crime network in existence, and is more than capable of crossing economic blades with more experienced vice dealers like houses Belisarius and Degas. Ikki hires Trolls and Orcs to do most of their grunt work, but the top enforcers are all Wongosians, all highly trained in unarmed and armed fighting arts, and more than capable of dismantling humans with a touch. There's a reason no-one messes with Ikki.
  • Cybernetics Eat Your Soul: And considering the implants the Devout create aren't so much cybernetics as they are demons given flesh, you're getting off light.
  • Fluffy the Terrible: Troll names tend towards this. Snowdrop is a legendary ravager who once wiped the floor with a squad of the Black Guardsmen on his own, Marigold is a gladiator who is most famous for eating his opponents (or, if they're too big to eat in one sitting, biting their heads off), and Raindrop is a key figure in the Crusader movement, as well as one of the few recognized Troll weaponmasters.
  • Genius Bruiser: Unlike most portray of Orcs, Trolls, and Ogres who are generally portrayed low intelligent savages, Ogres are at least as smart as humans, and Wild Trolls and Orcs are only slightly dumber than the average human. City trolls are dumb as rocks, but there are reasons.
  • God-Emperor: The Emperor of Chronopia isn't there, yet, but it has been theorized that this is his end goal.
  • Hollywood Voodoo: Charib magic has a strong flavor of this, but their religion does not resemble voodoo, real or Hollywood.
  • I'm a Humanitarian: The Charib are mentioned to be cannibals for reasons of religion, necessity and culinary preference. Also, goblins can often find their way into the elaborate Elvish cuisine. In fact, the Charib frequently use the elvish consumption of goblin meat as a defense of their own cannibalism.
  • Our Dwarves Are All the Same: Typical bearded warriors who wield axes.
  • Our Elves Are Better: Well, yes... except they have all the negative traits of traditional elves cranked Up to Eleven, with decadence, bloodlust and greed thrown into the mix.
  • Our Ogres Are Hungrier: Unlike typical portrayals they are a race of muscular and intelligent warriors.
  • Our Orcs Are Different: Nope. They are a typical Tolkienian rabble, famous for being cheap muscle.
  • Path of Inspiration: The church of the Devout.
  • Red Light District: The Street of a Thousand Delights. Mostly type 2, but can be played either way.
  • The City Narrows: The Pot is the area stereotypically seen as this, though the Docks and Demon Town can easily qualify as well.
  • Time Master: The Emperor's power primarily rests on the Chronomages, magicians who use magic to control time to create things unseen by mortal eyes.This includes divining the future, aging opponents hundreds of years in the blink of an eye and creating areas where time is dead, and nothing can exist.
  • Underground City: The Dwarven Quarter far larger than it seems, with most of the dwarven population that doesn't have to interact with other races living underground.

Tropes specific to the Miniature Game:

  • Anti-Human Alliance: The Elves, Dwarfs, and Blackbloods once allied to conquer the Firstborn Empire.
  • Black and Gray Morality: Everyone has their own black traits, but The Devout are a common enemy to all. The Firstborn have a serious grudge against those who enslaved them which includes the Elves, Dwarves, and Blackbloods who seek to regain their lost power by any means.
  • Cannon Fodder: The Stygians used captured prisoners as meat shields ahead of their army.
  • God-Emperor: The One King.
  • Green Rocks: The lotus flowers of the elves extends their lives and gives them magical abilities.
  • Hive Mind: The Stygian Priestesses who have direct link to their Goddess, and coordinate the rest of the Stygians in battle.
  • Our Elves Are Better: Tall and slender beings who live long by consuming magical lotus. They are also pretty arrogant, and have a history of slavery.
  • Our Orcs Are Different: Here they are intelligent Mongol themed warrior culture, they form the backbone of the Blackbloods armies.
  • Reptiles Are Abhorrent: The Stygians who raid the other races and sacrifice them to their Goddess.
  • Slave Mooks: The Firstborn enslaved by the Triad are used to do most of their fighting for them against the other races.
  • Slave Revolt: In the past the Firstborn were enslaved by the Elves, Dwarfs, and Blackbloods when they slew the One King. But when he was born again began freeing all enslaved humans from the other races and rebuild his empire.
  • Snake People: Some of the Stygians.
  • Time Master: Chronomancers have the ability to control the flow of time and reality, they can make warriors move faster, or slow the movement of their enemies.