Tabletop Game / Boss Monster

Boss Monster is a dungeon-building card game made by Brotherwise Games that puts the players in the shoes of a powerful boss monster trying to lure hapless adventurers to their doom and claim their souls. To accomplish this goal players have to use strategy and carefully build an ideal dungeon that can not only attract heroes, but lead them into deadly obstacles before they can actually make it to the boss. Trapping ten souls will win the game, but gain five or more wounds from attacking adventurers and its game over for that particular boss instead.

The base game comes with 155 cards (8 Bosses, 75 Rooms, 31 Spells, 25 Heroes and 16 Epic Heroes) and can be played by 2-4 people. Several expansions and other promotional cards have been released as well, including a standalone sequel called Boss Monster 2.
Boss Monster contains examples of:
  • Action Girl: The female Hero cards.
  • Bag of Holding: A card with this name was introduced in the "Tools Of Hero-Kind" expansion set as a thief class item that lets them loot (destroy) a room with two or more treasure symbols.
  • Bloody Murder: Lieu, the Crimson Sage has this ability.
  • Brain in a Jar: Cerebellus, one of the titular Boss Monsters is this.
  • Distressed Damsel: The "Princess In Peril" spell allows a player to put a Hero in town at the entrance of their dungeon without having to lure them to it with treasure.
  • Drop the Hammer: Maxwell the Monk uses a large silver hammer as his weapon.
  • Elite Mooks: The Epic Heroes, ironically enough. They only come out once all of the normal Hero cards have been used up, but have roughly double the hit points of the regular guys and deal an extra wound if they manage to bypass your entire dungeon.
  • Hero Antagonist: The enemies in this game are heroic adventurers out to clear your dungeon and slay you.
  • Holy Hand Grenade: A powerful item card introduced in the "Tools Of Hero-Kind" expansion that destroys rooms.
  • Make My Monster Grow: The "Giant Size" Spell card uses this to boost a Monster Room by 3 damage points until the end of the turn.
  • Plague Doctor: Doc Scarecrow looks to be a mix of this and the Grim Reaper.
  • Shout-Out: A certain Monk's favorite weapon is "Maxwell's Silver Hammer."
  • Spikes of Doom: Used in several of the various traps and hazards your boss monster can set in their dungeon. It just wouldn't be a proper evil lair without them.
  • Vampires Are Sex Gods: One of the most powerful Rooms a player can build is the Vampire Bordello, which deals high damage and heals a wound if a Hero dies in it.
  • Villain Protagonist: You play as a boss monster out to kill adventurers and take their souls.
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