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Published by Fantasy Games Unlimited in 1979, Villains and Vigilantes was the second superhero RPG ever published (after Champions).The game was somewhat unique (and to some, ludicrous) for its character creation system. Namely, values such as strength, intelligence, health, etc. for player characters were approximated by the GM from those values in the person playing the character. Powers were acquired by rolling dice and consulting a series of tables, sometimes resulting in bizarre combinations.In 1986 FGU partnered with Eclipse Comics to release a four-issue Villains & Vigilantes mini-series that was largely a retelling of the introductory adventure Crisis at Crusader Citadel (which has the players applying to the Crusaders, the local hero team, but having to stand in for them when the Crusaders go AWOL just before a superhuman crime wave).Currently a legal battle is being resolved between the original creators and the company that published the game over the rights to the name.
Villains and Vigilantes contains examples of:
Achilles' Heel: During character creation each character would be given a weakness...but which could be removed by surrendering one of their powers.
Animesque: Several of the more recent releases deal with Japanese villains and anti-villain agencies, and appropriately take their cues from both a story and artistic standpoint from anime shows.
Bad Humor Truck: One of the solo villains in Opponents Unlimited is a killer ice cream man.
Bland-Name Product: The rookie heroes in the comic book tie-in have a "U-DRIVE" moving van.
Bull Seeing Red: In the comic series there's a scene where several of the heroes are being menaced by the super-strong villain known as Bull. The heroine Evergreen uses a variety of plants to attack him, only to be warned that the red blooms on some of them are making Bull angry. She counters that bulls can't see red. The problem is Bull's a mutant human who was born with his powers, not a real bull. He has a criminal record dating back to his childhood, and as he's one of the Crusaders' archenemies they'd probably have that information readily available. Not to mention that he was in fact one of a full third of the Crushers' roster named after animals from the module (Hornet, Vulture and Shrew being the others). Point being that maybe the situation's different if we're not talking about what the old myth talks about.
Canada, Eh?: "Now, put on your toque, grab a brew and jump on the dogsled, we're movin' out."
Clap Your Handsif You Believe: The above-mentioned Terror By Night has a vampire among its prominent characters and addresses things like repelling them with crosses. The object itself would be meaningless...unless the person wielding it is doing so out of a genuine belief the power of God will protect them from creatures of evil.
Combo Platter Powers: The "official" way to roll up a character for the game was to pick a table of powers (like general powers, magic/psionic powers, magic/psionic items, and skills), and then roll percentile dice to determine what powers your character had. This could result in some strange combinations, which can also be seen in some of the characters, like Mace from Crisis at Crusader Citadel. As his name implies wields a tricked out mace, but for some reason also has a superhuman sense of smell despite not having a background suggesting that physically he's anything more than an everyday thug.
Cosplay: Two of the adventures include visits to science fiction conventions where people in superhero costumes will hardly be noticed.
Darker and Edgier: For the Greater Good introduces a team made up exclusively of villains with controversial backgrounds (one's a white supremacist, one's a former porn star, one's a religious extremist, one's a retarded pyromaniac, etc.).
Death Is Cheap: Since this is based on comic books where death is often only a temporary setback, when a PC dies it's usually only permanent if the player wants it to be. Even lampshaded in the comic (even though they go back on it later). There are penalties to doing this, though, mainly in that a character who comes back loses all their levels.
Defeat Equals Explosion: In Devil's Domain, when the Player Characters kill any of the Devil's demons, the demons explode in a cloud of noxious brown smoke.
Devil in Plain Sight: Gee, an embittered, antisocial guy with a name like Charles Malevolent couldn't possibly be a super villain, could he? (Not a spoiler, since the authorities are pretty sure he's up to something already and the adventure begins with the hero investigating his house at their request)
Remote Yet Vulnerable: While a character is using Astral Projection their body drops into a coma. The body can be attacked while the character is gone.
Steven Ulysses Perhero: Especially prevalent in Jeff Dee's early characters. For instance, Mirage's real name is Meryl Jordan, Bull is Bill Buckford, Mocker is Robot-MKR, Blizzard is Bob Ballard, Od is Omar Drokman, Leo is Leopold Linus, Samhain is Sam Haine...
The Team Wannabe: "Super Crooks and Criminals" has Wonder Boy, a teenager with some marginally powerful gizmos who's there to try to become a PC's sidekick.
World-Healing Wave: In "Dawn of the Devil," if the heroes vanquish the Devil, a little primordial being they've made friends with along the way does this to Earth, undoing all the damage and raising everyone killed in the Devil's attack