Tabletop Game: Last Night On Earth
Last Night on Earth is a zombie-themed modular board game created by Flying Frog Productions in which players are split into two groups: Heroes and Zombies. The game objective changes based on which of several different given scenarios has been selected for play. The game takes great care in its thematic elements to achieve the look and feel of a zombie movie, causing the game to exhibit some of the most classic horror movie tropes
This board game contains examples of:
- Beauty, Brains and Brawn: The original three female heroes: Sally, Becky, and Jenny
- Breakable Weapons: Most weapons are either one-shot deals, or need a dice roll to see if it breaks ([[Boring but Practical the ones that don't need to take these challenges often give little benefit compared to the breakable weapons). Guns can't break, but can run out of ammo... which functions exactly like the "breaking" mechanic of the other weapons.
- Chainsaw Good: A staple of zombie horror stories, and one of the most effective hand weapons in the game - provided it doesn't break or run out of gas...
- The Drifter: Jake Cartwright is called this by name.
- Five-Man Band:
- The original adult heroes plus Sam from the first big-box expansion:
- The Student Heroes, from both the main-game and expansions:
- The initial heroes from the Timber Peak standalone expansion:
- Mook Maker: Zombie Spawning Pits
- Must Not Die a Virgin: The Zombie player(s) can play a card (called "Last Night on Earth") with this effect. It keeps a pair of male and female heroes from doing anything that turn. Oddly, it also means they don't have to fight any zombies on their space as well. Perhaps even the living dead can be Distracted by the Sexy?
- Revolvers Are Just Better: Sheriff Anderson and Detective Winters seem to think so, and though they aren't the most powerful guns in the game, they certainly win for reliability.
- Stylistic Suck: Is deliberately designed to feel like a B-Movie Zombie Apocalypse Slasher Film, with all the gloriously cheesy tropes therein.
- Too Awesome to Use: (Dynamite and Gasoline)
- Subverted in some scenarios like "Burn Em Out", where they're explicitly needed to blow Spawning Pits sky-high, and when one can reliably take out a group of zombies without fragging other Heroes or mission objectives. Gasoline can also be used as, well, gas, for objectives requiring fuel, or for items like the Chainsaw.
- Town with a Dark Secret: Some of the background material seems to indicate that Woodinvale is this, but this is taken further in Survival of the Fittest, where the "Record" Cards reveal that at least one major zombie outbreak occurred in 1956... and zombies have been spotted over the past four generations of the Anderson family.
- Another dirty secret of Wooodinvale is Sally's mother apparently being sent to the Widowcrest Asylum, and apparently had to get a full-fledged exorcism performed on her. This is mentioned in Timber Peak, where Sally is considerably shaken by not just Billy dying, but also discovering the dark secret of her mother.
- Zombie Apocalypse: Well, duh.
A listing of the playable heroes and the tropes that apply to them if not to the game directly.(From the original game)
- Father Joseph, Man of The Cloth
- Sheriff Anderson, Small Town Law Man
- Becky, The Nurse
- Jake Cartwright, The Drifter
- Billy, The Sheriff's Son
- Fragile Speedster - Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
- Killed Off for Real - As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely
- Sally, The Highschool Sweetheart
- Born Lucky - Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice.
- Does Not Like Guns - Her "Lightweight" ability prevents her from using any, outside of Revolvers. Thankfully, it seems she's gotten over this in the Timber Peak expansion.
- The Heart - for the Teenaged Heroes, at least.
- Johnny, The Highschool Quarterback
- The Southpaw: His figurine wields a bat in it's left hand.
- Jenny, The Farmer's Daughter
(from the Growing Hunger
- Sam, The Diner Cook
- Michelle, Detective Winters
- Kenny, Super Market Bag Boy
- Amanda, Prom Queen
(from the Hero Pack 1
- Victor, Escaped Prisoner
- The Berserker - Gets an extra fight die for each Hand Weapon he has.
- Enemy Mine - If playing a game with Law Enforcement heroes.
- Face of a Thug - Starts a game with the Zombie Card "I Don't Trust 'Em".
- Master of Unlocking - His Lock Pick ability lets him get through a "Locked Door".
- Stacy, Investigative Reporter
- Mr. Goddard, Chemistry Teacher
- Kill It with Fire - Always counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
- MacGyvering - Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
- Jade, High School Outcast
(from the Timber Peak
Stand Alone Expansion (Not counting returning heroes from the original game))
- Nikki, Bush Pilot
- Kill It with Fire - Starts game with a Signal Flare.
- MacGyvering - Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
- Ed Baker, Lumberjack
- Alice, Diner Waitress
(from the "Blood in the Forest" expansion pack)
- Sister Ophelia, Reformed Nun
- The Atoner/Dark and Troubled Past: It's all in the manual, but Ophelia apparently fell in with The Mafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
- Continuity Gag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
- Heroic Sacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.
- Regenerating Health: Her "Dark Past" ability lets her heal a wound if she rolls a 4+ after killing a zombie.
- Agent Carter, FBI
- Agent Mulder: Is noted is his bio as "searching for the truth", and his "Hunt for Information" ability allows him to discard the top 3 Hero Cards to draw 2 Hero Cards.
- CIA Evil, FBI Good: Although holding the "I'm afraid that's classified." philosophy, he's still solidly one of the heroes.
- Handguns: Starts the game with one based on his "Agent" ability.