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Last Night on Earth is a zombie-themed modular board game created by Flying Frog Productions in which players are split into two groups: Heroes and Zombies. The game objective changes based on which of several different given scenarios has been selected for play. The game takes great care in its thematic elements to achieve the look and feel of a zombie movie, causing the game to exhibit some of the most classic horror movie tropes
Breakable Weapons: Most weapons are either one-shot deals, or need a dice roll to see if it breaks ([[Boring but Practical the ones that don't need to take these challenges often give little benefit compared to the breakable weapons). Guns can't break, but can run out of ammo... which functions exactly like the "breaking" mechanic of the other weapons.
Subverted in some scenarios like "Burn Em Out", where they're explicitly needed to blow Spawning Pits sky-high, and when one can reliably take out a group of zombies without fragging other Heroes or mission objectives. Gasoline can also be used as, well, gas, for objectives requiring fuel, or for items like the Chainsaw.
Another dirty secret of Wooodinvale is Sally's mother apparently being sent to the Widowcrest Asylum, and apparently had to get a full-fledged exorcism performed on her. This is mentioned inTimber Peak, where Sally is considerably shaken by not just Billy dying, but also discovering the dark secret of her mother.
Crazy-Prepared - His "Resourceful" ability can be seen as this, as he can pick two cards from the Hero deck, and chose which one to keep (discarding the other one)
Billy, The Sheriff's Son
Fragile Speedster - Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
Killed Off for Real - As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely
Sally, The Highschool Sweetheart
Born Lucky - Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice.
The Big Guy - of the original heroes, despite just being a teenager - his "Tough" ability let's him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
In Harm's Way - her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a Zombie Spawning Pit
The Atoner/Dark and Troubled Past: It's all in the manual, but Ophelia apparently fell in with The Mafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
Continuity Gag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
Heroic Sacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.