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Characters from Dead Rising 2 and Dead Rising 2: Off the Record.


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Main Characters

    Chuck Greene 

Chuck Greene

Voiced by: Peter Flemming

https://static.tvtropes.org/pmwiki/pub/images/chuck_1255.bmp
Click here to see his appearance in Dead Rising 3

"I know my way around a zombie or two."


A former motocross champion who settled down to start a family. A single father, he will do anything to protect Katey. Since he always did his own bike repairs, he is resourceful and incredibly handy. Chuck can combine just about anything to make effective weapons - such as a simple spiked bat or even his own laser blade.


  • Action Dad: He spends the game attempting to raise money for/find Zombrex (Zombie infection suppressant) for his infectee daughter Katey. This means that he'll have to carve his way through an ocean's worth of Zombies to do so. Not only that, but psychopaths with chainsaws? Motorcycles? Guns? Flamethrowers? Dad will not be stopped.
  • Action Survivor: Being a former racer, he doesn't have much in the way of combat experience, but it doesn't stop him from kicking zombie ass.
  • Animal Motif: The sports outfit DLC gives Chuck a horse motif, as shown by the horse emblem and the ability to make chuck move faster. The motif also fits Chuck's character as Katey's guardian and how the outbreak has made him responsible for rescuing everyone.
  • Badass Biker: He was a motocross champion, for crying out loud!
  • Beard of Evil: In Dead Rising 3 where he's a crime lord, his stubble grew out into a full beard that makes him look more threatening.
  • Bond One-Liner: Gives these to Leon, Randy, Seymour, and TK after defeating them.
    (After Leon gets immolated to death) Yeah. You're on fire.
    (After Randy gets his face eaten by a zombie bride) You may now kiss the bride.
    (After Seymour falls on the running buzzsaw) I saw what you did there.
    TK: (strangles Chuck) You gotta... be willing... to risk it all... if you're ever... really... gonna...
    Chuck: (Throws TK over the railing to his death) Win big!?
  • Break the Badass: In Off the Record, Katey died from unspecified causes and her death drove Chuck into alcoholism in order to cope with his depression and grief.
  • Breaking the Fourth Wall: He's not very keen on wearing women's clothes, and he'll let you know that.
  • Clothes Make the Superman: Some DLC outfits give Chuck special skills, but only by wearing them.
    • Due to a invokedminor oversight upon release of the DLC Skill Packs, Chuck only needs to wear one piece of the outfit for each of the Skill Pack skills to work. An example: Chuck can wear the Ninja Mask and the Sports Fan Shoes, and he can go through zombie hordes almost unnoticed, while the shoes makes him run faster, and he won't puke when consuming beer, whiskey, etc. They even add on to the skills you have, meaning that you can have a max-leveled Chuck, moving even faster.
  • Chivalrous Pervert: Can look at peepshows for more PP and he does emphasize a bit on a girl's good looks in his notebook. But if he's not scoping them out or getting into a bit of flirting with Rebecca (flirting with Rebecca is reciprocal and the girls he scoped out were doing things that attracted his gaze), he's otherwise very respectful around women. He's also courteous towards the Bailey Twins, despite the number of times they tease him.
  • Chronic Hero Syndrome: Despite becoming the local crime kingpin, already finding his daughter safe and on a plane to escape the imminent nuking, he nonetheless decides to break out the old moves when he hears that Hemlock is trying to weaponize the King Zombies and joins Nick in kicking Hemlock's ass. Subverted in that, with Nick being the player controlled character, he doesn't actually do much.
  • The Comically Serious: He is a much more serious character than Frank West, yet is able to engage in goofy actions just like him.
  • Color Motifs: Yellow, Chuck is blond, wears a signature yellow jacket and his blonde-haired daughter wears a yellow t-shirt under her jacket. In Dead Rising 3, Annie wears a yellow top under her leather jacket. A possible case of foreshadowing since she's eventually revealed to be Chuck's daughter.
  • Deadpan Snarker: Given his tendency for one liners, his superhuman stoicism, and being gifted with the distinction of sanity, this trope is unavoidable.
  • Despair Event Horizon: Ending F, which you get if you fail to acquire Zombrex for Katey. With her gone, Chuck gives up entirely and does absolutely nothing to protect himself as zombies break into the safehouse.
  • Determinator: Nothing, not even 72,000 zombies, assault rifle-wielding mercenaries, psychopathic security guards, flamethrower-wielding children's mascots, or insane chainsaw-wielding furries, will stop him from getting Zombrex for Katey. Dead Rising 4 also has a newspaper article reading how Chuck affixed a jet engine to the back of his dirt bike when Pam went into an early labor to give birth to Katey.
  • Fallen-on-Hard-Times Job: Chuck was a star and a champion in the motocross circuit, but is now reduced to massacring zombies on the controversial, pay-per view Terror is Reality in order to keep buying Katie's Zombrex.
  • Famed In-Story: Chuck was a famed Motorcross star in the game but he has long since retired from the spotlight after his wife's death to focus on looking after Katey.
  • Female Gaze: From the back, Capcom took their sweet time with Chuck and the banana hammock.
  • Gadgeteer Genius: Being the handyman he is, he's able to tape together a bunch of random things as improvised (but effective) weapons. Duct Tape FTW.
  • Goofy Print Underwear: Heart boxers, which actually go with his unlockable Arthur costume.
  • Heroic BSoD: In Ending F, Chuck goes catatonic and is torn apart by zombies after failing to get Katey her Zombrex on time.
  • Humble Hero: In the Road to Fortune comic, his wife says he's very modest and humble.
  • Improbable Weapon User: Ah, the powers of duct tape and combination.
  • In-Series Nickname: "Chuckie" and "Chuckles".
  • The Lancer: To Frank in Off the Record during co-op mode.
  • MacGyvering: His mastery.
  • Mirror Match: Dead Rising 2's co-op mode has both players use Chuck as their character, the only (possible) difference being their outfits. It's also possible in Off the Record, when a player joins another in co-op mode during a certain boss fight.
  • Mr. Fanservice: Gets a costume that leave very little to the imagination And since scenes will play with whatever custom attire Chuck is wearing at time, Chuck can be this constantly at all times.
  • Nice Guy: He's pretty amiable despite the events that occur in Dead Rising 2, and will go on his way to help other survivors out.
  • Nerves of Steel: He has unflappable composure, though he is suitably freaked out by some of the more harrowing experiences.
  • Not Helping Your Case: When he's blamed for the Fortune City outbreak, Chuck has to gather evidence that he was framed. When he encounters Carl Schliff, he gives him his real name which allows Carl to identify him as the terrorist who caused the outbreak. When Chuck realizes that the package Carl gave him is a bomb, he throws it onto Carl's cart which only incentivizes Carl's belief that he must defend himself from Chuck.
  • Not So Stoic: While he is a mostly serious character, Chuck shows a fun side when performing certain actions, like giving off cheesy Bond One-Liners, smirking after making a combo weapon and being ridiculously happy going down a waterslide.
  • Oh, No... Not Again!: He says the line when he discovers the outbreak in Fortune City. To date, Chuck has survived a total of 4 zombie outbreaks. 5 if you include Co-Op mode in Off the Record.
  • Only Sane Man: Given the way some of the survivors act, and all of the Psychopaths in the city, this is a given.
  • Papa Wolf: Don't mess with Katey. Jed, TK, and Frank found this out the hard way.
  • Poor Communication Kills: Chuck isn't the best negotiator; when speaking to Ted, he accidentally uses the word "slow" despite being specifically told that Ted hates that word. He also causes the fight against Carl by; using his real namenote , and throwing the bomb back at Carl's cartnote .
  • Red Oni, Blue Oni: To Frank's blue.
  • Relationship Upgrade: A subverted example happens in Dead Rising 3. While it's revealed that he began a relationship with Stacey some time after the events of Case West, he states that he "messed that up real good" and Katey never forgave him for it, all but outright stating they broke up.
  • The Reveal: He's Gary's boss in Dead Rising 3.
  • Rogue Protagonist: In Dead Rising 3 he becomes a crime lord to provide Zombrex for Katey, who runs away when he gets overwhelmed by stress.
  • Saw It in a Movie Once: Chuck gets his inspiration for the crazier combo weapons from movie posters.
  • Shout-Out: Word of God states his banana hammock costume is a callback to Borat when he wore one of the exact same color in his movie.
  • The Stoic: He never seems to drop that Eastwood-like stare, except for his encounters with Ted (briefly) and Leon (also briefly), and the cutscenes with him and Katey.
  • Stripperiffic: In the banana hammock.
  • Sympathetic Criminal: In Dead Rising 3, having turned to a life of crime to fund his daughter's need for Zombrex, and is obviously unhappy about it.
  • Vitriolic Best Buds: With Frank, type 2. Funny one-liners abound.
    Frank: (after trying something on) Handsome devil.
    Chuck: You're like woman repellent.
  • Walking Spoiler: His role in Dead Rising 3 spoils the climax of the game, and what became of him and Katey.
  • Wholesome Crossdresser: The game allows him to wear female clothing, and nobody will call him out on it or comment on it, because why would they?
  • Wrestler in All of Us: His moves are less flashy and more practical than Frank West's pro wrestling moves, however.
  • Zombie Infectee: Averted, Chuck is the only protagonist that is neither immune or infected.

    Katey Greene 

Voiced by: Allyson Armstrong

https://static.tvtropes.org/pmwiki/pub/images/Katey_9419.bmp

"My Daddy will always keep me safe."


Chuck's spirited daughter, and his main source of motivation. Her zombified mother passed the virus on to her, so now she requires a daily dose of Zombrex. Despite witnessing all of this, she's remained very brave.


    Tyrone "TK" King 

Voiced by: Daren Hebert

https://static.tvtropes.org/pmwiki/pub/images/TK_4616.bmp

"Do you know what time it is America!? Payback Time!"


The producer and host of Terror is Reality (TIR), a controversial game show where contestants slay zombies for sport. He takes advantage of the Fortune City outbreak to loot the city.


  • Adaptational Villainy: In the original game, TK's biggest crime was one of inaction, simply allowing Phenotrans to start the outbreak because he can take advantage of it. In Off The Record, he actively supplies the bomb and convinces Brandon to do it.
  • And Then John Was a Zombie: If Chuck/Frank chooses not to give him Zombrex, TK turns, manages to escape to the roof, and holds them back long enough for the helicopter to leave without him. Case West revealed this ending to be the canon one, where his zombie form engages Chuck in the elevator before Frank finally kills him.
  • Battle Theme Music: Has two. One for the scuffle at the rooftop during his attempted helicopter escape, and a second theme for his boss fight in Overtime.
  • Beard of Evil: Has a pronounced goatee on his chin.
  • Big Bad: He is the main antagonist of Dead Rising 2, due to his role and the fact that he's the most persistent foe Chuck faces throughout.
  • Black Dude Dies First: Inverted. TK is the last person to die in the game, as he either falls to his death or succumbs to his infection.
  • Character Catch Phrase: "You gotta be willing to risk it all if you're ever really gonna…"
  • Disney Villain Death: In Ending S after being thrown off the platform by Chuck.
  • Faux Affably Evil: When everything is going right for him, TK displays an affable (if condescending) demeanor towards Chuck, even calling him "Chucky". When the chips are down, however, he drops the act and makes it clear that he's willing to put Chuck's loved ones in danger just to get back at him. Which he does in Overtime Mode.
  • Fisticuffs Boss: Chuck is completely stripped of his gear during the boss fight against TK in Overtime Mode, meaning that he'll have to rely on anything he can pick up. It's downplayed in Off the Record; he takes Frank's weapons when he throws him into the zombie pit, but Frank can find weapons down there and take them up to the final battle with him.
  • Gangsta Style: He holds his gun this way... and his aim is atrocious.
  • Greed: He loots Fortune City for money, even after Phenotrans paid him nicely for his part.
  • The Heavy: While Phenotrans and their various operatives are the actual force behind the zombie outbreak, TK collaborated with them, uses the outbreak as cover to loot the city, and ends up being the main threat Chuck deals with throughout the game.
  • Improvised Weapon: Uses his ornate, spikey microphone as a mace during his boss fight.
  • Karmic Death: In Endings A and S, he either becomes one of or is devoured by the very zombies he had slaughtered in an arena for reality entertainment and then allowed Phenotrans to unleash upon the city. In the intro, he also boasts about tormenting the zombies so they'd be more aggressive during the game.
  • Lack of Empathy: He runs the gameshow Terror is Reality, where zombies are made into unwilling contestants, all of which were once ordinary people, like fathers, mothers, sons, daughters, husbands, and wives, with no regard for the relatives & friends of the zombies. He also attempts to lower Stacey Forsythe & Katey Greene into a bunch of zombies.
  • Large Ham: TK has a grandiose personality as befitting of a game show host. He noticably drops this for the True Final Boss fight in Overtime Mode. He was just hamming it up to taunt Chuck moments prior, but as soon as he sees that Chuck untied himself and is climbing up the rope to the crank to save Katey and Stacey, TK decides that he is 100% done with threatrics and simply wants Chuck dead.
  • Lethally Stupid: He chooses to torment Chuck by trying to kill Stacey and Katey for no other reason than cruelty. He makes no attempt to escape the city and chooses to lower the still living Chuck head-first into the horde of zombies than kill him or break his arms so Chuck doesn't try to escape. Had he just lied to the rescue team by saying there are no other survivors, Chuck, Katey, Stacey, and all the evidence of his involvement with Phenotrans would have been destroyed by the firebombing.
  • Only Known by Initials: He is only referred to as TK. His full name is only given in the Notebook and the official website.
  • Pet the Dog: In Overtime, depending on the game, he either keeps Katey alive with Zombrex while Chuck is retrieving the items he wants, or some of his items are medicine to help keep Rebecca alive from her gunshot wound. Subverted in both cases, as he is not doing this out of the goodness of his heart. In vanilla DR2, he only keeps Katey alive so she can watch Chuck get killed in the end and fully intends to have her and Stacey become zombie chow afterwards. In Off the Record, he doesn't care about killing Rebecca, but it's highly implied he wants to keep her around to replace the Bailey twins as his new sexpot after doing away with Frank.
  • Sinister Shades: Not often seen without his pair of expensive shades.
  • Smug Snake: It's a damned miracle if he or his twin assistants ever stop snarking at Chuck every five seconds.
  • The Sociopath: He is perfectly willing to steal, lie, and commit murder to get what he wants.
  • Stupid Evil: In Overtime, he chooses to punish and torture Chuck rather than try to escape Fortune City before being firebombed.
  • True Final Boss: Of both 2 and Off The Record, if he is given Zombrex before the end of 72 Hour mode.
  • Ungrateful Bastard: His response to being given Zombrex by Chuck/Frank, saving his life, is to continue mocking them mercilessly. He later even kidnaps Stacey and Katey or Rebecca and sadistically forces Chuck/Frank to jump through hoops for him to save them/her. Said hoops involve gathering a couple of tokens to his affluent lifestyle, as well as either items linked to Phenotrans which would likely help to out them as the ones responsible for the outbreak, which thus restores their cover for a chance at getting back in their good graces (in Chuck's case), or medicine to keep Rebecca alive from the gunshot wound she suffered courtesy of Heel!Stacey (in Frank's case). And how does he repay Chuck/Frank for doing him this favor? He breaks his end of the bargain and tries to kill the man anyway (as well as the girls in Chuck's case).
  • Zombie Infectee: Gets bitten and infected late in the game. Chuck/Frank gets to decide if he gets Zombrex or not, though canonically, they let him die.

    Raymond Sullivan (UNMARKED SPOILERS) 

Raymond Sullivan

Voiced by: Phil Hayes

https://static.tvtropes.org/pmwiki/pub/images/sullivan_3822.bmp

"We can't afford to have any infected here."


The only security officer to make it to the safe house. He does not believe Chuck/Stacey is innocent, and only allows him/her to stay if he/she keeps finding survivors.


  • Adaptational Heroism: In Off the Record, much of the Foreshadowing from the original game is kept, but that's rendered null as he is a much more straightforward and heroic character.
  • Armor-Piercing Question: Sullivan makes a long Motive Rant about how the orchestrated outbreaks are necessary to save millions of infected people, as well as save America from the zombies. When Sullivan asks Chuck about Katey if she didn't get her Zombrex, Chuck doesn't initially respond or interrupt, and only attacks when he realizes that Phenotrans indirectly killed his wife in the Vegas outbreak.
  • Artificial Stupidity: If you have difficulty fighting Sullivan, all you need is one move to kill him - the dropkick. He often falls for it, and as you fall, you're usually safe from him counter-attacking you (he can't attack a downed Chuck like some of the other Psychopaths) and if you stun him with it, you can usually hit him again. In contrast, if you use a fist weapon, he'll often trade hits with you. This makes it harder to defeat him, despite causing greater damage.
  • The Bad Guy Wins: Despite his death, Sullivan is successful in getting evidence of Phenotrans' crimes away from Chuck, ensuring that Phenotrans escapes justice. This trope is averted when Frank West helps Chuck to recover sufficient evidence in Case West. While this is still not enough to bring Phenotrans down completely, it is still enough to clear Chuck's name and ensure that Phenotrans suffers gradual bankruptcy due to public backlash.
  • Badass Boast: Sullivan makes a few on behalf of Phenotrans.
    We have the power to erase you!
  • Big Bad Duumvirate: It's revealed towards the end that TK and him have actually been working together in secret the entire time; Sullivan pretends to keep an eye on the former after he's captured, and it is presumed that both have continued their business from behind the scenes during this time.
  • Bond Villain Stupidity:
    • Sullivan starts gloating about his evil plan after murdering Rebecca, instead of just killing Chuck, Katey, and Stacey right then and there.
  • Contractual Boss Immunity: Almost none of the strategies that work on the other Psychopaths work on Sullivan. He's on top of a platform, so you can't carry 'heavy' type weapons up to attack him. He's too far away, his health is too high, and his accuracy is too good for you to use assault rifles, pistols, shotguns, or merc assault rifles to kill him. He can instantly disarm any melee weapon you try to use on him, which basically makes 90 % of the weapons in the game useless. His insane pistol damage means you can't stand out in the open and snipe him while avoiding/ignoring his ranged attacks. Like all bosses, you can't use unarmed moves that involve grabbing him. When he's in mid-roll, he's completely invincible against any attacks. And to top it all off, the AC-130 firing at you means that you can't hide behind any cover other than the high wall next to the entrance to the bottom floor.
  • Death from Above: In his boss battle, Sullivan's supported by a passing AC-130 that will fire missiles at you when he throws flares at your last known location. His 'taunt' also consists of him getting on his radio and ordering commands to bomb the city.
    Launch the planes immediately!
    Bombers are following.
    Commence operation!
    Let's set this town on fire, move in!
    (upon a successful AC-130 hit) Collateral damage, right there!
  • Disc-One Final Boss: Sullivan serves as the Final Boss by default, though there is still TK left to deal with, if the latter is given Zombrex.
  • The Dragon: To Phenotrans.
  • Dying Moment of Awesome: In Off the Record, he punches Stacey right in the face hard enough to knock her own despite having already been shot beforehand, and although she manages to shoot him some more and ultimately kill him, his actions result in Frank being able to take her gun away and get a fighting chance to finish her off and stop the Phenotrans scheme.
  • Even Evil Has Standards: Sullivan's disgusted with Tyrone King's greed and insists that he and Phenotrans had nothing to do with TK robbing the casinos.
  • Evil Costume Switch:
    • Sullivan dons a backpack and a skyhook, as well as several ammo pouches all over his body. It's not much, but it certainly makes him look more intimidating.
  • Exact Words: At the end of the cutscene where Sullivan starts his escape to the Yucatan Casino rooftop, Chuck says "Don't worry, he will not get out of here in one piece." As it turns out, Sullivan does escape - after being ripped into two pieces, only one of which actually leaves.
  • Final Boss: He serves as Chuck's last opponent in 2, assuming TK is not given Zombrex.
  • Fisticuffs Boss: Sullivan's clearly meant to be fought this way, due to the fact that he can instantly disarm any melee weapons from you, only uses his fists in close combat, shoots you with a six-shooter with perfect accuracy unless you're on the platform with him, and because the Haymaker, Double Leg Dropkick, and Front Kick all stun him as well as do impressive damage, but there are other ways to beat him.
  • Foreshadowing: There are a few subtle hints towards his betrayal:
  • Freudian Excuse Is No Excuse: Sullivan callously believes the outbreaks are essential to creating enough Queens to create Zombrex. Sullivan believes this protects America from disarray but Chuck argues back that Sullivan and the Phenotrans had killed too many people to justify this atrocity. Chuck can't argue about the necessity for Zombrex but fights Sullivan for indirectly killing his wife during the Vegas outbreak.
  • Good Is Not Nice: For the most part. Eventually subverted when his true nature gets revealed, but played straight in Off The Record.
  • Good Old Fisticuffs: Unlike the other psychopaths who have some unique melee weapon, Sullivan simply uses his fists, only pulling out his pistol to shoot you if you're not on the same platform as him. This is because he doesn't need one, and is capable of disarming any weapons you might be carrying. He'll even taunt you if you try to attack him with a melee weapon or shoot him with a gun.
    Come on! Fight like a man!
    • A cutscene gives a small hint that melee weapons aren't that useful against him. After he guns down Rebecca and is about to shoot Chuck and Katey, Stacey smacks him in the hand with a baseball bat to disarm him. She then tries to thrust it at him, but he easily catches it with one hand and drives the bat into her gut. This hints that he's capable of disarming his enemies.
  • Half the Man He Used to Be: Thanks to the handcuffs used to secure TK to the infirmary's bed, the skyhook extraction tears Sullivan in half.
  • Hand Cannon: Sullivan's pistol takes off one square of health per hit, which is about half as much as the sniper rifle.
  • Handgun: Sullivan has a unique pistol, and he's damn effective with it too. His accuracy with his pistol combined with the zombies and explosions everywhere from the air strikes means trying to shoot him from the ground is a very bad idea.
  • Heroic Sacrifice: In Off the Record, he saves Frank from being shot by Stacey at the cost of his life.
  • Hitbox Dissonance: Sullivan's invincible literally half the time. When he's rolling, for example, nothing hurts him. Not aerial bombardment, not sniper rifles, not machine guns, not axes, not hammers, not explosives. And oftentimes if you punch him first, your attack will go right through him right as his attack animation begins, which of course damages you. Also, he's completely impossible to knock back, even if you get the AC-130 to land a direct hit on him. This is very noticeable since he's constantly knocking you back, and off the platform.
  • I Did What I Had to Do: Sullivan justifies his actions for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex.
  • Improbable Aiming Skills: In Sullivan's boss fight. He's surprisingly effective with his pistol, but then again, he's probably been taking years and years of training from Phenotrans, so it might not really be all that improbable.
  • I Shall Taunt You: Most of Sullivan's boss banter.
    Fight like a man!
    You're outclassed!
    How's it feel to die in vain?
    It's been a pleasure finishing you off!
    You can't fight the power, boy!
    There's one of you and hundreds of us, you do the math!
  • Jerkass: He's a pretty gruff fellow, giving Chuck grief over Katey's infection and Chuck's apparent responsibility for the outbreak (although this may be considered just doing his job protecting the shelter from legitimate threats), and he even suggests that they kill TK vigilante style instead of bringing him to justice. Of course, it turns out he's The Mole. Except in the alternate timeline of Off the Record, where it turns out he was just an honest jerk (and Frank even says his idea to kill TK turned out to be right all along, given the events of Overtime).
  • Jerk with a Heart of Gold: His Off the Record counterpart is just as gruff and initially jerkish as his canon counterpart, but due to Stacey being The Mole instead of him, he's ultimately a heroic person who even saves Frank's life at the cost of his own.
  • Large and in Charge: Sullivan is nearly a head taller and noticeably bulkier than any of the other main characters. He's helluva strong, too.
  • Leitmotif/Battle Theme Music: His theme, Conspiracy, plays constantly with Sullivan.
  • The Mole/The Reveal: Turns out that Sullivan has been working with Phenotrans from Day 1.
  • Necessarily Evil: Sulluvan believes it's necessary to create zombie outbreaks in order to harvest enough queens to save millions of infected people. For the most part, Chuck can't argue with Sullivan until he realizes how the Phenotrans had indirectly killed his wife through their actions.
  • Obfuscating Stupidity: He may appear to be just an old and somewhat incompetent security officer, but in actuality he's a Phenotrans private commando highly adept in marksmanship and hand-to-hand combat, and started the outbreak.
  • Patriotic Fervor: Has definite elements of this, both in some of his dialogue as well as his strong trust in the U.S. government and military despite evidence of ill intent on their part.
  • Prepare to Die: One of Sullivan's random combat taunts.
  • Reasonable Authority Figure: He is willing to let Chuck and Katey stay in the safe house as long as Chuck keeps a steady supply of Zombrex on hand and continues to find survivors. Subverted when he kills Rebecca to prevent her from implicating Phenotrans in the Fortune City outbreak. Played straight, however, in Off the Record, where Stacey shoots and kills him.
  • Red Herring: Off the Record keeps most of the Foreshadowing regarding his villainous nature intact, which makes it even more shocking when Stacey is revealed as the villain instead and Sullivan goes down fighting her.
  • Shut Up, Hannibal!: Chuck delivers one to him during his motive rant, only to have Sullivan fire back with a Shut Up, Kirk!.
    Sullivan: Fortune City was a small price to pay to ensure our country's way of life!
    Chuck: You! Murdered! These! People!
    Sullivan: Acceptable losses!
  • Unusable Enemy Equipment: Sullivan's powerful pistol is unique to him.
  • Vocal Evolution: Listen to Sullivan during the final boss fight. He sounds nothing like he does earlier in the game.
  • Walking Spoiler: Seriously. Saying anything other than him not trusting Chuck would ruin the surprise!
  • Well-Intentioned Extremist: He is willing to destroy people's lives to keep a constant supply of Zombrex for the infected.
  • Would Hit a Girl: Justified. In Off the Record, he saves Frank from Stacey by punching her in the face after she shoots him.

    Stacey Forsythe (UNMARKED Off the Record SPOILERS

Voiced by: Robyn Ross

https://static.tvtropes.org/pmwiki/pub/images/stacey_4722.bmp

"Let the government know we will not stand for their systematic neglect of the infected!"


The passionate leader of CURE, or Citizens for Undead Rights and Equality. She believes TIR is cruel and demeaning to those that are dependent on Zombrex. Her goal is to make the drug more affordable and available.


By the time of Dead Rising 4, 11 years later, she's become an author and lecturer.


  • Adaptational Badass: In Off the Record, she is a more skilled and competent fighter compared to her Dead Rising 2 counterpart, who is never shown fighting.
  • Adaptational Villainy: In Off The Record, Stacey (Agent S) takes Sullivan's place as the villain.
    • After shooting Rebecca to death (she's actually still alive if you unlock Overtime in Off the Record) and Sullivan (just hurting him, not killing him), Stacey starts talking about how her plan was going well and how she manipulated Frank instead of killing him and finishing Sullivan. Like Sullivan in the original, it's justified in-game so you can continue the story after her Face–Heel Turn.
  • Big Bad Ensemble: One of the primary antagonists of Off the Record; however, in contrast to Sullivan's shared role with TK in 2, Stacey deliberately keeps her agenda with Phenotrans a secret from everyone (including TK himself) until the final stretch of the game.
  • Blonde, Brunette, Redhead: The Redhead to Katey's Blonde and Rebecca's Brunette.
  • Code Name: Agent S in Off the Record.
  • Damsel in Distress: During Overtime alongside Katey.
  • Dark Action Girl: As Agent S in Off the Record.
  • Death by Adaptation: In Off the Record, Stacey is crushed by her robot just as she is about to shoot Frank West.
  • Evil Costume Switch: At the end of Off the Record, Stacey switches from her ponytailed, Granola Girl appearance to a wicked black latex spy catsuit with short, slicked hair (her ponytailed hair turns out to have been a wig). Her personality also goes from wholesome hippie chick to sadistic Baroness.
  • Evil Redhead: As Agent S in Off the Record.
  • Fiery Red Head: Subverted in Off the Record, where it's revealed Stacey was wearing a wig.
  • Final Boss: Just like how Sullivan was the Final Boss of 2, Stacey serves as Frank's last opponent in Off the Record if TK is not given Zombrex.
  • Fun with Acronyms: Her organization, C.U.R.E.
  • Hoist by Her Own Petard: The robot Stacey was attacking Frank West with in Off the Record immediately crushes her to death just as she is about to shoot Frank.
  • The Other Darrin: In Off the Record, she's voiced by the same actress, but her voice is subtly lower and her facial features are also slightly different with more arched eyebrows and narrower eyes, giving her a more mature and sultry look rather than her "cute" original appearance. This makes sense after she makes her Face–Heel Turn, and the achievement you get after you defeat her even lampshades this by saying "the shifty eyes should have given it away".
  • Reasonable Authority Figure: She's the head of the Nevada branch of CURE, but she never comes across as a fanatic. Her reasons for doing the protest is to see that the gov't helps to make Zombrex more readily available (instead of a $300 dollar a tube treatment) and end TiR, which really is a cruel show. When the news footage of who broke out the zombies was shown, Stacey was initially suspicious of Chuck but quickly gave him the benefit of the doubt after he explained a few things.
  • Spy Catsuit: Stacey in Off the Record changes from her normal clothing into this during her Evil Costume Switch in Off the Record, along with her hair being a wig Frank West ripped off when trying to subdue her.
  • Vocal Evolution: Stacey sounds slightly more mature in Off the Record than she did in the original game. After The Reveal in Off the Record, she goes full-blown Baroness.
  • Walking Spoiler: Almost nothing foreshadows her changed role in Off the Record, making her role in the game very hard to talk about without approaching spoilery territory.

    Rebecca Chang 

Voiced by: Benita Ha

https://static.tvtropes.org/pmwiki/pub/images/rebecca_chang_3048.bmp

"No one ever got an award playing by the rules, Chuck."


Beautiful and ambitious. Rebecca comes to Fortune City to cover the controversy behind TIR. When the outbreak starts, though, her goal changes - find out what's really behind the outbreak.


  • Blonde, Brunette, Redhead: The Brunette to Katey's Blonde and Stacey's Redhead.
  • Boom, Headshot!: How she dies in the Vanilla game, courtesy of Sullivan.
  • Damsel in Distress: She turns into one during the second half of the game. The first time, with the Twins. The second time is when Sgt. Boykin captures her. In Off the Record, in Overtime, TK captures her for the third and last time. The achievements/trophies even lampshade this.
  • Determinator: Like Frank, she won't let anything get in the way of her story.
  • Early-Bird Cameo: She is heard briefly over the radio in Case Zero.
  • Expy: An Intrepid Reporter who seeks the truth behind a zombie outbreak. Chuck even asks her if she's ever covered wars.
  • Faux Action Girl: While her initial introduction gives the impression that she's a woman who can handle herself, she ends up spending most of the second half of the game being a Damsel in Distress.
  • Forgotten Fallen Friend: Rebecca gets shot in the head by Sullivan and nobody talks about it since they had to shift their priorities to Sullivan. Sure, they're shocked by it but not traumatised at all.
  • Hot Scoop: Rebecca's beauty has been the source of fanservice for the game, her third/fourth cutscene even has Chuck staring at her butt while she lockpicks a door.
  • I Knew There Was Something About You: In Road to Fortune, she expressed to Frank that she thinks Phenotrans are the ones starting outbreaks. She was right. Unfortunately, Phenotrans agent Raymond Sullivan killed her before she could report the truth of the Fortune City outbreak.
  • Intrepid Reporter: She came to Fortune City, zombie area!, for a story.
  • Made of Iron: In-game, not in-story. Within the game, no one (not even the psychopaths) comes close to matching Rebecca when it comes to health. Most survivors have 1000 health with 3 having double that. Rebecca comes in at a whopping 30,000, which makes her close to being indestructible.
  • Raven Hair, Ivory Skin
  • Spared by the Adaptation: She survives the events of Off the Record, unlike her canon counterpart.

    Frank West 
"I never did like that damn show."
https://static.tvtropes.org/pmwiki/pub/images/dims_5.jpg
"Well, maybe I don't exactly believe everything I see on TV."


A photojournalist investigating the Fortune City outbreak and the hero of Willamette. He was planning on investigating Phenotrans with Rebecca Chang, and arrives just in time to save Chuck Greene from a zombified TK. Despite coming across as if he only saved Chuck to turn him in for a bounty, he's actually completely aware that it was possibly a Frame-Up and teams up with Chuck on a whim. He also serves as the playable protagonist of Off the Record. See the Dead Rising Characters page for more information on him.


  • Acrofatic: He was already chubby in the original game, but he has gained weight by the time of Case West and Off the Record, and is still just as capable of doing diving kicks off the walls and somersault kicks as he was in during the Willamette incident.
  • Berserk Button: Being called Frankie. It seems that Frank still associates that word with a certain photographer from Wilamette.
Frank(after being called "Frankie" by Chuck): "Do you have a stick up your ass?"
  • Big Fun: Downplayed. He has gained weight by Case West and is much snarkier than he was in the original game, but still knows how to keep it professional and focus. It's Off the Record which has him act much sillier and immature, but that's the point.
  • Bond One-Liner: He does this much more often than Chuck did in Off The Record.
    (After Randy gets his face eaten by a zombie bride) You may now feed the bride.
    (After Seymour falls on the running buzzsaw) Huh, shoulda saw that coming.
    (After Evan freezes himself and shattered by Frank) Ha, that guy really cracks me up.
    TK: (strangles Frank) You gotta... be willing... to risk it all... if you're ever... really... gonna...
    Frank: (Throws TK over the railing to his death) Fall to your death!?
  • Dead Artists Are Better: A "fan" at Terror Is Reality says that if he dies during it, his autograph will probably be worth something.
  • Deadpan Snarker: Significantly more so than he was in the original game, especially in Off the Record. It seems that his fifteen minutes of fame has gotten to his head.
  • Fat and Skinny: He's the Fat to Chuck Greene's Skinny.
  • 15 Minutes of Fame: His exposure of the Willamette Incident earned him a Pulitzer Prize and a talk show, the latter of which was shut down pretty quickly. Pretty much the entire reason he's even in Fortune City is in pursuit of the big scoop.
  • Hero of Another Story: He got in contact with Rebecca Chang since before the events of the game as detailed in Road to Fortune, and was planning on investigating the Phenotrans facility with her.
  • Oh, Crap!:
    • In Case West when he realizes he left his Zombrex back in the factory. Luckily, Chuck had picked it up.
    • In Off the Record when he accidently provokes Psychopath!Chuck.
  • Old Shame: In-universe, Frank West's appearance on Terror is Reality in Off The Record is implied to be one within seconds of it.
  • Tragic Keepsake: He's wearing Carlito's locket.
  • Vitriolic Best Buds: With Chuck, big time.
  • Zombie Infectee: He carries this over from Dead Rising's Overtime Mode, and is now regularly taking Zombrex.

Psychopaths

    The Twins 

Amber and Crystal Bailey

Voiced by: Heather Doerksen & Lara Gilcrhist

https://static.tvtropes.org/pmwiki/pub/images/ambercrystal_6092.bmp

Amber: "I was hoping for a better ride from you, Chuck..."
Crystal: "...but maybe you just don't know how to handle the tight curves."


The hard-working co-hostesses of TIR. Their basic duties involve providing eye candy and taunting the contestants, especially Chuck/Frank, but they also act as TK's assistants on occasion... such as when asked to assassinate the protagonist.


  • Alas, Poor Villain: While they are both murderous psychopaths, it's weirdly sad to see the surviving twin kill herself in grief. Chuck/Frank is even disturbed by it.
  • Always Identical Twins: Crystal and Amber are identical in style, appearence and evil personalities.
  • Angsty Surviving Twin: Averted. Kill off either one of the twins and the other will follow suit through suicide as she cannot go on living without her other half.
  • Battle Couple: Crystal and Amber.
  • Battle Theme Music: A remixed version of the background theme of the Shoal Nightclub.
  • The Baroness: Both of them are the Sexpot type, being young, sadistic, and enticing to Chuck/Frank..
  • Co-Dragons: To TK.
  • Combat Pragmatist: They have no problem ganging up on Chuck/Frank and attacking him when he's down.
  • Coordinated Clothes: Their outfits, jewelry and hairstyles are the same.
  • Creepy Twins: They're villainous murderous psychopaths who like to insult constants.
  • Dark Action Girl: Both of them serve as Co-Dragons to TK, and can put up a good fight.
  • Department of Redundancy Department: Their weapons are listed in-game as "Katana Swords". Except that Katana already means "Sword" in Japanese.
  • Depraved Bisexual: While they flirt a lot with Chuck/Frank, and Amber is seen caressing Rebecca's breast while keeping her hostage.
  • Driven to Suicide: Kill one, and the other will stab herself to death.
  • Dual Boss: You only need to kill one of them in order to beat them both, however.
  • Easily Forgiven: Of the Screw the Rules, I'm Beautiful! variety, Chuck can't help but like them. Just before the zombie attack at the arena, Crystal bumps into Chuck at the elevator and she mocks his performance before latching onto Amber. Chuck's only response is to give one of his rare smiles and politely wish them good night. Chuck's reaction to them before the boss fight is a lot less harsh than the ones he has with others. At the end of their battle, Chuck tries to convince the surviving twin not to kill herself and is noticeably saddened at her death. In contrast, almost everyone else gets a snarky one-liner from him when they croak.
  • Evil Brunette Twin: Crystal is a brunette but she's just as evil as her twin sister Amber.
  • Even Evil Has Loved Ones: Despite being villains, they genuinely care for one another.
  • Glass Cannon: They are wicked fast and hit like a freight train, but they're not particularly durable as far as bosses go.
  • Groin Attack: As if they weren't cheap enough already, they are not above stomping on Chuck's groin while he's down.
  • Identical Twin ID Tag: The only way to differentiate the twins from one another is by their hair color, hairstyles and the color of their outfits.
  • Katanas Are Just Better: The only bosses in the game to wield them.
  • Mook Chivalry: Averted. This is one of the reasons that they're so dangerous if you don't know how to fight them. Unlike other bosses, they don't let up on you. They keep attacking when they're not disappearing. Get caught between the two of them and watch your health whittle away to nothing. There's a good reason there's so many health restoring drinks in the area. Of course, if you don't have the magazine or the outfit that prohibits you throwing up after about three-four drinks, you're stunned and open for their assault to continue.
  • Moveset Clone: They share all of their attacks and statistics.
  • One Twin Must Die: Chuck/Frank doesn't have to kill both twins in the boss battle. All he has to do is murder at least one of the twins and her sister will immediately follow after via suicide.
  • Pink Is Erotic: They are the alluring and cruel hostesses of Terror is Reality. They work with the central host, Tyrone King, in robbing Fortune City during a zombie outbreak. They capture Rebecca Chang in the Shoal Nightclub and fight the protagonist with katanas. Their arena is covered in pink lighting and the pair mock the protagonist by making sexual references as part of their insults.
  • Proud Beauty: Both are famous for their looks and they take pleasure in teasing and belittling any suitor who tries to seduce them.
  • Ms. Fanservice: Taking a picture of one of them is enough to unlock the Adult Content achievement/trophy in Off the Record.
  • Shout-Out: Their swords are actually the Tenso swords from Onimusha 3: Demon Siege.
  • Tag Team Twins: They are a pair of twins who are fought at the exact same time.
  • Theme Naming: Just look at the color of their hair and dresses!
  • Trash Talk: Amber and Crystal never ever miss a single opportunity to insult Chuck; his manhood, his motocross or fighting skills, his genes, whatever, it's all fair game for them. Even if he actually did win the TIR event at the beginning of the game, they never let up on the smugness.
  • Theme Twin Naming: Both twins Crystal and Amber are named after gemstones.
  • Twin Threesome Fantasy: The twins enjoy teasing Frank/Chuck with the possibility of this. It turns out just to be a taunt of theirs though.
  • Villainous Incest: They're a pair of evil twins who are sexually involved with each other.

    Leon Bell 

Leon Bell

Voiced by: Ben Cotton

https://static.tvtropes.org/pmwiki/pub/images/leon_753.bmp

"I used to follow you when you did motocross. But look at you now. You're a broken man. You just don't got it anymore, do you?"


An obsessed former fan of Chuck's. Since surviving the Vegas outbreak, he seems to only want to slay zombies and, eventually, defeat Chuck to prove his superiority. Except he's so unhinged, he's taken to "warming up" by attacking survivors with his custom bike.


Leon does not appear in Off the Record, being replaced by another TIR contestant.


  • Battle Theme Music: An instrumental version of the TIR theme.
  • Blood Knight: He plays TIR to satisfy his bloodlust. When things get too chaotic for TIR to continue its show, well, Leon goes on the hunt since there's more zombies and other humans to mow down outside the arena.
  • Bullfight Boss: You'll need to get him to crash into things in order to stun him at all.
  • The Bully: His interactions with Chuck Greene paint him as this, as he mercilessly harasses him with childish name calling, attacking Chuck out of sheer disdain for him.
  • Cool Bike: The Slicecycle, a motorbike with two saws on each side. You unlock it for your own use after defeating Leon and gaining access to his trailer.
  • Dirty Coward: He has the nerve to call Chuck a coward while spending the whole fight with his ass firmly glued to his chainsaw bike.
  • Early-Bird Cameo: He's one of Chuck's fellow Terror is Reality contestants in the opening sequence.
  • Fan Boy: Formerly one of Chuck. He believes Chuck's gone soft.
  • For the Evulz: He kills a man unprovoked, simply because he was "worth more points".
  • "Get Back Here!" Boss: When you're not dodging his motorcycle to make him ram onto things to get him stunned, you'll most likely be trying to chase him amidst a huge crowd of zombies.
  • The Ghost: He never appears in person in Off the Record. But he apparently took the time to spray-paint "chump" on Chuck's trailer.
  • Hate Sink: All of his screentime is devoted to showing off what an unpleasant, psychopathic asshole he is.
  • Jerkass: Easily one of the worst individuals in the game: just see the Psychopathic Manchild entry below and the quote above.
  • Psychopathic Manchild: Seen in how he acts upon just killing a normal survivor.
    Chuck: What are you doing?!? That wasn't a zombie!
    Leon: Yeah, no shit, Chuck. Twice the points! They're harder to hit 'cause they move around so much, bastards.
    • His insults towards Chuck Greene also make him come across as a middle-school or even high-school bully instead of the grown man he is.
  • Recurring Element: The rival/"equal" to the protagonist that now thinks they're standing in their way to greatness, picking the trend up from Kent Swanson from the first game.
  • The Rival: Again, just like Kent Swanson to Frank West, except without giving out side quests and going straight to the attempted murder.
  • Self-Immolation: Does this to himself for "quadruple points" rather than be defeated by Chuck.
    Leon: "But never forget, chump! I'm number OOONNE!!"
    Chuck: "Yeah... you're on fire."
  • Villainous Crush: Implied. Prior to his boss fight, he throws some homoerotic taunts about how Chuck's probably been obsessing about him all the time (nope) and probably gets hard thinking about him at night, then starts talking about how he'd been following Chuck for years since his motocross days and always wanted to take him down. Uh, who's thinking about who, now?

    Looters 

Voiced by: Peter Flemming

https://static.tvtropes.org/pmwiki/pub/images/looters.png

"Come on! Don't lie to me!"


Survivors of the Fortune City Outbreak who are now looting stores, they have set up pawnshops all across Fortune City where they sell their stolen goods. They are willing to sell Chuck/Frank various Combo Weapons, keys to the vehicles around Fortune City and most importantly, Zombrex.


They appear in both the original game and Off The Record, and are more of a threat in Off The Record.


  • Adam Smith Hates Your Guts: Their first instinct during a Zombie Outbreak is to start looting shops and sell them to survivors. They also raise the price of Zombrex every time Chuck or Frank buys one dose and sell the keys for the SUV, Sports Car and Chopper at ludicrous prices.
  • Adaptational Badass: They are more aggressive in Off The Record, where they throw Molotovs and will steal Frank's weapons should they knock him unconscious with spray paint. They also are more capable of killing survivors given their degraded A.I.
  • Arms Dealer: They sell weapons as well as Zombrex.
  • Artificial Stupidity: They will gladly charge into hordes of zombies just to get to the player.
  • Asshole Victim: Survivors will laugh at the corpses of dead looters and you won't pity them since they were attacking other survivors during the outbreak. The looters also disappear from the game once the gas was released in Fortune City, having made their own way out the day before or they were torn apart by the mutated zombies.
  • Battle Theme Music: They lack one in the vanilla game, which is a bit unusual. They have one in Off The Record, possibly as a way to demonstrate them as a bigger threat this time around.
  • Hate Sink: All of their appearances show them as opportunistic bastards whose only concern is making a little more money.
  • Harmless Villain: Aside from their agility, they aren't as much of threat as the zombies and they are easily lost in crowds of zombies. While the True Eye cultists have the advantage of numbers, the looters on the other hand only come in groups of three. Downplayed in Off The Record, where they steal Frank's weapons and will throw Molotovs at him from a distance but despite this, they are still easy to kill and are only few in number.
  • A Lighter Shade of Black: While they are thieves who take advantage of a zombie outbreak to make more cash and will attempt to rob Chuck/Frank on sight, they are at least not as violent or aggressive as the other psychopaths.
  • Opportunistic Bastard: If them robbing stores and re-selling their stolen wares at high prices didn't already tip you off, they embody this trope quite nicely.
  • Suicidal Overconfidence: No weapon Chuck or Frank might be holding, from chainsaws, to firearms, to laser swords, will deter them from trying to rob you.
  • Teens Are Monsters: Going by how they insult Chuck by calling him "grandpa" despite being 29, the Looters are at least 16 at minimum, and have no qualms looting and mugging anyone for their own self-interest.
  • Whatever Happened to the Mouse?: In the main game, they disappear from after Day 2, having either made their own way out of Fortune City or were killed by TK's mercenaries.

    The Shell Shocked Veteran (UNMARKED SPOILERS) 

Sgt. Dwight Boykin

Voiced by: Paul Dobson

https://static.tvtropes.org/pmwiki/pub/images/Dwight__8300.bmp

"Hang on, men! We'll have an evac here in a minute!"


The man in charge of the Fortune City clean up operation, charging in with his squad hoping to mop up the zombies and rescue the survivors. Unfortunately, it goes horribly wrong, since not only was his squad unprepared for the Gas Zombies, their deaths drove him insane on the spot and caused him to become completely delusional, taking Rebecca hostage and attacking Chuck, thinking he's another zombie.


  • Alas, Poor Villain: He came to Fortune City to rescue the survivors but instead witnessed the deaths of his soldiers and was forced to abandon them. Boykin was driven insane with survivors guilt and was only fighting the protagonist because he believed he was one of the enhanced, gas zombies.
  • Anti-Villain: He came to Fortune City to rescue everyone and during the fight itself, he believes he's fighting a mutated zombie while waiting for an Evacuation team to save his men.
  • Asskicking Leads to Leadership: One of the toughest boss fights in the game and an esteemed Sargeant.
  • Bait-and-Switch: In the first cutscene before the fight, he's shown fighting zombies by himself and it appears that he was able to retreat safely and hold his own as he protects Rebecca Chang. However, when he starts talking to 8-Ball, Curtis, and Jonseys, it cements the fact that Boykin has suffered from psychosis and believes his men are still alive. The fact that he knocks out Rebecca also shows that he's not actually protecting her and might actually be holding her hostage for the evacuation team so they can study her under the belief she's a mutated zombie.
  • Bald of Evil: Subverted, he isn't evil by choice. Boykin developed PTSD after becoming the sole survivor of his unit, From Boykin's perspective, he's fighting a horde of zombies and believes Chuck is one of the enhanced, gas zombies.
  • Battle Theme Music: "Scrape" by Blue Stahli, which really shows how he badly he went Section Eight after his men were butchered by gas zombies, especially the line "SET THEM ALL ON FIRE!!!".
  • Better to Die than Be Killed: After being defeated, he blows himself up with a grenade, thinking that Chuck/Frank are going to try to turn him into a zombie.
  • Blood Knight: He makes sure he gets the first kill when they begin the cleanup operation. During the fight itself, he's fighting what he thinks is a gas zombie at close range in front of his men.
  • Cavalry Betrayal: Subverted. He did come to Fortune City with the intention of rescuing the survivors but the massacre of his men drove him to insanity and lead him to believe that Chuck and Rebecca are the mutated zombies that slaughtered his men.
  • Climax Boss: Boykin is the second to last major opponent you face in 72 Hour Mode, and his death serves as the point in the story where things officially hit rock bottom. The only things left to deal with from this point forward are a few more cases, then the Big Bad Duumvirate.
  • Even Evil Has Loved Ones: He genuinely cared about the men under his command and was deeply traumatized by their deaths.
  • Fallen Hero: He came to Fortune City to save the survivors in the bunker but ended up witnessing the slaughter of his men and becoming the sole survivor of his unit. He developed PTSD and now believes that he's surrounded by zombies and must fight alongside his fellow soldiers despite their deaths.
  • A Father to His Men: Boykin genuinely cared about the men under his command and was deeply traumatized by their sudden deaths by the enhanced zombies. In the fight itself, he praises 8-Ball and assures his men that an evacuation team is on the way.
  • Good Scars, Evil Scars: He has multiple scars on his head.
  • Hero of Another Story: An esteemed Sergeant who came to Fortune City to rescue the survivors in the bunker, only for his squad to be massacred and for him to go violently insane from PTSD.
  • Heroic BSoD: Suffers one after his whole unit is killed by the Gas Zombies as he starts believing that everyone else is a zombie and that he's summoned an evacuation team for his men.
  • Hollywood Psych: Boykin developed PTSD much faster than he would in reality.
  • Ironic Name: Boykin means "fearful" or "timid" and he was an esteemed Sergeant who cared about the men under his command and genuinely wanted to save the survivors from the zombies. His PTSD was a result of survivors guilt after being forced to retreat into the car park when his soldiers were massacred by the gas zombies.
  • Knight of Cerebus: His introduction into the story signals the point where 2 goes from a violent, yet humorous zombie story into something considerably darker. Him showing up to evacuate the survivors forces Phenotrans to release a gas that mutates the zombies into incredibly dangerous Elite Mooks. It also forces Sullivan to start tying up any loose ends by releasing the zombies into the bunker in an effort to kill all the survivors. Every boss fight starting with and following his is also decidedly lacking in goofy and over-the-top elements.
  • Lightning Bruiser: He relies on military strategy in fighting the protagonist; either running side to side, using grenades and shooting them while they are on the ground. The only times he's vulnerable is when he's stopping to reload.
  • Lone Wolf Boss: Unlike the main story characters, he isn't affiliated with Phenotrans. He's an esteemed Sergeant who was just at the wrong place at the time when he came to rescue the survivors.
  • More Dakka: Uses a Light Machine Gun as his main weapon.
  • Obliviously Evil: He believes Chuck is one of the mutated zombies that massacred his squad and he believes his men are still alive.
  • Outside-Context Problem: Originally the leader of the rescue team who came for the survivors, he was driven insane when his soldiers were massacred by the mutant zombies and he now believes he's trapped in Fortune City and must fight alongside his men.
  • Sacrificial Lion: He was built up as the savior of Fortune City with a squad of soldiers to retrieve the survivors from the bunker. Instead, his squad is slaughtered by the gas zombies and he's driven to insanity by the guilt of being the sole survivor.
  • Sanity Slippage: He's the first psychopath to be shown becoming one as he witnessed his men being torn apart by the gas zombies and he developed survivors guilt over being forced to abandon them.
  • Shell-Shocked Veteran: He goes insane after witnessing the deaths of his unit. He now believes that Fortune City is beyond saving and his men are still alive.
  • Small Role, Big Impact: He only shows up in a few scenes but shows how dangerous the gas zombies are and the events at Fortune City are more complicated than they appear.
  • Sociopathic Soldier: The broken soldier variety; he developed PTSD after witnessing his squad getting killed by the gas zombies. He was forced to retreat and has now started hallucinating that his soldiers are still alive and that all the survivors are already zombies.
  • Sole Survivor: He's the only one of his rescue team to survive the attack from the mutant zombies. However, two other soldiers can be found after the fight.
  • Tragic Villain: He has a mental breakdown from witnessing his soldiers, who he had presumably known for a very long time, given the familiarity he displays with them and how they are referred to by nicknames, and he is also unable to cope with their deaths, given how he still acts like they are alive in his intro cutscene as a boss. During the battle, one of his quotes is "And that one's for my boys".
  • Unwitting Instigator of Doom: His arrival causes the Phenotrans to release a gas that mutates the zombies and his arrival also forces the mole to start tying up loose ends by killing off the survivors.
  • Villainous Rescue: Subverted. He originally came for the survivors but lost all but 2 of his men to the new mutated zombies. According to his dialogue in the cutscene to his boss fight, he believes he's summoned an evacuation team for his men and has fortified the position until they arrive. He keeps Rebecca Chang safe in the fight but it's never explained why. Considering how he knocked her out, allegedly summoned an evac team and put her in the back of a truck than outright kill her, he likely saw her a gas zombie as well and knocked her out because he wanted a medical team to examine this new breed of zombie after they rescued his men.
  • Walking Spoiler: Boykin in general is a huge spoiler, considering his role in the story reveals the military rescue goes horribly wrong, introduces the gas zombies and leads to the discovery of Phenotrans.

    The Redneck Snipers 

The Militia (Derrick Duggan, Big Earl Flaherty, Deetz Hartman, and Johnny James)

Voiced by: Doug Abrahams, Scott McNeil, Alan D. Marriott & Gabe Khouth

https://static.tvtropes.org/pmwiki/pub/images/hunter_patriots_5528.bmp
From left to right: Big Earl, Deetz, Derrick, & Johnny

Big Earl: "Damn, man. It ain't no fun if they ain't running. I mean, I mean, where's the challenge? This ain't nearly as fun as border patrol."
Deetz: "But we got a chance to be real patriots here, Earl. And get us some target practice! These so-called survivors, ha! Bunch of whiners let this thing happen. Letting zombies in, foreigners in, letting socialism in."
Derrick: "Only way to git this country on track agin is clean it right up of all those pansies, floozies, bur-o-crats, liberals, AND them half-ass conservatives, too. This is a golden opportunity."


Four buddies with sniper rifles who consider themselves as true patriots on a mission to save America, all of which are collectively called the Militia. Unfortunately for the other survivors, they believe that the best way to reach their goal is killing everybody who doesn’t agree with their ideology.


  • Animal Motif: Due to their patriotism, each of them has bald eagle imagery on their clothing; either as a tattoo or a patch on their clothing.
  • The Baby of the Bunch: Johnny James is the youngest of the snipers, being only 22. As such, he's the only one who wields a bowie knife instead of a machete, like his friends. His falling animation implies that his weapon is too heavy for him, causing him to fall forward instead of backwards.
  • Bald of Evil: Big Earl has a shaved head and is the most enthusiastic about hunting other survivors.
  • Battle Theme Music: Another original piece. It's surprisingly ominous for a bunch of gun-toting rednecks.
  • Boss Rush: They are fought one after another in order. Subverted in Off the Record's sandbox mode, where they all spawn at once.
  • Cold Sniper: They are shown joking around with each other like drinking buddies (and for all we know, they probably are), but will NOT hesitate to blow the head off of any other survivor that wanders into their kill zones.
  • Deep South: They're all violent rednecks who have a bone to pick with anyone who isn't their particular flavor of far-right extremist. Johnny James also sports a confederate flag tattoo, suggesting that he (and possibly the others) are neo-confederate.
  • Delinquent Hair: Johnny James has a mohawk haircut.
  • Eagle Land: They all fit the Type 2 category, being extremists whose idea of saving America is trying to kill anyone they don't consider to be "true patriots".
  • Expy: They serve as a retread of the Hall Family from the first game, but they operate differently. The Hall trio would stay in one area and all three would cover each other's backs to make Frank's attempt to kill them harder. The Militiamen, on the other hand, each operate on a different section and are fought individually.
  • Fat Bastard: Derrick's the fattest of the group, and is also the most aggressive in regards to the group's extreme right-wing ideology.
  • For the Evulz: While they are hunting people they consider to be "un-American", they also do it because they find it fun to kill people.
  • Friendly Sniper: All four of them are friends and co-workers, however, they are hostile and biased against anyone who thinks against their ideology.
  • Hunting the Most Dangerous Game: They believe that it's their duty to use the outbreak as an excuse to purge America of un-Americans; including both liberals and conservatives. Basically, anyone who doesn't agree with their politics. They decide to speed up the process by shooting anyone who isn't on their side.
  • Intergenerational Friendship: Johnny James is the youngest at 22 years old, while Earl and Derrick are in their 30's, and Deetz is the oldest at 50.
  • Knight Templar: They believe that they're completely justified in murdering anyone who isn't a right-wing extremist like them, claiming that doing so will save America.
  • Let's Split Up, Gang!: Each of them are in a different location, and must be fought individually.
  • Machete Mayhem: They can quickly pull one out if you get into melee range with them.
  • Meaningful Name: Big Earl's nickname appears to be derived from his muscular physique.
  • No True Scotsman: Among the people they despise are "half-assed conservatives", implying this trope.
  • Patriotic Fervor: They consider themselves to be true patriots on a mission to save America, and attack anyone who doesn't agree with their ideology.
  • Politically Incorrect Villain: Redneck hunters who believe that immigrants and those whose political thinking is not in the same place of the far-right spectrum as theirs deserve to either be eaten by zombies or killed by them so that "real" Americans, like them, can inherit the world post-Zombie Apocalypse.
  • Psychopathic Manchild: Big Earl whines about the group killing non-running survivors because there's no challenge to be derived from doing so.
  • The Purge: They believe they are cleansing America by killing anyone who doesn't fit their idea of a perfect American, which means killing anyone who steps outside a casino.
  • The Quiet One: Johnny James doesn’t say a single word in the introduction cutscene, but he's just as talkative as the others in battle.
  • Sleeves Are for Wimps: Johnny James just wears a hunting vest instead of body armor and traditional clothing like the others.
  • Still Fighting the Civil War: Implied, Johnny James has a tattoo of the confederate flag on his bicep and has a banner reading "Southern Justice", implying that he and the rest of the rednecks are neo-confederate and support the death penalty.
  • Suspiciously Similar Substitute: Of the Hall Family from the first game, in that they are also a group of psychopaths who use sniper rifles.
  • Take That!: Against the Minuteman Project Inc. and right-wing extremists in general.
  • With Us or Against Us: The Rednecks will kill anyone they deem un-American (floozies, liberals, democrats, "half-assed" conservatives, etc.) and they see the outbreak as an opportunity to clean up the country.
  • Wolfpack Boss: Unlike the Hall family, you'll have to put forth some effort in finding how to get to their respective rooftops.

    Slappy 

Brent Ernst

Voiced by: Brad Swaile

https://static.tvtropes.org/pmwiki/pub/images/slappy_1996.bmp

"Oh, you know me! I'm Slappy. Everyone knows Slappy."


A nerdy-looking young man working as a children's clothing store mascot who believes that Chuck is responsible for the outbreak, having snapped after the zombie hordes attacked and killed his girlfriend and co-worker. Blaming Chuck for her death, he brandishes two water guns modified into flamethrowers and skates around the Palisade Mall in order to kill him


"Off the Record" has him attack Frank West out of a belief he's some kind of holy figure that can "fix" his dead girlfriend as if they were toys but is refusing to do so.


  • Abandoned Mascot: Slappy was originally the mascot for Kids' Choice Clothing but in Dead Rising 3 he's now the mascot for Slappy's Ultimate Playhouse. Slappy may have been dropped as a mascot because members of the public were too scared of the character, "Left Hand" Lance from the Tape It or Die blogs admits to being afraid of him.
  • Abhorrent Admirer: Brent's interpretation of the outbreak is that Chuck indirectly killed his true love when he released the zombies into Fortune City. While his own in-game dialogue and theme indicate that Brent and Louise were never really in a relationship in the first place.
  • All There in the Manual: His real name, Brent Ernst, is only found in the notebook.
  • Ambiguously Evil: He is motivated to attack Chuck out of a grudge he has for him due to his girlfriend Louise dying in the outbreak that he genuinely believes was caused by Chuck, which makes his actions partially justifiable, and it is unknown if he attacked, or would attack any other survivors.
  • Ax-Crazy: Easily one of the crazier Psychopaths in Dead Rising 2, surprisingly even more so in Off the Record.
  • Battle Theme Music: An original song called "Mascot". Its fast pace reflects Brent's insanity, and a faint female voice can be heard.
  • Character Exaggeration: In Off the Record, he genuinely believes he's Slappy and that he and Susie are toys that can be "fixed" i.e. resurrected when they die. His relationship with Louise is also far more obsessive than it was in the main game.
  • Cloud Cuckoolander: In Off the Record, he believes that he and Suzy are literally toys and that Frank is a god who specializes in fixing things, and attacks Frank when he dismisses him because Slappy thinks he's refusing to fix her. He even claims that they're going to "the big toy box in the sky" when Frank defeats him.
  • Creepy Mascot Suit: Prior to the outbreak, Brent worked as Slappy, a mascot for a Kid's Choice Clothing. He wears a huge bobblehead mask with an eerie smile, a yellow and red outfit, and has a childish mentality. During the outbreak, he wields a pair of flamethrowers and he attacks Chuck under the belief that he started the zombie outbreak that killed his girlfriend/co-worker. In Off the Record, Brent's sanity takes a nosedive and he now believes that he is Slappy and that his girlfriend can be resurrected by fixing her.
  • Crusading Widower: He and Louise were young lovers until Louise was killed by the zombies. Learning that Chuck was responsible for releasing the zombies, he dons the identity of Slappy and goes on a rampage to avenge his girlfriend.
  • Despair Event Horizon: His crush was killed by the horde of zombies and Brent believes he has nothing else to live for but to kill Chuck Green for indirectly killing her.
  • Dramatic Unmask: Averted. Hacking has proved he has a fully rendered head under the mask, but you never get to see it in normal gameplay. See it here.
  • Dual Wielding: He dual-wields makeshift flamethrowers.
  • The Dulcinea Effect: He had a crush on his co-worker who was killed by zombies after she agreed to go on a date with him. Stricken with grief and rage, Brent stalks the Palisades Mall to hunt the man responsible for her death.
  • Even Evil Has Loved Ones: Deconstructed, he claims Louise loved him for who he was, and he loved her just as much. However, it's implied that Brent's grief and guilt have twisted the narrative because it's implied by his theme music that it was only going to be their first date and Brent was so insecure that he overvalued the gesture.
  • Expy:
    • He's a direct one to Adam the Clown from the first game. Both are children's entertainers gone mad, even moreso than other psychopath bosses in their respective games. Both also include flame-based attacks in their arsenal, and dual-wield their own specialized weapons.
    • His death scene just screams Steve Chapman.
  • Fragile Speedster: His tactic is to use his rollerblades to skate around Chuck/Frank while using a flamethrower. One of the more effective strategies against Slappy is to just knock him over by kicking him, stunning him for a few seconds. Or use a water gun to waterlog his weapons, after using either of these tactics Slappy is vulnerable to multiple attacks. His lesser-used tactic is to charge headfirst at Chuck/Frank, which knocks him down and stuns him for a few seconds.
  • Gosh Darn It to Heck!: He rarely swears, presumably because he had to watch his mouth while working with children. During the battle, he says "Crap", "Damn it", and "Bitch" when his weapons are waterlogged or when he's knocked over. Often substituting his swears by using words like "Dang" or "Fudge" instead.
  • Hero Antagonist: In Dead Rising 2, despite his reasons being vengeful and personal, he is still fighting the man who he believes caused the outbreak that killed thousands.
  • Hero-Worshipper: In Off the Record, he thinks Frank is a god and begs him to revive his girlfriend. Things go to hell when Frank says he can't...
  • Homemade Flamethrower: His main weapons of choice, Chuck/Frank can even get the blueprints to make one of their own once he's beaten. Although they can't dual wield it as he does.
  • Hormone-Addled Teenager: He's 18 years old and fighting Chuck to avenge his would-be girlfriend.
  • In Love with Love: Slappy's reason to fight Chuck is that he believes Chuck is responsible for killing his girlfriend and taking away his reason to live. He's encountered on the second day and it's hard to tell what drove him insane; an outbreak killing his crush and thousands of people, or hunting Chuck for two days straight to avenge his coworker (whom he considered the love of his life).
  • Insecure Love Interest: Before the outbreak, he was either dating his coworker or she agreed to his offer of a date. When the outbreak began, she was killed by zombies during their shift and Slappy began hunting Chuck for ruining his life.
  • It's All About Me: Slappy wants revenge because the zombies killed his girlfriend before they could go on a date. In Off the Record, Slappy is more obsessed with Louise and believed she belonged to him because she was beautiful.
  • It's Personal: Slappy's crush was killed by the zombies and he believes Chuck was responsible for releasing the zombies in the first place.
  • Jump Scare: Holy Jesus on a unicycle, his death. While dying, Brent crawls up to his and says how he's going to pick her up for the date and he seemingly dies next to her. However, he quickly jolts up to scare the player by saying "Don't worry kids! Slappy will live forever."
  • Kill It with Fire: Wields two makeshift flamethrowers fashioned out of toy guns.
  • Large Ham: Thanks to being voiced by Brad Swaile.
  • Laughing Mad: Given who voices him, it's almost hard to tell him and Light Yagami apart in terms of sheer insanity contained in his deranged laugh.
  • Lightning Bruiser: He has one of the highest health pools in the game, is very agile, and hits hard.
  • Logical Weakness: Brent is a pretty formidable and fast opponent. He's also wearing roller-skates and will have a devil of a time trying to get back up if he's kicked down, especially since his hands are occupied with his weapons. His flamethrowers also have a very simple counter; spray him with water guns.
  • Loss of Identity:
    • Brent genuinely thinks he's Slappy, a mascot for a brand of children's products after his crush, Louise Jameson, was killed by zombies during the early days of the outbreak. After learning that Chuck was responsible for releasing the zombies, he decided to avenge Louise by killing Chuck. By the time Brent actually meets Chuck, he's referring to himself as Slappy and the way he's talking about his Louise makes it hard to tell if he's addressing the actress under the costume or the mascot itself.
    • In Off the Record, this is more straightforward as Brent genuinely thinks that he and Louise are toys and that Frank can bring her back to life by fixing her. Only to get mad when he realized nobody can do that.
  • Lost in Character: Two variants: Brent spent two days straight hunting Chuck and he wasn't able to remove the costume.
    • In his first cutscene, he switches identities; he refers to himself in third-person as Slappy and switches to Brent when he talks about his girlfriend (even then he never refers to her by her real name). His relationship with his coworker is inconsistent, switching between referring to her as his girlfriend and indicating in battle that it was actually going to be their first date. It could be that Brent wanted to avenge his crush, at first, but he was so consumed with rage that he lost himself in character by the time he meets Chuck.
    • In Off the Record, Brent genuinely believes he's Slappy and believes he and Louise are toys that can be fixed (resurrected) if they are broken (killed).
  • Love Makes You Crazy: Brent was infatuated with Louise and successfully managed to get a date with her, unfortunately, she's killed by the zombies before anything could happen. Brent lost his will to live and has devoted his time to finding the man he thinks is responsible for her death.
  • Love Overrides the Law: He believes Chuck is responsible for the outbreak and is responsible for releasing the zombies that killed his crush. Even though Chuck (poorly) tried to tell him that he wasn't responsible for the outbreak.
  • Loving a Shadow: He had a crush on his co-worker and when he did develop the confidence to ask her out, she was killed by zombies afterwards. From then on, Slappy goes on a rampage and believes she was his true love.
  • Mad Love: When his crush dies, he decides to kill the man responsible for her death, even though a relationship had never been established and that she only agreed to go out with him because she owed him a drink (if his theme song is anything to go by).
  • Malevolent Masked Men: The outbreak happens during his shift and his crush is killed by the zombies, causing Brent to have a mental breakdown and obsessively hunt Chuck for killing his "girlfriend". In Off the Record, he actually assumes the identity of Slappy and believes Frank has the ability to "fix" his crush.
  • Mascot: He's this for the children's clothing store he represents.
  • Misplaced Retribution: He believes Chuck killed his girlfriend by releasing the zombies.
  • The Mourning After: After the death of his crush, Brent devotes himself to killing Chuck and believes he has nothing else to live for.
  • Occam's Razor: At first glance, Slappy in the main game seems to have gone insane from the outbreak as he's still wearing the mascot costume and using in-character dialogue. However, there is a simple explanation for this: Slappy can't take off the costume due to the outbreak and his costume can't be taken off single-handedly. As a costumed character, Brent has it drilled into his head that he can't "break character" around the audience and has to speak and behave like the character he dresses as.
  • Older Hero vs. Younger Villain: Brent is actually the youngest human Psychopath in the series, due to being at the ripe old age of 18. Chuck, on the other hand, was 29 at the time of the fight.
  • Psychopathic Manchild: In Off the Record, he becomes as childish as the mascot, while burning everything around him. In the main game, Slappy recites childish dialogue and rarely swears.
  • Puzzle Boss: He gets considerably easier if you think to spray him with the non-jury-rigged water guns in his store; if you do it right, they'll leave his flamethrowers temporarily waterlogged.
  • Rollerblade Good: He wears roller skates as part of his costume and utilises them during the fight. However, this means he can be knocked over and stunned for a few seconds.
  • Teens Are Monsters: He's 18 years old, making Brent the youngest human psychopath in the series.
  • Together in Death: He dies beside his girlfriend's body, resting his hand over hers.
  • Tranquil Fury: When he finally meets the man who's allegedly responsible for releasing the zombies, Brent is barely holding back his anger and loses it when Chuck asks him if he was OK. Brent saw this as Chuck being callous and not caring about ruining his life.
  • TV Never Lies: After Louise is killed by the zombies, a grief-stricken Brent learned Chuck was allegedly responsible for releasing the zombies and devoted himself to killing Chuck.
  • Unreliable Expositor: His cutscene and boss battle dialogue about Louise seems contradictory, his cutscene indicates the two were already in a relationship, while the battle quotes and music indicate it was going to be their first date. Since Louise is dead, it's not certain if their relationship was mutual or one-sided. Since his mission occurs on the 2nd day of the outbreak, it did not take long for him to assume the role of an avenging lover: Brent was either that in love with her or that obsessed with her.
    • The way he speaks about her seems too romantic for a workplace relationship between two people, let alone a first date, indicating the two were dating before the outbreak. He also calls her "His girl" and states how he liked her smile. His age also suggests he's enthusiastic about being in love for the first time and the two were mutually in love.
    • During the battle, he may also say "My girl was gonna let me get to first base!" Which suggests that Slappy misread her comment and got his hopes up in the desire to lose his virginity. His theme features a woman's voice, presumably his date's voice, saying how she "owes him a beer" and she says "Slappy, I see you." If this is to reflect Brent's psychosis, then he may have just misread gratitude for love and got his hopes up.
    • This is something that bleeds over into Off the Record, as Slappy believed Susie was beautiful and that she belonged to him as she was his favorite. If the backstory of the character was the same as the main game, then it confirms that the two were only going on a first date, Brent just put her on a pedestal out of grief and was obsessed with the idea of dating Louise than in love with her as a person.
  • Unrequited Love Lasts Forever: He put his crush on a pedestal after her death and loses the will to live, only choosing to survive the outbreak so he can avenge her by killing Chuck.
  • Vigilante Injustice: He's fighting Chuck under the belief that he had caused the outbreak and indirectly killed his crush. When Chuck affirms that he didn't cause the outbreak and starts walking away when he realises he can't reason with Slappy, Slappy refuses to believe him and tries to avenge his crush.
  • Wishful Projection: When his date was killed by zombies, Slappy starts talking way too romantically about her for a first date. Insisting she was his true love and she would have let him go to "first base".
  • Yandere: Brent was in love with his coworker, Louise, and was driven mad when she was killed by zombies. Believing Chuck ruined his one chance at happiness, Brent went out on a crusade to avenge her.

    Bibi Love 

Voiced by: Patricia Drake

https://static.tvtropes.org/pmwiki/pub/images/Bibi_4577.bmp

“I know you can barely even wait for this comeback tour to start.”


An aging musician who has taken some of her employees as hostages and forces them to watch her comeback show. Chuck/Frank has to do some errands for her in order to save them.


  • Battle Theme Music: "Battle" is pushing it, but Bibi sings her hit song "Amore" during the part where you must defend the stage from her own hostile crowd of zombies.
  • Beehive Hairdo: She has one, which adds to her image as a dated former star.
  • Cloud Cuckoo Lander: She doesn't seem to realize there's a zombie outbreak going on, or that her adoring "fans" at the show are undead monsters. Alternatively, it could be that she doesn't care and just wants to feel like a big star again.
  • Fan Disservice: She wears a skimpy outfit that doesn't flatter her at all. She's not an unattractive woman, but the gaudy, deliberately-skimpy nature of her outdated stage outfit doesn't do her any favors, helping to further cement how out of touch she is. Her sexually harassing Chuck/Frank isn't fun to watch, either.
  • Fetch Quest: Involves getting her a drink, dressing in a tuxedo, and gathering zombies as 'fans' for her comeback show.
  • Gratuitous Italian: Her song is called "Amore", meaning "Love" in Italian. It's not certain whether or not she is of Italian descent, or she just liked the word itself and just wanted to sound elegant.
  • Heel–Face Turn: She joins Chuck/Frank if he saves her from a zombie horde.
  • It's All About Me: Her intro speaks for itself, and she's literally holding her (living) audience captive with explosives unless they make her feel like a star. If Chuck/Frank don't comply with her demands or attack her, she sees no reason to not blow her captives up, along with herself. Her song "Amore" is her telling people to worship her as a performer.
  • Large Ham: As a former popstar, she deliberately plays up her own image, ego and voice to gather attention to herself.
  • No Celebrities Were Harmed: Invokes the "faded middle-aged pop diva" image parodied with the likes of Cher and Madonna.
  • One-Hit Wonder: In-Universe example: she's an aging musician who refuses to let go of her former glory and trying to accomplish her comeback tour even during a zombie outbreak. The trope name is also the name of her mission.
  • Recurring Element: A Psychopath you can recruit and save from the zombies once you're done with the sidequest, carrying this trait over from the first game's Paul Carson.
  • Sheathe Your Sword: She's the only Psychopath you don't actually fight. Instead, you must bend to her needs as she asks in order to save the survivors currently held hostage. Attacking her even once means she'll blow the survivors (including herself) up, to say nothing of failing to defend her during her "comeback show".
  • Stripperiffic: And it does not do her any favors. She's a middle-aged woman cramming herself into a get-up that suits a much younger lounge singer.
  • Unexpected Gameplay Change: Once the Fetch Quest is over, you have to play a short rhythm minigame, which failing means everyone goes boom.

    Seymour Redding 

Voiced by: Jason Simpson

https://static.tvtropes.org/pmwiki/pub/images/seymour_6672.bmp

"Oh, think you're better than me? Well, you ain't got the badge, do you? Now YOU fellas have to listen to ME! Y'all can't push me around now. Oh, no. not now. If I say dance... You DANCE!"


A delusional mall security guard who has taken the law into his own hands. He guards the South Plaza from would-be trespassers... with lethal force.


  • Accidental Suicide: He activates a sawing machine while trying to escape from Chuck/Frank and dies when he loses his grip and falls on it.
  • Battle Theme Music: A shortened instrumental version of "I Believe You" by Celldweller.
  • Blasting It Out of Their Hands: If Chuck or a survivor are holding firearms or two-handed weapons, he can disarm them by shooting them with his revolver.
  • Born in the Wrong Century: He acts like a sheriff from a western movie, even down to hanging people as a form of punishment.
  • Cowboy Cop: He takes the law into his own hands, hanging anyone he deems a criminal with complete disregard for the whole "innocent until proven guilty" thing.
  • Deconstructed Character Archetype: Of the Cowboy Cop and The Sheriff, Seymour is a fan of western films and emulates the characters while on his job. However, nobody took him seriously and he eventually snapped during the outbreak, leading him to start executing people via lynching simply because they didn't show him enough respect or because they broke a rule. Seymour shows what happens if someone tries to apply tropes from the western genre to real life, they'd a laughing stock at best and a self-righteous sociopath at worst.
  • Deep South: He's a Southerner, and he acts as a Small-Town Tyrant after taking the law into his own hands.
  • The Gunslinger: He emulates the sheriffs from his favorite western movies and is a great shot with his revolver.
  • Hanging Judge: His intro even has 3 dead survivors hung by the noose with bags over their heads, before he shoves yet another one to his death.
  • Impaled with Extreme Prejudice: While dying, he tries to escape by climbing the scaffolding and unknowingly activates a nearby sawing machine. As he is climbing, Seymour loses his grip and falls on top of the sawblade, disemboweling himself in the process.
  • Improbable Aiming Skills: Seymour can shoot any gun from your hands. He'll do it from twenty feet away, while you're high up in the scaffolding, even through a crowd of zombies. Seymour must have been practicing for quite some time.
  • Karmic Death: After hanging people from the scaffolds, Seymour is killed he falls off that same scaffold and lands on an active sawing machine.
  • Kick the Dog: He demands Jason to beg for his life before kicking him from the scaffolds and hanging him.
  • Killer Cop: He was originally mall security but he promoted himself to sheriff after the outbreak took away the authorities.
  • Knight of Cerebus: Seymour is one of the darkest psychopaths in the game and introduces himself by hanging a group of tresspassers who were only looking for food and making the last one, Jason Tetherford, beg for his life before hanging him. His death is also particularly violent, he falls onto an active sawing machine and is disemboweled from the back as he watches in agony and horror as his blood sprays out.
  • Large Ham: In his first cutscene he yells "SOOOOOOOOOOOEEE!!! PIGGY PIGGY PIGGY!!!" before jumping off the platform he was standing on.
  • Logical Weakness: He's able to disarm the protagonist through his superior shooting skill but is vulnerable at melee combat. His weapons (revolver, lasso, and nightstick) are also not meant to deal with hordes of zombies, causing him to get bogged down and distracted trying to defend himself from them.
  • Long-Range Fighter: He's very efficient at long-range combat, having great accuracy with his revolver and being able to shoot guns out of Chuck's hands, but his close-range combat skills are lacking, having telegraphed melee attacks that leave him open to counterattacks.
  • Mêlée à Trois: The area where you fight him is full of zombies, and he'll gladly go after them if they're a closer target than Chuck. Taking advantage of this by attacking while he recovers from his own swing is the easiest way to beat him.
  • No-Respect Guy: Seymour's reason for appointing himself as judge, jury, and executioner is that he felt disrespected as a law enforcer and pushed around by both the public and his superiors.
  • Police Brutality: He's the self-assigned sheriff of Fortune City and he attacks Chuck for trespassing and questioning his authority. Before that, he hung Jason Tetherford for trying to steal food.
  • Rabid Cop: He worked as mall security before promoting himself to sheriff once the outbreak began and he clearly enjoys physically assaulting suspects and executing them for any reason he can come up with.
  • Revolvers Are Just Better: He wields a revolver and knows how to use it as he can disarm the protagonist by shooting their gun out of their hands.
  • Serial Killer: During the outbreak, he's killed 4 people by hanging them for minor indiscretions and for wandering into "his" mall.
  • The Sheriff: After the outbreak begins, Seymour takes it upon himself to be the last remaining member of law enforcement in the city. He does this by imitating his idols from the wild west films and starts hanging people for petty reasons.
  • Small-Town Tyrant: Declares himself as sheriff after the zombie outbreak occurs, hanging anyone he considers a criminal without bothering to get their side of the story.

    Carl Schliff 

Voiced by: Samuel Vincent

https://static.tvtropes.org/pmwiki/pub/images/carl_519.bmp

"Special delivery. Signature required. I have rounds to do and I'm BEHIND!"


A dedicated mailman who still makes his rounds during the outbreak, disturbingly fixated on his job. He's one of the people who believes Chuck caused the outbreak, so he tries to kill him in retaliation when he recognizes his signature.


In "Off the Record", he attacks Frank West out of a belief he's guilty of mail fraud.


  • Adaptational Jerkass: In Off the Record, Carl attempts to kill Frank for committing mail fraud, whereas, he attacks Chuck under the belief that he's the terrorist of Fortune City.
  • Ambiguously Evil: It's never explained if Carl is genuinely or even actively malicious, as nothing seems to indicate that he would or wouldn't go out of his way to cause trouble for others.
    • His reasons for attacking Chuck Greene are perfectly justifiable as he thinks Chuck is a dangerous terrorist.
    • When Chuck meets him, Carl was trying to deliver Zombrex to someone in Fortune City and simply asked Chuck to sign for it so he can carry on with his schedule. The other bit of evidence of this comes from Tape It or Die's Wallace Hertzog, who seems to have met Carl during the outbreak and appears to have had a peaceful encounter. Wallace even commends Carl's bravery for wanting to do his job during the outbreak despite the threat of infection.
      "[My father] once said to me that there are two jobs that he has the utmost respect for: soldiers, and postmen. I understood why he respected soldiers. But postmen? That threw me for a loop at the time. Now I think I understand...[Carl] seemed more worried about someone signing for his delivery...than he did about being bitten. I can respect that, although I think he may be a little out of touch with reality."
  • Animal Motif: Mules, as shown by the company logo of a pack mule, his strong work ethic, and both his stubbornness and hardiness to carry on with his duties as a mailman even though his safety should have been his top priority. His mustache could also be reference to his motif, as it's a horseshoe mustache.
  • Anti-Villain: In the main game, he only attacks Chuck once he realizes he was the terrorist of Fortune City.
  • Badass Boast: When told about the zombie outbreak, Carl recites the unofficial motto of the United States Postal Service as evidence of his sanity and awareness.
    "Neither rain, nor sleet, nor hail, nor zombies are going to keep me from my appointed rounds! I swore an oath, sir!!"
  • Battle Theme Music: Another original piece, an aggressive hard rock song called "Postman".
  • Berserk Button: If he has reason to believe that someone is interfering with his job, he will react very strongly. In Dead Rising 2, he attacks Chuck because he identifies him as the terrorist who stopped the postal service and becomes enraged when Chuck blows up Carl's cart. In Off the Record, he attacks Frank for committing mail fraud and for blowing up his cart.
  • Better to Die than Be Killed: As he's already bleeding profusely on the ground, he blows himself up with one of his package bombs, presumably so the zombies won't eat or turn him.
  • Character Exaggeration: In the original Dead Rising 2, Carl seemed happy to give the package to Chuck as long as he could get a signature to continue with his rounds. He only became hostile once he realized, by reading Chuck's signature, that Chuck is the man accused of starting the zombie outbreak. In Off the Record, the scene plays out much the same way, but once Carl reads Frank's signature, he decides to kill him for attempting mail fraud because Frank is not the original recipient of the package. However, since there's no officer around to report Chuck/Frank, he was thinking he was in the right to do this.
  • Crazy Sane: He stays in Fortune City and still tries to do his job amidst a zombie outbreak. Chuck and Wallace Hertzog from Tape It or Die question his sanity for wanting to do this instead of looking for safety.
    "[My father] once said to me that there are two jobs that he has the utmost respect for: soldiers, and postmen. I understood why he respected soldiers. But postmen? That threw me for a loop at the time. Now I think I understand...[Carl] seemed more worried about someone signing for his delivery...than he did about being bitten. I can respect that, although I think he may be a little out of touch with reality."
  • Creature of Habit: He insists on doing his job during the Fortune City outbreak despite the dangers.
  • Deadly Delivery: Played straight in the main game, he initially wanted Chuck to take his package of Zombrex so he can continue his rounds. When Chuck does sign for it, Carl recognizes the name and immediately gives him a bomb when he remembers that Chuck is responsible for the outbreak.
  • Determinator: Carl is completely stubborn and hardy in fulfilling his duties as a mailman to a point where he chooses to do his job rather than look for safety.
    "Neither rain, nor sleet, nor hail, nor zombies are going to keep me from my appointed rounds! I swore an oath, sir!!"
  • Disproportionate Retribution: In Off the Record, Carl tried to kill Frank with a package bomb for "committing mail fraud", never mind the fact HE was the one who forced Frank to sign for the Zombrex package in the first place.
  • Easter Egg: His pen has the Dead Rising 2 logo on it.
  • Expy: A more direct example towards Steven Chapman, as a Psychopath obsessively devoted to his line of work and still on the clock despite the zombie apocalypse happening around him. Similarly to Steven, Carl also tends to scream a lot.
  • Felony Misdemeanor: He believes Frank is committing mail fraud by taking the Zombrex delivery for himself despite the intended receiver allegedly dying in the outbreak.
  • Four Eyes, Zero Soul: Carl is one of the psychopaths Chuck has to fight and is among the few to actually wear glasses.
  • Glass Cannon: He's got noticeably less health than most of the other Psychopaths, but his mail bombs and shotgun can destroy your health if you don't stay on your toes and keep a good distance away from him when he runs.
  • Going Postal: Besides the Visual Pun, this is actually an Inverted Trope: Carl is fanatically devoted to his job, and his rampage is not against his employers or co-workers, but the man who allegedly started the zombie outbreak / committed mail fraud, and prevented him from making the rest of his deliveries by chucking his bomb package into his mail cart.
  • Graceful Loser: On his deathbed, he nods his head at Chuck when he tells him he needs the Zombrex package for Katey. In Off the Record, he does the same thing when Frank tells him he needs the Zombrex for himself.
  • Hero Antagonist: In the context of the story, Carl was trying to deliver Zombrex during a zombie outbreak and he only fights Chuck under the belief that he's the terrorist of Fortune City. He also seems to have met Wallace Hertzog and the two never got into a fight, Wallace even voiced his respect for him in a Tape It or Die post.
  • Hero of Another Story: In his introduction, he's trying to deliver Zombrex to a store owner who may or may not have died during the outbreak. His bag may have also contained more Zombrex and Carl is choosing to deliver these essential items instead of abandoning his job for the sake of survival. His reasons for fighting Chuck are somewhat heroic; from Carl's perspective, he's fighting the terrorist who caused the outbreak and had just tried to murder him too by throwing a bomb at his cart. Wallace Hertzog from Tape It or Die even had a peaceful encounter with Carl and praised him for wanting to do his job during a zombie outbreak.
  • Honor Before Reason: He'd rather do his job as a mailman than look for safety in the safe house.
  • I Reject Your Reality: Subverted, he knows there's a zombie outbreak going on and he chooses to do his job because of his oath to the Postal Service. Carl also recognizes Chuck for causing the outbreak and fights him after the latter had blown up his cart.
  • Knight Templar: He's only fighting Chuck Green under the assumption that the latter had caused the outbreak.
  • Large Ham: Carl tends to scream a lot.
  • A Lighter Shade of Black: He's simply trying to deliver supplies during a zombie outbreak and is operating under the belief that Chuck caused the outbreak.
  • Mad Bomber: He packs a lot of 'mail bombs', which he uses during his boss battle. He also blows himself up as he bleeds on the ground after the fight.
  • Married to the Job: Carl chooses to do his job as a mailman than look for safety. When the protagonist meets him for the first time, he's shouting to a missing store owner so he could deliver their zombrex.
  • Never Hurt an Innocent: In the main game, he accepts defeat and silently tells Chuck to get to safety after Chuck tells him that he needs the Zombrex for his daughter. He also had a peaceful encounter with Tape It or Die's Wallace Hertzog, even though the latter was slightly unnerved by Carl's dedication to the job.
  • Obliviously Evil: Carl is only fighting Chuck in Dead Rising 2 because the latter was named as the terrorist who caused the outbreak, something Chuck fails to deny or explain his innocence.
  • Patriotic Fervor: In Off the Record, he believes his job is fundamental to America and takes the destruction of his vehicle as an attack on the country.
    "This country was built on the postal service. But you think a little zombie outbreak happens, and you can get away with anything? Well, you tamper with the mail, you tamper with America! And I am NOT GOING TO LET THAT HAPPEN!"
  • Pet the Dog: After the fight as he lays dying, Carl accepts his fate and seemingly accepts Chuck's reason for taking the Zombrex for Katey before signing his clipboard.
  • Skewed Priorities: When he learns Chuck's identity he says "You stopped the...", indicating that he's angrier about Chuck's terrorism stopping the Postal Service than it actually killing thousands of people. When Chuck blows up Carl's cart, Carl is angrier about Chuck ruining his years of perfect service and attacks him.
    "Years of perfect service! Perfect attendance! All ruined! Because of you! You know, without order, without routine, we have NOTHING!! Well, you won't succeed! You won't bring down my postal service!! You're going to PAY!!"
  • Shotguns Are Just Better: Carl's secondary weapon is a shotgun and he can knock down the player after shooting them 3 times. However, he is vulnerable when he stops to reload his weapon in one of the nearby stores.
  • Serious Business: Carl is obsessed with performing his duties as a mailman and takes it very personally when he believes someone is interfering with his job. In Off the Record, he attacks Frank under the belief that he's committing mail fraud (despite Frank only signing for the package at Carl's urging). In Dead Rising 2, he attacks Chuck for stopping the postal service after he's identified as the terrorist who caused the outbreak.
  • Tattoo as Character Type: Carl is a patriotic mailman who's devoted to his job and he has a tattoo on his right bicep. The digital files for Carl's character model shows the mail company logo with an eagle in the place of a mule.
  • TV Never Lies: In Dead Rising 2, he only fights Chuck after identifying him as the man who caused the outbreak.
  • Unstoppable Mailman: He came to Fortune City to fulfil his duties as a mailman and he won't let a zombie outbreak break his oath. After identifying Chuck as the terrorist who released the zombies, Carl appears to be angrier about him stopping the postal service.
  • Vigilante Injustice:
    • In Dead Rising 2, Carl was content to continue with his work and only spoke to Chuck so he can deliver Zombrex and move on to his next job. When he recognizes Chuck's signature, he blames Chuck for the outbreak and tries to kill him with a parcel bomb.
    • In Off the Record, this example is more straightforward and exaggerated. Like he did with Chuck, Carl makes Frank sign for zombrex but he accuses Frank of committing mail fraud and tries to kill Frank for committing a federal crime. When Frank blows up the mail cart, Carl assumes Frank is taking advantage of the outbreak to do what he wants and fights him in defense of America.
  • You Got Murder: He has bombs disguised as parcels and he tries to murder Chuck/Frank by giving them one of these bombs.

    Theodore "Ted" Smith and Snowflake 

Voiced by: Alex Zahara

https://static.tvtropes.org/pmwiki/pub/images/TedSnowflake_6149.bmp

"People not been very good to me. Not like Snowflake. Snowflake my friend."


Ted is the mentally handicapped caretaker of the Yucatan Casino's tiger, Snowflake. After some bad experiences with other humans, he considers the animal as his only friend. He desperately tries to keep Snowflake alive by supplying her with fresh human meat during the outbreak. As a result of their co-dependence, Chuck has to fight both Ted and his tiger, although Snowflake can be pacified and recruited.


  • Androcles' Lion: Or Tiger, in this case; Snowflake can be pacified if you feed her enough steaks, after which she will help Chuck/Frank by killing zombies for him.
  • Anti-Villain: He's only looking out for his pal Snowflake and probably would have joined you had Chuck/Frank not said the word "Slow" as that is his berserk button.
  • Artistic License – Animal Care: In real-life, tigers are unable to form emotional bonds with humans due to their solitary nature. They also don't have a hierarchy, so they can't be domesticated like common dogs.
  • Battle Theme Music: "Narrow Escape" by Celldweller, which is entirely instrumental by default.
  • The Beastmaster: Ted is the Type I variety, Ted believes he befriended Snowflake by giving her fresh meat. However, Ted believes he should give her human meat since zombie meat makes her sick.
  • Berserk Button: Don’t call Ted slow, don’t even make him think you called him slow.
  • Boss-Altering Consequence: Feeding Snowflake steak will cause her to stop fighting you. It won't do anything to win Ted over, though.
  • Dual Boss: You fight Ted and Snowflake together, but Snowflake is definitely the bigger threat. The fight itself is depicted more like a fight against Snowflake as Ted has the health and AI of a hostile survivor and if Snowflake is defeated before Ted, the Battle Theme Music will end.
  • Fat Bastard: Averted. Despite being overweight, Ted is one of the more sympathetic Psychopaths in Dead Rising 2.
  • Handgun: Ted's weapon. He usually just uses it for Pistol-Whipping, but if you're far enough away, he'll actually shoot you. He's not very good with it.
  • Heel–Face Turn: After Ted dies, Snowflake can be tamed with a few steaks.
  • Hungry Menace: Snowflake isn't a common psychopath, she's just a hungry tiger following Ted's commands.
  • King Mook: Ted basically just uses the default Survivor A.I. The only unique aspect of the fight is you have to deal with Snowflake while fighting Ted at the same time.
  • Logical Weakness: Like real life tigers, Snowflake is just hunting the protagonist out of necessity since food is suddenly scarce. If she's fed enough meat then she'll lose interest and follow your commands.
  • Mental Handicap, Moral Deficiency: Defied, Ted has an unspecified mental condition but it's not the reason why he's evil. Ted is trying to look after Snowflake during the outbreak and believes she should eat live prey, like humans. When Chuck tries to tell him otherwise, Ted briefly calms down and nearly joins Chuck until the latter absent-mindedly says "Let's take things nice and slow." Since Ted associates the word "slow" with his tormentors, he orders Snowflake to fight and the battle begins.
  • Naïve Animal Lover: Ted believes he and Snowflake are friends and that she's fighting on his behalf. However, Snowflake can be tamed with food, which means Snowflake is actually desperately hungry and only hunting the protagonist out of necessity. She's not defending Ted's honor as he thinks, she's just hungry and needs to eat. The only reason she hasn't attacked Ted is that she's been trained to follow the commands of her handler.
  • One-Man Army: Or Tiger, in this case; Snowflake can easily tear through any group of zombies, and even some Psychopaths will fold like wet tissue paper if she attacks them, making her the strongest survivor in Dead Rising 2 and Off the Record.
  • Psychological Projection: Ted believes he and Snowflake are friends and he believes the two are fighting against a mutual enemy. In reality, Snowflake is really hungry and if she's fed 3 steaks then she will surrender and join the party. Ted, however, refuses to surrender and must be one of the following: killed by the protagonist, be left for the zombies, or be abandoned.
  • Third-Person Person: Ted often speaks in third person.
  • Tragic Villain: Ted is arguably the most sympathetic Psychopath in the game, as his mental handicap has led to him being bullied his entire life. And even as a Psychopath, he was only killing people to ensure Snowflake's survival.
  • Well-Intentioned Extremist: Ted's main goal is to make sure Snowflake, who is his best friend, stays fed so she won't die of starvation or get food poisoning, problem is, Snowflake is a Tiger, and Ted is more than willing to sacrifice people to feed her.
  • Whatever Happened to the Mouse?: If tamed, it's never made clear what happens to Snowflake after the events of Dead Rising 2 and before Dead Rising 3, seeing as her new owner, Katey/Annie, ran away from Fortune City and was in Los Perdidios.

    Chef Antoine 

Antoine Thomas

Voiced by: Scott McNeil

https://static.tvtropes.org/pmwiki/pub/images/Antoine_5126.bmp

"This is for you! I have created my, my ultimate dish! Daring! Original! Exotic! And fresh... oh yes... VERY fresh. You and your readers will find it easily worthy of 4 stars!"


The owner of a cookware store, and a chef at Cucina Donnacci. He is the self-proclaimed "King of Cuisine" and is trying to create the ultimate dish to please a magazine critic, whom he thinks Chuck/Frank is. Having lost his marbles thanks to the outbreak, though, said dish now has human flesh in it.


  • Ambition Is Evil: Prior to the outbreak, a reviewer was supposed to come in and rate Antoine's food. However, when the outbreak begins, the reviewer is either killed or forced to cancel their arrival, which crushes Antoine's dreams of fame. Rather than look for safety, Antoine settled into deep denial and began preparing food for the reviewer. Over the course of this, Antoine gradually lost touch with reality and, after running out of ingredients, he started substituting the meat in the recipe with human meat until his battle against Chuck Greene.
  • Badass Boast: "I am Antoine. They call me the King of Cuisine!" and as some players will tell you, he is deserving of the first part.
  • Bait-and-Switch: Antoine's pre-fight cutscene shows him picking up a knife to attack Chuck with. In his actual fight, he wields a frying pan as his main weapon instead.
  • Battle Theme Music: "Own Little World" by Celldweller. One of few boss themes to have a vocal track, and it seems to fit Antoine just right.
  • Berserk Button: Does not take criticism well, implied or otherwise.
  • Can't Take Criticism: When the reviewer is unable to attend Antoine's restaurant, the chef went insane due to the zombie outbreak and started using human meat as an ingredient for his dish. When Chuck finally realizes what Antoine's been doing and says "Who the hell would want to eat THIS?!", Antoine is deeply offended and instead decides to use Chuck as his next ingredient.
  • Cloud Cuckoolander: Thinks Chuck Greene/Frank West is the food critic he is waiting for, despite being apparently aware that the outbreak is going on and probably knowing what said critic looks like (or looked like, given an unfortunate possibility)
  • Cruel and Unusual Death: He ends up tripping and falling into a fryer full of hot grease, boiling his head, arms and upper torso.
  • Evil Chef: He cooks people up and tries to kill Chuck when he refused to eat his most recent dish.
  • Fat Bastard: He's a fat chef who, thanks to a loss of sanity caused by a zombie outbreak, is too eager to use human meat as an ingredient.
  • Frying Pan of Doom: Even though he picks up a chef's knife at the end of his introduction, he uses a frying pan for the actual battle.
  • I'm a Humanitarian: Before talking to Chuck/Frank, he tastes some mysterious meat before starting the conversation. He also takes a sip out of a pan before getting butter from a walk-in fridge, revealing a hostage inside and implying the meat he was cooking is actually human meat.
  • Hyperactive Metabolism: Can restore his health by eating from one of the several displays of food that are scattered around the restaurant.
  • Improbable Weapon User: His main weapon is a frying pan that he can use to deflect bullets. He can also choke Chuck/Frank with an apple of all things.
  • I Reject Your Reality: Antoine is in deep denial of the outbreak since it delayed his chances of fame from a reviewer. Rather than seek shelter, Antoine starts preparing the "ultimate dish" with anything he can find and he starts using human meat as an ingredient. When Chuck figures out what Antoine has been doing, he says "Who the hell would want to eat THIS?!" Which infuriates Antoine into attacking him. At this point, Antoine believes Chuck owes him respect because he's the "King of Cuisine" and can do no wrong.
  • Karmic Death: His hand (and head) ends up slipping into a fryer full of hot grease when he tries to support himself after he's defeated.
  • Large Ham: Particularly hammy, especially when he flips his lid.
  • Laughably Evil: He has an outrageous French accent and attacks by clobbering you with a frying pan, tossing kitchenware at you, and choking you out with an apple, all while making corny food and cooking puns.
  • Laughing Mad: He belts out in a fit of creepy laughter shortly before he fights you.
  • Leitmotif: He has "Own Little World" as mentioned earlier in Battle Theme Music, but his intro and outro cutscenes are accompanied by sinister-sounding Italian music.
  • Lethal Chef: If Chuck attempts to use Antoine's food to heal himself during the fight, it will instead cause him to vomit. Might have to do with it having human meat in it.
  • Mighty Glacier: He's slow, but hits really hard, and can soak up damage like a sponge despite what his lower HP might suggest.
  • Mood Whiplash: He causes this three times, as his intro cut scene is pretty freaky as it shows that he's planning to kill another human being and cook them into his "ultimate dish", and has him grab a knife while laughing like a maniac at the end of it, but then he starts attacking you by throwing kitchenware at you and hitting with a frying pan while making food puns, while an upbeat and boisterous song about escapism plays, and when you defeat him, he stumbles headfirst into a deep fryer, burning himself alive in the process.
    • His presence after Ted and Brandon, two Psychopaths who are treated quite seriously also counts as this, considering his usual outrageous persona in contrast to the former two's more subdued treatments by the narrative.
  • No-Sell: He's very resistant to ranged attacks, and can deflect bullets with his frying pan.
  • Pungeon Master: Constantly spouts food jokes during battle.
"You shake, I bake!"
  • The Secret of Long Pork Pies: He's been waiting for a reviewer but the outbreak incidentally delays his interview. Still believing the reviewer is on the way, he's been using anything and anyone he can find to make the ultimate dish in preparation. He already appears to have killed someone, since there was meat already in the pot and he had Cinda tied up in the fridge for later use.
  • Suspiciously Apropos Music: His battle theme "My Own Little World" is rather fitting for his character, considering it is about escapism, as Antoine Thomas is very heavily in denial about the outbreak and has gone mad over his obsession with creating the ultimate dish that he's resorted to using literally everything even remotely edible he could find, including other humans, all while believing he is the greatest chef of all time and that he is the "King of Cuisine" in spite of his dishes being deeply disgusting.
  • Tastes Like Chicken: His "ultimate dish" involves using human meat. He even believes this is what human flesh tastes like, and the trope name is the name of his mission.
  • To Serve Man: He's been killing people to use as ingredients for his dish.

    Randall "Randy" Tugman 

Voiced by: John Murphy

https://static.tvtropes.org/pmwiki/pub/images/Randy_4417.bmp

"You wanted me to wait until I was married... well, I'm not waiting anymore. Oh, I knew I wouldn't die a virgin!"


An awkward, pornography-addicted virgin. Having taken his own father hostage at a wedding chapel, he uses the outbreak to "marry" any unfortunate woman he may find. He wields a custom chainsaw that he likes to rev up very suggestively.


  • Accidental Murder: Unintentionally murders his father when turning to face Chuck/Frank, forgetting that he had left his chainsaw on.
  • Acrofatic: He can run really fast despite his girth, but he eventually has to stop and rest. Must be all the leather.
  • And Now You Must Marry Me: Until the outbreak, he was sexually abstinent. But when the outbreak began, he started to abduct women to marry and then rape, believing that marriage will override the rules of abstinence and enable him to do the deed.
  • And This Is for...: Randy often says "That's for crashing my wedding" and "That's for my dad!"
  • Animal Motifs: He has a blatant pig motif, as shown by his obesity, pig S&M mask, and a pig head crotch decoration which he calls "Mr. Oink".
  • Antagonist in Mourning: He's genuinely upset about the death of his father but refuses to accept that he was the one who killed him.
  • Asshole Victim: After the fight with the protagonist, he's finished off by a zombie in a bridal gown. Considering everything he's done, his gruesome end is entirely deserved.
  • Attempted Rape: He had every intention of raping his hostage before Chuck arrived to investigate the scene.
  • Battle Theme Music: "Shiny" by Blue Stahli, a techno song meant to sound sleazy and sexual. It just screams "Randy".
  • Believing Their Own Lies: He's convinced that his brides are consenting to the marriage and believes they are in love with him. While dying, he believes his hostage is approaching him to comfort him during his final breath, when it's actually a female zombie in a wedding dress coming to finish him off (he does realize this just before the biting starts).
  • Bitch Slap: One of his attacks involves slapping the protagonist and knocking them down.
  • The Bluebeard: Randy was raised to believe in sex after marriage. After "marrying" his victims, he proceeds to rape and murder them, then finds another "bride" to repeat the cycle.
  • Bondage Is Bad: His outfit is an unflattering tight leather shirt with fishnet sleeves and a leather hood that resembles a pig head. During his death, you can briefly hear him laugh as he's eaten alive.
  • Chainsaw Good: It's the biggest and pinkest chainsaw in the series, and you'll be able to use it after this freak goes down. Just as sexually, which could be considered an amusing bonus.
  • Chivalrous Pervert: Subverted, he believes himself to be the better man because he's marrying his bride before having sex. However, it's very clear that it's not consensual and Randy himself would rather skip the pretense of marriage so he can lose his virginity.
  • Clothing Damage: His clothes are cropped, his leather top exposes his belly and his pants cut short after his knees. This is either intentional as part of his fetishes or circumstance since nothing else fits him.
  • Compensating for Something: During the battle, Randy is very insistent that size doesn't matter and that it's the performance that matters. The protests are way too specific to be a coincidence that Randy's oversized chainsaw is treated as an extension of his "Mr. Oink".
  • Compressed Abstinence: Randy is shown and described as a porn-addicted virgin desperate for sex, but he was raised by his family to become abstinent until marriage. Unfortunately, the outbreak began and Randy took the opportunity to lose his virginity while under the rules of his abstinence so he doesn't die a virgin.
  • Creepy Crossdresser: He's wearing fishnets as part of his costume and his lips are smeared with lipstick after forcefully kissing one of his brides. The comments he makes reference to himself as the bride and he states that he'll wear a wedding veil made from Chuck/Frank's entrails.
  • Crippling Castration: He can be stunned for a few seconds by being shot or struck in the groin.
  • Dirty Coward: He's motivated by the fear of dying a virgin, so he abducted various women to marry and then rape them. He also imprisoned his father so he can officiate the wedding, thereby allowing Randy to rape his bride without breaking his vow of abstinence.]]
  • Do Not Call Me "Paul": After his father tries to reason with him by calling him Randall, he responds by telling him to call him "Randy" before demanding him to carry on with the wedding.
  • Downfall by Sex: The undead bride in the chapel is assumed to be Randy's previous victim and he killed her for an unknown reason. He never bothered to throw her body outside and he never realized she was infected until she fully reanimated and killed him.
  • Eaten Alive: After his fight with the protagonist, he becomes too weak to stand and collapses. He sees a bride approaching him and assumes it's Danni, his latest hostage, coming to comfort him during his last moment. He realizes too late that it's actually his previous bride, who just reanimated as a zombie. Before Randy has a chance to defend himself, the zombie pounces on him and slowly devours him as he helplessly screams in pain.
  • Even Evil Has Standards: He's genuinely upset about the death of his father and fully blames Chuck/Frank for his death, even though it was Randy's own fault for being so careless.
  • Evil Has a Bad Sense of Humor: He constantly makes sexual references and jokes about how he's going to rape Danni.
  • Evil Is Bigger: He's one of the tallest psychopaths in Dead Rising 2.
  • Fan Disservice: His uniform is way too small for him, as his stomach is sticking out and he's covered in acne. His lips are also smeared with lipstick from forcibly kissing his previous hostages.
  • Fat Bastard: He's an obese rapist who forces women to marry him so he can avoid dying a virgin.
  • Faux Affably Evil: He tries to act as if he cares about his bride but it's very clear that she's just an object to him and he just wants to do the deed.
  • Freudian Slippery Slope: He makes a lot of sexual references during the fight, often commenting about the size of his manhood and his performance. His weapon is also held at a pelvic level and he makes similar sexual references with it.
  • Gone Horribly Wrong: His father instilled the belief that he should be celibate until after marriage, and Randy does abide by those teachings. In the outbreak, it's caused Randy to go insane with fear that he'll die a virgin, and he's repeatedly kidnapped women to marry and then immediately rape to avoid this... and since his father's a priest, well, that just means (to Randy) he can officiate the wedding.
  • Gonk: With his overweight body and unpleasant facial features, namely his beady eyes and crooked teeth, he isn't pleasant to behold.
  • Groin Attack: One way to stun him is to shoot or strike the pig crotch piece, which will cause Randy to fall to his knees for a few seconds.
  • I Call Him "Mister Happy": He refers to his pig head crotch decoration as "Mr. Oink".
  • I Have You Now, My Pretty: He's been kidnapping women so he can lose his virginity, his lips are smeared with lipstick after forcefully kissing his bride.
  • Hoist by His Own Petard: When his previous bride died, he posed her body as one of the attendees of the wedding. After the fight, the bride reanimates and finishes him as he lays dying of his wounds.
  • Interplay of Sex and Violence: He treats his chainsaw as an extension of his manhood and uses it to make sexual references while fighting Chuck/Frank.
  • Implausible Deniability: He never admits to being in the wrong, even blaming Chuck/Frank for his father's death when it was clearly his own fault. He's also convinced that his hostages are consenting to the marriage and that Danni is in love with him despite the tear streaks and visible fear.
  • "It" Is Dehumanizing: Posthumously subjected to this, as a traumatized Danni refers to him as "that thing" when she's taken to the safe house.
  • It's All About Me: He doesn't want to die a virgin and he'll do anything to ensure that he gets what he wants. He rapes women, kidnaps his father to officiate it and he's convinced that everyone is OK with him doing it since he's getting married in a chapel.
  • Karmic Death: Eventually torn apart by one of his (now zombified) former brides against his will.
  • Kinslaying Is a Special Kind of Evil: He forced his father to officiate the forced wedding between Randy and his brides. When his father calls out to Chuck/Frank for help, Randy accidentally kills him by disemboweling him with the chainsaw he activated in a fit of arousal.
  • Knight of Cerebus: Despite his comical pig-themed attire, he's one of the vilest and most despicable Psychopaths in Dead Rising 2. His careless patricide and various sex crimes are played completely seriously and his death is the most cathartic and frightening, as he's slowly eaten alive and screaming by his zombified ex-wife. Chuck simply looks on in disgust and lets out a one-liner before leaving him to his fate.
  • Legalized Evil: Randy truly believes that it's OK to rape women during the outbreak because he's abiding by the rules of his abstinence through forced marriage.
  • Lethally Stupid: Randy genuinely believes the women he abducts are mutually in love with him and he even disembowels his own father by carelessly turning around with a huge active chainsaw.
  • Lightning Bruiser: Do not let his weight fool you. He can run like a friggin' track star around that tiny chapel. Couple that with the fact that he has some of the highest health in the game, and a chainsaw that hurts like a bitch, and you've got a problem.
  • Love Hungry: Randy was raised to only have sex after marriage but he's too awkward to have any success with women and took care of his urges through his internet porn addiction. Once the outbreak began, Randy started abducting women so he can marry them against their will and rape them under the belief that it's acceptable once he's married,
  • Malevolent Masked Man: He wears a pig-themed mask as part of his outfit.
  • Marital Rape License: The only thing that stopped him from just immediately raping his "brides" was Randy being taught that you have to be married before you can have sex. Randy's approach to this is to force his father to officiate a wedding at saw-point, which causes Randy to think he's now justified for what comes afterwards.
  • Mating Dance: After attacking Chuck, he does a brief victory dance afterwards.
  • Meaningful Name: Randy is an informal term for sexually aroused or excited, while Tug is slang for masturbation.
  • Murderers Are Rapists: Randy makes it clear that he's been murdering his previous brides and threatens to do the same to Danni if she doesn't play along with his fantasies.
  • Must Not Die a Virgin: His entire motivation for his acts, he wants to lose his virginity during the outbreak. However, Randy is instilled with abstinence and believes he must be married before he can have sex, so he works around this by forcing his own father to perform a Vegas wedding.
  • Never My Fault: He blames Chuck/Frank for killing his dad when it was his own carelessness that did his dad in: he had his chainsaw on and he had it pointing at him.
  • No Sense of Personal Space: Randy gets very close and personal with Danni, even hugging her when he retreats back to the chapel.
  • "Not If They Enjoyed It" Rationalization: Randy believes his sex crimes are OK as long as he is married, to Randy, he's convinced himself that the brides are just as excited as he is to have sex.
  • Obliviously Evil: He somehow believes the marriage is consensual and refuses to accept how it's his own fault that his father died. After the protagonist defeats him, he genuinely believes the zombified bride that kills him was actually his hostage coming to comfort him during his last moments. He also believes that Chuck is there to "steal" Danni for himself.
  • Offscreen Villain Darkmatter: It is never explained where he got that giant chainsaw.
  • Oh, Crap!: Just before being torn apart by his zombified bride. Although you can still hear something like delight while he's dying. He may be getting torn apart by a zombie, but hey, a girl's still touching him!
  • Occidental Otaku: He is implied to be one because of how he holds his chainsaw backwards like a katana, and the leaning-forward stance he takes when running.
  • Opportunistic Bastard: Randy is outright terrified of the zombies and believes that he will die in Fortune City. He's now using the outbreak to lose his virginity through kidnapping and forced marriage, he even forced his own father to play along with his fantasies by officiating the wedding.
  • Patricide: He accidentally killed his father while turning around to look at Chuck/Frank.
  • Pelvic Thrust: Every successful attack results in him thrusting his chainsaw and imitating a sex act.
  • Perverted Pig: He's a psychopathic internet sex addict who wears a fetishized pig suit.
  • Phallic Weapon: He often holds his chainsaw at crotch level and makes pelvic thrusts while revving it. He treats his weapon as an extension of his manhood and regularly insists that "size" doesn't matter.
  • Pig Man: He's not a humanoid pig, he's invoking the image of one by dressing up in pig-themed bondage gear.
  • Pink Is Erotic: He uses the outbreak in Fortune City to lose his virginity by forcefully marrying his hostage. Randy's arena has pink in the background and Randy wields a Giant Pink Chainsaw that he gives phallic connotations.
  • Politically Incorrect Villain: He sees women as the means to lose his virginity and when Chuck comes to investigate the chapel, Randy believes that he wants Danni for himself.
  • Psycho Pink: He wields a giant pink chainsaw and is a psychopathic pervert who forces women to marry him so he can rape them.
  • Psychopathic Manchild: He treats rape like an overexcited delinquent and has severe entitlement issues as he believes Chuck/Frank is there to steal his bride.
  • Rape Discretion Shot: He's had previous marriages before Danni and there is a mattress with blood on it, as well as a sex toy.
  • Rape Is a Special Kind of Evil: He's been forcing women to marry him so he can lose his virginity. However, this is far from consensual and Randy is completely deluded.
  • Recurring Element: Sets the trend in the main trilogy for a sex-obsessed Psychopath boss.
  • Religious Bruiser: He was raised to only have sex after he's married, except this time Randy is tired of waiting because he doesn't want to die a virgin.
  • Self-Made Orphan: He accidentally bisects his father, Emmanuel, when he turns to face Chuck/Frank.
  • Serial Rapist: He's had more than one bride and said: "The other ones didn't mean anything to me" to his latest bride.
  • Sex Is Evil, and I Am Horny: Randy was raised with the vow of chastity and agreed to only have sex once he's married. When the outbreak began, Randy became terrified of dying a virgin and set out to lose his virginity while still following the rules of his abstinence.
  • Shotgun Wedding: Randy's father ran the Swept Away wedding chapel in Fortune City and Randy himself was convinced to be abstinent until he got married. When the outbreak began, Randy restrained his father in the chapel and forced him to officiate the wedding between his son and his latest hostage, who would be killed if she tried to escape.
  • Shout-Out: To Leatherface from The Texas Chainsaw Massacre 2 and Piggsy from Manhunt.
  • The Sociopath: Randy sees women as the means to lose his virginity, even forcing his own father to officiate the wedding during a zombie outbreak. He's convinced they're in love with him and sees them more as possessions than actual people. He's obsessed and desperate for sex to a point where he makes plenty of sexual references during the fight, and he believes that his own sexual stimulation is the only thing that matters. Randy believes that his multitude of sex crimes are enabled by the fact that he's married to his victim before he commits them.
  • Something Else Also Rises: When he starts getting excited about raping Danni, he activates his chainsaw and lifts it into the air with an excited face.
  • Stalker with a Crush: He abducts the women he finds attractive so he can rape them after marrying them.
  • Stout Strength: Despite his size, he's very strong and each attack will knock the protagonist to the ground.
  • Teeny Weenie: Implied, Randy appears to be very insecure about his manhood and often comments about the size of his penis and how he uses it. Hell, he even treats his chainsaw as an extension of his manhood.
  • Unskilled, but Strong: He's really fast and he can do a lot of damage. However, Randy swings his chainsaw haphazardly and often loses his balance from his spin attacks. The only reason he's vulnerable most of the time is that Randy loses his breath frequently due to his erratic attacks.
  • You Killed My Father: He screams this to Chuck/Frank several times during the boss battle, even though it was Randy's own fault.
  • You Will Not Evade Me: Subverted and arguably Inverted. He won't chase after you if you leave the Swept Away Chapel. He's trying to get you to leave, and he has no desire to leave the relative safety of the chapel.

    Reed and Roger 

Reed Wallbeck and Roger Withers

Voiced by: Alessandro Juliani & Matt Leigh

https://static.tvtropes.org/pmwiki/pub/images/ReedRoger_6196.bmp

"Oh, look at Mister Big Guy here! Everyone's a critic, aren't they? You think this is easy?! I suppose YOU know how to saw a woman in half, right big shot?!"


A pair of insane stage magicians encountered in the Atlantica Casino's theater. They're still preparing for their show as if nothing's happened, but now they've taken to kidnapping "assistants" for their tricks, which are now actually deadly. Reed attacks with a firework cannon, while Roger brandishes two swords.


  • Bad Boss: Reed treats Roger like dirt and blames him for everything at the slightest mistake. It eventually drives Roger to stab Reed when they are defeated.
  • Battle Theme Music: "Switchback" by Celldweller (albeit the "Detroit 2000" remix of the song).
  • Berserk Button: Reed doesn't take criticism of his tricks well, as he immediately decides to kill Chuck/Frank for pointing out how they had killed Madison in their magic trick.
  • Beware the Silly Ones: They come across as fairly comedic due to their antics in their intro cutscene, but they can be surprisingly dangerous.
  • Bumbling Henchman Duo: Sort of, while they aren't major antagonists, they have a comical vibe to them and are obviously a duo.
  • Can't Take Criticism: After killing their hostage, Reed is infuriated by Chuck/Frank's comments and they immediately decide to kill him instead. Their heinous crime? Merely pointing out how the two magicians had carelessly killed Madison Lainey in their failed magic trick.
  • Carpet of Virility: Reed has a vast amount of chest hair.
  • The Dog Bites Back: After fighting Chuck/Frank, they collapse to the floor. Roger crawls over to Reed and it appears as if he's trying to comfort his co-worker before they both die. Instead, Roger stabs Reed repeatedly out of days of pent-up anger towards Reed for his abusive behavior. Once Roger has finished stabbing him, he speaks for the first and only time by saying “I’ve always wanted to do that!”
  • Dual Boss: Unlike the Amber and Crystal, these two use completely different types of weapons; Roger uses swords, Reed uses a Rocket Launcher. Plus, it's the "defeat both" variant this time, without sparing either.
  • Dual Wielding: Roger uses two swords.
  • Go Out with a Smile: Before succumbing to his injuries, Roger kills Reed by stabbing him repeatedly with a knife. Quipping "I've always wanted to do that" before dying to his own wounds.
  • Fragile Speedster: Roger is far more agile than Reed and even Chuck are, but he has low health in comparison.
  • It's All About Me: Reed sees the duo as the means for him to get a chance at fame but he corrects himself afterwards by saying "our" instead of "my".
  • Lethally Stupid: They carelessly kill Madison Lainey in an attempt to perform the "saw a woman in half" trick, not knowing that it's all pretend and that you're not supposed to actually cut the woman in half.
  • Light Is Not Good: They wear cyan and white outfits, and Reed wields a firework launcher, but they saw an innocent woman in half and attempt to kill Chuck/Frank shortly after because of their criticism.
  • Mighty Glacier: Reed Wallbeck is slowed down by his Fireworks Launcher but he can pack a punch with it.
  • No Celebrities Were Harmed: Their dynamic is a parody of Penn and Teller, and their stage outfits are a dig at Siegfried and Roy. Reed also bears a resemblance to Will Ferrell.
  • Saw a Woman in Half: They’re trying this trick with an unfortunate victim, but forget that it's only supposed to look like they're cutting a woman in half. Of course, it fails. And apparently, this isn't the first time they had killed someone while performing this trick, much to Reed's frustration.
  • Sinister Scimitar: Roger's magician's swords are a pair of scimitars.
  • The Voiceless: Roger is usually quiet and submissive towards Reed, who acts as the mouthpiece for the duo.

    Brandon Whittaker 

Voiced by: Brad Dryborough

https://static.tvtropes.org/pmwiki/pub/images/Brandon_166.bmp

"First, it was horrible, the zombies, the zombies we've been trying to save… Killing people, eating people… But then I saw how brilliant the plan is… It's the best way to end the oppression… It's so radical… It's beautiful, man."


A C.U.R.E. protester that lost his mind during the outbreak after his entourage was attacked. Now he believes that he serves “the cause” by turning everybody he can find into a zombie.


  • All According to Plan: In Dead Rising 2 he firmly believes the news when it tells him Chuck and C.U.R.E were responsible for the outbreak. Even though Chuck tries to tell him that neither him or C.U.R.E were responsible for what happened, he instead rationalizes that they must have lost courage and believes he should be the one to lead the charge for equality.
  • Adaptational Sympathy: While already somewhat pitiable due to him just as traumatized by the zombie outbreak as most of the other psychopaths, his mental decline is framed more sympathetically in Off the Record. It shows that he was a nervous but well-meaning young man who in that version of events was manipulated by TK into starting the outbreak. He snaps because he's unable to process just what he has done.
  • Animal Wrongs Group: Subverted, Brandon himself seems to have misunderstood the ideology of C.U.R.E as he believes the zombies should be given the right to co-exist with humans. However, C.U.R.E is a peaceful organization that believes the zombies should be given a more dignified and graceful death than being thrown into a gameshow to be slaughtered for fun. Brandon was inadvertently brainwashed by the news that C.U.R.E and Chuck Green were responsible for the Fortune City outbreak, and went all-in on the idea that mass infection was the only way to end inequality.
  • Ascended Extra: In the base game, he was just another psychopath. In Off the Record, he starts the entire outbreak on TK's orders, and as a result, his boss fight and the fact that he's a member of CURE are both incorporated as fairly large parts of the new story.
  • Ax-Crazy: He is rushing at you with a broken mirror shard and is extremely twitchy.
  • Battle Theme Music: An instrumental mix of "Eon" by Celldweller. It really captures the frantic pace of his battle.
  • Being Good Sucks: Prior to the outbreak, he genuinely believed the zombies were victims of prejudice that needed to be treated better instead of being thrown into Terror is Reality to be slaughtered for fun. He instead witnesses the deaths of his fellow protestors by the very zombies he was trying to help. In Off the Record, he's brainwashed by C.U.R.E and Phenotrans in order to start the Fortune City outbreak with Tyrone King.
  • The Beastmaster: In Off the Record, he captured multiple zombies and was able to hide them in bathroom stalls.
  • Brainwashed and Crazy:
    • Subverted in Dead Rising 2, he's convinced that the outbreak was part of an elaborate plan to end the stigma against zombies by infecting the other survivors so they can be the same as the zombies. Brandon got this idea by witnessing the news announcement that Chuck and C.U.R.E were responsible for the Fortune City outbreak. When Chuck tries to tell him that he wasn't responsible for the outbreak and it was just a random act of terrorism, Brandon believes Chuck has just lost the will to fight and tries to supplant him for being too weak to follow through with his own plan. In the canonical version of the game, Brandon was looking for a sense of purpose in his life and joined C.U.R.E under the assumption they were trying to give zombies equal rights. When his fellow protestors were killed, he rationalised the event as an elaborate political statement after seeing Chuck being blamed for it on the news. He wasn't brainwashed by C.U.R.E, he was just too traumatized to think how the news might be wrong about C.U.R.E's ideals and Chuck's involvement.
    • Played straight in Off the Record, where Brandon was directly responsible for the outbreak by becoming an asset to Tyrone King. Phenotrans also convinced Brandon to become a zombie rights activist by convincing him to make a political statement on the behalf of C.U.R.E that would make everyone aware of the plight of the zombies. Brandon just didn't expect the zombies to start killing people and force the military to quarantine Fortune City, but he does rationalize the situation as being part of C.U.R.E's ideology to end the prejudice against zombies.
  • Climax Boss: In Off the Record, seeing as he is not only a mandatory boss, but also the instigator of the outbreak.
  • Death Glare: His face is almost permanently locked into one of these, which doesn't make him any less intimidating.
  • Driven to Suicide: Slits his own throat after being bitten by the zombie he wanted to sic on his hostage.
  • Expy: He's somewhat similar to Cliff Hudson from the first game, due to his use of a bladed weapon and high speed, as well as his ability to teleport himself that involves the area he's fought in (disappearing through trap doors for Cliff and jumping from stall to stall for Brandon).
  • "Get Back Here!" Boss: He'll use bathroom stalls to move around after taking a hit.
  • Glass Cannon: He's very quick and has highly damaging attacks, but has less health than most of the other Psychopaths.
  • Harmless Villain: In the base game at least, his plan to unleash zombies on everyone consists of "unleashing" one zombie onto one survivor before you run into him. Hell, considering his cut-up hands from smashing the mirror and his Karmic Death, he arguably does more harm to himself than he does to anyone else.
  • Horror Hippies: He's a civil rights advocate, but he certainly isn't the pacifistic, flower-power kind. He believes the only way to achieve equality is to infect everyone in the world so everyone can be treated as an equal.
  • House of Broken Mirrors: At least one of the mirrors in the bathroom is smashed, and Brandon's hands are cut and bleeding. It's where he gets that big wicked shard of glass from for his boss battle.
  • Hypocrite: For all his talk of wanting to infect everyone to end all prejudices, he chooses to kill himself to avoid this fate when he is bitten.
  • I Just Want to Be Special: Prior to the outbreak, he was a purposeless 22-year-old who joined C.U.R.E to make a difference and leave a mark on the world.
  • Improbable Weapon User: He uses a sharp shard of glass or shard from a broken mirror that he picked up off the bathroom floor.
  • Karmic Death: The very same zombie he wanted to use against his hostage bites him. And then he slits his throat with his weapon of choice; a piece of glass.
  • Knight of Cerebus: Downplayed, as he isn't a major villain (except in Off the Record, where he is a mandatory boss), but he is treated completely seriously compared to the other psychopaths and has no comedic traits.
  • Knight Templar: He wants to infect the world with the zombie virus.
  • Moral Myopia: Despite his previous rants about turning everybody into a zombie, he quickly slices his own throat after a zombie bites him. On the other hand, he may have realized what he was doing was wrong, and couldn't live with the consequences of his actions.
  • Not-So-Well-Intentioned Extremist: Prior to the outbreak, he was a naïve advocate for the better treatment of zombies. He's now got it firmly in his head that the only way to convince people that zombies shouldn't be killed or exploited for profit is by turning them into zombies as well.
  • Older Hero vs. Younger Villain: He's 22 years old, while Chuck is 29 (and Frank in OTR is 41).
  • Sanity Slippage: He witnessed the very zombies he had been advocating for kill and eat people, possibly other C.U.R.E. protestors, and was horrified by it. So horrified, that he became convinced that the only way to stop "the oppression" was to unleash zombies on ''everyone''.
  • Scooby-Dooby Doors: With bathroom stalls, no less.
  • Sinister Shiv: His weapon of choice is a shard of glass.
  • The Starscream: His reason for fighting Chuck is because he believes Chuck is losing the will to lead the revolution and he believes that he should be the leader instead.
  • Teleport Spam: His strategy is to run away from the protagonist by diving into bathroom stalls and appearing elsewhere.
  • Tragic Villain:
    • Arguably in Off the Record. While he's still a psychopath, the intro cutscene shows that he was essentially a naïve, nervous, but an ultimately friendly guy who went insane because he was used by TK as his Unwitting Pawn to start the outbreak as part of his plot to rob the casinos. Frank expresses sympathy for him by calling him a "poor sap" for being manipulated by TK.
    • Stretches to his original Dead Rising 2 appearance, where for all his misguided naivete and insanity, he just wanted to help what he considered an abused minority who couldn't defend themselves. The way he praises Chuck is not what someone would say if they saw someone as a deity. Brandon sounds like someone who's desperately trying to make sense of events beyond his control and is practically begging Chuck to confirm his beliefs otherwise his friends and colleagues have ultimately died for nothing.
  • With Us or Against Us: He considers Chuck a coward who backed out of the plan when he saves the hostage from a zombie and attacks him.
  • Your Approval Fills Me with Shame: In the base game, he believes Chuck set the zombies loose like everyone else. His first words to Chuck are to thank him for "showing [him] the way" and giving his life meaning again. Chuck tries in vain to talk him out of his course.

    The Mercenaries 
Three different groups of mercenaries hired by TK and Phenotrans to serve as muscle and assist them. They are identifiable by their distinctive appearances, the first group wears orange jumpsuits with bulletproof vests & kneepads who also wear hard-hats or knit caps, the second group consists of African-American men who wear dark colored suits as well as sunglasses, and the third and final group are recolors of the 1st group affiliated with Phenotrans, who wear blue jumpsuits and white hard-hats.
  • Expy: Of the Special Forces from the first Dead Rising, as they serve the role of gun-toting human enemies. They even wear gas masks like they do as well.
  • Gas Mask Mook: The 1st and 3rd groups all wear gas masks covering their noses and mouths.
  • Mildly Military: The 1st and 3nd group all have some rather lax standards when it comes to equipment, as they wear hard-hats and/or knit caps and dress in bright and colorful jumpsuits that make them quite easy to see.
  • More Dakka: They all carry Assault Rifles on their person, and you can steal them from them when you kill them.
    Jed Wright 

Voiced by: Brian Dobson

https://static.tvtropes.org/pmwiki/pub/images/jed_wright.png

"Zombies are good huntin’, son. Kinda’ like shootin' people, but without all the legal hassle. This outbreak's been a pile of fun. I never liked that fellah next door anyhoo."


The only Psychopath in Case Zero. Jed, an auto mechanic from Still Creek, is a passionate zombie hunter who wants to add Katey to his collection. He doesn’t care that she just got Zombrex, which will prevent her from turning in the next twelve hours, seeing her as a liability Chuck oughta just get rid of.


  • Battle Theme Music: A shortened instrumental mix of "The Best it's Gonna Get" by Celldweller.
  • Beard of Evil: He has a chin beard (clean shaven lip, flared sideburns, and a stubble on his chin and neck) and is an immature hunter of zombies and infected humans.
  • Blood Knight: He likes to hunt zombies for fun, and takes to hunting infected humans with even more enthusiasm.
  • Come Out, Come Out, Wherever You Are: When he's not fighting Chuck, he's looking for Katey while saying lines like this.
  • Crippling Overspecialization: Jed may be skilled hunter and slayer of zombies but he was ultimately defeated by Chuck, who has faced multiple zombies as well but knows how to fight humans.
  • Egomaniac Hunter: Some of the “zombies” he kills are humans who haven't turned yet. He still enjoys it, and claims they are the same as fully turned zombies.
  • Evil Is Petty: He killed his neighbor just because he didn't like him that much.
  • Final Boss: In Case Zero, making him sort of a Disc-One Final Boss.
  • Holier Than Thou: He believes he's in the right to kill Katey because he thinks Chuck is delaying the inevitable, and killing Katey will be more merciful and less stressful for both of them.
  • Hunter of Monsters: He's using the outbreak to fulfil his dream of becoming a hunter but it's clear that he's using the outbreak to his own ends, as he casually reveals that he had killed his neighbor because he didn't like him that much.
  • Impaled with Extreme Prejudice: One of his attacks is impaling Chuck with the pitchfork on his Boomstick before shooting him multiple times and throwing him to the ground.
  • Impossibly Cool Weapon: His Boomstick. A shotgun, combined with a pitchfork. And not only do you get to use it, but you also get to make it, too... except you can't aim and shoot it at the same time.
  • Kill It with Fire: One of his attacks is to spray his blowtorch in Chuck's face.
  • Post-Apunkalyptic Armor: When the outbreak reaches his hometown; he wears a welding mask, his mechanic overalls, and an acetylene cylinder that's held to his body by a seatbelt.
  • Psychopathic Manchild: He treats the killing of humans and zombies as a game and laughs with childish glee while fighting Chuck.
  • Simple, yet Awesome: His Boomstick as a whole, as it is just a shotgun with a pitchfork attached to it, but is extremely effective as a zombie hunting weapon.
  • Van Helsing Hate Crimes: Jed wants to kill Katey because he sees her zombification as inevitable and believes that killing Katey would be kinder in the long run for her and Chuck. Chuck doesn't see it that way and fights him after telling Katey to run.
  • Villain Has a Point: In Dead Rising 3, Jed's justifications for killing Katey were proven to be right; as Chuck is revealed to have become a mob boss in order to get enough money to provide Zombrex for Katey, who in turn ran away because she saw his growing stress as a sign that she was a burden to him. In Off the Record, he's completely wrong as Chuck is driven to the brink of insanity from grief.
  • Weapon-Based Characterization: In the journal entries, Jed is described as a "lifelong hunter" and "underskilled mechanic". His weapon of choice is a shotgun with a pitchfork taped to it, fully representing his lack of engineering skills and sadistic love of hunting.
  • What Measure Is a Non-Human?: He likes killing zombies saying it's like killing people but without all the legal hassle. He killed his infected neighbor just because he didn't like him.
  • Would Hurt a Child: Jed planned to kill Katey after witnessing Chuck giving her Zombrex.

Exclusive to Off the Record

    The Alcoholic (UNMARKED SPOILERS

Chuck Greene

Voiced by: Peter Flemming

https://static.tvtropes.org/pmwiki/pub/images/1000015141.jpg
"I got a daughter to protect. I won't let anything get in my way."

In an alternate universe, the former motocross champion lost his daughter at one point during the Fortune City outbreak. Along with the loss of his child, Chuck had also lost his mind and carries a doll that resembles Katey with him at all times, deluded into thinking the doll is Katey. Reduced to a broken alcoholic, he attacks Frank for thinking he is trying to hurt "Katey".


  • Addled Addict: After Katey's death, Chuck developed an addiction to alcohol to cope with the loss of his wife and child. As a result, he's grown out his hair and stubble, his eyes are baggy from lack of sleep, and his facial features have become rough.
  • Alas, Poor Villain: His daughter was killed at some point in the past and Chuck now believes the doll on his back is his daughter.
  • The Alcoholic: Chuck developed an addiction to alcohol after the deaths of his wife and daughter, which is shown by how he takes a swig of whiskey in his first cutscene and by how his theme is about a man falling into a alcohol-fueled spiral.
  • Ax-Crazy: He genuinely believes that the doll on his back is actually his daughter, who had died in the Las Vegas outbreak. Chuck is violently protective of it and attacks Frank for grabbing the doll's leg. It's even implied during the fight that "Katey" is talking to him and encouraging him to kill Frank.
  • Baby-Doll Baby: He carries around a doll that looks like Katey due to his inability to accept and cope with the death of his daughter.
  • Battle Theme Music: "Firewater" by Sinister Growley.
  • Beard of Evil: He has a deep 5 o'clock shadow due to going bonkers. Also doubles as a Beard of Sorrow since he's lost Katey in this version.
  • Bullfight Boss: Replaces Leon's fight from the original and his strategy involves him driving into Frank to cut him in half with his chainsaws.
  • Companion Cube: In Off the Record, Chuck has a doll strapped to his back and talks to it like it's his daughter. Chuck has also been applying zombrex to the doll because he believes it shares Katey's infection.
  • The Cuckoolander Was Right: While he is insane in Off the Record, Chuck still knows for a fact that the real threat has never been the zombies, but human beings either turning on each other or going insane.
  • Despair Event Horizon: His presence in Off the Record was a result of Katey's death, he aimlessly wandered around the park finding Zombrex and injecting it into the doll.
  • Drowning My Sorrows: Chuck is drinking whiskey to cope with his daughter's death.
  • Drunken Master: In Off the Record, Chuck lost his daughter and fell into a deep depression. When he meets Frank, he drunkenly believes the doll on his back is Katey and attacks Frank by drunkenly driving a Slicecycle.
  • Fallen Hero: Chuck originally had more noble qualities but Katey's death drove him to alcoholism and he attacks Frank under the belief that he's trying to hurt "Katey", the doll on his back who he thinks is his daughter.
  • Foreshadowing: In the greenrooms, Frank finds Katey's backpack and game system next to a bloodstain, hinting at what became of her father.
  • Jaded Washout: In Off the Record, Chuck spiraled into a deep depression after losing his daughter. He lacks personal grooming, his beard is unkempt, his eyes imply that he's an insomniac due to PTSD and alcoholism, and he's become a misanthrope due to the outbreak turning people against each other.
  • Knight of Cerebus: In Off the Record, he has no sense of comedy and shows the dark reality of a zombie outbreak. Defeating him also lacks a sense of triumph, as a disorientated Chuck crawls over to the broken doll after falling off his motorcycle, cradling the doll before seemingly dying. To the player, Chuck is just holding the head of a broken doll; To Chuck, he's holding his daughter's severed head and saying she's now at peace and no longer in danger.
  • Lampshade Hanging: Both Frank and the player version of Chuck in co-op remark that this version of him looks familiar after defeating him.
  • Madness Makeover: He looks more savage in Off the Record, most likely because he's gone insane and resorted to drinking. His hair is longer and unkempt, his eyes have become bloodshot and baggy, and his Perma-Stubble has grown into a Beard of Sorrow.
  • Mirror Match: If playing in Co-Op, it's possible for Chuck to fight himself.
  • Not Quite Dead: His fate is left ambiguous after beating him in Off the Record, although the producers said that they couldn't bring themselves to definitively kill Chuck even in non-canon, so they confirmed that he managed to escape.
  • Red Eyes, Take Warning: In Off the Record, he has incredibly bloodshot eyes, invoking this trope.
  • Rogue Protagonist: Chuck appears as a Psychopath in Off the Record, apparently having failed to save Katey in this continuity and going bonkers because of it.
  • Suspiciously Similar Substitute: Replaces Leon Bell in Off the Record, fighting almost exactly like he does, with the exception of him throwing Molotov's and having different taunt animations.
  • Walking Spoiler: Chuck is the last person you'd expect to become a psychopath in Off the Record for those used to the original game.

    Evan MacIntyre 

Voiced by: Gabe Khouth

https://static.tvtropes.org/pmwiki/pub/images/evan.jpg
"How about a little ice cream, Frank?"

The only new Psychopath in Off the Record. Evan is a midget clown who walks on stilts and sells ice cream, even during the outbreak. Turns out he's the brother of Adam, another Psychopath in the first Dead Rising, wanting revenge for his death by killing Frank.
  • Affably Evil: Before he finds out that the guy he's talking to is Frank, he seems like a friendly enough guy.
  • Ambiguously Evil: He wasn't a threat to anyone but Frank West, the man who killed his brother Adam MacIntyre (a.k.a Adam the clown), who he understandably has a grudge against for doing so in the first place, and it's unknown how the encounter with him would've played out if he had met Chuck instead of Frank.
  • Anti-Villain: He only fights Frank West because he killed his brother Adam, other than that, he was just minding his own business by trying to sell ice cream.
  • Battle Theme Music: Has a two-part boss theme orchestrated in the Creepy Circus Music style. The first part is slower to fit with the speed of the first phase, with Evan walking on his stilts, while the second part is faster and more frantic due to him switching to a direct assault on Frank at a quicker pace.
  • Berserk Button: Frank is one to him due to him killing his brother in the first game, and once he realizes that he's talking to him during his introduction scene, he stops being friendly and attempts to kill him.
  • Call-Back: The only reason he even appears is that Frank killed his brother in the first game.
  • Cloud Cuckoolander: Was apparently blissfully peddling ice cream and mocking people until Frank finds him. In the middle of a zombie apocalypse. The fact that he doesn't appear at all in the original version of the game implies that, had Frank's face not been a Berserk Button for him, he would have kept on aimlessly wandering around Fortune City minding his own business.
  • Crazy Sane: He's a little... off because he's trying to lure out survivors to sell ice cream and Stacey believes he's yelling at the zombies to sell ice cream. Had it not been for Frank, Evan would have just left well enough alone.
  • Depraved Dwarf: Averted, Evan was never a threat in the outbreak and had understandable reasons to hate Frank West. His grief and overall role in the story is played for very cruel laughs at his expense for wanting to avenge his brother, Adam the Clown, who died in the Wilamette outbreak.
  • Eye Awaken: His eyes open before he runs at Frank to attack him in his second phase.
  • Fragile Speedster: During the second phase of the battle with him, Evan gains a boost in speed after losing his stilts, being the quickest barehanded Psychopath in Off the Record, but is held back by his health being cut in half, which makes him easier to take out.
  • Freudian Excuse: In Evan's eyes, Frank West remorselessly killed his brother during the Willamette outbreak.
  • Hartman Hips: Gender-Inverted and Subverted, Evan's hips and legs appear to be bigger than the rest of his body but it's actually because he's wearing stilts that make him look taller than he actually is.
  • Hoist by His Own Petard: Accidentally kills himself with his own weapon... just like his brother Adam.
  • An Ice Person: Fights with a unique type of Snowball Cannon and liquid nitrogen canisters.
  • Insane Equals Violent: Inverted, he only attacks Frank because the latter was responsible for Adam the Clown's death. Other than that, he was content to just sell ice cream than seek shelter.
  • It's Personal: Frank was responsible for Adam the Clown's death. Through a contrived series of coincidences, Evan recognises Frank and attacks him after Frank insults Adam and his family.
  • Kill It with Ice: Evan uses weapons that can freeze his targets and is killed when he accidentally breaks a liquid nitrogen canister over his head.
  • Laughably Evil: He might be trying to murder you, but damn if he isn't absolutely hilarious while doing so.
  • Literally Shattered Lives: Gets frozen solid and then knocked over by Frank.
  • Little People Are Surreal: He only appears in Off the Record and it's never confirmed if he was a real character in the series. He's ice cream themed clown who hates Frank West for killing his brother during the Willamette outbreak.
  • Monster Clown: Averted, he dresses as the clown mascot on his company logo and was content to just sell ice cream to the survivors. It's only when he realizes that he's speaking to Frank, the one who killed his brother in the first game, that he decides to turn violent to avenge his brother.
  • Mighty Glacier: While on his stilts, Evan's mobility is impacted but he compensates it with attacks that can either freeze Frank or slow him down enough for Evan to land one more attack.
  • Non-Ironic Clown: He ran his own ice cream company and dressed as an ice cream themed clown.
  • Pungeon Master: Makes a lot of ice cream-related puns during the battle with him.
  • Revenge Myopia: He wants to avenge Adam the Clown because he believed Frank murdered his brother and insulted him for good measure. In reality, Frank was defending himself from Adam and the latter's death was unintentional as Adam slumped forward on to his own chainsaws. Frank only insulted Adam because he knew Evan was going to attack him regardless of what he says.
  • Sibling Yin-Yang: Even though they're brothers, Adam and Evan are polar opposites and directly contrast each other.
    • Adam prefers using melee weapons, in the form of his dual chainsaws, while Evan prefers to use firearms, as he wields his own version of the snowball cannon.
    • Adam uses fire attacks, while Evan uses ice attacks.
    • Adam is tall, while Evan is short.
    • Adam is horrifying, while Evan is hilarious.
    • Even their outfits contrast with each other; Adam's outfit consists mainly of red and green, while Evan's outfit consists mainly of blue and purple.
  • Shed Armor, Gain Speed: Once Evan is out of his stilts, he becomes one of the fastest psychopaths in the series.
  • Shout-Out: He wears a Servbot patch.
  • Smarter Than You Look: Evan was able to survive the outbreak by using stilts to stay out of reach of the zombies.
  • Trademark Favorite Food: Ice cream.
  • Tragic Monster: He wanted to avenge his brother, Adam, who was killed by Frank in the first game. It didn't help that Frank responded to Evan's grief by insulting his sister, and phase 2 has Evan pitifully trying to kill Frank with his bare hands.
  • While Rome Burns: He was still trying to sell ice cream amidst a zombie outbreak.
  • You Killed My Father: Or brother, in this case; the only reason he fights Frank is because he killed Adam.

Phenotrans

    Marian Mallon 

Voiced by: Jacqueline Samuda

"You reap what you sow."


The director of the westward Phenotrans factory. She claims that she doesn't need Zombrex anymore, since she remedied her infection years ago.


  • Blatant Lies: Mallon's technicians state that Phenotrans uses artificial alternatives so as to produce its Zombrex. Later in the game we realize the company actually pays local scumbags to kickstart Outbreaks in the immediate urban area to collect queens for after forcing them into pre-maturation for production purposes.
  • Bullying a Dragon: Metaphorically literal as she belittles her own Dragon, Hemlock, for the majority of Dead Rising 3. This ends up being her undoing as Hemlock has had enough at the end and decides to kill her.
  • Continuity Snarl: In the interquel comic mini-series Road to Fortune (taking place before Dead Rising 2), Marian is seen as being fully capable of walking and has no bite marks on her. It's never explained exactly what happened that got her scarred and crippled in either the comic or the games.
  • Corrupt Corporate Executive
  • Curb-Stomp Battle: When Hemlock has had enough of her insults he casually disposes of Marian via the pavement below. She's a frail old woman in a wheelchair while he's the buff evil general of the US army, exactly how did she expect it to end?.
  • Evil Cripple: Is confined to a wheelchair for some unexplained reason.
  • Even Evil Has Standards: She disapproves of starting more outbreaks than are needed.
  • Good Scars, Evil Scars: She wears a large bite mark on her cheek, something Frank and Katey do not.
  • Greater-Scope Villain: For the entirety of Dead Rising 2.
  • Hate Sink: In the prequel comic and during Case West, this arrogant bitch behaves more like she's acting out a nihilistic darwinian power fantasy when in fact. Mallon is and always has been, a heavily conceited Straw Hypocrite, getting her jollies by mooching off of other SlimeBalls bullshit. Citing humanity as deserving of of the plague of zombies when Marian herself is a far greater parasite than the self inflicted disaster she makes bank with.
  • Hypocrite: Her admonishing Frank and Chuck about wrecking the facility creating the medicine for those they care about, falls flatter than the cheap coin she reaps by turning profits off of the crisis that Mallon blames others for. A statement twice overturned both by Greene's chewing out her stoolie; Sullivan, for their outfit's kicking off the Vegas outbreak that killed his wife and left Kattie stricken as infected, also... a survivor from Fortune's End named Gretchen Peregrin. Accurately denotes Phenotran's non-cure is glaringly worse than the disease. Eventually killing off its needy customers via inevitable financial bankruptcy. Leaving them to succumb to the sickness they cannot pay for to keep it at bay anyway.
  • Karma Houdini: Played with and played straight, while she did end up infected and wheelchair bound by the end of Dead Rising 2's Case West DLC. For all her self-important hypocrisy, Marian Mallon still gets away scot-free with causing multiple outbreaks. Leading to the deaths of countless millions across the greater state areas, as well as the infection of scores. Keeping Phenotrans in business while destroying all evidence by blowing up the Nevada facility.
    • thankfully this gets straightened out over the coarse of the next game as she suffers a particularly satisfying Humiliation Congola that strips her of power and amnesty, alienates her only real ally, gets her tricked into shooting herself in the foot repeatedly and eventually killed by her own selfish idiocy.
  • The Man Behind the Curtain: She's responsible for the outbreak of Fortune City, but when confronted, she is only a crippled woman in a wheelchair.
  • Misanthrope Supreme: Her speech of man deserving the zombie outbreaks shows hints of this. Although, using survival of the fittest as an excuse for propagating peoples misery for her own entirely selfish personal gain kind of deflates this.
  • Non-Action Big Bad: In the second game, at least, where she's more of a schemer and prefers to send out mercenaries to do her bidding.
  • Smug Snake: She is so insufferable.
  • Social Darwinist: Apparently, her company has created a permanent cure for the outbreak, but she's hoarding it as she feels no one's worthy to receive it.
    • Actually, in that very same little "Humans Are the Real Monsters" speech of hers, she freely admits that distributing a permanent cure would be bad for business, as it would make Zombrex obsolete. In reality, she's probably just another greedy asshole who tries to justify her actions by blaming the victims instead of helping them.
    • The third game puts a whole new spin on that: She's lying her ass off. There isn't a cure, and she's still infected. Her speech was balanced entirely on the theoretical cure to be found in the immune orphan from Carlito's list - and it takes her a decade to find him!
  • Start X to Stop X: Her whole corporate venture revolves around creating more zombrex by causing localized ZombieApocalypses in order to harvest queens for producing their product. All so as to scare people who are or either eventually become infected into buying it in surplus.
  • The Unfought: Time will tell if she will get hers in the end.
    • She does in ''Dead Rising 3'', but not by any player input. She's done in by one of her own allies.
  • Zombie Infectee: A former one, or so she says.
  • The Woman Behind the Man: To TK and Sullivan.
  • Western Terrorists: Mixed with the corrupt businessmen above, her company works in tandem with Special Forces on TheGovernment's sanction, in order to propagate the zombie problem for turning lucrative profits at the expense of America; its wealthy customers especially. The pharmaceutical venture she runs is literally profiteering off the misery her outfit causes.

    Harjit Singh 

Voiced by: Haroon Khan

"Kuti."


Commander of the security forces in the Phenotrans facility. The only psychopath the player fights in Case West.


  • Ascended Extra: In Case West, he’s just a Big Guy who shows up for the boss fights and dies right afterward. Then the Dead Rising comics were published and now he’s the one who caused the outbreaks in Las Vegas and Still Creek.
  • Battle Theme Music: An original piece that sounds like a heavy techno mix of contemporary Bollywood pop.
  • Bilingual Bonus: His quote above means "bitch" in Punjabi.
  • The Dragon: To Marian Mallon.
  • Dual Wielding: Nothing less than two Impact Hammers.
  • Final Boss: The only boss in Case West, like Jed before him, which means he's also the chronological final boss for the Dead Rising 2 story as a whole. With three Life Meters, meaning he's one of the toughest Psychopaths yet.
  • Greater-Scope Villain: For Case Zero, as the Still Creek outbreak wasn't part of Phenotrans' plans. Singh simply decided that Las Vegas shouldn't "have all the fun" and threw one of the queen canisters onto the road as he's leaving the town.
  • Ground Punch: One of his attacks is this, but he gets on top of a platform to make it more effective.
  • Impossibly Graceful Giant: A more realistic version, he is a very tall and muscular man but he also has the agility and speed to match his size and strength.
  • Karmic Death: Dies when he stumbles into a tank containing many of the wasps, like those he unleashed to start the outbreaks in Las Vegas and Still Creek.
  • Lightning Bruiser: He's as fast as he is huge.
  • Made of Iron: Three health bars. THREE. FREAKING. HEALTH. BARS.
  • The Quiet One: That quote up there is the only thing he says in the game. He's more talkative in the comics, so he likely just didn't have anything to say to Chuck and Frank.
  • Rank Scales with Asskicking: He's huge, he wields two Impact Hammers, and has three life bars. It's no wonder he's the security commander and Marion's right-hand man.
  • Suddenly Ethnicity: As the camera works up to his head, it shows him wearing a turban.

TIR XVII

    Don and Paul 
"Good evening, ladies and gentlemen, and welcome to TIR 17!"
"Man, all of this blood and gore flying around is making me hungry. Where's the concession stand?!"


The two color commentators during TIR games. They appear outside the main story of the game.


  • Announcer Chatter: They commentate on the events that occur during TIR.
  • Blood Knight: Paul really enjoys witnessing bloodshed.
  • Expy: Did the commentators of MadWorld somehow work their way to the Dead Rising universe?
  • The Ghost: They never make a visual appearance.
  • Gorn: What Paul loves to see.

    The Contestants 
The four people trying to win big in this TIR event. You take control of one and get to experience the carnage yourself!

The Survivors

    Fortune City Survivors 
The visitors, passerby, and employees of Fortune City who managed to survive past the initial outbreak and to the events of 72-Hour mode. They now have heavily improved AI from the first game and have become genuinely useful as a result.
  • Action Girl: Any of the female survivors who don't need to have their hand held or be carried count as this, with the Guardian Angel Personal Security trio and Tomomi Miyamoto standing out in particular, thanks to their bare-handed fighting skills.
  • Adaptational Badass: Matthew Kuss is no longer injured in Off the Record, and thus no longer needs to be carried.
  • Adaptational Jerkass:
    • Woodrow Rutherford is a Jerk with a Heart of Gold who gives you fifty-thousand dollars for helping him steal money from the various ATMs in Fortune City in the original Dead Rising 2, but in Off the Record, he's a straight up Jerkass who gives you a measly $100 dollars for helping him out.
    • Richard Kelly from "Hunger Pains" is a bit of a glutton, but fulfilling his request for food is easy and he'll give you some Zombrex for your trouble. In Off The Record, he seems more like a gross pervert and will start a mutiny if he doesn't get a sexy magazine.
  • Adapted Out: Some of the survivors from the original no longer appear in Off the Record, and are replaced by other survivors.
  • Badass Crew: Bringing enough survivors will result with this, but certain groups, like the Angel Lust band, or the Guardian Angel Personal Security trio, and the Tape It or Die crew stand out.
  • Big Damn Heroes: They will rescue Chuck/Frank if they get grabbed by a zombie by hitting it with a melee weapon. Also, during the initial outbreak at the Arena, Skylar Ali will rescue Frank if he takes too long to get to the Safe House or runs out of health.
  • Boring, but Practical: A group of fairly durable survivors armed with just about any decent weapon is this against most psychopaths, as they will simply gang up on them on and beat them up, which is a surprisingly effective tactic.
  • Crouching Moron, Hidden Badass: Any survivor who requests for you to do something particularly stupid counts as this.
  • Curbstomp Battle: Bringing enough survivors to a psychopath mission will result in this. For them, that is.
  • Expy: Richard Kelly is similar to Ronald Shiner from the first Dead Rising, as he has to be fed something before he's willing to follow you. Also like Ronald, Richard will start a mutiny if not appeased in a later side-quest.
  • Fair Cop: Subverted in the cop part of this trope with Deidre Sanchez (who appears in Off the Record only), as she is just an exotic dancer who dresses up like a cop. Frank admits that she's nicer than the last lady cop he met.note 
  • Gang Up on the Human: Inverted. Survivors armed with melee weapons or unarmed survivors will gang up on a psychopath and repeatedly attack them. In Off the Record, there are two Achievements tied to having specific survivors attack psychopaths.
  • Guide Dang It!: Just like Dead Rising, there are various survivors who are not seen on the monitors by Stacey and Chuck has to find them himself.
    • Denyce Calloway, who is being harassed by looters in Roy's Mart.
    • LaShawndra Dawkins at the Dark Bean, waving for help. She mentions that her husband Gordon left her. He is found in Casual Gals and if reunited, will hug each other before joining the player.
    • Lenny Mooney, hiding in the Yucatan Casino office from Ted and Snowflake.
    • Erica Mayes, Rosa Collins and Bessie Kent, found in Kathy's Space in the Royal Flush Plaza shopping and Chuck must carry their goods all the way to the Safe House. They are not found in Off The Record.
    • Janus Razo, found after Case 4 in front of the Atlantica Casino. He will only join if Chuck has some sort of gun (yes, even a water gun) and will reward the player with $70k should he be successfully escorted.
    • Jessica Howe, Nevada Slim, and Jacob Skinner, found in the Atlantica Casino poker room, where Chuck/Frank has to play poker against them and win just for them to join his party. Be sure to have all three gambling magazines and be ready for a potentially long game of Poker.
    • And for the most convoluted survivor mission of all, we have the Tape It Or Die crew, the inventors of the Combo Weapons. They are found in the KokoNutz Sports Town backroom from 6am to 12pm on September 27, the third day, where the player must bring them plates and a cement saw for them to create a combo weapon. A day later Stacey calls the player a few minutes before the military rescue that the crew is in trouble. The player must have Linette's passage or else the player will be forced to abandon them.
  • Lack of Empathy: Should Jack Ellis die while Kenneth Walsh is part of Chuck's party, Kenneth will quip "At least he will not have loser grandchildren."
  • Kindhearted Simpleton: Elrod Bumpkin and Trixie-Lynn Horton endangered themselves with a pyre they intended to use to deter zombies, but they are instantly grateful towards Chuck for saving them.
  • Naked People Are Funny: Kristopher Miller is humorously wearing only a Modesty Towel for the entirety of the game. Europa is stuck in her lingerie due to accidentally locking herself out of her hotel room.
  • Our Mermaids Are Different: Tammy is a woman dressed up like a mermaid, which left her stranded in the Atlantica Casino. She can't take the costume off because she's naked underneath (she forgot her underwear), so Chuck/Frank is forced to carry her.
  • Skewed Priorities: Some survivors are more concerned with other things rather than the ongoing Zombie Apocalypse, these include the Nerds found in the South Plaza and the trio that you have to play poker with in the Yucatan Casino.
  • Took a Level in Badass: Due to the time span between the first game and the current game, safety drills and preventative measures have been created for the public in case of a zombie outbreak. Due to these measures, survivors are far more capable of defending themselves from zombies and rescuing them becomes less tedious and frustrating.
  • The Computer Is a Cheating Bastard: A rare beneficial for the player example, survivors will have infinite uses of any weapon they are currently equipped with, meaning they can gun down any zombie, looter, or psychopath in their way when armed with say, a LMG until they are killed or are brought back to the safe house.
  • Ungrateful Bastard: Some qualify in that they either demand money from the player, get them something, or do something specific before agreeing to come with the protagonist to the Safe House. Others will give a laughably small reward.

    Tape It or Die 

https://static.tvtropes.org/pmwiki/pub/images/tapeitordie_website.jpg
Click here to see them in-game

Prime inventors for Combo Weapons, the crew of Tape It or Die manage a website where they provide new ideas for combo weapons. During the Fortune City Outbreak, they took refuge in the backroom of the KokoNutz Sports Town and can be encountered by either Chuck or Frank. Their members include: "Left Hand" Lance, Gretchen Peregrine, Johnny Pipes and Wallace Hertzog.


  • Apocalyptic Log: If they aren't saved by Chuck or Frank, then their live blog from TIR becomes this.
  • Badass Crew: They created the Combo Weapons after all.
  • Badass in Distress: They accidentally lock themselves out of their hideout while they were looking for a fire extinguisher to put out a fire inside their hideout. Unfortunately, all of their combo weapons are in their hideout and they hack into the emergency lines to call Stacey for help as a last resort.
  • Blood Knight: Johnny sees the outbreak as a "paradise" where he gets "joygasms" from killing zombies. Should Chuck/Frank save him, he expresses his "love" for Fortune City.
  • Chekhov's Skill: Johnny Pipes' plumbing skills come in handy during the Fortune City Outbreak, where he dismantles a pipe from a bathroom sink and uses it to fend off the zombies.
  • A Day in the Limelight: Their (now defunct) website has them provide a bit of exposition to the combo weapons and gives them a bit of characterization. It also provides the lead-up to the Fortune City Outbreak.
  • The Smurfette Principle: Gretchen Peregrine, the only female member of the crew.
  • Wham Line: Their live TIR blog ends with this.
Wallace: kl;[

    Dick Jones 

https://static.tvtropes.org/pmwiki/pub/images/dick_jones.png
"Thanks for getting me out of that mess. Is there anything you need from my store?"
The first survivor encountered by Chuck, Jones is the owner of a local Pawn Shop in Still Creek and is found on top of a van fending off zombies. Rescuing him lets you visit his Pawn Shop where he sells you various items.
  • Adam Smith Hates Your Guts: His motorbike wheel costs $5,000 and he sells the Zombrex which Chuck desperately needs. He tries to justify this by saying he appreciates Chuck saving him, but he has to make ends meet.
  • Saved by Canon: Due to him having the only motorbike wheel in Still Creek, he is canonically saved by Chuck and thus survives the events of Case Zero.
  • Good Counterpart: To the looters from the vanilla Dead Rising 2. While the looters steal various valuables and sell them at their "Pawn Shops" around Fortune City, Dick Jones owned a Pawn Shop prior to the outbreak and is only selling stuff just so he can make ends meet while the looters are doing it out of pure greed.
  • What Happened to the Mouse?: Despite canonically surviving the events of the Still Creek Outbreak, he is not mentioned nor seen after Case Zero.

Alternative Title(s): Dead Rising 2 Off The Record

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