Characters: Dead Rising 2
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" I know my way around a zombie or two."
A former motocross champion who settled down to start a family. A single father, he will do anything to protect Katey. Since he always did his own bike repairs, he is resourceful and incredibly handy. Chuck can combine just about anything to make effective weapons - such as a simple spiked bat or even his own laser blade
- The Alcoholic: In Off the Record, due to the death of Katey.
- Badass Biker: He was a motocross champion, for crying out loud!
- Battle Theme Music: "Firewater" in Off The Record, which plays during his boss fight.
- Beard of Evil: In Off the Record where he's a psychopath and Dead Rising 3 where he's a crime lord, his stubble grew out into a full beard that makes him look more threatening
- Bond One-Liner: To Leon, Randy, Seymour, and TK.
- Breaking the Fourth Wall: He's not very keen on wearing women's clothes, and he'll let you know that.
- Bullfight Boss: In Off the Record, where he is a Psychopath. The ironic thing is that his boss fight is similar to Leon's fight in the original.
- Clothes Make the Ninja: Some DLC outfits give Chuck special skills, but only by wearing them.
- Due to a minor overlook upon release of the DLC Skill Packs, Chuck only needs to wear one piece of the outfit for each of the Skill Pack skills to work. An example: Chuck can wear the Ninja Mask and the Sports Fan Shoes, and he can go through zombie hordes almost unnoticed, while the shoes makes him run faster, and he won't puke when consuming beer, whiskey, etc. They even add-on to the the skills you have, meaning that you can have a max Leveled Chuck, moving even faster.
- Chivalrous Pervert: Can look at peepshows for more PP and he does emphasize a bit on a girl's good looks in his notebook. But if he's not scoping them out or getting into a bit of flirting with Rebecca (flirting with Rebecca is reciprocal and the girls he scoped out were doing things that attracted his gaze), he's otherwise very respectful around women.
- Deadpan Snarker: Given his tendency for one liners, his superhuman stoicism, and being gifted with the distinction of sanity, this trope is unavoidable.
- Determinator: Nothing, not even 72,000 zombies, assault rifle wielding mercenaries, psychopathic security guards, flamethrower wielding children's mascots, or insane chainsaw wielding furries will stop him from getting Zombrex for Katey. Except, of course, the actions of the player.
- Evil Costume Switch: He looks more savage in Off the Record, most likely because he's gone insane and resorted to drinking.
- Female Gaze: From the back, Capcom took too much time with Chuck and the banana hammock.
- Gadgeteer Genius: Duct Tape FTW
- Heroic BSOD: In Ending F, Chuck goes catatonic and is torn apart by zombies after failing to get Katey her Zombrex on time.
- Humble Hero: In the Road to Fortune comic, his wife says he's very modest and humble.
- Improbable Weapon User: Ah, the powers of duct tape and combination.
- In-Series Nickname: "Chuckie" and "Chuckles".
- The Lancer: To Frank in Off The Record during co-op mode. Even during his own boss battle.
- MacGyvering: His mastery.
- Mirror Match: Dead Rising 2's co-op mode has both players use Chuck as their character, the only (possible) difference being their outfits. Is now made possible in Off The Record, when a player joins another in co-op mode during Chuck's boss fight.
- Not Quite Dead: His fate is left ambiguous after beating him in Off The Record.
- Nice Guy
- Nerves of Steel: He has unflappable composure, though he is suitably freaked out by some of the more harrowing experiences.
- Only Sane Man: Given the way some of the survivors act, and all of the Psychopaths in the city, this is a given. Subverted in Off the Record, where he is one of the Psychopaths.
- Papa Wolf: Don't mess with Katey. Jed, TK, and Frank found this out the hard way.
- Red Oni: To Frank's blue.
- Rogue Protagonist: Appears as a Psychopath in Off the Record, apparently having failed to save Katey in this continuity and going bonkers because of it.
- He has grown more criminal id the third game.
- Saw It in a Movie Once: Chuck gets his inspiration for the crazier combo weapons from movie posters.
- The Stoic: He never seems to drop that Eastwood-like stare, except for his encounter with Ted (briefly), and the cutscenes with him and Katey.
- The Cuckoolander Was Right: While he is insane in Off The Record, Chuck still knows for a fact that the real threat has never been the zombies, but human beings either turning on each other or going insane.
- Stripperiffic: In the banana hammock.
- Vitriolic Best Buds: With Frank, type 2. Funny one liners abound.
Frank:(after trying something on) Handsome devil.
Chuck:You're like woman repellent.
- Wrestler in All of Us: His moves are less flashy and more practical than Frank West's pro wrestling moves, however.
- Younger Than They Look: He is 29, but looters call him "gramps" and one of the survivors, Royce St. John, who is only one year younger than Chuck, calls him an "old man".
"My Daddy will always keep me safe."
Chuck's spirited daughter, and his main source of motivation. Her zombified mother passed the virus on to her, so now she requires a daily dose of Zombrex. Despite witnessing all of this, she's remained very brave.
"Do you know what time it is America!? Payback Time!"
The producer and host of Terror is Reality (TIR), a controversial game show where contestants slay zombies for sport. He takes advantage of the Fortune City outbreak to loot the city.
- Beard of Evil
- Big Bad
- Bonus Boss: If you consider Ending A to be the "true" ending, that is.
- Catch Phrase: "You gotta be willing to risk it all if you're ever really gonna…"
- Disney Villain Death: In Ending S.
- Fan Nickname: Kanye Wesker.
- Gangsta Style: He holds his gun this way...and he doesn't even pull the damn trigger. But for some reason, it still fires. Fittingly, his aim is atrocious.
- Greed: He loots Fortune City for money, even after Phenotrans paid him nicely for his part!
- Karmic Death by his Own Petard: In Endings A and S. He either becomes one of or is devoured by the very zombies he had slaughtered in an arena for reality entertainment and then allowed Phenotrans to unleash upon the city.
- Lack of Empathy
- Pet the Dog: In Overtime Mode, depending on the game, he either keeps Katey alive with Zombrex while Chuck is retrieving the items he wants or some of his items are medicine to help keep Rebecca alive from her gunshot wound. Subverted in both cases, as he is not doing this out of the goodness of his heart. In vanilla DR2 he only keeps Katey alive so she can watch Chuck get killed in the end and fully intends to have her and Stacey become zombie chow afterwards. In Off the Record he doesn't care about killing Rebecca, but it's highly implied he wants to keep her around to replace the Bailey twins as his new sexpot after doing away with Frank.
- Sinister Shades
- Smug Snake: It's a miracle if he or his twin assistants ever stop snarking at the protagonist for every little thing they can.
- True Final Boss: Did you give TK Zombrex? Prepare to fight him high above the Slicecycle Arena with none of your weapons or items.
- Ungrateful Bastard: His response to being given Zombrex by Chuck/Frank, saving his life, is to continue mocking them mercilessly. He later even kidnaps Stacey and Katey or Rebecca and sadistically forces Chuck/Frank to jump through hoops for him to save them/her. Said hoops involve gathering a couple of tokens to his affluent lifestyle, as well as either items linked to Phenotrans which would likely help to out them as the ones responsible for the outbreak, which thus restores their cover for a chance at getting back in their good graces (in Chuck's case), or medicine to keep Rebecca alive from the gunshot wound she suffered courtesy of Heel!Stacey (in Frank's case). And how does he repay Chuck/Frank for doing him this favor? He breaks his end of the bargain and tries to kill the man anyway (as well as the girls in Chuck's case).
- Zombie Infectee: Gets bitten and infected late in the game. Chuck/Frank gets to decide if he gets Zombrex or not.
"We can't afford to have any infected in here."
The only security officer to make it to the safe house. He does not believe Chuck/Stacey is innocent, and only allows him/her to stay if he/she keeps finding survivors.
- Adaptational Heroism: In Off The Record, much of the Foreshadowing from the original game is kept, but that's rendered null as he is a much more straightforward and heroic character due to the fact Stacey is the villain of this version.
- Artificial Stupidity: If you have difficulty fighting Sullivan, all you need is one move to kill him - the dropkick. He often falls for it and as you fall, you're usually safe from him counter-attacking you (he can't attack a downed Chuck like some of the other psychos) and if you stun him with it, you can usually hit him again. In contrast, if you use a fist weapon, he'll often trade hits with you. This makes it harder to defeat him, despite causing greater damage. Dropkick also works great against TK
- Badass Boast: Makes a few on behalf of the Phenotrans.
We have the power to erase you!
- Badass Grandpa: He's not that old (he's 53), but he's still quite a bit older than Chuck yet will beat the shit out of him over and over again.
- In Off the Record: He's only slightly phased from being shot by Evil Stacey, and manages to save Frank from being killed by her. Even after taking three gunshots, he's able to live long enough to give Frank some encouraging last words.
- Battle Theme Music: He gets a tense, instrumental track appropriately known as Conspiracy to accompany his boss fight.
- Big Bad: Along with TK in Dead Rising 2.
- Bond Villain Stupidity: He starts gloating about his evil plan after murdering Rebecca, instead of just killing Chuck, Katey and Stacey right then and there.
- However, the game would have been impossible to beat if he wouldn't have used this trope. So it is in-game justified, just not story-wise.
- Contractual Boss Immunity: Almost none of the strategies that work on the other bosses work on him. He's on top of a platform, so you can't carry 'heavy' type weapons up to attack him. He's too far away his health is too high, and his accuracy is too good for you to use assault rifles, pistols, shotguns, or merc assault rifles to kill him. He can instantly disarm any melee weapon you try to use on him, which basically makes 90 % of the weapons in the game useless. His insane pistol damage means you can't stand out in the open and snipe him while avoiding / ignoring his ranged attacks. Like all bosses, you can't use unarmed moves that involve grabbing him. When he's in mid-roll, he's completely invincible against any attacks. And to top it all off, the AC-130 firing at you means that you can't hide behind any cover other than the high wall next to the entrance to the bottom floor.
- Death from Above: In his boss battle, he's supported by a passing AC-130 that will fire grenades at you when he throws flares at your last known location. His 'taunt' also consists of him getting on his radio and ordering command to bomb the city.
Launch the planes immediately!
Bombers are following.
Let's set this town on fire, move in!
(upon a successful AC-130 hit) Collateral damage, right there!
- Dissonant Serenity: Talk to him after finishing a mission or a side quest, he is eerily calm to everything going around. It should hint to you that he is part of the Big Bad status, and that he is The Dragon to Phenotrans.
- Evil Costume Switch: In the Final Boss fight, he dawns a backpack and a skyhook, as well as several ammo pouches all over his body. It's not much, but it certainly makes him look more intimidating.
- Final Boss: He serves as the game's last boss. Unless you activate Overtime, that is.
- Half the Man He Used to Be: Thanks to the handcuffs used to secure TK to the infirmary's bed, the skyhook extraction tears him in half.
- Handgun: Sullivan has a unique pistol, and he's damn effective with it too. His accuracy with his pistol combined with the zombies and explosions everywhere from the air strikes means trying to shoot him from the ground is a very bad idea.
- Hand Cannon: His pistol takes off one square of health per hit, which is about half as much as the sniper rifle.
- Heroic Sacrifice: In Off the Record he saves Frank from being shot by Stacey at the cost of his life.
- Hitbox Dissonance: He's invincible literally half the time. When he's rolling for example, nothing hurts him. Not aerial bombardment, not sniper rifles, not machine guns, not axes, not hammers, not explosives. And oftentimes if you punch him first, your attack will go right through him right as his attack animation begins, which of course damages you. Also, he's completely impossible to knock back, even if you get the AC-130 to land a direct hit on him. This is very noticeable since he's constantly knocking you back, and off the platform.
- Fisticuffs Boss: He's clearly meant to be fought this way, due to the fact that he can instantly disarm any melee weapons from you, only uses his fists in close combat, shoots you with a six-shooter with perfect accuracy unless you're on the platform with him, and because the Haymaker, Double Leg Dropkick, and Front Kick all stun him as well as do impressive damage, but there are other ways to beat him.
- Good Is Not Nice: Until you learn that he's actually evil. However, in Off the Record, he actually IS good, while Stacey is the Big Bad and The Mole.
- Good Old Fisticuffs: Unlike the other psychopaths who have some unique melee weapon, he simply uses his fists, only pulling out his pistol to shoot you if you're not on the same platform as him. This is because he doesn't need one, and is capable of disarming any weapons you might be carrying. He'll even taunt you if you try to attack him with a melee weapon or shoot him with a gun.
Come on! Fight like a man!
- A cutscene gives a small hint that melee weapons aren't that useful against him. After he guns down Rebecca and is about to shoot Chuck and Katey, Stacey smacks him in the hand with a baseball bat to disarm him. She's then tries to thrust it at him, but he easily catches it with one hand and drives the bat into her gut. This hints that he's capable of disarming his enemies
- I Did What I Had to Do: He justifies these outbreaks for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex.
- Improbable Aiming Skills: In his boss fight. He's surprisingly effective with his pistol, but then again, he's probably been taking years and years of training from Phenotrans, so it might not really be all that improbable.
- I Shall Taunt You: Most of his boss banter
Fight like a man!
How's it feel to die in vain?
It's been a pleasure finishing you off!
You can't fight the power boy!
There's one of you and hundreds of us, you do the math!
- Jerkass: He's a pretty gruff fellow, giving Chuck grief over Katey's infection and Chuck's apparent responsibility for the outbreak (although this may be considered just doing his job protecting the shelter from legitimate threats), and he even suggests that they kill T.K. vigilante style instead of bringing him to justice. of course, it turns out he's The Mole. Except in the alternate timeline of Off the Record, where it turns out he was just an honest jerk (and Frank even says his idea to kill TK turned out to be right all along, given the events of Overtime mode).
- Large and in Charge: Sullivan is nearly a head taller and noticeably bulkier than any of the other main characters. He's helluva strong, too.
- The Mole: He has been working with Phenotrans from Day 1. Averted in Off the Record, where it's Stacey who is The Mole.
- Obfuscating Stupidity: He may appear to be just an old and somewhat incompetent security officer, but in actuality he's a private commando highly adept in marksmanship and hand to hand combat, and behind the whole outbreak.
- Patriotic Fervor: Has definite elements of this, both in some of his dialogue as well as his strong trust in the U.S. government and military despite evidence of ill intent on their part.
- Time to Die: One of his random combat taunts.
- Reasonable Authority Figure: He is willing to let Chuck and Katey stay in the safe house as long as Chuck keeps a steady supply of Zombrex on hand and continues to find survivors. Subverted when he kills Rebecca to prevent her from implicating Phenotrans in the Fortune City Outbreak. Played straight, however, in Off the Record, where Stacey shoots and kills him.
- Shut Up, Hannibal!: Chuck delivers one to him during his motive rant, only to have Sullivan fire back with a Shut Up, Kirk!.
Sullivan: Fortune City was a small price to pay to ensure our countries way of life!
Chuck:: You! Murdered! These! People!
- Unusable Enemy Equipment: His powerful pistol is unique to him.
- Vocal Evolution: Listen to him during the final boss fight. He sounds nothing like he does earlier in the game.
- Walking Spoiler: Seriously. Highlighting any spoiler marked might ruin the surprise in 2 and Off the Record.
- Well-Intentioned Extremist: He is willing to destroy people's lives to keep Phenotrans going.
- Would Hit a Girl: Justified. In Off The Record, he saves Frank from Stacey by punching her in the face after she shoots him.
"Let the government know we will not stand for their systematic neglect of the infected!"
The passionate leader of CURE, or Citizens for Undead Rights and Equality. She believes TIR is cruel and demeaning to those that are dependent on Zombrex. Her goal is to make the drug more affordable and available.
- Adaptational Villainy: In Off The Record, she essentially takes Sullivan's place as the villain.
- Big Bad: Along with TK in Off the Record.
- Blonde, Brunette, Redhead: The Redhead to Katey's Blonde and Rebecca's Brunette.
- Bond Villain Stupidity: After shooting Rebecca to death (she's actually still alive if you unlock Overtime in Off the Record) and Sullivan (just hurting him, not killing him), she starts talking about how her plan was going well and how she manipulated Frank instead of killing him and finishing Sullivan. Like Sullivan in the original, it's justified in-game so you can continue the story after her Face-Heel Turn .
- Dark Action Girl: In "Off the Record".
- Death by Adaptation: In Off the Record, she is crushed by her robot just as she is about to shoot Frank West.
- Distressed Damsel: During Overtime alongside Katey.
- Evil Costume Switch: At the end of Off the Record, she switches from her ponytailed, Granola Girl appearance to a wicked black latex spy catsuit with short, slicked hair (her ponytailed hair turns out to have been a wig). Her personality also goes from wholesome hippie chick to sadistic Baroness
- Evil Redhead: In "Off the Record".
- Fiery Red Head: Averted in Off the Record, where it's revealed she was wearing a wig.
- Fun with Acronyms: Her organization, C.U.R.E.
- Granola Girl: Her character design has many elements of this.
- Hoist By Her Own Petard: The robot she was attacking Frank West in Off the Record immediately crushes her to death just as she is about to shoot Frank.
- I Did What I Had to Do: In Off the Record she justifies her actions for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex. Pretty much how Sullivan justified his actions in the original game.
- Mission Control: Thank god she isn't like Otis.
- The Mole: Turns out that she has been working with Phenotrans in "Off the Record".
- The Other Darrin: In Off the Record she's voiced by the same actress, but her voice is subtly lower and her facial features are also slightly different with more arched eyebrows and narrower eyes, giving her a more mature and sultry look rather than her "cute" original appearance. This makes sense after she makes her Face-Heel Turn and is revealed as the Big Bad, and the achievement you get after you defeat her even lampshades this by saying "the shifty eyes should have given it away".
- Reasonable Authority Figure: She's the head of the Nevada branch of CURE, but she never comes across as a fanatic. Her reasons for doing the protest is to see that the gov't helps to make Zombrex more readily available (instead of a $300 dollar a tube treatment) and end Ti R which really is a cruel show. When the news footage of who broke out the zombies was shown, Stacey was initially suspicious of Chuck but quickly gave him the benefit of the doubt after he explained a few things.
- Redhead In Green: Her original outfit.
- Spy Catsuit: Changes from her normal clothing into this during her Evil Costume Switch in Off the Record, along with her hair being a wig Frank West ripped off when trying to subdue her.
- Vocal Evolution: Stacey sounds slightly more mature in Off the Record than she did in the original game. After The Reveal, she goes full-blown Baroness.
- Walking Spoiler: At least, in Off The Record, where she takes the place of Sullivan the OTHER Walking Spoiler.
- Well-Intentioned Extremist: In Off the Record.
"No one ever got an award playing by the rules, Chuck."
Beautiful and ambitious. Rebecca comes to Fortune City to cover the controversy behind TIR. When the outbreak starts, though, her goal changes - find out what's really behind the outbreak.
- Action Girl
- Blonde, Brunette, Redhead: The Brunette to Katey's Blonde and Stacey's Redhead.
- Distressed Damsel: She turns into one during the second half of the game. The first time, with the Twins. The second time is when Dwight Boykin captures her. In Off The Record, in Overtime, TK captures her for the third and last time
- Determinator: Like Frank, she won't let anything get in the way of her story.
- Early-Bird Cameo: She is heard briefly over the radio in Case Zero.
- Going for the Big Scoop
- Hot Scoop
- Intrepid Reporter
- Made of Iron: In game, not in story. Within the game, no one (not even the psychopaths) comes close to matching Rebecca when it comes to health. Most survivors have 1000 health with 3 having double that. Rebecca comes in at a whopping 30,000 which makes her close to being indestructible.
- Raven Hair, Ivory Skin
- Spared by the Adaptation: In Off the Record.
- Vasquez Always Dies: After all of her hard work, she takes a headshot from Sullivan trying to call her station. Inverted in Off the Record, where Stacey, who performed a Face-Heel Turn and is revealed as a Dark Action Girl, is the one who gets killed off by a giant robot, while Rebecca lives if you unlock Overtime.
Amber and Crystal Bailey
Amber: "I was hoping for a better ride from you, Chuck..."
Crystal: "...but maybe you just don't know how to handle the tight curves."
The hard working co-hostesses of TIR. They provide nice eye candy and taunt the contestants, especially Chuck/Frank.
- Battle Theme Music: The background theme of the Shoal Nightclub.
- The Baronesses
- Co-Dragons: To TK.
- Dark Action Girls
- Department of Redundancy Department: Their weapon are listed in-game as "Katana Swords". Except that Katana already means "Sword" in Japanese.
- Depraved Bisexuals: While they flirt a lot with Chuck/Frank, they often fondle each other, and Amber is seen caressing Rebecca's breast while keeping her hostage.
- Driven to Suicide: Kill one and the other will stab herself to death.
- Dual Boss: You only need to kill one of them in order to beat them both, however.
- Easily Forgiven: Of the Screw the Rules, I'm Beautiful! variety, Chuck can't help but liking them. Just before the zombie attack at the arena, Crystal bumps into Chuck at the elevator and she mocks his performance before latching onto Amber. Chuck's only response is to give one of his rare smiles and politely wish them good night. Chuck's reaction to them before the boss fight is alot less harsh than the ones he has with others. At the end of their battle, Chuck tries to convince the surviving twin not to kill herself and is noticeably saddened at her death. In contrast, almost everyone else gets a snarky one-liner from him when they croak.
- This contrasts a bit with Frank in Off The Record, where while he also tries to stop one from killing herself, the part where he wishes them goodnight is followed by him disgustedly muttering "bloodsuckers" to himself after the elevator doors close.
- Fragile Speedster: Of the Glass Cannon variety, they are wicked fast and hit like a freight train but they're not particularly durable as bosses go. And as seen above you only have to take out one of the sisters.
- Groin Attack: As if they weren't cheap enough already, they are not above stomping on Chuck's groin while he's down.
- Hello Nurses: Taking a picture of one of them is enough to unlock the Adult Content achievement/trophy in Off the Record.
- Katanas Are Just Better: The only bosses in the game to wield them.
- Mook Chivalry: Averted. This is one of the reasons that they're so dangerous if you don't know how to fight them. Unlike other bosses, they don't let up on you. They keep attacking when they're not disappearing. Get caught between the two of them and watch your health whittle away to nothing. There's a good reason there's so many health restoring drinks in the area
- Shout-Out: Their swords are actually the Tenso swords from Onimusha.
- Theme Naming: Just look at the color of their hair and dresses!
"Hey, buddy, I heard you lost your wife in Vegas. I guess you SUCK at killing zombies, otherwise she'd still be around!"
An obsessed former fan of Chuck's. Since surviving the Vegas outbreak, he seems to only want to slay zombies and eventually, defeat Chuck. He does not appear in Off the Record, being replaced by Chuck Greene.
- Blood Knight: He plays TIR to satisfy his killing cravings.
- Battle Theme Music: An instrumental version of the TIR theme
- Bullfight Boss: You'll need to get him to crash into things in order to stun him at all.
- Fan Boy: Formally one of Chuck. He believes Chuck's gone soft.
- For the Evulz: He kills a man unprovoked, simply because he was "worth more points".
- The Ghost: He never appears in person in Off the Record. But he apparently spray painted "chump" on Chuck's trailer.
- Jerkass: Easily one of the worst individuals in the game: just see the Psychopathic Manchild entry below and the quote above.
- Psychopathic Manchild:
Chuck: What do you think you're doing!? That wasn't a zombie!
Leon: Yeah, no shit Chuck. They're double the points because they move around so much! Bastards...
- The Rival: Just like Kent Swanson from the first game.
- Self-Immolation: Does this to himself for "quadruple points" rather than be defeated by Chuck.
Chuck:"Yeah... you're on fire."
Sgt. Dwight Boykin
"Ready to kick some ass, ladies?"
The man in charge of the Fortune City clean up operation. He plans to wipe out all the zombies, then save anyone surviving. Unfortunately, it goes horribly wrong.
- A Father to His Men: This is likely why he goes insane after his squad is butchered.
- Bald of Awesome: It was awesome. But...
- Bald of Evil: ...it quickly transcends into this once he crosses into Psycho territory.
- Battle Theme Music: "Scrape" by Blue Stahli, which really shows how he badly he went Section Eight after his men were butchered by gas zombies, especially the line "SET THEM ALL ON FIRE!!!".
- Drill Sergeant Nasty: Sort of. He's A Father to His Men, and only goes nasty at the civilians after his men are wiped out. At least he's not Brock Mason, who was an asshole from the get-go in the first Dead Rising.
- Expy: He has Brock Mason's position and Cliff Hudson's dissociation.
- Good Counterpart: Subverted. He manages to be much more sympathetic than Brock Mason, the other military commander of the series, but the deaths of his men drive him to insanity, causing him to attack the protagonist.
- Heroic BSOD: Suffers one after his whole unit is killed by the Gas Zombies
- More Dakka: Uses a Light Machine Gun as his main weapon.
- Sanity Slippage: More like Sanity Skydive, as he goes from Sergeant Rock to shooting any moving thing as a zombie, and giving frantic commands to the corpses of his men.
- Shell-Shocked Veteran: Thanks to the Gas Zombies, he becomes this full throttle.
Derrick Duggan, Big Earl Flaherty, Deetz Hartman and Johnny James
Four buddies with sniper rifles who consider themselves as true patriots on a mission to save America. Unfortunately for the other survivors, they believe that the best way to reach their goal is killing everybody who doesn’t agree with their ideology.
From left to right: Big Earl, Deetz, Derrick & Johnny
- Bald of Evil: Big Earl
- Battle Theme Music: Another original piece. It's surprisingly ominous for a bunch of gun-toting rednecks.
- Corrupt Hicks
- Deep South
- Delinquent Hair: Johnny James has a mohawk haircut.
- Eagle Land: Type 2, and HARD.
- Fat Bastard: Derrick
- For the Evulz: Not from their point of view, however.
- Hunting the Most Dangerous Game: Much like the Hall family from the first game.
- Knight Templar
- Let's Split Up, Gang: Each of them are in a different location, and must be fought individually.
- Machete Mayhem: They can quickly pull one out if you get into melee range with them.
- Patriotic Fervor
- Friendly Sniper / Cold Sniper: Are joking around with each other like drinking buddies (and for all we know, they probably are), but will NOT hesitate to blow the head off of any other survivor.
- Take That: Against the Minuteman Project Inc., hardline Republicans in general, and basically extremists.
- The Quiet One: Johnny James doesn’t say a single word in the introduction cutscene, but he's just as talkative as the others in battle.
- Wolfpack Boss: Unlike the Hall family, you'll have to put forth some effort in finding how to get to their respective rooftops.
"Oh, you know me! I'm Slappy. Everyone knows Slappy."
A children's clothing store mascot who believes that Chuck is responsible for the outbreak which resulted in the death of his girlfriend.
“I know you can barely even wait for this comeback tour to start.”
An aging musician who has taken some of her employees as hostages and forces them to watch her comeback show. Chuck/Frank has to do some errands for her in order to save them.
"Everyone else is dead! I'M THE BIG MAN NOW!!"
A delusional mall security guard who has taken the law into his own hands. He guards the South Plaza from trespassers... with lethal force.
"This delivery requires a SIGNATURE!"
A dedicated mailman who still makes his rounds during the outbreak.
- Badass Boast: "Neither rain nor sleet nor hail, nor zombie are going to keep me from my appointed rounds."
- Battle Theme Music: Another original piece, called "Postman". It channels Carl's aggression.
- Berserk Button: Off the Record reveals that he will try to kill somebody for attempting Mail Fraud.
- Determinator: Not snow, nor rain, nor zombies will stop his rounds.
- Easter Egg: His pen has the Dead Rising 2 logo on it.
- Felony Misdemeanor: Frank's committing "mail fraud", as described below.
- Flanderization: In the original Dead Rising 2, Carl seemed happy to give the package to Chuck as long as he could get a signature to continue with his rounds. He only became hostile once he realized, by reading Chuck's signature, that Chuck is the man accused of starting the zombie outbreak. In Off the Record, the scene plays out much the same way, but once Carl reads Frank's signature, he decides to kill him for attempting mail fraud because Frank is not the original recipient of the package who however could be maybe Brandon Whittaker, Stacey Forsythe or TK. However, since there's no officer around to report Chuck/Frank, he was thinking he was in his own right to do this.
- Glass Cannon: He's got noticeably less health than most of the other psychopaths, but his mail bombs and shotgun can destroy your health if you don't stay on your toes and keep a good distance away from him when he runs.
- Going Postal: Actually an Inverted Trope: Carl is fanatically devoted to his job, and his rampage is not against his employers or co-workers, but the man who allegedly started the zombie outbreak / committed mail fraud, and prevented him from making the rest of his deliveries by chucking his bomb package into his mail cart.
- Graceful Loser: On his deathbed, he willingly gives Chuck/Frank the Zombrex he needs, after Chuck/Frank explained to him that he needed it for his daughter/himself.
- Hey, It's That Voice!: He's voiced by Samuel Vincent, best known as the voice of Edd (aka Double D) from Ed, Edd n Eddy you can kind of hear him when he yells or screams.
- Mad Bomber: He packs a lot of 'mail bombs'.
- Married to the Job: He takes it very seriously.
- Pet the Dog: See Graceful Loser; he was willing to bend his own frighteningly harsh rules for Katey/Frank, though he was more or less dead-meat at that point.
- Shotguns Are Just Better: He carries a shotgun, and is surprisingly accurate with it.
- Secret A.I. Moves: Carl can fire thrice on a row as if his shotgun had a burst fire feature, however he has to do a pretty lengthy reload after that.
- Serious Business: You'd do well to not mess up his rounds...
- TV Never Lies: In the original game, he recognizes Chuck's signature, and blames him for the outbreak.
- Unstoppable Mailman: He's survived to the beginning of the third day, which is impressive.
Theodore "Ted" Smith and Snowflake
Ted is the mentally handicapped caretaker of the Yucatan Casino's tiger, Snowflake. After some bad experiences with other humans, he considers the animal as his only friend. He desperately tries to keep Snowflake alive by supplying her with fresh human meat.
"Needs a bit more buttah."
The owner of a cookware store, and a chef at Cucina Donnacci. He is trying to create an ultimate dish to please a magazine critic, whom he thinks Chuck/Frank is. Having lost his marbles thanks to the outbreak, though, said dish consists of human flesh.
"Don't worry honey... the other ones didn't mean anything to me."
An awkward, pornography-addicted virgin. He uses the outbreak to "marry" any unfortunate woman he may find.
- Acrofatic: He can run really fast despite his girth, but he eventually has to stop and rest.
- Attempted Rape: And thank goodness he didn't succeed with his victim.
- Battle Theme Music: "Shiny" by Blue Stahli. It just screams "Randy".
- Chainsaw Good
- Fat Bastard: Definitely, not unlike Jo Slade from the first game.
- Groin Attack: You can shoot him there to make him keel over in pain for a few seconds.
- Karmic Death: Eventually torn apart by one of his (now zombified) former brides.
- Lightning Bruiser: Do not let his weight fool you. He can run like a friggin' track star around that chapel. Couple that with the fact that he has some of the highest health in the game, and a chainsaw that hurts like a bitch, and you've got a problem.
- Meaningful Name: Tugman. RANDY Tugman.
- Never My Fault: He blames Chuck/Frank for killing his dad, when it was his carelessness that did his dad in: he had his chainsaw on.
- No Celebrities Were Harmed: Hard to say if it's intentional but he reminds many people of Chris-Chan.
- Oh, Crap: Just before being torn apart by his zombified bride.
- Phallic Weapon: He often holds his chainsaw at crotch level and makes pelvic thrusts while revving it.
- Self-Made Orphan: He accidentally bisects his father, Emmanuel, when he turns to face Chuck/Frank.
- Shotgun Wedding: Except with a large, pink chainsaw.
- You Killed My Father: He screams this to Chuck/Frank several times during the boss battle, even though it was Randy's fault.
Reed Wallbeck and Roger Withers
"I suppose YOU know how to saw a woman in half, right big shot?!"
A pair of insane stage magicians, who captured an unfortunate woman for a deadly trick.
- Bad Boss: Reed treats Roger like dirt. It eventually drives Roger to stab Reed when they are defeated.
- Battle Theme Music: "Switchback" by Celldweller.
- Berserk Button: Apparently like Antoine before, Reed doesn't take criticism of his tricks well.
- Carpet of Virility: Reed
- The Dog Bites Back: It wasn’t such a good idea from Reed to constantly insult Roger during the performance. As they are both lying on the floor, dying, Roger stabs him repeatedly followed by an “I’ve always wanted to do that!”
- Dual Boss: Unlike the previous Dual Boss, these two use completely different types of weapons; Roger uses swords, Reed uses a Rocket Launcher. Plus, it's the "defeat both" variant this time.
- Dual Wielding: Roger uses two swords.
- Hey, It's That Voice!: Reed is voiced by L.
- No Celebrities Were Harmed: They are an obvious parody of Penn and Teller, and their stage outfits are a dig at Siegfried and Roy.
- Saw a Woman in Half: They’re trying this trick with an unfortunate victim. Of course, it fails.
- Sinister Scimitar: Roger's magician's swords.
- The Voiceless: Roger, except when he kills Reed.
"...the movement is growing … soon, we’ll all be part of the change…"
A C.U.R.E. protester that lost his mind during the outbreak. Now he believes that he serves “the cause” by turning everybody into a zombie. In Off the Record
he plays a marginally larger role in the storyline, being recruited by TK to start the zombie outbreak instead of Sullivan dressed as Chuck Greene
The only psychopath in Case Zero. Jed, an auto mechanic from Still Creek, is a passionate zombie hunter who wants to add Katey to his collection. He doesn’t care that she just got Zombrex, which will prevent her from turning in the next twelve hours.
"How about a little ice cream, Frank?"
The only new psychopath in Off the Record
. Evan is a short clown who walks on stilts and sells ice cream, even during the outbreak. Turns out he's the brother of Adam, another psychopath in the first Dead Rising
Dead Rising: Case West
"I never did like that damn show."
See Dead Rising Character Sheet
"It's been so long, Frank."
See Dead Rising Character Sheet
"You reap what you sow."
The director of the westward Phenotrans factory. She claims that she doesn't need Zombrex anymore, since she remedied her infection years ago.
Commander of the security forces in the Phenotrans facility. The only psychopath the player fights in Case West.
Don and Paul
"Good evening, ladies and gentlemen, and welcome to TIR 17!"
"Man, all of this blood and gore flying around is making me hungry. Where's the concession stand?!"
The two color commentators during TIR games. They appear outside the main story of the game.
The four people trying to win big in this TIR event. You take control of one and get to experience the carnage yourself!