A former motocross champion who settled down to start a family. A single father, he will do anything to protect Katey. Since he always did his own bike repairs, he is resourceful and incredibly handy. Chuck can combine just about anything to make effective weapons - such as a simple spiked bat or even his own laser blade.
Due to a minor overlook upon release of the DLC Skill Packs, Chuck only needs to wear one piece of the outfit for each of the Skill Pack skills to work. An example: Chuck can wear the Ninja Mask and the Sports Fan Shoes, and he can go through zombie hordes almost unnoticed, while the shoes makes him run faster, and he won't puke when consuming beer, whiskey, etc. They even add-on to the the skills you have, meaning that you can have a max Leveled Chuck, moving even faster.
Determinator: Nothing, not even 72,000 zombies, assault rifle wielding mercenaries, psychopathic security guards, flamethrower wielding children's mascots, or insane chainsaw wielding furries will stop him from getting Zombrex for Katey. Except, of course, the actions of the player.
Evil Costume Switch: He looks more savage in Off the Record, most likely because he's gone insane and resorted to drinking.
Female Gaze: From the back, Capcom took too much time with Chuck and the banana hammock.
Mirror Match: Dead Rising 2's co-op mode has both players use Chuck as their character, the only (possible) difference being their outfits. Is now made possible in Off The Record, when a player joins another in co-op mode during Chuck's boss fight.
Not Quite Dead: His fate is left ambiguous after beating him in Off The Record.
The Stoic: He never seems to drop that Eastwood-like stare, except for his encounter with Ted (briefly), and the cutscenes with him and Katey.
The Cuckoolander Was Right: While he is insane in Off The Record, Chuck still knows for a fact that the real threat has never been the zombies, but human beings either turning on each other or going insane.
Wrestler in All of Us: His moves are less flashy and more practical than Frank West's pro wrestling moves, however.
Younger than They Look: He is 29, but looters call him "gramps" and one of the survivors, Royce St. John, who is only one year younger than Chuck, calls him an "old man".
"My Daddy will always keep me safe."
Chuck's spirited daughter, and his main source of motivation. Her zombified mother passed the virus on to her, so now she requires a daily dose of Zombrex. Despite witnessing all of this, she's remained very brave.
Greed: He loots Fortune City for money, even after Phenotrans paid him nicely for his part!
Karmic Deathby his Own Petard: In Endings A and S. He either becomes one of or is devoured by the very zombies he had slaughtered in an arena for reality entertainment and then allowed Phenotrans to unleash upon the city.
Ungrateful Bastard: His response to being given Zombrex by Chuck/Frank, saving his life, is to continue mocking them mercilessly. He later even kidnaps Stacey and Katey or Rebecca and sadistically forces Chuck/Frank to jump through hoops for him to save them/her. Said hoops involve gathering not only a couple of tokens to his affluent lifestyle, but items linked to Phenotrans which would likely help to out them as the ones responsible for the outbreak—essentially forcing Chuck/Frank to restore Phenotrans' cover to an extent so he can get back in their good graces and on their money train again. And how does he repay Chuck/Frank for doing him this favor? He breaks his end of the bargain and tries to kill the man and the girl(s) anyway.
Zombie Infectee: Gets bitten and infected late in the game. Chuck/Frank gets to decide if he gets Zombrex or not.
"We can't afford to have any infected in here."
The only security officer to make it to the safe house. He does not believe Chuck/Stacey is innocent, and only allows him/her to stay if he/she keeps finding survivors.
Adaptational Heroism: In Off The Record, much of the Foreshadowing from the original game is kept, but that's rendered null as he is a much more straightforward and heroic character due to the fact Stacey is the villain of this version.
In Off the Record: He's only slightly phased from being shot by Evil Stacey, and manages to save Frank from being killed by her. Even after taking three gunshots, he's able to live long enough to give Frank some encouraging last words.
Bond Villain Stupidity: He starts gloating about his evil plan after murdering Rebecca, instead of just killing Chuck, Katey and Stacey right then and there.
However, the game would have been impossible to beat if he wouldn't have used this trope. So it is in-game justified, just not story-wise.
Contractual Boss Immunity: Almost none of the strategies that work on the other bosses work on him. He's on top of a platform, so you can't carry 'heavy' type weapons up to attack him. He's too far away his health is too high, and his accuracy is too good for you to use assault rifles, pistols, shotguns, or merc assault rifles to kill him. He can instantly disarm any melee weapon you try to use on him, which basically makes 90 % of the weapons in the game useless. His insane pistol damage means you can't stand out in the open and snipe him while avoiding / ignoring his ranged attacks. Like all bosses, you can't use unarmed moves that involve grabbing him. When he's in mid-roll, he's completely invincible against any attacks. And to top it all off, the AC-130 firing at you means that you can't hide behind any cover other than the high wall next to the entrance to the bottom floor.
Death from Above: In his boss battle, he's supported by a passing AC-130 that will fire grenades at you when he throws flares at your last known location. His 'taunt' also consists of him getting on his radio and ordering command to bomb the city.
Launch the planes immediately!
Bombers are following.
Let's set this town on fire, move in!
(upon a successful AC-130 hit) Collateral damage, right there!
Dissonant Serenity: Talk to him after finishing a mission or a side quest, he is eerily calm to everything going around. It should hint to you that he is part of the Big Bad status, and that he is The Dragon to Phenotrans.
Evil Costume Switch: In the Final Boss fight, he dawns a backpack and a skyhook, as well as several ammo pouches all over his body. It's not much, but it certainly makes him look more intimidating.
Final Boss: He serves as the game's last boss. Unless you activate Overtime, that is.
Handgun: Sullivan has a unique pistol, and he's damn effective with it too. His accuracy with his pistol combined with the zombies and explosions everywhere from the air strikes means trying to shoot him from the ground is a very bad idea.
Hand Cannon: His pistol takes off one square of health per hit, which is about half as much as the sniper rifle.
Heroic Sacrifice: In Off the Record he saves Frank from being shot by Stacey at the cost of his life.
Hitbox Dissonance: He's invincible literally half the time. When he's rolling for example, nothing hurts him. Not aerial bombardment, not sniper rifles, not machine guns, not axes, not hammers, not explosives. And oftentimes if you punch him first, your attack will go right through him right as his attack animation begins, which of course damages you. Also, he's completely impossible to knock back, even if you get the AC-130 to land a direct hit on him. This is very noticeable since he's constantly knocking you back, and off the platform.
I Did What I Had to Do: He justifies these outbreaks for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex.
There's one of you and hundreds of us, you do the math!
Fisticuffs Boss: He's clearly meant to be fought this way, due to the fact that he can instantly disarm any melee weapons from you, only uses his fists in close combat, shoots you with a six-shooter with perfect accuracy unless you're on the platform with him, and because the Haymaker, Double Leg Dropkick, and Front Kick all stun him as well as do impressive damage, but there are other ways to beat him.
Good Old Fisticuffs: Unlike the other psychopaths who have some unique melee weapon, he simply uses his fists, only pulling out his pistol to shoot you if you're not on the same platform as him. This is because he doesn't need one, and is capable of disarming any weapons you might be carrying. He'll even taunt you if you try to attack him with a melee weapon or shoot him with a gun.
Come on! Fight like a man!
Improbable Aiming Skills: In his boss fight. He's surprisingly effective with his pistol, but then again, he's probably been taking years and years of training from Phenotrans, so it might not really be all that improbable.
Jerkass: He's a pretty gruff fellow, giving Chuck grief over Katey's infection and Chuck's apparent responsibility for the outbreak (although this may be considered just doing his job protecting the shelter from legitimate threats), and he even suggests that they kill T.K. vigilante style instead of bringing him to justice. of course, it turns out he's The Mole. Except in the alternate timeline of Off the Record, where it turns out he was just an honest jerk (and Frank even says his idea to kill TK turned out to be right all along, given the events of Overtime mode).
Large and in Charge: Sullivan is nearly a head taller and noticeably bulkier than any of the other main characters. He's helluva strong, too.
Obfuscating Stupidity: He may appear to be just an old and somewhat incompetent security officer, but in actuality he's a private commando highly adept in marksmanship and hand to hand combat, and behind the whole outbreak.
Patriotic Fervor: Has definite elements of this, both in some of his dialogue as well as his strong trust in the U.S. government and military despite evidence of ill intent on their part.
Reasonable Authority Figure: He is willing to let Chuck and Katey stay in the safe house as long as Chuck keeps a steady supply of Zombrex on hand and continues to find survivors. Subverted when he kills Rebecca to prevent her from implicating Phenotrans in the Fortune City Outbreak. Played straight, however, in Off the Record, where Stacey shoots and kills him.
"Let the government know we will not stand for their systematic neglect of the infected!"
The passionate leader of CURE, or Citizens for Undead Rights and Equality. She believes TIR is cruel and demeaning to those that are dependent on Zombrex. Her goal is to make the drug more affordable and available.
Bond Villain Stupidity: After shooting Rebecca to death (she's actually still alive if you unlock Overtime in Off the Record) and Sullivan (just hurting him, not killing him), she starts talking about how her plan was going well and how she manipulated Frank instead of killing him and finishing Sullivan. Like Sullivan in the original, it's justified in-game so you can continue the story after her Face-Heel Turn .
Evil Costume Switch: At the end of Off the Record, she switches from her ponytailed, Granola Girl appearance to a wicked black latex spy catsuit with short, slicked hair (her ponytailed hair turns out to have been a wig). Her personality also goes from wholesome hippie chick to sadistic Baroness
Granola Girl: Her character design has many elements of this.
Hoist By Her Own Petard: The robot she was attacking Frank West in Off the Record immediately crushes her to death just as she is about to shoot Frank.
I Did What I Had to Do: In Off the Record she justifies her actions for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex. Pretty much how Sullivan justified his actions in the original game.
The Mole: Turns out that she has been working with Phenotrans in "Off the Record".
The Other Darrin: In Off the Record she's voiced by the same actress, but her voice is subtly lower and her facial features are also slightly different with more arched eyebrows and narrower eyes, giving her a more mature and sultry look rather than her "cute" original appearance. This makes sense after she makes her Face-Heel Turn and is revealed as the Big Bad, and the achievement you get after you defeat her even lampshades this by saying "the shifty eyes should have given it away".
Distressed Damsel: She turns into one during the second half of the game. The first time, with the Twins. The second time is when Dwight Boykin captures her. In Off The Record, in Overtime, TK captures her for the third and last time
Determinator: Like Frank, she won't let anything get in the way of her story.
Vasquez Always Dies: After all of her hard work, she takes a headshot from Sullivan trying to call her station. Inverted in Off the Record, where Stacey, who performed a Face-Heel Turn and is revealed as a Dark Action Girl, is the one who gets killed off by a giant robot, while Rebecca lives if you unlock Overtime.
Amber and Crystal Bailey
Amber:"I was hoping for a better ride from you, Chuck..."
Crystal:"...but maybe you just don't know how to handle the tight curves."
The hard working co-hostesses of TIR. They provide nice eye candy and taunt the contestants, especially Chuck/Frank.
"Hey, buddy, I heard you lost your wife in Vegas. I guess you SUCK at killing zombies, otherwise she'd still be around!"
An obsessed former fan of Chuck's. Since surviving the Vegas outbreak, he seems to only want to slay zombies and eventually, defeat Chuck. He does not appear in Off the Record, being replaced by Chuck Greene.
Expy: He has Brock Mason's position and Cliff Hudson's dissociation.
Good Counterpart: Subverted. He manages to be much more sympathetic than Brock Mason, the other military commander of the series, but the deaths of his men drive him to insanity, causing him to attack the protagonist.
Four buddies with sniper rifles who consider themselves as true patriots on a mission to save America. Unfortunately for the other survivors, they believe that the best way to reach their goal is killing everybody who doesn’t agree with their ideology.
From left to right: Big Earl, Deetz, Derrick & Johnny
Sheathe Your Sword: She's the only psychopath you don't actually fight. Instead, you must bend to her needs as she asks in order to save the survivors currently held hostage. Attacking her once means she'll blow the survivors (including herself) up.
Flanderization: In the original Dead Rising 2, Carl seemed happy to give the package to Chuck as long as he could get a signature to continue with his rounds. He only became hostile once he realized, by reading Chuck's signature, that Chuck is the man accused of starting the zombie outbreak. In Off the Record, the scene plays out much the same way, but once Carl reads Frank's signature, he decides to kill him for attempting mail fraud because Frank is not the original recipient of the package who however could be maybe Brandon Whittaker, Stacey Forsythe or TK. However, since there's no officer around to report Chuck/Frank, he was thinking he was in his own right to do this.
Glass Cannon: He's got noticeably less health than most of the other psychopaths, but his mail bombs and shotgun can destroy your health if you don't stay on your toes and keep a good distance away from him when he runs.
Ted is the mentally handicapped caretaker of the Yucatan Casino's tiger, Snowflake. After some bad experiences with other humans, he considers the animal as his only friend. He desperately tries to keep Snowflake alive by supplying her with fresh human meat.
Androcles Tiger: Snowflake can be pacified if you feed her enough steaks, after which she will help Chuck by killing zombies for him.
Tragic Monster: Arguably the most sympathetic psychopath in the game, as his mental handicap has led to him being bullied his entire life.
"Needs a bit more buttah."
The owner of a cookware store, and a chef at Cucina Donnacci. He is trying to create an ultimate dish to please a magazine critic, whom he thinks Chuck/Frank is. Having lost his marbles thanks to the outbreak, though, said dish consists of human flesh.
Karmic Death: Eventually torn apart by one of his (now zombified) former brides.
Lightning Bruiser: Do not let his weight fool you. He can run like a friggin' track star around that chapel. Couple that with the fact that he has some of the highest health in the game, and a chainsaw that hurts like a bitch, and you've got a problem.
The Dog Bites Back: It wasn’t such a good idea from Reed to constantly insult Roger during the performance. As they are both lying on the floor, dying, Roger stabs him repeatedly followed by an “I’ve always wanted to do that!”
Dual Boss: Unlike the previous Dual Boss, these two use completely different types of weapons; Roger uses swords, Reed uses a Rocket Launcher. Plus, it's the "defeat both" variant this time.
"...the movement is growing … soon, we’ll all be part of the change…"
A C.U.R.E. protester that lost his mind during the outbreak. Now he believes that he serves “the cause” by turning everybody into a zombie. In Off the Record he plays a marginally larger role in the storyline, being recruited by TK to start the zombie outbreak instead of Sullivan dressed as Chuck Greene.
Tragic Villain: Arguably in Off the Record. While he's still a psychopath, the intro cutscene shows that he was essentially a naive, nervous, but ultimately friendly guy who went insane because he was used by TK as his Unwitting Pawn to start the outbreak as part of his plot to rob the casinos. Assuming the characterization stretches to his original Dead Rising 2 appearance, it may also apply.
The only psychopath in Case Zero. Jed, an auto mechanic from Still Creek, is a passionate zombie hunter who wants to add Katey to his collection. He doesn’t care that she just got Zombrex, which will prevent her from turning in the next twelve hours.
Karmic Death: Jed dies when one of the cars near his garage falls and crushes his head. Would that make it a carmic death then?
Impossibly Cool Weapon: His Boomstick. A shotgun, combined with a pitchfork. And not only do you get to use it, you get to make it too... except you can't aim and shoot it at the same time.
"How about a little ice cream, Frank?"
The only new psychopath in Off the Record. Evan is a short clown who walks on stilts and sells ice cream, even during the outbreak. Turns out he's the brother of Adam, another psychopath in the first Dead Rising.
Affably Evil: Before he finds out that the guy he's talking to is Frank, he seems like a rather nice guy.
Social Darwinist: Apparently her company has created a permanent cure for the outbreak, but she's hoarding it as she feels no one's worthy to receive it.
Actually, in that very same little "Humans Are the Real Monsters" speech of hers she freely admits that distributing a permanet cure would be bad for business as it would make zombrex obsolete. In reality she's probably just another greedy asshole who tries to justify her actions by blaming the victims instead of helping them.
The Unfought: Time will tell if she will get hers in the end.
Commander of the security forces in the Phenotrans facility. The only psychopath the player fights in Case West.
Authority Equals Asskicking: He's huge, he wields two Impact Hammers, and has three life bars. It's no wonder he's the security commander and Marion's right hand man.
Ascended Extra: In Case West he’s just a Big Guy who shows up for the boss fights and dies right afterward. Then the Dead Rising comics were published and now he’s the one who caused the outbreaks in Las Vegas and Still Creek.