Characters: City of Heroes
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Freedom PhalanxFounded by Statesman and other heroes in 1932, the Freedom Phalanx are the world's premiere crimefighting supergroup, dedicating to battling any threat to humankind. The modern iteration is sometimes also referred as the Surviving Eight, since its membership is of eight of the greatest heroes to survive the Rikti War.
StatesmanThe man formerly known as Marcus Cole, Statesman is the leader of the Freedom Phalanx and one of the most well-respected heroes in the world.He was killed by a villain seeking to steal his powers, leaving a void within Paragon's hero community. His granddaughter Ms. Liberty has taken over his task force.
- Bad Ass: For all the jokes that are flung around about him on the player base, there's little denying Statesman is this, since his existence alone tends to keep Lord Recluse from entering U.S. soil personally. In-game, he can one-shot bosses one level higher than him with his Megaton Punch or flatten a whole mob with his Signature power, Hammer of Justice — and all this while shrugging off damage that would floor other even other characters of his NPC rank.
- Big Good: One of the oldest canon characters in the lore and, presently, one of the most powerful...
- The Worf Effect: ... Also prone to getting his ass handed to him a lot in Villain strike forces, high difficulty-high level mayhem missions, VEAT arc finales, off screen in either of the task forces involving Reichsman, gets captured at the end of the Maria Jenkins Praetorian story arcs (twice in canon), one of the two new Task/strike forces coming with issue 19, and is dead in just about every possible future you go to. The guy just can't catch a break.
- The Cape: At least after Issue 1 when his appearance was updated to have a cape.
- Captain Ersatz / Alternate Company Equivalent / Expy: He's a bit of a cross between Superman and Captain America; one of the writers of the comics even described that they were trying to write him as a cross between two specific incarnations of the aforementioned characters.
- Flying Brick
- The Hero: At least within his circle's Five-Man Band, and also seen by this by most of the world.
- Killed Off for Real: As of the 5 act of the first Signature Story Arc series, he has been killed by Darrin Wade and Word of God says he's not coming back. He never could catch a break.
- The Dev Team Thinks of Everything: You can try to resurrect or revive if you check his body but it doesn't work since the previous cut scene showed his soul had moved on.
- Nice Job Breaking It, Hero: Hey, great job on destroying that HUGE Rikti saucer looming over the neighborhood, but next time make sure it's not hovering over a bustling neighborhood before you make it crash!
- Really 700 Years Old: He fought in World War One, meaning he must be about 110 years old by now.
- Vetinari Job Security: For all the joking at his expense as being cliche', old-fashioned and an unpleasable perfectionist, The Freedom Phalanx all know they need him as a leader.
Sister PsycheA prominent member of the Freedom Phalanx, Sister Psyche (aka Shalice Tilman) is also known for being one of the world's most powerful psychics. For a time, she was incapacitated by wounds suffered during the Rikti War, and the young heroine Aurora Borealis offered her the use of her body until her own could recover.Ultimately, this proved to be Sister Psyche's undoing, however - an imprint of Aurora Borealis remained within Sister Psyche's mind and with support from her former sidekick Malaise it sought to break free. With her psychic powers raging out of control and threatening everyone in Paragon, Psyche told her husband to kill her to stop it.Her former taskforce is now only available through the flashback system.
- Body Surf
- Happily Married: To Manticore.
- Killed Off for Real: Act 6 of Who Will Die? sees her being killed by Manticore when Darrin Wade's manipulations lead to her powers going out of control and threatening to kill everyone in Paragon City.
- The Lancer: Not quite as obvious as her husband, but Sister Psyche does some questionable things with her powers, and she's not afraid to go into your brain and mess with it or even psychically possess people. Also not nearly as obvious since she's not called on it.
- Stripperiffic: and despite her Praetorian counterpart's attempts to outdo her in this factor in her appearance update, Sister Psyche is still the one who wears dental floss and lace in New England weather, outdoors.
- Really 700 Years Old: Actually more like eighty, but her real body doesn't age while she does the aforementioned Body Surf.
PositronDr. Raymond Keyes is a brilliant scientist who developed a high-tech battle suit that allowed him to fire beams of anti-matter. Injuries sustained during the Rikti War forced him to wear the suit at all times to keep his powers under control; after a specific event, he was "cured" of this condition and can now take it off.With the deaths of Statesman and Sister Psyche during "Who Will Die?", he has become the new leader of the Freedom Phalanx.
- Back from the Dead
- Clingy Costume
- Official Couple: With Numina.
- Powered Armor
- The Smart Guy
SynapseSteven Berry was once a normal accountant hired by Crey Industries. When he noticed they were evading taxes and attempted to investigate, he was kidnapped and tortured for days, overloaded with electricity to the point where he couldn't take it anymore. He eventually managed to harness the electricity and escaped with Dr. Keyes, who eventually became Positron — and with his new ability to harness lightning to channel it into electrical blasts and super speed, Steven became Synapse.
CitadelThe premier android hero and a member of the Freedom Phalanx.
- Ridiculously Human Robot: Somewhat averted in the comics. While he looks human, (aside from being huge and green skinned) he actively programs his own dreams before he sleeps (which must allow for some awesome nights) and once bought a toothbrush just to feel more human.
- Genius Bruiser
ManticoreJustin Sinclair is a prominent and very powerful billionaire whose parents were brutally murdered by a villain named Protean. When his nanny told him the story, he took up the bow of his father and vowed to bring villains to justice. He is a trusted member of the Freedom Phalanx, though he tends to butt heads with Statesman.
- Badass Normal: The only member of the Phalanx who isn't granted any power of the gods, wasn't experimented on, doesn't have any superior tech, and isn't made of muscle. His teleportation powers are alternately explained by Prometheus granting him the power to him or simply hacking into Paragon's medical network.
- Happily Married: To Sister Psyche.
- Heroes Want Redheads: He married Sister Psyche in-canon lore (also, the developers who use the two characters married in real life)
- Kill the Ones You Love: He is forced to kill his beloved wife to stop her powers from killing everyone in Paragon City.
- The Lancer: Possibly to Statesman
- Legacy Character: He is at least the second to wear the Manticore mantle, after his father.
- Screw the Rules, I Have Money!: The richest character in the setting. Although this would probably be more accurately described as Crimefighting with Cash.
- Spotlight-Stealing Squad: Particularly in the Top Cow comic series, most of which he narrated. Even the Story Arc that ostensibly focused on the Back Alley Brawler was more about Manticore.
- What the Hell, Hero?: He's given one of these when he accidentally 'killed' the man who murdered his parents.
NuminaA magic-based hero who sacrificed herself to save the world. Her magic powers were so great that her consciousness was trapped within the villain she defeated. After his death, her astral form was free to once again take up the role of a hero.
- Our Ghosts Are Different: This is technically not accurate since she's not quite a ghost. She's actually an astral projection of herself who lost her body some time ago.
- The Medic: While Sister Psyche seems able to heal minds, Numina's the only one with actual healing powers.
- Official Couple: With Positron.
Back Alley BrawlerA semi-retired hero who now mostly devotes himself to training the next generation of heroes. In game, he is the only member of the Freedom Phalanx to not have a task force, serving as a trainer instead.
- Badass Normal: His powers of invulnerability and superstrength, gained entirely through training.
- Semi-Retired Badass: He's described as being in "semi-retirement" but it sure doesn't stop him from dishing out plenty of hurt to plenty of villains of a regular basis.
- Scary Black Man: Even for tougher villains, the dude's pretty intimidating.
- Token Minority: He was the only non-Caucasian member of the Freedom Phalanx. He's also not officially really a member of the Phalanx either.
Penelope YinThe newest and youngest member of the Freedom Phalanx is possibly the most powerful psychic in the world.
VindicatorsA superteam that generally consists of younger heroes, mostly the sidekicks or former sidekicks of the Freedom Phalanx. Founded by Ms Liberty, the group believes strongly in the idea of the redemption.
Ms. LibertyGrand-Daughter of Statesman, Daughter of Miss Liberty
- Amulet of Concentrated Awesome: Her powers come from the Liberty Belt she wears.
- Nice Job Breaking It, Hero: She is the reason (Via a fight with Captain Mako, who is not innocent here either) that there is a wrecked tanker ship and oil spill off the coast of Port Oaks.
- Public Domain Artifact: The sword she carries (she can't draw it, she's keeping it until Hero 1 returns) is Excalibur.
MynxA result of Crey's genetic augmentation experiments who managed to escape, living off the streets until Synapse found her and got her registered as a superhero.
- Psychic Powers
- Carry a Big Stick: Her polearm weapon.
- Mad Artist
- Heel-Face Revolving Door: He's only a hero when he's on his meds.
- Heel Face Door Slam: helping kill the former Miss Liberty and trying to drive Sister Psyche insane seems to have pretty well settled him as a villain. And in any case, Sister Psyche ripping his mind apart in self-defense makes it fairly permanent.
- Killed Mid-Sentence: I will be immortAAAGH!
Shooting StarsA novice superteam who can recruit the player character early on in the hero side.
- Action Girl: She's got no problem walking right into the thick of it with a bunch of supervillains.
- Dark and Troubled Past: She and Maelstrom have a complicated history.
- Guns Akimbo: If her name isn't a big enough hint.
- The Leader: Of the Shining Stars' Five-Man Band.
- Brainwashed and Crazy
- Composite Character: Combined with Spinoff Offspring. He's allegedy the son of Manticore and Sister Psyche from the future, equipped with a model of Positron's armor.
- The Mole
- Smart Guy: For the Shining Stars
- Attention Whore: She can't stand not being the center of attention, and will try and steer any conversation towards her.
- Brainless Beauty: Like you would not believe.
- The Chick: For the Shining Stars' Five-Man Band. Seeing as she's worried more about her own looks than about investigating an important clue, she also doubles as The Load.
- Face-Heel Turn: Anyone who's played tip missions since issue 18 know that her descent into villainy is a Fore Gone Conclusion
- This doubles as a bit of a Late-Arrival Spoiler.
- It's All About Me: She's more concerned about making herself look good and having the spotlight than stopping the bad guys or listening to what her team-mates are doing or saying. By the time you're done with the first mission, it's already clear that Flambeaux thinks that she's the center of the universe.
- Playing with Fire: As glory-hogging and shallow as she is, Flambeaux does hurl a pretty mean fireball.
- Wrong Genre Savvy: With her self-absorbed behavior, you'd think that she believes that she's the player character, while the player's an NPC. But she's most assuredly not the star of the show.
- Amusing Alien: Probably not intentional on his part.
- The Big Guy: For the Shining Stars' Five-Man Band
- Starfish Aliens: Pretty strongly implied to be one under his spacesuit.
- Starfish Language: His sentence structure takes some getting used to.
- Verbal Tic: He tends to insert *hoorb* into his speech often.
- Cloudcuckoolander: He's easily one of the more mysterious and unusual members of the Shining Stars, and his repeated references to things that would require the senses of his race to recognize certainly helps.
- Petting Zoo People: Being an anthropomorphic wolf could qualify him as this.
- Sesquipedalian Loquaciousness: Prone to this, for example saying "Let us engage the Spidery ones in mortal combat" instead of just "Let's battle Arachnos."
- Sinister Scimitar: Subverted. He wields a curved, jagged blade, but he's one of the good guys.
- Sixth Ranger: The only one to join in later than you, and wasn't properly invited into the group beforehand. In fact, counting yourself as a Shining Star—the fifth member to join, specifically—makes Grym a literal Sixth Ranger.
- Wolf Man: He's an anthropomorphic wolf
Lord RecluseThe Master of Evil, the Count of Cruel, the Archvillain of Anarchy — Lord Recluse has been known by many names, but he is undoubtedly the leader of the villainous Arachnos organization and perpetually in conflict with Statesman of the Freedom Phalanx. What is little known is that he and Statesman were once companions, and that Recluse once went by the name Stefan Richter — but a strange event left them eternally estranged and forever archenemies.
- Authority Equals Ass Kicking: He IS the Lord of Arachnos. Though given Arachnos' laws, it might be more accurate to call it Ass Kicking Equals Authority.
- Benevolent Boss: Of a sort. Maintains a Klingon Promotion policy and a You Kill It, You Bought It policy which sounds harsh but considering the sorts of people who live in the Rogue Isles those are seen as very generous working opportunities.
- He also knows the names of even low-level grunts and part-timers.
- Berserk Button: For the love of all that is evil, do NOT come between him and Statesman! He has an island of nukes and he is not afraid to use them.
- Big Bad and Evil Overlord: DUH!
- Combat Pragmatist: As opposed to Nemesis's Complexity Addiction. Lord Recluse may be able to calculate and predict an entire battle in mere seconds but he will always go for the most direct route to resolving it regardless of whether he gets to show off his brains doing it or not.
- Diplomatic Impunity: The main reason The Freedom Phalanx don't take the fight to the Rogue Isles is because Lord Recluse actually bothered to register the Rogue Isles with the United Nations after taking over the island-chain.
- Flaw Exploitation: Lord Recluse knew if he warned the Freedom Phalanx his team was coming to wreak-havoc on Paragon City they wouldn't have time to get prepared and get the civilians to safety and of-course he knew which of the two they would prioritize.
- Also used this to win most of Nemesis's agents to his side, Nemesis may have controlled Paragon's criminal-underworld but he was a notorious Bad Boss. His human agents were all too happy to sell him out to Lord Recluse when he made his bid for power.
- Used once again on Tyrant. How do you overthrow a rival Mirror Universe overlord? Rent your troops out to La Résistance of-course. With Tyrant's oppressive treatment of his own people, he was practically making Arachnos's allies for them.
- Flunky Boss: His official AT is Mastermind, which he lives up to in most of his encounters by summoning several of his Bane Spider Elite Mooks.
- Even Evil Has Loved Ones: Red Widow.
- Even Evil Has Standards: The main reason the Nazis of the 5th Column don't show up in the Rogue Isles is Lord Recluse wants them shot on sight. In addition to being a World War I vet, the notion of a master race clearly conflicts with his Darwinian outlook.
- This goes a step further still in Lord Recluse's Strike Force. For the last mission of the Strike Force, Lord Recluse sends the villain team to Paragon City to fight the Freedom Phalanx. But he actually warns them you are coming so they have time to clear the area of civilians for the big fight.
- Evil Genius: To the point of Magnificent Bastard levels. The Well of the Furies made him mentally what Statesman is physically.
- Good Counterpart: Averted - It is explicitly stated at one point that Tyrant killed the Praetorian version of Lord Recluse many, many years ago - and that Arachnos is becoming involved in Praetoria with the very specific aim of getting revenge.
- Nice to the Waiter: Of the rare evil and non Affably Evil variety. He treats his bureaucrats like kings and they all consider him a Benevolent Boss even while he is organizing dooms-day scenarios.
- No Sell: When it comes to mind-control. Between his highly sophisticated mind and an army of psychics reenforcing it, Lord Recluse is a Mind Controller's worst nightmare.
- Really 700 Years Old: Same as Statesman.
- Rival Turned Evil: His back-story with Statesman. With some elaboration; he always felt that Statesman saw himself as better than the two and was a control freak. Lord Recluse also did not appreciate Statesman marrying his sister.
- The Only One Allowedto Defeat You: Lord Recluse took over Arachnos, established a new government, founded a nation of super-villains and recruits citizens of said nation for his Doom Troops, all for the sole purpose of sticking it to Statesman. Everyone in the Rogue Isles knows not to get between Lord Recluse and his final battle with Statesman, everyone but Darrin Wade...
- The Social Darwinist: It wasn't him that introduced the 'survival of the fittest' into Arachnos, but he definitely became the group's standout.
- Xanatos Speed Chess: What takes Nemesis months of planning and setting-up, Lord Recluse can counter-measure inside ten minutes.
- Vetinari Job Security: And every-single professional super-villain in the Rogue Isles knows it. Lord Recluse is largely what keep the Rogue Isles functioning as a nation over that of just some island-chain sized evil lair. Part of the reason he is still in charge is because half the residents are just afraid of him and the other half just know things would fall apart without him.
Ghost WidowFormer assassin Belladonna Ventrano, now a ghost.
- The Baroness: Arguably one of the few people, Lord Recluse included, actually devoted to Arachnos itself
- Dark Chick
- Dragon with an Agenda: Like all the Arachnos Patrons. Hers is to free herself from her Unfinished Business by bringing herself back to life so she can be free of serving Lord Recluse for all eternity.
- Morality Pet: Wretch
- Not So Above It All: For all her talk about being less petty than the other Patrons and being forced into being stuck severing Arachnos due to her unfinished business, she opts to lock Red Widow's soul crystal away so she doesn't outshine her.
- Not So Stoic: She usually appears emotionless and a consummate professional, but when her one chance for a resurrection is foiled she flies into a blind rage.
- Our Ghosts Are Different: GW is bound to "haunt" Arachnos, and cannot be permanently destroyed as long as the organization exists.
- Soul Jar: The reason she keeps coming back after being defeated. Everyone thinks it's Wretch, The Dragon. It's not. She is actually bound to Arachnos itself. As long as the organization (or the ideal behind it, it's not made clear which) exists, so will Ghost Widow.
- Unfinished Business: Her's was the emotional turmoil of her death and need for vengeance. until the Mu mystics preformed a rite that reassigned her duty to Arachnos as her new Unfinished Business.
SciroccoFormer hero and member of the "Monks of the Four Winds", now evil, and under a curse that means his every attempt to do good will backfire.
- Beardof Evil: A classical, villainous goatee
- Being Evil Sucks: He REALLY hates that he can't use his powers for good.
- Blessed with Suck / Cursed with Awesome: His super-powers came with one hell of a price, any attempt he makes to use them for good ends up making things worse. Great if you are a super-villain awful if you want to be a hero.
- Blow You Away / Dishing Out Dirt: Has power of sand and wind. Frequently conjures sandstorms.
- Big Ol' Eyebrows: With the distance the camera is often put at, it's hard to notice, but when you look (not much) closer, you realize Scirocco has eyebrows so big they have their own polygons.
- Despair Event Horizon: The soul-devouring, spirit-breaking, dark god Mot uses it's Compelling Voice to break what little remains of his spirit when he is deployed to help out in Dark Astroia. In fact it almost leads to a Psychic-Assisted Suicide.
- Dragon with an Agenda: He is working for Arachnos because it's all he can do thanks to his curse, so it's really no surprise he was up to something; In his case it involves a spell that will Mind Control most villains into heroes and kill the remainder. Scary thing is he doesn't know, or care, which he will be qualified as when it goes off!
- Face-Heel Turn: In his back-story.
- Love Epiphany: Has one towards the middle of the Dark Astroia arc when Ice Mistral takes the bullet for him to snap him out of Mot's hold.
- Mind Control: in his patron arc, his attempt at a Heel-Face Turn involved trying to mind control every villain in existence...
- Minion Shipping: has a (rather chivalrous) crush on Ghost Widow. He doesn't seem to care that she's A) Dead and B) Incapable of returning his feelings. Later still after she outright turns him down he realizes that Ice Mistral feels the same way about him as he did about Ghost Widow
- Pelagian Villain: of a sort.
- Sinister Scimitar: It's the source of both his powers and his curse.
- Theme Naming: All of the Monks of the Four Winds we know of have names after well, winds. Scirocco, Levantera, Borea and (Ice) Mistral.
- Wangst: He is downright maudlin over his curse.
- Wild Mass Guessing In Universe example, Arbiter Daos believes that Scirocco isn't really cursed at all, but only making excuses because he can't come to terms with his villainy.
Black ScorpionFormer mercenary in a suit of power armor.
- The Brute: (even his archetype)
- Bad Boss: For the first half of Black Scorpion's Patron-arc the player-villain is spending time cleaning up Black-Scorpion's messes. However after you turn on him he becomes a lot more appreciative of you.
- Bribe Backfire: Inverted; Black Scorpion LOVES taking bribes. The issues isn't will he turn you in for trying to bribe him though, it's can he be counted on to hold up his end of the deal? Black Scorpion's response to Crey bribing him for data on Arachnos, is to accept the bribe, hand-over the data and then kill his bribers to cover-up the fact. Naturally he keeps the money.
- Butt Monkey: How his fellow Patrons treat him. (It's not exactly undeserved)
- Corrupt Cop: Officially Black Scorpion is the head of Arachnos security, a position he markets to the highest bidder for regular bribes. It's ironic that the head-of-security is the one who takes bribes most easily. But the Fridge Brilliance of this is that Lord Recluse knows he is taking bribes but since Black Scorpion is also Dumb Muscle, it is child's-play to make sure he never gives away anything important. Basically if rivals are going to be trying to bribe your people for info, make sure they are bribing the idiot of the group.
- Defeat Means Respect: Unlike the other Patrons, when Black Scorpion is beaten by the player villain he not only instantly forgives you, he has a magnanimous respect for you. He likes knowing you're just as self-serving as he is and you'll turn on your companions on a dime for the right incentive.
- Dragon with an Agenda: Same as all the rest of the Patrons. In Black Scorpion's case it is to undermine Arachnos security until he is only one who looks good.
- Dude, Where's My Respect?: Black Scorpion may be one of the four great Patrons of Arachnos, but no one respects him for it, whether it is his boss, peers or even the grunts.
- Dumb Muscle: At least when compared to the other Patrons.
- Only in It for the Money: Ghost Widow is in Arachnos for duty-sake, Scirocco is in Arachnos for honor-sake and Captain Mako is in it for power-sake, Black Scorpion on the other-hand is pretty much just severing Arachnos for the money... well and For the Evulz.
- Huge Guy, Tiny Girl: he and Silver Mantis are an item.
- Powered Armor: Stolen from the original inventor.
- Scary Scorpions: His suit embodies this animal motif, complete with a stinger tail that houses a plasma cannon.
- Signed Up for the Dental: Black Scorpion gets free tune-ups and upgrades to his armor from Arachnos.
Captain MakoA shark-like mutant ex-pirate.
- Battle Trophy: He wears a necklace made of the teeth of heroes he has killed.
- Blood Knight: He is a monster and he knows it. He eats people alive for the fun of it.
- Dragon with an Agenda: Perhaps the most ambitious of the four. Mako has his sights on the the power of the primordial sea-god, Leviathan, so that he can use it to destroy Lord Recluse and become the new king of villains.
- Everything Is Even Worse With Shark-Men
- Fish People: although in his case a mutant.
- Freudian Excuse: Mako was sent to an orphanage because his parents were terrified of his mutation, what's more the kids at the orphanage taunted him for being a mutant. He eventually decided he wasn't going to take it anymore and slaughtered them all then ran off. He would not be seen again til years later when he had become a Ruthless Modern Pirate.
- For the Evulz: If Mako isn't hurting others for his own personal power he is doing just because he feels like it.
- Lightning Bruiser: Mako hits hard, and is hard to hit.
- Literal Maneater: His preferred method of attack/execution. Very often without provocation.
- Ruthless Modern Pirates: A former one.
- The Starscream: He has every intention of taking down Lord Recluse and taking over the Rogue Isles himself once he gets powerful enough. What's more, everyone including Lord Recluse knows this. Lord Recluse keeps Mako around half for Mako's skills and half to keep himself on his toes.
WretchAll that remains of Ghost Widow's former comrade Paulo Marino, now mutated into a hideous monster.
- Berserk Button: Do anything that might possibly cause Ghost Widow harm and the only thing that can stop him is Ghost Widow.
- Handicapped Badass: He has severe brain-damage and appears mentally retarded, he even claims that it hurts to remember things. Because of this however he has devoted nearly all of his lucid thoughts to Ghost Widow and keeping her safe.
- Hulk Speak: Even worse than the name-sake. Wretch not only can not form contractions he frequently struggles to say even simple words and pauses between them often.
- I Want My Beloved to Be Happy: He knows Ghost Widow can not reciprocate his love anymore even though she wants to. He may have accepted that she can't love him but he loves her and will do anything to protect her.
- That Man Is Dead: Wretch tells his sister that she should consider "Paulo Marino" to be dead. He is a shadow of his former-self and does not want his existence to weigh on her.
- The Brute
- Good Scars, Evil Scars: although not as much "scars" as "completely mutilated face and body".
- The Grotesque
Ice MistralScirocco's protegé and former member of the Order of the Four Winds.
- An Ice Person
- Death Equals Redemption: Sacrifices herself to save Scirocco from Mot. She gets better when you defeat Mot.
- Face-Heel Turn
- Get a Hold of Yourself, Man!: Give Scirocco one of these to prevent his Psychic-Assisted Suicide.
- Ice Queen
- Minion Shipping: She may resent being restrained by Scirocco sometimes but she also is nursing deep feelings for him as well.
- Taking the Bullet: When when Scirocco is about to commit Psychic-Assisted Suicide and feed himself to Mot, Ice Mistral sees the only way to snap him out of it is to feed herself to him first. It works, Scirocco goes straight from Despair Event Horizon to Roaring Rampage of Revenge in less than a second afterwards.
Silver MantisAddicted to body-modification, Silver Mantis ended up committing crimes to pay for her surgical operations.
- Bondage Is Bad: Started out piercing her ears, ended up trying to take over the world.
- Combat Sadomasochist
- Cyborg: Her entire motivation for her criminal activities is to replace her entire body with metal.
- Minion Shipping: With Black Scorpion. It seems less a case of True Love than a case of her just having a sexual fascination for metal.
- Spikes of Villainy: her main form of attack.
- Too Kinky to Torture also overlaps with In Love with Your Carnage. When you fight her, she can get rather...excited.
BarracudaCaptain Mako's sidekick is a treasure hunter turned Coralax hybrid.
- Fish People: Like all Coralax she looks more sea-creature than human now.
- Making a Splash
- Meat Puppet: Mako knows she will lose what remains of her-self if she get's too close to the Coralax Shapers, and he does not care in the slightest.
- Quest for Identity: She has next to no memory of who she was before she was transformed into a Coralx and works for Mako to find out their secrets in hopes of finding clues to her past.
- Tragic Monster: She didn't choose to become a Coralax hybrid, and the lore suggests that her cruelty is a product of the transformation.
- Was Once a Man: She used to be human before the Coralax made her into an anthropomorphic sea-monster.
Other Arachnos Personnel:
Red WidowThe first Arachnos Widow and Lord Recluse's original right-hand/lover.
- Came Back Wrong: After being initially brought back to life she is overcome with bitterness at being trapped in a state of suspended undeath for so long that her first instinct is actually to assassinate Lord Recluse.
- Even Evil Has Loved Ones: To Lord Recluse. Her entire character is demonstrative of this.
- Gone Horribly Right: Ms. Liberty sends heroes and villains on a quest to restore her to life in order to soften Lord Recluse's heart with The Power of Love. By the end of the arc she does by reminding him of the important things in life, like WORLD DOMINATION!
- Lady in Red
- Living Emotional Crutch: And how! Lord Recluse was about to wipe-out Paragon City without Statesman to defeat before Red Widow was brought back to life.
- Morality Pet: To Lord Recluse as it turns out.
- Red Right Hand: In every sense of the term. Not only is she quite obviously a villain complete with Prophet Eyes and Tainted Veins she is also Lord Recluse's right-hand and well, dresses in red from head to toe.
- Soul Jar: She was trapped in one for decades thanks to the Circle of Thorns, Lord Recluse did not take it well.
- Stuffed into the Fridge: Though she eventually gets better, Red Widow is one of the few villainous examples of this; A love interest who is killed, soul-trapped, stored away pretty much just to piss off her super villain boyfriend.
- Unholy Matrimony: They aren't in-fact married but other than that Red Widow and Lord Recluse are pretty much this to a T.
- What Ever Happened To The Mouse: She is mentioned and even spoken to in her soul jar during Ghost Widow's patron-arc to be used by Ghost Widow as leverage but later recovered and given to Lord Recluse then never heard from again...until the 2012 Valentine's Day Event.
Dr. AeonMad scientist working for Arachnos. Is a dunce.
- Faking the Dead: Everyone knows that notorious Mad Scientist Dr. Carl Egon was executed by Arachnos after one of his experiments got out of control, the Arachnos-appointed governor of Cap Au Diable told him to stop, and Egon killed him. The subsequent appearance of benevolent genius Dr. Aeon (with a new face and paperwork) and his appointment as the new governor of CaD is pure coincidence. Really.note
- I Hate Past Me: It is at least implied that Aeon's nemesis Professor Echo is in fact the future version of himself.
- Is This Thing Still On??: During the Statesman Task Force.
- Laughably Evil
- Mad Scientist
- Time Travel
- Villain with Good Publicity: while undeniably mad, Aeon has (allegedly) produced at least some beneficial inventions.
Arbiter DaosThe most senior officer of the Arachnos Arbiters. It's his job to attend to high-security issues. Any villain who gets high enough to work for one of the Arachnos Patrons will be contacted by him at some point when they start going too far.
- Badass Bureaucrat: Like all Arachnos Arbiters, Daos is the sort to fill out execution orders in triplicate and can have a super-villain killed on the spot while he is doing his paper-work just by giving his personnel a simple nod.
- Betrayal Insurance: His main job is to act as this against the Patrons. Whatever Patron the villain player works for they will all eventually turn on Lord Recluse for their own ends; Daos is watching all of them and intercepts the player before the final stage of their plan to recruit you as a company spy and saboteur, It's an An Offer You Can't Refuse.
- Boring but Practical: Another thing he has in common with all Arachnos Arbiters. They are not exactly flashy super-villains with diabolical schemes but they fill out the paper-work, send out the pay-checks and do the employee reviews that keep Arachnos functioning.
- Genre Savvy: He has been baby-setting four Dragons with an Agenda for so long he knows precisely when the knife in the back is coming and will intercept it before it comes.
- Get Out: It may have been Nothing Personal, but he has no desire to see you again after you kill his son for him.
- Grumpy Old Man: He dislikes nearly everything but Lord Recluse.
- Honest Advisor: He isn't afraid to tell Lord Recluse when he notices betrayal in the air among his Patrons or to tell said Patrons to straighten-up and fly right.
- Nothing Personal: How he feels about giving the kill order for his son.
- No Sense of Humor: Word of God claims him as the single most humorless man in the Rogue Isles.
- Offing the Offspring: Gives out a mission to kill a member of the Malta Operatives, as it turns out said operative was his son. It's Nothing Personal though, said son was a thorn in the side of Arachnos and Daos had a job to do.
- Sophisticated as Hell: Crosses his T's, dots his I's and gives out kill orders on a regular basis. Even says please and thank you when he gives you his Get Out moment for killing his son.
- The Generic Guy: Practically the only thing that distinguishes him from the other faceless Arbiters, other than his seniority, is the fact that he takes off his mask so you get to see his face.
- Where Did We Go Wrong?: Briefly wonders this after you kill his son for him.
- Vetinari Job Security: Yet another thing all Arbiters have in common and why they appear so above all the petty place seeking, Arachnos can not do without the policy enforcers.
Marshall BlitzThe military commander of the island of Warburg, Blitz was a long-time advocate of using the various missiles stored on Warburg to attack Paragon City. When he found out he was dying of cancer even Arachnos super-science couldn't cure, he poisoned the civilian governor and took over.
- Enemy Civil War
- General Ripper
- The Unseen - until chapter 3 of the Signature Character Arc, he'd never actually appeared in the game.
Hearts of DarknessA new villain group that recruits the (villainous) player character early in the game.
- Affably Evil: He's here to party, chase girls, maybe get in a few fights... and sink ships to drown their crews.
- Anthropomorphic Personification: Of the wind.
- Super Empowering: He can apparently give (weak) superpowers to his followers.
- Surfer Dude
Darrin WadeA shady mystical contact in Sharkhead Bay who's a former member of the Midnighter Club. The Man Behind the Man to Malaise in the Who Will Die? arc, as part of his master plan.
- Affably Evil: He is quite friendly and down-to-earth when first met as a contact on Sharkhead Isle.
- Apocalypse Cult: Belongs to one. His last words as a Sharkhead Island contact casually mention he worships Rularuu
- Beard of Evil: Sports an evil goatee.
- Evil Sorcerer: He used to be a member of the Midnight Club but got kicked out for abusing the dark-arts.
- From Nobody to Nightmare: In the Who Will Die? arc, he managed to kill Statesman, steal his Incarnate powers, drive Sister Psyche insane, leading to her death, and puts in motion a plan to become Rularuu.
- Possession Burnout: After the team and Lord Recluse beat Rularuu out of him, he can't do anything but lay face-down in his own drool and grunt.
- Powers via Possession: Darrin aims to become a god by becoming the avatar of the game's signature eldritch horror, Rularuu. It works but Darrin is noticeably less than in control of the whole situation.
- Transformation Of The Possessed: When Darrin becomes one with Ralaruu he takes on Ralaruu's appearance except he still has his own goatee of evil.
- Willing Channeler: For Ralaruu
- What an Idiot: This was the collective player reaction villain-side when he killed Statesman.
MotA god of death, sterility, and hate who leads the Banished Pantheon in Dark Astoria. An Eldritch Abomination with the ability to erase the positive aspects of memories, leaving only resentment and despair, his ultimate goal is to gain enough power and souls to become invulnerable and you guessed it, Take Over the World ("OF COURSE!").
- Artifact of Doom: His idol, which he can use as a focus both for his manifestation on Earth and to inflict his Mind Rape abilities through.
- Big Bad: For Dark Astoria and the Incarnate arc that takes place there.
- Brainwashed and Crazy: Inflicts this fate on Marcus Valerius, turning him into the Sentinel.
- Compelling Voice: Uses it to send people over their Despair Event Horizon and then have feed themselves to him.
- Despair Event Horizon: What "tenderizes" an individual so he can eat them and gain their soul as a battery for his own powers.
- Emotion Eater: Despair and guilt. He can also influence hatred, which is how he got the Talons of Vengeance on his side.
- Everybody Hates Hades: Averted. He's a villainous god of death, but he's more accurately a god of sterility, the death with no capacity for renewal. And that's not even getting into his capacities as a god of hatred...
- Mind Rape: A master of this. He even tries it on your character!
- Psychic-Assisted Suicide: After he finishes eating the bulk of a person's guilt and sorrow as an appetizer he uses his Compelling Voice to get them to feed themselves to him as a main course.
- Voice of the Legion: RANdomLY cAPitAlizEs HIS teXT.
- Your Soul Is Mine: If he devours an individual, he gains their soul to draw on for power. Ultimately proves his undoing, as said partly-digested souls still exist inside him and help you to finally kill him.
MaelstromA former hero who defected to Praetoria after being captured, Eddie Polstra is willing to go to any lengths to protect his utopian new home from the chaos of Primal Earth.
- Overrated And Underleveled: For everything everyone trumps him up to be, most players tend to tear him apart with very little trouble. His dual pistols might as well be a pair of Nerf Mavericks.
- The Computer Is a Cheating Bastard An interesting, border-line inversion which is touched on in the main page but will be elaborated here:
- While she can summon her pets fully upgraded, something PC Master Minds cannot do until level 32, she lacks her two second tier pets (which a player can skip but it is not advised given that the second tier pets are often very strong in most MM sets, especially demon summoning), and can only summon two of her first tier pets, something that is IMPOSSIBLE for Master Minds who took their first tier pet to not achieve, even at the level you first encounter.
- Heel-Face Turn She starts as a villain but at higher levels she progresses to rogue and, presumably, full hero.
- Ms. Fanservice She was given the Most Common Super Power, Of Corsets Sexy, Sexy Backless Outfit, She's Got Legs, is Hell-Bent for Leather, and is Troubled, but Cute. A few people have noted that she seems modeled after World War II era pinup girls as well.
- Pet Master and Mook Maker
- Whip It Good
Grey and Grey Morality
Praetorians: Grey and Grey Morality
Emperor Cole, aka TyrantThe beloved saviour of the world, who fought off Hamidon and created the utopian paradise of Praetoria. With the aid of his chosen Praetors, who rules the world with justice, protecting his subjects from the chaos elsewhere. He is increasingly disturbed by the threats that other realities pose to his paradise.The near-blasphemous nickname of Tyrant is one given to him by the deranged anarchists of the so-called Resistance.
- Fallen Hero: Having seen the worst of humanity, he believes that the people must be ruled with strength for their own good.
- Hypocrite: Despite talking about the worst elements of humanity, a number of his chosen Praetors are exemplars of these very traits.
LoyalistsThe Loyalists are those who are loyal to Emperor Cole, the ruler of Praetoria. They see themselves as the next hope for humanity, and work to help humanity recover from its war with the Devouring Earth after the Hamidon Wars. They are lead by a group of Praetors, supers who have distinguished themselves above and beyond even the elite of the mainline. Founded after the UN gave Cole full power post-Hamidon Wars, the Loyalists seek to create a perfect Utopia, but often at a cost.
- Loyalists who actually care about the people under Cole's regime, seeing it as a duty to do so, seeing that upholding the law is more important than gaining personal power, often directly taking on threats to the peace. To them, typically, power and prestige is just them earning their place by taking on the duties neccesary to maintain their Utopia, and greater responsibility.
- Reasonable Authority Figure: Quite a few; Chief Interrogator Washingon, the first contact, is very reasonable and is honestly dedicated to his job. Provost Marchand also shows signs of it; When it is discovered Emperor Cole intends to lead an army to wipe out Primal Earth's superheroes, he is aghast and seeks to find a way to end the bloodshed before it happens. Doesn't mean he won't threaten you with kill-on-sight treason when you as an undercover agent, help the Crusaders steal a bomb, intending to plant it in a crowded area. It's standard territory for them.
- Shoot the Dog: Comes up quite often; killing Cleopatra, arresting Dr. Steffard, really, the whole storyline is the tragedy of what must be done to "preserve the peace".
Chief Interrogator Washington
First contact of the Responsibility storyline; you help him face off with the Syndicate.
- Reasonable Authority Figure: In spades; he listens to you, assists you when possible, and when you get ambushed by a trap set by Cleopatra, he offscreenly lowered the number of enemies who'd be ambushing you, taking on a considerable number of Resistance soldiers in the process.
- Shoot the Dog: Killing Cleopatra, because she was a mole.
Praetor Tilman, aka Mother, aka Mother MayhemMother Mayhem is the penultimate Responsibility contact. A strong psychic, she is the leader of the seers and leading light in re-educating those misguided members of the civilian population who think inappropriate thoughts.
- Mind Rape: Strongly implied to be how she helps people.
- Powers via Possession: After her death, her understudy willingly absorbed her psyche. The two are now inseparable.
- Well-Intentioned Extremist: She loves the people of Pretoria and is proud to help unstable psychics earn their place in society as seers.
- Power hounds who are fully willing to abuse the law to gain personal power, spending more time working to get ahead of each other than fighting threats such as The Resistance. Many also play in media manipulation, seeking to gain ahead of each other. Not afraid to play dirty to gain power either.
- Glory Hound: Their entire story in two words.
Praetor Sinclair, aka ChimeraThe ruthless chief assassin of Emperor Cole, Sinclair lurks in the shadows and does whatever it takes to keep Praetoria safe. By contrast to his Primal counterpart Manticore, Chimera happily became the apprentice of his parents' murderer.
- The Resistance Warde's are members of the Resistance who are much less about direct shooting (but certainly don't shy away from it), and more about raising awareness of the truth behind Praetoria, seeking to bring a victory through less violent means when possible. They are careful about their targets, aiming to keep civilians out of the crossfire, and many truly seek a better world for the future. Many of their missions are less about winning the war with superpowers, rather aiming to subvert the machinery of Cole's empire so that people can make their own choices.
- We ARE Struggling Together: At least one mission has you fighting Crusaders, usually when they're about to cross the line.
Robert Flores:The first contact; an intrepid journalist, like his sister. He introduces you to the Warden storyline.
- Hopeless Suitor: He's in love with BV, Belladona Ventrano... the Praetorian version of Ghost Widow.
- Lampshade Hanging: he hangs a lampshade on how you likely feel after an annoying mission, and even the whole Contact system in general where you're sent on dangerous missions... sometimes by those who can fight well themselves.
The next contact of the Warden storyline; her responsibility is seeing people out of Praetoria, always through the Underground.
- Properly Paranoid: Has this as a dominant personality trait, she's actually right. And considering Praetoria has Seers at every corner probing for unruly thoughts and other Loyalists willing to play dirty, the paranoia she has is justified.
- The Nose Knows
- The Crusaders make up a considerable bulk of the Resistance, especially when it comes to military operations. They are, unlike the Wardens, extremely varied in their origins. You see regular rebels, you see ex-gangsters, you name it, nine times out of ten they have one in their ranks. They cross the line frequently, and some don't even care about the Resistance's goals, just seek to cause mayhem. Typically reined in, with difficulty, by the Wardens, when they go too far, but not always.
- Death Seeker: At least one group, faced in the first arc of the Praetorian storyline (played regardless of faction), willingly go on a suicide mission to make a point to the people of Praetoria.