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Freedom PhalanxFounded by Statesman and other heroes in 1932, the Freedom Phalanx are the world's premiere crimefighting supergroup, dedicating to battling any threat to humankind. The modern iteration is sometimes also referred as the Surviving Eight, since its membership is of eight of the greatest heroes to survive the Rikti War.
StatesmanThe man formerly known as Marcus Cole, Statesman is the leader of the Freedom Phalanx and one of the most well-respected heroes in the world. He was killed by a villain seeking to steal his powers, leaving a void within Paragon's hero community. His granddaughter Ms. Liberty has taken over his task force.
- Bad Ass: For all the jokes that are flung around about him on the player base, there's little denying Statesman is this, since his existence alone tends to keep Lord Recluse from entering U.S. soil personally. In-game, he can one-shot bosses one level higher than him with his Megaton Punch or flatten a whole mob with his Signature power, Hammer of Justice — and all this while shrugging off damage that would floor other even other characters of his NPC rank.
- Big Good: One of the oldest canon characters in the lore and, presently, one of the most powerful...
- The Worf Effect: ... Also prone to getting his ass handed to him a lot in Villain strike forces, high difficulty-high level mayhem missions, VEAT arc finales, off screen in either of the task forces involving Reichsman, gets captured at the end of the Maria Jenkins Praetorian story arcs (twice in canon), one of the two new Task/strike forces coming with issue 19, and is dead in just about every possible future you go to. The guy just can't catch a break.
- The Cape: At least after Issue 1 when his appearance was updated to have a cape.
- Captain Ersatz / Alternate Company Equivalent / Expy: He's a bit of a cross between Superman and Captain America; one of the writers of the comics even described that they were trying to write him as a cross between two specific incarnations of the aforementioned characters.
- Flying Brick: Flight. Invulnerability. Super strength. And the ability to call Zeus's lightning down from the heavens.
- Foe Romance Subtext: Between him and Lord Recluse. On Lord Recluse's end it's an impassioned hatred, but for Statesman he is genuinely broken up that the two are no longer Heterosexual Life-Partners, not that he isn't willing give the fight his all.
- Invincible Hero: And everyone in the Freedom Phalanx hates him for this, especially Manticore. Ultimatly subverted though.
- The Hero: At least within his circle's Five-Man Band, and also seen by this by most of the world.
- Killed Off for Real: As of the 5 act of the first Signature Story Arc series, he has been killed by Darrin Wade and Word of God says he's not coming back. He never could catch a break.
- Living Emotional Crutch: Inverted - To Lord Recluse as it turns out. Lord Recluse doesn't just hate him, he NEEDS to hate him.
- Nice Job Breaking It, Hero: Hey, great job on destroying that HUGE Rikti saucer looming over the neighborhood, but next time make sure it's not hovering over a bustling neighborhood before you make it crash!
- Really 700 Years Old: He fought in World War One, meaning he must be about 110 years old by now.
- Vetinari Job Security: For all the joking at his expense as being cliche', old-fashioned and an unpleasable perfectionist, The Freedom Phalanx all know they need him as a leader.
- Vitriolic Best Buds To everyone on the team. He drives the rest of the Phalanx nuts with his constant nitpicking but they each respect him in their own way.
Sister PsycheA prominent member of the Freedom Phalanx, Sister Psyche (aka Shalice Tilman) is also known for being one of the world's most powerful psychics. For a time, she was incapacitated by wounds suffered during the Rikti War, and the young heroine Aurora Borealis offered her the use of her body until her own could recover. Ultimately, this proved to be Sister Psyche's undoing, however - an imprint of Aurora Borealis remained within Sister Psyche's mind and with support from her former sidekick Malaise it sought to break free. With her psychic powers raging out of control and threatening everyone in Paragon, Psyche told her husband to kill her to stop it.
- A Mind Is a Terrible Thing to Read / Power Incontinence: She can read your thoughts without even trying. No, literally! In-fact she needs to go through great efforts to NOT use this power 24/7, it tends to overload her real quickly.
- Bash Sisters: With Aurora Borealis.
- Barrier Warrior: Used as her secondary power. Telekinetically constructed.
- Body Surf: She managed to escape fatal wounds by doing this to a young psychic named Aurora Pena. Though reportedly Psyche' shifted this to Sharing a Body. She returned to her own body once it was restored but she still has this power and can, but doesn't, use it on anyone. It's the only power she isn't a Smug Super with.
- Brainwash Residue: Completely inverted, the residue isn't from her being possessed, it's from when she was possessing, her now side-kick, Aurora Borealis. She now has a psychic copy of Aurora etched into her mind which she goes to great lengths to keep psychically locked away in her subconscious.
- Forgot About the Mind Reader: She gets this a lot, from her foes, her allies, passing people on the street and horny fan-boys.
- Happily Married: To Manticore.
- Killed Off for Real: Act 6 of Who Will Die? sees her being killed by Manticore when Darrin Wade's manipulations lead to her powers going out of control and threatening to kill everyone in Paragon City.
- The Lancer: Not quite as obvious as her husband, but Sister Psyche does some questionable things with her powers, and she's not afraid to go into your brain and mess with it or even psychically possess people. Also not nearly as obvious since she's not called on it.
- Mind over Matter: It's how she flies and keeps up with super-strength villains.
- Mind Manipulation: Her favorites appear to be Forced Sleep, Jedi Mind Trick, Mass Hypnosis and Fake Memories.
- Sacrificial Lion: She asks Manticore to kill her to keep everyone in Paragon from getting their brains fried from her Super Power Meltdown when Malaise sabotages her internal power management... Ultimately Manticore complies.
- Morality Chain: To Malaise.
- Sarcastic Devotee: Just try to get her to stop taking the piss out of Statesman.
- Smug Super: If a civilian thinks a lewd thought at her she is on record as making them talk backwards for a week. To say nothing of just making criminals cluck like chickens. And she finds it hilarious.
- Stripperiffic: and despite her Praetorian counterpart's attempts to outdo her in this factor in her appearance update, Sister Psyche is still the one who wears dental floss and lace in New England weather, outdoors.
- Super Power Meltdown: With her telepathy. It's eventually what lead to her Sacrificial Lion moment.
- Older Than They Look: She looks like someone in her late twinties to mid thirties but is actually a little over eighty. Turns out her original body doesn't age while she does the aforementioned Body Surf.
- Red Oni, Blue Oni: Blue Oni to Aurora's Red Oni.
PositronDr. Raymond Keyes is a brilliant scientist who developed a high-tech battle suit that allowed him to fire beams of anti-matter. Injuries sustained during the Rikti War forced him to wear the suit at all times to keep his powers under control; after a specific event, he was "cured" of this condition and can now take it off. With the deaths of Statesman and Sister Psyche during "Who Will Die?", he has become the new leader of the Freedom Phalanx.
- Back from the Dead
- Clingy Costume: Due to his Power Incontinence. Eventually he is able to remove it though.
- For Science!!: His first notion when getting a one of a kind magical Artifact of Doom is to put it under a microscope and figure out how it works so he can build a safe version of his own.
- Gadgeteer Genius
- Mr. Fixit: If Positron can't fix it, it isn't broken.
- Power Incontinence: For a long time his power-armor was the only thing keeping him from irradiating the entire city with radiation. After the Prometheus gives Paragon it's powers back this gets fixed in the process.
- Official Couple: With Numina.
- Powered Armor: Used to control his powers rather than give them to him.
- Science Hero: While Synapse is an engineer, Positron is the one who spends nearly all his non-patrolling time in his lab trying to innovate either his and his teams abilities or the general well being of Paragon.
- The Smart Guy:
- Time to Step Up, Commander: He is put in charge of the Freedom Phalanx following the deaths of Statesman, Sister Psyche' and Manticore's less than cool head about the whole thing.
SynapseSteven Berry was once a normal accountant hired by Crey Industries. When he noticed they were evading taxes and attempted to investigate, he was kidnapped and tortured for days, overloaded with electricity to the point where he couldn't take it anymore. He eventually managed to harness the electricity and escaped with Dr. Keyes, who eventually became Positron — and with his new ability to harness lightning to channel it into electrical blasts and super speed, Steven became Synapse.
- Beneath the Mask: He seems carefree and easygoing but in truth he still gets night-terrors reliving what Crey did to him.
- Casanova Wannabe: Despite his angst he is actually quite flirtatious
- Gone Horribly Right: Yeah Crey, strap a guy down, torture him for days on end, in hopes of giving him super-powers. It's not like he would hold that against you or anything right? Right?!
- Mr. Fixit: Spends his spare time tuning up his car, which of course he doesn't need to use anymore. Though Positron is the team Smart Guy and does a lot more "inventing" per-say, Steven does so as a hobby. He can't create a quantum gate or anything like that, but if it has an engine he can at the very least get it working.
- Speed Blitz: His super speed combined with high-evade rate and ability to shoot lightning makes for a particularly strong offense. Now if only he could take more than 4 hits.
- Shock and Awe
- Super Reflexes: It's even part of his passive buffs.
- Super Speed: It's not just a travel power. Synapse is unique in that his Super-Speed is ALWAYS on, even in combat and with no endurance drain.
- Trauma Button: Crey.
- Traumatic Superpower Awakening: Courtesy of Crey Industries.
- Unwitting Test Subject: And not the least bit happy about it.
CitadelThe premier android hero and a member of the Freedom Phalanx.
- Ridiculously Human Robot: Somewhat averted in the comics. While he looks human, (aside from being huge and green skinned) he actively programs his own dreams before he sleeps (which must allow for some awesome nights) and once bought a toothbrush just to feel more human.
- Genius Bruiser
ManticoreJustin Sinclair is a prominent and very powerful billionaire whose parents were brutally murdered by a villain named Protean. When his nanny told him the story, he took up the bow of his father and vowed to bring villains to justice. He is a trusted member of the Freedom Phalanx, though he tends to butt heads with Statesman.
- Badass Normal: The only member of the Phalanx who isn't granted any power of the gods, wasn't experimented on, doesn't have any superior tech, and isn't made of muscle. His teleportation powers are alternately explained by Prometheus granting him the power to him or simply hacking into Paragon's medical network.
- Happily Married: To Sister Psyche.
- Heroes Want Redheads: He married Sister Psyche in-canon lore (also, the developers who use the two characters married in real life)
- Kill the Ones You Love: He is forced to kill his beloved wife to stop her powers from killing everyone in Paragon City.
- The Lancer: Possibly to Statesman
- Legacy Character: He is at least the second to wear the Manticore mantle, after his father.
- Screw the Rules, I Have Money!: The richest character in the setting. Although this would probably be more accurately described as Crimefighting with Cash.
- Sour Supporter: Often acted as this to Statesman.
- Spotlight-Stealing Squad: Particularly in the Top Cow comic series, most of which he narrated. Even the Story Arc that ostensibly focused on the Back Alley Brawler was more about Manticore.
- What the Hell, Hero?: He's given one of these when he accidentally 'killed' the man who murdered his parents.
NuminaA magic-based hero who sacrificed herself to save the world. Her magic powers were so great that her consciousness was trapped within the villain she defeated. After his death, her astral form was free to once again take up the role of a hero.
- An Astral Projection, Not a Ghost: Sort of straddles the line since she IS an Astral Projection that outlived her body.
- Body Surf
- Creepy Good: Well she IS a ghost, sort of, but even before that. This was a woman who played with dead things and considered necromancy a hobby.
- Dark Is Not Evil: Yeah she has death magic but she uses it to act as the team White Mage.
- Healing Hands
- Mind Manipulation: Jedi Mind Trick and Mass Hypnosis.
- Official Couple: With Positron.
- Our Ghosts Are Different: This is technically not accurate since she's not quite a ghost. She's actually an astral projection of herself who lost her body some time ago.
- The Medic: While Sister Psyche seems able to heal minds, Numina's the only one with actual healing powers.
- The Pollyanna
- The Soulsaver: One of the few people who can restore victims of the Circle of Thorns to their bodies.
- White Mage: Uses magic to heal the wounded, break spells and even bring back the dead.
Back Alley BrawlerA semi-retired hero who now mostly devotes himself to training the next generation of heroes. In game, he is the only member of the Freedom Phalanx to not have a task force, serving as a trainer instead.
- Always Gets His Man: He is what every cop in Paragon should be.
- Badass Normal: His powers of invulnerability and superstrength, gained entirely through training.
- By-the-Book Cop: Currently. Paragon used to have a big Corrupt Cop problem, he took it upon himself to kick their asses, both professionally and literally.
- Can't Hold His Liquor : Apparently there have been incidents in Pocket D following Back Alley Brawler's bar order...
- Doesn't Like Guns: Not only is he the most badass cop on the force with enough strength and stamina to stand up to most super-criminals he doesn't even carry a gun! Partially out of principal, but also because he feels Guns Are Worthless.
- Good Is Not Nice: Generally the least social of the Freedom Phalanx and more than happy to go around looking for people who have a few broken bones coming.
- Malcolm Xerox: Back in the 70s.
- Semi-Retired Badass: He's described as being in "semi-retirement" but it sure doesn't stop him from dishing out plenty of hurt to plenty of villains of a regular basis.
- Scary Black Man: Even for tougher villains, the dude's pretty intimidating.
- Small Steps Hero: He deliberately ignores the big crazy villains to go around retrieving purses, stopping home-invasions and arresting muggers. Anyone who has ever been to Steel Canyon or Skyway City will attest to how many muggers they need to pass over to stop the super-villain of the day, so someone has to stop them. Calls in the current Freedom Phalanx members if can't afford to stop his pursuit of a local drug dealer to go after that dooms-day device he passed on the way.
- Super Cop: Somewhat subverted since his "powers" are all naturally acquired, but he sure can give any super criminal a run for their money with how much punishment he can dish out and take.
- Token Minority: He was the only non-Caucasian member of the Freedom Phalanx. He's also not officially really a member of the Phalanx either.
- Zombie Advocate: During his time as a civil crusader he wasn't just crusading for African Americans but also women, homosexuals, mutants, aliens and artificial humans. Helped coordinate all of them into one grand movement along with Statesman's wife, Maiden Justice.
Penelope YinThe newest and youngest member of the Freedom Phalanx is possibly the most powerful psychic in the world.
VindicatorsA superteam that generally consists of younger heroes, mostly the sidekicks or former sidekicks of the Freedom Phalanx. Founded by Ms Liberty, the group believes strongly in the idea of the redemption.
Ms. LibertyGrand-Daughter of Statesman, Daughter of Miss Liberty
- Amulet of Concentrated Awesome: Her powers come from the Liberty Belt she wears.
- Excalibur: The sword she carries (she can't draw it, she's keeping it until Hero 1 returns) is Excalibur.
- Nice Job Breaking It, Hero: She is the reason (Via a fight with Captain Mako, who is not innocent here either) that there is a wrecked tanker ship and oil spill off the coast of Port Oaks.
Aurora BorealisSister Psyche's side-kick and former host body.
- Bash Sisters: With Sister Psyche'.
- Grand Theft Me / Sharing a Body: She was originally used as Sister Psyche's replacement body though Psyche seems to have intentionally given her a say in the process.
- Kid with the Leash: In her youth, towards Sister Psyche, while they were Sharing a Body.
- Mental Fusion: Originally.
- Mind over Matter
- Mystical White Hair
- Red Oni, Blue Oni: Red Oni to Psyche's Blue Oni.
- Unskilled, but Strong: Reportedly she was one of the strongest psychics in Paragon City as a child when she got Grand Theft Med by Sister Psyche' but had next to no skill with her abilities. Sister Psyche's has been working hard to fix that.
- Undying Loyalty: She'll do anything for Sister Psyche'.
- Used to Be a Sweet Kid: In her pre-teen years she was the Blue Oni and Sister Psyche was the Red, Sister Psyche''s personalty hasn't changed too much but Aurora's has, she is now a shoot-first ask questions later type.
- "Well Done, Daughter!" Gal: She is 110% committed to proving herself worthy as Sister Psyche''s protegee.
MynxA result of Crey's genetic augmentation experiments who managed to escape, living off the streets until Synapse found her and got her registered as a superhero.
- Psychic Powers
- Blade on a Stick: her spear, which she fights with (she has a modified version of the Broad Sword powerset).
- Healing Factor: Her defensive powerset is Regeneration.
- Nanomachines: Of the magic-substitute variety, naturally. Her spear is a nanotechnology device and the source of her regenerative powers.
- Sue Donym: Real name Valerie Kellum.
- Mad Artist
- Heel–Face Revolving Door: He's only a hero when he's on his meds.
- Heel–Face Door-Slam: helping kill the former Miss Liberty and trying to drive Sister Psyche insane seems to have pretty well settled him as a villain. And in any case, Sister Psyche ripping his mind apart in self-defense makes it fairly permanent.
- Killed Mid-Sentence: I will be immortAAAGH!
- Master of Illusion
- Redemption Rejection: Sister Psyche tries to offer him redemption for his part in killing Statesman as she knows he is not in his right mind... right before he kills her for trying to chain his mind with the concept of sanity.
Shooting StarsA novice superteam who can recruit the player character early on in the hero side.
- Action Girl: She's got no problem walking right into the thick of it with a bunch of supervillains.
- Dark and Troubled Past: She and Maelstrom have a complicated history.
- Guns Akimbo: If her name isn't a big enough hint.
- The Leader: Of the Shining Stars' Five-Man Band.
- Brainwashed and Crazy
- Composite Character: Combined with Spinoff Offspring. He's allegedy the son of Manticore and Sister Psyche from the future, equipped with a model of Positron's armor.
- The Mole
- Smart Guy: For the Shining Stars
- Attention Whore: She can't stand not being the center of attention, and will try and steer any conversation towards her.
- Brainless Beauty: Like you would not believe.
- The Chick: For the Shining Stars' Five-Man Band. Seeing as she's worried more about her own looks than about investigating an important clue, she also doubles as The Load.
- Face–Heel Turn: Anyone who's played tip missions since issue 18 know that her descent into villainy is a Fore Gone Conclusion
- This doubles as a bit of a Late-Arrival Spoiler.
- It's All About Me: She's more concerned about making herself look good and having the spotlight than stopping the bad guys or listening to what her team-mates are doing or saying. By the time you're done with the first mission, it's already clear that Flambeaux thinks that she's the center of the universe.
- Playing with Fire: As glory-hogging and shallow as she is, Flambeaux does hurl a pretty mean fireball.
- Wrong Genre Savvy: With her self-absorbed behavior, you'd think that she believes that she's the player character, while the player's an NPC. But she's most assuredly not the star of the show.
- Amusing Alien: Probably not intentional on his part.
- The Big Guy: For the Shining Stars' Five-Man Band
- Starfish Aliens: Pretty strongly implied to be one under his spacesuit.
- Starfish Language: His sentence structure takes some getting used to.
- Verbal Tic: He tends to insert *hoorb* into his speech often.
- Cloudcuckoolander: He's easily one of the more mysterious and unusual members of the Shining Stars, and his repeated references to things that would require the senses of his race to recognize certainly helps.
- Petting Zoo People: Being an anthropomorphic wolf could qualify him as this.
- Sesquipedalian Loquaciousness: Prone to this, for example saying "Let us engage the Spidery ones in mortal combat" instead of just "Let's battle Arachnos."
- Sinister Scimitar: Subverted. He wields a curved, jagged blade, but he's one of the good guys.
- Sixth Ranger: The only one to join in later than you, and wasn't properly invited into the group beforehand. In fact, counting yourself as a Shining Star—the fifth member to join, specifically—makes Grym a literal Sixth Ranger.
- Wolf Man: He's an anthropomorphic wolf
Lord RecluseThe Master of Evil, the Count of Cruel, the Archvillain of Anarchy — Lord Recluse has been known by many names, but he is undoubtedly the leader of the villainous Arachnos organization and perpetually in conflict with Statesman of the Freedom Phalanx. What is little known is that he and Statesman were once companions, and that Recluse once went by the name Stefan Richter — but a strange event left them eternally estranged and forever archenemies.
- Antagonist in Mourning: He takes the death of his decades long arch-enemy more than a little hard.
- Authority Equals Ass Kicking: He IS the Lord of Arachnos. Though given Arachnos' laws, it might be more accurate to call it Ass Kicking Equals Authority.
- Benevolent Boss: Of a sort. Maintains a Klingon Promotion policy and a You Kill It, You Bought It policy which sounds harsh but considering the sorts of people who live in the Rogue Isles those are seen as very generous working opportunities.
- He also knows the names of even low-level grunts and part-timers.
- Berserk Button: For the love of all that is evil, do NOT come between him and Statesman!
- Big Bad and Evil Overlord: DUH!
- Combat Pragmatist: As opposed to Nemesis's Complexity Addiction. Lord Recluse may be able to calculate and predict an entire battle in mere seconds but he will always go for the most direct route to resolving a problem. Elaborate death traps are impractical when you can just shoot someone.
- Dangerously Genre Savvy: He is basically a walking amalgam the Evil Overlord List.
- Detonation Moon: The guy who offed Statesman, stole his powers and flew to the moon to use it as an evil lair while he ascends to god-hood. How hard does Lord Recluse take it? Well, he nukes the moon and then flies up there so he can punch the god out of him. It was personal.
- Diplomatic Impunity: The main reason The Freedom Phalanx don't take the fight to the Rogue Isles is because Lord Recluse actually bothered to register the Rogue Isles with the United Nations after taking over the island-chain.
- Even Evil Has Loved Ones: Red Widow.
- Even Evil Has Standards:The main reason the Nazis of the 5th Column don't show up in the Rogue Isles is Lord Recluse wants them shot on sight. In addition to being a World War I vet, the notion of a master race clearly conflicts with his Darwinian outlook.
- This goes a step further still in Lord Recluse's Strike Force. For the last mission of the Strike Force, Lord Recluse sends the villain team to Paragon City to fight the Freedom Phalanx. But he actually warns them you are coming so they have time to clear the area of civilians for the big fight.
- Evil Virtues: Ambition, Determination, Diligence, Patience and Valor, at first. He eventually winds up with all of them once Red Widow returns.
- Flaw Exploitation: Lord Recluse knew if he warned the Freedom Phalanx his team was coming to wreak-havoc on Paragon City they wouldn't have time to get prepared and get the civilians to safety and of-course he knew which of the two they would prioritize.
- Also used this to win most of Nemesis's agents to his side, Nemesis may have controlled Paragon's criminal-underworld but he was a notorious Bad Boss. His human agents were all too happy to sell him out to Lord Recluse when he made his bid for power.
- Used once again on Tyrant. How do you overthrow a rival Mirror Universe overlord? Rent your troops out to La Résistance of-course. With Tyrant's oppressive treatment of his own people, he was practically making Arachnos's allies for them.
- Flunky Boss: His official AT is Mastermind, which he lives up to in most of his encounters by summoning several of his Bane Spider Elite Mooks.
- Foe Romance Subtext: Perhaps not originally intended but everyone started to pick-up on it after a while. He Really, REALLY hated Statesman, despite/because they used to be Heterosexual Life-Partners. The only thing that got him over his Roaring Rampage of Revenge once Statesman was killed was the return of his legitimate love interest.
- Good Counterpart: Averted - It is explicitly stated at one point that Tyrant killed the Praetorian version of Lord Recluse many, many years ago - and that Arachnos is becoming involved in Praetoria with the very specific aim of getting revenge.
- I Am Not Left-Handed: There are Arachnos nukes in Warburg that are never able to be launched because heroes and villains are fighting to the death to naturalize/hijack them. But as revealed in the Who Will Die arc, it turns out Lord Recluse had the codes and manual over-rides for them the entire time. Meaning the entire PvP zone was just used to get heroes and rival villains to kill each-other off with absolutely nothing of his at stake!
- Nice to the Waiter: Of the rare evil and non Affably Evil variety. He treats his bureaucrats like kings and they all consider him a Benevolent Boss even while he is organizing dooms-day scenarios.
- No-Nonsense Nemesis: It's the main characteristic that defines him from the rest of the game's arch-villains. Most other nemeses, including Nemesis, love playing with that Villain Ball, not Lord Recluse though.
- Pragmatic Villain: Has a number of policies that seem like Pet the Dog moments, but in-fact they are all function based.
- Avoids civilian casualties if he can help it, as a result all the non-powered folk are quite happy to have him in charge as opposed to his rivals.
- He encourages both evil and personal freedom as one in the same, because of this the Rogue Isles are a breeding ground for super-villains he can cherry-pick for his Doom Troops.
- Even is status as a Benevolent Boss, is about pragmatism. It ensures his men are willing to fight and die for him.
- Really 700 Years Old: Same as Statesman.
- Rival Turned Evil: His back-story with Statesman. With some elaboration; he always felt that Statesman saw himself as better than the two and was a control freak. Lord Recluse also did not appreciate Statesman marrying his sister.
- The Only One Allowed to Defeat You: Lord Recluse took over Arachnos, established a new government, founded a nation of super-villains and recruits citizens of said nation for his Doom Troops, all for the sole purpose of sticking it to Statesman. Everyone in the Rogue Isles knows not to get between Lord Recluse and his final battle with Statesman, everyone but Darrin Wade... See Detonation Moon above.
- The Social Darwinist: It wasn't him that introduced the 'survival of the fittest' into Arachnos, but he definitely became the group's standout.
- Super Intelligence: It is his main power, complete with
- Xanatos Speed Chess: What takes Nemesis months of planning and setting-up, Lord Recluse can counter-measure inside ten minutes.
- Vetinari Job Security: And every-single professional super-villain in the Rogue Isles knows it. Fact is, the country would fall apart without him.
- Villain Respect: For villain players. You kill the near identical alternate-reality version of him, take his helmet and throw it down it front of him. He is so dedicated to Social Dawinism that he actually tips his hat to you and releases you from your service to him, christening you as your own super-villain.
Ghost WidowFormer assassin Belladonna Ventrano, now a ghost.
- The Baroness: Arguably one of the few people, Lord Recluse included, actually devoted to Arachnos itself
- Dark Chick
- Dragon with an Agenda: Like all the Arachnos Patrons. Hers is to free herself from her Unfinished Business by bringing herself back to life so she can be free of serving Lord Recluse for all eternity.
- Morality Pet: Wretch
- Not So Above It All: For all her talk about being less petty than the other Patrons and being forced into being stuck severing Arachnos due to her unfinished business, she opts to lock Red Widow's soul crystal away so she doesn't outshine her.
- Not So Stoic: She usually appears emotionless and a consummate professional, but when her one chance for a resurrection is foiled she flies into a blind rage.
- Our Ghosts Are Different: GW is bound to "haunt" Arachnos, and cannot be permanently destroyed as long as the organization exists.
- Psychic Block Defense: Control moves are basically wasted on her.
- Soul Jar: The reason she keeps coming back after being defeated. Everyone thinks it's Wretch, The Dragon. It's not. She is actually bound to Arachnos itself. As long as the organization (or the ideal behind it, it's not made clear which) exists, so will Ghost Widow.
- Unfinished Business: Her's was the emotional turmoil of her death and need for vengeance. until the Mu mystics preformed a rite that reassigned her duty to Arachnos as her new Unfinished Business.
SciroccoFormer hero and member of the "Monks of the Four Winds", now evil, and under a curse that means his every attempt to do good will backfire.
- Bad Powers, Good People: Wants to use his powers for good. Though it is a losing battle for him.
- Beardof Evil: A classical, villainous goatee
- Being Evil Sucks: He REALLY hates that he can't use his powers for good.
- Blessed with Suck / Cursed with Awesome: His super-powers came with one hell of a price, any attempt he makes to use them for good ends up making things worse. Great if you are a super-villain awful if you want to be a hero.
- Blow You Away / Dishing Out Dirt: Has power of sand and wind. Frequently conjures sandstorms.
- Big Ol' Eyebrows: With the distance the camera is often put at, it's hard to notice, but when you look (not much) closer, you realize Scirocco has eyebrows so big they have their own polygons.
- Despair Event Horizon: The soul-devouring, spirit-breaking, dark god Mot uses it's Compelling Voice to break what little remains of his spirit when he is deployed to help out in Dark Astroia. In fact it almost leads to a Psychic-Assisted Suicide.
- Dragon with an Agenda: He is working for Arachnos because it's all he can do thanks to his curse, so it's really no surprise he was up to something; In his case it involves a spell that will Mind Control most villains into heroes and kill the remainder. Scary thing is he doesn't know, or care, which he will be qualified as when it goes off!
- Face–Heel Turn: In his back-story.
- Love Epiphany: Has one towards the middle of the Dark Astroia arc when Ice Mistral takes the bullet for him to snap him out of Mot's hold.
- Mana Drain: Like the Mu he has red blasts of lightning that drain endurance. He only needs to get a few in to kill most players' endurance bar.
- Mind Control: in his patron arc, his attempt at a Heel–Face Turn involved trying to mind control every villain in existence...
- Minion Shipping: has a (rather chivalrous) crush on Ghost Widow. He doesn't seem to care that she's A) Dead and B) Incapable of returning his feelings. Later still after she outright turns him down he realizes that Ice Mistral feels the same way about him as he did about Ghost Widow
- Pelagian Villain: of a sort.
- Sinister Scimitar: It's the source of both his powers and his curse.
- Theme Naming: All of the Monks of the Four Winds we know of have names after well, winds. Scirocco, Levantera, Borea and (Ice) Mistral.
- Totalitarian Utilitarian: How he feels about killing Circle of Thorns hosts. It's either some poor possessed shlub or the Mu Mystics he is charged with defending from genocide. Also tries to look at the greater order Arachnos can bring the Rogue Isles in general. He can't do good, but he can help the lesser evil at the very least.
- Wild Mass Guessing In Universe example, Arbiter Daos believes that Scirocco isn't really cursed at all, but only making excuses because he can't come to terms with his villainy.
Black ScorpionFormer mercenary in a suit of power armor.
- The Brute: (even his archetype)
- Bad Boss: For the first half of Black Scorpion's Patron-arc the player-villain is spending time cleaning up Black-Scorpion's messes. However after you turn on him he becomes a lot more appreciative of you.
- Bribe Backfire: Inverted; Black Scorpion LOVES taking bribes. The issues isn't will he turn you in for trying to bribe him though, it's can he be counted on to hold up his end of the deal? Black Scorpion's response to Crey bribing him for data on Arachnos, is to accept the bribe, hand-over the data and then kill his bribers to cover-up the fact. Naturally he keeps the money.
- Butt Monkey: How his fellow Patrons treat him. (It's not exactly undeserved)
- Corrupt Cop: Officially Black Scorpion is the head of Arachnos security, a position he markets to the highest bidder for regular bribes. It's ironic that the head-of-security is the one who takes bribes most easily. But the Fridge Brilliance of this is that Lord Recluse knows he is taking bribes but since Black Scorpion is also Dumb Muscle, it is child's-play to make sure he never gives away anything important. Basically if rivals are going to be trying to bribe your people for info, make sure they are bribing the idiot of the group.
- Defeat Means Respect: Unlike the other Patrons, when Black Scorpion is beaten by the player villain he not only instantly forgives you, he has a magnanimous respect for you. He likes knowing you're just as self-serving as he is and you'll turn on your companions on a dime for the right incentive.
- Dragon with an Agenda: Same as all the rest of the Patrons. In Black Scorpion's case it is to undermine Arachnos security until he is the only one who looks good.
- Dude, Where's My Respect?: Black Scorpion may be one of the four great Patrons of Arachnos, but no one respects him for it, whether it is his boss, peers or even the grunts.
- Dumb Muscle: At least when compared to the other Patrons.
- Huge Guy, Tiny Girl: he and Silver Mantis are an item.
- Made of Iron: Probably literally too. Good luck out whittling passed his damage resistances without a psychic.
- Only in It for the Money: Ghost Widow is in Arachnos for duty-sake, Scirocco is in Arachnos for honor-sake and Captain Mako is in it for power-sake, Black Scorpion on the other-hand is pretty much just severing Arachnos for the money... well and For the Evulz.
- Powered Armor: Stolen from the original inventor.
- Scary Scorpions: His suit embodies this animal motif, complete with a stinger tail that houses a plasma cannon.
- Signed Up for the Dental: Black Scorpion gets free tune-ups and upgrades to his armor from Arachnos.
Captain MakoA shark-like mutant ex-pirate.
- Battle Trophy: He wears a necklace made of the teeth of heroes he has killed.
- Blood Knight: He is a monster and he knows it. He eats people alive for the fun of it.
- Child Eater: We never actually see him eat children but considering he often kills others by eating them and he killed those kids when he was young it is pretty well implied.
- Dragon with an Agenda: Perhaps the most ambitious of the four. Mako has his sights on the the power of the primordial sea-god, Leviathan, so that he can use it to destroy Lord Recluse and become the new king of villains.
- Everything Is Even Worse With Shark-Men
- Fish People: Although in his case a mutant.
- Freudian Excuse: Mako was sent to an orphanage because his parents were terrified of his mutation, what's more the kids at the orphanage taunted him for being a mutant. He eventually decided he wasn't going to take it anymore and slaughtered them all then ran off. He would not be seen again til years later when he had become a Ruthless Modern Pirate.
- For the Evulz: If Mako isn't hurting others for his own personal power he is doing just because he feels like it.
- I'm a Humanitarian: His preferred method of attack/execution. Very often without provocation.
- Lightning Bruiser: Mako hits hard, and is hard to hit.
- One-Hit Kill: The game has a safety measure to ensure battles are never one sided and bosses can not one-hit kill anyone less than five levels difference from them. Mako is the one boss in the game made specifically to ignore that rule!
- Ruthless Modern Pirates: A former one.
- Slasher Smile: Hard to tell if it is because he is a shark mutant and he looks like this by default or he is just that crazy.
- The Starscream: He has every intention of taking down Lord Recluse and taking over the Rogue Isles himself once he gets powerful enough. What's more, everyone including Lord Recluse knows this. Lord Recluse keeps Mako around half for Mako's skills and half to keep himself on his toes.
- Would Hurt a Child: He slaughtered an orphanage as his first defining act of villainy.
WretchAll that remains of Ghost Widow's former comrade Paulo Marino, now mutated into a hideous monster.
- Berserk Button: Do anything that might possibly cause Ghost Widow harm and the only thing that can stop him is Ghost Widow.
- Handicapped Badass: He has severe brain-damage and appears mentally retarded, he even claims that it hurts to remember things. Because of this however he has devoted nearly all of his lucid thoughts to Ghost Widow and keeping her safe.
- Hulk Speak: Even worse than the name-sake. Wretch not only can not form contractions he frequently struggles to say even simple words and pauses between them often.
- I Want My Beloved to Be Happy: He knows Ghost Widow can not reciprocate his love anymore even though she wants to. He may have accepted that she can't love him but he loves her and will do anything to protect her.
- That Man Is Dead: Wretch tells his sister that she should consider "Paulo Marino" to be dead. He is a shadow of his former-self and does not want his existence to weigh on her.
- The Brute
- Good Scars, Evil Scars: although not as much "scars" as "completely mutilated face and body".
- The Grotesque
Ice MistralScirocco's protegé and former member of the Order of the Four Winds.
- An Ice Person
- Death Equals Redemption: Sacrifices herself to save Scirocco from Mot. She gets better when you defeat Mot.
- Face–Heel Turn
- Get A Hold Of Yourself Man: Give Scirocco one of these to prevent his Psychic-Assisted Suicide.
- Ice Queen
- Minion Shipping: She may resent being restrained by Scirocco sometimes but she also is nursing deep feelings for him as well.
- Taking the Bullet: When Scirocco is about to commit Psychic-Assisted Suicide and feed himself to Mot, Ice Mistral sees the only way to snap him out of it is to feed herself to Mot first. It works, Scirocco goes straight from Despair Event Horizon to Roaring Rampage of Revenge in less than a second afterwards.
Silver MantisAddicted to body-modification, Silver Mantis ended up committing crimes to pay for her surgical operations.
- Bondage Is Bad: Started out piercing her ears, ended up trying to take over the world.
- Combat Sadomasochist
- Cyborg: Her entire motivation for her criminal activities is to replace her entire body with metal.
- Minion Shipping: With Black Scorpion. It seems less a case of True Love than a case of her just having a sexual fascination for metal.
- Spikes of Villainy: her main form of attack.
- Too Kinky to Torture also overlaps with In Love with Your Carnage. When you fight her, she can get rather...excited.
BarracudaCaptain Mako's sidekick is a treasure hunter turned Coralax hybrid.
- Fish People: Like all Coralax she looks more sea-creature than human now.
- Making a Splash
- Meat Puppet: Mako knows she will lose what remains of her-self if she get's too close to the Coralax Shapers, and he does not care in the slightest.
- Quest for Identity: She has next to no memory of who she was before she was transformed into a Coralx and works for Mako to find out their secrets in hopes of finding clues to her past.
- Tragic Monster: She didn't choose to become a Coralax hybrid, and the lore suggests that her cruelty is a product of the transformation.
- Was Once a Man: She used to be human before the Coralax made her into an anthropomorphic sea-monster.
Other Arachnos Personnel:
Red WidowThe first Arachnos Widow and Lord Recluse's original right-hand/lover.
- Came Back Wrong: After being initially brought back to life she is overcome with bitterness at being trapped in a state of suspended undeath for so long that her first instinct is actually to assassinate Lord Recluse.
- Even Evil Has Loved Ones: To Lord Recluse. Her entire character is demonstrative of this.
- Evil Virtues Has all of them but especially Love and Loyalty.
- Gone Horribly Right: Ms. Liberty sends heroes and villains on a quest to restore her to life in order to soften Lord Recluse's heart with The Power of Love. By the end of the arc she does by reminding him of the important things in life, like WORLD DOMINATION!
- Living Emotional Crutch: And how! Lord Recluse was about to wipe-out Paragon City without Statesman to defeat before Red Widow was brought back to life.
- Morality Pet: To Lord Recluse as it turns out.
- Red Right Hand: In every sense of the term. Not only is she quite obviously a villain complete with Prophet Eyes and Tainted Veins she is also Lord Recluse's right-hand and well, dresses in red from head to toe.
- Soul Jar: She was trapped in one for decades thanks to the Circle of Thorns, Lord Recluse did not take it well.
- Stuffed into the Fridge: Though she eventually gets better, Red Widow is one of the few villainous examples of this; A love interest who is killed, soul-trapped, stored away pretty much just to piss off her super villain boyfriend.
- Unholy Matrimony: They aren't in-fact married but other than that Red Widow and Lord Recluse are pretty much this to a T.
- What Ever Happened To The Mouse: She is mentioned and even spoken to in her soul jar during Ghost Widow's patron-arc to be used by Ghost Widow as leverage but later recovered and given to Lord Recluse then never heard from again...until the 2012 Valentine's Day Event.
Dr. AeonMad scientist working for Arachnos. Is a dunce.
- Faking the Dead: Everyone knows that notorious Mad Scientist Dr. Carl Egon was executed by Arachnos after one of his experiments got out of control, the Arachnos-appointed governor of Cap Au Diable told him to stop, and Egon killed him. The subsequent appearance of benevolent genius Dr. Aeon (with a new face and paperwork) and his appointment as the new governor of CaD is pure coincidence. Really.note
- I Hate Past Me: It is at least implied that Aeon's nemesis Professor Echo is in fact the future version of himself.
- Is This Thing Still On??: During the Statesman Task Force.
- Laughably Evil
- Mad Scientist
- Time Travel
- Villain with Good Publicity: while undeniably mad, Aeon has (allegedly) produced at least some beneficial inventions.
Arbiter DaosThe most senior officer of the Arachnos Arbiters. It's his job to attend to high-security issues. Any villain who gets high enough to work for one of the Arachnos Patrons will be contacted by him at some point when they start going too far.
- Badass Bureaucrat: Like all Arachnos Arbiters, Daos is the sort to fill out execution orders in triplicate and can have a super-villain killed on the spot while he is doing his paper-work just by giving his personnel a simple nod.
- Betrayal Insurance: His main job is to act as this against the Patrons. Whatever Patron the villain player works for they will all eventually turn on Lord Recluse for their own ends; Daos is watching all of them and intercepts the player before the final stage of their plan to recruit you as a company spy and saboteur, It's an An Offer You Can't Refuse.
- Boring but Practical: Another thing he has in common with all Arachnos Arbiters. They are not exactly flashy super-villains with diabolical schemes but they fill out the paper-work, send out the pay-checks and do the employee reviews that keep Arachnos functioning.
- Get Out: It may have been Nothing Personal, but he has no desire to see you again after you kill his son for him.
- Grumpy Old Man: He dislikes nearly everything but Lord Recluse.
- Honest Advisor: He isn't afraid to tell Lord Recluse when he notices betrayal in the air among his Patrons or to tell said Patrons to straighten-up and fly right.
- Nothing Personal: How he feels about giving the kill order for his son.
- No Sense of Humor: Word of God claims him as the single most humorless man in the Rogue Isles.
- Offing the Offspring: Gives out a mission to kill a member of the Malta Operatives, as it turns out said operative was his son. It's Nothing Personal though, said son was a thorn in the side of Arachnos and Daos had a job to do.
- Sophisticated as Hell: Crosses his T's, dots his I's and gives out kill orders on a regular basis. Even says please and thank you when he gives you his Get Out moment for killing his son.
- The Generic Guy: Practically the only thing that distinguishes him from the other faceless Arbiters, other than his seniority, is the fact that he takes off his mask so you get to see his face.
- Where Did We Go Wrong?: Briefly wonders this after you kill his son for him.
- Vetinari Job Security: Yet another thing all Arbiters have in common and why they appear so above all the petty place seeking, Arachnos can not do without the policy enforcers.
Marshall BlitzThe military commander of the island of Warburg, Blitz was a long-time advocate of using the various missiles stored on Warburg to attack Paragon City. When he found out he was dying of cancer even Arachnos super-science couldn't cure, he poisoned the civilian governor and took over.
- Enemy Civil War
- General Ripper
- The Unseen - until chapter 3 of the Signature Character Arc, he'd never actually appeared in the game.
Hearts of DarknessA new villain group that recruits the (villainous) player character early in the game.
- Affably Evil: He's here to party, chase girls, maybe get in a few fights... and sink ships to drown their crews.
- Anthropomorphic Personification: Of the wind.
- Super Empowering: He can apparently give (weak) superpowers to his followers.
- Surfer Dude
Darrin WadeA shady mystical contact in Sharkhead Bay who's a former member of the Midnighter Club. The Man Behind the Man to Malaise in the Who Will Die? arc, as part of his master plan.
- Affably Evil: He is quite friendly and down-to-earth when first met as a contact on Sharkhead Isle.
- Apocalypse Cult: Belongs to one. His last words as a Sharkhead Island contact casually mention he worships Rularuu
- Beard of Evil: Sports an evil goatee.
- Evil Sorcerer: He used to be a member of the Midnight Club but got kicked out for abusing the dark-arts.
- From Nobody to Nightmare: In the Who Will Die? arc, he managed to kill Statesman, steal his Incarnate powers, drive Sister Psyche insane, leading to her death, and puts in motion a plan to become Rularuu.
- Possession Burnout: After the team and Lord Recluse beat Rularuu out of him, he can't do anything but lay face-down in his own drool and grunt.
- Powers via Possession: Darrin aims to become a god by becoming the avatar of the game's signature eldritch horror, Rularuu. It works but Darrin is noticeably less than in control of the whole situation.
- Transformation of the Possessed: When Darrin becomes one with Ralaruu he takes on Ralaruu's appearance except he still has his own goatee of evil.
- Willing Channeler: For Ralaruu
MotA god of death, sterility, and hate who leads the Banished Pantheon in Dark Astoria. An Eldritch Abomination with the ability to erase the positive aspects of memories, leaving only resentment and despair, his ultimate goal is to gain enough power and souls to become invulnerable and you guessed it, Take Over the World ("OF COURSE!").
- Artifact of Doom: His idol, which he can use as a focus both for his manifestation on Earth and to inflict his Mind Rape abilities through.
- Big Bad: For Dark Astoria and the Incarnate arc that takes place there.
- Brainwashed and Crazy: Inflicts this fate on Marcus Valerius, turning him into the Sentinel.
- Compelling Voice: Uses it to send people over their Despair Event Horizon and then have feed themselves to him.
- Despair Event Horizon: What "tenderizes" an individual so he can eat them and gain their soul as a battery for his own powers.
- Emotion Eater: Despair and guilt. He can also influence hatred, which is how he got the Talons of Vengeance on his side.
- Everybody Hates Hades: Averted. He's a villainous god of death, but he's more accurately a god of sterility, the death with no capacity for renewal. And that's not even getting into his capacities as a god of hatred...
- Mind Rape: A master of this. He even tries it on your character!
- Psychic-Assisted Suicide: After he finishes eating the bulk of a person's guilt and sorrow as an appetizer he uses his Compelling Voice to get them to feed themselves to him as a main course.
- Voice of the Legion: RANdomLY cAPitAlizEs HIS teXT.
- Your Soul Is Mine: If he devours an individual, he gains their soul to draw on for power. Ultimately proves his undoing, as said partly-digested souls still exist inside him and help you to finally kill him.
MaelstromA former hero who defected to Praetoria after being captured, Eddie Polstra is willing to go to any lengths to protect his utopian new home from the chaos of Primal Earth.
- Overrated And Underleveled: For everything everyone trumps him up to be, most players tend to tear him apart with very little trouble. His dual pistols might as well be a pair of Nerf Mavericks.
- The Computer Is a Cheating Bastard An interesting, border-line inversion which is touched on in the main page but will be elaborated here:
- While she can summon her pets fully upgraded, something PC Master Minds cannot do until level 32, she lacks her two second tier pets (which a player can skip but it is not advised given that the second tier pets are often very strong in most MM sets, especially demon summoning), and can only summon two of her first tier pets, something that is IMPOSSIBLE for Master Minds who took their first tier pet to not achieve, even at the level you first encounter.
- Heel–Face Turn She starts as a villain but at higher levels she progresses to rogue and, presumably, full hero.
- Ms. Fanservice She was given the Most Common Super Power, Of Corsets Sexy, Sexy Backless Outfit, She's Got Legs, is Hell-Bent for Leather, and is Troubled, but Cute. A few people have noted that she seems modeled after World War II era pinup girls as well.
- Pet Master and Mook Maker
- Whip It Good
Grey and Grey Morality
Praetorians: Grey and Grey Morality
Emperor Cole, aka TyrantThe beloved saviour of the world, who fought off Hamidon and created the utopian paradise of Praetoria. With the aid of his chosen Praetors, who rules the world with justice, protecting his subjects from the chaos elsewhere. He is increasingly disturbed by the threats that other realities pose to his paradise.The near-blasphemous nickname of Tyrant is one given to him by the deranged anarchists of the so-called Resistance.
- Drunk on the Dark Side: Literally. He has been drinking deep of the Well of the Furies for so long he has become oblivious to the concept of empathy without even realizing it. It legitimately does not occur to him that he is hurting anyone.
- Fallen Hero: Having seen the worst of humanity, he believes that the people must be ruled with strength for their own good.
- He Who Fights Monsters: Big time!
- Heel Realization: He eventually does get one but by then it's too late and he goes completely off the deep-end, willing to go as far as to burn Praetoria to the ground by unleashing his true power.
- Hypocrite: Despite talking about the worst elements of humanity, a number of his chosen Praetors are exemplars of these very traits.
- I Did What I Had to Do: He keeps this mindset through-out the entire Praetorian story-line. Though he finally has a Heel Realization eventually when Lord Recluse lays it out for him.
- It's All About Me: He genuinely thinks the world couldn't exist without him.
- My God, What Have I Done?: The player briefly gets a P.O.V. of Tyrant preparing to meet Lord Recluse in combat. He is coming to terms with all his dead allies, he justifies all of the wrong that his regime has done as being their fault and not his and how he was never really doing any wrong... and then Lord Recluse delivers a rather simple and to the point moment of Break Them by Talking, laying out just how messed up Tyrant is. Tyrant proceeds to Curb-Stomp Battle the entire Arachnos detachment but considering the state he is in when the players reach him... It clearly got to him.
LoyalistsThe Loyalists are those who are loyal to Emperor Cole, the ruler of Praetoria. They see themselves as the next hope for humanity, and work to help humanity recover from its war with the Devouring Earth after the Hamidon Wars. They are lead by a group of Praetors, supers who have distinguished themselves above and beyond even the elite of the mainline. Founded after the UN gave Cole full power post-Hamidon Wars, the Loyalists seek to create a perfect Utopia, but often at a cost.
- Loyalists who actually care about the people under Cole's regime, seeing it as a duty to do so, seeing that upholding the law is more important than gaining personal power, often directly taking on threats to the peace. To them, typically, power and prestige is just them earning their place by taking on the duties neccesary to maintain their Utopia, and greater responsibility.
- Reasonable Authority Figure: Quite a few; Chief Interrogator Washingon, the first contact, is very reasonable and is honestly dedicated to his job. Provost Marchand also shows signs of it; When it is discovered Emperor Cole intends to lead an army to wipe out Primal Earth's superheroes, he is aghast and seeks to find a way to end the bloodshed before it happens. Doesn't mean he won't threaten you with kill-on-sight treason when you as an undercover agent, help the Crusaders steal a bomb, intending to plant it in a crowded area. It's standard territory for them.
- Shoot the Dog: Comes up quite often; killing Cleopatra, arresting Dr. Steffard, really, the whole storyline is the tragedy of what must be done to "preserve the peace".
Chief Interrogator Washington
First contact of the Responsibility storyline; you help him face off with the Syndicate.
- Reasonable Authority Figure: In spades; he listens to you, assists you when possible, and when you get ambushed by a trap set by Cleopatra, he offscreenly lowered the number of enemies who'd be ambushing you, taking on a considerable number of Resistance soldiers in the process.
- Shoot the Dog: Killing Cleopatra, because she was a mole.
Praetor Tilman, aka Mother, aka Mother MayhemMother Mayhem is the penultimate Responsibility contact. A strong psychic, she is the leader of the seers and leading light in re-educating those misguided members of the civilian population who think inappropriate thoughts.
- Mind Rape: Strongly implied to be how she helps people.
- Powers via Possession: After her death, her understudy willingly absorbed her psyche. The two are now inseparable.
- Well-Intentioned Extremist: She loves the people of Pretoria and is proud to help unstable psychics earn their place in society as seers.
- Power hounds who are fully willing to abuse the law to gain personal power, spending more time working to get ahead of each other than fighting threats such as The Resistance. Many also play in media manipulation, seeking to gain ahead of each other. Not afraid to play dirty to gain power either.
- Glory Hound: Their entire story in two words.
Praetor Sinclair, aka ChimeraThe ruthless chief assassin of Emperor Cole, Sinclair lurks in the shadows and does whatever it takes to keep Praetoria safe. By contrast to his Primal counterpart Manticore, Chimera happily became the apprentice of his parents' murderer.
- The Resistance Warde's are members of the Resistance who are much less about direct shooting (but certainly don't shy away from it), and more about raising awareness of the truth behind Praetoria, seeking to bring a victory through less violent means when possible. They are careful about their targets, aiming to keep civilians out of the crossfire, and many truly seek a better world for the future. Many of their missions are less about winning the war with superpowers, rather aiming to subvert the machinery of Cole's empire so that people can make their own choices.
- We ARE Struggling Together: At least one mission has you fighting Crusaders, usually when they're about to cross the line.
Robert Flores:The first contact; an intrepid journalist, like his sister. He introduces you to the Warden storyline.
- Hopeless Suitor: He's in love with BV, Belladona Ventrano... the Praetorian version of Ghost Widow.
- Lampshade Hanging: he hangs a lampshade on how you likely feel after an annoying mission, and even the whole Contact system in general where you're sent on dangerous missions... sometimes by those who can fight well themselves.
The next contact of the Warden storyline; her responsibility is seeing people out of Praetoria, always through the Underground.
- Properly Paranoid: Has this as a dominant personality trait, she's actually right. And considering Praetoria has Seers at every corner probing for unruly thoughts and other Loyalists willing to play dirty, the paranoia she has is justified.
- The Nose Knows
- The Crusaders make up a considerable bulk of the Resistance, especially when it comes to military operations. They are, unlike the Wardens, extremely varied in their origins. You see regular rebels, you see ex-gangsters, you name it, nine times out of ten they have one in their ranks. They cross the line frequently, and some don't even care about the Resistance's goals, just seek to cause mayhem. Typically reined in, with difficulty, by the Wardens, when they go too far, but not always.
- Death Seeker: At least one group, faced in the first arc of the Praetorian storyline (played regardless of faction), willingly go on a suicide mission to make a point to the people of Praetoria.