Paging ~MaLady to the thread. Anyway, I'm going to hold off on commenting and wait to see what others say first.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.I suppose reinforcing "the success of a game/quest is completely out of player's control" under a new name (Random Victory Chance?) and/or disambiguating.
Many of these examples that are "bad Nintendo Hard / Fake Difficulty" complaining about objectives being sometimes harder/impossible due to random generation, and I'm not sure if it's own trope (Randomized Difficulty?).
TroperWall / WikiMagic CleanupI could get behind a disambiguation.
she/her | TRS needs your help! | Contributor of Trope Report+ - Thanks!
- Gameplay Randomization exists, for "Randomness affects gameplay"? Could just redirect there, but seems too broad. Maybe.
Edited by Malady on Aug 19th 2023 at 5:10:28 AM
Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576With all those tropes this could possibly become an index, though it would still be nice to have a concept that covers the basic "player has no control over if they achieve winning RNG".
Currently Working On: Incorruptible Pure PurenessThere's also Trial-and-Error Gameplay, Try Everything, Random Loot Exchanger, Lootboxes, Randomly Generated Loot, A.I. Is a Crapshoot and others for more "randomness in video games that I don't like" tropes.
I'm fine with disambig for now.
Edit: Retracted.
Edited by GastonRabbit on Aug 19th 2023 at 3:21:48 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.It would be a long disambig... We had this same issue with Adult Fear, and that became an index.
Currently Working On: Incorruptible Pure PurenessI'll change my vote to turning it into an index, then. I suppose renaming it to Luck Based Mission Tropes or Luck Based Mission Index would be an option if we want to make that part clearer.
Edit: Retracted.
Edited by GastonRabbit on Aug 19th 2023 at 3:21:41 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Would this index be much different from Gameplay Randomization? Everything could point there now that I think about it.
Edited by Amonimus on Aug 19th 2023 at 11:05:00 AM
TroperWall / WikiMagic CleanupMaybe a redirect? IDK. Still feels kinda sucky to lose the good examples though, because this is totally a thing that goes beyond basic randomization. I mean, 40% of wicks is nothing to sneeze at.
Edited by WarJay77 on Aug 19th 2023 at 4:14:13 AM
Currently Working On: Incorruptible Pure PurenessI forgot about the fact that 40% of the wicks don't fit anywhere else (I slept between opening this thread and my first vote), so I'm changing my vote again, this time to closing without doing anything.
Edited by GastonRabbit on Aug 19th 2023 at 3:22:03 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Well, that's only valid at 40% if they really can't go elsewhere.
For this, I'm not sure if a "challenge" is "mission" enough to count. If it isn't then this would just be Randomly Generated Levels:
- ScrappyMechanic.Action: Maybe. Depends on how luck-based it really is. Is it actually dependent on something other than RNG?
- VideoGame.Drakkhen: Maybe more skill issue.
** Several quests in the online game have some luck in it. Usually, you can get a pretty high rank, even if you're completely screwed, but there are some quests where rank is determined almost completely by luck (we're looking at you, Rescue the Apprentice). Can also get like this in the single-player titles, since your allies have the tendency to get themselves killed at the most inconvenient time.
** The "Infiltrate the Official Residence" quest in Dynasty Warriors 8: Empires. There are five total places where Wood Oxen can randomly spawn, and you need to find and break three of them to win. Two of them, however, are in an area where, due to poor AI pathing, you can not avoid the guards - you will be seen, which means several super-powered officers spawn in and the mission becomes unwinnable on all but the lowest difficulty settings. Better hope all three Wood Oxen decide to spawn in the space you can actually reach!
%%** Obtaining the piece of seal in the water slums from Brutter.
** "Nohoho AI" back in Tsu. Nohoho (and his Fever counterpart Donguri Gaeru) would stack Puyo to the brim on the three rightmost columns on the field, clear one group, and pray the pile would magically create a chain or two. It may sound impractical (competitively speaking), but it won't be a laughing matter if you get hit with a five or six chain. (Suketoudara, Harpy, and Yu & Rei use similar "gimmick" stacking patterns, but none of theirs are quite as effective.)
- VideoGame.Puzzle And Dragons:
- For the gameplay itself, this trope also works in both ways. Number of Combos (and thus, attack power and healing amount) are based on players' skills, but falling blocks can either allow you to get healed, get another combo to activate Leader Skills...Or screwing up your strategy (when using Ishikawa Goemonnote , stalling for skills or trying not to get the enemy at a certain HP percentage, for example).
*** Anubis, Kushinadahime, and BAO Robin all fall prey to this, as their Leader Skills rely on combos. The most combos anyone can set up is 10, with Kushinadahime and two of Anubis's Ultimate Evolutions requiring more than 10 combos to reach the maximum output of their Leader Skills. "Awoken Anubis" gets a special mention for being able to get to 400× ATK (12 combos and the player used a skill that turn). A top-level player in Japan managed to wipe out Maleficent Dragon Lord Zaerog in the Ultimate Dragon Rush with a single hit at only 11 combos, and that's after he stalled so Zaerog had a Dark Absorption active so it would mean only 4 of the team's Fire sub-attribute (which only has about a third of the ATK strength of the main attribute) did any actual damage to Zaerog.
- For the gameplay itself, this trope also works in both ways. Number of Combos (and thus, attack power and healing amount) are based on players' skills, but falling blocks can either allow you to get healed, get another combo to activate Leader Skills...Or screwing up your strategy (when using Ishikawa Goemonnote , stalling for skills or trying not to get the enemy at a certain HP percentage, for example).
- VideoGame.Super Robotnik Land:
* Puzzle Boss: DODONGOMAN can only be attacked by killing the Dodongos while he's hovering over them, INSTRUCTIONSMAN has to be defeated by jumping into a book with three diagonal dots on its cover ([[Luck-Based Mission which also has a chance of killing Robotnik]]), and BOMBMAN can only be attacked during his first battle if Robotnik waits for him to drop the rope and uses it to reach him.
** The resources that are available near the starting point have a huge impact on how quickly you are able to gain access to higher tech trees.
** Local terrain features may or may not include several natural choke points, which can greatly improve your ability to defend against large hordes.
** The choices of mayor that are made available at each population tier are completely random. Some of them come with amazing benefits that will benefit the entire play-though such as reduced build times or reduced research costs. Others offer small bonuses like a few units or resources.
[Reign of Terror] Frieza (1st Form)'s Extreme Z-Area not only hits incredibly hard but most the units that you are required to run can't even tank well against his attacks. Among the 6 units available, only 2 can reliably tank his super attack but only because of type advantage. To add further insult to injury, you are only are able to run the mediocre Krillin as the friend leader who can only tank at an unreliable 30-50% rate, forcing you to run 2 potential dead-weights in the team. All this makes the event an entirely RNG-fest Luck-Based Mission. Got lucky with your rotation by having Bardock/Piccolo & Frieza attacks only 1 slot or Bardock himself turn into a Giant Ape? Then you have effectively won the event. Consequently you got a double Krillin and Gohan rotation? You'd better pray that Krillin's guard chance activates or you've effectively kiss your 25 stamina goodbye.
Belmod is easily considered to be the hardest boss in the "Epic! Transcendent! Gods of Destruction Assemble" event. While he has a far lesser health pool than all the other Gods besides Heles, this is of little comfort compared to the number of devastating gimmicks thrown at you. Firstly, this Clown has the ability to lock your rotations so if he locks a unit like say, Goku & Frieza in the first slot, then you can't do anything as he hits your defender very hard right down to a Super Attack that one-shots you. Oh and he can also Seal your team so if he seals the afromented Goku & Frieza, then his damage output got severely gimped. As if that wasn't enough just like Liquiir he can launch two Super Attacks in one turn and each one of them lowers your DEF which will easily devastate your run. His boss fight pretty much made the run a Luck-Based Mission where it entirely depends on whether or not he's gonna lock your squishiest units in the slot where he does most of the attacks.
* YMMV.Huniepop 2:
That one is kind of a ZCE since it just says "some levels do this", so no wonder you don't know where to put it.
Currently Working On: Incorruptible Pure PurenessThe existence of examples that can't be moved elsewhere is why I don't think anything needs to be done, or at least not by TRS, since a Short-Term Projects thread could probably be used to move examples that fit other tropes. Since this has 2731 wicks, the amount of wicks that can't be moved elsewhere should be higher than what the wick check picked up.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.I think this 40% could be re-checked if they really don't fit anywhere and if they have anything in common. From this post I see a lot of "the game/quest can be either easy or difficult depending on randomized object placements".
TroperWall / WikiMagic CleanupI'm with Gaston. This is an actual thing and just needs a good scrubbing.
Open a cleanup thread and close this one.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I have to agree. I didn’t say anything but I think this is a legit concept and we could just do a cleanup, as Karx said.
Close + cleanup
TRS Queue | Works That Require Cleanup of Complaining | Troper WallI think is a legitimate trope as well. Fine with closing and cleaning up.
Macron's notesI'm just closing because there doesn't seem to be a TRS-worthy problem here.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.
Note: This thread was proposed by MaLady.
Lumps too much RNG together. Random Event, Random Drop, Permanently Missable Content, Honest Rolls Character.
Split into other tropes, and only keep this around if there's some form of luck that's Too Rare to Trope, or make a disambig due to inbounds needing something to hold the spot.
Luck Based Wick Check:
The other 60% of the check is a scattering of things that doesn't directly impact winning or losing a game:
Wick check:
Luck-Based Mission wick check.sqrt(2721) is ~52.1, rounded to 53, and Wolfram Alpha to generate the indexes: Disregard the wick to here.
Categories, where some pages use it more than once, so they get split into multiple categories:
** Several quests in the online game have some luck in it. Usually, you can get a pretty high rank, even if you're completely screwed, but there are some quests where rank is determined almost completely by luck (we're looking at you, Rescue the Apprentice). Can also get like this in the single-player titles, since your allies have the tendency to get themselves killed at the most inconvenient time.
** The "Infiltrate the Official Residence" quest in Dynasty Warriors 8: Empires. There are five total places where Wood Oxen can randomly spawn, and you need to find and break three of them to win. Two of them, however, are in an area where, due to poor AI pathing, you can not avoid the guards - you will be seen, which means several super-powered officers spawn in and the mission becomes unwinnable on all but the lowest difficulty settings. Better hope all three Wood Oxen decide to spawn in the space you can actually reach!
%%** Obtaining the piece of seal in the water slums from Brutter.
** "Nohoho AI" back in Tsu. Nohoho (and his Fever counterpart Donguri Gaeru) would stack Puyo to the brim on the three rightmost columns on the field, clear one group, and pray the pile would magically create a chain or two. It may sound impractical (competitively speaking), but it won't be a laughing matter if you get hit with a five or six chain. (Suketoudara, Harpy, and Yu & Rei use similar "gimmick" stacking patterns, but none of theirs are quite as effective.)
*** Anubis, Kushinadahime, and BAO Robin all fall prey to this, as their Leader Skills rely on combos. The most combos anyone can set up is 10, with Kushinadahime and two of Anubis's Ultimate Evolutions requiring more than 10 combos to reach the maximum output of their Leader Skills. "Awoken Anubis" gets a special mention for being able to get to 400× ATK (12 combos and the player used a skill that turn). A top-level player in Japan managed to wipe out Maleficent Dragon Lord Zaerog in the Ultimate Dragon Rush with a single hit at only 11 combos, and that's after he stalled so Zaerog had a Dark Absorption active so it would mean only 4 of the team's Fire sub-attribute (which only has about a third of the ATK strength of the main attribute) did any actual damage to Zaerog.
* Puzzle Boss: DODONGOMAN can only be attacked by killing the Dodongos while he's hovering over them, INSTRUCTIONSMAN has to be defeated by jumping into a book with three diagonal dots on its cover ([[Luck-Based Mission which also has a chance of killing Robotnik]]), and BOMBMAN can only be attacked during his first battle if Robotnik waits for him to drop the rope and uses it to reach him.
** The resources that are available near the starting point have a huge impact on how quickly you are able to gain access to higher tech trees.
** Local terrain features may or may not include several natural choke points, which can greatly improve your ability to defend against large hordes.
** The choices of mayor that are made available at each population tier are completely random. Some of them come with amazing benefits that will benefit the entire play-though such as reduced build times or reduced research costs. Others offer small bonuses like a few units or resources.
[Reign of Terror] Frieza (1st Form)'s Extreme Z-Area not only hits incredibly hard but most the units that you are required to run can't even tank well against his attacks. Among the 6 units available, only 2 can reliably tank his super attack but only because of type advantage. To add further insult to injury, you are only are able to run the mediocre Krillin as the friend leader who can only tank at an unreliable 30-50% rate, forcing you to run 2 potential dead-weights in the team. All this makes the event an entirely RNG-fest Luck-Based Mission. Got lucky with your rotation by having Bardock/Piccolo & Frieza attacks only 1 slot or Bardock himself turn into a Giant Ape? Then you have effectively won the event. Consequently you got a double Krillin and Gohan rotation? You'd better pray that Krillin's guard chance activates or you've effectively kiss your 25 stamina goodbye.
Belmod is easily considered to be the hardest boss in the "Epic! Transcendent! Gods of Destruction Assemble" event. While he has a far lesser health pool than all the other Gods besides Heles, this is of little comfort compared to the number of devastating gimmicks thrown at you. Firstly, this Clown has the ability to lock your rotations so if he locks a unit like say, Goku & Frieza in the first slot, then you can't do anything as he hits your defender very hard right down to a Super Attack that one-shots you. Oh and he can also Seal your team so if he seals the afromented Goku & Frieza, then his damage output got severely gimped. As if that wasn't enough just like Liquiir he can launch two Super Attacks in one turn and each one of them lowers your DEF which will easily devastate your run. His boss fight pretty much made the run a Luck-Based Mission where it entirely depends on whether or not he's gonna lock your squishiest units in the slot where he does most of the attacks.
* YMMV.Huniepop 2:
** Most drops have been standardized in Super MNC, so you always get the same amount of stuff from killing the same kinds of bots, though Bullseye and Jackbots can still randomly drop Bacon.
** Rare Egg Machine pulls. You spend 5 Magic Stones for one pull, and God help your mobile device from being whacked if you receive some weak, repetitive, or hard-to-use monsters...But at the same time you may get powerful monsters by one pull.
*** As of Version 8.1, all monsters considered vendor trash (3-stars and their evolutions) have been dropped from the Rare Egg Machine (no more Golems, no more Healer Girls, no more Mystic Swordsmen) as they can be adequately farmed from dungeons. And Version 8.1 gives players the option to sell their duplicate monsters for Monster Points, which can then be traded in for rare evolution material monsters (rarer monsters net more MP), new Latent Awakening TAMADR As to add additional Awoken Skills, and extremely rare (and therefore extremely expensive) exclusive monsters.
** The game plays in both ways. On the one hand, many powerful monsters can only be acquired by the aforementioned pulls, but you can still get many useful ones via normal gameplay, especially Descended Dungeons. If you're skilled enough, you won't even need to spend any Magic Stones for that. Skill upgrades, however, completely fit this trope. One can fill up Skill Levels by powering up with only that amount of monsters...Or feeding dozens of monsters without even raising one Skill Level.
*** Of course, you could use the guaranteed Skill Up monsters like Flampy, which can only be obtained from farming more difficult "Alt." versions of Normal and Technical Dungeons which are found as Coin Dungeons (until they were all made Co-op Dungeons), the Ultimate Arena dungeon (a 21, 22, or 25 level boss rush), or appear as 1-time-only prizes from the various Challenge events (Challenge Dungeons, Descended Challenge). It's honestly easier to just farm dungeons repeatedly and use dozens of versions of the same monster during 2.5× skill up fusion events to hope you level up the skill (that didn't stop people from coming up with teams to farm Ultimate Arena prior to its renewal).
*** Thankfully, one later update introduced the Max Enhance system, which allows you to avert this by selecting parameters to raise to their Cap with zero chance of failure - provided you have the resources. Level in particular runs on EXP Stock, which is obtained along with gold and MP by selling units.
** Pillar Zelenin, the Final Boss of the Chaos path. You thought Mem Aleph's One-Hit Kill move was bad? Try a One-Hit Kill that hits the entire party. It is literally a Luck-Based Mission where you and your demons pile onto the boss, doing as much damage as possible while praying that Zelenin doesn't bust out Requiem.
** This being an Atlus game, there's quite a few of them, but the one that gets the most attention is Ouroboros, the final boss of the fifth block. Her first form isn't terribly hard, except for the fact that she heals about 160 damage per round, which is more damage than you can do to her unless you exploit her weakness to fire. Her attacks include Wild Thunder, a powerful group lightning spell, and Disaster Cycle, a spell that hits for moderate physical damage and inflicts random status ailments. That last one is really nasty because sometimes she gets really lucky with it and manages to either leave you with a dead weight party or petrify the main character (instant game over). Fortunately, your chances of seeing Disaster Cycle are slim. All this is just her first form, however. Her second form no longer regenerates every turn, but now she uses Disaster Cycle almost every turn, and whenever she's not using Disaster Cycle, she's using Wave of Death which hits the whole party for nearly 300+ physical damage per hit! Her liberal use of Disaster Cycle almost makes the fight a Luck-Based Mission.
* Luck-Based Mission:
** The garden event is notorious for this, despite being split into two parts (Part 1 is the first four days, part 2 is the last six) to avoid overwhelming players during the event launch. First of all, to attract rare creatures (required to claim rewards) you have to plant seasonal flowers, the seeds of which appearing as Randomly Drops from completing animal requests (only one among the available seasonal seeds can be bought, but it's a common request reward anyway). Nope, you can't cross-pollinate to obtain them. Next, once the seasonal flowers bloom, which can take from 3-4 hours depending on the flower type, there's still a chance that a creature won't spawn on a newly-bloomed flower, with rarer ones having lower spawn rate. Now we come to the catching part, which has a chance to fail, with higher failure rate on the rarer creatures (go figure). Having active friends share their captured creatures with you can help with the creature availability problem (as long as you keep your garden filled with flowers), but nothing can fix the catch rate problem except paying 10 Leaf Tickets to guarantee you catch one, which can become costly if you use it to catch too many. It's even worse on the second half of the event where the final two creatures share the same flower type, so you can only hope that the 3-star rare creature shows up during flower bloom, even if it's just one. Thankfully, the harder a creature type can be obtained, the lower the requirement to claim all the rewards associated with the specified creature, but you still need a whopping 80 or 90 of each of the three-star creatures caught within six days to get everything the event has to offer. If you want all the rewards, good luck. You'll need it.
** The Flower Festival event. The method of obtaining seeds is definitely changed— cross-pollinating is finally allowed— but it's also the only way to get the rarer kinds of seeds, and trading in the flowers is the only way to get the items rather than catching rare creatures. The mission then becomes to both budget your seeds so you have enough flowers to trade for the items, then hope the flowers you don't save create the rare seed you need when you cross-pollinate.
** Getting villagers through Gulliver. Gulliver has 23 unique villagers he can bring back, three in physical form and twenty in the form of Villager maps that then must be played with Blathers. However, in order to get said villager/map, Gulliver has to give you a bonus, which may or may not happen depending on which items you give him or due to sheer luck.
Index (1):
Archive (1):
Edited by GastonRabbit on Aug 20th 2023 at 8:45:38 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.