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Roleplay / Trespassers Of The Multiverse Gaiden

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In one, final, desperate gamble to preserve itself, the Multiverse called upon the worlds that it consisted of. Drawing the greatest heroes of the worlds within itself, it drew them together, under the guidance and protection of an embodiment of itself, to last as long as reality existed or until the Trespassers were removed- whichever came first.

And it is here that our story begins.
The last two paragraphs of the intro.
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Trespassers of the Multiverse: Gaiden is yet another Bay12 roleplay, headed by Sanure and co-hosted by ElfCollaborator. Designed as a Spiritual Successor to the Everything: Gaiden roleplays, this roleplay aims to fulfill what the previous two roleplays did not, which is have a coherent plot and rules.

Set in a world where all works of fiction are contained in their own worlds within a larger multiverse, the story consists of a race of reality-eating Eldritch Abominations called Trespassers breaking into the multiverse after having been sealed away millions of years ago. In a desperate Last Stand attempt, the multiverse draws together a Ragtag Bunch of Misfits to defend itself, hoping they will band together to defend the multiverse before the Trespassers end it all.

The IC thread is here and the OOC thread is here.

Recently, a new reboot has been created on the Pokemon Reborn forums, created by one of the players and with many of the players from the original joining. The IC can be found here and the OOC here.
In addition a spin-off game called Director's Cut has been created, which attempts to have less of a combat focus. The IC can be foundhere and the OOC can be found here

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This roleplay contains examples of:

    Tropes Common to All Games 
    The Original 
  • Adorkable: Idou, a Stand user from the 1980s. His reaction to swords, being in space and pretty much everything makes him worthy of this title.
  • Badass Adorable: Idou, due to above. Keep in mind he also has the ability to summon a Stand and keep up with a wooden sword and his Stand alongside powerful abominations of science, magical girls and undead revenants.
  • Bad Powers, Good People: Mitsurugi Saigai, a goddess of natural disasters, mostly uses her power to make sure that they go off without killing people.
  • Big Damn Heroes: The party gets to pull this for the Hero Club of Kamogawa when they enter Mio's world.
  • Bio-Augmentation: Motya is heavily into this, to the point where they are obviously no longer human.
  • Bloody Murder: Did you decide to run up to Motya and hit them with a melee attack? Congratulations! You're now covered in their highly corrosive and poisonous blood! Enjoy your debuffs!
  • Combat Medic: Apparently being a healer in this game requires you to be as tough as nails and capable of dishing out equal amounts of pain and health.
  • Cooldown Hug: Frequently delivered by It That Embraces. Does not work on ENG the Unhuggable.
  • Cool Mask: Eirika wears one to disguise her identity. The parallels to Lucina were not missed.
  • The Creon: Mio, who repeatedly gets voted up or trusted with leadership against her will, even when it becomes increasingly clear she is one of the few people in the group who can be trusted with that responsibility.
  • Deadpan Snarker: Eirika. Every other word out of her mouth is a sarcastic retort or... threat of murder.
  • Determinator: Mio's perk Try Not To Give Up! resurrects her once at half health in Mankai mode from sheer willpower if she is killed.
    • Idou and Garnt are this in personality from different perspectives.
  • Eldritch Abomination: It That Embraces, though the "abomination" bit is debatable.
    • Volx has shades of this as well.
  • Gender Bender: Alan- possibly Alanis now- seems to have been permanently gender-bent due to a drink that is basically "Cause random magic effect." He got an effect that had a chance of changing his sex whenever he cast a spell. Considering he's basically a Dungeons & Dragons Sorcerer... when it was dispelled, he was female.
  • Genre Savvy: Mio, Chryssa and Alan present different shades of this at times.
  • Glass Cannon: Mio's defensive stats are some of the lowest in the game and remain that way even in her Super Mode. Her attacking stats are some of the highest in the game, get even higher in Mankai, and her damage can reach into the hundreds while in Mankai form.
    • Chryssa gets stronger the more she's damaged, and her defensive stats are similar to Mio's. However, unlike Mio, Chryssa can easily deal hundreds of damage without dipping into a Super Mode.
  • Heroic RRoD: Mio and Motya's abilities can give this:
    • Motya's Hormone Rush reduces their strength to zero in exchange for giving them more strength for several turns. They also have an attack that works in a similar fashion but shorter timeframe.
    • Almost all of Mio's abilities in Mankai have this. The Mankai itself also maintains a weakened Sange, reducing all of Mio's stats for several turns after using Mankai.
  • Heroic Second Wind: Mio's Try Not To Give Up! grants her one, resurrecting her at half health in Mankai form if she's killed.
  • I Can Still Fight!: Chryssa and Idou have perks that boost their strength as their health gets lower.
  • Jerkass: Alria is described as 'cruel' within the game. Periw also treats most of the other characters like dirt due to her status as an Insufferable Genius.
    • Bisnif, due to his insistence in using attacks that kill his own teammates.
  • Kaleidoscope Hair: Anna has this due to her Semblance. It changes with her mood, and she can change it intentionally as well.
  • Knight in Shining Armor: Mio tries to be this and live up to the Hero Club tenets. Idou actually IS this.
  • Knight In Sour Armor: Garnt, despite the hells he undergoes in his home world, counts himself as part of the Brotherhood of the Sun.
  • Labcoat of Science and Medicine: Motya's clothing of choice. It's also the only piece of clothing they wear. Not that they have anything they need to cover.
  • Limited Wardrobe: In several cases. Understandable, seeing as nobody but Mio had any advance notice that the events of the plot would happen.
  • Mad Scientist: Motya tends to this. Their motivation seems to be entirely For Science!, unlike everyone else.
  • Nerves of Steel: Garnt. He isn't the only example, but he is the most obvious. Justified due to his Resurrective Immortality.
  • No Sense of Personal Space: Motya, Motya, Motya. It seems that they lack the concept or outright don't care.
  • Only Sane Man: Mio is rapidly evolving into this, due to her level-headed or calm responses to pretty much every single situation.
    • Eirika, Chryssa and John, too.
  • Refusal of the Call: Anna, Chryssa, and Ian left when the team was given the opportunity to go home or continue fighting.
  • Resurrective Immortality: Garnt and Bisnif have variations of this; Garnt due to being an Undead and Bisnif due to being The Archmage.
    • The resident Puella Magi have a limited form as well.
  • Science Hero: Wilson, being a Science-focused Courier.
  • Spiritual Successor: To Everything Gaiden and Everything Gaiden v2.
  • Super Mode: Mio's Mankai doubles her stats and gives her new attacks for five turns.
  • Super Robot: Motya is stated to come from a universe that conforms to this genre.
    • The kicker? Motya is working for the bad guys who are trying to take over the Earth. Yet despite that they're one of the more helpful members of the party.
  • Team Killer: Bisnif's spells are aimed towards his teammates as much as they are at the opponent.
  • The Neidermeyer: ENG, when placed in command, has tendencies to be this, willing to shoot anyone under his command. This lies in contrast with Chryssa, who is simply ineffectual as a leader.
  • Those Two Guys: Gozer and Dackly, a duo within the game, to the point that this figures into their gameplay.
  • Wake-Up Call Boss: The Vertex as a whole seem to be this, being thus far the only bosses who have posed a threat to the party.
  • Was Once a Man: Motya fits this trope to a T. Almost two meters tall, with unusual red skin, four arms and a sensory cluster in their chest. It is clearly stated that they used to be a regular human, until they took the bioaugmentation a little too far. And then further beyond that.
    The Reboot 
  • BFS: Masaru has one of these, in the form of the Tower Blade, a weapon which certainly lives up to it's name, being large enough to use as a shield.
  • Brown Note: The Battered Hero induces these in people, who end up seeing their own deaths. Sachi, because her death was already seen in the original instead gets to see Mio die for her.
  • Call-Back: The original game had Mio Honda, whose sister was killed by Vertex during a fight. The reboot has Sachi Honda, her sister, who has Mio's gauntlets integrated in her design. It's heavily implied- and later confirmed- that Mio suffered a similar fate in Sachi's world.
  • Cast from Hit Points: The final boss of the Jak and Daxter Plot, Dark Vespiquen, used this as one of it's final attacks, a massive highly damaging AoE pure Damage attack, which also damaged itself as it's cost.
  • Cordon Bleugh Chef: Mar is this, with alcohol, he is known for brewing things like crystals, Sephiroth feathers, living mushroom Heartless, and Copper Gears into alcohol, which is only safe for consumption due to his unconscious infusions of healing magic to supplement it.
  • Dark Is Evil: The Shadow Beasts who are the party's first encounter.
  • Dark Is Not Evil: The Battered Hero, a giant who seems to be impaled by a multitude of weapons and causes people to see themselves dead- or in Sachi's case, her sister- in his place.
  • Darker and Edgier: As a whole, the team is much darker and more serious than in the second game, with Dark and Troubled Past being a very common kind of backstory, with lighthearted characters being less present, though notably not absent completely.
  • Demonic Possession: The Possessor Heartless, the second boss.
  • Denser and Wackier: The party, this time around, who've managed to hallucinate caves and forests, and almost kill themselves on already defeated enemies.
  • Flaming Sword: Argent and Mar worked together to make a sword out of hellfire.
  • Genre Savvy - TILT, a minor boss in the Overwatch subplot, acted like a toxic gamer that comprises most of MOBA player bases.
  • Half-Human Hybrid: Masaru is one of these, having about as much draconic blood as a human can have, without running into health issues from oversized organs.
  • Having a Blast: Gozer, the companion summon to Dackly, has a skill which summons psychic bombs, these bombs also detonate when he is downed, with twice the damage they would normally do.
    • Navin is an even better fit, as he is a superhero whose entire power or to create explosions from his fists when he punches things.
  • Kid Hero: Argent. Though there have been minors in the games before (Mio, for instance), most of them were either traumatised as badly as adults or Wise Beyond Their Years. Argent is the only traditional and conventional Kid Hero in either game.
  • Knight in Sour Armour: Notable examples of this is Visrii and Leon. Both are disillusioned with ideals and yet still fight for them.
  • Lightning Bruiser: Masaru is one of these, featuring high speed, defensive, and offensive options.
  • Nintendo Hard: The first boss, which nearly killed multiple characters. The fight was going to be long and arduous, so the GM allowed the players to end it early with roleplaying justification.
  • Weaponized Car: Rich "BOOMTOWN" Magnum uses this, having a giant custom-modded RV as his primary means of participating in combat.

    Tropes found in Director's Cut 
  • Good Scars,Evil Scars: Aquila has what have been explicitly stated to be evil scars covering his face.
  • Our Souls Are Different: Causes many problems between Arminius and various other party members, mainly due to the former's flippant stealing of souls.
  • Tattooed Crook: Aquila has a tattoo of a golden eagle across his chest.
  • Your Soul Is Mine: Arminius' main power suite of the just the soul version initially, though later he upgrades to be able to Drain After Death.
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