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Roleplay / Trespassers Of The Multiverse Gaiden

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In one, final, desperate gamble to preserve itself, the Multiverse called upon the worlds that it consisted of. Drawing the greatest heroes of the worlds within itself, it drew them together, under the guidance and protection of an embodiment of itself, to last as long as reality existed or until the Trespassers were removed- whichever came first.

And it is here that our story begins.
The last two paragraphs of the intro.
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Trespassers of the Multiverse: Gaiden is yet another Bay12 roleplay, headed by Sanure and co-hosted by ElfCollaborator. Designed as a Spiritual Successor to the Everything: Gaiden roleplays, this roleplay aims to fulfill what the previous two roleplays did not, which is have a coherent plot and rules.

Set in a world where all works of fiction are contained in their own worlds within a larger multiverse, the story consists of a race of reality-eating Eldritch Abominations called Trespassers breaking into the multiverse after having been sealed away millions of years ago. In a desperate Last Stand attempt, the multiverse draws together a Ragtag Bunch of Misfits to defend itself, hoping they will band together to defend the multiverse before the Trespassers end it all.

The IC thread is here and the OOC thread is here.

Recently, a new reboot has been created on the Pokemon Reborn forums, created by one of the players and with many of the players from the original joining. The IC can be found here and the OOC here.
In addition a spin-off game called Director's Cut has been created, which attempts to have less of a combat focus. The IC can be foundhere and the OOC can be found here

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This roleplay contains examples of:

    Tropes Common to All Games 
  • Aerith and Bob: Not surprising given the Massively Multiplayer Crossover nature of the roleplay, but there are still some extreme examples. In particular, It That Embraces doesn't even properly understand the concept of names at all, and refers to people by putting together sets of identifying traits to convey its understanding of 'who' someone is, as shown through its own 'name' : It Embraces.
  • Deadpan Snarker:
    • Eirika. Every other word out of her mouth is a sarcastic retort or... threat of murder.
    • In the second game, multitudes of characters are liable to snark every now and again, but LOTUS and Empi are particularly notable, with biting sarcasm seeming to be their default modes.
  • The Vertex are lesser version of this who only want to eat one world.
  • Last Stand: The multiverse has drawn together all the player characters for this exact purpose against the Trespassers.
  • Leitmotif: It's traditional for every character to receive at least one musical theme, and usually they get two: a battle theme and a character theme.
  • Kid Hero: multiple across both games. the youngest is Argent, the ten year old child of an incubus, with powers rivaling that of even the most skilled fighters in the team. Especially when he gets angry.

    The Original 
  • Badass Adorable: Idou, due to above. Keep in mind he also has the ability to summon a Stand and keep up with a wooden sword and his Stand alongside powerful abominations of science, magical girls and undead revenants.
  • Bad Powers, Good People: Mitsurugi Saigai, a goddess of natural disasters, mostly uses her power to make sure that they go off without killing people.
  • The Creon:
    • Mio, who repeatedly gets voted up or trusted with leadership against her will, even when it becomes increasingly clear she is one of the few people in the group who can be trusted with that responsibility.
    • Motya gets two different versions of this. Their Threatening Reach lets them counter-attack enemies that engage them in melee... But they can also bleed corrosive and poisonous fluids over them as well.
  • Deadpan Snarker: Eirika. Every other word out of her mouth is a sarcastic retort or... threat of murder.
  • Determinator:
    • Mio's perk Try Not To Give Up! resurrects her once at half health in Mankai mode from sheer willpower if she is killed.
  • Gender Bender: Alan- possibly Alanis now- seems to have been permanently gender-bent due to a drink that is basically "Cause random magic effect." He got an effect that had a chance of changing his sex whenever he cast a spell. Considering he's basically a Dungeons & Dragons Sorcerer... when it was dispelled, he was female.
  • Glass Cannon:
    • Mio's defensive stats are some of the lowest in the game and remain that way even in her Super Mode. Her attacking stats are some of the highest in the game, get even higher in Mankai, and her damage can reach into the hundreds while in Mankai form.
    • Chryssa gets stronger the more she's damaged, and her defensive stats are similar to Mio's. However, unlike Mio, Chryssa can easily deal hundreds of damage without dipping into a Super Mode.
  • Heroic RRoD: Mio and Motya's abilities can give this:
    • Motya's Hormone Rush reduces their strength to zero in exchange for giving them more strength for several turns. They also have an attack that works in a similar fashion but shorter timeframe.
    • Almost all of Mio's abilities in Mankai have this. The Mankai itself also maintains a weakened Sange, reducing all of Mio's stats for several turns after using Mankai.
  • Heroic Second Wind: Mio's Try Not To Give Up! grants her one, resurrecting her at half health in Mankai form if she's killed.
  • I Can Still Fight!: Chryssa and Idou have perks that boost their strength as their health gets lower.
  • Jerkass:
    • Alria is described as 'cruel' within the game. Periw also treats most of the other characters like dirt due to her status as an Insufferable Genius.
    • Bisnif, due to his insistence in using attacks that kill his own teammates.
  • Kaleidoscope Hair: Anna has this due to her Semblance. It changes with her mood, and she can change it intentionally as well.
  • Super Mode: Mio's Mankai doubles her stats and gives her new attacks for five turns.
  • Super Robot: Motya is stated to come from a universe that conforms to this genre. The kicker? Motya is working for the bad guys who are trying to take over the Earth. Yet despite that they're one of the more helpful members of the party.
  • The Neidermeyer: ENG, when placed in command, has tendencies to be this, willing to shoot anyone under his command. This lies in contrast with Chryssa, who is simply ineffectual as a leader.
  • Those Two Guys: Gozer and Dackly, a duo within the game, to the point that this figures into their gameplay.
  • Wake-Up Call Boss:
  • Was Once a Man: Motya fits this trope to a T. Almost two meters tall, with unusual red skin, four arms and a sensory cluster in their chest. It is clearly stated that they used to be a regular human, until they took the bioaugmentation a little too far. And then further beyond that.

    The Reboot 
  • BFS: Masaru has one of these, in the form of the Tower Blade, a weapon which certainly lives up to its name, being large enough to use as a shield.
  • Brown Note: The Battered Hero induces these in people, who end up seeing their own deaths. Sachi, because her death was already seen in the original instead gets to see Mio die for her.
  • Call-Back: The original game had Mio Honda, whose sister was killed by Vertex during a fight. The reboot has Sachi Honda, her sister, who has Mio's gauntlets integrated in her design. It's heavily implied- and later confirmed- that Mio suffered a similar fate in Sachi's world.
  • Cast From Hit Points: The final boss of the Jak and Daxter Plot, Dark Vespiquen, used this as one of it's final attacks, a massive highly damaging AoE pure Damage attack, which also damaged itself as it's cost.
  • Cordon Bleugh Chef: Mar is this, with alcohol, he is known for brewing things like crystals, Sephiroth feathers, living mushroom Heartless, and Copper Gears into alcohol, which is only safe for consumption due to his unconscious infusions of healing magic to supplement it.
  • Darker and Edgier: As a whole, the team is much darker and more serious than in the second game, with Dark and Troubled Past being a very common kind of backstory, with lighthearted characters being less present, though notably not absent completely.

    Tropes found in Director's Cut 
  • Your Soul Is Mine: Arminius' main power suite of the just the soul version initially, though later he upgrades to be able to Drain After Death.
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