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Roleplay / Trespassers of the Multiverse: Gaiden

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In one, final, desperate gamble to preserve itself, the Multiverse called upon the worlds that it consisted of. Drawing the greatest heroes of the worlds within itself, it drew them together, under the guidance and protection of an embodiment of itself, to last as long as reality existed or until the Trespassers were removed- whichever came first.

And it is here that our story begins.
The last two paragraphs of the original intro.
Trespassers of the Multiverse: Gaiden is yet another Bay12 roleplay, formerly headed by Sanure and co-hosted by ElfCollaborator. Designed as a Spiritual Successor to the Everything: Gaiden roleplays, this roleplay aims to fulfill what the previous two roleplays did not, which is have a coherent plot and rules.

Set in a world where all works of fiction are contained in their own worlds within a larger multiverse, the story consists of a race of reality-eating Eldritch Abominations called Trespassers breaking into the multiverse after having been sealed away millions of years ago. In a desperate Last Stand attempt, the multiverse draws together a Ragtag Bunch of Misfits to defend itself, hoping they will band together to defend the multiverse before the Trespassers end it all.

The original IC thread is here and the OOC thread is here.

After a stint on the Reborn forums and developing the game's unique episodic, decentralized structure, the game returned to Bay12.

A spin-off game called Director's Cut focused less on combat and more on exploiting multiversal shenanigans. The IC can be foundhere and the OOC can be found here.

Yet another spinoff existed in the form of Trespassers: The Ride Never Ends, which had reworked progression and attempts to move to a more traditional campaign format.

This version of the game officially came to an end, with Trespassers: Unification (or U7 for short) taking its place.

This roleplay contains examples of:

    Tropes Common to All Games 
  • Aerith and Bob: Not surprising given the Massive Multiplayer Crossover nature of the roleplay, but there are still some extreme examples. In particular, It That Embraces doesn't even properly understand the concept of names at all, and refers to people by putting together sets of identifying traits to convey its understanding of 'who' someone is, as shown through its own 'name' : It Embraces.
  • Bad Powers, Good People: Mitsurugi Saigai, a goddess of natural disasters, mostly uses her power to make sure that they go off without killing people.
  • Bio-Augmentation: A few characters, most notably Motya in V1, who was modded to the point where they are obviously no longer human.
  • Counter-Attack: Numerous examples in both games. Haruka in V1 and Mira in V2 both have powerful attacks that only activate in response to an enemy striking them on the turn they're used.
  • Darkand Troubled Past: Numerous examples in both games, but a highlight is Mitsurugi, whose home universe was eaten by Trespassers. Even before that, she struggled with the conflict between her nature as a guardian spirit and the fact that her main power is creating natural disasters.
  • Deadpan Snarker:
    • Eirika. Every other word out of her mouth is a sarcastic retort or... threat of murder.
    • In the second game, multitudes of characters are liable to snark every now and again, but LOTUS and Empi are particularly notable, with biting sarcasm seeming to be their default modes.
  • Eldritch Abomination: The entire game is centered around incomprehensible creatures trying to eat the multiverse, and they tend to have unhealthy effects on reality whenever they show up.
    • A more benign example is It That Embraces, though the "abomination" bit is debatable.
  • Gender Bender: Alan - a.k.a. Alanis - was permanently gender-bent due to a drink that is basically "Cause random magic effect." Alan got an effect that had a chance of changing his sex whenever he cast a spell - i.e., basically all the time. When it was dispelled, they were physically female.
    • The Touhou plot also involved this, though Yukari removed it for the party when they succeeded.
  • Glacier Waif: Haruka in the original, Hiroki (from the same player) and Sachi in the remake, all being small female characters with impressive health pools and poor speed.
  • Glass Cannon: Numerous examples across both games.
    • Mio and Chryssa in the original both feature low defenses and small health pools, combined with an overwhelming offensive potential capable of overwhelming encounters before they truly begin.
  • Healing Factor: Numerous characters, including Aurora, Sachi, Haruka, Victora and Motya, continuously regenerate health in combat, based upon them having an actual ability to heal quickly. The ability usually stems from magic, biological modification, or both.
  • Heroic RRoD: Several examples:
    • Motya's Hormone Rush reduces their strength to zero in exchange for giving them more strength for several turns. They also have an attack that works in a similar fashion but shorter timeframe.
    • Almost all of Mio's abilities in Mankai have this. The Mankai itself also maintains a weakened Sange, reducing all of Mio's stats for several turns after using Mankai.
    • Arturia's Martyrdom doubles her Synergy stat and allows her use of a powerful weapon, and sacrifices an enormous chunk of her health per turn.
  • Horde of Alien Locusts: The only goal of the Trespassers is to consume the entire multiverse, and they seem to come from outside it. It that Embraces and Mitsurugi have already seen it happen.
    • The Vertex are lesser version of this who only want to eat one world.
  • Kid Hero: The protagonists vary wildly in age, ranging from impossibly ancient primordials to middle schoolers
  • Last Stand: The multiverse has drawn together all the player characters for this exact purpose against the Trespassers.
  • Leitmotif: It's traditional for every character to receive at least one musical theme, and usually they get two: a battle theme and a character theme.
  • Magical Girl: Mio, Haruka, Sachi, Victoria, Hikari, and Bridgett, all of which originate from various magical girl universes such as Puella Magi Madoka Magica, Yuki Yuna is a Hero, and Magical Girl Lyrical Nanoha.
  • Massive Multiplayer Crossover: Even ignoring the very premise of the story, the characters hail from worlds as varied as Yuki Yuna is a Hero, RWBY, Jojos Bizarre Adventure, Dark Souls and Metroid. Several hail from original settings as well, or from universes established in other roleplays.
  • Mighty Glacier: Both games have their fair share, but special note goes to Motya and Alexandria for always going last and having oceanic amounts of health and resistance.
  • Regenerating Health:
  • Power Creep, Power Seep: Necessary in this game to justify how skilled warriors with no other augmentations (Eirika) can keep up with Hunters, who fight superpowered Hunters and Grimm (Chryssa), and how either of them can keep up with Eldritch Abomination-slaying Heroes (Mio) or an outright Eldritch Abomination (It That Embraces).
  • Ragtag Bunch of Misfits: Many of the party members have tragic or dark backstories, and the group as a whole only has the unifying factors of being vaguely heroic.
  • Science Hero: The game, given its nature, includes several characters powered by science of varying degrees of realism.
  • Those Two Guys: Gozer and Dackly, a duo within the game, to the point that this figures into their gameplay.
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    The Original 
  • Badass Adorable: Idou, due to above. Keep in mind he also has the ability to summon a Stand and keep up with a wooden sword and his Stand alongside powerful abominations of science, magical girls and undead revenants.
  • The Creon: Mio, who repeatedly gets voted up or trusted with leadership against her will, even when it becomes increasingly clear she is one of the few people in the group who can be trusted with that responsibility.
  • Determinator: Several examples, notably:
    • Mio's perk Try Not To Give Up! resurrects her once at half health in Mankai mode from sheer willpower if she is killed.
    • Garnt being a Dark Souls protagonist means he can persevere even through death.
  • Genre Savvy: Mio, Chryssa and Alan present different shades of this at times, with the latter outright recognizing that they were in "fictional" universes.
  • Heroic Second Wind: Mio's Try Not To Give Up! grants her one, resurrecting her at half health in Mankai form if she's killed.
  • I Can Still Fight!: Chryssa and Idou have perks that boost their strength as their health gets lower.
  • Jerkass:
    • Alria is described as 'cruel' within the game. Periw also treats most of the other characters like dirt due to her status as an Insufferable Genius.
    • Bisnif, due to his insistence in using attacks that kill his own teammates.
  • Kaleidoscope Hair: Anna has this due to her Semblance. It changes with her mood, and she can change it intentionally as well.
  • Resurrective Immortality:
    • Garnt and Bisnif have variations of this; Garnt due to being an Undead and Bisnif due to being The Archmage.
    • The resident Puella Magi have a limited form as well, being able to partially or fully reform their bodies after being physically killed.
  • Spiritual Successor: To Everything Gaiden and EverythingGaiden v2, being a multiverse game with a large playercount. The ruleset is different, but the appeal is the same.
  • Super Mode: Mio's Mankai doubles her stats and gives her new attacks for five turns.
  • Super Robot: Motya is stated to come from a universe that conforms to this genre. The kicker? Motya is working for the bad guys who are trying to take over the Earth. Yet despite that they're one of the more helpful members of the party.
  • The Neidermeyer: ENG, when placed in command, has tendencies to be this, willing to shoot anyone under his command. This lies in contrast with Chryssa, who is simply ineffectual as a leader.
  • Wake-Up Call Boss:
  • Was Once a Man: Motya fits this trope to a T. Almost two meters tall, with unusual red skin, four arms and a sensory cluster in their chest. It is clearly stated that they used to be a regular human, until they took the bioaugmentation a little too far. And then further beyond that.

    The Reboot 
  • Brown Note: The Battered Hero induces these in people, who end up seeing their own deaths. Sachi, because her death was already seen in the original instead gets to see Mio die for her.
  • Call-Back: The original game had Mio Honda, whose sister was killed by Vertex during a fight. The reboot has Sachi Honda, her sister, who has Mio's gauntlets integrated in her design. It's heavily implied- and later confirmed- that Mio suffered a similar fate in Sachi's world.
  • Cast from Hit Points: The final boss of the Jak and Daxter Plot, Dark Vespiquen, used this as one of it's final attacks, a massive highly damaging AoE pure Damage attack, which also damaged itself as it's cost. Several characters also have abilities that cost health to activate.
  • Cordon Bleugh Chef: Mar is this, with alcohol, he is known for brewing things like crystals, Sephiroth feathers, living mushroom Heartless, and Copper Gears into alcohol, which is only safe for consumption due to his unconscious infusions of healing magic to supplement it.
  • Dark Is Evil: The Shadow Beasts who are the party's first encounter and carry stereotypical black and red evil colors.
  • Dark Is Not Evil: The Battered Hero, a giant who seems to be impaled by a multitude of weapons and causes people to see themselves dead- or in Sachi's case, her sister - in his place. His role is to guide and, if needed, defend the heroes, despite his gruesome appearance.
  • Darker and Edgier: As a whole, the team is much darker and more serious than in the second game, with Dark and Troubled Past being a very common kind of backstory, with lighthearted characters being less present, though notably not absent completely.
  • Demonic Possession: The Possessor Heartless, the second boss, which alternately possessed a power generator and several suits of armor.
  • Denser and Wackier: The party, this time around, who've managed to hallucinate caves and forests, and almost kill themselves on already defeated enemies.
  • Flaming Sword: Argent and Mar worked together to make a sword out of hellfire.
  • Genre Savvy: TILT, a minor boss in the Overwatch subplot, acted like a toxic gamer that comprises most of MOBA player bases.
  • Having a Blast:
  • Nintendo Hard: The first boss, which nearly killed multiple characters. The fight was going to be long and arduous, so the GM allowed the players to end it early with roleplaying justification.
  • Put on a Bus: Given the game's long run and varying levels of player motivation, it's not uncommon for characters to just sort of fade into the background as they are replaced with newer ones.
  • Weaponized Car: Rich "BOOMTOWN" Magnum uses this, having a giant custom-modded RV as his primary means of participating in combat.

    Tropes found in Director's Cut 
  • Good Scars, Evil Scars: Aquila has what have been explicitly stated to be evil scars covering his face.
  • Our Souls Are Different: Causes many problems between Arminius and various other party members, mainly due to the former's flippant stealing of souls. In the former's world, souls easily recover from this damage; in the worlds of many others, damage to the soul is difficult or impossible to fix.
  • Tattooed Crook: Aquila has a tattoo of a golden eagle across his chest and is heavily implied to come from a criminal past.
  • Your Soul Is Mine!: Arminius' main power suite of the just the soul version initially, though later he upgrades to be able to Drain After Death.

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