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Characters who appear in the Sinjid games.

Sinjid

The main character of the Sinjid series. He is clear and rational, and generally comes off as a Nice Guy. He loves to joke around, but will get serious if the situation calls for it. He is not one to judge, and generally thinks the best of others when there's no evidence to prove what they are really like.


  • Accidental Pervert: He accidentally walks in on a nobleman getting changed in Sinjid.
  • An Ice Person: He has access to ice-based attacks if he's a Priest.
  • Break the Badass: Kazuro's speech about Fujin and the Imperial Army's war crimes causes him to break down. It's so bad that it causes him to retire at the end of the game.
  • The Cameo: Appears in Sonny, another one of Krin's games, as Sinjid's Shadow.
  • Cassandra Truth: For a large portion of Sinjid, no one believes that he didn't kill Fujin. They finally learn the truth when he saves Lord Masaru from Warlord Takeshi.
  • Casting a Shadow: He can use darkness-based attacks if he's a Priest.
  • Clear My Name: In Sinjid, he is falsely accused of the murder of Fujin, and must find the true killer in order to prove his innocence.
  • Close-Range Combatant: As a Warrior, he's great at close combat, but has limited range.
  • Deadpan Snarker: He can be pretty sarcastic in Sinjid. For instance, when Scout Eri tells him not to breathe in the Venomwoods Casters' poison gas, he sarcastically remarks that he used to love breathing in poison gas until she convinced him otherwise.
  • Enemy Scan: He can do this in Battle Arena if he has access to the Dragon Eye armor or the Third Eye ability.
  • Flat Character: He had minimal characterization in Battle Arena. Later games would expand on his character.
  • Fragile Speedster: If he's a Shadow Ninja or an Assassin, he will have high speed and weak defenses.
  • The Hero: But of course.
  • Highly-Visible Ninja: His work rarely involves stealth.
  • The Idealist: He generally thinks the best of other people when there's no evidence to suggest that they're evil. His idealism takes a serious dive when Kazuro tells him about all the children that were orphaned by Fujin and the Imperial Army.
  • Jack of All Stats: If he's part of the Balanced class, he will have average stats and the ability to use both physical and magic attacks.
  • Knight in Sour Armor: He becomes more cynical after his experiences with Kazuro, but still continues to believe that Fujin was a good person.
  • Mighty Glacier: If he's a Warrior, he will have high physical strength and defenses, but will be set back by poor speed.
  • Ninja
  • One-Man Army: He takes on entire armies by himself in Sinjid.
  • Squishy Wizard: As a Mage or a Priest, he has strong magic abilities, but suffers from poor physical strength and health.
  • 10-Minute Retirement: You can invoke this in Sinjid; he retires at the end of the game, but it's still possible to keep playing as him.
  • Virtual Paper Doll: He can be dressed up in various weapons and armor.
  • Weak, but Skilled: As a Hunter, he's great at making combos, but is bad at regenerating Focus.
  • Why Did It Have to Be Snakes?: He's fine with making money as long as the job doesn't involve snakes.
  • Wizard Needs Food Badly: His health and mana will decrease if he runs out of energy in Shadow of the Warrior. Fortunately, this can be prevented by giving him food.
  • You Will Not Evade Me: If he's a Warrior, he can use a kunai tied to a rope to drag opponents closer to him, making it harder for them to distance themselves from him.

Fujin

Sinjid's mentor and the greatest Shinobi who ever lived.


  • The Ace: The greatest Shinobi who ever lived. Doesn't stop him from getting killed in Sinjid, though.
  • Bitch in Sheep's Clothing: Kazuro claims that his nurturing nature is a disguise meant to cover up the heinous war crimes he committed. He has no evidence to back this up, though.
  • Nice Guy: Has raised many orphans with love and care without asking for anything in return.
  • Ninja

Hattori

Sinjid's father and the guardian of the land.


  • Disappeared Dad: He died fighting the Fallen Army.
  • Heroic Sacrifice: He handed Sinjid to Fujin and sent them off to the mountains where they would be safe so he could drive off the Fallen Army.

Lord Masaru

A member of the Imperial Army, and the leader of the small army sent to occupy the island that serves as the setting of Sinjid. His ultimate goal is to kill the warlords loyal to the Shogun in order to end the war between the two groups.


Scout Eri

A scout assigned with giving Sinjid tactical information on the dangers he will face.


Kasumi

The deadliest Shinobi unit in the Imperial Army, a position she gained due to the death of Fujin. Her pragmatic attitude puts her at odds with the complacent Lord Masaru, and this feud eventually leads her to betray the Imperial Army and join Kazuro's forces.


  • The Ace: Becomes the deadliest Shinobi unit in the Imperial Army after Fujin's death. It doesn't last.
  • Action Girl: Though we don't see her in action until later in the game, she holds the position of the deadliest Shinobi unit in the Imperial Army. She becomes the dark variety after her betrayal.
  • Combat Pragmatist: Fights from the shadows during your fight with her.
  • Dark Action Girl: Becomes this later in the game.
  • Faceā€“Heel Turn: Joins Kazuro's forces later in the game.
  • Know When to Fold Them: She suggests that the Imperial Army should surrender now that the enemy knows where they're hiding. Unfortunately for her, it doesn't happen.
  • Ninja

Lord Baka

The leader of the Fallen Army, and the Big Bad of Shadow of the Warrior.


  • Big Bad: Of Shadow of the Warrior.
  • Jerkass: Attacks a peaceful village because he can.
  • Kick the Dog: Proves his status as the villain by attacking Sinjid's village and ordering his troops to kill everyone there.
  • Leave No Survivors: His approach to attacking the village.
  • The Unfought: You never get to fight him.

Mad Lord Yuji

The first Shogun warlord Sinjid is tasked with killing in Sinjid. He is prone to anger, and has been known to literally turn red when furious. It's best to avoid him when this happens.


Warlord Izumi

The second Shogun warlord Sinjid is tasked with killing. Once a beloved war hero in the Imperial Army, he betrayed them and joined the Shogun due to fears that he would lose the war between the two sides. He has since gone into hiding in the White Forest, and Sinjid must find him and kill him so he can continue his quest to prove his innocence.


Warlord Niroshi

The third Shogun warlord Sinjid is tasked with killing. He is a Necromancer who rules over the Burial Grounds. It is best to focus on the Risen Fighters he summons before turning your attention to him, otherwise they will overwhelm you.


Lord Dai'jin

The fourth Shogun warlord Sinjid is tasked with killing. He is currently holding Shigeru the blacksmith hostage, and Sinjid must save him from his clutches. His armor is like no other, being able to increase his defenses every time it gets struck. Attacks must be made in moderation in order to prevent him from overpowering you.


  • Charge Attack: He uses a Literal type against you.
  • Made of Iron: Takes a long time to kill thanks to his Immunity ability.
  • Mighty Glacier: He's slow, but emits powerful shockwaves and has strong defenses thanks to his Immunity ability.
  • Nice Job Breaking It, Hero: Do NOT strike him when Immunity's present. You will regret it.
  • Super-Toughness: The more his armor gets struck, the tougher he becomes; Immunity stacks every time he gets struck, and for each stack of it he has, he takes 15% less damage and heals rapidly. To have any chance of damaging him, you must only attack him when Immunity's not present.
  • Wake-Up Call Boss: If you didn't talk to the spy hidden in the Dai'jin Mines before fighting him, you will be in for a rude awakening.
  • You Will Not Evade Me: Will use Slash Harken on you if you distance yourself from him too much.

Lord Takeshi

The fifth Shogun warlord Sinjid is tasked with killing. Lord Takeshi is a powerful poison user with even stronger regenerative abilities. He holds Lord Masaru hostage and interrogates him for information with limited success, and it is up to Sinjid to save him before Takeshi kills him or makes him talk. It is recommended to keep pressure on him as he heals rapidly.


  • Attack! Attack! Attack!: The game recommends you to use this approach when fighting him in order to overpower his rapid healing.
  • Character Select Forcing: The range and power of his poison cloud makes the battle against him especially hard for Warriors.
  • Double Weapon: His glaive.
  • Green and Mean: Wears green armor, and is a very dangerous man to be around.
  • Poisonous Person: He can create a toxic cloud that stuns you and gradually drains your health.
  • Regenerating Health: Every character has this trait, but his is especially powerful. Pressure must be kept on him in order to have a chance at killing him.
  • Torture Technician: Creates poison so potent that it could make any man talk in order to end the excruciating pain it causes. Doesn't work on Lord Masaru, though.
  • We Can Rule Together: Offers Lord Masaru great power if he betrays the Emperor and joins the Shogun. He refuses.

Warlord Asura

The sixth and final Shogun warlord Sinjid is tasked with killing. He is a prideful man, often turning down help due to his overblown belief in his own abilities. This attitude of his later comes back to haunt him when Kazuro leaves him to die at Sinjid's hands for being too prideful. Though he has no special traits, he can turn himself into a Lightning Bruiser through Furious Charge.


  • Badass Normal: Has no special traits, but can still pull his weight.
  • Disc-One Final Boss: Killing him ends the war, but it doesn't resolve the main conflict; Sinjid must still exact justice on his master's true killer and figure out who Kazuro is.
  • Lightning Bruiser: Under the effects of Furious Charge, his power and speed will increase.
  • Mood-Swinger: One minute he's furious and the next minute he's meditating.
  • Pride: His defining trait.
  • Pride Before a Fall: Loses his last remaining ally thanks to his overconfident nature.
  • Signature Move: Furious Charge.
  • Status Buff: Furious Charge, which increases his power and speed.
  • Stone Wall: Under the effects of Meditation, he cannot move or attack, but his defenses are increased along with gradual healing.
  • Unstoppable Rage: When he's under the effects of Furious Charge.

Lord Tetsuo

The retainer of the Haruki residence, Lord Tetsuo is tasked with removing any intruders who set foot on his lord's land. He warns Sinjid that he will be killed if he continues his pursuit, and later fights to the death with him.


Kazuro

A mysterious man who knows of Sinjid's past. He is a former student of Fujin's just like Sinjid, and is responsible for the old man's death. He claims that he did it to avenge his parents who died at Fujin's hands, but he has no proof to show this, thus leading Sinjid to determine that he killed him for his own selfish purposes. He is well known and feared by the residents of the Old Kingdom due to his alluring voice and ability to create EvilKnockoffs of his enemies.


  • An Ice Person: Uses Frost Spikes to slow you down.
  • Beware the Quiet Ones: He doesn't talk much and has a quiet lifestyle, but is still the most dangerous enemy in Sinjid.
  • Break Them by Talking: He ultimately breaks Sinjid by telling him about the alleged atrocities that were committed by Fujin and the Imperial Army. However, Sinjid manages to pull through after realizing that Kazuro has no proof to back up his claims, and kills him, resolving the conflict.
  • Deal with the Devil: His powers are said to be the devil's work.
  • Deceptive Disciple: He used to be Fujin's pupil before murdering him in cold blood for his own selfish goals.
  • The Dreaded: He is widely feared due to his satanic powers.
  • Even Evil Has Standards: He may be murderous and manipulative, but even he can't stand Asura's overconfidence, and promptly ditches him because of it.
  • Evil Knockoff: Creates evil clones of his enemies to aid him in battle.
  • Final Boss: Of Sinjid.
  • Flunky Boss: He can create evil clones of Sinjid to assist him in battle.
  • Glowing Eyes of Doom: His eyes glow blue, and he is not to be trifled with.
  • The Heavy: Is responsible for Fujin's death, which kicks off the events of Sinjid.
  • In the Hood: Wears a hood over his head.
  • It's All About Me: Due to having no proof of Fujin's alleged crimes, Sinjid determines that he only killed him to get stronger.
  • Manipulative Bastard: He made a pact with the devil that gave him an alluring voice that could convince others to do anything he wanted, and manipulates Sinjid's emotions to convince him to join his side. Sinjid ultimately prevails, however.
  • Sinister Scythe: He wields one.

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