"RealDoll" sex dolls. Film technicians who have worked with Real Dolls for movies report that handling them is creepily like handling corpses. Obviously, they, their flawless sexiness and their eternal sexual submission is massive Fetish Fuel and/or an alternative to prostitution / free-willed women for some, thus enabling the uncanny valley to be ignored a bit. Sankaku Complex appears a disturbing amount of times here.
Reborns. Baby dolls created to resemble the real thing as much as possible. Women also carry these things around and treat them like they're real babies. Warning: terrifying.
The Japanese tradition/hobby/fetish of kigurumi - cosplaying human and humanoid anime characters using masks and bodysuits - seems to back into the Uncanny Valley from the human side, due to the mad creepy effect the results sometimes have.
It looks like one of those "Little People" costumes that serve as St. Patrick's Day leprechauns and Santa's Elves at Christmastime. Depending on one's age and size, they're either comical or very creepy, because of the oversized heads.
Jeff Dunham's first puppets fell right into the valley. The ones he uses now are heavily stylized and cartoony so they don't look as unrealistic and uncanny. However, Achmed Jr. who looks more realistic and also happens to have half his skin and muscle blown off falls head-first into the uncanny valley.
Spitting Image: British satirical puppet show from the late 1980s and early 1990s featuring hundreds of grotesque caricatures of celebrities. Some very puppetlike, others moving so realistically (even with blinking eyes) that it could become creepy.
Genesis played on this when using them in the video for "Land of Confusion".
In The Nineties in Hungary, there was a parody show starring lifesized puppets formed as caricatures of politicians.
Between uncanny valley and watching an episode of Friday the 13th series when he was a kid, is the reason why Channing Tatum has an admittedly bizarre fear of porcelain dolls.
The Amazing Christopher's "Dancing Queen" routine is pretty much the Ninja Pirate Zombie Robot of Uncanny Valley horrors. It's a spin on his usual routine (the "one-man dance crew") which is usually fairly creepy as is; in this case, he's dressed up as the Red Queen from Alice in Wonderland and the dancing puppets are her card soldiers. But the cards have creepy moving mouths. And he's wearing an oversized puppet head as the Red Queen. And the puppet head has a ventriloquist dummy-like moving mouth of its own and unblinking eyes.
Another pinball machine, FunHouse, has Rudy, a marionette-like character whose head is on the playfield as a talking plastic model. His eyes move too and are programmed to follow the ball around. He even says "I'm watching you..." when no one is playing. That being said, it's likely that his unsettling appearance is intentional, as he's a condescending jerkass, and the game encourages you to hit him with the ball.
That being said, the same technology for Rudy was used for two talking heads in Red & Ted's Road Show, but this time, Red and Ted are supposed to be friendly and inviting and even sing. Instead, they just come off like Rudy's equally creepy parents.
Kokoro, the new Actroid robot from Japan, is probably the best example for robots having reached the other side and now making it out of the valley. This hasn't been lost to the creators, with the word kokoro having the meaning of heart or soul, and probably being a direct allusion to the uncanny valley effect.
The Geminoid. The most disturbing part is how perfect it is. It looks exactly like a real person right up until you realize OH MY GOD IT DOESN'T HAVE ANY ARMS OR LEGS AND IT'S PLUGGED INTO A DAMNED DESK!
Primates such as chimpanzees, gorillas, and orangutans are known to provoke this ocassionally: When Queen Victoria first saw an ape (an orangutan) she described it as ''frightful, and painfully and disagreeably human'.'
When primitive photographs of human beings were first exhibited at a public gallery, even the most sophisticated visitors got seriously creeped out by the images, which were vastly more realistic than anything painted or drawn. Some even swore the figures were moving, despite the photos being a low-grade, grainy monotone.
Those who heard the first human voice ever recorded probably thought of this trope. While the technology is highly impressive (the recording is thought to date back to 1860), to hear "Au Claire de la Lune" in such poor (by our standards) quality is more than a little off-putting.
Photoshopped photographs. The removal of all skin blemishes as well as whitening of eyes, improved symmetry etc, often create a flawless but unnatural appearance.
One instruction book on how to use Photoshop falls victim to this trope when it shows how to make a "plain" person's face more "glamorous"... by giving said person cartoon-bright eye whites and indigo eyes that should not exist on any living human being's face.
Computer-animation is getting much better with each passing year, but it's... just... there's still something off about the CG pasted face of this woman no matter how realistic and complex it appears.
Wax museums are known for this trope. They're staples of the horror genre because of it.
The Uncanny Valley is often why people prefer to draw toony or animeseque styles, especially on Deviant ART. Even if you can draw people and animals realistically, there's always something that makes them look VERY off.
A company in China known as Xu You Ji allows children to appear in personalized videos for about $275. The child has to be scanned digitally to the character model but his or her character can look very creepy.
Relatedly, the animatronic John Wayne looks just enough like The Duke to make its state of disrepair look less like a broken piece of machinery and more like a man with a gaping, bloodless head wound. Apparently it was just as freaky in operation, as it spoke and moved but its face remained completely unchanging and expressionless.
Any type of CG face that is made to show what someone (usually a historical figure) might have looked like. Then again, Tutankhamen supposedly looks like Boy George.
Most Disney mascot costumes are either animal suits (Mickey, Donald, etc.), extremely cartoony humans (Lilo, Pinocchio), or just regular people in costumes (Aladdin, the princesses), avoiding the valley. Captain Hook, on the other hand, is just disturbing; he bears an unsettling resemblance to V. Or rather, V looks like him.
The animatronics at the Disney Theme Parks can have this effect at times, especially in rides that have a large number of human animatronics like It's A Small World.
Commercial animatronics for restaurants aimed at children, such as Chuck E. Cheese's and Showbiz Pizza, seem to be uniformly horrifying. The anthropomorphic animals (and occasional human characters) are the approximate size and shape of a person, but thanks to their unnaturally stilted motions, perfectly round recessed eyes, and gawp-mouthed stares, they go from 'charming' to 'terrifying.' The startlingly human cast of many animatronic eyes or human-like teeth in animals that had no business with those features only makes the effect worse—Dook LaRue◊ is one of the most visually distressing offenders.
Slowly decreasing as technology advances, but the CGI characters that interact with Disney Theme Parks guests in real-time in shows like “Monsters Inc. Laugh Floor” and “Turtle Talk With Crush” have a decent yet finite amount of facial expressions. The lip movements don’t always match the words and the transition from ‘normal face’ to ‘comically shocked’ is like whiplash. None of the characters are supposed to be realistic, being cartoony monsters and turtles and such, but the way the eyes and mouths can move around and still be flat is unnerving. This was improved a good bit with interactive-Stitch in the very short-lived “Stitch’s Supersonic Celebration” but the rest of the show sucked so bad that the whole thing was scrapped within a few weeks.
Postmortem photography, the Victorian custom of taking pictures of corpses posed as if they were alive. They sit in chairs, they hold each others' hands... but they're horribly, obviously dead. The modern versions of such photography are worse. Color photography plus the discoloration skin undergoes due to decomposition equals Very Very Wrong.
Nintendo, in an effort to promote their WiiSpeak microphone, has a demo set up in their Nintendo World store in New York City, where kids can gather around and talk to a virtual representation of Mario, Wario, and others who will respond back. Whoever is speaking as the Italians (maybe Charles Martinet, maybe just a really good impersonator) does a fine job providing the voices of these characters, but the characters themselves are like some horrible cross between old cartoony graphics and videogame graphics, resulting in Mario and Wario looking creepier than they ever have in history. This isn't helped by the fact that they can apparently play with their faces ala the interactive face in Super Mario 64.
The 8,000 terracotta warriors in Mausouleum of the Chinese Emperor Qin.
Evidence suggests that each one was based on a real individual, and they were placed there in lieu of being buried alive, so at least it's better than the alternative.
"Untooning", which involves digital pictures of cartoon characters with photorealistic details regarding the skin, hair, eyes, texture, etc, while KEEPING the cartoon proportions and the size and shape of the features.
Valeria Lukyanova, a Ukranian model who literally looks like Barbie in every way thanks to a creative use of plastic surgery, makeup, contact lenses, and a few other unnatural techniques to maintain her dimensions. (On another note, Lukyanova herself seems to be somewhat of a Conspiracy Theorist, having claimed to have spoken to aliens in at least one interview.Maybethat would be the type who would have wanted to look like Barbie in the first place)...
There's a male model who did something similar to make himself look like Ken, and he's just as creepy. Despite this - or maybe because of it - he and Lukyanova do not like each other much, as seen here.
The fact that Barbie dolls have, themselves, become vastly creepier looking in recent years makes this much worse.
This "virtual" interview. Simon Mayo and Mark Kermode recorded an interview with Matt Damon and Paul Greengrass, then broadcast it a few weeks later... and this was the result. It's not exactly creepy, but it's incredibly... weird.
This animatronic bottom-half-of-a-face. Would it be more frightening if it were actually speaking instead of making those awful random noises? You, the viewer, decide!
In a promotional tie-in with Sprint Smallville produced a spin-off CGI series called "Smallville Legends: the Oliver Queen Chronicles" that fell really, really hard into the Uncanny Valley.
The website Morph Thing allows users to morph two or more faces of celebrities and famous fictional characters. The mixes of these faces became unsettling depending on who's in it, with a wide range of results.
NBC's Saturday Morning Cartoon bumpers from Fall 1990 fall deep into uncanny valley for some. Here it is.
Ladies and gents, 'Phineas and Ferb: The Best Live Tour Ever' gives us some new nightmares. Phineas, Ferb, and Buford are played by actors in costumes and look... well, not great, but not uncanny either. Everyone else is played by actors wearing, for lack of a better term, prosthetic eyes, and are unspeakably horrifying◊.
Similarly, their toys.
Photorealistic, CGI furries. Too animalistic to be people, too humanoid to be animals.
Sometimes, even traditionally drawn furry characters can slip into Uncanny Valley. It mostly depends on the style of the artist and how much animalistic or humanoid they look. Some artists like Lizardbeth makes them look cartoony enough to avoid this.
Ventriloquist dummies, when realistically built, can fall right into the valley. It also doesn't help when they make movements that look way too unrealistic.
This video depicting Gary Oldman as the ventriloquist dummy from Magic deliberately evokes this effect.
Outdoor plazas, municipal parks, battlefields, and any other place that has life sized statues of people. In broad daylight, the statues are obviously bronze or stone. At night, the statues become hulking black human silhouettes that may or may not be watching you... and if the statue is not lit up at night, so much the worse.
This may be the real reason for the tradition of making statues of humans either notably larger than life, or placed well up on pedestals so you don't see them from up close unless you deliberately look.
Then there are "living statues", people who make a living by painting themselves as statues and remaining perfectly still.
Whenever people have dental procedures to make their teeth straight and flawless, then have it whitened as well. Once they smile, their unnaturally perfect set of teeth give off a creepy feeling.
Asian cultures tend to emote differently than Western cultures, leading to this perception when members of different ethnic groups meet.
Because certain details and structures are curiously similar to human faces (especially and mostly at a young age), cats can sometimes fall into the Uncanny Valley, depending on not only the cat and the viewer but also the context and facial expression. Though not immediately apparent in most breeds beyond kittenhood, it remains close enough that an oddly-drawn cat can be drawn in such a way that to humans its face can look like that of a very oddly-drawn human, such as on some editions of Robert A. Heinlein's The Door Into Summer.
LEGO Land in Denmark, the Pirate themed part of the park. You can see someone as a pirate with a fake leg. Where the heck is his leg?
"Doing the Robot" (or just The Robot) is meant to invoke this from the human side of things. You know the dancer is human, but the erratic movement imitating the jerky sudden stop of motors is meant to be spectacular and just a little unnerving. Bonus points for Botters wearing masks or costumes (such as dance crews Jabbawockeez or Remote Kontrol).
People on drugs such as ecstasy. It can be rather unnerving to see a person you know very well turn into a Talkative Loon and pull exaggerated faces you'd NEVER see them with any other day.
Similarly, this is why drinking even small amounts of alcohol with your children present is discouraged. Small children are so incredibly attuned to how their parents should be behaving, that if they behave just a little bit off (say, if mommy or daddy has had a drink or two), it may be very traumatic for them.
When a non-native speaker of a language masters it so well that they pass for a native speaker, their grammar/spelling mistakes are no longer overlooked, leading to embarrassment when they find out that they were talking to a non-native speaker with a great command of their language. Not scary by any stretch of the imagination but still awkward.
What can be uncanny, however, is a non-native speaker who has mastered the language to the point where they don't make grammar mistakes and don't have a discernible accent anymore. Often, they pass for a native speaker, yet there's still something slightly off about the way they speak to an actual native speaker's ears.
Taxidermy can fall into this category. Especially if it's poorly done, or done with a house pet like a dog or cat. Or even worse, a human.
Part of the reason that people are less understanding of mental disorders (Especially people on the Autism Spectrum) is that unlike a lot of physical disorders, there's not as obvious as a sign that there's something wrong other than their behaviors.
People with Asperger's Syndrome, who have difficulty with body language, can sometimes invoke this trope. Especially if they have a flat affect or emote oddly, which can come off as incredibly creepy.
The reason why mental disorders in general have such a big stigma is probably because of this phenomenon. It's been suggested that the uncanny valley exists in the first place was for our early ancestors to genetically select against behaviors or traits that seemed "wrong" to them.
As described by one person, that there is an "Uncanny Valley" with disabilities. The more obviously disabled you look, the more understanding people will be. Someone who "looks" normal, but has a disability will frequently be accused of "Faking it" to get attention and sympathy.
Some physical disorders also seem to invoke this kind of reaction, especially ones that affect the person's face or skin.
Man made objects with organic features, often seem, just a little... off. For example, look at Art Nouveau (Say, Antoni Gaudí or Hector Guimard), or "Venetian grotto furniture", then look at illustrations for the Cthulhu Mythos or the fair-folk.
One reason most depictions of The Undead are so creepy, especially vampires and zombies. The scariest ones are those that still have some recognizably human traits left. Seeing something that still looks mostly human moving with a Zombie Gait or acting like a vicious animal while moaning or snarling... just isn't right.
"Mr Darcy statue rises from London's Serpentine" was a subtitle of one article describing an event in July 2013. "Mr Darcy statue"? It should have said "A huge tacky thing resembling Mr Darcy". Watch the video if you dare. The authors took a scene from BBC's Pride and Prejudice as Mr Darcy emerges from a lake and tried to reconstruct it in the Serpentine in central London's Hyde Park as a promotion of new UKTV channel Drama. It looks creepy.
This is why blind people wear sunglasses. If you have vision, your eyeballs are constantly moving, to focus on whatever you're looking at. Blind people have nothing to look at, so their eyes are always looking straight ahead, which can be kind of creepy.
While the characters from the movie My Little Pony Equestria Girls, who are human(esque) versions of the show's characters, are cartoony enough to avoid the uncanny valley, these costumes used to promote the movie are not, in part due to the fact that their faces are permanently frozen in the same smile. See them in motion if you dare...
Fortunately, there is some possible Nightmare Retardant if you look closely at Twilight Sparkle's (The purple one) face, which has "Derp" eyes (Warning: Link plays creepy music).
This article took nine female celebrities that were believed the most beautiful by pollsters, and used computer graphic technology to combine what most agree to be each one's best features into the image of one woman. As you can see, the result is... rather disturbing.
Very obvious Dawson Casting can have this effect on some. There's just something off about a teenage/young adult woman playing a little girl, among other examples.
Cracked has a few articles on the subject, mostly dealing with things already covered earlier in this pagenote Cracked's numbered lists are usually in descending order. Due to the limits of the [numlist] markup, the numbered lists reprinted here are in ascending order: