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A page for the four Champions of Hyrule, their Divine Beasts, their Sage predecessors, and their present-day "successors" in The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. For more combat tropes and their depiction in the prequel game, please see the Age of Calamity character page instead.

Beware of spoilers!

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     Both Generations 

  • Action Girl: Mipha, Urbosa, and Riju are skilled warriors and are willing to sacrifice themselves in order to stop Ganon.
  • Ancestral Weapon: The first generation each have their own signature weapons. While originally passed onto Link in Breath of the Wild, Tears of the Kingdom has the New Champions take up their predecessors' gear. Tears of the Kingdom shows these weapons were also originally used by the ancient sages.
  • Badass Crew: Each team more than knows how to work in a fight.
    • Aside from being the best to pilot the Divine Beasts, the first team were Hyrule's mightiest warriors of their time, hand-picked as the only ones worthy to stand beside the prophesied Princess and Knight who would defeat the ancient evil of Ganon, and despite the limited time each gets, they show it. It's telling that Aonuma decided that the best game to show just how powerful these guys (and Link) were at their best was in a Dynasty Warriors game.
    • The second team fight alongside Link during each of their quests, showing great skill with their weapons and lending their power to Link. They shine best when they team up to save Link from getting corrupted by Ganondorf a second time.
  • Elemental Powers: Applies to both the representatives and the Divine Beasts. The Gorons are associated with fire, the Zora with water, the Rito with wind, and the Gerudo with lightning.
  • Jumped at the Call:
  • Magic Knight: The Champions are equally skilled in specific types of magic as well as their favored weapon.
  • Party of Representatives: Each team serves this role, representing every major species/ethnicity of the game world: Link of the Hylians, Daruk and Yunobo of the Gorons, Mipha and Sidon of the Zora, Revali, Teba, and Tulin of the Rito, and Urbosa and Riju of the Gerudo. The races that aren't represented directly aren't the Sheikah (who, even then, are considered a sub-race of the Hylians) and the Korok, but the former race helps Link in other ways (and were the ones who built the Divine Beasts that are piloted by the Champions even in death), while the latter is entrusted the task to guard the Master Sword until Link reclaims it.
  • Promoted to Playable: All of the Champions join the playable roster in Hyrule Warriors: Age of Calamity.
  • Royals Who Actually Do Something: Except for Revali, all of them fit the bill: both Urbosa, Riju, Daruk, and Yunobo are the leaders of their respective tribes, Teba is christened chief and serves with his son, and Mipha and Sidon are the princess and prince of the Zora (With the latter becoming king).
  • Significant Double Casting: In the English version (with the obvious exceptions of Mipha and Sidon and the adult Rito and Tulin), each Champion shares a voice actor with their corresponding present-day ally to Link. The original Champions also share their voice actors with the ancient sages.
  • Weapon Specialization: Between them, they cover all the major weapon classes of the game. To this day their people keep their most preferred weapon safe and has at least one person among them skilled enough to repair/rebuild it.
    • One-handed weapon: Urbosa and Riju's Scimitar of the Seven. The former also has the shield Daybreaker to go with it, while the latter dual-wields a second scimitar.
    • Two-handed weapon: Daruk and Yunobo's Boulder Breaker, which the Goron boss Bludo mentions is quite sharp despite it being a huge slab of stone.
    • Spear: Mipha and Sidon's Lightscale Trident, which is so strongly associated with her that the Zora also made a weaker replica of it to use for a ceremony done in the former's memory.
    • Bow: Revali and Tulin's Great Eagle Bow, which is noted to need so much strength to use that it's kept in storage because Revali was the last archer among the Rito who could use it effectively, with Teba only managing to become strong enough to wield it after Breath of the Wild and holding on to it until his son is mature enough to take his father's place as a warrior.

The Original Champions

    In General 
https://static.tvtropes.org/pmwiki/pub/images/botw_champions_artwork_transparent_small.png
"With the princess as their commander, we dubbed these pilots Champions—a name that would solidify their unique bond."
"It was clear that we must follow our ancestors' path. We selected four skilled individuals from across Hyrule and tasked them with the duty of piloting the Divine Beasts."
King Rhoam Bosphoramus Hyrule

A band of four mighty warriors who tried to oppose Calamity Ganon when he first awoke, using the power of four magitek Humongous Mecha known as the Divine Beasts. All of them perished in the attempt.

Tropes applying to the Champions as a whole:


  • And I Must Scream: Having been defeated by Ganon's blights, the Champions' spirits are trapped within the Divine Beasts in the 100 years that Link was sleeping, alone and unable to move on as they had not completed their mission to defeat Ganon. When Ganon's power starts to stir, they're unable to do anything to stop the disaster their Divine Beasts are causing, until Link shows up. Even then, they are limited to providing hints to Link, as they cannot interact with anything.
  • Blue Is Heroic: All of them wear the same light blue cloth as a symbol of their brotherhood, Daruk going as far to pass part of it down in his family as seen with Yunobo and Revali taking a scrap of it and tying it to his personal bow to help gauge where the wind is blowing when aiming. In "The Champions' Ballad" DLC it is revealed that Zelda made the clothes herself and that the blue color is specifically associated with the Royal Family of Hyrule.
  • Competitive Balance: Their blessings cover four major stats - health (Grace), offense (Fury), defense (Protection), mobility (Gale). Implied by these powers and their weapons, Daruk is the Fighter with the most raw power, Urbosa the Mage with lightning attacks, Revali the Thief with the most mobility and specializing in long range combat, and Mipha the Medic.
  • Chromatic Arrangement: By the colors of their blessings, which also crosses over into Color-Coded Elements given their Elemental Powers below. Daruk's Protection is red, Mipha's Grace is blue, Revali's Gale is green, and Urbosa's Fury is yellow.
  • Curb Stomp Cushion: Despite being beaten rather decisively by the Blights, these guys were certainly no pushovers. As shown by their playable appearance in Hyrule Warriors: Age of Calamity, they were more than capable of holding their own in battle and the universal recognition they each had as the undisputed best warrior of their respective race was well deserved, but it was a hopeless fight against the Blights that are heavily implied to each be designed as a perfect counter for the fighting style of its corresponding champion.
  • Defiant to the End: None of them went down without a fight.
  • Demoted to Extra: The four of them have a significantly smaller role in Tears of the Kingdom due to having already departed for the afterlife, with Mipha (or more specifically, the effect that her death had on Sidon) being the only one who has a direct influence on her race's storyline.
  • Disappears into Light: After Link defeats Ganon and Zelda seals him, their ghosts depart from Hyrule in a small shower of light, their duty fulfilled.
  • Duty That Transcends Death: All four Champions have been dead for a hundred years — yet their ghosts are still itching for a rematch with Calamity Ganon. They aren't able to move on until Link defeats Calamity Ganon.
  • Dwindling Party: An unusual example in that it happens before the game proper starts. By the time Link wakes up all four Champions are deceased and their spirits are trapped in their respective Divine Beasts. Link himself was critically wounded and believed to be dead by most of Hyrule, leaving Zelda to face Calamity Ganon alone before sealing herself to prevent Ganon from escaping. In the end, of the six Link and Zelda manage to survive.
  • Elite Four: They were this before Hyrule's fall, as the four best warriors of their respective races chosen to pilot the Divine Beasts against the Calamity. It's said that in this capacity they answered directly to Zelda, who acted as their commander.
  • Exposition Fairy: Their spirits serve as temporary ones inside their respective Divine Beasts.
  • Five-Token Band: The Champions are two Hylians and a member of the Rito, Goron, Zora, and Gerudo tribes.
  • Gender-Equal Ensemble: Two males (Revali and Daruk) and two females (Mipha and Urbosa). Even when including Link and Zelda, they still qualify, with three of each.
  • Graceful Loser: With the exception of Revali, who insists that he only lost to Windblight Ganon because he was "winging it," the Champions take their deaths with grace and simply encourage Link to fight better than they did. Urbosa even describes her death as a "warrior's demise."
  • The Greatest Story Never Told: We never learn how they earned their Champion status. What did they do to earn or create their signature weapons? Aside from Mipha and Revali, how did everyone discover their signature abilities?
    • A child in Gerudo Town says Urbosa became legendary after defeating an evil ghost, but doesn't go into more detail than that.
  • Infinity -1 Sword: All of them carry a unique and powerful weapon that Link can obtain; although there are some that can outpace them, they are all top tier and can be remade by NPCs once broken.
  • Killed Offscreen: Each of them died fighting their respective blight 100 years in the past, though this is not shown.
  • Legacy of the Chosen: They're basically this game's equivalent of the Sages.
  • Non-Uniform Uniform: The Champion's Clothing they all wear are different. Link and Zelda wear theirs as tunics, Revali's is a scarf, Mipha and Daruk wear them as sashes and Urbosa's is a skirt. The white designs on each piece of fabric also differ, illustrating their role in the group by depicting either the Divine Beast they pilot or in Link's case the Master Sword. Justified in that each of the clothes were made for the specific champions by Zelda herself.
  • Offscreen Moment of Awesome: All of the champions had trials that they went through, some of which involved defeating powerful enemies. Mipha in particular, had to take down an army of Guardians.
  • Our Ghosts Are Different: Although they are deceased, their ghosts still dwell within the Divine Beasts waiting to finish their mission. Once Link frees them, they take control of their mechs and lend Link their own magic to aid him on his journey.
  • Posthumous Character: Link and Zelda are all that are left of the Champions; all of their friends perished fighting the blights Ganon sent to corrupt the Divine Beasts.
  • Primary-Color Champion: As an extension of the blue fabric above (and unlike Zelda and Link who wear it as well) all of the champions have a red, blue, and yellow color pallet. Needless to say this helps highlight how heroic all of them are at heart, and illustrate how unlike Zelda and Link are destined to play out their roles in the fight against Ganon all of these heroes came here by choice to try and help protect their people and the lands they love.
    • Daruk is the same dark gold color as his fellow Gorons and has the red symbol of his people crossing his chained sash.
    • Mipha's champion's cloth matches the blue parts of her yellow tipped fins and has mostly red scales, with her silver jewelry appearing gold in some scenes.
    • Revali's "black" feathers appear as a dark blue and has red and yellow patches near his face to match his intended breed, in addition to wearing yellow and red clothing to contrast his lighter colored scarf.
    • Urbosa has her bright red hair, darker red eyeshadow, beautiful golden jewelry, and blue lipstick to match the Champion's fabric acting as her skirt.
  • Take Up My Sword: After freeing their respective Divine Beast, the Champions will all gift Link with their signature spell; true to this trope, an NPC will also gift you with each champion's signature weapon as well.
  • The Team:
    • The hierarchy sees Zelda as the Princess of Hyrule and the Big Good and official group The Leader, with her father King Rhoam giving her instructions behind the scenes. Link is led by Zelda and is The Hero because he wields the Master Sword, which makes him the one who needs to fight the Big Bad. The Champions serve as the Elite Four who each pilot a Divine Beast for extra firepower against Ganon while that happens.
    • In group dynamics Zelda is actually The Smart Guy Adventurer Archaeologist who is the most interested and invested in figuring out the lost Magitek, as well as cooking and chemistry, despite being the "commander" of the Champions. Link is her bodyguard and The Big Guy of the stoic and silent type as unlike all of the Champions he doesn't have his own magic to augment his physical fighting abilities, since even his time slowing aerial archery is indicated to be more of a testament to his skill, and has the most powerful weapon on the team with the unbreakable darkness-sealing Master Sword, with some elements of the Sixth Ranger due to being the last person to join the team with bonus points for actually being the sixth member in this case. Revali is the rude and smarmy Lancer who contrasts the Supporting Leader Daruk by taking issue with how their newest member is the one with the most important role, and an Ace Pilot with the only flying mech and Long-Range Fighter with a bow, in contrast with The Hero's sword. Daruk is the headstrong but friendly unofficial Leader, shown giving everyone their orders when Ganon appears and wanted to be sure their newest member was given a formal welcome into the group, with elements of The Big Guy as he's also the largest and physically strongest teammate. Urbosa is roughly a wise variety of The Smart Guy as a Cool Big Sis Lady of Black Magic that approaches things with maturity, empathy, and good humor. Mipha finishes up the arrangement as The Heart being the demure potential love interest to The Hero and the team's resident healer.
  • Unfinished Business: After being freed, their spirits hang around in their Divine Beasts until they can play their assigned roles in Ganon's defeat, even if it's a hundred years too late. After Ganon is defeated, their spirits are implied to have passed on alongside that of King Rhoam, watching Link and Zelda leave Hyrule Castle.
  • Vancian Magic: The four Champion's blessings can be cast at any time as long as they are charged, and each gift has its own set of uses instead of the Mana Meter seen in previous games.
  • Victory Pose: All four champions do the same pose as their official artwork in their cutscene in "The Champions' Ballad" during a triumphant moment.
  • World's Best Warrior: How the four of them landed the job to begin with. Renowned for their skill and power even a hundred years after their passing, even the demure and kindly Mipha was known to be the supreme wielder of a polearm, as the Lightscale Trident's description even states the fact that, despite being known for her healing magic, her skills with polearms were in a class all their own. Additionally, the Champions' Ballad DLC helps address just how powerful and skilled each member was, because the trials Link does to empower their magic were the same trials the champions did to be considered worthy to pilot their divine beasts, and each batch of trials has at least one fight or significant test of skill. These include:
    • A giant Molduking, which Urbosa needed to beat. While Moldugas are generally considered to be easier than other mini-bosses due to them being easily exploited with bombs, it should be noted that Urbosa probably would have had to fight the Molduking head-on using only her sword and lightning magic.
    • Hitting at least four targets at the flight range for Revali at roughly the same time. This can be a bit tricky for Link, even with his ability to slow down time as he's shooting arrows in free fall, but a memory shows Revali was able to blow up each and every target in quick succession without Link's ability.
    • Defeating an Igneo Talus Titan, which Daruk was able to do without ranged weaponry. Doubly impressive because the one Link fights is submerged in lava, and if Daruk had to fight in the same location, that would mean he was able to endure moving in lava to fight the creature. Even other Gorons note that standing in lava is ill-advised among Gorons.
    • Perhaps most impressively, defeating a small squad of flying Guardians. Note this is Mipha's trial, and her weapon is a spear, meaning she somehow found a way to not only ground a bunch of Guardians but then proceed to beat them on her own.

    Daruk 

Lord Daruk

https://static.tvtropes.org/pmwiki/pub/images/1510px_botw_daruk_artwork.png
"Let those other Champions know, they better eat their gravel if they wanna keep up with Daruk."
Voiced by: Kouji Takeda (Japanese), Joe Hernandez (English) Foreign VAs

The Goron Champion, who piloted Vah Rudania, a massive, salamander-like Divine Beast and fought with a massive, blunt-edged weapon called the Boulder Breaker.


  • Absurd Phobia: He has a fear of dogs stemming from when he was a child and he accidentally stepped on a dog's tail after which it attacked him. It's especially comedic when he curls up in fear upon seeing a dog less than a tenth his size that he had just saved from a pack of Bokoblins he fearlessly attacked right beforehand.
  • Action Dad: During his time as an active Champion Daruk had at least one son who eventually fathered Yunobo. However, Daruk's son/Yunobo's father isn't mentioned or seen in either flashbacks or the present day.
  • Affectionate Nickname: Calls Link "Little Guy" (or "partner" in the original Japanese), even after his death.
  • Baritone of Strength: Has quite a deep voice and is a capable warrior.
  • Barrier Warrior: Avenging him by defeating Fireblight Ganon will allow Link to summon his powers in the form of a protective shield.
  • Beehive Barrier: With his signature ability, Daruk's Protection, he can create a crimson energy bubble that can block attacks. It's strong enough to withstand a direct hit from Death Mountain's volcanic bombs. In Age of Calamity it's so powerful he can use it to shrug off flaming boulders, and increase the barrier's size for rolling attacks.
  • BFS: He wields a weapon called the Boulder Breaker that resembles a cross between a warhammer and a greatsword, and is as long as he is tall.
  • Big Brother Mentor: Of the other Champions, Daruk is the most welcoming to Link since he is a longtime friend, initially suggesting formally inducting him to the group with a traditional ceremony and then later advising Link on how to better get along with Zelda.
  • Big Eater: Daruk's training journal makes frequent references to enjoying a good meal and became good friends with Link over this shared trait.
  • Big Fun: Quite rotund, and very chummy, especially towards Link. He realizes the other Champions' tend to be a bit stiff around each other, as they hold on to formal protocol and appearances way too often, and does his best to lighten the mood with humor or acts of camaraderie, such as photo bombing or suggesting they hang out together during functions.
  • The Big Guy: He is the big, burly warrior of the Champions, and likely the physically strongest thanks to him being a Goron.
  • Big Ol' Eyebrows: Daruk's eyebrows are bushy and stylized similar to his beard.
  • Boisterous Bruiser: He's stated to usually be nice and calm, but when it comes to combat, he becomes a Blood Knight.
  • Book Dumb: He acknowledges the oddity of a guy like himself having a journal both in the journal itself and to Link directly, he is ignorant about non-Gorons eating things other than rock, and he had the hardest time among all the Champions in piloting his Divine Beast.
  • Captain Oblivious: He simply cannot comprehend the idea that non-Gorons would want to eat something that isn't made of rock, if just because Link's capable of doing so. When he offers Zelda some rock roast for them to eat to celebrate his induction into the Champions, he interprets her grimace as being triggered by her thoughts about something else on her mind rather than by disgust over the thought of eating rocks.
  • Chained by Fashion: Wears a chain bearing the Goron symbol on his chest.
  • Defend Command: Daruk's Protection makes Link completely impervious to most attacks. In Age of Calamity, Daruk can use this ability on demand and render himself impervious to harm.
  • Dub Name Change: He's called Darukeru in Japan, and Daruk everywhere else.
  • Expy: He's pretty much Darunia from Ocarina of Time with facial hair and hair on his arms.
  • Flanderization: In the vanilla game, Daruk hardly ever mentions eating or food. In "The Champions' Ballad" DLC, his Big Eater tendencies become his defining trait and are even turned into a Running Gag, especially in his Training Journal which ends each entry by discussing food.
  • Four-Temperament Ensemble: Sanguine, due to his jovial and enthusiastic personality.
  • Freudian Slip: When talking to him again after beating the Illusory Realm Fireblight Ganon several times, he'll talk about facing your fears and bring up the topic of a particular monster he couldn't beat when he was young. He tries to walk around the fact that the thing he is talking about is a dog, but he accidentally gives a more obvious hint about this when he says "Facing your fears is certainly no walk in the bark...I mean, park."
  • Funny Background Event: Watch him carefully when everyone is preparing for the photo in "The Champions' Ballad". You can see him plotting his photo-bomb.
  • Hold Your Hippogriffs: His speech patterns tend to involve imagery pertaining to rocks and mountains, reflecting his life experience as a Goron living on Death Mountain.
  • Home-Run Hitter: Is seen sending several Bokoblins flying in his flashback in "The Champions' Ballad".
  • Hypocritical Humor: In his flashback in "The Champions' Ballad," he labels the Bokoblins who ran off after his attack a bunch of "cuccos," only to cower in fear a few seconds later upon seeing a dog.
  • Insistent Terminology: It's not a "diary", it's a "training journal"!
  • Large Ham: His presence is as large as he is.
  • The Leader: Unofficially the leader of the Champions, fitting considering he seems to be the oldest. He gives them the order to get to their Divine Beasts and goes over the plan with them since Zelda was too distraught to do so. He was also the one who came up with the idea of holding a ceremony to officially induct Link.
  • Lightning Bruiser: Being a Goron, he’s naturally strong and tough, and one of the trials he overcame to take control of Vah Rudania involved quickly getting through rings on the side of Death Mountain.
  • Mundane Utility: According to Bludo, Daruk was rumored to have used his Boulder Breaker to fan himself.
  • Mythology Gag:
    • His Divine Beast's name is an anagram of "Darunia" and it looks like a giant lizard... or if you prefer, a magitek Dodongo.
    • During a flashback, he playfully pats Link on the back... which apparently nearly breaks the poor boy's spine, just like Darunia did to Link way back in Ocarina of Time
  • Nice Guy: A friendly and jovial Goron in every memory where he's present.
  • Old Soldier: His distinctive mane of white hair, something only seen on Goron elders in the previous games, suggests that he's quite old. His age didn't stop him trying to fight against Calamity Ganon.
  • One-Handed Zweihänder: Daruk wielded his signature Boulder Breaker with one hand because of his immense strength.
  • Playing with Fire: He and Vah Rudania are both associated with fire, although this is a rare case of the element being used defensively.
  • Shrinking Violet: He claims as a youngster that he was much like Yunobo and asks you to give him some encouraging words on his behalf believing he could one day become an even greater warrior then he was.
  • Silicon-Based Life: He is the champion of the Goron people.
  • Stout Strength: Daruk has an enormous belly (probably because he loves to eat so much), and is incredibly strong even for a Goron—he wields the massive Boulder Breaker with one hand, and, as part of a trial, took down an Igneo Talus Titan while standing in molten lava (something that the rest of his people, hardy as they are, struggle to do).
  • Team Dad: As one of the oldest Champions and their de facto leader he fills a role comparable to this.
  • Top-Heavy Guy: Comes with the territory of being a Goron. It's almost comical how small his legs are compared to the rest of his body.
  • Why Did It Have to Be Snakes?: He's absolutely terrified of dogs. Zelda is both surprised and amused by this.

    Mipha 

Princess Mipha

https://static.tvtropes.org/pmwiki/pub/images/1024px_botw_mipha_artwork.png
"If anyone ever tries to do you harm... then I will heal you."
Voiced by: Mayu Isshiki (Japanese), Amelia Gotham (English) Foreign VAs

The Zora Champion, who piloted Vah Ruta, a gargantuan water-spraying elephant-shaped Divine Beast. Mipha was a talented user of healing magic, and in battle wielded her ornate Lightscale Trident. She was the daughter of King Dorephan, the sister of Prince Sidon, and a Childhood Friend of Link.


  • Aborted Declaration of Love: Came very close to confessing her feelings for Link, but was interrupted by Calamity Ganon reawakening and causing an earthquake.
  • Age-Gap Romance: Link was only four years old when he first met Mipha. While Mipha's exact age is never explicitly mentioned at any point, she was at least old enough at that particular meeting to be writing regularly in a diary, implying she was already quite a bit older than Link.
  • All Love Is Unrequited: Played with. While it's implied that Link and Mipha knew each other for a long time, her diary in the Champions' Ballad implies he never opened to her about his Heroic Mime status, and that as such, she felt she was being left behind.
    Mipha: Perhaps it is his newly acquired height, but I feel he is ever looking past me, into the distance beyond...
  • Animal Motifs: Her design is based on a dolphin.
  • Auto-Revive: Mipha's Grace instantly resurrects Link upon getting knocked out.
  • Badass Adorable: Hands down the cutest champion Hyrule has ever had.
  • Barbie Doll Anatomy: Like all Zora her skin is streamlined like an aquatic mammal, but her body possesses humanoid curves. She wears no clothing except a Champion's Sash.
  • Berserk Button:
    • Played for Laughs. Mipha will uncharacteristically yell at Link to not read her diary should he find it, though she apologises for the outburst directly afterwards.
    • She also doesn't seem to take too kindly if people badmouth Link. She actually glares at Revali for doing so during the champion's ceremony.
  • Cannot Spit It Out: She had multiple chances where she could have made her feelings about Link known to him but didn't. "The Champions' Ballad" reveals that the scene where the two talk atop Vah Ruta was originally intended to be when she would have presented the Zora Armor to him, but she didn't. The scene where she was about to advise Zelda on awakening her powers is implied to be her admitting that she thinks about Link when using her healing magic, but she brings the topic up so haltingly that she can't get to that part before Calamity Ganon returns. And each time you fight against Waterblight Ganon in the Illusory Realm, she'll bring up the times they spent together and the Zora Armor but always stop short of saying she loves him; she'll even demand in an uncharacteristically angry manner that he not read her diary, which does explicitly mention her love for him.
  • Childhood Friends: It is revealed that she was Link's childhood friend and would often heal him when he was injured. While it's clear that she had feelings for Link, her death prevents her from telling him.
  • Childhood Marriage Promise: The description of the Zora Armor states that it is "painstakingly crafted by each generation's Zora princess for her future husband." The royal adviser Muzu, her mentor, is horrified to learn that Mipha had intended to present it to Link, though as she hadn't, no actual "promise" was made, unlike what happened with Princess Ruto and the Hero of Time.
  • Clingy Jealous Girl: Downplayed, but she's a little upset when she realizes that as Zelda's appointed knight, Link would be spending much more time with the princess. At the end of "The Champions' Ballad" when everyone is standing together for a picture, she at first timidly stands an arm's length away from Link but shuffles closer when she sees Zelda look away for a moment.
  • Combat Medic: Was capable of powerful healing magic alongside her polearm skills.
  • Composite Character: Of Saria and Ruto from Ocarina of Time. She is a gentle and kindhearted Childhood Friend of Link's who was surprised to see him grow up so fast while she didn't much like the former, and she is a Zora princess who was in love with Link and wanted to marry him but had to put that to the side due to her duties in fighting Ganon like the latter.
  • Cool Big Sis: One of the flashbacks from the DLC shows that she was a very nurturing older sister to Sidon.
  • Cute Bruiser: She was predominantly The Medic of the Champions but she was known for her prodigious talents with the Zora trident.
  • Cute Monster Girl: In comparison to male Zoras like Muzu or her father, who can have more distinctly fish based features, she is much more conventionally attractive with traditionally feminine features and a very sweet personality.
  • Cuteness Proximity: Her diary has her noting how cute she found 4-year-old Link and even Vah Ruta to be.
  • Daddy's Girl: Her mind drifts to her father while prepping Ruta for combat, wishing badly that she could see him one last time.
  • Declaration of Protection: She swears an oath to protect and heal Link no matter how badly he's injured. Being killed by Waterblight Ganon and trapped inside Vah Ruta prevented her from helping Link when he was nearly killed by Guardians, but after her spirit is freed, she keeps her promise by providing Link with her healing power.
  • Expy: A kind and gentle yet capable young woman who's the healer of the group but killed by the Big Bad, associated with the color red and the water element, being a potential love interest to the protagonist, and wielding a pole weapon in combat make her quite similar to Aerith Gainsborough. Both even have seemingly uncharacteristic moments of extreme anger that flesh them out more as characters (Mipha yelling at Link to stay away from her diary and Aerith threatning to rip off a mafia don's 'nads).
  • Famed In-Story: According to a stone tablet near Zora's Domain, she is still to this day revered by the Zora, with a yearly festival being held in her honor. Her death was regarded as a great tragedy to most of the Zora population, and many of the older present-day Zora still mourn her.
  • Fish Person: Mipha is the champion of the Zora people.
  • Foil: Mipha has everything Zelda wants: confidence, mastery over her powers, and the respect of her people. As seen in Mipha's diary, Zelda also has what Mipha wants: Link's time and attention. It's on this axis that Mipha is able to tell Zelda how she might access her powers: her feelings for Link.
  • Four-Temperament Ensemble: Phlegmatic, being the kindest and most gentle of the Champions.
  • Futureshadowing: "The Champions' Ballad" has a flashback where she lets Sidon ride on her back as she swims up a waterfall, much like how Sidon would have Link ride on his back as they fought Vah Ruta. The music that plays during that scene is even the same as the music that plays during the Vah Ruta fight.
  • Heal It with Water: As the princess of the Zora, her healing magic is explicitly aquatic in nature. Also, every time Link uses Mipha's Grace, it is visually represented as bubbles.
  • Healing Hands: Her special power is the ability to channel healing magic. If Link uses her power after defeating Waterblight Ganon, her spirit manifests to restore his hearts.
  • The Heart: The sweetest and most compassionate of the Champions. Fitting for a healer, and naturally enough it's also reflected in a lot of her jewelry. She's more feminine than even Zelda, and has more explicit feelings for Link than her.
  • Heroic Lineage: In Tears of the Kingdom, a stone tablet written by Sidon reveals that he is a descendant of Princess Ruto from The Legend of Zelda: Ocarina of Time, and he is also revealed to be a descendant of the Sage of Water from the era of Hyrule's founding. By extension of being Sidon's sister, these are also true for Mipha, who is also a heroic Zora Champion. To further solidify the connection, the Sage of Water is also voiced by Amelia Gotham.
  • History Repeats: She and her father are both well aware of the story of the Zora princess who fell in love with a Hylian swordsman (Ruto from Ocarina of Time), citing it as a reason they believed Mipha's love for Link made sense. It ended up being more appropriate to the current situation than they would have liked, as Ruto Did Not Get The Guy either.
  • Informed Ability: She's described as having been without equal in combat with her trident, but this is never demonstrated in any of the flashbacks. It isn't until Hyrule Warriors: Age of Calamity that she actually gets a chance to show off her skill.
  • Insecure Love Interest: "The Champions' Ballad" reveals she had quite a bit of angst over whether she was good enough for Link due to their biological differences. Sadly, she didn't get over it until it was too late to pop the question.
  • Interspecies Romance: She's a Zora head over heels for Link, a Hylian. Whether Link reciprocated these feelings or not is left unclear, but he obviously cared about her. To a lesser extent, it's said that another Zora, Kodah, was in this boat too, as she tried to make him "choose" between the two girls.
  • Like a Son to Me: She seems to have been as close to Muzu and Seggin as she was to her father.
  • Like Brother and Sister: When they where children Mipha thought of Link as a younger brother like Sidon, her feelings changed later when Link had returned to Zora's Domain all grown up.
  • Loved by All: Even by the standards of well-respected champions, she manages to be this. Namely because a good chunk of her people in the current day knew her when she was alive. The older soldiers that once fought alongside her even vow to avenge her by taking down the corrupted Vah Ruta, even if it could very well cost them their lives.
  • Making a Splash: Associated with water, being a member of the fish-like Zora, and the healing power that comes from it. Age of Calamity also shows her using water much more offensively, conjuring currents of water to help her attack.
  • Mayfly–December Romance: Lightly touched upon; Zoras live a lot longer than Hylians, and in the memory of her that Link regains from her statue at Zora's Domain, she comments upon how strange it was seeing him shoot up into adulthood practically overnight compared to her. If they had gotten married, she probably would have outlived him.
  • The Medic: She has healing powers, and her blessing is a 1-Up.
  • Missing Mom: Her mother is never seen, nor mentioned, either by her or her father. Because of this, it's likely she died while Mipha and Sidon were very young.
  • Musical Theme Naming: Her name is derived from the solfège like the rest of her family, in her case the third and fourth notes (Mi-Fa)
  • Mythology Gag:
    • Her crimson skin is reminiscent of Queen Rutela, the deceased Zora Queen from Twilight Princess. Likewise, wielding a polearm almost makes her reminiscent of the generic Zora soldiers from that same game.
    • Her subtle affection towards Link both mirrors and contrasts Princess Ruto from Ocarina of Time, who also fell in love with the Link of her time but was more open about her feelings.
    • The Ruto parallel is further elaborated on in "The Champions' Ballad", as it was the story of Ruto's affection that convinced Mipha that it was fine to be in love with a Hylian.
    • The name of her Divine Beast is very reminiscent of Ruto.
  • Never Found the Body: Her father secretly held out hope that she might have actually survived since her body was never recovered and no one actually saw her die. With Link coming back and confirming that Zelda lived as well, this further nurtures his hope. Unfortunately, she really is long dead.
  • Nice Girl: Mipha was a soft-spoken young lady with a sincerely kind heart beloved by nearly everyone who knew her. Even with Zelda’s affections toward Link she holds no ill regards and even attempts to offer Zelda some personal advice when she’s unable to awaken her powers.
  • Onee-sama: She was like this to her younger brother Sidon, who admired her great strength and wisdom, and even now — one hundred years after her death — looks to her example for guidance.
  • O.O.C. Is Serious Business: Even well before Ganon's imminent return was suspected by anyone, Mipha was known as a quiet and reserved girl. Which is why her uncharacteristically animated and fiery-eyed demeanor upon seeing Vah Ruta unearthed, according to a stone tablet in Zora's Domain, was taken by the other Zora as a sign that she would have an important role to fill involving the Divine Beast.
    • Further, she will yell at Link to not read her diary.
  • Power of Love: Somewhat, she seems to think of Link while healing.
  • Practically Different Generations: At the time of the Calamity, she was old enough to fight while Sidon was little more than an infant.
  • Pretty Princess Powerhouse: While best known for her healing, apparently she was a force to be reckoned with when she was wielding her Lightscale trident. The champions were chosen from the best warrior of each race.
  • Prongs of Poseidon: She wields an ornate trident called the Lightscale Trident. Fitting weapon for a fish person.
  • The Quiet One: She's noted to be introverted and not talk very much. Her diary reveals that she quickly realized why Link was so quiet, which further strengthened their bond.
  • Red Is Heroic: Has red skin and is one of the Champions of Hyrule.
  • Rescue Romance: Link protected her from the Lynel on Ploymus Mountain when she followed him on his quest to kill it despite his objections. This is the exact point in her diary when she explicitly goes from considering Link a close friend to being in love with him.
  • Ship Tease: Her feelings for him makes Vah Ruta easily the most personal of the Divine Beast quests and it's clear from what few memories we do see of the two together that they were close. She did also intend to propose to him, and certain dialogue indicates he may have reciprocated. That being said her diary also shows her concerned about the fact Link and Zelda will have to spend more time together as he is to become her appointed knight.
  • Sibling Yin-Yang: She couldn't be Sidon's opposite any more if she tried. Whereas Sidon is loud, energetic, and fairly sociable, Mipha is quiet, reserved, and mostly keeps to herself. Though the flashback of the two interacting shows that Sidon used to be timider, and even during the present there are hints that some of his brashness may be a facade.
  • Silk Hiding Steel: Graceful and feminine even when speaking of annihilating Ganon, but is as competent a Champion as her more boisterous companions and noted to be peerless at wielding her trident.
  • Single Woman Seeks Good Man: Her intended husband was the very heroic Link, and she hand-crafted a suit of Zora Armor as a betrothal present.
  • Softer and Slower Cover: Her theme music is a slower and calmer variant of the music that is first heard when her brother Sidon is introduced.
  • Spin Attack: She planned to practice this technique after seeing Link use it against the Lynel.
  • Suddenly Shouting: Upon defeating the Illusory Realm Waterblight Ganon a certain number of times, Mipha will timidly bring up the subject of her diary. She'll suddenly shout "DON'T YOU DARE READ IT!" before quickly apologizing.
  • Support Party Member: She was The Medic of the Champions.
  • Symbol Motif Clothing: Not clothing per say but a lot of her jewellery, like her necklace and bracelets, have a distinct heart motif. Not only does this fit with being a healer in a series where hearts represent health it also applies to her seeming to be The Heart of the champions, being romantically interested in Link prior to her death which is given a lot of focus during Vah Ruta's quest, and how among playing card suits "hearts" came from the water-based tarot suit "cups".
  • Tomboy and Girly Girl: The healing-focused, demure chick of a Girly Girl to Urbosa's combat-focused tomboy.
  • The Ugly Guy's Hot Daughter: Given how her father is huge in every sense of the word and most clearly based on a whale while she's even shorter than Link and only vaguely shark-like at best it's pretty clear she (and to a lesser extent her brother) take after mom's side of the family.
  • Underestimating Badassery: Zelda made this mistake when it came to Mipha's skill in piloting Vah Ruta, not expecting the latter to do it so easily, though Zelda admitted that it "may sound rude that I found this unexpected."
  • Uptown Girl: She was in love with Link, who is specified at the end of Kass's sidequest to be of common birth.
  • Water Is Womanly: A kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. She uses water magic and was the Zora Champion.
  • White Magician Girl: Mipha is a demure, waifish wielder of healing magic with a soft-spoken, gentle personality.

    Revali 

Master Revali

https://static.tvtropes.org/pmwiki/pub/images/revali.png
"Let's not forget the fact that I am the most skilled archer of all the Rito."
Voiced by: Noboru Yamaguchi (Japanese), Sean Chiplock (English) Foreign VAs

The Rito Champion, Revali piloted Vah Medoh, an immense bird-like Divine Beast. Peerless in his use of his Great Eagle Bow, he was the greatest archer among the Rito.


  • The Ace: Revali was renowned among the Rito as their best archer and for his flight capability. During the "Champions Ballad", it's shown that he developed Revali's Gale by rigorously conditioning himself to fly through strong headwinds and could pinpoint multiple targets at once, before unleashing a midair barrage of bomb arrows. Which is why he was one of the first Zelda chose to become a Champion.
  • Always Someone Better: Despite his skill and status among the Rito, he felt slighted by being chosen to only assist Link, whom Revali believed had been given a greater role simply because he possessed the Master Sword. Made worse by Link's seeming indifference to the perceived rivalry Revali felt towards him.
  • Animal Eyes: He has vertically-slitted pupils, accentuating his somewhat belligerent nature.
  • Animal Motif: His design is made to resemble a black pheasant.
  • Arrogant Kung-Fu Guy: Aptly conveyed by his snide assessment of Link when they first met:
    Revali: (about himself) "Impressive, I know. Very few can achieve a mastery of the sky. Yet I have made an art of creating an updraft that allows me to soar. It’s considered to be quite the masterpiece of aerial techniques, even among the Rito."
    Revali: (regarding Link) "Yet despite these truths, it seems that I have been tasked to merely assist you. All because you happen to have that little darkness-sealing sword on your back. I mean, it's just... asinine."
  • Bird People: Like Kass, he is a member of the Rito, a race of avians.
  • Blood Knight: In the Champions' Ballad, his diary states that he was disappointed in being denied the chance to fight Ganon directly. He also wanted to challenge Link to a fight in life, and his ghost expresses disappointment that he was never able to do so.
  • Blow You Away: Revali discovered a way to stir the air into a potent updraft, and dubbed it Revali's Gale. When Link frees Vah Medoh, his spirit will aid Link by granting him this power.
  • Braids of Action: He has the feathers at the back of his head styled into a few braids.
  • Break the Haughty: It's implied that Revali's own ego lead to his demise, as he was unable to defeat Windblight Ganon on his own and claims he died only because he was "winging it". True or not he's the only Champion who still refuses to respect how dangerous it is. A century later, he begrudgingly acknowledges Link's skill for succeeding where he, himself, could not.
  • Color-Coded Eyes: His green eyes work nicely with how he's associated with both green (with his blessing) and wind but also plays with how obviously jealous he is of Link.
  • Cuteness Proximity: Mipha's nervousness seems to have this effect on him. He actually smiles when he sees it, which is rare as a blue moon.
  • Defrosting Ice King: A downplayed example. Although he never out and out buries the hatchet, he becomes significantly less callous towards Link once Vah Medoh is freed.
  • Determinator: Revali worked hard to get where he is and after winning an archery contest, his only request for a reward was to have a new training ground where he could continue to improve on his craft. Even battered and out of breath trying to perfect Revali's Gale, he keeps at it until he gets it right.
  • Don't You Dare Pity Me!: During a flashback in "The Champions' Ballad", he is shown to be out of breath after another failed attempt to perfect Revali's Gale while verbally expressing his desperation to get it right. Upon seeing that Princess Zelda has been watching and listening to the whole thing, he quickly and pompously chastises her for eavesdropping.
  • Drama Queen: Because of his inflated ego, he tends to overplay how "amazing" he is to other people (his lousy attitude is rarely addressed by anyone who knew him in personal detail). Notably, after fighting Windblight Ganon a few more times in "The Champions' Ballad", he goes on a short tirade at the thought of Link - Hyrule's mightiest knight - fighting against him - the hero of the Rito - in "a battle of the ages."
  • Dub Name Change: He's Riibaru in Japan and Revali elsewhere.
  • Expy: Cocky hotshot humanoid bird man with the chops to (somewhat) back up his attitude, with blue primary color plumage with red around his eyes. Revali... or Falco Lombardi? His spirit ability to give Link high vertical jumps may even be a reference to Falco's unrivaled jumping ability in Super Smash Bros..
  • Fantastic Racism: "The Champions' Ballad" DLC implies this through his journal. He believed all Hylians were selfish people who only thought about themselves and that people like Zelda were an exception to the rule. His view on Hylians may have contributed to his animosity towards Link.
  • Fatal Flaw: He's arrogant and disdainful towards Link, boasting of his own superiority. He's humbled slightly after his death, begrudgingly thanking Link for avenging him by defeating Windblight Ganon and noting he was wrong.
  • Four-Temperament Ensemble: Choleric, due to his arrogant and abrasive demeanor.
  • Glory Seeker: Of all the Champions he's by far the most concerned with establishing himself as a hero and constantly reminds everyone that he should have been chosen to fight Calamity Ganon.
  • Good Is Not Nice: He may be one of the Champions of Hyrule and was fully willing to lay down his life to defend it, but his personality leaves a lot to be desired.
  • Gosh Darn It to Heck!: After defeating Windblight Ganon, Revali's Ghost enters the scene saying "Well I'll be plucked", handily substituting an F-bomb for something E10+-compliant and also remaining thematically appropriate to his race.
  • Guys Smash, Girls Shoot: Inverted, as he's the male shooter in a group with two females with melee weapons.
  • Hard Work Hardly Works: Implied to be frustrated about this in his training journals as well as flashbacks. He's acknowledged in-universe as a very skilled warrior and has trained hard to be so, only to be told that (in his view), some random knight nobody heard of was arbitrarily handed the leaders' role against Calamity Ganon.
  • Hero of Another Story: An alternate version of him from an altered timeline of events during the Calamity that originally resulted in his death, fights alongside The "New Champions" (barring Tulin) who travelled back in time, and succeeded in stopping the Calamity from laying waste to all of Hyrule, alongside the other original Champions of that time, as well as the Link and Zelda from that timeline.
  • Heroic Lineage: Averted on both sides, as he has no relation to Teba, Tulin, or the original Sage of Wind, all of whom are connected by blood.
  • Hidden Depths: At first glance, Revali seems like a jealous rival to Link and nothing more. But if you go through his diary and watch his scenes again, it's highly implied that his being a jerk was at least partly a front created to cope with being inferior to the other Champions and Zelda, whether by power, status, or both. His training area which would become the Flight Range is located far away instead of being near Rito Village, which is odd for a supposed show-off. This is more obvious in the original Japanese, as the English localization makes this aspect of his character much more subtle.
  • I Just Want to Be Special: A downplayed example. He never outright admits it but he voices immense dissatisfaction at merely being tasked to help the actual chosen hero. Between his lifetime of training and his various insecurities, it seems like this drives a lot of his jerkass behavior.
  • Improbable Aiming Skills: Revali's skill with a bow is revered amongst the Rito, in fact, the Flight Range was built specifically for him after winning archery contest after archery contest. "The Champions' Ballad" goes on to prove just how true his aim really was. A flashback shows him swooping effortlessly through the Flight Range and hitting every target with bomb arrows with extreme speed. Also one of the trials Revali took in order to prove his worth as a Champion featured him striking the Fire Dragon Dinraal's horns with his arrows.
  • In a Single Bound: When you slay Windblight Ganon and avenge him, he grants Link the power to create tall updrafts, which, when paired with the paraglider, can make for some powerful jumps.
  • Inferiority Superiority Complex: His arrogance masks his jealousy towards Link for being The Chosen One.
  • Irony:
    • Revali hypes himself up as the best warrior of the Rito and a better hero than Link. He dies at the hands of Windblight Ganon, arguably the weakest of Ganon's incarnations.
    • Despite being the Champion whom Link least gets along with (though it's one-sided on Revali's end), Revali's Gale is arguably the most reliable ability out of the other Champions with its faster cooldown period, especially when upgraded.
    • One of the biggest contributing factors as to why Revali held great contempt towards Link was because he felt his chosen one status completely undermined all his hard work, and sincerely believed himself to be better than the Hylian in every way that mattered because of his efforts. So it's quite ironic that Tulin, the Rito to take his place, ends up being put in the same bracket as Link, being a chosen one who is a descendent of the Wind Sage, and was always destined to fight alongside Link with his unparalleled manipulation of the wind, likely a power he inherited from his ancestor, rather than something he had to create himself.
    • With all the training that he did on his own and the accomplishments that he achieved, Revali believed himself to be superior to Link, and wasted no effort in repeatedly making his open contempt clear to him. Only for Tulin, the Rito to surpass him centuries later, to be trained in archery in part by none other than Link, the very individual Revali resented. For double points in irony, Tulin not only gets along with Link, but also looks up to him.
    • Unlike the other Champions, Revali doesn't so much get a mention by a living person in Tears of the Kingdom besides a small nod in the Great Eagle Bow's description. This is quite ironic and possibly karmic coming from a Glory Seeker/Legacy Seeker who wants to cement himself as an important figure in Hyrule's history.
  • Insufferable Genius: His undeniable skill with the bow and wind, along with his boundless arrogance places him firmly as this.
  • It's All About Me: Any conversation with Revali will ultimately become a topic of how Revali is the greatest thing in Hyrule.
  • Jerkass: While he is a Champion and just as dedicated to protecting Hyrule as the others, he's an abrasive fellow. Most of his screentime is him being a condescending prick towards Link, mocking him for his inability to fly. This even shows in the way he guides Link through Vah Medoh. While the other Champions shower Link with praise and encouragement, Revali is rather passive-aggressive and often gives Link some backhanded compliments. Even after the defeat of Windblight Ganon, while he grudgingly acknowledges Link's victory, he quickly mentions underestimating how Born Lucky Link was, rather than attributing it to greater skill.
  • Jerk with a Heart of Gold: He's as arrogant and prideful as they come, but he does show care for his fellow Champions, Zelda, his home, and even Link, though he's very loath to show it. A good demonstration of this is seen during the fight with Windblight; if Link is low on health during the fight Revali will typically make some snide remark about how he should probably try dodging or bother to heal himself, but actually going down and needing to be revived by Mipha's Grace or a Fairy will have him ask if Link is okay with what sounds like genuine concern.
  • The Lancer: He's the haughty member of the team with something of a rivalry with Link, unlike the rest of the Champions.
  • Mage Marksman: Unlike his fellow Champions who are Magic Knights, Revali favors a bow and is instead a peerless archer as well as talented in wind magic.
  • Master Archer: His mid-flight Multi Shot archery skills are the main reason he was recruited as a Champion and are what make him famous among the Rito even a century after his death.
  • Muscles Are Meaningless: The draw strength on the Great Eagle Bow is noted to be almost impossible for anyone else to do, yet Revali is on the slender side compared to beefier Rito like Kass.
  • Multi Shot: His Great Eagle Bow is capable of firing three arrows in one shot, this isn't just a trick of the bow however as Revali can score three bullseyes in one draw of his bow.
  • Mythology Gag: His Divine Beast's name is a reference to Medli, the Rito Sage of the Earth from The Wind Waker.
  • The Napoleon: Because he is not yet an adult (According to Urbosa), he is significantly shorter than the other Rito you meet in-game, as he's only a bit taller than Link is while the others are at least two heads taller than the tiny Hylian. He's also incredibly smug and gets very aggressive towards perceived slights against him, particularly with Link's status as The Chosen One making him only serve as "support" against Ganon.
    • Also like the actual Napoleon it sounds like stories told about him make him even shorter, as Kaneli says (based on those tales) that Revali "wielded a bow twice his own size with ease" and knows exactly how large his Great Eagle Bow is.
  • Narcissist: He'd love nothing more than Link to shower him with praise and adoration 24/7, anything less he feels, is an affront to his honour.
  • No Hero to His Valet: He was adored as the Rito Champion by his people when he was alive, and still is in the present. But Link is too accomplished and too stoic to be all that impressed, which drives Revali crazy. The same was true of Princess Zelda; not only does he have the Don't You Dare Pity Me! moment mentioned above, but he also suggests in the present that Link does not bring him up with Zelda when the two are reunited, implied to be out of fear of her Brutal Honesty about him.
  • O.O.C. Is Serious Business:
    • Pretty much anytime Revali is onscreen he is bombastically talking about how great he is and/or what a loser Link is (which also leads to some friction with Daruk over the latter's fondness of Link and suggestion of a formal ceremony of induction to the Champions for the Hylian), all of which stems from his Strength Equals Worthiness mindset. So when Zelda comes down from the Spring of Wisdom after all her years of training to unlock her power with still nothing to show for it, Revali's uncharacteristically calm and somber acknowledgment of the situation with nary a word of criticism serves to hammer home how hopeless he feels then.
    • Whenever he interacts with Link, it always consists of him bragging about his own accomplishments while mocking the latter or having some sort of snide remark towards him. However, when Link actually goes down from the Windblight and needs to be revived by Mipha's Grace or a Fairy, Revali sounds genuinely concerned when asking if he's all right.
  • Pet the Dog: While usually an egotistical jerk, his diary reveals that he genuinely (if begrudgingly) respects Princess Zelda for her pluck and altruism, and he also feels sorry for her being unable to awaken her sealing power despite all the hard work she's put into it. That being said, he tries to deny to Link that he ever felt sympathy for her and tries to outright deny he wrote that diary.
  • Pungeon Master: Revali loves making bird-related puns.
  • Punny Name: With some Meaningful Name overlap, seeing how Revali fancied himself Link's rival.
  • The Reliable One: He seems determined to prove himself to Link even after his death, as "Revali's Gale" has a much shorter cool-down period than the other Champions' blessings, especially when it's upgraded to "Revali's Gale+".
  • The Resenter: Like Zelda, he heavily resents Link for being chosen by the Master Sword and feels like it undermines his own abilities as a warrior whom he had spent most of his life training for. He spends most of his time reminding Link that he is the best warrior of the Rito tribe and can do things that Link cannot do such as flying as if to remind him that he's still better than he is. Even after Link frees his spirit, Revali will only admit that Link was lucky rather than being skilled, but the tone of voice used suggests he's admitting in his own way that Link is the superior one.
  • Training from Hell: Put himself through harsh training in his desire to prove himself to the world. Day in, and day out, he never stopped training until he had perfected his craft.
  • Screw Destiny: Did not for one second believe that Link was deserving of the main role to fight the Calamity, and that said role should have been his.
  • Self-Made Man: The other Champions all hail from important bloodlines, and are usually bestowed their special abilities. Revali on the other hand, has no important lineage so to speak, and had to develop his own skill and ability through his own hard work. Notably, he's the only Champion whose present-day counterpart is not related to him at all, and it's unknown if he ever had any relatives or family of his own.
    • Even more pronounced come The Legend of Zelda: Tears of the Kingdom: he is explicitly not related to the Sage of Wind in any way, shape, or form, but still managed to develop an ability through his own efforts, that at the very least could be compared to the abilities of the Sage.
  • Scarf of Asskicking: His Champion's cloth is worn as a scarf rather than a sash or shirt. In his diary, he admits that while he sees the whole "Champions" thing as nothing but a silly bit of pomp, he does rather like the scarf.
  • Sequel Non-Entity: Out of all the Champions, he's the one who literally gets no mention from a living person in Tears of the Kingdom. The closest he gets to a mention is through the Great Eagle Bow's description.
  • Sophisticated as Hell: Played with. When Revali speaks, he registers more formal and sophisticated-sounding words to pass off as polite, and this veils an aspect of his arrogant personality. Yet, the way he undeniably mocks Link/boasts himself makes him sound plainly snobbish.
  • Smug Super: He's the best warrior of the Rito Village and is the first person to let you know it, especially if you're Link, but no one can deny that he truly lives up to his boasts and proves his worth.
  • Suspiciously Specific Denial: He's absolutely insistent that the book titled "The Diary of Revali, the Rito Legend" was not written by him.
  • Token Evil Teammate: Downplayed. He's not evil, as he's just as much of a renowned hero who takes up arms against Ganon as the others, but he's the only Champion that isn't an unambiguously friendly benevolent person due to his vain arrogance and jerkass behavior.
  • Token Flyer: Among the five Champions, Revali (being a bird-like Rito) was the only one capable of unassisted flight, which became important during Ganon's invasion 100 years ago: the Champions had been accompanying Zelda to Mount Lanyaru when it began but were able to assess the situation quickly thanks to Revali's scouting from the air. Revali is also this to the Rito as a whole. Most Rito can only glide, but Revali can create updrafts wherever he is.
  • Tsundere:
    • In his diary he tries to have a civil chit-chat (but Link is absorbed in his own thoughts and worries), when that fails, Revali gives him a private demonstration to which the Hero doesn't bat an eyelid. Then the Rito Champion starts to goad the knight to attack him. With still no reaction from Link, he flies off to be alone by himself.
    • After a few rematches against Windblight Ganon, his last conversations involve him denying the fact he even wrote his own diary and how he was acting seemingly nice towards Zelda despite her shortcomings; the latter in which he tries to convince Link NOT to ask her about him in personal detail when he meets her again.
  • Trick Arrow: Revali has a penchant for Bomb Arrows, and he uses them liberally with his Multi Shot skills.
  • Unknown Rival: "The Champions' Ballad" DLC reveals that he felt this way about himself towards Link. It grew to the point of Revali becoming extremely annoyed and spiteful towards Link simply because the guy never spoke to him nor reacted to his taunting. The animosity towards Link only grew further when Link was chosen to engage Calamity Ganon and was also chosen by the Master Sword, which made Revali's hard work in his training look like a waste of time. How Link felt about the whole thing is never shown. It may not have helped that when he was trying to get Link to at least acknowledge him, Link was too shaken and lost in his own thoughts to even notice.
  • Utility Party Member: His natural flight and signature ability provide a wealth of noncombat advantages. He was able to fly up and provide reconnaissance when Calamity Ganon awoke, and his power also provided Link with a means to surmount multiple terrain obstacles and set up Bullet Time for shooting arrows.
  • Worthy Opponent: He considered Link his, wishing before he died that the two of them could have had a climactic duel to settle the score, saying win or lose he would be satisfied that it would be a battle for the ages.
  • You Can't Fight Fate: It didn't matter how much Revali trained or what new feats he achieved, his desire to be the main hero and cement himself as an important figure in history was doomed to fail. It was never his destiny to defeat the Calamity, it was Link's, and it wasn't his destiny to fight alongside Link to defeat Ganondorf, as he wasn't a descendent of the Wind Sage, but rather Tulin's, because he was.
  • Younger Than They Look: Between Urbosa's claim that Revali is underaged and Creating a Champion establishing that Rito doesn't live especially long, it's possible that Revali isn't any older than Link and might even be younger than him.
  • Your Size May Vary: In the flashbacks, Revali is shown to be a few more inches taller than Link. However, in the last flashback, suddenly he is a head taller than Link and almost as tall as Urbosa. He is revealed to not yet be an adult, so it may have actually been from a recent growth spurt.

    Urbosa 

Lady Urbosa

https://static.tvtropes.org/pmwiki/pub/images/botw_urbosa_artwork.png
"The bitter essence of defeat from a century ago still sits upon my tongue... But that is now in the past..."
Voiced by: Rei Shimoda (Japanese), Elizabeth Maxwell (English) Foreign VAs

The Gerudo Champion, who piloted Vah Naboris, a monstrous camel-shaped Divine Beast. Urbosa was a powerful lightning mage, and wielded the legendary Scimitar of the Seven alongside an ornate shield called Daybreaker.


  • Action Girl: It goes with being a Gerudo, but a memory from "The Champions' Ballad" shows her utterly mopping the floor with a pair of Yiga Clan assassins...who she spotted before they dropped their disguises. Even Link is unable to identify a Yiga assassin before they reveal themselves aside from some key clues.
  • Action Mom: Riju is stated by Creating a Champion and Age of Calamity to be Urbosa's descendant, meaning that Urbosa must have had a daughter, even though she's never mentioned.
  • Actor Allusion: Rei Shimoda previously voiced another Cool Big Sis figure to Zelda in Skyward Sword as the first incarnation of Impa.
  • Actually Pretty Funny: In the final shot of the memory you recover when Kass finally completes the eponymous song of "The Champions' Ballad," Daruk has abruptly squished everyone together for the Team Shot that is being taken of the Champions. While Link, Zelda, Revali, and Mipha are visibly startled and/or annoyed by this, Urbosa has an amused smile on her face over Daruk's actions. Based on the direction of her gaze, she also seems to be happy over Link and Zelda being pushed closer together.
  • Amazonian Beauty: Like most Gerudos, she's extremely tall (a couple feet taller than Link), muscular, and wears clothes that expose a lot of her body, especially her abs, this is all despite her being one of the more feminine looking Gerudo.
  • Ambiguously Related: It's not totally clear if Urbosa had a daughter and descendants of her own. Riju's prayer to her ancestors also includes a plea to Urbosa, and when discussing the Thunder Helm's theft writes that "Lady Urbosa and our other ancestors must be looking down on us with such shame", but the key phrase is "our ancestors", which may have included Urbosa as a predecessor to the Gerudo tribe as a whole in a more general sense. Furthermore, Urbosa's diary makes a major point of her looking out for Zelda's well-being but doesn't mention her having any family of her own, which may imply that she views Zelda as being like the daughter she may or may not have. Creating a Champion and Age of Calamity refer to her as Riju's ancestor, implying she does have a daughter, but she is never mentioned.
  • Barely-Changed Dub Name: She's called Urbosa internationally and Urboza in Japan.
  • Bruiser with a Soft Center: She's a tall, powerful, heavily muscled warrior queen who's also a kindly Team Mom to the Champions, particularly Zelda and Link.
  • Charged Attack: Urbosa's Fury is unleashed in tandem with Link unleashing his own charge attack, by holding the Y button.
  • Combat Stilettos: She is action-oriented in high heels despite living in a desert.
  • Contralto of Strength: As with most Gerudo she has a very husky, deep voice to emphasize her skills as a warrior.
  • Cool Big Sis: She fondly watched over Zelda like an older sister would, even pranking her on occasion. A tweet by Nintendo of Europe even describes her as viewing Zelda as a little sister.
  • Cooldown Hug: According to Urbosa's diary, she was present when Zelda nearly passed out while praying in a freezing spring. When Zelda subsequently opens up about how panicked she is about being unable to awaken her sealing powers, Urbosa's only solution is to hold her close and comfort her.
  • Dance Battler: The description for her scimitar states that when wielding her sword, Urbosa's fighting style resembled dancing. A demonstration of this can be seen in the memory of her in The Champions' Ballad. Age of Calamity emphasizes this further with her using a subtle turn to enter Bullet Time whereas Link uses huge dodges.
  • Double Entendre: Urbosa's dialogue in The Champions' Ballad reveals that Link was crossdressing to get into Gerudo Town a hundred years ago as well. She remarks "you looked lovely in it a hundred years ago" and then imply Link should wear his female Gerudo outfit for Zelda sometime. She could have just meant it as a joke, but most players will know exactly what the implication is.
  • Electric Black Guy: A dark-skinned Gerudo with the ability to summon lightning strikes with a snap of her fingers.
  • Four-Temperament Ensemble: Melancholic, being a wise and calm woman who acts as a mother figure to Zelda.
  • Hartman Hips: Her skirt leaves little to the imagination, being able to see her wide hips.
  • The High Queen: As the Chief of the Gerudo she was loved by her people. Even a century later she's looked back upon as a hero and Riju worries about living up to her legacy.
  • It's Personal: She notes that legends of old state that the Calamity had once incarnated as a Gerudo (referring to its tenure as Ganondorf), which she sees as a stain on the honor of her people—and thus she now has a personal stake in the battle against the Calamity.
  • It Was a Gift: She asks Link to pass her diary on to Zelda when he gets the chance, primarily because she's written down memories of Zelda's mother (including when the Queen first introduced an infant Zelda to Urbosa).
  • Jumped at the Call: The Champions' Ballad reveals that when first approached to become one of the Champions Urbosa (in her exact words) accepts without hesitation.
  • Lady of Black Magic: She is the more composed, mature, and poised user of offensive magic.
  • Lady of War: The Champions' Ballad shows that Urbosa's melee style was a graceful dance-like whirl of elegant, yet high-impact moves — even while fighting in high heels on sand.
  • Like a Son to Me: The late Queen of Hyrule was Urbosa's Best Friend, and she treats Zelda as if she were her own daughter, to the point of adopting the Queen's Affectionate Nickname of "little bird" for the Princess. It's downplayed but she also regards Link with a similar maternal fondness, particularly in "The Champions' Ballad".
  • Luckily, My Shield Will Protect Me: Urbosa's scimitar is paired with a powerful shield known as Daybreaker. She is the only Champion with two relics as a result.
  • Magical Gesture: Urbosa uses a Badass Fingersnap to activate her magic as well as command Naboris to fire.
  • Mama Bear: Trying to attack Zelda in her presence is a very, very bad idea as some Yiga assassins learned.
  • Meaningful Name: Her name is a close homonym to the Spanish "hermosa" (gorgeous).
  • The Mentor: She's by far the most mature, wisest and understanding of the Champions in addition to acting as Team Mom.
  • Ms. Fanservice: A common trait amongst the Gerudo. While she isn't heavily sexualized, she is nonetheless an immensely attractive and tall woman wearing clothing showing off her muscles and abs who's popular amongst the fan base.
  • Mundane Utility: Uses her lightning powers to play a prank on a sleeping Zelda at one point.
  • Mythology Gag: Her Divine Beast's name is a reference to Nabooru, the heroic Gerudo chieftain and Sage of Spirit in Ocarina of Time. She even mentions Nabooru by name at one point.
  • Nice Girl: She's a rather laidback, friendly woman who is like an empathetic big sister toward Zelda and is happy to offer any consolation toward her over her insecurities.
  • Offhand Backhand: Offensive magic example. She uses Urbosa's Fury to zap a Yiga Footsoldier trying to get the jump on her without looking at him.
  • Older Than They Look: She has a fairly slim and athletic build, unlike the stockier older Gerudo, and at first glance might be mistaken for a young adult. But "The Champions' Ballad" reveals that she was already the Gerudo Chief and an old friend of the Queen by time Zelda was even born, implying that she is middle-aged by the time of the first Recovered Memory.
  • Old Shame: An In-Universe example—when Urbosa is talking to Vah Naboris, she bitterly remarks that the Gerudo are cursed to have one of Ganon's previous incarnations (Ganondorf) as a permanent stain on their bloodline, as he came back as a Gerudo himself in that era. She does, however, turn that shame into motivation, as she can take personal pleasure in obliterating the current Ganon as revenge.
  • Parental Substitute: She fills something of a motherly role for Zelda, especially significant since Zelda's own kind and encouraging mother died while she was little. "The Champions' Ballad" reveals Urbosa does this because she considered Zelda's departed mother her dearest friend.
    • It's not as prominent but she displays a similar maternal instinct towards Link, regularly offering him advice and encouraging him to grow closer to Zelda, even offering a So Proud of You in "The Champions' Ballad".
  • Rank Scales with Asskicking: She was Chief of the Gerudo in her time and was also their strongest warrior.
  • The Promise: In her memory in "The Champions' Ballad", she vows to not rest until Calamity Canon is defeated. Even in death she keeps her promise.
  • Royals Who Actually Do Something: She was the chief of the Gerudo tribe before her death, and her people worried that becoming a Champion would place her in unneeded danger.
  • Sinister Scimitar: Averted. Urbosa is one of the good guys and her signature weapon is the Scimitar of the Seven, a sword wielded by Gerudo heroes.
  • Shipper on Deck: Encouraged Link to not give up trying to get along with Zelda. Later, she expresses relief and joy at the two being close.
    Urbosa: I will tell (the Queen) not to worry, as her daughter is in good hands.
  • Shock and Awe: She could summon bolts of lightning with a Badass Fingersnap. When Link defeats Thunderblight Ganon, he can invoke her spirit to use this power to smite his enemies.
  • Significant Green-Eyed Redhead: She was a highly celebrated champion of her people and has bright green eyes to go with her literally red hair.
  • Smart Bomb: Urbosa's Fury acts as this in a large local area, allowing Link to obliterate/stun every enemy around him.
  • So Proud of You: As the resident Team Mom, Urbosa asks Link to tell Zelda how proud she is of her before they part ways. In "The Champions' Ballad" she also says how proud she is of Link, calling him the bravest voe she has ever known and promising to tell the late Queen that her daughter is in good hands.
  • Statuesque Stunner: Being a Gerudo, she's much taller than the other Champions save for Daruk, but this doesn't detract from her beauty.
  • Suave Sabre: Urbosa's sword is a blinged-out saber that matches her status and dignified personality.
  • Suspiciously Similar Substitute: Much like Impa in Ocarina of Time and Skyward Sword, she is an older Action Girl who served as a Parental Substitute and close friend for Zelda and protected her when Link wasn't around, at one point fighting off Yiga Clan assassins who struck when Zelda was visiting Gerudo Town.
  • Team Mom: She considered it the duty of Daruk and herself to look after the other much younger champions. She looks after Zelda as if she were her own daughter, and also acts as a mediator and scolder of any squabbles within the team.
  • Together in Death: A platonic example, she intends to reunite with her dear departed friend, the Queen of Hyrule after she passes on and to share the memories she had with Zelda with her.
  • Tomboy and Girly Girl: The combat-focused Tomboy to Mipha's healing-focused, demure chick of a Girly Girl.
  • Tomboyish Ponytail: Her long red hair is tied back in a ponytail, in contrast to the more feminine Zelda, who wears her hair down.

    The Divine Beasts 

The Divine Beasts

https://static.tvtropes.org/pmwiki/pub/images/img_1188.JPG
Clockwise from top left: Vah Ruta, Vah Rudania, Vah Naboris, Vah Medohnote 

A quartet of tremendous animalistic robots that were unearthed alongside the Guardians over a century ago. The people of Hyrule hoped to use these mighty constructs to defend their realm against the prophesied return of Calamity Ganon, but, alas, it did not work out as planned. The four pilots of the Divine Beasts were known as the Champions. There’s also a fifth Divine Beast known as the Master Cycle Zero. It’s a smaller, motorcycle-esque machine designed as transportation for the appointed knight.


  • Animal Mecha: The Divine Beasts are all massive animal-shaped stone mechs.
  • Attack Its Weak Point: All the Divine Beasts apart from Vah Rudania have several glowing weak spots that must be shot at with certain arrows: Shock Arrows for Vah Rutah's water spouts, and Bomb Arrows for both Vah Medoh's turrets and Vah Naboris' hooves.
  • Bad Vibrations: Naboris shakes the ground with each step, bringing with it a thunderous crash. This is likely a thematic decision as well, given the link between lightning and thunder; Age of Calamity even references this ability with a campaign titled "Each Step Like Thunder".
  • Blackout Basement: The interior of Vah Rudania is completely shrouded in darkness until Link finds the guidance stone that also unlocks Vah Rudania's map.
  • Classical Elements Ensemble: All four of them correspond to the classical elements of water, earth, fire, and air. Rudania is a Fiery Salamander who can control fire and magma and is defended by Fireblight Ganon. Ruta is shaped like an elephant, can control water and ice, and you must defeat Waterblight Ganon to free it. Medoh is shaped like an eagle, can control wind, and is defended by Windblight Ganon. Naboris is shaped like a camel and is linked to earth, though it also has some lightning links as well since Vah Naboris also controls lightning in addition to its earth-based sand storms, and is defended by Thunderblight Ganon.
  • Deflector Shields: Vah Medoh can generate an impenetrable barrier around itself, forcing Link to destroy the generators in battle before he can enter. Vah Ruta also has one of these, but only uses it if Link attempts to approach it without Sidon's help.
  • Demonic Possession: Ganon sent fragments of its power — manifested as Windblight Ganon, Waterblight Ganon, Fireblight Ganon, and Thunderblight Ganon — to take over the Divine Beasts and kill the Champions piloting them.
  • Elemental Powers: In addition to the gigantic laser cannons they could launch, the Divine Beasts also have the power to control elements. Fire and Magma for Rudania, Water and Ice for Ruta, Wind for Medoh, and Earth and Lightning for Naboris.
  • Eternal Engine: The four primary dungeons of the game take place inside and outside of the mechanical Divine Beasts. Taken up to eleven with the fifth Divine Beast, which is literally just an engine in the (partial) shape of a horse.
  • Fiery Salamander: Vah Rudania is a mechanical example of one.
  • Haunted Technology: After Link defeats the Ganon Blights, in themselves like ghosts possessing the Beasts, the ghosts of the Champions remain to finish their century-old plan to vanquish Ganon.
  • High-Altitude Battle: Vah Medoh is already high in the sky while Link fights it, and stays afloat while Link explores inside. And Windblight Ganon is fought on its back.
  • Honorable Elephant: Vah Ruta is a mechanical example of one.
  • Humongous Mecha: They are simply gargantuan, being so large they function as mobile dungeons in the game.
  • It Only Works Once: Invoked. The Divine Beasts and Guardians were instrumental in defeating Ganon 10,000 years ago. When Calamity Ganon awoke, it immediately moved to corrupt them so they couldn't stop him again.
  • Level in Boss Clothing: Vah Rudania can only be damaged by launching Yunobo towards it using several cannons dotted in and around Death Mountain. The mission is complicated by Rudania sending multiple drones that use searchlights that alert it to Link's and Yunobo's presence.
  • Lost in Translation: Downplayed. Vah Medoh's name in the original Japanese (Medō) is derived from Medori, Medli's Japanese name. In English, "Medoh" being derived from "Medli" is less obvious.
  • Magitek: Like the Guardians, they are ancient Sheikah machines powered by magical energy. Rather than being piloted in a traditional manner with a cockpit, they are instead controlled entirely by magic remotely.
  • Mechanical Abomination: Each Beast is a Magitek machine the size of a small mountain, thousands of years old, with a mind of its own, and worshiped as a Physical God by the races of Hyrule. They have Elemental Powers so strong it becomes Weather Manipulation; as well as a Wave-Motion Gun that, when all four are used at once, can knock off half the health of an Eldritch Abomination. Each one has their own appointed Champion capable of controlling it through some form of telepathy that's so strong, the Champion can still control it even in death. And by the time the story starts, they're all possessed by evil spirits that are extensions of the aforementioned Eldritch Abomination.
  • Mechanical Lifeforms: They are sentient animal-shaped Sheikah machines that possess minds of their own. Vah Medoh resembles a bird, Vah Naboris resembles a camel, Vah Ruta resembles an elephant, and Vah Rudania resembles a lizard.
  • Mythology Gag: Their names are corruptions of several Sages from the series: Vah Medoh is named after Medli from The Wind Waker, and Vah Ruta, Vah Rudania, and Vah Naboris are named after Ruto, Darunia, and Nabooru from Ocarina of Time.
  • Named After Someone Famous: All four Divine Beasts are named after characters from their associated races who were allies of the player in past Zelda games and are honored as legendary heroes in the histories of their respective races by the point in the timeline when this game takes place. Urbosa remarks that Vah Naboris was named in honor of the legendary Gerudo Sage Nabooru. According to a Zora monument, Vah Ruta is named after The Sage Princess Ruto. Vah Rudania and Vah Medoh are never specifically stated in the game to be named after Darunia and Medli respectively, but Rudania is an anagram of Darunia and Medoh is too similar to Medli to be a coincidence.
  • One-Time Dungeon: They can't be revisited after getting purified.
  • Optional Stealth: It's actually easier to just destroy Vah Rudania's drones (by using magnesis on metal crates around Death Mountain) instead of avoiding their searchlights completely.
  • Physical God: They're all incredibly powerful and are considered deities by the races of Hyrule.
  • Pivotal Boss: Vah Rutah is stationary while Link and Sidon swim in circles around it. And Vah Rutah can attack them in all directions.
  • Ragnarök Proofing: Much like the Sheikah Slate, the Shrines, and the Towers, the Divine Beasts have been in the ground for 10,000 years but are still perfectly intact and usable.
  • Stealth-Based Mission: The fight with Rudania combines this with Escort Mission. Link must guide Yunobo to a cannon and launch him at Rudania to damage it while avoiding the sentries. If a sentry detects Link or Yunobo, they will alert Rudania, who'll respond with a cavalcade of magma bombs.
  • There Is Another: The Champions' Ballad reveals that there is a fifth Divine Beast: The Master Cycle Zero. However, instead of being a Humongous Mecha, it's converted into a rune and manifests as a motorcycle small enough for Link to ride.
  • Wave-Motion Gun: All of them are equipped with laser cannons that, when combined, are capable of bringing Calamity Ganon down to half-health.
  • Weather Manipulation: All of them are capable of creating localized weather phenomena with Vah Ruta making Zora's Domain rain constantly and Vah Naboris masks itself in a lightning storm.
  • What Happened to the Mouse?: It isn't explained what became of them after the events of Breath of the Wild, with them being noticably absent during Tears of the Kingdom. The only acknowledgment of their existence are the equippable helmets based on them, which are also said to be based on the masks of the ancient sages.
  • Your Size May Vary: The Divine Beasts are noticeably bigger as dungeons than they are as overworld objects, roughly doubling in height.

The Original Sages

    In General 
Six great warriors who fought alongside King Rauru during the Imprisoning War after Hyrule's founding. They were gifted with Secret Stones of the Zonai which amplified their abilities to control the elements.

For Mineru, the Sage of Spirit, see here under the Zonai.
  • Ambiguous Situation: The fact that they wear masks that match the Divine Beasts imply that their names were actually Medli for Windnote , Ruto for Water, Darunia for Fire, and Nabooru for Lightning, matching how Rauru shares his name with the Sage of Light in the previous Ocarina of Time. This also implies that the Ruto and Nabooru that were mentioned in Breath of the Wild were actually these sages rather than the ones of Ocarina of Time. However, the description given to the Ruto in Breath of the Wild does not match up at all with the one found in Tears of the Kingdom due to never knowing one of Link's incarnations personally, much less having romantic feelings for him and nothing definitive is stated.
  • Amplifier Artifact: Their Secret Stones are ancient Zonai relics that enhance the wielder's inherent abilities.
  • Ancestral Weapon: The Rito, Goron, Gerudo, and Zora sages pass down their Secret Stones to their respective successors. Additionally, they are revealed to have wielded the same weapons as the Champions of the Calamity, all of which their successors have inherited by the time of Tears of the Kingdom.
  • The Atoner: The Gerudo Sage of Lightning is this on behalf of her people.
    Gerudo Sage: We wish nothing more than to eliminate the Demon King. We are responsible for his very existence in this world and for that we must make amends.
  • Composite Character: The original Sages combine aspects and roles of various Sages throughout the series.
    • Like the Sages in A Link to the Past, they help delay Ganondorf's plan in an event called the Imprisoning War.
    • Like the Sages in Ocarina of Time, they each guard a special stone or medallion imbued with elemental powers.
    • Similarly to the Giants in Majora's Mask, you free four of them and talk to them in a zen garden or spiritual plane while they guide you towards your ultimate mission. Once you defeat their respective dungeon boss, the surrounding area also gets freed of their local disaster or evil plaguing it too, like the ice melting away from Rito Village being quite similar to the scene of the ice melting around Mountain Village.
    • And just like the Sages in Wind Waker, you're accompanied by an ally in the modern day who descends from the original sage, and inherits their duty to help out the hero.
  • Continuity Nod: The Sages of Wind, Fire, Lightning, and Water wear green Zonaite masks that match the appearances of Vah Medoh, Rudania, Naboris, and Ruta respectively. Sidon implies that the Divine Beast Helms are even the same as these masks, albeit upgraded much later with Sheikah technology.
  • Elemental Powers: Their Secret Stones enhanced their ability to control the elements in combat.
  • The Faceless: The Sages of Wind, Fire, Lightning, and Water wear full-face-concealing masks throughout all their screentime.
  • Heroic Lineage: The Sages of Wind, Fire, Lightning, and Water were the ancestors of their successors Tulin, Yunobo, Riju, and Sidon respectively. By proxy, this also makes the Sages of Fire, Lightning and Water ancestors to Daruk, Urbosa, and Mipha, making Revali the only Champion unrelated to his predecessor or successors.
  • I Gave My Word: When four of the Sages got their secret stones, they swore loyalty to king Rauru and vowed to fight by his side till the end. They also made a vow-by-proxy that their descendants will continue their fight against the Demon King when the Sage of Time informed them that the Demon King's seal will eventually break.
  • Identical Grandson: Both the Sage of Fire and the Sage of Lightning share the same voice actors as their modern-day counterparts. Meanwhile, the Sage of Wind is voiced by Sean Chiplock, who also voices Tulin's father Teba, and the Sage of Water is portrayed by Amelia Gotham (the voice actress for Sidon's sister Mipha), meaning they're still technically examples.
  • Must Make Amends: The Gerudo Sage of Lightning promises to do this as she vows that her descendant will continue to fight against the Demon King, as she and the rest of the Gerudo are responsible for Ganondorf's existence in the world.
  • No Name Given: With the exception of Mineru, Sage of Spirit, and a time-displaced Zelda, Sage of Time, the four "main" sages are given no names.
  • Precursor Heroes: They are the predecessors of not only the modern sages, but also the original Champions.
  • Recurring Element: While the four Champions were twists on the Sage archetype, they are the real deal this time.
  • Satellite Character: Unlike the Champions of the Calamity who had names and distinct personalities, they only exist to guide Link and their successors to the Temples in which their Secret Stones are stored, then pass their Secret Stones to their sucessors.
  • So Proud of You: Barring Mineru, who has no descendant, they express their pride in their descendants in different ways for their endeveavors in saving their hometowns.
    Rito Sage: [to Tulin] Where you fight, the winds follow... I would expect nothing less from my descendant. You make me proud.
    Goron Sage: [to Yunobo] You fight using your body as a weapon... Impressive! You ARE my descendant - the pride of the Gorons.
    Zora Sage: [to Sidon] You are the pride of the Zora. Your fluid, graceful movements as you fight... I would expect nothing less from my descendant.
    Gerudo Sage: [to Riju] I've seen you brandish the power you have in defense of our people... I would expect nothing less from my descendant. You are the pride of the Gerudo.
  • Throwing Your Sword Always Works: During their battle with the Demon King, the sages are all shown throwing their weapons in order to distract Ganondorf so Rauru could seal him away. The obvious exception is the Sage of Wind, who wields a bow and simply fires an arrow.

The "New Champions/Sages"

    In General 
  • Ascended Extra: In Breath of the Wild, their only roles were to help Link reach the Divine Beasts and were not very relevant to the overall plot, since the spirits of original champions were the main focus. In Tears of the Kingdom, all of them become a Guest-Star Party Member for their respective regions and all of them band together to face the revived Ganondorf head on.
  • Four-Temperament Ensemble: With Tulin replacing his father in Tears of the Kingdom, this fits perfectly:
    • Choleric: Tulin is an excitable, brave, if headstrong, somewhat brash and impulsive warrior of the Rito.
    • Sanguine: Sidon is an outgoing, enthusiastic, and kind prince (now king) of the Zora who looks up to both his sister, Mipha, and Link.
    • Melancholic: Yunobo isn't the bravest of the Champions as he can be easily scared at times, but he's getting there. He's also a kind, compassionate, and hardworking Goron who eventually starts his own business.
    • Phlegmatic: Riju is a wise, kind, and levelheaded chief of the Gerudo, who isn't phased when Link came into her town when there’s clearly a "no voe" order.
  • Legacy Character: To the Champions as a whole, though they are all eager, if reluctant, carriers of said legacies. It's worth noting that Riju and Yunobo are descendants of the champions of their respective peoples, Sidon is Mipha's younger brother, and Teba is altogether unrelated to Revali. Out of the four, only Yunobo inherited Daruk's actual power.
  • Mirror Character: To the Champions.
    • Both groups help Link against the Calamity but while the Champions united under a common goal to save Hyrule at large, their present-day counterparts are first and foremost concerned with the well-being of their homes in the immediate face of the Divine Beasts going berserk nearby. The Zora, many of whom know full well the danger that Hyrule still faces and thus are the next best thing to a "uniting force" in the absense of the Hyrule Kingdom, are waist-deep in their own problems (namely their grief over losing Mipha, their distrust of Hylians as a result of said loss, and the impending threat of Vah Ruta flooding Zora's Domain and Hyrule with it). By Tears of the Kingdom the four champions graduate into the new generation of Sages, and in the post-credit scene vow to protect all of Hyrule together alongside Link and Zelda.
    • More individually, the four younger Champions tend to contrast their older predecessors. Most notably, Riju and Yunobo are youthful and very insecure, while Urbosa and Daruk were older and very confident in their skills. Mipha is demure and calm, while Sidon is eager and vigorous. Revali is very arrogant and rude, while Teba is humble and polite and Tulin is energetic and evolves into a team player.
    • In Tears of the Kingdom, the champions use elemental powers similar to their predecessors, but in different ways: Yunobo uses his fiery aura to Be the Ball for offensive purposes, Tulin (who takes his father Teba's place) creates air currents that move horizontally instead of vertically, and Sidon uses his control of water to create barriers instead of healing. Riju is the most similar to her ancestor, but from a gameplay perspective she focuses on striking lightning from a distance rather than up close.

    Teba 

Teba

https://static.tvtropes.org/pmwiki/pub/images/teba_totk_artwork.png
"As long as you're helping me bring down Medoh, your motivation is fine by me."
Voiced by: Takuya Matsumoto (Japanese), Sean Chiplock (English) Foreign VAs

A powerful warrior of the Rito tribe who wants to help stop the Divine Beast so his people can fly freely again after his previous attempt to do so with some other warriors failed.


  • Action Dad: He has a son and has no issues putting his life at great risk to help his people, much to the concern of Harth who is also both a protector and parent much like himself.
  • Aloof Archer: Compared to the arrogant and flamboyant Revali, Teba, the best archer in his generaton, is much more subdued and analytical.
  • Ancestral Weapon: A somewhat very unique example. Link was the first to inherit Revali's Great Eagle Bow, at Teba's request, and prior to the events of Tears of the Kingdom he returned it, with Teba inheriting the bow after the Hylian. However he doesn't descend from Revali, as they have no relation to each other. He does descend from the Rito sage who first wielded the bow, however, and he later counts towards the "ancestor" part when he gifts the bow to his son Tulin after Rito Village is saved.
  • Animal Motifs: Teba is a white hawk, while his wife Saki who helps you find him looks more like a java sparrow.
  • Badass Family: Teba intends to teach his son how to be a powerful warrior much like the Champion Revali by training him at the Flight Range which Tulin is very excited about and his wife Saki wholeheartedly supports him despite worrying about him.
  • Bird People: He is a member of the Rito Tribe, a race of anthropomorphic birds.
  • The Bait: Teba uses himself as a decoy when fighting Medoh, drawing the Divine Beast's fire on himself while Link can destroy the barriers unimpeded.
  • Demoted to Extra: In Tears of the Kingdom, he's been promoted to Village Elder due to Kaneli's retirement in the interim between it and Breath of the Wild, and thus isn't allowed to leave Rito Village very often. He is replaced by his son Tulin.
  • Expy: To Quill from The Wind Waker, in that both are more seagull-like Rito who are snarky with people who haven't earned their respect and who are more proactive in the plot than other Rito.
  • Game-Breaking Injury: Unlike the others, Teba fully intended to accompany Link inside Medoh, but is prevented from doing so by being injured in the process of acting as the decoy in the fight with Medoh, by virtue of a laser shot having grazed his left leg.
  • Guest-Star Party Member: Teba is Link's ally for the battle with Medoh, aiding Link by ferrying him into the sky and acting as a decoy, drawing the ire of the Divine Beast's cannons while Link destroys the barrier with his Bomb Arrows.
  • Heroic Lineage: Averted in Breath of the Wild, where he's the only one of the four "New Champions" to not be related to his predecessor by blood. Played straight in Tears of the Kingdom, where it's revealed that Tulin, and by extension Teba, is a descendant of the Rito Sage of Wind from more than 10,000 years ago.
  • Heroic Self-Deprecation: He describes his son Tulin as being rather blunt, a trait he says the boy gets from his father.
  • Irony: He and Revali are the only pairing of a deceased champion and their modern day successor who are not related to each other by blood, yet they are both played by the same (English) voice actor.
  • It's Up to You: He initially planned to accompany Link inside Vah Medoh, but suffers an injury from its cannons and is forced to retreat to the Flight Range, leaving Link to finish the job alone.
  • The Knights Who Say "Squee!": He's a very accomplished archer and flyer, but he still aspires to be like Revali, to the point that he is committed to learning how to do Revali's Gale himself.
  • Let Me Get This Straight...: He says this when you first meet him:
    Let me get this straight...Some random Hylian wants to help me bring down Divine Beast Vah Medoh? I'm not buying it.
  • Mirror Character: To Revali. Both are skilled archers, but Revali is much more boastful and flamboyant, whereas Teba is quiet and simply stubborn. Furthermore, while both are highly skeptical of Link's usefulness in battle, Revali is skeptical because of how full of himself he is and only begrudgingly acknowledges Link is Born Lucky, whereas Teba is skeptical because he knows absolutely nothing about Link but afterwards is sincerely impressed with Link's skill. Also unlike Revali, who is the only champion without any stated blood relatives to help Link calm his Divine Beast, Teba already has a loving wife and son he's trying to protect by filling said role for Link.
  • Not Bad: He says this when you hit your first target during his test at the Flight Range to demonstrate that he's dropping his skepticism of Link's skills.
  • Precision F-Strike: If you talk to him after his Game-Breaking Injury but before restoring Vah Medoh, he will exclaim "Dammit!" out of frustration for not being able to help more against the Divine Beast, the only time in the game a character uses such a swear (for comparison, the closest any other character comes to such swearing is when Zelda says "Curse you" in one of the memories). It's easy to miss because the only way to actually see this line is to enter Vah Medoh with his help, then warp out without completing it and go find him at the Flight Range, something likely most players wouldn't bother doing.
  • Punny Name: While ironically Teba on its own can mean "Chicken" as in the fowl, with his wife's name added to his it becomes "Tebasaki" which is a fried chicken dish. Made funnier when during the Medoh fight you see that he did end up getting his leg fried while acting as a distraction, though it heals after the fight.
  • Retired Badass: Downplayed. After being the acting Champion for the Rito in Breath of the Wild and Age of Calamity, Teba steps down from the role of an active combatant in the proceeding years to become the Rito Chief. However, it's implied that he's still very much capable of fighting just like he's done in the past, as his age isn't a factor in his retirement, as he himself states that the only factor preventing him from fighting was his new responsibilities as the new Rito Elder. Regardless, he passes the torch down to his son Tulin, believing the boy will surpass him anyways, and he's right.
  • Smarter Than You Look: Despite his stubborn and reckless nature, Teba has shown himself to be frighteningly perceptive:
    • When he meets Link for the first time, knowing literally nothing about the Hylian, from just a simple test alone he's able to correctly deduce that Link had fought in hundreds of battles, and was very experienced as a result. Furthermore should Link try to downplay his assessment, Teba will instantly know he's lying.
    • After the events of Vah Medoh, speaking with Teba will also show that he can easily tell if Link is hiding specific details from him, while also having an accurate idea of what those details are. Remember that he's only known Link for a very short time at this point.
  • Softer and Slower Cover: His theme song is a slower and less bombastic-sounding variant of Revali's theme.
  • Strength Equals Worthiness: Teba initially is dismissive of Link wanting to accompany him on his assault on Medoh, only agreeing to take him after he proves his midair archery is up to snuff in the Flight Range.
  • Wingman: During the fights with Medoh he creates distractions and draws dangerous enemy fire so Link has opportunities to take out the Energy Weapon generated Deflector Shields. Because Teba was the better flyer, he needed to fill this role during the battle.
  • Took a Level in Badass: By Tears of the Kingdom, Teba has gotten strong enough to use the Great Eagle Bow that he was unable to pull in Breath of the Wild. It's a downplayed example though, given that Teba himself has essentially retired from battling in the game in lieu of his son taking his place.
  • Younger Than They Look: Teba is undoubtedly an adult, but he's also very much in the early stages of his prime, enough that he was able to train further and improve his physical strength to where he could wield the Great Eagle Bow by the events of Tears of the Kingdom, which he himself admitted he was unable to do in Breath of the Wild.

    Tulin 

Tulin

https://static.tvtropes.org/pmwiki/pub/images/tulin_totk_artwork.png
"I can help you with my control over wind, even in these gales! Just give me the word!"
Click here to see Tulin as he appears in Breath of the Wild.

Voiced by: Natsuki Mori (Japanese), Cristina Valenzuela (English)Foreign VAs

Teba and Saki's son, he can be found after the Vah Medoh episode at the Flight Range, where Teba has him watch Link hit targets as a model for archery technique. By Tears of the Kingdom, he's grown into an excellent archer of his own, and a surprisingly formidable Rito warrior despite his young age.


  • Airplane Arms: When sprinting on foot to keep up with Link doing the same, he (and by extension his Sage Avatar) will do this.
  • Amplifier Artifact: After defeating Colgera at the Wind Temple, he accepts his Secret Stone, which he wears on his right leg and uses to boost his wind powers and create an avatar to help Link.
  • Arrogant Kung-Fu Guy: While thankfully not as bad as Revali's, to the chagrin of every other Rito warrior, Tulin's ego has started to get the better of him and makes him want to take action all by himself. It's only through receiving aid from Link that Tulin quickly grows out of it.
  • Art Evolution: Tears of the Kingdom makes his "hair" spikes bigger and more numerous like his dad's, on top of giving him bigger wings and more noticeable sclera.
  • Ascended Extra: In Breath of the Wild, Tulin was only a minor character, being Teba's son, who desired to become like his father. He got a more prominent role in Hyrule Warriors: Age of Calamity as the end goal for a Teba and Revali centric mission, where he was expanded on to reveal a desire to become a warrior like Revali, even showing his development of his own version of Revali's Gale. Now in Tears of the Kingdom he becomes a major NPC and the main representative of the Rito, with Teba being preoccupied with his role as the new village chief.
  • The Baby of the Bunch: The youngest Sage of the group. That being said, he hates being called a kid.
  • Badass Adorable: Tulin is an adorable fledgling, but he's also a descendant of the Rito Sage of the Wind from more than 10,000 years ago who has surpassed his father Teba and his hero Revali as both a Rito Warrior and a Master of the Wind and who, alongside the other sages, ends up helping Link in the final battle, and is even able to stun Ganondorf for a brief moment.
  • Blow You Away: Like his hero, Revali, he too is also able to create a gust of wind which he can use to help Link get across gaps.
  • Big Brother Worship: What Link ended up becoming for him. Dialogue and conversations with several rito reveal Tulin looks up to Link a great deal, and speaks nothing of praise when interacting with him. To top it all off, before his character development, he rejected aid from everyone within his village and opted to do things himself, but the second Link arrived and offered his aid, Tulin accepted his help without hesitation.
  • Big Little Brother: Although Link and Tulin are not related in any way shape or form, they nonetheless have this dynamic. Despite Tulin being significantly younger than Link, with dialogue implying he's in his early teens or the Rito equivalent thereof, he's almost as tall as the Hylian, and he's inevitably going to end up growing to be a couple heads taller than him as he grows older. In fact, when they join hands so that Tulin can give Link his avatar, Tulin's hand is noticeably much bigger than Link's.
  • Blush Sticker: He's got red spots on his cheeks when first introduced in Breath of the Wild as a young child, fitting his cheerful personality. He still has them even as he gets older in Tears of the Kingdom.
  • Boom, Headshot!: Gameplay-wise, he aims for headshots on enemies, and he's pretty good at it too.
  • Brick Joke: When you first meet him in Rito Village, you can greet him with "good morning" or "good evening". Greeting him wrong (as in saying good morning when it's night out and vice versa) has him saying that's a weird way to greet someone. Talking to him again after clearing Vah Medoh has him greet Link as "the weird greeter guy."
  • Cheerful Child: He's perpetually cheerful and energetic, always effusively praiseworthy of both his father and Link. He's so cheerful that if you attack him with a weapon, he's still visibly smiling.
  • Child Prodigy: In Tears of the Kingdom, he's become one of the best archers in the Rito despite his age. He's even mastered the wind-summoning ability previously used by Revali, though he specializes in horizontal gusts rather than vertical ones.
  • The Chosen One: He is a descendant of the Sage of Wind, and was always destined to fight alongside Link.
  • Dub Name Change: "Babil" in French (which is a word to describe childish talk, as well as birdsong), "Tureli" in Spanish.
  • Good Is Not Soft: Tulin is one of the most energetic, cheerful, and positive individuals that allies himself with Link, likely contributed by his age. That said, one shouldn't forget that he's surpassed his father Teba and the late champion Revali as a Rito warrior, is shown to be more than capable of wielding a bow twice his size, and has no problems sniping anyone that he deems a threat.
  • Guest-Star Party Member: In Tears of the Kingdom, he accompanies Link so that the two can uncover the mystery behind the endless blizzard around Rito Village.
  • Handy Feet: Tulin doesn't use his bow in the more traditional sense that we've seen other Rito use their bows, and instead opts to hold his bow with his talons, and fire off the arrows using his mouth while using his wings to stay airborne.
  • Hereditary Hairstyle: His hair spikes and braids look exactly like his dad's, just shorter.
  • Hero-Worshipper: He comes to adore Link based on Teba's reports of the Hylian's skill with a bow, to the point that he'll even get angry at Link if the latter tries to humbly downplay his skill. This adoration for Link only continued to expand as he grew older, to the point that Link is the only one he'd listen to when it comes to dealing with the ongoing Blizzard affecting Rito Village.
  • Heroic Lineage: He and his father are descendants to the Sage of Wind.
  • Heterosexual Life-Partners: After helping Tulin deal with the monster that plagued the sky ship, and his awakening into the Wind Sage, he comes to regard their deeper bond with Link to this. This is likely aided by the fact, prior to the events of the story, Link was revealed to have visited Rito Village and accompanied Teba to the Flight Range multiple to times, likely for several years, to help nurture Tulin into the Rito warrior he is today. Something which Tulin himself greatly enjoyed experiencing.
  • Hidden Depths: He somehow managed to follow his father back through time and can see the Koroks, not really something common among Hyrule's vast population.
  • Humble Hero: He wasn't this initially, displaying similar arrogant tendencies akin to Revali, but to a lesser degree. However, after receiving Link's guidance, as well as his aid, he was able to see the flaws in his prior way of thinking, and since then has taken his lessons to heart, seeing the value of companionship, and the importance of working with others.
  • Innocent Blue Eyes: Much like his mother his eyes are a bright blue and is very honest about how he feels with little thought to how it may come across.
  • I Gave My Word: After awakening as the Wind Sage, Tulin vows that he would stand by Link's side and be with him always, in both body and spirit until the coming conflict concludes with a winner or loser. True to his word, whether or not he was there physical or spiritually, he continues to remain at Link's side to aid him.
    Tulin:"I, Tulin, the Sage of the Wind, swear to fight by your side till the end".
  • I Got Bigger: Come Tears of the Kingdom he's grown from a fledgling to a a skilled warrior of the Rito, and that's not mentioning that despite being so young, he's almost as tall as Link is.
  • Innocently Insensitive: Something he got from his dad by Teba's own admission, as while Tulin can be a bit blunt, he doesn't mean to insult anyone, he just happens to be honest in saying what he thinks.
  • Interspecies Friendship: Is incredibly close with the Hylian Link, and after awakening as the Wind Sage, the bond between them only deepens.
  • Jumped at the Call: He is zealous about stopping the blizzard in Rito Village, and is likewise excited to learn that he is the Wind Sage destined to fight alongside Link.
    Tulin: So it's my mission to fight the Demon King with you? (gasps excitedly) Link! This is so, so amazing! I can't believe my ancestor gave me such an important mission and it involves fighting alongside you to save the world! If we don't do anything, then the world is going to be in big trouble. I can't let that happen... I'll do this! I'll happily take the secret stone!
  • Keet: Has a ton of energy, which is fitting for his youth, as he idolizes his hero, Revali, as well as Link, who he adores and is ecstatic to fight alongside, and uses said energy to become a warrior of the late Champions calibre, which he eventually does achieve.
  • Mage Marksman: When he is a summoned ally he can periodically fire arrows at enemies and his ability allows him to push things with a gust of wind.
  • Magikarp Power: In universe. He was a fledging in the first game, likely only a couple years old, and nowhere near the level of his superiors, only to completely surpass every other Rito warrior before him prior to the events of the sequel, and he does all of this long before he's reached adulthood.
  • Meaningful Name: 'Tuuli' is Finnish for 'wind'; Tulin's power is that he can generate gusts of wind.
  • Mirror Character: To Revali in Tears of the Kingdom. Both of them are superlative archers who play a key role in Ganon's downfall and become arrogant over their skills, but Tulin's character arc has him learning about the value of cooperation, while Revali held onto his inflated ego even as a ghost. Their relationship with Link is also the complete opposite to one another, whereas Revali held nothing but contempt towards him throughout his life, Tulin holds nothing but adoration towards Link, and would love nothing more than to fight alongside him.
  • Naïve Newcomer: He's the youngest of all the Sages, and still has several lessons he needs to learn when you meet him again. Though thanks to Link's guidance and tutelage, he develops into a more mature individual worthy of being called a Rito warrior.
  • The One Guy: Out of all the Rito children, he appears to be the only boy present.
  • Rightly Self-Righteous: While Tulin is arrogant in his skills, he is also right that something needs to be done about the blizzard snowing in Rito Village.
  • Strong Family Resemblance: On top of having his father's white feathers, he even shares he dad's spiky "hair" on top of his head. The only trait he seems to have gotten from his mother are her blue eyes, while the biggest difference between him and his father is his darkly colored beak.
  • Stronger Than They Look: The fact that he can wield the Great Eagle Bow at such a young age without any difficulty would imply that despite his size and age, his physical strength is comparable to Revali and Link's. Bear in mind that Teba, an adult, admitted in Breath of the Wild that he'd be unable to use it, as he lacked the physical strength to use it effectively.
  • Superior Successor: He has the potential to be this once he grows some more. His fellow Rito note that his unique control over the wind allows him to ascend to heights far beyond what any other Rito in the village can do, and he's capable of aiding Link throughout his section of the story during the Stormwind Ark Temple, something that even his own father wasn't able to do with Vah Medoh. By the time he awakens as the Wind Sage, he's pretty much had surpassed both his father Teba and his hero Revali, both in combat prowess and wind control. He also ends up being one of Link's allies in the final boss fight against Ganon's original form, Ganondorf.
  • Taught by Experience: Said word for word by Saki. In order for Tulin to develop as an individual, he has to actually experience the real world and its hardships. As she puts it, shooting targets and improving your flying ability doesn't compare to real combat. True to her word, Tulin has to experience all his mistakes, and see the error of his naive way of thinking, for him to make the necessary steps to develop as an individual.
  • Took a Level in Badass: In Breath of the Wild, Tulin is a non-combatant NPC who is stated to train in archery, but does not see any combat. By the time of Tears of the Kingdom, he puts his archery skills into practice.
  • Turn Out Like His Father: Downplayed example. Saki has a bit of trepidation about Tulin practicing archery with Teba after Vah Medoh is neutralized and the village is once again at peace, but she doesn't really try to stop them and she seems less worried and more annoyed. Teba himself also admits that Tulin's bluntness is inherited from him, and asks Link not to take offense to it.
  • Utility Party Member: Being the only Sage that can fly, he's the only ally that accompanies Link wherever he goes, be that the sky or the surface. Furthermore his Sage ability is absolutely vital for efficient air travel, and his weapon of choice allows him to be the only one that can stun enemies with headshots from a distance, making him an all around reliable teammate.
  • Vocal Evolution: Tulin's voice in Tears of the Kingdom is a lot more mature and brash, reflecting how much older he's gotten and his newfound arrogant nature.
  • Wind from Beneath My Wings: Tulin's power over wind manifests as the ability to fire blasts of wind from his wings.

    Sidon 

Prince Sidon

https://static.tvtropes.org/pmwiki/pub/images/sidon_totk_artwork.png
"Don't give up! I believe in you!"
Click here to see Sidon as a young child.

Voiced by: Kousuke Onishi (Japanese), Jamie Mortellaro (English) Foreign VAs

Princess Mipha's younger brother and the son of King Dorephan of the Zora. A boisterous, but very friendly Zora who's always encouraging Link whenever they team up.


  • Animal Motifs: Easily the most shark-like of all the Zoras you meet, teeth and all, and his head protrusions seem based on the Hammerhead Shark.
  • Amplifier Artifact: After defeating the monster that plagued Zora's Domain, he gains a Secret Stone from his ancestor, which he accepts and wears on his right hand. Wearing it increases his water powers, and allows him to create an avatar to help Link so he'll always be by his side.
  • Apologises a Lot: He frequently apologizes to Link for things like being pushy in his requests for help and showing emotional vulnerability.
  • Audible Gleam: He has a tooth sparkle complete with the ding when he poses with a smile to say hello.
  • Awesome Moment of Crowning: After helping Link purify the Water Temple and becoming a Sage in Tears of the Kingdom, Dorephan passes the crown onto Sidon to much acclaim.
  • Best Friends-in-Law:
    • He was almost this with Link, but his sister was killed before she could give the Zora Armor as a betrothal gift. He still thinks of Link as his best friend in the present, though.
    • Dialogue added in "The Champions' Ballad" has him make note of this trope, briefly and wistfully ruminating on the idea of having Link as a brother-in-law, before catching himself.
  • Beware the Nice Ones: Prince Sidon radiates pleasantness, but entering Zora's Domain and approaching King Dorephan without meeting Sidon beforehand shows him displaying a slightly colder and dismissive demeanor. It's a slightly chilling reminder that even though Sidon is so lovely and positive, he is still a prince, and a powerful, authoritative Zora.
    • One of the giant stone monuments that can be found near Zora's Domain describes a story about how Sidon freed himself from the belly of a giant octorok by stabbing its stomach with his spear repeatedly. This shows that just because Sidon is a good guy, he's no pushover and he's willing to defend himself.
  • Big Little Brother: He's much taller than his older sister, Mipha, though it's unclear if that's partly because she never reached her adult height like he certainly has. For comparison's sake, Mipha is shorter than Link, who is a little less than shoulder height next to other Zora women; Sidon on the other hand is literally twice Link's height. "The Champions' Ballad" shows that even as a young child his head-tail appendage was already much longer than Mipha's, implying that he was always destined to end up taller than her.
  • Big Sister Worship: He idolizes Mipha even as an adult.
  • Borrowed Catchphrase: "The Champions' Ballad" reveals he got his signature pose and "I believe in you!" line from his older sister.
  • But Thou Must!: If you respond "I'll think on it" in reply to his request to help the Zora:
    "Think on it?" Beat "Was that sufficient time to think? Surely. So let's get to work!"
  • Character Catchphrase: "I believe in you!" In very large in-game text, natch. The Champions' Ballad reveals that Mipha said this to Sidon when he was a small child.
  • Chick Magnet: Several female Zoras can be caught squeeing over how handsome he is.
  • Childhood Friend Romance: His fiance Yona is introduced in Tears of the Kingdom. It's mentioned that they were childhood friends and they are married after Sidon ascends to the throne.
  • The Chosen One: In Tears of the Kingdom it’s shown that Sidon is the descendant of the Sage of water.
  • Classy Cravat: Sidon wears one on his jewelry, despite not wearing a shirt. Even as a child, he wore one.
  • Declaration of Protection: An example where the relevant character doesn't actually verbalize the declaration himself. In the flashback to them interacting in "The Champions' Ballad," Mipha says that should anything happen to her, it will be up to Sidon to protect Zora's Domain from harm. Sidon wordlessly nods in agreement and strikes his "I believe in you!" pose.
  • Developer's Foresight: Should you bypass the bridge and not meet Sidon on the way to Zora's Domain, a different scene will play when reaching the throne room where Sidon will have slightly different dialogue about a stranger barging in on an important meeting of the Zora royal court. It also means he doesn't give you any anti-electricity elixirs, since you passed the part he intended to help make easier on you, and when scolding Muzu for his outburst against the King asking a Hylian for help he doesn't address you as being his guest.
  • Dramatic Irony: When he first meets Link at Inogo Bridge, he greets the latter as "young one," but Link is actually the older one.
  • Fanboy: Very much invoked after dealing with Vah Ruta in regards to how much he admires Link. In Tears of the Kingdom it's mentioned that he rarely lets a sentence pass without mentioning how amazing Link is.
  • Foil: To his sister, Mipha. Whereas the princess was delicate looking, soft-spoken but confident in her relationships with others, a master of healing magic, and a skilled fighter strongly associated with her trident, Sidon is powerfully built, enthusiastic but shown to doubt himself, has a more physical focus in combat, and wears a sword at all times despite supposedly sharing her preference for tridents.
  • Foreshadowing:
    • When you introduce yourself he mentions to himself the name "Link" sounds familiar but can't place it. Turns out it's because while Link and his sister Mipha were rather close 100 years ago. Sidon himself was only a child at the time so he doesn't remember you as well as his father or the other Zora you meet do.
    • Before reaching the throne room of Zora's Domain and finding out the plan for Vah Ruta, Link can talk to a Goron visitor who had been invited there by Sidon because he could handle Shock Arrows safely, but Sidon was disappointed that said Goron was too heavy to carry on his back. This turns out to hint at how Link and Sidon work together in the fight against Vah Ruta.
  • Get A Hold Of Yourself Man: Less dramatic than most examples, but in Tears of the Kingdom, Yona chews him out for not being his usual cheerful self, which is actually not being as helpful as his more reserved self dealing with the endless sludge, and so she convinces him to just have faith in his people (and herself) so he can assist Link at the Water Temple without spending his whole time trying to purify the sludge.
  • Guest-Star Party Member: In both games:
    • In Breath of the Wild, Prince Sidon is Link's aid for the fight with Ruta; he ferries Link around the lake on his back while Link uses the Shock Arrows to disable the Divine Beast's water spout.
    • In Tears of the Kingdom, he investigates the source of the sludge that plagues Zora's Domain with Link, and helps him discover and explote the Water Temple.
  • Heroic Lineage:
    • In Tears of the Kingdom, a stone tablet written by Sidon reveals that he is a descendant of Princess Ruto from The Legend of Zelda: Ocarina of Time. He says that he wants to uphold her bravery.
    • His family is also a descendant family to the Sage of Water.
  • Heroic BSoD: In Tears of the Kingdom, he originally comes across as way less boisterous than he'd been in Breath of the Wild and is very single-mindedly focused on keeping more of the sludge from seeping into Zora's Domain. It isn't until Yona points out to him that his Emotion Suppression is the result of PTSD from failing to save Mipha years prior that he snaps out of it and delivers his patented sparkle-smile and returns to his old self.
  • Heroic Self-Deprecation: Considers himself "pushy and unreasonable" despite being viewed so favorably by his people, and seemed to think how he asks Link for help at the Inogo bridge to be rudely forceful. He later apologizes for taking a moment to himself in front of Mipha's statue as he considers missing her so openly and looking to her for guidance to be a display of weakness on his part. He also seems surprised when his father praises him for his part in helping calm Vah Ruta.
  • He's All Grown Up: In one of the flashbacks from the DLC, we see Sidon as a tiny Zora child, cute chubby cheeks and all. In the present day, he's considered quite handsome by Zora standards, even leaving aside his impressive height and musculature.
  • Heterosexual Life-Partners: After you clear Vah Ruta, he sees he and Link as this. It might have been helped by his knowledge that had Mipha's feelings been returned, Link could have been his brother-in-law if she hadn't died to Waterblight Ganon.
  • I Gave My Word: After being awakened Atari the Sage of water, Sidon vows that he would stand by Link's side and be with him always, in both body and spirit until the coming conflict concludes with a winner or loser. True to his word, whether or not he was there physical or spiritually, he continues to remain at Link's side to aid him.
    Sidon: "I, Sidon, the Sage of Water, swear to fight by your side".
  • Intergenerational Friendship: Has one with Link. Weirdly enough, Link is the older one from the previous generation despite Sidon having more years of active lived experience.
  • It's Up to You: Like the other Champions' successors, he refrains from entering Vah Ruta alongside Link. Although in his case, we aren't given a concrete reason why, he likely does not wish to visit the place where his sister was killed.
  • The Knights Who Say "Squee!": He's admired by his own people for his own heroics and was instrumental in taking down Vah Ruta, but remains in awe of Link's superior skill. He also admits to having been watching Link fight before asking for his help not long after you meet him, and that's before he learns you're the hero from 100 years ago.
  • Large and in Charge: He is more than twice Link's height and far more muscular; the average Zora by comparison is slender and merely a head and shoulders taller than Link.
  • Loved by All: All of the Zora - even ones who disagree with Sidon's stance of working together with the other races - adore Sidon. It's easy to see why from the moment you meet him.
  • Making a Splash: Sidon has the ability to control water just like Mipha did. In Tears of the Kingdom he has been using it to purify the headwaters that feed Zora's Domain so that the sludge falling from the sky can't permanently corrupt the area and in battle he can surround Link with a barrier of water.
  • Missing Mom: His mother is rarely mentioned and never named.
  • Musical Theme Naming: He's named after notes in solfège like the rest of his family.note 
  • Mr. Fanservice: Very tall, quite handsome, a badass warrior, and incredibly friendly. All of the Zora women positively drool over him, and he's got his fair share of fans out of universe too.
  • Nice Guy: As boisterous as he is, Sidon is nothing but friendly, periodically checking in with Link during the arduous ascent to Zora's Domain and being full of encouragement during his quests.
  • No Indoor Voice: His dialogue text for normal conversational volume is about a size bigger than most characters'.
  • Offscreen Moment of Awesome: Link can find a stone monument near Zora's Domain that reveals that Sidon once got Swallowed Whole by an Octorok in Hateno Bay when trying to rescue some local fishermen. Normally this would be a death sentence, but Sidon was tough and skilled enough to stab through its stomach with a spear to the point of getting spit back out.
  • Oh, Crap!: His reaction when realizing Link will have to sneak past a Lynel to collect some Shock Arrows. It really helps to establish the Lynels as The Dreaded considering Sidon showed no fear against that giant Octorok he fought in the past or against the Divine Beast Vah Ruta he's about to fight against alongside Link.
  • O.O.C. Is Serious Business: When Link meets up with him again in Tears of the Kingdom, he's much less bombastic than he was in Breath of the Wild, owing to the sludge situation. He doesn't even give his signature Twinkle Smile until after Yona encourages him to join Link in solving the problem.
  • Ornamental Weapon: Prince Sidon carries one of their local swords with him, but like most Zora (particularly his sister), he favors their spears instead.
  • Primary-Color Champion: He shares his sister's color scheme, and the bright blue and yellow fins help keep his red scales seeming more friendly than intimidating, to better match his personality despite his size, strength, and teeth.
  • Prince Charming: A rare example of this trope being played straight in modern fiction. He's a kind and chivalrous prince who is admired by everyone, especially the ladies.
  • Prongs of Poseidon: In Tears of the Kingdom Sidon has inherited his sister's Lightscale Trident.
  • Punny Name: His name seems intended to invoke Poseidon, God of the Sea but is also a stand alone Greek word that means "fishery".
  • Red Is Heroic: He may not be a Champion like his sister was, but he has her color and is still a great hero to his people.
  • Ridiculously Cute Critter: We catch a glimpse of tiny little Sidon from 100 years ago in "The Champions' Ballad" DLC. And he is tooth-rottingly precious.
  • Royals Who Actually Do Something:
    • A tablet mentions that he got a lot of his popularity with his people from taking down an Octorok terrorizing Hateno Bay himself, despite it devouring many powerful warriors before him and currently being the only heir to the throne.
    • As a prince, he could have easily sat at home while his people searched for someone to help the Zoras; not only does he personally search for a Hylian to stop the Divine Beast so the dam won't break and put all of their neighbors at risk (where he eventually meets Link), he also directly helps Link swim to the Divine Beast so he can reach the weak points.
    • In Tears of the Kingdom, Sidon personally tries to clean the water of Zora's Domain by himself, helps Link fight off the Sludge Like, and accompanies him to the Water Temple. Not even becoming the king prevents him from helping Link take on the Demon King's Army.
  • Rugged Scar: He has a scar on the left "pectoral fin" of his head, though unlike with his father's scar, it's never explicitly said how Sidon got his.
  • Scary Teeth: He has shark-like teeth, although he's far from menacing or evil. Tula, the president of the "Prince Sidon Fan Club," even gushes over his "shiny, glorious fangs."
  • Softer and Slower Cover: Inverted. His theme is a more energetic and airy version of Mipha's melancholic theme, which also reflects their differing personalities.
  • Stepford Smiler:
    • While his cheerful and outgoing personality is genuine, it's also hiding his feelings he's been keeping in check. He feels like he was rude, unreasonable, and pushy for asking Link to help them appease Ruta the way he did. He is surprised by his father's praise in the battle against Ruta since he feels like Link did all the work. Lastly, if you talk to him while he quietly mourns over his sister by the statue, he apologizes for showing weakness.
    • The events of Tears of the Kingdom further strain Sidon, to the point that while he is happy to see Link again, he's much more focused and solemn than we've seen previously. While it's primarily due to the threat of the sludge poisoning Zora's Domain, Yona eventually deduces that Sidon is secretly terrified of losing any more of his loved ones, especially after learning how his father was heavily scarred while trying to fight off the Sludge Like.
  • Threatening Shark: Inverted. Sidon may be even more shark-like than other Zoras, but he also might just be the single friendliest character in the entire game (though there's considerable evidence that his combat prowess is nothing to sneeze at, so he's probably this trope to his enemies).
  • Took a Level in Badass: The DLC shows he used to be absolutely tiny when Mipha was alive and couldn't properly swim up a waterfall. Age of Calmity also showed he was a Cowardly Lion. Compare that to him now, where he's able to help Link take down Vah Ruta's defenses, and in Tears of the Kingdom, holds his own against the Demon King's forces and his Phantoms.
  • Top-Heavy Guy: Not as bad as his father but his legs only make up about a third of his height. That being said, Link only barely reaches the guy's waist.
  • Twinkle Smile: And what a winning smile it is. He can hardly get through a conversation without doing this at least once; and sometimes twice. "The Champions' Ballad" DLC shows that even as a child, he did this. He's less eager to flash his fangs come Tears of the Kingdom... at least until Yona gives him a pep talk.
  • Vocal Dissonance: He's a really tall and muscular Shark Man whose voice doesn't sound any deeper than the one heard from Link, a guy half his height. Contrast this with his father Dorephan, who sounds as big as he looks.
  • Warrior Prince: Sidon is renowned as hero of his people; having once been Swallowed Whole by a giant Octorok terrorizing Hateno Bay, the undeterred prince cut himself out from the monster's belly.
  • The Wise Prince: He's a kind and gentle prince who cares deeply for his people and some of the younger Zora you can talk to praise him for how he addresses problems, like looking for a Hylian to help handle shock arrows since Zora can't, even if it upsets the elders. It's also a subtle detail but unlike his father he seemed to expect that his sister really was killed when Vah Ruta was taken over, instead of merely being trapped inside it for a century like Princess Zelda in Hyrule Castle.

    Riju 

Makeela Riju

https://static.tvtropes.org/pmwiki/pub/images/riju_totk_artwork.png
"I've tried so hard to be worthy of their love, to be a worthy chief... and to prove to myself that I was worthy, too."
Click here to see Riju as she appears in Breath of the Wild.

Voiced by: Arisa Sakuraba (Japanese), Elizabeth Maxwell (English) Foreign VAs

The Gerudo Chief and descendant of the royal line. Although very young, Riju is a well-loved and capable ruler of her tribe.


  • Action Girl: In Tears of the Kingdom. Riju has become much more proactive in combat, dual wielding two Scimitars of the Seven and charging into battle with the other Champions against Ganondorf and his forces.
  • All There in the Manual: Her family name (Makeela) was revealed in exactly two places at the time of release: the Prima guide, and her in-game diary that you don't have access to until you've recovered the Thunder Helm. Tears of the Kingdom adds a single book in the Yiga clan hideout, warning that she's not to be taken lightly.
  • Ambiguously Related: It's left ambiguous if Riju is a direct descendant of Urbosa, given the dialogue from both characters as Urbosa never mentions having children of her own. Creating a Champion gets rid of most of the ambiguity by openly refering to Urbosa as her ancestor, so the question becomes more akin to 'How' she is directly descended from Urbosa rather than 'If'.
  • Amplifier Artifact: After stopping the sandstorm, she finds a Secret Stone, which was used by her ancestor, the Sage of Lightning, and becomes the new Sage. She wears the Stone on her right earring. With it, her lightning powers are amplified and she can summon an avatar to aid Link.
  • Ancestral Weapon: In Tears of the Kingdom she has inherited Urbosa's Scimitar of the Seven, though she trades out the Daybreaker shield for a second Scimitar of the Seven.
  • Barrier Warrior: The Thunder Helm allows her to project a barrier powerful enough to withstand Vah Nabooris' lightning strikes.
  • Child Prodigy: Seems to have become this as of Tears of the Kingdom (though she is likely near adulthood by then). While she does initially struggle to use her own variant of Urbosa's Fury, she is able to master it with a little help from Link. She also proves to be an essential ally in the fight against Ganondorf, especially after she awakens as the Sage of Lightning.
  • A Child Shall Lead Them: A little girl in charge of leading the Gerudo race. Cannot be helped, since her mother, the previous chieftain, had passed away.
  • The Chosen One: Not only is she the new chief of the Gerudo, she is also the descendent of the Sage of Lightning.
  • Combination Attack: She and Link can combine her lightning magic and his arrows - he shoots the target and her magic fries the spot (and any unfortunate enemy) that the arrow lands in.
  • Cool Crown: She wears a very impressive chieftain's crownpiece in her introduction.
  • Deadpan Snarker: When she first dons the Thunder Helm after Link returns it, she asks him how it looks on her. If you choose to say, "It's a little big..."
    Riju: (the helm slips a little; she readjusts it) ...You don't say.
  • Dual Wielding: In her official art for Tears of the Kingdom Riju is depicted wielding two scimitars, just like the Gerudo Thief enemy in Ocarina of Time.
  • First-Name Basis: Despite Buliara's objections, Riju seems to like Link calling her by her personal name.
  • Foil: To her bodyguard, Buliara. Riju is a short, young Gerudo who relies on magic, sand seal Patrica, and two scimitars to fight while Buliara is a tall, muscular Gerudo who relies on her giant claymore and her physical strength.
  • Girls Love Stuffed Animals: She has three Sand Seal plushies in her bedchamber: one in the bed, another on her desk, and a third tucked away in a basket like a sleeping pet. There's even one in-progress found in another room.
  • Guest-Star Party Member: In both games:
    • Riju is Link's aid for the fight with Naboris; by using her Thunder Helm, she can protect them both from the Beast's lightning attacks while Link attacks with bomb arrows.
    • In Tears of the Kingdom, she enlists Link's help in protecting Kara Kara Market and Gerudo Town from the Gibdo, and helps him through the Lightning Temple.
  • Heroic Lineage:
    • It was a bit unclear if she was descended from Urbosa until it was pointed out in Creating a Champion that she was her ancestor, though now the question is how she is related to Urbosa.
    • She, and by extension Urbosa, is a descendant to the Sage of Lightning.
  • Hidden Depths: Underneath all the regalia and the responsibilities put on top of her shoulders, Riju is a sweet young girl.
  • The High Queen: She rules her people with benevolence and wisdom much greater than her age might suggest. Even when she makes a mistake, her subjects remain loyal to her humility, purity, and willingness to place their needs above herself. She's also a stunning girl who will become a beautiful grown woman.
  • I Gave My Word: When she was awakened as the Sage of Lightning, Riju vows that she would stand by Link's side and be with him always, in both body and spirit until the coming conflict concludes with a winner or loser. True to her word, whether or not she was there physical or spiritually, she continues to remain at Link's side to aid him.
    Riju: "I, Riju, the Sage of Lightning, swear that I will stand with you".
  • Identical Granddaughter: At first, it was unclear if Riju was an example of this trope or not. She and Urbosa share some remarkable similarities, as they have similar facial shapes, and identical skin tones, the same shade of red hair, the same color of eyes, and the same blue lips and nails (which is more than likely a makeup choice. But it wasn't ever stated outright if Riju was a descendant of Urbosa. Creating A Champion clarifies that Urbosa is in fact her direct ancestress, playing this trope straight. Tears of the Kingdom only furthers the similarities, as Riju is shown to be growing up into a graceful Dance Battler capable of summoning lightning, though she fights with two swords rather than Urbosa's sword and shield.
  • I Got Bigger: She's gotten taller and slightly more muscular by the time of Tears of the Kingdom, being slightly taller than Link now, though still very short for a most likely adult or late-teenage Gerudo.
  • Inadequate Inheritor: She fears not measuring up to her mother, the previous chief; her people all try and shield her from the harshness of the world with kind words and praise, and she fears their lack of criticism will lead her to become complacent.
  • It's All My Fault: Riju blames herself for the theft of the Thunder Helm, citing her own weak leadership as what emboldened the Yiga Clan to steal it from under their noses.
  • It's Personal: Upon learning of Ganondorf and his treachery and of her destiny to fight him alongside Link as the Sage of Lightning, Riju gleefully accepts her calling.
    My destiny as a sage, my duties as chief, and fighting side-by-side with you? Ha! Sounds like fun! I will gladly strike down this so-called Demon King! I guess it's time to claim my destiny!
  • It's Up to You: She cannot accompany Link inside Vah Naboris, as she lacks the experience, skillset, and/or expendability that would be of use to him.
  • Little Miss Badass: She's not only a capable and beloved ruler despite her age, but she'll also ride a sand seal across the desert while using her royal line's powers to shield herself and Link from Vah Naboris' powerful lightning strikes. Taken further in Tears of the Kingdom where she has evolved into a capable fighter and the new Sage of Lightning.
  • Magic Knight: Skilled in both swordplay and lightning magic in equal accord, especially when working alongside Link.
  • Mask of Power: The Thunder Helm, an enchanted Relic of the Gerudo's royal line which can nullify lightning; after Link recovers it, she uses its power to help him confront Naboris.
  • Mirror Character:
    • To Urbosa. The Champion was a grown woman with a self-assured and motherly attitude, while Riju is young girl who is yet to fully grow into her role as Gerudo Chief.
    • She's also a foil to Zelda. Both lost their mothers while they were young, forcing them to grow up fast. Each felt like an Inadequate Inheritor, but while Zelda felt this way because of pressure from her father and gossip from courtiers, Riju felt this way because she thought her subjects were being too soft and easy on her due to her age. Both blame themselves heavily for failing to do something important (Zelda couldn't awaken her sealing power in time to defeat Calamity Ganon, Riju lost the Thunder Helm to the Yiga Clan), but both are ultimately able to rectify their mistakes and overcome their feelings of inadequacy with Link's help. They also treat Link as The Confidant when it comes to their respective perceived inadequacies.
    • She’s also one to Ganondorf himself. Both are Gerudo who, owing to their birthright, were raised as leaders from a very young age and have to deal with the hardship of the desert. Unlike him, though, Riju keeps her people’s best interests at the forefront at all times and even entrusts Link with the task of solving their problems, creating a strong sense of trust between them instead of the bitter hatred that Ganondorf harbored. What’s more, Riju desires to earn the loyalty and respect of her people through genuine and honest means, while Ganondorf is willing to sacrifice his people to get more power, casually replacing them with monsters he can create with his dark magic.
  • Ms. Fanservice: While too young to qualify in Breath of the Wild despite wearing a bedlah, she gets to this level by Tears of the Kingdom, having a more mature late-teenage appearance and showing off a slim-yet-fit physique in her bedlah.
  • Mythology Gag: In Tears of the Kingdom, she wields two scimitars and adopts the same battle stance as the Gerudo thieves from Ocarina of Time.
  • Not So Above It All: Most of the time she does her best to project a regal and formal air as is befitting for the Gerudo Chieftain. But she can also be seen playing with her stuffed animals and her pet Sand Seal Patricia in a way more befitting a child of her age. She'll get rather embarrassed if you catch her doing the former.
  • One Size Fits All:
    • Averted with the Thunder Helm, which is obviously meant to be worn by an adult; when Riju puts it on, it has a tendency to slip on her face because it's too big.
    • Also averted with the throne she sits on. Look closely: she's not sitting on the throne proper, she's sitting on a wooden "booster seat" mounted on top of it, because the real thing is way too big for her at her age. Not only that, there are steps leading up to the seat.
  • Reasonable Authority Figure:
    • Despite the fact that men are forbidden from entering Gerudo Town, she makes an exception when she sees through Link's disguise (seeing him as a powerful ally in recovering the Thunder Helm and one of the Champions besides). Despite this though, she won't lift a finger from stopping the guards if you try changing out of the Gerudo outfit (Aside from the Thunder Helm and Snow and Sand boots).
    • Eventually she calls in a loophole in this rule for Link by Tears of the Kingdom, with Buliara stopping an arrest by citing that Link is exempt because he has become Riju's trusted friend and confidante.
  • Royals Who Actually Do Something: Much like Urbosa before her she takes an active role in assisting Link against Calamity Ganon, using her bloodline power to help him infiltrate the Gerudo Divine Beast.
  • Secret-Keeper: She keeps Link's real gender on the down-low when she sees through his disguise.
  • Shock and Awe: In Tears of the Kingdom, Riju can be seen calling lightning strike around her with a dance, due to being descendants of both Urbosa and the Sage of lightning.
  • Short Teens, Tall Adults: Even after the Time Skip (which appears to be around six years), while she is notably taller than before, Riju is still very short for a Gerudo, only somewhat exceeding Link's height in heels. Given Riju should be 17 or 18 at this point, it means either Gerudo grow for several more years than Hylian women do, or she is destined to be a short Gerudo.
  • Slouch of Villainy: Inverted; although she's completely heroic, this is her default position in her throne. Probably justified due to her being a teenager who doesn't really want to be sitting there - she perks up when Link comes in or something else interesting happens.
  • Suave Sabre: In Tears of the Kingdom, the older and more experienced Riju carries two replicas of Urbosa's sword.
  • The Smurfette Principle: She's the only female among the four New Champions, in contrast to the Original Champions' Gender-Equal Ensemble.
  • Vague Age: Judging from her figure, Riju seems to be at least pubescent. Yet, she says she's still "a child," which makes it difficult to tell her exact age. It's also unknown whether she means in regard to Link's age, or the adults of her tribe. Creating a Champion states she is about twelve years old, but doesn't specify an exact age. She's probably at least five years older by the time of Tears of the Kingdom.
  • Vocal Evolution: In Age of Calamity, she is given a bit more of a British accent. This carries over to Tears of the Kingdom, where her voice is also slightly deepened to reflect her having grown up a fair amount during the time skip.
  • Wise Beyond Their Years: She's remarkably knowledgeable about Sheikah artifacts based on what she says about the Sheikah Slate, and she's able to deduce Link's real identity (and by extension his gender) based on that alone.
  • Younger than She Looks: In Breath of the Wild she's introduced reclining on her throne and even when standing she's about half a head shorter than Link. It's only when you think to compare her to the other Gerudo, or the story brings it up, that you realize she's not even fully grown. In fact, Riju's actually sitting on a booster seat that's been placed on the throne. Creating a Champion states she is about twelve years old.

    Yunobo 

Yunobo

https://static.tvtropes.org/pmwiki/pub/images/yunobo_totk_artwork.png
"Link! Be my eyes and guide me, goro!"
Click here to see Yunobo wearing his mask in Tears of the Kingdom. (SPOILERS)
Click here to see Yunobo as he appears in Breath of the Wild.

Voiced by: Kumiko Watanabe (Japanese; BOTW), Miyuki Kobori (Japanese; TOTK) Joe Hernandez (English) Foreign VAs

A young Goron and the grandson of Champion Daruk, who possesses his grandfather's protection power. Cowardly and rather timid, at least until he meets Link and steps up to the plate to protect Goron City. In Tears of the Kingdom he founds his own mining company, YunoboCo, to bring prosperity to his people.


  • Amplifier Artifact: After fixing the marbled rock roast problem, Yunobo finds his ancestor's secret stone. He's reluctant to accept it at first because he feels he isn't half the warrior his ancestor was, but realizes that if he refuses, he'd be letting everyone down. Thus, he accepts the Stone, which he wears on his belt buckle, and becomes a Sage with the accompanying power boost, as well as the ability to call forth an avatar to fight alongside Link.
  • Ancestral Weapon: In Tears of the Kingdom he has inherited Daruk's Boulder Breaker.
  • Beady-Eyed Loser: Although he is actually a valuable asset to the Gorons, his cowardly nature can get the better of him and cause no small amount of frustration in his peers.
  • Became Their Own Antithesis: While under the influence of the mask the false Zelda gave him, Yunobo acts the exact opposite of how he's normally like: arrogant, dismissive, and callously indifferent to the plight of his people, especially given he's the one who's afflicting everyone with the tainted rock roast.
  • Beehive Barrier: From his grandfather Daruk, he inherited the power to create an impenetrable barrier of fire.
  • Big Brother Instinct: Upon being freed of the mask in Tears of the Kingdom, Yunobo's first instinct when the cavern starts to collapse is to shield the nearby Slergo and Offrak.
  • Blue Is Heroic: Wears a Champion-blue sash of some sort similar to Daruk's, but with the Vah Rudania insignia replaced with the Goron emblem.
  • Blush Sticker: Has red spots on his cheecks to help make him seem younger compared to the other adult Gorons.
  • Brainwashed and Crazy: In Tears of the Kingdom he gets a mask from the fake Zelda that corrupts him with Gloom, and Link has to defeat him to make him come to his senses. Even his Boss Subtitle is "Clearly Not Himself".
  • The Chosen One: Not only is Yunobo is the grandson of the great Daruk, but also the descendant the Sage of Fire.
  • Cool Big Bro: After starting up YunoboCo to help Goron City back onto its feet after the Upheaval, he becomes a mentor figure to the younger Gorons in Tears of the Kingdom.
  • Corrupt Corporate Executive: He used his company's influence to spread marbled rock roasts amongst the Goron populace after getting corrupted by the mask, corrupting them with Gloom in the process.
  • Cowardly Lion: Yunobo is terrified of monsters, but he refuses to shrink away from his duty of fighting Vah Rudania, having worked with the Goron Boss Bludo to chase the berserk Divine Beast away several times before Link came along. He's still rather timid in Tears of the Kingdom, but is now even more willing to get his hands dirty wielding his grandfather's Boulder Breaker.
    I don't know if I'm nearly as great as my ancestor was... But then... If I don't help out, I'd be letting everyone else down! There's no way I'll let that happen! I can do this!
  • Does This Remind You of Anything?: After being brainwashed by Phantom Ganon, Yunobo starts spreading his Marbled Rock Roast across Goron City, dressing up in flashy clothing, and threatening anyone who tries to go against him. This all culminates in him effectively ruling the town while its citizens are hopelessly addicted to his product, thus increasing his profits. Basically, he becomes the Zelda equivalent of a drug lord.
  • Establishing Character Moment: He is first encountered trapped away in the abandoned North Mine's storehouse, behind an avalanche of rocks, hiding behind his Beehive Barrier whimpering about monsters.
  • Evil Costume Switch: Is introduced in Tears of the Kingdom wearing a jacket and wristbands which, in addition to his mask, makes him seem more menacing while reflecting his newfound callousness; tellingly, the former two disappear immediately once Link frees Yunobo from the mask's control.
  • Famous Ancestor: He's the grandson of Daruk, the Goron Champion chosen to help destroy Ganon.
  • Foil: To his ancestor, Daruk. Daruk is the stock bold and brash Goron, but Yunobo is gentle and rather cowardly. Daruk says in "The Champions' Ballad" that he actually used to be like Yunobo himself when he was young and asks Link to pass on some advice to the latter on how to grow into a real hero.
  • Gentle Giant: Like most Gorons, he's a very friendly person despite his great strength.
  • Guest-Star Party Member: In both games:
    • Yunobo is Link's aid for the fight with Rudania; he must be guided safely to the Goron Cannons, where Link can launch him at the Divine Beast.
    • In Tears of the Kingdom, he helps Link reach and explore the Fire Temple to stop the rock roast plague.
  • Heroic Lineage:
    • He's Daruk's grandson.
    • Both he and Daruk are by extension descendants to the Sage of Fire.
  • Human Cannonball: Or rather, Goron Canonball Because he has Daruk's ability to become immune to any form of damage, he makes a very good cannonball and contributes to the Rudania fight by being used as ammo for the Goron Cannons. In Tears of the Kingdom, he's honed this ability, and can basically become a cannonball on demand wherever Link aims him.
  • I Gave My Word: Come his awakening as the Sage of Fire, Yunobo vows that he would stand by Link's side and be with him always, in both body and spirit until the coming conflict concludes with a winner or loser. True to his word, whether or not he was there physical or spiritually, he continues to remain at Link's side to aid him.
    Yunobo: "You can count on the Sage of Fire, I’ll fight by your side till the very end".
  • Informed Attribute: Says he doesn't eat as much as the other Gorons, and therefor is a bit scrawny compared to them. That said, he is still roughly the same size as a boulder, somewhere between a Goron child and a Goron adult. Plus, compared to other Gorons, he has rather visible muscle definition.
  • It's Up to You: Once Vah Rudania retreats into Death Mountain's crater, Yunobo is incapable of reaching it safely like Link can via his paraglider, and thus is forced to remain on the sidelines from then on.
  • Lovable Coward: Is extremely afraid of monsters (and anything he thinks is a monster), but he's a very kind soul.
  • My God, What Have I Done?: Yunobo is nothing short of ashamed once he learns of his actions under the influence of the False Zelda's mask. It furthers his resolve to find and defeat the False Zelda that manipulated him.
  • O.O.C. Is Serious Business: His first scene from Tears of the Kingdom (where he smugly lords over the other Gorons and makes a disparaging comment about Link's size) is enough to let players know something is off; his boss fight subtitle lampshades this by reading "clearly not himself".
  • Pimp Duds: While under Phantom Ganon/"Zelda's" influence, Yunobo wears a leopard-print vest lined with fur along with fur-lined cuffs paired with copious golden rings.
  • Playing with Fire: As a descendant of the Sage of Fire, he can do a rolling attack infused with fire.
  • Rolling Attack: Like the other gorons and his ancestor, he too can roll in a ball for maneuverability and offensive purposes, however he can use fire and infuse it in said rolling to hold some explosive results.
  • Sir Not-Appearing-in-This-Trailer: He's the only Champion carried over from Breath of the Wildnote  who does not appear in advertising for Tears of the Kingdom (his presence is only hinted in a blink-and-you-miss-it moment in the last trailer showing the Boulder Breaker being wielded by someone offscreen), probably because his story arc in the game is pretty spoiler-heavy compared to the others.
  • Smarter Than You Look: Though Yunobo generally focuses on the task at hand, he's among the very few people to realize that the "Zelda" he spoke to and later pursues with Link isn't actually the real deal prior to the confrontation at Hyrule Castle. Of course, being brainwashed by her probably helped him figure that out.
  • Softer and Slower Cover: Much like with the other three major allies in Link's quest to free the Divine Beasts, his theme song is a much more understated version of his Champion predecessor Daruk's. It's very easy to miss, though, as it only briefly plays when first meeting Yunobo.
  • Stout Strength: Like his famous grandfather Daruk, Yunobo is pretty ripped even for a Goron, and still has their trademark stockiness.
  • Sudden Sequel Heel Syndrome: In Tears of the Kingdom, he's become a Corrupt Corporate Executive who doesn't care that he's distributing dangerous marbled rock roasts to the Goron population. Subverted when it turns out he was really just brainwashed.
  • Superpowerful Genetics: Because he is descended from Daruk, he inherited Daruk's Protection, making him immune to all conventional attacks without the limited use Link has when using the ability.
  • Took a Level in Badass: He not only becomes president of a mining company in Tears of the Kingdom, he's also less cowardly and more capable of holding his own in a fight. It's telling that unlike in the other regions of Hyrule, Phantom Ganon actually had to brainwash Yunobo to help throw Death Mountain into chaos.
  • Time-Passage Beard: He sports a goatee in Tears of the Kingdom to highlight the amount of time passed and his more gung-ho nature.
  • Verbal Tic: He tends to say "goro" at the end of his sentences. But only in text boxes - during English-language cutscenes, he never says it... until Tears of the Kingdom, that is. This tic was originally in Yunobo's Japanese dialogue and text.
  • Vocal Dissonance: Despite coming from a race of usually deep-voiced rock people and being a big guy himself, his English voice sounds like that of a human teenager. His Japanese voice sounds even younger than that.
  • Walking Spoiler: It's very hard to talk about his reappearance in Tears of the Kingdom without discussing his sudden turn to evil under the influence of the fake Zelda's mask.
  • You Are Better Than You Think You Are: Seeing Daruk briefly makes him feel stronger. He's never told this directly, but Daruk himself muses to Link in The Champions' Ballad that he used to be like Yunobo when he was younger, and advises Link to help him grow as a warrior, voicing his belief that Yunobo could become even stronger than Daruk in time.

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