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Characters / Fire Emblem: The Blazing Blade - Main Story

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Character Index | The Lords | Lyn's Tale | Main Story | The Black Fang | Laus | Caelin | Bandits | Neutral Parties | The Eight Legends

This page covers the characters who started joining the player' party during Eliwood's and Hector's part of the story. Characters from Lyn's Tale return at different points in the story, and entries regarding them can be found under the label "Lyn's Tale".

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    Marcus 
https://static.tvtropes.org/pmwiki/pub/images/ferk_marcus.png
Commander of the Knights of Pherae, Marcus is a veteran of many battles and accompanies Eliwood on his quest as his protector. Marcus takes something of a parental role to Eliwood, acting as his advisor, confidant, and friend whom he often discusses battles and strategy with.

Many years later he would serve the same role to Eliwood's son Roy in The Binding Blade. For tropes regarding his appearance in that game, see here.

Class: Paladin

  • Crutch Character: Downplayed, he is not this as much as he was in The Binding Blade, but he is essential for making the early game (particularly Hector Hard Mode) more manageable and for ensuring that you can complete map objectives like getting the Chapter 15 Dracoshield or the Chapter 13x Village. While growth units can eventually outshine him, his mediocre growths matter little since since base stats are high enough to carry him for nearly the entire game.
  • Cool Old Guy: Definitely, although he is not too old in this game.
  • Drill Sergeant Nasty: Can sometimes be a little harsh with Lowen's training. Their Support conversations are centered around making him mellow out a little.
  • Four-Star Badass: He is the greatest Knight of Pherae.
  • Lampshade Hanging: If you have him build support with Merlinus, their first conversation has the latter expressing incredulity that a skilled veteran has been stuck with convoy bodyguard duty.
  • Lightning Bruiser: Marcus manages to remain one of the strongest and most powerful units available to the player in the entire game from start to end, owing to his high all-around base stats (even Resistance), decent Costitution, mount, and high weapon ranks. While other characters can exceed Marcus eventually, either by growths or starting off stronger, Marcus remains a powerhouse even without any growths.
  • Mage Killer: His Resistance growth is comparable to Mages and Pegasus Knights (the token mage killing class in the game).
  • Master of All: One of the things that keeps him going even in the lategame is that he has access to every melee weapon type from the start, as well as abnormally high ranks in all of them (A in Swords and Lances and B in Axes; at the same level, the Cavaliers will be lucky to have B in the former two and E in the latter). This makes maintaining weapon triangle advantage a near-guarantee, and lets him wield every type of silver weapon with some training.
  • Mentor Archetype: To Eliwood, and to Lowen. And even to Isadora and Harken.
  • Not Quite Dead: If defeated, he will still appear to track your tactician progress.
  • Old Retainer: Arguably the definitive one in the franchise. He served Elbert, took care of Eliwood since he was a child, and he still serves Roy in his old days. And in comparison to Jagen, he is fighting on the frontline, while Jagen acts as an advisor.
  • Parental Substitute: Mixes this with being a Mentor Archetype. When Eliwood's parents were otherwise occupied with their duties, the child Eliwood would always follow Marcus around; something Marcus likes to remind his young liege of to teasingly embarrass him. He's also a source of emotional comfort for Eliwood to turn to even now, such as when he reassures Eliwood that the concern he's feeling about his father's possible involvement with the Fang is really just concern for his father's safety.
  • Plot Armor: He serves as the "score-keeper" for the Tactician in Eliwood's Tale and has to survive to The Binding Blade, but he isn't a Lord. Therefore, he can fall in combat and still survive.
  • Recurring Element: The Jeigan/Oifey to Eliwood. Early game pre-promoted unit who's some type of mentor or bodyguard to The Hero.
  • Saved by Canon: Thanks to Plot Armor, Marcus is not intended to die at any point in the game, as he returns as a playable character in The Binding Blade. Unfortunately, he grew weaker during the 20-year-gap.
  • Say My Name: If he falls, Eliwood says "Marcus? MARCUS!!!"
  • Team Dad: Mentors everyone in Eliwood's band, and stays on their side for the rest of the game.

    Lowen 
https://static.tvtropes.org/pmwiki/pub/images/ferk_lowen.png
A new recruit into the Knights of Pherae and Marcus's chief deputy. Lowen also serves as the army's cook.

Class: Cavalier

  • Big Eater: He's known for his large appetite.
  • Birds of a Feather: With Rebecca, to some degree.
  • Color-Coded for Your Convenience: Kent and Sain wear red and green, respectively; Lowen rounds this out by wearing yellow.
  • Country Mouse and Naïve Newcomer: He hails from a village indebted to Eliwood's crew for saving them from bandits.
  • Gameplay and Story Integration: In his supports with Marcus, Marcus has plenty of criticism to give Lowen about his fighting technique, but when Marcus thinks Lowen's had enough and is about to end the training, Lowen gets right back up and says he's ready for more. This reflects his in-game stats, where his strength, skill and speed aren't the best, but when he's hit, he gets back up.
  • Gameplay and Story Segregation: His in-game title is "Swift Knight", despite the fact that, stat-wise, he is the complete opposite of swift.
  • Heroic Self-Deprecation: He is pathologically down on himself and his talents as a knight, struggling to accept any credit to his abilities and eager to absorb whatever criticism comes his way. It gets to the point he’s Suddenly Shouting in his B Support with Rebecca; in his A Support with Marcus, his mentor calls him out for not sparing any praise for his own hard work, especially as he must never cease his self-improvement; and if he dies, his Final Words are reciting to himself: “A knight of Pherae… never falters.”
  • Hidden Eyes: His hair conceals his eyes most of the time, although his battle sprite has them clearly shown as with any other cavalier.
  • I Owe You My Life: He feels indebted to Elbert, who saved his village from attackers when he was a child.
  • Large Ham: He can be especially in his supports with Eliwood and Rebecca, where he panics about about him not eating well and for Marcus seemly knowing so much about him. respectively. He's like a mix of Sain and Kent, but without Sain's perversion.
  • Rescue Romance: He saves Rebecca from bandits and helps free her village. She pretty much hero-worships him, and if they A-Support they’ll marry in the epilogue.
  • Stone Wall: Thanks to his high HP and Defense growth rates, far superior to the other cavaliers, he can become a horse-riding tank. On the downside, his Speed growth is rather mediocre compared to the others (being the second lowest, with Marcus), cementing this status. Not helped further by his Strength being mediocre as well, but his HP and Defense should last him a while to get him kills anyway.
  • Shrinking Violet: He's quite self-deprecating and not very outspoken in general.
  • Supreme Chef: Comes from a family of cooks, and his grandfather even served as the head chef for the previous Marquess Pherae (Elbert's father & Eliwood's grandfather). His Supports with Eliwood reveal that he’s been preparing every meal his lord has had during the journey.

    Rebecca 
https://static.tvtropes.org/pmwiki/pub/images/266px_ferk_rebecca.png
Click here to see Rebecca in Fire Emblem Heroes
The young daughter of the leader of a village besieged by bandits soon after Eliwood sets out. She is rescued by Lowen (alongside the Tactician) and brought to the group, where she puts her hunting skills to use as an archer.

Years after the game's conclusion, she would eventually marry (either with Sain, Wil, Lowen or an unnamed partner) and give birth to Wolt from The Binding Blade. She was unseen at the time, though mentioned to had served as a nursemaid to Roy.

Class: Archer
Voiced by: Chinami Hashimoto (Japanese, Fire Emblem Heroes), Hunter MacKenzie Austin (English, Fire Emblem Heroes)

  • Birds of a Feather: With Nino. They're the same age, they like food, and discuss their crushes together (Jaffar or Erk, for Nino; either Wil, Lowen, or Sain, for Rebecca). Also with Lowen, to a smaller degree. They bond over their love of cooking.
  • Country Mouse: She's from a village in the border of Santaruz and Pherae.
  • Fangirl: Pretty much worships the ground Lowen and Louise walk on.
  • Fragile Speedster: She doesn't hit very hard, nor is she built from the sturdiest stuff around, but she makes up for it by being the fastest archer in the game; she'll double reliably, and dodge most shots if enemies attack her point-blank.
  • Genki Girl: After her panicky recruitment (her village was overrun by brigands), she remains chipper and upbeat throughout the game.
  • Jerkass to One: Which from her perspective is fully justified: her childhood friend, Wil left home with her brother Dan five years ago without saying goodbye, and they only met again because their respective lieges are friends fighting together; it doesn't help that Wil was unaware Dan had not returned a month into their travels, which compounded her worry and anger, and he's deeply remorseful when he does find out… In a lesser case, while she's initially charmed by Sain and his compliments (and can potentially marry him), she has zero patience for his flightiness and makes this clear to him.
  • Parental Substitute: To Roy, if him and Wolt being "milk-brothers" is to be taken seriously.
  • Plot Armor: Averted, in what appears to be an oversight — despite being Wolt's mother, she can be Killed Off for Real.
  • Pre-Mortem One-Liner: In Heroes.
    "Deep breath and—!"
    "Relax, Rebecca...!"
    "Focus... Focus...!"
    "Take that!"
  • Proper Lady: Wants to be one.
    Rebecca: (to Louise) Please teach me how to be a lady!
  • Recurring Element: As she's an outgoing novice archer, she serves as the Gordin for Eliwood's team. She can also hook up with Lyn's token Gordin character, Wil, and no matter who she gets paired with, she will become the mother of Roy's own Gordin — Wolt.
  • Self-Serving Memory: In a mild sense; she romanticizes her memory of her rescue by Lowen:
    Rebecca: Oh, but that's absurd! Sir Lowen, you are a fine knight! Why, I remember it so well... Countless hundreds of bandits had descended on our village...
    Lowen: Please... There were ten at most...
    Rebecca: In the heat of the moment, it felt like many more!
    Lowen: Hmm...
    Rebecca: Anyway, just as their fiendish grip on our village began to tighten, you appeared, Sir Lowen, on your white steed...
    Lowen: But... my horse is sorrel.
    Rebecca: This is the way I prefer to remember it, milord. Please don't ruin it by correcting me!

    Bartre 
https://static.tvtropes.org/pmwiki/pub/images/ferk_bartre.png
A loud-mouthed, tough axe-fighter from the Western Isles, he is introduced having partnered with Dorcas. Upon seeing Eliwood's band clashing with bandits, he leaps to the lordling's aid. Enjoys fighting.

Twenty years later, he goes on to fight alongside Eliwood's son Roy in the Disturbance of Bern; for tropes regarding his appearance in The Binding Blade, see here.

Class: Fighter
Voiced by: Kentaro Tone (Japanese, Fire Emblem Heroes), Kyle Hebert (English, Fire Emblem Heroes)

  • Bash Brothers: With Dorcas; after the latter moved to Pherae, they became partners, fighting side by side as mercenaries when they joined Eliwood's retinue. Granted, their Supports show that Bartre's hotblooded battle-lust clashes with Dorcas' level-headed practicality; even so, they clearly get on fairly well for the most part.
  • Blood Knight: The first thing he'll generally do when presented with an unfamiliar face is to challenge them to a fight, whether an enemy or not.
  • Boisterous Bruiser: He's always looking for a challenge.
  • Book Dumb: This changes if you pair him with Canas. He admits that brawn is clearly his strong suit and that Canas's vocabulary hurts his head, but he realizes that he and Canas can help each other. He can help Canas to work out and Canas can lend him a few books to help his mind. Rather surprising for a guy who punches rocks to relieve a headache.
  • Can't Catch Up: Bartre rather infamously starts with only 3 Speed, which makes him physically incapable of doubling at the beginning of the game and even leaves him prone to being doubled in a game where most units, even Oswin, will never have this problem. Bartre does possess a 40% Speed growth, but that's quite average by this game's standards, not helped by the Warrior promotion giving him no additional Speed.
  • Character Select Forcing: Even if Bartre is rather lacking for the most part and is considered a poor man's Hector (right down to sharing the same affinity) at best, there's still at least a few reasons to use him in Hector Hard Mode, as he will be able to promote and continue gain experience well before Hector is able to himself. While there are other axe users available, Bartre has greater long-term prospects than Dorcas, and more availability than either Dart, Geitz, or Hawkeye. He is also necessary for recruiting Karla near the end of the game. It's not uncommon to see Lets Players use Bartre all the way to the end of the game.
  • Dub Induced Plothole: The English version of his ending with Karla states that he handed their daughter Fir to Karel before dying, even though he survives long enough to be a playable character in The Binding Blade; it could be a Deadly Distant Finale, however. This is not the case in the Japanese version.
  • Flanderization: Bartre comes across as much more simple-minded and reckless than he was in The Binding Blade. This may be justified, as this is him in his youth, but it's a very noticeable change. His later inclusion in Fire Emblem Heroes melds the two into a brawny and hot-headed middle-aged man.
  • Glass Cannon: As to be expected from a Warrior, he has high HP and strength, but piss-poor defense and resistance. His speed growth is decent, but his base is terrible, so he is stuck hitting once, yet hard.
  • Heterosexual Life-Partners: Him and Dorcas.
  • In Harm's Way: It's because of Bartre's intervention against the bandit attacks that he and Dorcas wind up joining Eliwood's party.
  • Jerk with a Heart of Gold: Downplayed; he's kind of insensitive but he's hardly a bad guy.
  • Love at First Punch: He gets to know Karla, his soon-to-be wife by dueling with her.
  • Mage Killer: Downplayed, as he starts off Weak to Magic. However, his Resistance growth is surprisingly high by Fighter standards, which allows him to better deal with magic-using opponents later in the game.
  • Odd Friendship: With Canas, if you get their supports. They initially start off baffled by the other - Bartre has trouble understanding Canas' vocabulary and erudition, while Canas is put off by Bartre's boisterousness and habits like punching rocks to relieve headaches - but eventually they figure out that they can help each other, with Bartre helping Canas train to improve his constitution and Canas lending Bartre books to help with his book-learning.
  • Official Couple: Along with Pent and Louise, who are already married, he and Karla are the game's only officially cemented couple. She's his only romantic option, they have a daughter in The Binding Blade (the swordswoman Fir), and even if you don't recruit her (which is only possible in Hector's story anyway), his ending states that he still falls for a rival of his.
  • Plot Armor: He has to survive to The Binding Blade, but he isn't a Lord. Therefore, he can fall in combat and still survive. He has to marry Karla and father Fir.
  • Red Baron: "Bartre the Brave," to himself, "Wild Axefighter" after the war.
  • Recurring Element: Half of the Bord and Cord axe duo with Dorcas. Specifically, Bartre has the base stats and temperament of a Bord (the more-Strength-focused member of the duo) like Wade from the previous game, but the growths of a Cord (the more well-rounded member of the duo) like Lott.
  • Saved by Canon: Thanks to Plot Armor, Bartre is not intended to die at any point in the game, as he returns as a playable character in The Binding Blade.
  • Sensitive Guy and Manly Man: Manly Man to Dorcas' Sensitive Guy.
  • Those Two Guys: Him and Dorcas.
  • Ugly Guy, Hot Wife: While he's not particularly ugly, he's just less conventionally attractive compared to plenty of the other men and his rival-turned-lover Karla.

    Oswin 
https://static.tvtropes.org/pmwiki/pub/images/ferk_oswin.png
A loyal knight of Ostia, Number Two to Lord Uther, and Hector's chief retainer. Often acts as a tempering force, reigning in his liege as best he can, and putting his spear to work when he can't.

Class: Knight

  • The Big Guy: The muscle of Hector's starting group in Hector Mode.
  • Crutch Character: Shares the role with Marcus, and arguably fits it more despite the difference in archetype. Oswin starts out with the second-highest level out of anyone in the army, and during the Early Game Hell, your characters are still pretty fragile while he's probably not even taking damage. He can also set up kills for them without having to gimp his own speed by rescuing another unit like Marcus does. However, later on in the game when the rest of the army has caught up in levels, his bulk will become overkill while his speed will prevent him from reliably doubling and one-rounding enemies, and his low movement will especially start to hurt in the lategame's larger maps with time-sensitive objectives like Battle Before Dawn. Unlike most examples of this trope in the series, Oswin falls off less because he becomes statistically deficient and more because he quite literally just Can't Catch Up with the rest of the army.
  • Genius Bruiser: Very big. Very strong. VERY bright.
  • I Take Offense to That Last One: In his B-support with Hector, Hector calls Oswin an "ill-hearted old man." Oswin's response: "Not that I'm correcting you, but I am only in my thirties. I would think 'ill-hearted gentleman' more appropriate..."
  • The Lancer: Sharing a Co-Lancer position with Eliwood (both are the Blue Oni to Hector's Red Oni), & bonus points for the lance being his Weapon Specialization.
  • Mighty Glacier: Zigzagged. Oswin has high HP and Strength, very high Defense, and even decent Resistance, making him just about unkillable by any physical enemy and perfectly competent against most magical ones. Due to his high starting level, his Speed is also closer to "average" than "bad," letting him double more enemies than you'd expect and making him a good overall combat unit. His movement and Constitution nonetheless push him into this trope, having one fewer movement than most infantry units and being almost impossible to rescue after he promotes.
  • Not Quite Dead: Like Marcus in Eliwood's tale, Oswin tracks your progress in Hector's tale and therefore must live to do so, even if he has been defeated in battle.
  • Not So Stoic: Unflappable as he is, Oswin is pretty flustered when Serra cries in front of him, and also dislikes it when Hector calls him "Old Man".
  • Only Sane Man: Hector, while far from stupid, is definitely a big fan of the Axes-make-a-most-striking-argument type of diplomacy, Matthew, while not dumb either, is a grown-up Keet who is in on the action for fun's sake, and Serra is... well... Serra. Guess whom Lord Uther entrusted with the critical details of the mission from his side?
  • Plot Armor: He serves as the "score-keeper" for the Tactician in Hector's Tale, but he isn't a Lord. Therefore, he can fall in combat and still survive.
  • Recurring Element: He's both Draug to Eliwood/Hector as the starting Knight, and Jagen to Hector in his own mode. He gets more screentime and character development than any other Draug because of it, as well as the privilege of acting as a second Crutch Character for the army.
  • Secret-Keeper: Was trusted by Uther to keep his failing health and eventual death a secret from Hector until after the conflict was over. Despite his best efforts, however, his silence eventually clued Hector in and it took Hector a few chapters to forgive him for it. His support with Priscilla also reveals he was also trusted with information regarding the deaths of Marquess Cornwell and his wife, including that they were Driven to Suicide, and not slaughtered by Ostia for their land as Raven believes.
  • Self-Made Man: He actually is a commoner, as he explains to Dorcas in their supports. He worked very hard as a retainer and vassal to House Cornwell and House Ostia, and now he's Number Two to Uther as well as The Lancer to Hector.
  • Skill Gate Characters: His low speed and movement make him ineffective for efficiently clearing maps the way other units can, but his insane bulk makes him almost idiot-proof. If your plan is just to play the game rather than speed-run through it, you can't go wrong with Oswin.
  • The Stoic: His expression is about as unmovable as the rest of him is.
  • Team Dad: More so in Hector's path.
  • This Looks Like a Job for Aquaman: One-tile chokepoints are his specialty. On the one hand, he's a practically-immobile Stone Wall... but on the other hand, he's a practically-unmovable Stone Wall.
  • Weak to Magic: Downplayed. Oswin's base resistance of 3 is actually higher than most of your earlygame units sans Marcus, Florina, and the other magic users. His decent growth of 30% and promotion bonus of 3 combined with his already high HP means that for most of the game, he'll handle enemy mages just fine, if not better than most characters, averting one of the most common trappings of his class line.
  • Younger Than He Looks: As stated above, if he's ill-hearted, he's an ill-hearted gentleman, not an ill-hearted old man.

    Guy 
https://static.tvtropes.org/pmwiki/pub/images/ferk_guy.png
Click here to see Guy in Fire Emblem Heroes
A young Sacaean from the Kutolah tribe known as the Mounted Swordsman, who travels as a mercenary training his sword arm, since he did not fit in with his horse-back archer tribesmen. He wants to one day be known as the greatest swordsman in all of Sacae.

Class: Myrmidon
Voiced by: Shōgo Yano (Japanese, Fire Emblem Heroes), Alan Lee (English, Fire Emblem Heroes)

  • Cannot Spit It Out: He's clearly smitten with Priscilla in their later supports, but he just can't bring himself to say it. Such a shame that they turn out to be Star-Crossed Lovers if paired.
  • Composite Character: Something of a cross between Rutger and Fir from the previous game, with Fir's energy and optimism, but also with Rutger's grounding and some of his chip-on-the-shoulder. Stat-wise, he has Rutger's bases (with 1-point deductions across the board) and Strength growth, but everything else is closer to what Fir has, save for a ludicrously-high Speed growth that's all his own.
  • Crippling Overspecialization: Invoked, as he specializes himself in the sword to compensate for his lack of skill with archery or horsemanship. As a result, he can consistently land Critical Hits with the sword and virtually nothing else.note 
  • Deadpan Snarker: He's shown to have a pretty sharp wit despite being a Nice Guy.
  • The Determinator: His spirit, eagerness, and unwillingness to give up or just roll over and die — as he shows in his Supports with Matthew - are quite impressive, so much that Matthew promises he'll be rooting for him to succeed in his dream.
  • The Dulcinea Effect: He tells Priscilla that he can't help but worry for a girl when she needs a helping hand.
    Guy: When I see a woman in need, I just want to help. That’s the way we are, back in Sacae!
  • Elopement: In the Japanese version, he elopes with Priscilla in their paired ending.
  • Exact Words: Which Matthew has no compunctions in ruthlessly exploiting, much to Guy’s chagrin.
  • Fragile Speedster: His Skill and Speed are quite impressive, though his Defense is rather lacking and his Strength won't grow much beyond the base he comes in with, thanks to his poor 30% growth. As a result, he'll often have to rely on critical hits in order to score kills late in the game. His high HP growth somewhat downplays the fragile part, at least.
  • Gameplay and Story Integration: His HP growths are staggering by Swordmaster standards, which could be attributed to his malnourishment before being recruited, and him quickly regaining his strength afterward.
  • Hard Mode Perks: He receives enemy stat-bonuses in Hector's Hard Mode, due to emerging on the map as an event. These include two points of Strength; around seven levels' worth, given his growth rates.
  • Heroes Prefer Swords: He even explains how, because of his discomfort with horses and dreadful archery skills, this has instilled in him a need to distinguish himself with the sword. Talk about Back Story.
  • I Owe You My Life: To Matthew, though he resents this fact since Matthew is not above taking advantage of it.
  • Keet: A more subdued version.
  • Nice Guy: He's probably one of the most social and easygoing Sacaens out there.
  • Non-Indicative Name: His title, "Mounted Swordsman," in the context of Fire Emblem, makes it seems like he's a horseman, instead of being an aspiring swordsman as his story implies.
  • Odd Friendship: He becomes friends with Rath in their supports, despite his upbeat nature contrasting massively with Rath's stoicism. Also, he's scared of horses. It helps that they're both Sacaens, which gives them some relatable similarities to balance out their differences (for instance, they're both from the Kutolah Tribe, and Guy was rather curious to meet up with the son of the Siver Wolf since Rath left the tribe when Guy was as much a toddler).
  • Power Creep: While Guy has better growth rates than the Myrmidons of the previous two games, he suffers from everyone else now being better at the Myrmidons' specialty. Most enemies lack Luck stats that prevent Critical hits, and most weapons are now at least reasonably-accurate. Aside from that, the Sorting Algorithm of Evil is far gentler in Guy's game, with fewer threats that only a dedicated "dueler" like a well-trained Myrmidon can handle.
  • Recurring Element: He's just like Navarre, stat- and recruitment-wise. He's the early/mid game Killing Edge enemy Myrmidon, but with a completely different backstory and personality. Those of the Navarre archetype tend to either be stoic older men or emotional yet with a lot of emotional baggage weighing on them; Guy stands out by being neither — he just wants to be the best on-foot swordsman, period.
  • Red Baron: The Mounted Swordsman. In his epilogue, he eventually becomes known as the "Saint of Swords" ("Kensei" in the original Japanese, one of the highest distinctions for a swordmaster), although this was only a mistranslation, and his title still considers him as the Mounted Swordsman.
  • Viewer Pronunciation Confusion: Heroes confirms that his name is actually pronounced "Gee".
  • Wake-Up Call Boss: He serves as a lesson in how to recruit units that are packing deadly equipment (a Killing Edge). As a result, many newbies have ended up losing the chance to recruit him.
  • Will Not Tell a Lie: Like all Sacaeans. And Matthew isn't above exploiting this particular trait.

    Merlinus 
https://static.tvtropes.org/pmwiki/pub/images/ferk_merlinus.png

A travelling merchant with a keen business sense but very little common sense, Merlinus manages the inventory after his recruitment.

Class: Transporter
Voiced by: Bin Shimada (Japanese, Fire Emblem Heroes), Brad Venable (English, Fire Emblem Heroes)

  • Butt-Monkey: Merlinus is cursed to be on the receiving end of everyone's snark.
  • Distressed Dude: He's this if you choose to take his sidequest, and even afterwards he still needs a guard.
  • Fragile Speedster: He's unable to defend himself and is as brittle as they come, but his speed and luck growths are insane; bring him in enough maps, and soon you will find enemies struggling to hit a tent, in vain.
  • Gameplay and Story Integration: He's one of a handful of characters to have a paired support with someone who doesn't seem to be his love interest — in his case, with Marcus. As support points are gained by staying nearby each other, and Marcus is a popular choice for guarding Merlinus (being a very powerful unit who doesn't need to be out in the field), it's very likely that this support will trigger.
  • Inelegant Blubbering: During the final mission, he openly weeps at the thought of his employers, and friends, possibly marching off to their demise. Hector finds it disgusting.
  • Large Ham: To a degree, as whenever he cries, he's very expressive.
  • Lethal Joke Character: Well, "lethal" isn't the best way to describe him, since he can't attack, but he can make for an incredibly effective Fragile Speedster once he promotes. Not only will he be able to move, and therefore position himself against enemies, but also dodge their attacks with extreme reliability. One wouldn't think enemies would have trouble striking a supply cart, but thanks to video game mechanics they do. Furthermore, because enemies are programmed to prioritize him over other units, he can be used to Draw Aggro away from more fragile and/or less evasive party members.
  • Lovable Coward: Even though he runs away a lot, he's still adored by fans as a vendor and supply owner.
  • Mechanically Unusual Class: As the party's Transporter, Merlinus has his own way of working as a unit. He's not capable of combat but deploying him allows your units to sent items to the convoy when their inventory is full and any unit adjacent to him has access to the convoy. He doesn't take up a party slot unlike in The Binding Blade, always comes back in the next chapter even if his HP goes to zero, levels up via surviving the chapter, and automatically promotes when he reaches level 20.
  • Non-Action Guy: Being in charge of the army's supplies, he's not meant for combat at all. Lampshaded by Hector in his and Lyn's supports.
    Hector: Fighting isn't everything on this journey, you know. If fighting was everything, what use would we have of Merlinus?
  • Plot Armor: He doesn't actually die if his HP is reduced to zero; he merely retreats and can be deployed in the next chapter (without the level gain that he would have gotten if he had survived). However, if he dies in his sidequest, it's game over.
  • Saved by Canon: Thanks to Plot Armor, Merlinus is not intended to die at any point in the game (including in his own sidequest), as he returns as a playable character in The Binding Blade. However, unlike Bartre, Marcus, and Karel, he cannot die at all in both games.
  • Undying Loyalty: To both Eliwood and Hector and at the endgame, he refuses to go to Ostia and serve another master, and promises to wait for the two of them on Valor even if it means waiting forever. For being something of a coward, that's some mighty fine devotion.

    Priscilla 
https://static.tvtropes.org/pmwiki/pub/images/ferk_priscilla.png
Click here to see Priscilla in Fire Emblem Heroes

The kind-hearted and somewhat naive adopted daughter of House Caerleon from Etruria, Priscilla is first encountered travelling with Erk, who is escorting her on a journey to locate her estranged older brother and learn the truth about her origins, as she actually is from a Lycian noble house. However, Darin sees her around and decides to force her into marrying him, and when she flees to a local village, he sends out his guards to keep her there; when the group reaches said place, Priscilla joins them alongside Erk to complete her goals.

Class: Troubadour
Voiced by: Chinami Hashimoto (Japanese, Fire Emblem Heroes), Marcella Lentz-Pope (English, Fire Emblem Heroes)

  • Balance Buff: Compared to Clarine from the previous game, Priscilla has serviceable Magic (slightly better than her own retainer Erk's) in exchange for a small drop in Speed, the latter of which is dulled by enemies in this game being slower than before. This combined with her promoted class being able to do basically everything (combat, healing, rescuing, moving far, etc.) makes her one of the most useful and versatile units in the game, which might played a part in Troubadours and Valkyries getting nerfed in the next game.
  • Childhood Marriage Promise: Before leaving home with the Caerleons as a little girl, her older brother Raymond (i.e., Raven) gave her this. While she understands it was only a child's game and that he'd never actually marry her, after all the time she's spent apart from him, she still worships him and wishes to stay by his side as much as she can.
  • Damsel in Distress: In the beginning, she and Erk were locked in a Laus village when she turned down Darin's marriage proposals. Erk escapes and you can recruit him with Serra, then you have to go down to the village to get her. (Not necessarily with Erk.)
  • Defiant Captive: She kept turning Darin's proposals down once and again, and as soon as you meet her, she immediately offers to use her staff-handling skills to help the group in exchange for protection from him.
  • Dude Magnet: She's got many potential lovers among the cast.
  • Elopement: In the Japanese version, she elopes with Guy in their paired ending.
  • Fallen Princess: The Cornwell clan was left destitute and eventually destroyed during the time she was adopted by the Caerleons.
  • Green-Eyed Redhead: Even in a game like this one, she's a rarity, so it's pretty striking.
  • Incest Subtext: Her supports with her brother, Raven, are laden with this.
  • Innocently Insensitive: In her supports with Lucius, she compliments his feminine appearance, suggesting that he must have attracted many people over the years. Little does she know that it was because of his looks that he was teased and bullied throughout his childhood.
  • Lady and Knight: This is invoked and deconstructed in her Supports with Sain: much as his devotion to her is sincere, she knows that he values his knightly vows and that includes his loyalty to Lady Lyndis; when the campaign is over, he will need to leave even if his heart tells him otherwise. Even so, she assures his that she treasures the time they have and that he's truly made her happy.
  • Locked Out of the Loop: The Caerleons didn't tell her why she was adopted by them, so she leaves home to learn about what happened to her parents.
  • Magical Girl Warrior: When promoted to Valkyrie.
  • Nice Girl: Is very sweet and patient with everyone she talks to. Heck, she's one of few people who isn't shown to be bothered by Sain, seeming to find his odd mannerisms and his dedication charming.
  • The Ojou: Sweet, soft-spoken, polite, level-headed...
  • Passive Aggressive Combat: She can get kinda snarky towards either Lucius or even Sain, but never crosses into being downright cruel.
  • Plucky Girl: Very, very stubborn when an idea gets into her head.
    Raven: You... were always like this, though, weren’t you? So gentle at most times, until you got an idea in your head, then you wouldn’t budge, no matter what people said.
  • Pre-Mortem One-Liner: In Heroes.
    “Here I go!"
    “This shouldn't be necessary!"
    “I won't have it!"
    “I'll ease your pain."
  • Recurring Element: The low-level troubadour, who is normally the more extroverted between the two healers you get, yet Priscilla is ladylike and refined (albeit with a touch of iron) while Cleric Serra is loud and abrasive, an inversion of the Cleric-Troubadour dynamic set by the previous game.
  • Redhead In Green: To match her eyes.
  • Star-Crossed Lovers: Due to his fugitive status, Heath parts with Priscilla in their paired ending. Guy also parts with her as well because of a mistranslation, as they eloped in the Japanese version. Defied in her paired ending with Erk, who wedded her because of his connection with Pent. She doesn't have a paired ending with Sain, in contrast: their Supports suggest an authentic fondness for him on her part, but with an acknowledgment by both that their life’s paths will diverge; nonetheless, she assures him that their time together has been precious to her and his smile makes her happy, implying budding feelings on her part.
  • Suspiciously Similar Substitute: To the Jugdral era's Nanna, as Priscilla has a similar hairstyle and length and same hair decs (white feather decor), being noble Troubadours who began in a tight spot and needing rescue before aiding the main army. Priscilla looks more demure and soft-spoken on the outside, but her inner steel really matches Nanna's. She also inherits the Big Brother Worship that Nanna's mother (Lachesis) had.
  • Tender Tears: In her A Support with Heath, when he tells her he's been avoiding her.
  • Uptown Girl: She's a wealthy noble. Of her three suitors, Guy is a Sacean mercenary and Heath is a Bern defector, neither of whom have the peerage to overcome the social difference. Erk, on the other hand, is the personal student of the Mage General of Etruria, and is not so unlucky. In the Japanese version, Priscilla and Guy get around the social difference by eloping.
  • When She Smiles: She has a wistful and melancholic tinge to her expression when she does smile; it isn't quite her default expression, yet is beautiful and genuine for its infrequency.
  • White Magician Girl: A mounted one.

    Raven 
https://static.tvtropes.org/pmwiki/pub/images/ferk_raven.png
Sublime Mercenary
Click here to see Raven in Fire Emblem Heroes

A bitter sword-wielding mercenary working for Caelin at the time of its siege by Laus. He is served by Lucius, who is the only person entrusted with his true identity as Priscilla's brother Raymond and the heir to the now-nonexistent House Cornwall.

Class: Mercenary
Voiced by: Yuichiro Umehara (Japanese, Fire Emblem Heroes), Bryce Papenbrook (English, Fire Emblem Heroes)

  • Ambiguously Gay: His relationship with Lucius definitely has romantic vibes, especially since he doesn't have a paired ending with anyone else, but his sexuality is never stated.
  • Badass Longcoat: Once he promotes to the Hero class, his battle sprite wears a longcoat, making him unique compared to the other Hero characters. Only Linus, and, in the previous game, Echidna, share his battle sprite.
  • Break His Heart to Save Him: Initially, he tries to shoo Lucius away in their Supports so as to not endanger him (especially as the latter is trying to convince him not to seek vengeance). After Lucius stands his ground amidst the cruelest of Raven's insults, he apologises for it.
  • Byronic Hero: His primary motivation is revenge, and he's often shown to be something of a grouch.
  • The Comically Serious: Partner him up with the more cheery Wil or exuberant Rebecca, and it really comes out.
  • Deadpan Snarker: He really turns it up in his supports with Wil and Rebecca.
  • Did You Think I Can't Feel?: A less charged example than most, but his Supports with Rebecca end in him openly smiling as he samples the food she prepared for him; when she delightedly notes how wonderful his smile is, the still-smiling Raven amusedly points out that he's still a human being and has emotions.
  • Fallen Princess: Was the heir to House Cornwall of Lycia before it was destroyed by Ostia... or at least, that's what the rumours say and Raven chose to believe them.
  • False Friend: He's only hanging around so he can get a clear shot at Hector. Nothing comes of this in-story, and he'll act just like any of your other units in the game. That said, his Supports show a kinder side to him; his paired ending with Lucius has him openly making amends with House Ostia over the matter (and ultimately declining the offer to restore House Cornwall in favour of living his own life).
  • Guide Dang It!: Nothing explicitly tells you that Priscilla is needed in order to recruit him, other than A) Raven having Priscilla's hair color and B) Hannah telling you to "bring the red-haired girl" to the chapter with him. Missing Raven locks you out of reacquiring Lucius, too, even if you brought Lyn.
  • Hair Color Dissonance: In Heroes, Raven's hair in his regular version's artwork is rendered brown instead of dark red.
  • Incest Subtext: His supports with his sister, Priscilla, are laden with this, complete with Childhood Marriage Promise.
  • Jack of All Stats: Raven has great growths and good bases (boosted further on Hard Modes), all at a starting level of 5. His only weak spots are Luck and Resistance, which are both very poor and can lead to mages blowing him up if you're not careful.
  • Jerk with a Heart of Gold: He's a pretty bitter guy, cold, sour, and confrontational with everybody. But buried underneath all of that hatred is genuine tenderness and compassion. It really shows when he supports with Lucius and Priscilla, and to a lesser extent with his other partners.
  • Knight in Sour Armor: Extremely embittered due to his Dark and Troubled Past, though he has a good heart in spite of it all.
  • Like an Old Married Couple: With Lucius. The two argue constantly in his introduction and their supports together. Despite this, he demands Lucius stay in the backlines so he stays safe and considers him part of the family. In their final support, he asks Lucius to stay home so he has someone to go home to. When Lucius recommends he get a wife instead (so they can travel together), Raven states he doesn't need one since he already gets enough nagging as is.
  • Long Lost Sibling: Priscilla's long lost brother.
  • Not in This for Your Revolution: Joins the group only for his own purposes.
  • Perpetual Frowner: Look at his portrait. It's lampshaded in his support conversation with Wil.
    Wil: Fine, fine. If it’ll get you to stop scowling, I’ll talk normal.
    Raven: What scowl?
    Wil: That! What you’re doing right now!
    Raven: … …This is my normal face.
    Wil: Hunh? No way!
  • Pet the Dog: Fixing Rebecca's bow.
  • Pre-Mortem One-Liner: In Heroes.
    “Be silent.”
    “Settle down.”
    “Now, my turn.”
    “Foes must fall.”
  • Recurring Element: Neatly fits the Ogma stat- and gameplay-wise, as archetype, thanks to being a well-rounded early/mid game mercenary with a troubled past. His story is unique, however — he's a fallen noble instead of a commoner and is younger than the standard Ogmas.
  • Replacement Goldfish: His Support with Rebecca seems a burgeoning crush on her part, before it becomes clear that she's drawn to him for his similarities to her brother, Dan; given how his own relationship with Priscilla was severed by politicking, Raven in turn reassures her that her brother must still love her and would not be abandoning her by choice.
  • Revenge: Originally gunning for Hector because the Ostians were the ones who wiped away the Cornwells, but events over the course of the game cause him to relent. He even turns down Hector's offer to rebuild House Cornwell and decides to keep travelling through Elibe.
  • Revenge Before Reason: Comes up in his Lucius Supports; he knows his goal won't do anything to change what's happened and only cause harm, but he's doggedly convinced he's reacting to an injustice that he can't bear to let stand. In their A-Support, after some soul-searching and introspection he determines that Ostia was not responsible; by his admission, he hadn’t really cared to confirm if the rumours were true and he simply wanted a “victim” towards which he could target his rage.
  • Shadow Archetype: Shares many similarities with Eliwood, mainly that he has red hair, has a Weapon Specialization in swords, has balanced stats, and was once a noble before the fall of his House Cornwell. However while Eliwood is one of Hector's best friends, Raven resents Hector for Ostia's destruction of Cornwell, and spends the entirety of the game looking for a clear opportuinity to exact revenge on him. Raven is what Eliwood would be as an enemy, rather than friend, to Hector.
  • That Man Is Dead: Claims that Raymond, his previous identity, no longer exists.
  • Troubled, but Cute: The title's poster-boy.
    Rebecca: Scary... But maybe not all that bad inside? Sure liked what I saw on the outside! Tee hee...
  • When He Smiles: His are even rarer than his sister's, and justly so given what he's going through, yet when he does (as in his final Support with Lucius, renouncing his revenge on Ostia) it's captivating. Rebecca comments on it in their final Support together.
  • Wrong Genre Savvy: He'd be right at home in a 19th Century romance, but in the world of Fire Emblem, there are far bigger problems than his fallen house.
  • You Remind Me of X: His final Support with Rebecca undergoes some Mood Whiplash when she comments further on his smile… that it reminds her of her brother. Suddenly her mood drops and Raven comforts her.

    Canas 
https://static.tvtropes.org/pmwiki/pub/images/ferk_canas.png
Click here to see Canas in Fire Emblem Heroes

A young man from Ilia, a wielder of Elder Magic, and a seeker of knowledge. He meets Eliwood in the Port of Badon, where he offers his services to the group for the chance to see the Dread Isle. He has a young son, Hugh, who grew up to be a proficient anima mage and a participant in the war against Bern in The Binding Blade; his mother Niime would also participate in the same war.

Class: Shaman
Voiced by: Showtaro Morikubo (Japanese), Joe Zieja (English, Fire Emblem Heroes)

  • Absent-Minded Professor: He's not an actual professor, but he educates both Nino and Bartre in his supports with them, and is very much absent-minded.
  • Badass Bookworm: He reads books (non-spellcasting) in the middle of the battlefield.
  • Bad Powers, Good People: Uses dark magic, which is noted to have dangerous effects on its users, and the main villain went insane and evil after misusing it. Nino remarks that he "look[s] a little scary" when he uses it. However, he's a very sweet guy and firmly on your side.
  • Bunny-Ears Lawyer: A very powerful dark sorcerer, yet a very friendly and compassionate person. He becomes a hopeless Cloud Cuckoo Lander when he opens a book, though.
  • Characterization Marches On: An inverted prequel example. In The Binding Blade, Niime says of Hugh, "He's just like his father [Canas]... He tries to be bad, but he can't deny his kind heart." The thing is, Canas never even comes close to trying to be bad in any way. Alternatively, that line could be saying that Hugh tries to be bad, but can't help but be like his good-hearted father.
  • Coattail-Riding Relative: Averted. Pent is shocked that he's Niime's son and declares that Louise won't believe that they met, but Canas doesn't puff himself up at all (and, indeed, doesn't understand why Pent is getting so excited).
  • Commonality Connection: Tells Pent in their supports that even though he fears meeting the same fate as his brothers, he'll continue his journey of knowledge. Pent agrees with the sentiment, saying that it's the "path of knowledge" and that he's the same way. Canas is happy that he understands and insists Pent keep a book of his that Pent has accidentally picked up. (Said book is the last surviving copy of an incredibly high-quality book on elder magic, which Pent is fascinated by.)
  • Cool Uncle: He is implied to be Nino's real uncle by marriage of her mother's sister. In their support, he teaches her how to read before they figured out their relationship.
  • Curiosity Killed the Cast: Tells Pent that the fate of his siblings (becoming an Empty Shell after "submit[ting] to the darkness") scares him, but he won't stop seeking knowledge.
    Canas: There is no guarantee that I will not join them... ...... Truthfully, it scares me... However, I must see the other side. My curiosity pushes me ever deeper. It will be my undoing.
  • Dark Is Not Evil: Although he is the only "good" dark magician in the game (not including Athos and Brammimond), he often stresses that the correct term is "elder magic", and it is merely a type of arcane magic that is more powerful but much more difficult to control, rather than being outright evil.
  • Disappeared Dad: Canas can die either in gameplay or in his epilogue. Regardless, he leaves behind Hugh, who is taken in by Canas's mother, Niime.
  • Doomed by Canon: Because Hugh's dad/Niime's son is explicitly dead in The Binding Blade, his ending invariably has him and his wife killed trying to stop a snowstorm.
  • Establishing Character Moment: During his recruitment. He remarks that the party is "playing tag with [the] pirates" to get to the Dread Isle and immediately invites himself to join you, because he's a scholar and has been trying to visit for a while. He then admits that his proposal sounds selfish and says that he can participate in combat because he studies elder magic - which some call 'dark' magic, but that's a biased term - and perhaps protect others.
  • Famous Ancestor: Famous parent, in this case, as he's Niime's son. He doesn't seem to think much of it; it only comes up once in the game, where he offhandedly tells Pent of their relation and says that she's "known to some" (read: every mage in Elibe). Pent is shocked at this, saying that it's "remarkable", but Canas doesn't get why he's making such a fuss.
  • Fate Worse than Death: Canas has lost most of his family to the practice of dark magic: his older brothers have all been rendered Empty Shells by succumbing to it. He remarks that it scares him, but his curiosity pushes him on regardless.
    Pent: (reacting to the news that Canas' book was supposed to go to one of his three brothers): And all three are now dead!! Good Lord, man, you must be...
    Canas: Oh, no! They are alive! But...barely. They merely subsist... As you know, elder magic is based on the forces of darkness... It is even more powerful than nature magic, which is often called anima. But to use this magic, you must invite the dark forces within you. The temptation to submit to the darkness is...great. ...Unfortunately, the darkness took my brothers... They live...and breathe...their eyes open and close... But...they do not move. And they do not speak.
  • Gentleman and a Scholar: He's a very polite and engaging man, well-traveled, and intelligent enough to study elder magic. He also understands anima magic quite well, despite that being his wife's specialty, and serves as a teacher to both Bartre and Nino in his supports with them.
  • Happily Married: To his unnamed wife, a very talented mage who Niime, of all people, describes as "a fine young lady". He appreciates his wife's field of magic despite it being different than his, calling it "wondrous" and "elegant", and his first reaction upon meeting Pent is to excitedly exclaim that his wife won't believe it and declare that she thinks Pent is "the bee's knees".
  • High-Class Glass: His monocle goes really nicely with his somewhat posh personality. Practically, it also functions as Nerd Glasses, at least as far as "emphasizes character's propensity for learning" goes.
  • Humble Hero: Is Niime's son, but you'd never know because he mentions it a grand total of once, and very casually at that. He's surprised when Pent wants to tell Louise that he met "the hermit's son", and says she's "known by some" when, in reality, every mage in Elibe knows who she is.
  • Insistent Terminology: One of the few who points out that it's ancient/elder magic, thank you very much.
  • Intelligence Equals Isolation: Despite being one of the kindest guys around, his devotion to the family tradition of dark magic has caused him to inadvertently distance himself from others. Nino calls him out on it.
  • In the Blood: Remarks to Pent in their supports that he's from a long line of dark magic users, Niime being his mother and the most notable.
  • Jack of All Stats: Canas's overall bases and growths are decent, if unspectacular. But a side effect of that balance means his Defense is one of the strongest among the party's mages. Also, he is the only playable unit (except Athos) able to use Dark Magic, which includes spells with useful effects like Luna and Nosferatu (and Flux's own higher-than-average power and high durability grants plenty of respite if his Magic lags in development). Luna in particular makes him great at taking down lategame bosses and their high Resistance.
  • Long-Lost Relative: Possibly Nino's uncle by marriage.
  • Nice Guy: Despite his foreboding cloak, he's a nice person.
  • Odd Friendship: With Bartre, if you get their supports. They initially start off baffled by the other - Bartre has trouble understanding Canas' vocabulary and erudition, while Canas is put off by Bartre's boisterousness and habits like punching rocks to relieve headaches - but eventually they figure out that they can help each other, with Bartre helping Canas train to improve his constitution and Canas lending Bartre books to help with his book-learning.
  • Pre-Mortem One-Liner: In Heroes.
    "I must see the other side."
    "Journey beyond the darkness."
    "This scares me."
    "This book is the key."
  • Prized Possession Giveaway: Subverted. In his supports with Pent, he remarks that Pent should keep one of his books (which was passed down through his family and is both very high-quality and the last surviving copy) since he's so interested in it. Pent says that he can't accept it, but Canas says he can just get his mother to write it again.
  • Recurring Element: One of the newer ones in that he's the token Dark Mage, and even then, his personality still differs heavily from Salem and Raigh.
  • Tears of Joy: In his support with Nino. When she expresses interest in a story he's reading, he tears up because he's so happy someone else in the army is literarily inclined.

    Dart 
https://static.tvtropes.org/pmwiki/pub/images/ferk_dart.png

The right-hand man of Fargus, a Hot-Blooded man who loves battle and sightseeing as much as his captain. He is pretty much stated to be Rebecca's lost older brother Dan, who left home in search of adventure years ago.

Class: Pirate

  • Boisterous Bruiser: His introduction before joining the group says it all!
    "I'm Dart! Leader of Captain Fargus's Suicide Squad! (...) Now, who do you want me to take care of?!"
  • Cool, but Inefficient: In spite of being a capable Glass Cannon, Dart is prohibitively expensive to promote in runs where you might give a shit about your final Tactician rank. Wanna promote him with the Ocean Seal found in the desert? That counts a burning 50,000 Gold, due to how the Funds ranking works.
  • Friendly Pirate: Dart was saved by Fargus as a boy when he washed up unconscious on the shore and went on to become one of his most trusted crewmates. Dart, despite being rough and rude — at least compared to the lords and more polite party members — nonetheless cheerfully lends his aid to the party, and even asks a woman for help with moving an unconscious girl, as he doesn't "know where to grab her" to avoid impropriety.
  • Glass Cannon: Shitty defense and magic resistance, below average skill... alongside absurdly high strength, speed, and crit ratio. Give him nice supports and a Secret Book, promote him once he's ready, and he will become a One-Man Army. And luckily for Dart, enemies late-game have awful-to-zero luck, so his accuracy problems are easily negated.
  • Gosh Dang It to Heck!: He's the most foul-mouth character in the game, but due to the target audience his swears are pretty tame.
  • Hot-Blooded: The man gives guys like Hector and Bartre runs for their money as the most bullheaded unit in the army. When you consider the almost-certainty that he's Dan, Rebecca's older brother — who ran off with Wil to make their fortunes, before parting ways a month in as he became homesick and regretted his decision — it’s clear that he’s always had an impulsive streak.
  • I Owe You My Life: To Fargus, his Captain and boss.
  • Jerk with a Heart of Gold: Not really a jerk, per se, just impolite and a bit discourteous. Still, he asked Lyn to help him with the unconscious Ninian during the "Pirate Ship" chapter, showing he has a sense of propriety.
  • Long Lost Sibling: To Rebecca.
  • Pirate: A brash, roguish type.
  • Plot Armor: Briefly, but despite still having his standard death quote, he'll survive "Port of Badon" due to his story role in the next chapter. That said, he can't be recruited if you do this so unless you really don't care to have him (and there's even a unit only he can recruit later, depending on which map you get) — plus you probably can use the arena if you're at in a place to consider this — there's really no point in doing so.
  • Power at a Price: Unlike everybody else, him and the thieves have to be difficult and require a rare, almost one-of-a-kind item to promote with (Ocean Seal, in Dart's case). This trope is upheld because if you use it, it's going to make a mighty big dent in your final funds rank.
  • Recurring Element: The token pirate.
  • Slap-Slap-Kiss: With Farina. They become an Adventure Duo and Battle Couple if they reach A level supports.
  • Suspiciously Similar Substitute: Based on Fire Emblem: Shadow Dragon & the Blade of Light's Darros. A Boisterous Bruiser pirate that has good speed, strength, and luck, dramatic "amnesia", not to mention similarly-worn white pirate headband? Uh huh...
  • That Man Is Dead: The amnesia certainly doesn't help, but even if Rebecca or Wil reveals that he is Dan, he still insists on going by Dart. Actually reversed in Rebecca's case, as she refers to him as Dart and agrees that he's not Dan anymore... but that he is still her brother.
  • Trauma-Induced Amnesia: We never learn the details, but Fargus found him severely wounded on the shore one day, with no memory of who he was. From that day forward, he was simply Dart.
  • Undying Loyalty: With Fargus. The two share a strong bond of mutual respect, even if their foul mouths prevent them from properly expressing it. It's especially strong on his part because despite many people being available, there was a cultural event that day that forbade contact with blood; Fargus was the only person willing to break that taboo to save an injured youth, and Dart will never forget it.

    Fiora 
https://static.tvtropes.org/pmwiki/pub/images/128px_ferk_fiora.png
Click here to see Fiora in Fire Emblem Heroes

The eldest of Florina's sisters, and the Commander of Ilia's 5th Wing of Pegasus Knights. Fiora's squad was decimated by the Black Fang near the Dread Island while performing recon for Pent. Her failure causes her to attempt a suicide attack just as Eliwood and company arrive at Dread Isle...

Class: Pegasus Knight
Voiced By: Marina Inoue (Japanese Fire Emblem Heroes), Marin Miller (English, Fire Emblem Heroes)

  • Age-Gap Romance: She is in her teens, and Sain and Kent, two of her three potential husbands, are in their twenties.
  • Big Sister Instinct: Is a borderline My Beloved Smother to her baby sister Florina.
  • Birds of a Feather: One of Kent's three love interests (the others being Farina and Lyn), and noted by her sisters to be almost exactly like him in personality. The two of them seem to be constantly in agreement with one another's methods, thoughts, etc. Though to a lesser extent than with Kent, her Supports with Eliwood demonstrate likemindedness, though they also largely involve him telling her to ease off. It's worth noting how effectively he appeals to both her sense of reason and her sense of emotion.
  • Broken Bird: Due to her guilt upon losing her wingmates and her bad relationship with Farina. She gets better, fortunately.
  • Convenient Replacement Character: Can serve as one to Florina if the player didn't grind her in Lyn Mode. Otherwise, Florina is generally the superior option for her availability over Fiora.
  • Doomed by Canon: Fiora is a potential wife for Eliwood and therefore a potential mother to Roy, but by Binding Blade Roy's mother, whoever she was, is dead.
  • Failure Knight: Lost all of her wingmates in a mission, then became a borderline Death Seeker. Florina manages to talk her out of it, though she still feels guilty; Pent and Eliwood have to reassure her about it.
  • Generation Xerox: Fiora has Roy's chin and eye-color; not that she's explicitly Eliwood's canon wife, but the B-support between Marcus and Lilina in The Binding Blade implies Eliwood's wife to be of Ilian descent; this applies to both her and (on a technicality) to Ninian.
  • Lady of War: She was a member of these until the Black Fang pegasus unit attacked.
  • Last Girl Wins: Out of Eliwood's three prospect love interests, Fiora is the last one he meets; Ninian joins the party last, but Eliwood encounters her first, while saving her from the Black Fang in Lyn's Tale, then meets Lyn herself immediately after; on the other hand, he is introduced to Fiora during the main story.
  • Mage Killer: Has the highest Resistance growth of all physical units, so she tends to end up as this. Supported by the fact that she has also the lowest strength of the three sisters, so she typically will have some trouble penetrating the defense of most physical units.
  • Next Thing They Knew: In her B support with Kent, they plan to meet up to prepare a policy for curtailing intimacy within the army. In their A support, it becomes clear that this is not what happened.
    Fiora: I...
    Kent: You...
    Fiora: ...... Forgive me.
    Kent: No, it is I who should apologize...

    Kent: Fiora... I must ask you one more thing. When this battle ends, if we both still live...
    Fiora: Please... say no more. I... already know what you will ask... Of course. I feel the same way.
    Kent: Really? I am glad... But...about that policy I suggested... What should we do?
    Fiora: Well... Perhaps... It can wait...
  • Nice Mean And In Between: The In-Between of the three Ilian Pegasus sisters, who isn't as nice as Florina or as mean as Farina.
  • One Degree of Separation: It was Lord Pent who (being acquainted with Athos, and just attuned to political concerns on the continent) hired her squad to investigate the Black Fang on Valor, something you learn only if you Support them after he joins the party lategame.
  • Opposites Attract: Fiora can be one of the few women Sain gets together with for real.
  • Rags to Royalty: If Fiora romances Eliwood. He is a noble and she is a commoner from a very poor land.
  • Pre-Mortem One-Liner: In Heroes.
    "I will complete my mission."
    "I can fight on my own."
    "This is my job!"
    "I'll show them a thing or two!"
  • Promotion to Parent: She had to raise Farina and Florina all on her own, and thus acts as a maternal figure to them.
  • Recurring Element: Of Palla, as the eldest and most motherly of the pegasus trio.
  • Red Oni, Blue Oni: The motherly and calmer blue to Farina's Hot-Blooded red.
  • Sole Survivor: She alone survived an attack on her squadron.
  • Uptown Girl: Gender inverted in her romance with Eliwood. He is a Lycian noble, while Fiora is a poor mercenary from Ilia.

    Legault 
https://static.tvtropes.org/pmwiki/pub/images/ferk_legault.png
Click here to see Legault in Fire Emblem Heroes

An enigmatic man who has just left the Black Fang for reasons known only to him, and is found looting the ruins of the Dragon's Gate. When confronted by the Lords, he decides to join their party, also for reasons known only to him.

Class: Thief
Voiced by: Hiroki Yasumoto (Japanese, Fire Emblem Heroes), Christopher Bevins (English, Fire Emblem Heroes)

  • Ambiguously Bi:
    • Either he's bisexual, or he really likes messing with people. Even then, he remarks that Morph Lloyd was always handsome in a time and place where he probably doesn't feel like messing around. Despite his tendency of hitting on men, his only paired ending is with Isadora.
      Legault: So now I’m your new hobby, is that it? You falling for me?
      Matthew: I’m not in the mood for your jokes.
    • In Heroes, he even hits on the player when they tap on him in his info screen, using the same line.
  • Combat Pragmatist: Whenever he fights, he fights dirty. Considering his low strength growth, you'll need to do so to make him win battles. He acknowledges it directly in Heroes.
    "Catch your target unaware. Poison them. Take hostages. That's the way I fight."
    "I can't win in a fair fight, so I use trickery."
  • Deadpan Snarker: Very sarcastic in his supports.
  • Defector from Decadence: Was a witness to the Black Fang's downfall and was very unhappy after being forced to kill a close friend, thus he decided to loot them and run away. That's when you find and (possibly) recruit him.
  • Fragile Speedster: He'll do thieving just fine, but try to keep him from as many fights as possible, since he's frail.
  • Gameplay and Story Integration: One might think he doesn't live up to his title when you recruit him, and realize he's as shit a combatant as most thieves. Thing is, Legault himself mentions in supports that he's a renowned assassin; he doesn't fight directly, he uses poison, the night, and whatever dirty tricks he can use. This does not translate well to a real one-on-one fight. This can be averted if you promote him to the Assassin class, however.
  • Good Scars, Evil Scars: He has two scars on his left eye.
  • Hoist by His Own Petard: His weapon in Heroes, The Cleaner adds in the total bonuses the enemy has to his attack stat, so the more you buff your units, the more damage he deals. His refinement, the Hurricane Dagger keeps this effect as well as giving him an attack and speed boost by just having a bonus alone.
  • Honorary Uncle: Nino calls him Uncle, although he objects since he's still in his twenties.
  • "Just Joking" Justification: He uses this when Heath reacts really badly when Legault says he "loves" him.
  • Lovable Rogue: Sure he's snarky and an assassin from an organization of deadly killers, but he still has a sense of doing the right thing and loves children.
  • Ma'am Shock: He's annoyed when Nino calls him Uncle, since he's in his twenties and isn't that much older than Lloyd and Linus, her brothers.
  • Muscles Are Meaningless: Played with, he isn't the most muscular guy and his strength growth is one of the lowest. However, his constitution is rather high for a thief, allowing him to wield heavier swords without penalty.
  • My God, What Have I Done?: Killing Aesha was the last straw with his association of the Fang.
  • Nice Guy: Much nicer than you'd expect from an ex-Black Fang.
  • One-Hit Kill: When promoted to Assassin, he learns the Lethality/Silencer skill, which greatly increases critical chances.
  • Pre-Mortem One-Liner: In Heroes.
    "Gotta fight dirty."
    "Right here."
    "How does this make you feel?"
    "You'll be dead soon."
  • Recurring Element: Your second thief. Many of the second thieves obtained tend to be a bit of a tease, but Legault takes it to the point that it's common for fans to interpret him as being genuinely bisexual.
  • Red Baron: His Black Fang name was "Hurricane."
  • Screw This, I'm Out of Here!: When you're attacking the Dragon's Gate, he decides enough is enough and he'd rather just loot the place and run.
  • Shoo the Dog: His A support with Nino has him refusing to let her accompany him after the war, as he fears the life he will lead will be too dangerous for her.
  • Shoot the Dog: In his supports with Matthew, he tells him about having to kill a Black Fang Action Girl named Aesha when she was injured and crippled. That crossed his Moral Event Horizon, and soon he left the Fang.
  • Star-Crossed Lovers: If he supports up with Isadora, it's mentioned in their ending that their next meeting after the war was as enemies.
  • Stepford Snarker/Stepford Smiler: Beneath all the cynical humor, Legault struggles a lot with the death of Aesha from his own hands and the inevitable abandonment/deaths of the friends that he knew for years. Only in a select number of conversations do you get to see him express any signs of genuine sadness.
  • Troubled, but Cute: He's, well, pretty. But he's got a massive amount of baggage from being the last remnant of a once-noble family of assassins.
  • Weak, but Skilled: His strength growth and base are low even for a thief, he may not be able to dish out damage that great like Matthew and Jaffar, but his high skill and luck allow him to utilize Lethality/Silencer to its fullest potential when he promotes into an assassin.
  • We Used to Be Friends: His defection drives a wedge between him and the Reed brothers (especially Linus), as shown if they interact on the battlefield, and he hates it.

    Ninian 
https://static.tvtropes.org/pmwiki/pub/images/ferk_ninian.png
Click here to see Ninian in Fire Emblem Heroes

Nils's beautiful and shy older sister, Ninian is a talented dancer who has a Mysterious Past.

Class: Dancer
Voiced by: Aya Suzaki (Japanese, Fire Emblem Heroes), Brianna Knickerbocker (English, Fire Emblem Heroes)

  • Adaptational Badass: Her appearance in Fire Emblem Heroes now has her own Dragonstone, and is hence capable of turning into a dragon and fighting on the field. She also maintains her regular abilities as a dancer, becoming an extremely unique unit as a result. In the core game though, she is a Damsel in Distress that can't protect herself for the whole story.
  • Apologetic Attacker: As she uses the remains of her ice powers to kill two of the three Fire Dragons in the finale, as well as wound the third, she cries and begs them to forgive her.
  • The Atoner: She joins the group as a dancer to atone for the (unwilling) role she had in Elbert's death.
  • Back from the Dead: After the last fight with Nergal and right before the fight against the fire dragon, she is resurrected thanks to Brammimond's efforts.
  • Barrier Maiden: This fits her better than Damsel in Distress, as she and Nils are not only unable to attack, but they're both wanted for their half-Dragon heritage, which means they're the only ones in-story able to open the Dragon's Gate and allow other dragons to go through it.
  • Brainwashed and Crazy: Briefly, but Nils snaps her out of it.
  • Broken Bird: Comes off as this at times. Given her history, though, she cannot be blamed.
  • Cannot Spit It Out: Her A support with Eliwood in particular is this; all she can spit out is that she has been deceiving him. Perhaps also an example of Poor Communication Kills; Eliwood might not have used Durandal against her if she had told him exactly how she had been deceiving him.
  • Chekhov's Gunman: She first appears to be this quiet dancer who seems to be nothing more than Nils's cute older sister/motherly figure. Later, both she and Nils turn out to be vital to the plot.
  • Damsel in Distress: Her introductions in both Lyn mode and the main story involve having to be rescued and can't protect herself the whole game. The third time, though, was a subversion since she was willing to turn herself in to Nergal to save Nils and the others.
  • Developers' Desired Date: Between Eliwood's three possible choices, Ninian is the one pushed for the most. They have multiple Ship Tease scenes together, their relationship is an integral piece of the plot, and certain story beats will even change if they are paired together.
  • Died in Your Arms Tonight: In Eliwood's.
  • Doomed by Canon: An example that even gets justification — in the case Ninian is Roy's dead mother, that's because she preferred a short but happy marriage to Eliwood than to return home with Nils.
  • First Girl Wins: If you pair her with Eliwood, as he rescued her just before he met Lyn for the first time.
  • Foreshadowing: She possesses the Ice affinity, which alludes to her true nature: a half-human, half-ice dragon hybrid. It's much too subtle to count as an Interface Spoiler, and inexperienced players who don't care about affinities won't even notice this at first. Also a case of Gameplay and Story Integration.
  • Fragile Speedster:
    • Her resistance to direct hits isn't exactly the best. On the other hand, she's got such high Speed and Luck that it's very hard to hit her, and she also has high Resistance (tolerance to magical attacks). Of course, she shares Nils' stats.
    • Her Heroes incarnation surprisingly downplays this - she's still fast, but she's actually fairly middle-of-the-road in terms of defenses, and even pretty decent in terms of RES. It's her attack power that takes more of a hit. This is probably due to the fact that there are no dodge mechanics in Heroes, and dancers in the game benefit from having a bit of bulk.
  • Glowing Eyes of Doom: A blink-and-you'll-miss-it moment at the end of the "Dragon's Gate" chapter, when Nergal is coercing Ninian to open the dragon's gate, shows that her eyes are glowing. At the end of chapter 22x in Eliwood's tale, while she is describing Kishuna, her eyes are glowing too.
  • Guest-Star Party Member: She's playable only for a select period within the main campaign, before being replaced by Nils: Chapters 20-27 (Eliwood's route), or 21-29 (Hector’s); admittedly, this is roughly 40% of the overall game’s chapter count and a third of either main route, so it's nothing to sneeze at. Regardless, this is the only time to build Supports with her and get what they offer her in terms of the narrative.
  • Guilt Complex: Ninian blames herself for anything and everything that goes wrong in the story, even if she was only tangentially involved or responsible for it; the one thing she actually chose to do was open the Dragon's Gate, and in that case it was borne of a desire by her and Nils to see her homeland one more time — a desire coaxed by Nergal to begin with. At the end of the game, Eliwood points out that she alone isn't at fault for everything, as her people’s banishment from Elibe was the result of human selfishness that he and the rest of present-day humanity benefitted from even if they could claim ignorance; ultimately she shouldn't shoulder all the responsibility for every bad ever.
  • Half-Human Hybrid: Her and Nils's mom was Aenir, a pure Ice Dragon woman. Their dad was a human shaman... Nergal. And she's a potential wife to Eliwood, so by extension Roy might be one of these as well, albeit three-quarters-human.
  • Heroic Sacrifice: Telling Nergal to take her instead of Nils. She clearly knows she's completely at the mercy of Nergal from then on, but she does it anyway.
  • Heroic Self-Deprecation: Blames herself for Elbert's death, and the fact that she's half-dragon and has a crush on Elbert's son only causes her to be that much harder on herself.
  • Hidden Depths: She can come across as a Satellite Love Interest, since she can be one of Eliwood's brides and she's the only one who develops feelings for him outside supports. whether her love's requited or not, but she also has issues regarding her loneliness, her relationship with her little brother Nils, the isolation she feels due to her heritage as a half-Dragon woman, and her Survivor Guilt regarding the death of Eliwood's dad while trying to protect her and Nils. But since she's a Shrinking Violet and White Magician Girl, the fans of Eliwood's other brides Fiora and Lyndis often accuse her of fitting in there to make the other girls look better.
  • An Ice Person: Her specific dragon breed is an Ice Dragon.
  • It's All My Fault: See her Guilt Complex and do consider how she felt about Elbert's death; she wasn’t in control of her actions but still feels that she murdered him, made worse by the fact that Elbert was a Parental Substitute for her and Nils during their captivity who did his best to protect and save them, compounding her self-loathing.
  • Laugh of Love: She never laughs except in Eliwood's presence, while he's griping about the incessant bickering of his friends Lyn and Hector.
  • Love Hurts: Her feelings for Eliwood can be unrequited, and he can fall in love with either Lyn or Fiora.
  • Mad Scientist's Beautiful Daughter: She's the gorgeous daughter of Nergal, of all people. He's a powerful shaman, not a scientist, but in the context of this game it's close enough.
  • Magical Floating Shawl: Ninian's combat sprite has a shawl that hovers over her as she stands. She and her brother are both noted to have mysterious powers, and they are eventually revealed to be ice dragons.
  • Meaningful Name: "Ninian" is one of the names given to the Lady of the Lake in Arthurian myths (others being "Vivian" and "Nimue").
  • Mechanically Unusual Fighter: In The Blazing Blade, not so much (she's a bog-standard Dancer there), but in Heroes, very much so, because she's a Dancer... with a Dragonstone. This makes her the one of the only two fully-functional manakete refreshers in the entire franchise alongside her younger brother Nils, with all the benefits and drawbacks involved, and gives her a number of interesting combat options and team interactions in Heroes (most obviously being able to provide, and benefit from, dragon-related buffs).
  • Mutually Exclusive Party Members: For both gameplay and story reasons, she and Nils are never available at the same time.
  • Mysterious Waif: A girl running away from the Big Bad due to her mysterious past? Check. Mystical powers integral to the plot? Check. A Love Interest to The Hero? Also check. Bonus points for her Ice Dragon ancestry and Nergal being the Archnemesis Dad (though neither of them realize their true relationship).
  • Mystical Waif: The villains seek to use Ninian and her brother for their ability to open the Dragon's Gate. She has the power of premonition to a certain extent. Her reserved demeanor and fragile defensive capabilities on the battlefield complete the look.
  • The Ophelia: Briefly. When you find her in either Eliwood's or Hector's path, she's adrift on a small rowboat and totally amnesiac, so the cast takes her in since she can't be left alone. Soon we learn why she's like that: she and Nils tried to escape from the Dread Isle to not be forced to open the Dragon Gate, with the help of Eliwood's captured father Elbert; however, Nils fell into the sea and the already unstable Ninian snapped, blocking everything from her mind. She gets better soon, though, and from then on acts more or less normal if very withdrawn.
  • Oracular Urchin: What she used to be as the Shrine Dragon.
  • Plot Armor: If she falls in battle, she retreats rather than dies, since the story would fall apart at the end of "Cog of Destiny" otherwise.
  • Pre-Mortem One-Liner: In Heroes.
    "Behold my power!"
    "No more—!"
    "May this make a difference!"
    "I will try!"
  • Promotion to Parent: In regards to Nils, since their dragon mom was kidnapped and never heard from again, and their human dad is... well, who he is now...
  • Pseudo-Romantic Friendship: With Florina, the only girl she can support with. Among other things, they spend a fair bit of time talking about both hailing from Ilia, which foreshadows Ninian's true identity as an Ice Dragon due to Ilia's constantly frozen climate and Ninian's reaction upon hearing that the Ilians still worship the Ice Dragons, even in the wake of the Scouring.
  • The Quiet One: She's really quiet and reserved most of the time.
  • Really 700 Years Old: Being half-dragon and all, her lifespan is quite a bit longer than average.
  • Recurring Element: The dancer. As mentioned in tropes above, she's far different in that her attire is a very modest dress, and her dance is more graceful. She and Nils are also the first dancer-type units to be major characters who are integral to the story, which would be not done again until Reyson and Azura.
  • Rei Ayanami Expy: She has blueish hair and red eyes, as well as pale skin. She's notably shy and reserved, but can open up to all 3 of her support options (one of which is a possible love interest). She's pretty frail both in cutscenes and in combat, though in her case, she has support abilities as a White Magician Girl. She also turns out to be not quite human; she's a Half-Human Hybrid born from a dragon mother and a human father. Her father is the main antagonist, Nergal, who sent her and her brother through the Dragon's Gate for their own protection during the Scouring, a massive human/dragon war.
  • Schrödinger's Gun: Ninian will have Ninis' Grace when she joins Eliwood's group in the main story whether Lyn helped her retrieve it from the Black Fang or not. Presumably, Ninian got it back on her own at some point in the time skip if Lyn didn't help her get it back.
  • Shrinking Violet: She is both very shy and quiet.
  • Shy Blue-Haired Girl: She has cyan hair and is very shy.
  • Silk Hiding Steel: Polite, ladylike, selfless, but also very protective of others and always ready to help whoever needs it even if it hurts her. In fact, when Badon is attacked by the Black Fang, she immediately decides to go help despite how the Dragon's Gate deals have all but sapped her of physical energy (so much that Nils had to give her some of his own), and later she also offers to go with Nergal instead of Nils without hesitation, clearly knowing that she's screwed but ensuring that Nils will be safe.
  • Suspiciously Similar Substitute: She shares several visualnote  and plotlinenote  similarities with Deirdre from Genealogy of the Holy War.
  • Uptown Girl: Gender inverted if she ends up with Eliwood. She's an Ilian dancer and a half-Ice Dragon, while he is the heir of Pherae.
  • When She Smiles: Ninian's mostly quite melancholy, but there are times she smiles, and they're all the more beautiful for how small and understated they are. The best instance of this is probably when she giggles at Eliwood's grumbling over Lyn and Hector's bantering, and he tells her that he likes it when she laughs.
  • Waif Prophet: She shares Nils' ability to see the future, but hers is quite a bit stronger.
  • White Magician Girl: She fits this trope so well, it's scary. Her abilities are all support abilities, with no combat abilities at all. She is shy and feminine, in personality and appearance. She's a Mystical Waif. And she's one of The Hero's potential Love Interests.

    Isadora 
https://static.tvtropes.org/pmwiki/pub/images/ferk_isadora.png
Click here to see Isadora in Fire Emblem Heroes

Lady Eleanora's personal bodyguard, sent by her liege to aid Eliwood and his group. Very serious about her work, but seems to have crippling self-doubts.

Class: Paladin
Voiced by: Ikumi Hasegawa (Japanese, Heroes), Chelsea Rebecca (English, Heroes)

  • Broken Bird: Approaches this in some of her supports, especially with Harken and Renault.
  • Fragile Speedster: Among the Cavaliers and Paladins, Isadora stands out as the most nimble one, thanks to her rather good base Speed (not to mention the best Speed growth of all riding units), further emphasized by the fact that, as the sole woman Paladin of the game, she gets a higher cap for this stat, and as a result will outspeed all of her colleagues (more often than not, she will hit said cap by endgame). However, she is also the most fragile, beginning with low defensive stats for a promoted unit, and has a very low Constitution, preventing her from using anything other than swords without getting a penalty. It is no coincidence that she carries an Angelic Robe in her inventory, implying that she should use it on herself to stabilize her durability.
  • Happily Married: If you support her to Level A with Harken.
  • Head-Turning Beauty: She gets this reaction from all of her supports, except her fiancé Harken and the brooding Bishop Renault.
  • I Will Wait for You: As soon as she sees Harken, she reminds him of his promise to marry her, and how Isadora even thought he died. An A Support makes them finally get together.
  • Lady of War: One who is very dedicated to fighting for her realm.
  • Overshadowed by Awesome: Isadora is a rather decent unit in a vacuum, being in the game's best class with solid starting stats and good growths for a prepromote. Unfortunately, every other cavalier and paladin in the game has the potential to be significantly better if trained to her level, and without being hampered by her low constitution. Meaning that unless you've gotten Kent, Sain, Marcus, and Lowen killed somehow or you're going for a high Tactician Rank or an all-cavalry run, she tends to get benched.
  • Star-Crossed Lovers: If you support her to Level A with Renault or Legault.
  • Suspiciously Similar Substitute: The blue-haired female Paladin who's engaged with a blond-haired Hero, Isadora is the answer to Fire Emblem: Shadow Dragon & the Blade of Light's Midia, similarly sharing her average stat gains but having far better but still not great base stats, but with longer hair and better luck about getting captured.

    Heath 
https://static.tvtropes.org/pmwiki/pub/images/ferk_heath.png
Click here to see Heath in Fire Emblem Heroes

A former member of Bern's Wyvern Riders, now one of Eubans's mercenaries. He doesn't share his boss's ethics, however, so he defects to Eliwood/Hector's army.

Class: Wyvern Rider
Voiced by: Tomokazu Seki (Japanese, Fire Emblem Heroes), Nathan Hedrick note  (English, Fire Emblem Heroes)

  • Anime Hair: His hair is spiky and colored green, with a bit of a white streak, for crying out loud.
  • Clear My Name: He wants to return home someday as a knight, not a fugitive. If you get an A support with Vaida, this can happen.
  • Dragon Rider: He is one of the strongest riders in Bern.
  • Defector from Decadence: Will not kill innocents, so he leaves Eubans' Mercenaries when staying would inevitably lead to it.
  • Early-Bird Cameo: Briefly appears in the Hector exclusive chapter, Talons Alight, way before the chapter where he is recruitable.
  • Everyone Has Standards: Much like Dorcas, he reluctantly joined a ruthless mercenary unit to survive, but draws the line at attacking women, children, and the ill/disabled.
  • Honor Before Reason: Places a high value on honor, even defecting when he can't stand his employer's lack of morals anymore. This is the reason behind his desertion of Bern's Wyvern Riders in the first place. Support conversations between Kent and Heath reveal that Heath's unit was to put down a resistance movement that was just a peasant mob drummed up by another general to boost his military career. Him and his units refused and as such were labelled traitors. This left him very sour towards Bern.
  • Knight in Shining Armor: Comes off as this, what with his emphasis on honor, chivalry to women, and doing the right thing.
  • Lightning Bruiser: On top of tremendous strength and decent defense, Heath also has good speed as well. He comes a bit underleveled, but with a bit of effort, he'll wreck everything, as long as you keep him away from bows and especially magic due to his horrible Resistance.
  • Masculine Girl, Feminine Boy: Feminine Guy to Vaida's Masculine Girl. Downplayed; While Heath isn't especially feminine, he is still much more sensitive and quiet than the brash and assertive Vaida.
  • Nice Guy: He is this after defecting to the good side.
  • Number Two: Was this to Vaida, and if they A support, he retakes said position.
  • Pre-Mortem One-Liner: In Heroes.
    "Fly, Hyperion!"
    "My lance'll do it!"
    "Well, look at you!"
    "You stop here!"
  • Innocently Insensitive: Very mild example, but if Lyn talks to recruit him he's briefly (and humorously) thrown off to see a woman is one of the commanders; this irks Lyn before he clarifies that he just didn't expect it (probably because he also knows of Hector and Eliwood but not her) rather than a slight at her abilities; he also doesn't qualify for a Politically Incorrect Hero given that we later learn Vaida was the head of his unit, so it’s more that he’s inclined to see women as civilians rather than disbelief they can be warriors.
  • Star-Crossed Lovers: With Priscilla.
  • Undying Loyalty: To Vaida in their A support.
  • Weak to Magic: In contrast to the Pegasus Knights, Heath has impressive Defense at the expense of subpar Resistance.
  • Would Not Shoot a Civilian: Why he leaves Eubans' group. His supports with Kent reveal that he and his wyvern unit refused to participate in a false-flag attack on civilians, pushing him to desert.
  • You Can't Go Home Again: He's a wanted fugitive in Bern. The only time he sets foot there after his exile is when he's part of Eliwood's army and thus has 20-ish other people backing him up. This can change should he have an A-support with Vaida.

    Hawkeye 
https://static.tvtropes.org/pmwiki/pub/images/ferk_hawkeye.png
Click here to see Hawkeye in Fire Emblem Heroes

The quiet and proud Guardian of the mystical Nabata desert, and the father of Igrene from The Binding Blade.

Class: Berserker
Voiced by: Teruyuki Tanzawa (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)

  • Action Dad: He has a daughter, Igrene, whom he loves dearly; in his Supports with Louise, she warns him not to undervalue his own life’s worth as even if Igrene has a community that will look after her regardless, she has only one father.
  • Badass Boast: "I will drive out the intruders. Guests need not fight."
  • The Berserker: Outside of battle Hawkeye is very calm and polite, however in battle he is practically a rampaging beast.
  • Custom Uniform: Hawkeye uses a distinctive sprite from other berkserkers. While the standard berserker shares Hawkeye's proportions, Hawkeye avoids wearing their distinctive horned helmets and swings his axe in an uppercut motion (like a one-handed golf club), whereas others instead bury the axes in their foe's heads with an overhead chop.
  • Disappeared Dad: Possibly. By the time of The Binding Blade, his daughter has taken up his role as Guardian of Nabata, likely meaning that he has either passed on or simply retired.
  • Intergenerational Friendship: With Ninian. Though she is the older one, mind you.
  • Mighty Glacier: Has the high Strength and crit typical of Berserkers, but also starts with an absurd 50 HP and great mixed defenses. To compensate, he has the same speed as Marcus, which is more than enough to make him a veritable Lightning Bruiser when he joins but will give him some long-term doubling issues near the end of the game.
  • Mr. Fanservice: Let's face it, if bronze/brown-skinned men with enormous muscles and a burly build were your taste, you know you'd want Hawkeye, too.
  • Pre-Mortem One-Liner: In Heroes.
    “FIGHT!”
    “WUU-OOHHH!”
    “I’m coming for YOU.”
    “I know NOTHING of fear!”
  • The Quiet One: When he does decide to speak, he's very laconic.
  • The Stoic: He's impassive to a near inhuman degree. Even in the face of mortal danger, all he can manage to say is "..."
  • Walking Shirtless Scene: He has a real Conan the Barbarian look going on. It's played for laughs in one Heroes' 4koma manga where the resident shirtless abs flexer Bruno meets Hawkeye and the two end up fighting each other with fists (note: Bruno is a mage) to see who has the better shirtless scene.

    Geitz 
https://static.tvtropes.org/pmwiki/pub/images/ferk_geitz.png

A warrior who's seeking his place in the world, and still hasn't found it by the time he runs into Eliwood/Hector's army. He previously traveled with Fargus's crew, and thus knows Dart, who can recruit him to the group.

Class: Warrior

  • Desperately Looking for a Purpose in Life: Randomly joins a street fight (on the enemy side, of course!) to see what happens; switches to Eliwood's side because he hopes joining him will turn out to be worthwhile.
  • Hates Their Parent: He was the eldest son of a wealthy merchant family, but once he found out they were pretty much slave-drivers, he left home and never looked back.
  • I Was Just Passing Through: Claims this more than once.
  • Jerk with a Heart of Gold: Especially in his interactions with Dart and Fiora. Geitz is insensitive, blunt, and apathetic, but he's gone through a lot, and he can show signs of happiness once he opens up to someone.
  • Liberty Over Prosperity: One of his endings has him joining Dart as a part of Fargus's crew. As a child, he sailed with his father on a classy trading boat, but finds more joy as a mere deckhand as an adult.
  • Lightning Bruiser: Possesses generally good stats in Strength, Defense, Speed, and even Skill, with his only real weakness being in Resistance.
  • Mutually Exclusive Party Members: Exclusive to Linus' version of Four-Fanged Offense, as Wallace is to Lloyd's.
  • Real Men Hate Affection: In his Supports with Isadora, a bird settles on his head for a nest, much to his chagrin. Isadora cooes over it and names it 'Winston', but Geitz refuses to admit anything but aggravation, particularly when she gives it a name. When the bird does fly away, however, he becomes defensive and denies missing him even more strongly, suggesting that Winston had grown on him despite himself.
  • Tsundere: His supports with Isadora even has him use the "It's not like I care or anything!" line, in regards to the little bird that had taken to nesting on his head.
  • Weak, but Skilled: Odd Warrior example. Geitz has less strength and HP than other Warriors, but he joins with a lot of weapon skill in both bows and axes and possess the lightning affinity, giving him plenty of opportunities to chip in with advanced melee and ranged weaponry, including Killer weapons. Though he's not likely to compare to Bartre, the strong bow affinity and the ability to use Axes makes him a solid bow fighter for your final team if you haven't trained either sniper and have no patience to train Rath. Of course, he's still let down a bit by his support options.
  • Why Did It Have to Be Snakes?: Hates, hates snow and cold.

    Farina 
https://static.tvtropes.org/pmwiki/pub/images/ferk_farina.png
Click here to see Farina in Fire Emblem Heroes

The middle Pegasus Knight sister, quick-tempered and obsessed with money but with a good heart. Can only be recruited if you follow Hector's path.

Class: Pegasus Knight
Voiced By: Shiori Izawa (Japanese, Fire Emblem Heroes), Reba Buhr (English, Fire Emblem Heroes)

  • Armored But Frail: She has the low HP and high Resistance typical of pegasus knights, but her Defense is unusually good, higher than that of all your paladins not named Lowen and even rivaling Heath's. Giving her an Angelic Robe can turn her into a bonafide tank on wings who only really needs to be careful around arrows.
  • Big Sister Bully: Downplayed, but in her supports with Florina, she decides to tell Lyn about several embarrassing incidents, making poor Florina cry. She apologizes and explains she did so because she was shocked that Florina Took a Level in Badass during her absence and she wanted to make sure her sister was still there.
  • Boyish Short Hair: Unlike Florina and Fiora, Farina keeps her hair above her shoulders.
  • Hair Color Dissonance: While official art and various Cipher illustrations depicts her hair as purple-black, her in-game portrait dyes it bright blue like her armor.
  • Hidden Depths: Once we learn why she wants so much money. To pay off a huge debt of Fiora's, which she acquired for ditching a mission to save Farina and her wingmates.
  • Hot-Blooded: She's a notable contrast to cool-headed Fiora and the shy Florina.
  • Jerk with a Heart of Gold: She can act like a real Jerkass at times, but she's actually a nice person underneath it all. See her Supports with Dorcas, for instance.
  • Last Girl Wins: She's the last potential love interest for Hector to be recruited, and can achieve this if they have an A support. She also has Lilina's hair, and her facial expression in promotional art. Coincidence?
  • Lightning Bruiser: Don't be fooled by her class, her stat spread hews much closer to a wyvern than a pegasus. She's hampered by the Falcoknight strength cap, but it's made up for the fact that she will almost always hit it. It helps that she carries a Killer Lance when recruited.
  • Nice Mean And In Between: The Mean of the three Ilian Pegasus sisters, being rather abrasive and greedy, but with a god heart.
  • Only in It for the Money: Her main interest is to obtain a lot of gold to pay for the debt Fiora was saddled with because of her. How much money? She demands 20,000 gold for her services. If that sounds just a tad exorbitant, it apparently is, because Hector calls her out on it in their supports. She then fights harder to earn the salary and ends up unconscious from exhaustion.
  • Opposites Attract: While two of her endings put her with more Hot-Blooded guys, she can also end up with Kent... even though Kent is almost exactly like the big sister she just can't seem to get along with despite their shared best efforts. She even notes how she would normally never be around someone as serious as him, leading into a nice spot of Lampshade Hanging:
    Farina: This is probably someone else's doing... Like Marcus, or Oswin... You know, Merlinus might try something like this, too...
    Kent: I don't think it is a conspiracy... I mean, what would anyone have to gain from making us fight together?
  • Politically Incorrect Hero: In her B support with the Sacaen Karla, she asks if the tribes from her homeland "dance around a fire and chant 'Ooga Booga'" - Karla, who didn't grow up in Sacae, doesn't get to answer for her one way or the other. In the same support, she also describes the second-class nature of men in Ilian culture with relative apathy (which does elicit a reaction from Karla, who was discriminated against her whole life for being a woman and is shocked to see Farina being so ambivalent about the situation).
  • Power at a Price: Costs 20,000 gold to recruit, which in practice, can require selling 40,000 gold's worth of valuables to fill the necessary coffers and thus immensely harming the funds ranking for the sake of having another unit to contribute to the combat and experience ranking.
  • Pre-Mortem One-Liner: In Heroes.
    "I earn my fee!"
    "Money well spent!"
    "Not good enough."
    "I'm here for the money!"
  • Recurring Element: Like Catria, she's the middle Pegasus sister, but their similarities end there. While stern and dutiful like her other counterparts, she expresses it differently that she may come across as irresponsible instead. On top of being recruited after her elder sister, she's unpromoted (the final Pegasus rider to join tends to be promoted), and you recruit her by paying her a hefty sum, much like a Beowolf.
  • Red Oni, Blue Oni: The brash and energetic red to Fiora's reserved and Florina's withdrawn blue.
  • Savvy Guy, Energetic Girl: In her supports with Hector. It's pictured perfectly in their ending CG if they have an A support, unlike with Lyn or Florina where Hector is the one holding them, it's Farina who's pulling him closer to her.
  • Stealth Pun: While her sisters' names both mean "flower", Farina's instead means flour, as in what goes into bread. Fitting, since she's all about the dough.
  • Tomboy and Girly Girl: The tomboy to Florina's girly girl.
  • Tsundere: To Kent, Dart, and Hector.

    Pent 
https://static.tvtropes.org/pmwiki/pub/images/ferk_pent.png
Click here to see Pent in Fire Emblem Heroes

Otherwise known as Count Reglay, the wise and gentle Mage General of Etruria, as well as Erk's mentor. He is the father of Klein and Clarine from The Binding Blade.

Class: Sage
Voiced by: Takehito Koyasu (Japanese, Fire Emblem Heroes), Jamison Boaz (English, Fire Emblem Heroes)

  • Amazon Chaser: It's revealed that Louise won Pent's heart when she vowed to protect him with her bow, something neither of his other suitors did. He's also the first one to compliment Louise's skills as an archer when she appears.
  • Battle Couple and Happily Married: To Louise.
  • Boring, but Practical: He may not have beneficial supports with many units like Erk, and he doesn't have the potential firepower of a split atom like Nino, but all things considered, he's the best Anima user in the game, thanks to his high bases, pre-ground A rank in Staves, and high-for-his-class constitution.
  • Combat Medic: His high rankings in both Anima and Staves allow him to serve both as an effective attacker and supporter, respectively.
  • Crutch Character: A weird example. He joins at a rather high level, with an A support with his wife, and has very good stats for an already promoted unit, but his offensive growths are catastrophic, compared to Erk and Nino (though he has a rather high Defense growth for a Sage). Relying on him too much can lead to wasted experience for units who need it more. On the other hand, if you don't want to use Erk or baby-sit Nino until she finally catches up, he is a perfectly viable Sage to use during the end-game (not to mention he is a very good healer, thanks to his high Magic and pre-made A rank in staves), and his stats when trained are comparable to a trained Erk (though Nino will practically always turn out significantly better in just about every stat but HP and Defense).
  • Disappeared Dad: To Klein and Clarine in FE6. He's around but not really concerned with the war, and his ending explains that this took place because he took Athos's massive research upon himself after his death, and thus Pent had to leave Etruria and his Mage General post to keep up with it.
  • The Dividual: An odd example with his wife Louise. They are separate units, but as they start out with an A rank support (as they are married), they get good bonuses for staying near each other. And if either one of them falls in battle, the other will leave your army as well.
  • Forgets to Eat: According to Louise, he tends to lock himself away during his research and doesn't eat for a few days, which worries her.
  • Jack of All Stats: He has rather balanced stats all around.
  • Modest Royalty: Upon meeting the tactician, he'll immediately tell them to not concern themselves with his status as the Mage General of Etruria. In his supports with Fiora, he feels guilty for giving her wing the bad information that caused them to be wiped out almost entirely, and later gives her a gem for her to sell as a token of his appreciation.
  • Mugging the Monster: The brigands learned it the hard way.
  • Nice Guy: Is quite cordial with Canas in their supports; he takes Canas' I'm-meeting-a-celebrity shock quite well, expresses interest in his scholarly pursuits, and apologizes when he realizes he's accidentally picked up a book Canas dropped earlier. In their B support, he expresses sympathy for Canas' family situation and insists on returning said book when he learns it has personal significance attached.
  • Nice to the Waiter: Fiora remarks that most of the other Etrurian nobles treat mercenaries poorly, but Pent has always treated them as equals.
  • One-Man Army: On "The Living Legend", Pent appears as an NPC and fights the enemies on the map. If left to his own devices, Pent will demolish everything in his way, including the bosses (there is anon-zero chance that he can die, but he's unlikely to be damaged enough and has an Elixir if his heal goes too low). He's still good when he joins you for real, too, due to his high staff rank and that sweet Physic staff. It's not for nothing that after the battle, the he thanks Eliwood and Hector not for saving his life, but because tomes have limited uses and their help saved him some.
  • Parental Substitute: To Erk.
  • Plot Armor: He has to survive, but if he falls, you lose Louise as well.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll accept your surrender."
    "Excuse me."
    "I'll accept your surrender."
    "Sorry about this."
  • Rank Scales with Asskicking: He is the Mage General of Etruria, and his first appearance pretty much consists of saving the opponent from him.
  • Red Mage: Pent embodies this better than any Sage in the game, thanks to his high ranks in both Anima and Staves when he joins, and his good bases (but not-so-good growths) hammer the point in further. He could be the magical version of Marcus this way... except he comes much later.
  • Unwanted Assistance: That One-Man Army entry above? It's not a good thing in the aforementioned chapter, as there is a secret chapter tied to gaining enough EXP on "The Living Legend" - and Pent is an NPC at the time, so his kills don't count. He also isn't recruited until after the chapter despite the Lords being able to talk with him, he'll just run off to resume the massacre. The only way to make him stop is to perform an Unwanted Rescue with a high-Con unit and sit them in a corner away from the action.
  • When You Coming Home, Dad?: Seeks to defy this trope. His job keeps him very busy, but he's aware that his wife is pregnant, and, in fact, he retires shortly after the story.
  • The Wise Prince: Is a Count of Etruria, and one of the older and calmer characters who joins Eliwood.

    Louise 
https://static.tvtropes.org/pmwiki/pub/images/ferk_louise.png
Click here to see Louise in Fire Emblem Heroes

Pent's beautiful wife and partner, as well as a deadly archer. She is the mother of Klein and Clarine from The Binding Blade; she's even pregnant with Klein during the story.

Class: Sniper
Voiced by: Junko Takeuchi (Japanese), Maureen Price (English, Fire Emblem Heroes)

  • Battle Couple and Happily Married: She and Pent.
  • Crippling Overspecialization: Pent & Louise already have a maxed out support level. When she's within 3 spaces of Pent, she gets to take advantage of support bonuses that add up to plenty of critical hits. When she's not within 3 spaces, you're usually better off using the other Archers.
  • Crutch Character: She has good bases, good growths, and an A support with the best magic user in the game. What she doesn't have is Rath's high movement, maxed-out speed, and access to swords, or Rebecca's massive speed and strong support pool.
  • Declaration of Protection: Towards Pent. And it let her score a critical hit to his heart.
  • The Dividual: An odd example with her husband Pent. They are separate units, but as they start out with an A-rank support (as they are married), they get good bonuses for staying near each other. And if either one of them falls in battle, the other will leave your army as well.
  • Don't Call Me "Sir": Insists that Rebecca call her by her first name, rather than "Countess Reglay."
  • Head-Turning Beauty: She evokes this reaction quite a bit despite being married. She takes it well in stride.
  • Lady of War: Something that greatly impresses Pent.
  • Mage Killer: She sports decently high Resistance, complementing her husband nicely on the battlefield as a physical answer to the magic users that Pent may otherwise have trouble denting as a magic user himself.
  • Motherly Side Plait: How she styles her hair, giving her a motherly look and hinting that she is ready to be one.
  • Parental Substitute: To Erk.
  • Plot Armor: She has to survive because her children are in The Binding Blade, but if she falls, you lose Pent as well.
  • Pregnant Badass: Revealed in her A-level support conversation with Pent. Those who had played The Binding Blade might have been able to figure this out beforehand, as Pent is mentioned by name in Dieck's C-level supports with both Klein and Clarine (and the Reglay family name as well in Clarine's) and Klein's age is given as 19; this game takes place 20 years before that one.
  • Pre-Mortem One-Liner: In Heroes.
    "Bows are my specialty."
    "Forgive my rudeness."
    "You mustn't."
    "My apologies."
  • Rags to Riches: She was only a very minor noblewoman, compared to Pent being a Count from the highest Etrurian nobility.
  • Recurring Element: She's a pre-promoted Sniper with good affinity of bows (despite legendary bows not existing in her game) and admired by a fellow younger archer (Rebecca). Pretty much similar to Jeorge, in addition to being the mother of the next game's holder of this element (Klein).
  • This Looks Like a Job for Aquaman: She is the single best candidate in the game for reliably dealing with Luna Druids, who can potentially One-Hit KO everyone else in the army: the combination of her high Luck, her preexisting support with Pent, and the dodge bonus from tactician stars is just enough to nullify Luna's built-in critical hit chance that every other unit is forced to face without building supports of their own.
  • We Used to Be Friends: While she and her relative Queen Hellene are still close enough that Louise can secure an audience with the queen, Louise sadly notes that Hellene changed after marrying King Desmond.
  • Zettai Ryouiki: She wears purple thigh-high socks over her white thigh-high boots which compliments to her pink pencil skirt. Likewise, her daughter, Clarine, inherits the same style of fashion in the next game.

    Karel 
https://static.tvtropes.org/pmwiki/pub/images/ferk_karel.png
Click here to see Karel in Fire Emblem Heroes

A vicious swordsman known as the "Sword Demon" hailing from Sacae whose skill with his Wo Dao is only rivaled by his bloodlust.

Twenty years later, after finding enlightenment as the "Sword Saint" and giving up his violent ways, he would go on to fight alongside Eliwood's son Roy in the aftermath of the Disturbance of Bern; for tropes regarding his appearance in The Binding Blade, see here.

Class: Swordmaster
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Bryce Papenbrook (English, Fire Emblem Heroes)

  • Aloof Big Brother: To Karla, at first. Although he mellows out, eventually.
  • Anti-Hero: He's cold, generally intimidating, and murdered not only his family — save for his sister, Karla — but countless others, as well... but don't worry, he's one of the good guys!
  • Ax-Crazy: Well, sword-crazy, technically.
  • Badass Longcoat: Wears a blue one in his official art.
  • Blood Knight: He travels around Elibe in search of the strongest opponents to fight and satiate his bloodlust.
  • Boring, but Practical: A raised Guy will probably outrank him in terms of power and be a full five or six points ahead of him in terms of speed, but Karel comes with better constitution and enough base strength to remain consistently useful for the rest of the game, while Guy can easily get too little of that.
  • Broken Ace: His supreme skill comes hand in hand with his mad bloodlust. It's made him an unparalleled swordsman, but it has also eaten away every positive relationship in his life, including with his family, many of whom he killed due to the rule that only one can wield the sword. In Lucius's supports, the monk eventually sees that, behind his madness, Karel is simply tired, and longs to put down his sword and rest, if only for a moment. It's also theorized that he and Guy finally had their duel and killing Guy is what fully forced his Heel–Face Turn, though this is mostly speculation and only based on the fact that Guy didn't return for The Binding Blade, but Karel did.
  • Bunny-Ears Lawyer: A weird example; Karel's mad, but he is a fighting genius.
  • The Cameo: A younger, unreformed version of the secret character from The Binding Blade, who himself was the only character other than Roy to be carried over from the scrapped N64 game Maiden of the Dark.
  • Dark Is Not Evil: Wears a darker coat than his sister and is very vicious, but he's still an ally to the protagonists.
  • Deadpan Snarker: While usually not in a joking mood, he does let Dart talk up the monstrous "Sword Demon" as a potential rival to him, letting Dart describe the atrocities and legends of the warrior. When Dart finishes, Karel says that, as fun as it would be, he can't fight himself.
    Dart: You're THAT Karel?
    Karel: I am only one Karel, but that is my name.
    Dart: Well, pucker my portside! Why didn't you say something?
    Karel: You didn't ask.
  • Dissonant Serenity: A monster on the battlefield, but strangely calm in his supports.
  • Expository Hairstyle Change: In The Binding Blade, he cut his hair short.
  • Expy: His story is reminiscent of Kenshin Himura from Rurouni Kenshin. Especially considering how he turns out in The Binding Blade. You can actually see the change coming in Karla's and Lucius' A supports. Karla makes him think and Lucius is "too weak" for him to kill. He relaxes around Lucius and falls asleep next to him, saying that he "wants to rest if only for a little while." This is the dude that threatens to kill everyone when he first meets them and goes around using rumors to find and kill every strong opponent. If that isn't enough, Lucius gives a nice Foreshadowing by telling him that he hopes Karel can eventually find peace from his brutal desires and destiny.
  • Fragile Speedster: He may not exactly be the most durable of units, but his excellent evasive capability more than makes up for that.
  • Guide Dang It!: You either get him or Harken. How, you ask, does the game decide which one you get? Depending on the version of Pale Flower Of Darkness you get (which is decided by comparing the level of your physical fighters to your magic users), you should either open at least three doors, or kill at least two promoted units, before turn 9, to get Karel. Really.
  • I Need You Stronger: Invoked by Karel himself nearly word for word, in all of his recruitment conversations. His very motivation for joining the party is to make sure Eliwood, Hector, and Lyn survive to become Worthy Opponents for him to fight.
  • Long-Haired Pretty Boy: He's a deviously handsome man with silky long hair.
  • Master Swordsman: He's one of the best Swordmaster on the continent, having come from a Sacean clan who's famous for their skill with the blade.
  • Morality Pet: While he killed his family to satiate his bloodlust, he finds himself unable to do the same to his sister Karla, as he has been close to her since they were little. It is implied her Support of confrontation with him is what finally got him to reign in his bloodlust by the time of The Binding Blade.
  • Mutually Exclusive Party Members: A really weird version. If you either open three or more doors on Jerme's map or at least kill two of the three promoted enemies on Kenneth's map, both before the ninth turn, he will appear and be recruitable instead of Harken during Chapter 25 (Eliwood)/Chapter 27 (Hector). There's really no indication whatsoever as to why either of those factors would affect anything at all.
  • Overshadowed by Awesome: Though Karel is serviceable for his niche, Harken is a considerably more popular choice for experienced players to recruit in Pale Flower Of Darkness over Karel thanks to his higher strength, defense, constitution, access to axes, and exclusive possession of the incredibly useful Brave Sword. What's more, Karel's appearance on the battlefield as an Other Unit denies him the benefit of Hard Mode levelups that Harken enjoys by starting off as an enemy unit.
  • Pet the Dog: If he gets too close to or simply too used to someone, he finds himself doing this. With Lucius, despite threatening to kill him, he decides not to because he's 'too weak'. With Guy, he refuses to teach him any further once he realizes that any further would make him a match for him, and he would have to kill him as a result. And of course, he mellows out plenty around Karla, not only does he finally reign in his urge to slay her, but her words get through to him (to a degree, anyway) when pretty much nobody else's can.
  • Plot Armor: He has to survive to The Binding Blade, but he's not a Lord. Therefore, he can fall in combat and still survive.
  • Pre-Mortem One-Liner: In Heroes.
    "Feast, blade. Feast!"
    "My blade, unrestrained!"
    "My blood roils!"
    "I cannot resist...the urge!"
  • The Quiet One: He's not one for small talk and a lot of his support conversations have him speaking with ellipsis.
  • Red Baron: "The Sword Demon", which he later abandons in favor of "Saint of Swords", "Sword Saint" or "Kensei" in the original Japanese.
  • Same Character, But Different: Although it was alluded to in his support conversations with Noah, it's pretty crazy to that this guy and that one friendly, middle-aged swordsmaster you recruited at the end of The Binding Blade are the same person...
  • Saved by Canon: Thanks to Plot Armor, Karel is not intended to die at any point in the game, as he returns as a playable character in The Binding Blade.
  • Self-Made Orphan: Mentions in his C support with Karla that he killed four of their family members, including their parents. Specifically because their family runs on There Can Be Only One.
  • The Stoic: He doesn't emote often, and speaks in an aloof tone, if he speaks at all.
  • Sociopathic Hero: He's an insane man who travels the world to find strong people to kill, but ends up joining the protagonists. But he still makes it clear he wants to kill the lords one day, when they're more worthy.
  • Suspiciously Similar Substitute: Appearance-wise, he resembles Shannan from Fire Emblem: Genealogy of the Holy War, as the long-haired Swordmaster in blue with a playable relative who shares the same class family and wears white (Karla for Karel, Ayra for Shannan). He also shares his eventual title "Sword Saint" with Shannan's identical ancestor Odo, one of Judgral's Twelve Crusaders.
  • Token Evil Teammate: In The Blazing Blade, Karel is essentially a serial killer who targets powerful warriors, and his entire motivation for joining the party to begin with is to make sure the three main characters survive to become satisfactory victims themselves.
  • Worthy Opponent: Is compelled to kill anyone strong enough to potentially become one of these.
  • You Didn't Ask: He asks Dart the pirate in their support conversations if he knows any strong enemies. Dart then tells him about a few he heard rumors about, only to find out they are all already dead. Then, in the final conversation, Dart remembers one more: a man named Karel, better known as the "Sword Demon", who only lives to kill and has done some pretty brutal stuff according to the stories. Karel answers that he cannot duel himself.

    Harken 
https://static.tvtropes.org/pmwiki/pub/images/ferk_harken.png
Click here to see Harken in Fire Emblem Heroes

A ruthless and suicidal soldier in the Black Fang ranks, quickly revealed to be the lost leader of Lord Elbert's personal guard and the sole survivor of his expedition. Intending to destroy the Fang from within, he is instead recruited into Eliwood's party, though his suicidal tendencies remain and so do his pre-existent issues.

Class: Hero
Voiced by: Kazuki Kyan (Japanese, Fire Emblem Heroes), Jordan Woollen (English, Fire Emblem Heroes)

  • Big Brother Mentor: To Lowen. It is implied that Marcus was this to him.
  • Broken Ace: His status as a knight is almost legendary. But by the time you get to him, he's a massive wreck.
  • Dark and Troubled Past: According to his supports with Marcus, Harken once was a vassal for another lord, who treated the poor guy badly and then threw him out of his household. Harken is very self-conscious about that fact, and fears that he'll be judged and looked down if his secret gets out.
  • Death Equals Redemption: He certainly thinks so.
  • Death Seeker: He intended to go on a suicidal march against Nergal's forces, hoping to destroy him but simultaneously hoping for his own death before he's talked to his senses. And it still takes quite a bit of convincing to get him, considering how long and detailed his recruitment talks are.
  • Early-Bird Cameo: Is heavily implied to be the unseen inhabitant of the house/village in "Four-Fanged Offense", who is apparently wearing Black Fang garb as a disguise (and gives you a Silence staff) to help combat Sonia. Two or three more chapters and if you fulfill the requirement on "Pale Flower of Darkness" he will appear instead of Karel.
  • Earn Your Happy Ending: His supports are mostly about him slowly regaining his self-worth and will to live. Double if it's with Isadora, since in their shared ending they get Happily Married.
  • Failure Knight: See Break the Cutie.
  • Guide Dang It!: You either get him or Karel. How, do you ask, does the game decide which one you get? Depending on the version of Pale Flower Of Darkness you get (which is decided by comparing the level of your physical fighters to your magic users), you should either not open 3 doors, or not kill more than 3 promoted units before turn 9, to get Harken. Really.
    • Karel is generally easier to get, too, since the map he's easier to get in requires using your trainee magic-users (Erk, Serra, Lucius, and Priscilla) more than your supplemental foot-locked infantrymen (Dorcas, Bartre, Guy, and Raven).
  • Lightning Bruiser: His base stats, especially in Hector Hard Mode, is comparable to a well-trained Raven. He's also packing the Brave Sword, which lets him hit four times in a row. He'll typically kill anybody short of a general by the time combat's over.
  • Love Will Lead You Back: He was Isadora's fiancé before he left for that suicidal mission. Once reunited, both can marry.
  • Mage Killer: His base resistance is pretty high for a Hero, and he has access to Hand Axe to fight off Magic attacks. Give him a pure water and a couple of Hand Axes, and he will stand his own really well in Hector Hard Mode's Cog of Destiny.
  • Mercy Mode: Appears in place of Karel should the player fail the requirements for the latter in Pale Flower of Darkness. In place of Karel's Wo Dao and passive critical hit chance, Harken has all-around solid stats that are bolstered on Hector Hard Mode. Depending on how well the player is faring at this point in the game, they may have to purposefully restrict themselves in order to obtain Harken instead of Karel.
  • Shell-Shocked Veteran: He's borderline suicidal by the time you get to him. An aside comment to the Tactician implies that he considers his death a matter of "when" rather than "if".
  • Sole Survivor: Of Marquess Pharae's escort group, the rest having been slain by Nergal's men.
  • Star-Crossed Lovers: With Vaida, if they have an A support.
  • Survivor's Guilt: He's really not dealing with the deaths of his comrades all that well, due to his failure to protect Lord Elbert. It's not a stretch to say that his grief has driven him insane.
  • Suspiciously Similar Substitute: The blond haired Hero who's engaged with the blue-haired female Paladin, Harken is Elibe's answer to Fire Emblem: Shadow Dragon & the Blade of Light's Astram, replacing the latter's Inspector Javert tendencies with suicidal depression.
  • Tranquil Fury: If you see his artwork or portrait, you would assume he is a calm, confident knight, especially compared to the much more violent-looking Karel. Though after being mentally broken, he turns out to be one of the most suicidally unstable characters in your army, but he never raises his voice, and speaks in a serene, if melancholy manner.
    Harken: Are you our tactician, Mark? I am Harken. I beg your forbearance. Lord Eliwood has ordered me to follow your commands in combat. I care not where I meet death. Just guide me wisely.

    Nino 
https://static.tvtropes.org/pmwiki/pub/images/ferk_nino.png
Click here to see Nino in Fire Emblem Heroes

A compassionate young member of the Black Fang, and the much-neglected daughter of Sonia Reed.

A few years after the end of the game, she ends up with either Jaffar, Erk, or an unnamed partner, eventually giving birth to the twins Raigh and Lugh from The Binding Blade.

Class: Mage
Voiced by: Kana Yuuki (Japanese, Fire Emblem Heroes), Sarah Blandy (English, Fire Emblem Heroes)

  • Awesome, but Impractical: Potentially one of the most powerful units when fully leveled. The problem? When you get her, she's about twenty levels below everyone else, and there's only three to five chapters before the end of the game (depending on your route). Put simply, in order to put her up to par, you need to train her, while protecting her from the enemies, and feed her a Body Ring or two (since every single tome will slow her down otherwise, except for the basic Fire tome). Even at the end she has the absolute worst weapons to fight the final bosses. Nergal has the elemental advantage and she has no way of circumventing the fire dragon's defenses.
  • Badass Adorable: Cute and innocent, but can turn out exceptionally powerful when trained.
  • Berserk Button: If there's one thing that angers Nino more than anything, it's betraying her trust. When Sonia revealed she killed Nino's real family and never loved her, Nino becomes absolutely furious. In her A support with Jaffar, when Jaffar says he can't keep his promise of always being Nino's friend, Nino is heartbroken and yells that she hates him until Jaffar clarifies what he meant.
  • Beware the Nice Ones: While generally a sweet girl, her wrath is quite visibly incited by Sonia mocking her deceased family (who Sonia herself had murdered). Heck, her pre-battle quote in the Final Chapter is a vow to make Nergal pay for all the pain he's caused her and those she cares about. Given her age and the amount of breaking she goes through, though, it's both understandable and for the best.
  • Contract on the Hitman: When Sonia sends her and Jaffar to kill Zephiel, she also orders Jaffar to kill her afterwards so that Desmond has a scapegoat. Luckily for her, Jaffar can't bring himself to do it and Eliwood and co. bust in shortly afterwards to save them both.
  • Dark Magical Girl: At first, and only by affiliation.
  • Delusions of Parental Love: Her mother Sonia had coldly neglected Nino for all of her life and never showed her any form of affection. Despite this, Nino still believes that her mother loves her and tries her best to gain her approval, hoping that Sonia will display some kind of motherly affection. When she learns that Sonia ordered Jaffar to kill her to serve as a Fall Guy for the assassination of Prince Zephiel, she is horrified but still tries to talk to her mother, believing that there must be a explanation. When Sonia gleefully reveals she murdered Nino's real parents, only took her in and raised her on Nergal's orders because she had good magical potential, and hated every second of it, Nino finally accepts what a monster Sonia truly is and turns against her for good.
  • Doomed by Canon: In The Binding Blade, Lugh and Raigh mention how their mom left them in the orphanage and never came back. Extrapolation from Lugh's supports with Melady indicates that she was 21 when she gave birth to Lugh and Raigh and she died at age 25.
  • Fall Guy: Her intended role in Zephiel's assassination is to be murdered by Jaffar after the prince's death so Desmond has someone to blame. Unfortunately for them, Jaffar picks then to pull a Heel–Face Turn.
  • Florence Nightingale Effect: Nino's Supports with Jaffar suggest that she developed feelings for him while treating him.
  • The Heart: Is one towards the Black Fang, as she views them as her family. Sadly subverted as none of her attempts to get Lloyd or Linus to stop fighting work.
  • I Found You Like This: In one of her earliest scenes with Jaffar, he is severely wounded and on the point of unconsciousness, and she nurses him back to health.
  • Incorruptible Pure Pureness: Something that Sonia hates Nino for: her and Nergal's initial plan after seeing her potential was to turn her into a murder machine like Jaffar. Fortunately Nino never lost her goodwill or optimism, and unfortunately for her abductors she puts her latent potential to use on them after they show their true colors.
  • Intergenerational Friendship: Her supports with Canas and Merlinus is this, and is already on friendly terms with Jan and Legault prior to the story.
  • Irony: She desperately yearns for a family, and calls several people "Uncle" (Jan, Legault and Merlinus). It turns out she might have an uncle by marriage, Canas, who was already kind and fatherly to her.
  • Magikarp Power: She joins underleveled and very late in the game, making her more of a nuisance than anything, and many players wouldn't waste their time to train her. Though, if you do train her, she will become your best Sage, thanks to her godly growths: she will max her Magic, Skill, and Speed stats, and easily be able to go toe-to-toe with Nergal, despite the latter having the weapon triangle advantage. Though, she has a terrible constitution stat, which means that all anima tomes will slow her down, and will prevent her from double-attacking early on (including the basic Fire tome, until she promotes, that is).
  • Minion with an F in Evil: Jaffar all but lampshades that she is unfit to be an assassin because of how nice she is.
  • Morality Pet: To Jaffar.
  • Never Learned to Read: Nino's illiterate as a result of Sonia's neglect, though Canas begins to teach her how to read in their supports. She still became a mage by imitating Sonia's chants.
  • O.O.C. Is Serious Business: When Nino decides you need to die right now, there's really no hope for you in the morality department, is there? Both Sonia and Nergal get such treatment from her, the former for fourteen years of abusive parenting and the latter for destroying both her birth family and adoptive family.
  • Plot Armor: She has to survive to give birth to Lugh and Raigh. It's still heartbreaking if she falls to her brother, though... Not that it helps her in between games... Averted if she's taken out in "Battle Before Dawn", though, as her defeat quote strongly indicates death.
  • Plucky Girl: Despite all the hardships she faces, she manages to not give up, though more than a few tears are shed in the process.
  • Pre-Mortem One-Liner: In Heroes.
    “Ahhhhhhh!”
    “I can do this!”
    “I’ll do my best!”
    “I won’t lose! Not me!”
  • Recurring Element: A gameplay Est as a late game un-promoted unit with high growths. Story-wise, she also has the same elements as Linde, a bright, young, talented magic-slinging girl who had her family destroyed by the bad guys and hiding her grief with a big smile.
  • Schrödinger's Gun: A minor one during her cameo in Four Fanged Offense: Whether it's foggy (in Lloyd's chapter) or clear and bright (in Linus' chapter), she'll call it "perfect weather for taking on evildoers!"
  • Sole Survivor: The only survivor of her clan. Her parents and brother were murdered by Nergal and Sonia when she was a baby.
  • Suspiciously Similar Substitute: Nino shares a lot in common with Fire Emblem: Genealogy of the Holy War's Tailtiu and her daughter Tine. Like Tailtiu, Nino is a young, cheery mage in the army that eventually give birth to two mage children, is unable to reunite with their children later, and has her life littered with tragedy despite her cheeriness. Like Tine, she has her parents killed by the bad guys and is raised by an abusive mother figure.
  • Teen Genius: Despite being unable to read tomes due to her illiteracy, she memorized different spells by mimicking Sonia's incantations during her time with the Black Fang. This is shocking to Erk, a fellow mage, as it normally takes years to decipher and master a chant.
  • This Is Unforgivable!: Nino defects from the Black Fang after they order her death, but she still tries to talk to her mother Sonia, hoping that Sonia will display some kind of motherly feeling. When Sonia gleefully reveals she murdered Nino's birth parents, only took her in and raised her on Nergal's orders, and hated every second of it, Nino freaks the hell out.
    Nino: Aaahhh!!! You're no perfect being! You're a monster in human form! No mercy! No forgiveness!!!
  • Tragic Keepsake: A medallion that belonged to her murdered Missing Mom, Iris.
  • "Well Done, Son" Guy: Nino tries her best to gain Sonia's approval, until she's told the truth about her.
  • You Killed My Father: In the final chapter, Nino is understandably furious with Nergal for how he and his morphs killed her birth family and tore apart the Reed family. Nergal for his part barely seems to remember his involvement in all of this.
    Nino: ......
    Nergal: Uhn? Who do you think you are?
    Nino: You will pay! You stole my family from me, and you will pay, Nergal!!! I will avenge them all!
    Nergal: Now, I see... You're Sonia's...

    Jaffar 
https://static.tvtropes.org/pmwiki/pub/images/ferk_jaffar.png
Click here to see Jaffar in Fire Emblem Heroes

Nino's partner, who is completely devoted to her.

Class: Assassin
Voiced by: Yūma Uchida (Japanese, Fire Emblem Heroes), John Rubinstein note  (English, Fire Emblem Heroes), Jason Vande Brake (English, Fire Emblem Heroes, Resplendent)

  • The Atoner: Even though it took some prodding to convince him it was at all possible, he eventually becomes a milder-than-most example of this.
  • Big "WHAT?!": He belts one out when Sonia orders him to kill Nino. It's extremely jarring considering his typical emotionless behavior, and one of the biggest signs of his impending Heel–Face Turn.
  • Dark Is Evil: His color tones clearly invoke the appearance of a traditional Western villain, until he turns along with Nino.
  • Death Seeker: "There's no need to save a life as unworthy as my own."
  • Declaration of Protection: For Nino, he will die and kill. Lampshaded by Legault and himself:
    Legault: You’ve gotten soft, Angel of Death. If someone held Nino hostage, you’d throw down your sword. You were the strongest assassin around. Now, you have a fatal chink in your armor. You’ve become human, but that makes you less perfect. Someday... you’ll die. No doubt trying to protect the girl.
    Jaffar: ...That’s fine. I will live with Nino. I’ve decided.
  • Defrosting Ice King: First introduced as an emotionless Tyke Bomb, but once recruited and supported with, he starts to show some signs of emotion.
  • Empty Shell: Regarded himself as such.
    "I am a corpse. I have been dead ever since the day I was born."
  • Fragile Speedster: Unusually strong by Assassin standards, as he joins one Strength point short of his cap and has a decent chance of maxing it out. That said, he's fast but can't take many hits.
  • The Friend Nobody Likes: There's no denial that everyone either resents him or are afraid of him, and he has one of the smallest support pools in the game because of it.
  • Heel–Face Turn: Naturally, seeing as we first meet him as the strongest of the Four Fangs.
  • Heroic Sacrifice:
    • Was not only willing to get himself killed to let Nino escape from the Black Fang, but when Matthew (falsely) tells him that he's got Nino as a hostage, he decides to let him go take his Revenge for Leila if it meant Nino would be safe. Matthew ultimately backs off, revealing that he was bluffing.
    • If he reaches A-support with Nino, his ending reveals that he disappeared to save his family from bounty hunters.
  • I Owe You My Life: After he was severely wounded on the job, Nino nursed him back to health.
  • Late-Arrival Spoiler: Can we stop hiding that he's Jaffar, the Angel of Death?
  • Love Redeems: His relationship with Nino is defined by this.
  • Mistreatment-Induced Betrayal: Sonia's mistreatment of Nino spurred Jaffar to defect from the Black Fang.
  • Must Make Amends: Having killed Matthew's girlfriend Leila earlier, his supports with Matthew lead to an uncomfortable but ultimately peaceful forgiveness, particularly when Jaffar tells Matthew that her last word was her lover's name.
  • Mysterious Past: His origin is well known, but how it came about is unclear. Legault talks about he was found on a pile of corpses as a peacefully sleeping infant. At first, it is implied that he somehow killed all those people, but other sources clearly show he was way too young for that to be the case. From the way Legault speaks, it is as if he was born from the deaths of the people he was found on. Likely someone put him there, either as a message or as a mercy. Either way, he was then taken in by psychopaths, who definitely didn't help him overcome his traumatic past.
  • Names to Run Away from Really Fast: "Angel of Death".
  • Not So Stoic: The rare times he actually shows emotion tend to be when Nino is involved.
  • One-Hit Kill: An Assassin specialty. Give him a Killing Edge and watch the magic happen.
  • One-Man Army: Depending on how well he dodges, he can handle many enemies at once in "Battle Before Dawn", up to and including the chapter's miniboss (at least until he runs out of Killing Edge and Elixir uses). He's in more trouble on the Hard difficulties, especially Hector Hard Mode.
  • Pre-Mortem One-Liner: In Heroes.
    "Death comes."
    "Another victim."
    "Time to go."
    "The end is near."
  • The Quiet One: A man of few words. His response to a lot of dialogue spoken to him is simply "..."
  • Redemption Earns Life: He was all set up to be killed, if not by the Black Fang, then by Eliwood's vengeful party. Then he turns at the last minute.
  • Red Baron: The Angel of Death.
  • The Stoic: Inhumanly so, and by design.
  • Sugar-and-Ice Personality: Thanks to Nino.
  • Tattooed Crook: His (usually) left shoulder features a simple tattoo.
  • The Paragon Always Rebels: Was taken in by Nergal as a baby, and made who he was by him. Of course, this come around once he starts to learn to value life:
    Jaffar: "......"
    Nergal: "Hmph... It's you, Jaffar? Turning your sword against me, your master? Do you forget who raised you? You are worthless."
    Jaffar: "...Wrong. I am a man."
    Nergal: "Oh, really? If so, then I will give you a man's death!"
  • Token Evil Teammate: The reason this entry used to be almost entirely spoiler-marked.
  • Tranquil Fury: When engaging in combat with a unit with relevance to him, he will usually remain silent as they talk at him. However, if you have him engage Sonia, the woman who lied to Nino and attempted to have her killed, he will be the one to initiate the conversation, if only to say one thing.
    Jaffar: Here I come.
  • Tyke-Bomb: Implied by Sonia; though he was already emotionally empty, Nergal's influence on him growing up can't have been any good for his humanity...
  • What Is This Thing You Call "Love"?: One of several emotions he can't comprehend is love. He experiences it for the first time with Nino and it bugs the hell out of him.

    Vaida 
https://static.tvtropes.org/pmwiki/pub/images/244px_ferk_vaida.png

A willful, cynical woman who once was one of Bern's four Wyvern Generals.

Class: Wyvern Lord

  • Broken Bird: Beneath that tough exterior lies a woman who feels betrayed by her country and is desperate for a second chance.
  • Combat Stilettos: Concept art reveals she wears high-heeled boots.
  • Dark Action Girl: Until her Heel–Face Turn, although you can simply not recruit her and she'll keep fighting you to the death.
  • Doomed by Canon: Her ending leaves her ultimate fate ambiguous, but in The Binding Blade, she is nowhere to be found. In light of her Undying Loyalty to Zephiel, it's highly likely that she didn't survive long enough to serve him in The Binding Blade.
  • Dragon Rider: Commander of Bern's wyvern forces, and also a powerful boss.
  • Good Is Not Nice: A devoted, honorable, and very patriotic warrior, but incredibly sour and brusque. She is also extremely rude and even cruel at times to her own allies in most of her Support Conversations.
  • Good Scars, Evil Scars: She's clearly going for evil scars, but it seems much less so when you discover how she got it.
  • Heel–Face Turn: She's the unbeatable boss of a mid-game chapter before you get the chance to recruit her.
  • Infinity +1 Sword: Her "Uberspear" in Chapter 24/26. Boosts multiple stats, but requires glitching to obtain.
  • Jerkass: She's really not the nicest person you'll meet. She feeds Canas' books to her wyvern, for crying out loud.
  • The Lad-ette: She's way more man than Heath is. Or really about 90% of the other men in the army for that matter as well.
  • Lord British Postulate: Like Fargus, the game strongly discourages you from fighting Vaida in "Unfulfilled Heart," and although it is possible to defeat her, it's a lot of trouble. And if you do kill her, you can't recruit her later in "Cog of Destiny."
  • Masculine Girl, Feminine Boy: The Masculine Girl to Heath's Feminine Boy.
  • Recurring Element: Minerva gameplay-wise: She's a wyvern knight in the enemy's army who later defects from decadence.
  • Redemption Demotion: Without Nergal's magic empowering her (or arguably, her spear), she is nowhere near as powerful or as threatening as when you first meet her, and like most pre class-changed units, only really serves as a backup if Heath wasn't trained.
  • Scissors Cuts Rock: In Normal Mode, at least, she possesses enough Defense to outright No-Sell standard bow-weilding enemies even without a Delphi Shield. She compensates for this by being Weak to Magic in comparison to the Pegasus Knights.
  • Screw the Rules, I'm Doing What's Right!: The reason why she's an exile from Bern. She and her unit were assigned to put down a fake rebellion by a Bern General. Rather than carry out their orders, which would have them slaughter hundreds of unarmed peasants, they turned on the other units. They would have been executed, but Vaida helped her unit flee to safety by acting as a decoy, which earned her the scar on her face.
  • Token Evil Teammate: She never really loses her cruelty and brutality when she joins the group. With the exception of Heath, she spends her supports terrorizing the other unit.
  • Undying Loyalty: The reason for her Heel–Face Turn was her love for Bern and fidelity to young Prince Zephiel.
    Vaida: You saved Prince Zephiel, so I owe you(...). I told you, I serve Bern. Prince Zephiel is our future, our hope. You saved him when he needed saving, and now I will serve you.
  • Weak to Magic: Like Heath, her impressive Defense comes at the expense of subpar Resistance.

    Karla 
https://static.tvtropes.org/pmwiki/pub/images/ferk_karla.png
Click here to see Karla in Fire Emblem Heroes

The younger sister of Karel, nicknamed the Princess of Swords. She travels around the land and fights in arenas in search of her older brother. Like Farina, she can only be found in Hector's story.

Class: Swordmaster
Voiced by: Ayaka Suwa (Japanese, Fire Emblem Heroes), Allegra Clark (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: Only in Hector mode, if you jump through some hoops. Bartre has to be promoted and at least level 5 by the time you reach "Battle Preperations". Deploy him there to make Karla appear in the arena. Get them to talk and they'll fight for one round; if neither dies, she is recruited. If he kills her, the resulting dialogue is amusing. And creepy.
  • Adaptational Badass: In Fire Emblem Heroes, thanks to Power Creep as a second year character she was one of the most powerful fighters available at the time. Quite a bit better then both Lyn and Karel, who both gave her a bad case of Can't Catch Up in The Blazing Blade.
  • All Amazons Want Hercules: She becomes romantically interested in Bartre after fighting him and seeing how earnest he is in wanting to improve as a warrior. keep up with her in combat.
  • Aloof Dark-Haired Girl: She's a dark-haired woman with a cold, passive, and aloof personality.
  • Big Brother Worship: She was very close to Karel when they were growing up, and it's implied he was the only one in their family who didn't enforce their Stay in the Kitchen attitude, as he mentored her in sword-fighting, something that was forbidden for her to take up as a woman.
  • Broken Bird: Her existence of living for the sword and only for the sword is starting to wear on her. Not to mention she was poorly treated by whomever she lived with because she was a woman, making her passive and unemotional.
  • Color-Coded Characters: Her white outfit contrasts with her brother's darker color scheme, probably to either reflect his more vicious nature or just simply a case of Pale Females, Dark Males. Given that her daughter's jacket would have similar colors, it could also be a Call-Forward.
  • Cutting Off the Branches: Only found in Hector's mode like Farina. In this case, she's found in a Gaiden chapter and several requirements need to be met to find her, whereas Farina is found in the main story.
  • Defrosting Ice Queen: She has an aloof, cold demeanor and doesn't care about anything other than finding her brother, but talking to other members of the army shows she's just a lonely girl with No Social Skills, and she's not opposed to befriending people.
  • Doomed by Canon: She dies of an illness sometime before The Binding Blade.
  • Easter Egg: Not only does she require a convoluted series of steps to unlock, but she also appears at the end of the game with little in the way of Character Development or gameplay prospects (she's outclassed by her brother Karel, who can join the party some chapters before). She's mainly present to build on the canon established in The Binding Blade regarding Bartre, Karel, and her daughter Fir.
  • Epic Fail: Go ahead, try to have Bartre fight her without having him equip a weapon. Or even better, have him fight Karla, but with a Swordreaver, or even better, a 'Swordslayer. The results are predictable even with her speed.
  • Fanservice Pack: Her Heroes design has just enough extra cleavage shown to reveal how large her cup size actually is, and makes the slits in her dress more noticeable to show off her legs.
  • Guide Dang It!: You need to get Bartre promoted and up to level 5, to get her to merely appear. To recruit her, you have to make Bartre fight her and make sure both survive a round against each other. And, of course, no hints whatsoever are given at any point.
  • Head-Turning Beauty: Her beauty is one of the reasons she became known as "Princess of Swords". Her Heroes description states her "good looks have enlivened many arenas".
  • Late Character Syndrome: She's one of the least used characters in the series, due to being a late-game recruit that is exclusive to Hector's route and having very specific requirements to be recruited. And she's basically a trained Guy minus a few points in HP. Too bad she has worse usability than even Nino.
  • Lady of War: She's an arena fighter who became known as the "Princess of Swords" due to her deadly, but elegant fighting style. She's clearly the better of her and Bartre and is about even with Karel.
  • Leg Focus: Her outfit has slits on the side to show off her legs, and this becomes a recurring trait in her other costumes in Heroes.
  • Long Hair Is Feminine: She's a Lady of War Swordmaster with waist-long hair.
  • Love at First Punch: Curb-stomped Bartre painfully when he first challenged her. They duel once again during the story, and she decides to join the party after he manages to survive a blow from her sword.
  • Master Swordsman: She's a famed Swordmaster In-Universe, earning herself the title of "Princess of Swords", and is portrayed as a much better fighter than Bartre in their interactions. She trained in swordsmanship since she was young with her older brother Karel, and took up the blade again to search for him, hoping her skill with the sword would draw his attention and help her find him.
  • Missing Mom: Karla died from an illness before The Binding Blade, though her family is survived by Bartre, Fir, and Karel.
  • Ms. Fanservice: To say Karla got a Fanservice Pack in Heroes is a bit of an understatement. Even though her dress is rather conservative, it still reveals a long, slender leg. Enough of her cleavage is also shown off to make it clear she's also very well-endowed, even if she makes no effort to show it off.
  • No Social Skills: She was raised in a secluded Sacaean clan who had outdated views on women, so she grew up knowing little about how the world really works. She doesn't even really understand the concept of payment, which baffles the money-obsessed Farina.
  • Official Couple: Along with Pent and Louise, who are already married, she and Bartre are the game's only officially cemented couple. He's her only romantic option, they have a daughter in The Binding Blade (the swordswoman Fir), and even if you don't recruit her (which is only possible in Hector's story anyway), Bartre's ending states that he still falls for a rival of his.
  • Please Kill Me if It Satisfies You: In her Support with Karel, she refuses to duel him and simply waits for him to cut her down, but he's unable to bring himself to do so.
  • Posthumous Character: She's dead by the time of The Binding Blade, but is often talked about by her family Karel, Bartre, and Fir.
  • Pre-Mortem One-Liner: In Heroes.
    "My sword arts, brought to bear..."
    "I do not enjoy a battle."
    "How can I refuse a fight?"
    "You will die."
  • Raven Hair, Ivory Skin: She's a fair woman with pale skin and long ebony hair.
  • Red Baron: She became so famous as a coliseum fighter, that people began calling her "Princess of Swords" due to her skill with the blade.
  • Reluctant Warrior: She doesn't enjoy living by the sword in the same way her brother does, having little taste for killing. But she does enjoy sparring and training with Bartre.
    Karla: Karla: Brother... I hated the sword. I never wanted to learn a skill that could only be used to kill. But it was the only way I could get close to you, Brother.
  • Screw This, I'm Outta Here: If you're dumb enough to have Bartre try to fight her with his bare hands, she'll leave in a huff, having no interest in fighting an unarmed man. That said, you can give Bartre a bow and talk to her. She'll still duel him even though he cannot attack at 1-range, and equipping the Iron Rune to negate criticals will ensure Bartre survives even on a 0% growths run.
  • Sexy Mentor: Once Bartre impresses her with his Determinator mindset, she agrees to start training with him so that he'll become a better warrior, and their final support shows he became romantically attracted to her during their training spars.
  • The Stoic: She has a caring side deep down, but years of living a lonely life have made her act cold and detached.
  • Ugly Guy, Hot Wife: She's a stunning woman with fair features, yet her Love Interest Bartre is a plain, brutish-looking guy.
  • Unknown Rival: Vaida keeps challenging Karla in their Support because she sees her as a Worthy Opponent, knowing Karla by her reputation as the "Princess of Swords". Yet Karla doesn't know or care that Vaida is a famous Wyvern general and keeps nonchalantly turning down Vaida's challenges, something that infuriates Vaida.
    Vaida: Because! As things are, if we do nothing... Then we’ll never know who is stronger!!
    Karla: Oh, is that what you’re on about... ...Well, how about I be the weaker? Would that help? I don’t care much for fighting anyway.
    Vaida: Arrrggggh! You don’t even want to fight me?! Ohhh, my lance aches to rest in your heart!
  • Walking the Earth: She travels around the land and fights in arenas in search of her older brother Karel.

    Renault (Renaud) 
https://static.tvtropes.org/pmwiki/pub/images/ferk_renault.png

A wise, but very troubled bishop of the Saint Elimine order. He spends his time meditating in the Dread Isle.

Class: Bishop

  • 11th-Hour Ranger: But only if you reach the ruins site where he's waiting in "Victory or Death" in time. Take too long and he leaves.
  • The Atoner: He's on the Dread Isle praying for relief for his past sins. Specifically, he's responsible for bringing Nergal's morphs to fruition and for killing Lucius' father.
  • Boring, but Practical: His magic is a joke, but Renault's staff rank and his free Fortify staff gives him some use. Maybe not enough to bring him to the endgame unless you really want his supports, but enough to make him less of a load in Victory or Death.
  • But Now I Must Go: He vanishes after the war, regardless of whether he's paired or not.
  • Despair Event Horizon: The death of his partner and best friend pushed him over the edge.
  • Dub Name Change: Is named 'Renaud' in PAL versions of the game. This is likely because 'Renault' sounds far less exotic to European ears, where it is a popular car manufacturer.
  • Easter Egg: All of his support conversations. Since there are only 2-3 maps left to go when he joins (not including the one you're on, which is on a strict time limit for the Gaiden chapter) and his supports grow very slowly, you have to deliberately waste a ton of turns to get any of them. Although you don't have to get them to find out what Renault's deal is; just pit him against Nergal in Hector Mode.
  • Gameplay and Story Integration: Given his bloody past as a mercenary, it's not surprising that his Skill, Speed, and Defense are much higher than would be expected for a Bishop, and with decent HP too. It's likely that if the Elibean games gave every unit a Strength and Magic stat, his Strength would be high as well.
  • Heroic Self-Deprecation: Hates himself thoroughly for all of his terrible sins, like having killed Lucius's dad and collaborating with Nergal's morph research.
  • Interface Spoiler: When you recruit him in the penultimate chapter of the game, a quick look at his stats shows him as having a Magic stat of 12, which is pitiful for a level 16 Bishop (which has a cap of 25, where he joins only four levels off of the level limit). As well as this, his Skill of 22 (out of a cap of 26 for male Bishops) and his Speed of 20 (out of a cap of 24 for male Bishops) would really not look out of place on a more melee-oriented class, like a Hero or Swordmaster. It's revealed in his Support conversations with several characters that he used to be a mercenary, and had only turned to the cloth relatively recently.
    Renault: I'm sorry, but... I don't think I'm worthy of being called a bishop. Long ago, I was a mercenary. I led a bloody, thoughtless life, unconnected to the holy teachings.
    Isadora: Is that so? And then...what brought you to the light of Elimine?
    Renault: I...lost a friend. A man I could have called brother. But when he died, I knew nothing of prayers, of forgiveness. I only knew how to bash another man's skull... So I cast aside my weapons and knelt for the first time... to mourn my fallen friend.
  • Late Character Syndrome: Tends to bottom out on tier lists for his late arrival and hopeless stats. He is, however, a very welcome last-ditch healer for players who have managed to reach the endgame with the majority of their team dead.
  • Magically Inept Fighter: A very interesting example considering he's a Bishop. He has extremely high HP and Defense for a magical unit, but absolutely terrible Magic, giving the impression of a physical specialist who only turned to the cloth recently.
  • Older Than He Looks: It's possible that Canas was merely mistaken about how long Nergal has been working on morphs, and that it's only been a few decades. Regardless, as he apparently looks the same as he did when Wallace, who is now in his forties, was just a kid, Renault has to be at least in his seventies, possibly even older if he had already been working with Nergal prior to meeting Wallace.
  • Really 700 Years Old: It's implied that he may have been involved with the creation of the original morphs, though this contradicts the game's time line. On the other hand, magic can allow someone to live a long time in Fire Emblem games, so maybe his faith or Nergal cursed him with a long life.
  • Star-Crossed Lovers: With Isadora, if they A support. Their paired ending says that she left knighthood and became an Elimine cleric in order to search for him.
  • Stone Wall: He has great HP, Speed, and Defense, and pretty solid Resistance, but he also has terrible Magic and he is locked to the weakest magic type for offense. He can take a beating, but he sure can't dish it.
  • Support Party Member: Effectively his role is either weak chip damage with Light magic or staff usage. What he lacks in Magic, he can potentially make up for in survivability and versatility (as he has an A rank in Staffs).
  • Weak, but Skilled: Possesses high enough weapon ranks to wield every weapon theoretically available to him except Aureola and Luce, and an absolutely pitiful Magic stat to ensure that he isn't going to do much damage with them (for comparison, Lucius can expect to pass him at 10/1 and Serra will pass him at 10/10, and he's a level 16 promoted unit).

    Athos 
See here.

Alternative Title(s): Fire Emblem Elibe Blazing Sword Characters Introduced In The Main Story

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