Follow TV Tropes

Following

Characters / Fire Emblem The Blazing Blade - Lyn's Tale

Go To

Character Index | The Lords | Lyn's Tale | Main Story | The Black Fang | Laus | Caelin | Bandits | Neutral Parties | The Eight Legends

This page covers the characters who join during Lyn's Tale and make up Lyndis's Legion.

During Lyn's story, these tropes apply to all characters:

  • Badass Army: Necessary in a Fire Emblem game.
  • The Fellowship Has Ended: As they are a Ragtag Bunch of Misfits, they go their separate ways after Lundgren's death, until the timeskip that is. Only Sain, Kent, Wil, and Florina stay with Lyn, serving as her loyal knights.
  • Non-Lethal K.O.: During Lyn's story, anyone who loses all their hit points is simply rendered unable to fight instead of dead. However, they'll be unable to fight for the rest of her story and join Eliwood with default stats and level rather than earned ones.
  • Ragtag Band of Misfits: Lyn assembles a pretty colorful little militia practically by accident.
    Lyn: "Lyndis's Legion"? This is getting stranger with every day.
  • Recurring Element: Most of them represent early-game character archetypes from the series, and they also play with or subvert the usual tropes that come with them.
  • The Team: Lyndis' Legion form one during Lyn's tale. Lyn is The Leader, being the hero who quests to defeat Lord Lundgren. She has her two deputies in Kent, an experienced foil to Lyn who knows more about her Lycian heritage, and Sain, the cocky reckless one and a horrible flirt. Florina is The Heart, being the most kindhearted and jittery of the lot. Wil is the plucky commoner who is mostly along for the ride. You get three Big Guys in Dorcas, a fighter that temporarily turned to brigandry to help his wife, Proud Warrior Race Guy Rath, who shares Lyn's heritage, and veteran knight late comer Wallace. The others are more Honorary True Companions who come and go for their own loosely aligned goals, without pledging loyalty to Lyn personally or House Caelin.
  • What Happened to the Mouse?: As they were created solely for this game, most of these characters are never acknowledged or mentioned at all in The Binding Blade, as that game was made first. However, in Rath and Lucius's case, they are most likely Doomed by Canon since they're implied to be characters who died offscreen, whereas Wallace may potentially not appear again after clearing Lyn's tale if the player doesn't access Lloyd's version of "Four-Fanged Offense", as he is replaced by Geitz in the Linus version of said map.

    open/close all folders 

    Tactician/Mark 

The Tactician (Default Name: Mark)

The Tactician was Walking the Earth to train their skills as a military strategist. They were ambushed by bandits and found by Lyn, who nursed them back to health. The Tactician would go on to join the armies of the Lords as their strategist. The Tactician is a stand-in for the player with no dialogue or characterization. Many of the cut-scenes either take place from the Tactician's first person point of view or will show the back of the Tactician's head looking out into the scene as a pseudo-first-person point of view.


  • Ambiguous Gender: Their sprite obscures their appearance, making identifying their gender difficult, and we never see their face. The name is no help either since it's the same for both genders. Mark appears as a young boy in Heroes, but no mention of Mark's gender is made whatsoever.
  • But Now I Must Go: At the end of the game, Mark vanishes without a trace. If you do well enough, entire countries are willing to go to war just to find and recruit you.
  • Canon Name: The Tactician's default name is Mark.
  • Demoted to Extra: Appears and is mentioned less and less near the middle and last quarter of the game, but lessened a bit at the very end. Yes, this game managed to render the player themselves to be of minimal importance to the overall plot.
  • Eyes Out of Sight: In Heroes, their hair covers their eyes.
  • The Faceless: In The Blazing Blade, Mark's face is never seen, as shown in the CGs, they are always viewed from the back. Downplayed in Heroes, where they have bangs that only obscure their eyes.
  • Featureless Protagonist: Occasionally, the back of Mark's head will be shown in the cutscene, but otherwise no details are given about Mark's appearance or background. Heroes gives them light skin and brunette hair.
  • Gender-Blender Name: Even if their gender is set to female, the default name will still be "Mark".
  • Hello, [Insert Name Here]: Fill in your name, gender, and birth month. If you are playing the Japanese version then you also put in your blood type.
  • Heroic Mime: Occasionally, the other characters will ask you a question and reply as if you had responded.
  • Inexplicably Awesome: It's never explained where Mark earned their skills or how they ended up on the plains of Sacae, though a woman in Bern will mention how she once helped out a traveler who turned out to be a tactician who managed to win several battles without a single casualty, implying that Mark worked for Bern's military in the past.
  • In the Hood: Their features are obscured by their hood.
  • Magnetic Hero: Despite being a Heroic Mime, their tactical ability makes them well-respected by every one of their allies.
  • Mission Control: Essentially the character's entire role/purpose. Also somewhat crosses over with The Smart Guy... unless you get a D/E rank, in which even the ending sequence will mock you.
  • Mysterious Past: Outside of being a tactician Walking the Earth trying to hone their skills, next to nothing is known about Mark's past.
  • Nice Job Breaking It, Hero: If you do well enough Bern and Etruria will go to war after the game's events in order to obtain your skills. Of course, Desmond was looking for an excuse to go to war anyway; you simply provide him with one by fighting Bern's forces and disclosing Bern's national secrets to Etrurian nobility...
  • Non-Action Guy: Mark never participates in any battles but manages to steer the course of history by helping plan out the Lords' battle strategy.
  • Non-Action Protagonist: Mark from Fire Emblem: The Blazing Blade, generally agreed as the first Avatar in the series, is the Non-Entity General and point-of-view character of the actual protagonists, Lyn, Eliwood and Hector. They have no known canonical appearance or combat abilities, but their skill with strategy is canonically so great that if you score high enough by the end of the main campaign, Bern and Etruria will outright go to war over Mark's hand as their personal tactician.
  • Player Character: More of a player avatar. You name them and the characters speak to them through the fourth wall, but they have a minimal role in the overall plot and only appear in cutscenes.
  • Promoted to Playable: While Mark is the player stand-in in The Blazing Blade, they make their debut as a true playable unit in Heroes.
  • Purely Aesthetic Gender: In-game, there isn't even an aesthetic difference because Mark's sprite and artwork is exactly the same regardless of which gender you pick. Some of the characters will react differently to your character based on gender, but otherwise, there is no real impact on the game.
  • Shipper on Deck: The game mechanics allow for all the shippers out there to turn their character into a matchmaker. Unless you find the options available... too limiting.
  • Silent Snarker: The few times your character shows any personality, it's when a member of your army does something so ridiculous your character is reduced to incredulous staring. Oftentimes, you're joining them.
  • The Strategist: Their whole purpose. How successfully they fall into this role is wholly dependent on the player.
  • Supporting Protagonist: Although they're technically the viewpoint character, much of the plot is driven by Eliwood, Hector, and Lyn. You're just along for the ride in helping to organize their troops and plan the best course of action.
  • The Voiceless: Unvoiced in Heroes to avoid troubles with their Ambiguous Gender, to the point where Lyn does all the talking, even in their "conversation".
  • What Happened to the Mouse?:
    • Averted by default, but you have the choice of playing through Eliwood and Hector's stories without Mark, leaving their fate after Lyn's tale unknown. However, they're still unmentioned in The Binding Blade (as they didn't exist yet).
    • Later games have offered a few possibilities: firstly, Morgan, Robin's child (the Avatar of Awakening) has, in Japanese, the same default name, and that game features different-world travel, so there's a possibility Lyn's Mark is the same one; furthermore, the DLC Lyn says Robin reminds her sharply of Mark, and you can even say that you (as in, you the player) are the person she remembers. Secondly, Kiran of Heroes is presented in a very similar manner to the one here, hood and all, despite the different default name, and by the time Lyn gets her Brave version, she is absolutely convinced that the Summoner is the same Tactician she knew earlier, though the eventual arrival of a child version of Mark muddies the issue further.

    Sain 

Sain

https://static.tvtropes.org/pmwiki/pub/images/ferk_sain.png
Click here to see Sain in Fire Emblem Heroes
“Would you not favor me with your name? Or better yet, your company?”

The first and undeniably the oddest person Lyn meets on her journey, Sain is a gallant cavalier in service to House Caelin, full of "passion and fire," beloved of the populace who sends women swooning... or so he would have you believe. In reality, he amounts to little more than a skirt-chaser. Considered lazy and foolish by his comrades in Caelin's knights, Sain desperately wants to be a hero (mostly so he can get chicks), it’s just that he isn’t very good at it, at least at first.

Class: Cavalier
Voiced by: Takashi Kondo (Japanese, Fire Emblem Heroes), Edward Aaron Mendoza (English, Fire Emblem Heroes)

  • The Big Guy: Being the most physically powerful of Lyn's core group of five, he fits this role best in "Lyndis' Legions".
  • Butt-Monkey: To the game engine itself. He spends a good slice of the tutorial screwing up, so that Kent can instruct the player on what not to do.
  • Casanova Wannabe: He's a skirt-chaser who flirts with every woman he meets and said women often just find him annoying. Most of his supports have him dramatically trying to court someone, only for the girl to be weirded out or repulsed by his behavior. The women who end up falling for him do so in spite of his skirt-chasing ways.
  • Chivalrous Pervert: You may think that he's just a pervert, but at his core, he is a knight. He clearly wants to beat the crap out of Marquess Araphen for daring to call Lyn a "nomadic mongrel", and in his A support with Priscilla, she asks if he would be able to abandon Lycia and join her. He tells her he can't and moments later breaks down crying.
  • Disc-One Nuke: You can give him tons of kills in the Lyn mode, and, in new game+, even promote him during Lyn mode, and have two Paladins at his early jointime during the main quest. While both he and Kent get this benefit, Sain is generally the preferred choice thanks to his massive STR and good enough speed. This is such a popular choice that some even called Lyn Mode "Let's turn Sain into a copy of Marcus".
  • Establishing Character Moment:
    Sain: "I hail from the Caelin canton, home to men of passion and fire!"
    Lyn: "Shouldn't that be 'home to callow oafs with loose tongues'?"
  • Everyone Has Standards: While he's not above flirting with women above his age bracket, he does draw the line at doing so with married ones.
  • Extra Turn: His weapon, Jolly Jade Lance, in Heroes, allows him to have a full extra turn after using a rally skill on an ally, similarly to how Galeforce works. That, on top of having Canto built in as well, and you have Sain potentially moving 3 times in one turn without any refreshers or Elite Tweaks.
  • Gameplay and Story Integration: Aside from Kent, every one of his Support conversations are with female party members.
  • Heroes Prefer Swords: Though he still does use swords, he defies the trope initially by insisting that the lance is the most heroic weapon and thus insisting on using them. It doesn't last. In a meta-sense, this fits him since the average Sain will have plenty of Speed and Strength but low Skill, making the most accurate weapons the best choices for him.
  • Heterosexual Life-Partners: He and Kent are life-long friends and comrades, with Kent notably being the only male character Sain has Support with.
  • Hidden Depths:
    • His A-support with Kent has him figure out that Lyn rejected himnote , suggesting that he possesses far more situational awareness than he lets on, at least with things other than his own pursuits.
    • While his Support with Isadora begins with him flirting with her, he soon forgets about it and starts to seriously focus on training with her so he can improve his jousting skills, as his love for lances is to the only thing that can rival his love for women.
  • Incoming Ham: Often heard before he's seen, followed by his chat head dashing into view.
  • Knight in Shining Armor: He tries to live up to the idea of the perfect chivalrous knight. At first it seems like he only cares about the "making ladies swoon" aspect, but he does actually have a strong moral compass and is serious about protecting people. Realizing this is what makes Fiora fall for him in their Support.
  • Large Ham: Especially once he realizes that Louise is the Countess of Reglay, and, thus, Pent's wife:
    Sain: Lady Louise!
    Louise: Ah yes. Sir Sain, was it? How fare you?
    Sain: Ahh, please! Do not look upon me with those eyes! I... could not bear such sweet agony...
    Louise: Oh?
    Sain Would that I had met you earlier, I could have... But you are sworn to another! No matter how passionately our love may rage, it can never be!
    Louise: I beg your pardon?
    Sain: Please, understand my heart! I know you pain with longing... But the pain is doubly so for your aching servant!
    Louise: You... know...
    Sain: Parting from you wracks my body and my soul... But that is our star-crossed fate... And so, Louise... Forever! And forever! And forever! Let us cherish this moment and live always in its warmth... [leaves]
    Louise: My... Cherish I shall... Indeed... What a funny man.
  • Leeroy Jenkins: He tends to charge into danger without a second thought, much to Kent's frustration.
  • Love Interest: He can have romantic endings with Rebbeca and Fiora.
  • Matchmaker Crush: His and Kent's B support suggests strongly that he has feelings for Lyn too, but would rather let Kent take the lead.
    Sain: Oh, get over it! You can admit it, can't you?! I mean, she is beautiful, and she is kind... How could anyone not have feelings for her? [...] But I guess I will have to let you take the lead here, since that is truly the knightly thing to do for one's partner...
  • Mr. Exposition: He and Kent know more than a little about Caelin politics.
  • Number Two: Become's Kent's subcommander after Lyn's tale.
  • Opposites Attract: Fiora is one of the two women he actually has a paired ending with and is much closer in nature to Kent as a dutiful and serious knight than to Sain himself.
  • Recurring Element: Half of the Cain and Abel/Red and Green Cavaliers duo.
  • Red Oni, Blue Oni: He's the red oni to Ken'ts blue oni, breaking the series' tradition of the green-clad cavalier being the sensible one and the red-clad one being the hot-headed one. Even so, Sain is more of a passionate extrovert than a hothead... Which is complicated when Lowen shows up, because he shows signs of both.
  • Shipper on Deck: His Supports with Kent shows he's a fan of Kent and Lyn being a couple. He even seems displeased with Serra in their support when she mentions she supports Lyn with Hector instead.
  • Shoo Out the Clowns: Declines in importance as the game increases in seriousness, to the point that, as far as the plot is concerned, he's almost a non-entity following the Disc-One Final Boss.
  • Suspiciously Similar Substitute: In addition of being the token green Cavalier by Abel, Sain also has aspects of Alec, a green Cavalier who happens to be a skirt-chaser and at least has good Speed growth (Sain trades Alec's Skill growth for Strength).
  • Those Two Guys: With Kent, again, following the red cavalier/green cavalier tradition.
  • Unskilled, but Strong: His growths tend toward high strength and speed and poor skill. Amusingly, despite his stated preference for lances, he's better suited to using swords for the better accuracy since landing hits is somewhat difficult for him with lances (to say nothing of axes once he promotes).
  • Wrong Genre Savvy: He seems to act like he's in a knightly adventure/romance story, which might be true for a few characters, but definitely not him. More seriously, if he's selected for the Dragon's Gate chapter, his declaration that it's the final battle is wrong too.

    Kent 

Kent

https://static.tvtropes.org/pmwiki/pub/images/ferk_kent.png
Click here to see Kent in Fire Emblem Heroes
“Our territory may be small, but our knights are among the bravest!”
Kent to Heath in a support conversation

Sain's associate, who evidently does the thinking for both of them, Kent is another of the knights sent by Caelin to retrieve Lyn. Kent has a good head on his shoulders and a fair knowledge of battle tactics, which he will gladly explain to you during the Forced Tutorial. He is totally devoted to Lyn's service, something that may simply be duty or may be, as Sain suspects, a sign of attraction.

Class: Cavalier
Voiced by: Hirofumi Nojima (Japanese, Fire Emblem Heroes), Beau Bridgland (English, Fire Emblem Heroes)

  • Age-Gap Romance: He is in his twenties, and all of his potential wives (Lyn, Fiora, and Farina) are in their teens. Downplayed in Lyn's case in the US and PAL versions of the game, as Lyn is specifically noted to be in her late teens.
  • Apologises a Lot: To Farina in their supports.
  • Birds of a Feather: He and Fiora bond over their extremely-similar personalities in their supports. In their B-rank support, they agree to have a meeting to create a new policy to curtail the blossoming, unprofessional romances in the army in Kent's tent... at night... alone... Rank A has the aftermath of One Thing Led to Another.
  • Bodyguard Crush: He becomes attracted to his liege Lyn after serving her during Lyn's taller, something that is acknowledged in his support with Sain. Though whether or not he makes his feelings know and ends up with Lyn depends on the player. In their A support, she sets off to Sacae with him after they leave Caelin in Hector's care.
  • Cloud Cuckoo Landers Minder: Has to deal with Sain's Chivalrous Pervert tendencies.
  • Consummate Professional: He's thoroughly professional in his duties as a knight, despite the fact Lyn is quite laid back as a liege. He's one of the few characters who keeps addressing her as "Lyndis" despite her protesting against it.
  • Heterosexual Life-Partners: He and Sain are life-long friends and comrades, with Kent notably being the only male character Sain has Support with.
  • History Repeats: Just as Madelyn left her life in Caelin to elope with Hassar, Kent leaves his life in Caelin to stay by Lyn's side in their paired ending.
  • Jack of All Stats: The most balanced of all of the mounted units, but the only one that doesn't excel in anything, either.
  • Knight in Shining Armor: He actually lives up to the idea of the ideal chivalrous knight than Sain does, being completely dedicated to protecting his realm, its people and his liege.
  • The Lancer: In Lyn's core group, though he's less prone to being argumentative than most Lancers (tending to fight with The Big Guy instead). Of course, being a knight, he feels it's not his place to dissent, anyway.
  • The Leader: He becomes the knight-commander of Caelin after Lyn's tale.
  • Love Interest: He can have romantic endings with Lyn, Fiora, and Farina.
  • Mr. Exposition: He sets up the succession plot in Lyn's story, as well as giving the player instruction about the Weapon Triangle in the tutorial.
  • Opposites Attract: If paired up with Farina, a fact that she points out. He's a serious, no-nonsense chivalrous knight while she's an irresponsible, greedy mercenary.
  • Red Oni, Blue Oni: The blue oni to Sain's red oni, as Kent is responsible and stern in contrast to Sain being hot-blooded and jovial. This is a notable inversion of the usual Red Knight/Green Knight dynamic, where the Red Knight is usually the hot-blooded one.
  • Recurring Element: Half of the Cain and Abel/Red and Green Cavaliers duo.
  • The Reliable One: Kent is a competent and responsible knight who can always be counted on to have his head set straight in any situation.
  • The Stoic: He's stern to a fault. Sain lampshades it once when he comments that Kent will age too quickly considering how much he worries.
  • Team Dad: The long-suffering Straight Man to Sain's Bromantic Foil, and Lyn's chief steward throughout her campaign. His supports with Fiora emphasize this, as well as their similarity to one another.
  • Those Two Guys: With Sain, following the red cavalier/green cavalier tradition.
  • Undying Loyalty: He's loyal to Caelin almost to a fault. His Support with Wallace even has him be shaken up when Wallace confronts him with the possibility of being given an order he would not be morally comfortable with.
    Kent: So your disobedience was in fact...prudent. I do not know how I could follow such an example... I have so long believed that a knight owed blind obedience to his lord... However... I... How do you know? How do you know what your loyalty truly requires of you?
    Wallace: Kent. You must decide for yourself.
    Kent: I must decide...? But...
    Wallace: My disobedience was actually in setting out to do the thing I knew was wrong. I knew this before I even set out to recover Lady Madelyn. Loyalty to one’s lord is like love itself. So long as you keep the love of your lord in your heart, your loyalty never truly wavers. Wouldn’t you agree?
  • Young and in Charge: He's noted for being quite young to be a knight commander.

    Florina 

Florina

https://static.tvtropes.org/pmwiki/pub/images/ferk_florina.png
Click here to see Florina in Fire Emblem Heroes
“W-Well, what was I supposed to do? All those bees came flying out at me! I was so frightened...”
Florina to Lyn in a support conversation

A childhood friend of Lyn's from Ilia. The first Pegasus Knight to join the group, she pledges her support to Lyn due to their friendship. After helping her against Lundgren, she stays with Lyn until Nergal rises up. As Castle Caelin is under attack, Florina manages to escape and reach for Eliwood's crew.

Class: Pegasus Knight
Voiced by: Nao Shiraki (Japanese, Fire Emblem Heroes), Julie Maddalena (English, Fire Emblem Heroes)

  • Apologizes a Lot: Tends to say "I'm sorry" in almost all of her scenes. In Heroes, could easily double as Apologetic Attacker, as seen in some of her battle quotes below.
  • Ambiguously Bi: She's officially one of Hector's Love Interests, with the two getting together if the player so chooses. However, it is not hard at all to read Florina as crushing on Lyn, and in a game where most paired endings are portrayed as romantic in nature, the two have one. The dialogue has Lyn mention "as friends" a bit unusually often.
  • Badass Adorable: Despite her personality, Florina packs a surprising punch in battle. A big part of her Character Development involves her trying to build up the confidence to become the best Pegasus Knight she can be.
  • Big Sister Worship: She became a pegasus knight because of her admiration for her eldest sister Fiora. Could also count for Lyn if not shipped.
  • Cannot Talk to Men: She gets nervous and awkward around strangers, especially men. And it's just adorable.
  • Crash-Into Hello: This is how she meets Hector.
  • Does Not Like Men: Though not in a malevolent sense. She's just pretty darn intimidated by them, at first. Even the choice of Mark's gender will influence her dialogue with him/her, as she'll be noticeably more timid around a male Mark.
  • First Girl Wins: If paired with Hector (though Lyn is a pretty close second).
  • Fragile Speedster: Between the 3 pegasus sisters, Florina has the highest Speed growth. However, she also has a catastrophic Defense growth and the lowest HP growth, which means that if she doesn't avoid attacks, she will die quickly. In fact, she is very likely to get killed in one hit early in the game. You get an Angelic Robe (which boosts maximum HP) the chapter after she joins, and the game might as well have "USE THIS ON FLORINA" as its tooltip.
  • Heterosexual Life-Partners: If she's not shipped with Lyn, then this is how their relationship is interpreted.
  • Huge Guy, Tiny Girl: The 'tiny girl' half with Hector, if they are shipped.
  • Love Interest: She can have romantic endings with Hector and maybe Lyn.
  • Moe Couplet: Her supports with Lyn, Serra, Ninian, and Nino not only multiply her own Moe, they help share it with the other girl. The results are often spectacular.
  • Nice Girl: While rather timid, she's courteous to others and almost never has anything bad to say about anyone.
  • Nice Mean And In Between: The Nice of the three Ilian Pegasus sisters, being a kindhearted and sweet individual.
  • Pre-Mortem One-Liner: In Heroes.
    “Whoaaaa!”
    “Pardon me!”
    “Uh, sorry!”
    “Take that!”
  • Recurring Element: Essentially Lyn's Caeda as the starting Pegasus Knight who is close with a Lord. She's also Est overall as the childlike youngest pegasus sister.
  • Running Gag: Her support conversations with Hector have her repeatedly try to work up the courage to thank him for saving her. Except she's so bashful that she runs away each time he shows up.
  • Shrinking Violet: Mostly because she's been raised by ladies, and the Pegasus Knight units are all-female squads for obvious reasons.
  • Tomboy and Girly Girl: The Girly Girl to Lyn, Farina, and Serra's Tomboy.
  • Took a Level in Badass: She's somewhat more self-assured and confident after Lyn's tale, having changed in her time serving in the Knights of Caelin.

    Wil 

Wil

https://static.tvtropes.org/pmwiki/pub/images/ferk_wil.png
Click here to see Wil in Fire Emblem Heroes
Rath: But... Wil... You are still... strange.
Wil: Huh? W-Why? Nonsense. I’m normal! I might as well be Normal Archer number three!
Rath: ... Number three? Why three?
Wil: Well... No reason, I guess. It just seemed... pretty normal.
Wil and Rath in a support conversation

A young archer from Pherae, he left his village a few years ago to earn his fortune. Met Lyn in a squabble with some bandits in Bern, and after defeating them he joined her retinue even coining the name "Lyndis' Legions". He's the childhood friend of Rebecca and her brother Dan, the latter of whom he left with before they were separated.

Class: Archer
Voiced by: Jun Fukushima (Japanese, Fire Emblem Heroes), Calvin Joyal (English, Fire Emblem Heroes)

  • Annoying Younger Sibling: Develops into one in his supports with Raven, even if they are not actually related.
  • Childhood Friends: He has past history with Rebbeca and Dan / Dart due to them growing up as friends in the same village.
  • Childhood Friend Romance: His A-Support with Rebecca have them romantically reconnecting based on their past childhood friendship.
  • The Determinator: In his Supports with Rath, he strives to learn to shoot horseback despite struggling to do so. In his Supports with Wallace, he strives to train despite the immense regimen the former General puts him through (it also gives him a sense for his own limits.)
  • The Ditz: Especially emphasized in his supports with Raven, though it may just be that he's contrasted with one of the game's most unhappy characters.
  • The Generic Guy: Subverted. He doesn't seem to have a lot of edges to him on the surface, but delving into his tangled backstory through the supports with Rebecca and Dart reveals some serious Hidden Depths.
  • Heroic Self-Deprecation: Some of his Supports reveal he's quite unsure of himself and really lacking confidence. Nonetheless, this also gives him vibes of...
  • Keet: A downplayed example, as he does have his serious moments. However, Wil can be quite energetic at times, as seen in his supports with Rath and Raven (and noted in his Lyn's Story ending).
  • Love Interest: He can have a romantic ending with Rebecca.
  • My Greatest Failure: He's so ashamed of having left his family without warning and not even fulfilling his motivations for doing so, that he hasn't made contact with them in five years even though he told Lyn he'd send word. Finally does so with some persuasion from Lyn, in their A Support.
  • Mythology Gag: His supports with Rath discuss about the differences between foot and Horse Archers, just like Wolt and Sue's (Rath's daughter) supports in The Binding Blade. Doubles as Generation Xerox if he marries Rebecca and has Wolt as his son.
  • Nice Guy: One of the most stable and all-around 'normal' characters in the game. He's even implied to get along fairly well with Florina, even though they don't exactly fall on the right end of the Weapons spectrum...
  • Overshadowed by Awesome: Though Wil is not unusable and has fairly decent Strength, Rebecca is much faster, Louise is relatively RNG-proof, Geitz has access to axes combined with great strength, and Rath has access to swords and more mobility.
  • Recurring Element: Of Gordin gameplay-wise as your starting archer, though not in terms of his relationships. Should he marry Rebecca he can be the father of Wolt, Roy's Gordin who plays the trope much straighter in The Binding Blade.
  • The Runaway: He abandoned his village to set off on a journey to become rich without ever telling his parents, and hasn't made contact with them even after spending years in Lyn's service, as he's too ashamed of his actions.
  • Street Smart: He's the first commoner to join Lyndis' Legion of knights and lords up to that point.
  • What the Hell, Hero?: Lyn and Rebecca call him out for leaving his home behind and never making contact with her or his family. It works.

    Dorcas 

Dorcas

https://static.tvtropes.org/pmwiki/pub/images/ferk_dorcas.png
Click here to see Dorcas in Fire Emblem Heroes
A quiet but kind man from Bern, who joins a band of brigands to make money for his ill wife, Natalie. Has a change of heart after meeting Lyn and joins her group. At some point between Lyn's story and Eliwood's story, he and Natalie moved from Bern to Pherae. In Eliwood's story, he is still making money to help his wife and joins early on with Bartre.

Class: Fighter
Voiced by: Kenji Kitamura (Japanese) (Fire Emblem Heroes), Kirk Thorntonnote  (English) (Fire Emblem Heroes)

  • Action Survivor: In Heroes, he refers to himself as a guy who's just fighting to survive.
  • Ascended Meme: In Heroes, he makes several references to the commercial that made him infamous. He can possibly say the Tagline of the commercial, "Trust nobody", when starting a map, and one of his character sheet lines has him mention eating bad mutton.
  • The Big Guy: In the early stages of both Lyn and Eliwood's stories.
  • Crutch Character: Possesses high stats for his level, and has some of the most availabiltiy across all three modes. Unfortunately, his impressive HP growths are undermined by his supbar Defense and Resistance growths, taking out larger chunks of health while requiring more powerful healing staves to recover him to full health. Even worse, both his offensive and defensive capabilities are stunted by his paltry Speed, which prevents him from doubling and puts him at risk of being doubled himself. With Lyn Mode investment, he could carry the player through Hector Mode's Early Game Hell as designated Oifey archetype Marcus does, even being immediately capable of wielding the Silver Axe in "Talons Alight" with enough dedication. However, his low Speed makes him likely to fall behind other axe users.
  • Gameplay and Story Integration: In an aversion of a recurring Artificial Stupidity of the series, Dorcas will not attack Natalie while he's an enemy — not that anyone playing the game in any sensible fashion will ever see this.
  • Gentle Giant: He's only fighting for money to pay for Natalie's medicine. His supports show him to be a very kind-hearted man who asks for almost nothing in return as long as he can help her.
  • Gender-Blender Name: Dorcas is a real albeit rare name. It's also traditionally a woman's name, being the Greek translation of the more common "Tabitha".
  • Glass Cannon: Like most Fighters, he has high HP and Strength coupled with low Defence and Resistance. It's only made worse in his case because he has the lowest Speed growth in the game (tied with Wallace), so he can only really hit once, but hard.
  • Happily Married: He and his wife Natalie clearly love each other, with her health being seemingly the only problem they face.
  • Healthcare Motivation: He works as a bandit / mercenary only because he needs to make money to support his sickly wife.
  • Heel–Face Turn: He's the first recruitable enemy in the game. He's so guilty about being a bandit that all it takes is a good talking-to to get him to change sides.
  • Holiday Mode: He has a Halloween variation in Heroes that was given out for free during a Tempest Trial event, with him dressed as a minotaur and carrying a bowl of candy for the Harvest Festival.
  • Honour Before Reason: In his Supports with Farina, he insists on making enough money to pay her back for her charity, even those she's initially willing to let him be.
  • Humble Hero: His memetic popularity promoted him to being considered a "Brave Hero" in Heroes, but he insists that he isn't a hero, let alone a brave one.
  • Huge Guy, Tiny Girl: He's a large, brutish guy while his wife is petite and sickly.
  • Lady and Knight: Natalie's knight, as Oswin remarks.
  • Mighty Glacier: In Heroes, he has solid HP, Attack, and Defense, which are highlighted by a defensive skillset with his Stout Tomahawk and Fierce Stance, but bad Speed and Resistance. His armored Halloween variation is this even moreso, though his innate Wary Fighter skill protects him from follow up attacks to make up for his poor Speed.
  • Nerf: He first appears in Eliwood Mode with a Steel Axe, of which he is the best user of at that point in the game due to his high Srength and Constitution. In Hector Mode, however, he joins with the significantly weaker Iron Axe, which keeps him from standing out from other axe users in the early game.
  • Nice Guy: It really shows in his supports, which tend to be with far less kind characters.
  • Papa Wolf: Is initially willing to do anything, no matter how bad, to help his wife. Lyn only snaps him out of it by persuading him that his wife would not forgive him for it. Even then, he declines an offer by Oswin to join Ostia's knights, stating that he fights only for his wife.
  • Pre-Mortem One-Liner: In Heroes.
    “For Natalie!”
    “You're not killing me.”
    “I'm making it home alive.”
    “I'll do whatever it takes!”
  • The Quiet One: He barely says a word even in conversation.
  • Recurring Element: Half of the Bord and Cord duo with Bartre in Eliwood's Mode. In Lyn's story, however, he's by himself, and he's very gentle at heart compared to prior axe fighters.
  • Sensitive Guy and Manly Man: The Sensitive Guy to his friend Bartre's Manly Man. Dorcas is a reserved Gentle Giant and a family man while Bartre is headstrong, loud, and hot-blooded.
  • Suspiciously Similar Substitute: He's a twofold one at that! He follows the usual Cord archetype, but he also adds in the Unable to Support a Wife aspect that Lot had. This would start a trend that helped differentiate the Bord and Cord archetype, by making the Cord something of a family man.
  • This Looks Like a Job for Aquaman:
    • While his high HP may be undermined by his low Defense and Resistance, this - along with his similarly high Attack - makes him the the most specialized counter to users of Luna, which bypasses Resistance. While Dorcas' low speed may put him at risk of being doubled, the Luna tome is heavy enough to weigh down enemy magic users down so that they're less likely to double him.
    • His high Strength, along with his acceptable Skill and Luck, make him one of the most reliable choices for striking Kishuna in Chapter 19x: Dorcas can brute force through Kishuna's high Defense, and strike somewhat consistently through his high evasion. Kishuna's Speed is so high that it becomes a moot point to double him with any character, mitigating Dorcas' own Speed. His Fire affinity can also allow him to hit Kishuna harder and more accurately through supports with other characters.
  • You Don't Look Like You: The dude who plays him in the commercial doesn't look anything like the actual character.

    Serra 

Serra

https://static.tvtropes.org/pmwiki/pub/images/ferk_serra.png
Click here to see Serra in Fire Emblem Heroes
A loud, obnoxious priestess in service to Ostia who hired Erk to be her escort. They met Lyn and joined her party after dealing with a group of bandits near the Bern border. She later joins Eliwood's party by proxy of joining Hector on his quest. Although many characters (and gamers) find her intolerable, she has pains within that she hides from the world...

Class: Cleric
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Kate Higgins (English, Fire Emblem Heroes)

  • Awful Truth: Her A supports with Hector and Lucius strongly imply she's aware that her parents weren't fallen nobility, rather they were too impoverished to look after her. Thus, her haughty attitude is likely a coping mechanism to keep from having to face the truth of why they abandoned her.
  • Boring, but Practical: Doesn't have the mobility of Priscilla or the offensive capabilties Lucius. However, she's the player's only healer for the entirety of Lyn Mode and the early chapters of Eliwood/Hector Mode, and will likely be at a higher level than Priscilla by the time the latter joins the party.
  • The Dreaded: Played for Laughs, during a scene where Hector is stationed at an abandoned cabin. If you have Serra's unit investigate it, Hector hides from her when he sees her coming, and doesn't come out until after she leaves.
  • Fallen Princess: Assuming she's telling the truth about her parents being Etrurian nobility and why they left her in the care of a convent, when she was a child.
  • Fashionable Asymmetry: Wears High-Class Gloves of two different lengths: One almost reaches her shoulder, and the other goes just above her elbow.
  • The Gadfly:
    • She's a constant source of irritation for her disgruntled bodyguard, Erk, due to her incessant prodding. At one point, he even offers to refund the gold she paid him for his protection, but she refuses to let him off the hook.
      Serra: No! You're my escort, Erk. MINE!!
    • Matthew's in the same boat, since gets stuck with her too, during Hector's chapters. Made funnier when he tries to drop hints about how much she annoys him, except she assumes he's referring to someone else.
      Matthew: [hinting] Yeah, I've been meaning to talk to Lord Hector about that... about how difficult it is to have to work with distractions. You know... "distractions"?
      Serra: [misses the point entirely] I know! I feel the same way. We should go see Hector and complain about it together. Come along, Matthew.
      [Matthew watches her leave]
      Matthew: [aloud, to himself] She's not bad looking... If only she'd just... shut... up.
  • Genki Girl: Serra fidgets a lot. During her supports, she's often seen bouncing in place which annoys Erk and Matthew, who both tell her to keep still.
  • Girlish Pigtails: To really drive home that yes, she's a 16 year old cleric.
  • Hidden Heart of Gold: She asserts that she's Etruian nobility and demands those around her show her proper respect, due her station. However, it may all just be a facade to keep from facing the possibility that she's really an orphan.
  • High-Class Gloves: Wears fancy, elbow length gloves as a sign of her high class.
  • Holy Hand Grenade: After promotion, she gets to shoot back with holy lasers.
  • Huge Guy, Tiny Girl: If paired up with the Mighty Glacier Oswin. Doubles as May–December Romance because she's 16 and he's in his 30's. Which is made funny when he almost immediately regrets telling her that a lot of men like her and she assumes (somewhat correctly) that he does too.
  • Innocently Insensitive: She seems to mean well, but often makes biting remarks without thinking first. Though Erk's convinced that she does it on purpose to annoy him.
  • Jerk with a Heart of Gold: Her Supports with Lucius cement her status as this. Also her supports with Florina, where she helps her open up. At the end of Hector's, she's in tears and her first thought afterwards is to rush into the field to tend to the wounded. And in the Final Battle, her pre-fight quote is a surprisingly humble prayer to Elimine to get the best and safest outcome that is not unlike Lucius's own.
  • Leitmotif: Rather than the usual music that plays during support scenes, Serra has her very own theme plays during hers, which fits her personality to a T.
  • Love Interest: She can have romantic endings with Matthew, Erk and Oswin.
  • Magikarp Power: Her offensive capabilities are nonexistent until she gets promoted to Bishop, but once she does...
  • Meaningful Name: "Serra" means "saw" in Latin (as in, the cutting tool), and she is about as abrasive as one.
  • Odd Friendship: Despite her noisy and boisterous ways, Serra can become good friends with Florina, to the point of Pseudo-Romantic Friendship, and with the gentle priest Lucius.
  • Parental Abandonment: It causes her a lot of angst and is the source of her irritable personality.
  • Pre-Mortem One-Liner: In Heroes.
    “Bow down to me!”
    “Who, me?! I’m helpless!”
    “Very, VERY mean of you!”
    “Take pity on little old me!”
  • Proud Beauty: She's very confident about her appearance, and is the only woman who enjoys Sain's cheesy compliments.
  • Recurring Element: Gameplay-wise, a Lena, given her availability and stats. On the other hand, her extroverted and abrasive personality is a first for the archetype, with the troubadour (Priscilla in this case) being the demure and restrained one.
  • Rosehaired Sweetie: Her in-game character portrait depicts her with pink hair, but in her official art, it's light purple. And she is a sweetie, deep down. (very deep down.)
  • Savvy Guy, Energetic Girl: She is the Energetic Girl to Erk during Lyn's story, then briefly to Matthew at the start of Hector's story.
  • Second Love: It's possible for her to end up being Matthew's, if you get their A level support.
  • Shipper on Deck: Her supports with Sain show her as vying for a Love Triangle between Hector, Eliwood, and Lyndis.
  • Stepford Smiler: A type A. She appears cheery and bitchy, but is more insecure than she'd like you to know.
  • True Companions: Her relationship with Hector, as seen in their A Support.
  • Unresolved Sexual Tension: For all their bickering, she has a soft spot for Erk. If you clear the game after getting their A support, it's said that she couldn't forget him and they Marry for Love.
  • Wants a Prize for Basic Decency: Oswin accuses her of this when she asks for praise for healing troops on the front lines, bluntly telling her, "What you did was no more than expected."
  • "Well Done, Son" Guy: The person whose approval she most desperately yearns for is Oswin. In their B support, when he harshly scolds her, her self-esteem is shattered and it takes her almost their whole A support to regain it.
    Serra: ... I want to talk to you, but... all you ever do is tell me everything I'm doing wrong... You don't like anything I do, right? So... So... ... ... ... ... ...... *sniff*...

    Erk 

Erk

https://static.tvtropes.org/pmwiki/pub/images/ferk_erk.png
Click here to see Erk in Fire Emblem Heroes
A young studying mage, the only student of the Mage General of Etruria, Lord Pent. First appears as Serra's escort, helping Lyn's party thereafter.

Later, while escorting Priscilla, they end up stuck in Laus due to its corrupt Marquess being infatuated with his employer. He and Priscilla join Eliwood's party in exchange for their assistance, also hoping that it may help her in finding her missing family. He's often quite uptight, but mellows around people he's closer towards.

Class: Mage
Voiced By: Yūsuke Kobayashi (Japanese, Fire Emblem Heroes), Jason Fraizer (English, Fire Emblem Heroes)

  • Badass Bookworm: Louise mentions the fact that Erk is constantly studying, to the point that he sometimes neglects to eat, or rest. So she actually had to make him take a break to at least get some fresh air.
  • Belligerent Sexual Tension: After all his griping about her, his ending says he couldn't concentrate on his studies due to all the quiet, now that Serra was no longer around. So he tracks her down and marries her!
  • Bodyguard Crush:
    • Sort of an inverted example with Priscilla, though he eventually catches on as well.
    • Subverted with Serra, as she's a potential bride of his but not only is he tsundere towards her, he falls for her after he has stopped being her bodyguard.
  • Can't Stand Them, Can't Live Without Them: Serra annoys the hell out of him, but he likes her a lot more than he lets on. He openly says that he believes he's the only one who'd look after someone like her in their A support.
  • Character Select Forcing: He's the first playable magic attacker to appear in both Lyn's story and the main story, and will be able to help the party deal with Weak to Magic enemies before more specialized units like Lucius and Canas join the party. He is also your sole option for Anima spellcasters long before Pent and Nino can be recruited, and it takes awhile for Priscilla to even have access to it.
  • The Comically Serious: All the frigging time, especially when it comes to you-know-who:
    Serra: But I have to look after you, Erk. You're so moody and quiet, no one would notice if you starved. So I have to make sure that you don't.
    Erk: [deadpan] It's the same for me: I have to look after you, because you're so annoying that if you disappeared, no one would care. So I have to make sure you don't.
    Serra: [stunned] You... don't mean that.
    Erk: [petulant] It's no worse than what you said!
  • Deadpan Snarker: Most evidently in his interactions involving Serra:
    Lyn: Why are [Erk and Serra] fighting these bandits?
    Erk: ... It just happened.
  • Defrosting Ice King: Towards Priscilla and Nino, both of whom draw out his kinder, protective side.
  • Heroic Self-Deprecation: A little bit. At one point he says he will never be as good at magic as his master is.
  • Honor Before Reason: If he gets taken out in Lyn's story, even after dealing with an annoying Serra and getting heavily injured, he'll return the money paid to him for his bodyguard fee before leaving.
  • I Just Want to Be Normal: At the end of the game, if Erk is not paired with one of his potential brides, his ending will note that he was offered the position of Mage General after Pent's retirement, but he turned down the offer.
  • Jack of All Stats: Relatively balanced, as Mages in this series go, though he can max his Speed stat. This comes back to bite him in the main story, where he tends to be overlooked by many players in favor of Pent, who is essentially Erk except already trained.
  • Kill It with Fire: Like all Mages, he can wield anima magic, which includes fire. His default weapon in Lyn's tale is a Fire tome.
  • Love Epiphany: In his ending with Serra, he didn't realize that he was in love with her 'til after she was gone, because he couldn't stand the peace and quiet!
  • Love Interest: He can have romantic endings with Serra, Priscilla, and Nino.
  • Not So Stoic: He's usually stoic and dour, but Serra is particularly good at pushing his buttons.
  • Overshadowed by Awesome: Erk is utterly amazed by Nino's natural talent for magic, and noted that her ability had already exceeded his own, despite being younger than himself. And was surprised to learn she was mostly self-taught. And he's certain he'll never be as good a wizard as his master, Pent. Also true in gameplay terms: among mages, he lacks Pent's obscene bases and Nino's high growths, and other tome-users include Priscilla (who is very mobile), Lucius (who has a better Staff rank on promotion), and Canas (who has a better starting level), meaning that while there's little wrong with him as a mage, he doesn't really stand out aside from his availability.
  • Parental Substitute: Pent and Louise are essentially his adoptive parents, and they treat him as such. Especially Louise, who actively dotes over him.
  • Recurring Element: Lyn's Merric more or less. Compared to early game mages before him, he's quite snarky and dour, whereas most before him are either naive young children or more openly kind adults, which got him closer to Merric's sourer rival Arlen, possibly because hanging out with Serra would affect his psyche.
  • Shock and Awe: Like all Mages, he can wield anima magic, which includes electricity. His default weapon in Eliwood and Hector's tale is a Thunder tome.
  • The Stoic: He's completely unflappable most of the time.
  • Straight Man: His deadpan reactions to the almost literally constant cavalcade of nonsense that is his life in FE7 makes him practically the FE equivalent of Arthur Dent.
  • Surpassed the Teacher: His shaky growths make him a zig-zagged case of this, as it's up to the Random Number God to determine whether or not he actually reaches the offensive capabilities of his mentor Pent. It's much less likely for him to reach Pent's support capabilities, given his low staff ranking upon promotion.
  • "Well Done, Son" Guy: The reason Erk pushes himself so hard in his studies is because he's trying to live up to Pent's expectations of him. However, Pent finds it unnecessary since he and his wife, Louise, are already proud of him.

    Rath 

Rath

https://static.tvtropes.org/pmwiki/pub/images/ferk_rath.png
Click here to see Rath in Fire Emblem Heroes
The son of Dayan, tribal leader of the Kutolah Tribe in Sacae. He was sent away from his tribe as a child due to a prophecy stating that he would play an important role in saving the world. Eventually became Captain of the Palace Guard at Araphen, where he met Lyn during an attack by Lundgren. He joined her party after witnessing the extent of his liege-lord's bigotry, and disappeared after her defeat of Lundgren before re-emerging as a mercenary and rejoining the group on her behalf. He is the father of Sue from The Binding Blade.

Class: Nomad
Voiced by: Kenjiro Tsuda (Japanese, Fire Emblem Heroes), Jacob Craner (English, Fire Emblem Heroes)

  • The Aloner: Ever since he was abandoned at the age of four, he has been alone without a friend in the world.
  • Aloof Ally: Has shades of this with his quiet personality and being absent for most of the scenes. Mostly shown at the end of Lyn's story where he slips out, unknown what happened to him.
  • Because Destiny Says So: Deconstructed. When his tribe's diviner saw a dark omen in the stars, Rath, as the Chieftain's son, was required to leave so that he would help prevent it coming to pass. Needless to say, he does so.... but since it took place when he was four years old, it made him as anti-social as he is.
  • Bow and Sword in Accord: When/if he gets promoted.
  • The Chief's Daughter: Or Son, in this case. He's the son of Dayan, Chief of the Kutolah from the previous game.
  • Defector from Decadence: Of a sort, he served as Captain of the Guard at Araphen until he realized his liege-lord would never see Sacaens as anything but savages, in spite of his exception in Rath's case.
  • Disc-One Nuke: In Lyn's story. He joins at a pretty high level and is both able to move fast through the field and snipe the enemies rather reliably. When he rejoins in the main story, he's pretty far behind your other units unless you went out of your way to feed him kills in Lyn Mode.
  • Doomed by Canon: In 6, Sue expresses concern about her grandfather, but not her father, fighting with Bern. This seems to imply that he had either died before the events of the game (Which would also explain why Dayan is still Chief of the Kutolah) or was one of the many Kutolah massacred at the hands of the Djute Tribe.
  • Hired Guns: Works as one for the year in between Lyn's story and Eliwood's/Hector's story.
  • Horse Archer: Like most of the men of the Kutolah, he's an archer who fights on horseback.
  • Love Interest: He can have a romantic ending with Lyn.
  • Parental Abandonment: He was sent out of his tribe- before he was even four- because, as the Chieftan's son, he had a duty to prevent the world's destruction.
  • Punny Name: Feel my RATH!! Go find a YouTube video of when he recruits, and see if the title or description does not have that along the lines.
  • Proud Warrior Race Guy: Albeit more soft-spoken than most, he's very proud of his Kutolah blood and does NOT take it well when someone speaks badly of Sacae.
  • So Proud of You: If Rath stays in the main party until the story's end, he returns to his tribe to receive a warm welcome from his fellow tribesmen, particularly his father.
  • The Stoic: Silent and stone-faced all the time.
  • Sugar-and-Ice Personality: Towards Lyn in particular. Also shows his dere side to Wil, in their Supports.

    Matthew 

Matthew

https://static.tvtropes.org/pmwiki/pub/images/ferk_matthew.png
Click here to see Matthew in Fire Emblem Heroes
A mischievous and sly young man, good at catching info and stealing things. He's actually one of the top spies of Ostia, who first aids Lyndis and tells his lords about what happened, then pledges his loyalty to Hector and joins him in his quest. For some odd reason, he speaks with British slang.

Class: Thief
Voiced by: Soichiro Hoshi (Japanese, Fire Emblem Heroes), Ben Diskin (English, Fire Emblem Heroes)

  • Anti-Hero: Due to some... questionable actions he takes. Overall, though, he's a pretty swell guy.
  • Awesome, but Impractical: After you kill Sonia, you can promote Matthew into a second Jaffar... or you can sell the promotion item for 32,500 Gold, keeping your Funds ranking up. Getting Matthew up to or near Jaffar's level of killing power is quite expensive, especially since he doesn't improve that much just from promoting; he's still stuck with Swords, he gets only a single point of Strength out of his promotion, and his Crit rate (what's needed for Lethality) probably won't be that good for a while. On top of all that, promoting takes the ability to Steal out of his hands.
  • Cerebus Syndrome: Matthew goes from being one of the goofier, more-laid-back characters, to either tortured or not speaking at all after his girlfriend's death. This happens once the party leaves Lycia for the first time, roughly halfway into the story.
  • Combat Pragmatist: Much to Guy's irritation, Matthew accepted a challenge and then ambushed Guy while he was asleep to teach him that he won't last long if he expects people in war to fight fair.
  • Fragile Speedster: He has the best Speed growth of the game (along with Guy and Nils/Ninian), which allows him to evade attacks with ease after a few level ups. However, he is rather frail, and spear users will do a number on him.
  • The Gadfly: He has no qualms about playfully teasing some of his allies. In particular, he never lets Guy live down his life debt, and the game even has a winking animation for character portraits just so that Matthew can have some fun at Guy's expense:
    Matthew: The people of Sacae never lie. Isn't that right, (wink) Guy?
  • Gameplay and Story Segregation: Some of Matthew's supports have him be a complete asshole to the other person, such as getting out of Guy's debt-settling challenge he got to choose the time and place for by choosing to fight him while he was sleeping, but they result in gameplay benefits for keeping the two close together anyway. These could be viewed as the two characters gaining a deeper understanding for each other, however.
  • Guile Hero: Demonstrated most strongly in the first chapter of Hector's story, sensing the Black Fang assassins in the castle, and knowing that they wouldn't show themselves until Hector was alone, he seemed to leave immediately after Hector refuses his aid (knowing full well he'd be turned down), and reappeared only after they'd revealed themselves to Hector. When Hector confronts him over it, he openly confessed as much.
  • Hidden Depths: He's not necessarily as cheerful as he seems to be.
  • I Let Gwen Stacy Die: His girlfriend Leila is cut down during her last mission, right before he was going to ask her to give up being a spy so they could be together. He deeply regrets not doing so sooner.
  • Love Interest: He can have a romantic ending with Serra. His past love interest, Leila dies during the main story, making Serra his Second Love.
  • Muscles Are Meaningless: A weird inversion; as a thief, Matthew's strength growth is lower than most, but in his artwork, he's quite well-built.
  • Obfuscating Stupidity: He's pretty silly at first glance, but he hides a shrewd and devious mind.
  • Older Than They Look: He's at least in his early-to-mid 20's in contrast to Hector's 17 as stated in the artbooks, and his supports with Hector and Oswin belie a surprisingly knightly persona for someone of his class.
  • Pre-Mortem One-Liner: In Heroes.
    “Hello there!”
    “I’ll finish you!”
    “You’re wide open!”
    “Let’s settle this!”
  • Recurring Element: The low-level thief who joins the story early on; in Matthew's case, not only is he more noble and generally older than thieves before him, he's also under Ostia's employ as a spy, as opposed to being a ragtag thief from the streets.
  • Revenge: A huge theme in his supports with Jaffar, the guy who killed his girlfriend Leila.
  • Second Love: Has an NPC love interest as of the start of the story. Can still end up paired with Serra at the end, as said NPC dies. He is slightly annoyed by this outcome.
  • Sixth Ranger: In Lyn's story, where he's the only character outside the core group and main characters to appear afterwards. Also functions as such since he basically invited himself and Lyn doesn't trust him at first (due to his being a thief... or so she thought at first).
  • The Smart Guy: His role in Lyn's tale. It's best seen when he skips out on a battle to gather information that proves crucial to figuring out Lundgren's plans and prevents Lyn from blundering into certain death in Lundgren-controlled Caelin.
  • Starter Mon: In Heroes, he's one of the first units you get. He joins after finishing the tutorial.
  • Teeth-Clenched Teamwork: His support with Jaffar makes it clear that he's not happy about having to work with his beloved girlfriend's murderer. He's not enthused about working with Legault, either, but they at least tolerate each other by the end of their support chain.
  • The Trickster: Especially obvious in his supports with Hector, where he puts extra rations in Hector's bag instead of his own.
  • Undying Loyalty: To House Ostia, and Hector in particular.
  • What You Are in the Dark: His support conversations with Jaffar. After Matthew loses in a direct fight with Jaffar, Matthew claims to have captured Nino and will harm her if Jaffar doesn't let Matthew cut him down. Jaffar submits and lets Matthew kill him, but before Matthew strikes him down, he stops and can't bring himself to go through with it. He claims that Leila stopped him from taking his revenge, and reveals that he was lying about capturing Nino, telling him to go.

    Lucius 

Lucius

https://static.tvtropes.org/pmwiki/pub/images/ferk_lucius.png
Click here to see Lucius in Fire Emblem Heroes
A quiet, kind, but also very stubborn monk from the Saint Elimine Order, whom we meet as he joins Lyndis's group after seeing Nils being mistreated by scared townspeople. Later, he appears again as the travelling companion of a troubled man named Raven.

Class: Monk
Voiced by: Toa Yukinari (Japanese, Fire Emblem Heroes), Michael Sinterniklaas (English, Fire Emblem Heroes)

  • Adaptational Wimp: Downplayed. Here, he's a powerful and speedy light magic user. In Heroes, he's released as a staff user and mostly a healer (as light magic wasn't added until Micaiah's release in Book II), with relatively weaker offenses.
  • All-Loving Hero: Many of his supports are with... difficult people, like Serra, Raven, Karel, and Renault. He ultimately befriends them all, and rarely shows anything but kindness and compassion to them despite their frequent unfriendliness.
  • Ambiguously Gay: His relationship with Raven is... close. He also doesn't have a paired ending with any other character.
  • Break the Cutie: His backstory, in which his dad dies in front of him, his mom dies a few years later, he's sent to an Orphanage of Fear and is bullied there, then is employed by the Cornwell House, only to lose them too, and is now only able to watch as Raymond is consumed by bitterness...
  • Combat Medic: Lucius starts out with purely offensive magic, but once he's promoted to Bishop, he can use healing staves with a higher starting weapon rank than any other newly promoted offensive mage.
  • Crossdressing Voices: In Japanese, averted in English.
  • Determinator: He manages to pull through all the crap life has thrown at him, and his B support with Raven is about finally calling him out on his purposes and refusing to take it anymore. So much that Raven actually has to drop his Jerkass attitude and pretty much apologize to him for pushing him away.
  • Doomed by Canon: Implied. He starts an orphanage in Araphen in his ending. In The Binding Blade, Lugh used to live in an orphanage in Araphen and it is explained that the Father who took care of it was killed by Bern's troops for resisting.
  • Dude Looks Like a Lady: Sweet holy mother. (As Serra points out, it's really the hips and hair that do it.)
  • Forgiveness: Even upon learning that it was Bishop Renault who had orphaned him, Lucius was still capable of forgiving him.
  • Friend to All Children: Joins Lyn's army because he feels he must intervene to save Nils and Ninian. If he does not have an A level support ending, he opens an orphanage.
  • Glass Cannon: Likely to end up as this, since his Defense is almost nonexistent and his HP tends to be low even for a Squishy Wizard while his Magic, Skill, and Speed stand out. High Skill also adds up to more critical hits, on top of Light magic getting lots of them already, train him and watch him two-shot or straight-up crit-to-death many enemies with just the basic Lightning tome! On top of it, when you promote him to Bishop he starts with a C rank in staff use. Meaning it'll take Lucius next to no time to use high-rank staves like the very useful Physic and Fortify and, once he gets his hands on them, he'll cover a LARGE area thanks to his high Magic. He may not be able to take it, but HOLY HELL he can dish it out as both a fighter and a healer.
  • Hair of Gold, Heart of Gold: A rare male example, otherwise played straight as an arrow. A blond-haired monk capable of having a positive influence on Raven, King of Angst.
  • Heavenly Blue: Rather than the usual white robes that male clerics and bishops tend to be, he wears a long, pale blue robe.
  • Hired Guns: Surprisingly, he becomes a mercenary with Raven if he manages to convince him to not seek revenge against House Ostia.
  • Innocent Blue Eyes: One of the gentlest Nice Guys in the game, and he's got the soft blue eyes to match.
  • Light 'em Up: As a Monk, he uses light magic to attack.
  • Like an Old Married Couple: With Raven. The two argue constantly in both Raven’s introduction and their supports together. Despite this, Raven tries to keep him away from the fight so he stays safe and considers him family. In their final support, when asked to stay home so Raven has someone to return to, he questions why can't Raven just marry instead (so they can travel together). Raven teasingly replies he doesn’t need a wife since he gets enough nagging as it is.
  • Long-Haired Pretty Boy: His long hair only makes him look even more feminine.
  • Nice Guy: He's got nothing but compassion for everyone he interacts with.
  • Pre-Mortem One-Liner: In Heroes.
    "This debases us!"
    "Oh, such pain!"
    "May belief be enough!"
    "Hands, stained with blood!"
  • Pretty Boy: He's so incredibly pretty that he is often mistaken for a woman.
  • Scissors Cuts Rock: His Resistance is so high that even standard Anima-wielding enemies - who would normally have an advantage over Light magic - can't penetrate it. Bosses such as Ursula and Sonia could still fry him with their Bolting spells, however.
  • Silk Hiding Steel: Would you believe that this super soft-spoken and kind guy is more than able to make a hard-boiled, embittered mercenary who doubles as his lord-of-liege to back off his years-long plans of revenge? And he does it via pretty much giving said person one HECK of a "What the Hell, Hero?" speech?
  • Unsettling Gender-Reveal: Serra's mind is blown when she finds out Lucius is a guy. It's possibly the funniest moment in the game.
    Lucius has just told Serra he's a monk
    Serra: But... to be a monk, don't you have to be a ... Well... A guy?
    Lucius: Yes. Yes, you do.

    Nils 

Nils

https://static.tvtropes.org/pmwiki/pub/images/ferk_nils.png
Click here to see Nils in Fire Emblem Heroes
A peppy young minstrel who works as a travelling performer with his soft-spoken older sister, Ninian. They seem to have really lousy luck, however, as a mysterious group is hell-bent on capturing them for Gods-know-what purposes. After Lyn and Eliwood help to rescue Ninian, they stay with the group until Lyndis reclaims her place in Caelin, then they leave quietly... and are soon back to their runaway status, due to their mysterious past and link to this mysterious group that is all about hunting them down, the Black Fang.

Class: Bard
Voiced by: Ayane Sakura (Japanese, Fire Emblem Heroes), Khoi Dao (English, Fire Emblem Heroes)

  • Adaptational Badass: His iteration in Fire Emblem Heroes now has his own Dragonstone, and is hence capable of turning into a dragon and fighting on the field. Nils also retrains his abilities as a Bard, becoming an extremely unique unit as a result alongside his older sister, Ninian.
  • Barrier Maiden: In a sense. He and Ninian are not only unable to attack but they're both wanted for their half-Dragon heritage, which means they're the only ones in-story able to open the Dragon's Gate and allow other dragons to go through it.
  • Big Brother Instinct: Inverted. He's fiercely protective of the older sister who raised him. So much that once he almost yells at Eliwood when he accidentally puts pressure on her.
  • Big Damn Heroes: During Eliwood's first encounter with Nergal at the Dragon's Gate, Nils arrives just in time to snap Ninian out of her trance and stop her from summoning dragons through the gate.
  • Break the Cutie: Between him and Ninian, it's hard to know who's more screwed over by the plot. Only Nino and Lucius can compare.
  • Chekhov's Gunman: He's first encountered as a cheerful minstrel who joins the group as thanks for them helping him and his sister. Later, both he and Ninian turn out to be vital to the plot.
  • Fragile Speedster: His resistance to direct hits isn't exactly the best. On the other hand, he's got such high Speed and Luck that it's VERY hard to hit him, and his Magic Resistance is pretty decent.
  • Half-Human Hybrid: His and Ninian's mom was Aenir, a dragon woman. Their dad was a human shaman... Nergal.
  • An Ice Person: He is actually half Ice Dragon, just like his sister.
  • "I Know You Are in There Somewhere" Fight: To the Brainwashed and Crazy Ninian.
  • I'm Crying, but I Don't Know Why: Nils has an unusual reaction to Nergal's death in Hector's tale, if you played the sidequest "A Glimpse in Time." He doesn't even remember that Nergal was his father, but he still subconsciously mourns him.
  • Mad Scientist's Beautiful Daughter: It's never outright stated, but it is strongly implied that he's Nergal's son.
  • Mechanically Unusual Fighter: In The Blazing Blade, all he can do is refresh one of his allies with his skills, but in Heroes, very much so, because he's a Bard... with a Dragonstone. This makes him the one of the only two fully-functional manakete refreshers in the entire franchise alongside his older sister, Ninian, with all the benefits and drawbacks involved, and gives Nils a number of interesting combat options and team interactions in Heroes (most obviously being able to provide, and benefit from, dragon-related buffs).
  • Mysterious Waif: When we first meet him, it seems like a nondescript gang of thugs is after him. We quickly find out that there's a lot more at stake than child abduction, however.
  • Mystical Waif: His ability to open the Dragon's gate is of HUGE importance plot-wise.
  • Non-Action Guy: Incapable of combat in-game. Averted in Fire Emblem Heroes.
  • Oracular Urchin: He and Ninian have a weak precognitive ability. He even takes over as your group's fortune teller when you reach the Dread Isle, as Hannah decides she's had enough of all the danger and leaves.
  • Older Than They Look: Much older. Being half-dragon, he's centuries old.
  • Recurring Element: The non-combat unit; while Elffin from The Binding Blade beat him out as the first non-dancer/male support unit, Nils still joins the story much, much earlier compared to both Elphin and any of the dancers that came before him.
  • Status Buff: Later in the game, once he replaces Ninian, he gets to use some spiffy rings to enhance your statuses.
  • Spider-Sense: He can sense imminent danger, although he cannot do anything about it. Usually.
  • Support Party Member: He's utterly incapable of attacking, but can grant allies an extra turn. Later on, he inherits Ninian's ability to grant status buffs when he steps in to take her place following her death.
  • Waif Prophet: Thanks to his ability to see the future. It's not very strong, however, and he normally can't avert the future he sees.
  • What Happened to the Mouse?: Regardless if Eliwood has achieved an A support with Ninian or not, Nils will always leave through the Dragon's Gate and close it permanently by the end of the game, as he'd rather wish to live a long life than stay in Elibe. However, what became of him afterwards is uncertain as of The Binding Blade.
  • White Magician Girl: He has the personality, the support ability skillset, the lack of combat skills, and is a Mystical Waif. He might be a dude, but he fits the paradigm.

    Wallace 

Wallace

https://static.tvtropes.org/pmwiki/pub/images/ferk_wallace.png
A loud, brash, and powerful knight who was the long-time commander of the Caelin Knights. He retired some time ago to work on his farm, but Lundgren tried to rope him into his conspiracy to kill Lyn. Upon meeting her, though, he decides to do the right thing and stay with her crew...

Class: Knight, for all of ten seconds before you're forced to promote him in the Forced Tutorial, unless you're playing on Hard Mode or exploiting a particular glitch.

  • 10-Minute Retirement: Lyn's actions called him back into service, and he found then that he still enjoyed fighting. He spent another year looking for fights (or maybe just one fight in particular...) before he finally settled down for good after Nergal's defeat.
  • The Big Guy: Of Lyn's group. He's the only Knight you can recruit until the main story and is essentially a pre-promote General if you're following the tutorial.
  • Badass Boast: "AHAHAHAHAHA! Look! A giant walks among you! Come on! Break your weapons against me!"
  • Bald of Authority: He's the previous commander of the Caelin Knights, and his baldness serves to give him a veteran appearance.
  • Boisterous Bruiser: You'll hear him coming a mile away.
  • Call to Agriculture: He's retired to a life of farming until Lundgren calls on him to kill a "usurper." In his ending, he returns to farming, this time in Ilia.
  • Crutch Character: When he first appears in Lyn's story, he's essentially indestructible, even more so if the player is forced to promote him during the Forced Tutorial. Novice players that have been spooked by Eagler could fall back on Wallace to defeat him and Lundgren with little to no trouble. By the time he reappears in the main story, he's fallen well behind the rest of the party, including the other Crutch Character Knight Oswin. Furthermore, his stats are badly suited for the point in the game which he reappears in, being crippled by poor Movement, Speed, and Resistance. This is one of the incentives for unlocking his replacement character, Geitz, in the alternate version of "Four-Fanged Offense".
  • Disc-One Nuke: He can remain usable if you play through Lyn's hard mode.
  • Famed In-Story: Considered one in-universe, to the extent that he's basically a living legend among the Caelin knights.
  • Foreshadowing: The epilogue of Lyn's tale says "He lacks any sense of direction, so it may be years before he returns." Not long after that, Eliwood's or Hector's tale begins "One Year Later..." So, of course, you might not see him at all just one year later, and if you do, he'll be hopelessly lost.
  • Four-Star Badass: His in-universe rank is general. And Rank Scales with Asskicking is in full effect on this one. Doesn't fare as well in Eliwood and Hector's Tale later on, though, as the enemies there are stronger.
  • Guest-Star Party Member: The only character from Lyn's storyline who it's possible to never encounter in Eliwood's. If you want him back, don't train your Lords much. And he joins Lyn's party just two chapters before the end, at that, and is probably one of the strongest characters you'll have at that time. Naturally, he's less than impressive when he returns.
  • Hidden Depths: Most of his dialogue makes him out as a boisterous and hammy comic relief. Certain supports, though, have him revealing a much more thoughtful side and a fair bit of inner pain.
  • It's Personal: His attack on the Taliver Bandits who had killed his friends Hassar and Madelyn.
  • Kill Steal: Invoked during the Time Skip, when he kills the Taliver Bandits offscreen specifically to prevent Lyn from getting that much blood on her hands in avenging her parents' deaths. In doing this, he also inverts Helping Would Be Kill Stealing.
  • Large Ham: Subtlety isn't this man's strong suit.
  • Loophole Abuse: Without the Forced Tutorial on Lyn Hard Mode, there's nothing stopping you from promoting a level-ground Kent or Sain with his Knight Crest, turning them into a Disc-One Nuke and leaving him an unpromoted Knight in the main story where he can gain some more levels of his own. Alternatively, if you still want Wallace to return promoted, then you can kill him off in Lyn Mode where Permadeath doesn't apply, resetting him to his default state of General while still having a Paladin Kent/Sain and essentially generating an extra promotion out of thin air.
  • Mighty Glacier: True to his class, he's strong and tough, but painfully slow.
  • Mutually Exclusive Party Members: In the main story, you either get him or Geitz, depending on which version of Four Fanged Offense you get.
  • My Country, Right or Wrong: In his Support with Kent, he says that in the past, he defied the orders of his liege lord Hausen to forcefully bring back Lyn's parents after they eloped. He tells Kent that knights must often struggle between following their duties and their moral compass.
    Wallace: For knights in the service of a lord, an order is absolute. But a knight does not follow orders blindly. Before obeying, a knight should always consider whether the order serves the lord who gives it.
  • No Sense of Direction: Wallace seems to have no direction because the next time you see him (if you reach the right version of Four Fanged Offense), he appears in the middle of a Bern border during a fog. The question of why he's there makes sense when he was already settled with his business.
  • Offscreen Moment of Awesome: He singlehandedly destroyed the Taliver clan during the timeskip.
  • Put on a Bus: At the end of Lyn's tale, if he is defeated, he returns to his life as a farmer, and will never reappear in Eliwood/Hector's tale if Lloyd's version of "Four Fanged Offense" isn't played, therefore enforcing this trope.
  • Recurring Element: Your first armored knight; in Wallace's case, he's the last to join in Lyn's story as opposed to being with you from the start, and unless you're playing on Hard Mode, you're forced to promote him.
  • Retired Badass: Had left the Caelin military to live peacefully in the countryside, then joined Lyn's group. And, in the very end, he becomes this again, when he winds up in Ilia, and decides to spend the rest of his days as a farmer there.
  • Screw the Rules, I'm Doing What's Right!: Upon meeting Lyn, he decides to turn on Lundgren. His support conversations with Kent reveal that he had also disobeyed Lord Hausen to aid and abet Madelyn's and Hassar's elopement.
  • Shoot the Dog: In his A-support with Lyn he reveals he killed every single member of the Taliver Bandits, expressly for the purpose of preventing Lyn from getting that much blood on her hands.
  • Sickly Child Grew Up Strong: He claims that he was a puny weakling cadet In his youth, but grew up to be strong thanks to his mercenary mentor Renault.
  • Took a Level in Badass: According to his supports with Renault, he was very waifish as a kid and even bullied because of that. 30 years later, he's a HUGE badass.
  • Vengeance Feels Empty: Explains this to Lyn in their A-Support. While Lyn is not happy that he slaughtered the Taliver Bandits and robbed her of her chance at revenge, Wallace explains that he did so because he wanted Lyn to let go of her hatred and move on, and not disgrace her parent's names by letting it consume her.
    Wallace: If you truly wished revenge upon them, you should be happy. Hatred can be strength. On the plains, you needed that strength to survive. But left too long, hatred can twist and consume you. [...] The blood of your parents flows in your veins. That you live must bring them no end of joy. But for you to be filled with such hate... Is this what your parents would have wished for?
  • What Happened to the Mouse?: If he isn't defeated in Lyn's Tale, he ends up losing his way in search for someone to cross blades with, but because of his lack of direction, loses his way. However, in Eliwood/Hector's tale, if Lloyd's version of "Four Fanged Offense" isn't played, he will never be seen afterwards, enforcing this trope.
  • Younger Than They Look: He states that he's been in service to Caelin for thirty years but his support with Renault reveals that he's only forty.

Top