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Deadlock Clock: Sep 27th 2021 at 11:59:00 PM
Malady (Not-So-Newbie)
#1: Feb 21st 2021 at 7:53:45 PM

I'm making Pivotal Enemy TLP, (EDIT: which has been nuked, but not by me) and this comment made me think:

Pivotal Boss is a distinct Sub-Trope of Stationary Boss because it involves a distinct setup - an arena that the boss is centered in. It's not just "Stationary Boss that turns" - many examples of that are in Stationary Boss but not Pivotal Boss. The chances of an entire environment being designed around a single generic mook that doesn't move is rather minimal.

I'm arguing that the "boss arena" part of the trope is not really part of Pivotal Boss, and instead just a consequence of being a boss and needing to keep the player from running away, with placement in the center also just to keep the player's options open or something.

A.k.a Redefine Pivotal Boss as "Stationary Boss That Turns", or merge into Stationary Boss.

If the "The player character will have to run about the arena" is the reason for the arena, then I'm saying that's either chairs, in that "No Constant Safe Zones" is expected for a boss arena, or Necessary Weasel where "Constant Safe Zone" is the trope that should be made.


Just checked all 69 wicks.

Should likely check the page's entries too, which number around 76, and most seem to have not enough context.

But this is just a Related check.

The biggest categories is ZCE, and Stationary Boss-ish, at 14 and 13 wicks, respectively.

    open/close all folders 

Valid or changed:

    Changed to Stationary Boss or something 

    Fixed 

    Valid (17) 
  • Characters.Half Life: Nihilanth:
    He never moves from his point in the center of his room.
  • Characters.Seven Samurai 20 XX: Zex:
    In his Ultimate form, Zex is stuck in a hole in the middle of the ring-shaped plaza before the Cathedral, and Natoe has to run around him during the combat.
  • Characters.The Legend Of Zelda The Minish Cap: Bosses: Gleerok:
    Link can circle around the Lava Pit where Gleerok resides, and Gleerok will follow him with its head in any direction.
  • VideoGame.Yoshis Woolly World
    One phase of the final boss takes place on a turret of Bowser's castle, with Baby Bowser in the middle and Yoshi running aroung the edge.
  • Characters.Tokyo Xanadu Greeds: Dark Delphinium:
    Due to being too gigantic, the Dark Delphinium stays in one place for the whole fight. However, it will turn itself to face the player when it attacks.
  • Characters.Super Mario Bros The Koopa Kingdom Bosses: King Kaliente:
    Physically, he won't move from his lava pool. You have to run circles around him to avoid his attacks.
  • Characters.Kirby Recurring Bosses: Recurring Bosses: Whispy Woods:
    His fight in Kirby 64 takes place on a circular arena with him in the center. Kirby can't directly attack him; instead, he must attack the roots Whispy protrudes onto the arena.
  • Characters.The Legend Of Zelda Twilight Princess: Villains and Bosses:
    Link navigates the edge of the circular arena with the Spinner while waiting for an opening to hit Stallord.
  • VideoGame.De Blob:
    In the first game, the final boss, which sits in an ink pool in the middle of a circular arena.
  • VideoGame.Shantae:
    Wilbur's boss battle (after his Advancing Boss of Doom phase in the middle of the level) is this, with Shantae running on a ring-shaped platform with the boss towering over her from the middle. The Final Boss, Tinkerbrain, is likewise fought in the same manner.
  • Characters.Honkai Impact3rd Honkai Beasts And Herrschers: Tlaloc:
    In Ch. 10 and the "Eye of the Deep" Team Raid, it is fought in a circular arena with it on the center. As its health go low, it'll smash the arena, causing a large part of it to break and collapse, making it no longer circular.
  • Characters.Kirby Other Bosses: Kirby Battle Royale: Robo Bonkers:
    It's fought in a circular arena with it in the center; the player characters can't reach or attack it, except with the cannons in the arena that can be loaded with missiles or the opponents to be fired at it, scoring points if successful. After it's hit enough with the cannon, it'll get dizzy and its head falls onto the foreground, allowing the players to whale on it to deplete its health. In the second phase, there'll be big missiles that you can use to deal big damage.
  • VideoGame.The Cat In The Hat:
    Mr. Quinn's ship is centered inside a ring of platforms. He turns to face you as you run about him.
  • VideoGame.Toontown Online:
    The CFO sits in the middle of a circular arena and dispenses Goons. You can damage him by picking up safes and Goons with cranes, then throwing them into him. The CFO may also rotate and throw gears at players.
  • VideoGame.Ratchet And Clank Future Tools Of Destruction:
    Crushto sits in the middle of the arena and tries to shoot you, as well as use his breath to push you off of the platform.
  • Characters.Blood Rayne: Pivotal Boss:
    The Unraveler clings to a pillar in the middle of the ruined room and vomits body parts and acid at you, forcing you to navigate the area to get a clear shot at him.
  • Characters.The Legend Of Zelda Breath Of The Wild Champions: The Divine Beasts:
    Vah Rutah is a stationary while Link and Sidon swim in circles around it. And Vah Rutah can attack them in all directions.

    Boss that's stuck in one place but turns. (Valid) (6) 


Invalid or unchecked:

    Boss is Too Big To Move (3) 

    Boss that's at least stuck in one place-ish? (7) 
  • Characters.Kingdom Hearts Disney Villains: Space Paranoids and The Grid: Master Control Program:
    Kinda hard to have this guy move around much.
  • Characters.Wario World: The Black Jewel:
    The Black Jewel seems to prefer hovering in the center on the battle arena and launching attacks at Wario from a distance. In the Japanese version, it ditches this attack pattern after the fourth hit and adopts a more close-range fighting style.
  • VideoGame.Alundra 2:
    Metal Heart. It stays in the center of its chamber, and shoots lasers at you.
  • VideoGame.Hercules:
    Pivotal Boss: The Hydra and Medusa stay in place while Hercules runs a circle around them, although he can't run a complete circle around the Hydra due to rocks blocking its backside.
    Stationary Boss: The Hydra, Medusa, and Minotaur bosses all stay in place while they fight you. Hydra and Medusa are of the Pivotal Boss variety, while Minotaur is simply a Background Boss.
  • VideoGame.Heroes Of The Storm:
    Ragnaros isn't usually this (being a Glass Cannon as far as Bruisers go), but he becomes one during Molten Core. He gets ridiculous damage and range, but is also a stationary Pivotal Boss for the duration.
  • VideoGame.Metroid 1:
    Ridley's movement is limited to jumping in place and turning around if you get behind him.
  • VideoGame.Toontown Online:
    The CJ stays in one spot and shouts stock legal phrases. He doesn't do much besides jumping occasionally, dealing a bit of damage to every Toon who isn't in the air when he lands.

    At least it's a boss (6) 
  • Characters.Warcraft Eternals: Ragnaros:
    Except for Phase 4 on Heroic. He has various knockbacks, but will do lethal damage to tanks outside his hitbox.
  • Characters.Warcraft The Dragonflights: Sintharia:
    Has the same animation set as Kil'Jaeden and is set in a pool of lava.
  • VideoGame.Conduit 2:
    The Leviathan from the first level of the campaign, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
  • VideoGame.Guardian Tales:
    Elphaba stays in a painting, but transfers her spirit to one of three paintings around the room.
  • VideoGame.Onimusha Dawn Of Dreams:
    Inverted for the boss fight against Hideyoshi: the boss floats in circles around the arena, summoning lightning-enchanted orbs and sending shockwaves, while Soki must catch up with him to attack him.

    Implied boss (1) 

    Not a boss? (1) 

    Just Mentioning (3) 

    Name-based context (14) 

    Potholes (1) 

    ZCE (3) 

    Other, such as indexes and other trivial wicks (3) 

Edited by Malady on Oct 5th 2021 at 3:10:16 AM

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#2: Mar 22nd 2021 at 3:44:16 AM

Opening.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#3: Mar 22nd 2021 at 8:33:22 AM

Hmm... I have two thoughts:

First, are there bosses in which the centrality of the boss has narrative purpose? And if so, is that common enough to trope?

And second, and conversely, does turning add enough to a boss-encounter that it's all that distinct from a normal Stationary Boss? Can this perhaps just be folded into Stationary Boss with a comment that some such rotate?

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Malady (Not-So-Newbie)
#4: Mar 22nd 2021 at 8:44:32 AM

And I just noticed that Pivotal Enemy TLP has been nuked... I guess the result of this thread will determine whether to revive it or not...

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I--Vanya--I A bee, a beetle and a moth from Belarus Since: Jun, 2018 Relationship Status: Yes, I'm alone, but I'm alone and free
A bee, a beetle and a moth
#5: Mar 22nd 2021 at 8:46:00 AM

[up][up]From what I see, Pivotal Boss is a Stationary Boss is in the middle of a circular area, which is common in 2.5D and 3D platformers. The examples I'm aware of, there are Torkdrift from Super Mario Odyssey, Wilbur from Shantae: Half-Genie Hero and Chilli Billi/Chilly Willy from Banjo-Tooie. It's simply a type of boss design, akin to Broken Armor Boss Battle, Duel Boss, Puzzle Boss, etc.

[up]My personal opinion: Pivotal Boss is a noteworthy design, because not every Stationary Boss is fought in a circular area, especially when it comes to 2.5D platformers, though I won't object to it being merged into a sub-type of Stationary Boss. Pivotal Enemy is just "Stationary Enemy that turns around", which in itself is just People Sit on Chairs, because turning around is not something that Stationary Enemy is forbidden from doing.

Edited by I--Vanya--I on Mar 22nd 2021 at 6:49:45 PM

Vi: Well, it's not like we're getting attacked by a giant wasp spider guardian! | Leif: Never combine those words ever again.
Malady (Not-So-Newbie)
#6: Mar 22nd 2021 at 9:01:55 AM

[up]

because not every Stationary Boss is fought in a circular area

There are a lot of bosses in general, that are fought in circles, though? Circle Arena is not a Pivotal Boss thing? Like, IIRC, it fits all Super Mario Odyssey bosses? ... Most Gladiator Games pits... Other things?

Edited by Malady on Mar 22nd 2021 at 9:02:44 AM

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I--Vanya--I A bee, a beetle and a moth from Belarus Since: Jun, 2018 Relationship Status: Yes, I'm alone, but I'm alone and free
A bee, a beetle and a moth
#7: Mar 22nd 2021 at 9:17:08 AM

[up]While there is quite a number of Stationary Bosses in Super Mario Odyssey, not every boss there is a Pivotal Boss. What makes Torkdrift unique when compared to them is that he stays in the middle of the arena for the entire fight, and Mario has to walk around it in circles, in a way that is a bit reminiscent of 2.5D platformers, to strike his weak points to make him vulnerable.

Also, a circular arena is not a requirement for Stationary Boss. Whispy Woods from Kirby series is, in most cases, a Stationary Boss, being an immobile tree, but he's not a Pivotal Boss, because Kirby fights him in 2D arena while always standing in front of him (however, his boss fight in Kirby 64: The Crystal Shards is a Pivotal Boss, as he's fought in a circular arena in the 2.5D game and always remains in the middle).

I can also list an example of a Stationary Boss from a 3D game who is fought in a circular area, but is not the Pivotal Boss: Ruined Dragon, also from Super Mario Odyssey. His arena is circular, but he's not in the middle. He always stays at the side of the arena, and Mario does not walk circles around him in the arena that is set up for him to do that.

Vi: Well, it's not like we're getting attacked by a giant wasp spider guardian! | Leif: Never combine those words ever again.
ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#8: Mar 22nd 2021 at 12:24:00 PM

Thinking about it further, it does seem to me now that the experience of dealing with a stationary, rotating boss placed centrally is different to the experience of dealing with a non-stationary boss, or a stationary one that isn't central, etc. There's that element of likely moving around them in response to their rotation.

So, while I remain uncertain, I think that I can perhaps see Pivotal Boss working as a distinct trope.

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Malady (Not-So-Newbie)
#9: Mar 22nd 2021 at 12:47:48 PM

[up] - Something about how it constrains movement in a consistent way... the rotation provides a constant threat, unlike if it's got a fixed direction, etc.

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Berrenta MOD How sweet it is from Texas Since: Apr, 2015 Relationship Status: Can't buy me love
How sweet it is
#10: Apr 10th 2021 at 11:03:42 AM

Clock is ticking!

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Malady (Not-So-Newbie)
#11: Apr 10th 2021 at 11:14:51 AM

So, I think most people agree that Pivotal Boss is an important distinction, but aren't sure of what it's requirements are.

It must be stationary. But must it be central in the arena?

If the arena shape must be a circle... I'm wondering if the name should change to make that clearer...


If we can't define one trope, then we could split this into multiple and disperse the examples between them. Edge Boss, Central Boss, Circle Arena, etc.

Edited by Malady on Apr 10th 2021 at 11:16:08 AM

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I--Vanya--I A bee, a beetle and a moth from Belarus Since: Jun, 2018 Relationship Status: Yes, I'm alone, but I'm alone and free
A bee, a beetle and a moth
#12: Apr 10th 2021 at 8:11:49 PM

I personally believe that a boss is required to be in the middle of the arena, given that there is quite a number of examples who fall under this description (again, I already listed the examples above).

But if that requirement would be removed and a new name would be required, then I would prefer the name Circular Boss Arena.

But in my opinion, the perfect solution would be making a soft split; a trope would encompass both "a Stationary Boss of a full-fledged 3D game is primarily in the middle of the arena" and "a 2.5D boss is fought in the circular arena".

Vi: Well, it's not like we're getting attacked by a giant wasp spider guardian! | Leif: Never combine those words ever again.
AGuy Since: Jun, 2009
#13: Apr 10th 2021 at 10:07:22 PM

I don't see them as being different enough to warrant a split. I say keep as-is.

I can get behind a name change, however, as my first thought upon seeing Pivotal Boss was that it was a trope similar to Climax Boss.

Edited by AGuy on Apr 10th 2021 at 1:08:19 PM

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underCoverSailsman Peeks from Under Rocks from State of Flux Since: Jan, 2021 Relationship Status: [TOP SECRET]
Peeks from Under Rocks
#14: Apr 10th 2021 at 10:14:20 PM

Central Rotating Boss?

Edited by underCoverSailsman on Apr 10th 2021 at 12:14:45 PM

I--Vanya--I A bee, a beetle and a moth from Belarus Since: Jun, 2018 Relationship Status: Yes, I'm alone, but I'm alone and free
A bee, a beetle and a moth
#15: Apr 10th 2021 at 10:52:38 PM

[up]That's also a good suggestion.

Vi: Well, it's not like we're getting attacked by a giant wasp spider guardian! | Leif: Never combine those words ever again.
ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#16: Apr 11th 2021 at 5:33:00 AM

"Axial Boss", perhaps? Suggesting, I hope, all of: A central position; rotation; and a circular surround.

"a 2.5D boss is fought in the circular arena".

Hmm... I'm not sure that, in the case of a boss not being central and fixed, the shape of the arena is all that relevant. It affects gameplay, of course—but so do other arena-shapes; I don't think that a circular arena is all that special in this case.

In the case of a 2.5D, fixed, rotating boss being located in a circular arena, we just have the standard "Pivotal Boss" trope, I feel.

Edited by ArsThaumaturgis on Apr 11th 2021 at 2:36:02 PM

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Malady (Not-So-Newbie)
#17: Apr 11th 2021 at 6:52:43 PM

Circular Combat... Or something like that alliteration might be good?

Combatting Bosses Circularly? Sounds weird.

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WarJay77 Big Catch, Sparkle Edition (Troper Knight)
Big Catch, Sparkle Edition
#18: Apr 30th 2021 at 2:24:56 PM

I guess we should make a title crowner?

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Malady (Not-So-Newbie)
#19: Apr 30th 2021 at 6:07:23 PM

[up] - I'm not sure that all names are equal enough to warrant a crowner. Which do you think are the best?

The real issue is if a circular arena should be split out from this... Otherwise the only valid names are the ones with Boss in it.

Like:

Edited by Malady on Apr 30th 2021 at 6:12:01 AM

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ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#20: May 1st 2021 at 1:48:57 PM

[up] I'm inclined to remain opposed to a separate trope for circular arenas: It seems to me that, by itself alone, the circular arena isn't especially significant when compared to other arena-shapes.

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underCoverSailsman Peeks from Under Rocks from State of Flux Since: Jan, 2021 Relationship Status: [TOP SECRET]
WarJay77 Big Catch, Sparkle Edition (Troper Knight)
Big Catch, Sparkle Edition
Shadow8411 Since: Jul, 2019
#23: May 1st 2021 at 3:02:32 PM

Axial Boss sounds good.

Piterpicher Veteran Editor IV from Poland, for real (Series 2) Relationship Status: Armed with the Power of Love
Veteran Editor IV
#24: May 1st 2021 at 3:05:27 PM

Yeah, I'd say that Axial Boss is a fine name.

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Malady (Not-So-Newbie)
#25: May 1st 2021 at 6:02:21 PM

Do we mean axises, or axles?

Or if we want things that are spun around, maybe Spindle?

And it's "Circular Arena Boss that the player circles around to fight"?

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SingleProposition: PivotalBoss
23rd Jul '21 9:07:42 AM

Crown Description:

Should we take a more-atomic approach to troping these matters, breaking them down into smaller, more-reusable component tropes?

That is, if we had a hypothetical boss-enemy, would it be better, instead of troping it like this:

To rather trope it like this:


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