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Video Game / Guardian Tales

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A link to Classic Adventure.note 

Guardian Tales is a role-playing puzzle mobile game created by Kong Studios and published by Kakaogames (Global and Korea), Bilibili (China), and Kong Studios themselves with assistance from Yostar (Japan). It was initially soft-launched in Southeast Asia on February 24, 2020 before its official global and Korean release on July 28 of the same year. The Chinese version followed on April 27, 2021 and a Japanese version released on October 6 of the same year, with redone art from multiple illustrators, and new and re-recorded Japanese voice acting. A port on the Nintendo Switch is planned for this year.

The game follows you, The Knight, a new recruit of Kanterbury's Guardians. As you pass the entrance examination, a sudden invasion occurs, and you team up with the captain of the Guardians, Eva, in protecting the kingdom's Queen and Princess. In the process, you and the Princess are blown away together, finding yourselves in front of the Kanterbury Inn, home to a mysterious innkeeper and the start of your journey in saving the kingdom by traveling to find the 12 Champions and restore the Champion's Sword with their blessing. As the quest goes on though, it seems as though you have bigger enemies to worry about than the Invaders...


Gameplay is similar to a certain famous action-adventure game, but with the same "twin-stick" controls on other widescreen mobile games. You have a button to attack, a button to run, and a button to utilize the Weapon Skill of the character you're playing as. If the required conditions are fulfilled, you can perform a Chain Skill with other Heroes, which can have different effects depending on who you chain it with.

In short, imagine MapleStory meets The Legend of Zelda games of old...with a hint of Earthbound, a smidgen of Animaniacs, and a crapton of references tossed in.


Guardian Tales provides examples of the following:

  • Achievement System: The game rewards you whenever you clear the achievements, which are easily tracked below the main screens.
  • Action Girl: A fair measure of the Heroes you can recruit for your party are girls.
  • Advancing Wall of Doom: Every co-op stage has zone slowly flood with a black mass of SOMETHING that rapidly drains health should it catch the party.
  • A.I. Breaker: It's possible to break the AI of world 7's Chest Monster by picking up a fire pit from earlier in the level and throwing it at the idle mini-boss. The Bonus Boss of world 11 has it even worse: You can build a small fort from the pushable blocks in the same room, and since the enemy only uses projectiles that bounce off objects and you have an invincible Guest-Star Party Member ...
  • Alternate Universe: What the world you currently are in might be one, as the existence of Earth is shown in the video logs at the inn.
  • Ambiguously Gay: Female characters treated the same by the Succubi as the male characters. In the Succubus Town level, some Succubi will put you through Dream Therapy, and in your dream they go on a date with you. Therefore, every female character theoretically goes on a dream date with the all female Succubi. Justified in a meta sense as the story mode's script believes that you are the male Knight, and the game does not acknowledge which character you are actually playing as.
    • Ambiguously Bi: Because of the above case, every female character canonically shown with a romantic interest in men is this trope.
  • An Adventurer Is You: Despite the main character's title being The Knight, it's the only class that allows the use of different weapons depending on your choice.
  • And Your Reward Is Clothes: The rewards for clearing each world and some stages reward the user with a costume that can be equipped to a specific 2-star or 3-star character.
  • Ancient Advanced Humans: Around Tethis are ruins and artifacts of an ancient civilization with highly advanced technology. Much of it resembling that of real world humans and others of a far beyond that level. Having limited access to these relics is part of why modern Tethis technology is so wildly inconsistent.
  • Anti-Frustration Features: You only need to spend stamina on any given story or challenge stage once to unlock it. This way, you can keep coming back to challenge a roadblock whenever you get a power bump without having to constantly spend coffee, or if you go in with a unit composition that cannot clear a challenge stage.
    • A lot of stages have barriers you can lower as you progress, making navigation back through the stage much quicker if you wipe to a battle late in the stage or are just trying to collect any remaining pickups.
    • Once you gain a new rank in the Arena, you cannot demote below it even if you run into a bunch of overwhelming opponents after since Arena's matchmaking is entirely random.
    • After reaching a high enough guardian level and clear a rift stage with three stars on full auto, you gain the option of autoclearing the stage. This lets you quickly do your daily awakening dungeons and get your coffee spent farming whatever you wish to farm so you can move onto other content.
    • Once you've reached the final boss of a chapter, whenever you get a game over fighting it, you start at the beginning of the boss fight instead of the stage should you chose not to use a revive. When fighting Beth at the end of Season 1, you instead start at the furthest phase of the boss fight that you reached.
  • Artificial Stupidity: The auto AI does a decent enough job of avoiding some boss attacks, but they'll also sit there and take other attacks, especially since computer-controlled characters can't run. Cursed Towers in particular are NOTORIOUS for allies standing on the attack indicator right until the laser fires and kills them. Some character's AI also fishes way too hard for optimal damage or healing at times and will happily throw themselves in the line of fire to do so.
  • Ascended Meme: The Knight with a gatling gun, an enemy type notorious for ruining player's lives in Kama-ZONE and the Orbital Lift, becomes its own Unique character in the form of the Future Knight with her exclusive weapon.
  • Attack Animal: The game features many humanoid animals, but special mention to the White Beast and Kang, who look like a normal wolf and tiger cub, respectively.
  • Badass Boast: Each obtainable hero has their own, which you can hear during battle or through their profile.
  • Beef Gate: World 10 lets you progress all of three screens before forcing you to fight a boss three levels above your standard level cap with only your lead unit. The good news is that you've just unlocked the last piece of content geared towards character improvement, so if you can't clear the fight you can at least get your characters prepared.
  • Bittersweet Ending: In the ending of Season 1, you either travel back to your past leaving the future which can't be altered, or stay in the future and leave your Little Princess behind. Both can be thankfully chosen again if you decide to re-enter the level to try and get the other ending.
  • Boss Subtitles: Sometimes the description of the character you're fighting, sometimes the funny phrase you need in the middle of a not-funny situation.
  • Boss Rush: What World 11's 5th stage is.
  • Com Mons: The various One-Star heroes. They're the weakest class of adventures, usually not worthy of any investment over even the weakest hero of a higher class. They have no voiced lines, unique equipment or attacks, or even individual artwork (instead having cloaked, androgynous figures in the character screen). They're, at best, secondary characters for a world's plot and are by far the most common draw in the game's gatcha. Despite this, each one still has a unique bio and sprite design and have been required for certain quests.
  • Canon Immigrant: A few characters are ported over from a now-defunct KONG Studios game called Dungeon Link.
  • Character Select Forcing: Some Tower levels require you to have a "Cannon Dealer" hero, or someone that can hit differing heights and/or through walls. You'll have to test out your ranged attackers to figure out who can do so. The Towers of Horizon take this a step further and outright lock out anyone that isn't the correct element.
  • Crouching Moron, Hidden Badass: The priest of Chapter 4's Religion of Evil is a Fat Bastard that gets ferried everywhere by a team of his Desert Elf followers. You'd expect him to be a pathetic boss...that is, until his throne activates its rocket thrusters and attaches itself to a tank...
  • Cute Ghost Girl: Slightly averted in Magic School, where the female ghosts that block the way are drawn in chibi style but still look creepy.
  • Disproportionate Retribution: Park illegally in the Guardian Tales universe and you will subject to having your vehicle smashed to pieces and blown up.
  • Distant Sequel: Guardian Tales is set around 500 years after the events of KONG Studios' defunct puzzle game Dungeon Link. Dungeon Link's protagonist Kaden vanished off the face of the earth while helping build Heavenhold, Lilith and Erina stopped adventuring and eventually went back and ruled over the Demon World, Plitvice and her fellow gods mostly lost their powers following the burning of the World Tree some time after said game, and Akayuki was turned into stone for 500 years.
  • Elemental Powers: Each Hero is attuned to one of six: Basic, Fire, Water, Earth, Light or Dark.
  • Elemental Rock–Paper–Scissors: There are two wheels: Water beats Fire beats Earth beats Water, while Basic beats Light beats Dark beats Basic. An elemental advantage or disadvantage gives attacks a 30% bonus or penalty, respectively.
  • Equipment Upgrade: Available once you meet the Blacksmith, whose in-story attempts to enhance equipment almost always fail. Thankfully a case of Gameplay and Story Segregation: While she can trash a whole lot of gear in the process of using them as upgrade materials, there's no way to break whatever item you're currently working on.
  • Evolutionary Levels: Heroes can be evolved using enough of their specific Evolution Stones, which increases their stats, allows more Awakening Nodes to be unlocked, and changes the appearance of 2-star and 3-star heroes.
  • Experience Points: Not as a statistic, but as a raw material. EXP can be gained through adventuring and defeating monsters, and can be given to your Heroes at will to level them up.
  • Filler Arc: World 6 is much shorter than the other worlds and has no champion to find for the Guardian Sword, basically only existing for you to finally recruit Dolf and Amy and for the increased level cap upon finishing the world. The Nightmare plot isn't much better, although there is a side-area that shows how Oghma came to be.
  • Floating Continent: Your main base of operations, Heavenhold, is this. You can build several facilities there to generate Gold over time and garner Soul Points from all your owned Heroes. These Soul Points can then be used to upgrade facilities or get special rewards. It is later revealed that Kaden the Hero spearheaded the building of Heavenhold 500 years ago as a preemptive plan for the future Invader invasion, but he suddenly vanished afterwards, leaving Heavenhold in an incomplete state. "Completing" Heavenhold then becomes the end goal of Season 2 as a whole.
  • Frothy Mugs of Water: Just assume any instance of "tea" is some sort of beer. No, it doesn't matter that Loraine's portrait features a pair of rather foamy drinks, or that one sidequest involves going through a series of bars drinking their signature barley tea, where you wind up getting so hammered you black out at one point.
  • Gameplay and Story Segregation: Unless the game forces you to use a specific party for a stage, it will always assume that the Knight is the lead unit in your party as far as the story is concerned. It doesn't matter if your actual lead is the same character that is the focus of the current plot, an Alternate Timeline Knight, or even the Big Bad, when it comes time for a cutscene, everyone talks to them like they're the Knight.
  • "Get Back Here!" Boss: Harvesters love to hop around all over the place (making them difficult to land a good weapon skill on) and occasionally fly offscreen for a few seconds. This isn't too much of a problem in the story, but it makes Harvesters in Guild Raidnote  particularly infuriating to fight, to the point where attempts generally go better once the boss begins using its Desperation Attack.
  • "Groundhog Day" Loop: In the Halloween short story, it is implied that the Halloween monster, posing as the Princess, is causing a time loop to force everyone to indefinitely enjoy Halloween (reminiscent of the Endless Eight.) Only when the knight starts messing with the time loop and refuses to trick or treat does the monster freak out and disappear, ending the loop. May also be the same case for the main story itself. First hinted at during World 11 Nightmare through the Savior's dialogue. Then at the beginning of World 13, you're temporarily given control of the Other Knight, whose world had seemingly ended after killing the Savior, when a fairy-like being appears and suggests they be taken to the next loop for a "second chance". In addition, the fairy-like being refers to the Other Knight as "Farmer #834527816". For reference, the "credits roll" that appears near the end of Prologue and the start of World 12 contains the numbers "834527817" which could refer to the current Knight.
  • Guest-Star Party Member: Different characters from different worlds join and fight alongside your character/team in some stages, such as Marianne in the Teatan Kingdom, Sohee in Magic School, etc. Some of them, especially the destined Champions, even join you on your quest to restore the Champion's Sword at the end of the chapter.
  • Hard Truth Aesop: Folktale ultimately teaches that all the world suffers from the excessive greed of the corrupt and powerful, and appeasing them is an ultimately fruitless gesture. Garam gave a village a well of magic healing water to cure a plague; the village blocked out everyone else who suffered and hoarded the cure. He gifted a magic sack of food to save a pack of tigers from famine; another village's gluttony leads them to attack the tigers in pursuit of the sack, which causes rampant attacks on both sides. He left a water stone behind to replenish a lake for a third village and left faeries to guard it; the village eventually goes faerie hunting in an attempt to seize control of the stone. When Garam was targeted by a fourth village for his magic bead, which brought about these miracles in the first place, and lost his close companion to that village's chief as a result of his self-defense, he snapped hard. Nari has to play the dark shepherd that takes away the villages' blessings (blowing up the well to cure the tired and sick outside the first village, siccing a transformed knight to ravage the second village and transforming its chief into a dog, and taking away the water stone from the third village after the faeries are killed), but their people are ultimately better off for her involvement.
  • Hello, [Insert Name Here]: You can name the Knight whatever you want. You can even change it later.
  • Hotter and Sexier: The Japanese redesigned artwork is known for usually placing the female characters in more revealing variations of their outfits and poses. Many of said characters received significant "enhancements" to their figures in the transition, as well.
  • Humans Are the Real Monsters From the hidden tapes and backstory, it seems that the Invaders are in fact humans. Confirmed by Season 1's final boss fight, in which Beth outright says they're humans.
  • Humongous Mecha: The Iron Teatan in Chapter 2 and in the Science Club in 21 Kanterbury Street. Weapons for days, but easily dismantled.
  • 100% Completion: Each normal stage has a 50 gem reward for collecting all the Star Pieces and collecting all the Purple Coins. Completely clearing a world unlocks a new costume for a character.
    • You have an item encyclopedia that tracks what pieces of gear you've obtained, and also contains "Collections" for obtaining and levelling certain gear sets. Filling out the book becomes an important part of your progression in the lategame, as each item tab and collection gives you a stat bonus as you fill them out.
  • Interface Spoiler: The bios of two charactersnote  and the existence of a few skins spoils a major plot event in world 9. Averted in later updates where these bios got updated to become locked behind story progression goals.
    • Going into the Purple Coin shop tends to spoil which characters have plot implications in each world based on what evolution stones you can purchase.
  • In the Back: There are a few areas of the game where enemies in a combat area are on patrol instead of waiting to engage you. Sneaking behind them gives you the option to club them in the back of the head with a nail bat, doing heavy damage to the target. However, performing this attack may instantly alert everyone and is not guaranteed to kill. It may be better to just sneak up to a group and blast them with your weapon skill at that point.
  • Improbable Weapon User: One of the main weapon types is baskets, generally used by healers and caster-types. While quite a few weapons of this type are actual baskets, a lot of the exclusive baskets are simply magic catalysts such as a magical bead or fan.
  • Karma Meter: One exists but it currently has no impact on gameplay.
  • Kick Them While They Are Down: A major gameplay mechanic. Using weapon skills on enemies builds up a stun on them, and upon fully stunning them you can unleash Chain Skills to inflict extra damage and another stun. With a good team composition and timing, it's possible to stun a boss for over 10 seconds while you pound away. One of the potential stuns is even called Downed.
  • Kids Are Cruel:
    • Some students of the Magic School decide to relentlessly bully a freshman For the Lulz. They go so far that they completely Break the Cutie and she goes completely flying off the slippery slope into dark magic. The shadow beasts she summons as a result are still around in the present day and serve as the world's midboss.
    • You see a bunch of Innuit children tormenting one of their own in the Nightmare story. The girl they are tormenting is Mako, who was just framed for murder in the Normal plot.
    • Not even the Princess is safe from this as she starts being bullied about the disappearance of her Knight during the Time Skip.
  • Last-Second Ending Choice: Season 1 can end in one of two ways; Either return to the past to continue the fight against the Invaders and gather the remaining heroes, or stay in the future and fix the damage, which means that the Guardian can never return, leaving only their helmet to the present Princess.
  • Loot Boxes: Of two kinds! You can summon up to ten 1-3 star Heroes or ten pieces of gear using gems. You get Mileage Tickets for each summon you make (up to 10 at a time for the batch summons), and can use those to buy heroes in case the RNG hates you. Copy summons of heroes give stones you can use to raise a hero's maximum level.
  • The Lost Woods: Kanterbury Forest is a grassy forest filled with ruins.
  • Macro Zone: The Inn...? world has you getting shrunken down to the size of a bug and exploring the kitchen in the Inn.
  • Mini-Mecha: After the Iron Teatan is destroyed, Marianne goes to work making these for the TDF, and even uses one during the chapter's boss battle and as a playable character. Higher evolutions cause it to resemble Lagann.
  • Mirror Boss: The aptly-named Mirror Rift has the party battle clones of your allies.
  • Missing Secret:
    • The "Veteran Resistance" card has been in the Book's card tab since the release of World 10. It could be obtained as of the release of world 11 Nightmare.
    • There are 40 purple coins missing from world 6, meaning you can't get everything from Kamazon for that world. A later update would let you get them as a reward for completing world 6.
  • Must Have Caffeine: The game's main stamina equivalent is Coffee, and you can upgrade your stamina limit with coffee grinders.
  • Mysterious Stranger: During the prologue of the game, the knight is saved by a woman that appears out of the sky. In Chapter 10, this is revealed to be the Future Princess. As to how and why she appeared to save you, this is not shown until Nightmare 11
  • Near-Villain Victory: The Unrecorded World. The situation is horrible when you get there as humanity as we know it is on its last legs. Even worse is that without your timely reappearance, the Invaders would have killed everyone a day or two later.
  • Non-Indicative Name: The game features increased difficulty levels for each world, but these higher difficulty levels actually feature new maps and plotlines instead of simply being "this world but everything is higher level".
  • Non Standard Game Over: World 11 has two;
    • World 11-2 has a scene where you rescue an android who will make food. However, after she makes the food, she then puts on a creepy face. Choosing to eat the food will give you a game over.
    • World 11-6 Nightmare has the Savior destroying everything after rejecting the decision to travel back in the past. This decision is mandatory given that the prologue has Future Princess save you.
  • Not the Intended Use: "Exclusive Weapons" are only exclusive in that they give the intended wielder a passive effect and higher-levelled weapon skill and can otherwise be equipped on any hero that can use its weapon type, either to change the character's attacking element or utilize a weapon skill that easily stuns a raid boss.
  • Pastiche: This is a game that's not afraid to wear its influences on its sleeve. The gameplay, graphics, and overall feel of the game are highly reminiscent of The Legend of Zelda games of yore. The game's tagline is "A Link To Classic Adventure." Hell, there are even characters that are an expy of Link and the Mario Bros. themselves! General Nintendo game Shout-Outs are also the most common by far. In addition, the humor generally feels somewhat flat, so to speak.
  • Pre Ass Kicking One Liner: A random party member will usually deliver one upon starting combat. If the enemies are stronger than you or a boss, some characters will have an Oh, Crap! or Bring It line instead, while weaker enemies will produce taunting or exclamations of boredom.
  • Pint-Sized Powerhouse: The Teatans, who are smaller than average humans. They're normally not this; that is, until Marianne builds them all Mini Mechas to fight against the Invaders.
    • One costume for Marianne has her not use the mecha, but still pack just as much of a punch.
  • Pivotal Boss: Elphaba stays in a painting, but transfers her spirit to one of three paintings around the room.
  • Place of Power: You eventually unlock a Training Room that empowers anyone put in it, instantly boosting them to max level, evolution, awakening, and eventually limit break. However, these boosts only last as long as you keep them in the training room, you can't power them up normally while they're in there, and there's a 24-hour cooldown on switching characters.
  • Randomly Generated Levels: The mechanic behind Kama-Zone.
  • Retraux: The character graphics and models for the environment and world are intentionally designed to resemble games on the Super Nintendo Entertainment System, such as The Legend of Zelda: A Link to the Past.
  • Robot Girl: A whole fleet of identical robot girls man the Heavenhold, programmed to obey the holder of the Champion's Sword. They're also used to upgrade facilities, and you can buy or find more scattered around the world to upgrade more buildings at once, much like the smithwyrms. They are advanced enough to not only have individual personalities, but are so human-like as to actually have souls that go to the After World like any other mortal. Two of them, the only surviving combat models from their initial production, become playable characters.
  • Secret Art: All 2-star and 3-star heroes unlock a special passive ability upon reaching their 5-star evolution.
  • Shout-Out: Now has its own page.
  • Skill Tree: You can use Awakening Stones to Awaken characters and increase their HP, Attack and Toughness (defense). Each section of their Awakening chart you fill out unlocks the sections attached to it, and you can give them special passive or active abilities using Dream or Legendary Awakening Stones when all the nodes around one particular node are unlocked.
  • Spell My Name with an "S":
    • Heavenhold is sometimes romanized has "Hevenhold."
    • Favi is spelled as "Pavi" in one of the quest descriptions.
  • Sprite/Polygon Mix: Characters are displayed as sprites, while the environment is rendered as intentionally primitive models.
  • Starter Mon: The Knight (of a functionally-identical male or female variety) is the first character you get. You also get the White Beast and Lorraine by completing the first chapter.
  • Stop Poking Me!: Almost every character you can tap on in Heavenhold has at least one positive and one negative reaction to being tapped on.
  • Super-Deformed: The in-game characters are all sprited like this.
  • Suspicious Videogame Generosity: A lot of the stages feature stations you can activate to get a full team revive and heal. There is almost always a major battle or boss after.
  • Suspiciously Specific Denial: In Chapter 4, you can find an android in a chest. After making an attempt to bribe you to go away with a bit of EXP and Gold, which is chump change at the part of the game you're in, she fakes a system reboot and tells you that all data from the past conversation was deleted, then tells you that she was definitely NOT slacking off, because resting is unnecessary for androids, then returns to the Heavenhold.
  • Take That!: A Cursed Artifact you can find in Kama-ZONE is called the "Pie from Hell" that mentions that you'd lose your appetite forever after seeing it. You'd think it's some sort of some sort of crime against the concept of food, right? Nope, it's just a pizza with pineapple on it.
  • A Taste of Power: The last stage of a side-story switches your character to that particular plot's Unique character wielding their exclusive weapon, letting you "test drive" them for a bit.
  • Temporal Paradox: This is basically what happens at the end of world 11.
    • As Sohee explains, the fact that their future did not change means that they created a separate timeline, proving what she calls the Future Underwear Theory.
    • This becomes a big thing at the end of Nightmare 11. Future Princess is forced to go to the past by the Savior, the leader of the Invader Forces, promising a 3 year ceasefire if she does or personally destroying Heavenhold if she does not. Regardless, she is thrown into the very beginning of the game, having to protect the knight as they go through the prologue of the game. This itself means that the knight had to be sent to the future to create the new timeline so that Future Princess could go back and save them at the start of the game.
  • Trick Boss: The top floor of the Magic School pits you against Flamel, who turns herself into a banshee and is a complete pushover. Then you go back to the main hall to report your success to Elphaba, thinking your job is done, and PSYCHE! It turns out Elphaba was the mastermind behind the ghost infestation the whole time! Naturally, you then have to fight them.
  • The Underworld: Guardian Tales' concept of the afterlife, After World, is based on the Ancient Greek version, but it has two faces: one is a vacation spot where the honorable dead can spend Soul Energy generated by good deeds in life on some rest and relaxation before re-entering the cycle of Reincarnation, and the other is a labor camp for sinners to pay off their Soul Energy debt before reincarnating, or, for souls whose sins were so numerous and/damning that they can't be kept with others, a maximum security prison where they "work off" their massive debt by suffering solitary confinement for as long as it takes to cleanse their souls of negative karma. It's run as a semi-modern large company split into 108 divisions that manage souls from regions of the living world and trade Soul Energy as currency. They employ spirits who can't or won't reincarnate due to excessive regrets in life as Grim Reapers that manage the various operations of the After World until they either overcome their regrets and rejoin the reincarnation cycle or abandon it permanently to seek higher positions in the company. As normal flow of time doesn't apply, spirits in After World can remain as long as needed before reincarnating without interrupting the cycle of life in the living world.
  • The Unreveal: The Inn...? world's Nightmare story has the Little Princess introduce herself to a new companion she meets while shrunken down...except the screen goes black when she does so.
  • Video Game Cruelty Potential:
    • Occasionally, a blimp will fly in from the left side of Heavenhold towards the landing zone on the north-eastern area carrying some of your Facebreak followers on a rope, who you can tap for Soul Points. You don't have to wait until it reaches that landing zone, however: If you notice the blimp in time, you can tap the passengers before they get over Heavenhold, causing them to plummet offscreen.
    • You can attack and kill civilians to get money in Demon World.
  • Video Game Cruelty Punishment: Attacking and killing civilians in Demon World will increase your wanted rating, which hampers you with debuffs, increasingly difficult law enforcement sent out to stop you (that when overcome, also increase your wanted level), a drone equipped with a machine gun that forces you to constantly move or be shot, and finally Erina herself shows up to put an end to your rampage.
  • Taking You with Me: World 11 has one android that if you turn it on, it then decides to explode on you.
  • The Virus: Technically a bacteria, but the Invaders are fleeing from a man-made bacteria called Labose, that has destroyed their planet, somehow developed sentience, and now chasing them across the stars. It becomes more detailed in tapes found in the story and logs found in the Orbital Lift. Upto Eleven in chapter 11, where it turns out the innkeeper, Loraine, is Labose itself
  • We Cannot Go On Without You!: No matter how many allies remain alive, you get a Game Over if the unit you control is defeated.
  • Wham Episode: The end of World 9: You've defeated the Big Bad of the world 9 plot, hurray! As you're celebrating that fact, you see Penny, who was supposedly killed off earlier in the plot. You follow her, at which point she then reveals her real form as the Dark Magician, before chucking the Knight into a rift in space and time. This leads directly to...
  • Wham Line:
    • There's mention of something called "Labose" that humans created that eventually overgrew their home planet and then drove them off. Then Lorraine finally mentions what she is; that same corruption.
    • Once Beth goes One-Winged Angel in 11-6, she drops this line:

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