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Video Game / Guardian Tales

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This is your story.
The Knight's Book entry.

Guardian Tales is an action role-playing gacha mobile game created by American-Korean studio Kong Studios and published by Kakao Games (Global and Korea), bilibili (China), and Kong Studios themselves with assistance from Yostar (Japan). It serves as both the canonical sequel and spiritual successor to their previous game Dungeon Link, a puzzle-style mobile game launched in 2015 and shut down in 2019 published by GAMEVIL. It was initially soft-launched in Southeast Asia on February 24, 2020 before its official global and Korean release on July 28 of the same year. The Chinese version followed on April 27, 2021 and a Japanese version released on October 6 of the same year, with redone art from multiple illustrators and new/re-recorded Japanese voice acting. A port on the Nintendo Switch, with Kong Studios self-publishing again, would later release on October 3, 2022, 2 years after global launch and a year after CN and JP.


The game follows you, a quiet, young, and passionate knight, as a new recruit to the Kanterbury Kingdom's Guardians. As you were about to be formally inducted into the Guardians, a sudden invasion occurs, and you team up with the captain of the Guardians, Eva, in protecting the kingdom's Queen and Princess. During the escape, a dark-robed figure incapacitates Eva and the Queen, and in the process, you and the Princess are blown away together, finding yourselves in front of the Kanterbury Inn, home to a mysterious innkeeper. Venturing into the nearby forest, you and the Princess find the emerald-colored Champion's Sword, and as you pull it out of its pedestal, you're taken to the heavens where you meet Queen Lili, Queen of Kanterbury from 500 years ago. It is then that she calls upon you, who she declares a Champion, to travel across the world to seek the other 12 Champions and restore the Champion's Sword with their blessing to finally fend off the invasion. As your quest goes on though, it seems as though you have bigger enemies to worry about than just the Invaders...


Gameplay is similar to a certain famous action-adventure game, but with the same "twin-stick" controls on other widescreen mobile games. You have a button to attack, a button to run, and a button to utilize the Weapon Skill of the character you're playing as. If the required conditions are fulfilled, you can perform a Chain Skill with other Heroes, which can have different effects depending on who you chain it with.

In short, imagine MapleStory meets The Legend of Zelda games of old...with a hint of Earthbound, a smidgen of Animaniacs, and a crapton of references tossed in.

Check the official sites for the game in English, Korean, Japanese, Chinese, as well as the official website for the Nintendo Switch version here. Also, you can check the developers' own website here.

The game has also spawned a 4-koma webcomic spinoff titled "Kanterbury Days", drawn by Junsuina Fujunbutsu. Initially a Japanese-only work, more recent entries have now been given official translations in both English and Korean.

Guardian Tales provides examples of the following:

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  • A Taste of Power: The last stage of a side-story switches your character to that particular plot's Unique character wielding their exclusive weapon, letting you "test drive" them for a bit. Later on, an update gives players the ability to "try out" the featured unit in their banner before deciding to pull.
  • Absurdly High Level Cap: Due to the live-service nature of the game, the level cap grows with each story update, in addition to 5 bonus levels when limit breaking units. Currently, it's capped to Level 84 once the player reaches World 15, which can be increased to 89 at max limit break.
  • Achievement System: The game rewards you whenever you clear the achievements, which are easily tracked below the main screens.
  • Action Girl: A fair measure of the Heroes you can recruit for your party are girls.
  • A Day in the Limelight: The purpose of both side and short stories is to give the spotlight to certain characters as they become either the Knight's confidant at the time, or the leading character for a while.
  • Advanced Ancient Humans: Around Tetis are ruins and artifacts of an ancient civilization with highly advanced technology. Much of the ruins resemble modern, real world human buildings and machinery, but some hold much more futuristic technology. The nations of Tetis have varying degrees of access to these relics based on location, partially explaining why modern Tetis technology can seem so wildly inconsistent.
  • Advancing Wall of Doom: Every co-op stage has zone slowly flood with a black mass of SOMETHING that rapidly drains health should it catch the party.
  • Affectionate Parody: Of classic RPGs in general. The tagline says it all. This also applies to whatever pop culture reference it has in its storylines.
  • A.I. Breaker: It's possible to break the AI of world 7's Chest Monster by picking up a fire pit from earlier in the level and throwing it at the idle mini-boss. The Bonus Boss of world 11 has it even worse: You can build a small fort from the pushable blocks in the same room, and since the enemy only uses projectiles that bounce off objects and you have an invincible Guest-Star Party Member ...
  • All in a Row: Reminiscent of classic RPGs, the units you don't control will always follow your lead unit around in a row until you encounter an enemy.
  • All Your Base Are Belong to Us: As of the end of Chapter 15, Heavenhold, and at least four of the Champions, have been commandeered by the Invader's First Corps Commander, former-Queen Camilla.
  • Alternate Universe: What the world you currently are in might be one, as the existence of Earth is shown in the video logs at the inn.
  • Alternative Calendar: The game renders its dates with the year A.H. (After Hero), counting the years passed after Kaden's adventures over the course of Dungeon Link.
  • Amazing Technicolor Battlefield: Credit goes to Beth's final boss fight in Season 1 being set in another plane, even if it lacks the whole "technicolor" shebang.
  • Amazon Brigade: With how infrequent playable male characters are released, the game's roster can practically be considered this as an enforcement of Improbably Female Cast.
  • Ambiguously Evil: Aside from the shady innkeeper Loraine who's canonically part of the main cast, some of the recruitable units, particularly of the Dark element, are rather dubious in how evil they can be. Special mentions to Arabelle and Lupina, to name a few.
  • Ambiguously Gay: Female characters treated the same by the Succubi as the male characters. In the Succubus Town level, some Succubi will put you through Dream Therapy, and in your dream they go on a date with you. Therefore, every female character theoretically goes on a dream date with the all female Succubi. Justified in a meta sense as the story mode's script believes that you are the male Knight, and the game does not acknowledge which character you are actually playing as.
    • In Worlds 12-13, the Knight can suggestively imply that they are the ex-lover of Beth, and in World 14, can repeatedly declare their intent to make Priscilla their wife and thus become Claude's in-law. This dialogue is completely unchanged even if you're playing as the Female Knight.
    • Ambiguously Bi: Because of the above case, every female character canonically shown with a romantic interest in men is this trope.
  • American Kirby Is Hardcore: Downplayed and inverted, while not really that "hardcore" the Japanese release, and the optional per-character artwork switching introduced around the same time for the global versions, has almost all the characters drawn as bonafide moe-blobs, even making the male knight even prettier than he was.
  • An Adventurer Is You: Despite the main character's title being The Knight, it's the only class that allows the use of different weapons depending on your choice.
  • Ancient Conspiracy: Information regarding the truth of the Knight's heroic prophecy and the reason for the world itself being stuck in a wide-scale time loop are being withheld by an unknown group much more powerful than the Invaders and a Knight in full power, according to statements from both the Savior and the Other Knight.
  • And Your Reward Is Clothes: The rewards for clearing each world and some stages reward the user with a costume that can be equipped to a specific 2-star or 3-star character.
  • Another Dimension: The Demon World exists in a separate plane far from the human world, with their own set of progress and turmoils.
  • Anti-Frustration Features: You only need to spend stamina on any given story or challenge stage once to unlock it. This way, you can keep coming back to challenge a roadblock whenever you get a power bump without having to constantly spend coffee, or if you go in with a unit composition that cannot clear a challenge stage.
    • A lot of stages have barriers you can lower as you progress, making navigation back through the stage much quicker if you wipe to a battle late in the stage or are just trying to collect any remaining pickups.
    • Once you gain a new rank in the Arena, you cannot demote below it even if you run into a bunch of overwhelming opponents after since Arena's matchmaking is entirely random.
    • After reaching a high enough guardian level and clear a rift stage with three stars on full auto, you gain the option of autoclearing the stage. This lets you quickly do your daily awakening dungeons and get your coffee spent farming whatever resources you wish to farm so you can move onto other content.
    • Once you've reached the final boss of a chapter, whenever you get a game over fighting it, you start at the beginning of the boss fight instead of the stage should you chose not to use a revive. When fighting Beth at the end of Season 1, you instead start at the furthest phase of the boss fight that you reached. This also applies to Demon God Belial in Season 2.
    • Repeatedly failed at getting the character and weapon you wanted? With each pull, you are given a mileage ticket, which is spark currency. Gather 300 of them, and you can redeem any character or weapon you want at any time, except collaboration characters, as they need 200 of the more limited Collaboration mileage tickets that expire when the collab event ends.
  • Anti Poop-Socking: As with other gacha games, the game has a stamina system (called Coffee) in which 1 Coffee is restored every 10 minutes, with a hard cap of 76 Coffee as of the latest updates. Initially, this was fully enforced and was a major gripe for many players. It would later be alleviated by the fact that the game would now give free 50 coffee at 12nn and 7pm per day.
  • Arbitrary Equipment Restriction: Heroes are usually restricted to only one weapon type upon release: One-handed Swords (usually paired with a Shield), Two-handed Swords, Staffs, Rifles, Bows, Baskets, Claws, and Gauntlets. There are exceptions like the Knight themselves, and as of late, this has begun to be averted with the introduction of alternative Exclusive Weapons, letting certain heroes gain access to weapon types they were initially locked out of.
  • Art-Style Dissonance: The game's reliance on pantomimed expressions during cutscenes makes it jarring when the story is faced with dark scenarios involving death and cruelty.
  • Artificial Stupidity: The auto AI does a decent enough job of avoiding some boss attacks, but they'll also sit there and take other attacks, especially since computer-controlled characters can't run. Cursed Towers in particular are NOTORIOUS for allies standing on the attack indicator right until the laser fires and kills them. Some character's AI also fishes way too hard for optimal damage or healing at times and will happily throw themselves in the line of fire to do so.
  • Ascended Meme: The Knight with a gatling gun, an enemy type notorious for ruining player's lives in Kama-ZONE and the Orbital Lift, becomes its own Unique character in the form of the Future Knight with her exclusive weapon. Another would be the addition of an idol-themed costume for Marvin during April Fool's 2022, acknowledging the various fan creations of Marvin wearing Idol Eva's costume throughout all parts of the Guardian Tales fanbase.
  • Attack Animal: The game features many humanoid animals, but special mention to the White Beast and Kang, who look like a normal wolf and tiger cub, respectively.
  • Badass Adorable: Applies to the younger-looking heroes of the roster, like Noxia, AA72, and White Beast (in his present puppy form at least).
  • Badass Boast: Each obtainable hero has their own, which you can hear during battle or through their profile.
  • Beach Episode: The short story When You Wish Upon a Star is a long-awaited summer story with the summer units, two of them being released a year before said story, taking leading roles, set on a peaceful beach spot called Starlight Beach.
  • Beef Gate: World 10 lets you progress all of three screens before forcing you to fight a boss three levels above your standard level cap with only your lead unit. The good news is that you've just unlocked the last piece of content geared towards character improvement, so if you can't clear the fight you can at least get your characters prepared.
  • Bittersweet Ending: In the ending of Season 1, you either travel back to your past leaving the future which can't be altered, or stay in the future and leave your Little Princess behind. Both can be thankfully chosen again if you decide to re-enter the level to try and get the other ending.
  • Bleached Underpants: Observed more in the JP redesigns, as any freelance artists that did work on the game are actually credited. Some of these are artists that specialize in either ecchi art or straight-out R-18 art.
  • Body Horror: Two cases: Beth grotesquely transforming into her One-Winged Angel form in the transition to her final boss battle's second phase in World 11, and Priscilla's body being forcefully transformed by Demon God Belial in order to fight against the Knight and Claude in World 14's climax boss fight.
  • Boss-Arena Idiocy: Winning the fight against old Erina fairly requires the player to train to level 70, in order to survive her one-hit kill attacks...Unless the player takes advantage of the four torches in the arena, which blocks her melee attacks, but not yours. This allows lower-leveled players to hide behind a torch and spam her to death.
  • Boss Subtitles: Sometimes the description of the character you're fighting, sometimes the funny phrase you need in the middle of a not-funny situation.
  • Boss Rush: What World 11's 5th stage is.
  • Canon Immigrant: A few characters are ported over from Dungeon Link.
  • Can't Drop the Hero: Zigzagged. This is a gacha game first and foremost, so you can practically bench the main character forever even if Gameplay and Story Segregation ensues. Nevertheless, there are times when players are forced to use the Knight for the entirety of a story chapter, in particular: World 11-1, World 13, and World 14.
  • Casting Gag: Not the first time Rie Kugimiya (The Little Princess) voiced a child character beloved by both fans and in-universe characters alike that are actually very powerful and very important to the overall storyline.
  • Cerebus Syndrome: The game storyline swings this around whenever it wants to. One minute you're laughing at a few pop culture references here and there, the next minute you find yourself in a Bad Future where the Token Mini-Moe becomes a disgruntled badass leader and most of your friends are either dead or worse off than the last time you saw them.
  • Character Select Forcing: Some Tower levels require you to have a "Cannon Dealer" hero, or someone that can hit differing heights and/or through walls. You'll have to test out your ranged attackers to figure out who can do so. The Towers of Horizon take this a step further and outright lock out anyone that isn't the correct element.
    • For some reason, the melee character Lilith can clear these stages, and yet the game doesn't mark her as such. If you're wondering how, Lilith can use a skill that damages enemies (and increases her damage to them by marking them) and this damage from this skill is what enables her to hit enemies the game says she shouldn't be able to.
  • Com Mons: The various One-Star heroes. They're the weakest class of adventures, usually not worthy of any investment over even the weakest hero of a higher class. They have no voiced lines, unique equipment or attacks, or even individual artwork (instead having cloaked, androgynous figures in the character screen). They're, at best, secondary characters for a world's plot and are by far the most common draw in the game's gacha. Despite this, each one still has a unique bio and sprite design and have been required for certain quests.
  • Costume Evolution: Heroes that aren't Com Mons/collaboration characters have different sprites per evolution level, gradually becoming more grandiose with each rank up.
  • Crapsaccharine World: The game's setting appears brighter and much more optimistic than some of its gacha contemporaries, but it's not all sunshine and rainbows. Even ignoring the invasion having depictions of cruelty and murder, the world itself has other problems shown like Fantastic Racism and Fantastic Terrorists.
  • Crouching Moron, Hidden Badass: The priest of Chapter 4's Religion of Evil is a Fat Bastard that gets ferried everywhere by a team of his Desert Elf followers. You'd expect him to be a pathetic boss...that is, until his throne activates its rocket thrusters and attaches itself to a tank...
  • Cute Ghost Girl: Slightly averted in Magic School, where the female ghosts that block the way are drawn in chibi style but still look creepy.
  • Cutscene Power to the Max:
    • Craig's stand against the Archdemon in World 8, where he eats multiple 9999-damage hits at once and got burnt to a crisp, and yet he still stands like it didn't even leave dents on him.
    • The duel between the Knight and his Other version in World 13. Despite it being a disappointingly easy climax boss, this boss fight is chock full of quick-time events, cinematic shots, moves from the Knight that the player normally does not have access to, and just overall hype throughout the whole fight sequence that you can just tell this was more of a climactic showdown than the usual stat check.
  • Cyberpunk for Flavor: The Demon World's capital city is a highly technologically advanced city in a dimension separated from the human realm. Within an unspecified amount of time in between the 500-year gap from the end of Dungeon Link to the beginning of Guardian Tales, the current queen Lilith, with the help of her "human" companion Erina, managed to turn what was once a chaotic realm into a Post-Cyberpunk-styled futuristic world full of high-rise buildings, neon lights, android assistants, and a generally peaceful populace. That doesn't immediately mean she managed to stomp out all crimes though. The other parts of the Demon World outside the capital aren't lacking in this department either, though they generally don't have the same level of cyberpunk flavor compared to the capital.
  • Cynicism Catalyst: The Future Princess became the way she is because of: the Knight's disappearance at the end of World 9, the constant bullying she received as a result of said disappearance, her seeing the deaths of Big Jack and Sandy, among future deaths she would later see as a warrior and Resistance leader, and the difficult decisions she's had to choose over the course of ten years.
  • Disney Death: Mk. 2 and the Other Knight. Mk. 2 somehow survived a helicopter crash and reformed her Turing gang, and the Other Knight somehow survived a drop from the tallest building in the Demon World just to end up getting locked up in prison for their crimes.
  • Disproportionate Retribution: Park illegally in the Guardian Tales universe and you will subject to having your vehicle smashed to pieces and blown up.
  • Distant Sequel: Guardian Tales is set around 500 years after the events of Kong Studios' defunct puzzle game Dungeon Link.
    • Dungeon Link's lead character Kaden vanished off the face of the earth while leading the construction of Heavenhold and has not been seen or heard from for 500 years.
    • Clara the Cleric, one of Kaden's companions, managed to live for 500 years despite being human, but for some reason, she became an Empty Shell who now acts as a Saintess for Veronica's cult.
    • Kaden's demon mentor-of-sorts Lilith and his heroic predecessor Erina stopped adventuring and eventually went back and ruled over the Demon World.
    • Plitvice and her fellow gods mostly lost their powers following the burning of the World Tree some time after said game.
    • Akayuki, one of Dungeon Link's starter units and viewpoint characters, was turned into stone for 500 years.
    • Belial, one of the Demon Gods that Kaden and his party subjugated in Dungeon Link, started using demons that inherited his blood as vessels to try and resurrect himself, and was almost successful when he possessed Priscilla had not the Knight, Sohee, and Count Claude intervened.
  • Doomed Hometown: More like "Doomed Kingdom" since the kingdom of Kanterbury is this for the Knight, Eva, and the royal siblings Queen Camilla and the Little Princess.
  • Elemental Powers: Each Hero is attuned to one of six: Basic, Fire, Water, Earth, Light or Dark.
  • Elemental Rock-Paper-Scissors: There are two wheels: Water beats Fire beats Earth beats Water, while Basic beats Light beats Dark beats Basic. An elemental advantage or disadvantage gives attacks a 30% bonus or penalty, respectively.
  • The Empire: The Rah Empire, rivals to the Kanterbury Kingdom. Not counting Duncan's... hostile acts towards the Kanterburian refugees in World 9 to put it lightly, the Empire leans more on the Anti-Villain spectrum with one of its princesses Aisha being part of the 13 Champions.
  • Enemy Mine: The terrorists hired by the Other Knight in World 13 forces former Invader commander Beth, the Disc-One Final Boss now just a janitor in Lilith Tower, and the Knight to cooperate with each other to protect the survivors, Beth prioritizing the safety of the two other janitors that picked her up from the dumps of the Demon World capital and gave her a job. Beth still has contempt towards the Knight, but on a smaller magnitude than when she was still with the Invaders.
  • Equipment Upgrade: Available once you meet the Blacksmith, whose in-story attempts to enhance equipment almost always fail. Thankfully a case of Gameplay and Story Segregation: While she can trash a whole lot of gear in the process of using them as upgrade materials, there's no way to break whatever item you're currently working on.
  • Evolutionary Levels: Heroes can be evolved using enough of their specific Evolution Stones, which increases their stats, allows more Awakening Nodes to be unlocked, and changes the appearance of 2-star and 3-star heroes.
  • Experience Points: Not as a statistic, but as a raw material. EXP can be gained through adventuring and defeating monsters, and can be given to your Heroes at will to level them up.
  • Eyedscreen: Used to portray units activating their Chain Skills, being displayed as cut-ins with associated voice lines from said units. Downplayed as these cut-ins actually show the face than just the eyes.
  • Fantastic Fighting Style: The Shen Mountain Fist, practiced by resident martial artists Fei and Mei, as well as the Knight for a while.
  • Fantastic Racism: Everywhere! There's a lot of discrimination going around between the various races, from a significant chunk of Rah looking down on Kanterburian refugees (something you take a lot of steps to address in World 9), Snowmen marginalizing and oppressing Innuits, Teatans being often made fun of for their appearance, Demons and Vampires being at odds due to centuries of strife, Werebeasts are stereotyped as vicious animals, and naturally, Invaders absolutely despising every single inhabitant of Tetis. Even androids face discrimination in Demon World!
  • Filler Arc: World 6 is much shorter than the other worlds and has no champion to find for the Guardian Sword, basically only existing for you to finally recruit Dolf and Amy and for the increased level cap upon finishing the world. The Nightmare plot isn't much better, although there is a side-area that shows how Oghma came to be.
  • Fishing Minigame: The November 1, 2022 update introduced a fishing minigame to Heavenhold Farm, complete with a fish archive, fishing coins by selling caught fish, and an aquarium to place your favorite fishes in. Said minigame involves tapping on a button in time with a visual indicator aligning with an outline in the middle while making sure your HP is enough to beat a fish's within a certain number of taps.
  • Fission Mailed: In World 11, during Heavenhold's last stand, the player will end up fighting against a Super Invader and die. The game presents you with the game over screen... but the buttons that would let you restart the level or go back to the main menu are nowhere to be found. A few seconds later, it's revealed that it was just the Future Princess Dreaming of Things to Come, which leads to her attempting to fix relations with the Rah Empire to combat this inevitable battle.
  • Floating Continent: Your main base of operations, Heavenhold, is this. You can build several facilities there to generate Gold over time and garner Soul Points from all your owned Heroes. These Soul Points can then be used to upgrade facilities or get special rewards. It is later revealed that Heavenhold was actually supposed to be a powerful weapon that the Hero Kaden spearheaded the building of 500 years ago as a preemptive plan for any future invasions, but he suddenly vanished afterwards, leaving Heavenhold in an incomplete state. "Completing" Heavenhold then becomes the end goal of Season 2 as a whole.
  • Frothy Mugs of Water: Just assume any instance of "tea" is some sort of beer. No, it doesn't matter that Loraine's portrait features a pair of rather foamy drinks, or that one sidequest involves going through a series of bars drinking their signature barley tea, where you wind up getting so hammered you black out at one point.
  • Gainaxing: Noticeable in animated character art. Especially with the more stacked members of the roster. The alternative Japanese artstyle makes it more pronounced, even in characters who didn't initially exhibit it.
  • Gameplay and Story Segregation:
    • Unless the game forces you to use a specific party for a stage, it will always assume that the Knight is the lead unit in your party as far as the story is concerned. It doesn't matter if your actual lead is the same character that is the focus of the current plot, an Alternate Timeline Knight, or even the Big Bad, when it comes time for a cutscene, everyone talks to them like they're the Knight.
    • The story also assumes the Knight fights alone when they don't have any guest-star party members joining them. Any party members that the player has in their own party is completely ignored.
  • "Get Back Here!" Boss: Harvesters love to hop around all over the place (making them difficult to land a good weapon skill on) and occasionally fly offscreen for a few seconds. This isn't too much of a problem in the story, but it makes Harvesters in Guild Raidnote  particularly infuriating to fight, to the point where attempts generally go better once the boss begins using its Desperation Attack. Mitigated later down the line, though they still are pretty annoying to fight against.
  • Greater-Scope Paragon: Kaden of Dungeon Link, who's been MIA for 500 years now. Alongside his acts in his original game, he prepared Heavenhold in anticipation of the Invaders. Plus points for being hinted as one of the Champions that the Knight will eventually find and recruit.
  • "Groundhog Day" Loop:
    • In the Halloween short story, it is implied that the Halloween monster, posing as the Princess, is causing a time loop to force everyone to indefinitely enjoy Halloween (reminiscent of the Endless Eight.) Only when the knight starts messing with the time loop and refuses to trick or treat does the monster freak out and disappear, ending the loop.
    • Gets used as a plotline again in World 14. The citizens of Demonshire are stuck in a 1-day time loop that resets every time Count Claude makes the artificial sun explode. Only outsiders like the Knight and Sohee keep their memories from the previous loops. There are notable variations with every loop, noted by Count Claude as being caused by the two outsiders.
    • May also be the case for the main story itself. First hinted at during World 11 Nightmare through the Savior's dialogue. Then at the beginning of World 13, you're temporarily given control of the Other Knight, whose world had seemingly ended after killing the Savior, when a fairy-like being appears and suggests they be taken to the next loop for a "second chance". In addition, the fairy-like being refers to the Other Knight as "winter farmer #834527816". For reference, the "credits roll" that appears near the end of Prologue and the start of World 12 contains the numbers "834527817" which could refer to the current Knight.
  • Guest-Star Party Member: Different characters from different worlds join and fight alongside your character/team in some stages, such as Marianne in World 2, Sohee in World 3, etc. Some of them, especially the destined Champions (except Lilith as of World 14), even join you on your quest to restore the Champion's Sword at the end of the chapter.
  • Hard Truth Aesop: Folktale ultimately teaches that all the world suffers from the excessive greed of the corrupt and powerful, and appeasing them is an ultimately fruitless, if not harmful, gesture. Garam gave a village a well of magic healing water to cure a plague; the village blocked out everyone else who suffered and hoarded the cure. He gifted a magic sack of food to save a pack of tigers from famine; another village's gluttony leads them to attack the tigers in pursuit of the sack, which causes rampant attacks on both sides. He left a water stone behind to replenish a lake for a third village and left faeries to guard it; the village eventually goes faerie hunting in an attempt to seize control of the stone. When Garam was targeted by a fourth village for his magic bead, which brought about these miracles in the first place, and lost his close companion to that village's chief as a result of his self-defense, he snapped hard. Nari has to play the dark shepherd that takes away the villages' blessings (blowing up the well to cure the tired and sick outside the first village, siccing a transformed knight to ravage the second village and transforming its chief into a dog, and taking away the water stone from the third village after the faeries are killed), but their people are ultimately better off for her involvement.
  • Harsh Talent Show Judge: The player can be asked to judge a talent contest. They are requested to act rude to boost the ratings. Their remarks can be so mean, such as calling one girl a gorilla, that the contestants retaliate as the screen Fades to Black. Thankfully, this is not a Non Standard Game Over.
  • Hello, [Insert Name Here]: You can name the Knight whatever you want. You can even change it later in exchange for gems.
  • Heroes Prefer Swords: The Knight has the Champion's Sword that they have to power up to fully use, as well as their personal weapon Libera, which is primarily a one-handed sword. The Knight themselves are not bound to swords though, since they can also equip bows and guns alongside one- and two-handed swords, and the Libera itself is capable of transforming into a two-handed sword and a bow.
  • Heroic Mime: The protagonist is only seen communicating through pantomime whenever there are no dialogue choices presented. This stays true even when they're not controlled by the player and become an NPC.
  • High-Altitude Battle: Season 2 opens up with one, with the Invaders launching an assault on Heavenhold, with the heroes gradually losing the battle due to the sheer amount of enemies piling on them in addition to a mothership blasting Heavenhold down so badly that it had to be transported to the Demon World to be saved.
  • Hotter and Sexier: The Japanese redesigned artwork is known for placing the female characters in more revealing variations of their outfits and suggestive poses. Many of said characters received significant "enhancements" to their figures in the transition, as well.
  • Huge Guy, Tiny Girl: Two cases: the muscular merc Marvin with the young cactus juice seller Laila, and D-list warrior Craig with dungeon scavenger Ailie.
  • Humans Are the Real Monsters: From the hidden tapes and backstory, it seems that the Invaders are in fact humans. Confirmed by Season 1's final boss fight, in which Beth outright says they're humans.
  • Humongous Mecha: The Iron Teatan in Chapter 2 and in the Science Club in 21 Kanterbury Street. Weapons for days, but easily dismantled. There's also the mecha Champion hinted in both the silhouettes in each chapter's ending card and the Season 2 teaser trailer, which is heavily implied to be Heavenhold's complete form.
  • 100% Completion: Each normal stage has a 50 gem reward for collecting all the Star Pieces and collecting all the Purple Coins. Completely clearing a world unlocks a new costume for a character.
    • You have an item encyclopedia that tracks what pieces of gear you've obtained, and also contains "Collections" for obtaining and levelling certain gear sets. Filling out the book becomes an important part of your progression in the late game, as each item tab and collection gives you a permanent stat bonus as you fill them out.
  • Interface Spoiler: The bios of two charactersnote  and the existence of a few skins spoils a major plot event in world 9. Averted in later updates where these bios got updated to become locked behind story progression goals.
    • Going into the Purple Coin shop tends to spoil which characters have plot implications in each world based on what evolution stones you can purchase.
  • In the Back: There are a few areas of the game where enemies in a combat area are on patrol instead of waiting to engage you. Sneaking behind them gives you the option to club them in the back of the head with a nail bat, doing heavy damage to the target. However, performing this attack may instantly alert everyone and is not guaranteed to kill. It may be better to just sneak up to a group and blast them with your weapon skill at that point.
  • Improbable Weapon User: One of the main weapon types is baskets, generally used by healers and caster-types. While quite a few weapons of this type are actual baskets, a lot of the exclusive baskets are simply magic catalysts such as a magical bead or fan. In general, anything that wouldn't readily fit into one of the other weapon types is usually categorized as a basket for convenience, which leads to "baskets" encompassing very diverse collection of weapons and tools.
  • Improbably Female Cast: Male heroes are very few and far between, especially within the Unique Heroes space, which has become one of the more vocal criticisms with the game as a whole. The developers attribute this mentality of theirs to the main demographic of the game being males.
  • Karma Meter: One exists but it currently has no impact on gameplay.
  • Kick Them While They Are Down: A major gameplay mechanic. Using weapon skills on enemies builds up a stun on them, and upon fully stunning them you can unleash Chain Skills to inflict extra damage and another stun. With a good team composition and timing, it's possible to stun a boss for over 10 seconds while you pound away. One of the potential stuns is even called Downed.
  • Kids Are Cruel:
    • Some students of the Magic School decide to relentlessly bully a freshman For the Lulz. They go so far that they completely Break the Cutie and she goes completely flying off the slippery slope into dark magic. The shadow beasts she summons as a result are still around in the present day and serve as the world's midboss.
    • You see a bunch of Innuit children tormenting one of their own in the Nightmare story. The girl they are tormenting is Mako, who was just framed for murder in the Normal plot.
    • Not even the Princess is safe from this as she starts being bullied about the disappearance of her Knight during the Time Skip.
  • Last Episode Theme Reprise: The final level for World 11, and Season 1 as a whole, has Cecil hum the title theme of the game to calm the survivors down and to give them hope that the Knight and the Future Princess will return victorious.
  • Last-Second Ending Choice: Season 1 can end in one of two ways; Either return to the past to continue the fight against the Invaders and gather the remaining heroes, or stay in the future and fix the damage, which means that the Guardian can never return, leaving only their helmet to the present Princess.
  • Loot Boxes: Of two kinds! You can summon up to ten 1-3 star Heroes or ten pieces of gear using gems. You get Mileage Tickets for each summon you make (up to 10 at a time for the batch summons), and can use those to buy heroes in case the RNG hates you. Copy summons of heroes give stones you can use to raise a hero's maximum level.
  • The Lost Woods: Kanterbury Forest is a grassy forest filled with ruins.
  • Macro Zone: The Inn...? world has you getting shrunken down to the size of a bug and exploring the kitchen in the Inn.
  • Mini-Mecha: After the Iron Teatan is destroyed, Marianne goes to work making these for the TDF, and even uses one during the chapter's boss battle and as a playable character. Higher evolutions cause it to resemble Lagann.
  • Mirror Boss: The aptly-named Mirror Rift has the party battle clones of your allies.
  • Missing Secret:
    • The "Veteran Resistance" card has been in the Book's card tab since the release of World 10. It could be obtained as of the release of World 11 Nightmare.
    • There are 40 purple coins missing from world 6, meaning you can't get everything from Kamazon for that world. A later update would let you get them as a reward for completing world 6.
  • Mood Whiplash: Beneath the cutesy and nostalgic art style lies a rather dark tone that you can clearly see for the first time in as early as the opening stage of World 2, with you getting to see a Teatan mother get stabbed in front of you. And to twist the knife further in, you're treated to the sight of her child looking for her right in the next screen, and you can even follow him back to the previous screen to see him trying to "wake up" his mother. The game keeps this tonal whiplash in later chapters.
  • More Dakka: Gun-wielding units are generally this, but no one encapsulates this trope more than Future Knight and her giant Magitek-powered gatling gun Cosmic Destroyer, which can unload more than 40 bullets in one magazine + being able to shoot more with her weapon skill while she reloads, practically having a infinite magazine.
  • Must Have Caffeine: The game's main stamina equivalent is Coffee, and you can upgrade your stamina limit with coffee grinders.
  • Mysterious Stranger: During the prologue of the game, the knight is saved by a woman that appears out of the sky. In Chapter 10, this is revealed to be the Future Princess. As to how and why she appeared to save you, this is not shown until Nightmare 11
  • Near-Villain Victory: The Unrecorded World. The situation is horrible when you get there as humanity as we know it is on its last legs. Even worse is that without your timely reappearance, the Invaders would have killed everyone a day or two later.
  • Non-Indicative Name: The game features increased difficulty levels for each world, but these higher difficulty levels actually feature new maps and plotlines instead of simply being "this world but everything is higher level".
  • Non Standard Game Over: World 11 has two;
    • World 11-2 has a scene where you rescue an android who will make food. However, after she makes the food, she then puts on a creepy face. Choosing to eat the food will give you a game over.
    • World 11-6 Nightmare has the Savior destroying everything after rejecting the decision to travel back in the past. This decision is mandatory given that the prologue has Future Princess save you.
  • Not the Intended Use: "Exclusive Weapons" are only exclusive in that they give the intended wielder a passive effect and higher-levelled weapon skill and can otherwise be equipped on any hero that can use its weapon type, either to change the character's attacking element or utilize a weapon skill that easily stuns a raid boss.
  • One-Winged Angel: Beth and Priscilla gain their own forms during their respective boss battles, complete with Body Horror transformations.
  • Party Scattering: The Champions gathered so far in Season 1 end up getting split apart right at the start of Season 2 after the fall of Heavenhold and subsequent crash onto Demon World soil. The Knight now has to look for them again alongside gaining the batteries needed for Heavenhold's full activation.
  • Pastiche: This is a game that's not afraid to wear its influences on its sleeve. The gameplay, graphics, and overall feel of the game are highly reminiscent of The Legend of Zelda games of yore. The game's tagline is "A Link To Classic Adventure." Hell, there are even characters that are an expy of Link and the Mario Bros. themselves! General Nintendo game Shout-Outs are also the most common by far. In addition, the humor generally feels somewhat flat, so to speak.
  • Phantom Thief: The game has the infamous criminal Lucy as its resident recruitable phantom thief. Nari can also be one with her own phantom thief costume, which definitely isn't referencing another famous phantom thief, that can be bought from the Arena shop for Battle Medals
  • Pineapple Ruins Pizza: One of the Cursed Artifacts found in the KAMA-Zone is the Pie from Hell, which is just a slice of pizza with pineapple on it.
  • Pint-Sized Powerhouse: The Teatans, who are smaller than average humans. They're normally not this; that is, until Marianne builds them all Mini Mechas to fight against the Invaders.
    • Two costumes for Marianne have her not use the mecha, but still pack just as much of a punch.
  • Pivotal Boss: Elphaba stays in a painting, but transfers her spirit to one of three paintings around the room.
  • Place of Power: You eventually unlock a Training Room that empowers anything put in it, instantly boosting heroes to max level, evolution, awakening, and eventually limit break, while exclusive equipment are boosted to max level, limit break, and eventually options. However, these boosts only last as long as you keep them in the training room, you can't power them up normally while they're in there, and there's a 24-hour/10-day cooldown on switching characters/equipment respectively.
  • Pre Ass Kicking One Liner: A random party member will usually deliver one upon starting combat. If the enemies are stronger than you or a boss, some characters will have an Oh, Crap! or Bring It line instead, while weaker enemies will produce taunting or exclamations of boredom.
  • Precursor Heroes: The game has two:
    • The Legendary Hero Erina, a human hero from Dungeon Link's backstory who defeated the four Demon Gods 1500 years ago and sealed them within herself, giving her near-immortality as she becomes the Demon Queen Lilith's closest confidant even in the present day.
    • The Hero Kaden, protagonist of Dungeon Link and a young hero from 500 years ago who would later end up stopping the great evil looming over the world with a Pyrrhic Victory by burning the World Tree and making humans and gods lose access to holy magic, then later disappearing without a trace while seeking out and preparing the Champion's Sword and Heavenhold for his successor, the Knight.
  • Premium Currency: Gems, which are split between Free Gems (obtained through participating in multiplayer modes) and Paid Gems (obtained by paying real-world money). In-universe, Gems are noted to be capable of healing and even reviving downed characters, as seen with the Little Princess being capable of healing characters by throwing gems at them whenever she's in the party. Also, the Little Princess may also find such gems and give it to you whenever you log back in to the game, also seen in-universe in the Rue the Red side story, the 300-gem chest the Future Princess had inside her tent while waiting for you to come back in World 10, a gem being used as one of the ingredients of the cure-all potion found in World 11, and the Little Princess's use of gems as a healing item in your fight against the Other Knight in World 13.
  • Promoted to Playable: Case in point: magical-alpaca-with-a-human-form Mayreel, who was only Bari's Exclusive Weapon for almost a year since the latter's release in May 2020. And she even powercreeps her hard.
  • The Prophecy: The whole deal with the 13 Champions and the Champion's Sword, with a lingering hint of Prophecy Twist as the narrative goes on. It's better explained in the Video Record obtained in World 13: according to cave murals found by Astronaut No.7, when darkness comes and threatens humanity, 13 heroes will step up to fight against this evil. One will end up dying while protecting their comrades, while the leading hero will wield the sword of light to finally banish the darkness. If ever the darkness returns again, a new set of 13 and the sword of light will rise again to protect humanity, repeating the prophetic cycle. Astronaut No.7 lampshades this trope by mentioning it almost sounds like them given their current situation.
    No.7: "An unknown monster, 13 explorers, and 12 remaining Tetitians... No.13's sacrifice..."
  • Randomly Generated Levels: The mechanic behind Kama-Zone.
  • Retraux: The character graphics and models for the environment and world are intentionally designed to resemble games on the Super Nintendo Entertainment System, such as The Legend of Zelda: A Link to the Past.
  • Revisiting the Roots: The September 2022 "World 15" update has the aforementioned story chapter return to the standard world map formula found in Season 1, around a year after World 12's initial release in May 2021. As Season 2 has mostly consisted of only main story stages and stat check passages, World 15 brings back sub-stages that are utilized for certain side quests.
  • Right Justified Fantasy Map: The World Exploration mode shows a somewhat full view of the known world the player has stepped foot in throughout the game, and only the known nations, as anything beyond them, which lies beyond the right side of the map, is not shown, cut off even.
  • Robot Girl: A whole fleet of identical robot girls man the Heavenhold, programmed to obey the holder of the Champion's Sword. They're also used to upgrade facilities, and you can buy or find more scattered around the world to upgrade more buildings at once, much like the smithwyrms. They are advanced enough to not only have individual personalities, but are so human-like as to actually have souls that go to the After World like any other mortal (a fact that causes significant confusion to the staff of the underworld). Two of them, the only surviving combat models from their initial production, become playable characters with unique third one from an in-universe new production joining later.
  • Secret Art: All 2-star and 3-star heroes unlock a special passive ability upon reaching their 5-star evolution.
  • Series Mascot: The Little Princess, due to her Everyone's Baby Sister and 100% Adoration Rating status, as well as her overall role in the story, not to mention the fact that she's voiced by Rie Kugimiya in Japanese. She even made her way to become the game's newest app icon, succeeding Lilith and the Female Knight.
  • Shout-Out: Now has its own page.
  • Skill Scores and Perks: You can use Awakening Stones to Awaken characters and increase their HP, Attack and Toughness (defense). Each section of their Awakening chart you fill out unlocks the sections attached to it, and you can give them special passive or active abilities using Dream or Legendary Awakening Stones when all the nodes around one particular node are unlocked.
  • Spell My Name with an S:
    • Heavenhold is sometimes romanized has "Hevenhold."
    • Favi is spelled as "Pavi" in one of the quest descriptions.
    • Loraine is sometimes spelled as "Lorraine" by both the game and the fanbase.
    • Lala is spelled as "Lara" in one of the quest descriptions.
  • Sprite/Polygon Mix: Characters are displayed as sprites, while the environment is rendered as intentionally primitive models.
  • Starter Mon: The Knight (of a functionally-identical male or female variety) is the first character you get. You also get the White Beast and Lorraine by completing the first chapter.
  • Stop Poking Me!: Almost every character you can tap on in Heavenhold has at least one positive and one negative reaction to being tapped on.
  • Super-Deformed: The in-game character sprites and background characters in character card art are all in this style.
  • Super-Powered Robot Meter Maids: World 12-1 shows that even the non-combat Heavenhold androids are equipped for aerial combat. They're nowhere near as powerful or durable as true combat androids like Mk. 99, but they can hold their own surprisingly well for handful of maids and construction workers. They do make passive-aggressive complaints about this not being their jobs throughout the stage, however.
  • Suspicious Videogame Generosity: A lot of the stages feature stations you can activate to get a full team revive and heal. There is almost always a major battle or boss after.
  • Suspiciously Specific Denial: In Chapter 4, you can find an android in a chest. After making an attempt to bribe you to go away with a bit of EXP and Gold, which is chump change at the part of the game you're in, she fakes a system reboot and tells you that all data from the past conversation was deleted, then tells you that she was definitely NOT slacking off, because resting is unnecessary for androids, then returns to the Heavenhold.
  • Take That!: A Cursed Artifact you can find in Kama-ZONE is called the "Pie from Hell" that mentions that you'd lose your appetite forever after seeing it. You'd think it's some sort of some sort of crime against the concept of food, right? Nope, it's just a pizza with pineapple on it. The story Afterworld Inc. takes it even further by showing that the name is literal: one of the punishments for evil souls after death is to make pineapple pizza until they work off their karmic debt.
  • Taking You with Me: World 11 has one android that if you turn it on, it then decides to explode on you.
  • Temporal Paradox: This is basically what happens at the end of world 11.
    • As Sohee explains, the fact that their future did not change means that they created a separate timeline, proving what she calls the Future Underwear Theory.
    • This becomes a big thing at the end of Nightmare 11. The Future Princess is forced to go to the past by the Savior, the leader of the Invader Forces, promising a 3-year ceasefire if she does or personally destroying Heavenhold if she does not. Regardless, she is thrown into the very beginning of the game, having to protect the Knight as they go through the prologue of the game. This itself means that the Knight had to be sent to the future to create the new timeline so that the Future Princess could go back and save them at the start of the game.
  • Trick Boss: The top floor of the Magic School pits you against Flamel, who turns herself into a banshee and is a complete pushover. Then you go back to the main hall to report your success to Elphaba, thinking your job is done, and PSYCHE! It turns out Elphaba was the mastermind behind the ghost infestation the whole time! Naturally, you then have to fight them.
  • The Underworld: Guardian Tales's concept of the afterlife, After World, is based on the Ancient Greek version, but it has two faces: one is a vacation spot where the honorable dead can spend Soul Energy generated by good deeds in life on some rest and relaxation before re-entering the cycle of Reincarnation. The other is a labor camp for sinners to pay off their Soul Energy debt before reincarnating, or, for souls whose sins were so numerous and/or damning that they can't be kept with others, a maximum security prison where they "work off" their massive debt by suffering solitary confinement for as long as it takes to cleanse their souls of negative karma. It's run as a semi-modern large company split into 108 divisions that manage souls from regions of the living world and trade Soul Energy as currency. They employ spirits who can't or won't reincarnate due to excessive regrets in life as Grim Reapers that manage the various operations of the After World until they either overcome their regrets and rejoin the reincarnation cycle or abandon it permanently to seek higher positions in the company. As the normal flow of time doesn't apply here, spirits in After World can remain for as long as needed before reincarnating without interrupting the cycle of life in the living world.
  • Unexpected Gameplay Change: Has happened in multiple occasions:
    • End of Prologue: Unexpected Shmup Level, avoiding dark balls from a cloaked magician
    • World 2: Shooting rockets from a giant steampunk mecha
    • World 4: Motorcycle-powered sand surfing using a beaten-up mercenary as a surfboard
    • World 11: Shooting down an Invader aircraft with a gatling gun while riding a trike
    • World 12: Super Robot Wars-style strategy game for the first stage, later shifts to a stage-based pseudo-open world level design ala early Grand Theft Auto for the rest of the chapter
    • World 13: Scaling a skyscraper up to the top floor while avoiding falling debris and slowly-approaching robotic spiders
    • World 14: An endless runner-style driving minigame chock full of Initial D references
    • Rue the Red: A Star Fox-style Shoot 'Em Up, complete with barrel rolls for days
    • World 15: Riding a Demonic Dragon to fly towards an Invader battleship above the skies of the Demon World capital. Similar to Rue the Red's but focused only on dodging incoming fire.
  • The Unreveal: The Inn...? world's Nightmare story has the Little Princess introduce herself to a new companion she meets while shrunken down...except the screen goes black when she does so. The same thing happens when her future self tells you who she is in Unrecorded World.
  • Video Game Cruelty Potential:
    • Occasionally, a blimp will fly in from the left side of Heavenhold towards the landing zone on the north-eastern area carrying some of your Facebreak followers on a rope, who you can tap for Soul Points. You don't have to wait until it reaches that landing zone, however: If you notice the blimp in time, you can tap the passengers before they get over Heavenhold, causing them to plummet offscreen.
    • You can attack and kill civilians to get money in Demon World.
  • Video Game Cruelty Punishment: Attacking and killing civilians in Demon World will increase your wanted rating, which hampers you with debuffs, increasingly difficult law enforcement sent out to stop you (that when overcome, also increase your wanted level), a drone equipped with a machine gun that forces you to constantly move or be shot, and finally Erina herself shows up to put an end to your rampage.
  • Video Game Dashing: Players have access to a dash button right from the start, but it's comparable to a brisk walk at best. Around halfway through World 1, players will then obtain the Pegasus Sneakers, unlocking the full dash functionality with no restrictions whatsoever.
  • The Virus: Technically a bacteria, but the Invaders are fleeing from a man-made bacteria called Labose, that has destroyed their planet, somehow developed sentience, and now chasing them across the stars. It becomes more detailed in tapes found in the story and logs found in the Orbital Lift. In chapter 11, it turns out the innkeeper, Loraine, is Labose itself
  • We Cannot Go On Without You: No matter how many allies remain alive, you get a Game Over if the unit you control is defeated.
  • Wham Episode: The end of World 9: You've defeated the Big Bad of the world 9 plot, hurray! As you're celebrating that fact, you see Penny, who was supposedly killed off earlier in the plot. You follow her, at which point she then reveals her real form as the Dark Magician, before chucking the Knight into a rift in space and time. This leads directly to...
    • Chapter 10: Unrecorded World. You're sent 10 years into the future, where the Invaders are on the cusp of victory and a partially crumbled Heavenhold is the last line of defense against them. Most of your friends are dead, and the ones that are still alive are stretched thin. And the Princess has taken a couple levels in cynicism.
    • Stage 10-2 goes into much more detail on what has happened, and then has the Dreaming of Things to Come scene: Soon after you go to sleep, you're awoken the by Invaders launching an all-out attack to finish off Heavenhold, and you go to Hold the Line with the Princess, Craig, Lavi, Marshmallow, the Mad Panda Gang, and Sohee manning a laser cannon. The situation gets progressively worse until you are thrust into a Hopeless Boss Fight that lasts all of about three seconds, Fission Mailed, thankfully it was All Just a Dream. When will it be coming? Oh, tomorrow.
    • Worlds 12 and 13 waste no time in setting the plot back on track after the Unrecorded World, and boy they're not pulling any punches. World 12 opens you up with Heavenhold being sieged by Invader fighters, shot down by the mothership and then transported to the Demon World, where everyone ends up scattered and someone has managed to steal your identity, rendering you persona non grata and even have you branded as a criminal! Then when this plot is continued in World 13, what should have been a meeting involving politics and ethics is disastrously derailed by an utterly horrifying and brutal terrorist attack on Lilith Tower and the surrounding city, turning the chapter's story into a survival thriller where you have to sneak around terrorist patrols and rescue survivors of the initial attack. And for World 13 in particular, making the wrong choices (or failing to take decisive action at key momens) can and will get people killed, impacting the outcome of the ending.
      • 13-9 goes the extra mile to cap off this intense arc by killing off everyone involved in the arc. The survivors, the terrorists, the other Guardian, even you. It is only the Little Princess unleashing her mysterious powers in the peak of distress that manages to revert this horrible tragedy.
    • The end of World 15. You, the Princess, and the Demon Gods manage to successfully infiltrate and destroy the Invader Queenship sieging the Demon World capital, although the Invaders'1st Corps Commander was nowhere to be found, and Queen Lilith, Erina and the various law enforcement groups for the capital manage to push the Invaders back... but then one of the soldiers alert you all of an unidentified flying object floating towards the capital in place of the Queenship... It was Heavenhold, hijacked by the 1st Corps Commander, who escaped before you even got to the ship's bridge, with the accompanying cutscene showing she has corrupted the Champion's Sword by brainwashing four of the eight found Champions (Marianne, Marvin, Craig, and Coco), moving the ownership of said sword to her... What's more is that she had already obtained the two remaining Mana Singularity Drives needed to power Heavenhold and access its true form. And that's not all, then the cutscene finally reveals who the 1st Corps Commander actually is: it's Queen Camilla, getting The Bus Came Back treatment after going AWOL since the start of the story.
  • Wham Line:
    • There's mention of something called "Labose" that humans created that eventually overgrew their home planet and then drove them off. Then Lorraine finally mentions what she is; that same corruption.
    • Once Beth goes One-Winged Angel in 11-6, she drops this line:

World Complete.
The Champion's Sword partially recovered its power.