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YMMV / Tokyo Mirage Sessions #FE

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  • Annoying Video-Game Helper: Mamori's Taking the Bullet ability is usually useful, since she can take hits meant for other party members, and has the defense to take it. Unfortunately, it's a random activation against all single target attacks. This means that she can jump in when the helped character is in no danger, but she is, or when the enemy is using a magic attack. She still manages to be a useful party member despite this, however.
  • Author's Saving Throw:
    • Attempted when the creators, acknowledging that the revealed game is probably drastically different than what most fans were expecting, promised their fans that more information would be given at a later date. This news was enough to satisfy some gamers who were Tainted by the Preview in the short term, but did not prevent the game's eventual commercial failure.
    • Attempted with Atlus working on the localization to prevent another controversy after Fire Emblem Fates attracted accusations of Bowdlerisation and Cut-and-Paste Translation. However, the game's localization has regardless become the subject of controversy as a result of multiple alterations made for the western release.
  • Awesome Music: All the vocal songs can count as this. Highlights include:
    • Reincarnation by Kiria, the first song to be performed as a concert cutscene, and plays over the opening credits.
    • Beastie Game by Tiki.
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    • Black Rain, Yashiro's song. Double points for being voiced by Yoshimasa Hosoya.
    • Fire Emblem: The Opera of Light; the vocal version of the Fire Emblem theme the cast sing before the final battle is this. You can watch it here.
    • Medeus, the Shadow Dragon and the second phase are absolutely stunning but also very much terrifying, fitting for the borderline eldritch look given to Medeus.
  • Base-Breaking Character:
    • Eleonora. Some find her biracialness and interest in Hollywood intriguing, while others are annoyed whenever she brings those topics up. Then there's the question of whether her Tsundere tendencies are overdone or not.
    • Itsuki Aoi. A boring, undefined character? Or a perfectly likeable Supporting Protagonist with plenty of funny moments to go around?
  • Broken Base: Would the traditional crossover everyone thought the game was going to be actually have been a good idea? Or was the final product a better attempt at hybridizing two series that are drastically different in design philosophy, style, tone, and even basic gameplay?
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  • Contested Sequel: Not a direct sequel to any game, but an entry in two popular franchises. There's the very-loud number of fans who won't even touch it, those who have complaints about the game's bland main character, cliched plot, occasionally-lengthy battle animations, and the lack of representation for parts of the series outside the Archanea/Awakening games, and those who think it's a perfectly good game that deserved better than to tank because of drama and fans angry that it wasn't something it never intended to be, whilst being an excellently polished game in its own right.
  • Cult Classic: The game didn't sell well on release, and it spawned a Broken Base, but the game has fans who love it to death and hold it up as a hidden gem of the Wii U library. Some of those fans want it to get a Nintendo Switch port so the game can have a second chance at finding an audience.
  • Demonic Spiders: Carriettas, an especially dangerous Underground Monkey of the Ghost Girl enemy that start showing up once you gain access to "sealed" areas. They're weak to Sword, Lance and Axe, so they should be easy, right? The problem is they also Null all magical elements, meaning if a Session doesn't consist entirely of physical attacks it'll be halted mid-way. They only have two moves... but they happen to be Concentrate (more than doubles the next magic attack) and Megido, meaning if you don't kill them very quickly, you're in for a Total Party Kill. And Megido being Almighty, Makaraguard can't save you. They also like to show up in groups of 2-3. Even without Concentrate, three Megidos is likely to be death to everyone at this point.
  • Dueling Games:
    • As its reveal trailer gives off a very Persona-esque vibe, some of the more enthusiastic fans have taken to calling it the Wii U's answer to the PlayStation-exclusive Persona 5 (though, it's a more friendly rivalry, since both are by the same company).
    • Although slight, another game it was seen as dueling with was The Caligula Effect, a game with plenty of musical and J-Pop themes that was headed by Persona creator Tadashi Satomi.
  • Game-Breaker:
    • Eleanora's Mass Destruction Special Performance has a chance of causing instant death based on her Skill stat. Being the game's archer, her skill stat is high to start with, and can be boosted even higher with passive skills, incense, and certain accessories. Any enemy that does survive still gets hit for a large amount of damage. The end result is an attack that can make quick work out of any non-boss battle.
    • Despite being the designated Stone Wall, Mamori surprisingly gets two of the best healing skills in the game after completing her first two Side-Stories. Microwavin' Heart is basically a Mediarahan, and Microwavin' Soul revives all unconscious allies on the field. Best part? After using these skills, she gets another action. Because of how the battle system works, if things go south for your team (as long as it's not Itsuki who's the one left alive), you can switch Mamori in, use the appropriate skill, then switch back out to your desired party member, without sacrificing their action. As a bonus, the Microwavin' line both cost 1 SP apiece (the lowest amount possible for a SP skill), so if you so wish, you can use Mamori's extra turn to have her use a Clap Trap to regain that 1 SP.
  • Hilarious in Hindsight: In this game, our heroes are able to summon spirits of Fire Emblem characters to fight on their side. Three years later, Fire Emblem characters would be able to summon them as Spirits.
  • Les Yay:
    • Kiria and Tharja have some moments of this. Their poses in Kiria's status screen are pretty sexual, for one. Tharja often gushes in her trademark creepy way over how cute Kiria is (including wanting to keep her at her side forever!), while Kiria calls her "baka" at least once in a typical Tsundere fashion.
    • After beating the Daitou Idolasphere, Itsuki goes talk to Maiko, who teases him as usual, and then Kiria arrives which leads to Maiko getting giddy over being competed over.
  • Like You Would Really Do It: Like the writers would really kill Tiki at the end of her last side story, depriving you of the only way to make Carnages and Radiant Skills when there's still half a chapter, and another dungeon left at the point the side story becomes available.
  • Memetic Mutation:
    • "There appears to have been a fusion accident".note 
    • Chrom's Darker and Edgier redesign has led to a lot of jokes about Chrom being pissed about being rejected from Smash Bros and getting his revenge in this game.
    • "FAI-A-A EEEM-BU-REM" note 
    • "KOWASHITAI!" note 
    • Vagina Bones. note 
  • Nightmare Fuel:
    • The first introduction to hostile Mirages is pretty disturbing. During what seems to be a normal audition, the interviewer suddenly breaks out into a subtle Voice of the Legion and starts asking Tsubasa disturbingly personal questions about her missing-presumed-dead older sister, before breaking out into a full Nightmare Face right in front of the camera and summoning a ton of red cloaked Mirages to drain the entire audience of their Performa.
    • The first scene shows everyone in the opera house disappearing one by one with everyone panicking when they began to notice with only a little girl being the only sole survivor.
  • Overshadowed by Controversy: The game, for those who haven't done their research, seems primarily known for three things: not being the straight crossover between Fire Emblem and Shin Megami Tensei that fans originally expected, flopping sales wise (especially in Japan itself), and having certain outfits censored in localization. This is despite critical and player reception being primarily positive towards the game.
  • Pandering to the Base: All Fire Emblem story elements come from either the original series or the popular revival thereof. The former in particular is extremely popular in its native Japan, but nowhere else, and the latter, though more universally-successful, is a distant sequel of the Akaneia titles.
  • Play the Game, Skip the Story: Among those who have played the game, the story has been described on the spectrum of 'nothing special, but passable' to 'horribly cliched and predictable'. The gameplay on the other hand has been meet with praise with a high level of polish as well as having Atlus distinct brand of challenge. The only real strike against the gameplay have been the lengthy load times and overly long battle animationsnote , which some have described as tedious to see repeated again and again.
  • Small Reference Pools: Upon seeing the name "Performa" (a special power used to acquire new skills and weapons) many people have claimed it to be a reference to "Persona", mostly because they sound so similar. While there are Performa that can be developed within an individual under certain conditions, they don't at all function as a Persona does. They do however, function near identically to Forma, which were valuable materials found within demons and the different sectors of the Schwarzwelt, which are used to develop equipment and activate new abilities in the character's Demonica (much like you can unlock new weapons, as well as battle/field skills through Performa). That it sounds like Persona is likely little more than a coincidence, and it's more likely to be a pun on "Perform" (as in, what entertainers do) + "Forma".
  • Spiritual Antithesis: To Persona 4: Dancing All Night, a rhythm game spinoff of one franchise that acts as a scathing critique of Japan's Idol industry, arguing that much of it is exploitative and even having one idol commit suicide under the pressure. This game has a much Lighter and Softer take on the subject.
  • Spiritual Successor: The combat mechanics make it one for Shin Megami Tensei's Digital Devil Saga series, although there is a certain amount of Persona influence to be found.
  • Subbing vs. Dubbing: Got hit with this big time after it was revealed the localization would keep the original Japanese audio. One camp finds this a pleasant surprise, especially after Xenoblade Chronicles X and Fire Emblem Fates were dub-only, and argue that the company is unlikely to spend more money than it has to localizing a game that's been something of a flop; the other is disappointed they can't hear voices in their native language and see it as just the latest in a long line of poor decisions on the part of the creators.
  • Surprise Difficulty: Don't be fooled by the game's saccharine premise; This is an Atlus JRPG, and the game isn't afraid to remind you of that. Pretty much every encounter in this game are in groups, and pretty much every Mirages has a Session skill that synergizes with the attacks of the other Mirages. This means that if you leave out a party member whom is weak to a skill that the enemy has, its easy for them to take a ton of damage in a single attack. This is even worse during boss fights, pretty much all of whom are in groups as well, and love to summon Mooks to tank hits, heal damage, chain sessions off of, or just generally be annoying.
  • Tear Jerker: "Bye-bye, Mar Mar..."
  • That One Attack: Lorenz's Megaton Tackle hits hard and always triggers Sessions regardless of resistances. His ability to move twice per turn makes it worse, he either uses it twice (resulting in one character potentially getting hit 6 times in one turn if they're unlucky) or uses Charge to more than double its damage. He likes to keep your defence debuffed too, so it hits even harder. It really says something that this is his only damaging attack and he still manages to be one of the tougher bosses at that point entirely because of it.
  • That One Boss: It's an Atlus RPG, it's to be expected.
    • The Chapter 4 boss, Excellus and Yashiro/Navarre, is definitely shaping up to be one of these. Yashiro buffs the evasion of pair of them with Sukukaja, and casts Counter on himself to deter Shoot the Medic First tactics, while Excellus uses elemental spells to hit your party's weaknesses and trigger Session Attacks with Tsurugi. He's a Barrier Change Boss, so no-one is safe from having their weakness targeted, and his barrier change comes with a strong party-hitting Almighty spell. And when he gets below half HP, Excellus starts spamming Ma-dyne spells! He also attacks twice per turn and has a crapload of HP.
    • The Chapter 5 boss, Dark Tsurugi is even more annoying as not only does he have Yashiro's Counter skill, but he attacks four times in a row. If you can get him to consistently target Yashiro (with his counter ready), that'll alleviate your headache, but otherwise, prepare for this Evil Knockoff to potentially take down your entire party in one go.
    • Gangrel falls under this as well. His sessions with the three barbarians that assist and are summoned by him can be a Total Party Kill, since all three barbarians have the exact same speed.
  • That One Level: Chapter 3 presents a drastic jump in enemy strength, to the point where even on Easy it's not unusual to experience a full party wipe even if you'd experienced no great challenge in previous chapters. The boss is no exception. A huge Beef Gate accompanied by no less than three healers that spam Diarama and Mediarama, and who will intercept any attack not directed at himself.
  • They Wasted a Perfectly Good Character: Tsubasa's sister, Ayaha. Despite her kidnapping by mirages kickstarting Tsubasa's interest in becoming an idol, and thus indirectly leading to Tsubasa and Itsuki becoming mirage masters, once she's rescued she's kicked to the sidelines and no longer has any impact on the story.
  • They Wasted a Perfectly Good Plot:
    • At the start of the game the player learns that Tsubasa was left traumatized by witnessing the effects of mirage activities, seeing people disappear right in front of her eyes. This plot point is done away with however by stating that she overcame it off-screen in the time between the opening and the start of the game.
    • Despite the amounts of potential storyline that the writers could write about Tsubasa's sister Ayaha after she's saved from being Aversa's underling for 5 years, she ends up basically forgotten for the most part, to the point that Tsubasa's side quest never involves her once.
    • Itsuki's virtually dragged into Fortuna Entertainment without any option of his own, which could have been used to give him some character depths with warming up to the others. Instead, his Reluctant Hero aspect is reduced to an Informed Attribute.
  • Values Dissonance:
    • One of the reasons why this game received so many changes in western countries is because the idol industry can come across as being creepy towards western audiences. Most notably with the Gravure modeling chapter, which was changed into a more general fashion modeling aspect because Westerners would think that the Gravure modeling is too Squicky for someone like Tsubasa.
    • Barry Goodman comes across as deeply disturbing to American players. It's not culturally acceptable for a grown man to be that obsessed with the innocence of pubescent girls like Mamori in the USA. He comes across as creepy rather than endearing.
  • Vanilla Protagonist: Itsuki is a much more down-to-earth, composed character compared to his more quirky teammates.
  • Visual Effects of Awesome: Say what you will about the game itself, but it definitely doesn't skimp on the visual department. Watch a compilation of all the characters' attacks, or a compilation of all the live performances in the game. to see for yourself.
  • Win Back the Crowd: A lot of detractors became more hopeful about the game when it was revealed the director of Radiant Historia would be directing it, and he posted a blog showing he was clearly very passionate about the Fire Emblem series. On-release, the game was found to be just as Nintendo Hard as both franchises it takes inspiration from, especially the bosses.

Alternative Title(s): Illusory Revelations FE


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