"I don't know if I've mentioned this, but I am the morning star, the fallen one, the first and most damned child of creation. Magic is the power of creation, children. It cannot harm me."
For whatever reason, some characters can ignore another character's powers. They might be immune to every kind of magic
, or their abilities are 'too powerful
' to be resisted but whatever the case, other characters' powers don't work on them and their own powers are not impeded in the least. If heroes attempt to use The Worf Barrage
, they'll step out of the Smoke Shield
and casually dust themselves off. When the Barrier Warrior
tries to block their attacks with a Beehive Barrier
, they'll break it
into hexagons and knock them out. It can also take the form of a wrestler using their ultimate move and eliciting little more than a raised eyebrow from their opponent.
They aren't canceling their opponent's powers
, and they often aren't explicitly stated to be immune or resistant
beforehand. They're just that good. It's almost as if it were a make believe children's game where one of the kids refuses to "play by the rules" and insists they're invincible
and immune to their playmate's imaginary powers. That's impossible... Right?
Depending on execution, this can be a terrifying reminder of exactly why they're called the BIG Bad
, or a very groanworthy way of adding Fake Difficulty
for a hero. If a villain has benefited from No Sell for the first four acts, by the time the hero masters his powers/confidence in the fifth, it's likely that he'll be the one using No Sell along with a Super Mode
or Heroic Resolve
The trope's name is a term used in Professional Wrestling
circles. In all types of acting, "selling" means an actor reacts as if he had been hit hard
when the attack didn't make contact or was harmlessly light. Professional wrestling refers to it as a "no-sell" when the wrestler that was struck doesn't
react to the hit (i.e. he just stands there, as if his opponent were punching a brick wall). Originally, this was usually a case of the wrestler taking the hit just being a dick, and was highly frowned upon because it was seen as undermining Kayfabe
. But it also came to be used as a way to demonstrate that a wrestler is just that tough. Some wrestlers use no-selling as their main schtick.
Immunities to specific attacks and/or Standard Status Effects
are almost always present in Tabletop Games
and are the main purpose of Damage Typing
. As a game model grows, it's more and more likely
to get into Lensman Arms Race
of effects, immunities and immunity-breaching effects. See also The Law of Diminishing Defensive Effort
Compare Kung-Fu Proof Mook
, which is when mooks do this, Punch! Punch! Punch! Uh Oh...
, where the attacker uses hand-to-hand attacks instead of special powers, and Shooting Superman
, for when this crosses over with Idiot Ball
. Usually, this is accompanied by a Finger Wag
. Also see Contractual Boss Immunity
and Useless Useful Spell
for related video game mechanics. See Disability Immunity
for cases when the attack happens to be not applicable to the victim rather than counteracted, and Feel No Pain
where the no sell is the result of the attack not being felt by the target. See also Cross-Melting Aura
for a way especially evil creatures No Sell their Weaksauce Weakness
to holy items. A favorite of the Implacable Man
and The Juggernaut
. Immune to Flinching
is a video game equivalent.
is No Saving Throw
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Anime and Manga
- In Dragon Ball,
- Taopaipai cannot be harmed by the Kamehameha no matter how powerful it is. It just glances around his body like water. His clothes can't say the same.
- During the Red Ribbon saga, General White, a big, husky man, gives Goku a punch directly to the gut. Goku remarks that it felt like a fly landing on him, and returns the blow with an uppercut that sends White bouncing off the ceiling.
- Tien does this to Yamcha's first Kamehameha when they fight for the first time.
- Numerous fights in Dragonball Z featured this trope, usually at early stages in each fight to establish the strength of the latest foe. The fight against Vegeta and Nappa is a perfect example, with every energy attack used against them being a No Sell until Goku shows up. When Cell achieved perfect status, he didn't even notice Krillin attacking him.
- Piccolo's energy attack against Raditz doing absolutely nothing.
- In Movie 8, the titular villain Broly takes a Kamehameha Wave point-blank. The look of horror on Goku's face when Broly taunts him for it is priceless. In fact more often than not he dodges the first attack, then while going on the offensive, No Sells the second just to show that it wouldn't have worked anyway.
- Frieza's big brother Cooler performs an awesome variation by flying into a Kamehameha Wave like a fish swimming, and upon reaching Goku, popping out to punch him in the face.
- Any time a barrage of Ki Attacks leaves a cloud of dust/smoke obscuring the target, you can rest assured that they'll emerge completely unscathed once a convenient gust of wind blows the cloud away. At most, you'll see some Clothing Damage.
- Goku himself does a variation of it to Frieza after achieving Super Saiyan form: Frieza is getting frustrated at how Goku effortlessly dodges all of his Ki Attacks, until Goku deliberately lets one hit him right on the kisser. Goku's head snaps back as if he took real damage, but then he raises his head and reveals the attack didn't even leave a scratch. You should also keep in mind that these were the same attacks that were putting holes in everyone else that were on the receiving end of them.
- Mr. Popo once ate a Kamehameha Wave fired by Goku in their first meeting.
- Silly Vegeta! The only thing Reecome sells is merchandise!
- In Tower of God, Shinsoo is everything. It's an unlimited power and is breathed instead of air, so many people prefer this to normal physical attacks. So when people who are almost completely immune to it appear, like Yuri and Viole, this trope just piles up.
- In Kinnikuman, when Screwkid stabbed his 'you've failed me' boss Big the Buddo, he was so overpowered he disintegrated due to how ineffective his attack was. That's right, the villain who killed two major superheroes in one blow and gave two others a real run for their money was so weak by comparison that the recoil of hitting the guy killed him. And Budo was holding back. Budo then took finisher attacks from other heroes without flinching at all, even moves that would have defeated major villains from the previous arcs. In fact, it took THREE supreme attacks to finally defeat him.
- Ishida had a chance to fight the Espada, Szayel in Hueco Mundo - too bad that Szayel in question just happened to be immune to Quincy powers... in fact, he claimed he could make himself resistant to any powers, provided he got a chance to study them beforehand.
- Mayuri later does the exact same thing to the Espada.
- The villain of a filler arc had the power to negate all Shinigami powers, even the Head Captain's. Conveniently, Ichigo has Hollow powers he can use instead, making him the only one who can fight back. Nevermind that the Head Captain has amply demonstrated that he doesn't need his powers to beat you down.
- Aizen does this a lot, even in the face of ever more powerful attacks directed his way by the heroes. For a while, his favorite phrase was "That would have worked on me before I evolved"
- Post-Dangai Ichigo pulled Aizen's stunt on Aizen himself, brushing off his most powerful attacks like they were nothing and forcing Aizen to evolve two more times to even put a scratch on him. In fact, Ichigo got hit with this hard when Getsuga Tensho became So Last Season.
- The Arrancar have an ability called Hierro that makes their skin extremely hard, Nnoitra possessing the strongest of all. After Chad uses an attack to critically injure a former Espada's released form, Nnoitra is completely unaffected by the same move. He later goes on to shrug off several hits from Ichigo's bankai.
- Ulquiorra bitch slaps Benehime's (Urahara's zanpakuto) shikai ability out of the way. The same special ability that just seconds ago negated Yammy's cero. Keep in mind Urahara's abilities are captain level.
- Charlotte's strength and speed is so great Yumichika is thrown around like a ragdoll during their fight until Charlotte activates his Finishing Move. As soon as Yumichika realizes the killer rosebush has completely isolated him from the rest of the battlefield, he promptly throws off Charlotte, activates his Cover-Blowing Superpower and curb-stomps Charlotte. Not only does he completely ignore the rosebush that's supposed to kill him, but Charlotte's strength and speed is now utterly negated the moment Yumichika stops being Willfully Weak.
- When Ichigo attempts to attack Yhwach in bankai, his bankai suffers this from Haschwalth who not only one-shots Ichigo's bankai, but even breaks Tensa Zangetsu in half in the process.
- When Rukia fights As Nodt, she claims she no longer knows fear and therefore cannot be harmed by As Nodt's powers. The reason for this is that she is able to temporarily freeze the molecules in her body at anywhere from -1 degrees to absolute zero. As a result of this, she is technically not alive, and therefore cannot feel emotion. Cue the curb-stomping.
- One of the examples where the hero frequently benefits is in Mahou Sensei Negima!, whose protagonist regularly shrugs off attacks and abilities far beyond other characters, through dint of good power and good training. Exemplified by Jack Rakan, who at one point takes a massive chain of specialized, unique attacks dead-on, culminating in being run through on a titan-slayer lance and left pinned. He promptly removes the obstruction and stands back up smiling.
- And then he manages to will himself back into being after being erased from existence. Twice!
- An earlier incident had Madoka attempting to slap Kotaro after he accidentally walked in on Ako while she was changing. He blocks the slap, so she punches him in the face. His reaction is a completely deadpan "Ow."
- A humorous interlude in which everyone is confessing their worries and Makie's only problem is that she can't think of any worries turns out to foreshadow her being completely unaffected by "Poyo"'s Lotus-Eater Machine artifact. The funny part about that is the other character who no-sells the same spell: the resident complainer Chisame.
- Let's not forget Asuna's trademarked and absolutely broken innate Magic Cancel. As in, she's immune to anything but beneficial magic, and this is especially notorious when she's walking through a gigantic Great Magic mine and canceling it around her as she goes.
- In Fist of the North Star, Souther was able to literally laugh off Kenshiro's strongest moves during their first fight and send poor Ken face-down onto the pavement with X-shaped face lacerations directly afterward. Souther was born with situs inversus totalis, a condition that reversed the sides of his body that his internal organs and blood vessels — and thus the pressure points needed to be hit to actualize the Hokuto Shinken style — were on.
- Lyrical Nanoha at the end of the second season goes all out, puts Raising Heart into its Excelion mode, does a super charge attack to break a barrier and fires everything she has point blank at The Book of Darkness... who just looks at her when the smoke clears with a clear sense of 'Didn't I just tell you that that isn't going to work? Twit.' Yeah, TWIT. Because she's so much stronger (and also not evil) that using harsher insults would be a waste.
- Ghost, the last Real Funeral Wreath, in Katekyo Hitman Reborn!. Try to use Dying Will Flames on him results in him just absorbing them, and physical attacks aren't any more effective.
- In YuYu Hakusho's Dark Tournament finals, during the Bui vs. Hiei battle, after Hiei absorbs the power of the Dragon of the Darkness Flame, he No Sells a Meteor Move.
- Happens in One Piece whenever the ill-defined Elemental Rock-Paper-Scissors system of powers comes into play. The most famous (and satisfying) is the beginning of the fight between Luffy (made of rubber) and Eneru (made of lightning), in which Luffy takes multiple One-Hit Kill moves in a row without a hair on his head being harmed.
- Though it turns out Eneru is a perfectly capable physical fighter, and capable of using his magic powers creatively to harm Luffy (such as using electricity to create heat, which can hurt rubber). It's still a rough fight, once Eneru gets over the shock of somebody being unharmed by his Finishing Move.
- During the early parts of the East Blue saga, Luffy shrugs off blunt force with the phrase, "That won't work on me, I'm a rubberman." Over time, his enemies tend to 1) realize earlier that blunt force and guns won't work on him and switch tactics accordingly, 2) supply enough blunt force to actually hurt him, albeit less than he should be, (Shadows Asgard, Rokuougan), or 3) use Haki to get past his Devil Fruit power. However, at times, his powers work to protect him, such as when he survives human form Lucci's Shigan aimed at the neck because he is a rubber man.
- Almost any Logia fruit user worth their salt is able to No Sell almost any attack that isn't Haki enhanced (or isn't of a element that trumps the Logia's element) by turning into their constituent element. A skilled Logia user can even No Sell attacks that are Haki enhanced by simply shapeshifting their body around it, as seen when Aokiji creates a hole in his ice body for Whitebeard's Haki-embued bisento to pass through, leaving the non-Haki wielding observes to briefly think Whitebeard had struck a fatal blow.
- Brook is able to No Sell Ikaros Much's moisture-sucking squid spears thanks to the fact that he's a living skeleton. There's nothing to drain.
- Since his upgrade, Brook is able to survive most physical harm (even decapitation) due to his newfound 'soul' powers. Turns out his true form is that of a spirit, and he's merely possessing his old body.
- In the "3D2Y" special, two of the villains are able to resist Boa Hancock's "Mero Mero" powers. Sebastian is blind and as such, can't see Hancock's beauty. Timeian is able to ingest extremely bitter herbal medicines to resist Hancock's powers but in the end, she gets defeated and turned to stone all the same.
- A Certain Magical Index
- Touma's right hand, Imagine Breaker, lets him negate any and all things supernatural. It's not perfect—things with an outside power source, such as the fire elemental Innocentius, can regenerate faster than he can negate them—but the vast majority of the time he can just punch through any problems. Of course, if one were to, say, sever his right arm, he would be relieved of this power. Good thing Touma is the sort of person who can no-sell losing a freaking arm. In the later light novels, severing his arm just unleashes something worse.
- Terra of the Left's power is to assign numbers to people and objects. Nothing can be harmed by something of a lower number. By doing this to himself, he's practically invulnerable. This also works in reverse, allowing higher-ranked flour to slice through lower-ranked brick walls. The Knight Leader has a similar ability to Terra's, by making the opponent's attack power change to zero.
- The nature of Accelerator's power pretty much means that he can No Sell everything (unless your name is Touma), theoretically up to and including nukes. In one memorable scene, Mikoto is fighting him, and it takes him a minute to even realize that she just used her most powerful attack on him.
What's wrong? Why'd you stop? ...oh, I get it. That was your killer move
- Acqua of the Back has the ability to "negate the sin of murder", essentially making him or anybody he chooses invulnerable as long as the ability is active. He's also immune to divine punishment, because he's a completely sinless human.
- Due to her Required Secondary Powers, Mikoto is completely immune to electrical attacks. You might be able to theoretically overpower her, but a standard-issue taser isn't gonna cut it.
- Hayate the Combat Butler: Machina is apparently immune to the most powerful Isumi's incantations. No explanation for this yet.
- Fullmetal Alchemist
- When Scar tries to pull his signature Your Head Asplode Face Palm of Doom on Father, there's the characteristic red arcs dancing around his target's head and then... "Interesting, an alchemical deconstruction."
- When Ed and Al decided to try and fight Father with their alchemy, Father simply put his foot down and alchemy stopped working everywhere. Soon afterward however, Mei showed up and her Xingese alkahestry actually did work. A CMOA for both characters, really.
- When Envy boasted on how it was the one who sparked the Ishval Civil War, thus resulting in Scar's Start of Darkness and the demise of Winry's parents, Ed got so pissed that he calmly walked up to Envy and punched it in the face with his automail arm, which was apparently enhanced by alchemy judging by the emission of red sparks... Envy simply took it and didn't budge an inch, which, in addition to its unusual weight and deep footprints from earlier, clues Ed in on just just how big Envy really is.
- When Kirby tried using his inhale ability on Meta Knight in an episode of Kirby: Right Back At Ya!, he is completely unaffected for some reason.
- In Final Fantasy VII: Advent Children Complete, Cloud attempts to use the Omnislash, his ultimate Limit Break from the game, on Sephiroth. Unlike the original Advent Children, Sephiroth proceeds with evading the first strikes, blocking a couple more, deflecting one strike with enough force to push Cloud back, and finally impales Cloud on the Masamune when Cloud attempts the final cut.
- In Gakuen Alice, Mikan's power nullification Alice has this effect, leading to her being even unaffected by Natsume's awesomely aggressive fire powers.
- From Fairy Tail, any Dragon Slayer can No Sell an attack of their own element by eating it and giving themselves a power upgrade in the process.
- The legendary evil-destroying magic Fairy Glitter had no effect, when Cana tried to use it on Bluenote. The latter even explains that the difference in their sheer magical power is so great, that no matter what spell she uses, the result will be the same.
- And then there's Hades, who simply No Sells everything thrown his way.
- Ultear's Time Arc allows her to No Sell Creation magic Unless it's made of blood.note
- Zancrow cannot be harmed by fire until Natsu combines his and Zancrow's flames into a Yin-Yang Bomb. Also, Natsu punches him hard enough to send him flying, then drops a tree on him, with no effect.
- Gajeel's Iron Dragon Scale armor lets him No Sell all of Natsu's flame attacks when they first fight. Needless to say, the rest of that fight is one big Curb-Stomp Battle.
- Taken to absurd levels with the Dragons themselves. As everyone found out, anything short of Dragon Slayer magic did nothing to them, even if the person was a Wizard Saint. Even with Dragon Slayer magic, the effects still are far from noticeable unless it's sufficiently powered.
- In Soul Eater, Stein No Sells in his first appearance where he negates Black*Star's Ki Attacks and caught Maka and Soul's Witch Hunt.
- Also Asura No Sells Black*Star's Ki Attacks as well.
- Anyone with the Black Blood active can shrug off any physical blows. Not so much with wavelength-based attacks.
- Tekkaman Blade has the Blastor transformation. When it first appears, Lance attacks, we get a little explosion and Lance thinks he's won. Cue Blade standing completely unharmed. Later in the fight, Lance fires a Voltekka point blank. Cue Blade flying through the blast to attack Lance again. The fight ends when D-boy uses Blastor Voltekka to show that Lance's No Sell skills are NOT up to par.
- Also earlier in the series where Blade took a nuke head on and completely no sold it.
- In Durarara!!, Saika transmits The Virus through cutting people, adding them to its Hive Mind. This doesn't work on Shizuo, because The Virus requires that the victim be afraid of it, and Shizuo is only afraid of himself. It also didn't work on Celty, but she's technically undead, and it might not have been trying to infect her.
- The entire reason why Evangelions are used to fight Angels. AT Fields are basically No Sell fields to anything without an AT field or weaponry many powers of magnitude greater than nuclear weaponry. This allowed Asuka Langley Soryu to wipe out an entire army by herself, after JUST waking from a coma, in End of Evangelion.
- Code Geass used a mecha version of this trope with the introduction of the Guren-Seiten in R2:18. Most of Kallen's strategy when she's not attacking is to simply no-sell everything the enemy throws at her. In fact, Suzaku actually breaks one of his swords when she does this.
- Oh, Crap ensues when the Third Raikage, who became famous for no-selling practically everything, no-sold a Rasenshuriken, a One-Hit Kill attack in the series. The only thing (we ever saw) that damaged him were his own attacks, something that Naruto exploited during his fight with him after learning about it from a Tailed Beast.
- In a non-physical example, genjutsu gets The Worf Effect thanks to Kabuto's Snake Sage Mode where his snake corneas prevent Sasuke and Itachi from using their Sharingan against him, because Kabuto is essentially blind and cannot make eye contact. Itachi defeats him with Izanami.
- Killer Bee is completely unaffected by Naruto's Harem Jutsu.
- Nagato tanks Bee's V2 Lariat without even getting injured. Same V2 Lariat was strong enough to gut Kisame like a fish.
- The Ten-Tails No Sells a combined Bijudama from Naruto and Bee despite the power of the technique (it can be seen from orbit and the curvature of the globe). And it was only the Ten-Tails first form!
- Upon gaining mastery of the Ten-Tails, Obito tanks an assortment of attacks: from Hashirama's massive Myojin no Jutsu, to even a Enton: Rasenshuriken from Naruto and Sasuke without any or minimal damage. He even tanks a Senjutsu enhanced Kurama powered giant Rasengan from Sage Tailed Beast Mode Naruto and Tailed Beast Mode Minato without getting damaged.
- Upon getting the Six Path's upgrade, Naruto can tank and kick away like a soccerball the Gudodama's Madara uses. Same ones that are anti-Ninjutsu.
- Tengen Toppa Gurren Lagann: Lordgenome's Lazengann has a hidden row of teeth on its abdomen - which, coincidentally, are strong enough to stop and shatter a Giga Drill Break from Simon.
- Anyone in this show can No Sell anything if they are generating enough Spiral Power. Case in point: Thymilph's Condemn Glaize or whatever it's called. It puts a fair-sized hole in the Gurren and Kamina ;_;, but when they combine and are leading up to the series' first Giga Drill Break, it's deflected effortlessly. "It can't break this hand!" It's a good thing the villains never twig that people currently delivering a Badass Boast are impossible to even scratch, or TTGL would have been a very short and uninteresting show.
- In Last Exile, the Silvana pulls this during its "duel" with the Goliath.
- InuYasha: Toukijin is revealed to be so powerful it can possess anyone even its own creator, resulting in not even The Protagonist or Ultimate Blacksmith from being able to approach it. They try to warn Sesshoumaru away from the sword saying it's too dangerous to touch, but he picks it up anyway. Sesshoumaru immediately chastises the sword for trying to take control of his will and the evil aura promptly vanishes in response. The Ultimate Blacksmith is extremely disquieted upon seeing that Sesshoumaru's will is so powerful he didn't even have to make an effort to squash the sword's will.
- During the Final Battle of the ultimate arc in Higurashi No Naku Koro Ni Kai, a Took a Level in Badass Akasaka mows his way through the Yamainu goons, when their leader finally manages to land a good, solid punch straight to his ribcage. Akasaka's sole reaction? "How weak...", followed by a return punch that makes the Yamainu leader pass out even though it technically missed him by an inch.
- In Pokémon Special, Pryce, having been trapped in the time stream for several years, is completely immune to Dialga's Roar of Time attack.
- In the anime, Iris's new Dragonite showed how strong it was when it took multiple ice attacks head on without slowing down.
- Iris' battle against Drayden had his Druddigon no-selling Iris' Dragonite's Ice Beam and Dragon Rush. It had no business doing that!
- When Charizard came back he had a round with Iris's Dragonite. The guy didn’t sell anything Dragonite threw at him.
- In a rare case of actually adhering to the type relationships of the Pokemon games the anime/movie is based on, Ash's Pikachu's electric attacks ended up being shaken off by the Quagsire owned by the Girl of the Week in the beginning of Pokemon 3 The Movie.
- In the anime, this is especially frequent whenever legendary Pokemon show up, often crossing over with The Worf Effect when fighting powerful friendly Pokemon. Mewtwo is capable of ignoring and redirecting a Hyper Beam back at the Gyarados who fired it at him, and barely notices Charizard's Flamethrower attack, among other feats.
- A lot of the early events of the Gundam metaverse paints the namesake Mobile Suits as being able to do this.
- The original Mobile Suit Gundam had the Gundam be this way, taking little to no damage from Zaku machine guns, due to the fact that the Gundam's Luna Titanium armor was much stronger than the Zaku's normal titanium armor.
- The Gundams of New Mobile Report Gundam Wing has powerful "Gundanium" armor, able to withstand anything short of a powerful Buster Rifle. Later on, there's the Planet Defensors, devices that can form a nearly impenetrable force field, tanking anything up to and including Wing Zero's Buster Rifle
- The Phase Shift Armor of Mobile Suit Gundam SEED was meant to be this, as ZAFT did not have MS-sized beam weaponry, once they stole four out of the five Gundams...
- A non-Gundam example occurs in Mobile Fighter G Gundam'' with Argo Gulskii, the enormous wrestler from Neo-Russia. This is how Domon meets him◊. Sai Saici has the same problem in Guyana—a flying kick just results in Argo brushing off the dust and giving him a Death Glare.
- Gin, Akame, and John from Ginga Densetsu Weed stop Nero and his dogs from picking on Hook, only for Nero's lackeys to attack. However, they seem too tough to throw down, and even one dogs biting on Gin's throat remarks that they're as tough as lead. Even Gin's calm smile told them that he and his friends are too tough for them to beat. But Hougen...is another story.
- In Sword Art Online, environmental features are invincible, and display a sign saying "Immortal Object" when a player attempts to damage them. Gamemasters can do the same; the AI Yue no sells an attack from an end-game boss this way, while Akihiko, masquerading as Heathcliff, becomes invincible right before his HP hits the yellow zone.
- Puella Magi Madoka Magica:
- During their fight in Episode 5, Sayaka charges at Kyouko, only to be blocked by Kyouko, who stands with a bored expression and only one hand on her lance (she is eating with the other), while Sayaka is clearly putting all of her strength into the attack.
- Homura brings out an entire military's worth of hardware (including a stadium-full of bombs) against Walpurgis Night. Walpurgis Night, after a few seconds pause, resumes cackling madly and causing destruction.
- JoJo's Bizarre Adventure features a stand with this ability, Gold Experience Requiem, the evolved form of Giorno's Gold Experience, which reverts any hostile action against him (even ones he's not aware of) back to zero. Combined with the fact that anything it hits dies forever, over and over again, and it's little wonder that Giorno was immediately Put on a Bus never to return after Part 5.
- Phantom of Happiness Charge Pretty Cure easily overwhelms any and all Precure who cross him. In fact, the day he battled Cure Lovely and Cure Fortune, he couldn't help to admit that this battle would be the first time he drew his sword.
- Mazinkaiser's first episode has the titular robot tanking a Breast Fire from a Baron Ashura-piloted Mazinger Z and a Breast Burn from Great Mazinger. Both attacks are supposed to be powerful enough to liquefy metal.
- Magic: The Gathering has a few variants:
- "Indestructible" means a card can't be destroyed by damage or by effects that say "destroy". Other ways of affecting it still matter, though, as does, in the case of creatures, reducing toughness to zero.
- Creatures like Progenitus and Darksteel Colossus take it a step further; even if they somehow would die, they go into their owner's deck instead.
- "Protection from X" means that a creature cannot be damaged by anything with property X, enchanted or equipped with anything with property X, blocked by anything with property X, or targeted by anything with property X. This can be a double-edged sword, though. Progenitus comes up again by having protection from everything. Apart from board-wipes and sacrifice-forcing effects, nothing can hurt it.
- "Regenerate" works similar to indestructible with a few caveats and usually with a cost, although one Bad Ass creature automatically regenerates.
- "Madness" means you can play it, for its madness cost, when you are forced to discard it.
- And a small number of creatures will automatically go to the battlefield if discarded.
- Counterspells function as a No Sell to the opponent's attempt to use magic.
- Uncounterable spells are, in turn, the No Sell to counterspells.
- Finally there are two cards that instantly end the turn and function as a No Sell to anything and everything that is currently happening.
- Cards like Fog and Holy Day allow a player to ignore an attack from a whole army.
- Lich's Mirror and Platinum Angel allow their control to ignore anything would make them lose the game.
- Angel's Mercy gives similar reprieve, albeit monetarily.
- In story Nicol Bolas (or, as some call him, Nicol Badass) does this to Teferi in Time Spiral. He allows Teferi's disguised ultimate attack to hit, which should have put him in stasis for eternity. Nicol laughs it off and then rips him into tiny pieces.
- Ertai did it first.
- Game objects that are phased out probably take it furthest, they are "treated as if they didn't exist" and ignore everything.
- True-Name Nemesis No Sells anything a chosen opponent can throw at it short of a board wipe.
- Creatures, and the very occasional player, with shroud or hexproof are immune to anything that would specifically target them. A player with Witchbane Orb, for example, can't be hit by "target player" or "target opponent", but stuff that says "each opponent" or "each player" will still smack you upside the head. As a pleasant bonus, Witchbane Orb also dispels any Curses you've had inflicted upon you.
- Yu-Gi-Oh! has its own versions.
- A pair of trap cards known as Spirit Barrier and Astral Barrier. Spirit Barrier prevents the player from taking damage, as long as they have a monster on the field, but monsters can still take damage. With Astral Barrier the player can take attacks for the monsters instead. Combined, the player can No Sell literally any attack for his monsters.
- Similarly, Waboku No Sells all attacks for the rest of the turn.
- Vennominga, the Deity of Poisonous Snakes has it's own version. Like the Anime's God Cards, it has protection from all spell, trap and monster effects, and can remove from play another snake from the grave to revive itself if it dies.
- Some cards like the Xing Zhen Hu Replica or the Nordic Relic Laevateinn prevent other effects to be activated in reaction to them, effectively making them uncounterable once activated.
- Probably the biggest offender in this regard is Super Polymerization. It performs a Fusion Summon using any monsters on either side of the field, and, as with the above examples, stops your opponent from being able to do anything about it.
- Most Qliphoth have the effect that, when normal summoned, are unaffected by the effects of monsters with a lower level/rank. Taken Up to Eleven with Apoqliphoth Killer, who has the aforementioned effect and is Level 10, as well as being immune to spell/trap cards.
- In Cardfight!! Vanguard, there are units known as "Perfect Guards" who do Exactly What It Says on the Tin: At the cost of a discard of another unit with the same clan as it, using a Perfect Guard to guard an attack will prevent the attack target from being hit at all, no matter how ridiculously powerful the attack is. It is for this reason that Perfect Guards are considered staples in any deck.
- Superman pictured above who set the model for any number of similar Flying Brick characters by being invulnerable to pretty much everything under then sun and then some. Originally this was described as "nothing less then a bursting shell" could pierce his skin but Power Creep over the years has upgraded this such that anything less powerful then nuclear weapons doesn't have a prayer and even those can be no more then a mild inconvenience. This has also directly resulted in the birth of Kryptonite and other weaknesses and why Kryptonite Is Everywhere as creators struggle to challenge Superman and indirectly probably why there is an entire range of villains and heroes almost as powerful to provide rivals Superman can't just No Sell.
- Special mention goes to magic which is in theory one of Superman's weaknesses just because he doesn't have particular resistance to it. Depending on the Writer though this seems to come in different degrees where he may not be invulnerable but is still super-tough enough to endure several hits from say Captain Marvel's magical lightning bolts.
- Note that in the picture above (which comes from the second Superman versus Spider-Man special) Superman had already been knocked around by the Hulk, but decided to stand his ground using his full power to calm the monster. The story hints that if he hadn't succeeded, the Hulk (whose strength increases the madder he gets) would have eventually overcome even that.
- In the Legion of Super-Heroes comics, Nemesis Kid's ability to adapt to his enemy's powers is frequently applied this way.
- In the LSV War, Blok was suddenly revealed to be immune to telepathic abilities after the villain Esper Lass tried to control his mind: "I am BLOK, Esper Lass... and your power has no claim on me!" Umm, since when?
- Mutant siblings (or other close relatives) in the Marvel Universe are sometimes unaffected by each other's abilities. Sometimes even when that would make no physical sense...
- Trauma's fear based shapeshifting powers failed when he tried to use them against Norman Osborn and The Hood because the source of the Hood's power, the Dread Demon Dormammu, has a ceasefire agreement with the source of Trauma's power, his own father the dream demon Nightmare.
- Trauma once tried to use his powers against the Incredible Hulk, transforming into the Abomination, into the Juggernaut, into Brian Banner, and even Bruce Banner, none of them even giving the Hulk pause. When questioned as to why he was immune, Hulk put it simply; he has no fear.
- The Quiz, a member of the Brotherhood of Dada (opponents of the Doom Patrol) has "every superpower you haven't thought of yet", which means just that - she can give herself any power, but her opponent can No Sell it just by thinking of it... unfortunately, while he does that, she'll just think up a few other powers to continue with. Also, she can easily No Sell her opponents by coming up with a unique power that counters theirs; she defeated the Negative Man with "power to conjure spirit-proof jars" and trapping the negative spirit inside.
- The second issue of US-1 featured an ordinary trucker who was tough enough to completely ignore being hit in the head with a wrench.
- This is one of Popeye's trademarks. The sailor's ability to take punishment has stymied more foes than his ability to dish it out. In one memorable instance, Popeye gets shot in the stomach at point-blank range, only to spit the bullets out into his hand. As he tells his stupified attacker, "What, didja think I was a softy?"
- The Forgotten Realms comics had a brief demonstration of magic immunity and circumvention thereof. It ran thusly:
- One recurring method of Easy Evangelism in Chick Tracts is when a follower of a non-Christian religion that worships demons sics them at the pure innocent Christian du-jour, only for God to ward of the attack completely. This usually prompts the Magical Minority to approach the Christian and ask what kind of awesome God he has. It should be noted that, as far as we know, this is supposed to be a realistic portrayal of the real world.
- Subverted in Rising Stars. A supposedly invincible character who feels no pain is shown to be terribly useless. Just because he was invulnerable didn't mean that he could stay standing when hit; he just wouldn't feel pain. And then he was murdered when someone taped him to a chair and tied a plastic bag over his head while he slept. He wasn't able to tell anything was going on, so he asphyxiated.
- Played more straight later on: It turns out that whenever a "Special" dies, the remainder get more powerful. So by the time there's only a few dozen left (After a series of murders, then super-human battles, then military strikes), they're all Flying Bricks who can take anything... except for an EMP blast which short-circuits their powers.
- The tactic itself is discussed in a Tangled Web of Spider-Man story starring Crusher Hogan, the wrestler who Peter Parker beat when he first got his powers. Hogan, a shooter, is unhappy with his opponent no-selling his hits for the crowd and threatens to break his arms if it keeps happening.
- The classic Spider-Man vs Wolverine comic ends with Spidey fighting Wolverine in an East German graveyard. Spider-Man is legitimately pissed off, and trying to pummel Wolverine, but: "I'm hitting him hard enough to wreck cars... and I can't get him to stop smiling."
- Used in a 2000 AD Judge Dredd story when the titular judge is fighting an other-dimensional being known as Judge Fear, whose "hat" is to kill by revealing its face which causes the person seeing the face of fear to die of fright. Judge Fear tries it on Judge Dredd.
Judge Fear: Gaze into the face of fear!
Judge Dredd: Gaze into the fist of Dredd! (Punches Fear in the face).
- In one of the Intercontinuity Crossovers comics of Judge Dredd / Batman, the ectoplasmic Judge Death is released from his captivity by The Joker, but tries to possess his body as a reward. It doesn't work out; Judge Death gives up when he's not quite sure how to control a mind as deranged as the Joker's. Joker instead convinces him that they should team up, and Death turns him into a fifth Dark Judge to use the Joker's "talents" in a more useful way.
- In the original quest of ElfQuest, when Cutter first meets the annoying, fairy-like Preserver, Petalwing, he threatens to crush it if it doesn't behave. Petalwing laughs and invites Cutter to try. He does, to no effect. Switching the threat to Petalwing's wings however...
Petalwing: Hee Hee Heeee! Highthing can't squash Petalwing! Try! Try!
Narration: Cutter squeezes the tiny creature with all his might!
Cutter: Umph! Your skin's as tough as thick leather!
[other preservers begin to attack Cutter]
Cutter: Stop it, or I'll pull this one's wings off!
Petalwing: Ooohh — Poor Petalwing! Don't pull! Don't pull!
- In John Byrne's Batman/Captain America crossover, The Joker hits the Red Skull with a dose of his Joker Venom (which leaves its dead victim with Joker-like grins on their faces), while the Skull fires a dose of his Dust of Death (which leaves its victims' heads reddened and shriveled, resembling red skulls) at the Joker. After brief coughing fits, they realized that their respective poisons are both similar in make-up and long-term exposure to their own trademark weapons has left them immune to each other's poisons.
- When written right, this is what makes the Juggernaut such a fearsome foe - with power of Cyttorak, he becomes the unstoppable force the moment he starts moving. This is why, especially in the early days, everyone made a scramble to remove his helmet and hit him with a psychic blast as everything else didn't work.
- In his first appearance in Preacher, the Saint of Killers No-Sold a pick-up truck being driven into him at high speed (the bodywork just crumpled around him). He was similarly dismissive of dozens of cops and soldiers repeatedly shooting him and attacking him. It really gets turned Up to Eleven in the sixth volume when he shrugs off direct hits from tanks rounds, and shortly afterward he topped even this, by No-Selling a nuclear warhead to the face.
Films — Animated
- In Aladdin: The Return of Jafar, first thing Jafar does upon coming back to Agrabah is completely own Genie, ignoring everything the blue guy throws at him while singing You're Only Second Rate.
- In Hercules, Hades agrees to let Hercules dive into the pool of ghosts at the center of the underworld, so he can retrieve the soul of his deceased girlfriend Megara. Hades casually "forgets" to mention the ghost pool applies Rapid Aging to anyone who enters. Hercules dives in, he becomes noticeably old and wrinkled, his lifespan shortens, the Fates prepare to cut his life thread.. And then suddenly the aging is a No Sell on Hercules, as he has become a god because of his heroic actions, and gods are immortal.
- Subtly in The Princess and the Frog: Dr. Facilier's charisma and persuasion is a No Sell on Tiana, while it was effective on every other character he used it on. The fact that Dr. Facilier inadvertently showed her father being happy with what he had at that time probably helped in Tiana's case.
- In Kung Fu Panda 2, Tigress mentions that she has spent the last 20 years punching ironwood trees both as a way to work out anger and to toughen up. When she spars with Po, he punches her outstretched palm and hurts himself, and she doesn't even blink.
- Mr. Peabody & Sherman: Mr. Peabody is an expert at hypnosis, but he fails to hypnotize social worker Mrs. Grunion.
Films — Live-Action
- Once per Episode in the Terminator films. For example, in the second film, when the female security guard at the psychiatric clinic attempts a forearm shiver with her gun, all she manages to do is damage the Terminator's glasses. He gives her an annoyed look, grabs her face, and throws her down a hallway.
- Fright Night: "You have to have faith for that (a crucifix) to work, Mr. Vincent!"
- For the most part of the first movie, the agents in The Matrix, then Neo during and after the climax, and throughout the series until he fought the Oracle-empowered Smith.
- Played with in Spaceballs. When Lone Star tries to give the Vulcan neck pinch to one of the Spaceballs, it has no effect. The Spaceball then says "No, no, no, stupid. You've got it much too high. It's down here where the shoulder meets the neck." Lone Star then tries again at that location while asking "Like this?", and the Spaceball says "Yeah!" and passes out.
- And again when Lone Star's Schwartz repeatedly and ineffectually bounces off Dark Helmet's Schwartz-proof helmet. He has to wait until Dark Helmet raises his faceplate to gloat so he can punch him in the face instead.
- The X-Men films:
- X2: X-Men United:
- Professor Xavier, being the world's most powerful telepath, is too powerful for Jason's Mind Manipulation fluid to control him. So Stryker puts a Power Nullifier on Xavier and has Jason telepathically assault him continuously... and even then, it takes the better part of two days for Jason to wear down Xavier.
- Magneto performs a No Sell of his own, thanks to his telepathy-blocking helmet: while the mind-controlled Xavier is attacking the mutants of the world with his powers, Magneto is completely immune to the psychic attack that has literally every other mutant on Earth writhing on the ground in agony. For good measure, once he's managed to temporarily disable Cerebro and stop the attack, he finds himself face to face with Jason, who makes one final attempt at telepathically attacking him- to no avail; cue horrified stare from Jason, as Magneto smugly taps the side of his helmet by way of explanation.
- X-Men: First Class:
- Charles' mind reading doesn't work on Emma Frost when she's crystalline, so Erik uses his powers to weaken her.
- Shaw's helmet, later Magneto's, enables him to protect himself from Xavier's abilities. In the climax, he enters a psychic-proof chamber in his submarine, and he still wears the helmet. This turns out to be a perfectly sensible precaution.
- Inverted in Serenity, when Mal sells a nerve-cluster blow that doesn't actually affect him in order to fool his opponent.
- Star Wars:
: "What you think you are, some kind of Jedi, waving your hand around like that? I'm a Toydarian
! Mind tricks don't work on me, only money."
- In Superman Returns, one criminal tries to shoot Supes in the eye. The only effect is a little 'doink' sound. And a flattened bullet.
- Pirates of the Caribbean's Davy Jones does this, even going so far as to disarm Will in At World's End after he stabs Davy with a rapier, by reaching round and bending the point of the rapier so it couldn't be drawn out of his body.
Jones: "Missed!... Did you forget? I'm a heartless wretch!"
- Variation in Raiders of the Lost Ark when Indy is fighting the massive German mechanic at the airfield. The mechanic obviously feels the punches and grunts with each hit, but he doesn't even move despite Indy throwing his fists full-force into his jaw. Then the mechanic delivers a single jab that knocks Indy on his ass.
- The Dragon in The Girl Who Played With Fire can't feel pain, so he tends to do this to any attacks against him.
- Parodied when The Man In Black attacks an unmoving Fezzick in The Princess Bride.
"I just wanted you to think you were doing well!"
- Captain America: The First Avenger: During their first meeting, the Red Skull is completely unfazed by Cap's punch to the jaw. And then he punches the Captain's shield so hard that he dents it. No wonder he got a better shield afterwards.
- Iron Man 2: After James Rhodes presents his superiors with Tony's "War Machine" armor, Justin Hammer augmented the suit with his own weapons tech, including a bunker-buster missile he called "The Ex-Wife"; in Hammer's words, "It takes everything." During their final battle with Ivan Vanko, Rhodes fired the Ex-Wife at Vanko, only for the missile to bounce off Vanko's armor and sputter once it hit the ground.
Tony Stark: Hammer tech?
- In The Avengers, Loki attempts to brainwash Tony Stark by touching his staff to his chest, only for it to harmlessly bounce off the arc reactor keeping Tony alive instead. Tony is, to say the least, supremely unimpressed. It even makes a loud clink when it hits. After a beat Loki tries again. Clink.
Tony: Performance issues?
- In their fight in Stuttgard, Captain America's best blows barely faze Loki.
- The eponymous Prince of Space, at least in the English translation, is fond of reminding his foes that their guns have no effect on him (though he will still try to dodge).
Prince of Space:
When will you learn? Your weapons are useless against me! Crow T. Robot:
Though they scare the crap out of me anyway.
- Kung Fu Hustle: In the midst of showing off just how much of a Crouching Moron, Hidden Badass he is, the Beast ends up getting dropkicked in the face, and then punched and kicked on either side of his head in tandem. Other than his face deforming around the offending extremities, he doesn't even budge.
- During the Teenage Mutant Ninja Turtles' first fight against Tokka and Rahzar in Secret of the Ooze, Donatello tries to baseball swing his bo into Tokka. It not only fails to do any damage, but the recoil of the blow knocks Donatello senseless.
Don: All right you overgrown, ugly excuse for a turtle! (WHACK!) Ga-a-a-ah...! Y-you know, maybe that "ugly" crack was a little bit out of line...
- Bane in The Dark Knight Rises is fond of doing this. At the start of his first fight with Batman, he doesn't even try to block or dodge his first punches, and just shrugs them off. Batman's attempts to use smoke grenades and hide in the shadows are similarly unsuccessful.
- Man of Steel:
- Clark's shirt catches on fire after saving workers from a failing oil rig. The fireproof Clark remains unfazed.
- Zod barely notices being hit by falling debris. Bullets simply bounce off all the Kryptonians without even making them flinch. However, the A-10's Gatling guns were able to temporarily stun all three caught in their path.
- In Batman & Robin Poison Ivy uses her pheromone powers to get others to obey. When Mr. Freeze takes the diamond from her and she tries it on him, Freeze points out it doesn't work on a coldhearted individual like himself.
- White Chicks has two sisters who get passed over for a modeling gig and try to seduce the fashion designer, only for him to sneer at them:
Designer: You are so barking up the wrong tree.
- Near the ending of Con Air, Poe walks towards the Big Bad who destroyed his peaceful ride home. A nearby con raises his gun and shoots at the striding Poe, who gets hit in the upper arm. He just keeps walking and kicks the con's ass.
- In Star Trek Into Darkness, Kirk attempts a No-Holds-Barred Beatdown on John Harrison after Harrison surrenders to him on Qo'noS, but is unable to even bruise him. Later, Spock attempts to subdue him with both a Vulcan nerve pinch and a Mind Meld - this time, he screams in pain but powers through it anyway.
- In Kick-Ass 2, Hit-Girl's fight with Mother Russia turns into this. Hit-Girl brings out literally every trick in her arsenal and none of it does anything. It takes an adrenaline shot and several dozen glass shards for her to do anything.
- Rodan shrugs off Godzilla's Atomic Heat Ray; even laughing at him, in Ghidorah The Three Headed Monster.
- In Godzilla (2014), the MUTO's are only mildly annoyed by even the heaviest ordnance the military can bring to bear. Godzilla, on the other hand, simply doesn't even notice when humans are attacking him.
- Valek in Maria Snyder's Ixia and Sitia books is immune to all magic, but has no magical power himself.
- This was Lord Raith's power in The Dresden Files, in addition to the usual abilities of a White Court vampire; he's basically immune to magic. As it turned out, Harry's mother managed to get through his protection with her Death Curse, and used it to make him unable to feed.
- Outsiders, the local eldritch abominations, are immune to pretty much everything. Harry's mother seems to have known how to beat this one, too- Harry is one of the only people who can hurt them due to something about the circumstances of his birth, which she is implied to have deliberately engineered.
- A lot of powerful sidhe are partially or completely immune to magic. This can be gotten around, such as the time Harry lit an ogre on fire by lighting a can of Sterno and throwing that at it, or by using a power source that does affect them, as when he channels the fire of the Summer Court to blast the everloving bejeezus out of a powerful Winter fae.
- In the Twilight novels, Bella is immune to Edward's telepathy, although he can sense everyone else. This is part of her allure for him.
- The jordain from Halruaa (The Magocracy in Forgotten Realms), are almost totally immune to magic — only the strongest spells can penetrate their resistance. And, of course, they have Magehounds capable of piercing a lot of magic resistance, in case some jordaini goes rogue. One of protagonists of Counselors and Kings is the product of a jordaini birth gone awry: she possesses both magic and resistance to it. Of course, Game Breaker and much Hilarity Ensues.
- In the Star Wars Expanded Universe, the Yuuzhan Vong are immune to The Force. They can't be sensed, the Jedi Mind Trick is useless, and they can't be touched by telekinesis. However, Force Lightning works just fine, and experienced Force-users can simply attack them indirectly with telekinetically thrown objects. This is because the sentient planet that they lived on forcibly stripped the entire species from the Force. You can use the Force to, say, throw something at them, because you are using the Force on the object but you can't, for example, sense them because there is literally nothing to sense. Though a few Jedi eventually find a way to do so anyway by tapping into a different facet of the Force.
- And occasionally their being a Force blank actually backfires: if a Jedi can see a disguised Yuuzhan Vong but can't sense him with the Force, the infiltrator may consider his cover blown.
- Fanny Price of Mansfield Park is the only woman in the world so far whom Handsome Lech Henry Crawford finds immune to his charm (although "she felt his powers"), leading to I Love You Because I Can't Control You (this being Jane Austen, though, Reality Ensues). The parody mash-up Mansfield Park and Mummies expands on this and makes Fanny the only human immune to Mary Crawford's (now a vampire) hypnotic powers.
- Later books in the Sword of Truth series has people immune to magic turn up. The infamous evil pacifists fit into this category.
- In The Lord of the Rings, Tom Bombadil is shown to be completely immune to the corrupting powers of the One Ring, as well as its more practical effects like invisibility.
- This turns out to be a case of Blessed with Suck for Frodo and the other Hobbits; they can't ask Tom to keep the One Ring safe for them, because he's so disinterested in its power that he'd likely forget about it and leave it somewhere.
- Impressively, Faramir isn't tempted by the Ring's power either, even when he learns Frodo has it and is in a position to easily take it from him. This is in stark contrast to his older brother Boromir, who was always seen as stronger than Faramir but was corrupted by the Ring.
- In "The Double Shadow" by Clark Ashton Smith, this is the primary power of the Eldritch Abomination that Avyctes summons. None of his magic has the slightest effect on it, and none of his usual familiars can even perceive it.
- For most of the first book of the Xanth series, Bink's quasi-sentient magical talent, being unable to be harmed by magic prevents people from coming to understand its nature by working entirely through Contrived Coincidence, and so was unknown to everyone in the story, including Bink. In the climactic scene however, Bink's talent decides it is necessary that a particular antagonistic character figure it out, and causes the antagonist's magic attack to fail in rather un-subtle example. The character in question was sufficiently powerful and versatile that there was no subtle way left to thwart his magic, so Bink's talent had to create increasingly implausible events to protect him. Since the character in question was also extremely intelligent, he had to be let in on the secret because he'd figure it out anyway.
- In a later book, Grey Murphy has the ability to nullify magic. This causes a series of would be opponents and other dangers to No Sell against him.
- The Web Serial Novel The Zombie Knight:
- In Warbreaker, Nightblood is a sentient sword that acts as an Artifact of Attraction, forcing anyone nearby to attack each other in an attempt to steal him for themselves. However, this power is completely useless on sinless men.
- In Words Of Radiance (book two of The Stormlight Archive), it turns out that Shardplate is immune to the lightning that some types of Voidbringers can summon. The first guy to survive such an attack notes that he should have realized it earlier; after all, Shardplate was designed to be used against Voidbringers.
- At the climax of Shards of a Broken Crown, Tomas, Pug, Miranda, and Nakor need to get to the enemy stronghold. Standing in their way is the second-largest army in the world. Being the most powerful warrior and the three most powerful magicians in the world, they walk through men and fortifications almost as if they weren't there: arrows bounce off of magical shields, soldiers get pushed out of the way by waves of energy, barred doors are pushed open as if they were unlatched, and so on.
- In Please Don't Tell My Parents I'm a Supervillain, Lucyfar (who may or may not be the Archangel Lucifer) is only mildly annoyed when she gets cursed twice in quick succession.
Lucyfar pulled herself up completely straight and plucked the penny free of her dress. A black, burning crown roared into existence above her head, and she announced in a strained but just barely calm voice, "I don't know if I've mentioned this, but I am the morning star, the fallen one, the first and most damned child of creation. Magic is the power of creation, children. It cannot harm me."
In case she hadn't made her point, she clenched my penny in her fist. Flames leaked between her fingers, and a painful knot twitched in my belly. I heard a girl's voice shriek in the distance. My voice.
- Buffy the Vampire Slayer: Adam is immune to reality-altering magic, like the spell Jonathan cast in "Superstar".
- Walker, Texas Ranger: The 1998 episode "Warriors" sees the leader of a supremacist group kidnap a genetic researcher, so he can force her to share her secrets to help him in his ultimate goal ... create an army of genetically superior soldiers that can help him rob banks, murder, rape women and control the drug and black markets. The enforcer of the group is one of their creations, a muscle man whom Walker cannot faze at all, even with his patented roundhouse kick. When the muscle man beats up Trivette and attempts to slam him into a concrete wall, Walker tries to shoot the man ... but he simply absorbs the bullets, thanks to the DNA that allows him to be instantly healed and not be hurt by gunfire. During the final confrontation, the man mountain has Walker beat ... but the researcher shows up, throws flammable liquid in his face and then a torch, which sets him aflame ... and stuns him long enough for Walker to recover and finally dropkick him to his death (out a plate-glass window and into a storage area conveniently full of gasoline barrels).
- The Wonder Years: In the 1989 episode "Fate," Kevin tries standing up for Winnie's honor when - upon learning that her (temporary) boyfriend, Billy, the school bully - has been bad-mouthing her behind her back. Kevin confronts Billy and tells him to knock it off. Billy does a "says who?" act, after which Kevin slugs him with an uppercut ... that doesn't even faze Billy. Of course, Kevin gets the hell kicked out of him, before Billy calls him pathetic and he and his buddies leave Kevin writhing in pain.
- Family Matters: In Season 2's "Requiem for an Urkel," the nerd fights school bully Willie Fuffner in a boxing match at the local gym. On Carl's advice, Urkel delivers his patented "Urkel Uppercut" when he sees an opening. It is Urkel's only offense the entire match, delivered with all of his strength and weight ... and Fuffner just stands there and smiles. (Fuffner then pounds Urkel until several other boys in the gym stand up to the bully, forcing him to run.)
- Peter, Sylar, and Arthur Petrelli of Heroes are all at one point or another able to resist being affected by other people's powers. Justifiable since most of them already have those powers, but still jarring in that it shows just how much of the Super Power Lottery they've all won.
- The example that stands out the most by far is Sylar versus Eden. Sylar is in captivity, and imprisoned in a cell with a large glass window with a small slot through which items can be passed. Eden enters with a gun, and then uses her Compelling Voice to command him to take the gun and kill himself. Sylar just ignores the order completely, and then telekinetically smashes Eden through the window. She then takes the gun and shoots herself, instead, to keep him from taking her power. Absolutely no attempt is made to explain why her ability failed to affect him, given that it had worked just fine not two episodes ago.
- In regards to that, he'd already become a very powerful telekinetic, in addition to his latent power of being able to analyse and figure out how powers work. It's entirely feasible that following the first encounter, he'd have put up a mental block preventing Eden from controlling him any further.
- In the Farscape episode "I Shrink Therefore I Am," a masked bounty hunter reads the thoughts of the crew for information shortly after capturing them. However, when Scorpius is captured and scanned, he merely rolls his eyes and remarks "That won't work on me." In Scarran.
- Multiple characters are shown to be able to resist the Scarran heat probe. In "Bringing Home the Beacon", Grayza warns Akhna that all the Peacekeepers present are immune and John repeatedly manages to lie (or half-lie, at least) to various Scarran attempts at truth-seeking.
- Einstein tends to do this when his guests start getting aggressive; not only is he capable of stopping pulse blasts in midair, he very casually waves away the Scarran heat probe when Staleek tries to use it on him.
- The Scarrans themselves have a tendency to do this when shot with anything smaller than a bazooka.
- This usually happens in Super Sentai when their Humongous Mecha gets a Mid-Season Upgrade. Cue a shot of the new Mecha walking through a hail of explosions fired by the Monster of the Week, which used to work against the old model.
- Angel is able to resist the misogyny-inducing touch of Billy because as a vampire he had already lost the hatred and anger Billy brought out in other men.
- Doctor Who:
- The ID cards handed out to the members of UNIT in the episode Aliens of London turn out to be assassination devices perfectly capable of killing humans, but the Doctor isn't a human; he's able to resist the electrical current long enough to take the ID card off his jacket and attach it to the nearest alien.
- All Torchwood employees are trained to resist psychic influence, making psychic paper useless against them. In fact, showing them the paper tips them off that the person showing it is up to no good.
- Played with in "The Sea Devils", where the warden claims that his guards are immune to The Master's hypnosis, and even shows one guard shrug off an attempt without even batting an eye for the Doctor's benefit. Whether they actually are or not is a entirely different matter, as he's in cahoots with The Master.
- Dalios, King of Atlantis in "The Time Monster" actually is immune to the Master's hypnosis, being "too old a fish, too old in years and in the hidden ways, to be caught in such a net."
- Rory Freakin' Williams. Trapped in a hotel where everyone finds a room containing their greatest fear, he just keeps finding exits. Also, the Eyedrive.
- When the Master attempts to hijack the bodies of all the Time Lords, it not only completely fails, but Rassilon proceeds to undo his previous hijack on all the people of Earth with his super techno glove, smirking evilly all the way.
- The Cybermen in "Nightmare in Silver" can adapt to whatever could previously harm or kill them.
- This happens quite often on Supernatural, usually to show how powerful a character is. To name but a few:
- Dean gets into an argument with the angel Castiel that ends with Dean punching him in the face. Cas' head moves a little from the impact, and Dean nearly breaks his hand. And he clearly didn't learn his lesson, as he does the same thing in a later episode with a Cupid, with the exact same result.
- Even Ruby's Knife has no effect on Cas as Dean found out during their first meeting.
- In "Hammer of the Gods", Lucifer gets immolated completely by the Hindu goddess Kali, but when the flames dissipitate he's still standing in the same spot looking almost bored. This is after he gets shot with the kill-anything Colt and gets up again.
- Azazel is shown to be completely immune to holy water and doesn't seem to have any problems with salt either. Lilith is also implied to have the same resistances.
- A particularly amusing example was Sam's nonchalant immunity to Veritas' truth-inducing powers, and the epic fit she throws when she realizes he can lie to her with impunity.
- A more heartbreaking example happens when one of the Horseman of the Apocalypse, Famine, is unable to affect Dean with his physical/psychological hunger-inducing powers because Dean has spent time being slowly and systematically broken throughout the entire series that in Famine's words, he's already dead inside.
- In The 4400, Isabelle is often immune to other characters' powers. Notably Shawn is unable to kill her when he tries in one episode.
- However, Jordan is immune to her powers, as well as to Graham's, the Messiah kid in The Wrath of Graham. Jordan can also take away their powers.
- Happens in Stargate SG-1 with the two Goa'uld Ha'taks who reach Earth's orbit. The Pentagon orders the launch of two ICBMs modified for orbital travel and whose nuclear warheads are enhanced with naquadah. The Goa'uld notice the incoming missiles and raise their Deflector Shields. The warheads explode, dealing absolutely no damage to the ships. Anubis pulls several of these by enhancing standard Goa'uld shields with Ancient technology, allowing them to withstand Asgard and Tollan weapons, which could previously One-Hit Kill Ha'taks.
- In the Stargate Atlantis finale, the Asgard-designed plasma beam weapons prove entirely useless against a ZPM-enhanced super-Hive, even though they work perfectly well against normal Hives.
- In fact, almost every major space battle in Stargate fits this trope. Weapons in the series seem to work in a binary blow you up right away/will not work at all fashion, and every major Big Bad will one up the last one by demonstrating how useless the previously unstoppable weapons are. See the Goa'uld vs. Asgard, Asgard vs. Replicators, Asgard vs. Anubis, Anubis vs. Ancient drones, Ori vs. everything, new Asgard beams vs. Ori and so on.
- Star Trek: The Next Generation, "The Best of Both Worlds, Part II": after one of Trek's first (and most epic) season-finale cliffhangers, the Enterprise-D finally unleashes its modified-deflector superweapon (an improvised Wave Motion Gun that's the most powerful weapon any Federation ship had ever used) against the Borg... to no effect. (Then again, it was Worf at the controls...)
- The Borg are basically No Sell personified. Any energy weapons used against them work once or twice, and then they adapt and the attack is useless. Plus their assimilation process means they know everything that their drones knew in their former lives, making existing defenses and battle plans obsolete. When they later suffered from Villain Decay, this became an Achilles' Heel; they were so dependent on this technique that they were literally incapable of learning anything any other way, and had no concept of tactics at all when they attacked an assimilation-proof species that could get around their shield adaptations.
- In the two-part episode "Gambit", a Vulcan weapon called the Resonator amplifies violent emotion to kill a target, but consequently has no power over those who clear their minds of violent thought. The climax of the episode has Picard, Riker, and Worf no-sell the weapon until its user gives up. This was the reason that the Resonator was abandoned by the ancient Vulcans in the first place; when their culture turned to stoic pacifism, it was useless even in the hands of the few remaining Vulcans who'd retained the older, violent ways.
- On an episode of Burn Notice, Team Westin is trying to protect a man wrongfully accused from a bounty hunter while they work to clear his name. When the rival bounty hunter shows up at Fiona's house, Michael buys her and the client time to escape by fighting the man. Unfortunately, he has about six inches and a ton of muscle on Michael, and he just shrugs off Michael's strikes with an annoyed glare. Cue Michael staring up at him with a worried "Ohhh damn."
- A Special Effect Failure version in Star Trek as Kirk is fighting the Gorn in TOS. Kirk hefts a massively heavy styrofoam boulder and hurls it at the Gorn. His outfit is so bulky that he doesn't even notice he got hit until he heard the noise.
- In the Series 1 finale of Merlin Nimueh does this when Merlin shoots a magic bolt at her, absorbing it easily and mocking him. Merlin then plays his own No Sell against a fireball straight to the chest. And then he subverts her No Sell by attacking her with lightning, which she can't handle.
- The finale of Blackadder Goes Forth: Capt. Blackadder is expected to go over the top at dawn, so he pretends to be crazy by putting some knickerbockers on his head and stuffing two pencils on his nostrils. However, General Melchett doesn't buy it changing the tone of the episode, as Edmund and his men must prepare to battle.
- Subverted in the season 4 finale of Breaking Bad. Gustavo Fring has just had one of his enemies successfully set off a bomb right in his face. The room is destroyed, but Fring walks out calmly, straightens his tie....then falls over dead, the camera revealing half his head missing.
- Once Upon a Time: No one in the series has been able to avoid getting their heart ripped out of their chest when someone wanted to. Until "Queen of Hearts," where Cora tries to pull Emma's heart out and finds that she can't. And when she tries a bit too long, magic literally throws her out of Emma's chest.
- In Babylon 5, a Vorlon battleship shrugs off the Shadows' unstoppable beam weapon.
- In the second season finale of Game of Thrones Ros attempts to seduce Varys by reaching between his legs, only to find out that, being a eunuch, he lacks the necessary equipment for it to be effective. The look he gives her can be summed up as "Bitch, please."
- In The Twilight Zone original series episode "Steel", human boxing has been outlawed and replaced with rumbling robots with human-like features. The manager of a broken-down old machine enters the ring in disguise to win the money to fix his broken bot. His punches do not even make the opponent flinch.
- In Sherlock, when the titular detective meets a stark naked Irene Adler, he tries to give Adler one of his infamous SherlockScans, and all Sherlock can come up with is "??????". He turns to Watson, and gives Watson the scan, just to see if it still works. After it does, he turns back to Adler again, and gives it another shot, to no effect.
- In the Star Trek: Deep Space Nine episode "The Maquis, Part II", Gul Dukat is captured by the Maquis and a Vulcan member tries to use a mind meld to get information out of him. He basically laughs it off—apparently Cardassian mental conditioning blocks it.
- In Alphas, Bill proves completely immune to a Hate Plague. Although not stated outright, the implication is that since his power (super strength) is tied to his fight-or-flight instinct, he simply has much more experience controlling himself in that state than anyone else.
- The Transformers pinball has a chute in front of Optimus Prime that tilts up to allow players to launch pinballs at him. Due to a faulty sensor mechanism, however, some hits on Optimus won't register at all.
- In Stern's Spider-Man pinball, a magnet allows Doc Ock to grab incoming pinballs before they have a chance to hit him.
- Unlike other performances, pro wrestlers are hitting each other, although they at least try to pull their punches. Wrestlers (in)famous for no-selling include Hulk Hogan, The Undertaker, and John Cena and these men are famous in particular for absorbing their opponent's finishing moves and suddenly recovering to full strength, despite being on the receiving end of a lengthy beating beforehand. This was memorably used during a tag match in WCW during the 90's, when Hogan's tag partner Randy Savage, facing a two-on-one situation, decided to display a little Functional Genre Savvy and hit the apparently unconscious Hulk with his finishing move, the Flying Elbow. Hogan not only no-sold the move but jumped to his feet to help Savage fend off their opponents, as if Savage's elbow had been turned into a Healing Shiv.
- Rarely seen in WWE but fairly common elsewhere is the "delayed sell", where a wrestler no-sells a move long enough to deliver his own equally devastating move before collapsing.
- In his heyday, Ric Flair was known for taking a devastating hit and keeping his feet, nonchalantly taking a few steps before literally face faulting.
- Hulk Hogan made it part of his persona as well. The first step in his "Hulking Up" process is to start no-selling everything. After that, it's all over.
- In the aftermath of Hogan's first major starring role in the 1989 movie No Holds Barred (a professional wrestler battles a corrupt television producer), a storyline was devised to pit Hogan against co-star Tiny Lister Jr., in Lister's role of man-monster Zeus, in a "real life" feud. (The explanation being that "Zeus" was annoyed and jealous over Hogan's star billing.) Zeus the wrestler made several appearances at wrestling cards, usually to interfere in matches involving Hogan and his friend, Brutus Beefcake, and the trope came into play when Hogan and/or Beefcake would try to fight off Zeus ... but Zeus would stand there, absorb the blows and smile as though he were not hurt! Eventually, a match was set up for SummerSlam 1989, with Hogan-Beefcake taking on Zeus and Randy Savage (with whom Hogan had been feuding, and Beefcake starting that spring); Zeus initially no-sold everything Hogan and Beefcake threw his way, but eventually they figured out his lone weak spot: if you poked his eyes, you could stun him long enough to hurt him. The "unfazable monster" gimmick worked for awhile, but eventually Zeus succumbed to Hogan, and in a "final" steel cage match in December 1989, Zeus little more than jobbed to Hogan ... a far cry from the imposing monster that was initially promoted as "unbeatable." (In actuality, Lister – whom actually shared mutual respect for Hogan and had no problems with his second billing – had very little formal wrestling training, and Hogan has written in his autobiography that he agreed to go easy on Lister because of this.)
- Quite a few wrestlers use this as their main gimmick. Kevin Nash's career took off after he used the No Sell.
- In various shows, Ric Flair will often say "I made you" to Sting. He is referring to the 1988 inaugural Clash of Champions PPV, where Flair and Sting fought to a 45 minute draw, where Sting developed his gimmick of no selling Flair's moves, particularly the "Whoo Chop."
- A staple for The Undertaker, where he incorporated the no sell into his "rising from the dead" persona, where he would sit up after taking his opponent's Finishing Move. If you see him lying out completely straight after taking a finisher, he's very likely about to do this, especially if his opponent hasn't covered him immediately. Cue an Oh, Crap face from said opponent.
- The Rock once got Genre Savvy while trying to perform the People's Elbow on Undertaker. When Undertaker sat up, Rock kicked him back down and did the elbow anyway.
- Kane, whose gimmick borrows a lot from his kayfabe brother, would do this a lot as well.
- Kane's fairly regular associate The Big Show also does this, especially against smaller opponents.
- Never mind his size, strength, agility and general ferocity, the biggest hurdle to anyone seeking to beat Umaga was his ability to no-sell pretty much anything, even something legitimately damaging like a flying metal staircase to the head. They didn't call him the Samoan Bulldozer for nothing.
- A weird glitch in WWE Day of Reckoning video game happens when an AI player is hit with a finishing move more than 3 times, they will stop selling the move.
- In every one of the Nintendo 64 pro wrestling games that make use of the AKI engine (which there are several; starting with WCW vs. nWo: World Tour in 1997, ending with WWF No Mercy in 2000), the main counter to striking moves is animated as the character defending himself by simply sticking out his chest and absorbing the blow without flinching at all. This gameplay mechanic is particularly jarring, as it's possible to have the little 'ol geriatric (80+ years old!) Mae Young casually stick out her chest and take a direct hit in the form of a full unrestrained smash from a charging 7' 5", 550-pound legendary André the Giant without moving an inch.
- According to one meme, Vampiro merchandise is not available in Mexico due to Vampiro refusing to sell ANYTHING there (even the dreaded martinete, or piledriver, which is INSTANT DEATH in lucha libre).
- Similarly, one common snark from smarks is that the only thing John Cena sells is merchandise.
- Subverted by Kellie Skater in SHIMMER, who claims to be "pure adamantium" and "virtually indestructible". This is about as true as JBL's claims that he is a wrestling god.
- Related to no-selling is sandbagging, when a wrestler resists an opponent's slam or pick-up technique, making it difficult if not impossible to perform. While mostly a case of simply being too green to distribute their weight properly, some wrestlers intentionally sandbag when facing someone they don't like. Hardcore Holly was infamous for sandbagging against any and all rookies.
- This came back to bite Holly in the ass. In a televised match with then-rookie Brock Lesnar, Holly started sandbagging and delivering stiff shots (i.e. real punches). Eventually, Lesnar got Holly into a powerbomb position, went to put him on his shoulders. Holly sandbagged the lift, Lesnar did the move anyway, and Holly was dropped on his neck, breaking it and causing him to be legitimately out for 13 months. Apparently it didn't occur to Holly that a guy built like Brock Lesnar would have little trouble lifting him unassisted. On the plus side, no one was dumb enough to try that with Lesnar again.
- Wrestlers who are leaving a company will sometimes do this as Hercules demonstrates here.
- Mick Foley once made a joke at Al Snow's expense by saying, "I'd like to congratulate Al Snow on his lucrative Laz-E-Boy endorsement deal, which is odd, because Al usually doesn't sell chairs." However, this was not like most cases where the reason for a guy no-selling is because he's a jerk. The joke occurred after a match wherein, after a lengthy sequence that saw Snow suffer a legitimate concussion in a match with the Road Dogg (which neither of the two recognized at the moment), when his opponent hit Snow with a chair several times and Snow just shrugged all of them off. Foley went on to ask Snow about it after the match (when the effects of the concussion were becoming apparent) only to have Snow ask, "What chair shots?", as he legitimately did not remember the whole incident (at least according to Snow, but, knowing Snow and Foley's longtime friendship, he probably was being honest). Mick recounted the story in his second book.
- Ultimate Warrior no-sold pretty much anything, even Triple H's Pedigree. Incidentally, this was a month or two BEFORE Trips was temporarily demoted to jobber in punishment for the Madison Square Garden Incident. Warrior was making his big return and they needed a warm body for him to squash, and there really wasn't anyone else available.
- The Japanese wrestlers in Dragon Gate USA tend to not sell anything until they reach their limit, at which point they collapse. Bryan Alvarez likened this peculiarity of Dragon Gate USA singles matches to a live-action fighting game.
- During a cage match between Bruiser Brody and Lex Luger in 1985, Luger did something to displease Brody. Rather than attacking Luger, Brody's (arguably much more menacing) response was to simply stop selling and stare at his opponent for the rest of the match. Given Luger's limited offense, the next several minutes consist of Luger throwing punch after punch at Brody, who just stands there, glaring a hole through him, until a genuinely terrified Luger punches the referee for a deliberate disqualification, hightails it over the side of the cage and escapes to the locker room.
- Another explanation given by several wrestling experts is that the bookers in Florida, where Luger was wrestling at the time, brought Brody (a legitimate bad-ass, which is largely believed to be the cause of his untimely downfall in Puerto Rico) in to teach the rookie Luger a thing or two about respect.
- Bill Alfonso, the referee for the match, has since said that the lesson was that you don't tell a veteran how to work a match.
- Wrestlers with high-risk styles, such as cruiserweights or hardcore wresters, sometimes instinctively no sell huge moves to reassure themselves that they aren't seriously hurt. Two examples written about in their books include Chris Jericho immediately jumping up after a huge blow to his neck (to prove he didn't get crippled, a huge fear of his) and Mick Foley no selling a C4 explosion under the arm!
- At Bound For Glory 2005, Christopher Daniels kicks AJ Styles in the head, but Styles doesn't even react or budge before flooring Daniels.
- A less obvious example of no selling occurred at WrestleMania XII in a match between Bret Hart and Shawn Michaels. Shawn spent a long part of the sixty minute match attacking Bret's arm, but Bret acted like his arm was fine during his offense on Shawn. This was likely due to the bitter rivalry between the two in Real Life.
- Before a match at Ring of Honor's Final Battle 2011, The World's Greatest Tag Team (Shelton Benjamin and Charlie Haas) beat down the Briscoe Brothers with chairs and their Tag Team Championship Titles for eight minutes straight. Once they were all in the ring and the match officially started, the Briscoes, still bloody and bruised from the beat-down, were able to go toe-to-toe for another thirteen minutes as if nothing happened, eventually getting a clean win.
- Goldberg no sold frequently during his streak and afterwards. He had a memorable match with Glacier where he no sold pretty much everything.
- Sometimes the No Sell is used as a spot to start off a match, such as near the beginning of the Hogan v. Warrior Wrestlemania VI match or Taz at the beginning of his match in Heatwave '98, and it's also a standard opening spot in any match against a giant like Mark Henry, Big Show or someone billed as a monster heel like Zeus. The beginning of a match is generally the most acceptable time to no sell a move, since it makes sense that a wrestler is less hurt by moves when they're fresh, especially if it plays into the psychology of the match (e.g. a "get the big man off his feet" plot).
- The sell nothing at the start of the match routine is incredibly common in Japan, even if the wrestler is not a monster but is just somewhat large and sometimes not even then. Lance Archer, whose former gimmick was analyzing and outsmarting the opponent, took to roaring and no selling after heading to New Japan Pro Wrestling, for example.
- At Halloween Havoc 1995, The Giant no-sold falling off the roof of a building after losing the monster truck sumo portion of the main event, coming to ringside without a scratch on him. In the actual wrestling match, Hulk Hogan no-sold Giant's chokeslam finisher before the schmoz finish.
- According to legend, famous Cricketer W.G. Grace was once clean bowled in the first over of a match. Grace simply re-set his stumps and took block again, telling the bowler, "They've come to watch me bat, not you bowl."
- Fedor Emelianenko no sold the greatest suplex in the suplexiverse against Kevin Randleman in 2004 after landing directly on his head and neck, swept to side control and submitted Randleman with a kimura in less than a minute following. Holy shit.
- Roller derby players actively strive to achieve a no sell. Players who can take a block without so much as being knocked off course or flinching are not only excellent defensive and obstructive players, they are also terrifying to the opposing team.
- How Eli Manning won his way to his second Super Bowl appearance in 2011. In the Conference Championship (think semifinal) game against San Francisco, he took a big hit on almost every play and even took 6 sacks during the game, and each time he got up and kept playing like nothing had happened. Despite throwing the ball over 50 times in rainy and windy conditions, he did not throw a single interception.
Stand Up Comedy
- Dungeons & Dragons
- Up to 3rd edition, monsters like golems and Will O' Wisps are immune to most kinds of magic. In theory, this was supposed to give the more physical warrior types the chance to shine, running up and beating down on the enemy while the wizard was useless. In practice, many of these monsters were immune to sneak attacks as well, negating the primary physical damage dealing class (the rogue), while they remained very vulnerable to spells which didn't target them but the environment around them - surrounding them with a wall of stone or iron, collapsing a building on them, summoning a monster to attack them, or many dozens of other effects worked on them just fine, and if worst came to worst, the wizard could always just cast spells to make themselves into unstoppable killing machines (frequently by turning into monsters) and tearing them apart themselves.
- Water weirds were nearly immortal. Only one thing could truly kill them, a Purify Food or Drink spell cast on whatever source of water they lived (usually a font or pool of some sort) after reduced to zero hit points. Otherwise, they'd return at full strength in a few minutes. Starting with the third edition, they were retconned completely, turned into elemental spirits with female features that served as oracles. (Earth, Fire, and Air Weirds were introduced in the process.)
- Amusingly, clay golems are No Sell to warriors as well, since their clay skin resists sharp things such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) It's up to the hammer-wielding cleric or paladin to smash them in with bludgeoning, or the wizards to polymorph into a better form, or to the wizards to use Sunfire which ignores magical resistances.
- This was also a trait of the most powerful of demons. In the earliest versions of the game, the Balrog was completely immune to spells cast by casters of sixth level or below — on top of general 79% magic resistance.
- In the BECMI edition of D&D, Immortals are the equivalent of gods. An Immortal's true form was completely immune to even the most powerful mortal magic, and the most that even the most powerful of mortal magical weapons (+4 or +5) could do to them is Scratch Damage.
- In D&D 4e, Gods are immune to anything thrown at them from anything below level 21. Anyone not of epic level, who have some trace of divinity themselves, is completely incapable of affecting the gods in any way.
- Theoretically, sphere of invulnerability or antimagic shell gives everyone inside immunity to most magic. Practically, high-level wizards expect to confront highly magic-resistant opponents (and each other) sooner or later, so they care to get attacks that bypass these things. There are also spells immune to simple dispel, especially curses, greater enchantments and strong magic defences, and some can even keep out 'antimagic shell' and/or prevent it from forming, if not break existing one.
- Magic "arms race" of Forgotten Realms produced a few spells compromising even 'antimagic shell' — it suppresses magic, not makes a true magic-dead zone (or it would disable itself) — by working on a deeper level: 'Lauthdryn's Cleaving', 'Lesser Cleaving', 'Mystra's Unraveling' and 'spell shear' (elven spell never given in stats).
- The main purpose of 'Silence' spell is to disable verbal components of other casters. What Forgotten Realms "arms race" did to this one? Introduced 'Vocalize' allowing its caster to circumvent this specific side of silence. And 'Dispel Silence' (obviously gesture-only) cancelling silence in the area. And 'Power Word, Silence', which trumps 'Dispel Silence' and prevents activation (yet not ongoing effect) of 'Vocalize', No Saving Throw, but affects only a single target for "the rest of this round and the next" duration.
- Damage resistance in D&D also works as a kind of No Sell, although it is limited to low to mid level damage.
- Earlier editions (1st-2nd) featured "+X weapon to hit", where any amount of damage from a weapon below the threshold was negated. Worst, many of those creatures were "Outsiders" or "Extraplanar Creatures" (angels, demons, djinn, etc), and weapons were diminished away from the plane they were forged on. Hitting a pit fiend (+3 weapon to hit) with a +2 sword did zero damage no matter how good your roll to hit or damage was.
- Some monsters have regeneration powers, which means that they can be hurt, but recover very quickly from most wounds. Trolls are the most well-known example of this. They cannot be hurt permanently by anything except acid or fire; hurt them with anything else, and they'll get up and start fighting again in a few minutes, tops.
- Unlike most spells, which usually give the theoretical possibility for anyone to shrug it off (with a saving throw), Power Word: Kill is impossible to resist that way. If you have a high amount of current hit points, though, you're just immune to it. Some other spells can be similarly barred by hit points or level.
- A particular trait of a bad game master will be to arbitrarily nullify the character's actions regardless of a die roll if it would upset his storyline or make his Villain Sue look bad.
- Subverted by Paranoia, where the rulebook specifically tells GMs to disregard any and all inconvenient dice rolls, including rolling dice in plain view and ignoring the results.
- The Tau in Warhammer 40,000 have so little Warp presence that it grants them some protection from Chaos's mind-affecting abilities, although a Chaos creature manifested in the physical world can still eat them without difficulty.
- The Cosmic enhancement in GURPS lets you ignore one normally ironclad limitation and often gets used like this. Static also makes you totally immune to the effects of one powerset.
- Any mid-level or higher Exalted character will most likely have some form of perfect defense, which allows the character to dodge or block any attack, even attacks that are otherwise unblockable. These require motes, so you can't use them forever, but it still tends to turn high-level combat into battles of attrition waiting for one of the combatants to run out of motes.
- Solars have so many Charms of this nature that some fans build "Paranoia Combos", which contain as many different No Sell powers as possible. This can get up to lists like "1st Melee Excellency, Seven Shadow Evasion, Reflex Sidestep Defence, Integrity-Protecting Prana, Leaping Dodge Method, Sesquipedalian Loquaciousness Technique, Kitchen Sink Meditation".
- One of their charms is even explicitly called Immunity To Everything Technique.
- Mundanes in GURPS: IOU can do this to anything "weird", going so far as to turn aliens into guys in rubber suits at high levels.
- Scion gives us Ultimate Stamina. Its use? Pay thirty Legend points and any damage to you just... doesn't work that round. At all. Its weaker cousin is Solipstic Defense, where one attack per scene (you choose which one) passes harmlessly through you.
- Berserkers in Iron Heroes have this as a class ability. It's described as just ignoring the effects of things like, say, that goblin's sword. (And they can enhance this ability the same way any proud tanking knight enhances his plate armour, too.)
- One of the advanced Dementation abilities in Vampire: The Masquerade (available only to characters of sixth generation or lower, which generally includes only NPCs and diablerists) allows the character to completely ignore an object for the duration of an encounter. For example, everyone else may see a perfectly ordinary sword pass straight through him harmlessly, but the character himself will wonder why the unfriendly chap is swinging his empty hand around like that.
- In BattleTech, this was part of what made the Clans' Elemental battle armor troopers so fearsome against Inner Sphere opponents who didn't know what to expect during the early days of the invasion. Seeing odd-looking jump infantry, they naturally opened up with their anti-infantry weapons like flamers and machine guns...only to see their targets simply shrug off multiple hits and keep coming. Even in the board game it takes some fairly heavy 'Mech-scale firepower to reliably take down a single armored Elemental quickly, let alone a five-man Point with random hit allocation.
- The Immunity power in Mutants & Masterminds allows a character to No Sell anything if they have enough points. In addition to environmental and condition immunities, the more points you're willing to invest into the power, the more you'll be immune to. For two points, you can be immune to your own fire powers. For 5 points, you can be immune to fire damage. For 10 points, you're immune to any power that involves fire as a significant component, even if it isn't touching you. For 20 points, you can be straight up immune to Lethal Energy Damage. At 30 points, immunities start extending to entire categories of Saving Throws. For 180 points, you can make a character immune to everything short of direct DM intervention. For 3 more points, you can even No Sell the DM if you have a hero point. Of course, if you invest this many points into one skill you won't be doing much of anything else.
- So, basically...you can play Mr. Immortal from Great Lake Avengers.
- Star Wars Saga Edition has the previous Star Wars examples, but in game form!
- Various (typically Force related) talents allow characters to No Sell everything from Poison to the Jedi Mind Trick. Specific Force powers like Rebuke and Negate Energy allow characters to reflect Force Lightning or ignore Lightsaber attacks.
- As mentioned in the Star Wars Expanded Universe entry above the Yuuzhan Vong are disconnected from (and thus immune to) the Force. Specifically any aspect of the force that targets Will Defense. Like in the novels, Telekinesis and Force Lightning work perfectly well. Unlike in the novels, abilities like Battle Strike, Malacia, Force Track, Cloak, and pretty much any other power that doesn't target Will defense also works fine. They're also completely locked out from learning Force Powers or Talents, or gaining Force Points (the game's Luck Manipulation Mechanic), and any talent that uses them. It's not easy being a Force-Immune invader in Saga Edition.
- The ability of supernatural beings, particularly vampires and werewolves, to outright ignore or regenerate from weaker attacks in The World of Darkness games is one of their most useful abilities. Vampires, however, get powers particularly appropriate to the trope. In Requiem and Masquerade both, a combination discipline (or "devotion" in Requiem), requiring both Fortitude (vampiric toughness) and Obfuscate (mystic stealth), allows a vampire to appear unfazed by an attack that, in reality, hurt like hell. In Masquerade, the high-level applications of Fortitude got more and more like this, such as Personal Armor (which would cause some weapons to break when they struck the vampire's skin) and Adamantine (an even more powerful version, which made it so that when a weapon broke in such a fashion, the vampire took no damage at all).
- An odd example crops up in the Fate version of Achtung! Cthulhu (classic Lovecraftian horror set in WW2) — as per their writeups virtually all Mythos creatures have the "Inhuman Mind" trait that renders any attempt to use social skills against them null and void. That's right, their minds are apparently so alien that even if you can somehow find a common language to communicate in, it's utterly impossible to make a good impression on them, intimidate them, or even figure out their motives. Which enters Plot Hole territory when the same book also establishes several background examples of non-player characters managing to negotiate with Mythos monsters just fine (an at least somewhat "tame" immature Color Out Of Space actually works for the Allied side, for example), demonstrating that while the task may be hard it can't actually be outright impossible...
- In Pokémon Live!, none of the Pokemon's attacks have any effect on MechaMew2, not even very strong ones like Thunder and Self Destruct.
- Several WWE games have a special "token" which, when unlocked, could allow a player to temporarily (usually for one match) be invincible to an opponent's attacks.
- Knights of the Old Republic:
- The second game has a Call Back to the Phantom Menace scene, where you can attempt to mind trick a Toydarian dock owner. He plays along for a second, with even the dialogue subtitles indicating "Success", before he tears you a new one.
- Star Wars: The Old Republic, the MMO sequel, which includes non-force sensitive characters, demonstrates that both the Bounty Hunter and Smuggler characters are not "weak minded" when a Force User attempts to use a mind trick on them. This gives both characters a priceless opportunity for snark.
- In the Pokémon games, a couple Pokémon have an ability called Mold Breaker (or its variations Turboblaze or Teravolt) which essentially lets them ignore the defensive effects of their target's Ability and damage them anyway (for example, something with Levitate, like Gengar, could be hit by Earthquake).
- A Pokémon being a specific type will allow it to no sell statuses. Poison and Steel note types are immune to the poison status, Fire types are immune to the burn status, Ice types are immune to being frozen, Grass types cannot be hit by Leech Seed, powder or spore moves, and as of X and Y, Electric types can no longer be paralyzed. Ghost types as of X and Y also are immune to trapping moves.
- Also Rayquaza's Air Lock (or its variation, Cloud Nine) ability, which negates all weather effects caused by abilities or attacks.
- And Bibarel and Quagsire's Unaware, which lets them ignore all stat changes in opponents (except for Speed, as that would be mechanically problematic in group battles). Unless the opponent has the aforementioned Mold Breaker, in which case, they will No Sell your No Sell.
- Clear Body, which prevents negative stat changes inflicted by the opponent, or Soundproof (and the unused Cacophony), which makes sound-based attacks useless, or Levitate, which makes the Pokémon immune to Ground-type attacks, etc, etc... really, the list of Pokémon abilities like this could go on forever.
- The ability Keen Eye, which acts as an immunity to accuracy reduction.
- The ability Scrappy, which lets Normal and Fighting-type moves pummel the Ghost-types that they are usually unable to hurt.
- As well as the moves Foresight and Odor Sleuth, which is this in move form. Miracle Eye is an equivalent that removes Dark-types' immunity to Psychic.
- Type resistances/immunities. Just how does a mole take no damage from a lion ramming into it while covered in electricity?
- The Fairy type's immunity to the Dragon type is particularly baffling. Don't try to comprehend how something like Jigglypuff is now capable of being clawed, sucked into twisters, having meteors dropped on it, or even being subjected to the time-space warping powers of the god-like Palkia and Dialga without suffering so much as a scratch.
- Also, because of how type effectiveness are calculated, type immunities override all other type-vs-type relationships. For example, Electric-type attacks are normally super-effective against Water-type Pokemon, but completely helpless against dual-Water/Ground.
- And then, in the move category, we have Gastro Acid (functions similar to Mold Breaker, above, but with all abilities) and Haze (functions similar to Unaware, above). Clever application of the moves Mimic, Role Play, Camouflage, Skill Swap, Worry Seed, Conversion, and Conversion 2 also could result in this (depending on what move/ability/type is imitated/replaced)
- The ability Wonder Guard takes this up a notch. Unless the attack that would deal damage is super effective, it does no damage at all. Unsurprisingly this ability is often found illegitimately on online battles.
- The practice is expected to drop in X and Y. Dark-type Pokémon are weak to Fairy attacks, meaning Ghost/Dark hybrids Spiritomb and Sableye (two Pokemon this ability is most commonly hacked onto due to the resulting Nigh-Invulnerability) can no longer be completely protected.
- However, pure Electric-types with the move Magnet Rise or the held item Air Balloon could be rendered functionally invincible.
- In Pokemon Red And Blue, Legendary Pokemon often simply evade Poké Balls.
- Gears of War's Lambent Berserkers magnify the already extreme toughness the regular Berserkers possess to the point of No Selling any attack. The balance this, however, they take the same amount of damage as a regular Berserker on fire if any attacks are aimed at the chest cavity, and only when it's exposed (which can only happen when it's charging, which already is dangerous).
- In BlazBlue, any being that exists outside of the logic can No Sell any attack that isn't from Magic, Sorcery, Ars Magus, Ars Armagus or Nox Nyctores. This was how the Black Beast was close to invincible, as not even nuclear weapons could dent its hide, and weapons created outside of logic had to be made as a result just to defeat it.
- You can invoke this in Iji. When you press the use button right as you get hit you still get damaged, and you get flung the normal distance, but you look like you are ready to drink a cup of tea once the explosions wear off. It's called "Teching", and is sometimes used for accessing hidden areas.
- In Thief 3, the Golems are totally immune to your puny weapons (except explosives) until you get the Rune of Unmaking (for your blackjack, no less). When first running into them, it was rather disheartening to hide in the shadows, line up a perfect arrow right between the golem's shoulder blades, and not only have it deal no damage with a pathetic "donk" noise, but the golem doesn't even notice.
- In Fate/stay night, Berserker's Noble Phantasm "God Hand" negates any attacks of B rank or lower, meaning that only an insanely powerful attack can harm him. And as if that wasn't enough, it also gives him twelve lives and makes him immune to any attack which killed him before.
- If activated instead of used passively, Avalon allows the user to No Sell EVERYTHING. From a rain of countless legendary Noble Phantasms to the single most powerful artifact weapon in the whole of the Nasuverse (capable of tearing apart spacetime and destroying the world), Avalon just ignores the whole thing.
- Hell, if the user(s) will(s) it to, Avalon can reflect said attack.
- This seems to be a thing among the family of King Arthur in the Nasuverse. In Fate EXTRA, Gawain possesses an ability called "Numeral of the Saint." It grants him a threefold boost in his power when the sun is overhead, which manifests in-game as taking no damage whatsoever from your Servant's attacks. So in order to even harm him, you and your ally have to hack into the Arena, deactivate the sun, and wound him while the sun is out.
- In Sid Meiers Alpha Centauri, the Secret Project The Hunter-Seeker Algorithm renders all your bases and units completely immune to all Probe Team activity (i.e. espionage) whatsoever. Naturally this makes it a must-have for the University, whose emphasis on transparency, freedom of speech, and freedom of inquiry (For Science!!) means that their government leaks like a sieve. The same is true for any faction running the University's preferred Social Engineering choice, the Value of Knowledge (same reasons, same effect).
- It is also a bane for the Data Angels, who rely on their probe teams to sabotage the other factions and steal their technology and energy. On the other hand, since There Can Only Be One of each Secret Project, the Angels won't face this problem if they just build it themselves.
- In the Fallout universe, power armor is supposed to imbue to the wearer against lighter small arms, and does so in the first two games. In other games it only gives Armor Class (makes you harder to hit), high damage resistance and Strength (more HTH damage, can wield heavier guns and carry more weight). It gives nothing specific when it comes to critical hits. With the right perk, you can do a lethal critical hit with a thrown flare. Which could normally deal only one HP damage. Even without this perk, you could still do a lucky hit, and blind your opponent.
- Same for various robotic enemies (or party members), especially in Tactics, but also in essentially all of the other games in series. Small, non-AP rounds will generally do nothing to robots... and certain organic enemies, unless you hit their weak spots.
- Final Fantasy Tactics - The Golem summon blocks physical attacks for three rounds and the Samurai's Blade Grasp reaction ability negates physical attacks (and makes the character virtually untouchable at high Brave levels).
- In Street Fighter III, parrying an attack with most characters has the character take a defensive pose. Hugo, however, seems content with puffing his chest and No Selling the attack. Q, likewise, just sticks out his torso, dusting off afterward.
- Hugo is a professional wrestler, so it seems to be an intentional example.
- Muscle Power (another wrestler) in World Heroes did this too.
- In Dragon Quest VIII, the hero character is completely immune to curses of any kind. Because he's already cursed.
- In the series, the Kaclang spell turns the user into a steel statue, making it unable to act but also immune to any attack. Among monsters, it's mostly used by gargoyles.
- In Donkey Kong Country Returns, DK and Diddy Kong are the only animals in the jungle immune to the Tiki Tribe's hypno-powers. One tiki finds this out the hard way.
- In Nippon Ichi titles, you can no-sell enemy attacks by having sufficient levels of DEF or SPD, or by standing on a Geo Panel that grants invincibility. Irritatingly, so can your opponents.
- Disgaea 3: Absence of Justice turned this into an evility. DLC Bonus Boss Tyrant Baal has Tyrant Guard, which allows him to become immune to the first attack thrown at him. He also has Tyrant Cult, which makes Tyrant Guard work a number of times equal to the number of Baals on the field. He starts with three right off the bat, and can summon more from the Enemy Base Panels if you take too long. Pringer X in Disgaea 4: A Promise Unforgotten has this same evility the first time you battle him, later switching to Special Skill Solved.
- Disgaea 4: A Promise Unforgotten has the "Daruma" accessory, which allows the person equipped with it be immune to physical damage on even rounds and magic damage on odd rounds.
- On Legendary with the right skulls turned on in Halo: Reach, the stronger enemies will be practically invincible. Sniper rounds? Rocket launchers? Please.
- In Tales of Symphonia, Presea Combatir can get an ability where she essentially no-sells any attack that doesn't do enough damage. Seen here: http://www.youtube.com/watch?v=lLjWa7GAGL8
- Hunters in Prototype occasionally no-sell direct hits from a tank - They still take damage, but it won't slow them down or otherwise impede their trying to kill you. You can shoot them with assault rifles and machine guns right up until they die without them pausing their attacks.
- One of the things which makes Shao Kahn (and to a lesser extent Goro and Kintaro) an SNK Boss in Mortal Kombat is that he can turn off hitstun at random, allowing him to attack while the player is in the middle of a combo. Combined with his very high attack power and downright brutal special moves, it makes him very difficult to defeat.
- In the Super Smash Bros. series, Metal characters fit this trope at the beginning of the fight, as being metal makes a character highly knockback resistant. Due to Smash's main mechanic (fighters get knocked back further and further as they take more damage), they gradually sell more and more until they get KO'd. Of course, they also fall very quickly, and in a game where the victory condition is to get a Ring Out, it balances out.
- Brawl also introduced Super Armor for its heavier characters: during certain moves (like Ike's Aether), while you still take damage, you No Sell the knockback from all but the heaviest hits.
- Likewise, Little Mac in the fourth game will occasionally ignore knockback.
- Touhou: Giant beam of death that blows away everything from gods to vampires? Flandre Scarlet doesn't so much as develop a cough from it.
- The final spellcard of the final boss, as well as all extra stage bosses are immune to bomb damage. except in fairy wars - Perfect Freeze works as well on the 3 fairies and Marisa as it does on anything else in the game. Kanako's final spellcard is particularly unfair in this manner since against her final spellcard, bombs even lose most of their bullet clearing ability. And she's the stage 6 boss. In addition to these situations, there are survival spellcards, which render the user literally invincible, the only way forward is to time it out. All Extra bosses from Flandre onwards have at least one.
- And then there is of course Reimu's final spellcard, Fantasy Heaven, which allowes her fly... away from reality, essentially making her immune to everything, up to and including all forms of Reality Warping. Word of God has it that if she didn't put a time limit on it in accordiace with the spellcard rules, she'd be completely invincible.
- Fire Emblem's fourth, fifth, ninth and tenth installments feature the Nihil skill, which when equipped on a unit disables the combat skills of any opposing unit. Seeing as later bosses tend to wield the really quite broken mastery skills, it's virtually a mandatory skill for those characters whom you intend to use to kill bosses near the end of the ninth and tenth, especially the Black Knight (who himself has it in Radiant Dawn). There's also the Parity skill, which disables skills and nullifies terrain bonuses on both participants in a fight.
- The Eighth installment has Great Shield, which is given to Generals whose high defense means they'll no sell anything that isn't strong against them. Great Shield takes care of them.
- The Bohr Waveform Device used by the Allies in Red Alert 3: Paradox is a machine designed to set up No Sell situations by reversing the traditional counter system, making tanks immune to cannons and infantry Immune to Bullets.
- The player can pull one of these in Deus Ex: Human Revolution by not getting the biochip "upgrade". When the game's resident Dragon Lady tries to shut you down using the backdoor installed, you can just stand there and grin as she has a very small Oh, Crap moment.
- For that matter, several individuals are unaffected by the CASIE Aug, or at least savvy enough to figure out when it's being used on them.
- Par for the course for the strategy for MegaTen games. Demons have very wide resistance variations, so some demons may come off as counters for other, more troublesome demons. Though the games permit enough skill customization so that enough effort can effectively render any glaring weakness moot, the games being Nintendo Hard means that, of course, some bosses will still make your life hell unless you completely and utterly overpower them, and sometimes even that is not enough. A prime example is the final boss of Persona 3, who has an action that will completely No Sell literally everything you can throw at it until it decides it has had enough fun staring at you with that Slasher Smile.
- The scripted fight that ends the game, however, has our voiceless protagonist gain enough power to No Sell death itself.
- Even worse with this, however, is Beldr from Devil Survivor. Even on a New Game+, everything you throw at him will fail, all the time, except his lone Weaksauce Weakness, getting punched in the face with a cellphone strap. This essentially makes every single spell and every single character in your entire team useless, except for the main character's physical skill. Good luck. God help you if you've been neglecting your main character's strength stat. A lesser example from the same game is the Battle Aura auto skill, which nullifies all attacks that deal less than 50 damage.
- Shin Megami Tensei III: Nocturne has the Masakados Magatama, which not only gives a massive bonus to all stats, it will even include immunities allowing the Main Character to literally No Sell everything except for Almighty-type moves. This gets carried over to Digital Devil Saga, in which he appears as an excruciatingly difficult Bonus Boss - still having the same immunities.
- Persona 3 has the Omnipotent Orb, an accessory that has that very same effect.
- Pretty much every game in the series has Tetrakarn and Makarakarn, skills that are a one turn No Sell for physical and magical attacks, respectively.
- As a rule of thumb, though, several types Demonic Spiders in the series have a very nasty tendency to No Sell most conventional attacks. At best, they will be nulled. At worst, they will be repelled. Of course, given enough investment, you can have your private team of Olympus Mons capable of No Selling most enemy attacks as well.
- Rangda is a particularly common offender- in almost every game she appears (which is most of them), she repels physical attacks, as well as gun if they're available. There's a Shin Megami Tensei: Strange Journey password floating around the 'net for a gloriously game-breaking version of her someone fused to reflect everything except Curse, Expel, and Almighty.
- Nocturne also gives an example of overcoming No Sells - in the True Demon Ending, you can get a rare skill named Pierce. This skill, which is Exactly What It Says on the Tin, allows your physical attacks to slice past an enemy's defenses, hitting them full on instead of being lessened, nulled, or absorbed. Doesn't work when the enemy Repels Phys, though. Devil Survivor also has this skill, though it's much easier to get.
- Used to show off the Reapers' superiority over, and contempt for, the Citadel races in Mass Effect. In the Battle of the Citadel, Sovereign is completely unaffected by the massed firepower of the Citadel fleet and makes a beeline for its objective, not even bothering to deviate for an entire turian cruiser, which it rams out of the way casually. It's also suggested that this is the usual effect of trying to attack mass relays or the arms of the Citadel, since they are also Reaper technology.
- In Mass Effect 2, Morinth the Ardat-Yakshi tries to use her mind control on Shepard as she did to hundreds of her victims before. Shepard being Shepard, no-sells it (but only if the Paragon/Renegade meter is high enough).
- Played for laughs during the attack on the Cerberus base in Mass Effect 3. According to video logs after Shepard left Cerberus the Illusive Man tried to have his people get the Normandy back using remote control commands. EDI No Selled the commands and, adding insult to injury, responded by uploading seven zettabytesnote of porn to Cerberus's servers. She jokes that most of it was Joker's.
- By maxing out Energy Drain and Tech Armour on low to moderate difficulties, a Sentinel Shepard in 3 can virtually ignore geth smallarms on Rannoch. Pyros and Rocket Troopers will still be threats, but you can stand in front of a Geth Prime and not even notice any shield decrease; just make sure you keep using Energy Drain, otherwise the buff will wear off...
- Also in 3, the Dominate ability from the Leviathan DLC isn't even remotely useful when aimed at Banshees, Harvesters or Adjutants.
- In Dragon Age II, a blood mage during Act I tries to mind-control Hawke. If Hawke is a mage him-/herself or has the Templar specialization, s/he promptly no-sells her spell (otherwise, another mage in the party must intervene). Also, siding with Janeka during Legacy will result in her trying to bind Corypheus to her will. He blocks the spell before he's even fully awake.
- One "Game-Breaker" in NFL Street has the running back become so powerful that he can take hits from the opposing team unfazed.
- In The Elder Scrolls V: Skyrim, we have the Thu'um called "Become Ethereal". It's meant to make you temporarily invulnerable (and also harmless) so you can escape, but if you just don't wanna deal with a hostile crowd and rush through you can use it too. It will negate all harm to you, including fall damage.
- Galactic Civilizations: a common tactic during a war is to raid enemy freighter runs, thereby cutting off their economies. The Galactic Privateer building renders you totally immune to this, so when someone grabs the Conflict Ball the only trade routes you risk losing are the ones that are already directed towards that civilisation.
- The Doomwood saga of AdventureQuest Worlds features super-badass undead abomination Vordred, whose main schtick is being immune to light-based magic, the main means of Paladins and others to destroy the undead, rendering them utterly screwed — for this reason, he is known as the "Paladin Slayer." It is learned during the final showdown that Vordred's armor of skulls is how he can No Sell light-based magic, and when Artix blasts the armor apart with the spirit power of his entire undead army, defeating him finally becomes possible by means of pinning down his Shadow form using Artix's own Shadow so that he can no longer regenerate.
- Characters in City of Heroes with high enough defense can no sell pretty much anything, making a "soft capped" defensive build extremely valuable. Negating attacks is also the hallmark of several endgame Destiny powers, which (in addition to serving as a massive Status Buff) also allows you to no sell an attack for the entire league. (Clarion negates controls, Rebirth can heal through almost anything, Ageless can counteract slow and endurance drain effects, and Barrier just makes you Nigh Invulnerable). The rarely seen "Phase Shift" effect also allows you to become completely immune to everything, but prevents you from affecting anyone but yourself.
- Assassin's Creed: Revelations has a rare heroic example: When the Assassins under Abbas try to use Assassinations on Altair, it only hurts him, but doesn't One-Hit Kill him like when he does it to others.
- Mana Khemia: Alchemists of Al-Revis gives us Pamela Ibis, a ghostly schoolgirl whose Physical Immunity skill lets her do this with any physical attack. Her defensive support is even better; it makes her immune to everything. Both combine nicely with her other skills.
- Record Of Agarest War 2 has an Extend Skill called "No Fear" that completely nullifies all damage to the base HP of the person activating the passive skill. Because of this, players found that if you let Eva, Jainus, and Fiona pump up their vitality stat when they first join you then learn this skill, you are practically guaranteed to bulldoze through any damage and come out unscathed.
- Power characters in Warriors Orochi, while taking damage from them, don't flinch from weak attacks which, more often than not, results in the character taking massive damage or even getting killed as a result.
- Characters in hyper mode, most notably Lu Bu, can do this too.
- Asura's Wrath uses this often when a new enemy is first introduced; expect the first punch to the face to always do nothing. The second massive punch, usually coming after Asura becomes even more pissed off, usually causes some damage, much to the shock of the enemy. And then you unlock the Obliterator Gauge.
- Project X Zone lets you choose three things when an enemy attacks you: counterattack, defend, or No Sell the attack. The No Sell costs a whopping 60-point Cross Gauge which sadly is an Awesome but Impractical way to drain your gauge (as every ally shares that same gauge). Worse, if your enemies have a 100% Cross Point gauge, bosses and sub bosses will just use their Limit Break, that will just bypass the entire thing and deal full damage against you.
- Runescape: At the end of The World Wakes, Saradomin shows up and tries to teleport you away. Nothing interesting happens. This serves to prove that Guthix's last gift to you, immunity to the power of gods, does in fact work.
- In Metal Gear Rising: Revengeance, the end of the second phase of the fight with Senator Armstrong ends with Raiden attempting two consecutive rounds of Rapid-Fire Fisticuffs. After the first round, the boss simply brushes off his chest and adjusts his glasses. The second round at least manages to push him back a few feet back, with Raiden shouting in a mix of rage and horror "Why Won't You Die?!"
- In Marvel Super Heroes, using the Space Gem with either Juggernaut or Magneto will give them special armor that will allow them to take zero damage at all. Magneto's less useful, though, as people can wear it down.
- Marvel vs. Capcom gives us Golden War Machine, who doesn't flinch when struck. However, he can't block either, so he will be struck down quickly if you're not quick with your attacks.
- It also gives us Mecha Zangief. A separate character in Marvel Super Heroes Vs Street Fighter, but a transform in Marvel Vs Capcom. And deadly against then-popular button-mashers addicted to Spider-Man and Wolverine—nothing like rushing claws-first into a Spinning Piledriver.
- Many Fighting Games in general use Super Armor, typically possessed by Mighty Glaciers, which lets them resist the first one or two attacks' worth of hitstun; much rarer is the Hyper Armor exhibited by the likes of Gold War Machine and Mecha Zangief above.
- In Ys II, attempting to use time magic will not work on bosses, since Adol cannot use two magics at the same time (Most attempts at hurting bosses with your sword will only result in Adol getting hurt). Attempting to use it on Dallas who can only be hurt with a sword will be met with Dallas stopping time himself and unleashing a barrage of bullets with you at the center.
- In Dishonored, Daud is Marked by the Outsider in the same way as the player character, which renders him immune to most of your abilities (and vice versa). Even upgraded sleep darts, which drop anything else in the game in under a second, don't even make him blink. This has the side effect of meaning that his is easily the most awesome fight in the game.
- In SD Gundam Capsule Fighter, there's the anti-flinch ability. Inherent in Mobile Armors and a select set of Mobile Suits, such as the Wing Zero Custom and Heavyarms Custom, this allows units to be struck with attacks and keep going. Where attacks would usually cause a unit to flail when struck with bullets or melee attacks, these units can take these hits and keep going. Yes, they can still be knocked down and destroyed, but it makes the difference when you can smack them around and won't fall and they smack you around and drop you like a sack of potatoes.
- In Forsaken Chronicle, Gage Novus completely ignores everything Kierryn throws at him in their showdown. Then he does the same thing to Exie. It takes a cheap shot Kamehame Hadoken from Connor to finally bring Gage down. In 5, Shinya does this to Connor in Connor's chapter of the story. However, one power up from Bluebird's love for Connor and the situation gets reversed.
- Trying to punch Killbane during the big fight with him in Saints Row: The Third results in Killbane doing just this. (You have to whack him with a weapon for a bit first.)
- An endgame craftable syringe, "Unstoppable", in Far Cry 3 lets you temporarily No Sell everything. It pretty much lets you walk through machinegun fire, tank RPG missiles to the face, and shrug off tiger claws like they're nothing. Considering all the other possibly-supernatural stuff going on with Rook Island....
- In terms of actual gameplay, Final Fantasy has this all over the place.
- Due to the Elemental Rock-Paper-Scissors mechanic that the game has, occasionally an enemy will be straight-up immune to attacks with a given elemental affinity. In some circumstances, this will allow enemies to ignore even Limit Breaks from either magic casters or Summons, occasionally to the surprise of the player.
- In almost every game, mid-top tier equipment and accessories will grant full immunity to different elements or status effects (the most notable being the recurring Ribbon accessory, which nullifies most - if not all - status effects in most iterations), allowing a player with careful planning to pull this on bosses.
- Final Fantasy IX: Characters learn Equip-abilities, which remain active through every battle. Several of these are status-effect related (Body Temp, Antibody, Locomotion), and grant perpetual, permanent immunity to their respective status effects (Heat/Freeze, Poison/Venom and Slow/Stop, respectively), allowing you to render many of the game's nastier status effects ineffective. Knowing which ones to equip is essential for late-game bosses.
- Final Fantasy X: The Nul-(Element) spells learnt by Yuna grant (current) party-wide immunity to attacks of that element, until hit by such an attack. And they stack (in the sense that you can be immune to all 4 elements at once). Needless to say, they're a tactical boon in several boss battles (most notably, Seymour Omnis).
- In the MOBA Smite, many tank-type gods are capable of this, most notably Hades, the Greek god of the Underworld, who already has high defense in addition to the copious amounts of defensive items players stack on him. He REALLY No-sells, though, when he activates his ultimate move - saying "Your soul is mine!" as he pulls all enemy gods toward him while damaging them. The kicker? He is completely immune to knockbacks, stuns, taunts, and even gets a large defense buff while doing this. No matter what you throw at him, he won't sell it.
- Hercules is notable in that he has an ability that, when leveled up enough, will heal him for 120% of the damage he takes for the next 4 seconds. Meaning that, unless his health is very low, he's practically invincible. It's not uncommon to see an entire 3-man Joust team beating on Hercules with little effect.
- The Aegis Amulet item freezes you in place for up to 3 seconds, and makes you completely invincible to everything. Stuns, taunts, knockbacks, damage, you name it, and the user won't sell it.
- The Purification Beads item will allow you to do this to any crowd control abilities such as stuns, slowdowns, and the like. It also allows players to do this to Ares' ultimate move, where he yanks all enemies toward him with chains. Use the beads when he nabs you, and the chain will simply fall off.
- Aphrodite is definitely not a tank, but can induce this with her Ultimate, Undying Love, which will give her invulnerability and shoves off all crowd controls towards her... for a split second. And if she has a Soulmate... her Soulmate also gets the No Sell bonus.
- War Frame:
- Rhino's second ability, Iron Skin, allows him to casually absorb between 400 and 1200 hit points of damage. As a very useful side effect, the ability also allows him to ignore the knockback effects of any attack that would knock a smaller frame off their feet. Scorpion harpoons? Might as well be a mosquito bite. Shockwave MOA stomps? Just walk right on through. A backhand across the face from an Infested Ancient? Like a warm summer's breeze.
- On the other side of the coin is the Stalker - a rogue assassin who avenges bosses killed by the player. Outright immune to most Warframe abilities, and able to use his unique Dispel ability to cancel out buffs on player frames, such as the aforementioned Iron Skin. Oh, and don't try to run. He is everywhere.
- In Scenario 49 of Third Super Robot Wars Z: Jigoku-hen, Heero is able to resist the effects of Gadlight's Sphere of the Quarreling Twins due to his affections for Relena. Although impressed, Gadlight states he is Just One Man and alone, while the rest of Z-BLUE are affected. Fortunately, Heero covers Setsuna long enough for the latter to acquire the 00 Qan[T] and activate its "TRANS-AM Burst" effect, restoring Z-BLUE to normal.
- Warcraft III: Spell Immunity, as its name implies, makes the unit entirely impervious to magic. Even moreso in the expansion, where certain attack types are now "Magic" in nature, and subverted in that some positive spells can go through.
- The inverse is also found with ethereal units, who can only be targeted with magic attacks and spells at the cost of being unable to attack. Needless to say, there is not a single unit that combines these traits.
- The Amulet of Spell Shield blocks the effect of a single spell, but takes a while to recharge. Savvier enemies will "waste" it by casting a weak spell on the hero, then unloading all manner of curses on it.
- "Dark Souls" has Poise, which if high enough, allows the player to fight with less of a chance of recoilling from heavy damage. Havel's armor is renowned for ensuring it's wearer not give a single shit about taking a Greatsword +15 to the face.
- Castlevania games: Castlevania: Symphony of the Night has the Iron Shield, which grants the player small times of invincibility upon the said shield getting hit. Also, the Alucard Shield when it's ability is activated. It damages enemies at a fixed amount, heals the player at the same time, and grants the player 3 seconds invincibility for each enemy or projectiles that hits the shield until the MP runs out.
- In Aria Of Sorrow and it's sequel Dawn of Sorrow has the ability soul that you can get from Final Guards, it completely nullifies all attacks at a large MP cost per second. The said soul is hard to get though.
- Wild ARMs XF: has the skill Force Field which can be used by the Sentinel class. It negates all kinds of attacks and status effects until the character who used it gets its next turn.
- Megaman 8 Bit Deathmatch: Unlike it's classic 2D-game counterpart, the Skull Barrier now grants the user total invincibility for a short time. The Leaf Shield also does this, but it's more of an Attack Deflector shield.
- World of Tanks: Any time your target has more armor than your gun has penetration. Some large ham examples follow.
- KV-1. Frequently top-tier, this is one of the early kings of no-sell to prewar tanks and anything with an autocannon.
- AMX-40. Sloped armor just as thick as the above, at one matchmaker tier lower. Can frequently be seen waltzing through a blizard of shells to stop, fire, and laugh loudly. Only when it is top tier, though.
- Matilda. Mean, English, and prone to cherry-tapping targets down.
- Hetzer. To quote their drivers, "Hetzers gonna Hetz." To add insult to injury, it is also very sneaky.
- The IS line in general. They may be thin-skinned, but severe angled armor makes up for it in spades.
- Maus. One of,if not the king of no-sell tactics. Watch the last two episodes of Girls und Panzer to see it in action- it is top tier in this game, and this makes it a long wait before you see them.
- Looney Tunes: Yosemite Sam, who has billed himself as fearsome and unbeatable, took this to absurd extremes in the 1960 cartoon "Lighter Than Hare," when he boasted that his "indestructible tank" would take out Bugs Bunny. Sam guessed wrong! He tried again with his army of "undefeatable robots" ... but they didn't stand much of a chance against Bugs!
- The Simpsons: Several episodes, largely involving Homer. The best known is Season 8's "The Homer They Fall," where Homer learns he has an abnormal medical condition that effectively makes him a Stone Wall and decides to take up boxing. For most of the episode, Homer indeed withstands incredible punishment and never so much as flinches ... although virtually all of his opponents are weak, unskilled novice boxers. Homer soon gains national media attention, and it isn't long before somehow he earns a shot at former World Champion Drederick Tatum. The No Sell trope immediately crashes out the window the instant the Simpson-Tatum fight begins, and Moe is forced to rescue Homer seconds before Tatum can deliver a blow that surely would have been fatal.
- Two examples in the South Park episode "Good Times with Weapons":
- The boys get real "ninja" weapons and pretend-fight with Butters and his persona "Professor Chaos". Professor Chaos repels heat and ice attacks, so Kenny uses his non-elemental attack, a real ninja star into Butter's eye.
- Cartman picks the ninja power to have whatever power he wants. In a practical sense, it's straight up No Selling.
- In one episode of the 80s Teenage Mutant Ninja Turtles cartoon, Shredder gets his hands on a ray that makes people afraid. He uses it on the turtles and Krang angrily calls him a fool, saying something to the effect of "this does not work on mutants!" Of course, Krang never once mentioned that (in)convenient fact earlier in the episode. And, to add insult to injury, Shredder gets hit with the ray by the end of the episode, and it works on him just fine — leading to his subsequent humiliation. Then again, this incarnation of Shredder...
- There is another episode with a fear ray that does work wonders on the Turtles, Bebop and Rocksteady, and Shredder himself. Krang, although not totally immune, is less affected.
- Avatar: The Last Airbender, "The Puppetmaster":
- The Legend of Korra
- Similarly to the Airbender example, in "Out of the Past" Amon is capable of resisting Tarrlok's bloodbending with little effort. At most it simply slows him down. Tarrlok is visibly shocked, as it had always been his foolproof last resort if other methods of subduing people didn't work.
- Aang is capable of ignoring bloodbending while in the avatar state.
- The Dark Spirits in Book Two of Korra also have this ability, but it works on all four elements. In the first two episodes the main cast hit them with everything they've got, but the spirits either dodge or shrug off the attacks. Even after Korra entered the Avatar State, a single spirit swatted her aside and forced her out of it. Only Unalaq's (so far unnamed) spiritual waterbending techniques work on them, and even then they're only being calmed down rather than hurt directly.
- Midway through the series, the sealed Northern Spirit Portal completely defies Unalaq's attempt to open it with waterbending. Even after 10,000 years, the Avatar's seal holds strong.
- A heroic (or at least antiheroic) example of this can be found in Lilo & Stitch: The Series: many of Jumba's mind-altering experiments don't work on other experiments, or in some cases, at least, on experiments created after the one with mind-altering powers. Stitch (who himself has no mind-altering powers to be hindered by this rule) was the last of Jumba's original creations, and is thus immune to all of them.
- Jumba once shrugs off losing 99% of his intellectual capabilities without missing a beat because "1% of evil super genius is still pretty good."
- My Little Pony: Friendship Is Magic:
- Fluttershy in "Stare Master". She is being turned to stone by a cockatrice and one might expect her to have some clever solution to the situation, as is typical with such stories. Instead she just ignores it and stares the creature down and lectures it until it's intimidated into stopping and breaking the enchantment on her.
*** Granted, she was still being turned to stone, so she wasn't completely alone.
In a similar vein, "Return of Harmony" shows that Fluttershy is the only one of the mane six who's immune to Discord's verbal manipulation. Granted, he finally just gives up and uses straight up mind control instead
"Keep Calm and Flutter On" reverses it. Fluttershy uses The Stare on Discord (the same one she used to cow a dragon into submission); Discord pretends to be scared, then laughs at Fluttershy for thinking her Stare could affect him. By the end of the episode both being immune to overt manipulation by the other forms the basis of a lasting friendship and his redemption
- It should be noted that in "Princess Twilight Sparkle" that Fluttershy's Stare now works on Discord, implying Discord's immunity might have come from his Lack of Empathy rather than anything else.
- As the superhero Saddle Rager in "Power Ponies", her super-powered mode gets a full blast of the Mane-iac's doomsday weapon, and the beam bounces off harmlessly.
- In Twilight's Kingdom Part 2:
Until she voluntarily surrenders it, Tirek is unable to drain Twilight of the combined power of the Princesses' alicorn magic. Though likewise Tirek shrugs off everything Twilight throw at him.
Tirek's magic does absolutely nothing to the rainbow-powered Mane Six.
- In Batman: The Animated Series, The Joker tries to use his laughing gas on Poison Ivy after she and Harley upstage him. She lets out a brief laugh before revealing that it doesn't work on her, at which point she kicks him in the balls.
- Aquaman in Justice League Unlimited after his opponent tries to drown him in a massive wave. He just stands there, not as much as blinking.
- In The Venture Bros., when Dr. Orpheus attempts to read the mind of Henry Killinger, the latter simply stands there until Orpheus passes out from a Psychic Nosebleed.
- In The Powerpuff Girls episode "Speed Demon", Him is victorious in a Bad Future where the whole world has gone to “Heck”. The girls unleash a full assault, only for Him to pop back up and ask if they're finished.
- In Gladiator's introduction in X-Men, The Juggernaut punches him in the stomach. He's unfazed, and tosses Juggernaut across the ocean. Then Phoenix shows up for the first time, and she shrugs off Gladiator's attacks and throws him into space.
- The Avengers: Earth's Mightiest Heroes: Done hilariously with Luke Cage.
"...It's called unbreakable skin, fool."
- In the series finale, we discover just how outmatched the good guys are when Galactus no-sells getting shrunk to microscopic size and trapped in Yellowjacket's gun. He reverses it without so much as turning to look at them!
- Xiaolin Showdown has a Shen Gong Wu called the Two-Ton Tunic. When called upon, it transforms into a armored shirt that allows the wearer to shrug off any attack, even a punch from the Fist of Tebbigong.
- ThunderCats (2011) has this in the "Trials of Lion-O". Lion-O must force Panthro out of a wrestling ring within a time limit, but cannot even move him.
- In Futurama, Fry, due to lacking the Delta Brainwave (an inherent component of most forms of life), he has reduced mental capacity in exchange for being completely immune to psionic attacks and manipulation.
- In the The Transformers G1 episode The Golden Lagoon, diving into a spring filled with liquid electrum gives a coating that enables both Autobots and Decepticons to shrug off lasers, missiles, and even bombs. This enables the Decepticons to defeat even Omega Supreme, without getting so much as a scratch themselves.
Starscream: Over 10,000 electron bursts hit me dead-on, and it felt like a soft breeze! Ah, ha-ha-ha-ha-ha!
- There was also the (likely apocryphal) tale sideshow performer whose stage name was "Oofty Goofty", also billed as The Wild Man Of Borneo. He took a job as a sideshow wildman and had covered his body in hair set in place with tar. A week later he grew ill from what is said to be an inability to perspire due to the thick tar. It nearly proved impossible to remove, with doctors at a hospital having to put tar solvent on his body and leave him on a roof, where it melted off of his body. Some time after that, he was thrown out of a saloon onto a hard cobblestone street and claimed later to feel no pain from it. He then utilized his newfound resistance to pain by inviting the citizens of San Francisco to take a whack at him with a baseball bat for ten cents a swing. Worked out pretty well...Until boxing champion John L. Sullivan took up the challenge and broke the bat over Oofty's back, fracturing three of his vertebrae.
- Harry Houdini claimed to be able to withstand any blow to the abdomen if he had time to brace and would frequently work this into his shows. According to testimony surrounding his death, he was met by some students/fans who asked him about this ability backstage. Harry told them he could perform the feat when prepared and they took it as a sign to proceed. They struck Harry and the blows were believed to have ruptured his appendix. Houdini likely would have survived had he undergone emergency surgery, but he refused medical care. However, rupture of the appendix by blunt trauma is not common. It is also reasonable that Harry already had appendicitis and all the blows did was confuse Harry about the cause of his abdominal pain, making him dismiss a warning sign that could have saved his life. In either case, Harry refused to abandon a show in favor of emergency care and subsequently died of peritonitis secondary to his ruptured appendix.
- Many professional fighters tend to act as though a hit had no effect to throw off their opponent. Most of the time when a fighter does this, it actually means they were hurt.
- An interesting case comes from World War II, during a patrol, a group of P-47 Thunderbolts were looking for German fighters. One pilot saw some, but before he could react, one of the Germans (who were diving on the formation) knocked his plane out of the fight. After a few thousand feet went by, the P47 leveled off, and after a couple attempts to bail out, the pilot decided to try and return to base. After this, ANOTHER German fighter (an FW-190) arrived, and started firing on him... after 3 attempts, the German RAN OUT of ammunition, but the 'Jug' was still flying. The German rendered a salute (having been denied his 67th kill of the war), and left. The American arrived back at base, landed, got out, and started counting the bullet holes. After hitting 200, and not even moving off the wing... he gave up. The pilot in question? Robert S. Johnson
- Grumman fighters of the period were also subject to this, being specifically designed so that the entire plane could be wrecked and the cockpit would still be intact. Versus the Mitsubishi Zero, this led to battles where the Zero pilot could easily catch the lumbering Wildcat, then pour bullets into it for fifteen minutes to no effect. But if the Zero got in front of the Wildcat for even two seconds...
- This is how the USS Constitution got her nickname "Old Ironsides". Upon seeing cannonballs bouncing off of her hull, one of her crew shouted "Huzzah! Her sides are Made of Iron!". That's right, she was (and still is, presumably) tough enough to No Sell cannonballs.
- During the Second World War, the British Pacific Fleet managed one better: thanks to the armored flight decks of British aircraft carriers, they could no sell kamikazes. This photograph◊ of HMS Formidable ablaze after being hit by a kamikaze is often used when kamikaze missions are featured in the media - generally without revealing that the Formidable was launching planes again less than four hours later.
- In what was one of the silliest naval battles of all time, the USS Monitor, the world's first true ironclad warship, and the casemate ironclad CSS Virginia squared off in the Battle of Hampton Roads (which, contrary to what the name might suggest, was a naval battle) during the American Civil War. The two ironclad warships squared off and started firing cannonballs at each other for three hours, only to discover that neither ship could cause significant damage to the other because the cannonballs kept bouncing off of them. Eventually a chance shot temporarily blinded the captain of the USS Monitor, causing it to pull back momentarily before another man took over. The CSS Virginia interpreted the temporary pullback as a withdrawal, and thus began to withdraw itself, so when the USS Monitor returned to the battle, they thought the CSS Virginia was fleeing. Both sides promptly declared victory in the battle. As a result of the battle, all the European powers immediately stopped building wooden warships and built copies of the USS Monitor instead.
- Despite being an awkward and by then outdated design, the French Char B1-bis heavy tank was one tough beast. One such tank called Eure was ambushed by several German Panzer IIIs and Panzer IVs and took 140 hits without sustaining significant damage. It single-handedly took out thirteen of the enemy tanks.
- No Challenger 2 tank has ever been destroyed by enemy fire (only one has been destroyed at all, by friendly fire from another Challenger). One tank is known to have taken at least 70 RPG hits without particularly noticing, while another was temporarily disabled by multiple RPG and anti-tank missile hits and was back in operational use within a few hours. Even the M1 Abrams, fighting in the same theatres alongside the Challenger, hasn't been able to take the same amount of punishment.