History Main / NoSell

23rd Sep '16 1:54:06 PM WhosAsking
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** Similarly, ''Waboku'' No Sells all attacks for the rest of the turn.

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** Similarly, ''Waboku'' No Sells all attacks for the rest of the turn.turn while ''Negate Attack'' both No Sells the current attack ''and'' ends the Battle Phase, preventing any more attacks from coming.
13th Sep '16 2:54:52 AM Morgenthaler
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* ''ComicBook/BlackMoonChronicles'': Methraton takes a full-powered attack from ''Lucifer himself'' and comes out of it with an expression of mild irritation, like someone threw a rock at [[ComicBook/{{Watchmen}} Dr. Manhattan]].
9th Sep '16 6:48:03 AM Theriocephalus
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** Water weirds were nearly immortal. Only one thing could truly kill them, a Purify Food or Drink spell cast on whatever source of water they lived (usually a font or pool of some sort) after reduced to zero hit points. Otherwise, they'd return at full strength in a few minutes. Starting with the third edition, they were [[RetCon retconned]] completely, turned into elemental spirits with female features that served as oracles. (Earth, Fire, and Air Weirds were introduced in the process.)
** Amusingly, clay golems are No Sell to fighters, rogues and rangers relying on swords and arrows, since their clay skin resists sharp things. such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) They must take up a hammer or mace, often the trademark weapon of a cleric or paladin, to smash them in with bludgeoning, or let the wizards polymorph into a more vulnerable form, or the wizards can to use Sunfire which ignores magical resistances.

to:

** Water weirds were nearly immortal. Only one thing could truly kill them, a Purify Food or Drink spell cast on whatever source of water they lived in (usually a font or pool of some sort) after being reduced to zero hit points. Otherwise, they'd return at full strength in a few minutes. Starting with the third edition, they were [[RetCon retconned]] completely, turned into elemental spirits with female features that served as oracles. (Earth, Fire, and Air Weirds were introduced in the process.)
** Amusingly, clay golems are No Sell to fighters, rogues and rangers relying on swords and arrows, since their clay skin resists sharp things. such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) They must take up a hammer or mace, often the trademark weapon of a cleric or paladin, to smash them in with bludgeoning, or let the wizards polymorph into a more vulnerable form, or the wizards can to use Sunfire Sunfire, which ignores magical resistances.



** In D&D 4e, Gods are immune to anything thrown at them from anything below level 21. Anyone not of epic level, who have some trace of divinity themselves, is completely incapable of affecting the gods in any way.
** Theoretically, ''sphere of invulnerability'' or ''antimagic shell'' gives everyone inside immunity to most magic. Practically, high-level wizards ''expect'' to confront highly magic-resistant opponents (and each other) sooner or later, so they care to get attacks that bypass these things. There are also spells immune to simple dispel, especially curses, greater enchantments and strong magic defenses, and some can even keep out 'antimagic shell' and/or prevent it from forming, if not break existing one.
** Magic "arms race" of ''TabletopGame/ForgottenRealms'' produced a few spells compromising even 'antimagic shell' -- it suppresses magic, ''not'' makes a true magic-dead zone (or it would disable itself) -- by working on a deeper level: 'Lauthdryn's Cleaving', 'Lesser Cleaving', 'Mystra's Unraveling' and 'spell shear' (elven spell never given in stats).
** The main purpose of 'Silence' spell is to disable [[MagicalIncantation verbal components]] of other casters. What ''TabletopGame/ForgottenRealms'' "arms race" did to this one? Introduced 'Vocalize' allowing its caster to circumvent this specific side of silence. And 'Dispel Silence' (obviously gesture-only) cancelling silence in the area. And 'Power Word, Silence', which trumps 'Dispel Silence' and prevents activation (yet not ongoing effect) of 'Vocalize', NoSavingThrow, but affects only a single target for "the rest of this round and the next" duration.

to:

** In D&D 4e, Gods are immune to anything thrown at them from anything below level 21. Anyone not of except epic level, level characters, who have some trace of divinity themselves, is completely incapable of affecting the gods in any way.
** Theoretically, the ''sphere of invulnerability'' or ''antimagic shell'' gives everyone inside immunity to most magic. Practically, high-level wizards ''expect'' to confront highly magic-resistant opponents (and each other) sooner or later, so they care to get attacks that bypass these things. There are also spells immune to simple dispel, especially curses, greater enchantments and strong magic defenses, and some can even keep out 'antimagic shell' and/or prevent it from forming, if not break existing one.
** Magic The magic "arms race" of ''TabletopGame/ForgottenRealms'' produced a few spells compromising even 'antimagic shell' -- it suppresses magic, ''not'' makes make a true magic-dead zone (or it would disable itself) -- by working on a deeper level: 'Lauthdryn's Cleaving', 'Lesser Cleaving', 'Mystra's Unraveling' and 'spell shear' (elven spell never given in stats).
** The main purpose of 'Silence' spell is to disable [[MagicalIncantation verbal components]] of other casters. What ''TabletopGame/ForgottenRealms'' did ''TabletopGame/ForgottenRealms''' "arms race" did do to this one? Introduced 'Vocalize' allowing its caster to circumvent this specific side of silence. And 'Dispel Silence' (obviously gesture-only) gesture-only), cancelling silence in the area. And 'Power Word, Silence', which trumps 'Dispel Silence' and prevents activation (yet not ongoing effect) of 'Vocalize', NoSavingThrow, but affects only a single target for "the rest of this round and the next" duration.



* The Tau in ''TabletopGame/{{Warhammer 40000}}'' have so little Warp presence that it grants them some protection from Chaos's mind-affecting abilities, although a Chaos creature manifested in the physical world can still eat them without difficulty.

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* The Tau in ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' have so little Warp presence that it grants them some protection from Chaos's mind-affecting abilities, although a Chaos creature manifested in the physical world can still eat them without difficulty.
7th Sep '16 12:13:59 PM celticwhisper
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** Dark Souls games also have a directly player-controlled NoSell in the form of parries. With a few exceptions, just about any enemy attack can, given proper (precise!) timing, be parried to the dual effect of the player taking no damage and the enemy being left vulnerable for second or two to a devastating riposte. A riposte which, more often than not, will one-shot a low-level baddie even at full HP and still deal significant damage to bosses.
7th Sep '16 12:10:34 PM celticwhisper
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** Dark Souls games also have a directly player-controlled NoSell in the form of parries. With a few exceptions, just about any enemy attack can, given proper (precise!) timing, be parried to the dual effect of the player taking no damage and the enemy being left vulnerable for second or two to a devastating riposte. A riposte which, more often than not, will one-shot a low-level baddie even at full HP and still deal significant damage to bosses.
4th Sep '16 5:49:17 AM Yib
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** Midora no sells almost anything, that gets thrown on him, including opponents ability to [[TimeMaster manipulate time]]. [[spoiler:[[TheDragon Joie]]]] at first wasn't even be able to put a scratch on him, and after he lowered his defenses enough to cut him in pieces, his regenerative abilities kicks in, allowing him to reattach his cut off limbs, ''before they fall off''. In the end [[spoiler: he had to seal him, since he was pretty much unkillable. And ''even this didn't work. '']]

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** Midora no sells almost anything, that gets thrown on him, including opponents ability to [[TimeMaster manipulate time]]. [[spoiler:[[TheDragon Joie]]]] at first wasn't even be able to put a scratch on him, and after he lowered his defenses enough to cut him in pieces, his regenerative abilities kicks kicked in, allowing him to reattach his cut off limbs, ''before they fall off''. In the end [[spoiler: he had to seal him, since he was pretty much unkillable. And ''even this didn't work. '']]
4th Sep '16 5:47:24 AM Yib
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-->'''Joie''': Those are the devil's gastric juices. Why aren't they digesting you?\\

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-->'''Joie''': Those are the devil's gastric juices. Why aren't they digesting you?\\you?
4th Sep '16 5:42:05 AM Yib
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** Midora no sells almost anything, that gets thrown on him, including opponents ability to [[TimeMaster manipulate time]]. [[spoiler:[[TheDragon Joie]]]] at first wasn't even be able to put a scratch on him, and after she lowered his defenses enough to cut him in pieces, his regenerative abilities kicks in, allowing him to reattach his cut off limbs, ''before they fall off''. In the end [[spoiler: she had to seal him, since he was pretty much unkillable. And ''even this didn't work. '']]

to:

** Midora no sells almost anything, that gets thrown on him, including opponents ability to [[TimeMaster manipulate time]]. [[spoiler:[[TheDragon Joie]]]] at first wasn't even be able to put a scratch on him, and after she he lowered his defenses enough to cut him in pieces, his regenerative abilities kicks in, allowing him to reattach his cut off limbs, ''before they fall off''. In the end [[spoiler: she he had to seal him, since he was pretty much unkillable. And ''even this didn't work. '']]'']]
*** Later in the story Midora manage to take it even further, by [[spoiler:copying Joie's [[WindsOfDestinyChange Gourmet luck]]]]. After that, most attacks stopped working on him [[spoiler:simply because he was really lucky]]. Because of this, in his final showdown with Joie, he simply [[spoiler:stood there and reminisced about how much he loved his adoptive mother, while Joie attacked him with everything he got, leaving only a couple of scratches.]]
-->'''Joie''': Those are the devil's gastric juices. Why aren't they digesting you?\\



-->'''Jasper:''' Is that sinking in yet?

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-->'''Jasper:''' -->'''[[spoiler:Jasper]]:''' Is that sinking in yet?
2nd Sep '16 4:24:24 PM ShinyManaphy
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** ''VideoGame/{{Persona 3}}'' has the Omnipotent Orb, an accessory that has that very same effect.

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** ''VideoGame/{{Persona 3}}'' has the Omnipotent Orb, an accessory that has that very same effect. [[spoiler:Don't try to use it against the [[BonusBoss Bonus Bosses]] from 3, 4 or Q, though. They will ''not'' be happy with you for cheating, and they happen to have a buffed-up version of the highest-level Almighty attack which ''always does 9999 damage'', which is pretty much unsurvivable for longer than a couple of turns.]]
2nd Sep '16 4:19:14 PM ShinyManaphy
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*** The Pokemon Spiritomb and Sableye have the type Ghost/Dark, which gave them zero weaknesses at all until Fairy was introduced in Generation VI. This means that, if you hacked Wonder Guard onto Spiritomb or Sableye, they would be immune to all normal damage - only passive damage like poison or sandstorms would hurt them. [[AndZoidberg And Fire Fang]], which for some reason always hits through Wonder Guard. This might be a glitch, but it could be an anti-Wondereye/Wondertomb measure, as Fire Fang would hit the only legal user of Wonder Guard anyway.
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