Arch-Enemy: Politically, Bacco and Tholian Ambassador Tezrene were almost certainly Arch Enemies. Their first real political tussle occurs in A Singular Destiny, in which Tezrene came out on top. Bacco won the next round in Star Trek: Typhon Pact — Zero Sum Game, before Tezrene once again triumphed in Paths of Disharmony, when her people succeeded in causing further political chaos in the Federation. Bacco eventually started referring to "that bitch Tezrene."
I Say What I Say: When Bacco is temporarily duplicated in Star Trek: Department of Temporal Investigations (long story), the two presidents respond to a compliment with a simultaneous (somewhat sarcastic) "oh, please!" Amusingly, they also snark at each other for making the exact sort of grumpy, sarcastic comments that Bacco always makes.
Not So Different: There have been a few scenes that compare (and contrast) her with the previous president, Min Zife. A few of them can potentially be read as warnings of how easy it might be for someone of Bacco's integrity to slip nonetheless into less-than-moral conduct. A scene in Zero Sum Game, in which Bacco is confronted by Federation Council members wary of her potentially questionable decisions, announcing their intention to veto a bill only to be outmaneuvered, recalls a scene in ''A Time to Heal'', where President Zife faced a similar confrontation. Where Zife deflected criticism by appealing to humanitarian arguments, while actually up to his neck in illegal activities, Bacco attacks with information on the support she has from other councillors, seemingly convinced that she's on the right side of the moral line. As both novels were written by the same author, the similarities (and contrasts) between the two scenes are likely entirely deliberate.
Serious Business: Baseball. She even rearranged an entire "whistlestop tour" of the Federation to ensure she would be on Cestus III on Opening Day to throw out the ceremonial first pitch.
"Sam" Bowers served on station Deep Space Nine, and later as Ezri Dax's first officer aboard the starship Aventine.
Being Personal Isn't Professional: Insisted when he came aboard the Aventine that bridge operations would be spit-and-polish in comparison to the looser style on Deep Space Nine. He does drop ranks when behind closed doors with Ezri.
The (second) counsellor aboard the relaunched starship Voyager.
The Cynic: He even mentions that the first thing he does when reporting aboard a starship is locate the nearest Escape Pod to his quarters.
Jerk with a Heart of Gold: Most people find Cambridge to be an insufferable jerk upon first meeting him, but most of those people eventually realize that he's intensely loyal and sympathetic to his friends. It just takes a lot to punch through the facade he puts up.
The Shrink: Definitely a type three - the "tough love" subtrope.
A half-human/half-Vulcan Starfleet officer who tries to distance herself from her Vulcan heritage by acting as distinctly un-Vulcan as possible. Not exactly a model officer, but with lots of potential. Recently joined the crew of the ''Enterprise''. Captain Picard is now guiding her, as a sort of Mentor.
"Did you try to contact her after the Odyssey went boom? Did you try to find her any time during the entire Dominion War? No, this is about you. You had a near-death experience when the Borg hit Vulcan, and by some miracle, you lived. You managed to get rescued, fixed up, and flown to a hospital on the other side of the planet, where you got a lot of time to just lie there and think about how close you came to being just more sand piled on the Forge. Now you've got this big second chance, so now you want to reach out to all those you've hurt and make amends for all your wrongs."
Naked on Arrival: In an opening scene to the first novel she appears in. Turning it into a joke, as she does with nearly everything, she then asks if her old boyfriend lives nearby; Middle-Eastern appearance, name of Adam...
The Runaway: Ran away at age 7, after learning of the Vulcan kahs-wan survival rite that usually takes place then. She signed onto a freighter as ship's cook (the captain didn't particularly care that she was a young child) before being retrieved.
Screw You, Elves!: She greatly resents the attitude of those Vulcans who seem to believe that her Vulcan blood requires her to embrace Vulcan stoicism.
A spiritual woman from the Deneva colony who embraces Buddhist philosophies. She served as Chief of Security on Picard's Enterprise for several years. She also had a sexual relationship with Worf.
A tough-as-nails Starfleet officer who served as Chief of Security aboard the USS da Vinci. Became first officer when Captain David Gold retired and Sonya Gomez was promoted to replace him.
Defrosting Ice Queen: It takes a lot to break through her cold exterior. Her lover Fabian Stevens eventually convinces her to open up to him.
Names to Run Away From Really Fast: Corsi is nicknamed "Core-Breach" for her temper. We don't see if often, but that's mainly because the crew are extremely careful about setting her off.
Survivors Guilt: Experiences this after the Galvan VI incident, in which many of the da Vinci crew died while she, the security chief, was unconscious and helpless.
Genetically enhanced like her eventual lover Dr. Julian Bashir; a Lieutenant Commander in Starfleet and a Section 31 operative actually working against the group.
The Bus Came Back: A love interest of Bashir in the second of her two television appearances, she joins the main cast of the Deep Space Nine novels in Star Trek: Typhon Pact, resuming her relationship with Bashir.
Captain of the USS da Vinci, until his retirement. An elderly man of Jewish heritage, he has a massive extended family.
The father of Captain John Harriman of Star Trek: Generations (in)fame. An uncompromising and strong willed man, he was a prominent admiral within Starfleet Command in the late 23rd and very early 24th centuries.
"Well Done, Son" Guy: He views his son's command style to be improper at best and is always quick to criticize him for the slightest offense. It's clear that the only reason the younger Harriman listens to him at all is because he's a superior officer.
Anti-Mutiny: Led one in Before Dishonor, but eventually changed her mind when she realized she couldn't win. She even stayed aboard when the other two leaders of the Anti-Mutiny chose to transfer off after the crisis was resolved.
Put on a Bus: She left the Enterprise in Losing the Peace, and hasn't yet returned.
Saved by Canon: The Pennington School for aspiring authors is named for him, so we know that he’ll eventually re-establish his reputation.
The Chief of Staff and best friend to President Nanietta Bacco.
Hypercompetent Sidekick: When you work for the Federation President, you have to be or else you won't last long in the job. It helps that Esperanza knows President Bacco's idiosyncrasies, and can think fast on her feet.
A trader and independent soldier-of-fortune who becomes tangled up in Project Vanguard, the morally ambiguous Starfleet operation detailed in the Star Trek: Vanguard series. He tries several times to turn his life around, escaping from alcoholism and ties to criminal syndicates only to dip back in again when he suffers another emotional blow.
Action Survivor: Although he becomes far more of a traditional action hero during the middle of the series, during his time as a asset of Starfleet Intelligence. Sadly, Quinn is very much in Butt Monkey territory...and not the humorous sort of Butt Monkey, either.
The Alcoholic: The reasons why were explained mid-way through the series. He then recovered for a time, only to fall back into alcohol towards the end, after suffering intense personal loss.
We're about to find out what this thing is supposed to do. What do you want to bet it's extremely dangerous and nearly unstoppable?
A former peace officer from the human colony Izar, Vale joined Starfleet after being inspired by one of its security officers (Domenica Corsi of Starfleet Corps of Engineers). After serving on Picard's Enterprise-E as security chief, Vale was offered the position of first officer aboard Titan when Will Riker was given command.
Dye Hard: Vale is a fictional version. Her habit of constantly changing hair colours has become a defining character trait. This is actually the result of a mini-Retcon. In her first few appearances, her hair colour was described inconsistantly. The solution was obvious; she likes to dye it. This causes a few problems aboard Titan, with its diverse alien crew. One dye, although completely black in human-visible light, appears a ridicuolous colour to those crew members who see in ultraviolet. Eventually, the ship's stylist created a dye that would absorb every wavelength of light visible to any crew member.
"He's not the first hundred-year-old I've met who could go up against holographic opponents, or even real ones. Most people don't give it much thought, but there are actually a lot more active centenarian humans in Starfleet than is generally known. One of the benefits of an ever-lengthening life span. Just the same, I'm glad Vaughn's on our side."
Been There, Shaped History: That well-known but as-yet-unexplored historical event? Vaughn will probably have been involved. Some readers certainly feel this trope got over-used.
Deadpan Snarker: An example from ''Demons of Air and Darkness'', after he handles a hostage situation by simply shooting the hostage taker, because he realizes his own phaser will fire with this level of radiation but the hostage-taker's won't:
Julian Bashir: Why didn't you say that's what you were planning in the first place?
Vaughn: Because, Doctor, when you become a commander, they take the bone out of your head that makes you explain orders.
Instant Awesome, Just Add Dragons: His childhood history on Berengaria VII; he was apparently mauled by a dragon at one point. It was established as early as the Original Series of Star Trek that Berengaria VII is home to dragons, and Vaughn had previously been said to originate there. Eventually, the two bits of trivia made an inevitable linkage. Since Vaughn is the sort of character with a highly adventurous background, it's no surprise he apparently had dragon bites where other children had bruised knees.
The Hunter: His role in Trill society consists of hunting down Joined Trill who have suffered a corruptive joining and thus become dangerously unhinged.
Legacy Character: Every host of the Gard symbiont fulfills the exact same function in Trill society, in contrast to every other Joined Trill.
Punny Name: In fact, the pun has two meanings and a twist. Hiziki Gard first appears as a Trill security officer, and jokingly comments on the coincidental translation of his phonetic name. Later, we learn that Gard is a unique symbiont whose hosts all serve the same role in Trill society - that of keeping watch for "corrupted" Joinings and dealing with the monster that results. Therefore, he is a "guard" of sorts for Trill society as well as using the cover of a literal security guard.
Knight In Sour Armour: He admits that while serving the people is an honour, he can't stand people themselves.
Reassigned to Antarctica: A rare self-inflicted example. He leaves Vanguard station to build the colony on Nimbus III, and remains there even after it's clear that the project is a failure.
A Takaran, Kedair serves as security chief of the USS Aventine, under Captain Ezri Dax.
A Trill Starfleet officer (unjoined) who lost his lifemate (Sean Hawk, from Star Trek: First Contact) and took a leave to Trill to serve as a Guardian. He later returned to Starfleet to join the crew of the Titan.
Blessed with Suck: As a "Quiet," she has the ability to communicate with the other sapient race on her homeworld, a talent very few possess. Unfortunately, Quiets have great difficulty with regular language skills (hence the name - as children, they don't speak). Her childhood was therefore difficult, and she was an outcast for much of it.
Humanity Is Infectious: Some of her belief systems are influenced by the humans she works with; she begins to find an interest in history, and even feels slightly maternal towards her larvae, being a little sad when she drops them off at the child care centre, never to see them again.
A political consultant who performs irregular diplomatic duties for the Federation government; a scholar and, in his spare time, a musician. Whether or not he's a Gary Stu is up for debate.
Alien Arts Are Appreciated: He's both a musician from a family of musicians and a Human/Vulcan/Betazoid/Bajoran hybrid. He's therefore been exposed to a great many styles of music, and can play a particularly broad range of tunes. He joins the crew of the starship Aventine for a therapeutic concert at one point.
Heinz Hybrid: He's one-quarter human, Bajoran, Betazoid and Vulcan.
Omniglot: We might expect Sonek Pran, as a respected scholar and political analyst, to know a few prominent languages, certainly more than the usual. But when it's revealed he can speak perfect Lissepian (the Lissepians being a reasonably well-known trading culture but nothing special), he definitely crosses into Omniglot territory.
Straw Vulcan: There's a good reason Picard wants her the hell off the Enterprise at the end of Before Dishonour. Even Spock completely washes his hands of her after she fails to hear reason. She does acknowledge her own faults in Greater Than the Sum, and herself admits she was completely out of line, as well as unprofessional in the extreme. Sadly she dies before she can redeem herself.
The long-serving Federation Councillor from Vulcan.
Arranged Marriage: T'Prynn's did not go well. The ritual combat that was invoked when she filed for divorce also didn't go well. To explain: T'Prynn rejected her appointed mate, Sten, whom she never loved, and decided instead to choose her own companions. Sten was unwilling to release T'Prynn from her betrothal and invoked ritual combat in an attempt to force her to submit. T'Prynn refused; she killed him in the combat that followed. But before he died, Sten forced his katra into T'Prynn's mind.
Citizenship Marriage: With Tim Pennington, as a part of one of her many undercover schemes. She needs to get herself off of Vulcan, and requires Earth citizenship to avoid a specifically Vulcan identity check. She therefore marries Pennington, the nearest convenient Earther, and who has agreed to help her.
Deadpan Snarker: At times. Particularly notable when she asks if Starfleet personnel assigned to a super-freighter should be given first-class accomodations:
"No of course not. Such generosity from Starfleet would be certain to draw suspicions. Steerage it is then".
Insanity Defense: During the darkest period of her career, partway through the Star Trek: Vanguard series, she points out it's the only plausible defense she could give for her latest actions, though she doesn't pursue it.
Interspecies Romance: A homosexual relationship with Anna Sandesjo/Lurqal (a Klingon spy disguised as a human).
Mr. Vice Guy: Tev is one of the most prideful heroes around. Of course, he's a Tellarite, so to his culture it isn't actually a vice.
A young Andorian science officer, who had issues with his people's system of arranged marriage and selective breeding. This is intended as a means of reversing their people's slow genetic decline; "Shar" believes it's the wrong approach. He later works on Andor in order to hopefully find a cure.
Arranged Marriage: The foundation of Andorian culture, a result of their low birth rate and general infertility. Having four sexes and a thin window of opportunity for successful births, they need to get their young adults making babies as soon as possible. Quads are brought together after genetic mapping to determine likely success in breeding. Andorians are taught to revere the four-way marriage bond above all else: One alone cannot be Whole, nor two, nor three. Shar resisted returning to Andor to marry and breed, thus endangering the bond and alienating relatives.
Unstoppable Rage: At one point, Shar enters a state of Unstoppable Rage when battling a Kurlan-possessed woman aboard Deep Space Nine. In an earlier book, he enters one while incapacitated by injury and takes it out on the ground by slamming his fist against it repeatedly (and causing himself further injury).
The zhavey (mother) of Thirishar "Shar" ch'Thane, and a powerful politician who represented Andor on the Federation Council.
A young crewman aboard the starship Titan. An eager and somewhat exasperating fellow (though also very endearing). He's a Choblik, a race of cyborg Uplifted Animals whose religion is based on respect for technology and the scientific method. He's the Ensemble Darkhorse of the Star Trek: Titan series.
Cybernetics Eat Your Soul: Averted. Being from a race of non-humanoid cyborgs, he owes his intelligence to his implants, his people actually being a form of Uplifted Animal. Upgrades throughout childhood and adolescence are celebrated rites of passage in his culture. Ironically, this means Torvig initially has difficulty comprehending the full horror of the Borg Collective (which plays the trope straight). In Star Trek: Destiny, though, the implications finally hit him, and he ends up perhaps the most horrified of all; this trope, and thus the Borg, are essentially the anti-Choblik, their most primal horror.
Thank the Maker: Choblik swear on the Great Builders, whom they revere. The Choblik religion also interprets creation in general as the work of a "builder," as Torvig explains:
"It is empirical that we were Upgraded to our current state millennia ago by some technological agency. It is also empirical that the galaxy contains many other life-forms, worlds and phenomena that could not have come into being without technological intervention. And many of the fundamental mysteries of the universe can be resolved by postulating it as a construct of some entity or civilization existing on a transcendent plane. Given the power and pervasiveness that such a creative agency would require, it's logical to interpret all lesser creative agencies in the universe as aspects of the ultimate Builders."
Expy: He's a Denobulan doctor, like Phlox from Enterprise. His personality is...basically that of Phlox.
A Bajoran minister with ambitions to become the next Kai, hoping to replace the late Kai Winn. He's responsible for setting in motion a lengthy character arc for Kira Nerys, when he casts her from the church for exposing the Bajoran public to heretical texts.
Ascended Extra: The Bajoran man who was given the name "Yevir" in the novels first appeared in an episode of Star Trek: Deep Space Nine, as a (very minor) background character. He was actually unnamed in the episode, but Word of God has confirmed that Yevir is intended to be that man.
Good Shepherd: He certainly has his moments. Despite his questionable decisions involving Kira, he truly cares for Bajor's spiritual well-being.
Holier Than Thou: In the first half of the Deep Space Nine Relaunch series, Yevir looks like a re-tread of Kai Winn in some regards (tensions with Kira included). An attitude of Holier Than Thou was certainly part of that. However...he got better later on, particularly in Worlds of Deep Space Nine: Cardassia, where he has a Crowning Moment Of Awesome, talking a 14-year-old would-be suicide bomber into standing down, with an appeal to the virtues of faith, hope and trust.
Prior to Bacco, Min Zife held the office of Federation President. His aggressive foreign policy saved the Federation during the Dominion War, but he eventually crossed the line into flat-out illegal (and immoral) conduct. Much of his political scheming was the result of his Chief of Staff's influence — Koll Azernal, the Man Behind the Man.
Alien Arts Are Appreciated: A Bolian, he greatly admired Monet's Bridge Over a Pond of Water Lillies. He left the painting in a prominent position in the Presidental wardroom, considering it a symbol of all the art and culture of the Federation, which he was intent on preserving.
Flanderization: Some accuse later portrayals (such as in the Star Trek: Vulcan's Soul books) of flanderizing the relationship between Zife and Koll Azernal, with Zife being an ineffective president relying on scheming Azernal to run the government for him. It is certainly more obvious in Vulcan's Soul than in Star Trek: A Time to....
Cold War: With the Federation during any story set in the 23rd Century.
Fantastic Caste System: As a result of the Quch'Ha plague (as seen in a two-part episode of Star Trek: Enterprise season four) many Klingon families lost their forehead ridges. A division between those who retained them and those who lost them resulted in an unofficial caste system within the Klingon Empire. The ridgeless Klingons - the Quch'Ha, or "unhappy ones" - were somewhat undesirable in the social hierarchy. Some Quch'Ha disguised their status with artificial foreheads.
Finders Rulers: Unofficially, the Sword of Kahless. Whatever the law says, anyone holding the sword will more or less find themselves ruler of the Klingon Empire. Fortunately, rightful leader Martok has it.
King Arthur: The Left Hand of Destiny turned the ongoing Klingon saga into this, in part. Martok is Arthur. Worf is Lancelot, Emperor Kahless is Merlin, Alexander is Percival, Ezri Dax is the Lady in the Lake, Morjod is (obviously, Meaningful Name) Mordred, Gothmara is Morgan Le Fay. Martok's father, Urthog, is another obvious Arthurian homage. And the Sword of Kahless is of course Excalibur.
Murder Is the Best Solution: So very much. However, there are exceptions, as politics interferes with the warrior ethos of the Klingon people. Killing a member of the influential House of K'Tal, even in legal challenge, is not a wise move at all. Everyone knows they'll send an assassin after you.
Obfuscating Stupidity: The Klingons often demonstrate this trope in the novels; their enthusiastic bluster, casual violence and fondness for drink disguise the fact that they're every bit as capable of cunning manipulation as any other race; indeed, they're actually extremely political, for all their talk of "warrior's honour". Grodak in Star Trek: Seven Deadly Sins is a perfect example. Toqel, a Romulan politician, severely underestimates him and the Klingons in general, with troubling results for the Romulans and fatal ones for Toqel. Another Klingon character who illustrates the trope perfectly is General Khegh from Star Trek: Titan.
Prophecy Twist: According to the novels, the Second Coming of Kahless, long predicted in Klingon religious tradition, was intended as metaphorical, not literal. Thus, the clone of Kahless (created in an episode of Star Trek: The Next Generation) is not in fact the "true" second coming, despite Lady Lukara assuring Martok he is a genuine reincarnation. The actual second Kahless is Martok himself.
You Have Failed Me: Standard procedure in the Klingon Defence Force, although of course all but the most unhinged leaders practice restraint.
A Klingon doctor, and the love interest of Captain Klag. B'Oraq trained in the Federation, and thus has unusual ideas about medicine.
Awesomeness by Analysis: In ''A Burning House'', B'Oraq wins a death-duel within seconds by simply stabbing her opponent through one of the weakest parts of his armor, penetrating his third aorta. Killed him right in the middle of his monologue, too.
Combat Medic: Of all Klingon doctors, she's more or less the only one who remembers the "medic" part is supposed to take priority.
Only Sane Woman: B'Oraq is very reasonable for a Klingon and frustrated by the rest of her people. Her particular agenda in life is to get the rest of the empire to accept the use of modern medicine. She faces fierce resistance, as the Honor Before Reason Klingon culture tends to view medical care as a low priority, and pandering to weakness.
A dry and sarcastic Klingon in service to the House of Martok. Featuring in one episode of Star Trek: Deep Space Nine, he gets a sizable role in the Left Hand of Destiny books.
Battle Butler: The Gin'tak of House Martok, he's essentially a senior administrative servant, but he accompanies Martok on military campaigns and is still a reasonably good warrior despite his advanced age.
Combat Pragmatist: He didn't get to be as old as he is by following other Klingons' exaggerated codes of honour. If kneeing an opponent in the groin works, he'll go for it. Interestingly, while this sort of outlook is usually condemned in Klingon-centred stories (with characters who embrace it typically being villainous), Darok is presented more as the Cool Old Guy or Only Sane Man.
Dying Alone: Interestingly, and unlike most examples of the trope, this isn't presented as a sad thing. He's quite content as he dies.
A soldier aboard IKS Gorkon.
Hidden Badass: Up until he dies in a battle against the San-Tarah, Davok is not only a Jerk Ass, but an in-universe scrappy who spends most of his time either getting his ass kicked or bitching at G'joth. However, even he proves his badass credentials when he uses a qutluch to take down one of the Children of San-Tarah ninja style.
Weapon of Choice: For Davok, it's the qutluch, the signature dagger of an assassin, which he throws with fantastic accuracy even in close-quarters combat. He claims that he took it off an assassin who tried to use it on him. Wol finds this claim to be dubious, but has no trouble believing that Davok would piss someone off enough to have them put a hit on him.
Chancellor of the Klingons in the early-mid 24th Century, a former diplomat (a laughably undiplomatic one, though). A weak and forgettable ruler, he was part of the conspiracy to overthrow Azetbur, the second-longest serving Chancellor.
A dim-witted but loyal soldier of the Klingon Empire. He is "the biggest and the strongest", and quite an asset in battle.
Defeating the Undefeatable: Goran never loses, because he is 'the biggest and the strongest'. He is very confused when a San-Tarah native bests him in a contest of strength. In fact, he's so ashamed and confused he asks to perform the Klingon ritual suicide. Leader Wol says no. Goran quickly gets over it, as he usually does.
Determinator: Goran does not like to lose and will do near-anything to make sure he doesn't. He even goes into a brief Heroic BSOD when he does have his first ever loss. It genuinely confused him.
Offing the Offspring: In part of the backstory to Star Trek: Vanguard. He killed his son to restore Klingon honour...after Starfleet had gone to great lengths to rescue the younger Klingon. It's one of the frustrating examples of culture clash between the Klingons and the Federation.
Only Sane Man: He knows that the Klingon Empire will only avoid destruction in the long-term if it forges a peace with its neighbours; most of his fellows don't see it.
Teeth-Clenched Teamwork: In Star Trek: Vanguard, Gorkon is attempting to find allies among the Federation and Tholians so that they and the Klingons can work together to avoid pointless war. The other Klingons are his biggest problem, and he well knows it.
Ass in Ambassador: A particularly hawkish Klingon ambassador, he was appointed as a replacement to the more reasonable Ambassador Lantar. When Federation President Zife went over Lantar's head to talk directly with Chancellor Martok, Martok's political rivals on the Klingon High Council used the opportunity to force their man into the ambassadorship, claiming Lantar had been proven ineffective.
Blood on the Debate Floor: Like most Klingon diplomats, not immune to this. When President Bacco calls the ambassadors from the major galactic powers together in Star Trek: Destiny, K'mtok and Romulan ambassador Kalavak end up fighting. After a series of accusations and insults regarding events in prior novels, the two begin to physically scuffle, until separated by Federation security.
The Klingon Ambassador to the Federation in Star Trek IV: The Voyage Home and The Undiscovered Country. In keeping with his attitude in the films, he's very much an Ass in Ambassador, and thinks very little of humans - Kirk in particular.
Our main protagonist Klingon when Worf and Martok aren't around. A hero of the empire, he commands the Klingon warship Gorkon.
A Father to His Men: Insofar as Klingon values and regulations permit, Klag is extremely proud of his crew and does his best to encourage and uplift their efforts to succeed. Conversely, he also had no problem with killing anyone who proves incompetent per Klingon regulations, and he reacts to attempts to usurp his authority VERY harshly.
Artificial Limbs: A plot point - Klag, who lost an arm in a previous conflict, could be fitted with an artificial replacement. He refuses, though, insisting that he's a Klingon, not a Borg. It's one of the Honor Before Reason issues Doctor B'Oraq has to deal with. Eventually, Klag accepts a biological graft - his dead father's arm to replace his own. It's not as effective, of course, but it's a compromise.
Badass Transplant: Subverted originally, because having his father's arm attached where a stump used to be threw his fighting talent off by quite a bit in the first book. Over time he's regained some, if not a lot, of his old edge. However, to be fair, even at his worst (when he was merely a Handicapped Badass in prequel novel Diplomatic Implausibility), his skills were still only kinda off their usual game.
I Gave My Word: Klag promises on his honor to leave the San-Tarah people alone after they defeat his crew in a series of challenges - and their leader defeats him in honorable combat. General Talak, on the other hand, orders Klag to conquer San-Tarah anyway. Klag refuses, and is furious that a Klingon would ask him to break his word.
Klingon Promotion: An important part of Klag's backstory involves his frustration at being unable to take command in this manner. As first officer of the IKS Pagh under incompetent Captain Kargan, Klag had every right, and responsibility, to pull off a (literal) Klingon Promotion, but Kargan was a part of the powerful House of K'Tal, and if Klag killed him he'd have an assassin sent after him for sure. The only reason Kargan remained a captain was by blaming Klag for his own screw-ups. After Kargan died in a crash-landing, Klag finally got his own command.
An amoral Klingon politician, and a thorn in the side of both Chancellor Martok and Worf. He led the opposition to Martok on the Klingon High Council.
Alien Arts Are Appreciated: Kopek decorated his office with items of art from across explored space. Among the paintings, artefacts and sculptures were those created by humans, Vulcans, and Betazoids. This despite the fact that Kopek despised those races. To be honest, he probably justified them as "trophies".
Good Is Old-Fashioned: Kopek had no time for the teachings of Kahless and the honour codes Martok is trying to re-establish in Klingon society. Kahless condemned him for it:
"You will fall, Kopek, because you live only to hold on to your power and to accumulate more. Martok works daily to restore the empire to the path of honour, and there is no place for you on that path. You will learn the true way, or you will reap the seeds of self-destruction you have so carefully sown”.
Bad-tempered even by Klingon standards, Kurak hates the Klingon military but was forced into it on pain of losing her legal status as a member of a noble House. She wound up as Klag's chief engineer on the Gorkon.
The Alcoholic: At one point, she refused to believe that she has alcohol poisoning, because as far as she's concerned alcohol is only a poison to "weak" races such as humans. Usually Klingons are resistant to alcohol, but she'd drunk that much it had overcome even Klingon biology.
Hates Everyone Equally: One of the reasons it took her so long to actually show loyalty to Klag rather than the Gorkon's mutineers; though equally, she had no interest in a mutiny because her disdain for Klag was part of her general disdain for all aspects of the Klingon military.
The Klingon ambassador to the Federation in the late 2370s, prior to K'mtok. His son is married to a grandaughter of David Gold, from the Starfleet Corps of Engineers. He was replaced when Federation President Zife went over his head to speak to Chancellor Martok directly.
Long List: The things that he knows, in Enemy Territory.
Token Evil Teammate: Of all the Klingons who consistently follow Klag's authority and have yet to pull a Face-Heel Turn, Lokor is basically the one guy who has the fewest scruples in screwing people over to get them to toe the line and not buck the system, and most of his methods are horrifying in their effectiveness. On the other hand, he's also unbelievably useful and indispensable to the point that Klag trusts him implicitly.
A diplomat, involved in the tangled political nightmare that is Project Vanguard. He eventually joins his Federation counterpart in establishing "back-door" diplomatic channels aimed at creating an eventual peace between the Klingons, Federation and Romulans.
Ass in Ambassador: Like most Klingon ambassadors. Federation Ambassador Jetanien often acts this way in return, mostly to throw it back in Lugok's face. Funnily enough, Lugok and Jetanien end up in Vitriolic Best Buds territory. And Lugok is genuinely open to a lasting peace.
An engineer who served on the Gorkon under Klag and Chief Engineer Kurak. He's well-groomed, rather timid and insists on viewing engineering problems as honourable battles. Kurak called him competent once, which is Kurak-speak for "absolute genius".
Kicked Upstairs: In a sense. He didn't fit in on the Gorkon (or among Klingon warriors in general), and rather than have to deal with the...awkwardness...any longer, he volunteered for the role of Emperor of taD. Klag and company swiftly agreed.
My Species Doth Protest Too Much: Nothing like most Klingons we see, coming across more like a pleasant if whiny human "nerd". He's referred to as "a Grishnar Cat that survives among the targs" by another character.
A soldier of the empire assigned to the Gorkon, Wol serves as the viewpoint of non-officer, commoner Klingons in many Klingon-centric novels. Despite this, she's actually of noble birth, but was cast from her house and now embraces a new life as a soldier.
That Man Is Dead: Wol's previous identity was Eral, a noble woman. When she came of age, her parents had Eral betrothed in order to forge an alliance with another house. Eral, however, became pregnant with the child of a servant, whom she loved. She was banished from her house, as her father could not bring himself to kill her (as honour would have dictated). Her lover, however, was executed, and her child taken away. She became Wol, a common soldier, and embraced the new life. Eral is pretty much dead and gone.
The Romulans in general.
Animal Motifs: Birds of Prey and serpents. Spock and Gell Kamemor (herself a Romulan) agree that the Romulan culture is rather obsessed with both.
Big Badass Bird of Prey: When Surak's reforms spread rapidly across Vulcan in the 4th century, a minority rejected Surak's ideals. These holdouts marched beneath the banner of the raptor's wings, which became the symbol of the Romulan Star Empire they eventually founded.
Cold War: With the Federation, ever since the Federation was founded. Praetor Neral's government allied with the Federation during the Dominion War, but he was overthrown a year and a half after the war by Hiren, just as he was about to take steps to render the alliance permanant. Praetor Kamemor's government has come the closest to reconciliation with the Federation, despite being part of the Typhon Pact, an alliance in its own Cold War with the Federation's Khitomer Accord Alliance.
Dark and Troubled Past: The Star Trek: Vulcan's Soul trilogy explores the trials of their long migration from Vulcan to Romulus, and the political turmoil of their earliest years there. The Star Trek: The Lost Era novel Catalyst of Sorrows tells us what happened next - a terrible plague. The great and expansive Romulan Star Empire is the result of a long and horrific ordeal for the earliest exiles.
Fictionary: Rihannsu, which is used in most Romulan-related stories.
Officer and a Gentleman: In the novels, they often come across as dignified and ultra-conservative aristocrats rather then simply as bad guys, though the Romulan commanders that appear on TV sometimes do have that aspect to them. The more 'admirable' ones seem to behave this way.
Proud Scholar Race: Interestingly, they're shown in several novels to be more like the Vulcans than might be expected. Scholarship is valued highly in their culture. Despite or perhaps because of this, only those of higher class can pursue academic careers.
Vestigial Empire: Back and forth in the novels, post Star Trek: Nemesis. In the immediate aftermath, the Romulan Star Empire fragmented into factions. Praetor Tal'aura and Proconsul Tomalak were able to reunite most of them, as the Federation sought to maintain peace along the borders. Commander Donatra, however, declared the worlds and fleets loyal to her independent. Between losing territory to Donatra, uprisings on the outworlds, and the damage from the Borg Invasion, the Empire was less than half its former size. It was explicitly stated in Star Trek: Articles of the Federation that the Romulans were no longer a superpower. However, they bounced back thanks to membership in the Typhon Pact. That said, the empire will presumably collapse again when Romulus is destroyed (though we're still a few years short of that in the current timeframe...)
Villain Team-Up: A leading member of the Typhon Pact, an alliance of six previously xenophobic and aggressive antagonist cultures, united for mutual protection as a sort of rival-Federation.
AKA the female Romulan Commander from "The Enterprise Incident". A proud officer and patriot who follows her own sense of Romulan honour at all times, often leading her into alliance with the Federation. She can be counted upon to safeguard the honour of the Romulan Star Empire no matter the personal cost.
Praetor of the Romulan Star Empire during the early days of the Romulan War. Not the best tactician, or the most stable of leaders; both to Humanity's fortune.
The Caligula: Not as bad as Dralath, but he definitely fits the trope by the end.
General Failure: He insisted on opening up a second front at Haakona during the war against Earth and its allies. Despite advice from Admiral Valdore and others, he weakened the Romulan war effort significantly. The Haakonan conflict allowed the Human/Andorian/Tellarite alliance to rally, possibly costing Romulus the war.
Following Star Trek: Nemesis, Donatra became an important figure in Romulan politics, opposing newly seated Praetor Tal'aura, and eventually forming her own government.
Arch-Enemy: With Tal'aura, who had Donatra's lover executed after he tried to unseat her from the praetorship. Donatra continued to oppose Tal'aura's rule, eventually declaring the fleets and planets loyal to her an independent state.
The most bloodthirsty praetor in recent history, who nearly started a war with the Klingons and Federation.
Blood on the Debate Floor: To the shock of the other senators, he murders a member of the government on the Senate Chamber floor. There's a reason why a character in later books says that Dralath caused more damage to Romulan honour than any other leader she remembers.
Evil Chancellor: Dralath, as praetor, is essentially this to Shiarkiek, the emperor (although the praetor has the real political authority, the emperor's figurehead status is still taken very seriously and his spiritual influence is extreme). Dralath even tries to manipulate public opinion by manipulating a drugged-up Shiarkiek.
A diplomat introduced in Star Trek: The Lost Era, who is known both for her patriotism and her desire for stable relations with foreign powers. She eventually becomes Praetor.
Hero Antagonist: A Romulan patriot who is sometimes in opposition to the Federation politically, she has always sought a diplomatic rather than a military solution to the conflict. She wishes other races and nations no ill-will and has never been portrayed as anything other than well-meaning and thoughtful.
The Praetor during both the Dominion War and the post-war rebuilding period. A ruthless but honourable man, he came to appreciate the Federation but was assassinated before anything could come of his epiphany.
Face Death with Dignity: He makes a conscious decision to do so, so his enemies, if they're watching his arranged death, won't have the satisfaction of seeing him run and flail.
Heel Face Door Slam: His death, and the coup that put Hiren and his supporters in charge, resulted in this for the Romulan Star Empire as a whole. Neral had come to support the idea of permanent alliance with the Federation, but he wasn't able to implement his plans.
A lower-caste warrior who becomes an ally to Spock, eventually living on Vulcan, where he embraces a new role as a scholar. A man with a highly personal stake in the Federation/Romulan peace process. An Ensemble Darkhorse, he first appeared in Star Trek: Vulcan's Forge in a relatively minor role. He proved so popular with readers that he made a reappearance in Star Trek: Vulcan's Heart, his role greatly expanded. He would go to appear in several short stories and the Star Trek: Vulcan's Soul trilogy as well.
You Can't Go Home Again: After helping Spock back across the Neutral Zone to safety, Ruanek is unable to return lest he be tried for treason. He's reluctantly forced to make a new life on Vulcan. In later books (the Star Trek: Vulcan's Soul trilogy), he becomes an academic, and marries a Vulcan healer.
The elderly emperor; a spiritual figurehead whose moral power is matched by the praetor's political power. He was eventually assassinated during the Dominion War.
Becoming the Mask: An interesting example. He was always more comfortable as a scholar than an emperor, and over the years "played" at scholar more and more until he forgot his true responsibility as emperor (at least that's how he sees it. He might be being a bit harsh on himself). He also feels that his true identity - defined, as with many Romulans, by his personal honour - is now lost to him.
“I was a fool, a fool, so seduced by my scholarly research I forgot what I was. Never do that, never forget. For once you do, once you begin trusting others with what should be yours, you never, ever win it back”.
Eccentric Mentor: He pretty much fits, with his aged body, eccentric personality and odd conversational tangents (plus his preoccupation with flesh-eating fish) combined with a deep wisdom and a good nature.
Following Star Trek: Nemesis, Tal'aura swiftly claimed the vacant leadership and for several turbulant years ruled as Praetor.
Arch-Enemy: To Donatra. Donatra already hated Tal'aura for several reasons, including her having executed Donatra's lover, and when the Imperial Romulan State was formed, they became political rivals too.
Karmic Death: He dies in disgrace aboard Tomed, furthering the cause of peace by serving to shock Romulus into withdrawing its forces; the exact opposite of what he'd want. He was so deeply unpleasant most would say he deserved it.
"Think, Romulans, of our colony worlds. Think of the honest, hardworking, loyal men and women who ask nothing but to serve the Empire. Now picture foreigners imperiling those Romulan men, women, yes, Romulan children. And such invaders do threaten, brutish creatures who know nothing of honour, nothing of glory: Klingons! Klingons who know nothing but blood lust! You ask, how can this be? Have we not dealt peacefully with the Klingons, even purchased warships from them? Yes! We made that mistake! We let them sell us faulty ships - but no more! That was all part of their plan to weaken us, then overwhelm us".
The Evils of Free Will: Not in the extreme, literal form, but Cardassia has very little tolerance for irregular thinkers, and spreads propaganda insisting that those who behave differently are psychologically and neurologically ill:
“People with beliefs like that usually have a disorder that prevents them from understanding loyalty to anything but their own desires. A defect in their lateral cortex makes them abnormally egocentric, and the same disorder keeps them from having any impulse control. I learned about it in socio-deviance”.
Fantastic Rank System: The current novels make use of Cardassian ranks listed in unpublished RPG sourcebooks. From highest to lowest, the ranks are Legate (canonically established), Jagul, Gul (canonically established), Dal, Dalin, Glinn (canonically established), Gil, Garresh, and Gorr.
Psychic Block Defense: One of the reasons for their intense mental discipline, which extends to being able to deflect telepathic assaults, is revealed to be the result of gradual resistance to the telepathic influence of one of their forebear races' religious castes.
We Come in Peace — Shoot to Kill: Their occupation of Bajor; as the novels reveal, the Cardassians were allies of Bajor for a decade before finally taking over the planet completely. Those who believed in a benevolent alliance, like Kotan Pa'Dar, were overtaken by the ambitious and amoral - chief among them Skrain Dukat.
Wicked Cultured: The Cardassian intelligence agency, as of the late 24th century, has adopted this as their distinguishing characteristic. Dax even notes that they're playing it up in an effort to be more like Garak, the eventual "winner" of the Obsidian Order's lengthy game.
The Oralian Way
One of the most interesting additions to the Cardassian culture in the novels is the Oralian Way - an ancient religion dating back to the first civilization to arise on their homeworld. The Way is peaceful and encourages a community-oriented perspective that avoids self-centredness while enhancing individual growth. It's seeing a revival on post-Dominion War Cardassia, but is still highly controversial there.
Amplifier Artifact: The original masks on which the recitation mask props are based (see below).
Good Old Ways: The Oralians represent the remnants of the old Cardassia - a far gentler culture.
Mask of Power: Recitation masks, props which the Way uses in its rituals and ceremonies. The masks channel a being's spiritual power. The original masks genuinely do this, being Amplifier Artifacts.
The Purge: Cardassian Central Command moved against its ideological competitors by destroying the Cardassian church. Members of the Oralian Way religion were eventually slaughtered in their enclaves on Bajor. They had fled Cardassia due to persecution there, but of course Central Command had its eyes on Bajor, too. See the Terok Nor prequel series.
Willing Channeler: The Way's leader, Astraea, who allows her body and mind to be temporarily controlled by the guiding spirit, Oralius.
Leader of the Oralian Way, an ancient and benevolent Cardassian religion. Astraea is an inherited title for she who channels Oralius, the Guiding Spirit. The current Astraea is a woman named Miras Vara, a former student who revived the Way after a chance encounter with a Bajoran Orb.
Blessed with Suck: Miras Vara's spiritual awakening in Terok Nor may be for the good of Cardassia, but her new life is hardly a happy one, seeing as she has to give up her old identity and live on the run as an outlaw. Then there's her prophetic knowledge of her planet's future destruction, which she knows she is powerless to prevent. She sees it regularly in her dreams, and is haunted by the vision.
Ironic Echo: Her humble greeting, "you're always welcome", is repeated by Elim Garak at the end of ''A Stitch in Time''. It's ironic that Garak, a "night person" should quote the channeler of the light.
Legacy Character: "My mother's name was Astraea. My daughter's name will be Astraea".
The first Cardassian in Starfleet, part of the crew of the Titan.
The Atoner: Possibly, though not for any actual wrongdoing on his part. Jaza Najem worried that Dakal was either trying to be this, or unfairly assumed other people were relating to him as though he was, due to his Cardassian ancestry. Jaza assured him that no-one on the crew thought any less of him simply due to the past actions of other Cardassians. There's some evidence that this isn't entirely true, though.
A young Cardassian officer who serves aboard the Enterprise-E under Captain Picard, as part of an exchange program after Cardassia signs on to the Khitomer Accords.
The long-lost daughter of Tekeny Ghemor from Star Trek: Deep Space Nine, a former agent of the Obsidian Order who never returned from an undercover mission on Bajor. Her fate is revealed in the Star Trek: Deep Space Nine Relaunch, which shows her to be one of the most disturbed characters in the entire Trek universe.
Berserk Button: Kira Nerys; Any Kira Nerys. Because they’re living the life that part of Iliana feels is, by rights, hers.
"I don’t fault you for not seeing the big picture, Captain. After what was done to me, it took me a while to understand what I needed to do so that I could be whole again. But when I meet the Prophets, they’ll see inside me, just as they did with your Emissary. They’ll understand what I need to get my life back. And I’ll use the Soul Key to find every other Kira that has laid claim to a piece of my soul”.
Heroic BSOD: In Fearful Symmetry, the young and uncorrupted Iliana suffers one of these after her fiancé, Ataan, dies in a bombing on Bajor (which was, ironically, committed by Kira and the Shakaar cell). She begins to hate everything about the way she'd lived her life prior to the bombing and, piling together everything in her room that wasn't property of the art school she was attending, proceeds to set her possessions on fire).
Split Personality: Iliana was implanted with the memories and personality of Kira Nerys as part of an undercover operation. Now, she has both her original memories and Kira's, and considers herself the rightful inheritor to the real Kira's life. Because Kira set the bomb which killed Iliana's bethrothed during the Occupation of Bajor, she also has a split perspective on his death - as both the guilty party and a victim.
Kell (Legate Kell for most of his appearances, though we see him as a Gul and a Jagul too) represents the unflinching nationalism and egotistical tyranny of the Cardassian Central Command.
Good Is Old-Fashioned: Kell dismisses the Oralian Way out of hand, claiming that its adherents' devotion to a peaceful faith and their opposition to imperialism are weaknesses modern Cardassia can't afford.
The cousin of Gul Dukat (a pseudo-Casting Gag, as the same actor played him during his single TV appearance). Unlike Dukat, Macet is an honourable man. He commands the Cardassian warship Trager, and becomes an ally to the crew of Deep Space Nine.
Evil Twin: Dukat is this to Macet due to their identical appearance, who constantly has to deal with people mistaking him for one of the Alpha Quadrant's greatest war criminals. Ironically, Macet is implied to have grown the Cardassian equivalent of a goatee to try and distinguish himself from his cousin.
The infamous Cardassian doctor who experimented on Bajorans during the Occupation of Bajor - and who continues the habit in the novels, by experimenting on Betazoids during the Dominion War and on human colonists in its aftermath.
The Butcher: Crell Moset is referred to as "the Butcher of Bajor" at several points.
For Science!: His justification for whatever medical impropriety he's currently up to.
It's All About Me: He seems to think that the Betazoids were incredibly selfish for taking back their planet from Dominion occupation, preventing him from continuing his experiments there.
Villainous Breakdown: He eventually experiences one of these, in Enemy of My Enemy. In fact, his old foe Kaz deliberately induces one in him, as a form of vengeance.
Another loose end from the TV series, a Cardassian boy who was raised Bajoran before being reluctantly repatriated to Cardassia, a nation he had learnt to despise. He got his own novel, The Never Ending Sacrifice.
Double Consciousness: By the end of his arc, he's a Cardassian by species who is both Bajoran and Cardassian by culture, and who is also part of the Federation. Learning to accept his Cardassian identity without losing sight of his Bajoran identity drives much of his late adolescence. In the end, he's really just concerned with being himself - whatever that may be.
Dressing as the Enemy: At one point in The Never-Ending Sacrifice, he wears a Romulan uniform briefly, sneaking past the Romulan encampment while deserting from the Cardassian army. It works because everything's somewhat obscured anyway, on account of the blizzards.
The Right of a Superior Species: She considers the Bajorans little more than cattle, and refuses to accept that Cardassia was doing anything wrong in enslaving them. Indeed, she tells Sisko that humanity's biggest problem is its refusal to distinguish "truly sapient" races like the Vulcans from "stock" like the Bajorans.
Well-Intentioned Extremist: Sisko wonders if Terrell is this. At first she seems nothing more than a megalomaniac, but Sisko begins to consider if she's actually serious about her proposed "pax Cardassia". The golden age she says she's working for might be a genuine dream - not that it excuses her actions.
A Tzenkethi agent who directly serves the Autarch of the Tzenkethi Coalition. She's a masterful behind-the-scenes manipulator.
Light Is Not Good: Like all Tzenkethi, she glows with soothing lights, but she's not to be trusted.
Cowardly Lion: Like most Ferengi, he's a mass of nerves around the more aggressive races...but when it's time to string them along with his fine grasp of commerce, he shows great cunning and confidence. Reluctant to commit to an alliance with the Federation, he comes through for President Bacco by hiring the Breen as mercenaries, adding them to Bacco's coalition while depriving the Tholians of a potential ally.
A Jem'Hadar soldier assigned to Station Deep Space Nine by Odo in the aftermath of the Dominion War. It was hoped that he would learn to respect the ways of the Alpha Quadrant, so as to help his people eventually liberate themselves from their narrow role as disposable soldiers.
Genius Bruiser: Kira Nerys is used to seeing him in the holosuite, spending his spare time training himself for battle. Usually this consists of fighting hideous and powerful opponents; but on one occasion she finds him studying advanced mathematics - at a level far beyond her comprehension.
Gone Horribly Right: In a sense, Odo got what he wanted; Taran’atar broke free of his training and conditioning as a slave to the Founders. Too bad his doing so caused him to go on a violent rampage.
Humans Through Alien Eyes: At times. Among the more notable examples is his visit to the nursery in Twilight, as he tries to comprehend the behaviour of the human children. Confronted with typical child-like irrationality, he wonders if they are defective. Also, he is intrigued and somewhat discomforted by their complete lack of fear, in stark contrast to the attendant adults. When one small boy brushes up against him, disrupting his invisibility shroud and exposing his presence, he is even somewhat humiliated. In all, he leaves considerably more confused than enlightened.
A minor aquatic race with membership in the Federation.
Hufflepuff House: They seem a stable, sensible member of the Federation, and their diplomats in particular are often mentioned. They never really have a major role to play, though.
Making a Splash: The Alonis have no opposable digits. In order to build a civilization, they instead use their limited but effective telekinetic control over water. They essentially "shape" the water into "tools". The exact limit on the ability hasn't been determined (yet) but possibly it depends on the individual.
Our Mermaids Are Different: They have quasi-humanoid (though scaly) upper bodies, albeit with fins instead of arms, and a fish-like lower body. The mermaid comparison is made at least once.
The blue-skinned Andorians have been explored in depth in the novels, with their four-way marriage system interpreted as a four-sex biology. While this interpretation initially clashed a bit with portrayals in Star Trek: Enterprise, more recent novels have reconciled the two approaches into one consistant view of the race.
Armor-Piercing Question: "Are you Whole?" Supposedly asked of the mythical hero Thirishar by all-powerful Uzaveh (AKA Andorian God), the question drives the modern Andorian culture in its entirety. To be truly Whole requires both reassembling in unity the four genders derived from the hero Thirishar (essentially, bonding with three others in an marriage quad) and gaining knowledge of the "missing piece", an elusive aspect of racial knowledge hidden to the Andorian people.
Arranged Marriage: The foundation of Andorian culture, a result of their low birth rate and general infertility. Having four sexes and a thin window of opportunity for successful births, they need to get their young adults making babies as soon as possible. Quads are brought together after genetic mapping to determine likely success in breeding. Andorians are taught to revere the four-way marriage bond above all else: One alone cannot be Whole, nor two, nor three.
Beneath the Earth: Most of their communities have extensive subterranean districts; geothermal energy warms many of their cities.
Bizarre Alien Senses: Their antennae are sensitive to electromagnetic fields, gravitational fluctuations, and subspace frequencies.
Bizarre Alien Sexes: Andorians have four sexes. Chan and thaan are similar to males, while zhen and shen are female equivalents (the shen conceives the embryo while the zhen carries it to term in a pouch).
Butt Monkey: Some Andorian characters sourly reflect that their race seems to be this for the universe in general.
Byronic Hero: Brooding, passionate, promoting duelling as a legitimate means of resolving disputes...
Creation Myth: An Andorian creation myth referencing the sundering of their race into four genders is essential to the in-depth exploration of their culture.
Despair Event Horizon: Leads to their temporary Face-Heel Turn in the 2380s, after Andor has been heavily damaged by the Borg, and the Andorians learn that the Federation has been sitting for a century on the technology that might have solved their genetic crisis.
Dying Race: The books establish the Andorians as this, at least by the 24th century. Their complex four-sex biology is failing them and their window of fertility has dropped to only four or five years. Unless their genome can be repaired, they face extinction within fifteen generations. Note that events in later books - Star Trek: Destiny most notably - make the problem even worse.
Fantastic Fighting Style: Shan-dru-shaan. It's noted by Tuvok that in the pre-Federation years, feuding Vulcans and Andorians also borrowed from each others' traditions, meaning Andorian techniques have influenced his own culture's Suus Mahna.
Fictional Political Party: The Parliament Andoria is split between the Visionists (who are conservative and somewhat isolationist), and the strongly pro-Federation Modern Progessive party (liberal).
Occupiers Out of Our Country: As of the late 24th century, a vocal minority of Andorians have come to view the Federation as essentially an oppressive force manipulating Andor for its own ends at the expense of the planet's own national and cultural identity. The idea is encouraged by the Tholians, who arrange to drop a proverbial bombshell at just the right (wrong) time.
Overly Long Name: Andorians often have very long names, and combined with their fondness for lisping sounds can be quite a mouthful. Luckily they have a shorter "familiar" name that can be used instead.
Pronoun Trouble: The four-sexed Andorians have a multitude of gender-specific words but usually accept male or female pronouns so as to avoid confusion among offworlders.
Science Is Bad: As of the late 24th century, the Andorian population are up in arms over the nature of the research rumoured to be undertaken by the Science Academy; the re-engineering of the Andorian genome. In an attempt to solve the Andorian fertility problems and genetic crisis, the possibility of re-engineering four-gendered Andorians as two-gendered beings is being discussed. Such a project would tear the traditional Andorian culture to tatters, and the idea is condemned by many.
A race of scavengers and engineers who live in a society with a brutal, highly stratified class system.
Evil Cannot Comprehend Good: Recurring Androssi villain Overseer Biron doesn't understand the Federation or its Starfleet heroes, in particular their compassion. Why Starfleet officers and captains expend valuable resources helping "expendable" crewmen or those of lesser station is beyond his comprehension. Biron is a highly intelligent being, but a product of a brutal and calculating culture that assigns worth to people based only on how productive and useful they are.
Fantastic Caste System: A vertically stratified example. Worker caste Androssi can be killed on a whim by the Officer class.
You Have Failed Me: The fate of a worker class Androssi when an officer is dissatisfied with his or her performance.
A minor Federation member race, with a strong sense of duty and a physiological sensitivity to magnetic fields.
Call a Rabbit a "Smeerp": An Arkenite character in Star Trek: Titan describes his dead pet, which is clearly a cat. Not literally - it's a fictional animal given a made up name - but it's obvious that what we're talking about is an Arkenite cat.
Hat of Power: In a sense. Arkenites are adapted to a strong magnetic field and become disorientated if removed from it. When offworld they wear special headgear that reproduces their homeworld's magnetic field.
Honor Before Reason: The Arkenites take their debts very seriously. So much so, that when Klingons save an Arkenite outpost from a disaster in Star Trek: Vanguard, in exchange for the outpost swearing allegiance to the Klingon Empire, the residents then refuse to back out. Even though they don't want to leave the Federation or help the Klingons, they all willingly keep to the promise even when Starfleet shows up trying to "liberate" them. To choose gratification over duty and refuse to repay their debt would, their leader explains, be unthinkable.
A culture of religious fanatics who worship the wormhole aliens, part of a trio of faithful cultures alongside the Bajorans and the Eav'oq. They destroy all who worship falsely...or they did, anyway. Introduced in the Star Trek: Deep Space Nine Relaunch, the conflict with the Ascendants has become a Noodle Incident by the time of Star Trek: Typhon Pact. The Ascendants have also made a cameo in a certain Original Series novel.
Dying Race: Far less numerous than they once were.
Glowing Eyes of Doom: They’re characterized by deep-set, fiercely glowing eyes. Their gods are also said to possess "eyes of fire".
Star Killing: The Ascendants are revealed to have a weapon capable of destroying stars. An artificial supernova in Dominion space is revealed to be the work of Ascendant forces, part of their ongoing effort to destroy all who worship falsely.
A minor race who usually show up as bodyguards, thugs or other tough guys.
Industrious Federation members who breathe an unusual mixture of gases.
Control Freak: Benzites are highly meticulous, a characteristic reflected in their regulations, which state that no officer on a Benzite ship is to report on anything without providing a full detailed analysis and solution.
Depending on the Writer: Various writers seem to have their own take on Benzite physiognomy. A short story in The Sky's the Limit states that Benzites breathe in a gas heavy in chlorine, while the early Deep Space 9 novel Devil in the Sky claims that their blood is both orange and rich in mercury and platinum. One thing everyone seems to agree on though, is that their physiology is unique and complex, and transplants, etc, don't take easily.
The telepathic humanoids retain their pacifistic, emotionally supportive culture, but aren't quite so naïve after their ordeal during the Dominion War. Their planet is a respected member of the Federation.
Mind Over Manners: Due to their telepathy, Betazoid culture can embrace honesty to a point considered rude by other cultures; Betazoids can be paradoxically very sensitive to others' feelings... and astonishingly blunt.
A highly competitive race who wander space in nomadic communities. Most Betelgeusians encountered in the novels (all minor supporting characters so far) are younger males who've joined Starfleet to gain experience and training, which they'll take back to their people in order to win a place in a pack.
Pride: Theirs is strong, but also easily damaged if they feel they've been slighted or denied a chance to prove their worth.
Rite of Passage: For Betelgeusian males, their entire adolescence is essentially one long Rite of Passage. Chased from the pride by elder males as they approach puberty, they spend their teenage years and early manhood surviving alone in the wider galaxy, often winding up joining organizations like Starfleet to earn experience. Then they return to a pride and fight its members to win acceptance, and membership.
Too Many Mouths: Betelgeusians have two; a beak-like one for speaking with, and a toothy one which they use to eat.
The blue-skinned, bald Federation members who show up so frequently.
Alien Lunch: Bolian cuisine is regarded as being quite tasty, but the preparation of some dishes involves the use of rotten meat, and they're capable of eating foods that are toxic to many other species. Even certain Starfleet ration packs carry the label "Warning: May Be Toxic To Non-Bolians".
Team Switzerland: In Star Trek: Typhon Pact, they're chosen to host a conference between the heads of state of the various major powers because everyone knows they're dedicated to political neutrality.
The Star Trek: Typhon Pact series finally established some concrete facts about Breen culture. They're a multi-species organization who hide their true identity by wearing body-concealing suits (some are refridgerated, because one of the major Breen races lives in sub-zero environments).
Dark Is Not Evil: The Breen salutation "Night and silence protect you", and its reply "may darkness bring you fortune". Breen like darkness - or anything that aids you in hiding - and are, at their best, a perfectly "decent" people. At their worst, they're an...
Evil Counterpart: Like the Federation, they draw on multiple races and cultures, and no race is legally subordinate to another. Where the Federation celebrates its diversity and the potential for new perspectives, the Breen fear bias to an extreme degree, and insist on hiding their diversity even as they utilize it. The Federation is open and bright, the Breen are secretive and dark.
Fantastic Rank System: Breen ranks include Thot (canonically established), Chot, and Ghoc. They're attached to the front of a Breen's short-hand name, so that the Breen Deshinar Tibbonel, for instance, is known as "Chot Nar".
Green-Eyed Monster: They envy the Romulans' power and spend as much time trying to wrest the dominant position within the Typhon Pact from the Romulans as they do plotting against the Federation. And since they do the latter almost constantly lately...
Small, androgynous beings who appeared in one episode of Star Trek: The Next Generation. Their computer-dependent society is explored in greater detail in the novels, particuarly the Starfleet Corps of Engineers. Bynars are named both for their close relationship with computers and resulting tendency to think/communicate in binary, and their social structure: linked pairs forming a single Bynar unit.
Fantastic Slurs: "Singleton" is a terrible slur among the Bynars, signifying one who is unfit for bonding with another; a rejected person. To the Bynars, who (almost) always operate in pairs, this is the ultimate insult. Protagonist character "Solomon" is on the receiving end of such abuse due to his decision not to take another mate upon the death of his partner.
Pronoun Trouble: They use "this unit" in place of "I" or "we", neither of which quite work for them.
Turned Against Their Masters: The Bynars reverse the usual situation; they're a race of organic beings bio-engineered by machine intelligences, and who later rebelled against their robotic masters.
Advanced and secretive aliens whose biology has been converted into nanotechnology. They appeared in Star Trek: Destiny, their history being tied to that of the Borg Collective.
Actual Pacifist: To the extent that they'd rather die than allow harm to come to others even through lack of action on their part. When the human characters they're holding captive rebel, they're convinced to co-operate when one of the humans shoots his own colleague.
All-Powerful Bystander: They can resolve the Borg crisis in Star Trek: Destiny relatively easily. Convincing them to actually care about the outside galaxy, and confront their own stagnation as a people, is far harder.
Can't Argue with Elves: They've evolved almost completely beyond the need for physical bodies, have no crime, poverty, or want, and are devoted completely to artistic and scientific pursuits. They have just enough respect for others' beliefs to refrain from insisting that their way is universally correct, but no amount of cajoling will convince them that their way is wrong. They are severely isolationist, but are complete pacifists, which leads various characters who stumble upon their home planet to become permanent "guests". Not a bad place to be, all things considered, but don't argue too much. Make too much noise or disrupt their work and the Caeliar will teleport you to a nice uninhabited planet a few billion light years away, just to make sure you never get home with information about them.
"So let us be clear with one another, Admiral. I have one life, not nine. I have never been killed by curiosity, my parents do not live in a cat house, my mother did not rock me as an infant in a cat's cradle, the preferred Caitian method of self-defense is not cat-boxing, I do not deposit my earnings into a kitty, if I am trying to be delicate about a subject I do not pussyfoot around - shall I go on?"
A tribal warrior culture, whose members reject medicine and comfort as pandering to the weak. They look like humans, only much larger and stronger, and they're a long term Federation protectorate, although they hate Starfleet, due to the organization's acceptance (and eventual subordination to) exiled Capellan royal Leonard James Akaar.
Berserk Button: Suggesting that they have lied or betrayed their word.
Will Not Tell a Lie: Keeping to your word is the very foundation of Capellan ethics. They automatically take a stranger at their word. Be revealed as a liar, though, and their retribution will be swift and fatal.
One of several races to call the Rigel system home, the Chelons are based on the green "sabre-toothed turtle" Rigellians of Star Trek: The Motion Picture. The most notable Chelon character is Jetanien of Star Trek: Vanguard, a Federation diplomat.
Hermaphrodite: Naturally hermaphrodite, centuries of influence from their Jelna Rigellian and Zami Rigellian neighbours have led to their use of gendered identities. The most traditional Chelons disapprove of this.
Noble Savage: How at least some of the other Rigelian species tended to view them. They're historically less quick to embrace technology.
Poisonous Person: When under stress, Chelons secrete a poison through their skin. Ambassador Jetanien explains this to his Klingon diplomatic counterpart in order to warn him off; another Chelon posthumously kills a Hirogen hunter with his poison in Star Trek: Destiny.
Suicide Attack: The Children try a few of these. One of the advantages of travelling in a highly-compressed sphere of noxious gases held together by the power of thought is that you can blow it up and take much of your surroundings with you.
Horned Humanoid: With the number of horns signifying sex. One horn on the forehead distinguishes males, three (one on the forehead and one on each temple) signifies a female, and two (the temple horns and no forehead horn) mark the third sex.
Introduced in Star Trek: The Motion Picture, much is made in the novels of both their attitude to sexual intercourse (put simply: a normal and non-troubling part of interpersonal relations) and their emotional maturity.
Emotions vs. Stoicism: Actually somewhat avoided. As part of the whole “emotionally mature” thing, they embrace their passions fully yet also demonstrate a calm and reserved demeanour much of the time.
Their conflict with the Carreon is partly this, though; Deltans are a flexible Ethical Slut culture, free with their emotions and desires (albeit also strongly disciplined), while Carreon are stoic and reserved, and rather intolerant of such openness. The Carreon also have a tendency to hypocritically show great interest in the Deltans' sexual nature while loudly condemning it.
Ethical Slut: Sexuality is an important part of their lives, and they have few emotional hang-ups over it. Always their love of sex is portrayed as a healthy aspect of a mature culture, not as something dirty.
Foil: The Star Trek: Titan book Sword of Damocles introduces the gloomily pessimistic Thymerae as a foil for the Deltans, represented in that novel by Peya Fell. The Carreon also serve this role to some extent.
Interplay of Sex and Violence: The Deltan armed forces draw from those Deltans who have a...more combative...element to their sexuality. This being Deltans, it's usually well-controlled and healthy, but, put simply, the Deltan armed forces equate controlled force with sexuality. As a Deltan character says, if their rivals the Carreon insist on wanting conflict, who are the Deltans to deny it, particularly if some of their own can find a healthy outlet for their desires in the process?
Vestigial Empire: A willingly vestigial one. They turned inwards centuries ago and now control only a few star systems, considering space travel and colonization a “noble savage” sort of concept. They still get annoyed when the Carreon try to settle their old holdings, though.
A long-lost "sister species" to the Bajorans; non-humanoids living on the other side of the Bajoran wormhole, also guarded and guided by the Wormhole Aliens, who are known as "Siblings" in Eav'oq culture. The Eav'oq's rediscovery provoked a reinterpretation of the Bajoran faith.
Actual Pacifist: They certainly claim to be total pacifists, and so far their behaviour supports it. They refused to fight and kill even when faced with potential genocide at the hands of the Ascendants.
Hidden Elf Village: The Eav'oq city on Idran VIII, hidden within subspace to protect the Eav'oq survivors from the Ascendants' genocidal rampage.
Rule of Three: The number three appears to have considerable significance for the cultures involved with the Wormhole Aliens; the Eav'oq, the Bajorans, and the Ascendants (who themselves make three, obviously). Connected to this, we have the trio of the Voice, the Hand and the Fire. Further, there are nine orbs (three times three), and nine Emissaries. The Wormhole Aliens certainly like the number three, though for what reason (other than this trope, of course) is as yet unclear.
You Can't Fight Fate: They seem destined to face the Ascendants. It will no doubt be revealed as part of a greater plan, because it's notable that after having hidden in subspace to prevent their total extinction at Ascendant hands, they come out of hiding just as the Ascendants are preparing to come back.
Disappeared Dad: They're raised by mothers alone, and most never know their father. Efrosians aren't monogomous, and women take many lovers who often help with the children. The "seed-donor" (their closest term to father) is rarely among these later partners, though.
Ethical Slut: In Efrosian culture, respectful sexual contact between work colleagues (or anyone you find attractive) is perfectly acceptable, indeed celebrated.
Starfish Language: Their spoken language is actually based on music; they can also communicate complex schematics and diagrams through song.
A race new to spaceflight who made the mistake of antagonizing the Klingons. They were defeated, with the Klingons unsure if they even wanted to bother annexing the Elabrej homeworld.
Asshole Victim: The Klingons are in their region of space on a mission of general conquest; Klingon Captain Klag and his crew are nonetheless the protagonists of the Star Trek: Klingon Empire novels. The Elabrej government is oppressive and they're close to societal collapse anyway, with their general Crapsack World status making it easier to get behind the Klingon attempts to stomp all over them.
Bizarre Alien Biology: That said, in the scenes from their point of view they evaluate the humanoid Klingons along these terms. The Elabrej oligarchs are shocked to hear that Klingons can only see what is in front of them (or to the immediate side), due to having only two small organs on the front with which to experience vision.
Extra Eyes: The Elabrej apparently have eyes, or equivalent, all over.
Fantastic Caste System: They have a vertically stratified caste system. There are also the lowly non-strata beneath everyone else. Only the very highest caste, the Vor, are traditionally permitted on the government council, though in recent times the next caste down has claimed a few seats. There's also a growing revolutionary movement.
Grumpy lizard people, who have been a part of the Federation for many decades and show up periodically all over the place. Only one is a major character, though; Phigus Simenon of Star Trek: Stargazer.
In the novels, the reptilian Gorn become a member of the Typhon Pact. Territorial and wary, they're one of the Pact's moderate members, but their various castes often have different outlooks and agendas.
Betrayal Insurance: The Breen leadership tries to pull this on the Gorn, telling them that the Gorn Hegemony is the weak link in the Typhon Pact because of their previously almost-friendly relationship with the Federation (the Breen, along with the Tholians and Tzenkethi, view the Pact in part as a means of triumphing over the Federation). In the novel Silent Weapons, the Gorn agree to serve as a distraction as part of a Breen plot, by seeking a private summit with the Federation President at which they drag out proceedings pointlessly, but they have misgivings when it becomes clear the Breen see them as expendable. When confronted about it, the Breen tell the Gorn Imperator that they suspected his people would eventually seek to form a relationship with the Federation anyway, but if he ever tries to get close to the Federation again, they'll remember the fiasco that took place this time and reject them. The Breen call it "a preemptive investment in your loyalty". This backfires when the Gorn privately vow to repay the Breen for their treachery and start channelling intelligence on Breen politics to the Federation, while seeking to strengthen their ties with fellow moderate Pact member, the Romulans.
Fantastic Caste System: Including Political, Warrior and Technological castes. The castes were established so long ago, they're now practically distinct subspecies.
Thrown Out the Airlock: The Gorn Hegemony is shown to practice this as a form of execution. The prisoner is entitled to an official trial, but that doesn't stop some commanders spacing traitors there and then.
The Unfettered: Once the Gorn have an objective, nothing comes between them and achieving it. Anything that does is brushed aside, ignored or destroyed.
A hyper-emotional race who embrace their passions to the full. Unlike the Proud Warrior Race Klingons or Byronic Hero Andorians, Huanni are pacifists. They have a darker side, though; deliberately hiding their history as slavers and the oppression of their sister-species Falorians.
Elves Versus Dwarves: They're willowy and ethereal, while Falorians are stockier and more industrial.
Emotions vs. Stoicism: The Huanni celebrate and embrace emotion to the full. Their offshoot race, Falorians, are in contrast stoic and controlled (and take pride in this).
Expressive Ears: They can learn to keep them under control, but usually the ears change position in response to emotional shifts.
A collection of races native to the Delta Quadrant. They live alongside Borg space, though the Borg rejected them as unworthy of assimilation. Their religion is based around reverance for the Collective, and they seek to immitate the Borg by achieving full interdependence. One day, they hope, they will finally prove worthy of being assimilated.
The Assimilator: The Indign consist of six races literally joined together.
Bizarre Alien Biology: Definitely; they're a collective race consisting of six species integrated together symbiotically. Only one of the six is humanoid.
Blue and Orange Morality: They're quite reasonable and not overtly hostile, aside from their religious beliefs, which involve the Borg Collective as a model of divinity. The Indign capture spacefarers and "sacrifice" them to the Borg — condemning them to A Fate Worse Than Death — but they actually mean well.
A race of insectoids. In contrast to the stereotype of the hive mind, Kaferians are individualists and libertarian to the point of near-anarchy. Allies of the Federation, they aren't members (see previous sentence).
Retcon: Inner Kaferia and Outer Kaferia, resolving the issue of how the Kaferia that is Tau Ceti IV and a human world exists in the same continuity as the Kaferia that is Tau Ceti III and the Kaferian insectoid homeworld.
Their name and several other details taken in homage from earlier Star Trek works, the Kinshaya of the modern continuity are a race in near-continuous war with the Klingons. Their nation, the Holy Order, is a member of the newly formed Typhon Pact.
The "Blugill" parasites from Star Trek: The Next Generation season one make a reapperance in the modern novel continuity, and are revealed to be Kurlans (an ancient race previously known only by name and a few snippets of culture). They're involved in a feud against the Trill.
The Right of a Superior Species: Humanoids are simply "meat" to them. Whenever someone tries to reason with a Kurlan, it responds only with sneering contempt for a lesser being, mockingly explaining that humanoids "think with their glands" and know nothing of true intelligence.
Plant Aliens: They're actually animals, but they live symbiotically with plants that grow on their bodies and are tailored to each individual. Security guards have tough bark as natural body armour, diplomats and politicians grow exotic colourful flowers. These plants are essentially the Mabrae's clothes. They consider segregation between leaf and flesh barbaric.
An incredibly advanced, immortal race who once controlled the entire galaxy, during a long-past "golden age." Master manipulators, the Manraloth united the entire Milky Way in peace, using their talents to prevent conflict and bring people together. Their civilization collapsed when an experiment in breaching the boundaries between the mortal realm and the "higher" dimensions went horribly wrong.
Ascend to a Higher Plane of Existence: Everyone in the galaxy did this simultaneously a quarter of a billion years ago, the result of that Manraloth experiment gone wrong. Trying to unite the multiverse as they had the galaxy, the Manraloth and their allies attempted to tap into the higher dimensional planes with their minds. The resulting surge of energy proved too powerful, overloading the telepathic centres of every Manraloth and transmitting it to any other brain capable of receiving it. The entire galactic population was forced into a state of pure energy, long before most races were ready.
Blue and Orange Morality: The Manraloth's methods of bringing about peace and unity conflict with those of the Federation, and they are very, very sneaky and manipulative. Always, though, their intentions are good and noble.
Compelling Voice: This is only one technique of many with which they subtly influence and guide the thinking of others.
Immortal Procreation Clause: Being immortal, Manraloth rarely need to reproduce; when they do, they can alter their own physiology to bring their body back into breeding mode, although it takes some time to completely undergo the changes.
Teenage Wasteland: The Manraloth see the modern galaxy as this. The races of today have grown up without the oversight of the Manraloth and their galaxy-spanning alliance, and are frequently at war. These unruly, rather brutal child races require Manraloth guidance to mature healthily. Or so the revived Manraloth believe.
A tribal people who govern a small interstellar alliance called the Nalori Republic. They tend to dislike the Federation, but wind up in an exclusive trading relationship with it regardless.
Fantastic Rank System: "Drech'tor" is the equivalent of captain and "Subdrech'tor" is the equivalent of commander; these have obviously evolved from the titles "director" and "sub-director". There's also "subaltern", an archaic British term for any commissioned rank below captain.
The green-skinned Orions are known for three things: their neutrality in all galactic affairs, their mercantile and criminal empires, and their females' reputation as attractive dancers and sexual companions. Who's truly in charge in any Orion operation can be difficult for outsiders to decipher.
The Man Behind the Man: That dancing girl or prostitute is enslaved to a man who is in turn enslaved to a woman of the elite lineages, who in turn owes allegiance to a man who runs an entire branch of a crime syndicate, who is himself in turn a servant of the woman who runs the entire syndicate from behind the throne...
Called Selkies due to their two-stage lifestyle (human-compatable air-breather moving to fully aquatic), this race is from the ocean planet Pacifica.
Ethical Slut: The race exists in two life phases - an amphibious youthful/breeder stage and an aquatic form later on. The aquatic form is an Ethical Slut culture, but those in the amphibian stage are supposed to dedicate themselves to family life and avoid such behaviour.
Ironic Name: Sort of. The term "selkie" brings to mind a being who, despite an aquatic nature, forms relationships with humans on land before later returning to the sea. This is indeed how visiting humans relate to Pacifica's natives (Starfleet officers on shore leave particularly); however, in Pacifican culture it's the late-stage aquatic form that's supposed to be sexually available. The younger air-breather stage is the one that's supposed to distance itself from potential sexual partners in order to focus on raising children. "Selkie" is a name that obscures and contradicts the reality...or the reality of the Pacificans themselves, if not the human visitors' perceptions.
A recent member of the Federation, the Pahkwa-thanh are a cross between a komodo dragon and a Dromaeosaur. They're known for being very, very polite...and very carnivorous. Dr. Ree in Star Trek: Titan is a Pahkwa-thanh.
I'm a Humanitarian: They believe their prey animals are sapient, and would eat a human if it thought it were prey. However, humans and most other races believe themselves separate from nature, so to actually attack them would be rude. Pahkwa-thanh are never rude.
Jabba Table Manners: Being predators, their metabolism requires they "play" with their food before eating it. Thus, the mess they make of eating isn't to portray them as abhorrent but simply as alien.
Papa Wolf: Male Pahkwa-thanh raise the young, and can enter a paternal protective mode that is extremely intimidating.
Fantastic Caste System: Supposedly, the Elevated Castes no longer oppress the Lower Castes due to society-wide adoption of the three virtues, but some Pandrilites believe the virtues are instead used to justify the inequities of the system, e.g, stoicism is a virtue so that the lower castes will accept their lot without growing rebellious.
Federation members who have a great many trading partners due to their famous brandy. Physically, they're powerful, goggle-eyed lizards.
Expy: In Rise of the Federation, the Saurians are fresh new faces on the interstellar scene; optimistic, eager and ready to make waves, potentially of great importance to the future of the established spacefaring powers, and thus the subject of much debate over how they should be handled. Essentially, they're expies of Humans, filling the role Humans played only a decade prior.
Weaksauce Weakness: They're immensely strong, can breathe almost anything, have incredible stamina...but being nocturnal and having huge, sensitive eyes, they can be rendered helpless by shining a bright light at them. Saurians serving in Starfleet wear protective lenses.
Members of the United Federation of Planets; a stoic race bred in various "batches" for different tasks.
A Form You Are Comfortable With: In their natural state, they are only semi-Humanoid at best, and rather ferocious-looking. The Selenean Pod Mothers, who have great control over their offspring's genetics, have bred certain broods designed specifically for off-world contact. These individuals, Y'Lira Modan of Star Trek: Titan among them, take a form more pleasing to humanoid eyes, but retain the ability to shift into their natural state if need be.
Will Not Tell a Lie: Not for moral reasons but because their usual form of communication makes it pointless.
An advanced race who once controlled a vast empire in the Taurus Reach region. They were roused from hibernation in Star Trek: Vanguard, when the Federation stumbled across their technological relics. Finding younger races meddling on their worlds, the re-awakened Shedai lashed out in vengeance.
Abusive Precursors: They left self-destruct systems embedded in the planets they once ruled before going into hibernation. Finding some of these planets overrun with younger species, the re-awakened Shedai Wanderer is quick to put a stop to it with an Earth-Shattering Kaboom or two.
Fantastic Caste System: The Shedai are divided between the ranks of the Nameless, each confined to only one body, and the elite Serrataal with individual names, e.g. The Maker, The Wanderer, The Myrmidon, who can take multiple forms simultaneously.
The pig-like aliens from the TV shows are defined in the novels by their pride and their unusual sense of manners. It was established onscreen that they argue and bluster for the sake of it, and the novels expand on their morality to show them finding delight in clever and witty opponents. It's less Jerk with a Heart of Gold, and more like a system whereby having a heart of gold is demonstrated through being jerkish.
Blue and Orange Morality: "Civil Conversation" is their equivalent of polite formality, and involves blustering insults and cutting remarks as a means of encouraging argument.
Law of Alien Names: Tellarites have three names, usually of one or two syllables, the middle being a connective that appears to be chosen from a small pool. Examples include Bera chim Gleer, Bersh glov Mog, and Mor glasch Tev.
Introduced in Star Trek: New Frontier, which mostly takes place in their former territory, the Thallonians later show up for cameos in other novels. Many are refugees, following the collapse of the once-powerful and isolationist Thallonian Empire.
Balkanize Me: The struggle to hold the worlds of Thallonian space together in the aftermath of the Thallonian Empire's collapse drives much of Star Trek: New Frontier. Without the iron fist of the Thallonians imposing peace, the many worlds of the region revert into old hostilities, and countless little wars flare up. Eventually, protagonist Thallonian Si Cwan and his allies succeed in establishing a New Thallonian Protectorate, uniting most of these worlds into one nation. Then the Protectorate ends up having a civil war...
The Extremist Was Right: The Thallonians brought peace to the warring races of their sector by conquering them all, forcing squabbling factions to settle on different planets, and generally ruling with an iron fist. They were a harsh and often brutal empire...but they did keep the peace. With the empire gone, Si Cwan rightly fears all the old conflicts will start up again.
You Gotta Have Blue Hair: Some of them. Many, like Si Cwan, shave their hair. Also, a Thallonian's hair yellows as he ages.
From their relatively few appearances on-screen, the Tholians have become a major part of the novel continuity. Their racial backstory is essential to the plot of Star Trek: Vanguard, and they are now part of the Typhon Pact.
Genetic Memory: Encoded in their crystalline molecules is every memory of their people, dating back to the first moment of sapience. Many are buried deep, of course, not generally available to a given individual unless they're brought to the fore by powerful emotional or psychic triggers. Due to the short lifespan of members of many Tholian castes, memories and experience are often "uploaded" to the next generation from the pool of ancestral memories. This is one reason why Tholians hold grudges for an uncomfortably long time - the memories are fresh in their minds for generations.
Hive Mind: While they're all individuals (and indeed have just as many dreamers, dissenters, seditionists and individualists as any other Trek culture), Tholians have a version of this on the instinctive level. The Tholian lattice connects their minds, distributing basic race-knowledge to all and allowing individuals to commune with one another. The lattice is regulated carefully, with different castes having different degrees of access. On occasion, it can indeed cause the entirety of the Tholian race to share an experience, as was the case with the telepathic assaults of the Shedai.
Informed Attribute: The Tholians are famous for being punctual. Except their diplomats are always showing up late to make a childish (if effective) point about how their government feels. In fact, this is lampshaded in both Star Trek: Destiny and Star Trek: Vanguard. "Tholians are punctual" is to the novel verse what "Vulcans never lie" was to the TV shows.
Law of Alien Names: Almost always their names end in "ene"; examples include Tezrene, Yilskene and Kasrene.
Starfish Aliens: Tholians are six-legged, crystalline beings who can live comfortably in a 300-degree Centigrade environment.
Uplifted Animal: They gained their sapience artificially, after being used as living batteries to boost Shedai communications.
The Trill were explored in Star Trek: Deep Space Nine, which established that their society was partially built on a lie - that far more Trill humanoids are capable of joining with the long-lived Trill symbionts than is commonly believed. The novels explore the political conspiracies and cover-ups of Trill society in further detail. Eventually, they're gripped by civil unrest, and a diplomatic crisis unfolds concerning Trill's relationship with the rest of the Federation in general and Bajor in particular.
Can't Live Without You: Ninety-three hours after the joining, the host and symbiont are completely interdependent, and once that threshold is passed, the joining can't be reversed without killing the host. However, over the course of the novel 'verse, a drug is developed that allows for safe separation.
Depopulation Bomb: The Trill homeworld is eventually hit by a series of pulses harmless to the vast majority, but deadly to Joined Trills, who form a priviliged minority. Many of the Joined are killed, with the average citizen completely unaffected.
Empire with a Dark Secret: Trill is a Federal Republic with a Dark Secret. The generational conspiracy among the Trill government is revealed to be more extensive than merely lying about the number of Trills suitable for Joining. It also involves a cover-up of a shameful time in the Trills' history, records of which were destroyed.
Government Conspiracy: Trill has so many that eventually they can't suppress all the secrets anymore, there's a general uprising, much political embarrassment and almost a conflict with Bajor as a result.
Hypocrite: The Trill culture is based on respect for knowledge and memory; their society is built on a generational conspiracy and cover-up.
Living Forever Is Awesome: Joined Trills have a big legacy to live up to. With that in mind, the most important quality looked for in candidates (after high intelligence and aptitude in their chosen field) seems to be a bon vivant personalty that has a good chance to nurture a noted scientist, artist, or politician.
Occupiers Out of Our Country: Unjoined political groups come to see the symbionts as a manipulative race of overlords controlling Trill society; after all, the Joined hold all the positions of overt political authority, and as far as some unjoined are now concerned, the humanoid Joined are puppets of the symbionts.
Really 700 Years Old: The Trill symbionts were already established as a long-lived race, but the novels expand on their life-cycle considerably. The Annuated of the symbionts, their eldest egg-layers, are thousands of years old. Even the relatively young Caretaker symbionts like Memh are over six thousand. Dax, at slightly over 300, is essentially still a baby. When Memh and Dax meet, Dax is surprised to learn that six thousand-year old memories she accessed from the Annuated feature the same symbiont she's currently communicating with.
A reclusive race whose government joined the Typhon Pact. They're morally opposed to the Federation's democratic ideals.
Artificial Gravity: They manipulate gravity on a local scale so they can use every surface of a room for work or recreation. They consider using only the floor to be a foolish waste of available space. Also, they're psychologically uncomfortable with open spaces and prefer the sense of enclosement that comes from having workstations on every wall, floor and ceiling. The effects are shown in the Terok Nor and Star Trek: Typhon Pact series.
Brainwashing: Tzenkethi who deviate too far from their designated place in society are sent for "Reconditioning". Those who cannot be "fixed" via the Reco process are designated as "nulls" and used as the most menial of laborers.
Democracy Is Bad: This trope defines their cultural worldview, and determines Tzenkethi hostility to the United Federation of Planets. They believe democracy is a destructive ideology that must be opposed, and relate to it in a way similar to how the West viewed communism.
Fantastic Caste System: They're divided into echelons determined through universal tests and genetics, with the individual best suited for a position being placed there. They object to outsiders calling it a "caste system," though.
Law of Alien Names: Their naming conventions involve four segments - a given name, the individual’s job, their echelon, and their level of accomplishment within that echelon. The Tzenkethis’ initial ambassador to the Typhon Pact, for instance, was named Alizome Tor Fel-A, with “tor” indicating a position as special agent to the Autarch, “fel” being her membership in the “problem-solver” echelon, and A indicating the highest proficiency in that role.
Light Is Not Good: They are considered stunningly beautiful by other races, and literally glow with soothing light. They're often extremely manipulative, though.
Order Versus Chaos: Order. Everyone knows their place, being ranked by exact occupational duties and proficiency level. Chaos is anathema to Tzenkethi.
A race descended from Vulcan colonists, escapees from the prisons of Remus shortly after Vulcan exiles settled Romulus. Shortly after the Dominion War, they made themselves known with an assault on Romulan territory.
Malevolent Masked Men: The Watraii are introduced as a band of masked aggressors threatening Romulan colonies; their masks are noted as making them particularly sinister. This isn't why they wear them (the actual reason has more to do with their own feelings than an attempt to install fear in others), but their blatantly threatening manner and concealment of identity are clearly linked.
A tough, often warlike race from the backwater desert world, Xenex. The most famous Xenexian is M’k’n’zy of Calhoun, AKA Mackenzie Calhoun of the Excalibur. He’s The Captain of the Star Trek: New Frontier series.
Warrior Heaven: The Xenexian afterlife of Kaz'hera is a single battle, repeated ad infinitum, basically analogous to Sto'vo'kor, Klingon heaven. In Kaz'hera, there are no regrets, no grudges, no responsibilities; only endless mayhem and the ability to fight and die over and over. Calhoun apparently believes in it; his human wife does not.
Although not explored in any detail, these fussy and dour aliens are portrayed as commonly involved in the Federation beaurocracy, building on their characterization from Star Trek: The Next Generation, which showed them to be both meticulous record keepers and master tacticians. The most notable Zakdorn character was Koll Azernal, the immoral Chief of Staff to the Zife Administration, but they show up in minor positions (usually beaurocratic ones) in many novels.
Proud Scholar Race and Proud Warrior Race: An interesting example; the latter is an extension of the former. They're masterful armchair tacticians, though they're untested in actual conflict because their reputation for analytical brilliance means others are wary of attacking them (or, for races like the Klingons, unimpressed and not considering it worth the time to engage them).
With Friends Like These...: Allies of humans, although the human characters who have to spend time with them (like Quinn and Pennington in Star Trek: Vanguard) grimace at the thought. Zakdorn have a reputation for being difficult, complaining often.
A race whose culture considers any form of deception immoral, including polite lies.
With Friends Like These...: Zalda's relationship to the rest of the Federation. No one really likes the Zaldans due to their prickly and extremist social norms. They play an important role within the Federation, though, facilitating trade with the Klingon Empire.
Wrongly Accused: In A Singular Destiny, evidence suggests that planet Zalda is refusing refugees; this isn't true, but the faked records are convincing enough. Their representative is outraged at the very idea of being Wrongly Accused, of being lied to and made to look like a liar, and storms off rather than defending himself. Eventually, it's revealed the faked records are part of a plot to destabilize the Federation.
Worlds and Cultures
Butt Monkey: Once a leading nation in local space, its fortunes plummet after its devastation during the Romulan War; it's left an underpopulated, crime-ridden, often exploited world which never regains its original power and is eventually all but wiped out by the Borg.
Basically the Federation's Hub City or City of Adventure; home to the highest number of populated planets in known space, with three native species and dozens more as long-settled colonists.
Bizarre Alien Sexes: The Jelna Rigelians have four sexes - endomale, endofemale, exomale, exofemale. Contrast with Zami Rigelians, who have the usual two sexes, and Rigelian Chelons, who are hermaphrodites but accept gender identities due to centuries of cultural imposition by the Jelna and Zami.
An alliance of six powers formed in the aftermath of the final Borg Invasion, as a rival to the Federation, though based on its example. Members are the Romulan Star Empire, Breen Confederacy, Tholian Assembly, Gorn Hegemony, Tzenkethi Coalition and Holy Order of the Kinshaya.