Characters / Star Trek Online

Characters of Star Trek Online. There are a lot of them so the page has been split by government.

Beware spoilers.


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    Joint Task Forces and Reputation Groups 
Max Level characters can start to partake in reputations with several organizations in regards to certain combat. These Joint Task Forces usually involve going up against enemies of all three factions, even if those factions are not allied with each other.

Omega Force:

A joint task force created by Admiral D'Vak in the interest of Federation and Klingon protection against the Borg. The Federation half of the task force is run by Military Assault Command Operations (M.A.C.O.) and the Klingon half is run by the Klingon Honor Guard.

Headquarters: Starbase Deep Space Nine and Battle Group Omega

  • Enemy Mine: Federation and KDF interests who started this group agreed that working together was more likely to stop the Borg. The Romulans joined later.
  • Godzilla Threshold: The Borg were enough of this to put this task force together.
  • My Friends... and Zoidberg: The Romulan Republic doesn't get their own unique armor for this Task Force, instead getting the Player Character's allied faction armor. This carried through to every other reputation except New Romulus rep, which doesn't even have a ground set.

New Romulus Reputation

A joint task force dedicated to the construction and protection of New Romulus. Unlike the other reputations, this task force is more dedicated to science and humanitarian efforts and ultimately responsible for the storyline developments of Season 8.

Headquarters: New Romulus

  • Enemy Mine: Chancellor J'Mpok sees helping the Republic as a way of conquering the Romulans without needing to use force. They've since proven to be valuable allies.
  • For Science!: The theme of the non-combat missions. Eventually it leads to study of Iconian Gateway tech including an intact gateway and them building a space gate for the Dyson Sphere in Season 8.
  • Took a Level in Badass: Ultimately, the NR Rep leads to the Romulans gaining Iconian Technology and surging to becoming a superpower again. Shame the Iconians sabotaged the whole thing...

Nukara Strikeforce

A Joint Task Force dedicated to stopping Tholian Incursions in local space, starting with Nukara Prime. Notable in that while the KDF and Federation are fighting Tholians on Nukara Prime, both forces are working independently and only tolerating each others' presence.

Headquarters: Nukara Prime

  • Death World: Nukara Prime
  • Enemy Mine: Again, the KDF and Feds aren't technically working together on this project. They're merely serving their own interests together. That interest happens to be throwing the Tholians out of their (contested) space.

Dyson Joint Command

A Romulan Republic led Joint Task Force dedicated to throwing the Voth out of the Solanae Dyson Sphere and the securing of the Omega Molecules within.

  • Enemy Mine: For the Klingons and Federation, seeing as they are still at war back home in the Alpha and Beta quadrants. The Romulan Republic takes the lead, which helps the Dyson Joint Command work out as a formal alliance (Omega Taskforce works partly because one of the main driving forces behind it is a high-ranking Starfleet officer with ties to important persons in the Klingon Empire, and Nukara Strikeforce technically is just a local ceasefire).
    • This is exemplified by the end of "A Step Between Stars" as players discover the other Sphere and, automatically, both Romulans and Klingons seek to claim it as their own.

8472 Counter-Command

An off-shoot of the Dyson Joint Command formed in response to increased Undine attacks, the Counter-Command aims to defend worlds in the Alpha and Beta Quadrants from Undine attacks and if possible take the fight back to fluidic space.

  • Enemy Mine: The same as previous reputations, though downplayed. The events that lead to the Counter-Command's formation also leads to the end of the Klingon-Federation War.

Delta Alliance

Following the creation of the Jenolan Accords in Season 9, the Delta Alliance is essentially the three player factions' United Nations IN SPACE! to deal with exploration of the Delta Quadrant.

  • The Alliance: They're chiefly a group of Delta Quadrant races, with some backing from the Alpha and Beta Quadrant nations, formed under Tuvok's direction to fight the Vaadwaur. They've been compared to NATO for the Delta Quadrant.
  • Because You Were Nice to Me:
    • The Turei are initially aloof from the Alliance due to their existing alliance with the Voth (who consider the Turei better than the other species due to being exotherms like them). However, after the Voth prove useless during the first Vaad attack on the Turei homeworld, and then don't even respond to the second (whereas the Player Character helped fight off both invasions), they quickly join up.
    • The Octanti, whose hat is wanting to obliterate the Borg, all Borg, are initially hostile to the Alliance due to the membership of the Borg Cooperative led by Hugh and Seven of Nine. They come around after a group of Cooperative ships fight to protect disabled Octanti ships from the Vaads.
  • Big Good: For the players in Delta Rising's debut episode, once it's formed in "Alliances".
  • Private Military Contractors: The Hazari are a Proud Merchant Race whose good of choice is mercenaries. They consider it a matter of highest principle to uphold their contracts to the letter. But until the contract is signed, anything goes.
  • Proud Merchant Race: The Hazari, as previously mentioned. Also the Hierarchy, who have some decent dealings with the Ferengi.
  • Renegade Splinter Faction:
    • The Borg Cooperative, a group of liberated Borg led by Hugh from Star Trek: The Next Generation, and who fight to free other Borg from the Collective.
    • The Hirogen and Kazon are both less a single group than a conglomeration of clans, and fight on all sides of the war (including no side at all). Some remain enemies, while others are solidly in the Alliance's camp. This is a plot point in "Takedown": two Kazon clans under Sessen break away from the Alliance fight with the Vaadwaur, while the maje of the Kazon-Ogla brings in his own group to make up for Sessen's group of clans turning on the player. Meanwhile Harry Kim calls in some allied Hirogen to deal with Sessen and the Vaads.
  • Space Police: The hat of the Benthans. They patrol the Delta Quadrant to uphold law and order, and though the other races typically don't recognize their jurisdiction they still come off as one of the two most solidly good-aligned members of the Alliance (the other being the Borg Cooperative).
  • Stealth in Space: Since the Alliance is headed by the Intelligence officers of all three factions, cloaking-based ships are prominent in the Alliance. The Hierarchy in particular use these.
  • Take a Third Option: To prevent the recurring issue of player factions being redirected to another faction's HQ (typically Starfleet) in mission dialogue, the Alliance basically replaces all three factions under one banner.
  • Token Evil Teammate: The Hierarchy. The Kazon and Hirogen are a bit too splintered to consistently join the Alliance, so those of them that are Alliance-aligned and remain loyally so look relatively good in comparison, and the Hazari have their firm loyalty to agreements to fall back on, but the Hierarchy only really joined with the Alliance because they ended up deciding that'd be the best option for their profit margins. Before that happens they're the enemy faction in several patrol missions, doing various underhanded things, and in a timeline where Voyager never awoke the Vaadwaur, they're projected to become the local Iconian proxies instead

Iconian Resistance

A broad alliance encompassing with members from (so far) three Quadrants of the galaxy (Alpha, Beta and Delta), the Iconian Resistance aims to resist the Iconians and their servitors however they can.

  • Enemy Mine: Not really the Resistance itself — the previous reputation and story developments have made for a bit too firm aligning of the members for this trope — but tiering up the reputation reveals Sela is angling to place herself as this versus the Iconians, and act as a go-between to factions that for one reason or the other are unwilling to work with the Resistance while still being hostile to the Iconians.

Terran Task Force

A Klingon Empire/Romulan Republic/United Federation of Planets joint venture aimed at fighting back against an ongoing incursion of the Terran Empire. Much of the Task Force's special technology was developed by the Klingon Empire to be used against the Federation before peace was agreed upon, and was dusted off, finished and refitted for Federation and Romulan use when the Terran Empire stepped up its attacks.

  • Mirror Universe: The Task Force's reason for existing, as the Terran Empire (or at least elements of it) have gotten their hands on future technology and wants to branch out to the other side. Fortunately for everyone the logistics of inter-universe invasion are hard enough that the entire thing have been kept fairly contained.

Temporal Defense Initiative

A coalition of the signatories of the Temporal Accords, the TDI will be formed in 2769 to safeguard the signatories' shared history. Given the nature of this work, it has a presence before its establishment in the form of temporal operatives active throughout history.

  • I Did What I Had to Do: Sometimes saving the timeline means doing things that, honestly, they don't want to. Case in point, in the Tier II Transmission, you find out that one Commander Nereda is forced to aid the Obsidian Order on her homeworld of Cardassia Prime in stopping a bombing by a dissident group. Doing so ended up preventing a peaceful democratic Cardassian government from forming but saved a young Dukat's life.
  • Incompetence, Inc.: Daniels's incompetence leads to an entire planet dying in the first episode of the "Yesterday's War" arc. Things go downhill from there.
  • Police Are Useless: The TDI NPCs are, to a man, completely and utterly incompetent at anything to do with their job descriptions and consistently need to be bailed out by the present-day protagonists who, per the Temporal Prime Directive, shouldn't have been allowed to become involved to begin with. On at least two occasions, major TDI personnel drop their temporal beacon with their reports on them, only for said reports to be picked up by a native resident of that time period ( Scotty & Garak, to be precise ) and have a habit of showing up late to temporal distress calls or timeline alterations. See also the obvious method to inhibit Noye stealing the Annorax that they completely and utterly failed to spot: going back in time to before he stole it to disable the now-Pointless Doomsday Device (with the temporal shielding up Noye's stolen Annorax would remain around, but only so long as the temporal shielding remained up).
  • Time Police: In a sense, the Time Police of the setting, being an alliance of the Time Polices of most significant powers.

    Non-Player Faction Characters 

The Deferi

A race who believe in balance with the forces of nature and advancement.
  • Martial Pacifist: They only fight for survival. Their only enemies are the Breen (who kidnap them as slaves and steal their crap) and the Borg (who are everyone's enemy).
  • Morality Pet: To J'Mpok's Klingon Empire, who view them as very honorable for saving a Klingon Fleet decades ago. The Klingons don't even want to conquer them.

Ambassador Surah

The lead ambassador for the Deferi to offworld cultures.
  • Ambadassador: Subverted, he doesn't want to fight anyone. At the Borg conference he states that the Deferi will remain neutral if a consensus can't be reached.
  • Big Good: For the Breen Arc.
  • Early-Bird Cameo: He's involved in a minor and optional diplomatic mission on Starbase 39 during the Romulan Arc. He's very important later in the game.
  • Not-So-Omniscient Council of Bickering: Surah has a massive case of packing up his bags and going home whenever things aren't "in balance". He does this in a side mission at Starbase 39 and does it again during "Second Wave".

The Nimbosians

People living on Nimbus III, having chased the Federation, the Klingons and the Romulans from the planet over 100 years ago, they're now subjugated by Hassan the Undying and the Orion Syndicate.

  • Anarchy Is Chaos: The Nimbosians tossed everyone out because they represented law and order. Now, they kinda wished they hadn't...


A mysterious Romulan who aids your player during the initial stay in Nimbus III.

  • Broken Ace: Was once a proud lawman, but after being betrayed by a number of people and being abandoned, he's turned into a bitter man. At least until you show up.
  • Dead Man Writing: Subverted. He writes a letter to the player character when he decides to take care of a spying Gorn, fully expecting to die... only to come back and sheepishly shrug at the player when he's safe and sound. He's clearly embarrassed the player found the letter and found out he's safe.

Hassan the Undying

Chief enforcer of the Orion Syndicate, he holds Nimbus III in a death grip, as well as allowing the Tal Shiar to do what they wish. He had a minor role in The Path to 2409 as Melani D'ian's right-hand man during her ascent to the top of the Syndicate.

  • Screw This, I'm Outta Here!: When your player character defeats all of his gladiators and himself, he gets fed up, teleports away and sics everyone in his building on you.
  • Smug Snake: Certainly this prior to breaking him. He's incredibly secure in his power and isn't afraid of making sure you and anyone else is put in their place.
  • Stout Strength: He's surprisingly portly for Melani D'ian's most feared assassin.
  • Villainous Breakdown: After you best him in combat, he panics and runs away. When you chase him into space, he's ranting and raving that you'll never take him and that he and the Orion Syndicate will keep Nimbus III.

The Nimbosian Pirates

A group of various races that take pleasure in robbing people and have a major chip on their shoulder towards the Orion Syndicate.

  • The Cavalry: In "Installation 18", they show up as soon as Hakeev and his men arrive to take you on. Hakeev takes the moment to skedaddle out of there. And then one of the items you can earn by beating the mission "Installation 18" is the Nimbus Pirate Distress Call, which brings the pirates to you. This is what happens when you save their bacon.
  • It's Personal: They all hate the Orion Syndicate (or at the very least Hassan) and are willing to give you a hand if you fix up a problem they have with their ship.

The Undine

Formerly Species 8472, the Undine have become a massive force to be reckoned with thanks to the Iconians screwing around.

  • Fireball Eyeballs: Following the Season 9 revamp, some Undine now display this when employing psionic abilities. Undine!Cooper briefly gets these as well when Tuvok figures out the Undine's plans in "Surface Tension".
  • Implacable Man: They're immune to Borg Assimilation. Then the Borg find a way to do so... then you stop them from learning how.
  • No-Sell: When you face the Undine in the second mission, your measly Miranda-class cruiser/TOS Constitution-class cruiser/NX-01 can do jack squat and you have to survive until The Cavalry arrives.
  • Spanner in the Works:
    • They screw around with all sides. The Klingons are not happy with it at all and they're not happy that the Federation don't realize this.
    • They end up as their own Spanner in the Works when their attack on Tuvok and subsequent attacks on Earth and Qo'noS unite the Federation and the Klingon Empire.
  • Storming the Castle: The Undine invade Earth Spacedock as a diversionary tactic to invade Qo'nos.
  • Unwitting Pawn: They believe the Alpha Quadrant powers broke their peace agreement with Captain Janeway, which is why they resumed their invasion of the Milky Way. Truth is, they were duped by an Iconian False Flag Operation.

The Na'kuhl

A humanoid race who, in the future, sought to manipulate history of the past (as seen in Star Trek: Enterprise).

  • All of the Other Reindeer: With the Na'kuhl homeworld dying, everyone's treating them poorly - the Romulan Republic can't take them in because of the Iconaian War ravaging their world and people, the Klingons and the Cardassians are more than willing to take them on if they'll just go ahead and start becoming warriors, too, and the Federation bureaucracy is just dragging their feet.
  • Cycle of Revenge: An almost-frightening similarity towards that of the Iconians and the Romulans. Time-travelling Na'khul get revenge on the Tholians in 2268 for the destruction of their homeworld by killing an entire Tholian bloodline. The Tholians respond two centuries later by stealing the Tox Uthot and destroying their sun.
  • Doomed Hometown: More like Doomed Homeworld - the Tholians ravage their sun using the Tox Uthat, forcing them to evacuate and find a new planet.
  • Fantastic Racism: From both the Na'kuhl and the Federation; the Feds are scared that the Na'kuhl are gonna be another Iconians and the Na'kuhl are convinced that the entirety of the Federation is evil.
  • Historical In-Joke: According to an in-universe blog post, a Na'kuhl temporal agent attempted to murder the Roman emperor Hadrian in 130 AD. His lover Antinous took the bullet for him.
  • Man Behind the Man: In "Doomsday Device", it's revealed that they told a group of Klingons of their history in order to gain their trust. The Klingons got the information... then proceeded to laugh in their face and get rid of them.
  • Mis-blamed: They blame the Federation for their homeworld's death when A Federation or Federation-allied ship nearly died trying to SAVE them!
  • Not in This for Your Revolution: While the Na'khul and the Noye faction of Krenim have the same goals - using time travel to undo their mistakes - they initialy hate each other's guts and will attack each other. Later on Noye, in the guise of 'the Envoy' manages to weld them together along with Vorgons, the Terran Empire and the Sphere Builders into a 'Temporal Liberation Front' of factions that seek to use time-travel to achieve dominance.
  • Red Eyes, Take Warning: The 29th-century Na'kuhl all have red eyes, and have become major antagonists in the post-Iconian War-era storyline.
  • Screw the Rules, I'm Doing What's Right!: During the signing of the Temporal Accords, they attempt to protest it, claiming that they want a addendum to allow them to restore their homeworld, despite the damage they could cause.
  • Start of Darkness: The destruction of their sun in "Stormbound", which is what inspires their use of time travel as a weapon.
  • What the Hell, Hero?/Vagueness Is Coming: A Na'kuhl chews you out for failing to stop their sun's death, then vows to bounce back threatening to use "history".

    Other Characters 

Lieutenant Natasha Yar

Played by Denise Crosby
The Alternate Yar from the Enterprise-D from Yesterday's Enterprise who went back in time with the Enterprise-C. ... Except they went the wrong way. Woops!

  • Apocalyptic Log: In "Survivor", the player character discovers that Tasha didn't actually die in Romulan captivity, but lived for many more years in an abandoned Tal Shiar prison. The datapads you pick up and recharge tell the story of the remains of the Enterprise-C crew's last days as they died from old age, wildlife and temporal anomalies caused by the "Temporal Ambassador" version of Admiral T'Nae. She is the last person to die, requesting to T'Nae to tell the story of the Enterprise crew and to tell Sela that she loves her.
  • Art Evolution: Tasha's design changed with Delta Rising, making her look more like Denise Crosby today. It... doesn't look that great.
  • Back for the Dead: Again...
  • Bus Crash/Child by Rape/Made a Slave/Sex Slave: Yeah, her attempt to have a meaningful death? Doesn't go as planned. As those familiar with Star Trek: The Next Generation should know, the Enterprise-C is captured by a Romulan general, who forces Tasha to become his mistress in exchange for everyone else's lives, fathers Sela on her, then has her shot when she tries to escape with her daughter. "Survivor" reveals that that last little bit was actually not true...
  • Death Seeker: With the stipulation that she wants her death to mean something: she knows she's meant to be dead in the original timeline, the sticking point is how. It doesn't work out, as seen in the Bus Crash example.
  • Never My Fault: No, I did not say I was handling the security protocols and no, Tholians don't know Stafleet Regulations.
  • Running Gag: Her appearance is one. Why can't she stay dead!?
  • Timey-Wimey Ball


Sadly, not the Q we all know and love. This one's his son and he's just as annoying as his pappy.


A Ferengi businessman who the player encounters in search of the Tal Shiar. He later works for the Romulan Republic

  • Bad Boss: He works the Romulans he hires to pay off their debts to the bone and, as is a Ferengi's hat, prefers the pursuit of wealth than anything else.
  • Screw This, I'm Outta Here!: When you bust his second operation on New Romulus, he runs off in a panic, escaping. Though also he claims the Tal Shiar were blackmailing him by holding his family (read: latinum) hostage.
  • This Is Gonna Suck: "Oh, it's you again..."
  • What the Hell, Hero?: When you encounter him on New Romulus, he's not too happy you trashed his mining operation. Granted, it was more Hakeev's fault.


Chief Engineer of the U.S.S./I.K.S./R.R.W. Dyson.

  • Badass Boast: He proudly boasts that the Dyson can take on the Voth and the Undine.
    • Oh, Crap!: When he realizes that the Undine have stronger ships.
  • Klingon Promotion: Kinda sorta. He's the only high-ranking crew mate seen, and with the captain dead, he's the captain.

Dr. Eric Cooper

Played by Dave Rivas
A scientist who has been studying the Dyson Sphere and the Iconian systems, aiding Tuvok in trying to shut down the Solanae Dyson Sphere jump system. Replaced with an Undine.

  • Actual Pacifist: He's shown to hate fighting, freaks out when you hand him a phaser and, if you handed him a phaser prior and he decides to stay behind, he outright refuses to use one again. The real Dr. Cooper, as met in "A Gathering Darkness", wasn't this. The fact Cooper starts behaving like this was is the first hint of what happened to him.
  • Break Them by Talking: When the Undine invade the Jenolan Dyson Sphere, he starts to taunt Tuvok for allowing it to happen. It doesn't work. Undine!Cooper, however, actually has been broken by talking to him. He tried to do it again to Tuvok (telepathically), only to get his Mind Rape reversed on him and for Tuvok to get all the information he needed on the attack on Qo'noS.
  • Doomed by Canon: Cooper in "A Gathering Darkness" wasn't the Undine we had been introduced to earlier (but canonically later), because the Undine were attacking him.
  • Expy: Of Hakeev. Large Ham villian? Check. Love to Hate by the player base? Check. Voiced by Dave Rivas? Check. Involved with Borg technology? Check. Tricked by the Iconians? Double Check.
  • If My Calculations Are Correct: He does this from time to time.
  • Kill and Replace: The real Cooper is implied to have been killed or assimilated onboard the U.S.S. Venture. The Undine use his death or assimilation at the hand of the Borg to replace him in the Federation.
  • Large Ham: Undine!Cooper does love to rant about how great he is...
  • My Greatest Failure: The real Cooper views the escape of the Borg nanovirus from his lab on Kessik IV to be his. He certainly didn't enjoy watching his experiement assimilated the planet and it's people.
  • Out Of Character Is Serious Business: The real Dr. Eric Cooper is actually very brave and understated. His Undine duplicate is a Large Ham and very disrepectful, letting you know which one is which and when he was replaced.
  • Protection Mission:
    • At one point, you need to protect his hide from Swarmer attacks.
    • Again in A Gathering Darkness, though in this case, its because Cooper needs back up to open the doors for you to enter the facility.
  • Say My Name: When Tuvok revealed that he used his Evil Gloating to pry out information over the Undine's true target, Cooper's quite pissed off, shouting Tuvok's name in anger.
  • You Sound Familiar: His voice actor also plays Hakeev and Va'Kel Shon.
  • You Have Outlived Your Usefulness: In Mindscape, Tuvok and the player are able to drive Cooper out of the former's mind and confronts him on his own bioship. Tuvok is able to convince the Bioship that, by working together, the strong shall survive. When Cooper attempts to deflect that, the bioship thinks otherwise and destroys Cooper.


A Krenim scientist who helped build the Annorax during the Iconian War

  • Face–Heel Turn: When he learns that he had a wife and an unborn child and he lost them due to the events of "Butterfly", he loses it, hijacks the Annorax and sets his sights on obliterating the Federation.
  • Early-Bird Cameo: In the Agents of Yesterday version of Temporal Ambassador (done around level 20) he (or rather, his counterpart in an alternate timeline) shows up to explain how he helped get you where you are and what you need to do. His next appearance (or rather, his next appearance in which his identity as Noye is not itself a reveal preserved for later) is in Broken Circle (done a while after the level cap of 60 is hit), in-universe several months later.
  • Grand Theft Prototype: He steals the Annorax and turns it into an Ace Custom, armed with Sphere Builder tech.
  • It's All About Me: Noye is willing to wipe out species and planets to get one woman back, and allies with species that murder entire UNIVERSES. And yet he calls the Federation evil...
  • Large Ham: A bit more subdued than Leeta or Hakeev, but still...! Fridge Brilliance in this case; he's had to turn to something to recover from his wife's death, and it just happened to be ham.
  • Love Makes You Evil: Learning of his wife and unborn child makes him desperate to get them back. It's a pretty shallow excuse, as he was already a selfish jerk and the alternate Noye literally never knew said wife and thus had no emotional connection to her or reason to want her back. There is also that in both shown timelines where Noye actually did know his wife he is noticeably calmer and more rational — even the one where she was killed.
  • Mis-blamed: In-Universe. He blames the Federation for the loss of his wife and child, but it's unknown if he knows why they're gone outside of the fact that it involved the Federation.
  • Never My Fault: He blames the Federation for having a cavalier attitude towards temporal manipulation for the near-destruction of his species, when he himself was a vocal proponent of using the Annorax even after its incursion failed.
  • Make Wrong What Once Went Right: He wants to eradicate the Federation from history and free the Sphere Builders to get back his wife.
    • Set Right What Once Went Wrong: His counterpart in the Yesterday's Enterprise timeline also desires to use time-travel to bring back his wife and get revenge for his loss — the difference is, in that timeline he lost his wife to a mundane if brutal Dominion invasion, and he's managed to figure out that his current timeline (where the Dominion stands triumphant) is itself the result of temporal interference, so his goal is to counter the interference and restore a timeline where the Federation still exists and could fight the Dominion.

    The Iconians and Servitor Races 

The Iconians

"So you are the heroes of the Milky Way? You have come further than we expected, but still you chase our shadows."

A conquering species that existed over 200,000 years ago, they were presumably wiped out when the races they ruled finally revolted and got rid of them. That is not the case. At all.

  • A God Am I: How they view themselves.
  • Aliens Are Bastards: Not only to humans, but to other races. They're more than happy to kill off the humans, they damn near killed the Romulans and they wouldn't stop there.
    • Newly added dialogue to some beings who transcend time and space indicates that the ancient races thought the Iconians were bastards even when they were on par with them.
    • Then, it turns out they weren't like this at all at first! They were a tad arrogant, maybe, but that's because they didn't want to share their technology with lesser civilizations in the case of them using it for harm or harming themselves by accident. Of course, some races didn't like that at all and teamed up to eradicate them and take their tech.
  • Alien Non-Interference Clause: The past Iconians had this, mostly because they were afraid those lesser species would try to harm others or accidentally harm themselves.
  • Bigger Bad: To the point where, after they are brought in at the end of "Surface Tension", they effortlessly kill six people, then tell you don't get their attention again.
  • Cain and Abel: The Cain to everyone's Abel. The Guardian of Forever and the Prophets both call the Iconians the first "Children." Knowing in Trek lore the Preservers were the first humanoid race and call the descended races their "children" its easy to put two and two together and realize the Iconians are their firstborn. You can fill in the blanks from here.
    • ...which is how it looked, until they were revealed as the Abel in 'Midnight,' bombed to near-extinction by others who coveted what technology they wouldn't share. And then Sela started shooting too.
  • The Chessmaster: Oh, yes. It's been hinted that everything that's happened since the Dominion War has been their fault. Also a lot of the stuff from before the Dominion War was their fault. They have been around for hundreds of thousands of years if not millions.
  • Cutscene Incompetence: The Iconians' main superpower seems to be inducing this, starting with one of them gating straight into the Klingon High Council chambers on Qo'noS, vaporizing the entire High Council apart from the Chancellor, and not one single person present even took a shot at him. Ditto the Iconian in "Blood of Ancients" who turns up and monologues for a little while then kills a Preserver in passing, again, all while the PC was standing two feet directly behind him.
  • Evil Gloating: Used effectively, the first Iconian we meet uses this to intimidate the entire cast of STO during the victory celebration on Qo'noS following Surface Tension. It was clearly building up to a "The Reason You Suck" Speech before Councilor Woldan and the Klingon High Council interrupted her. She murdered them with her mind for it.
  • Fatal Flaw: If Sela is to be believed, they are completely and utterly convinced that they own the galaxy and that they just don't get the idea that space is vast and not a hop-skip-jump away.
  • Greater-Scope Villain: They're behind everything wrong with the Star Trek universe since the Dominion War, having manipulated the various races of the galaxy into warring with each other to prevent organized resistance when they return. They finally step out of the shadows and become the Big Bad in Season Ten: The Iconian War.
  • Immortal Procreation Clause: They seem to have an unlimited lifespan, but the same twelve Iconians that survived the destruction of their homeworld are the ones alive in 2410.
  • Implacable Man: To everyone, even Trek's other Implacable Man, the Borg.
  • Karma Houdini: The end of their story arc basically has them getting a MacGuffin back and just up and leaving without even a whoopsie-daisy for the tens of billions of innocent people they murdered. They don't even stop their Ax-Crazy sister T'Ket from continuing the war on her own.
  • Large Ham: Dear lord, the Iconians love their melodrama. The first one we see vapes the entire Klingon High Council for no apparent reason while essentially daring the players to challenge them, and the ham only gets bigger from there.
  • Let's Get Dangerous!: If the final events of Surface Tensions are anything to go by, they are officially done tolerating the player's interferences with their plans and are ready to take them and the Federation/KDF/Romulan Republic head on.
    • Then Uneasy Allies reveal that they are ready to invade and them poking around the Andromeda Dyson Sphere was the last straw.
  • My Greatest Failure: The destruction of their Empire 200,000 years ago. The survivors left in the gateways and are back, really pissed off.
    • When it gets witnessed first-hand, it turns out it was also their Start of Darkness. While arrogant, they were basically peaceful, with a bent towards the artistic and a principle similar to the Prime Directive... and then they had their homeworld bombed into oblivion because they were reluctant to share their technology.
  • Orcus on His Throne: According to Sela in "What's Left Behind", the Iconians don't do any sort of dirty work on their own; they allow their servitor races to do the dirty work.
  • Power Floats: The Iconians that survived the bombardment of their home world gained this ability; in addition to their phenomenal powers, they also levitate themselves several feet above the ground (something of a necessity for L'Miren, seeing as she lost her legs to Sela's disruptor).
  • Self-Made Orphan: They inflict an Earth-Shattering Kaboom on the Preservers in "Blood of Ancients", completely wiping them out.
  • Stupid Evil: While the Heralds have some pretty effective AI, the Iconians themselves don't seem to use any tactics other than brute force, and even the Heralds are easy to fight once you get used to them.
  • Sufficiently Advanced Aliens: What they actually are.
    • Particularly evident in "Surface Tension" where an Iconian casually murders (by vaporization) the Klingon High Council with her mind and a snap of her fingers.
  • Time Abyss: They were the first humanoids to evolve after the Preservers, which makes their race millions of years old at least. Word of God even implies that they are biologically immortal as well, and that these are the same Iconians who witnessed the fall of their empire 200,000 years ago.
  • Too Spicy for Yog Sothoth: If you talk to the Guardian of Forever after entering the Delta Rising events, he'll tell you that he knows of the Iconians and that they've never passed through the gateway, that time travel is way beyond their capabilities. Eventually this is indicated to be due to a quirk of Iconian biology — the operation of their minds involves the use of chroniton particles, which helps to orient them after gateway usage... but also means that time-travel by any means causes memory loss.
  • Tragic Villain: The Iconians say they gave their technology to the other races as a means of bringing about peace and expanding their knowledge to other cultures. They repaid that by blowing the shit out of them. This made them quite salty. Turns out this is true... to a point. While they did give their technology to other races, their most advanced technology, such as their gateway tech and genetic engineering tech was off-limits because they felt they weren't ready for them. The races got really pissed-off, mostly because they were war-like creatures or creatures too desperate for an easy way out and decided to go the easy way and bomb shit and dig everything out.
  • Troll: To the Borg Collective. Considering they used an Omega particle to lure a Borg Cube in Sleepers only to gate out their central plexus when they began to experiment. The Iconians don't need to lure them to do that as they can easily destroy or disable the cube, the only answer left is For the Lulz. Especially since the Iconians have known the Borg for god knows how long (their species number is the lowest known at 47) and have never once been assimilated by them.
    • They do it again in Surface Tension when J'mpok is about to call off the KDF-Fed war, an Iconian walks in, gives a monologue, then casually murders, via mental vaporization, the Klingon High Council, gives a Post-Mortem One-Liner and walks into a gateway. Note: this is happening at what is essentially a grand celebration, causing what is essentially like having the Emperor crash the victory celebration at the end of A New Hope.
  • We Have Reserves: The Iconians themselves are very few in number and Word of God has hinted that they cannot breed. They do however possess a nearly unlimited force of ships, Mecha-Mooks and soldiers called Heralds who are a sub-species of Iconia. Their grand battle strategy so far has been to smother the alpha/beta quadrant powers with their forces. Federation leadership have implied that defending against the Heralds has been as effective as a candle trying to evaporate an oncoming tsunami.


The leader of the Iconian forces and the first Iconian seen in the Milky Way in the last 200,000 years.
  • Explain, Explain... Oh, Crap!:When she finally decides to just disintegrate the player character, she starts by reminding them of that power... then repeats herself... at which point it sinks in that it's not working.
  • Marathon Boss: Once she's finally drawn in for a fight the game lets you participate in, she's very durable. And reluctant to stay long.
  • Never My Fault: Forum users have noted that her Bond One-Liner in "Surface Tension" makes little sense: she warns the Alliance not to "attract their attention again", even though the entire mess beginning with Hobus was the Iconians' doing to begin with. How did the Alliance attract the Iconians' attention?
  • Nice Job Fixing It, Villain!: Her appearance at the end of Surface Tension was obviously designed to try to fear the factions into submission. All it did was strengthen the alliance she was desperately trying to stop.
  • Purple Is Powerful: Her primary color.
  • Post-Mortem One-Liner: After casually murdering the Klingon High Council.
    "We give you a single warning: Do not attract our attention again."
  • Redemption Rejection: When a Preserver begs her to stop with their conquest and find another way to settle things, she sadly tells them that it's too late for that.
  • Self-Made Orphan: She is the first Iconian to kill a Preserver. Notable in that she does it very reluctantly.
  • Suicidal Overconfidence: She never seriously believes that the foolish mortals can kill an omnipotent energy being such as herself. This proves her downfall in "Broken Circle".
  • Too Dumb to Live: Continues to attack someone who's shrugged off literally everything the Iconians have thrown at them, who's rampaging through the Iconian ship, and is shutting down the power cores that she needs to survive with her cool powers. She does this repeatedly, getting increasingly weaker each time, until she dies of exhaustion.
  • Unflinching Walk: Again, after murdering the Klingon High Council. She gives her Post-Mortem One-Liner as she walks back into the gateway.


An Iconian who faced Kahless in battle and lost her arm for the trouble.
  • An Arm and a Leg: Loses her left arm to Kahless in "House Pegh".
  • A God Am I: In "House Pegh", after B'Eler disables her with technobabble and Kahless winds up for the kill.
  • Blood Knight: Tales from the Iconian War has her mention that the only thing she wants at this point is to Kill 'em All. She also refuses to make peace at the end of the Iconian War, leaving her as something of The Remnant.
  • Dragon Ascendant: Becomes the Iconians' new leader after M'Tara is killed.
  • Fantastic Racism: The standard Iconian disdain for 'mortals,' plus... a very specific grudge against Romulans due to the actions of one who traveled back in time and tried to exterminate the survivors of Iconia's bombardment. This leads to the Hobus Supernova and the destruction of Romulus and Remus.
  • Hero Killer: She killed Kahless the Unforgettable! Okay, it's his clone, but even still... Of course, Kahless gave her a lot of help.
  • Ignored Epiphany/Redemption Rejection: At the end of 'Midnight,' T'Ket is confronted with the fact that her revenge against the Romulans due to Sela's attempt at killing them in the past was the result of the Iconians,' and hers especially, vengeance against the Romulans via the Hobus Supernova, as this occurred in Sela's past and would cause her grudge against them, leading to her traveling back in time with that goal in the first place. T'Ket and Sela's temporal vengeance loop is the root cause of the deaths of billions, multiple Iconians included. However, while this realization horrifies Sela into a Heel Realization, T'Ket does not care, and decides to continue the conflict on her own while the rest of the Iconians and their Heralds withdraw to rebuild Iconia.
  • Large Ham: That insect line...
  • Put on a Bus: We never see her again after the conclusion of the Iconian War, despite her vow to continue her vendetta regardless of the other Iconians' cessation of hostilities.
  • Red Oni, Blue Oni: Red to L'Miren's Blue. Also literally Red.
  • The Starscream: There's implications that T'Ket tampered with M'Tara's power in "Broken Circle" in order to get the other Iconians in on her "Kill 'em All" plan.


An Iconian who directly advises M'Tara alongside T'Ket.

The Elachi

A mysterious race whose only previous appearance in canon was as an unnamed ship that faced down Captain Johnathan Archer.
  • Better to Die than Be Killed: The first Elachi captured by the protagonists commits suicide rather than answer any of their questions and without even saying anything.
  • Bigger Bad: To the Tal Shiar. They are the Iconians' warriors in the Alpha and Beta Quadrants and thus more the Mid-Level Bad.
  • Cybernetics Eat Your Soul: Some Elachi have cybernetic implants that are very Borg in design. As Iconian allies, it may be that some of Hakeev's Borg tech modified with Iconian Technology.
  • Face Full of Alien Wing-Wong: The Elachi are fungi-based lifeforms who reproduce by infecting humanoids they capture with spores that consume them from the inside out and then coalesce into a newborn Elachi. Basically, they're sentient mold.
  • Giant Space Flea from Nowhere: Zig-zagged to hell and back. Prior to the Romulan Mystery revamp for the fifth anniversary, the first time players in the Federation and the Klingons meet the Elachi is in the mission "Installment 18", then you don't see them again until "Sphere of Influence". The Romulan Mystery revamp fixes this for the Federation, but the Klingons are still in the dark.
  • The Reveal: We finally see what they look like in the Nimbus arc's finale.
  • The Unseen: For most of the Romulan Arc and the first seven seasons of STO.
  • The Voiceless: They seem to be completely mute; the only time they communicate is in the Romulan Republic tutorial mission; rearranging words from Tovan Khev's hail.

The Solanae

A species that kidnapped the crew of the Enterprise-D in "Night Terrors". They're the creators of the Dyson Spheres, and fill out the scientists to the warrior Elachi and the subversive Bluegill.

  • Body Horror: What they inflict on a number of the experimentees. Also inflicted upon themselves, since they are lifeforms descended from carbon-based life until an accident irradiated their ancestors with tetryons and converted them into solanogen-based life.
  • Evil Minions: They dedicated their entire society to the Iconians, thus everything they do goes back to them.
  • The Greys: They live up to this in behavior, if not quite in appearance.
  • Mad Scientist
  • Tragic Villain: They're not natives of Subspace. They used to be just like us. Until the accident occurred. They were only to help the Iconians build the Solanae Dyson's Sphere as far as we know. Now serving the Iconians is the only link back to their old lives.
  • The Voiceless: The only form of auditory communication they possess is a series of clicking sounds which the Universal Translator doesn't even seem to notice.

The Bluegill

"You will understand, once we are all brothers under the skin!"
A race of insectoids that previously took hosts in Starfleet Command to take over the Federation for the Iconians as a shadow government nearly half a century ago. While their iconic form is their neural parasites that take over hosts, that form isn't much good for combat on its own (as it is better for using its host for battle and is fragile). As such, the queens also produce warrior bugs that serve as their standing army.

The Bluegill seem to function as the Iconians' subversive agents, allowing them to infiltrate organizations and take them over to allow for more direct control of them. Currently, the Bluegill have taken over the Vaadwaur leadership and delivered them Iconian technology to wage war on the people of the Delta Quadrant.

  • Expy: They didn't have much characterization in Conspiracy so the dev team decided to make the bluegill a cross between the Goa'uld and the Bugs from Starship Troopers.
  • Super Soldier: Taking over a Vaadwaur allows them to grant their host super strength and a massive resistance to energy weapons. The first time anyone encounters any of them, they're forced to shove him into the Lleiset's singularity core.
  • Unexpected Character: In and OUT of universe. They were after all only seen one time in The Next Generation, not Voyager...
  • Walking Spoiler: Knowing anything about them is a huge spoiler! So much so, that all the pve queues involving them are locked down until you have completed the mission they are revealed in.

The Dewans

A pre-warp species that lived on Dewa III 150,000 years ago.
  • Apocalypse How: Type 4. They tried to reactivate a 50,000 year old Iconian gateway using geothermal taps. The result was a geological cataclysm that destroyed their civilization and irradiated the entire planet.
  • Apocalyptic Log: A survivor of the cataclysm records the events that led to the extinction of his species and warns anyone who finds it not to attempt the same thing. The Republic doesn't listen.
  • Shout-Out: They look a lot like ET. They also resemble the Elachi, leading some players to believe the two species are one and the same. The developers have implied that this was unintentional, and that they are two separate races.

    The Voth 

The Voth (as a group)

A race of lizard-like humanoid creatures said to have evolved from dinosaurs that live in the Delta Quadrant. They seek to control the Solanae Dyson Sphere and the Omega Particles within because of the Doctrine.

  • Fantastic Racism: They're not too keen on "mammals". Non-mammals they can accept as almost equals. They do have exceptions. The Voth are allied with the Turei, an exothermic race, because they're better at dealing with mammalian politics, which shows some awareness of their stupidity.
  • Freudian Excuse: The reason why they're not helping us? Because we're there. Oh, and they're still sore about their encounter with Voyager.
  • Higher-Tech Species: They'e more advanced than the species of the Dyson alliance, but their own arrogance and inability to take the "mammals" seriously undermines their advantage.
    • This really bites them on the ass in Delta Rising, as the Vaadwaur have picked up some hyper advanced tech that can wipe out their Citadel City Ships in a few seconds.
  • Internal Retcon: By this point, the higher-ups sure as hell know that they're not the first species and they're doing their damnedest to keep their version of the truth as the truth. One Voth scientist has realized that this is going to destroy everyone because of the Iconians.
    • Its so awful, in Delta Rising, on the Turei Homeworld, the Voth commander refuses to accept that the player and their crew just saved the Turei despite the Voth getting asswhipped. The player doesn't take this well, but the Turei just tells both of them to shut up.
  • Lawful Stupid: Thirty years later, they're still using the Doctrine as an excuse for all of their actions.
  • Mecha-Mooks: Oh, plenty of them. They usually attack in packs of three and are armed with plenty of antiproton weaponry.
  • Mighty Glacier: Vaadwaur ships are big and slow by game standards, but are heavily armed and can throw up force fields that render them invulnerable in specific directions for a few seconds (the bigger ones reflect incoming fire back at the attacker). This went a long way to reducing the dominance of escorts in the metagame.
  • My Species Doth Protest Too Much: You can obtain Voth DOFFs for your crew. These are the guys who think the Doctrine is a load of hoopla.
  • No-Sell: Their ships have a special barrier that protects them from all weaponry. Even worse, they can reflect it right back at you.
  • Paper Tiger: Despite their millions of years of existence and enormous technologically advanced ships, the Alpha Quadrant nations, Undine, and Vaadwaur rip them up in space and they're barely holding off the Borg. By the midpoint of Delta Rising's main story arc they're clearly on the back foot and don't even respond to their Turei allies' SOS when the Vaadwaur launch a second invasion of Turei Prime.
  • Screw This, I'm Outta Here!: The Turei pull this on the Voth after you save their world again from the Vaadwaur and the Voth were nowhere in sight. When the Turei ambassador attempts to keep with the Voth, you can point out that they're still not there. It goes far in realizing that, oh hey, we do need to live on, don't we?
  • Too Dumb to Live: The Tier 4 Dyson cutscene is proving more and more that they have absolutely no idea what they're doing with the Omega particles and those like Nelan below realize that they're heading towards something dangerous. They want to use Omega Particles to obliterate subspace around their territory for the express purpose of walling out the Borg. They don't care if they're forever isolated or worse, isolating other races - they've entered a Suicidal Cosmic Temper Tantrum and they're taking everyone with them just to have their victory.
  • The Worf Effect:
    • To show that the Undine are back in full force, a Voth Dreadnought, which usually takes an entire team of players to shoot down, is shot out of the sky unceremoniously in one shot. note 
    • And again in Season 9, as the Voth fleet that was unaccessable in the Voth Zone of the Dyson's Sphere is destroyed by the Undine and three Planet Killers that they had on hand.
    • And once MORE in Delta Rising, to show how utterly badass the Vaadwaur are.

Nelen Exil

A Voth scientist who contacts the player to send intel while trying to get his people to accept the truth.
  • Only Sane Man
  • What the Hell, Hero?: Gives this to the Ministry of Elders on a regular basis. They don't believe him and are trying to suppress his research. Though the early-tier videos give the impression that he doesn't do it, but would like to do it if it wasn't for the fact that he's seen what happens to people who veer too close to arguing against the Elders' interpretation of Doctrine.
  • Screw This, I'm Outta Here!: In the Tier V cutscene, he has had enough: the Voth have absolutely lost it and he refuses to do anything else with it. He joins your team as a Science Bridge Officer after blowing up all his research.
  • You Don't Look Like You: The Nelen Exil you trade messages with in the Dyson reputation cutscenes only vaguely resembles the Nelen Exil you get as a bridge officer.

     The Vaadwaur 

The Vaadwaur (as a group)

A race of conquerors who were released by Seven of Nine when Voyager dropped in. The crew and later Starfleet felt they were not a threat, but something has happened in 32 years...

  • From Nobody to Nightmare: Something has happened to make them so technologically advanced that the Voth are having trouble with them. That something being Gaul secretly allying with the Iconians a la Hakeev and had his lieutenants implanted with Bluegill parasites to have them more controlled. Only Gaul and his most trusted lieutenants even knew about the Bluegill (by namely all but Gaul being one), and ONLY Gaul knew about the Iconians.
  • Enemy Civil War: Eldex starts one in "Takedown" by revealing that Gaul's lieutenants have been infested by Bluegill, fracturing the Vaadwaur military and starting a massive war between the loyalists and those who support the Iconians.
  • Gas Mask Mooks/Putting on the Reich: It's probably not coincidental that their soldiers' uniforms, which use a greatcoats-and-gas masks motif, bear a strong resemblance to certain Wehrmacht uniforms. They've also been compared to the Death Korps of Krieg on the forums.
  • Proud Warrior Race Guy: Take a bit of the Klingons' "honor" babble, mate it to Starfleet's A Father to His Men tendencies, and add in some good old 20th century Earth militarism. They come off rather like popular imagery of Nazi Germany and have also drawn comparisons to the Imperial Guard in Warhammer 40,000.
  • The Reptilians: The Vaadwaur have features reminiscent of anole lizards or cobras, namely the bell-like throat flaps.
  • Skewed Priorities: According to files hidden within one of their stasis centers, they had a very skewed idea as to who to give priority to, giving teachers and the like low priority while soldiers and children (to replenish lost soldiers) were given higher priority. This meant that, even if they did get back into the swing of things, all the Vaadwaur would know to do is fight and not much else.

Played by: Liam O'Brien

The leader of the Vaadwaur.
  • Expy: He's a lot like Hakeev in several respects, both of them villains with terrible sentient rights records who willingly sold out their own people to the Iconians for personal power. Gaul lacks Hakeev's hamminess, however, being more of a Soft-Spoken Sadist.
  • Evil Virtues/A Father to His Men: He's fiercely loyal to the troops being held in stasis by the Kobali, to the point where he's fully prepared to wipe the Kobali out to a man in order to retrieve them. Except he had his generals infested with bluegills, which casts some doubt on how much is devotion to his people and how much is his own prejudice and delusions of grandeur.
  • Jumping Off the Slippery Slope: Until "All that Glitters" the worst thing the Vaadwaur have been shown to have donenote  is be imperialist conquerors (they're really objectively no more evil than the Klingons). In the aforementioned mission Gaul lures you to a face-to-face meeting with what sounds like an offer of a peace settlement, with the stipulation that the Kobali release to him the cache of stasis chambers containing Vaadwaur soldiers from the 15th century whom they've been using as reproductive stock. (See also the Designated Hero entry on the YMMV tab.) Sounds perfectly reasonable at first, but then he says he wants the Alliance to pull a Face–Heel Turn. Upon being informed that the Alliance wants actual peace, as in an end to the Supremacy's war of conquest, he loses his shit, starts gunning down Talaxians, and blames you for it.
  • Never My Fault: When you attempt to broker peace with the Vaadwaur, he promptly throws a fit when you refuse to join him in conquering the quadrant, kills the Talaxians at the asteroid base they were at, then accuses you of laying a trap.
  • Not Brainwashed: Was never infected with the Bluegill. He willingly allied with them and the Iconians.
  • Soft-Spoken Sadist: He's reasonably polite and tends to speak quietly.

Commander Eldex
A subordinate of Gaul's who incites a civil war among the Vaadwaur when he learns about the Bluegill.

  • Good Is Not Nice/I Did What I Had to Do: In "Revolution" he, Seven of Nine, and the Player Character go on a covert operation to unmask Gaul and the bluegills. When a Benthan ship, members of the Delta Alliance, blunders into this op, Eldex tells you to kill them. It's not out of active malice, but because they're a security risk: they could blow the op if they report in. Seven is understandably against and gives both of you a What the Hell, Hero? speech if you kill the Benthans.
  • Pistol Whip: Smacks Gaul in the face with a rifle, knocking him into the pit where the player's away team is and giving them the opportunity to take him out.
  • Put on a Bus: He hasn't been seen since Delta Rising. Interestingly, it appears that at least some Vaadwaur are still supporting the Iconians despite Eldex's forces supposedly winning the civil war. So it's possibly he was either deposed or infested by a Bluegill.
  • Token Heroic Orc: After he finds out about the Bluegills, he leads a portion of the Vaadwaur in rebellion against Gaul. Though heroic may be an exaggeration — he was on-board with Gaul's plans up until finding out about the Bluegill, and later in "Dust to Dust" he sends troops back to Kobali Prime when they think the Vaadwaur in the stasis chambers are waking up, with dialogue explaining he turned uncooperative with the Alliance once he was in control of Vaadwaur forces.
  • The Unfettered: All he cares about is freeing his people from the Bluegill and Gaul, nothing else.

    The Kobali 

The Kobali (As a group)

A race of humanoids who specialize in reviving the dead to repopulate their numbers.

  • Culture Justifies Everything: The Kobali's big problem (in- and out-of-universe) is their manner of population, by reviving the dead. Many people don't like that and those who are revived try to return to their old lives and tend to get shunted back into the Kobali's lifestyle.
  • Dark Secret: Their homeworld of Kobali Prime is also a former Vaadwaur colony and they've been reviving Vaadwaur as their own. Even more, they have the body of the real Harry Kim and they want to bring him into their ranks.

Played by Kim Rhodes

Formerly USS Voyager engineering officer Lyndsay Ballard, she was revived and turned into a Kobali decades ago. Oddly, she seemed not to keep in contact with Harry Kim...

  • Belligerent Sexual Tension: With Harry, by the truckload. She and Harry met at the Academy and he had a major crush on her until her death (although she apparently had him friend-zoned in her own mind). They spend almost the entirety of "Dust to Dust" arguing in the background. Makes her treatment of Keten more than a little creepy.
  • Dark Secret: She knew the Kobali had the body of the original Harry Kim and what they were going to do with it.
  • Humans Are Special: Discussed briefly. She suspects that some human physiological quirk may be responsible for how vividly a Kobali-revived human seems to recall their past life.
  • Ink-Suit Actor: Her model is a reproduction of Kim Rhodes-as-Jhet'leya in the Kobalis' debut episode VOY: "Ashes to Ashes".


The revived original Harry Kim, transforming into a Kobali

  • Fish out of Temporal Water: He still thinks it's the 2370s, Voyager is still out there trying to get home and he's doing everything he can to get home. Unfortunately, it's 2410 and Voyager is doing something classified up in Krenim space. Harry's attempts to get in touch would blow the mission and get Tuvok and Co. killed so there's some urgency in stopping him.
  • Slow Transformation: Throughout "Dust to Dust", you see Harry Kim's transformation into a Kobali. It's really unnerving.

    Terran Empire 

The Terran Empire (as a group)

The Mirror Universe counterparts of the Federation, having descended back into being tyrants after liberating themselves from the Klingon-Cardassian Alliance.

  • Evil Counterpart: A lot of the Terran Empire's heavier ships are explicitly marked as "Destroyers" or "Dreadnoughts". In comparison to the Federation, who only has two types of destroyers (the Chimera-class and the Dyson Science Destroyer) and the Galaxy-X.
  • Mirror Universe: Duh.
  • Mirror Self: The starships are easily this. They look the same and function the same, but the only real difference is their abilities.

Mirror Leeta
Played By: Chase Masterson

A former occupant of Terok Nor (what we know as Deep Space 9), now an admiral in the Terran Imperial Starfleet.

  • Absolute Cleavage/Bare Your Midriff/Stripperiffic: The new Terran Empire women's uniform consists of a leather crop-top unzipped past her breasts, and hot-pants. Drew both complaints on the forums (with both the usual "it's Rule of Sexy fanservice over safety and practicality" reasoning, and the comment that when those uniforms were worn in TV canon, it was because the wearer was basically a Sex Slave for her male crew, so why is she wearing it when she's the one in charge?), and alternately calls for her outfit to be purchasable.
  • Category Traitor: She's a Bajoran working for the Terrans in a version of the mirror universe where the Terrans reestablished their old Empire and resumed the Occupation. Initially implied by another Bajoran officer complains when queried by the player that for her part, her relatives consider her a traitor while the Terrans think she's a spy, so it's reasonable to assume the same applies to Leeta (who doesn't even have the risible excuse of trying to work for her people from within Terran ranks). Later made explicit in the Terran Reputation cutscenes, where she remarks she dealt with both Fantastic Racism and severe sexism and basically slept her way to the top.
  • The Chosen One: She proclaims that she's been chosen by the Pah-Wraiths. If that's true, then things are gonna get heated up...
  • Cool Starship: She flies the I.S.S. Enterprise-F. Which she will gladly tell over and over again when she shows up.
  • Dual Wielding: Does this with a pair of daggers in promotional artwork.
  • From Nobody to Nightmare: When we first saw her in "The Emperor's New Cloak", she was just a member of the Terran Rebellion. Now? She's friggin' Admiral of the forces.
  • Large Ham: Well, seeing as Mirror Hakeev is both a good guy and a DOFF, someone has to be this and boy, does Leeta run with it.
  • Screw This, I'm Outta Here!: Leeta was part of the Temporal Liberation Front with the Terran Empire. Then the player character beats her into the ground in preventing an invasion of the Enterprise-J. Also happens in the Badlands battlezone, as the combined forces grind her ship to dust. Sadly, she throws taunts even at 0 hp.

    The Lukari 

The Lukari (as a group)

A newly warp-capable species from an previously-unexplored system in the Alpha Quadrant.

  • Expy: Of humanity as they were depicted in Star Trek: Enterprise, complete with the maiden voyage of their first exploratory starship. This is largely downplayed in later missions, which establish that they've actually been spacefaring for a long time, just not particularly interested in exploration or colonization.
  • Homeworld Evacuation: They originated on another planet, Kentar, but were forced to evacuate and settle on their current homeworld due to conflicts with the dominant Kentari culture (the Lukari are named so because they followed the teachings of the scholar Lukar). Kentar was later rendered uninhabitable by internal conflict after the Lukari had lost contact, forcing the Kentari to do this themselves — at which point they promptly began ruining their new world.
  • Naïve Newcomer: They've only ever had intermittent contact with the Ferengi and the Tzenkethi, so they're somewhat overwhelmed when the Tholians suddenly attempt to destroy their sun and drag them into the Temporal Cold War.
  • Rubber-Forehead Aliens: With pink skin and violet eyes for good measure.
  • Whole Plot Reference: Their origin story is strikingly similar to that of the Romulans, although the roles are somewhat inverted: the Romulans fled the peaceful Vulcan society because they did not want to give up the emotions that almost destroyed their civilization; the Lukari, by contrast, are Defectors From Decadence who wanted to get away from the self-destructive tendencies of the Kentari and start anew somewhere elsenote .

Administrator/Captain Kuumaarke

Played By: Kipleigh Brown

A scientist tasked with figuring out why the Lukari sun is dying, and finding a way to fix it. She is eventually assigned to command the first Lukari exploratory vessels, L.S.S. Concordium and L.S.S. Reskava.

    The Tzenkethi 

The Tzenkethi (as a group)

A militaristic alien race who had previous encounters with the Federation with one incident having a Founder stealing the Defiant in an attempt to start a war.