Characters: Star Trek Online

Characters of Star Trek Online. There are a lot of them so the page has been split by government.

Beware spoilers.

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    Joint Task Forces and Reputation Groups 
Max Level characters can start to partake in reputations with several organizations in regards to certain combat. These Joint Task Forces usually involve going up against enemies of all three factions, even if those factions are not allied with each other.

Omega Force:

A joint task force created by Admiral D'Vak in the interest of Federation and Klingon protection against the Borg. The Federation half of the task force is run by Military Assault Command Operations (M.A.C.O.) and the Klingon half is run by the Klingon Honor Guard.

Headquarters: Starbase Deep Space Nine and Battle Group Omega

  • Enemy Mine: Federation and KDF interests who started this group agreed that working together was more likely to stop the Borg. The Romulans joined later.
  • Godzilla Threshold: The Borg were enough of this to put this task force together.
  • My Friends... and Zoidberg: The Romulan Republic doesn't get their own unique armor for this Task Force, instead getting the Player Character's allied faction armor. This carried through to every other reputation except New Romulus rep, which doesn't even have a ground set.

New Romulus Reputation

A joint task force dedicated to the construction and protection of New Romulus. Unlike the other reputations, this task force is more dedicated to science and humanitarian efforts and ultimately responsible for the storyline developments of Season 8.

Headquarters: New Romulus

  • Enemy Mine: Chancellor J'Mpok sees helping the Republic as a way of conquering the Romulans without needing to use force. They've since proven to be valuable allies.
  • For Science!: The theme of the non-combat missions. Eventually it leads to study of Iconian Gateway tech including an intact gateway and them building a space gate for the Dyson Sphere in Season 8.
  • Took a Level in Badass: Ultimately, the NR Rep leads to the Romulans gaining Iconian Technology and surging to becoming a superpower again. Shame the Iconians sabotaged the whole thing...

Nukara Strikeforce

A Joint Task Force dedicated to stopping Tholian Incursions in local space, starting with Nukara Prime. Notable in that while the KDF and Federation are fighting Tholians on Nukara Prime, both forces are working independently and only tolerating each others' presence.

Headquarters: Nukara Prime

  • Death World: Nukara Prime
  • Enemy Mine: Again, the KDF and Feds aren't technically working together on this project. They're merely serving their own interests together. That interest happens to be throwing the Tholians out of their (contested) space.

Dyson Joint Command

A Romulan Republic led Joint Task Force dedicated to throwing the Voth out of the Solanae Dyson Sphere and the securing of the Omega Molecules within.

  • Enemy Mine: For the Klingons and Federation, seeing as they are still at war back home in the Alpha and Beta quadrants. The Romulan Republic takes the lead, which helps the Dyson Joint Command work out as a formal alliance (Omega Taskforce works partly because one of the main driving forces behind it is a high-ranking Starfleet officer with ties to important persons in the Klingon Empire, and Nukara Strikeforce technically is just a local ceasefire).
    • This is exemplified by the end of "A Step Between Stars" as players discover the other Sphere and, automatically, both Romulans and Klingons seek to claim it as their own.

8472 Counter-Command

An off-shoot of the Dyson Joint Command formed in response to increased Undine attacks, the Counter-Command aims to defend worlds in the Alpha and Beta Quadrants from Undine attacks and if possible take the fight back to fluidic space.

  • Enemy Mine: The same as previous reputations, though downplayed. The events that lead to the Counter-Command's formation also leads to the end of the Klingon-Federation War.

Delta Alliance

Following the creation of the Jenolan Accords in Season 9, the Delta Alliance is essentially the three player factions' United Nations IN SPACE! to deal with exploration of the Delta Quadrant.

  • Big Good: For the players.
  • Stealth in Space: Since the Alliance is headed by the Intelligence officers of all three factions, cloaking-based ships are prominent in the Alliance.
  • Take a Third Option: To prevent the recurring issue of player factions being redirected to another faction's HQ (typically Starfleet) in mission dialogue, the Alliance basically replaces all three factions under one banner.

Iconian Resistance

A broad alliance encompassing with members from (so far) three Quadrants of the galaxy (Alpha, Beta and Delta), the Iconian Resistance aims to resist the Iconians and their servitors however they can.

  • Enemy Mine: Not really the Resistance itself — the previous reputation and story developments have made for a bit too firm aligning of the members for this trope — but tiering up the reputation reveals Sela is angling to place herself as this versus the Iconians, and act as a go-between to factions that for one reason or the other are unwilling to work with the Resistance while still being hostile to the Iconians.

    Non-Player Faction Characters 

The Deferi

A race who believe in balance with the forces of nature and advancement.
  • Martial Pacifist: They only fight for survival. Their only enemies are the Breen (who kidnap them as slaves and steal their crap) and the Borg (who are everyone's enemy).
  • Morality Pet: To J'Mpok's Klingon Empire, who view them as very honorable for saving a Klingon Fleet decades ago. The Klingons don't even want to conquer them.

Ambassador Surah

The lead ambassador for the Deferi to offworld cultures.
  • Ambadassador: Subverted, he doesn't want to fight anyone. At the Borg conference he states that the Deferi will remain neutral if a consensus can't be reached.
  • Big Good: For the Breen Arc.
  • Early-Bird Cameo: He's involved in a minor and optional diplomatic mission on Starbase 39 during the Romulan Arc. He's very important later in the game.
  • Not-So-Omniscient Council of Bickering: Surah has a massive case of packing up his bags and going home whenever things aren't "in balance". He does this in a side mission at Starbase 39 and does it again during "Second Wave".

The Nimbosians

People living on Nimbus III, having chased the Federation, the Klingons and the Romulans from the planet over 100 years ago, they're now subjugated by Hassan the Undying and the Orion Syndicate.

  • Anarchy Is Chaos: The Nimbosians tossed everyone out because they represented law and order. Now, they kinda wished they hadn't...

"Law"

A mysterious Romulan who aids your player during the initial stay in Nimbus III.

  • Broken Ace: Was once a proud lawman, but after being betrayed by a number of people and being abandoned, he's turned into a bitter man. At least until you show up.
  • Dead Man Writing: Subverted. He writes a letter to the player character when he decides to take care of a spying Gorn, fully expecting to die... only to come back and sheepishly shrug at the player when he's safe and sound. He's clearly embarrassed the player found the letter and found out he's safe.

Hassan the Undying

Chief enforcer of the Orion Syndicate, he holds Nimbus III in a death grip, as well as allowing the Tal Shiar to do what they wish. He had a minor role in The Path to 2409 as Melani D'ian's right-hand man during her ascent to the top of the Syndicate.

  • Screw This, I'm Outta Here!: When your player character defeats all of his gladiators and himself, he gets fed up, teleports away and sics everyone in his building on you.
  • Smug Snake: Certainly this prior to breaking him. He's incredibly secure in his power and isn't afraid of making sure you and anyone else is put in their place.
  • Stout Strength: He's surprisingly portly for Melani D'ian's most feared assassin.
  • Villainous Breakdown: After you best him in combat, he panics and runs away. When you chase him into space, he's ranting and raving that you'll never take him and that he and the Orion Syndicate will keep Nimbus III.

The Nimbosian Pirates

A group of various races that take pleasure in robbing people and have a major chip on their shoulder towards the Orion Syndicate.

  • The Cavalry: In "Installation 18", they show up as soon as Hakeev and his men arrive to take you on. Hakeev takes the moment to skedaddle out of there. And then one of the items you can earn by beating the mission "Installation 18" is the Nimbus Pirate Distress Call, which brings the pirates to you. This is what happens when you save their bacon.
  • It's Personal: They all hate the Orion Syndicate (or at the very least Hassan) and are willing to give you a hand if you fix up a problem they have with their ship.

The Undine

Formerly Species 8472, the Undine have become a massive force to be reckoned with thanks to the Iconians screwing around.

  • Fireball Eyeballs: Following the Season 9 revamp, some Undine now display this when employing psionic abilities. Undine!Cooper briefly gets these as well when Tuvok figures out the Undine's plans in "Surface Tension".
  • Implacable Man: They're immune to Borg Assimilation. Then the Borg find a way to do so... then you stop them from learning how.
  • No Sell: When you face the Undine in the second mission, your measly Miranda-class cruiser/TOS Constitution-class cruiser/NX-01 can do jack squat and you have to survive until The Cavalry arrives.
  • Spanner in the Works: They screw around with all sides. The Klingons are not happy with it at all and they're not happy that the Federation don't realize this.
    • They end up as their own Spanner in the Works when their attack on Tuvok and subsequent attacks on Earth and Qo'noS unite the Federation and the Klingon Empire.
  • Storming the Castle: The Undine invade Earth Spacedock as a diversionary tactic to invade Qo'nos.

    Other Characters 

Lieutenant Natasha Yar

Played by Denise Crosby
The Alternate Yar from the Enterprise-D from Yesterday's Enterprise who went back in time with the Enterprise-C. ... Except they went the wrong way. Woops!

Q

Sadly, not the Q we all know and love. This one's his son and he's just as annoying as his pappy.

Madran

A Ferengi businessman who the player encounters in search of the Tal Shiar. He later works for the Romulan Republic

  • Bad Boss: He works the Romulans he hires to pay off their debts to the bone and, as is a Ferengi's hat, prefers the pursuit of wealth than anything else.
  • Screw This, I'm Outta Here!: When you bust his second operation on New Romulus, he runs off in a panic, escaping. Though also he claims the Tal Shiar were blackmailing him by holding his family (read: latinum) hostage.
  • This Is Gonna Suck: "Oh, it's you again..."
  • What the Hell, Hero?: When you encounter him on New Romulus, he's not too happy you trashed his mining operation. Granted, it was more Hakeev's fault.

Tarkaram

Chief Engineer of the U.S.S./I.K.S./R.R.W. Dyson.

  • Badass Boast: He proudly boasts that the Dyson can take on the Voth and the Undine.
    • Oh, Crap: When he realizes that the Undine have stronger ships.
  • Klingon Promotion: Kinda sorta. He's the only high-ranking crew mate seen, and with the captain dead, he's the captain.

Dr. Eric Cooper

Played by Dave Rivas
A scientist who has been studying the Dyson Sphere and the Iconian systems, aiding Tuvok in trying to shut down the Solanae Dyson Sphere jump system. Replaced with an Undine.

  • Actual Pacifist: He's shown to hate fighting, freaks out when you hand him a phaser and, if you handed him a phaser prior and he decides to stay behind, he outright refuses to use one again. The real Dr. Cooper, as met in "A Gathering Darkness", wasn't this. The fact Cooper starts behaving like this was is the first hint of what happened to him.
  • Break Them by Talking: When the Undine invade the Jenolan Dyson Sphere, he starts to taunt Tuvok for allowing it to happen. It doesn't work. Undine!Cooper, however, actually has been broken by talking to him. He tried to do it again to Tuvok (telepathically), only to get his Mind Rape reversed on him and for Tuvok to get all the information he needed on the attack on Qo'noS.
  • Doomed by Canon: Cooper in "A Gathering Darkness" wasn't the Undine we had been introduced to earlier (but canonically later), because the Undine were attacking him.
  • Expy: Of Hakeev. Large Ham villian? Check. Love to Hate by the player base? Check. Voiced by Dave Rivas? Check. Involved with Borg technology? Check. Tricked by the Iconians? Double Check.
  • If My Calculations Are Correct: He does this from time to time.
  • Kill and Replace: The real Cooper is implied to have been killed or assimilated onboard the U.S.S. Venture. The Undine use his death or assimilation at the hand of the Borg to replace him in the Federation.
  • My Greatest Failure: The real Cooper views the escape of the Borg nanovirus from his lab on Kessik IV to be his. He certainly didn't enjoy watching his experiement assimilated the planet and it's people.
  • Out Of Character Is Serious Business: The real Dr. Eric Cooper is actually very brave and understated. His Undine duplicate is a Large Ham and very disrepectful, letting you know which one is which and when he was replaced.
  • Protection Mission:
    • At one point, you need to protect his hide from Swarmer attacks.
    • Again in A Gathering Darkness, though in this case, its because Cooper needs back up to open the doors for you to enter the facility.
  • Say My Name: When Tuvok revealed that he used his Evil Gloating to pry out information over the Undine's true target, Cooper's quite pissed off, shouting Tuvok's name in anger.
  • You Sound Familiar: His voice actor also plays Hakeev and Va'Kel Shon.
  • You Have Outlived Your Usefulness: In Mindscape, Tuvok and the player are able to drive Cooper out of the former's mind and confronts him on his own bioship. Tuvok is able to convince the Bioship that, by working together, the strong shall survive. When Cooper attempts to deflect that, the bioship thinks otherwise and destroys Cooper.

    The Iconians and Servitor Races 

The Iconians

"So you are the heroes of the Milky Way? You have come further than we expected, but still you chase our shadows."

A conquering species that existed over 200,000 years ago, they were presumably wiped out when the races they ruled finally revolted and got rid of them. That is not the case. At all.

  • A God Am I: How they view themselves.
  • Aliens Are Bastards: Not only to humans, but to other races. They're more than happy to kill off the humans, they damn near killed the Romulans and they wouldn't stop there.
    • Newly added dialogue to some beings who transcend time and space indicates that the ancient races thought the Iconians were bastards even when they were on par with them.
  • Bigger Bad: To the point where, after they are brought in at the end of "Surface Tension", they effortlessly kill six people, then tell you don't get their attention again.
  • Cain and Abel: The Cain to everyone's Abel. The Guardian of Forever and the Prophets both call the Iconians the first "Children." Knowing in Trek lore the Preservers were the first humanoid race and call the descended races their "children" its easy to put two and two together and realize the Iconians are their firstborn. You can fill in the blanks from here.
  • The Chessmaster: Oh, yes. It's been hinted that everything that's happened since the Dominion War has been their fault. Also a lot of the stuff from before the Dominion War was their fault. They have been around for hundreds of thousands of years if not millions.
  • Evil Gloating: Used effectively, the first Iconian we meet uses this to intimidate the entire cast of STO during the victory celebration on Qo'noS following Surface Tension. It was clearly building up to a "The Reason You Suck" Speech before Councilor Woldan and the Klingon High Council interrupted her. She murdered them with her mind for it.
  • Fatal Flaw: If Sela is to be believed, they are completely and utterly convinced that they own the galaxy and that they just don't get the idea that space is vast and not a hop-skip-jump away.
  • Implacable Man: To everyone, even Trek's other Implacable Man, the Borg.
  • Let's Get Dangerous: If the final events of Surface Tensions are anything to go by, they are officially done tolerating the player's interferences with their plans and are ready to take them and the Federation/KDF/Romulan Republic head on.
    • Then Uneasy Allies reveal that they are ready to invade and them poking around the Andromeda Dyson Sphere was the last straw.
    Iconian: YOU WERE WARNED. YOUR GALAXY IS FORFEIT.
  • My Greatest Failure: The destruction of their Empire 200,000 years ago. The survivors left in the gateways and are back, really pissed off.
  • Nice Job Fixing It, Villain: Their appearance at the end of Surface Tension was obviously designed to try to fear the factions into submission. All it did was strengthen the alliance she was desperately trying to stop.
  • Orcus on His Throne: According to Sela in "What's Left Behind", the Iconians don't do any sort of dirty work on their own; they allow their servitor races to do the dirty work.
  • Post-Mortem One-Liner: After casually murdering the Klingon High Council.
    "We give you a single warning: Do not attract our attention again."
  • Redemption Rejection: When a Preserver begs an Iconian to stop with their conquest and find another way to settle things, she sadly tells them that it's too late for that.
  • Self-Made Orphan: They inflict an Earth-Shattering Kaboom on the Preservers in "Blood of Ancients", completely wiping them out.
  • Sufficiently Advanced Aliens: What they actually are.
    • Particularly evident in "Surface Tension" where an Iconian casually murders (by vaporization) the Klingon High Council with her mind and a snap of her fingers.
  • Time Abyss: They were the first humanoids to evolve after the Preservers, which makes their race millions of years old at least. Word of God even implies that they are biologically immortal as well, and that these are the same Iconians who witnessed the fall of their empire 200,000 years ago.
  • Too Spicy for Yog Sothoth: If you talk to the Guardian of Forever after entering the Delta Rising events, he'll tell you that he knows of the Iconians and that they've never passed through the gateway, that time travel is way beyond their capabilities. Eventually this is indicated to be due to a quirk of Iconian biology — the operation of their minds involves the use of chroniton particles, which helps to orient them after gateway usage... but also means that time-travel by any means causes memory loss.
  • Troll: To the Borg Collective. Considering they used an Omega particle to lure a Borg Cube in Sleepers only to gate out their central plexus when they began to experiment. The Iconians don't need to lure them to do that as they can easily destroy or disable the cube, the only answer left is For the Lulz. Especially since the Iconians have known the Borg for god knows how long (their species number is the lowest known at 47) and have never once been assimilated by them.
    • They do it again in Surface Tension when J'mpok is about to call off the KDF-Fed war, an Iconian walks in, gives a monologue, then casually murders, via mental vaporization, the Klingon High Council, gives a Post-Mortem One-Liner and walks into a gateway. Note: this is happening at what is essentially a grand celebration, causing what is essentially like having the Emperor crash the victory celebration at the end of A New Hope.
  • Unflinching Walk: Again, after murdering the Klingon High Council. She gives her Post-Mortem One-Liner as she walks back into the gateway.
  • We Have Reserves: The Iconians themselves are very few in number and Word of God has hinted that they cannot breed. They do however possess a nearly unlimited force of ships, Mecha-Mooks and soldiers called Heralds who are a sub-species of Iconia. Their grand battle strategy so far has been to smother the alpha/beta quadrant powers with their forces. Federation leadership have implied that defending against the Heralds has been as effective as a candle trying to evaporate an oncoming tsunami.

The Elachi

A mysterious race whose only previous appearance in canon was as an unnamed ship that faced down Captain Johnathan Archer.
  • Bigger Bad: To the Tal Shiar. They are the Iconians' warriors in the Alpha and Beta Quadrants and thus more the Mid-Level Bad.
  • Cybernetics Eat Your Soul: Some Elachi have cybernetic implants that are very Borg in design. As Iconian allies, it may be that some of Hakeev's Borg tech modified with Iconian Technology.
  • Death Before Dishonor: The first Elachi confronted by the protagonists commits suicide rather than answer any of their questions and without even saying anything.
  • Giant Space Flea from Nowhere: Zig-zagged to hell and back. Prior to the Romulan Mystery revamp for the fifth anniversary, the first time players in the Federation and the Klingons meet the Elachi is in the mission "Installment 18", then you don't see them again until "Sphere of Influence". The Romulan Mystery revamp fixes this for the Federation, but the Klingons are still in the dark.
  • The Reveal: We see their appearance in the Nimbus arc's finale.
  • The Unseen: For most of the Romulan Arc and the first seven seasons of STO.

The Solanae

A species that kidnapped the crew of the Enterprise-D , the former owners of the second Dyson Sphere encountered, and filling out the scientists to the warrior Elachi and the subversive Bluegill.

  • Body Horror: What they inflict on a number of the experimentees. Also inflicted upon themselves, since they are lifeforms descended from carbon-based life until an accident irradiated their ancestors with tetryons and converted them into solanogen-based life.
  • Evil Minions: They dedicated their entire society to the Iconians, thus everything they do goes back to them.
  • Mad Scientist
  • Tragic Villain: They're not natives of Subspace. They used to be just like us. Until the accident occurred. They were only to help the Iconians build the Solanae Dyson's Sphere as far as we know. Now serving the Iconians is the only link back to their old lives.

The Bluegill

"You will understand, once we are all brothers under the skin!"
A race of insectoids that previously took hosts in Starfleet Command to take over the Federation for the Iconians as a shadow government nearly half a century ago. While their iconic form is their neural parasites that take over hosts, that form isn't much good for combat on its own (as it is better for using its host for battle and is fragile). As such, the queens also produce warrior bugs that serve as their standing army.

The Bluegill seem to function as the Iconians' subversive agents, allowing them to infiltrate organizations and take them over to allow for more direct control of them. Currently, the Bluegill have taken over the Vaadwaur leadership and delivered them Iconian technology to wage war on the people of the Delta Quadrant.

  • Expy: They didn't have much characterization in Conspiracy so the dev team decided to make the bluegill a cross between the Goauld and the Bugs from Starship Troopers.
  • Super Soldier: Taking over a Vaadwaur allows them to grant their host super strength and a massive resistance to energy weapons. The first time anyone encounters any of them, they're forced to shove him into the Lleiset's singularity core.
  • Unexpected Character: In and OUT of universe. They were after all only seen one time in The Next Generation, not Voyager...
  • Walking Spoiler: Knowing anything about them is a huge spoiler! So much so, that all the pve queues involving them are locked down until you have completed the mission they are revealed in.

The Dewans

A pre-warp species that lived on Dewa III 150,000 years ago.
  • Apocalypse How: Type 4. They tried to reactivate a 50,000 year old Iconian gateway using geothermal taps. The result was a geological cataclysm that destroyed their civilization and irradiated the entire planet.
  • Apocalyptic Log: A survivor of the cataclysm records the events that led to the extinction of his species and warns anyone who finds it not to attempt the same thing. The Republic doesn't listen.
  • Shout-Out: They look a lot like ET. They also resemble the Elachi, leading some players to believe the two species are one and the same. The developers have implied that this was unintentional, and that they are two separate races.

    The Voth 

The Voth (as a group)

A race of lizard-like humanoid creatures said to have evolved from dinosaurs that live in the Delta Quadrant. They seek to control the Solanae Dyson Sphere and the Omega Particles within because of the Doctrine.

  • Fantastic Racism: They're not too keen on "mammals". Non-mammals they can accept as almost equals.
    • They do have exceptions. The Voth are allied with the Turei, a humanoid race because they're better at dealing with mammalian politics, which shows some awareness of their stupidity.
  • Freudian Excuse: The reason why they're not helping us? Because we're there. Oh, and they're still sore about their encounter with Voyager.
  • Higher-Tech Species: They'e more advanced than the species of the Dyson alliance, but their own arrogance and inability to take the "mammals" seriously undermines their advantage.
    • This really bites them on the ass in Delta Rising, as the Vaadwaur have picked up some hyper advanced tech that can wipe out their Citadel City Ships in a few seconds.
  • Internal Retcon: By this point, the higher ups sure as hell know that they're not the first species and they're doing their damnedest to keep their version of the truth as the truth. One Voth scientist has realized that this is going to destroy everyone because of the Iconians.
    • Its so awful, in Delta Rising, on the Turei Homeworld, the Voth commander refuses to accept that the player and their crew just saved the Turei despite the Voth getting asswhipped. The player doesn't take this well, but the Turei just tells both of them to shut up.
  • Lawful Stupid: Thirty years later, they're still using the Doctrine as an excuse for all of their actions.
  • Mecha-Mooks: Oh, plenty of them. They usually attack in packs of three and are armed with plenty of antiproton weaponry.
  • My Species Doth Protest Too Much: You can obtain Voth DOFFs for your crew. These are the guys who think the Doctrine is a load of hoopla.
  • No Sell: Their ships have a special barrier that protects them from all weaponry. Even worse, they can reflect it right back at you.
  • Screw This, I'm Outta Here!: The Turei pull this on the Voth after you save their world again from the Vaadwaur and the Voth were nowhere in sight. When the Turei ambassador attempts to keep with the Voth, you can point out that they're still not there. It goes far in realizing that, oh hey, we do need to live on, don't we?
  • Too Dumb to Live: The Tier 4 Dyson cutscene is proving more and more that they have absolutely no idea what they're doing with the Omega particles and those like Nelan below realize that they're heading towards something dangerous. They want to use Omega Particles to obliterate subspace for the express purpose to defeating whoever they're fighting! They don't care if they're forever isolated or worse, isolating other races - they've entered a Suicidal Cosmic Temper Tantrum and they're taking everyone with them just to have their victory.
  • The Worf Effect:
    • To show that the Undine are back in full force, a Voth Dreadnought, which usually takes an entire team of players to shoot down, is shot out of the sky unceremoniously in one shot. note 
    • And again in Season 9, as the Voth fleet that was unaccessable in the Voth Zone of the Dyson's Sphere is destroyed by the Undine and three Planet Killers that they had on hand.
    • And once MORE in Delta Rising, to show how utterly badass the Vaadwaur are.

Nelen Exil

A Voth scientist who contacts the player to send intel while trying to get his people to accept the truth.
  • Only Sane Man
  • What the Hell, Hero?: Gives this to the Ministry of Elders on a regular basis. They don't believe him and are trying to suppress his research. Though the early-tier videos give the impression that he doesn't do it, but would like to do it if it wasn't for the fact that he's seen what happens to people who veer too close to arguing against the Elders' interpretation of Doctrine.
  • Screw This, I'm Outta Here!: In the Tier V cutscene, he has had enough: the Voth have absolutely lost it and he refuses to do anything else with it. He joins your team as a Science Bridge Officer after blowing up all his research.
  • You Don't Look Like You: The Nelen Exil you trade messages with in the Dyson reputation cutscenes only vaguely resembles the Nelen Exil you get as a bridge officer.

     The Vaadwaur 

The Vaadwaur (as a group)

A race of conquerors who were released by Seven of Nine when Voyager dropped in. The crew and later Starfleet felt they were not a threat, but something has happened in 32 years...

  • From Nobody to Nightmare: Something has happened to make them so technologically advanced that the Voth are having trouble with them. That something being Gaul secretly allying with the Iconians a la Hakeev and had his lieutenants implanted with Bluegill parasites to have them more controlled. Only Gaul and his most trusted lieutenants even knew about the Bluegill (by namely all but Gaul being one), and ONLY Gaul knew about the Iconians.
  • Gas Mask Mooks/Putting on the Reich: It's probably not coincidental that their soldiers' uniforms, which use a greatcoats-and-gas masks motif, bear a strong resemblance to certain Wehrmacht uniforms. They've also been compared to the Death Korps of Krieg on the forums.
  • Proud Warrior Race Guy: Take a bit of the Klingons' "honor" babble, mate it to Starfleet's A Father to His Men tendencies, and add in some good old 20th century Earth militarism. They come off rather like popular imagery of Nazi Germany and have also drawn comparisons to the Imperial Guard in Warhammer 40,000.
  • The Reptilians: The Vaadwaur have features reminiscent of anole lizards or cobras, namely the bell-like throat flaps.
  • Skewed Priorities: According to files hidden within one of their stasis centers, they had a very skewed idea as to who to give priority to, giving teachers and the like low priority while soldiers and children (to replenish lost soldiers) were given higher priority. This meant that, even if they did get back into the swing of things, all the Vaadwaur would know to do is fight and not much else.

Gaul

The leader of the Vaadwaur.
  • Evil Virtues/A Father to His Men: He's fiercely loyal to the troops being held in stasis by the Kobali, to the point where he's fully prepared to wipe the Kobali out to a man in order to retrieve them.
  • Jumping Off the Slippery Slope: Until "All that Glitters" the worst thing the Vaadwaur have been shown to have donenote  is be imperialist conquerors (they're really objectively no more evil than the Klingons). In the aforementioned mission Gaul lures you to a face-to-face meeting with what sounds like an offer of a peace settlement, with the stipulation that the Kobali release to him the cache of stasis chambers containing Vaadwaur soldiers from the 15th century whom they've been using as reproductive stock. (See also the Designated Hero entry on the YMMV tab.) Sounds perfectly reasonable at first, but then he says he wants the Alliance to pull a Face-Heel Turn. Upon being informed that the Alliance wants actual peace, as in an end to the Supremacy's war of conquest, he loses his shit, starts gunning down Talaxians, and blames you for it.
  • Never My Fault: When you attempt to broker peace with the Vaadwaur, he promptly throws a fit when you refuse to outright joins you, kills the Talaxians at the asteroid base they were at, then blames you for laying a trap.
  • Not Brainwashed: Was never infected with the Bluegill. He willingly allied with them and the Iconians.

Commander Eldex

A subordinate of Gaul's who incites a civil war among the Vaadwaur when he learns about the Bluegill.

  • Token Heroic Orc: After he finds out about the Bluegill. Though heroic may be an exaggeration — he was on-board with Gaul's plans up until finding out about the Bluegill, and turns uncooperative to the Alliance once in control of the Vaadwaur forces.
  • Pistol Whip: Smacks Gaul in the face with a rifle, knocking him into the pit where the player's away team is and giving them the opportunity to take him out.
  • The Unfettered: All he cares about is freeing his people from the Bluegill and Gaul, nothing else.

    The Kobali 

The Kobali (As a group)

A race of humanoids who specialize in reviving the dead to repopulate their numbers.

  • Culture Justifies Everything: The Kobali's big problem (in- and out-of-universe) is their manner of population, by reviving the dead. Many people don't like that and those who are revived try to return to their old lives and tend to get shunted back into the Kobali's lifestyle.
  • Dark Secret: Their homeworld of Kobali Prime is also a former Vaadwaur colony and they've been reviving Vaadwaur as their own. Even more, they have the body of the real Harry Kim and they want to bring him into their ranks.

Jhet'leya

Played by Kim Rhodes

Formerly USS Voyager engineering officer Lyndsay Ballard, she was revived and turned into a Kobali decades ago. Oddly, she seemed not to keep in contact with Harry Kim...

  • Belligerent Sexual Tension: With Harry, by the truckload. She and Harry met at the Academy and he had a major crush on her until her death (although she apparently had him friend-zoned in her own mind). They spend almost the entirety of "Dust to Dust" arguing in the background. Makes her treatment of Keten more than a little creepy.
  • Dark Secret: She knew the Kobali had the body of the original Harry Kim and what they were going to do with it.
  • Humans Are Special: Discussed briefly. She suspects that some human physiological quirk may be responsible for how vividly a Kobali-revived human seems to recall their past life.
  • Ink-Suit Actor: Her model is a reproduction of Kim Rhodes-as-Jhet'leya in the Kobalis' debut episode VOY: "Ashes to Ashes".

Keten

The revived original Harry Kim, transforming into a Kobali

  • Fish out of Temporal Water: He still thinks it's the 2370s, Voyager is still out there trying to get home and he's doing everything he can to get home. Unfortunately, it's 2410 and Voyager is doing something classified up in Krenim space. Harry's attempts to get in touch would blow the mission and get Tuvok and Co. killed so there's some urgency in stopping him.
  • Slow Transformation: Throughout "Dust to Dust", you see Harry Kim's transformation into a Kobali. It's really unnerving.