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Playable characters - Initial Roster

    The Midnight Suns 
https://static.tvtropes.org/pmwiki/pub/images/midnight_suns_default_smaller.png
The roster at game start. Clockwise from top: Doctor Strange, Captain Marvel, Magik, Nico, the Hunter, Blade, Ghost Rider, Iron Man.

A group of supernaturally powered heroes brought together by the Caretaker to battle demonic and magical threats. The group is headquartered in the Abbey, a magical fortress in a pocket dimension connected to Salem, Massachusetts.

When Lilith returns, the team is joined by multiple other superheroes to challenge her and the prophecy of destruction she brings. The phrase "Midnight Suns" is sometimes used to refer to the original members of the team (Nico, Magik, Blade, Ghost Rider & Wanda), and sometimes used for all playable superheroes.


  • Adaptation Name Change: The original comics version of the team was called the Midnight Sons. Given the team is 1/2 to 3/5s women, Midnight Sons wouldn't have made much sense.
  • Darker and Edgier: Significantly more so than the Avengers as they deal with occult matters and are not unwilling to use their enemies' powers against them. They also have a demon-raised young woman, a Spirit of Vengeance, and a half-vampire at the start.
  • Dude, Where's My Respect?: While Nico is the loudest, all of them feel like they're being treated as the B-team by the Avengers.
  • Legacy Team: The playable characters are not actually the first incarnation of the team. The "Old Midnight Suns" were recruited in the 1700s to help fight Lilith the first time around. The entire team died in the battle and their memorial statues can be found on the Abbey grounds as a sidequest. The 1700s team also parallels the initial playable Suns on a personal level, having been comprised of a Ghost Rider (Jeremiah Kaine), two magicians (Endra Moor & Yelena Nicovich), and a vampire hunter (Will Walker).
  • Magitek: Much of the Midnight Suns's equipment relies on a blend of magic and technology, especially as Tony Stark and Doctor Strange work together to build up their base.
  • Mentor Archetype: Caretaker takes on this role more so than actually being The Leader.
  • Occult Detective: They do some investigation as part of their job to protect the world from Lilith.
  • Supernatural Team:
    • The original lineup of the Midnight Suns is firmly entrenched in the supernatural, being made up of magic-users Nico and Magik, a half-vampire Hunter of His Own Kind Blade, and the demonically-empowered Ghost Rider. This gets muddied somewhat by the arrival of the Avengers and more tech-inclined heroes to the team, but never fully goes away.
    • Even some of the later members whose origins are rooted in science have some mysticism connected to it. Spider-Man is a Spider-Totem, the Hulk is a "Child" of The One Below All, and Venom's symbiote is a "Child of Knull".
  • We ARE Struggling Together: Almost immediately, friction forms between the original Midnight Suns roster and the incoming Avengers members. They argue a lot about who should make the plans, what their priorities should be, and so on. The Midnight Suns see the Avengers members as arrogant interlopers whereas the Avengers tend to see the younger Suns as impulsive and inexperienced.

    The Hunter 

The Hunter

https://static.tvtropes.org/pmwiki/pub/images/male_hunter.png
Male Hunter default look
https://static.tvtropes.org/pmwiki/pub/images/female_hunter.png
Female Hunter default look

Alter Ego: None

Voiced by: Matthew Mercer (male), Elizabeth Grullon (female)

A champion who first defeated Lilith centuries ago. They are her child, raised by the Caretaker to banish their mother and Chthon away from the world. They died during the first battle against Lilith, but were resurrected to lead the Midnight Suns in the modern age.


  • All-Loving Hero: A Light-aligned Hunter is unreservedly kind and friendly to everyone in the Abbey, forgives people very quickly for their mistakes, and even expresses sympathy for Lilith.
  • And Then What?: Several characters can ask the Hunter what they plan to do when Lilith is dead. The Hunter can brush off the question or admit that they haven't bothered thinking that far ahead. Carol proposes a long vacation, while Tony wants to recruit them as the head of a magical research division at Stark Industries.
  • Antagonistic Offspring: Their mother Lilith is the main antagonist of the game, and they were raised from the dead in order to stop her.
  • Anti Anti Christ: Hunter is actually meant to be a host for Chthon entering the world, Chthon having obviously planned to betray Lilith from the beginning with an Exact Words Deal with the Devil. Your collar is the only thing that can keep the Elder God at bay.
  • Antiquated Linguistics: Downplayed. While the Hunter's vocabulary is not terribly outdated besides a word or two, their speech tends to be excessively formal, almost bordering on Spock Speak (down to not using contractions). Other characters (especially Nico) even comment on this.
  • Back from the Dead: The Caretaker and Dr. Strange bring them back in order to banish Lilith and Chthon once more.
  • Cast from Hit Points: One of the Hunter's Dark abilities allows them to heal their teammates at the cost of their own HP.
  • The Comically Serious: They seem to be rather new to the notion of sarcasm, and that creates several comedic moments.
  • Dark Is Not Evil: A Dark-aligned Hunter utilizes darkness to perform brutal-looking attacks and has various blunt, even caustic dialogue options, but they're still firmly on the side of good.
  • Deadpan Snarker: Once they grow more accustomed to their situation, they start belting out sarcastic comments with the best of them.
  • Demonic Possession: They get possessed by Chthon at the climax of the game, being the first part of the final boss fight before they break free.
  • Dual Wielding: The Hunter wields a pair of swords as their primary weapons.
  • The Engineer: Shows a surprising aptitude for building things despite their circumstances as a 300-year-old demon hunter. A few optional dialogue options reveal they had a fondness for crafting things growing up and they're shown working on modern technology projects during Shop Class. It's implied they even make many of the team's combat items themselves using the workbench and cauldron.
  • Fish out of Temporal Water: Since they're unfamiliar with the modern world, most of their conversations with other characters have them being filled in on what happened since their passing. At one point, the Hunter says that they were in a dreamlike state that allowed them to be vaguely aware of the changes, if not the fine details; for example, they're aware of what a car is, but don't know how to drive one.
  • Friendless Background: Due to having been raised alone by Agatha and Caretaker, and then fighting and dying against Lilith as a young adult, they never had any friends before their resurrection.
  • Genre Refugee: A High Fantasy warrior in a world of superheroes.
  • Half-Human Hybrid: The child of a human father and Lilith, a powerful, immortal being turned demon.
  • The Hero Dies: When Lilith tries to send them back to the Abbey with the Midnight Suns after Chthon is defeated, her magic fails for the Hunter. The Hunter simply says that Darkhold has changed them both, and that they belong to it now. The two of them are sucked into the book, the Hunter comforting their mother as it happens. However, it is heavily implied by the scenes following this that they may not have actually died, such as the magic users looking into ways to bring them back and Doctor Doom finding the Darkhold, as the last words of Lilith and the Hunter before being sucked into the book are repeated as voiceover.
  • Heroic Willpower: Manages to eventually overcome Chthon's control through a combination of willpower and encouragement from the rest of the Midnight Suns.
  • His Name Really Is "Barkeep": The Caretaker named them "Hunter" to signify their goal to be used as a weapon to stop Lilith. This fact amuses Blade, who initially thinks they had a more normal name.
  • Laser Guided Tyke Bomb: A rare heroic example, as the Hunter was trained from childhood to kill Lilith and defeat Chthon. Part of their character arc involves the rest of the Midnight Suns helping them realize that they can be more than just a living weapon.
  • Light Is Good: A Light-aligned Hunter focuses on light-based attacks and support, and are firmly on the side of good.
  • Magic Knight: Favors both magic spells and swordplay in combat (as well as spells that make more weapons).
  • Master of All: The Hunter is, bar none, the most versatile party member in the game, with an extremely diverse movepool that allows them to play any role the player wants and no real glaring weaknesses. The Hunter can specialise in Light to offer healing and Heroism generation, Dark for extremely powerful, high-damage attacks, Power for well-rounded offensive and defensive abilities, or mix and match any of the three to fill multiple roles at once.
  • Mind Control: One of Hunter's dark-aligned abilities, Mindbreaker, allows them to mentally compel an enemy to briefly attack their allies.
  • The Not-Love Interest: The Hunter ends up having a very close and personal relationship with multiple characters, including very intimate encounters like pool lounging and sharing deep secrets. Several of the hangouts also resemble dates. However, at least canonically, nothing romantic happens between any of the Midnight Suns and the Hunter.
  • Original Generation: They are an original character created for the game by Firaxis with advice from Marvel.
  • Power Limiter: The collar the Hunter always wears allows them to contain and safely channel the demonic power they inherited from Lilith. When it is shattered during the final battle, Hunter's powers are boosted considerably.
  • Power at a Price: The theme of their Dark-aligned cards. Many of them have extremely powerful effects in exchange for a drawback, such as being Cast From Hitpoints or discarding another card in your hand.
  • Reduced Mana Cost: One of their Heroic cards, Patience, is an unusual play on this trope. It's a powerful attack card which has a high Heroism cost when you first draw it, but that cost goes down by 1 for every turn that it stays in your hand without being played. If you have the patience for it, Patience's cost will eventually dwindle away to nothing, letting you use a very powerful attack essentially for free.
  • Sarcastic Devotee: Hunter can be this way to Caretaker despite being fundamentally loyal. It becomes funnier when you realize that Caretaker is effectively (one of) their mother(s).
  • Ship Tease: Nico apparently thinks that the Hunter and Wanda would make a good couple, and Hunter just says that "anything is possible." Their growing relationship reads like a Rescue Romance, with the Hunter helping Wanda regain confidence in herself and her powers, while Wanda admits that she's grateful to have someone around who isn't scared of or angry with her.
  • Spin Attack: One of their potential ultimate cards, Bladestorm, has them ignite their swords and spin in place like a tornado of fire and steel, dealing heavy damage and knockback to all adjacent enemies.
  • Spontaneous Weapon Creation: They can create weapons made of magical energy when performing some of their attacks, such as creating a whip to toss objects/enemies or a giant mace to bring down heavy strikes.
  • Urban Legend Love Life: The Hunter can tease Robbie Reyes with the possibility of their love life pre-resurrection being one of these, including hints that they were involved with a Spirit of Vengence. Robbie is left annoyed when they won't elaborate. It may just be made up, however.
  • Warrior Therapist: The Hunter spends about as much time helping the Midnight Suns deal with their myriad psychological issues as they do fighting Hydra and Lilith. They counsel Doctor Strange after the loss of the Sanctorum, teach Tony to work through his fear of magic and issues with control, help Robbie gain confidence in himself, and talk Eddie and Wanda through their anger and guilt at being exploited by Lilith.
  • White Mage: Many of their Light-aligned cards possess powerful healing abilities that allow them to be a potent support character.
  • Yin-Yang Bomb: They can wield both Light and Dark-aligned powers, represented by certain cards.
    • A more literal example is their Deadly Ground combat ability, wherein they summon a pair of light and dark magical explosives to the field which can then be detonated.
  • Your Mom: Blade teaches them how to insult people like so:
    Hunter: Blade told me to mention your mother. Apparently she is promiscuous?

    Iron Man 

Iron Man

https://static.tvtropes.org/pmwiki/pub/images/iron_man_ms.jpg

Alter Ego: Anthony Edward "Tony" Stark

Voiced by: Josh Keaton

A genius in a robotic battle suit, he's been asked by Doctor Strange to assist in defending the world against Lilith's invasion. Brash, full of himself and boasting an intellect beyond human expectations, he still has his heart in a good place.


  • Broken Pedestal: One that occurred before the game started, his father, Howard Stark. It's clear that to Tony, Howard was nothing more than a self-obsessed warmonger and admits to the Hunter that he thinks Howard is in Hell when describing him to them for the first time.
  • Byronic Hero: A popular take on Tony which this game chooses to embrace. He's a true superhero, dedicated to using his formidable intellect and advanced technology to make the world a better place and ensure it stays that way. He's also an abrasive Insufferable Genius Control Freak whose incessant war with his own narcissism, depression, and alcohol abuse makes it exceedingly difficult for him to make and keep real friends and allies, and to distinguish between what he thinks is the right thing to do and what's actually the right thing to do.
  • Can't Take Criticism: This plus his Control Freak tendencies make for an unpleasant combo. He's smart and well-intentioned, but he needs to be in charge and be praised for how well he's doing in charge, and if other people aren't playing ball, things get messy.
  • Charged Attack: Many of his cards will be upgraded rather than replaced when he redraws them, giving them additional properties (like knockback), extra damage, or reduced Heroism cost. His ultimate ability, Hellfire Beam, stands out for having no upper limit on the number of times you can 'charge' it with redraws, letting it become phenomenally powerful with the necessary patience, planning, and resource allocation. Its upgraded version also awards redraws based on how many enemies you KO with it, allowing for a very dangerous Cycle of Hurting.
  • Chest Blaster: His most powerful attack is Hellfire Beam, which has him fire concentrated hellfire from his chest like a Wave-Motion Gun.
  • Control Freak: Tony's tendency for this frustrates Robbie and Peter enough to prompt them to temporarily stop attending Shop Class meetings.
  • Constantly Curious: One of his biggest fears is not knowing what exactly he's dealing with, so he becomes extremely curious about magic and its mechanisms, spending learning sessions with the Hunter to learn more about the supernatural.
  • Deadpan Snarker: As usual, he can't help but toss in a few sarcastic comments about any situation he's currently in. This is slightly deconstructed, as unlike other resident snarkers, like Parker, Tony has no sense of time and place; his wisecracks often elicit groans from the others, he wastes precious time in situations of crisis to banter and he regularly enters Dude, Not Funny! territory with ill-timed jokes.
  • Does Not Like Magic: Per usual, magic is not Tony's strong suit... which is too bad for him in a game about the magic side of the Marvel Universe. He can't even walk through the halls of the Abbey without freaking himself out.
  • The Friend Nobody Likes: Downplayed. While many of the other group members don't like Stark's arrogance, they still treat him with respect and listen to what he says if only because he really is as smart as he says he is.
  • Gameplay and Story Integration: As indicated by the other tropes here, Iron Man is a cocky, Insufferable Genius Control Freak who believes he has all the answers and needs to be the one to fix everything. His playstyle encompasses this - Iron Man cards often draw more Iron Man cards (one of them even being called "Leave It To Me"), and his passive triggers when you play several of his cards in a single turn (and is even called "I'll Handle This"). Several of his cards can't get easily redrawn and get stronger instead, representing his constant drive for self-improvement, which the comics and MCU show by his constant suit-building. Finally, for all his bluster, Tony can genuinely back it up: a decently built Iron Man deck can turn him into an utterly devastating figure that can solo entire missions even at higher difficulties.
  • Hidden Heart of Gold: Behind his arrogance, snark, and need for control, Tony legitimately does care for his teammates. This is best shown when contact is re-established with Banner: He starts bickering with Strange about Avenger's Tower being better than the Sanctum, but when talked to afterwards he admits he was less concerned about the Tower and more about Banner's safety and mental health.
  • I Hate Past Me: Tony is very uneasy about his pre-Ironman self. In particular, his more venture capitalist past where he made a lot of decisions not caring how it affected communities or workers.
  • Insufferable Genius: In full force. He's a genius, billionaire, playboy, philantropist, and he will not let you forget it; always thinking he knows best and that only his approach will work.
  • It's All About Me: Oh yes. With a passive ability called "I'll Handle This" and a playable skill called "Leave It To Me", it's quite common to clear a mission by only playing Iron Man cards while your other two heroes stand around.
  • Jack of All Stats: He has it all: mobility, area and support damage, support and defense, but many other heroes can be more useful in those spheres. Can be upgraded to Lightning Bruiser if his cards are buffed correctly.
  • Like an Old Married Couple: He and Strange spend as much time working the forge as bickering about things.
  • Luck Manipulation Mechanic: His gameplay style heavily revolves around the Redraw mechanic, drawing extra cards from his deck, so you can stuff your hand with as many Iron Man cards as possible. Many of his cards also get powered up if you redraw before playing them, further encouraging this, his Leave It To Me card gives him more chances to redraw, and his I'll Handle This! passive allows him to get an additional redraw if several of his cards are played in the same turn.
  • Macross Missile Massacre: His Air Superiority card has him bombard the battlefield with volleys of missiles, damaging all enemies.
  • Motor Mouth: His mind moves very fast, and his tongue has to keep up, making him talk a lot and quickly.
  • Mythology Gag: One of the extra costumes in the game is the Mk. 37 "Bleeding Edge" armor, which not only has the standard black and gold, but also has the red and gold, the Silver Centurion red and silver and the Stealth Armor black and dark blue.
  • Narcissist: Alcohol isn't the only old addiction he's struggling with. Many versions of Tony display symptoms of narcissism to a greater or lesser extent, and this one has enough of them to present significant problems for him and the team. He's obsessed with gaining praise, power, and control, and tends to go into ugly meltdowns when he doesn't get it (or when he does and things go wrong). It's the source of much of the early friction between the Midnight Suns and the Avengers, and requires many of his friends and colleagues to treat him with kid gloves (or brace for impact if they don't).
  • Pet the Dog: After the Suns' plan to trap Lilith and the corrupted Hulk with a cave-in fails, allowing her to successfully summon the Temple of Chthon in Transia, Tony, who had spent nearly the entire game butting heads with Nico, is the first person to pull her aside and tell her that in spite of their failure, he's genuinely proud of her and the Suns for stepping up, taking charge, and doing what they thought was right.
  • Recovered Addict: Tony had to modify his grandmother's linguine recipe to exclude vodka from the sauce and has removed all the alcohol from the Abbey's bar, since he's a recovering alcoholic.
  • Science Hero: He's very exceptional with dealing with anything involving technology, but with the new supernatural threat he's a bit out of his depth, and that causes him some anxiety.
  • The Smart Guy: Together with Doctor Strange, he provides the technological part of this trope.
  • Vitriolic Best Buds: Again, with Strange. It is also deconstructed: After the Sanctum is destroyed, he has to ask the Midnight Suns for help comforting Strange, as he is well aware that his personality and relationship with Strange makes it difficult for him to do so.
  • Why Did It Have to Be Snakes?: Being a scientist, he does not like magic or demons. Guess what kind of story he finds himself in.

    Doctor Strange 

Doctor Strange

https://static.tvtropes.org/pmwiki/pub/images/doctor_strange_ms.jpg

Alter Ego: Dr. Stephen Vincent Strange

Voiced by: Rick Pasqualone

The Sorcerer Supreme of Earth, he's been concerned with the Prophecy of the Midnight Sun coming to fruition. He is one of the first heroes to join the fight against Lilith and Caretaker even asked for his support before recruiting the Midnight Suns.


  • Alleged Lookalikes: At one point he ponders if Magik's distaste toward him is because his facial hair resembles that of Mephisto, despite the fact that this version of Mephisto completely lacks facial hair.
  • Astral Projection: His Astral Meditation card has him briefly project his consciousness out of his body to meditate on the astral plane, granting the party various benefits in the process.
  • Badass Cape: It is a cloak, thank you very much. Strange's default costume has his signature one, and he discusses the coolness of cloaks at several points in the game, recommending Hunter wear one as well. He even laments the fact that his Midnight Suns costume doesn't have one.
  • Blow You Away: His "Winds of Watoomb" card conjures a small tornado to pick up a single enemy and throw them at something.
  • Contemplate Our Navels: His friendship scenes with the Hunter have them ponder upon the questions of having a true goal or one's self-worth.
  • Deadpan Snarker: Sometimes. For example, he cites the "Free Parking" space as evidence that Monopoly wasn't made by anyone from Manhattan.
  • Ignored Expert: Due to their initial dislike of the Avengers, his failure to save Wanda, and him seemingly caring more about the Sanctum than Wanda, Nico and Magick initially have a tendency to ignore his advice and not bother running some of their plans involving magic past him, despite him being the Sorcerer Supreme for a reason. Somewhat downplayed in that they do work together with him in EMOKIDS, though even there they often shrug off his warnings about how dangerous some things are.
  • I Hate Past Me: He doesn't hold his life prior to becoming a sorcerer in very high regard, admitting that, for all his talent as a surgeon, he was more concerned with satisfying his vanity with wealthy clients who could provide status than helping to heal his fellow man.
  • Insufferable Genius: Not as much as Tony, but Strange is fairly full of himself in the early parts of the game and he clearly delights in the sound of his own voice when explaining arcane magic, which doesn't endear him to Nico and Magik. Downplayed, as a lot of this is just insecure posturing after the loss of Wanda and the Sanctorum puts a dent in his confidence. He chills out about this after the Suns' almost disastrous first attempt at finding Wanda and Hunter helping him refocus on what he can do right now, rather than what he could do if he still had all his tools.
  • Invisibility: His Vapors of Valtorr card allows him to turn either himself or one of his allies invisible, making them untargetable by enemies.
  • Item Caddy: His Astral Medittion card lets you recycle exhausted items, effectively giving you twice as many item slots.
  • Power Loss Depression: A downplayed example, considering he still has a full range of spells and mystic arts to pull from, but the loss of the Sanctum Sanctorum cuts him off from his ability to see how possible timelines will unfold, leaving him deeply disconcerted as he questions his place in the world.
  • The Power of the Sun: His ultimate ability has him invoke the Seven Suns of Cinnibus to blast a targeted area with mystic columns of solar fire, dealing damage to all enemies caught in the blast.
  • Regenerating Mana: Increasing Doctor Strange's Relationship Values will unlock his Greater Good passive skill that lets him generate small amounts of Heroism every turn, making it easier to play your costly Heroic cards.
  • Sesquipedalian Loquaciousness: He loves to mix this with Antiquated Linguistics, and often gets interrupted mid-sentence by the less patient characters (like Tony).
  • The Smart Guy: He's the magical half of this, with Tony providing the tech part.
  • Support Party Member: He can heal, buff allies, debuff enemies, and replenish limited resources like Heroism and combat items. He can also deal a respectable amount of damage on top of that. His in-game summary even describes him as the ultimate support character.

    Captain Marvel 

Captain Marvel

https://static.tvtropes.org/pmwiki/pub/images/captain_marvel_ms.jpg

Alter Ego: Carol Susan Jane Danvers

Voiced by: Erica Lindbeck

One of the greatest heroes on Earth and a member of the Avengers, she's been keeping peace in the galaxy, but help was needed also on her home planet, and thus she joined the Midnight Suns.


  • Arbitrary Skepticism: During a side conversation with Steve (after the events at Wundagore), Carol states that she doesn't believe in curses. Never mind that she's spent the whole game fighting alongside several actual magic users, including Nico (who actually has a card called "Curse"), and is fighting against an extremely powerful witch.
  • Crutch Character: Captain Marvel's Binary Form is extremely potent at the beginning of the campain, when most enemies won't be able to pierce through her wall of block, and she'll be able to quickly clear the map with her juiced-up offenses. As the game goes on-particularly on the higher difficulties-most enemies will quickly scale to the point where it only takes one or two hits to punch through her defenses and knock her out of Binary Form. She remains a viable tank thanks to cards like Bring 'Em On and Regroup, which lets her stack Resists and self-heal, but this playstyle cuts into her raw damage potential.
  • Counter-Attack: Increasing Carol's Relationship Values will unlock her Didn't Feel A Thing! passive skill that gives her a chance to counter any attack that comes at her that turn.
  • Death or Glory Attack: Rain of Blows. As described in her official Gameplay Showcase video, this attack consumes all of your Heroism to deal extremely high damage to a single target, while also removing all of Carol's Block (and thus knocking her out of Binary mode). A well-timed use of this ability can end a fight, but a poorly-timed use of it will leave Carol a sitting duck and leave you unable to play your other Heroic cards.
  • Draw Aggro: Many of her moves afflict the enemies with the Taunt status, forcing them to focus on her.
  • I Just Want to Have Friends: She's afraid of being too "awesome" to hang out with others due to her cosmic powers, but the Hunter helps her become more relaxed around others.
  • Leeroy Jenkins: In her own words, "I don't do stealth". She rips off the roof from Faustus's warehouse instead of following Blade's more covert plan.
  • Mythology Gag: One of her costumes is "Mar-Vell", which is designed to resemble the costume of the original Captain Marvel, the Kree warrior Mar-Vell.
  • Ship Tease: With Blade. He makes his feelings for Carol known to the Hunter early on, but it isn't until the group rescues Bruce Banner from Lilith's control that Blade works up the courage to confess to her. Turns out the feeling's mutual.
  • Sphere of Destruction: Her Supernova ultimate card has her release a powerful blast of energy that incinerates every enemy around her.
  • Super Mode: She has a Binary meter which builds up as you play her cards. Once it's full, you can then play the "Go Binary" card, which costs nothing, gives Carol a ton of Block, and doubles the power of her attacks. She'll stay in Binary mode until she runs out of Block, at which point she'll revert to normal.
  • The Worf Effect: Despite being able to take out cosmic-level threats with relative ease, her attacks do little to no damage to Lilith.

    Blade 

Blade

https://static.tvtropes.org/pmwiki/pub/images/blade_ms.jpg

Alter Ego: Eric Brooks

Voiced by: Michael Jai White

A daywalking vampire who has devoted his life to destroying his kind for the suffering they inflict upon humans. While not a demon hunting expert, his experience in dealing with the supernatural is invaluable while fighting Lilith's forces.


  • Achilles' Heel: Most of his cards require the target to have the Bleed status in order to reach their full potential. The problem is that it takes other cards to apply Bleed (making Blade a somewhat setup-heavy character) and that Bleed itself is a suboptimal tool for the player (Bleed damage is applied after the enemy has acted, therefore not removing them from the game before they can deal damage). This weakness is somewhat mitigated if Morbius is also on the team, since he does stuff with Bleed as well.
  • Adaptational Nationality: This Blade was raised in Harlem, like the movie trilogy version, however at high friendship he can mention in passing that he was born in London.
  • Amazon Chaser: He only has eyes for women that can kick his ass, like Carol. Eventually, Blade will tell the Hunter the reason for this: As a half-vampire, he's still susceptible to being overcome with vampiric urges, and as he tragically found out when his former lover got turned into a bloodsucker, anyone he falls in love with needs to be strong enough to defend themselves from both other vampires, as well as Blade himself.
  • Berserk Button: Don't touch the 'shades, or else he'll make you pay.
  • Damage Over Time: His cards specialize in inflicting Bleed on his enemies, making them take damage at the end of their turns.
  • A Day in the Limelight: He's the overarching protagonist of the "Eternal Night" DLC storyline, being the person with the most knowledge about vampires and a personal grudge towards Dracula.
  • Daywalking Vampire: As a half-human, half-vampire, he is able to walk in sunlight without harm, unlike full vampires.
  • Gameplay and Story Integration: Within the storyline, Blade is the best vampire hunters in the Marvel Universe. In the game, Vampyres suffer extra debuffs when they're hit with the "Bleed" status effect, which Blade excels in dishing out... so he's worth taking along on most Vampyre missions, even if he's not a Required Party Member.
  • Hurricane Kick: His Reaper card has him hit the opponent with a jumping spin kick after injuring them with a stake.
  • Life Drain: His The Hunger card, while upgraded, gives him back some health for every enemy afflicted by Bleed.
  • Mercy Kill Arrangement: One Hangout discussion has him asking the Hunter if they would kill him if he ever gave in to his vampirism or was turned into a Fallen. The Hunter answering an unequivocal "Yes" gets a +4 Friendship boost.
  • Named Weapons: Discussed and deliberately averted. His sword is an old friend, but he chooses not to name 'her' because he enjoys the air of sinister mystery that being nameless gives her.
  • Interface Spoiler: He's reluctant to tell the Hunter his real name early on... however, even if the player doesn't already know it from elsewhere, it's clearly indicated all over the interface.
  • Only Sane Man: He's arguably the most level-headed member of the group. His taciturn attitude means he doesn't really get emotional. He's also excellent at reading people and predicting how they will react and what they'll do, meaning he tends not to find himself in conflicts with others and tends to see potential conflict coming. This is particularly notable as he's a member of Midnight Suns, and the rest of the team are all young and emotional.
  • Precision-Guided Boomerang: His Glaive card makes him throw his weapon, slashing all enemies in a circle around him before returning back to his hand.
  • Red Eyes, Take Warning: Comes with the territory of being a Dhampyr. Usually concealed by his Cool Shades.
  • Ship Tease: While he won't easily admit it, he's head over heels for Captain Marvel. He started the Book Club as an attempt to get closer to her. After the Suns manage to free Bruce Banner from Lilith, Blade works up the courage to tell Carol how he feels, and she reciprocates!
  • Speed Blitz: His Daywalker heroic makes him zip around the battlefield and slash at the enemies with his sword.
  • Sword and Gun: He wields two SMGs in addition to his swords and stakes, and his Savage card makes use of both of them.
  • Teeth-Clenched Teamwork: In the DLC, he makes it no secret that he does not enjoy having Deadpool or Morbius on the team. Deadpool because of how annoying he finds him, and Morbius because he's seen firsthand the damage Morbius can cause when he loses control.
  • Tsundere: A non-romantic example towards Peter Parker. He'll readily admit that the Web-slinger annoys him, but he's very aware of how kind-hearted Peter is. Blade recalls a time when he lost control and went berserk, and Spider-Man webbed him up inside an abandoned building and stayed with him until he calmed down.
  • You Are Already Dead: Blade's Reaper attack let hism do this after first stacking multiple Bleeds on a single target, hitting them with a massive strike capable of one-hit killing bosses.
  • Your Mom: He's fond of shouting "Your mother!" when he KOs a mook. He also taught the Hunter the insult.

    Nico Minoru 

Nico Minoru

https://static.tvtropes.org/pmwiki/pub/images/nico_4.jpg

Alter Ego: The Gloom

Voiced by: Lyrica Okano

A young sorceress who wields the Staff of One, a powerful but unpredictable magical artifact. While inexperienced and slightly naïve about how exactly to use her powers, she holds tremendous potential that can turn the tide around for the heroes.


  • Age Lift: Nico is established as being in her twenties, which is significantly older than her high school comic book self.
  • Always Save the Girl: Her belief that the Avengers and Caretaker left Wanda for dead leads her to go to extreme lengths behind their back to save her. Even after being confronted with Wanda's corruption into a Fallen, she refuses to listen to Hunter saying Wanda can't be reasoned with, because she just wants to save her friend.
  • Dark Is Not Evil: Dresses in dark colors, wields black magic, firmly on the side of good.
  • Didn't Think This Through: Most of the problems she causes are the direct result of her jumping at the quickest solution rather than looking at the big picture. For example, her doomed attempt to contact Wanda via a magic ritual fails spectacularly because she didn't consider the possibility that Lilith might have used weeks of unmitigated opportunities to corrupt her to actually corrupt her.
  • Fashionable Asymmetry: Half of her head is shaved, while the other side has jaw-length hair.
  • Gameplay and Story Integration: In the plot, Nico is headstrong, angry at being ignored, and her attempts to improve the situation backfire and make it worse. In gameplay, many of her attacks cannot be targeted, which make them risky to play vs. certain enemy types. For example, A Lilin Guardian will auto-target the last thing to hit it, a Lilin Dark Legion will split in two, and Crossbones will trigger a shield after the first time he is struck on a turn. An ill-timed hit can majorly disrupt the player's strategy.
  • Meteor-Summoning Attack: Her Crack the Sky ultimate card generates small meteorites that pelt the battlefield.
  • Moral Myopia:
    • Justified in that she's immature due to her life experiences, but she's the most combative against the Avengers. A major sticking point is that she views them as having completely given up on Wanda, a former Midnight Sun, despite Doctor Strange being the only one who particularly knows her. On the flipside she has absolutely No Sympathy for the Avengers' mental state after Bruce, someone they've known far longer and have a stronger emotional connection to, is revealed to have been corrupted by Lilith. Ironically falling into the exact same "suck it up" mentality she accused them of having with her.
    • On a less serious but just as dramatic note she's genuinely confused at the idea that Magik hates surprise birthday parties, having based her belief that everyone likes surprise parties on the fact that she likes surprise parties.
  • Mythology Gag: One of her costumes is "Sister Grimm", named after her quickly abandoned codename as part of the Runaways.
  • Only Known by Their Nickname: Inverted. She has used the codenames of "Sister Grimm" and "The Gloom", but during the events of the game pretty much everyone calls her Nico, including the UI.
  • Perky Goth: Despite dressing in dark colors, listening to death metal, and having piercings on her face, she's rather open and welcoming, if a bit obstinate.
  • Pet the Dog: She's the first Midnight Sun to start trying to form a personal connection with the Hunter while the rest of the team is wary/in awe of them because of their half-demon heritage and the stories they've heard.
  • Purple Is Powerful: Several of her outfits, and the magical effects produced by her Staff of One are all in shades of purple.
  • Randomized Damage Attack: Her Swarm card can choose from three (four when upgraded) possible damage values when drawn, ranging from 'average' to 'absolutely devastating', making its efficiency highly dependent on your luck.
  • Random Effect Spell: Many of Nico's cards have a property called Roulette, which makes it so that what the cards do is randomly selected at the moment that they're drawn. Each such card has its own pool of possible effects that can be chosen; for instance, the Double Up card will copy all cards of a given type that are in your hand, with the type being randomly selected.
  • Shipper on Deck: She apparently thinks that the Hunter and Wanda would make a good couple. Her main complaint when she finds out that Agatha is still present as a spirit and the Hunter and Wanda have been planning to bind her to the Abbey is that she thought that they were going to reveal that they were a thing.
  • Summon Magic: Her Swarm card has her summon a murder of crows to attack the target, while her Curse card takes the form of giant spiders that bite the enemy.
  • Support Party Member: Many of her cards allow her to benefit her teammates in some way, such as healing them back to full health, duplicating useful cards, buffing them with useful statuses, or inflicting debuffs on enemies. However, her damage output is very inconsistent by comparison, with all of her attacks either dealing random damage or hitting random targets.
  • Unabashed B-Movie Fan: She likes herself some campy movies, with her favourite one being The Room (2003), which she made all her friends watch with her.
  • With Us or Against Us: At her lowest points, Nico engages in this mentality, not helped by Magik's bad faith interpretations of everything the Avengers do. On occasion she even heckles Peter over which "side" he's on and is passive-aggressive towards Robbie, her own teammate over his friendliness with Avengers members.

    Ghost Rider 

Ghost Rider

https://static.tvtropes.org/pmwiki/pub/images/ghostrider_ms.jpg

Alter Ego: Roberto "Robbie" Reyes

Voiced by: Giancarlo Sabogal (Robbie}, Darin De Paul (Ghost Rider)

A young man possessed by a Spirit of Vengeance, he has the ability to turn into the Ghost Rider, a punisher of the wicked. Trying to live up to the standard set by the previous Ghost Rider, Johnny Blaze, he's devoted to bringing retribution to demons.


  • Adaptation Distillation: Robbie has apparently always known his powers come from a Spirit of Vengeance, completely omitting the pre-Retcon period where he was also possessed by the spirit of his Evil Uncle Eli Morrow and believed him to be the source of his powers (though Robbie does mention having an uncle at one point).
  • Affectionate Nickname: Robbie calls his Spirit of Vengeance "Sparky".
  • Big Brother Instinct: His little brother Gabe is still at home in Los Angeles. Robbie frequently mentions that he misses him and wishes he was at the Abbey. Keeping Gabe safe is why he's so willing to face HYDRA's legions and Lilith's servants.
  • Breath Weapon: His Judgment card has him breathe fire on his target, damaging them and all adjacent enemies.
  • Broken Pedestal:
    • Robbie absolutely idolizes Blaze, the former Ghost Rider, to the point that openly insulting Blaze in his presence is his Berserk Button. He is completely shattered when Blaze betrays him to Mephisto in order to prevent the Parchment of Power from falling into Lilith's hands, but after Blaze sacrifices himself to save his life Robbie eventually recovers, and ultimately settles with the image of Blaze as a good, but complicated man.
    • During the Shop class storyline, Robbie reveals he feels this way towards Tony Stark. He admired Stark, not for being Iron Man, but for being a Science Hero. Then Stark bought the steel plant in Robbie's hometown, and closed it, promising a science center that never came. With the jobs gone, many of the people left, and those who remained suffered in poverty for believing Tony.
  • Car Fu: Unlike other modern motorcycle-riding Ghost Riders, Robbie has a car as his vehicle of choice, and his "Hell Ride" card has him summon it and ride on it to run over all enemies in his path for massive damage.
  • Cast from Hit Points: He has several Heroic cards, like "Judgment" and "Penance Stare", which inflict tremendous damage but consume a large chunk of his health. The more health he has when he uses these abilities, the more damage they will inflict.
  • Charge Meter: Ghost Rider has a Souls meter which fills up as he defeats enemies. Once it's full, he can spend it to play Drain Soul, a life-stealing area-of-effect attack which gets stronger and more expensive every time it's played.
  • Cool Garage: Robbie has his own man cave—a literal cave even—on the Abbey grounds where he keeps the Hell Ride and tinkers with machinery (it's implied that he is the team's Gadgeteer Genius, or at least was until Stark has arrived). After Spider-Man joins the party, it becomes the boys' hangout.
  • Dark Is Not Evil: While Ghost Rider looks absolutely terrifying, he's one of the more selfless heroes on the team.
  • Deadly Gaze: His Penance Stare ultimate card makes him look into the opponent's eyes and obliterate them with the sum of their sins, represented by the Rider burning them with hellfire. Its damage is based on his hit points, but unless the Rider's health is ridiculously low, it's a guaranteed One-Hit Kill.
  • Defeat Equals Explosion: Invoked by Ghost Rider's "Immolate" status buff, which makes any enemy he kills for the next two turns explode in a giant fireball. These explosions damage nearby enemies and can potentially trigger a chain reaction of explosions.
  • Grievous Harm with a Body: His "Lash" ability makes him snare an opponent with his chain and throw them in a different direction, usually into another enemy or something explosive.
  • Hellgate: His Hellmouth ability creates a portal to Hell on the battlefield. Enemies can then be pushed into it via knockback, potentially inflicting a One-Hit KO. His Straight to Hell card is another variation where the Rider himself is sent to Hell where he can't be harmed by enemies and comes back after a few turns.
  • Heroic Self-Deprecation: Robbie thinks he's mostly kept on the team because of Sparky and he's not contributing much on his own, but the Hunter can reassure him and acknowledge his efforts.
  • Megaton Punch: His Retribution card has him grab a target in with his chain and close the distance with a powerful punch that sends them flying backwards.
  • Mythology Gag: One of his costumes is "Spirit of Vengeance", which resembles one of Robbie's predecessors, Danny Ketch.
  • Odd Friendship: Peter Parker and Robbie Reyes become good friends despite the fact they've barely interacted in canon. Also, one is a Science Hero Gadgeteer Genius while the other is a Terror Hero.
  • O.O.C. Is Serious Business: He and Spider-Man are two of the most laid-back and friendliest inhabitants of the Abbey, but even they soon find it impossible to put up with Tony's Control Freak tendencies.

    Magik 

Magik

https://static.tvtropes.org/pmwiki/pub/images/magik_9.jpg

Alter Ego: Illyana Nikolaevna Rasputina

Voiced by: Laura Bailey

The younger sister of the X-Men's Colossus, she was kidnapped as a child by the demon lord Mephisto and given occult powers. As the technical ruler of the interdimensional realm known as Limbo, she bears power beyond limits.


  • Adaptational Backstory Change: In this universe, Mephisto is the one responsible for her kidnapping, while in the original continuity, it was a dark sorcerer named Belasco. This was likely done to give her and Ghost Rider a common enemy, whereas Belasco is almost exclusively an X-Men villain in the comics.
  • Adaptational Heroism: Illyana in the comics has varied from an Anti-Hero to an Anti-Villain to a straight-up Villain Protagonist who is obsessed with becoming all-powerful and is willing to fight and kill anyone, even her own brother, who tries to get in her way. Here, while certainly dour and quick to anger, she's firmly on the heroes' side.
  • Berserk Button: Does not like having attention drawn to her birthday, since it was the day she agreed to let Mephisto take her from her family after they forgot the occasion.
  • Bottomless Pits: Her Banish card will temporarily replace one enemy or ally with a "drop", a portal on the floor. Other enemies can then be pushed into the drop via knockback, potentially inflicting a One-Hit KO.
  • The Cavalry: Her Reinforcement card summons a random available hero from the Abbey for one turn (two if it's upgraded) and sends them back after it's over.
  • Dark Is Not Evil: She wields demonic powers for a good cause. This fact causes her some angst, but the Hunter can help her feel more at ease with them.
  • Deadpan Snarker: She's got a preference for using deadpan humor in conversations with others.
  • Defrosting Ice Queen: She's cold towards the Hunter at first, but she starts opening up the more time they spend together.
  • Emo Teen: She comes across as one, despite being in her twenties, preferring to chill in her room listening to dark ambient music.
  • It's Personal: She holds a grudge towards Mephisto for tormenting her, using all her power to punish him.
  • Jerk with a Heart of Gold: She has a bad habit of interpreting the Avengers' actions in the absolute worst light possible, but she's just a dark-minded and traumatized girl beneath it all and is incredibly cordial to Hunter if they can get her to open up.
  • Superpowered Evil Side: Her ultimate ability, "Darkchylde", has her tap into her demonic Darkchylde persona to gain increased power. In this state she becomes completely invulnerable, and she inflicts Taunt on all enemies. When upgraded it will also grant her the Counter status, letting her soak and deal tons of damage while the status lasts.
  • Thinking Up Portals: Her playstyle revolves around opening Limbo Portals for offensive and defensive purposes. Even her passive skill gives her a low chance to create extra portals whenever an enemy is shoved into an existing portal.

    Spider-Man 

Spider-Man

https://static.tvtropes.org/pmwiki/pub/images/ms_spider_man.jpg

Alter Ego: Peter Benjamin Parker

Voiced by: Yuri Lowenthal

The friendly neighborhood hero of New York, he becomes involved with the group after saving the Hunter from the fallen Venom.


  • Adaptational Nice Guy: This version of Peter lacks his grudge against Eddie and overall hatred of symbiotes that his comic counterpart had.
  • Age Lift: In the current comics he's in his 30's, is a full-time Avenger, and was a reserve Avenger long before that. But in the game, he's a college student in his 20's and is treated like one of the "kids." This is doubtlessly inspired by his portrayal in the Marvel Cinematic Universe.
  • Big Damn Heroes: How he is introduced. On a mission against Venom, the Hunter is about to get taken out when Spidey swings in for a flying kick against his nemesis.
  • Deal with the Devil: He signs a contract with Mephisto to save Eddie Brock from being consumed by demonic bloodlust in exchange for stopping the Vampyre uprising.
  • Dork Knight: Outside of the costume, he's a lovable dork who always likes to see people smile, while in the Spider-Man getup, he likes for the villains to chuckle at his jokes.
  • Fragile Speedster: While not the most durable character, he's able to use his abilities to speed up the gameplay, with most of his cards having the Quick attribute (which gives the player an extra card play if it KOs the enemy).
  • Friendly Enemy: Despite Venom being his nemesis, Peter has nothing but concern for Eddie Brock and his well-being. Through Venom's DLC the latter develops a more friendly relationship with Spider-Man.
  • Gadgeteer Genius: Makes new gadgets during shop class, and a number of his research projects focus on his skill with making new gadgets, with even Tony being impressed by him.
  • Gameplay and Story Integration: Spidey's generally known for his Spider-Sense quick moves, quicker tongue, and even quicker wit, which he regularly uses to outwit foes who are more powerful than him, on paper. In this game, Spidey's kit is based heavily on environmental attacks and web usage. Note that this is conceptually similar to Tony's deck, but his is themed around self-improvement and being a Control Freak, while Peter's is about quick improvisation.
  • Grievous Harm with a Body: Spidey's Web Throw attack involves snaring an enemy on a webline and swinging them around like a wrecking ball to batter any other nearby foes.
  • Heroic Self-Deprecation: He lacks self-confidence, even more than Robbie, who at least thinks Sparky is useful. Peter genuinely sees himself as just a kid from Queens who has no business being on the same team as world-savers like Iron Man or Captain Marvel. It does not help that he is sometimes ignored when he really should be kept in the loop (for example the Avengers try to plan getting a Venom sample without his input, even though he has the most experience fighting him) and is rather socially awkward.
  • Improvised Weapon: His Opportunist card allows him to use environmental attacks without spending Heroism on them, and his Bring Down the House passive ability allows him to refund the Heroism cost of environment attacks.
  • Mythology Gag: The Symbiote Suit costume not only has the standard look, but two color schemes that give it a nod to Carnage and Anti-Venom. The Demon Spider costume also is based on Carnage.
  • Nice Guy: One of the nicest in the game, always willing to forgive his enemies and trying to push them into a Heel–Face Turn.
    • Notably, if the Hunter chooses to chide the rest of the team for their division and failures to work together, they specifically exclude Peter from their criticism.
    • Peter notably feels bad about not being able to save Eddie Brock from what he's become, despite everything else Eddie has done. Even with the world at stake Peter's regret is not being able to help more people.
  • Odd Friendship: Peter Parker and Robbie Reyes become good friends despite the fact they've barely interacted in canon. Also, one is a Science Hero Gadgeteer Genius while the other is a Terror Hero.
  • O.O.C. Is Serious Business: He and Robbie are two of the friendliest inhabitants of the Abbey, but even they soon find it impossible to put up with Tony's Control Freak tendencies.
  • Pain to the Ass: Apparently in this universe a radioactive spider bit Peter's behind to give him powers.
  • Projectile Webbing: But of course. His THWIP! card makes him bind an enemy in place by covering them in webbing from head to toe.
  • Status Buff:
    • His Webslinger card grants him Strengthened for the next turn, improving his attack power.
    • His Spider-Sense card gives him Fast, which reduces the amount of heroism required to use Heroic cards by one point. When upgraded, it also grants him Resist, which allows him to endure one attack without taking damage.

    Captain America 

Captain America

https://static.tvtropes.org/pmwiki/pub/images/cap_ms_3.jpg

Alter Ego: Steven "Steve" Rogers

Voiced by: Brian Bloom

The field leader of the Avengers, a hero straight from World War II. While he's had plenty of skirmishes with HYDRA before, the current situation involving demons is something he wasn't prepared for. Nevertheless, he's ready, willing and able to give evil a good fight.


  • Achilles' Heel: He is an excellent tank, able to generate tons of Block and Taunt enemies, but his offensive options are very limited, to the point that including Captain America in your team will severely hamper your damage output.
  • Cast from Hit Points: A variant; Shield Bash, as well as his ultimate Shield Charge consume Block to deal damage, the latter using up all of his Block to potentially deal devastating damage.
  • Commonality Connection: Steve and the Hunter can bond over the fact that they both woke up in a strange new version of the world.
  • Dash Attack: Captain America's ultimate ability, Shield Charge, has him brace his shield and charge forward, ploughing through all enemies in a lengthy line.
  • Draw Aggro: This is his gimmick as a member of the team; many of his cards are tailored around taunting enemies into attacking him while generating Block so he can tank the incoming hits. His Dig In card makes him draw the enemies' attention away from the selected ally and onto himself. His Shield Bounce card also taunts everyone it hits.
  • Entertainingly Wrong: He comes to the conclusion that Blade started the Book Club as a way of getting to know him better, citing that Blade's normally shy around new faces. He's half-right; Blade actually created the Book Club to get closer to Captain Marvel. The player can choose whether or not to correct Steve's assumption.
  • Fish out of Temporal Water: As is customary for Cap, Steve has his struggles with the modern world after spending such a long time frozen.
  • Grievous Harm with a Body: His Brooklyn Handshake card has a Knockback property that can send enemies flying into each other.
  • The Knights Who Say "Squee!": In one optional conversation, the Hunter can mention to Steve that they once crossed paths with a very young Benjamin Franklin, and Steve briefly turns into a stereotypical fanboy as he gushes about how cool it is that they got to meet a Founding Father.
  • Luckily, My Shield Will Protect Me: His gimmick allows him to withstand damage with Block, represented by him using his shield to defend from attacks.
  • Mentor Archetype: Steve takes it upon himself to give the Hunter lessons in leadership once they're officially put in charge of the Midnight Suns.
  • Nice Guy: In contrast to most of the team, Steve is almost unfailingly polite, affable, and humble at all times. Even Magik admits to liking him.
  • One-Man Army: His introduction to the game sees him single-handedly defending Avengers Tower against an attack by Crossbones and several armed HYDRA helicopters, easily holding his own even before reinforcements arrive.
  • Stone Wall: He excels at drawing aggro, debuffing enemies, and drawing extra cards on kills, but his offensive options are comparatively limited.
  • Throwing Your Shield Always Works: That's to be expected from the most well-known shield bearer in the Marvel universe. Several of his attacks, like Shield Bounce and SPANG!, have Cap throw the shield in an arc that makes it return to him.
  • Warrior Poet: His portrayal in the game leans towards a more philosophical characterization, engaging in deep discussions with the Hunter about the nature of leadership and war and bonding with them over their shared purpose of soldiers fighting in an era far different from their own.
  • Younger Mentor, Older Disciple: Downplayed. Steve mentors the Hunter on leadership despite being two centuries younger than they are. However, the Hunter was either dead or in a death-like state for the vast majority of that time, meaning they are mentally younger than Steve.

    Wolverine 

Wolverine

https://static.tvtropes.org/pmwiki/pub/images/wolverins_ms.jpg

Alter Ego: James "Logan" Howlett

Voiced by: Steve Blum

The legendary mutant who is the best there is at what he does (and what he does isn't very nice). Encountered first while saving the Hunter from Sabretooth's clutches, he joins the fight after realizing just what kind of threat is looming over the world.


  • Adaptational Attractiveness: Downplayed heavily, in a sense that in the comics Wolverine isn't unattractive, but he's famously short at 5'3, while in this game he towers over the Hunter who isn't the shortest person around. Likewise, while he is hairy, it doesn't look like a thin layer of fur like it tends to do in some comics.
  • Adaptational Nice Guy: He's much more of a Jerk with a Heart of Gold here and also has no qualms about working with the Avengers unlike in the comics around this time.
  • Anime Hair: Of course, he's got his classic pointy hairdo.
  • Anti-Debuff: His Rapid Healing, in addition to healing him, also removes the negative effects he's afflicted with.
  • Auto-Revive: A variant. When Wolverine goes down, the player will automatically draw a Rapid Regeneration card which can revive him and restore a decent amount of his health. This can only happen once in any given fight, however.
  • The Big Guy: He's about as muscular as Eddie Brock, a bodybuilder, and surprisingly for Wolverine, is quite tall.
  • Birds of a Feather: He bonds with Hunter over the fact that they're both centuries old, living in a world that is nothing like the one they were born into.
  • The Berserker: Of course he is. He's literally got an ability called Berserk.
  • Blade Spam: Many of Wolverine's cards have him quickly and repeatedly slash his target(s) with his claws. His ultimate card, Midnight Special, combines this with Speed Blitz as he zips from one foe to the next, slashing each victim more times than the last.
  • Draw Aggro: His Stink of Fear card taunts every enemy in the selected area while giving Wolverine the Counter status.
  • Good Thing You Can Heal: Referenced in-universe. He spent a while as the drill instructor for the X-Men's new recruits, and apparently his Healing Factor was one of his most useful qualifications. When you're giving a bunch of Unskilled, but Strong young mutants with yet-to-be-tested impulse control their first taste of battle, it's nice to know that any training accidents will only ever be messy and embarrassing rather than tragic. Among other incidents, Molly 'Princess Powerful' Hayes (formerly of the Runaways) once punched his top half through the ceiling when he insulted her hat - he leaves it to the Hunter's imagination whether his bottom half followed him up.
  • Grumpy Old Man: Though his healing keeps his body young, Logan is over a century old and certainly has the attitude of a disgruntled old man.
  • Guest-Star Party Member: He briefly joins the player to help take down Sabretooth for one mission in the first act, but doesn't properly join the party until early on in the second.
  • Healing Factor: His passive skill is his iconic Healing Factor. It restores some health to him each time you redraw one of his cards.
  • Hot Blade: His claws are visibly glowing with heat in his Midnight Suns costume.
  • I Work Alone: He says outright that he isn't much of a team player and warns the Hunter against becoming too attached due to the dangers of being his friend.
  • Jack of All Stats: Wolverine has well-rounded stats and is clearly designed to work as an attacker, a tank, and even a defensive wall. He has numerous damaging attacks that can either hit multiple enemies at once or aim at a single enemy for high damage, he can Draw Aggro with several moves that inflict the taunt status, and he has multiple self-healing moves that allow him to function with minimal team support and work as a sacrificial wall in a pinch. His main weakness is that he's outclassed by other heroes in the roles he can fill, with Iron Man and Blade having better damage, Spider-Man having more mobility, Captain America acting as a more effective wall, and Nico having better healing capabilities.
  • Jerk with a Heart of Gold: As usual, he's blunt, antisocial, and mischievous, but he draws a careful line between being that and being actively disruptive to the team. His antics at the Book Club are a good example - he initially seems like he's just there to cause trouble (and hoover up the snacks), but he never quite gets around to actually causing trouble, and his recommendation (a cheesy pulp sci-fi novel from the Forties) ends up being a fun change of pace for the club after a string of interesting but slightly dry non-fiction books.
  • Life Drain: His Berserk card gives every other Wolverine card played after it the Lifesteal ability.
  • Master of None: His main weakness is that, while he can do a lot of things (tank with his taunting and healing abilities, deal damage to multiple enemies with his Chain attacks, etc.), he's not particularly good at any of them: Captain America and Captain Marvel are the better tanks, Iron Man deals more damage, and many other characters are better at crowd control. There's virtually no reason to choose Wolverine over another character to take on a mission.
  • Mythology Gag: Wolverine's X-Force costume has the color scheme "X-Man", which gives him the colors of his classic costume. Likewise, his Default costume also has a variation of his classic blue and yellow costume that is literally called "Classic".
    • His default costume also has a version of the black and orange outfit he wore in X-Men Evolution.
    • His default Abbey costume is a white tank top, a pair of boots and blue jeans, which is what his movie incarnation wore in X-Men Origins: Wolverine.
  • The Nose Knows: Stink of Fear has him literally smell the air in the area to draw the enemies' attention to himself.
  • Older Than They Look: As usual, one of his defining features. He looks like a particularly well-preserved middle-aged man, and while that is technically true, his Healing Factor means that 'middle-aged' for him is over two hundred years old. This creates some mild awkwardness when he meets the Hunter, who's even older than he is and (by default) looks significantly younger.
  • Seen It All: With the exception of the Hunter and their family (Sarah/the Caretaker and Agatha), he's the oldest character on the side of the heroes, and he has the experience and attitude to match. In fact, it's the main reason he's associated with the Midnight Suns - there's nothing particularly supernatural about him (other than the general grey area that is Marvel mutation), but he's been around long enough to be familiar with all the supernatural stuff that matters, and to be on first-name terms with all the supernatural entities who matter.
  • Technologically Blind Elders: He's a bit clueless about modern technology, such as Robbie's gaming console, and doesn't even notice it's not plugged in.

    Scarlet Witch 

Scarlet Witch

https://static.tvtropes.org/pmwiki/pub/images/scarlet_witch_ms.jpg

Alter Ego: Wanda Maximoff

Voiced by: Emily O'Brien

A mutant sorceress who wields "chaos magic". She was originally recruited by Caretaker to the Midnight Suns, but got kicked out after an incident no one wants to talk about. She then became Doctor Strange's disciple, tasked with helping him deal with demonic forces.


  • 11th-Hour Ranger: She (re)joins the Suns around 75% of the way through the story, after getting saved by them from Lilith's corruption.
  • Adaptational Backstory Change: In the game, she was never a member of the Avengers or the Brotherhood of Evil Mutants (neither was Quicksilver, for that matter). Instead, Wanda was directly recruited into the Midnight Suns. This explains why the Avengers don't go out of their way to help her, as she never had the chance to build personal ties with them.
  • Area of Effect: A lot of her abilities damage enemies in a certain area of effect, making her invaluable when a group of enemies is tightly stacked together.
  • Barrier Warrior: Chaos Field grants all allies near her protection against the next attack dealt to them. When upgraded, it can heal them as well.
  • Doom Magnet: Her backstory is filled with various misfortunes happening to her and people around her.
  • Easily Forgiven: Averted and played straight. Sara is still furious with Wanda for accidentally killing Agatha and refuses to talk to her after her return to the Abbey until the Hunter starts working to mend the rift. On the other hand, Agatha herself has already forgiven Wanda and the Hunter can quickly forgive her too for that and being corrupted into a Fallen.
  • Face–Monster Turn: Possessed Banner infuses her with demonic energies, transforming her into Lilith's servant.
  • Having a Blast: Her "Detonate" card allows her to target any explosives on the battlefield, and make them explode with a 100% increase to damage and radius.
  • Person of Mass Destruction: She's afraid of using the full extent of her power and causing irreparable damage to everything around her. Her conversations with the Hunter help her become more confident in taking control over her abilities.
  • Power Incontinence: In one of her chats with the Hunter, she reveals that she accidentally turned a mob of people chasing her father into stone when she was a child, and then even he turned against her and her brother Pietro. This was the first time she really became terrified of what she's capable of. She also accidentally killed Agatha when she lost control of her powers.
  • Red Is Heroic: She is the Scarlet Witch, after all. Her default outfit and most of its palettes have red as a primary or accent color, and she's wearing a ruby pendant and at least one red article of clothing in all of her casual outfits.
  • Set a Mook to Kill a Mook: Her "Chaos Reigns" card compels enemy units within its area of effect to attack each other.
  • Ship Tease: Nico apparently thinks that Wanda and the Hunter would make a good couple, and Hunter just says that "anything is possible." Their growing relationship reads like a Rescue Romance, with the Hunter helping Wanda regain confidence in herself and her powers while Wanda is grateful to have someone around who isn't scared of or angry with her.
  • Stuff Blowing Up: Much of her chaos magic revolves around making herself, her enemies, or objects on the battlefield explode in a cloud of crackling red energy. It says a lot that all three of her heroics involve something going boom.
  • Suicide Attack: Her ultimate attack, "No More", produces a magical explosion centered on herself, inflicting damage equal to her current health to all enemies caught in the blast and then knocking herself out.
  • Why Am I Ticking?: Hex Charge primes an enemy to explode at the start of their turn, potentially damaging all their nearby allies. An extremely useful secondary effect is that it counts as their action for the turn - they're so distracted by the fact that they're about to explode that they can't do anything else.

    The Hulk 

The Incredible Hulk

https://static.tvtropes.org/pmwiki/pub/images/hulk_ms.jpg

Alter Ego: Dr. Robert Bruce Banner

Voiced by: William Salyers (Banner), Fred Tatasciore (Hulk)

A brilliant nuclear physicist, who, after an incident involving gamma rays, gained the ability to turn into a large green-skinned brute known as the Hulk. At the start of the game, he's unable to transform into his other form, which frustrates him.


  • The Atoner: If the Hunter tells him he's not to blame for what he did while brainwashed, he admits that he was the one who sought out Lilith to help with the Hulk, rather than having her influence forced on him like the others.
  • 11th-Hour Ranger: He is the final team recruited team member after he's saved from Lilith's corruption. Banner is a borderline literal example as he's saved right before the last story mission.
  • The Dragon: He serves as Lilith's main minion in the field.
  • Foreshadowing: Even before he's officially fully Corrupted, there are many hints regarding Lilith's increasing sway over him.
    • The first thing he does upon re-establishing contact with the Abbey is contact the Hunter in the middle of the night and insist on scanning them for "research". And he is oddly insistent on none of the other Suns or the Avengers finding out about it.
    • The following day after this, Banner will send you a cryptic Superlink message telling you not to trust the other heroes and that they should embrace the powers their bond with Lilith and Chthon grant them. When Tony calls him out over how creepy this message is, Bruce suddenly claims to have no recollection of ever sending it.
  • Ground-Shattering Landing: His ultimate attack, "Worldbreaker", has him set his arms on fire, jump into the air, and smash the ground with so much force that the entire battlefield shatters, dealing massive damage and knockback to all enemies and interactable objects.
  • Face–Monster Turn: He gets brainwashed by Lilith's energy to become her servant, which comes with a demonic transformation.
  • Hidden Depths: It turns out that the Hulk (specifically him and not Bruce) has a favourite poetry collection.
  • Hulk Speak: As usual, the Hulk speaks in broken English to show his brutish nature. The fact he speaks with correct grammar while under Lilith's control is a sign that something is very wrong, and it's later revealed that Bruce was the one in control of the body, not Hulk.
  • Late Character Syndrome: Given that he's only obtained right before the final boss, at which point he won't have any upgrades, Hulk probably won't see much use in your typical playthrough. His tanking playstyle isn't particularly noteworthy either, as Captain America and Captain Marvel can also tank just as well, and you'll likely have either of them maxed out by that point. He's more useful in New Game Plus (where he's available from the start), but he still has to contend with the two Captains for the tank spot.
  • Maximum HP Reduction: Inverted with his "Always Angry" card, which can overheal him to increase his maximum health for the remainder of the mission.
  • Mechanically Unusual Fighter: Unlike the rest of the cast, you can't build friendship with the Hulk; as a trade-off, his passive, which prevents him from getting injuries in combat, is always active.
  • Unstoppable Rage: He has a Rage meter which builds up as he takes damage, greatly increasing the power of his attacks. Every attack he makes expends some of the Rage meter, encouraging the Hulk to get stuck into the thick of things.

Playable characters - DLC Roster

    Deadpool 

Deadpool

https://static.tvtropes.org/pmwiki/pub/images/deadpool_midnight_suns_suit_nye.png

Alter Ego: Wade Winston Wilson

Voiced by: Nolan North

A wise-cracking mercenary who joined a secret government experiment in the hopes of curing his terminal cancer. The experiment granted him a Healing Factor which made him functionally immortal but horrifically disfigured and completely insane, including a persistent "delusion" that he is actually a fictional character.


  • Adaptational Attractiveness: Though we never see his face, his body, while heavily scarred and tinted somewhat red is a pretty far cry from the horrific mass of mutating cancer cells that it is in the comics.
  • Breaking the Fourth Wall: Naturally, being Deadpool, he does this from the moment he's introduced. His first interaction with the Hunter has him ask them if they're the "new fully customizable heroically upgradeable monster masher", by which he means the Hunter's status as a fully customizable hero made for this game.
  • The Faceless: He always wears his mask, even while relaxing in the Abbey. He claims it's because the mask has become glued to his face (or they just didn't have the budget for it).
  • Fights Like a Normal: His whole thing. His only superpower is a purely passive, defensive one, so he's basically just a highly talented gunslinger and swordsman with a flair for psychological warfare who routinely battles gods and monsters with cheap, low-tech conventional weaponry (and then gets back up again and again when they knock him down). Even his ultimate attack is basically just a flashy, elaborate katana flurry.
  • Extreme Omnisexual: Deadpool retains this aspect from his comics counterpart, getting flirty with Captain Marvel, Blade and the Hunter regardless of gender.
    Deadpool: Nico says I'm "pan". Do I look like a chef to you?
  • The Friend Nobody Likes: Almost no one in the Abbey looks forward to having to deal with him. The Hunter's decision to bring him back earns multiple rapid-fire "No!"s from the people watching the mission, which includes Carol, Blade and Caretaker.
  • Fun with Acronyms: Shortly after Deadpool says he'll be DLC, the Hunter asks what that term means. Deadpool responds as only he can: "Deadpool Living Comfortably!"
  • Gameplay and Story Segregation: Despite his Healing Factor still apparently existing in this continuity, as evidenced by him being none the worse for wear when Blade stabs him through the stomach, none of his cards allow him to heal himself or cure status effects without mods being applied to them— instead, you need to level up friendship with him to unlock his passive.
  • The Gunslinger: He's just as deadly with his pair of pistols as he is with his katanas, with several cards revolving around precise and acrobatic gunplay.
  • Healing Factor: Like his fellow Canadian Wolverine, Deadpool also possesses a healing factor, and his passive ability automatically restores a percentage of his max health every turn.
  • I Shall Taunt You: His Hey #^*face! ability has him taunt an opponent and makes him invulnerable to their attacks.
  • It's All About Me: Deadpool's abilities end up forcing the player to base their strategy completely around him, fittingly enough. His unique status effect/resource, En Fuego, requires him to get lots of kills and avoid taking hits. He also has a total of one single-target damage mitigation skill, his only source of card draw depends on already having En Fuego stacks, and he has no aggro redirection whatsoever. So for Deadpool to be effective the rest of the team and even their decks have to be built entirely around enabling him. His usage tips even admit he ends up putting the rest of the team at risk because they have to check their swings and let him get the kills.
  • Katanas Are Just Better: He makes it clear that he's a firm believer of this in-universe - katanas are far and away his favourite melee weapons. He can certainly put out extremely impressive damage with them, but it's left ambiguous whether it's because of them being an excellent weapon design (even when he buys them on the cheap) or him just being that much of a Master Swordsman.
  • Magikarp Power: Deadpool starts off weaker than most heroes at the beginning of every mission, but as he KOs enemies he gains stacks of En Fuego which empowers all of his cards, adding damage and utility. His ultimate, Burning Sensation, best exemplifies this, as it has very low base damage to start with, but every En Fuego stack doubles its damage, eventually allowing it to One-Hit Kill even supervillains.
  • Master Swordsman: He may be an annoying goofball, but he's the most purely talented swordsman in the game, dealing devastating damage with his pair of store-brand katanas despite having no offensive superpowers.
  • Robe and Wizard Hat: His Midnight Suns has him wearing a wizard hat.
  • Sad Clown: His friendship events have him confide in the Hunter that his humor is really a coping mechanism for his loneliness, insecurity and self-hatred.
  • Sent Into Hiding: Played With. Deadpool laments that his client will likely come after him for failing to steal an artifact from Sin. The Hunter then offers to let Deadpool hide out in the Abbey in the meantime, much to the displeasure of the other heroes observing the mission.
  • Throw Down the Bomblet: His Pain Piñata heroic ability has him throw a grenade, and in a twist, En Fuego stacks increase not the damage, but the area of the blast.

    Venom 

Venom

https://static.tvtropes.org/pmwiki/pub/images/331471589_571559304907058_3140369527057927848_n.jpg

Alter Ego: Edward Charles Allan "Eddie" Brock

Voiced by: Jake Green (Eddie), Darin De Paul (Venom)

A fusion of an alien symbiotic lifeform and a human journalist named Eddie Brock. Since both entities had personal grievances with Spider-Man, together they have since become one of the latter's most dangerous and powerful arch-enemies though that power didn't save them from being corrupted by Lilith and turned into her minion.


  • Achilles' Heel: Even in their corrupted form, they still have their traditional weakness to intense sounds, which Spider-Man exploits by luring them to a bell tower or by webbing a microphone to the museum's speaker system.
  • Anti-Hero: Par standard for Venom. They beef with Spider-Man constantly and lean on the "lethal" side of Lethal Protector, but Eddie and the symbiote still work to do what's right in their own way.
  • Anti-Magic: The unique properties of the symbiote allow it to block magical interference as well as pierce the wards surrounding the Sanctum Sanctorum.
  • The Atoner: After being cleansed of Lilith's corruption, Eddie and the Venom symbiote set out to atone for the damage they caused while under her control.
  • Axe-Crazy: Venom and Eddie Brock have never been Marvel's most stable duo, but as a Fallen, they're completely out of their collective gourd. Spider-Man makes it clear that behind his relentless barrage of jokes, he's genuinely disturbed and upset at how far off the deep end they've gone.
  • Background Boss: They spend the first part of their second boss fight on the roof of a museum, hurling junk at the heroes who are running around at street level. They don't come down to take them on personally until all the trapped civilians have been rescued and all their Hydra flunkies have been dealt with.
  • Big Ol' Eyebrows: Eddie's brows are dark, bushy and very prominent.
  • Blinded by Rage: Even after being corrupted into a fanatical servant of Lilith, Venom hates Spider-Man so much that just seeing the webslinger is enough to make them drop whatever they're doing and chase after Spider-Man in a blind rage. Spidey exploits this to lure Venom to a bell tower: Venom is so fixated on catching and killing Spider-Man that they don't even realize where they are until the bells start ringing.
  • Combat Tentacles: As usual, they can stretch out their symbiote coating to grapple objects and enemies at a distance. You'll most commonly see this when they inflict the Bind status effect on someone.
  • Conspiracy Theorist: Eddie's vague and evasive about exactly how he lost his job as a journalist, but spending any time around him makes it obvious. He's stubborn, paranoid, and alarmingly credulous, latching onto the first wild theory he comes across and dismissing any contradictory evidence as proof that 'they' (whoever they are) don't want him to learn the truth. He's got enough basic journalistic talent and integrity to be somewhat useful to the Midnight Suns once they let him set up his 'Whisper Web' nerd cave, but it's a constant uphill struggle against himself.
  • The Cuckoolander Was Right: Eddie may be a paranoid, impulsive Conspiracy Theorist, but his networking and investigation skills are still good enough to provide in-game benefits. The Whisper Web War Room upgrade lets him feed Intel to his tinfoil-hatted buddies around the globe in order to find an edge against the Suns' foes, applying randomly available modifiers to general missions like reducing difficulty or adding extra rewards.
    • In the DLC Final Chapter, Eddie's leverages all the information they gathered in each of the DLC plots and the Abbey's equipment to pinpoint Dracula and Sin's hideout.
      Eddie: [Noting the others' Stunned Silence] You know I'm a journalist, right?
  • Cut His Heart Out with a Spoon: Most of Fallen Venom's dialogue consists of death threats so graphic and elaborate that they loop all the way back around to being comical, which the heroes (especially Spider-Man) are only too happy to crack wise about.
  • Deity of Human Origin: Eddie's dialogue reveals he's defeated Knull and become the King in Black, god of the symbiotes.
  • Dumb Muscle: Venom is physically one of the strongest members of the Suns, but Eddie is something of a Cloud Cuckoolander conspiracy nut and the symbiote seems more concerned with fighting and eating than critical thinking, and it also almost immediately says yes before quickly backtracking to accepting another contract from Mephisto despite Eddie being adamant about his dislike of being under anybody's thumb.
  • Driven to Suicide: He admits to Hunter that the reason he was at the church the night he bonded with Venom was to "end it" after his life fell apart.
  • Era-Specific Personality: Despite this version of Venom defeating Knull and becoming the King In Black, Eddie's characterization is mostly taken from the 90s instead of his far more heroic characterization that had already buried the hatchet with Spidey from that era.
  • Evil Is Hammy: This line after they hurl a car at Spider-Man before the second boss battle with Venom says it all:
    Fallen Venom: "WE WILL RIP YOUR FACE OFF AND SUCK THE MARROW FROM YOUR BOOOOOOOONNNNEEEEEESSSS!"
  • Evil Sounds Deep: Has a deep, echoey voice.
  • Fitness Nut: Eddie is a very dedicated bodybuilder, and every other line out of his mouth is about exercise, supplements or training regimens, and nearly all of his civilian outfits are workout tank tops or "pump covers". Building his friendship will have him reveal that he works out so hard to make up for the insecurity he feels for being, in his eyes, physically useless without the symbiote.
  • Friendly Enemy: Eddie grows into this with Spider-Man during his DLC missions, eventually even calling himself Parker's "Frenemy". He still bears some resentment towards Peter, but doesn't let it cloud his mind.
  • Geometric Magic: Venom's ultimate ability, Assimilation, forms a magic circle on the floor which they then step into to empower themselves.
  • Good Costume Switch: Venom's alternate costume is Anti-Venom, a mutated color-inverted symbiote able to cleanse illnesses, heal wounds, and burn other symbiotes by touching them.
  • Good Is Not Soft: They go by the title of "Lethal Protector". In Eddie's own words, he has no qualms about killing villains (or even about snacking on them afterwards).
  • Heroic Build: Eddie is absolutely jacked, to the point of being almost if not as muscular as Captain America, except he didn't take a serum to achieve his physique.
  • Heroic Host: For a given value of "heroic", but Eddie prefers to use the Venom symbiote's Lovecraftian superpowers to take a literal bite out of crime.
  • Horned Humanoid: As "Fallen Venom" they sport a pair of huge horns on their head, emphasizing their demonic transformation.
  • Humiliation Conga: In one of the friendship events, Eddie describes the series of unfortunate events that led to him encountering the symbiote.
  • I'm a Humanitarian: The Venom symbiote is carnivorous and only too happy to chow down on humans and other sapient beings, and when asked about this, Eddie is surprisingly laid-back about it. According to him, human spleens are actually quite tasty.
  • Knight in Sour Armor: Despite his gruff exterior and his willingness to do things other heroes won't, Eddie is still a genuinely heroic individual, capable of great compassion and empathy.
  • Lightning Bruiser: While it doesn't translate into gameplay mechanics (because Midnight Suns is turn-based), all of Venom's animations have them moving with astonishing speed and power despite their bulk, especially compared to the lumbering Hulk (the only other character as big as they are).
  • Mechanically Unusual Fighter: While most characters start out with their special meter empty, Venom has their Ravenous gauge full at the start of battle, spending it on their attacks and Heroic abilities and regaining/preserving it with specific cards.
    • They're also the first character whose ultimate is not a Heroic card, but an Ability.
  • Mythology Gag:
    • One of Eddie's friendship events references the conflicting "first host" stories from Venom: Space Knight and Venom (Mike Costa).
    • One of Venom's palette swaps has a red spider emblem and is called "In Knull We Trust" — a reference to Venom's Knullified form from Venom (Donny Cates).
    • Eddie's dialogue reveals that he is a King in Black, a reference to his status quo post King in Black.
    • Blood Venom gets enraged when Spider-Man calls him a parasite, just like the film version did.
    • Eddie might bring up during a hangout that chocolate is one of his favorite desserts that also doubles as a way to feed the symbiote, calling back to The Hunger miniseries that points out the symbiote subsists on the chemical phenethylamine, a compound found in both the human brain and chocolate.
  • Ninja Pirate Zombie Robot: This gets Lampshaded when the Hunter and Spider-Man first locate Venom in his first DLC mission. They discover they've been feasting on New-Breed Vampyres, inheriting their blood-hunger in the process. They note that Venom's become "a demonically possessed symbiote with a vampyre's bloodlust".
  • Overly-Long Tongue: It's one of Venom's most famous features, but it's even more impressive in their Fallen form thanks to being overlaid with a prehensile tentacle of gamma radiation. Ironically, their Midnight Suns outfit gives him the tongue extension back - this time, it's made of the same golden-orange mystical fire that a lot of other Midnight Suns gear incorporates.
  • Projectile Webbing: Much like their nemesis, Venom is able to use their webbing to bind targets in place.
  • Promoted to Playable: After being encountered as a boss in the main campaign four times, Venom appears as a DLC playable character.
  • Pronoun Trouble: Discussed. The English language doesn't deal well with personality-blended human-alien symbiotes, so one of Nico's first questions on Superlink after the Suns recruit Venom is what pronouns people should use. Turns out that Eddie prefers 'he/him' when he's 'out of costume' (so to speak), but becomes a 'they/them' whenever he transforms.
  • Royal "We": Like in the comics, Venom refers to themselves like this. It sparks a conversation about their pronouns on Superlink when they join the team, and Eddie is delighted his comrades are paying attention.
  • Spike Shooter: During their boss fights, they will sometimes spend a turn hunkering down and growing spikes all over their body. On their next turn, they'll jump into the air, spraying those spikes in all directions for an attack that hits friend and foe alike. They retain this as a playable character but it only hits the enemies.
  • Spikes of Villainy: Fallen Venom is much spikier than the 'heroic' version of the symbiote, which is just a sleek mass of gooey alien muscle.
  • Technically Naked Shapeshifter: Eddie admits to Hunter during a hangout that all of his outfits are actually just the symbiote in different forms.
  • Terse Talker: In contrast to their extremely chatty Fallen version, the uncorrupted Venom generally treats conversation as an unpleasant necessity. They favour short, simple sentences that convey just enough information to get the talking over and done with.
  • This Is Gonna Suck: Venom groans out, "Crap!" when they're told Dracula is an actual vampire and they have to fight him.

    Morbius 

Morbius

https://static.tvtropes.org/pmwiki/pub/images/morbius_midnight_suns_0.jpg

Alter Ego: Dr. Michael Morbius

Voiced by: Jake Green

A brilliant scientist who sought to cure his chronic blood condition by splicing his own DNA with that of a vampire bat, which had the unintended side effect of giving him all the powers and hunger for human blood of a classical vampire. His struggles to contain his hunger have led him to conflict with Spider-Man and Blade in the past but now he joins both of them in the Midnight Suns for his own ends.


  • Adaptational Attractiveness: Morbius is typically depicted in comics and most adaptions as looking like he was hit with the business end of a sanding block, while here his facial features lack much of the roughness, tend to lean more human than monstrous and are overall much sharper. Most notably, he has a nose.
  • Anti-Hero: Morbius is a Vampire-cross-Mad Scientist who is not shy about his dark deeds, but he still has a strong sense of right and wrong and both Spider-Man and Doctor Strange vouch for him.
  • Damage Over Time: Like fellow vampire Blade, Morbius specializes in the bleeding effect, with all of his damage cards in Bloodlust applying it and a handful of them getting bonus damage if used on bleeding targets.
  • Gameplay and Story Segregation: Much like in the comics, while sunlight isn't fatal to him, it's still debilitating enough that he created a special sunblocking serum for his personal use which was stolen by Hydra, kicking off the plot of his DLC. Nevertheless, he can be taken for any mission in broad daylight and can even be made to lounge in the pool during Combat Therapy like every other team member.
  • Horror Hunger: While being a 'living vampire' has several drawbacks, this is, obviously, the most distressing one to him and everyone else. His urge to drink blood resulted in a considerable body count before he got it under control, keeping it under control is a constant battle, and escaping it is his greatest ambition. Even Venom is more well-adjusted about their craving for human brains (though finding a harmless substitute Trademark Favourite Food certainly helped).
  • I'm a Humanitarian: This is what it means to be a 'living vampire', and is the reason why he's the subject of so much horror and disgust (from himself and others). He's not a supernatural undead monster, but a heavily mutated human who drinks other humans like soda bottles whenever his appetite becomes too much for him.
  • Life Drain: His Feeding Frenzy and Quick Claw cards both heal him for the damage dealt when upgraded.
  • Man Bites Man: His Living Vampire mutations give him an obvious extra weapon against his enemies, and while he more frequently uses his claws, you'll still be giving plenty of demons and fascists a face full of needle-sharp teeth.
  • Morally Ambiguous Doctorate: A highly accomplished scientist who went into his field not only to cure his own disease but prevent others from ever being in the same situation. His ethics on how to do so are another matter, and he also has no qualms about indulging in his vampiric urges, at least against the right people anyway.
  • Our Vampires Are Different: Unlike the vampiric enemies the Midnight Suns battle, Morbius is not a vampire of supernatural origin, but one born of science from a vampire bat-based serum to cure himself of a deadly disease. As a "Living Vampire", he is not undead, he is not a thrall to any other vampire, and he does not possess many of a vampire's traditional weaknesses: the only one he suffers from is a weakness to sunlight, but even then, he is only weakened by it, not killed by it.
  • Set a Mook to Kill a Mook: His Charm card compels one enemy to attack another, with the charmed enemy's target being chosen at random.
  • Ship Tease: Another member of the Suns who has a particularly romantically tinged relationship with the Hunter. They're crucial to helping him reassert his more sensitive, human side behind the icy Mad Scientist shell, their dialogue is frequently flirtatious, and they can even indirectly joke about having kids with him during one Hangout event.
  • Super Mode: Similar to Captain Marvel, Morbius has a Hunger meter that builds up as you play his cards, giving you "The Hunger" card once filled. Using it puts him in the Bloodlust state, giving him a hefty sum of block and causing all of his damaging cards to apply bleed, with the effect going away once he loses all of his block. His friendship passives improve this, with the first one dropping the Hunger meter's requirements down to two card plays from three, and his second causing all of his cards to apply two bleed instead of one when Bloodlust is active.
  • Vampires Are Sex Gods: Zigzagged. He's a misanthropic, severely mutated misfit with a deeply conflicted attitude towards romance, but he also has particularly flirtatious dialogue, a particularly Form-Fitting Wardrobe, and literal supernatural Charm.
  • We Work Well Together: Despite (or perhaps because of) his complicated history with Blade, the two actually synergize quite well when in the same team, with Blade having more means of inflicting Bleed on enemies while Morbius has more buffs against Bleeding enemies.
  • Wolverine Claws: While he does sometimes use his teeth, his razor-sharp nails are his primary weapons, giving him a set of attack animations quite similar to those of Wolverine himself.
  • What the Hell, Hero?: Spider-Man and Blade are quick to call him out over his experiments on the vampiric Hydra soldiers, but as far as Morbius is concerned there's no harm done if the research helps the Suns stop Hydra and has the side-effect of taking some of their soldiers off the field.

    Storm 

Storm

https://static.tvtropes.org/pmwiki/pub/images/marvels_midnight_suns_storm_34.jpg

Alter Ego: Ororo Munroe

Voiced by: Mara Junot

An extremely powerful mutant with atmokinetic abilities, known advocate for mutant rights and one of the X-Men's most respected leaders. She has come to New York to recruit a young mutant named Dahlia, but the vampyre invasion derails her plans, and she joins forces with the Midnight Suns to stop the threat.


  • Actor Allusion: This isn't the first time Mara Junot has voiced a stern but compassionate authority figure who wields electrical powers.
  • Emotional Powers: Her powers over the weather are at least partially influenced by her emotions, requiring her to maintain precise control over her feelings to avoid causing devastation.
  • Gathering Steam: Or rather "Gathering Storm": her playstyle revolves around keeping as many Storm cards in your hand for as long as possible: most include the new "Next Turn" mechanic that gives her cards new effects if carried from one turn to the other, cards like Stormshield and Livewire+ buff Storm if they remain in her hand and finally, her Ultimate card Hellstorm deals damage for every Storm card in her hand.
  • Iconic Outfit: Her Legendary outfits are two of her most iconic looks: the mohawk punk look from the 80s and her silver suit from the early 90s and the animated series.
  • Mama Bear: She cares about young mutants as if they were her own children, going as far as to take on a horde of vampyres when Dahlia is taken.
  • Mentor Archetype: She often relates to the Hunter on the nature and burdens of leadership, being well known throughout the world as a leader of the X-Men, and is one of the few people that Magik truly respects and looks up to.
  • Rags to Royalty: She discusses her past growing up as a pickpocket on the streets of Cairo, and at one point describes herself as a former queen, meaning that her marriage to Black Panther is canon in this universe.
  • Shock and Awe: Many of her abilities revolve around this, ranging from arcing lightning strikes across multiple enemies to overloading generators and power outlets to explode and shock nearby foes.
  • Willfully Weak: She notes that even her more devastating attacks are only a fraction of her power. Part of her nature as The Stoic is the result of deliberate control to avoid her power going out of control into dangerous proportions.note 

Supporting Characters

    Caretaker 

Caretaker

https://static.tvtropes.org/pmwiki/pub/images/marvels_midnight_suns_abbey_bell_tower_secret_legendary_chest.jpg

Alter Ego: Sara

Voiced by: Vanessa Marshall

The owner of the Abbey, as well as Lilith's sister and the Hunter's aunt.


  • Big Good: She leads the others in the battle against Lilith, aiding the Midnight Suns in their battle with her advice.
  • Composite Character: She has the original Caretaker's long life and physical age, but the gender and name of his granddaughter and successor, Sister Sara. The fact the team operates out of an abbey also comes from Sara being a nun in the comics.
  • Grumpy Old Man: Gender-flipped. Her temper is well-known amongst the Abbey's inhabitants. Justified, if you consider what she's been through.
  • Mentor Archetype: Teaches and advises the Midnight Suns but her attempts to actually lead them don't work.
  • The Mourning After: A good deal of her more negative traits stem from the fact that she's not dealing well with the relatively recent death of Agatha Harkness, who she was romantically involved with.
  • Not So Stoic: Caretaker attempts to present herself as The Stoic and the rational leader of the team, if not Only Sane Man. Instead, a perceptive Hunter will note that she brings a great deal of her own baggage to any decisions she makes ranging from resentment of Wanda, her sister, and the belief any of the Fallen can be redeemed.
  • Open Mouth, Insert Foot: Her tendency to speak her mind before thinking of how it sounds leads to a good deal of tension with the younger members of the Midnight Suns, especially Nico. During an argument about Nico researching a way to reverse Lilith's corruption, Caretaker accuses her of being just like Wanda. Instead of her intended meaning, Nico takes it to mean that Caretaker hated Wanda and similarly hates her. Caretaker, realizing her mistake, tries in vain to explain herself as Nico storms off, something she's visibly distraught by.
  • Parental Substitute: To the Hunter. And in many ways, to the rest of the team.
  • Really 700 Years Old: She's been around since before the Salem Witch Trials.
  • Team Dad: Gender-flipped, but she's the perennially mission-focused disciplinarian in charge of the Midnight Suns.

    Johnny Blaze 

Johnny Blaze

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_0053.jpg

Alter Ego: Ghost Rider

Voiced by: Graham McTavish

The previous Ghost Rider, who has passed on the mantle to Robbie Reyes. Since the death of his wife, Roxanne Simpson, he's become a bitter recluse. He refuses to involve himself in the fight against Lilith, instead trying to guard his Parchment of Power on his own.


  • Age Lift: In the comics, Blaze is a blond haired man in his prime. Here, he's all greyed out and aging.
  • Aloof Ally: He's blunt, curt and wants to do absolutely nothing with the Midnight Suns, but he still lends his aid when necessary.
  • Badass Biker: He manages to give HYDRA a good chase before Robbie and others show up to save him.
  • Deal with the Devil: He makes a deal with Mephisto to seal the Hunter in Limbo while the ordeal with Lilith is ongoing. Needless to say, the demon lord disregards it and flicks Blaze away.
  • The Friend Nobody Likes: Zig-zagged. Robbie hero-worships him as the original Ghost Rider, but while the rest of the team at least respects him, they all agree he's a very difficult man to work with at the best of times.
  • Heroic Sacrifice: He sacrifices himself to destroy the Parchment of Power in Robbie's stead.
  • In Name Only: He carries the name "Johnny Blaze" and wears a leather jacket that looks just like the type worn by the comic's version of Blaze as well as Danny Ketch, but his personality, role, and physical appearance all point to the version of Caretaker seen in the 90s comics, acting as a cranky Mentor Archetype for a young and inexperienced Ghost Rider but is also hiding secrets from him, betrays his protégé, and ultimately dies trying to atone for his mistakes.
  • Senseless Sacrifice: After Blaze is killed by Tony's gamma cannon, it's revealed that Lilith planned for this and sent Bruce Banner specifically to absorb the gamma blast and steal the Parchment of Power, regaining the ability to become Hulk again in the process.

    Agatha Harkness 

Agatha Harkness

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_032.jpg

Alter Ego: None

Voiced by: Courtenay Taylor

A ghostly witch from the 1600s who is familiar with Lilith and the Caretaker.


  • Adaptational Sexuality: In the comics, she was married to a man at one point and had a son, Nicholas Scratch. Here, she was in a relationship with Caretaker prior to her death. Sara does mention Nicholas and how he's Agatha's son, so it appears this Agatha is possibly bisexual.
  • All Witches Have Cats: Agatha's cat Ebony can be found in a different part of the Abbey grounds each day. Locating and petting her grants a significant reward, such as healing all the team's current injuries, or boosting everyone's level by one.
  • Demonic Possession: She briefly ends up on the receiving end of this from Mephisto when Sara interrupts the binding ritual.
  • Manic Pixie Dream Girl: More or less functioned as this to Sara when she was alive, encouraging her to live in the moment and enjoy herself.
  • Parental Substitute: To the Hunter.
  • Spirit Advisor: Despite her incorporeal state, she's still able to aid the heroes with her knowledge.
  • Team Mom: From conversation, it was clear she was this to the Midnight Suns when she was alive, as well as to Scarlet Witch. She's got the softer, more caring approach to Sara's hard, disciplined approach. Once she bonds to the abbey and becomes visible to the team, she'll retake this role.

    Charlie 

Charlie

https://static.tvtropes.org/pmwiki/pub/images/marvels_midnight_suns_pet_the_dog.jpg

A friendly Hellhound that was adopted by the Hunter at some point before their death.


  • Befriending the Enemy: According to the Hunter, Charlie was formerly part of a pack of hostile hellhounds that attacked the Abbey a long time ago. When she was the only one left, they couldn't bring themselves to kill her, and the two quickly bonded.
  • Canine Companion: She's the Hunter's pet, and can follow them around the Abbey grounds if the player wants her to. You can even pet her once a day to increase her level and gain resources.
  • Guest-Star Party Member: She becomes a playable character during certain missions in the game, such as whenever the Hunter undergoes one of the trials of the Elder Gods. The Hunter's Legendary Light ability, Summon Charlie, also lets you bring her to the battlefield as a fourth party member for a few turns (or draws more of her cards if she's already present).
  • Pet Monstrosity: Despite looking and acting like a dog, she's really a demonic hellhound that can breathe fire.
  • Super Mode: She takes on a more monstrous appearance in battle, more closely resembling the hellhound enemies the player can encounter.
  • Team Pet: She's seen as one by the various heroes living in the Abbey.

    Dahlia 

Dahlia

https://static.tvtropes.org/pmwiki/pub/images/dahlia_headshot_jpeg.jpg

A young orphaned mutant who joins the Morlocks instead of the X-Men.


  • The Bus Came Back: Makes a cameo appearance at the party celebrating Dracula's demise.
  • Damsel in Distress: Dahlia is in need of rescue multiple times from the vampyres.
  • Found Family: The Morlocks are closer to her than the X-Men or her orphanage friends ever were.
  • Guest-Star Party Member: Downplayed. She doesn't formally join the Midnight Suns, nor is she usable in battle at any point, but she briefly moves into the Abbey at the end of Storm's DLC, during which she has a unique icon and can be spoken to for lore details like most of the cast. She's gone by the next day.
  • Healing Hands: Her mutant abilities appear to be tied into healing which she uses to tend to Morlocks.
  • Living MacGuffin: Dahlia is the object of Dracula and Sin's search in Storm's DLC.
  • Locked into Strangeness: As a result of Dracula and Sin experimenting on her, Dahlia's skin turns a pinkish purple and she gets pink streaks in her hair.
  • Put on a Bus: Despite all the effort to retrieve her, she chooses to join the X-Men instead of the Midnight Suns.
  • Shy Blue-Haired Girl: Despite a more punk look, she is a lot more retiring and withdrawn than it seems.
  • White Magician Girl: Dahlia has the power of healing as her mutant power.

Antagonists

Lilith's Forces

    Lilith 

Lilith

https://static.tvtropes.org/pmwiki/pub/images/lilith_ms.jpg

Alter Ego: None

Voiced by: Jennifer Hale

A powerful demon sorceress who has been sealed away for 300 years and has been recently revived by HYDRA. She is the Hunter's mother and a servant of Chthon who strives to bring her benefactor back to Earth.


  • Adaptational Backstory Change: In the comics, Lilith is an ancient demon from before even Ancient Babylon, while here she's a witch from the 1600s turned into a demon by making a deal with Chthon.
  • Armor-Piercing Response: Near the end of the game, when Lilith once again visits the Hunter in their dreams, she admits that she's been considering pulling the soul of the Hunter's long-deceased father into their dreams so they could be a family again. The Hunter angrily responds that he'd be appalled by the monster Lilith has become, and Lilith, for the first time in the game, can't muster up a counterargument. She sadly relents, admitting that the Hunter is right.
  • Big Bad: The main antagonist of the storyline until Chthon usurps her in the final battle.
  • The Corrupter: Lilith's primary method of gaining allies. With her corruptive magic, she is able to turn a mortal into a powerful demon as well as twist their minds into serving her and thinking of her as their "mother."
  • Cute Monster Girl: Or 'darkly beautiful monster woman', to be more precise. Tony even mentions in battle chatter that he's heard Lilith is 'kinda hot'.
  • Deal with the Devil: She made a deal with the Elder God Chthon to save her child's life from a grave illness, and in return, she forfeited her soul and was transformed into a demonic servant of the god.
  • Demon of Human Origin: She was turned into a demon as a result of her deal with Chthon.
  • Dying as Yourself: Once she destroys the Darkhold with the Godkiller (drawn from her own body), Chthon's corruption leaves her, turning her back into her mortal form as she dies.
  • Face–Monster Turn: She is able to turn people into her minions even if they're firmly on the side of good, as seen with Banner.
  • Fighting a Shadow: She has clones of herself called Nest Mothers and Dread Maidens who serve as bosses and captains of her Lilin minions.
  • Glowing Eyes of Doom: She has burning green eyes, and so does everyone who's been corrupted by her.
  • Love Makes You Evil: Her descent into villainy is prompted by her desire to protect her child, the Hunter. To that end, she is willing to corrupt her body, soul and endanger all reality.
  • One Bad Mother: Her moniker is "Mother of All Demons". Not only does she carry herself like a mother figure at all times and refers to her minions as "children", but she's also the player character's mother — they do not get along.
  • Painful Transformation: "The Salem Sisters" shows that Lilith's initial transformation into a demon was not pleasant. She was clearly in a lot of pain as spikes grew out of her shoulder blades and enormous horns sprouted from the top of her skull.
  • Tragic Villain: Her descent into villainy began when she used dark magic in a desperate attempt to cure her baby of the same illness which claimed the life of her husband. These efforts drew the attention of the Elder God Chthon, who offered to cure the child in exchange for Lilith's soul. She took the bargain, damning herself to Chthon's service as a soulless demon. And even then, she still utterly hated him for it.
  • The Unfought: Despite being the driving antagonist for 99% of the game, she is never directly fought in gameplay. The closest we get is the Scarlet Witch blasting her in a cutscene. Turns out the main reason is that she's a Well-Intentioned Extremist who's kinda-sorta trying to help you destroy Chthon, and would therefore very much prefer to be fighting alongside you rather than against you.
  • Unwitting Instigator of Doom: In the end, she finally manages to break the Hunter's collar assuming it would bring them to her side. Instead, it just allowed Chthon to possess them, promptly stab her with the Godkiller, and begin his apocalypse.
  • Well-Intentioned Extremist: The immense destruction and countless deaths she caused were all to defeat Chthon and break his bond to Earth.

     The Beast 

See the Venom folder.

    Sabretooth 

Sabretooth

https://static.tvtropes.org/pmwiki/pub/images/sabertooth_ms.jpg

Alter Ego: Victor Creed

Voiced by: Peter Lurie

Wolverine's Arch-Enemy, he's been lured in by the bounty that HYDRA put on the Hunter's head. After his assassination attempt was foiled by Wolverine and he ended up with a burn mark that wouldn't heal, he was approached by Lilith and made into a servant.


  • Anti-Regeneration: Sabretooth's Healing Factor lets him quickly recover from being slashed by the Hunter's swords, but when he grabs the Hunter and tries to take a bite out of them, their collar zaps him with eldritch energies, inflicting burns which he cannot heal.
  • Axe-Crazy: According to Wolverine, Sabretooth has killed nearly everyone Logan's ever gotten somewhat close to, ranging from girlfriends to even his mail carrier. When he goes Fallen, Logan is surprised and alarmed that it's even possible for him to get more murderously insane.
  • Beyond Redemption: He was marked for death long before he became one of Lilith's Fallen, and he's the only one of them who nobody has any moral objection to killing. The Hunter only spares his life in their first encounter because they have no idea who he is, and after his death, Wolverine is only upset that it was someone as young and (relatively) innocent as Magik who had to kill him — while for her part, Ilyana is as completely unbothered by the whole experience as you'd expect the Queen of Limbo to be.
  • Cruel and Unusual Death: Unsurprisingly, a demonically-empowered regenerator takes a lot of killing. Magik opens up a deliberately sloppy portal to Limbo in his chest and lets it slowly, raggedly spread across his body. The nature of her powers means we don't see any gore, but the general impression is that he's being transported to the other dimension as mincemeat.
  • It's Personal: Although he starts off only pursuing a bounty, once Wolverine gets involved he becomes personally motivated by his enmity for him.
  • Killed Off for Real: In the final mission of Act 2, he's stabbed by Magik, who uses her portal magic to disintegrate the magical body granted to him by Lilith.
  • Only in It for the Money: Initially, he's only interested in the bounty on the Hunter's head. After he gets burned badly, he becomes motivated by revenge as well.
  • Out-of-Turn Interaction: He has a passive trait, Frenzy, which lets him attack during the player's turn. It is triggered every time the player takes a certain number of actions.
  • Portal Cut: This is how he finally meets his end at the hands of Magik, although it's really more of a Portal Shred.
  • Psycho for Hire: Notorious as one of the setting's leading examples, a 'homicidal maniac' (Caretaker's words) who is introduced to the plot when Hydra hires him to apply his special brand of murderous sadism to the Hunter and the Midnight Suns.
  • Reforged into a Minion: Unlike the other Fallen who are all recruited in good health, Sabretooth is on the verge of death when Lilith shows up and corrupts him.
  • Serial Killer: Nobody's quite sure how Wolverine's grudge against him started, but this is what keeps it going. He had an insatiable appetite for murder even before Lilith turned him into a demon, and a body count spanning continents and decades.
  • Token Evil Teammate: Well, more evil, anyways. Among the Fallen, Sabretooth is the only one who was entirely villainous before getting corrupted, and as such he's the only one who doesn't get freed from Lilith's influence and recruited into the Midnight Suns.

    The Mole 

See The Hulk folder.

    The Magician 

See the Scarlet Witch folder.

HYDRA

     HYDRA 
The terrorist organization that resurrects Lilith and becomes her army of minions.

  • A Nazi by Any Other Name: With their logos, iconography, and in-universe history, they're still very much a bunch of Third Reich goons.
  • Bad Boss: All Hydra agents are disposable and they are killed before capture.
  • Brainwashed and Crazy: Hydra is completely under Lilith's control by the time of the game and suicidally devoted to her.
  • Elite Mooks: They've been empowered by Lilith to become capable of fighting even cosmic heroes.
  • Evil Is Not a Toy: Lilith swiftly dominates their minds and makes them a cult in her service after resurrection.
  • Ghostapo: Hydra is a bunch of fascist supervillains but knows enough magic to bring Lilith back.
  • Nebulous Evil Organization: Hydra is a terrorist organization devoted to taking over the world.
  • Those Wacky Nazis: They're still trying to take over the world even eighty years after WW2.
  • Took a Level in Badass: Dialogue from Captain Marvel, Doctor Strange, and Iron Man makes it clear that they're now much more dangerous.
  • Undying Loyalty: All of them are brainwashed to love Lilith and be willing to die for her.
  • You Have Outlived Your Usefulness: All Hydra forces have suicide switches in their bodies that will kill them before they are captured. Doctor Faustus was an exception (and they took care of him more directly).

    Crossbones 

Crossbones

https://static.tvtropes.org/pmwiki/pub/images/marvel_s_midnight_suns__crossbones__by_venom_rules_all_dfjsl6r_fullview.jpg

Alter Ego: Brock Rumlow

Voiced by: Rick D. Wasserman

One of HYDRA's main field commanders and Captain America's enemy, he's tasked with leading Lilith's human troops in battle against the Midnight Suns.


  • Badass Normal: Unlike Lilith's other lieutenants, he doesn't have any enhancements, simply relying on his natural physical gifts and his equipment.
  • Cold Sniper: His main weapon is an anti-materiel sniper rifle, and he is a cold and murderous hitman.
  • Disney Villain Death: He refuses to be saved by Cap and falls to his death after a fight on a bridge in Transia.
  • Even Evil Has Standards: He admits that he doesn't like what's become of HYDRA under Lilith's leadership.
  • I'm Dying, Please Take My MacGuffin: Just before he falls to his death, he palms Cap a flash drive full of data on the Midnight Suns and the Godkiller.
  • Killed Off for Real: Is one of the villains killed off during the conflict.
  • More than Mind Control: It's implied that Rumlow isn't actually corrupted by Lilith, and simply does all the heinous things he's doing out of pure malice and sadism.

    Doctor Faustus 

Doctor Faustus

https://static.tvtropes.org/pmwiki/pub/images/faustus.jpg

Alter Ego: Johann Fennhoff

Voiced by: Time Winters

HYDRA's chief scientist. He's the one who unleashed Lilith upon the world and is now one of her thralls.


  • Adaptational Badass: Is a Mad Scientist as opposed to an evil psychologist in the game.
  • Composite Character: Combines Armin Zola and the comic book Doctor Faustus. He is also capable of using ritual magic and familiar with the occult.
  • Dirty Coward: Despite all his seeming bravado, he quickly gives up after Captain Marvel promises to hurt him.
  • Evil Is Not a Toy: He wanted to use Lilith as a weapon for HYDRA, but instead she enslaves him and the other operatives.
  • His Name Is...: The Midnight Suns capture Doctor Faustus and try to interrogate him for information on Lilith's plans. Before he can even begin to talk, Crossbones shoots him dead.
  • Killed Off for Real: Is killed by Crossbones to keep him from talking.
  • Mad Scientist: Is one of these in the game, as opposed to his comic book counterpart.
  • No Body Left Behind: Crossbones shoots him with a dart that disintegrates him, leaving nothing but his empty clothes behind.
  • Non-Action Guy: Does not actually engage in any battle and hides behind Hydra soldiers in his encounters with the heroes.
  • Starter Villain: He's the first villain to be confronted and defeated for good.
  • Undying Loyalty: Even among Hydra agents, he is devoted to Lilith and his devotion takes on romantic overtones.
  • Villainous Crush: Writes fan fic about Lilith in ancient Atlantean. Also gushes about her every chance he gets.

    HYDRA Bob 

HYDRA Bob

https://static.tvtropes.org/pmwiki/pub/images/enemies_hydra_bob_2.png

Alter Ego: Bob Dobalina

Voiced by: ?

A rank and file HYDRA soldier who isn't as committed to the cause as his coworkers.


  • Beneath Suspicion: An intel mission reveals that he has been inadvertently revealing Hydra secrets via internet videos somehow without Hydra itself ever catching on. Even Carol is baffled at how he hasn't been caught.
  • Butt-Monkey: As per usual for him. He's sent by Crossbones to capture the Fallen Venom, only to get chucked off a building. He ends up getting saved and webbed to a wall by Spider-Man, who then recommends a career change.
  • Joke Character: He stands out as one of (and possibly the only) member of HYDRA who joined the organization for the benefits, with his Freeze-Frame Introduction specifically noting he joined for their dental plan.

Others

    Chthon 

Chthon

https://static.tvtropes.org/pmwiki/pub/images/chthon.png

Alter Ego: None

Voiced by: Darin De Paul

An Elder God and the author of the Darkhold, he's Lilith's master, who tasked her to open the gateway for him to cross over to Earth.


  • Artifact of Doom: The Darkhold, a massive tome containing powerful black magic spells that he wrote in it.
  • Eldritch Abomination: Chthon is an ancient dark god who created the Darkhold and seeks to escape the alternate dimension he was imprisoned in.
  • Face Framed in Shadow: Exaggerated. The only part of Chthon's body that we ever see is part of a titanic face looming out of the darkness.
  • Fighting a Shadow: As an Elder God, Chthon is so far beyond mortal existence that fighting him directly is impossible. The closest the Midnight Suns come to doing so is when Chthon possesses the Hunter during the final boss fight, and defeating him in that form isn't even a temporary setback to him.
  • Orcus on His Throne: Can't actually be bothered to participate in the final battle directly. He merely possesses and/or empowers people already there instead of taking direct action, and so is defeated more quickly than any of the game's supervillains.
  • Greater-Scope Villain: As Lilith's master, he's behind most of her actions. Subverted as she's been trying to defy him and seal him away forever.

    Mephisto 

Mephisto

https://static.tvtropes.org/pmwiki/pub/images/mephisto_6.jpg

Alter Ego: None

Voiced by: Jason Isaacs

A powerful demon lord who formerly ruled over the dimension of Limbo. He kidnapped young Magik and turned her into his apprentice, but she eventually defeated him and took over Limbo.


  • Badass Finger Snap: In the Redemption DLC, he casts several spells—torturing Venom, summoning Soulless, and banishing Venom and the Hunter back to Earth—by snapping his fingers.
  • Big Red Devil: He's a demon lord with crimson skin who makes deals with people in exchange for their souls.
  • Composite Character: In this continuity, he takes Belasco's role as the one who gave Magik her demonic powers.
  • Deal with the Devil: His modus operandi and quite literal in his case.
  • Do Not Taunt Cthulhu: He tolerates the heroes' flippancy to an extent, but once his patience runs out, he quickly teaches Venom and the Hunter why mouthing off to the Marvel Universe's version of the Devil is a bad idea. He magically seals the Hunter's mouth shut before they can get two words out, tortures Venom when the latter dismisses him as boring, and sics a pack of Soulless on them as an "object lesson" on why they should prioritize killing vampyres over saving civilians.
  • Evil Is Petty:
    • When Hunter and Ghost Rider are briefly trapped in his corner of Limbo he proceeds to send waves of Soulless to attack them just for his own amusement.
    • Later on during one of Venom's DLC missions, he forcibly traps Hunter and Venom in Limbo for "wasting time" saving humans from the vampyres when they should be going after the source of the infestation.
  • Evil Versus Evil: He recruits The Hunter, Spider-Man and Venom to stop Dracula.
  • Faux Affably Evil: Despite his rather calm demeanor, he's still a dangerous demon lord who will exact his price on those who contact him.
  • Outside-Context Problem:
    • He has no part in the initial conflict with Lilith, only brought in by Johnny Blaze's Deal with the Devil. He later returns briefly to hinder the heroes during their attempt to bind Agatha's spirit to the Abbey.

    The Finale Character (Spoiler) 

Doctor Doom

Alter Ego: Victor Von Doom

Voiced by: Graham McTavish

An intelligent and highly-dangerous supervillain who appears in the game's stinger and claims the Darkhold for himself.


  • Badass Boast: His only line is a derisive comment on the events of the game.
    Doctor Doom: Amateurs.
  • The Dreaded: He's the one who hired Deadpool to steal the Magna Corrigo. Deadpool is understandably terrified of him.
  • The Faceless: His face is never seen on camera, just his legs and one of his arms.
  • Sequel Hook: Him finding the Darkhold serves as this.

    Sin 

Sin

https://static.tvtropes.org/pmwiki/pub/images/marvels_midnight_suns_screenshot_066_1280x720.jpg

Alter Ego: Sinthea Schmidt

Voiced by: Erin Yvette

The granddaughter of the infamous Red Skull, and the one responsible for a new vampyre outbreak.


  • Age Lift: Sin is usually portrayed as the daughter of the Red Skull due to timeline shenanigans. Here she is stated to be his granddaughter.
  • Draw Aggro: Inverted. Her unique Supervillain ability allows her to mark a hero that attacks her, causing her minions to target them.
  • Early-Bird Cameo: In a sense. She's briefly mentioned in the main game before appearing as the antagonist in The Good, The Bad, and The Undead.
  • Sequel Hook: At the end of the DLC final mission as a result of being hit by Storm's powers, her face was disfigured into resembling the Red Skull.

    Sin's Master (Spoiler) 

Dracula

https://static.tvtropes.org/pmwiki/pub/images/dracula_82.png

Alter Ego: Vlad Dracula

Voiced by: Stephen Stanton

The infamous Lord of Vampires, currently seeking to bring about "The Eternal Night".


  • Big Bad: Of the game's DLC missions, starting with Redemption.
  • Black Eyes of Crazy: His eyes have black sclerae and red irises, clueing people in that he's actually a malevolent vampire lord who sees humanity as an infestation to be purged.
  • Classical Movie Vampire: Lampshaded and justified - he is the classic vampire in the Marvel universe just like he is in ours, with the added benefit that he demonstrably exists and can be used by artists as a (un)live model. Several characters comment on how precisely so many horror movies got his appearance right.
  • Counter-Attack: One of his unique combat abilities involves counterattacking any hero with the Bleed status effect.
  • Didn't Think This Through: His plan during The Hunger missions: he and Sin steal and mass produce Morbius' sunlight blocking serum to give to himself and their vampyre army...but due to either lacking the expertise to duplicate or just pure stupidity, they dilute Morbius' sample to produce it, thus giving the vampyres and Dracula an hour in the sun at best before the former burn in the sunlight and the latter is forced to retreat. Blade even comments on how this has to have been Dracula's most humiliating defeat in a long time.
  • Evil Versus Evil: He and Mephisto are fighting one another.
  • Flash Step: Is able to move frighteningly fast, disappearing and reappearing in clouds of red mist when attacking.
  • Life Drain: He has a chance to regain health whenever he deals damage to a bleeding enemy.
  • Sequel Hook: As he's being staked, he claims his army of vampires is nothing compared to what is coming.
  • Voluntary Shapeshifting: In classic vampire fashion, he can turn into a swarm of bats.
  • Xanatos Speed Chess: Has multiple, sometimes overlapping plans that take place over the course of the DLC missions. As Carol notes, this allows him to shrug off multiple setbacks as he only needs one plan to succeed to win.

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