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    Tropes Applying to All Miis 
  • Fate Worse than Death: Whenever the Dark Lord steals their faces, their heads are blank and they cannot speak, leaving it up to the heroes to restore them from monsters.
  • Gameplay Ally Immortality: Only applied to characters who become temporary party members. In battles, they can't be harmed by enemies.
  • Hello, [Insert Name Here]: Taken to its logical extreme, as the game features Miis chosen by the player as the main characters.
  • Virtual Paper Doll: A job can wear any of the outfits they have collected in several different colours and equip the appearance of any weapon they own. This increased with the addition of the makeup and wigs feature from the Switch version, which allows players to customise their Miis to a previously unseen degree.

Main characters

    The Heroes in General 
https://static.tvtropes.org/pmwiki/pub/images/5ace2fb1_1585_470f_8630_68eae640e460.png
The main character and the party members that follow them. For the horse or any job-specific tropes, see below.


  • And Now for Someone Completely Different: The Dark Lord will kidnap your teammates and seal away the job of your main character once you're ready to enter the second, third, and fourth worlds, forcing you to start all over again with a new job and make three new team members for the next worlds. That is, up until you're ready to enter the fourth world: The Dark Lord fails to seal away your most recent job and you start to rescue every teammate that was captured over the course of the game as you traverse the fourth world (and also unlock the ability to change jobs at will, including into the jobs that were sealed earlier).
  • Artificial Stupidity:
    • The AI party members can handle things well for the most part, but are programmed to attack the enemies with the lowest HP first. This is usually the correct course of action, but against Mook Maker bosses, it can waste a lot of turns.
    • Almost all classes try far too hard to conserve MP by using weaker skills. The Mage comes closest to getting it right, but even they will occasionally use Lightning or Fire when an Explosion would have better served.
  • Back for the Finale: The final boss against the Darker Lord involves using all of the team members to fight against their separate body parts.
  • Big Damn Heroes: The second party member arrives when the hero finds themself outnumbered by two Rock Moths.
  • Brainwashed and Crazy:
    • Pharaoh enemies can cast curses which causes the Miis to become loyal to them, offering them an HP banana until they're empty-handed.
    • The "evil" status effect causes Miis to turn evil and trip up their teammates, raising resentment.
  • Brought Down to Normal: After clearing Greenhorne and Neksdor, the player loses their powers overnight thanks to the Dark Lord using a curse to seal them away, along with kidnapping their teammates. This does not happen after clearing Realm of the Fey, given that their powers have grown.
  • Calling Your Attacks: Some skills have the user basically do this while performing one.
  • The Computer Is a Cheating Bastard: One that is oddly beneficial to the player: AI-controlled Miis seem to be able to anticipate random battle actions happening, like an AI Mii about to be assisted by a Scientist's Ignite (a randomly-activated auto skill that makes an ally's attack inflict Splash Damage) prioritizing attacking right in the middle of an enemy group (if possible) to maximize Ignite's effectiveness, or an AI Mage using a lower-tier spell because they know their allies' Lend a Hand assists will boost it enough to defeat the enemy regardless. Players don't have this luxury, unless they turn on Autobattle.
  • Eye Color Change: The Miis' eyes turn red when inflicted with a Vampire's Enthrall effect.
  • Fire-Forged Friends: The ten heroes who band together under urging from the guardian spirit are complete strangers, and some dialogue as they travel maps indicate they don’t even want to be involved in the adventure, but through the trials they face they become close friends and allies.
  • The Hero: The first Mii that you take control of and the only one you can order directly.
  • Heroic Sacrifice: The "Sacrifice" assist skill and "Cover" Kind quirk will both make a Mii jump in front of another and take the damage for them.
  • Hypocritical Humor: Some events and outings don't take a Mii's personality into account. For instance, an Airheaded Mii can scold another Mii for licking the 'orange juice' in Citrus Cave despite having no qualms with drinking any potion they find lying around.
  • Idiot Hero: The tenth party member, who joins up much later than any of the other heroes because they got lost.
  • Jerk with a Heart of Gold: Laid-back and Stubborn Miis may hide behind their friends or steal their snacks and refuse help respectively, but this this does not stop them from saving the world and forming bonds with others. This is further emphasised if the hero is of either personality, as they can choose to give the Dark Curse a second chance, with the Great Sage praising them on their kindness for this.
  • Light 'em Up: Basically this is how the hero's divine power works.
  • Made of Iron: When being used in the Tank's Human Cannonball skill, the Mii gets launched towards an enemy and still stays intact after that, although their relationship with the Tank might not.
  • Make a Wish: When a campout occurs, there's a chance the Miis will make wishes on a shooting star in the sky, and the player has to decide which wish they want to come true via minigame before the star reaches the other side of the screen.
  • Mind-Control Eyes:
    • If affected by a Pharaoh's curse, the Miis' eyes will change into Egyptian Pharaoh eyes, and will gain the appropriate headdress as well.
    • When under an "evil" status effect, the Miis' eyes will turn red with black sclerae.
  • Personality Powers: The seven various personalities Miis can have grant them different abilities, such as a higher dodge chance or the ability to freely share their items. They also have negative traits, like refusing healing or randomly attempting to let enemies leave.
  • Put on a Bus: You can say "good-bye" to Miis who are in the Villa, deleting their data.
  • Relationship Values: Like Tomodachi Life, there's a relationship mechanic, determining how well they get along. Party members may also get annoyed at each other for various reasons, sometimes causing infighting.
  • Rescue Arc: After being separated from your party members in the previous three worlds, the run through Karkaton consists of rescuing them and their faces as the path toward the Dark Lord is travelled.
  • Super Move Portrait Attack: When a Mii uses a skill for the first time, a close up of their face takes over the screen before showing it.
  • True Companions: Over time, all ten heroes become very good friends with each other and take down the final boss with the power of friendship. This is also reflected via the game's friendship system - spending so many nights at the inn together grows many bonds between the heroes.
  • Unstoppable Rage:
    • Sometimes, when two Miis aren’t getting along, one of them may lash out in battle, dealing double damage to an enemy.
    • This can also happen when a Mii is knocked out; an energetic, stubborn, or cool Mii will sometimes avenge them by striking the offending enemy for double damage if their friendship levels are high enough. If the enemy survives that hit, the Mii will attack them again.
      [Mii] just can’t let it go!
  • We ARE Struggling Together: It’s entirely possible for the whole party to devolve into a series of slap fights between different Miis.
  • Wingding Eyes: The Miis' eyes turn into hearts upon relationships reaching level 30 or higher, or if the Pop Star uses Love Song on them.
  • What the Hell, Hero?: Resentment levels can be raised after a Mii's certain action during combat:
    • A Laid-back Mii hiding behind another party member when they're being attacked or stealing an HP banana out of their inventory.
    • A Kind Mii attempting to spare a monster and failing, getting hit in the process.
    • A Stubborn Mii refusing to get healed.
    • The Tank's Human Cannonball skill, which involves loading a Mii into their cannon and firing them at an enemy. The skill Wild Shot also has a chance of harming party members as well.
    • The Chef's Spicy Dish/Spicy Dinner skill, where the Chef feeds a Mii a really spicy dish that makes them breathe out fire.
  • You All Meet in an Inn: Inns are used to recruit party members, feed the party and much more.

    Airheaded Miis 
  • Cloudcuckoolander: This personality gets easily distracted in battle, from forgetting which enemy they were attacking, to playing with the enemies instead of fighting them, to taking a mid-battle nap to recover their HP!
  • Confusion Fu: The "Oops" quirk has them forget who they were targeting mid-attack and going for the enemy with highest remaining HP instead, dealing extra damage because the enemy was caught off-guard.
  • Genki Girl: Second only to Energetic Miis in how cheerfully they go about adventuring and battling.
  • Idiot Hero: When they find a random potion bottle lying around in the desert, they'll skip the dialogue prompt and just drink it immediately, only pausing to reconsider if it smells funny.
  • Idle Animation: Looks up and waves. Notably, this is the only idle animation that does not play when choosing which party members to veture out of the inn.
  • Leaning on the Fourth Wall: All Miis will look up at you when you're in the safe spot or sprinkles menu, but Airheaded ones go a step further and wave.
  • Skewed Priorities: When a teammate has been swallowed by an enemy, their response is to wonder if said Mii is tasty.
  • Sleepyhead: Airheaded Miis with low HP might decide to heal up with a mid-battle nap. The quirk which causes this is straight-up named "Sleepyhead".

    Cautious Miis 
  • Charged Attack: The "Warm Up" quirk causes the Cautious Mii to do warm-ups before their action, delaying it to the end of the turn and increasing its effect.
  • Crazy-Prepared: The "Prepped and Ready" quirk allows Cautious Miis who've run out of recovery snacks to declare that they knew this would happen and pull another one out that they had secretly stashed away.
  • Finishing Move: The "Finisher" quirk, which allows, well, finishing off an enemy whose HP is low enough compared to said Mii's regular attack (times 1.3) for this quirk to trigger. However, this only affects a single target, thus turning attacks that normally hit all enemies (Thieves'/Pop Stars'/Flowers'/Vampires') into a single-target one when the quirk is triggered.
  • Idle Animation: Tenses up while clutching their weapon.
  • Nervous Wreck: Much of their dialogue and animation suggests they're constantly in a state of mild panic and would really like to go home.
  • Shrinking Violet: Downplayed, but in personality-dependent interactions with other Miis such as events, Cautious Miis display a level of social awkwardness that no other personality does.
  • Socially Awkward Hero: Doesn't do too well talking to other Miis.
    "I, er, got this for you. I hope it's OK..."

    Cool Miis 
  • Critical Hit: The "Pressure Point" quirk replaces whatever attack they were going to use with a standard attack that deals extra damage.
  • Idle Animation: Flicks their arm outwards.
  • Major Injury Underreaction: Their only reaction to getting their faces back from the Dark Lord is 'meh'.
  • No-Sell: The "Indifference" quirk allows them to just ignore emotion-based status effects.
  • Not So Above It All: They like to act like they're above anything that happens to them. They are as equally subject to hilarious random events as all the other Miis, and their teammates may mention they pick their nose or wear their clothes inside out.
  • Not So Stoic: When Avenging a friend, they are one of the three personality types to completely lose it and fly into a rage.
  • The Stoic: Cool Miis go about their lives in a detached manner, and some of their quirks involve ignoring status effects and dodging attacks in the most nonchalant manner they can muster.
  • Tranquil Fury: When they activate Avenge, they go dead silent before charging the enemy that downed their friend in a fury.
  • Tsundere: Has shades of this trope. During a friend mail event, the letter Cool Miis write tries to play it off by saying the receiving Mii can throw away the HP banana they gave them. During the 'bought a present' event, Cool Miis will claim they only got one because of a sale. This doesn't prevent them from gifting things like a bouquet of flowers.
    • Stubborn Miis outright say Cool Miis need to be more honest with themselves.

    Energetic Miis 
  • Beware the Nice Ones: Displays a surprising penchant for bloody revenge when one of their teammates fall, being one of the three personalities that gain the Anger status.
    "The one that got (Teammate) is mine!"
  • Genki Girl: They're called Energetic Miis for a reason and are shown to be enthusiastic in and outside of battles.
  • Idiot Hero: When they find a random potion bottle lying around in the desert, they'll skip the dialogue prompt and just drink it immediately, only pausing to reconsider if it smells funny.
  • Idle Animation: Stretches their arm.
  • Last Chance Hit Point: The "Hang On" quirk gives Energetic Miis a chance to get back up after taking fatal damage that would otherwise KO them.
    "No... I can still do it!"
  • The Klutz: The "Charge" quirk causes Energetic Miis to sometimes attack overenthusiastically, dealing 1.3x damage, but tripping and taking 2 points of recoil.
  • The Power of Friendship: There's a chance an Energetic Mii will cheer in support of a friend whose MP is very low, causing them to regain some MP. It only works once per Energetic Mii per battle.

    Kind Miis 
  • All-Loving Hero: The Kind personality loves everyone, as you might expect. They'll even spare enemies at times, resulting in the targeting enemy either thanking the Mii and fleeing the fight... or rewarding their kindness with an attack, resulting in one Mii getting angry at them and negatively impacting their relationship.
  • Idle Animation: Pats the back of their head while winking.
  • Nice Guy: Unfailingly nice and polite to everyone, including monsters.
  • Taking the Bullet: The "Cover" quirk allows Kind Miis to step in front of their allies to block incoming attacks.
  • Team Mom: Many of their quotes express concern and care for their teammates.
    (Mailing another teammate) “Dear (Mii), I hope you're eating enough fruits and veggies. Make sure you have a balanced diet!”

    Laid-back Miis 
  • Brilliant, but Lazy: Capable of combat, and can even occasionally invoke Let's Get Dangerous! moments, but they're still lazy Miis. Their in-battle dialogue often has shades of unwillingness, especially if they're on their own.
    Laid-back Mii after exiting the Sprinkles menu: I so can't be bothered.
  • Beware the Silly Ones: These Miis may occasionally become unusually focused, improving the effects of their action that turn.
  • Dirty Coward: The "Hide" quirk allows these Miis to take cover behind their allies and avoid incoming attacks. The allies don't appreciate it.
  • Human Shield: The "Hide" quirk allows these Miis to take cover behind their allies on occasion, avoiding damage. The allies in question are not pleased by this behavior.
  • Idle Animation: Yawns and scratches their rear.
  • Let's Get Dangerous!: The "Get Serious" quirk causes a Laid-back Mii to occasionally become unusually focused and perform that turn's action extra-well.
  • No-Sell: The "Nah" quirk allows them to just ignore emotion-based status effects.
  • Sticky Fingers: The "Cadge" quirk causes these Miis to steal recovery snacks from an ally if they've run out of their own. The ally won't be happy about that.
  • Resigned to the Call: Is rather reluctant to go on this whole Dark Lord slaying journey, but doesn't really care enough to protest either.
    "If I have to..."
  • Tranquil Fury: Laid-back Miis are the only type of Miis to not fly into a state of fury or burst into tears when using the Avenge assist, just saying "Uh-uh!" before striking.

    Stubborn Miis 
  • The Comically Serious: The personality most prone to taking things seriously. Stubborn Miis sometimes display frustration with other Miis in their dialogue.
  • Defend Command: The "Patience" quirk, when triggered, causes the Stubborn Mii to take less damage from the incoming attack.
  • Determinator:
    • The "Again" quirk causes the Stubborn Mii to mention that they're not satisfied with the attack they just performed, and immediately do it again.
    • In "buried treasure" events, Stubborn Miis will insist on digging after their first failure until they get whatever treasure that is hidden underneath the dirt.
    • They will even try to impress this philosophy onto other Miis.
    "Put your backs into it, team!"
  • Honor Before Reason: Will refuse to be healed even if their HP is very low out of a misguided attempt to stick to their principles. Bonus points if a subsequent attack reduces their HP to 0.
  • Idle Animation: Thinks to themself with their hand on their chin.
  • Immediate Self-Contradiction: Happens when they refuse healing only to immediately scarf down a HP banana or heal themselves.
  • Mundane Made Awesome: Takes the determinator mindset with them everywhere. Even during cleaning the inn rooms.
  • No-Sell: The "Bluff" quirk causes them to refuse to be on the end of any skill that boosts HP or MP, which could upset their teammates.
  • Pride: Downplayed, but Stubborn Miis sometimes act like they're the only one who takes things seriously enough to fight the enemies. They also occasionally refuse healing from other Miis.
    "I'll handle this."
    (When selected) "That's what I like to see!"

    The Horse 
https://static.tvtropes.org/pmwiki/pub/images/bfb863ce_e1aa_4919_866a_af8aae9ffc55.png
The Switch-exclusive party member, who gets rescued from three Goblins.


  • Amazing Technicolor Wildlife: It is possible to give it non-natural color scheme in the horse customization screen.
  • But Thou Must!: In the beginning, even if you say no to the horse when it asks to join you, you can't continue until you finally say yes.
  • Fuzz Therapy: The Cheek Rub assist will cause the horse to nuzzle a Mii whose MP is very low, causing them to smile and feel comfortable as they regain MP.
  • Get A Hold Of Yourself Man: The Neigh assist causes the horse to whinny loudly and bring a status-effected party member back to their senses.
  • Horseback Heroism: Any Mii assisted by the horse during combat. Mounted Attack is the standard fare where the riding Mii either attacks with their weapon or lets the horse perform a back kick. Horse Whispering features over-the-top cutscene to go with its Secret Art nature.
  • Limit Break: "Horse Whispering" is basically this trope. When the horse wants to assist the player character, and the PC has full MP, together they can unleash a powerful skill that varies depending on the player character's class.
  • Nasal Weapon: The Snort assist, which involves the horse breathing out from its nostrils. Comes in Blow You Away and the more powerful Playing with Fire variants (the most powerful being blue fire).
  • Nearly Normal Animal: The horse understands what's going on around it, follows orders, and can nod/shake its head when asked a question, but otherwise behaves like a normal horse and cannot speak.
  • Non-Human Sidekick: Is the only party member who is not a Mii.
  • Pegasus: Every time a Mage or a Cleric uses their Horse Whispering ability, the horse will temporarily grow a pair of feathery wings to fly them upwards. The same goes for Imp and Vampire, except the horse will grow black wings instead of white wings.
  • Power Up Mount: Via Saddle Up or Saddle Up II, there is a random chance that at least one Mii with sufficient relationship level will ride the horse, speeding up level exploration.
  • Random Number God: How frequent the horse assists a party member is random. Then there are the Mounted Attack and Snort assists, each having three varieties varying in power (and range for the former).
  • Secret Art: Horse Whispering can only be learned if the horse reaches relationship level 15 with the hero Mii, the only assist that does this. A Horse Whispering's effect also varies by the hero Mii's current job.
  • Talking Animal: One of the random stable events inexplicably has the horse talk to hypnotize a Mii into sleeping. It was All Just a Dream, of course.
  • Unicorn: Players can give their horse an unicorn horn in the customization screen. Results in a Winged Unicorn when certain Horse Whispering variants are performed.

The jobs

    Tropes Applying to All Jobs 
  • Catchphrase: Anyone in the party can be given a custom one via the War Cry feature.
  • Fantasy Character Classes: Most of the Jobs in Miitopia are parallels to classic archetypes seen in RPGs.
    • The Warrior follows the classic Knight archetype, focusing on attacks via brute force and being a Magically Inept Fighter.
    • The Mage is obviously the Black Mage, with offensive Magic.
    • The Priest/Cleric really is the Cleric. They heal people.
    • The Thief is based around the Rogue, dealing swift strikes and stealing items from enemies.
    • The Chef and Scientist fill the role of the Red Mage, capable of dealing damage as well as supporting the party, although the Scientist has the aesthetic of the Alchemist and they lean considerably more towards an offensive role while the Chef is pretty evenly split.
    • The Idol/Pop-Star job is based around the Bard, using music for buffing and attack.
    • The Imp is basically the Dark Knight, as most of their weapons and armor are demonic looking true to their nature, and many of their attacks are both physical and magic based with dark motifs.
    • The Cat is harder to pin down, but seeing as they mainly use claws, they are based on the Monk/Beast classes.
    • The Tank is a combination of the the Soldier and the Mech, as they have military themes, are quite literally a tank and fire from the barrel ontop of their head.
    • The Elf is the magical ranger, as they use bows and many of their attacks used magical arrows or nature-themed spells.
  • Iconic Outfit: Each job has an exclusive outfit type that can only be worn by their respective job:
    • Warriors wear Armor.
    • Mages wear Robes.
    • Clerics/Priests wear Vestments.
    • Thieves wear Gear.
    • Idols/Pop-Stars wear Outfits for females and Threads for males.
    • Chefs wear Uniforms.
    • Cats wear Catsuits.
    • Devils/Imps wear Costumes.
    • Scientists wear Lab Gear.
    • Tanks wear Tanks.
    • Princesses wear Gowns.
    • Flowers wear Flowers.
    • Vampires wear Suits.
    • Elves wear Raiments.
  • Improbable Weapon User: While some of their weapons are reasonable like swords and daggers, they can also use fish, keys, and even pizza.
  • Non-Indicative Name: Some of the individual weapons don't quite fit with the name of their types, like some of the Flower's "leaves" being entire flowers, some of Cat's "claws" not being claws at all (like a pair of oven mitts), or one of the Thief's "daggers" being simply a fish.
  • Weapon Specialization: Each job has an exclusive weapon that can only be equipped by their respective job:
    • Warriors wield swords.
    • Mages wield wands.
    • Clerics/Priests wield staves.
    • Thieves wield daggers.
    • Pop Stars wield microphones.
    • Chefs wield pans.
    • Cats wield claws.
    • Imps wield spears.
    • Scientists wield flasks.
    • Tanks wield shells.
    • Princesses wield fans.
    • Flowers wield leaves.
    • Vampires wield bats.
    • Elves wield bows.

    Warrior 
https://static.tvtropes.org/pmwiki/pub/images/ab7827d3_9d87_4ea5_89bd_5d539a8a3145.png
"Wields powerful swords, and is skilled at both attack and defense."
A physical attacker who wields swords, but doesn't use magic all that much.


  • Compressed Hair: The horned helmet that a warrior wears features a cowl that hides the Mii's hair underneath so none of it is visible.
  • Defend Command: The Proud Protector skill basically puts the user in defensive mode for the current round. Not only can this allow the user to take less damage from physical attacks (as long as they don't hit the whole party), this also allows the user to automatically take damage intended for an ally for a few turns.
  • Get A Hold Of Yourself Man: One auto skill, Snap Out of It, is basically this (though not Super Snap Out of It, which is a resurrection skill). Works on allies afflicted with behavioral status effects such as "crying" or "fear", but doesn't work on physical status effects such as "on fire" or "covered in spiders".
  • Go for the Eye: The Darkeye Slash skill is basically this, as it inflicts more damage on enemies that have Mii eyes attached to them.
  • Gold-Colored Superiority: They have Golden Armor, which is better than all but 5 of their 30 sets.
  • Heroes Prefer Swords: Uses swords as their main weapon.
  • Jack of All Stats: Ability-wise, they don't strictly specialize in offense or defense, having average strengths and no glaring weaknesses in those areas.
  • Katanas Are Just Better: They wield the Black Katana and the Magma Katana, the latter being stronger than any of the Warrior's other weapons aside from the Emperor Sword and the Legendary Sword
  • Knight in Shining Armor: Their general aesthetic.
  • Laser Blade: Their Light Swords, which are very clear homages to lightsabers.
  • Magically Inept Fighter: They can learn a status-curing ability, but don't expect them to bust out much more than that (and the status curing ability is in a decidedly non-magical way). Magic is naturally their lowest stat, though it is slightly better than the Cat's. However, as the Magic stat also determines magic resistance, the Warrior can go down fast against magic.
  • Mighty Glacier: Stat-wise, they hit hard and take physical hits like a champ, but their Speed stat, while better than the Tank's, is lackluster. The moment they fight against magic-using monsters, however...
  • Older Is Better: Their Ancient Armor is one of their better sets, being stronger than 20 sets and weaker than only 9.
  • The Paladin: They have a Paladin Sword as one of their pieces of equipment.
  • Spin Attack: Both regular and Super versions of the Spin Slash skill.
  • Taking the Bullet: The Proud Protector skill allows the user to step in and take a hit in place of any ally about to get attacked in the round the skill is used.

    Mage 
https://static.tvtropes.org/pmwiki/pub/images/4bee829d_2abb_4093_a9d7_e34af36e9c4b.png
"Deals stupendous damage, blasting away enemies with magical might."
A magical attacker with weak defenses, but can dish out loads of damage thanks to their magic.


  • Artificial Brilliance: AI mages apparently know the damage formula and enemy stats in and out, and can always cast just the right tier of their spells to defeat the enemy without wasting MP.
  • Awesome, but Impractical: Their spells deal a lot of damage, but cost a lot to cast. (Giga Lightning costs 40, Giga Explosion costs 45, and Tower of Flame costs 50) Even with maxed out MP (which is 274 with the +99 boost from eating grub), they're likely going to run out of MP after only casting them a handful of times.
  • Black Mage: The dedicated magic nuker.
  • Broomstick Quarterstaff: One of their weapons is a broom.
  • Cutscene Power to the Max: In one of the Casting Call trailers, the mage uses a lightning skill to avenge the fallen Cleric. In the actual game however, the avenge skill uses only a slightly powered up regular attack.
  • Forced Sleep: They can use Sleep Tight to lull a Mii into a deep sleep and help them recover HP.
  • Having a Blast: Uses explosion-based magic to harm foes in an Area of Effect manner.
  • Instant Sedation: One magic, Sleep Tight, can put an ally to sleep for a short while in order to recover their HP. Due to how it works (hypnosis-based), however, the user can't be targeted with it.
  • Luckily, My Shield Will Protect Me: The Barrier skill allows them to create magic barriers that reduce the damage they take from enemy attacks, helping them bypass their fragility.
  • Magic Wand: Their weapon.
  • Master of One Magic: The Mage has many different types of spells to help them dish out single-target damage, Splash Damage, and even crowdclearing damage at any stage of the game, backed by a superior Magic stat.
  • Playing with Fire: Has access to fire spells.
  • Robe and Wizard Hat: Their default outfit.
  • Shock and Awe: The Mage can use lightning spells that can harm a foe and anyone nearby.
  • Splash Damage: Lightning-based spells.
  • Squishy Wizard: Defense is their lowest stat. Thankfully, the Barrier magic can circumvent this briefly during a battle.

    Priest/Cleric 
https://static.tvtropes.org/pmwiki/pub/images/4efdc21a_a423_4563_906d_1387270702c4.png
"The go-to support role. Tends to the party’s injuries with divine magic."
The typical white mage of the party. They focus on healing and buffing allies.


  • Bedsheet Ghost: The Ghost Vestments, which strongly invokes this trope.
  • "Blind Idiot" Translation: Their Morning Vestments clothing is supposed to be Linen Vestments. The translators mistook the meaning of the word Asa, which can mean either "morning" or "linen". It's a bit strange, too, since they managed to get another linen-based clothing properly named in the Western localization (the Mage's Linen Robe, for the curious).
  • Dub Name Change:
    • From Priest in Japan to Cleric in America.
    • Clothing example: Heian Vestments in Japan to Japanese Vestments in America.
  • Light 'em Up: This job is mostly focused on healing, all of the skills being light-based. Its only proper damaging magic is Aura, as the other non-healing magic, Righteous Anger, is a One-Hit Kill magic.
  • Magic Staff: Their weapons of choice are staves which they use to cast their magic.
  • Master of One Magic: While there are other jobs with healing abilities, only the Priest has access to skills which are guaranteed to help a fainted ally recover and get back up with more than 10 HP.
  • Matryoshka Object: The Matryoshka Vestments are based on actual Matryoshka dolls.
  • My Little Panzer: Their Squeaky Staff is a squeaky toy hammer, yet it's actually a little stronger than the default Novice Staff, which is a real staff made out of wood.
  • One-Hit Kill: Righteous Anger, though it has low accuracy and naturally doesn't work on bosses.
  • Squishy Wizard: The job has high Magic and MP stats, but their Defense stat is poor.
  • White Mage: The dedicated healer.

    Thief 
https://static.tvtropes.org/pmwiki/pub/images/2010ef3e_c33b_44bd_8182_23b3578d6db3.png
"Swift as the wind, with a repertoire of skills designed to confound enemies."
A speed-oriented job that can set up traps for foes to fall in, and can steal items.


  • Back Stab: The Sneak Attack skill involves this.
  • Dem Bones: The Skeleton Gear makes them appear to be this.
  • Dishing Out Dirt: The Rock Rain skill has them throw several rocks into the air, which then fall on all enemies.
  • Dressed to Plunder: The Pirate Gear clothing.
  • Flash Step: How their Sneak Attack, Whirlwind Blades, and Phantom Strike skills work. The former has them vanish in the blink of an eye and then reappear behind the enemy to hit them on their next turn, while the latter two have them deliver several blow to the enemy faster than the eye can see.
  • Fragile Speedster: Subverted. Defense is their second-highest stat, and their HP is decent.
  • Goggles Do Nothing: Some of the headwear includes a pair of goggles. They merely sit atop the thief's head and... that's it. Likely to compensate with Miis wearing glasses as a face accessory.
  • Instant Awesome, Just Add Ninja: The Ninja Gear makes them appear like one. This job can also equip the Shuriken as well as the Ninja Star.
  • My Little Panzer: As its name suggests, their Toy Dagger weapon is made out of wood, and yet it's actually stronger than the default Apprentice Dagger, which is made out of iron.
  • The Pirates Who Don't Do Anything: An event during a stage where jobs are discussed reveals that Thieves don't actually steal anything (though they do have a steal move they can use).
  • Shamu Fu: One of the daggers Thieves can buy is a fish.
  • Trap Master: Can set traps to protect themselves, and eventually the whole party.
  • Video Game Stealing: Can steal HP Bananas and MP Candy from enemies and learns it fairly early.

    Idol/Pop-Star 
https://static.tvtropes.org/pmwiki/pub/images/f2a4dc3d_d001_4dba_81d1_169504a0f38a.png
"Inspires the party with boundless energy and the magic of song!"
Click for the female Pop Star
A job based around the Pop Star archetype. They help allies with their songs.


  • Dub Name Change:
    • From Idol in Japan to Pop Star in America.
    • Equipment:
      • From Coord in Japan to Outfit in America. (Female Pop Star)
      • From Styles in Japan to Threads in America. (Male Pop Star)
      • Yukata Coord is known as Kimono Outfit in the West.
      • Cheer Megaphone is known as simply Megaphone in the West.
      • Okashi-na Mic, which is a Punny Name, becomes Ice Cream Mic in America.
  • Ear Worm: Weaponized as an Area of Effect status skill which may cause enemies to dance, costing their turns.
  • Everything's Better with Rainbows: The Rainbow Mic weapon.
  • Expy:
    • The Male Pop Star's costume looks kind of like Michael Jackson's fashion sense.
    • The Female Pop Star's default costume seems to resemble some of the Idol costumes found in anime, particularly one of Ranka Lee's outfits.
  • Friendly Fire: Both versions of Out of Tune not only damage all enemies, but the party members too.
  • Heal Thyself: The Smooth Moves skill is normally this (done by dancing) unless a Lend a Hand assist takes effect, which causes the participant(s) to get healed as well.
  • The Heart: Love & Peace allows Pop Stars to mend bad relationships between Miis.
  • Idol Singer: It's in the Japanese name!
  • Improbable Weapon User: Among all Mics, the Ice Cream Mic (which may or may not be actual ice cream) and the Whisk are the strangest weapons a Pop Star can have.
  • Magic Dance: Smooth Moves allows them to recover HP while dancing. Other teammates can join in.
  • Magic Music: Their music can be used to allow party members to move again, temporarily raise friendship levels (towards themself), and damage everyone in the map.
  • Musical Assassin: Their "Out-of-Tune" and "Way Out-of-Tune" abilities have them screech atrociously into their microphone, damaging everything on the field (including allies) except for temporary party members.
  • Older Is Better: The Ancient Mic is one of their better mics, with 14 being weaker and only 5 being stronger.
  • The Power of Love: They can use Love Song to deepen their bond with the other teammates, causing their relationships with them to raise to whatever the highest level in the party is temporarily.
  • Punny Name: In Japanese, the Ice Cream Mic's name is actually a pun (Okashi-na Mic) involving the words okashi (sweets) and okashina (strange). Both words fit the weapon's appearance (a microphone which is bizarrely sweets-themed).
  • Purely Aesthetic Gender: The only difference between the male and female Pop Star is their clothing, they still retain the same level, weapons, and skills.
  • Savage Spiked Weapons: Their Spiky Mic and Golden Spiky Mic appear like spiked maces.
  • Sharp-Dressed Man: The Tuxedo Threads make the Male Pop Star appear to be this.
  • Wholesome Crossdresser: The only job that has a male and female variant that is accessible to any Mii, regardless of their gender.

    Chef 
https://static.tvtropes.org/pmwiki/pub/images/0be32aaa_0fc6_419b_9fb1_99bbb819fcbd.png
"Cooks up cures and stirs up trouble in equal parts with a trusty frying pan."
A job that cooks food to aid their allies. They also wield a frying pan!


    Cat 
https://static.tvtropes.org/pmwiki/pub/images/89a9586d_258f_4685_818f_cd149093239b.png
"Dainty paws…cute little whiskers…vicious, shredding claws. Meowch!"
An adorable kitty focused on bare-fisted (well, clawed) attacks.


  • Advertised Extra: They are shown prominently in the advertisements, but contrary to what the trailers show, they don't appear until right before you go to Neksdor Kingdom, and aren't available in the demo.
  • Artificial Stupidity:
    • Most notorious with once they gain access to the Steal Grub skill. They'll keep trying to steal from normal/gold/rare Snurps who don't have stealable grub in the first place, and they'll do it at random without regard to whether it's the opportune moment.
    • The high-level skill Feline Frenzy deals two hits to every enemy. The lower-level skill Double Scratch deals one targeted hit and one random hit, for a total of two. So if there's more than one enemy on the field, Feline Frenzy is obviously better, right? Yet AI cats will ignore this logic and spam Double Scratch. Their willingness to use Feline Frenzy seems to scale with their MP, but low MP is one of this class's Necessary Drawbacks...
  • Boxing Battler: One of its weapons (which are normally Wolverine Claws) are boxing gloves, which can be taken to mean that the Cat is Miitopia's take on the Bare-Fisted Monk job that RPGs traditionally have.
  • Cat Girl: If the Mii is a girl.
  • Cats Are Mean: Should their hearts get dipped in darkness, they could result in this.
  • Cute Kitten: Can restore a friend's MP through their cutesy antics.
  • Dump Stat: Has the worst Magic of all jobs. Fortunately, the Cat has no skills that require Magic to deal damage, but it makes them extremely susceptible to magic attacks.
  • French Maid Outfit: The Maid Cat Suit clothing.
  • Fuzz Therapy: Cats can snuggle up to party members to restore their MP.
  • Glass Cannon: The Cat has an incredible Attack stat, and a good Speed stat as well. Their defensive parameters are a bit worse, most notably against magic attacks.
  • Heal Thyself: Can learn a skill called "Lick Wounds" that restores their own HP.
  • Homage: The Stationmaster Cat Suit may be an homage to the late Tama, a cat who was famous for being a station master and operating officer at Kishi Station in Kinokawa, Japan. Also helps that the visible "fur" colors of the suit include the colors white, black, and brown (aside from the color decided by the player), Tama's color scheme.
  • Lethal Joke Character: The Cat seems like a cute but useless job. Until they send enemies flying with their sky high attack, that is.
  • Magically Inept Fighter: They have slightly more MP than the Warrior, but their Magic is the worst of all jobs. Their naturally low MP also means that they burn through it really fast when they use skills.
  • Sharp-Dressed Man: Or Cat, with the Gentleman Cat Suit.
  • Team Pet: If being the only job based on an animal is anything to go by...
  • Video Game Stealing: Learns a fairly late skill that allows them to nab stat-boosting grub from enemies.
  • Wolverine Claws: Their weapons are their claws. It IS a cat, after all.

    Devil/Imp 
https://static.tvtropes.org/pmwiki/pub/images/67484ff9_587e_4e96_b4f2_ad368bcef1f3.png
"Ever the cause of mischief and mayhem, but cute enough to get away with it."
Tricky magical fighters clad in devil costumes who can learn a variety of debuffs.


  • Ass Shove: Butt Jab has the Imp poke an ally to make them attack the enemy.
  • Casting a Shadow: Most of their skills and spells are flavored this way.
  • Charm Person: Their Charm ability involves them blowing a magical kiss at a fellow party member, which causes a rather interesting reaction from the effected.
  • Damage-Increasing Debuff: Their Sweet Whispers ability involves them telling rumors to an enemy, which lowers their guard and makes them more susceptible to damage.
  • Dark Is Not Evil: Despite being darkness-based, this job obviously sides with your party.
  • Devil's Pitchfork: The devil-themed characters use the classic satanic pitchfork.
  • Dub Name Change: From Devil in Japanese to Imp in English.
  • Form-Fitting Wardrobe: All of their outfits are very form-fitting.
  • Life Drain: The Energy Drain skill.
  • Magic Knight: Stat-wise and skill-wise; the job utilizes both physical and magic abilities and has decent resistances to both types of attacks, but not to the same extent as specialized jobs such as Warriors and Mages.
  • Misplaced Retribution: Weaponized with the Butt Jab skill — they poke an ally in the butt, and the ally invariably blames a random monster and attacks it in revenge.
  • One-Hit Kill: Demonic Whisper has a low chance of instantly defeating enemies. The success rate is lower than the Cleric's Righteous Anger, but in exchange the spell targets all enemies. It doesn't work on bosses, obviously.
  • Our Fairies Are Different: The Imp has a Fairy costume, turning them into a horned, butterfly-winged, Fairy Trickster.
  • Our Imps Are Different: People in red devil costumes, armed with pitchforks, fond of pranks, and oriented around magic and debuffing enemies.
  • The Prankster: As revealed in a conversation that occur if there are at least two imps in the party, they enjoy playing pranks.
  • Rotten Rock & Roll: The Rock Costume invokes this theme.
  • Splash Damage: Punishing Pitchfork not only inflicts damage to the chosen target, but also two others next to it.
  • Tron Lines: The Neon Costume is full of these.
  • Winged Humanoid: Their outfits give them wings, which allows them to fly in some of their animations.

    Scientist 
https://static.tvtropes.org/pmwiki/pub/images/60b73ac7_0bb6_4073_85b8_37298f4d5872.png
"Applies the power of science and technology to aid you in battle."
AoE specialists who also bring healing, buffs and status-preventing abilities to the table.


  • Afro Asskicker: When they're not wearing goggles, they have afro hair instead. Doesn't stop them from skillfully slaying monsters.
  • Area of Effect: Specializes in these for most of their offensive abilities.
  • Artificial Stupidity: While not as bad as the Flower, the Scientist does often screw up. Often, the scientist uses Glitch or a physical attack if there are multiple enemies instead of one of the three area-of-effect skills. In addition, they tend to spam Ignite even if there is only one enemy, and almost never seem to use absorb, even if their ally needs it.
  • Eyepatch of Power: Their afro headgear pieces also come with an eyepatch.
  • Goggles Do Nothing: Some of their equipment gives them goggles... But they don't directly wear them.
  • Grievous Bottley Harm: Beakers, flasks, ketchup bottles... anything that can contain chemical liquids.
  • Hollywood Acid: Unstable Formula has them shake their bottle, before opening it to shower all enemies in dubious chemicals.
  • Life Drain: This job has a passive ability that involves them applying life-absorbing chemicals to an ally's weapon, which allows them to drain an enemy's health when using a normal attack.
  • Magitek: Some of the Scientist's skills are spells that makes use of programming skills to conjure various effects to deal damage or aid party members. Their offensive skills also depend on the Scientist's Magic stat.
  • Omnidisciplinary Scientist: Their attacks range from chemistry to computer science to creating a miniature black hole. On top of this, two scientists can discuss one of them writing a paper about a neurobiology topic.
  • Power of the Void: Achieved through their scientific spells. Black Hole in particular conjures forth a black hole that heavily damages enemies.
  • The Red Mage: Offers a mix of offensive and recovery abilities, though they specialize moreso in the former than the latter.
  • Science Hero: Uses their scientific genius in their journey to defeat villains and monsters.
  • Splash Damage: This job has a passive ability that involves them applying explosive chemicals to an ally's weapon, which allows them to inflict damage to any enemies beside their target with a normal attack.
  • Steampunk: The Steampunk Lab Gear is obviously themed after this.
  • Stuff Blowing Up:
    • The Ignite auto ability applies an explosive chemical to an ally's weapon to give it an explosive power boost.
    • Volatile Formula sprays the enemy with a chemical that blows up upon contact.

    Tank 
https://static.tvtropes.org/pmwiki/pub/images/260dff9a_6b67_4a69_8d97_662181405ab0.png
"A wicked weapon on wheels, packing a large cannon and plate armor."
Heavy damage dealers; however, they aren't always careful where they fire, which their allies don't really appreciate.


  • Artificial Stupidity: They like to spam Human Cannonball and Wild Shot, which make the other Miis resent them and aren't even all that good of skills anyway.
  • BFG: They have a tank cannon mounted on their hat, which they use to attack.
  • Defend Command: The Defense skill is an automatic one, which means it's actually useful!
  • Dump Stat: Speed. The only way to increase their speed is having them eat food that can increase it.
  • Energy Weapon: They can fire a laser which hits all enemies.
  • Funnel-Mouthed Cephalopod: The Octopus Tank has this appearance, the tank hat's cannon being the octopus's "mouth". As a bonus, the default color for it is red.
  • Heal Thyself: The Repair skill allows this, though it takes up two turns for the healing to take effect (the first turn assumes a defensive mode like Defense).
  • Human Cannonball: One of their skills (which is actually called Human Cannonball) lets them load an ally into their head cannon and launch them at the enemy. Their ally will be less than pleased about this.
  • Meaningful Name: In class-based games, "Tank" is a term that usually means a class that has high health and/or defense, sometimes coupled with high damage output. Fittingly, Miitopia's Tanks are heavy-hitters with the best base defense in the game. They also, quite literally, are tanks. note 
  • Mechanically Unusual Class: The only job whose regular attacks consume MP. Notably this is also the only job that can be rendered near-useless (as attack-based assists can still work) if their weapons gets stolen by certain monsters.
  • Mighty Glacier: They have high attack power and strong defenses, but move slowly, to the point that their Speed stat never increases beyond zero at all, except through stat-boosting Food.
  • Never Bareheaded: Unlike the other jobs, its tank hat cannot be removed in the overworld, due to it being their main source of power. It even overrides wigs worn by Miis, which usually prevents them from wearing hats.
  • Silver Bullet: The Silver Shell
  • Steampunk: The Steampunk Tank uses this theme.
  • Tank Goodness: The class.
  • Tron Lines: Like the Imp's Neon Costume, this job's Neon Tank has these.

    Princess 
https://static.tvtropes.org/pmwiki/pub/images/5de6e6e7_79bd_445b_b042_7be0aa7ee6e0.png
"Refined. Charming. Elegant. Friend and foe alike shall bow to such majesty."
Regal supporters who bring a variety of buffs to the table.


  • Blow You Away: The Royal Wave skills.
  • Combat Hand Fan: They can even use it defensively, to block status-inflicting attacks.
  • Damsel in Distress/Distressed Dude: The passive skill, Escort, has the Princess cry out for help when an enemy tries to attack them and another party member comes over to save them by moving them away from danger.
  • Dub Name Change: One of their Gowns, the Juunihitoe, is renamed Kimono Gown in the localization.
  • Improbable Weapon User: Only Princesses can make protractors, pizza, and money lethal.
  • Kicking Ass in All Her Finery: The clothes they wear are all gowns.
  • Magic Dance: Their Regal Dance skill allows them to do a dance which could cause enemies to dance with them, causing them not to attack for one turn.
  • Mid-Battle Tea Break: One of their skills, which recovers MP for them and a chosen ally, as well as raising their friendship level.
  • Of Corset Hurts: A random conversation between a Princess job and another Mii will have the Princess talk about all the good things in their life...before wheezing and admitting that the corset is a bit of a downer.
  • Pretty Princess Powerhouse: They may be the archetype of a classical princess, but this doesn't mean that they can't be as badass as the other party members!
  • Razor Wind: All Royal Wave skills involve this job unleashing wind blades from their fan.
  • Requisite Royal Regalia: Their default appearance features a big poofy dress in their favorite color, paired with a Gem-Encrusted tiara.
  • Sailor Fuku: The Sailor Gown resembles a Japanese sailor-style school uniform for girls, with the addition of fingerless gloves making them look like a Sukeban.
  • Squishy Wizard: They have the lowest Defense in the game, and their HP isn't all that great either.
  • Status Effects: The Regal Dance skill inflicts "Dancing" on all enemies.
  • Wholesome Crossdresser: Due to not having gender restrictions, males still have access to the Princess job, making them this.

    Flower 
https://static.tvtropes.org/pmwiki/pub/images/5f4b4321_3c56_4f7a_997b_166c2d277051.png
"Harnesses the power of nature to brighten up everyone’s day."
An odd job that mixes healing and offensive abilities.


  • Artificial Stupidity: They tend to wait longer than other healers. Depending on where you are at a given time, this can be lethal. They also seem to forego healing themselves to eat bananas instead, and like to spam Flower Power to make Miis Angry, even if the Mii already has a better status effect like Good Mood.
  • Blow You Away: This job's offensive spells are wind-based.
  • Compressed Hair: The hat a flower wears completely obscures their hair.
  • Four-Leaf Clover: A costume and a weapon they can wear are four-leaf shamrocks.
  • Green Thumb: Their skills in general are nature-based.
  • Heal It with Nature: The Flower Class acts as a second healing class, alongside the Cleric. While it has a few offensive attacks, it has plenty of moves used for healing, such as Gentle and Sweet Fragrance, which use the aroma of flowers to heal an ally, or Flower Bed and Mega Flower Bed, which heal the party by filling them with nature's energy.
  • Jack of All Stats: Well-rounded stats, their default attacks targets all enemies, has both offensive and healing magic, and learns a revive skill earlier than most of the other jobs.
  • Magic Knight: While most of the Flower's skills are magic-based, each weapon upgrade actually boosts their physical attack stat higher than their magic stat.
  • The Red Mage: A mage/cleric hybrid who leans a little more towards supporting spells than they do offensive spells.
  • Stone Wall: Despite fitting into a Mage-like job, their highest stats are actually HP and defense.
  • Unstoppable Rage: Their Flower Power ability involves them channeling the forces of nature into an ally, angering them and making them uncontrollably attack enemies.

    Secret Job # 1 (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/miitopia_job___vampire.png
"This beauteous immortal flourishes the forces of darkness with flair."
Click to see the Vampire
The Vampire job has abilities related to the undead and a bunch of breath attacks.


  • An Ice Person: Their Chill Mist skill causes them to breathe a gust of icy air on enemies.
  • Animal Motifs: Bats.
  • Armor-Piercing Attack: Curse is a Counter-Attack fixed to half the damage received, bypassing enemy defensive stats entirely. The trick, then, is figuring out how to make Very Rare Snurps attack your Vampire(s) instead of running away.
  • Auto-Revive: Gains a passive at level 10 to revive themselves, with the Necessary Drawback of activating randomly some time after they are KO'd. A skill at level 25 lets them grant this power to allied Miis, though it will only revive them once before fading.
  • Badass Armfold: When they're treading in the overworld map, they cross their arms while floating.
  • Badass in a Nice Suit: Their outfits consist of fancy suits, but they're still extremely powerful vampires capable of dishing out serious hurt.
  • Barrage of Bats: They have an attack called Bat Tornado in which they jump into the air and open their cape to unleash a swarm of bats at a singular enemy.
  • Battle Boomerang: Their weapon. And they're bat-shaped.
  • The Beastmaster: Can sic a colony of bats at foes.
  • Breath Weapon: Available in Poison, Ice and Fire varieties.
  • Counter-Attack: Has a passive ability that, upon being hit by an enemy, deals half of that damage (rounded up!) back to the attacker.
  • Dark Is Not Evil: It is a job of undead with dark powers, but like the Imp job, sides with your party.
  • Day Walking Vampire: They have no issue with walking around during the daytime.
  • Eye Color Change: When using Bite, their eyes turn yellow briefly. Any Mii also affected with Enthrall will gain red eyes.
  • Friendly Neighborhood Vampire: They're no more evil than your average party member.
  • Implacable Man: The vampire can resurrect on its own, coming back with 1 HP. Suddenly, dealing with Fiends just got easier.
  • Life Drain: Their Bite skill.
  • Leprechaun: They can dress up as one with the Leprechaun Suit.
  • Magic Knight: Stat-wise and skill-wise, they're this. Their only downside is that most of their skills are learned slightly later than other jobs, which obviously does not matter once all of their skills have been unlocked. Notably, their magic-based Bat Tornado attack is flagged to target defense instead of magic, making them indespensible to taking out the highly magical but defensively poor Fiend-type enemies.
  • Mighty Glacier: The Vampire is one of the slowest jobs, but on the other hand, they have the highest max HP next to Pop Stars, can deal strong physical and magical damage and resist both, counter direct physical attacks and bite foes to heal themselves.
  • Playing with Fire: Their Scorching Breath skill causes them to breathe fire on enemies.
  • Poisonous Person: Their Poison Mist skill has them emit a cloud of poison that hurts all enemies.
  • Power Floats: When walking in the overworld map, they will float like this. When holding B on a map, they run normally like everyone else, though.
  • Purposely Overpowered: Has immense health and attack power, can revive themselves for free and give their allies the ability to do the same, has skills that hit all enemies, and can even bypass the Fiends' magic resistance. Naturally, you have to go through a difficult optional dungeon to unlock it, which only becomes available near the end of the game.
  • Red Eyes, Take Warning: Not the vampire itself (unless the Mii already has red eyes), but any team members afflicted with the Enthrall ability will have red eyes as a visual indicator. They revert back to normal after reviving.
  • Sharp-Dressed Man: The clothes they wear consist of fancy suits.
  • Unlockable Content: The Vampire is not one of the main jobs, but it can be acquired in the endgame by completing a quest in the Travelers' Hub.
  • Vampire Bites Suck: Vampires can bite foes to drain them of their health, though they can also give allies the ability to ressurect on their own.

    Secret Job # 2 (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/miitopia_job___elf.png
"An elf of the forest, armed with the power of an enchanted bow."
Click to see the Elf
The Elf is a job that mainly uses a bow and magic to attack.


  • Bad with the Bone: If equipped with the Fish Bone Bow.
  • Counter-Attack: Their passive Counter Arrow ability involves them firing an arrow at an enemy that tries to physically attack an ally, driving the former off and protecting the latter from damage.
  • Cycle of Hurting: Spamming Dancing Arrow on the same enemy essentially locks it out of the battle forever, provided it's not a boss.
  • Early-Bird Cameo: You'll get a sneak peek of it when the Fab Fairies temporarily join your party in the Realm of the Fey, long before you'll be able to use it yourself.
  • Expressive Ears: Their ears twitch before they fire off arrows.
  • Green Thumb: Two of their skills (Forest Aegis and Forest's Blessing) involve the power of nature.
  • Luckily, My Shield Will Protect Me: Their Forest Aegis ability summons a magical barrier that lowers the amount of damage the beneficiary takes from enemy attacks.
  • Mage Marksman: A bow user with access to magic. It also helps that the bows also boost the Magic stat.
  • Magic Music: Healing Melody allows them to play a gentle melody that heals the party.
  • Pointy Ears: Part of their headwear.
  • Post-End Game Content: The Elf job can only be obtained in Galados Isle, an area that opens up after defeating the final boss.
  • Purposely Overpowered: Can do great damage to multiple enemies, keep them from attacking with Dancing Arrow, heal HP and MP, and use a counterattack. Because of this, you have to complete an extremely difficult post-game area to unlock it.
  • Status Effects: Their Dancing Arrow attack can inflict the "Dancing" status onto enemies.
  • Tron Lines: The Neon Bow and the Miracle Bow have them.

Major NPCs

    The Dark Lord (Massive Unmarked Spoilers!) 
https://static.tvtropes.org/pmwiki/pub/images/dark_lord_5.png
Click to see his true form
The villain who has been stealing the faces of the denizens of Miitopia.


  • And I Must Scream: In the Sky Scraper, the Ex-Dark Lord reveals that they were well-aware of everything they did when they were cursed, but could only sit back and watch because they had zero control over their body.
  • The Atoner: The Mii possessed by the Dark Curse in the first place was an average person working in an HP Banana factory. After being defeated as the Dark Lord, they promise to redeem themselves by aiding the heroes during their quest.
  • Big Bad: Their plot to steal all the faces in Miitopia is what kicks the plot into motion.
  • Canon Name: As of the Switch version, Stan is the name of the Mii that is filled in if the player chose "Default".
  • Dark Is Evil: He has a frightening appearance draped in dark colours. Subverted when we find out that he was just an innocent bystander possessed by the Dark Curse, and is otherwise a fairly helpful and kind individual.
  • Devilish Hair Horns: They're an evil overlord, and their hair appears to be shaped like a large pair of horns. However, once they're freed from the Dark Curse, it's revealed that it's actually a hat.
  • Dishing Out Dirt: Can cause rockslides in battle, damaging your party.
  • Disk-One Final Boss: They're built up to be the final boss, but in reality, they're just an innocent bystander who was possessed by the true Big Bad.
  • Dub Name Change: In pretty much all languages. Consider that the original Japanese names are Dai-mao/Great Demon Lord (Dark Lord), Cho-mao/Super Demon Lord (Darker Lord) and Ma-cho-mao/True Super Demon Lord (Darkest Lord).
    • The English version goes with Dark Lord, Darker Lord and Darkest Lord.
    • For both Spanish versions, they're called the "Archimago" (Archmage) until the Dark Curse posesses the Great Sage, becoming the "Ultramago" (Ultramage) in America and the "Chachimago" (a pun on "chachi" (cool) and "Archimago") in Europe. During the final boss fight, the Dark Lord becomes the "Sol Supremo" (Supreme Sun).
    • In French version, they are called "Avatar du Mal" (Avatar of Evil). After possessing the Great Sage, they rename themself to "Avatar du Pire" (Avatar of Worse).
  • Evil Is Hammy: They're probably the most bombastic character in the whole game, and they're the big bad stealing everyone's faces. Once the Dark Curse's control over them is broken, they become much more quiet.
  • Evil Laugh: "Bwahaha!"
  • Enemy Summoner: They can create monsters of varying power, but to make them do anything of note, he must first attach a face or a facial part that comes from the stolen faces of Miis. Given that he also possesses the ability to steal faces right off of Miis, this is not a problem.
  • Face Stealer: They can steal faces, leaving their victims senseless and terrified. There is a more complex reason for this: Like the monsters, the Dark Curse lacks a face, so the one you give the Dark Lord is actually the face of an Innocent Bystander that the Dark Curse possesses.
    • When suitably damaged in his battle, he will do this to you and your party members by taking their faces and giving them to faceless Imps, essentially upping his firepower while reducing yours. There's a chance your Mii may fall victim as well.
  • Fate Worse than Death: They inflict this on many, many Miis. As the Ex-Dark Lord, they're on the receiving end of this on the Skyscraper level where the Darker Lord has abducted them to and taken their face to put on a phantom replica of their former Dark Lord form, though they're rescued early on. They also state that they were somewhat aware of the things the Dark Curse had done using their body as a host but was unable to do anything about it.
  • Good All Along: It turns out that they were just an ordinary Mii who was possessed by the game's true villain, the Dark Curse.
  • Guest-Star Party Member: As the Ex-Dark Lord, they'll assist you for the majority of the Skyscraper level until you go to the Otherworld as penance for his actions as the Dark Lord.
  • Instant Sedation: In battle, they can put a Mii to sleep and make them suffer from nightmares.
  • Lady Looks Like a Dude: If you try to cast a female mii, the game will still call the Dark Lord a 'he'.
  • Leitmotif: Theme of the Dark Lord
  • Lethal Joke Character: The Ex-Dark Lord's attacks only do one damage, two in criticals, making them just a little more useful than The Prince from a Nearby Land. However, they have the ability to heal your party members by offering them HP bananas, not to mention that they have an unlimited supply of them and due to being a guest party member, they can't be attacked.
  • One-Winged Angel: It should be expected coming from an RPG, but it doesn't happen exactly as it usually does: After you defeat the Dark Lord, it gets separated from its current host, and manages to possess the Great Sage instead, turning into a much more powerful form of itself. You don't get to fight that form, and it instead turns into its final form right away, which is a Sequential Boss with two teams of three characters taking on each of its hands, and the remaining four fight its head/body. The Darkest Lord Turns Red when it gets low on HP, but doesn't really change physically.
  • Spanner in the Works:
    • One of Greenhorne’s residents he doesn't steal a face from is the Worried Mother, so she can present the protagonist with the antique charm which releases the guardian spirit and give them the power to defeat him.
    • Later, them stealing the face of the Genie of Neksdor helps to cement his Heel–Face Turn, by showing him what it’s like to be robbed of something so precious and important to him.
  • Tom the Dark Lord: The Dark Lord's default name (as shown in the Switch version) is Stan (which foreshadows that they're really a normal person possessed by the Dark Curse). Of course, you can Invoke this trope yourself depending on who you cast as them.
  • Walking Spoiler: Knowing that they are really an Innocent Bystander possessed by an evil spirit and what immediately happens after you free them spoils one of the biggest twists in the game.

    The Guardian Spirit 
A celestial spirit summoned by an old artifact the main character gets early on.


  • God: Heavily implied to be this. He is constantly associated with light, his theme is a heavenly choir, and the various upgrades he gives are described as "divine".
  • God Is Good: Probably the most important and steadfast ally the player has, giving you various magic sprinkles to help in battle and giving upgrades to said sprinkles as you save faces. Plus if it weren't for him you wouldn't have other party members to call upon.
  • He Who Must Not Be Seen: You never see what he looks like, the only thing that signifies his presence is a beam of light shining on the player character. As a result, he is the only character in the whole game you can't assign a Mii to.
  • Signature Laugh: Tends to end his sentences with a jolly "Hoho!"

    The Great Sage (Massive Unmarked Spoilers!) 
https://static.tvtropes.org/pmwiki/pub/images/great_sage.png
Click to see the Darker Lord
A wandering Sage who wanders the Earth, helping people.


  • Big Good: They're a powerful being who serves as the hero's mentor.
  • Canon Name: As of the Switch version, Sophie is the name of the Mii that is filled in if the player chose "Default" in the North American release, whereas the Mii is named Brian in the European release.
  • Final Boss: They serve as the final boss of the main story.
  • Flunky Boss: As the Darkest Lord, they will use the faces of your party members as minions to fight alongside them.
  • Giant Hands of Doom: The Darkest Lord's hands alone are so powerful that each one is its own individual boss fight!
  • Grand Theft Me: After the Dark Lord gets defeated and it's revealed it was just an entity possessing an Innocent Bystander, it decides to hijack the Great Sage himself and becomes much more powerful as a result.
  • Guest-Star Party Member: Helps you during your trek through the first half of Karkaton to make up for the fact that you are on your own and trying to find your party members scattered around the area.
  • Heroic Sacrifice: After the defeat of the Dark Lord, the Dark Curse attempts to possess the player character. However the Great Sage jumps in front of them and gets possessed instead.
  • HP to One: One the final phase of the Darkest Lord's battle begins, they unleash a massive attack that reduces every Mii to 1 HP. They also immediately use another attack afterwards for good measure, killing one of the Miis instantly. They periodically use this attack throughout the rest of the fight.
  • Leitmotif: Travelling Sage It gets a Dark Reprise as the Darker Lord's theme since the Dark Curse has possessed their body, and a more melancholic variation that plays when the heroes are ready to infiltrate the Darker Lord's Sky Scraper and when you manage to save them from the Dark Curse's grasp. The theme is further remixed in the Battle with the Darkest Lord.
  • Light Is Good: Dressed in a brightly-colored robe, and uses (what's presumed to be) light magic.
  • Light Is Not Good: The final boss, which is the Great Sage possessed by the Dark Lord, has a very divine look, looking like a giant, golden sun with a face, probably due to its host's nature, but is still pure evil.
  • Magic Staff: Carries one around, even as the Darker and Darkest lord, they keep it around them.
  • The Mentor: Becomes this to your Main Character as the game goes on.
  • Meteor-Summoning Attack: In their final phase, the Darkest Lord can pelt the party with multiple asteroids.
  • Mysterious Waif: If they are played by a female Mii, anyway.
  • One-Winged Angel: For the final battle, the Darker Lord absorbs hundreds of Mii faces to become the Darkest Lord, a giant golden sun with the Great Sage's face.
  • Playing with Fire: Knows Tower of Flame, which is also the last skill that the Mage job learns. The Darker Lord's Right Hand translates this into a charged attack, which targets two Miis and does absurd amounts of damage.
  • The Red Mage: Knows both offensive and healing magic, judging for the short time they act as a Guest-Star Party Member.
  • Shock and Awe: Has Lightning as one of their damaging magic. Unlike the Mage's Lightning, however, this doesn't result in Splash Damage. The Darker Lord's right hand can also use this attack.
  • Taking the Bullet: Following the defeat of the Dark Lord, the furious Dark Curse attempts to possess the hero, but the Great Sage steps right in front of them and takes the hit, becoming the Darker Lord.
  • Unrealistic Black Hole: One of the Darkest Lord's attacks is to create a miniature black hole, damaging the entire party.
  • Walking Spoiler: They are this for their role in the second half of the story.
  • Walking the Earth: They roam the earth, helping others along the way.
  • Willfully Weak: During their stint as a Guest-Star Party Member, they admit they're not using their full power since they don't want to inhibit The Hero's growth.

    King of Greenhorne 
https://static.tvtropes.org/pmwiki/pub/images/b99b7fde_3972_4bf7_b70e_6b2e4da5de55.png
Greenhorne's king. A much-loved gentle giant with a large appetite.


  • Adipose Rex: Boy, is he ever. Like, we're not even talking Mii "max slider" fat. This guy is huge to the point where he's far larger than any other Mii.
  • Big Eater: He always carries a piece of meat with him. He's often eating it, too.
  • Big Fun: One of the jolliest characters in the game and is delighted to see the heroes, sometimes sharing his food with them.
  • Canon Name: As of the Switch version, Reggie is the name of the Mii that is filled in if the player chose "Default".
  • Fate Worse than Death: Shortly after his introduction, his face is put on a Golem monster. He, alongside his daughter, get their faces stolen again as you're traversing the Skyscraper, which are put on replicas of the monsters they were initially stuck on.
  • The Good King: A jovial and surprisingly wise king who proves to be extremely helpful to the heroes.
  • Gonk: He's large and in-charge!
  • Large and in Charge: By far the biggest Mii in the game, and he's the king of Greenhorne.
  • Leitmotif: The Hungry King's Theme
  • Obfuscating Stupidity: Always seen eating, and he looks too focused on his meal to pay attention to anything around him. However, he is actually very observant and a good judge of character, he just needs to encounter them in person first.
  • Royal "We": He uses this when speaking of himself.
  • Too Important to Walk: His royal guards carry him around on his throne (though it could just be his...girth).

    Princess of Greenhorne 
https://static.tvtropes.org/pmwiki/pub/images/d06c0bad_63f4_42ad_9dc5_bb5b402c5a10.png
Fairest in the land, the king's only daughter harbors a secret love.


    Besmirched Noble's Son 
https://static.tvtropes.org/pmwiki/pub/images/77aeaba1_5e10_4c25_9704_eb3158456de1.png
The son of a Noble family. Harbors a secret love for the Princess.


  • Butt-Monkey: He's a total wimp in fights! In the two times he's fought, he lost. He also can't deal damage at all!
  • Canon Name: As of the Switch version, Sonny is the name of the Mii that is filled in if the player chose "Default".
  • Determinator: Doesn't stand a chance against any of the enemies you fight against, but still goes on to try to rescue the princess's face. This act earned him the king's approval for him to marry the Princess.
  • Failure Hero: He tries to rescue the Sassy Child and the Princess with great resolve... But gets thoroughly trounced by the enemies, boss and mook alike, and can't even do one damage to themnote . He's very aware of how ineffective he is.
  • First Guy Wins: Is a childhood friend of the Princess, and he wins the Love Triangle.
  • Happily Married: With the princess in the credits scene.
  • Leitmotif: The Nobleboy's Theme
  • Loser Son of Loser Dad: While his family used to be of high enough standing for him to be Childhood Friends with the Princess, his father plunged them into debt, then disappeared, seemingly ditching his wife and son to deal with the fallout of his failures.
  • Nice Guy: He may not be strong, but he's the only suitor for the princess to be nice to her.
  • Non-Action Guy: He tries to save others at least, often to no avail...
  • Victorious Childhood Friend: Gets together with the Princess, his childhood friend.

    Prince from a Nearby Land 
https://static.tvtropes.org/pmwiki/pub/images/3d4b3e89_0c31_48e4_8706_f47a96288812.png
An arrogant and selfish prince from Neksdor. Loves his mama.


  • Arranged Marriage: With the princess. Which gets cancelled as the king allows the princess to marry the Besmirtched Noble's Son instead.
  • Asshole Victim: This guy is a complete asshole who only care for himself and won't bother helping you or anyone at all, so it's very satisfying to see him getting rejected from marrying the princess.
  • Canon Name: As of the Switch version, Jace is the name of the Mii that is filled in if the player chose "Default".
  • Dirty Coward: Instead of trying to save the Princess when her face was stolen, he just cries for his mother and runs off, unlike the Besmirched Noble's Son who was brave enough to fight for her.
  • Disposable Fiancé: The Evil All Along type — he's an arrogant jerk, a Dirty Coward, and when the king sees his true nature he's immediately cast aside in favor of the Besmirched Noble's Son.
  • Guest-Star Party Member: He... "helps" you for a total of one battle. And that's being generous to what he does.
  • It's All About Me: He takes credit for the one battle he fights in, despite contributing nothing. No one is happy with this.
  • Jerkass: He's a total jerk.
  • Joke Character: He's completely useless in the one battle when you're escorting him. All he does is boast and complain, never even bothering to attack.
  • Leitmotif: The Desert Prince's Theme
  • Laser-Guided Karma: He refused to help you and runs away like a total coward when the princess's face is been stolen. So how does the universe reply him? By getting deny from being married.
  • Manchild: Applies if a Mii who is intended to be an adult is chosen, which is most likely the intent.
  • Miles Gloriosus: Brags about defeating the Griffin the party fought while escorting him despite doing nothing but boasting and complaining for the entire battle. The party doesn't appreciate this one bit.
  • Momma's Boy: When in trouble, he screams for her.
  • I Want My Mommy!: Upon seeing the Princess with her face missing, he flees the throne room screaming this. He also screams this for the rest of the game during his nonstop Inelegant Blubbering.
  • The Napoleon: Is the shortest character in the game, probably a little less shorter than the youngest Fab Fairy, and is a huge Jerkass.
  • The Pirates Who Don't Do Anything: We’re told he’s the prince of Neksdor, but none of his supposed subjects allude to him, and he spends most of the game standing out in the desert, not doing anything remotely princely. We never even see a body of government in Neksdor for him to belong to.
  • Prince Charmless: He's in an arranged marriage with the princess, but it falls through once he's revealed to be a coward and a jerk.
  • Put on a Bus: After the conflicts at the Greenhorne kingdom gets resolved, he still stays around in the Neksdor arc, releasing the Genie from his lamp. After that, he resides there for the rest of the game, forever crying over the princess rejecting him.
  • Royal Brat: The prince is jerk and a Spoiled Brat.
  • Spoiled Brat: He's quite spoiled as well.
  • Villainy-Free Villain: While he is antagonizes the Besmirched Noble's Son, he has no affection to the Dark Lord whatsoever.
  • Villainous Breakdown: He spend the rest of his scene throwing a tantrum like a child after being rejected from marrying the princess.

    Genie 
https://static.tvtropes.org/pmwiki/pub/images/6ea60075_337a_471c_81f7_ca8739efc612.png
A mischievous spirit that the Great Sage sealed in a lamp.


  • But Thou Must!: You have no choice but to spare him as he'll keep pleading until you let him go.
  • Canon Name: As of the Switch version, Gene is the name of the Mii that is filled in if the player chose "Default".
  • Expy:
    • His blue color palette brings to mind a certain other genie. However, role-wise, he's more of the traditional depiction of one, being a trickster who frequently causes trouble.
  • Fate Worse than Death: His face gets stolen by the Dark Lord who puts it on a Pharaoh Mask-like monster. It happens again during the Skyscraper level, and is put on a replica of the monster who had it before.
  • Genie in a Bottle: The Great Sage sealed him in a lamp due to his malevolent nature. As his Heel–Face Turn becomes genuine, there's no need to seal him back.
  • Heel–Face Turn: Eventually does this after getting his face back from the Dark Lord. He even decides to work for the Desert Celebrity's cafe for a living instead of stealing!
  • I Know Your True Name: The key to send him back into his bottle is reciting his name over and over.
  • Jackass Genie: He doesn't even grant wishes! He just says he does to get people to release him.
  • Leitmotif: The Great Genie's Theme.
  • A Lizard Named "Liz": He's a genie and his default name in the Switch version is Gene.
  • Punny Name: His default name in the Switch port is "Gene". No points to whoever guesses why he's called that.
  • Starter Villain: After he's released from the lamp he causes quite a bit of mischief to the town of Neksdor, and you're tasked with confronting him by the Desert Celebrity. After he's been easily dealt with, the Dark Lord stops by Neksdor and assumes the villain role of the Neksdor arc.
  • Top-Heavy Guy: His upper body is huge while his lower body is small enough to be barely noticeable amidst the cloud he rides.
  • Villainy-Free Villain: While he is antagonizes the player, he has no affection to the Dark Lord whatsoever. In fact, after his done dealing with, The Dark Lord wasted no time stealing his face.

    The Fab Fairies 
https://static.tvtropes.org/pmwiki/pub/images/6264678e_6ad3_4626_8262_416b50e68c0f.png
A trio of sister Fairies who protect the Elven Retreat.


Tropes applying to all three

  • Action Girl: All three of them can shoot arrows at your enemies, something typical of Elves.
  • Canon Name: From eldest to youngest, the Fairies' names are Wanda, Tula, and Tressa in the Switch version.
  • Damsel in Distress: They all get their faces stolen and need to be rescued.
  • Dub Name Change: They're known as the "Three Great Fairy Sisters" in the Japanese version. The localized English version goes with the "Fab Fairies".
  • Fate Worse than Death: The two older sisters have it happen to them necessitating a rescue. Later on, the Dark Lord steals the face of the youngest sister to prevent them from stopping him from invading the Elven Retreat and sticks it on a fat frog monster that you must defeat. And even later, this happens to all three again, though the middle and eldest sister's faces are stuck on the tadpoles accompanying the replica of the frog monster instead of on the monsters their faces initially were put on.
  • Fairy Sexy: Downplayed. The Eldest Fab Fairy has Hartman Hips and thigh-highs with a garter, and the Youngest Fab Fairy has a crop top and shorts with cutouts on her hips, but they're Miis, so the sex appeal isn't that obvious.
  • Foreshadowing: Each of their skills as Guest Star Party Members is used by the Elf class after you unlock it.
  • Gratuitous English: In the Latino Spanish translation, the Fab Fairies are called "lady (Hello, [Insert Name Here])" by their admirers.
  • Guest-Star Party Member: They assist your party in defeating the boss monsters in the Elven retreat. The youngest sister will also frequently go to the Traveler's Hub for sidequests.
  • Leitmotif: Each sister has their own reprise of the theme, Ballad of the Fairies. Ballad of the Fairies: Youngest has a young child's voice chanting. Ballad of the Fairies: Middle has a calming opera tone. Ballad of the Fairies: Eldest has a more serene and elegant chant. Ballad of the Fairies: Complete plays when all three are together.
  • Magic Dance: A fairly elaborate one that is done to open the gate barring you from exiting through the right exit of the Elven Retreat. Too bad the Dark Lord was waiting behind that gate to ambush the Fab Fairies. Oops! A longer one is done once everyone at the Elven Retreat is back to normal (and includes your party members too) in order to let you enter the Dark Lord's lair.
  • Nice Mean And In Between: The middle sister is innocent and shy, the youngest sister is bossy and hot-headed, and the eldest sister is the in-between and well-behaved leader of the trio.
  • Wings Do Nothing: Their wings are always folded down, and they are never seen flying.

Tropes applying to the Youngest Fab Fairy

The youngest sister. Makes up for her height with a bossy attitude.


  • Big Eater: The youngest sister's sidequests in the Traveler's Hub revolve around helping her obtain various kinds of food from the kingdomes.
  • Bratty Half-Pint: The youngest sister is stated by the game to be the bossiest of the three.
  • Genki Girl: The youngest sister is very energetic.
  • Jerk with a Heart of Gold: While she might be a Bratty Half-Pint, she is also shown to care her sisters a lot and she also has the decency to share the respective dessert that she wants in her sidequests.
  • Motor Mouth: When the youngest sister is introduced, she's so panicky that her blubbering lines will keep going and repeating until the player presses A.
  • Oh, Crap!: When the Dark Lord is revealed to be waiting at the gate to the East, all she can do is utter a small, "Meep!"
  • Status Effects: The Youngest Fab Fairy can induce the "dancing" status ailment on enemies using Dancing Arrow.
  • Sweet Tooth: The youngest sister's sidequests at the Traveler's Hub often has her joining the party to search for a certain dessert.

Tropes applying to the Middle Fab Fairy

The middle sister. Has a shy streak, but is very sweet once she opens up.


  • Counter-Attack: The skill she uses is Counter Arrow, a skill that has a chance to activate automatically when an ally is attacked, preventing the attack and damaging the attacker.
  • Shrinking Violet: The middle sister is soft speaking and very shy.

Tropes applying to the Eldest Fab Fairy

Eldest of the fairies, she commands her siblings with an air of grace.


  • Graceful Ladies Like Purple: The most ladylike of her sisters and has an all-purple color scheme.
  • Magic Music: The Eldest Fab Fairy has access to Healing Melody, which involves her playing music to heal your party.
  • Purple Is Powerful: Her main color is purple, and she's powerful.

    Dominic the Dragon 
https://static.tvtropes.org/pmwiki/pub/images/bd8cb7b9_0376_4d22_8895_e686b583d821.png
A dragon under the control of the Dark Lord due to being possessed by an angry Mii Face. When freed, he comes to his senses and is revealed to be a very friendly dragon.


  • Brainwashed and Crazy: When you first meet him, the Dark Lord has given him an angry face which causes him to rampage around and attack the party.
  • Breath Weapon: As a boss, he can breathe fire to damage the entire party.
  • Delightful Dragon: After being freed from the Dark Lord's possession, he is shown to be friendly and helpful.
  • Dragon Rider: Once the Dark Curse possesses the Great Sage to become the Darker Lord and absconding to who-knows-where, Dominic will offer to take the heroes anywhere in the world of Miitopia so they can search for clues to his whereabouts, essentially becoming a transportation vehicle.
  • Dub Name Change:
    • Pituso in Latino Spanish.
    • The English version is also a case of this, since he's basically unnamed (literally "Dragon") in the Japanese version.
  • Gentle Giant: Once you free the face from him.
  • Good Eyes, Evil Eyes: As a boss, he has a pair of eyes with its brows furrowed. When the possession is lifted, he has black beady eyes.
  • Our Dragons Are Different: A friendly dragon that was first introduced as a boss that later becomes your mount to travel around the world.
  • Sonic Scream: One of his attacks is a loud roar that does damage to a single target.

    The Final Villain (Massive Unmarked Spoilers!) 
https://static.tvtropes.org/pmwiki/pub/images/11aa1bde_c8a2_4c0e_82f1_7d76e73cd561.png
Click to see the Reborn
The Dark Curse is the real villain behind everything, controlling the original Dark Lord and later on, the Great Sage.


  • All of the Other Reindeer: His fellow Miis rejected him for being dull, and he cast away his face as a result, blaming it for the mistreatment he endured. This left him as a spiteful spirit who had to utilize Demonic Possession and The Power of Hate to stay alive.
  • The Atoner: Becomes this if the player chooses the "Save Him" ending.
  • Dark Is Evil: When he possessed the Innocent Bystander to become the Dark Lord.
  • Demonic Possession: He primarily uses this to commit his deeds.
  • Driven to Suicide: Heavily implied for his backstory.
  • Enemy Summoner: Another of his natural abilities, and yet again, he needs to possess a body in order to access it. The monsters he creates are not completely obedient (or in some cases, functional) unless he puts the face of a Mii on them, though he has the Required Secondary Powers for this too.
  • Face Stealer: Appears to be one of his natural powers, though he needs to possess a body in order to access it. He can do it on a large scale, which combos nicely with his Enemy Summoner ability.
  • Go and Sin No More: This can be invoked if the player chooses to save him, as he'll become "The Reborn" and travel the world atoning for what he did as the Dark Curse.
  • Green-Eyed Monster: He coveted the attention his fellow Miis got, and became obsessed with stealing their faces after he cast his humanity away so he wouldn't have to suffer alone. (Somewhat literally, as the eye on his whispy spirit form has a pine green iris if you look closely!)
  • Heel–Face Turn: He will stop committing villainous deeds if you choose to spare him. It helps that you also restore his humanity, and the Great Sage will take him under their wing to assure that he properly atones for his misdeeds.
  • From Nobody to Nightmare: He was originally a person who was ostracized by the other Miis for being dull. Little did they know that they started up a villain.
  • Leitmotif: "The Darker Lord's Theme". Also a Dark Reprise to the Great Sage's theme because he is possessing them at the time.
  • Light Is Not Good: When he possesses the Great Sage to become the Darker Lord.
  • Lady Looks Like a Dude: The Dark Curse is genderlocked to male. Even if you cast a female Mii, the game will insist on calling her a 'he'.
  • The Man Behind the Man: Spirit Behind The Man to be more exact, but this guy is the game's real villain through Demonic Possession.
  • Mercy Kill: If the player chooses to kill him, the Great Sage will tell them to end the suffering he endured after casting away his humanity, and they do so with a blast of light. He appreciates their mercy, and will thank them for letting him die as himself before he bites the dust.
  • No-Nonsense Nemesis: In his wisp form, he's The Silent Bob with a laserlike focus on possessing someone ASAP. And even as the Smug Super Dark Lord, he still has his pragmatic moments (directly attempting to one-shot The Hero as early as the Green Hill Zone segment, repeatedly handicapping the Player Party while they're resting at certain Inns, etc.). And if something goes wrong for him, he'll quickly look for a Xanatos Speed Chess alternative.
  • The Power of Hate: The only thing that could anchor him to the world once he had cast his face away was his hatred and envy of others.
  • Redemption Equals Death: Happens when the hero chooses to break the Dark Curse for good, with the soul that was originally him in human form being released and giving one last thank you before rising.
  • Ridiculously Average Guy: Was this when he was a human. Ironically, he was an outcast for this very reason.
  • Vile Villain, Saccharine Show: In the world inhabitants by Mii, this thing is an absolute treat to Miitopia and his action are absolutely not Played for Laughs, especially after he possessed The Great Sage.
  • Villainous Breakdown: Become absolute furious after the hero sperate him from the Ex Dark Lord and try to possessed them if it weren't for The Great Sage Taking the Bullet.
  • Was Once a Man: He used to be a regular Mii, but when he cast away his face, he lost his humanity and could only sustain himself as a malevolent spirit.
  • Woobie, Destroyer of Worlds: Endured All of the Other Reindeer from his fellow Miis. Then, after finally snapping and using a ritual, he inadvertently became a ghostly Eldritch Abomination that couldn't survive without Demonic Possession and The Power of Hate.
  • Xanatos Speed Chess: Give him credit; he can improvise like a pro. Sealed Evil in a Can after your Start of Darkness? Manipulate an Innocent Bystander into freeing you and becoming your new vessel; hello, Dark Lord. Unable to just bum-rush the Elven Retreat? Abduct two of the Fab Fairies, forcing their remaining sister to lower its defenses so the heroes can reach them. Defeated as the Dark Lord? Possess one of the heroes next, and invoke Came Back Strong as the Darker Lord.

Other characters

Greenhorne

    Carefree Guide 
A self-proclaimed tour guide who doesn't really do a lot of guiding.
  • Canon Name: As of the Switch version, his default Mii is named either Largo (US) or Chilton (Europe).
  • Punny Name: His European default name Chilton fits his chill, laid-back nature.
  • Tempting Fate: Happily declares that Greenhorne is a peaceful place right before the Dark Lord attacks the town.

    Cheery Granny 
Always in high spirits, her smile is like a ray of sunshine.
  • Canon Name: As of the Switch version, her default Mii is named Clara.
  • Granny Classic: She fits this trope to a T, being a sweet old lady who encourages the main characters to smile.

    Lovey Dovey Couple 
Man: He doesn't really know how he feels, but he does enjoy her company.

Woman: She has eyes for only him, but for how long...?

  • Break the Cutie: The man, who has been spared, sinks into depression when his girlfriend's face is stolen.
  • Canon Name: As of the Switch version, the man's default Mii is named Schmoopy (Harry in the European version), while the woman's default Mii is named Pookie (Sally in the European version).
  • Damsel in Distress: The woman, when her face is stolen.
  • Foil: To the Prickly Couple in Neksdor; while the Greenhorne couple loves each other to bits, their counterparts have an Awful Wedded Life.
  • Hidden Depths: Their character descriptions imply that the couple might not be as into each other as they act.
  • Official Couple: As what their title states.
  • Shout-Out Theme Naming: Their default names in the European version are based on When Harry Met Sally...
  • Sickeningly Sweethearts: They're just so in love with each other that they just can't stop talking to each other and nothing else.

    Sarcastic Guy 
Looks down on others. Don't blame him, though — he's had a hard life.

    Sassy Child 
A sassy child who's oblivious to those around him. Typical brat.
  • Bratty Half-Pint: Is stated to be this in his description.
  • Canon Name: As of the Switch version, his default Mii is named either Rascal (US) or Denny (Europe).
  • Meaningful Name: His default name is Rascal in the [US] release of the game and he proves to be quite a handful for his mother.
  • Warm-Up Boss: The slime that has his face serves as the first boss of the game, and the easiest.

    Worried Mother 
Tries to keep her child in check, but her patience is wearing thin.
  • Canon Name: As of the Switch version, her default Mii is named either Helen (US) or Alita (Europe).
  • Small Role, Big Impact: Has only a supporting role in the first chapter, but being spared of the Dark Lord's attack allows her to grand the hero the amulet with the Guardian Spirit in it, resulting in the whole game being kicked off.
  • Spanner in the Works: Being one of three Greenhorne residents who don't get their faces stolen, this allows her to give the player the charm which will unleash the Guardian Spirit who bestows you the power to vanquish evil.

    Dubious Mayor 
Despite his flaws, the most levelheaded character in town.
  • Canon Name: As of the Switch version, his default Mii is named either Dudley (US) or Doofus (Europe).
  • Freak Out: Being one of few who have been spared, he is reduced to such when the Dark Lord attacks.
  • Only Sane Man: Apparently the most levelheaded person in town, though it comes off as an Informed Attribute.
  • Punny Name: Dubious mayor Dudley is pretty much a dud in his job.

Neksdor

    Dancing Guide 
She loves to sing and dance, but not when crowds are watching.
  • Canon Name: As of the Switch version, her default Mii is named Rina.
  • Catchphrase: "Shallaranran!"
  • Shrinking Violet: Implied by her description; she's averse to singing in front of crowds.

    Rambling Old Man 
Secretly wants to take up dancing. It's never too late to start!
  • Canon Name: As of the Switch version, his default Mii is named Stanley.
  • Dirty Old Man: He's pretty fixated on the young, pretty Dancing Guide.
  • Hidden Depths: According to his description, he wants to take up dancing himself.
  • Old Windbag: He's, well, a rambling old man.

    Shady Merchant Family 
Daughter: A shrewd girl who sells wares at high prices with the help of her father.

Father: Rakes in the money by feigning illness. Amazed at his daughter's schemes.

  • Canon Name: As of the Switch version, their default Mii names are Cyn and Suss.
  • Con Man: The daughter sells one MP candy for an absurdly high price of 500G. After their faces were returned, she lowers the price to a discount... to 498G.
  • Parent-Child Team: They're a father-daughter pair of conmen, and they become a Dual Boss when their faces are stolen.
  • Playing Sick: The dad does this to drum up customers.
  • Tranquil Fury: If the player refuses to buy from them after the discount, all they do is exchange, "What a shame."

    Prickly Couple 
Husband: Fed up with listening to his wife prattling on. Needs a vacation.

Wife: Sick of her husband never taking anything seriously.

  • Awful Wedded Life: They're a married couple who spend all their screen time arguing. Not even the husband getting his face stolen is enough to get the wife to ease up on her nagging.
  • Canon Name: As of the Switch version, their default Mii names are Vinnie and Honey.
  • Foil: To Greenhorne's Lovey-Dovey Couple; these two have an awful relationship, while the other couple are a pair of Sickeningly Sweethearts.
  • Henpecked Husband: The husband is constantly getting nagged by his wife.
  • Meaningful Name: Their canon names. Reminiscent of Vinegar and Honey.
  • No Sympathy: The wife still nags her husband even after his face is stolen.

    Worried Explorer 
Scours the world in search of treasure but never finds a thing.

  • Canon Name: As of the Switch version, his default Mii name is Meriwether.
  • Cowardly Lion: He's so nervous that he sends you on adventures so he doesn't get hurt, but that doesn't stop him from exploring caves and pyramids that are filled with monsters.
  • Nervous Wreck: As you can tell by his title.

    Desert Celebrity 
A wealthy celebrity who just can't seem to stop getting richer.

  • Canon Name: As of the Switch version, her default Mii name is Sandy.
  • Meaningful Name: Her canon name, given that she lives in the desert town of Neksdor.
  • Socialite: A rich lady who serves as the authority of Neksdor. She gives you a pretty good payday for rescuing both her treasure and her face.

Realm of the Fey

    Fab Fairies' Fans 
Fan 1: A member of the Fab Fairies fan club. The eldest sister is his hero.

Fan 2: A member of the Fab Fairies fan club. Greatly admires the middle sister.

Fan 3: A member of the Fab Fairies fan club. Loves the youngest sister's antics.

  • Big, Thin, Short Trio: The fans of the middle, youngest, and eldest sisters, respectively.
  • Canon Name: As of the Switch version, the fans' default names are Juan, Toby, and Sanford.
  • Punny Name: Fan 1 is named Juan (pronounced similarly to "one"), Fan 2 is Toby (two), and Fan 3 is Sanford ("san" being Japanese for "three").

    Injured Elf 
The town's appointed guard, except he's forever lost in daydreams.
  • Butt-Monkey: He's horrible at his job, and the party first meets him when he's fleeing the Dark Lord's attack.
  • Canon Name: As of the Switch version, his default Mii name is Lorne.
  • Out of Focus: Isn't encountered in the town proper, doesn't get his face stolen, and generally falls by the wayside in terms of plot.

    Scaredy-Cat 
Afraid of outsiders and turns them all away. Hence the Elven 'Retreat'.
  • Canon Name: As of the Switch version, the default Mii that represents her is named Freddie.
  • Nervous Wreck: Hides inside a house, refuses to budge, and turns away any visitors of the Elven Retreat.

    Green-Eyed Lady 
Hates the Fab Fairies with a passion. Thinks she's better than all of them.
  • Attention Whore: She's obsessed with being the center of attention. When the Dark Lord spares her from stealing her face, she gets angry because she thought he didn't think she was important enough to have her face stolen.
  • Canon Name: As of the Switch version, her default Mii name is Abigail.
  • Green-Eyed Monster: Jealous of the Fab Fairies' popularity. Her role name even references this trope.

    Lazybones 
Life is full of ups and downs for most, but for him, it's middle-of-the-road.
  • Bystander Syndrome: Doesn't even bother trying to help anyone when the Dark Lord attacks, and just takes advantage of the peace and quiet to sleep.
  • Canon Name: As of the Switch version, his default Mii name is Lacy.
  • Gender-Blender Name: He's a male elf, but his default name is the more feminine Lacy.
  • Lazy Bum: Indeed he's a couch potato.
  • Punny Name: His default name sounds similar to "lazy".

    Mischievous Witch 
Her magical abilities are limited exclusively to pranks. Shame.
  • Canon Name: As of the Switch version, her default Mii name is Trixie.
  • Meaningful Name: Her default name, Trixie. Because she likes playing harmless tricks on people.
  • Power Limiter: She can cast spells, but her skills are not up to par and fail easily.

Misc.

    Quizmaster 
An oddball who foists quizzes on unsuspecting adventurers.
  • Badass Normal: As far as the player can tell, the Quizmaster is just any other regular Mii. And yet they appear in every single world, even going so far as to show up in the Sky Scraper. It's even implied that they got in before the party, because they show up as soon as you open the door.
  • Canon Name: As of the Switch version, his default Mii is named Askel.
  • Punny Name: His default name, Askel.

    Roving Photographer 
Takes pictures of travelers in the hope that he can sell them off.
  • Canon Name: As of the Switch version, his default Mii is named Snaps.
  • Punny Name: His default name, Snaps, fits his role as a snapshot taker.

    Prodigious Postman 
Risks life and limb to get letters to their designated destinations.
  • Canon Name: As of the Switch version, his default Mii is named Cary.
  • Punny Name: His default name, Cary, fits his role as the one carrying letters all over Miitopia.
  • Unstoppable Mailman: So unstoppable, in fact, that he'll go into the Dark Lord's Castle just to get your letters to you.

    Roaming Gourmet 
A critic in search of the choicest eats. Has strange tastes in food.
  • Canon Name: As of the Switch version, his default Mii is named Flavio.
  • Caustic Critic: Inverted; he absolutely loves every dish he comes across.
  • Large Ham: He gives a very flowery speech every time he tries a meal.
  • Punny Name: His default name, Flavio, as in "flavor".

    Scholarly Pioneer 
Travels Miitopia in search of uncharted lands. Ethusiastic, to say the least.

  • Canon Name: As of the Switch version, her default name is Reese.

    Town Guide 
The number-one man for intel. If someone's heard it, he knows it.
  • Achievement System: Keeps track of the medals you've obtained in the game.
  • Canon Name: As of the Switch version, his default Mii name is Dylan.
  • Lovable Jock: Had a muscly build and generally helps the player out.

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