Characters / Mighty No. 9

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Mighty No. 9 - Beck

http://static.tvtropes.org/pmwiki/pub/images/beck_7.jpg
(`_´)ゞ note 
Voiced by: Yuri Lowenthal (EN), Ayumu Murase (JP)

The title character and main hero of Mighty No. 9. Beck is the latest of the Mighty No. series, a combat robot team in the NBCA Colosseum. Unlike his siblings, he possesses strikingly human emotion and thought — which just tends to slow him and them down in battle. However, Beck possesses a hidden power unlike anything that's ever been seen before...
  • Arm Cannon: Being an expy of Mega Man, this signature weapon is a must-have.
  • The Assimilator: Beck's primary power is to absorb Xelsnote  from other robots and using those acquired Xels to transform his body thus gaining their powers, abilities, skills, traits and characteristics and use those to his own advantage.
    • One method for him of accomplishing this is by "absorb dashing"note  towards a weakened or stunned robot.
  • The Baby of the Bunch: The youngest of the Mighty Numbers, the others treat him like a kid brother after they're recruited.
  • Blade Below the Shoulder: Type III, while in the Brandish Rexelection.
  • Book Ends: When Beck first has to fight, he uses a specific phrasing in responding to his maker. He uses the exact same one before embarking on his final mission.
    Beck: Professor, I— ....I'll do it!
    Beck: I understand, Professor... I'll do it! I'll save Trinity!
  • Call on Me: If any of the professors say his name, in danger or in just simple conversation, he will pop out via comm link to check on them, sometimes thinking they have a mission for him.
  • Casual Danger Dialogue: By the time Beck faces Ray, he's supposed to have dealt with the Mighty Numbers, so not much fazes him anymore. Case in point, seeing a blank-eyed robot with her innards exposed and on fire garners little more than a "huh" before he tries to call it in.
    Beck: A..."predator"?
    Beat.
    Beck: *Matter-of-factly* Professor, a strange robot is—
  • Character Development: The game begins with Beck being the most objectively worthless of the Mighty Numbers, just happening upon the chaos to make sure his maker is alright. It ends with him bravely fighting a massive bot one-on-one in the Colosseum.
  • Combo Platter Powers: Just like the rest of his family, he's built around two core powers, his being Assimilation and Transformation.
  • Cool Helmet: He'll acquire different looking helmets (along with the rest of himself) as he gets more transformations.
  • Cool Mask: His One-Way Visor is called a "C. Visor" based on one of his official artworks. We see him using it in some of his concept arts so it might probably have some function and not just to only look cool. Plus it also changes with him so we'll get to see him wearing an assortment of cool masks and visors as he acquires more transformations.
  • Cowardly Lion: Not particularly averse to fighting, but is easily startled and has a low self-esteem. That said, he has the most potential to grow more powerful out of any of the Might Numbers.
  • Dash Attack: His main way to get around and to absorb enemies.
  • Do-Anything Robot: Given that he can potentially reconfigure into practically anything, it's most likely that he can become this.
  • The Dreaded: to RAY, of all people. However, given her history, it may be indirectly justified.
  • Expy: Of Mega Man.
  • Finishing Move: Beck unleashes a massive Kamehame Hadouken of purifying xel to calm his foe and purge them of malicious abnormalities.
  • Healing Shiv: Beck is a walking healing shiv. His systems can not only purify xel that has been corrupted, but he can internally reverse-engineer the very affliction into a cure for itself. ...He just, you know, needs to whup up on you to make that happen first.
    • Mind, this isn't fundamental, but how Beck chooses to use his powers. If he chose to use them in a more destructive means, well, just look to the DLC character's folder.
  • The Hero: Note the Character Title.
  • In-Series Nickname: Mighty No. 6/Aviator has a bunch of them for him, often wordplays of "Beck" (Tyranossaurus Becks, Beckropolis, among others). No. 2/Cryosphere also often refers to him as "runt".
  • Let's Get Dangerous: Beck's emotional state tends to directly affect his abilities. As such, his nervousness on the battlefield slows up his siblings. When he's worked up some confidence, however...
  • Lightning Bruiser: How Beck fights as default. He doesn't hit particularly hard, but he strikes fast, and when he's shot a foe enough to destabilize them, he can absorb-slash-annihilate them in one "Acxelerate" dash, which he can chain together in midair and multiple directions to cross ground at high speeds. He can even put down his superpowerful specialized siblings with just a few doses of this method.
  • Mook Maker: While in the exclusive MegaXel Rexelection, wherein Beck can freely spawn MegaXels as drones to attack for him in a given direction.
  • Nice Job Breaking It, Hero: Just don't try to heal Ray or you'll make her deterioration worse. He gets it right the second time, but it doesn't stick.
  • Non-Action Guy: Unlike his predecessors, he is not an effective fighter in Battle Colosseum battles, due to his human emotions being wired to his abilities, thus tending to go haywire. By the time the other robots went berserk, he needed the encouragement of Dr. White to boost his self confidence and resolve to save the day.
    • It's also worth noting that, unlike Mega Man or Mega Man X, it's not that Beck is necessarily a pacifist nor against violence. Rather, he's been described as being timid, moreso easily frightened than anything else.
  • Power Copying: Even more extensive than the original's Mega Manning powers, his entire body changes and copies the enemy robot's features, traits and powers though he doesn't look like a clone and more like a modified version of his original design.
  • Power-Up: By absorbing robots of particular xel typings, Beck can gain a boost to his abilities, most commonly either making him faster or increasing the potency of his shots to the point they can pierce multiple enemies.
  • Punny Name: In conjunction to Call. Making "Beck and Call" similar to Mega Man's "Rock and Roll".
  • Retractable Weapon: Aside from reconfiguring his entire body, he can also reconfigure his arms and hands into various weapons and tools.
  • Ridiculously Human Robot: Said to possess the unique trait of being more human than any robot created before. Unfortunately, this leads to his intrusive emotions and lack of courage impairing his effectiveness as a hero.
    • It turns out, however, that this is his most essential trait: the presence of a free-thinking emotional core is what makes Beck the only one of three robots of his type to be successful. If not for these human-grade emotions, he'd have in all likelyhood been one of two things — a mindless assimilation machine like Trinity, or a berserker horror like Ray.
  • Sibling Yin-Yang: With Mighty No. 7
  • Story-Breaker Power: With power over all xel just like Trinity and a self-evolving system, Beck's capabilities are technically infinite. If he were to follow a path in the way that she did, there'd be nothing on Earth that could stop him. ...Which is largely why Blackwell dismissed White's independently-functioning "heart" system in the first place.
  • Superior Successor: Beck is this to both Trinity and Ray.
  • Telescoping Robot: He seems to be able to conjure and/or store additional parts, attachments, add-ons, components and even an entirely different body when he transforms. How he is able to store all those things when he returns to his default form hasn't been revealed yet and is still a mystery.
  • Thou Shalt Not Kill: Understandable, considering the rogue units heading the robot rampage are his family. Even the final boss, to boot. In contrast, the original Mega Man was implied to have destroyed most of the Robot Masters.
  • Transforming Mecha: He is capable of reconfiguring his body to form anything from a bulldozer/loader/tank form to a gigantic rocket propelled hammer.
  • Who Wears Short Shorts?: Beck does, or at least appears to, given that he's technically entirely composed of Xels.
  • You Are Number 6: His numerical designation is Number Nine, though he has a proper name as well.
    • Technically speaking, he's also "number three". He's not the first robot of his type —an android purposed to assimilate and manipulate xels— he's just the first one who works.

Call

http://static.tvtropes.org/pmwiki/pub/images/call.jpg
note 
Voiced by: Julie Nathanson (EN), Mao Ichimichi (JP)

The creation of Dr. Sanda, a close friend of the Mighty No. creator Dr. White, Call is like Beck in that she is herself a remarkably human robot...in everything but emotional display, that is. Monotone and straightforward, she's far less inept than the youngest Mighty No. That said, when she becomes spotter to Beck as he fights to save the world from a mysterious virus outbreak, she may find herself picking up on some of his own emotional quirks.
  • Action Girl: Call will be playable in her own level complete with boss fight, as well as, being available in the game's co-op mode.
  • Animal Motif: The ends of her hair is colored in a lighter shade making it look like a fox's tail.
  • Anime Hair: Somewhat justified, what with being a robot and all.
  • Beehive Barrier: She can activate a shield that deflects all bullets around her.
  • Biker Babe: She is often depicted to ride the motorcycle form of Rush's expy.
  • Deadpan Snarker: When Beck is not around, Call lets loose of these from time to time on Dr. White creations and Beck himself.
  • Deuteragonist: To the point of being playable in the game's co-op modes.
  • Emotionless Girl: In the main story mode she speaks with very little intonation or personality.
  • Expy: Of Roll.
  • Genre Savvy: When some things become apparent to Call that are unusual or inconsistent, she wastes no time to begin wondering about them. Despite supposing to be just an assistant in designation, Call is outfitted with an energy barrier — something she is immediately suspicious of and asks Dr. Sanda about. Shortly thereafter, following an enemy gauntlet while protecting her creator, she realizes that she feels no apprehension in combat whatsoever — but Beck is always emotionally uncertain about battle. Not only that, all the Mighty Numbers have a suspiciously general humanlike demeanor to them, something unique amongst all robots, really, as though something about Professor White compelled him to make them as such...
  • Hair Decorations: Her mechanical bow ribbon accessory. Doubles as an Expressive Accessory.
  • The Immune: According to a Kickstarter post, she is immune to The Virus that made the other robots go berserk.
  • Jet Pack: As a playable character, she has a jet pack that allows her to dash and slowly float downwards.
  • Pink Means Feminine: Aside from the other dominant color red, her clothing is mostly pink.
  • Punny Name: Her name is a combo pun platter. First, it features in "Beck and Call", which is similar to Mega Man's "Rock and Roll". Second, just combining it with her Mega Man equivalent leads to a "Roll Call".
  • Rapunzel Hair: Will most likely drag around the floor if she lets her hair down.
  • Robot Dog: She has a motorcycle robot dog.
  • Robot Girl: She is more robotic than the Ridiculously Human Robot Beck which the developers plan to take advantage of for some interesting interactions between the two.
  • Saying Sound Effects Out Loud: She tends to announce her actions when you play as her. For example she says "Jump!" whenever she jumps, "grabbing!" or "Holding!" when she's hanging from a ledge and "Barrier!" when she activates her energy shield.
  • Slept Through the Apocalypse: Call is actually in no way whatsoever immune to the virus that's taken almost every other robot in the nation; the one and only reason she seems invisible to it is that she was offline during the outbreak, only activated once the damage was done.
  • Zettai Ryouiki: Rank C, her "footwear" ending at the knee joint.

    The Mighty Numbers 

Mighty No. 1 - Pyrogen

http://static.tvtropes.org/pmwiki/pub/images/mn1.jpg
"CRASH AND BURRRN!"
Voiced by: Matthew Mercer (EN), Wataru Takagi (JP)

  • Catch Phrase: "Crash and burn!" or just "Burn!".
  • The Berserker: At least while under influence of The Virus, Pyro's voice shows him raging uncontrollably and laughing like a madman.
  • Fashionable Asymmetry: His legs are two different designs, with one of them having a fire pattern on it and the other having something more like the things on Beck's torso.
  • Fire, Ice, Lightning: In trope order, he's the Fire and the first Mighty No.
  • Flaming Hair: Specifically a flaming ponytail.
  • Having a Blast: Along with fire, he excels at explosions.
  • Heel–Face Turn: Helps Beck out by defrosting the facility in Cryosphere's stage.
  • In-Series Nickname: Pyro
  • Motif: Says to made to resemble a boxer or a wrestler. He even was planned to be able to deploy a wrestling ring (the corner posts and ropes at least) on his back and use the ropes as momentum for a charging attack.
    • His redesign on the other hand is of a lighter. Specifically the part where the flames are ignited.
  • One-Hit Kill: After you reduce his health to the halfway point, Pyro decides to share the love with a good ol' bear hug. Then he explodes. Do not hug fire bro.
  • Playing with Fire: His combat focus.
  • Stuff Blowing Up: His secondary power after being on fire, mostly used in ground-punches, body slams, and Rage Quit nuclear bear hugs of instant death.
  • The Leader: Of the Mighty Numbers and appropriately the eldest based on his number, but he takes backseat to Beck leading the charge come the attack on the robot factory.
  • Third-Person Person: Only when under the virus. Coupled with Hulk Speak.
  • Wreathed in Flames: His torso, arms, and upper legs can form a Heroic Build of fire. The emitters for such, his physical limbs, are comparatively skinny.
  • Wrestler in All of Us: His combat form, complete with an explosion with every impact.
  • You Are Number 6: The first of the Mighty model line.

Mighty No. 2 - Cryosphere

http://static.tvtropes.org/pmwiki/pub/images/mn_2.jpg
"Maybe I'll freeze over this whole base...'Snow way?' Icy.... "
Voiced by: Paige King (EN), Misaki Kuno (JP)

  • An Ice Person: She can freeze opponents.
  • Blood Knight: No. 2 enjoys her battling just a teensy bit too much.
  • Cool Helmet: It's got a big red water valve on it, so, at the very least, it's pretty unique.
  • Enfant Terrible: Designed to be baby-like as the cute Mascot of the Mighty Numbers, in and out of universe. Still as deadly as the rest of them.
  • Fire, Ice, Lightning: In trope order, she's the Ice and the second Mighty No.
  • Heel–Face Turn: Helps Beck out from the background in Battalion's stage.
  • In-Series Nickname: Cryo.
  • Kill It with Ice: Her entire gimmick. Almost all of her attacks involve freezing Beck. If Beck gets frozen solid and can't break free fast enough, Cryo will freeze a spiked orb of ice around her self and smash Beck flat, which hurts like hell.
  • Making a Splash: She's water-themed, even carrying around a big globe full of water on her back. Most of her attacks are ice based however.
  • Pungeon Master: Everything she says has to have ice-related puns in it, no matter how lame or unfitting for the circumstances. She also give puns to the other Mighty Numbers.
    • Countershade lampshades this when Cryo does a few puns when she needed help fighting back a huge crowd of robots. Cryo doesn't take it well and fought back...with puns, of course.
  • Rubber Hose Limbs: Literally.
  • Saying Sound Effects Out Loud: "Pew Pew~!"
  • Two Girls to a Team: One of the two female Mighty models.
  • Wall Crawl: Is depicted in the concept arts to be able to use the suction power of her hose to stick on walls and ceilings.
  • You Are Number 6: The second of the Mighty model line.

Mighty No. 3 - Dynatron

http://static.tvtropes.org/pmwiki/pub/images/mn3.png
"There'zzz plenty of zzzap to go around~!"
Voiced by: Jan Johns (EN), Miyuki Sawashiro (JP)

Mighty No. 4 - Seismic

http://static.tvtropes.org/pmwiki/pub/images/mn4.png
"Getting through those nutso cars ain't gonna be easy."
Voiced by: Fred Tatasciore (EN), Tetsu Inada (JP)

  • The Big Guy: Has the most brute force and bulk, and is also the quietest.
  • By the Lights of Their Eyes: Invoked by the dark strip surrounding his eyes.
  • Combo Platter Powers: His two main abilities are Earth and Power.
  • Deflector Shields: When dashing. the shields are in front of him, only making him take damage from behind.
  • Dishing Out Dirt: To go with his construction theme.
  • Extendable Arms: They come out quick as drills, barely giving a second to dodge.
  • Expy: Of Guts Man for having the same construction motif, big bulky body type, and the characteristic large underbite.
  • Genius Bruiser: When not under the virus, he shows a lot of intelligence for various devices.
  • Heel–Face Turn: Shows up in Brandish's stage, protecting Beck from a truck of enemies.
  • Hulk Speak: This is how he speaks when under the virus. He can speak (almost) normally when freed of it, though (aside from losing to him, but his voice is errily monotonic).
  • In-Series Nickname: Mic
  • Motif: A construction vehicle.
  • Speaks in Shout-Outs: Besides the Hulk speak mentioned above, he also quotes various construction warning signsnote 
  • Super Strength: Power is stated to be one of his two core abilities.
  • This Is a Drill: He can transform his body parts into drills.
  • You Are Number 6: The fourth of the Mighty model line.

Mighty No. 5 - Battalion

http://static.tvtropes.org/pmwiki/pub/images/mn5.png
"First into battle-the tip of a spear!"
Voiced by: Brian T. Delaney (EN), Naomi Kusumi (JP)

  • The Big Guy: Shared role with Mic, focusing on artillery rather than physical strength. With the gun barrel, he's the largest of the Mighty Numbers at 305 cm, about ten feet tall.
  • Blood Knight: He expresses that he and other military based robots like him should fight as they were designed to. And if there isn't a fight, he would start one. He lessened a bit when cured of the virus, though.
  • BFG: Effectively is one, the head being a large revolver and a triple rocket launcher and gatling gun on opposite sides.
  • By the Lights of Their Eyes: Invoked by the dark strip surrounding his eyes.
  • Combo Platter Powers: His two main abilities are Gatling and Heavy Weapons.
  • Drill Sergeant Nasty: His basic personality, particularly under the effects of the virus. After he rejoins the team he still acts like a military commander but in a Blood Knight Big Fun kind of way.
  • Fashionable Asymmetry: Even ignoring the different armaments on each arm, his right leg has significantly more red than his left.
  • Gatling Good: His left arm has a big gatling gun, which he uses for bullet hell-esqe attacks.
  • Getting Crap Past the Radar: His "advice call" on Seismic's stage. The subtitles censors it, but his audio, even with heavy static, is clear.
    "Bat..-tialion to..HQ, over. Can you.read..me, over? What in..the hell is go-.ing in this..shit..hole?"
  • In-Series Nickname: Bat
  • Motif: A gun. Particularly a revolver.
  • One-Hit Kill: His Desperation Attack has him charge up a huge bullet/missile and fire it. Get hit by that and you're instantly toast.
  • Non-Standard Character Design: Unlike the other Mighty Numbers' more humanoid appearance, he's more of a Cephalothorax.
  • Revolvers Are Just Better: Not only does his head/upper body resembles one, but it serves as the barrel for his One-Hit Kill Desperation Attack.
  • Sociopathic Soldier: Falls firmly into this trope while under the influence of The Virus, complete with the "Grizzled Southern Sargent" tone of voice, to boot.
  • The Strategist: To quote from his bio in the Mighty No. 9 GDC Video:
    He is also quite resourceful, and acts as the control tower for the Mighty Numbers.
  • Throw Down the Bomblet: The right arm has a triple rocket launcher attached to it.
  • Transforming Mecha: He can effectively transform into a turret ala Transformers G1 Galvatron.
  • You Are Number 6: The fifth of the Mighty model line.
  • You Fight Like a Cow: When battling one of the drills in Mic's stage.
    "I've fought can openers that fight better than you!"

Mighty No. 6 - Aviator

http://static.tvtropes.org/pmwiki/pub/images/mn6.jpg
"Ta-ta-taaaaa~! Avi's reports are here!"
Voiced by: Mick Wingert (EN), Showtaro Morikubo (JP)

  • Army Scout: He's the one that scopes out locations and reports back to the rest of the team.
  • Blow You Away: He's capable of controlling wind.
  • By the Lights of Their Eyes: Invoked by the dark strip surrounding his eyes.
  • Cloudcuckoolander: Put the mind of Deadpool into a helicopter-looking robot, and this is more or less the end result.
  • Combo Platter Powers: His two main abilities are Flight and Wind.
  • Cool Plane: Has this motif with a helicopter emphasis.
  • Deadly Euphemism: Has varying quotes if Beck dies on his boss fight. Said quotes reveal that he was recording the whole fight all the way to Beck's death, making it like a robot version of a snuff film.
  • Expy: Of GyroMan.EXE from Mega Man Battle Network 5, thanks to his slender frame and helicopter-based design.
  • Flight: Comes with the plane/helicopter motif.
  • Flunky Boss: Only one mook is with him at all times. It's a news camera.
  • Helicopter Pack: With his design which has his helicopter parts positioned mainly at his back.
  • In-Series Nickname: Avi.
  • Intrepid Reporter: In some stages, he's flying around in the background. He even has his news station, but mostly reports back to Beck, Dr. White, and/or Call when outside of it.
  • Leaning on the Fourth Wall: Much like Deadpool, his dialogue during the fight implies that he's at least partially aware he's in a video game.
    "Headline: Boss Attacks Beck! Correction, Twice!"
    "Local Boss at large! Okay, found him!"
  • Mood Whiplash: The second you get to his boss fight. He gets all cheery and then...
    Avi: We've got strong winds out there today! Be careful!
    Avi: *said really quickly and hushed* ...Moments before he fell to his tragic death.
  • More Dakka: One attack of his is to spam bullets on Beck.
  • Motif: A cross between a bomber plane and a helicopter.
  • Motor Mouth: Constantly making popculture references, wisecracks, and nicknames.
  • Throw Down the Bomblet: Has plane bombs within his lower legs.
  • You Are Number 6: The sixth of the Mighty model line.

Mighty No. 7 - Brandish

http://static.tvtropes.org/pmwiki/pub/images/mn7_8980.jpg
"Fate has us in store for my blades and I."
Voiced by: John Paul Karliak (EN), Kouki Uchiyama (JP)

  • Bare Your Midriff: Brandish wears a red vest that is short enough to expose his robotic abdomen.
  • Big Brother Instinct: In his stage, he attacks ahead of Beck to make Beck stop pursuing him, and continuously demands that he turn back for fear of hurting him. Unfortunately, by the time Beck reaches him, the virus takes full effect.
  • BFS: Each of his half-scissor swords are pretty sizable. To wit, his blades make up over half his weight at ninety-nine kilograms. That means that each sword weights roughly one hundred and nine pounds, and he still swings these things faster than the eye can follow.
  • Breakable Weapons: His swords can be broken with Seismic's form. This changes his moveset to kicks and slides for a time until he regains them back.
  • Combo Platter Powers: His two main abilities are Sword skills and Speed.
  • Cool Helmet: It has a scissor/blade-like "horns" to go on with the scissor motif. It also features a headphone looking ear guards like Beck's. Underneath those is a black helmet.
  • Cool Mask: It consists of 3 components including the huge underbite armor plate.
    • The goggle looking things are actually part of a retractable visor that goes down and cover his exposed eyes and upper face. Probably when in combat.
    • Underneath the huge underbite armor is a purple segmented faceplate where the nose and mouth should be, reminiscent to a typical Kamen Rider helmet minus the bug eyes.
  • Dual Wielding: Wields two swords with a Shear Menace motif.
  • Expy: Of Proto Man with a dash of Cut Man.
  • The Faceless: In the concept sketches, there is a drawing of him with a more humanoid head, possibly hinting that what we are seeing is merely a helmet and not his actual face.
  • Head Swap: If you examine his character design closely, you'll see that he has the same body as Beck but with a red paint job, subtle changes here and there and additional accessories.
  • Heel–Face Turn: He is seen helping Beck out in No. 3's stage.
  • Highly Visible Ninja: He "wears" a helmet with a a pair of blade-like horns jutting out of it with a large beak-like collar guard. Not to mention that he lugs around those pair of half scissor styled blades that's almost as tall as him.
  • In-Series Nickname: Brand.
  • Knight in Shining Armor: Despite looking like a ninja, his personality is chivalrous and upstanding, likely because Heroes Prefer Swords.
  • Motif: He is themed after a scissor like Cut Man.
  • Ninja: In addition to his scissor motif.
  • Scarf of Asskicking: Yellow flavored.
  • The Last of These Is Not Like the Others: While the other eight Mighty Numbers have weapons that are part of their bodies, No. 7 carries his weapons like a human.
  • Shear Menace: Though he doesn't use actual scissors, his swords are distinctly scissor-themed, and artwork depicts him crossing them a few times to resemble scissors.
  • Sibling Yin-Yang: He is designed by Comcept to be Beck's "brother" character and it shows. Beck is blue. 7 is red. Beck's main weapon is a ranged weapon. 7's main weapon are melee weapons. Beck looks enthusiastic and determined. 7's grim and serious.
  • Spin Attack: Deflects everything.
  • Sticks to the Back: According to Comcept, when not in use, he puts his swords on his back, placing them to make it look "almost like butterfly wings". So far we haven't seen anything behind his back in the concept sketches that reveals what could hold said weapons in place nor have they revealed any information that would explain how it would it hold them in place there. Probably magnets or something.
  • Technicolor Ninja: He's a red ninja with a long flowing yellow scarf.
  • Throwing Your Sword Always Works: One of his concept sketches shows him jumping high into the air and throwing one of his swords at a distance to the ground.
  • When All You Have Is a Hammer: When you're a combat robot armed only with two swords when the entirety of the rest of your family has a fairly diverse array of powers, the obvious solution is to get really, really good with swords.
  • Who Wears Short Shorts?: Similar to Beck's but is red in color with an orange codpiece.
  • You Are Number 6: The seventh of the Mighty model line.
  • Zettai Ryouiki: Grade A. Unlike most humanoid robots in the game, his boots/greaves stretches farther into the middle of his thighs rather than terminating near the joints.

Mighty No. 8 - Countershade

http://static.tvtropes.org/pmwiki/pub/images/mn8.png
"Heh, run along now, little doggy. Run and fetch for your human masters."
Voiced by: Steve Blum (EN), Hochu Otsuka (JP)

  • The Ace: To quote from a Development Update.
    Rumor has it he’s the strongest member of the Mighty Numbers!
  • Badass Baritone: He's voiced by Steve Blum. We couldn't expect any less.
  • Badass Beard: A pointed metallic one at that.
  • Badass Cape: Wears a cape which given his cowboy motif, almost resembles a poncho being worn a certain way.
  • Combo Platter Powers: Like the rest of the Mighty Numbers, he was given two main abilities. However, these abilities are actually Radar and Optical Camouflage. His sniping ability for which he is known for is actually a third ability born from pushing his inborn abilities to their limits. He's thus a little different from the rest.
  • Cool Shades: As if his his eyes aren't obscured enough, he's also wearing shades under his hatnote  or probably those are his eyes seeing as he is a robot and all.
  • Cold Sniper: The quiet, camouflaged-from-the-shadows type with a sniper rifle arm.
  • Cyber Cyclops: His only visible or true eye is located on top of the front edge of his radar/sombrero hat.
  • Everything Trying to Kill You: Literally his stage. Countershade joins in the fun.
  • Eye-Obscuring Hat: Assuming that there are even eyes under there.
  • Fashionable Asymmetry: Besides the missing arm, his left leg and sniper arm are red while the rest of him is primarily blue.
  • "Get Back Here!" Boss: His stage is primarily centered around chasing him down corridors and hitting him when you get the chance while he snipes you from afar. Do this enough and he'll eventually challenge you to a proper fight.
  • Handicapped Badass: See that missing arm? He lost in battle and chooses to keep it off. Why? Because battle is too easy otherwise.
  • Improbable Aiming Skills: And it isn't even one of his given powers, he picked that up on his own!
  • In-Series Nickname: Shade.
  • Laser Sight: Uses this to pinpoint his targets.
  • Motif: A Mexican cowboy gunslinger.
  • Nice Hat: Looks like a radar dish that's made to look like a sombrero.
  • Oral Fixation: Keeps a throwing dart in his mouth.
  • Pinball Projectile: He's capable of making his projectiles ricochet various objects to hit his targets. Beck's version of his weapon also fires ricocheting bullets.
  • President Evil: His goal under the influence of the virus is to become president of the U.S. so that he can free all robots (and get rid of humans in the process).
  • Red Eyes, Take Warning: The robotic red eye on his radar/sombrero hat.
  • Self-Duplication: Summons a clone to shoot Beck and misdirect him anywhere his stage away from the real deal. Uses the same trick in the boss fight, except the clone helps to make the whole room a bullet hell area.
  • The Fourth Wall Will Not Protect You: One of his attacks make him ricohet his bullets out of the players' screen.
  • You Are Number 6: The eighth of the Mighty model line.

    The Final Boss (SPOILERS) 

Trinity

http://static.tvtropes.org/pmwiki/pub/images/trinity_cloud_official_art.png
Trinity's first form.
Click here to see her second form. 
Click here to see her true form. 
Click here to see her current form. 

The final boss of the game. She was Professor White's original design for Xel control long ago, but had to be decommissioned when she went rogue; now resurfacing as the cause for the robot rampage.
  • Ascended Extra: She's effectively Call D, Inafune's pitched design for Call, fully realized as her own character.
  • The Assimilator: Trinity does this in both senses. Not only can she rewrite a robot's programming to become a Hive Mind extension of herself, she also absorbs robots directly into her physical being, both of which she combines to cover all her bases. You could only hope to fight her if you're a robot, but you can't attack her from afar, her hordes will overwhelm you, and you can't attack her directly for risk of being effectively eaten. Well — unless your name is Beck.
  • Assimilation Plot: Trinity's only objective is to expand and evolve. And so, she seeks to do this by consuming... and consuming... and consuming into an infinite, mindless cycle of overgrowth.
  • Bishonen Line: Trinity starts off looking like a gigantic, monstrous xel with fangs. After this form is defeated and she begins experiencing emotion, she enters a flowerlike state of a far more graceful appearance. When finally restored to her true form at the battle's end, she is a lovely, demure-looking android.
  • Bullet Hell: Her first form covers the screen in shots.
  • Combo Platter Powers: The very same combo as Beck, at that.
  • Evil Counterpart: Zigzagged. Being Beck's direct prototype, Trinity is this in that her only goal is to endlessly consume robots and grow, as her interpretation of her programmed directive to evolve. However, that's just it — she isn't evil; she has no concept of morality, only to do as necessary to follow her purpose in perpetuity.
  • Expy: Her first form uses an attack that's very reminiscent of the infamous Yellow Devil; that is, spitting out chunks of her body across the arena and then absorbing them back.
  • Flawed Prototype: She was White's pride in the ultimate in xel-manipulation technology, but she was violently unstable. White made it a point to, in his next project, refine these systems to proper functionality. This project was none other than Beck himself.
  • Hive Queen: Trinity can more or less turn the entirety of the US's robot population into an extension of herself with frightening ease, which only ultimately serves to feed her the bodies of the collective perpetually and churn out more.
  • Heel Realization: Thanks to her direct clash with Beck, Trinity develops some semblance of emotional self-awareness... and when she realizes the horror of what she's been doing, she loses it.
  • Leitmotif: "Trinity", which plays during her second form's boss battle.
  • Mechanical Abomination: She's long evolved into this, becoming what is effectively a factory made of other robots with the capacity to instantly assimilate any xel that doesn't have true emotion or was offline at the time, all directed by a Blob Monster at the core, intelligence without a mind. Most notably, the less Eldritch (physically and psychologically) she becomes, the less evil she gets.
  • Mook Maker: Just like Beck's MegaXel Rexelection, Trinity spawns Proto-Xels of varying sizes to suppress intrusion at the Colosseum.
  • My God, What Have I Done?: After her first form and she mutates into a flower-like monstrosity, Call picks up acute signs of intense emotional distress from Trinity. White explains that, in having the same kind of systems as Beck, Trinity learns from others, and she's begun to develop emotions in consequence of encountering him. The result is her realizing what she's done, and blindly attacking Beck in confusion and panic.
  • Mythology Gag: Her design is Call D's design, with Wily-like batwings for hair.
  • Non-Malicious Monster: She's mindless for most of the game, being unable to realize how much pain she's causing through her constant absorption and evolution. Even in her second form, where she copies enough of Beck's emotional capacity to develop actual aggression and start really trying to kill him, she's just lashing out at what she thinks is causing her emotional distress. When she fully copies him and ascends to her most powerful form, she realizes what she's been doing and surrenders.
  • Ridiculously Human Robot: After she is redeemed and taken back to Sanda Technologies, Professor White gives her a nigh-human form, the same as Beck and Call.
  • Robot Girl: She uses Call Design D for her humanized form.
  • The Speechless: Has only beeps, growls, and screeches for vocalization.
  • The Unfettered: At first, and this is what made prioritizing emotion in Professor White's robots such a big deal. All Trinity had was an ability and a directive without any kind of self-deigned will, and that directly led to her becoming a Mechanical Abomination.
  • Wave Motion Gun: In the latter part of her second phase, Trinity begins to use her own variation of Beck's Finishing Move, except with her corrupted xel over his purifying variation. Thankfully, she can only fire for so long without pausing, allowing Beck to slip through safely.
  • Womb Level: A robotic variation. By the time Beck goes to confront her, she's absorbed so many robots that her physical form has grown grotesquely beyond capacity and effectively consumed the entire stadium. From here, he has to venture to the center of her expanded being to find her core and correct it.

    Humans 

Dr. William White / Bill Blackwell

http://static.tvtropes.org/pmwiki/pub/images/white_4.jpg
"Under the circumstances, that hardly seems like a compliment."
Voiced by: Jason Spisak (EN), Junichi Suwabe (JP)

A researcher working for SANDA Technology and the creator of the Mighty line of robots. He is also a former employee of Cherry Dynamics and Dr. Blackwell's son.
  • Absent-Minded Professor: The press release for the animated series describes him as "young but socially inept".
  • Casual Danger Dialogue: Your longtime friend is phoning you in emergency while you're both in the epicenter of the budding robot apocalypse? Better shoot the breeze with him.
  • Expy: Of Dr. Light as the Mighty Numbers Creator.
  • Foreshadowing: White is more or less the only character explicitly given a negative character trait, being "socially inept". Pointing out his flawed nature is the first indicator to his unintentional hand in the crisis consuming the nation.
  • Funny Afro: Other characters even mention how ridiculous his hair looks. Later it was revealed that he intentionally changed his hair to hide his former identity as Bill Blackwell.
  • Insistent Terminology: Though some advertising materials officially refer to him as "Doctor" White, his actual title is "Professor", which is the only title he goes by in the actual game.
    • And for the love of god, do not call him Bill.
  • Just Think of the Potential: He only sees the potential in things like xel absorbing robots and robots with human mindsets, compared to Dr. Blackwell's caution.
  • Meaningful Rename: Why take the name "William White"? Structurally, it's more or less the opposite of "Bill Blackwell".
  • Nice Job Breaking It, Hero: Played with. Yes, he corrected his past mistakes in creating a final-draft xel manipulating robot without err, but he didn't get rid of the single-minded, dangerous original.
  • Old Shame: In-Universe. He clearly cares enough about Ray to have Beck save her and try to bring her back home to be looked at, but he can't bring himself to look at her when he and Beck stumble across her...
  • Parental Favoritism: The Professor quite clearly holds Beck to a certain degree of personal priority over the other Mighty Numbers, most noticable in that he always refers to Beck by name, but rarely addresses the others by anything other than their number unless speaking directly to them. There's a reason for this. As it turns out, Beck is the living testing grounds for both of Professor White's ultimate projects in one system.
  • So Proud of You: When Beck fearlessly proclaims that he'd go into the Colosseum —Trinity by extension— to correct her core and save her, White's response is nothing less.
    Beck: Professor, I'll do it. I'll save Trinity!
    White: I know you will, Beck... I know you will.
  • That Man Is Dead: When Gregory Graham realizes who White really is, this is his curt response.
    Mr. Graham: Wait a minute... I didn't recognize you with that ridiculous hair, but... you're Bill Blackwell!
    Dr. White: No. My name is William White. I'm not Bill Blackwell...and I haven't been for a long time.
  • "Well Done, Son!" Guy: Even after Beck manages to save Trinity and the world, Bill still can't get any approval from his stubborn old man.
  • Your Approval Fills Me with Shame: Not in the person approving, but the nature of the approval — namely, Sanda commenting on the effectiveness of Will's designs while Beck is being made to survive them.
    • And while he makes it clear he's still proud of Trinity, he takes no joy in what she became due to his mistakes.

Dr. Soichiro Sanda

http://static.tvtropes.org/pmwiki/pub/images/sanda.jpg
Voiced by: Dave Wittenberg (EN), Akio Suyama (JP)

A specialist of humanoid robotics and inventor of Call.
  • Always Identical Twins: Soichiro is one of a pair of twin brothers, the other being Sejiro Sanda. While physically they're identical, they dress much differently by their professions: Soichiro is the robotics genius, and Sejiro is the government official working the Tokyo office.
  • Brilliant, but Lazy: Described in the cartoon's synopsis as "the lazy but wise team leader".
  • Crazy-Prepared: He outfitted Call with an energy barrier that's arguably stronger than anything in Beck's arsenal. His reasons for doing so? Just in case for the extremely-unlikely scenario that his small, non-combative robot secretary should ever find herself in a fight.
    • In case of robot rampage, break glass. And by "break glass", we mean "call your brother at the Tokyo office who has an in with the Japanese robotics forces and militia for a favor".
  • Darkness Equals Death: He does not have a good time with his fear of the dark during Beck's excursion into the Power Plant, where Dynatron's siphoning of energy is causing spontaneous blackouts. Just as equally a bad time is when Dyna snaps at him to shut up, having been listening over communications this whole time.
  • Expy: Of Dr. Light physically and as help in Mission Control.
    • Also serves as one to Professor Ochanomizu, as a big-nosed, overweight robtics expert who is against violence.
  • Large and in Charge: He's the head of SANDA Technology.
  • Lovable Coward: He's unabashadly chicken, but Sanda's probably the most supportive and friendly of the extended cast.
  • What the Hell, Hero?: Upon hearing Will's plan to have Beck go into Trinity alone to save her, Soichiro snaps at him in disbelief.
    Sanda: You... You want to send Beck into that?! ALONE?!

Dr. Blackwell

http://static.tvtropes.org/pmwiki/pub/images/blackwell.jpg
Voiced by: Bob Joles (EN), Motomu Kiyokawa (JP)

The inventor of the "Xel" technology that revolutionized the world of robotics. He is also Dr. White's father.
  • Arbitrary Skepticism: Even after Beck redeemed Trinity by allowing her to copy his traits —his "heart"— Blackwell is still opposed to the notion of self-evolving robots on principle.
  • Archnemesis Dad: Subverted. We find out he's Dr. White's father...but the only action he's ever taken against his son or his ideals is deactivating Trinity before she could devour the world, the first time around.
  • Big Bad: Possibly. He's tried something like the current plot before, though it was taking control of all robots in the US, not sending them on a rampage. Graham seems thoroughly convinced, but Sanda is convinced that it is because Blackwell tried this before that he can't be responsible — he's currently locked inside a maximum-security prison for that very crime.
    • Turns out, he's not, nor was he ever. His so-called "plot" was actually him stopping Trinity back when Graham first tried to reactivate her. This time, however, Blackwell's not available to fix things.
  • Expy: Of Dr. Wily, both physically and with a similar view on robots. Not so much story-wise, though.
    • Physically speaking, in facial structure and body type, he's also one for Dr. Umataro Tenma of the Astro Boy series. Not so much in attitude, however; that goes to his son.
  • Grumpy Old Man: He's not happy about the future of robotics under White, and is cynical in general. Being locked up for a crime you didn't commit and were trying to stop will do that.
  • Jerkass Has a Point: Dr. Blackwell has concerns about what robots might do when left to their own devices. The Three Laws Of Robotics exist for a reason. He's also right that White fixing what he broke to begin with doesn't make him a visionary; this especially holds true with what later happens to Ray and how White is dismissive of her.
  • Names to Run Away from Really Fast: "Blackwell", while not intimidating in and of itself, looks a lot more menacing in light of him being a terrorist and likely Robot Master. And then subverted, when it turns out he not only has nothing to do with xels going nuts, but was framed for the actions that landed him in prison.
  • No Good Deed Goes Unpunished: Save the world from the robot apocalypse? Be branded a terrorist and spend the rest of your days in prison.
  • Not Me This Time: Gregory Graham is firm in the belief that Blackwell is to blame for The Virus. Once upon a time, Blackwell attempted to take control of all the robots in the states from the Battle Colosseum. However, he was caught, arrested, tried, and ultimately locked away within a maximum-security prison. It is because of this, however, that Sanda is convinced it's physically impossible for Blackwell to be involved. He was right, but Blackwell wasn't responsible the first time, either.
  • The Scapegoat: When Gregory Graham first tried to activate Trinity at the Battle Colosseum back when, it was Blackwell himself who arrived just in time to stop him and effectively save the world... And he ended up being framed as the "mastermind" behind the incident and a terrorist; his position and life stripped from him before he was dumped into the bottom of a maximum-security prison.
  • Reasonable Authority Figure: He was the CTO of Cherrydyn back when White was still working for them, where he developed Trinity. Blackwell immediately recognized the potential danger inherent within such a design, and had her shut down.
    • Not only that, he stopped Graham from reactivating her while he still held the job... But unfortunately, this is what led to the greed-driven Graham getting his job.
  • Walking Spoiler: You don't meet him until the tail end of the game, at which point the biggest plot twists are revealed.

Gregory Graham

http://static.tvtropes.org/pmwiki/pub/images/graham.jpg
Voiced by: Scott Whyte (EN), Takehito Koyasu (JP)

The acting CEO of CherryDynamics, the world's leading robotics manufacturing corporation — as well as the heaviest hit and by extension held publicly responsible by the virus.
  • Alliterative Name: Sounds like something one might name a Marvel protagonist, really.
  • Corrupt Corporate Executive: Perhaps not overtly, but he is startlingly quick to pass the buck.
    • Not to mention, the robot rampage is all his fault. He once tried to reactivate the dangerous Trinity, but was stopped by Blackwell, who was then framed for a "terrorist attack". Apparently too foolish to realize why, Graham tried once again, all just to get an illegal leg-up on his competitors in the industry.
  • Lethally Stupid: The father of modern robotics stops you from reactivating a robot he himself personally decommissioned? Meh, who cares, let's turn that puppy on! Whoopsy, you just started the robot apocalypse.
  • Never My Fault: Up to Eleven. In his first appearance, he blames Dr. Blackwell for the robot rampage even though Dr. Blackwell is in jail on national television. As the story progresses, when Dr.White reveals that he's the one who causes the robot rampage by re-activating Trinity in the first place, he still never stops blaming others. From blaming the creators for not placing the warning label to blaming his own parents. He's the reason why Dr.Blackwell was imprisoned for life. See the Corrupt Corporate Executive point for more details.
  • Only in It for the Money: Despite everything he's done, to Blackwell, to White and to the Mighty Numbers, Graham isn't a Big Bad of any kind. He's just a greedy, arrogant fool who got in over his head and couldn't dig himself back out.
  • Scapegoat Creator: In-Universe. When the virus causes robots to go berserk and turn on humanity, naturally the ones responsible for the vast majority of the world's current active robots is going to come under fire. The solution? Immediately try and turn mob mentality on the conspicuously absent Dr. Blackwell, of course.
  • Unwitting Instigator of Doom: He thought he could use Trinity to disrupt the robotics industry so that CherryDyn kept its firm lead over the competition. That, uh...that didn't quite pan out.

    DLC Character 

RAY

http://static.tvtropes.org/pmwiki/pub/images/ray.jpg
"I will have my answers....from HIM!
Voiced by: Carla Tassara (EN), Atsuko Tanaka (JP)

A robot that has been designated as Beck's rival. Nobody knows who she is nor where she comes from, but she bears the same abilities as Beck. However, she lacks a central core in her torso, causing her body to perpetually decay, forcing her to consume other robots to survive...

Originally her DLC drive failed, but the Deep Silver partnership not only made it a reality, but also made her a playable character.
  • And I Must Scream: Good god, all Ray just wants to do is to find this mysterious person that keeps plaguing her memory. Turns out, it's her creator, Dr. White, and when she does find him after taking down all her main siblings and following him to the Robot Factory, she discovers that the infected xels are accelerating her deterioration, she in a desperate attempt at salvation, she goes to confront Trinity and save herself, but loses consciousness. She wakes up to find Beck and Dr. White, who has ordered Beck to heal her while he looks away with a troubled expression. However, after Beck restores her and she's in transport to Sanda Technologies, presumably to be given further care, she awakens, goes berserk, nearly kills the crew who was transporting her and vanishes. The healing? It made her live longer but didn't completely work, as she resumes deteriorating soon after; despite everything that's happened, Ray appears to have just reset the process anew without any real improvement.
    RAY: Why are you letting this filthy Xel destroy me?
  • Animal Motifs: The "ears" on her helmet, sharp teeth, claws, and her devouring of other robots to survive bring to mind wolves. Concept art for the character was even clearer about the motifs, having long wild hair and a "tail" in at least two iterations.
  • Arm Cannon: Ray's right arm is, aside from the finger claws, one in fashion near identical to Beck's own.
  • Ax-Crazy: Deconstructed. She'll do whatever it takes to find Dr. White.
  • Bait and Switch: At the end of her story, she's found by Beck, who purifies and fully restores her body... and that all lasts for about five minutes before she starts disintegrating all over again.
  • Belly Mouth: Appears to have one on her right side. No telling whether or not it's functional or just aesthetic at the moment.
  • Berserk Button: Showing anything with Dr. White in it to her is not a good idea.
  • The Berserker: Berserk Ray, oh so very much. Her only motivation for attacking robots is hunger or them being in or near her territory, the lab. She will finally give up if Beck beats her down enough, prompting her to flee to heal, which furthers her predatory antics.
    • In her own story mode, Berserk Ray pops up everytime Ray beatens a boss enough to completely obliterate them with her lasers.
  • Beware My Stinger Tail: One concept art shows Ray with a stinger tail...with Beck impaled through it!
  • Body Horror: Robots in this world are made of microscopic robots called "Xel" which are shaped into a fixed form by a "Xel core". Ray's "Xel Core" is faulty, resulting in a body that's constantly falling apart at a microscopic level. When Ray's running especially low on Xel, a gaping hole is visible where the core should be in Ray's chest.
    • This is clearly visible in how she gains her Rexelections after first clearing a boss: her weapon arm explodes, literally explodes to "grow" her new weapon in. It's the kind of process that, were Ray having flesh and blood and not xel, would bump up the age rating.
  • Breath Weapon: A very realistic portrayal of lasers: it strikes and appears instantaneously that cuts straight out, visible because of the debris around the abandoned lab, boils water, becomes continuous beams in pulses and capable of destroying parts of the lab when held. The only mercy she gives is the guide laser sight before firing and she only fires lasers in berserk form. Who would want to be insta-killed all the time without warning? On any other robot aside from Beck, let's just say they get obliterated.
  • Cain and Abel and Seth: Ray is a long-abandoned sibling who has no qualms about beating up her own younger siblings to get info about their (and her own) creator. Judging from her realization of that much later, she sounds guilty but trudged on nonetheless.
    RAY: It took sacrifices of my own brothers and sisters to get it...
  • Cannibalism Superpower: While Beck and her share the power of Xel Absorption, she does not share his power of Transformation, and thus lacks full Rexelections. She does, however, possess some kind of data acquisition as her secondary, allowing her to "mutate" her arms into armaments of robots she's fed on in the form of Variation Codes.
  • Combat Stilettos: Ray's boots have high-heel attachments to them. It's the only noticeable hint that Ray's actually a girl.
  • Combo Platter Powers: Just like Beck and Trinity, one of hers is Xel Assimilation, but the jury's out on the second. Given she's built with inherent hacking abilities and that her special weapons are called "Code Variation", however, empirical evidence suggests it being a form of data acquisition.
  • The Cracker: RAY makes her big debut by hacking from Cherry Dyn computers to get in SANDA's Technologies, her powers gotten from the defeated Mighty No.s are in the form of data codes, and her "bows" are actually extensions for plugging into ports to hack as explained by the official site. She only use these such powers to find Dr. White and nothing else though.
  • The Cynic: Given her little situation, this is just to be expected.
  • Dark Action Girl: As a rival to the protagonist, boss, and a fully playable character, she may well be the most prominent example yet.
  • Determinator: Absolutely nothing stops her in her quest to find Dr. White. Her own siblings? Graham's factory? Trinity? She obliterates them with her lasers.
  • Electronic Speech Impediment: Sometimes, her voices glitches and stutters at times. Easily noticeable when she's desperate for Xel.
  • Evil Counterpart: To Beck, in concept. A red and black to his white and blue, both sharing the same powers. However, whereas Beck uses his primarily to do good in the world, Ray devours other robots in order to serve her own continued lifespan. Subverted a bit; She is the counterpart to Beck, but she's not evil, just very aggressive.
  • Expy: The lovechild of Bass.EXE, Protoman, Zero / Zero.EXE... and then said offspring had a kid with Getter Robo note .
  • Facial Horror: The face is breaking down, but the eye is still there. And that exposed circuitry on the forehead is basically her brain when you think about it...
  • Failure Is the Only Option: Ray goes to destroy Trinity immediately after overhearing White's conversation with Graham, before Beck sets off to deal with her. She only manages to overcome Trinity's initial form before whiting out.
  • Fashionable Asymmetry: Averted for the "fashionable" part. Ray's asymmetry comes from her body breaking down on a microscopic level. The most noticeable aspect? The freaking right eye is reduced to its bare light.
  • First-Name Basis: Once she remembers who he is, Ray thereon only refers to Dr. White as Bill — as in Bill Blackwell, his birth name.
    Bill... Bill, where are you...?
  • Flawed Prototype: She's a Super Prototype who is very brutal on her attacks in differentiation to Beck. However, her faulty "core" causes her major psychological, emotional, and mental pain that she questions why is she still alive. She is absolutely desperate to get fixed by the time she finds Dr. White.
    RAY: This emptiness inside....MAKE ME WHOLE AGAIN!
    • One may also think that she's a Psycho Prototype due to her cannibalistic and predatory nature, but it's basically her doing so to survive.
  • Foreshadowing:
    • The other Mighty Numbers in Ray's DLC trailer have holes on them like they have been partially absorbed already. No. 8 has a chunk missing on his hat (which is his head), No. 2 is missing part of her face, and No. 3 has chunks of torso gone, to name a few. And take a close look when the 0s comes up. Look at the bottom row. This might be hinting that there's more to Ray... Her main theme is named "Love Hidden Under The Mask". Judging from that title alone...
    • On the note of the song, one should examine her behavior. When directly interacting with the outside world in some fashion, she's unforgivingly vicious...but when left alone to her thoughts, tone takes a rather different story.
  • From Bad to Worse: Panics when Beck heals her at the end of her mode. It calms her down at first, but it doesn't work, but as the problem wasn't related to her xel but lack of core, it doesn't work. So when she inevitably begins falling apart again, she panics and runs away — but this time, she's left several near-mortally hospitalized workers in her wake.
  • The Fourth Wall Will Not Protect You: If enough damage is done to her, she will yelp before exploding, which is actually her teleportation to the front of the screen, giving the player a glare of raw hatred before roaring at them and teleporting back on stage with absolutely everything she got.
    RAY: Give up already...
  • Gender-Blender Name: Her name is short for Ra(y)chel.
  • Glass Cannon: Her attacks do more damage than Beck's and her dash can kill weak enemies, but she has less health and is constantly losing it, requiring her to be on the offensive and drain health. Justified because of her missing core is making her body frail.
  • Go Mad from the Isolation: Deconstructed, she cares about her own survival more than contact with others. It makes her feral in turn.
  • Hartman Hips: They're not too noticeable in the artwork, but Ray's hips are quite curvy.
  • Hell Is That Noise: For having a normal voice (albeit wracked with pain) otherwise, Ray's various growls, roars and screams are positively unearthly.
  • Horror Hunger: Needs to absorb other robots to stay alive.
  • Humans Are Bastards: Ray just does not care if humanity lives or dies; her survival is her only motivation.
    • One such human, most likely Dr. White is a "heartless monster" to her, said in her tutorial cutscene. Judging from his own characteristics which later lead to her being abandoned, it's no wonder how she even came to simply not care for other humans in general.
  • Lady Looks Like a Dude: No one blames you for thinking she was male at first. Even the official Twitter points this out, proving her gender by using female pronouns when talking about her. Her breasts are more obvious in some of the concept art.
  • Large Ham: Tremendous ham. She's downright theatrical.
  • Life Drain: She can regain a portion of lost health by absorbing Xel, which is necessary considering how her health is constantly draining.
  • Logical Weakness: Her sheer speed is hard to follow, but the momentum in the end of it mean she'll have to spend time to fully stop and get up from the ground, opening herself up for a good rain of projectiles from Beck.
  • Long-Lost Relative: Remembers the Mighty No.s as her siblings. But she doesn't know Beck at all.
  • Loves the Sound of Screaming: Not in a sadist way (though she does describe them as "beautiful" at one point), but it's justified that the screams lead her to nearby "hunting grounds" so she can feed.
  • Make Me Wanna Shout: Her monstrous roars are loud enough that it stuns him if he's too close, deflects his bullets and shuts off his com link. She also starts her fights against Beck with this.
  • Meaningful Name: "Rei" (in Japan) means zero. There are Øs on her earpieces, hinting that there is a clue to something else. The 'Øs' on her earpiece also means empty set or null, which is nothing (or a zero).
    • The English spelling has a purpose. In English, a "ray" is used in the sense of the mathematical single-directional line, or as a "ray of light". Guess what her signature and most deadly attack is?
  • Mighty Roar: Ray frequently roars, emitting a shockwave of red energy.
  • More Teeth than the Osmond Family: She has shark-like teeth, much like No. 3.
  • OOC Is Serious Business: RAY's manner of speaking is very formal and over the top, giving the impression of an intentionally-villainous appearance. However, when left to introspection, she becomes rather quiet and preoccupied by her fears, suggesting that her outward demeanor isn't genuine.
  • Outside-Context Problem: It seemed as though Beck and crew had the matter well in hand with simply purifying the Mighty Numbers and building the ranks to uncover the core of the outbreak...when suddenly, some monstrous devil of a robot emerges from nowhere, such an unknown that not even Sanda Technologies has any record of her existence, and she begins going on a chaotic rampage to hunt down a vaguely-defined person in her memory, and damned be anyone who happens to be in her path.
  • Person of Mass Destruction: It's in the title and, boy howdy, she delivers. Ray arguably bears the most destructive potential of any of the cast, even Trinity.
  • Purple Is Powerful: Berserk Ray, where her body turns purple and emits blue flames.
  • Primal Stance: Beck first finds her like this in her berserk form, no less. She still does this in her normal form depending on circumstances, switching to this, "straight but slightly slouching by bending the knees" idle pose that Zero in Mega Man X and Mega Man Zero is known for, or completely standing straight.
  • Ninja Pirate Zombie Robot: Think of RAY of an undead vampire robot.
  • Promoted to Playable: Thanks to Deep Silver, Ray will be a playable character alongside Beck and Call in the main story by defeating her in her DLC.
  • Quest for Identity: Her story mode is to find Dr. White for answers about her existence.
  • Red Baron: Her epithet is the Vermilion Destroyer.
  • The Rival: To Beck. Nice going Comcept, making a undead cannibal robot a rival to a robot with a timid demeanor.
  • Tragic Monster: As the end of her campaign is reached, it's very clear Ray and Dr. White had some deeper bond, to the point she calls him by name... However, now she's a decomposing, bestial horror that White can't bring himself to look at directly, and she doesn't understand nor remember why. Even at the end, when it appears she might be saved, she's compelled into another rampage, and it seems as though everything she's worked for has been for nothing.
  • Robot Girl: Ray's midway between this and Fembot. She looks more humanoid than No. 3, but has more robotic features than Call, being closer to Beck in appearance.
  • Screw This, I'm Outta Here!: After being felled by Beck, Ray has just had a lot of xel taken from her. Given her condition, she suffers a panic attack before getting out of there as fast as she can.
  • Seven Deadly Sins: Ray is equal parts Gluttony and Wrath, with just a hint of Lust dashed in. note 
  • Shaggy Dog Story: By the end of her story mode she's right back where she started, as Beck's healing didn't work.
  • Slasher Smile: She has a savage grin.
  • Spell My Name with an "S": RAY. Yes, all caps. For dialogue purposes, it is just shown as "Ray". All caps in everything else.
  • Spin Attack: Her version of the Dash is a spin-dash, which can kill weak enemies outright.
  • Stalker Without A Crush: She's been following Beck for quite some time now, apparently fascinated by another robot of her fashion and his possible connection to Dr. White.
  • There Can Be Only One: Should she kill Beck in their battle, one of her victory quotes states that the world doesn't need two predators.
  • Too Spicy for Yog Sothoth: During her own strike on The Robot Factory while the Mighty Numbers are taking down the system, Ray consumes a lot of the robots being churned out... As in the robots full of xel corrupted by Trinity. Ray's condition worsens almost immediately, to the point where her consciousness begins to fade.
  • Unknown Rival: Oddly enough, this is moreso enacted on Ray's own part than on Beck's. She's been watching him from the shadows and dramatically declares him of her station and regards him a threat. Beck, man, he just wants to do his job and go home.
  • Unwanted Assistance: Well, okay, Beck eventually got it right with the healing, but even if Ray had her lifespan's end significantly delayed, her body... isn't in the best shape, even compared to her state before.
  • Villainous Glutton: Ray certainly got into her cannibalism practice out of necessity. However, as nowadays she's taken to categorizing all other robotic entities as "prey", she really gets into it.
  • Walking Spoiler: She is a DLC-only character.
  • Warm Bloodbags Are Everywhere: And Ray does not hesitate to capitalize on this.
  • Wave Motion Gun: Ray's finishing move, an intensively-powerful laser cannon fired from her mouth, so strong that the recoil actually blows her head back when she uses it. It's also an attack she uses in her boss fights.
  • Why Won't You Die?: She can't understand how Beck can survive in not devouring his felled opponents, when she has no other recourse. When she was defeated, she thought Beck was going to absorb her for real instead of making her live, because she thought he is a "predator" like her. The look on her face right before Beck hits her in the end of his Xel purifying "finisher" has absolute fear written all over it.
  • Worthy Opponent: Upon encountering Beck for the first time, she informs him that she has been watching him, and acknowledges him to be a "predator" like herself. Upon her defeat, she even wonders why he healed her instead of absorbing her, which is the default route she would have taken in his shoes.
  • You Are Number 6: While it isn't said anywhere else in game but implied by Ray knowing the Mighty No.s as her siblings, Word of God confirms that Ray is indeed Mighty No. 0 in a Japanese-only interview.
  • You See, I'm Dying: As in every second of every day that she doesn't have a batch of xels to feed on. This actually factors into her gameplay. After the beating from Beck and her fleeing after, her playable arc reveals that she now has twelve hours to live. Ouch.
  • Your Days Are Numbered: Beck trying to heal her made her degradation worse to the point that she only has 12 hours to live. Her story mode ends on the same note, though now with her state of decay "reset".

http://tvtropes.org/pmwiki/pmwiki.php/Characters/MightyNo9