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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

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For a Mii game that's mainly focused on Rule of Funny, there are many moments of happiness in this quirky game.


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    General and Gameplay 
  • Defeating a monster will cause it to release the Mii face that was on it which flies back to its original owner. The first time this happens, the Guardian Spirit quips how fond the face's owner will feel of you.
    • Especially after you defeat bosses, we get a sequence of the face returning to its owner as they embrace with a Happy Dance.
    • When your party's faces are taken away by the Dark Lord or Darkest Lord, defeating the Imps or Coins the faces get put on will cause them to return to their owners. The former will do a Happy Dance once their face is returned, while the latter has a slightly slower defeat animation before the face is released, showing just how happy it is before it goes back to its owner. Doubles if your Mii's face gets stolen, either during the Dark Lord's battle or if your Mii is chosen to fight one of the hands.
  • Kind Miis in general lend themselves to this. Fridge Horror about the spared monsters aside, they will take damage and share their snacks even with total strangers, which means they'll make fast friends with any new recruits they fight alongside. They also explain in a random event that they only spare the monsters that are weak and (they believe) don't want to hurt their friends.
  • Energetic Miis may have a chance to activate the "Cheer" quirk, in which one of the teammates has really low or no MP and are shown with a nervous expression, but then the Energetic Mii cheers in support of them and dances happily, causing them to regain MP with confidence, and also raise their relationship level.
    Energetic Mii: Come on, [teammate]!
  • The friendship skills in general are this, to name a few:
    • The Concern skill has a Mii come to another Mii to check up on them after a monster attacks them.
    • The Praise skill consists of one Mii complimenting another. The second Mii will be so touched they will be "in a good mood and full of energy", a status effect that temporarily boosts the invisible stats with no downside. Some of the comments themselves are really sweet too, particularly the Kind and Cautious versions ("You're so cool" and "That was wonderful" respectively).
    • The Get Well Soon skill has a Mii check up on another Mii resting in the safety spot, and it recovers more of their HP and MP.
    • The Avenge skill has a Mii automatically attacking a monster after another Mii has fallen in combat. And depending on the personality, the Mii can either go into an Unstoppable Rage (cool, energetic, stubborn) or have Ocular Gushers (kind, cautious, Airheaded), which doubles as a Tear Jerker.
    • The Sacrifice skill. It's learned at level 10, indicating that two Miis have grown close enough to be willing to take a serious hit for each other. Double, or triple, the points if you get more than one Mii shielding someone (unless the enemy attacking is a Fiend, in which case you'll probably end up with three incapacitated Miis and a thrown controller).
  • Activating the assist "Praise" will cause the Mii who just attacked to become so happy and fully energized they'll adopt an adorable smile and bob back and forth, allowing their next few turns to deal more damage than ever.
  • The Princess using a Mid-Battle Tea Break to refresh theirs and an ally's MP. The one being served seems entranced as a glissando plays, that it causes their friendship to increase as well.
  • Many of the horse's assists can come off as this:
    • The horse can Neigh to cause a status-effected teammate to come to their senses; said teammate calms down with a surprised "Oho!".
    • If a teammate's MP is low enough, the horse will use Cheek Rub and nuzzle their face affectionately; said teammate will smile among with their face flashing as they go "Aww..."
    • Snuggle Up, the horse's equivalent of Get Well Soon, only the Mii will take a nap with the horse in the safe spot.
  • The stolen-face Sword and Shield boss inside the pyramid will occasionally assist each other in battle, with the Sword joining the Shield's attack, or the Shield taking a hit for the Sword. The owners of those faces were a father and daughter, so in some way, it can be interpreted as the father protecting his child, and the daughter helping her parent. Their original bodies' reaction to getting their faces back is pretty nice too.
    • The revamped Golem-King boss in the Sky Scraper will also do this for the monster with his daughter's face.
    • The Imps that accompany the Dark Lord in his battle will do the same with each other.
  • The Lovey-Dovey couple in Greenhorne Village, since the game allows you to manually assign Miis to an NPC's role. It's a perfect opportunity to put in your OTP and see them interact in a lovey-dovey way.
    Main Story 
  • When the hero's first set of partners are taken away from you, they wake up in a dark and dreary place. They instantly put their faith in the hero, saying that they know they will rescue them. After the second set of partners are taken from the hero, they meet up with the first partners and say "You're friends with Hero! You're friends of ours!" and they acknowledge that the hero must be working so hard. They then say that in order to help the hero, they must work hard to escape themselves. True Companions at their finest!
    • It makes it even more touching when you finally reunite with your old party members in Karkaton (at least once you save them from being monsters).
  • In the Switch version of the game, there are small cutscenes that happen after certain events where the player interacts with the rest of their party. After the Dark Curse possesses the Great Sage, turning them into the Darker Lord, there is one where the player blames themself for what happened. Their teammates however, cheer them up by saying that they shouldn't be too hard on themself and that all of them are going to make things right and save the Great Sage and all of Miitopia.
    • The protagonist Mii has grown fond of the Great Sage throughout their journey, revering them as their mentor. They take it pretty hard when the Sage is turned into the Darker Lord. However, this drives the protaganist Mii to save them with more determination than ever before.
  • After travelling together for so long, defeating countless monsters, and in the case of the 9 party members, escaping the castle together, all ten heroes have grown very close. At the dinner table, they make it clear just how much they want to keep travelling together even after the defeat of the Darker Lord.
  • The game's credits end with all ten of your Miis taking a picture together, like one big happy family.
    • In the credits sequence, the Besmirched Noble's Son and the Princess of Greenhorne are both officially married, and are quite happy about it. D'aw, they really do love each other.
  • Both versions of the ending:
    • The "Break the curse" ending has your Mii use their divine power to end the Dark Curse forever, in return to saving the soul from within from its lifetime corruption. The soul that became the Dark Curse then gives you one last thank you before passing.
    • The "Save him" ending is even more heartwarming. In addition to the good guys' usual flavors of Earn Your Happy Ending, the Dark Curse is turned into the Reborn and allowed to be The Atoner under the Great Sage's tutelage — as demonstrated by the Reborn's literal Pet the Dog moment in the credits.
  • At the very end of the game, after the Dark Curse has been vanquished, the Guardian Spirit reveals that now that there's no trace of the Dark Curse anymore and his power is gone for good, all of the monsters disappear and all of the faces go right back to their original owners. We get a sequence of all the faces falling down from the sky with really happy expressions, as if they're excited to be returned now that Miitopia is saved.
    Traveller's Hub Quests 
  • One of the possible sidequests at the Traveler's Hub has a Mii being worried about their kidnapped friend and asks you to help them rescue them. After defeating the boss that the friend's face is plastered on, the two will share a heartfelt reunion and thank you for helping them.
  • During side quests with orator Miis, one possible mid-stage skit features the guest party member giving a loud speech about how friendly the party leader Mii is, for their tendency to take on any and all requests from other Miis. It's a nice thought, even if it embarrasses the other Mii.
    Events, Interactions and Outings 
  • When two Miis get into an argument, there's a chance that they'll apologize to the Mii they angered. When they do, a soft piano song plays and if the Mii accepts the apology, they'll cry tears of joy.
  • When a Mii is sick, there's a chance someone would wish to head to their room to check up on them. And if their friendship meter fills up to a new level, said sick Mii will be cured instantly. One dialogue option is especially heartwarming: the sick Mii responds to a question of how they are feeling with "Much better. All thanks to you."
  • Randomly, the lights will go off in a stage. If the Mii goes the correct way, the lights come back and the other three begin a surprise birthday party for the fourth Mii. In the middle of the level.
  • Occasionally, whenever Miis stop to camp out for the night, there's a chance they'll do some stargazing and spot a shooting star flying over them, prompting them to make wishes as a mini game initiates. It's quite adorable to see them make a wish together and hope they come true, even the music is mystical and relaxing.
  • When checking on the Miis at the Inn, there's a chance the left Mii will sing, and if lucky, the right Mii will join in. When the latter happens, there’s a chance they’ll sing in perfect harmony, which will cause their relationship level to go up twice as much. Bonus points that the song they're singing is the Princess's Leitmotif, which is quite romantic in tune.
  • While most of the outings operate on Rule of Funny, there are actually some moments that are quite cute.
    • In the Stargazing outing, there is a chance that a shooting star will fly across the sky. After seeing it, both Miis will wish to be closer to each other... or the second one will wish to be closer to another Mii instead.
    • In the Karaoke outing, one of the Miis can get stage fright. The other Mii notices this, joins their friend onstage and the two of them start singing together.
    • The Park outing has a chance where both Miis decide to eat their meal on the boat only for a Rock Moth to swoop in and either steal one or both of the hot dogs. If only one of the Miis get their hot dog stolen, the other Mii decides to share theirs.

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