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James Earl CashThe unwilling protagonist of the game, who is freed from death row by Lionel Starkweather and set loose in Carcer City to be the "star" of a snuff movie. Starkweather attempts to have him killed in his last "scene", but Cash escapes the assault, vowing to get revenge. After slaughtering his way through the director's mansion, killing all of the guards and Piggsy, Cash finally kills Starkweather. It is unknown what happens to Cash after the events of the game, though the "J.E.C. & Sons Construction" sign you can spot in Manhunt 2 hints that he may have opened the company after escaping Carcer City.
- Anti-Hero: He's a death row convict who has no qualms about playing along with a snuff film director and brutally killing everyone he meets (although he's not really given much choice in the matter). All of his victims are way worse than him, though, ranging from pedophiles to neo-Nazis to drugged-up Satanist cultists to corrupt police officers. He also is shown to care about his family, and goes to great lengths to guide an innocent journalist to safety, even after she witnessed him killing several policemen. While he's not a saint, he's certainly better than the scum he's up against. And it is possible for the player to kill everyone as quickly as possible, defying Starkweather (who wants you to kill the hunters more brutally).
- Ax-Crazy: If you make him do the more brutal executions he comes off as this. Bonus points if the player actually uses the ax to kill hunters in "Drunk Driving".
- Badass: He goes up against several murderous gangs, lunatics with revolvers and shotguns, corrupt cops, S.W.A.T. teams, a small army of mercenaries with assault rifles, and several other psychos. He kills them all.
- Bald of Evil: He is a death row convict and knows how to kill people efficiently. Even moreso if the player makes him do more brutal executions, as opposed to the quick ones.
- Berserk Button: He shows little emotion throughout the game, but when Starkweather reveals that he had the Innocentz kill Cash's family, Cash flips out and demolishes the TV he just watched it on.
- Chainsaw Good: He uses a chainsaw to kill Lionel Starkweather at the end of the game. He can also use one in the bonus level "Time 2 Die".
- Even Evil Has Loved Ones: Starkweather claims he and his family weren't close at all, and that they weren't even at his execution, but he still tries to save them and gets really angry when Starkweather kills them anyway.
- Half-Breed Discrimination: The Skinz believe he is mixed-race, and try to kill him for that reason alone.
- Improbable Weapon User: How is Cash this good at killing others with improvised weaponry? That's when Fridge Brilliance sets in: Besides his survival instincts, this might be why he ended up on death row in the first place.
- Named After Somebody Famous: Named after James Earl Ray, the man who assassinated Martin Luther King JR.
- Offstage Villainy: He apparently did something that landed him on death row in the past. What it is we'll never know.
- One-Man Army: Cash kills easily over a hundred people during the events of Manhunt, be it with plastic bags, knives, bats, pistols or rifles.
- Pet the Dog: We're not given a whole lot of reasons to like Cash, but (trying) to save his family has to count for something. And later on he does help the journalist reach her apartment safely and urges her to leave the city, even after she witnessed him possibly murder several police officers. Though he also tells her that she is his "backup" in case he doesn't make it, so it's debatable how much of it was genuine kindness and how much simple pragmatism.
- The Quiet One: He only talks in five levels, and has very little dialogue in all but one: An "Oh, shit!" when he first faces the Cerberus mercenaries at the end of "Road to Ruin", when he tells his various family members to escape in "Strapped for Cash", when he tells the Tramp to either stay put or follow him in "Drunk Driving", during the cutscene at the end of "Divided They Fall", and finally directs most of his dialogue, the same as with the Tramp and in cutscenes, at the journalist in "Press Report".
- Revenge Before Reason: He goes through great lenghts, including fighting a lot of gung-ho corrupt cops, to make sure the journalist gets the evidence she needs to put Starkweather into jail, but declines her offer to comes with her, telling the journalist that she is his "backup" in case he dies, and ultimately decides that he wants to kill Starkweather on his own. Though this is understandable, as Starkweather killed his whole family, tried to kill him, and forced him to fight for his life even before that, causing him to slaughter dozens of people.
- Serial-Killer Killer: By the end of the game, he has to count as this, what with the hundreds of serial murdering sickos he's personally butchered at Starkweather's behest and on his way to get Starkweather.
- Shout-Out: He is named after the real life criminal James Earl Ray. Zero Punctuation snarked that his name sounded like a portmanteau of James Earl Jones and Johnny Cash.
- The Stoic: He shows little emotion throughout the game, except when his family is killed and when he first encounters Piggsy. When he first encounters the Cerberus mercenaries he also seems surprised and/or frightened.
- Unstoppable Rage: When his parents and siblings are killed. Crosses with Roaring Rampage of Revenge, as what started as being in a sick game for The Director becomes a Punisher-like motive for Cash, especially for the players.
The JournalistA female reporter who helps Cash in the later stages of the game.
- Intrepid Reporter: She has been investigating Lionel Starkweather for quite some time.
- No Name Given: Although her name begins with "Rob".
- Sanity Slippage: After Manhunt, It's revealed that events of the first game have caused her to develop extreme mental paranoia.
- Go Mad from the Revelation: Her mind is unable to cope with the sheer depravity of Starkweather's sick "games".
Lionel StarkweatherThe Big Bad and leader of a snuff film ring, who directs the entire manhunt for Cash.
- A Date with Rosie Palms: He gasps ecstatically and masturbates to scenes of Cash's murders.
- Beard of Evil: Has a scraggly beard.
- Big Bad: Well, duh.
- Carpet of Virility: Type 2.
- Even Evil Has Standards: He has a low opinion of the Skinz gang, and tells Cash to slaughter them since he's fed up with their racism. Though considering he has random people slaughtered for his own sick amusement, this is more of a case of Moral Myopia than anything else.
- Expy: In a file photo of him, he looks like Orson Welles. The actual character model though looks more like Michael Moore. A possible Take That, maybe.
- Fat Bastard: Clearly overweight, and a Manipulative Bastard when forcing Cash through his "scenes".
- Faux Affably Evil: Shifts between this and jerkassery cutscene-wise, speaking to Cash in a friendly manner and acts as if they were buddies, though his tone is usually mocking. He is this gameplay-wise when Cash performs up to his "standards", complimenting him on his kills and reacting with glee at the more brutal executions.
- "Get Back Here!" Boss: During his "boss fight", he runs and hides behind pillars while Cash gives chase, while shooting wildly with his pistol.
- In Love with Your Carnage: Gets very excited when Cash kills the hunters in more brutal ways, and is heavily implied to actually masturbate to them.
- Mad Artist: Fancies himself as a great director and artist, and went nuts when his movies started to flop, eventually resorting to filming snuff films, still seeming to believe he is a great director in his insanity.
- Manipulative Bastard: After drugging Cash and dropping him into his "scenes", he takes this one step further by kidnapping Cash's family, and holding them hostage. Then he has them all killed, just to spite Cash.
- Mission Control: Sometimes he actually goes through the effort to give Cash some advice, but most of the time he really just urges him to murder people creatively and throws childish tantrums whenever Cash takes too long.
- Non-Action Big Bad: While he does arm himself, he doesn't do much as you kill him with a chainsaw in the final fight.
- Sadist: He literally gets a hard-on from watching people suffering and dying.
- Sinister Shades: His character model has a pair of sunglasses.
- There Is No Kill Like Overkill: He is more enthusiastic the more brutal Cash's kills are. [[In the end, Cash kills him by using a chainsaw to split his belly open horizontally, causing his guts to spill out of his stomach. Cash then uses the chainsaw to pulp Starkweather's head, before jamming it into what's left of Starkweather's corpse.]]
- This Loser Is You: He's a creepy weirdo sitting in a darkened room in front of a computer screen, watching the player character through a camera and urging him to commit unspeakable acts of violence for no better reason than his own sick amusement. Three guesses as to who he's meant to represent.
- Voice with an Internet Connection: He occasionally gives Cash advice to navigate through Carcer City.
PiggsyAn insane man who is kept chained in Starkweather's mansion.
- An Arm and a Leg: When the floor gives out from under Piggsy, he desperately cling to the edge. Cash uses Piggsy's own chainsaw to slice his hands off, causing Piggsy to plummet to his doom.
- Ax-Crazy: He's a psychopathic chainsaw-using killer and cannibal who acts like a pig.
- The Brute: An almost mindless shell of a man that's perfectly capable of killing dozens of armed guards by himself. He's just about the last thing Cash has to deal with before he reaches Starkweather.
- Chainsaw Good: It's his Weapon of Choice.
- Disney Villain Death: Falls to his doom after he gets his hands cut off. Subverted since a level "Hard As Nails" features Pigsy's body gored from the fall. Although you can't reach the area it is in, unless you use a hack.
- Expy: Of Leatherface from the Texas Chainsaw Massacre, both are mentally unstable, overweight, chainsaw welding psychopaths who wear masks made out of skin and serve as Dumb Muscle to a much more intelligent (but much less psychically threatening) boss
- Fat Bastard: Very fat, highly sadistic, incredibly dangerous.
- Full-Frontal Assault: That pig mask is the only thing he's wearing.
- Hoist by His Own Petard: Cash kills him using his own chainsaw.
- Hulk Speak: The few times he speaks between the squeals are like this.
- I'm a Humanitarian: Yes, he eats people.
- Fed to Pigs: ...They're usually the victims of Starkweather's games.
- Serial Killer: The manual and other background material states that Piggsy was a frequent "star" of Starkweather's SnuffFilms
- Made of Iron: He gets stabbed in the back three times and is still kicking.
- Mad Man In The Attic: For whatever reason, Starkweather has this thing chained up in the floor below his office.
- Pig Man: Not a real one, but he wears the flesh of a pig head over his own.
- Puzzle Boss: Killing him involves backstabbing him several times and then tricking him into falling into a hole.
- Psychopathic Man Child: The game's own fan wiki describes him as a mentally broken down man who've been brought down to the state of a animal- and child-like psyche. Due to how he looks and how he acts, it may be true.
Cerberus LeaderThe leader of Starkweather's Cerberus mercenaries.
- Authority Equals Asskicking: Is noticeably tougher than the other Cerberus mercenaries.
- Co-Dragons: With Ramirez. While the Leader is in charge of Starkweather's own personal mercenary unit and drags Cash from one set to the next, Ramirez rallies the various hunter gangs for Starkweather and is the first one Starkweather tells to catch Cash after the latter escapes the "scene" supposed to kill him.
- Dragon-in-Chief: As Starkweather mostly sits around in his room and watches all the Gorn from his security cameras, the Leader is the one who actually does stuff. He is also much tougher to beat than the Big Bad himself. Though unlike most examples, he also appears to be completely loyal to Starkweather.
- Screw This, I'm Outta Here!: He planned to do this after dealing with both Cash and the run-amok Pigsy, saying Starkweather can "clean up his own mess" this time. Cash kills him before he has a chance to run.
- Dragon-in-Chief: As Starkweather mostly sits around in his room and watches all the Gorn from his security cameras, the Leader is the one who actually does stuff. He is also much tougher to beat than the Big Bad himself. Though unlike most examples, he also appears to be completely loyal to Starkweather.
- Decapitation Presentation: He tells his subordinates that he wants Cash's head on a spike.
- Flunky Boss: Always escorted by his fellow troops. It is possible to kill him first, but Cash will still need to kill the Leader's escorts to get the needed key.
- No Name Given: Nobody states his name, and he's only listed as "The Cerberus Leader" in the credits.
- Psycho for Hire: A former NSA agent hired by Starkweather, and doesn't seem to have a problem with all the depraved murdering at all.
- Static Stun Gun: Uses a taser on Cash at the end of "Trained to Kill".
RamirezThe leader of the Wardogs. He is also seen giving orders to the Skinz and the Innocentz, seeming like Starkweather's primary go-to guy.
- Authority Equals Asskicking: He can take way more bullets than his fellow Watchdogs and beats the shit out of Cash at the beginning of "Divided They Fall".
- Co-Dragons: With the Cerberus Leader. While Ramirez rallies the various hunter gangs for Starkweather and is the first one Starkweather tells to catch Cash after the latter escapes the "scene" supposed to kill him, the Cerberus Leader is in charge of Starkweather's own personal mercenary unit and drags Cash from one set to the next.
- Dragon-in-Chief: Pretty much the exact same as the Cerberus Leader.
- Cowardly Boss: Runs away and calls for reinforcements when Cash manages to kill the Wardogs guarding him.
- General Ripper: It is unknown if he used to be in the military, but his behavior towards the various gangs makes him appear as this.
- Neck Lift: Besides doing this to a Skinz hunter before snapping his neck, he also grabs Cash by the throat when he and the other Wardogs ambush him, complete with banging Cash against a fence while throttling him.
- Neck Snap: Does this to an unfortunate Skinz hunter. Whether he does it due to the gang's racism, because he wants to make sure the gang knows that failure will not be tolerated, or just out of amusement is unknown.
- It's also possible because he's meeting with white supremacists, one of them having laughed menacingly at him, and he's a black guy. He wants them to know he won't take their shit.
- No-Holds-Barred Beatdown: Inflicts one on Cash at the beginning of "Divided We Fall", though it should be noted that he caught him by surprise.
- Scary Black Man: He even was one of Starkweather's... "stars" at one point.
Gary SchafferThe chief of the Carcer City Police Department, highly corrupt and in Starkweather's pocket.
- Dirty Cop: Starkweather bribes Schaffer to cover up his crimes, and to give him access to various areas in Carcer City to film his various... projects.
- The Evil Genius: In a sense. He is competent enough to cover up Starkweather's projects and even give him access to quite a lot sections of Carcer City. His involvement with Starkweather would have likely never been known if Cash hadn't helped the journalist get the evidence she needed.
- The Ghost: He only appears in one scene, as the voice Starkweather talks to on the phone in the beginning of "Press Report". Naturally this also means he is the only antagonist Cash never fights.
- Offscreen Karma: Possibly. Cash never even meets him, but at the end of the game his involvement with Starkweather's crimes and his corruption are mentioned in the news, though he pleads "not guilty". Ultimately, his fate remains unknown.
White RabbitOne of Starkweather's "stars", appearing in the level "Kill The Rabbit".
- Cowardly Boss: Runs away into a tower and hides behind several Cerberus mercenaries when it's clear that Cash will come after him.
- The Dark Chick: He's some guy in a bunny costume who spends most of the time running away from Cash. His only role is essentially leading Cash into a death trap. Hilariously enough, he actually comes off as one of the more... "sane" characters.
- Dirty Coward: He lures Cash in an ambush supposed to kill him, but still begs Cash for mercy and cries out for his mother when about to be shot.
- Follow the White Rabbit: Well, duh.
- Oh Crap!: When he sees that Cash survived the ambush meant to kill him and realizes that he's got the keys to get out of the facility.
- Smug Snake: Mocks Cash throughout the level and has quite the cocky attitude, but then Cash survives the ambush meant to kill him and the Rabbit's confidence breaks like a twig.
The HoodsThe first group of "hunters" on Starkweather's payroll, who try to find and kill the protagonist.
- Batter Up: When they aren't using Good Old Fisticuffs, The Hoods are armed with either wooden baseball bats, or blackjacks (i.e., a mini-bat).
- I Know Madden Kombat: May be a coincidence, but considering some idle dialogue has them muttering about how they're going to "miss the game tonight for this", some may be baseball players or baseball fans.
- Gangsta Rap: It seems, from their slang, that they're into this music genre.
- Joisey: Their accents indicate them as this, and since Carcer is apparently a little bit off from LibertyCity, it's possibly they really are (or at least the Manhunt/GTA equivalent)
- Malevolent Masked Men: True to their "Hoods" namesake, they wear ski-masks or socks on their heads.
- Plucky Comic Relief: Compared to the other gangs in the game, these guys are more funny and bumbling than near anybody else.
- Punch Clock Villain: They aren't really insane or cruel, just ordinary crooks. They seem it be in it mostly for the money promised by Starkweather.
- It Gets Easier: At least one idle line acknowledges this, claiming that "It's weird at first, but you get used to it."
- Warm-Up Boss: See above. They serve as being as "basic training" before the true hunters show up.
- White Gang-Bangers: Most members appear to be white, low-class, and occasionally dress in punk attire.
The SkinzThe second group of "hunters".
- American Accents: They speak with various Southern accents, though the loud Skinz member in particular speaks with the Military Basic accent.
- Batter Up: Use metal bats with their totally not a swastika stand-in printed on it.
- Church Militant: At least one uses this as their shtick, waxing about doing "the Lord's Work" while trying to take the fire-and-brimstone to the heathens."A SERPENT'S LAIR, come pilgrims, let us flush out the snake!!""And forgive us our trespasses; as we punish those who trespass against our nation!"
- Corrupt Hick: Being Ku Klux Klan knockoffs, they embody this trope with their Deep South accents, and foul-mouthed insults about minorities.
- Deep South: They're a group of Southern-accented criminals who are heavily implied to have neo-Confederates in their ranks.
- Drill Sergeant Nasty: At least one of the Skinz constantly yells all of his dialogue in the manner of an angry drill sergeant.
- Fat Bastard: Some of their members have big guts and go shirtless.
- Freudian Excuse: A lot of them talk about making their dead fathers proud of them, and one in particular veers into Ineffectual Sympathetic Villain territory by making idle chatter about how his "pa" verbally and physically tormented him."You showed me nothing but the strap and your fist, didn't you pa?!""I ain't a loser... I ain't no geek!"(When beaten down) "I'm sorry, Pa!"
- Openly defied by one Skin, who claims he has to beat the rest of his brothers into shape because "they're too soft... like my daddy used to be!"
- The Klan: Several lynched corpses can be found across their hideout, and they may threaten Cash with "the burning cross".
- Malevolent Masked Men: Wear hockey masks.
- Nail 'Em: Their ranged weapon is the nail gun.
- No Indoor Voice: One member (who's an Ax-Crazy lunatic even by the Skinz' standards), yells over 90% of his dialogue, often devolving into outright Angrish when he loses Cash."Lost him!! RRRAAAAGGGHHH!!!""Damn chicken-shit, hiding in the goddamn- GRRAHHH!!!"
- No Swastikas: Their gang symbols resemble a cross between the Nazi swastika and the odal rune.
- Politically Incorrect Villain: They're white supremacist neo-Nazis and neo-Confederates.
- Red and Black and Evil All Over: Most members wear black clothing with red shoes, masks, suspenders, and symbols.
- Skinheads: They're a neo-Nazi skinhead gang, though they also bear elements of other white-supremacist organizations.
- Tattooed Crook: Most members bear tattoos of some sort.
- Those Wacky Nazis: They're white supremacist skinheads that tend to wear symbols similar to the Nazi swastika.
- Your Mom: The Church Militant Skin often insinuates Cash is a "half-breed" because his mother was a border-hopping hooker who got herself knocked up."His father was cloven, and he suckled from a bitch's bossom!"(When beaten down) "It was the devil who tricked your mama!! Let me help you!!"
- Wearing a Flag on Your Head: Some wear Confederate flag-style hockey masks.
- Xtreme Kool Letterz: Known as the Skinz.
The WardogsThe third group of "hunters".
- Cold Sniper: There are some Wardogs in ghillie suits, and they carry tranquilizer rifles, or full sniper rifles.
- Crazy Survivalists: The gang consists of survivalist types, along with huntsmen and war veterans.
- Deep South: Of the Southern-Fried Private variety. However, unlike the Skinz, they employ Equal-Opportunity Evil, as there are African-Americans in their ranks, and they also take orders from Ramirez.
- Face Death with Dignity: Unlike most hunters, who plead for their lives if beaten down, most Wardogs tell Cash to hurry up and kill them (although there are still a few who Ain't Too Proud to Beg)"Come on, don't go and pussy out on me now!"
- From Camouflage To Criminal: They are heavily implied to be military veterans, and may mention that the hunt for Cash reminds them of A Shau valley.
- Hunting the Most Dangerous Game: They treat the entire thing as a hunt for a dangerous animal, and some even talk about skinning Cash's corpse.
- Machete Mayhem: Wardogs use machetes as melee weapons.
- Mobile Shrubbery: Their twigs and ghillie suits.
- Who's Laughing Now?: The second time you face them, they have you cornered, and Starkweather, as much of a prick he was, isn't there to give you instructions on how to get out of this one...
The InnocentzThe fourth group of "hunters".
- Ax-Crazy: A good number of their members, since they enjoy inflicting pain on Cash, and some even brag about how they enjoy being hit back.
- Dark Is Evil: The Skullyz are a group of devil-worshipers wearing reversed pentagrams and skull-faces, and are unrepentant murderers.
- Drugs Are Bad: A few of their members mention doing drugs in their idle dialog, and at least one of them is all but stated to be an addict who's joined up just to get his next fix:"(SNIFF!!) Hey, I-I got three left, that's one per- ah shit, that ain't enough!"
- Fat Bastard: The Babyfaces, who tend to be fat, criminally insane, and possibly pedophiles.
- Gang Bangers: Half of the Skullyz are Latino gang members. The other half are White Gang-Bangers.
- Hollywood Satanism: Most of the idle dialog has the Skullyz mention their worshiping of Satan and/or evil forces.
- Knights of Cerebus: No, this has nothing to do with their Satanic worship. While the first few gangs are nothing much to write home about in terms of brutality and creepiness, the introduction of the Innocentz marks where the game takes a much darker and more action-packed direction. It's at this point of the game where Starkweather stops helping you and the gang invokes Uncanny Valley with most of their members start being more serious in tone. They are also the ones who murder Cash's family at Starkweather's command, harming him personally.
- Malevolent Masked Men: The Skullyz (generic enemies) wear Grim Reaper Halloween masks, or skull-face paint (particularly in Mexican "Day of the Dead" style). The Babyfaces wear Creepy Doll masks, complete with oversized glass eyes.
- Pædo Hunt: Half of the Babyfaces are implied to be paedophiles, what with referring to Cash like he's their "little boy", swinging wildly between calmly trying to coax Cash out with a kind, fatherly tone, and YELLING ABOUT HOW THEY'RE GOING TO PUNISH THIS SPITEFUL, DIRTY BAG OF SHIT BRAT!!!.(Idle dialogue) "Daddy's gonna catch himself a filthy bit of FUN tonight..."
- Plucky Comic Relief: There's one member who isn't a Hollywood Satanist, a hopped-up drug addict, a Psychopathic Man Child, or a paedophile - basically, he's a shrimpy, high-pitched voice sort who apparently has to take a lot of crap from a women/some women he wants to impress, and is in it to prove how much of a badass he is(n't) by surviving in Carcer City for one night." "Not man enough to cut it in Carcer", eh? Well, I'll show that bitch!""Make it through tonight, and all those bitches'll want me then!"
(On discovering a dead body) "Oh man, this is starting to suck... really SUCK!!!"(When trying to call for backup while getting beat in a fight) "(Girly yelp) That hurt!!! Guys!!"
- Ineffectual Sympathetic Villain/Oh Crap!: He also has some over-the-top reactions when things start to go south:
- Psychopathic Man Child: Half of the Babyfaces are like this, talking in a Simpleton Voice while menacingly saying they're going to "play games" with you.(On hearing a sound) "Heeheehee... Here comes me!"(When fighting) "Skin the rabbit!! Skin the rabbit!!"(When finding the player) "YOU!!! Come and play with me!!!"
- Sinister Sickle: Some of them wield these. Goes well with their Grim Reaper vibe.
- Sawed-Off Shotgun: One of their main choices in weaponry during gunfights.
- White Gang-Bangers: While it's still mostly a Latin American gang, the Innocentz also have members who are clearly all-white. Idle dialogue reveals one is a drug addict, and basically in it to get his next fix, while the other is a shrimpy Ineffectual Sympathetic Villain who jumped into the hunt to prove he's badass enough to cut it in Carcer City.
- Xtreme Kool Letterz: Known as the Innocentz and the Skullyz.
The SmileysThe fifth and most dangerous group of "hunters".
- The Alcoholic: "Barry" is implied to have been an abusive alcoholic who murdered his wife during an argument.
- Ambiguous Disorder: It's not clear what kind of conditions the Smiles suffer from, though they are all violent, have no grasp on reality, and tend to speak complete nonsense.
- Ax-Crazy: They're all mental patients who took over the asylum with violent force.
- Cloud Cuckoolander: An extremely dark variety, since they're all criminally insane, but most of them do fit the bill quite nicely. To name some:
- One is a man who still believes to be in the asylum, and believes that Cash had stolen his shoes. He tries to resolve the issue by killing him.
- One is apparently named Barry, a Creepy Crossdresser who talks in a creepy female impersonation of his wife who believes that he is cheating on her with another women... except a few lines of dialogue, where his voice is deeper and he tries to apologize for beating her to death with a crowbar.
- One believes he is hosting a high-class party with numerous guests, and that Cash is the "guest of honor" (though he is still more than willing to kill him).
- Creepy Crossdresser: Half of them wear female blouses or dresses.
- Crouching Moron, Hidden Badass: While the Smileys would normally seem too insane and unstable to know how to take orders and handle guns, they actually do everything quite nicely to the letter.
- Dead Person Impersonation: The defining trait of "Barry", a Smiley who pretends to be his wife (who he murdered with a crowbar).
- Death Seeker: One of the Smileys, named Fug, will actually be happy when he is pinned down and about to be murdered by Cash.
- Girl with Psycho Weapon: Well, somewhat. The above Smileys who cross dress often times wield meat cleavers.
- "Have a Nice Day" Smile: Their gimmick for their masks, albeit screwed-up beyond their happy tone.
- Insane Equals Violent: The personification.
- Third-Person Person: The defining trait of "Fug", who talks in Hulk Speak.
- The Unintelligible: One of the Smileys speaks almost entirely in grunts, squeals, and growls, and only rarely shouts a coherent word or sentence.
Carcer City Police DepartmentThe main police force of Carcer City, encountered after Cash has escaped from the other hunters. They are assisted by a SWAT team, and are lead by Gary Schaffer.
- Beating A Dead Player: They always beat Cash's corpse when he dies, unlike other gangs members, who only do so when at low health.
- Dirty Cop: Carcer City policemen deal drugs and beat the homeless for their own amusement, and actively collaborate with Starkweather, ignoring his snuff film productions and targeting the Journalist.
- Elite Mooks: The SWAT team put up a better fight than the regular officers, and are placed in situations where guns are more useful than stealth kills.
- Killer Cop: While Cash is a convicted criminal and a prison escapee, the CCPD are still more than eager to murder him and be done with it out of an unwillingness to do the extra paperwork, or because they just plain enjoy murdering people. Because of this, they can be considered to be another group of hunters despite not being a part of Starkweather's snuff film.
- Kill the Poor: Carcer City police despise the homeless, and try to kill Cash under the mistaken belief that he is homeless himself.
- Police Brutality: They will kick and punch Cash's body when they defeat him. The other hunters don't do so unless Cash has died after putting up a good fight.
- Swat Team: A SWAT team is called in to assist the regular police units after Cash saves the Journalist.
The CerberusA group of mercenaries who act as Starkweather's private security force. Commanded by The Cerberus Leader, the Cerberus drags Cash from one snuff film set to the next, and provide the security for Starkweather's mansion in the final mission.
- Elite Mooks: By far the most difficult "hunters" that Cash faces, and are powerful enough to ambush and kill the CCPD SWAT team.
- Gas Mask Mooks: Their dialogue complains about the lack of peripheral vision given by them.
- More Dakka: Most of their members are equipped with assault rifles, making them the most well-armed enemies in the game.
- Pædo Hunt: One of the searching lines a Cerberus may use is this:"I bet he's a paedophile!! Only a paedo would hide like this!!"
- Private Military Contractors: They're mercenaries who seem to work exclusively for Starkweather.
- Red and Black and Evil All Over: Pitch-black bodysuits, with red colored glasses for their masks.
- Action Survivor: He is very reluctant to kill at the start of the game, though in his situation he quickly learns to at least cope with it. Though this is Played With, since the blackouts he gets are really Leo taking over his body momentarily.
- Anti-Villain: Type II, as he clearly regrets what he's doing. Most of his and Leo's targets are members of the Project, but the Anti-Villain line is blurred as there are some civilians and cops that he has the option to horrifically torture. While Leo pushes Daniel to commit these acts, Daniel has no desire or pleasure to.
- The Apprentice: Leo views Daniel as this in some of his quotes.Leo: You've become a bigger killer than I ever could. I'm fucking proud of you, brother!
- The Atoner: In the good ending.
- Expy: His appearance is based on the infamous sketch of the Zodiac Killer.
- Four Eyes, Zero Soul: Subverted. Unlike Leo and despite being able to commit acts of senseless cruelty, he doesn't take any pleasure from the torture he inflicts on others.
- Heroic B.S.O.D.: When he finds out how his wife died. He then proceeds to try to rid Leo for causing it.
- Identity Amnesia: He starts the game not knowing where he is, or who Leo is. He starts to remember by the end of the second level.
- Improbable Weapon User: Goes from axes to sledgehammers and sickles... to pliers, syringes and even a pen. Not that it makes it any less gruesome.
- Jekyll & Hyde: The Jekyll to Leo's Hyde.
- My God, What Have I Done?: He seems very reluctant to kill, which is most present when he kills one of the doctors in the mental institute. He reacts with this when he realizes that he murdered his wife.
- Nice Guy: The reason why he is in this mess was because he wanted to support his family, after all. He is at least friendlier than Leo.
- No-Holds-Barred Beatdown: Inflicts this with a shovel on Leo in the good ending.Daniel: My name... is Daniel Lamb. My NAME... is DANIEL LAMB!!
- One-Man Army: He takes on assassins, sexual deviants, scientists, militia, gangbangers, corrupt hicks and pimps with relative ease. Though his split-personality might have something to do with that.
- Professor Guinea Pig: He was a member of the Project, and volunteered to have Leo inserted into his head to support his family.
- Teach Him Anger: In order for them to survive, Leo makes Daniel to have no quarrels about killing in order to live, despite Danny's wishes. He gains the will to kill, though Leo later ends up regretting it.
- Woobie, Destroyer of Worlds:Both Manhunt 2's website and the game itself showcase the horrible things that the Project does to people for science; Before volunteering as their guinea pig, Daniel used to work for them as a researcher. Daniel can be considered The Woobie, but one can't help but wonder if he's also a Karma Houdini.
- And I Must Scream: Attempted in the Alternate Ending. Rather than having Danny kill him like in the normal ending, Dr. Whyte advises Daniel to instead lock him up in his mind forever. It doesn't work.
- Ax-Crazy: Goads Danny into committing Violent and Gruesome Executions against hunters, and whoops and hollers in glee if you shoot a bunch of them during a gunfight sequence.
- Badass Boast: "No one can stop us, we're motherfucking invincible!"
- The Bad Guy Wins: If the player achieves a higher "score" by committing more violent/gruesome executions, Leo will succeed in his Split Personality Takeover by "killing off" the Daniel personality.
- Blood Knight: He certainly loves to shed blood, and have Daniel do so as well.
- Dark and Troubled Past: Implied. The Manhunt 2 website has files on several of the Project's experiments. One of them is one where a anti-social individual is subjected to disfiguring and horrifically painful surgeries to see if the pain and subsequent ostracization by the other patients would make him violent. It works. At the end of the file is a medical chart displaying all the surgeries performed. That chart is in Leo's file in the game manual, implying that he was the subject of that experiment.
- Deadpan Snarker: When he isn't cheering over Daniel's kills or pushing him to commit murder, Leo can have a rather dry sense of humor.Leo: (about a guard who can't tell that Daniel is holding up a severed head to the door slot) Dumb fuck can't tell his mother from his meth dealer.
- Enemy Within: He is a split-personality of Daniel that was implanted by the Project, and is trying to take over Daniel's body so he could go on a murderous rampage. After being shown that Leo had murdered his wife using him, Daniel tries to get rid of him once and for all. He either succeeds or fails depending on your brutality throughout the game.
- Even Evil Has Standards: While he ultimately wants to take over Danny's body, he is genuinely disgusted by what the Project puts people through, and desires to Kill 'em All.
- Evil Feels Good: Tries to goad Danny into feeling this.
- Faux Affably Evil: When he isn't giving out orders or annoyed with Danny spending too much time trying to remember his past, he almost seems to buddy with him otherwise, to the point of calling him a brother. Over the deaths of other people. This of course stops in the final chapter.
- Freudian Excuse: See Dark and Troubled Past.
- The Heavy: While Pickman is the Big Bad, Leo is the direct antagonist to Daniel, and he outlives Pickman in the storyline.
- Imaginary Enemy: After The Reveal.
- Jekyll & Hyde: The Hyde to Daniel's Jekyll.
- Kick the Dog: Throughly enjoys rubbing the death of Daniel's wife to poor Danny's face. He then either has his face met with a shovel, or kills the Daniel personality off.
- Roaring Rampage of Revenge: He isn't too subtle about his plan to kill every single person involved in the Project.
- Sadist: Responds with glee if Danny performs a more gruesome kill. Giving into this will have him succeed.
- Split Personality Takeover: At first, it is shown that he simply wants to take out the Project, but this is revealed to be his ultimate plan. In the bad ending, he succeeds.
- Skyward Scream: "I WOOOOOOOOOOOOOONN!!"
- Villain Protagonist: When you play as him in specific levels. Though considering that he is a split-personality of Daniel, this trope is in full effect throughout the course of the game.
- Voice of the Legion: During the final level, when he's a Hunter.
- Walking Spoiler: At first, he isn't given much characteristics aside from the Ax-Crazy man who Danny escapes the asylum with who was a good friend of his, but the character takes a more interesting direction when he is revealed to NOT be his friend at all, but a Split Personality that Danny self-inserted when he used to work for the project.
- Big Bad: Is the head of The Project, which seeks to implant ordinary people with the personalities of psychopaths, so that the "killer" personality can assassinate targets, and switches to the "normal" personality so that nobody can trace who sent the assassin, even under torture.
- Disc One Final Boss: Killing him is what Daniel and Leo want to do most, but Leo proves to be more of a threat to Danny's life.
- For Science!: This quote from the last chapter seals it:I was continuing with our research, Daniel. I didn't deserve to die, there's still work to be done.
- Know-Nothing Know-It-All: He HAS succeeded in implanting killer personalities into other people, but keeping the personalities separate and under control is where it all falls apart - most of the subjects have the killer personality completely override the original personality, and Dixmor Asylum is a living testament to how many people completely cracked because of this. Pickman loses his funding from The Government because of all these horrifying failures, and had to resort from "private funding" to continue the project. If Pickman had a chance to control the "experiments" of the project, he's clearly blown it a long time ago.
- Walking Spoiler: It's not so much what happens to him in the story line, it's what he was researching that leads to spoilers.
- Badass in a Nice Suit: The one common trait out of the gang. Most have variations of bandanas/ski masks/creepy masks in general, a Nice Hat, and/or Sinister Shades to compliment it.
- Covert Pervert: One Watchdog can be seen browsing a Sex Shop in one of the levels.
- Evil Brit: A few of the Watchdogs have clearly upper-class British Accents.
- The Men in Black: Deliberately invoke this vibe, as they're the Projects "Clean-Up Crew".
- Red Eyes, Take Warning: A variant in Danny's mind have red Sinister Shades.
- Wicked Cultured: See Evil Brit. Also, they have ridiculously upper-class European names names, like Grimmens, Hencheck, Hays...
Watchdog: Spengler, look for Higgs and Spaulding - they should be coming from the "adult specialty shop."Spengler: It's called "porno", genius.
- Upper-Class Twit: Considering how they fall for the same Artificial Stupidity as all the other hunters, they may unintentionally come off as this. One example is actually used in game as well:
- Brainwashed and Crazy: Possibly a few: As Leo puts it: "Guys walk in expecting a blowjob, the walk out Project Zombies".
- Combat Sadomasochist: Enjoy torturing people to death in "The Dungeon".
- Depraved Bisexual: Don't care who they torture, just so long as they torture.
- The Hedonist: BIG time!
- I Am A Humanitarian: One voice mentions that Danny's legs "look delicious" if they kill him.
- One-Shot Character: Sorta - after Danny wrecks their operation in the BDSM club, only one gang member appears in "Red Lights", manning the counter of a sex shop (and runs away if he sees you, letting the Watchdogs go after you instead).
The Red Kings:
- Brooklyn Rage: Seem to have something between Brooklyn and Bronx accents, which is odd since Cottonmouth appears to have attributes of the Deep South.
- I Love the Dead: One of their voices practically DROOLS over your corpse if he kills you.
- In the Hood: Nearly all the members, except for one model in a leather jacket and a fedora - since this model usually seems to pop up only once in the level, he might be the leader of the gang. Might.
- One-Shot Character: Only appear in the "Red Light" mission, and are apparently unrelated to the Project - you just happen to be stepping through their "turf" at the time.
- Red and Black and Evil All Over: Their gang colors.
- Boxed Crook: Composed of former criminals, who had their records "cleaned" by The Project.
- Posthumous Gang: Possibly, as they're only seen in the Flashback levels, with no mention of them whatsoever in the present day - since the Watchdogs are seen to do most of the Project's dirty work in the present day, it's likely that whoever wasn't massacred by Leo was expelled by The Project - if not worse.
- Psycho for Hire: See Boxed Crook.
- One-Shot Character: Again, only appear in one level, the "Bee's Honey Pot". However, they ARE more closely related to the plot than the Red Kings, as they're a front for The Project - it's unknown to what extent, but it's where Judy Sender is after you wreck the Pervs' operation in "Sexual Deviants". That said, it's unlikely they know all about the Project: they just take the money, turn a blind eye, and keep out any snoops.
- Hired Guns: Are called Bounty Hunters by Leo, and most appear to be in the Manhunt for a mix of the money, and the thrill of the hunt.
- Politically Incorrect Villain: They're Obviously Corrupt Hicks, have Deep South accents, some have Confederate Flag bandannas, and some even have Ku Klux Klan hoods!