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* EvenEvilHasStandards: While he ultimately [[spoiler:wants to take over Danny's body]], he is genuinely disgusted by what the Project puts people through, and desires to kill everyone.

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* EvenEvilHasStandards: While he ultimately [[spoiler:wants to take over Danny's body]], he is genuinely disgusted by what the Project puts people through, and desires to kill everyone. [[spoiler:Subverted when he seems enthusiastic to resume work on the Project in the bad ending.]]


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* FalseFriend: [[spoiler:To Daniel. He present himself as a friend to Danny throughout the game, pretending to be a supportive figure towards Daniel's troubles. Daniel seems to buy this "friendship". Too bad it was never genuine to begin with and he only cares about getting rid of his personality.]]


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* JerkWithAHeartOfJerk: Leo, in all his hostility and needless brutality, presents himself as a brotherly figure to Danny, trying to get revenge on the Project for all the terrible things they did to them and help Danny resolve his lingering troubles. [[spoiler:He really intends to get rid of Danny's personality.]]
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* AintTooProudToBeg: [[spoiler:Once Cash has him cornered, he tries to offer to make a sequel with him. Seeing how this is the man who ordered his entire family slaughtered, [[KickTheSonOfABitch Cash doesn't listen]].]]

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* AintTooProudToBeg: [[spoiler:Once Cash has him cornered, he tries to offer to make a sequel with him. Seeing how this is the man who ordered his entire family slaughtered, [[KickTheSonOfABitch Cash doesn't listen]].listen.]]
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* GangOfHats: A ([[CloudCuckolander mostly]]) profesional band of assassins that wear dark busniess suits and black bandanas, with the occasional fedora or shades.

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* GangOfHats: A ([[CloudCuckolander ([[CloudCuckoolander mostly]]) profesional professional band of assassins that wear dark busniess suits and black bandanas, with the occasional fedora or shades.
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Trope was cut/disambiguated due to cleanup


* AmbiguousDisorder: Unlike [[InsaneEqualsViolent many other antagonists]] in the game, he seems mentally stable for the most part, but oftentimes he can be heard babbling "wabbit, rabbit, rabbit" in an incoherent, deranged manner similar to The Smileys.

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* BondVillainStupidity: Even after Cash goes rogue and is out for his blood, Starkweather still orders his men to [[IWantThemAlive take him alive]], even having them kill a [=SWAT=] team when they try to execute Cash.



* EvilSmellsBad: According to the Cerberus who have to feed him, probably not helped along by the rotting pig head, him not being able to bathe, and being forced to urinate and defecate on the floor.

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* EvilSmellsBad: According to the Cerberus who have to feed him, probably not helped along by the rotting pig head, him not being able to bathe, and being forced to urinate and defecate on the floor. It's so bad that the Cerberus guards can smell it through the gas mask.



* TheNoseKnows: He can sniff Cash out if he stays in the shadows for too long.



* StockSlasher: Seemingly invoked through the snuff film franchise, Piggsy wears the severed head of a pig as a unique mask and speaks in a brief, disorganised way under the belief that he's an actual pig. Piggsy wields a chainsaw as his main weapon and he's one of the deadliest opponents Cash has faced so far, as he's extremely fast, can withstand several executions (with wooden spikes and glass), and can kill Cash very quickly.

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* StockSlasher: Seemingly invoked through the snuff film franchise, Piggsy wears the severed head of a pig as a unique mask and speaks in a brief, disorganised disorganized way under the belief that he's an actual pig. Piggsy wields a chainsaw as his main weapon and he's one of the deadliest opponents Cash has faced so far, as he's extremely fast, can withstand several executions (with wooden spikes and glass), and can kill Cash very quickly.



-->Voiced by: Barry Carl, Chris [=McKinney=]

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-->Voiced by: Barry Carl, Chris [=McKinney=]



* DiscOneFinalBoss: Killing Ramirez marks a pivotal point in the game's plot, where Cash finally breaks free of Starkweather's control and begins a "manhunt" of his own.



* HuntingTheMostDangerousGame: After beating up and disarming Cash, he has the Wardogs hunt him for sport, either out of personal sadism or on Starkweather's orders. This backfires when Cash turns the tables and wipes out Ramirez with the rest of the Wardogs.



* ScaryBlackMan: He even was one of Starkweather's... "[[SnuffFilm stars]]" at one point.

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* ScaryBlackMan: He even was one of Starkweather's... Starkweather's "[[SnuffFilm stars]]" at one point.

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[[folder: Asylum Patients/Orderlies]]

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[[folder: Asylum Patients/Orderlies]]Patients (Legion)/Orderlies]]


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* TheArtifact: Legion (The Patients) being a hunter group and carrying firearms in "Release Therapy" is odd considering how they're just a bunch of unarmed inmates in their limited appearances as this is likely a hold-over from the original version of "Domestic Disturbance" where the Legion (Dressed in brown robes with nooses around their necks and crosses on their backs) were used as a patrol force by the Project.
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[[folder: Carcer City Police Department]]

The corrupt and excessively violent police force of Carcer City, encountered after Cash has escaped from the other hunters. They are assisted by a SWAT team, and are lead by Gary Schaffer.

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[[folder: Carcer Cottonmouth City Police Department]]

Department]]
The corrupt and excessively violent police force of Carcer City, Cottonmouth who are usually encountered after Cash has escaped from the other hunters. They are assisted by a SWAT team, and are lead by Gary Schaffer.while on patrol.



* AlasPoorVillain: One member of the SWAT regularly talks about how proud he is of his son back home, similar to the Hood member way back at the beginning of the game. Again, you usually have no choice but to kill him to survive yourself.
* BeatingADeadPlayer: They always beat Cash's corpse when he dies, unlike the other gangs' members, who only do so when at low health.
* ColdSniper: The CCPD ups the stakes considerably with snipers on the roof of buildings once Cash proves himself too dangerous for normal tactics.
* DirtyCop: Carcer City policemen deal drugs and beat the homeless for their own amusement, and actively collaborate with Starkweather, ignoring his snuff film productions and targeting the Journalist at his request. Some of them will try to ''act'' like they will let Cash surrender into custody if he'll just approach them with his hands up, but all of them will shoot to kill regardless.
* DirtyCoward: One of the street cops is a meek man with a nervous voice who is scared half to death by the idea of confronting the crazy homeless man he's tasked to find, wishing for a safe desk job instead. He's also more than willing to resort to violence to save his own skin and intends on finding a [[TemptingFate safe, quiet spot where the perpetrator isn't at]] and let the other cops do all the work instead.
* EliteMooks: The SWAT team put up a better fight than the regular officers, and are placed in situations where guns are more useful than stealth kills.
* GangOfHats: Technically an official government institution, but let's be honest, they're just another gaggle of thugs and murderers at this point, using the badge to hide behind their misdeeds. The street cops have a near-universal disdain for the homeless and a penchant for police brutality, ranging from casual usage, overreactive, and sometimes [[TheSociopath outright ''glee'' from it]]. The SWAT, however, veer more into PunchClockVillain territory.
* GunAccessories: The SWAT team's weapons usually come with mounted flash lights, a trait that makes combat noticeably more difficult when you can't even hide from your Hunters anymore.
* KillerCop: While Cash is a convicted criminal and a prison escapee, the CCPD are still more than eager to murder him and be done with it, out of an unwillingness to do the extra paperwork, or because they just plain enjoy murdering people. Because of this, they can be considered to be another group of hunters despite not being an official part of Starkweather's snuff film.
* KillThePoor: Carcer City police despise the homeless and would rather see them either gone or dead, and believe Gary Schaffer's lie when he told them that the escaped death row convict on a murder spree is actually a homeless man high on drugs.
* PoliceBrutality: They will always kick and punch Cash's body when they defeat him. The other hunters don't do so unless Cash has died after putting up a good fight.
* PunchClockVillain: In a twisted sense, as it seems like most of the police officers are just doing their jobs, responding to a late-shift to look for some crazy homeless guy on drugs that the chief of police needs handled, bitterly mentioning how they're ditching their families and sleep for a petty job. On the other hand, nearly all of them display a fondness for unjustified violence and would much rather kill the perpetrator than apprehend him peacefully, even before it's obvious Cash is on a massive cop-killing spree.
* RevengeBeforeReason: The SWAT team that corners Cash at the end of "Trained to Kill" are particularly angry that Cash killed so many of their friends and colleagues. Enough that they attempt to outright kill him rather than bring him to Starkweather alive or arrest him. However, the Cerberus show up and kill them all before they can.
* SwatTeam: A SWAT team is called in to assist the regular police units after Cash saves the Journalist. Unlike the CCPD though, the SWAT are seem to be responding to a murderous cop-killer running around town based on their dialogue, and seem to have no idea about what's actually going on. They utilize SWAT tactics when chasing Cash, meaning that his stealthy tricks are less effective.
* ZergRush: When Cash sneaks into a casino being used as a police vantage point, he clears the entire building and disposes of the sniper preventing him from escaping. With police dispatch not getting any response from the now dead officers, a whole squad arrive from down the street to raid the casino with overwhelming force. Trying to skip clearing the casino and just walking down the street instead means alerting every cop on the block to come and gun you down in a volley of gunfire impossible to escape alive from.
[[/folder]]

[[folder: Cottonmouth City Police Department]]
The police force of Cottonmouth who are usually encountered while on patrol.
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The police force of Cottonmouth

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The police force of CottonmouthCottonmouth who are usually encountered while on patrol.



[[folder: Civlians]]

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[[folder: Civlians]]Civilians]]
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[[folder: Carcer City Police Department]]

The corrupt and excessively violent police force of Carcer City, encountered after Cash has escaped from the other hunters. They are assisted by a SWAT team, and are lead by Gary Schaffer.
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* AlasPoorVillain: One member of the SWAT regularly talks about how proud he is of his son back home, similar to the Hood member way back at the beginning of the game. Again, you usually have no choice but to kill him to survive yourself.
* BeatingADeadPlayer: They always beat Cash's corpse when he dies, unlike the other gangs' members, who only do so when at low health.
* ColdSniper: The CCPD ups the stakes considerably with snipers on the roof of buildings once Cash proves himself too dangerous for normal tactics.
* DirtyCop: Carcer City policemen deal drugs and beat the homeless for their own amusement, and actively collaborate with Starkweather, ignoring his snuff film productions and targeting the Journalist at his request. Some of them will try to ''act'' like they will let Cash surrender into custody if he'll just approach them with his hands up, but all of them will shoot to kill regardless.
* DirtyCoward: One of the street cops is a meek man with a nervous voice who is scared half to death by the idea of confronting the crazy homeless man he's tasked to find, wishing for a safe desk job instead. He's also more than willing to resort to violence to save his own skin and intends on finding a [[TemptingFate safe, quiet spot where the perpetrator isn't at]] and let the other cops do all the work instead.
* EliteMooks: The SWAT team put up a better fight than the regular officers, and are placed in situations where guns are more useful than stealth kills.
* GangOfHats: Technically an official government institution, but let's be honest, they're just another gaggle of thugs and murderers at this point, using the badge to hide behind their misdeeds. The street cops have a near-universal disdain for the homeless and a penchant for police brutality, ranging from casual usage, overreactive, and sometimes [[TheSociopath outright ''glee'' from it]]. The SWAT, however, veer more into PunchClockVillain territory.
* GunAccessories: The SWAT team's weapons usually come with mounted flash lights, a trait that makes combat noticeably more difficult when you can't even hide from your Hunters anymore.
* KillerCop: While Cash is a convicted criminal and a prison escapee, the CCPD are still more than eager to murder him and be done with it, out of an unwillingness to do the extra paperwork, or because they just plain enjoy murdering people. Because of this, they can be considered to be another group of hunters despite not being an official part of Starkweather's snuff film.
* KillThePoor: Carcer City police despise the homeless and would rather see them either gone or dead, and believe Gary Schaffer's lie when he told them that the escaped death row convict on a murder spree is actually a homeless man high on drugs.
* PoliceBrutality: They will always kick and punch Cash's body when they defeat him. The other hunters don't do so unless Cash has died after putting up a good fight.
* PunchClockVillain: In a twisted sense, as it seems like most of the police officers are just doing their jobs, responding to a late-shift to look for some crazy homeless guy on drugs that the chief of police needs handled, bitterly mentioning how they're ditching their families and sleep for a petty job. On the other hand, nearly all of them display a fondness for unjustified violence and would much rather kill the perpetrator than apprehend him peacefully, even before it's obvious Cash is on a massive cop-killing spree.
* RevengeBeforeReason: The SWAT team that corners Cash at the end of "Trained to Kill" are particularly angry that Cash killed so many of their friends and colleagues. Enough that they attempt to outright kill him rather than bring him to Starkweather alive or arrest him. However, the Cerberus show up and kill them all before they can.
* SwatTeam: A SWAT team is called in to assist the regular police units after Cash saves the Journalist. Unlike the CCPD though, the SWAT are seem to be responding to a murderous cop-killer running around town based on their dialogue, and seem to have no idea about what's actually going on. They utilize SWAT tactics when chasing Cash, meaning that his stealthy tricks are less effective.
* ZergRush: When Cash sneaks into a casino being used as a police vantage point, he clears the entire building and disposes of the sniper preventing him from escaping. With police dispatch not getting any response from the now dead officers, a whole squad arrive from down the street to raid the casino with overwhelming force. Trying to skip clearing the casino and just walking down the street instead means alerting every cop on the block to come and gun you down in a volley of gunfire impossible to escape alive from.
[[/folder]]

[[folder: Cottonmouth City Police Department]]

The police force of Cottonmouth
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* DirtyCop: While it's unknown if they have any ties to the project, Danny witnesses them beating a Red Kings gang member to death instead of arresting him.
* DoesntLikeGuns: Oddly unlike the first game, none of the regular cops carry firearms with only the SWAT carrying firearms and only a shotgun as opposed to the more diverse set of weaponry of the Carcer City Swat Team.
* EliteMooks: The SWAT team are the last hunters encountered before the two finale missions and carry flashlight shotguns.
* GunAccessories: Cottonmouth SWAT use exclusively a shotgun with a flashlight attached.
* KillerCop: They seemingly have no interest in taking any criminals alive.
* PoliceBrutality: Hard to call beating a suspect who's already down to death anything but this.
* ShotgunsAreJustBetter: The SWAT team seemingly believes this as they exclusively use flashlight equipped shotguns.
* SwatTeam: The Cottonmouth SWAT team deploys midway through ''Domestic Disturbance''.
[[/folder]]

[[folder: Civlians]]
Regular innocent people that attack Danny/Leo if they see them.
* BadassBystander: They seemingly consider themselves this as they attempt to track down and beat down Danny or Leo, even saying how they ''won't'' call the cops in a specific voice line.
* SuicidalOverconfidence: They aren't even part of the Police or Project, they are just ordinary people who consider themselves able to beat down what they consider a "Crackhead".
* ViolenceIsTheOnlyOption: They hear mysterious sounds outside their home or have their motion activated lights turn on at the dead of night and decide to leave their house with a weapon instead of actually staying inside and calling the cops.
[[/folder]]
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* UnscrupulousHero: Cash is amoral and shows neither remorse nor qualms about gruesomely killing people for Starkweather's film. [[spoiler: The only reason he turns against Starkweather is that the latter ordered the deaths of Cash's family and then ordered the Smileys to kill him in "Kill the Rabbit" by setting a trap for him.]]

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* UnscrupulousHero: NominalHero: Cash is amoral and shows neither remorse nor qualms about gruesomely killing people for Starkweather's film. [[spoiler: The only reason he turns against Starkweather is that the latter ordered the deaths of Cash's family and then ordered the Smileys to kill him in "Kill the Rabbit" by setting a trap for him.]]
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* GlorySeeker: Her dialogue implies that she is interested in exposing Starweather, more to make a name for herself, and less to do the right thing.
--> '''James''': You can bring him down, this Starkweather?
--> '''The Journalist''': Absoluty- this gonna make my career.
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* CorruptedCharacterCopy: He heavily resembles [[VideoGame/GrandTheftAutoViceCity Steve Scott]], both in [[FatSlob appearence]] and [[PrimaDonnaDirector behavior]], but unlike Scott he's also a deranged, cruel SnuffFilm maker.
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Trope was cut/disambiguated due to cleanup


* ImprobableWeaponUser: Goes from axes to [[DropTheHammer sledgehammers]] and [[SinisterScythe sickles]]... to pliers, syringes and even a pen. [[ColdBloodedTorture Not that it makes it any less gruesome]].

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* ImprobableWeaponUser: Goes from axes to [[DropTheHammer [[HumongousHeadedHammer sledgehammers]] and [[SinisterScythe sickles]]... to pliers, syringes and even a pen. [[ColdBloodedTorture Not that it makes it any less gruesome]].

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