YMMV / Manhunt


  • Awesome Music: The first game in particular sports an excellent synth soundtrack in the style of John Carpenter and 1980's slasher films.
  • Big Lipped Alligator Moment: At the end of the credits of the first game. There is a Video Clip of... something, and it has absolutely nothing to do with anything in the game. The implication of the brief scene seems to be that the events of the entire game were playing on a VHS tape that had been used to previously record something else, and the player has now reached the point in the tape where the previous recording is coming through on the magnetic tape.
  • Complete Monster: Lionel Starkweather from the first game is a rich man who creates Snuff Films for his own pleasure and profit. Using his fortune to acquire convicted death-row inmate James Earl Cash, Starkweather sets him loose in an urban jungle while hunted by gang members and corrupt law enforcement. Starkweather constantly ups the stakes by putting others in danger and even has Cash's innocent family kidnapped to face almost certain death ( they all end up dying). Starkweather's prize fighter is an insane, naked man wearing a pig's head named Piggsy who has clearly lost his mind through what Starkweather has put him through. Starkweather's voice dogs the player throughout as the depraved millionaire positively revels in the horror and brutality he creates.
  • Disappointing Last Level: The last few levels of the first game mostly abandon the stealth elements and executions in favor of gunplay. A large chunk of the second game falls prey to this as well.
  • Fridge Brilliance:
    • A game in which a sick guy sitting in front of a computer screen in a darkened room encourages the player character to violently kill people for his own pleasure - an incredibly brilliant postmodern satire on violent video games?
    • When Cash saves the journalist and gets the evidence she wanted, why doesn't he just get out of Carcer City instead of personally going after Starkweather? The director's proved his influence on the police department with the corrupt cops who Cash just encountered. The mere fact that Starkweather can even host these "games" means that even if someone brought evidence against him, he could just make it go away. Cash is just making sure that Starkweather won't escape punishment. -Thragg Lootrippa
    • In the second game, most of the Watchdogs hunting dialogue includes lines where they call Daniel by his name. However, they say them even during the levels where you are playing as Leo. At first it appears to be just a scripting oversight, making players figure that Rockstar just didn't bother to record and program audio specific for the levels where you're playing as Leo. Turns out it was a foreshadowing to the fact that Leo and Daniel are actually the same person.
      • This is even shown as of the first level, since Leo is often on the other side of locked doors while Daniel is trying to escape. It's an early hint that he's not really physically there.
  • Fridge Horror: One of the smileys talks in an unnaturally high voice, talking like a woman accusing her husband of cheating on her... except one line where he talks with a much deeper voice, Crying about how he's sorry and begging his wife to breath.
  • Hell Is That Noise: For both the player and the antagonists. The sounds of roving groups of hunters taunting you in the distance can get incredibly nerve-wracking, but it's imaginably far worse for them to see their buddy investigate that weird noise from inside that abandoned building over there and simply never come back out. Also the OST, which was released on CD, is both creepy and well-composed horror synth in the vein of slasher soundtracks from the 80's.
  • Overshadowed by Controversy: Both games had gathered mixed reviews, damning the gore but praising the atmosphere. Yet politicians bring this up as an example of a "murder simulator", and one murder incident led to a public outcry in Britain, which normally never censors a game, and shops there were hesitant to sell the game until it was proven the game wasn't to blame and the perpetrator never played itnote .
  • Paranoia Fuel: If you wore a headset while you played, noise that you made into the headset caused noise in the game. This literally allowed you to call over badguys to kill them, but the inverse was also true: if you were hiding in the game, the player had to physically be quiet.
  • Rated M for Money: "Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs." These are the content descriptors for the second game. The first game only had the first three.
  • Sequelitis: The second game was uniformly more poorly received than the first game.
  • Spiritual Licensee: Given it wasn't completely trashed by critics, there may be reason to call Manhunt 2 the only potentially worthy game adaptation of Fight Club.
  • Squick: Big time.
  • They Censored It, Now It Sucks:
    • The heavy filtering added to the executions in the second game, mainly on the Wii. Is there an equivalent of Executive Meddling for censorship?
    • According to a YouTube user, Manhunt 2 had blurred out executions in the game. And gamers were not impressed with this (but hey, they got it uncut for the PC). And with hacking, even consoles have the uncut versions- there's ISOs floating around for Wii and PSP that have the blur turned off, and on PS2 it can be disabled with a Game Shark/Action Replay code.
  • Uncanny Valley: The Babyfaces from the Innocentz gang all wear creepy porcelain doll masks.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Manhunt