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Characters: Goblins
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    Goblin Adventuring Party 
The Goblin Adventuring Party are the main characters of our story. After their warcamp is destroyed by a human adventuring party, five goblins set off on an adventure to gain class levels and become strong so that they can better defend their clan.

Big Ears

"Never tell me to silence my heart again."

Alignment: Lawful Good

A member of the Goblin Adventuring Party. After witnessing his best friend One Eye's death, he chose to be a paladin because he was tired of watching others die.

Chief

"My name is Chief, member of the Goblin Adventuring Party and leader of the Clan of the Cryptic Fall. And I'm not here to beg for my life— I'm here to kill you."

Alignment: Lawful Neutral

The goblin tribe's leader, and unwilling member of the Goblin Adventuring Party. He chose to be a cleric because he wanted to have the least glamorous and "adventurer-like" job.

Complains of Names

"I'm your worst nightmare... A goblin with a readied action AND an elevation bonus."

Alignment: Chaotic Good

One of the members of the Goblin Adventuring Party, he fought Minmax in the latter's attack to the village and swore to find and kill him. His class is Barbarian, since it benefits from his bad temper.

Thaco

"You know, in the old days we depended on ingenuity rather than feats, the strength stat used a forward slash as a decimal point... and there were no such thing as Drow. I miss the old days."

Alignment: Lawful Neutral

Thaco is the oldest goblin in the Goblin Adventuring Party, which is why he's named after an outdated Dungeons & Dragons defense mechanic. He's also Complains's father. Thaco already had a lot of combat experience at the start of the story, and when the others chose character classes, he became a monk because he had once been prisoner of Dellyn Goblinslayer and never wanted to be bound again (monks can escape bindings).

  • Badass
  • Badass Grandpa
  • The Chosen One: Subverted. He was actually the one destined to be the clan chief but he willingly gave up the position in favor of Chief (the previous chief's son) in order to avoid dividing the clan between people who supported him and people who thought the clan chief's title should be passed to his son.
  • Cool Old Guy
  • Dual Wielding: Two curved blades.
  • Good Scars, Evil Scars: Thaco has the good guy vertical scar across the eye.
  • Guile Hero
  • Old Master
  • Revenge: Defied. When they infiltrate the city to rescue Fumbles, Thaco meets up with Dellyn Goblinslayer again, the man who captured and repeatedly tortured him, cutting off his ear before he managed to escape. In their climactic duel Thaco defeats Dellyn and cuts off his ear as even payment. Dellyn taunts Thaco, claiming that he's Not So Different and triumphantly proclaims that by killing him Thaco will just make him a legend, feared archenemy of the great Thaco. Thaco responds by leaving him alive, proclaiming Dellyn to be just "some no-name adventurer who cut off his ear back in the early days of his adventuring career", then chucks his ear in the sewer and walks off. The no-named loser's anguished cry is awesome.
  • Shell-Shocked Veteran: He started out as one.
  • Sword Cane
  • Too Many Belts
  • Weak, but Skilled: Despite the facts that he's much older than the other goblins, who have a hard time taking anything out of their weight class, Thaco usually lasts the longest against the current opponent simply through skill.

Fumbles/Senor Vorpal Kickass'O

Alignment: Neutral Good

Fumbles is the fifth member of the Goblin Adventuring Party. It was originally his idea to take class levels, and the rest of the party decided to follow suit after the warcamp fell.

    Well of Darkness 
Soon after the massacre of the warcamp, Dies Horribly is captured and enslaved by the goblin Viper Clan. Their leader, Duv, sends Dies and a few other slaves on a quest into the Well of Darkness to retrieve an artifact to ensure her prophesied rise to power.

Dies Horribly

Dies Horribly is a timid, fearful goblin who is separated from the Goblin Adventuring Party during the attack on the warcamp.

  • Artificial Limbs: He loses an arm during the attack on the goblin warcamp by the Drow, but Klik makes him an artificial arm in its place. He cuts the artificial one off when it develops an evil personality and considers hurting Saves-A-Fox, but Fox uses the Orb of Bloodlight to make him another new one.
  • Back from the Dead: After fufilling his fate, he spent just over a page actually dead
  • Because Destiny Says So: A firm believer of this.
  • Blessed with Suck: Dies loses an arm, but Klik makes him a living metal replacement. He doesn't like it because it's hard to control.
    • Deepened in the later chapters, as now Dies' metal hand can now control him to an extent. And it calls him "Father."
  • Catch Phrase/Running Gag: "For the love of the Gods watch where you're pointing that X!"
  • Cowardly Lion: Despite his outward cowardice, when it comes down to the crunch Dies proves repeatedly at he is capable of overcoming his (perfectly understandable) fear of a hideous death. When fate finally comes for him, he accepts it without thinking. He should have thought.
  • Empathic Weapon/Morph Weapon: Dies' left arm has shapeshifting abilities that respond to his emotions, but since fear is his most common emotion, it mostly just makes spikes.
  • Evil Hand: The artificial limb that Klik makes him eventually turns into this.
  • Unfortunate Names: Lampshaded numerous times by people aware of the fact that it's a prophetic name. The name alone has basically ruined his entire life.
  • The Fatalist: Accepts that his death is inevitable and that there is no fighting it. Too bad it looks to be a Self-Fulfilling Prophecy.
  • The Fool: Altough his name says the opposite, the universe seems to conspire for his survival.
    • Alternatively, his name implies he's horrible at dying.
    • He did die. Horribly. But he got better.
  • Honor Before Reason: Duv offers to make him her right-hand goblin and chief of his clan, telling him that history could remember him as a great goblin chieftain; he tells her that he'd rather be remembered as the goblin who turned her down.
  • Lovable Coward
  • Nervous Wreck: He's always on edge. This is justified because most Goblins in his clan are named prophetically.
  • Only Sane Man: Seems to be this for the Well of Darkness party.
  • Puppet King: What he will be to Duv if she has her way.
  • Senseless Sacrifice: Subversion! While it looked like he was going to sell his soul for the artifact he needed but Exact Words ended up meaning he sold it for a worthless bauble, thanks to Loophole Abuse, he inadvertently got out of the deal and was resurrected.
  • Superpowered Evil Side: The badassery he shows in the Well of Darkness has shades of this, his arm more or less controlling his actions while he kills the demons. He doesn't remember his actions after he snaps out of it, and the alternate personality also seems to be very possessive of its "father" (whether that's Klik or Dies himself hasn't been revealed).
  • Took a Level in Badass: After fulfilling (what he believed was) his fate, Dies Horribly finally had enough of everything making his life (and even death) miserable and took several levels of Bad Ass. On the spot.
  • Unexpected Successor: Duv uses a ceremony to establish people she hopes will be her cronies from the different clans as their new chief. If the clan already has a chief, the ceremony is void, but since Dies Horribly's chief just died recently...

Grem

Grem is Duv's son, and future chief of the Viper Clan. He joins the party in the Well of Darkness against his mother's wishes.

K'Seliss

"You are one messed up piece of food."

Alignment: Chaotic Neutral

Klik

"Klik"

A strange flying metal sphere that was sitting around in the goblin warcamp. It follows Dies Horribly around after he helps it recover.

Saves-a-Fox

"Trust me. I'm tougher than I look."

A goblin girl who starts looking after Dies.

Biscuit

"It sure is a sunny day today. Forgive me, I'm not very familiar with sunshine. In fact, I'm far more familiar with pain and death than I am with sunshine. No matter how much sunshine there is, in my experience, there's always more pain and death. Always. *Beat* It sure is a sunny day today."

An orc who was imprisoned in the Well of Darkness in order to provide a constant source of food for the Orb of Bloodlight's demonic guardians. He assists Dies and Saves-a-Fox after they (inadvertently) secure his freedom.

  • An Axe to Grind
  • Badass
  • Big Damn Heroes: He comes to the rescue of Dies and Fox shortly after Duv sentences them to death.
  • The Big Guy: As well as coming from the Roak clan, supposedly the largest orcs in the realm, he can go toe-to-toe with demons and hold off a horde of Viper clan goblins by himself.
  • Cruel to Be Kind: His lesson on stoicism below.
    Biscuit: *sigh* When a Roak orc is young, his favorite belonging is taken from him, to teach him to rise above the loss.
    Duv: What are you doing?!
    Biscuit: I'm helping you.
    (He then rips Duv's remaining wing off.)
  • Deal with the Devil: Is implied to have made one, which resulted in his soul being owned by demons.
    • Mark of the Beast: The soft tissues of his lower face and his hair are see-through as a result.
  • The Dog Bites Back: His first act after gaining freedom is to cut the head off one of his demonic tormenters.
  • Genius Bruiser: See Living Lie Detector below.
  • Fate Worse Than Death: He spent 600 years being constantly tortured, killed and resurrected by demons who needed to feed on his suffering.
  • Fluffy the Terrible: Named after his favorite food.
  • I Owe You My Life: His sense of honor dictates that he must risk his own life to protect Dies and Fox if it comes to it.
  • Last of His Kind: The rest of his clan, the Roak, were hunted to extinction 200 years ago.
  • Life or Limb Decision: He is afflicted by Mr Fingers' flesh-rotting curse after standing on a severed finger torn from the monster's body. He opts to cut the cursed leg off with an axe.
  • Living Lie Detector: Justified due to the Goblins universe being governed by Dungeons & Dragons mechanics; Sense Motive (the skill which lets you know when someone is lying) is based off a character's wisdom, and creatures gain a bonus to wisdom as they age. Biscuit is over 600 winters old, so his bonus to wisdom is larger than average...
    • House Rules: In the Goblins world (their world specifically, others in the multiverse don't always work this way), you get a stackable bonus to Wisdom the longer you live, above and beyond the normal bonus for going up an age category (either that, or they get more older age categories beyond the standard three). That means the six-hundred year-old orc has a very high Wisdom bonus, and a corresponding Sense Motive skill.
  • One-Man Army: He is easily one of the strongest two characters in the comic. He manages to single handedly wipe out most of the Viper clan's warriors.
  • Pre-Asskicking One-Liner: This is a VERY Sunny Day.
  • Really 600 Winters Old.
  • "The Reason You Suck" Speech: Gives a great one to Duv after rescuing her from drowning.
    Biscuit: The only loss you experience, is the loss you feel. As of today, I have no leg, and yet I've lost nothing. You have let the loss of your body part shape you into something weak and insane. What would you be doing if you weren't paining yourself with this loss everyday?
  • The Spartan Way
  • The Stoic: Roak orcs are trained to accept pain and loss without burdening themselves with negative emotions. It lets him shrug off things that would otherwise traumatize him, including the torture described above under Fate Worse Than Death, the knowledge of his entire race dying off 200 winters ago, and having to cut off his own leg to save himself from a flesh-rotting curse.
  • Warrior Poet: The warrior part is imprinted there, and while we still have to see how much of "poet" he is, he can be very eloquent when he wants to be and his Wisdom score is stated to be very, very high, which has got to count for something.

    Human Adventuring Party 
"Human" isn't really the best descriptive word for this adventuring party, seeing as how it consists of one human, a dwarf, two drow and a sort of drow/halfling hybrid. Still, they are a group of accepted demihuman races and they were the ones who first massacred the goblin warcamp. During the fight, the three drow were slain and only Forgath and Minmax survived. While the other three PCs have since been reincarnated, they have yet to encounter Forgath and Minmax again and the two groups have been going in different directions.

Minmax

A dimwitted human fighter, Minmax lives for treasure, fighting and excitement. The muscle of the triad of himself, Forgath and Kin.

  • Achievements in Ignorance: He manages to create a sword made from Oblivion, the concept of nothingness, which is only able to exist because he can't comprehend all the universal and multiversal laws he broke by creating it.
  • All Love Is Unrequited: He loves Kin. Kin isn't too sure if she's capable of love the way humans define it.
  • Battle Aura: His IME seems to be similar to Complains of Names, with his eyes making a violet lens flare. His eyes seem to go dark when he does so, but this may be a result of Art Shift rather than anything meaningful.
  • Big Ol' Eyebrows: To the point where out of all of his Maze Of Many incarnations, the eyebrows are the one thing that remain consistent.
  • Chivalrous Pervert: He checks out the charisma scores of every woman on the street, but beats Goblinslayer almost to death for raping the Cute Monster Girl.
  • Dumb Muscle: Oh, yes.
  • Heroic Sacrifice: In the Maze of Many, he jumps down alone onto the platform with the keys to the treasure room and chucks them up through the opening just before it closes, cutting himself off from Kin and Forgath with hundreds of alternates coming for him.
    • Stupid Sacrifice: However, if he'd looked around before grabbing the keys, he might have seen the sign telling him which one to grab, and he could have gone back up.
    • Minmax gave up his ability to read for a +1 to hit bonus, and our Kin and Forgath could not see the riddle telling them which key is correct from the opening, so he had no way of figuring the correct key on his own.
  • Heroic Self-Deprecation: See the link for Kin's Tears of Joy.
  • Hidden Depths: More emotional then mental — despite his minmaxer nature and fervent belief that the only point of monsters is to be killed by adventurers, Minmax was still so horrified to discover what Dellyn Goblinslayer was doing to Kin that he immediately attacked him in outrage. Later, he tried to come up with any excuse he could to avoid having to kill Kin in the way that he said was natural, even going to the extent of using his non-existent non-combat skills to try and make a birthday party for her so that he could claim there was something "normal" about her and, thusly, she wasn't a monster. He's also surprisingly understanding of Kin's emotional trauma, taking no offense when she hesitates to take his hand to enter the Maze of Many.
    • Minmax also pointed out the ridiculousness of Drowbabe's very existence.
    • And he came up with the idea of pushing over a tree made of dead wood to crush the goblins that had him and Forgath pinned. Even Forgath couldn't believe Minmax could come up with something that clever.
  • Man Child: Sometimes bordering of Psychopathic Man Child, especially earlier in the series, before he starts travelling with Kin.
  • Min-Maxing: It's in his name.
  • Mismatched Eyes: His right eye was injured but healed back up, and the iris has been white ever since.
  • Morph Weapon: His new sword seems to be an unusual variant of this, where it can take on the properties of other materials that it touches. He breaks it by trying to get it to mimic a hole in reality, and now it's stuck in its current form forever.
  • Power of the Void: Minmax's new sword Oblivious. Originally a Morph Weapon, it permanantly copied nothing after Minmax sticks it into an oblivion hole. As a result, it cannot be affected spatially or temporally unless Minmax wields it, and is powered by ignorance.
  • Real Men Wear Pink: Subverted. Minmax's new suit of magical armor is bright pink... and he hates it. However, it's able to change to any color the wearer likes; he just hasn't realised this fact yet. During the battle with Not-Walter he finally (accidentally) turns it red.
  • Sacrificed Basic Skill for Awesome Training: The whole point of minmaxing is that Minmax has traded away just about every simple non-combat trick he can think of for more combat prowess. These include the ability to read for a +1 to hit bonus, the ability to wink for Weapon Proficiency: Furniture, and the ability to rhyme on purpose for Improved Unarmed Strike. As mentioned however above, it comes back to bite him sometimes.
  • Scars Are Forever: Almost lost his eye fighting Complains, and still has a vertical scar over the area.
  • The Berserker: Multiclassed into Barbarian in order to use the strength boost to save himself and Kin from being crushed by rapidly-growing trees.
  • The Munchkin: Naturally; "minmaxer" is another name used in Dungeons & Dragons for a munchkin. Through character development he becomes much more rounded.
  • Too Dumb to Live: The only thing keeping him alive, his prodigious stats aside, is Forgath predicting and preventing the shenanigans that would otherwise kill him.

Forgath Bladebeard

Alignment: Somewhere between Lawful Good and Lawful Neutral

A dwarven cleric, definitely the brains to Minmax's brawn. He worships Herbert, the Game Master, and was the nominal leader of the band. The first of the group to start questioning if their attack on the goblin warcamp, or even the racism towards goblins, orcs and other such monstrous humanoids, is really alright.

  • Because Destiny Says So: He is fated to die at the hands of another dwarf. Given he is currently travelling with a Yuan-ti, Kore may be involved.
  • Combat Medic: He is the cleric, after all.
  • Gamer Chick: His player.
  • Luke Nounverber: His name.
  • Mundane Utility: His favorite magic item, the Anymug, is capable of repeatedly producing any mundane room-temperature fluid that can't inherently destroy the acid-vulnerable stone mug (so no liquid nitrogen, acid or magma). However, as he is quick to prove, it becomes Awesome Yet Practical if you're clever enough to see the potential in it — like creating an endless supply of the ultra-flammable fuel "dragon lung" to soak enemies with to burn them alive.
  • My God, What Have I Done?: His reaction when he realises he and his party have basically massacred an innocent band of warriors who want nothing more then to keep their women and children safe. He even races to use his Cure Light Wounds power to prevent Thaco from dying as a result.
  • Running Gag: Tackles Minmax whenever the latter does or is about to do something stupid.

Kin

Alignment: Neutral Good, with True Neutral leanings

A yuan-ti who was held prisoner by Dellyn Goblinslayer as his "pet", somewhat accidentally freed by Forgath and Minmax. She continues to accompany them, in part because they have a bargain with her that she will let them use the Jade Teapot she's been sent in search of to find the Goblin Adventuring Party and so they are willing to help her in the Maze of Many.

Seth/Baka

Originally a blatant derivative of Drizzt Do'urden, he died when Thaco cut him down to -3 hit points, then left him to bleed out over seven rounds. As Baka, he becomes a human of pseudo-Japanese nature and a member of the Samurai class.

Alignment: Unknown

  • Meaningful Name: The name of his second character means "idiot" in Japanese. This is appropriate because... see above.
  • Rules Lawyer: After seeing Evil Klik kill Tuck, all he can think of doing is complaining that it never rolled initiative, so the battle didn't officially start.
  • Shout Out: Tries to prove his ring is a Ring of Summon Monster by summoning a Geodude.
  • Too Dumb to Live: Goes into a Rules Lawyer rant and then attacks Evil Klik, even after seeing it one-shot Tuck and as Yodette screams at him to run. Is promptly killed.
  • Occidental Otaku: As Baka, is obsessed with Japan and tries to work it into every conversation, despite the fact, as his exasperated companions keep telling him, Japan doesn't exist in this world.

Drasst/Tuck

Like Seth, Drasst was a blatant rip-off of Drizzt, only in his case short and fat, which he attributed to being raised by stereotypical hobbits. He cut off the arm of Dies-Horribly, and was then fatally Impaled with Extreme Prejudice by Klik. As Tuck, he becomes an actual halfling, specialising in the usage of a longbow.

Alignment: Chaotic Evil (Drasst), Unknown (Tuck)

Drowbabe/Yodette

Possibly a man roleplaying a female PC, Drowbabe was a voluptuously endowed and spectacularly dimwitted drow sorcerer, who ended up killed by Big-Ears during the attack on the goblin warcamp. As Yodette, is a somewhat less big-breasted yet still dimwitted human cleric.

Alignment: Unknown

  • Absolute Cleavage: As Drowbabe/Thryst.
  • Achievements in Ignorance: As Drowbabe, she shrugs off wounds while under the effects of a Mage Armour spell because she doesn't understand its mechanics (she thinks it provides damage resistance, when it actually makes attacks more likely to miss you).
  • All There in the Manual: Her real name never appears in the comic. It's Tryst Drow’den
  • Brainless Beauty: Partially explainable on a meta level: Sorcerers need a high charisma score, so a common Min-Maxing strategy is to dump intelligence. Clerics benefit from both high wisdom and charisma, making the same dump stat even more helpful.
  • Genre Savvy: Surprisingly enough. Even tries to warn Baka and Tuck from messing with the wounded but not yet dead Evil Klik because it's certain to get them killed and leave her to do the "dumb blonde who runs away screaming from the monster until it eats her" routine.
  • Guy In Real Life: According to Minmax.
  • Nice Job Breaking It, Hero: One could argue that the main reason Evil Klik got a drop on Tuck was because he was distracted by his freak out over Yodette's uncharacteristically intelligent statement.
  • OOC Is Serious Business: When she tries to invoke tropes to persuade Baka and Tuck to leave Evil Klik alone, they're both flabberghasted that something so intelligent could come out of her mouth.
  • Stripperific: It's hard to tell who is worse about this; Drowbabe or Yodette.

    Villains 

Dellyn Goblinslayer

I am Dellyn Goblinslayer! Captain of the elite guard and Hero of Brassmoon! There is no way that you can defeat me!

The first major villain of the series, beloved hero of the city of Brassmoon, a Ranger specialised in slaying goblins.

Alignment: Neutral Evil

Kore

The mysterious Dwarven Paladin who slays any member of an evil race he encounters... or anyone that he thinks is tainted by contact with a member of an evil race.

Alignment: Subject to much debate : supposed to be Lawful Good, but certainly acts like Lawful Evil

  • Advancing Boss of Doom
  • Badass: Very much so. Doesn't make him sympathethic in the slightest, though.
  • Big Bad: He is thus far the closest thing to a Big Bad for the entire series, dramatically overshadowing even Dellyn Goblinslayer in power and perhaps even cruelty, and a living avatar of everything the Goblin Adventuring Party stands against. He is also the first villain to have killed a main character and member of the G.A.P, namely Chief.
  • Black and White Insanity
  • Crossbow and Axe in Accord: his preferred tactic seems to be pincushioning foes with his pair of Automatic Crossbows, but he's no slouch in melee and is capable of slicing up any enemy who manages to get close to him.
  • Cold-Blooded Torture: He tortures Chief, using Lay on Hands to keep him alive, to lure the goblin party via his screams.
  • Determinator: Once he has chosen a target, he cannot be stopped. Fusing a rope with his throat is not enough to slay him... not even to significantly slow him down.
  • The Dreaded: He has a tendency to induce Oh Crap moments in members of the monster races.
  • Establishing Character Moment: Brutally and efficiently slaughters all the patrons of a tavern in the first scene he appears in, displaying both his incredible skill with weapons and his Knight Templar philosophy in the process.
  • Evil Counterpart: He could be seen as this to Big Ears. Kore is an extraordinarily brutal example of Lawful Good Knight Templar Paladin, who implicitly only maintains the alignment of Lawful Good because of his utterly warped world view. Compare Big Ears, who is a genuinely kind and heroic example of a Paladin who believes in Good Feels Good.
  • The Faceless: He always wears a half-spherical helmet fully covering his face, save for his beard and one slit for his eye. He takes it off once, but the audience never gets to see his face.
  • Fantastic Racism: He believes that certain races of creature are simply evil by default, and need to be hunted to extinction for the good of the world.
  • Fights Like a Normal: He can kill most things he comes across without resorting to using his paladin powers.
  • Good Powers, Bad People: Uses his paladin powers to heal a creature he intends to torture, in order to prolong the victim's suffering.
  • Good Wings, Evil Wings: When he finally proves he can cast paladin spells, he displays a very singular Individual Magical Effect (aura) which roughly looks like a pair of angel wings, but they are made from chains of light with the heads of his past victims attached... including one that uncannily resembles the little dwarf child he has slain. Very fitting for someone who is superficially a paladin, but evil within.
  • Guns Akimbo: Automatic crossbows akimbo.
  • He Who Fights Monsters: Holy shit...
  • Hypocrite: He calls others evil. In fact, his whole morality runs on a Double Standard.
  • Implacable Man
  • Kill 'em All: His goal for anything he considers an evil creature.
  • Knight of Cerebus: His entry is the exact point when Goblins went from a comedic, lighthearted look at goblins to a serious story with an overarching plot.
  • Knight Templar: A particularly brutal version.
    • How brutal and Templarish is he? You know that thing about killing people "tainted" by contact with an evil race? That includes people who were kidnapped by members of said race. And he doesn't even spare kids who fall into their hands.
  • Light Is Not Good
  • Luckily My Shield Will Protect Me: It's bigger than he is. And he's huge, despite being a dwarf.
  • Mighty Glacier: He's never been shown moving faster than a slow walk... or needing to, for that matter.
  • Moral Sociopathy: He genuinely thinks he is doing the morally decent thing, but utter lack of empathy prevents him from being likeable at all.
  • No Cure for Evil: Averted, but it is not a good thing.
  • Obliviously Evil: His goal of eradicating all evil is racist, overly violent, and willfully cruel overall.
    • Besides, half of the people we see him kill aren't evil at all.
  • One Dwarf Army
  • The Paladin: He's a legitimate Paladin, though it's made very clear that he is skating by on technicalities and Insane Troll Logic, as he is anything but Lawful Good despite his nominal alignment.
  • Tautological Templar: He is on a quest to eradicate evil from the world. He either doesn't notice or doesn't care that he's going about it by performing some of the most evil acts seen on-screen, including torturing a helpless opponent so the latter's anguished screams will draw his fleeing companions.
  • The Unfettered: Kore's beliefs aren't currently known to be changeable. And it's probably not a good idea to call him on them.
  • Tin Tyrant: he is completely covered in armor.
  • Villain By Proxy Fallacy: His primary goal seems to be the elimination of the monstrous races, but members of the civilised races who could potentially harbor sympathy for monsters are also fair game.
  • Would Hurt a Child: Brutally shown.

Duv (The White Terror)

The leader of the Viper Clan and Dark Messiah to the goblin race.

Not-Walter/ Grinnorarcen

Ha ha! Yeah, right. As if "Walter" would be the name that the ancients gave me before time began! Ha ha! That gag never gets old!

A huge, hulking demon who appears due to an ill-timed request by Forgath and co. for more challenge. By the rules for demons in the Goblins setting, anyone who did know his true name would gain control over him. Minmax tried to guess it and failed (although the demon briefly tricked him into thinking it was "Walter," leading to his common Fan Nickname).

The demon is later seen in the Maze of Many, where an alternate Minmax guessed correctly. He deliberately tells Kin his true name so that she can banish—and therefore free—him.

Alignment: Chaotic Evil

  • Blood Knight: He genuinely expects that our-world Minmax is an opponent worth fighting, with good reason.
  • Healing Factor: Any wounds he receives from a non-holy weapon regenerate within seconds.
  • I Know Your True Name
  • Nothing Personal: He just has to kill anyone his master orders him to kill.
  • Our Demons Are Different: The name thing is explicitly a houserule, not part of the normal D&D rules the setting is based on.
  • Punch Clock Villain: More like a Punch Clock Antagonist (he's still genuinely evil, after all); he outright says he has nothing personal against our Minmax and Forgath, he's just required to kill them because the guy who knows his true name ordered him to.
  • Rocks Fall, Everyone Dies: His initial appearance was based on the 'Grudge Monster' variant of this trope, though the heroes successfully fled.

Psionic Minmax

The primary villain of the 'Maze of Many' story arc. A version of Minmax from an Alternate Universe with formidable psionic powers, whose goal is to erase the Maze, and everyone inside it, from existence.

Alignment: "True Neutral"

  • Apologetic Attacker: Apologises to The Kin from his universe after killing her for the 817th time, shortly before death #818.
  • As You Know: Explains his goals, and how devoted he is to them, in a speech to someone who should already be aware of them.
  • Blue and Orange Morality: He identifies as Neutral despite exploding heads and trying to retroactively erase an entire pocket universe from existence. He considers this to not be a contradiction because his motivation for doing so is a desire to remove himself from existence, away from the notions of Good, Evil, Law and Chaos. He doesn't seem to know or care that nobody else would want this.
  • Clock King: Unlike the other parties travelling through the Maze, he's found a way to retain his memories from his previous attempts. This has allowed him to become intimately familiar with the Maze and its mechanics, and how each of the parties travelling through it will behave, though logically there must be one party he has no prior knowledge of.
    • Not So Omniscient After All: At one point he makes a prediction that he has roughly eight minutes to finalise his plans before any of the other parties can interrupt him, not realising that Forgath and Kin found a Dungeon Bypass that placed them close to the end of the maze.
  • Divide by Zero: Part of his plan to destroy the Maze involves proving that 1=0.
  • Dungeon Bypass: Able to do this easily within the Maze of Many. He has no intention of reaching the end, however.
  • Hypocrite: "I wonder what it's like to see yourself with such omnipotent importance", said the man attempting to reprogram reality.
  • I Reject You, Reality: Considers reality itself to be to blame for all suffering. After all, when he hits someone, it's their nervous system which enables them to feel pain. Nobody ever asked for it to work that way, so why is reality forcing everyone to conform to its "rules"?
  • Jack Bauer Interrogation Technique: Used against the Minmax and Kin from reality #156.
    "I'm hoping that simple conversation with them will prove informative. ... A second consideration is to just torture them for awhile and see if that tells me anything."
  • Mind Over Matter
  • Min-Maxing: Like all the other incarnations of Minmax; in his case, he traded away his ability to use Mind Control powers in exchange for a higher intelligence.
  • Never My Fault: Refuses to take responsibility for his actions, preferring to blame the universe. For example, if he kills someone, he claims it's the universe's fault that death is possible at all.
  • Omnicidal Maniac: Attempting to create a Class 6 Metaphysical Annihalation, localized within the Maze.
  • Red Right Hand: His arms are skeletally thin, purple, and end in clawed fingers.
  • Story Breaker Power: Because he remembers his previous runs through the maze, he has apparently also retained the xp he earned through all of those runs. Assuming he was level 2 when he entered, and even if he only killed his Kin and Forgath each time, that still puts him far ahead of any other version of himself likely to be running the maze, as he has run the maze hundreds of times.
  • Well-Intentioned Extremist: Claims that his goal is to eliminate suffering, by destroying reality in which suffering can take place.
    Forgath: You can go to hell!
    Psionic Minmax: I'm trying to get us out of hell.
  • Your Head A Splode: How he kills the Kin and Forgath from his universe.

Evil Klik

The replacement limb that Klik gave to Dies Horribly, detached and transformed into an utterly malignant specimen of Klik's race.

  • Axe Crazy: Evil Klik seems to be genuinely sadistic and displays an earnest enjoyment of torturing his creator.
  • Evil Hand: Used to be this.
  • Hoist by His Own Petard: Evil Klik just wanted to keep Dies Horribly safe and to be loved by him. Instead, his efforts to secure that love just drove Dies to try to kill him.
  • Morph Weapon: Evil Klick is technically a living example of one of these.
  • Vampiric Draining: Evil Klik is capable of sucking the blood from others by burying his "fingers" into them, which he displays quite graphically on Tuck.
  • Weaksauce Weakness: Evil Klik is harmed by Dies' new replacement arm. However, he is healed by blood, which was Klik's Weaksauce Weakness.
  • Yandere: Evil Klik's ultimate reasons for evil are to protect his "father", Dies Horribly — the problem is, he also wants to "protect him" from people who try to be Dies' friend.

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