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The Goblin Adventuring Party are the main characters of our story. After their warcamp is destroyed by a human adventuring party, five goblins set off on an adventure to gain class levels and become strong so that they can better defend their clan.
The goblin tribe's leader, and unwilling member of the Goblin Adventuring Party. He chose to be a cleric because he wanted to have the least glamorous and "adventurer-like" job.
Battle Aura: Chief's IME is a stylized blue crown and mantle.
Eye Scream: Done by himself, no less, in the first arc.
Heroic Sacrifice/Senseless Sacrifice: He faces Kore alone, knowing well that he will probably die, to buy the others time to run away. Ultimately, he fails, because Kore realizes this and starts torturing him to make him scream and have the others turn back, which they do.
Javelin Thrower: He finds a magic javelin that splits into multiple projectiles when thrown, then teleports back into his hand once it reaches its target. It's been his weapon of choice ever since.
The Medic: Being a Cleric, he has access to healing magic.
Complains of Names
Complains of Names
"I'm your worst nightmare... A goblin with a readied action AND an elevation bonus."
One of the members of the Goblin Adventuring Party, he fought Minmax in the latter's attack to the village and swore to find and kill him. His class is Barbarian, since it benefits from his bad temper.
Alien Blood: After becoming part-demon, his blood turns black.
Battle Aura: Complains's IME when raging is that his eyes glow purple and give off a Lens Flare. After becoming part-demon, he also gains an ethereal purple demon tail.
Berserk Button: Lots of things. But don't you dare hurt other goblins, if you value your life.
Thaco is the oldest goblin in the Goblin Adventuring Party, which is why he's named after an outdated Dungeons & Dragons defense mechanic. He's also Complains's father. Thaco already had a lot of combat experience at the start of the story, and when the others chose character classes, he became a monk because he had once been prisoner of DellynGoblinslayer and never wanted to be bound again (monks can escape bindings).
Arrow Catch: As a monk in a universe which follows D&D rules, he has the Deflect Arrows feat.
Badass Normal: Even before taking a class level in Monk he was able to hold his own again an (albeit low-level) adventurer.
Badass Grandpa: He's the oldest member of the Party, being Complains' father.
The Chosen One: Subverted. He was actually the one destined to be the clan chief but he willingly gave up the position in favor of Chief (the previous chief's son) in order to avoid dividing the clan between people who supported him and people who thought the clan chief's title should be passed to his son.
Revenge: Defied. When they infiltrate the city to rescue Fumbles, Thaco meets up with Dellyn Goblinslayer again, the man who captured and repeatedly tortured him, cutting off his ear before he managed to escape. In their climactic duel Thaco defeats Dellyn and cuts off his ear as even payment. Dellyn taunts Thaco, claiming that he's Not So Different and triumphantly proclaims that by killing him Thaco will just make him a legend, feared archenemy of the great Thaco. Thaco responds by leaving him alive, proclaiming Dellyn to be just "some human that he fought in the early levels of his adventuring career", then chucks his ear in the sewer and walks off. The no-named loser's anguished cry is awesome.
Sword Cane: His cane doubles as a pair of swords. On possibly vice-versa.
Weak, but Skilled: Despite the facts that he's much older than the other goblins, who have a hard time taking anything out of their weight class, Thaco usually lasts the longest against the current opponent simply through skill.
Fail O'Suckyname: Yeah, he lives up "Fumbles," and no one really takes him seriously.
Leeroy Jenkins: While running away from Kore, the rest of the party argues whether to turn back to save Chief or not, when Fumbles just runs straight back, with the Battle Cry shown above.
Mary Sue: invoked He writes his alter-ego of Senor Vorpal Kickasso as one, complete with an over-the-top conflicting backstory. The other goblins don't hesitate to call him out on it.
Master of None: Trying to master 11 D&D classes at once meant he has 1/11th of a level in each of them. He can hide 1/11th of his body in shadows (useful if the enemy is only looking for his ankle), or cast 1/11th of a sleep spell. He has since upgraded to 2/11s.
Soon after the massacre of the warcamp, Dies Horribly is captured and enslaved by the goblin Viper Clan. Their leader, Duv, sends Dies and a few other slaves on a quest into the Well of Darkness to retrieve an artifact to ensure her prophesied rise to power.
Dies Horribly is a timid, fearful goblin who is separated from the Goblin Adventuring Party during the attack on the warcamp.
Artificial Limbs: He loses his left arm during the attack on the goblin warcamp by the Drow, but Klik makes him an artificial arm in its place. He cuts the artificial one off when it develops an evil personality and considers hurting Saves-A-Fox, but Fox uses the Orb of Bloodlight to make him another new one.
Cowardly Lion: Despite his outward cowardice, when it comes down to the crunch Dies proves repeatedly at he is capable of overcoming his (perfectly understandable) fear of a hideous death. When fate finally comes for him, he accepts it without thinking. He should have thought.
Empathic Weapon/Morph Weapon: Dies' left arm has shapeshifting abilities that respond to his emotions, but since fear is his most common emotion, it mostly just makes spikes.
Evil Hand: The artificial limb that Klik makes him eventually turns into this.
Unfortunate Names: Lampshaded numerous times by people aware of the fact that it's a prophetic name. The name alone has basically ruined his entire life.
Honor Before Reason: Duv offers to make him her right-hand goblin and chief of his clan, telling him that history could remember him as a great goblin chieftain; he tells her that he'd rather be remembered as the goblin who turned her down.
Puppet King: What he will be to Duv if she has her way.
Senseless Sacrifice: Subversion! While it looked like he was going to sell his soul for the artifact he needed but Exact Words ended up meaning he sold it for a worthless bauble, thanks to Loophole Abuse, he inadvertently got out of the deal and was resurrected.
Superpowered Evil Side: The badassery he shows in the Well of Darkness has shades of this, his arm more or less controlling his actions while he kills the demons. He doesn't remember his actions after he snaps out of it, and the alternate personality also seems to be very possessive of its "father" (whether that's Klik or Dies himself hasn't been revealed).
Took a Level in Badass: After fulfilling (what he believed was) his fate, Dies Horribly finally had enough of everything making his life (and even death) miserable and took several levels of Bad Ass. On the spot.Subverted. It turns out this was Evil Klik's personality taking over.
Walking Shirtless Scene: He is clearly meant to be the strong, confident goblin male, who is in direct contrast to the weaker, cowardly (and after they enter the well, usually more clothed) Dies Horribly. This eventually comes to an end when Grem gets more equipment from the Well of Darkness, including a shirt.
Does This Remind You of Anything?: From his point of view. To lizardfolk in this 'verse, fighting, eating, and mating are aspects of the same thing, so he's horrified to find himself forced into fighting things which he can't eat.
Extreme Omnivore: If it's made of meat, he'll try to eat it. Even clearly decaying, or even undead, meat.
Heel-Face Turn: Sort of. He goes to run and leave the others to their fate when they futilely try to blockade a door holding back a monster, and had made clear up to that point that he considers the rest of the party to be expendable. He comes back, blockading the door and giving the rest of the party a chance to escape.
Dying Moment of Awesome: Fights his stronger evil counterpart, damages him enough that he needs to recover, and distracts him enough to let Dies finish him off with his new arm. Then he dies from his wounds.
Heroic Mime: Klik can only make "Klik" sounds. Or when he's in pain, a piercing "Reeeeeee!"
Weakness Turns Her On: K'Seliss claims that Saves-A-Fox prefers Dies over Grem because of this. Dies is a hyper-neurotic woobie while Grem is very confident, some might say to the point of arrogance. For what it's worth, Saves was refusing Grem's attempts to court her long before Dies showed up.
One of the only times she is even slightly into Grem is when he appears a bit awkward and vulnerable around her.
An orc who was imprisoned in the Well of Darkness in order to provide a constant source of food for the Orb of Bloodlight's demonic guardians. He assists Dies and Saves-a-Fox after they (inadvertently) secure his freedom.
Amputation Stops Spread: He is afflicted by Mr Fingers' flesh-rotting curse after standing on a severed finger torn from the monster's body. He opts to cut the cursed leg off with an axe.
I Owe You My Life: His sense of honor dictates that he must risk his own life to protect Dies and Fox if it comes to it.
Last of His Kind: The rest of his clan, the Roak, were hunted to extinction 200 years ago.
Living Lie Detector: Justified due to the Goblins universe being governed by Dungeons & Dragons mechanics; Sense Motive (the skill which lets you know when someone is lying) gets a bonus based off a character's wisdom, and creatures gain a bonus to wisdom as they age. Biscuit is over 600 winters old, and due to a House Rule that bonus has continued to grow after he lived beyond his natural lifespan, so his wisdom stat (and, by extension, his Sense Motive skill) is larger than average.
Mark of the Beast: The soft tissues of his lower face and his hair are see-through, marking him as a demon's property.
Oh, Crap: Gives a hilarious expression of bewildered shock when he appears to think his massive overdose of healing potions has caused him to sprout feathers.
One-Man Army: He is easily one of the strongest two characters in the comic. He manages to single handedly wipe out most of the Viper clan's warriors.
Warrior Poet: The warrior part is imprinted there, and while we still have to see how much of "poet" he is, he can be very eloquent when he wants to be and his Wisdom score is stated to be very, very high, which has got to count for something.
Protagonist Adventuring Party
Originally part of the Antagonist Adventuring Party, the human fighter Minmax and the dwarf cleric Forgath were the only survivors of the original party and have since begun morally reforming themselves. Rescuing and allying with the yuan-ti slave, Kin, they have travelled to the Maze of Many as a diversion from their own quest to stop the White Terror.
A dimwitted human fighter, Minmax lives for treasure, fighting and excitement. The muscle of the triad of himself, Forgath and Kin.
Achievements in Ignorance: He manages to create a sword made from Oblivion, the concept of nothingness. According to Kin, the sword continues to exist only because Minmax can't comprehend all the universal and multiversal laws he broke by creating it. And the less he understands it, the more powerful the sword is.
May be on his way to Averting this trope, given Kin's reaction upon restoring her tail.
And then right back to the start, when Ruby erases the physical touchstone of their relationship. Followed by him grabbing Kin's leash
Battle Aura: His IME seems to be similar to Complains of Names, with his eyes making a violet lens flare. His eyes seem to go dark when he does so, but this may be a result of Art Shift rather than anything meaningful.
Big Ol' Eyebrows: To the point where out of all of his Maze Of Many incarnations, the eyebrows are the one thing that remain consistent.
Finger Poke of Doom: He knows 38 ways to kill a guy using just his thumb. Psion Minmax discovered this was true when Minmax finally got his hands on him and made the left side of his skull explode with a single poke.
Heroic BSOD: Suffers a brief one in the Maze of Many when he jeopardizes his friendship with Kin by accidently grabbing her controlling leash during an argument.
Heroic Sacrifice: In the Maze of Many, he jumps down alone onto the platform with the keys to the treasure room and chucks them up through the opening just before it closes, cutting himself off from Kin and Forgath with hundreds of alternates coming for him.
Hidden Depths: More emotional then mental — despite his minmaxer nature and fervent belief that the only point of monsters is to be killed by adventurers, Minmax was still so horrified to discover what Dellyn Goblinslayer was doing to Kin that he immediately attacked him in outrage. Later, he tried to come up with any excuse he could to avoid having to kill Kin in the way that he said was natural, even going to the extent of using his non-existent non-combat skills to try and make a birthday party for her so that he could claim there was something "normal" about her and, thusly, she wasn't a monster. He's also surprisingly understanding of Kin's emotional trauma, taking no offense when she hesitates to take his hand to enter the Maze of Many.
Minmax also pointed out the ridiculousness of Drowbabe's very existence.
And he came up with the idea of pushing over a tree made of dead wood to crush the goblins that had him and Forgath pinned. Even Forgath couldn't believe Minmax could come up with something that clever.
Magical Eye: In the Maze of Many, his injured eye was magically repaired using his IME. What Sapphire said suggests it's much more resilient than a normal eye, but everything he sees through it is tinted with his IME (purple).
Morph Weapon: His new sword seems to be an unusual variant of this, where it can take on the properties of other materials that it touches. He breaks it by trying to get it to mimic a hole in reality, and now it's stuck in its current form forever.
Power of the Void: Minmax's new sword Oblivious. Originally a Morph Weapon, it permanantly copied nothing after Minmax sticks it into an oblivion hole. As a result, it cannot be affected spatially or temporally unless Minmax wields it, and is powered by ignorance.
Real Men Wear Pink: Subverted. Minmax's new suit of magical armor is bright pink... and he hates it. However, it's able to change to any color the wearer likes; he just hasn't realised this fact yet. During the battle with Not-Walter he finally (accidentally) turns it red.
Sacrificed Basic Skill for Awesome Training: The whole point of minmaxing is that Minmax has traded away just about every single non-combat trick he can think of for more combat prowess. These include the ability to read for a +1 to hit bonus, the ability to wink for Weapon Proficiency: Furniture, and the ability to rhyme on purpose for Improved Unarmed Strike. As mentioned however above, it comes back to bite him sometimes.
A dwarven cleric, definitely the brains to Minmax's brawn. He worships Herbert, the Game Master, and was the nominal leader of the band. The first of the group to start questioning if their attack on the goblin warcamp, or even the racism towards goblins, orcs and other such monstrous humanoids, is really alright.
Because Destiny Says So: He is fated to die at the hands of another dwarf. Given he is currently travelling with a Yuan-ti, Kore may be involved.
Berserk Button: In a losing battle, after his helmet is smashed and his clan is threatened, he is enraged and pounds Kore so hard that he actually manages to inflict damage.
Mundane Utility: His favorite magic item, the Anymug, is capable of repeatedly producing any mundane room-temperature fluid that can't inherently destroy the acid-vulnerable stone mug (so no liquid nitrogen, acid or magma). Such as highly flammable oil.
My God, What Have I Done?: His reaction when he realises he and his party have basically massacred an innocent band of warriors who want nothing more then to keep their women and children safe. He even races to use his cure minor wounds spell to prevent Thaco from dying as a result.
Running Gag: Tackles Minmax whenever the latter does or is about to do something stupid.
A yuan-ti who was held prisoner by Dellyn Goblinslayer as his "pet", somewhat accidentally freed by Forgath and Minmax. She continues to accompany them, in part because they have a bargain with her that she will let them use the Jade Teapot she's been sent in search of to find the Goblin Adventuring Party and so they are willing to help her in the Maze of Many.
Based on a True Story: Word of God is that Kin's character arc, especially her rape and the psychological repercussions, is heavily based on the experiences of the author's mother. Kin's argument with Ruby (Kin #80) about her relationship with Minmax represents the internal contact his mother felt when she started a new relationship. See this link for the relevant news post.
Berserker Tears: She cries as she stabs the Goblinslayer to death with a broken sword-hilt in a rage.
Bizarre Alien Biology: She mentions in one comic that it's easier for her to digest meat than anything else, and it's easier still if the meat is still alive when she swallows it.
Bizarre Alien Reproduction: Yuan-ti apparently don't normally form monogamous bonds with others and typically reproduce via mating balls, with multiple males coiling around a single female and striving to fertilise her. This means Yuan-ti typically never know who fathered them.
The Dog Bites BackWhen Forgath accidently drops her magic leash and Minmax knocks Dellyn unconscious during a brawl, she takes the opportunity to stab him in the neck with a broken sword. Multiple times.
Half The Woman She Used To Be: Her tail was liquefied by Psionic Minmax when she tried to break his neck with it. She survived, but neither he nor Forgath believed it possible, assuming she died instantly. It was repaired with Psionic Minmax's devices.
Hates Being Touched: Goblinslayer used to sadistically rape her every night while she was in captivity. It's an understandable consequence. However, it seems that Minmax is growing into an exception.
Restraining Bolt: Her collar, which kept her from acting violently as long as someone was holding the leash.
Sesquipedalian Loquaciousness: Yuan-ti have very high natural intelligence, so she tends to talk this way. She gets even more wordy when she's nervous.
The Smart Girl: Aside from her sizable vocabulary, she evidently has a formidable mind, usually being the first to figure out a puzzle. This appears to be a common quality among her alternate selves too; three of them in the Maze of Many figured out the same thing Psionic Minmax did; that the pocket universe has simplified physics which can be tampered with.
A trio of alternate universe versions of Kin who, encountering each other in the Maze of Many, have decided to form an all-Kin adventuring party, marginally allying with the primary reality party to stop Psion Minmax. Their plan is to manipulate the gears in the Maze of Many to both make it believe they all come from the same reality and to allow them to retain their memories after each play-through of the Maze. After this, they intend to Level Grind by running the Maze repeatedly and resetting before leaving until they decide to leave.
Ambiguous Innocence: Sapphire — being incapable of remembering anybody who has died, has severely reduced her capacity to feel regret and will kill without hesitation because her victims, for her, simply cease to exist once she destroys them. This makes her "carefree and childlike", but also really creepy.
Colourful Theme Naming: Since calling each other Kin would just get confusing, they use nicknames instead; Ruby (Kin #80), Sapphire (Kin #54) and Onyx (Kin #201)
He Who Fights Monsters: Ruby has spent so long soured and embittered by Dellyn's treatment of her that she cannot stand Minmax's and Kin's love, and decided to essentially Mind Rape Kin by using the oblivion holes to erase the necklace that was the symbol of that love.
Ms. Fanservice: In contrast to their primary reality counterpart, Sapphire and Onyx both dress in skimpy clothing. For Sapphire, this is explicitly because she was never Dellyn's sex-slave, while for Onyx, it's presumably the same. Only Ruby averts this by wearing a practical breastplate — and it's reveal that, like Kin, she went through the horrors of being Dellyn's sex-slave.
Sexy Jester: Onyx evokes the look, as she's naturally pale white skinned and has had salmon-colored, mime-like markings emblazoned on her cheeks and above her eyes as part of a narrowly averted stint as a Human Sacrifice.
Sociopathic Hero: Ruby hates all non Yuan-ti so much that she cannot stand Minmax and Kin's love for each other, and deliberately destroys that love with the oblivion holes.
The members of a band of adventurers who inadvertently founded the Goblin Adventuring Party by attacking their warcamp. Originally five strong, consisting of two drow, a drow/hobbit halfling, and Minmax & Forgath, the drow all perished during their assault. While Forgath and Minmax have gone their seperate ways, the other three eventually respawned, only to die at the hands of Evil Klik. Whether they will reappear again remains a mystery.
Originally a blatant derivative of Drizzt Do'urden, he died when Thaco cut him down to -3 hit points, then left him to bleed out over seven rounds. As Baka, he becomes a human of pseudo-Japanese nature and a member of the Samurai class.
Ask a Stupid Question...: Asks a goblin if he'll bind his wounds. Funny enough, the goblin in question is Asks Nonsense.
Meaningful Name: The name of his second character means "idiot" in Japanese. This is appropriate because... see above.
Rules Lawyer: After seeing Evil Klik kill Tuck, all he can think of doing is complaining that it never rolled initiative, so the battle didn't officially start.
Shout-Out: Tries to prove his ring is a Ring of Summon Monster by summoning a Geodude.
Too Dumb to Live: Goes into a Rules Lawyer rant and then attacks Evil Klik, even after seeing it one-shot Tuck and as Yodette screams at him to run. Is promptly killed.
Occidental Otaku: As Baka, is obsessed with Japan and tries to work it into every conversation, despite the fact, as his exasperated companions keep telling him, Japan doesn't exist in this world.
Like Seth, Drasst was a blatant rip-off of Drizzt, only in his case short and fat, which he attributed to being raised by stereotypical hobbits. He cut off the arm of Dies-Horribly, and was then fatally Impaled with Extreme Prejudice by Klik. As Tuck, he becomes an actual halfling, specialising in the usage of a longbow.
Possibly a man roleplaying a female PC, Drowbabe was a voluptuously endowed and spectacularly dimwitted drow sorcerer, who ended up killed by Big-Ears during the attack on the goblin warcamp. As Yodette, is a somewhat less big-breasted yet still dimwitted human cleric.
Achievements in Ignorance: As Drowbabe, she shrugs off wounds while under the effects of a Mage Armour spell because she doesn't understand its mechanics (she thinks it provides damage resistance, when it actually makes attacks more likely to miss you).
Brainless Beauty: Partially explainable on a meta level: Sorcerers need a high charisma score, so a common Min-Maxing strategy is to dump intelligence. Clerics benefit from both high wisdom and charisma, making the same dump stat even more helpful.
Genre Savvy: Surprisingly enough. Even tries to warn Baka and Tuck from messing with the wounded but not yet dead Evil Klik because it's certain to get them killed and leave her to do the "dumb blonde who runs away screaming from the monster until it eats her" routine.
The first major villain of the series, beloved hero of the city of Brassmoon, a Ranger specialised in slaying goblins.
Big Bad Wannabe: He clearly thinks he's the Big Bad, but he's wrong. After Thaco defeats him in a humiliating manner and leaves him alive, he is roughed up in a meaningless barfight, but doesn't really die until Kin, one of his victims, finishes him off.
Broken Pedestal: To Minmax. When he first meets him, he's gushing over him like a fanboy, before he hears that he rapes Kin every night. Minmax normally hates monsters, but after a few beat panels, he gets mad enough to throw him out of the bar and fight him to the death.
The Dreaded: He's known as the Goblinslayer for a reason.
MagitekHollywood Cyborg: He looks to be a half wood-golem. That is, a human with bits and pieces of a wood golem added to his body to make him stronger.
Pet the Dog: He is visibly grief-stricken when he sees Sarral Caine's decapitated corpse. Normally that wouldn't be so much of a Pet the Dog moment except it's the only humanizing moment he has in the whole story.
Rape Is a Special Kind of Evil: What he did to Kin was enough to make Minmax, normally of the type to consider all monsters worth killing for the XP, go ballistic on his ass.
Rasputinian Death: Being humiliatingly defeated by his favored enemynote For those unfamiliar with Dungeons & Dragons, Rangers get a ton of combat bonuses against their favored enemy type, having his Breaking Lecture turned on its ear, being told by one of his oldest opponents he's Not Worth Killing, and losing an ear right before he loses his position, his pride, and is reduced to an angry drunk. Shortly thereafter Dellyn is thrown through a window, slashed and pummeled, set on fire, beaten over the head with a table, and finally stabbed to death repeatedly.
And then there's his alternate from Reality 98, who was tortured to death by that reality's Minmax. We never get told exactly what Minmax did to him, but it took hours.
Badass: Very much so. Doesn't make him sympathethic in the slightest, though.
Big Bad: He is thus far the closest thing to a Big Bad for the entire series, dramatically overshadowing even Dellyn Goblinslayer in power and perhaps even cruelty, and a living avatar of everything the Goblin Adventuring Party stands against. He is also the first villain to have killed a main character and member of the G.A.P, namely Chief.
Cold-Blooded Torture: He tortures Chief, using Lay on Hands to keep him alive, to lure the goblin party via his screams.
Curse: He has been stated to be under one, though he perceives it as a blessing.
Determinator: Once he has chosen a target, he cannot be stopped. Fusing a rope with his throat is not enough to slay him... not even to significantly slow him down.
The Dreaded: He has a tendency to induce Oh, Crap moments in members of the monster races. If Forgath's reaction to finding out that he's on his way is any indication, this reputation extends to at least a few non-monster races as well.
Establishing Character Moment: Brutally and efficiently slaughters all the patrons of a tavern in the first scene he appears in, displaying both his incredible skill with weapons and his Knight Templar philosophy in the process.
Evil Counterpart: He could be seen as this to Big Ears. Kore is an extraordinarily brutal example of a Knight Templar Paladin, who implicitly only maintains this because of his utterly warped world view. Compare Big Ears, who is a genuinely kind and heroic example of a Paladin who believes in Good Feels Good.
The Faceless: He always wears a half-spherical helmet fully covering his face, save for his beard and one slit for his eye. For good reason: the parts under his armour are pure Nightmare Fuel.
Fantastic Racism: He believes that certain races of creature are simply evil by default, and need to be hunted to extinction for the good of the world.
Fights Like a Normal: He can kill most things he comes across without resorting to using his paladin powers. It led to some speculation that he had lost his powers, since the only magic he used was via magic items for spells that weren't on the paladin spell list to begin with. That was eventually jossed with a vengeance.
Good Powers, Bad People: Uses his paladin powers to heal a creature he intends to torture, in order to prolong the victim's suffering.
Good Wings, Evil Wings: When he finally proves he can cast paladin spells, he displays a very singular Individual Magical Effect (aura) which roughly looks like a pair of angel wings, but they are made from chains of light with the heads of his past victims attached... including one that uncannily resembles the little dwarf child he has slain. Very fitting for someone who is superficially a paladin, but evil within.
How brutal and Templarish is he? You know that thing about killing people "tainted" by contact with an evil race? That includes people who were kidnapped by members of said race. And he doesn't even spare kids who fall into their hands.
Last of His Kind: According to Forgath, he is the last of the Greyhill Paladins.
Obliviously Evil: His goal of eradicating all evil is racist, overly violent, and willfully cruel overall and half of the people we see him kill aren't evil at all. Going by the fact that he hasn't Fallen, he clearly doesn't consider his actions evil.
The reason he may still be able to use his paladin powers despite committing such evil acts is because the souls he steals provide the fuel for his divine magic.
One-Man Army: Rumored to have slaughtered entire armies of orcs and ogres singlehandedly.
The Paladin: He's a legitimate Paladin, though it's made very clear that he is skating by on technicalities, Insane Troll Logic, and possibly a curse, as he is anything but Lawful Good despite his nominal alignment.
Proof by Examples: When he meets two dwarves from the same clan and judges both of them to be evil, he decides that this is proof enough that the entire clan is evil and needs to be eradicated.
Tautological Templar: He is on a quest to eradicate evil from the world. He either doesn't notice or doesn't care that he's going about it by performing some of the most evil acts seen on-screen, including torturing a helpless opponent so the latter's anguished screams will draw his fleeing companions.
Trial by Friendly Fire: A borderline case, since he doesn't know Minmax or Forgath. All he does know is that they were fighting goblins, but this doesn't stop him from firing on the goblins, hitting Minmax and Forgath in the crossfire.
The Unfettered: Kore's beliefs aren't currently known to be changeable. And it's probably not a good idea to call him on them.
Dark Messiah: She is the chosen champion of the goblin god. She plans to unite all the goblin clans under her banner and visit destruction upon all the non-goblin races.
Failure-to-Save Murder: Blames Saves a Fox when she is told that her son died trying to retrieve her orb and considers killing her.
Fantastic Racism: Hates not only the humans that attacked her, or even humans in general, but all non-goblins. And while she doesn't hate goblins, she does tend to look down on goblins not from her own clan.
Final Solution: What she plans to do to the non goblin races, to make the world safe for her own.
It's All About Me: Her morality is extremely myopic - with the idea that her and those her follow her are the only just and important people in the world. While the Vipers show this constantly, this is most obvious for her when she deceives and attempts to kill Biscuit, then attempts to kill Dies and Fox when they decide not to follow her doctrine. When the whole murderous attempt goes wrong and ends with her battered and defeated, she whines to Biscuit for picking on her like a spoiled child. When Biscuit points out that it was all the result of her short sighted and unjust actions towards others, she flies into a rage for daring to insinuate she could be at fault.
Power Gives You Wings: The goblin god, Maglubiyet, blessed her with superior intelligence, strength, speed, and longevity. But the most markable of her gifts were a pair of wings, which granted her flight.
Reason Before Honor: When her son expresses unease at making people die for another's cause, she claims not to like it either, but would rather sacrifice a crazy lizardfolk and a goblin from a dishonered clan than her own son.
Released to Elsewhere: All of her non-goblin slaves were released alright. Right into the lair of the Switchbeast.
Scars Are Forever: The left end of her body is blackened and it seems to have stunted the left side of her body's growth.
A huge, hulking demon who appears due to an ill-timed request by Forgath and co. for more challenge. By the rules for demons in the Goblins setting, anyone who did know his true name would gain control over him. Minmax tried to guess it and failed (although the demon briefly tricked him into thinking it was "Walter," leading to his common Fan Nickname).The demon is later seen in the Maze of Many, where an alternate Minmax guessed correctly.
Blood Knight: He genuinely expects that our-world Minmax is an opponent worth fighting, with good reason.
Healing Factor: Any wounds he receives from a non-holy weapon regenerate within seconds.
I Know Your True Name: Knowing his true name allows the person that knows it to control him. Kin uses it to send him back to Hell and escape the control of an evil alt-Minmax.
Punch Clock Villain: More like a Punch Clock Antagonist (he's still genuinely evil, after all); he outright says he has nothing personal against our Minmax and Forgath, he's just required to kill them because the guy who knows his true name ordered him to.
Rocks Fall, Everyone Dies: His initial appearance was based on the 'Grudge Monster' variant of this trope, though the heroes successfully fled.
You see how much pain existence brings? You only fear Oblivion because it is not yet here and you are burdened with a disgusting sense of survival. As a psion, that is something I have been able to overcome. Soon we will all never have been.You're welcome.
The primary villain of the 'Maze of Many' story arc. An Alternate Self to Minmax from an Alternate Universe with formidable psionic powers, whose goal is to erase the Maze, and everyone inside it, from existence.
Apologetic Attacker: Apologises to The Kin from his universe after killing her for the 817th time, shortly before death #818.
As You Know: Explains his goals, and how devoted he is to them, in a speech to someone who should already be aware of them.
Big "NO!": After Minmax throws him into the winner's circle, forcing him to exit the Maze and banishing him back to his reality.
Blue and Orange Morality: He identifies as Neutral despite exploding heads and trying to retroactively erase an entire pocket universe from existence. He considers this to not be a contradiction because his motivation for doing so is a desire to remove himself from existence, away from the notions of Good, Evil, Law and Chaos. He doesn't seem to know or care that nobody else would want this.
Clock King: Unlike the other parties travelling through the Maze, he's found a way to retain his memories from his previous attempts. This has allowed him to become intimately familiar with the Maze and its mechanics, and how each of the parties travelling through it will behave, though logically there must be one party he has no prior knowledge of.
Death Seeker: He wants to obliterate everything within the Maze of Many. Including himself. Especially himself. The Maze is so valuable because it's the only way he can assure that he is rendered Deader Than Dead.
Dungeon Bypass: Able to do this easily within the Maze of Many. He has no intention of reaching the end, however.
Hoist by His Own Petard: The same machine he used to amplify his powers allowed the Kins to change his weakness, which made it so that Minmax could kill him.
Fate Worse Than Death: Minmax casting him out of the Maze of Many through its winner's circle means that Psionic Minmax can't ever return to the Maze of Many, so he can't use it to render himself Deader Than Dead. Plus, to make things even worse for the Death Seeker, his artificially generated body is even harder to kill than his original body was.
Hypocrite: "I wonder what it's like to see yourself with such omnipotent importance", said the man attempting to reprogram reality because he personally decided the universe is too flawed to persist.
I Reject You, Reality: Considers reality itself to be to blame for all suffering. After all, when he hits someone, it's their nervous system which enables them to feel pain. Nobody ever asked for it to work that way, so why is reality forcing everyone to conform to its "rules"?
"I'm hoping that simple conversation with them will prove informative. ... A second consideration is to just torture them for awhile and see if that tells me anything."
Just Between You and Me: For some reason, he feels the need to gloat that even if he is killed, he will resurrect when the maze resets, and use the knowledge he's gained to accomplish his omnicidal goals on a future runthrough. Minmax tossing him into the winner's circle to force him out of the maze apparently never occurred to him.
Min-Maxing: Like all the other incarnations of Minmax; in his case, he traded away his ability to use Mind Control powers in exchange for a higher intelligence. In addition, by using psionic Reality Warper gears, he is able to take it Up to Eleven, channelling every single one of his weaknesses into a single, mathematical, concept: the number 77,914,839,447.
Never My Fault: Refuses to take responsibility for his actions, preferring to blame the universe. For example, if he kills someone, he claims it's the universe's fault that death is possible at all.
Not So Omniscient After All: At one point he makes a prediction that he has at least eight minutes to finalize his plans before any of the other parties can interrupt him, not realising that Forgath and Kin found a Dungeon Bypass that placed them close to the end of the maze.
Oh, Crap: When Kin broadcast his plans to all the other parties, leading to them deciding to team up on him.
And again when Minmax 38 is about to shank him, after proving to be immune to his telekinesis thanks to the Kins messing with his machine.
And at long last, one when he's finally defeated after our Minmax threw him into the winner's circle, forcing him to exit the Maze of Many.
Reality Warper: Using psionic gears of his own creation, he has immense control over the Maze of Many.
Red Right Hand: His arms are skeletally thin, purple, and end in clawed fingers.
Scenery Censor: He came back naked, but luckily there's a good bit of smoke present to conceal his nether regions.
Story-Breaker Power: Because he remembers his previous runs through the maze, he has apparently also retained the xp he earned through all of those runs. Assuming he was level 2 when he entered, and even if he only killed his Kin and Forgath each time, that still puts him far ahead of any other version of himself likely to be running the maze, as he has run the maze hundreds of times. The machine he's using to destroy reality also enhances his abilities to a great degree, making him near invincible by focusing all of his weaknesses and converting them into a mathematical concept: the number 77,914,839,447. Lampshaded by Onyx, one of Kin's alts.
Well-Intentioned Extremist: His stated goal is the complete elimination of suffering. Unfortunately, the only way he can achieve that is to completely destroy reality so suffering has nowhere to take place.
Forgath:You can go to hell! Psionic Minmax: I'm trying to get us out of hell.
You Are Number Six: He's enumerated the various realities present in the Maze (somehow), and tends to referred to the characters by the numbers of the dimensions they come from. Primary reality Kin is from dimension #156.
Your Head A Splode: Exploding his opponent's bodyparts, including their heads, with his psionic powers seems to be his preferred method of killing.
The replacement limb that Klik gave to Dies Horribly, detached and transformed into an utterly malignant specimen of Klik's race.
Axe Crazy: Evil Klik seems to be genuinely sadistic and displays an earnest enjoyment of torturing his creator.
Hoist by His Own Petard: Evil Klik just wanted to keep Dies Horribly safe and to be loved by him. Instead, his efforts to secure that love just drove Dies to try to kill him.
Morph Weapon: Evil Klik is technically a living example of one of these.
Outside-Context Villain: Sort of. He is a part of the Goblins world, but he doesn't play by the world's rules. He doesn't roll initiative to start combat, and he doesn't worry about hit points, draining the blood directly from his victims, which kills them instantly. He manages to slaughter the Antagonist Adventuring Party, because they're too confused to react.
Vampiric Draining: Evil Klik is capable of sucking the blood from others by burying his "fingers" into them, which he displays quite graphically on Tuck.