Characters: Goblins

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Goblin Adventuring Party

The Goblin Adventuring Party are the main characters of our story. After their warcamp is destroyed by a human adventuring party, five goblins set off on an adventure to gain class levels and become strong so that they can better defend their clan.

    Big Ears 

Big Ears

"Never tell me to silence my heart again."

Alignment: Lawful Good

A member of the Goblin Adventuring Party. After witnessing his best friend One Eye's death, he chose to be a paladin because he was tired of watching others die.



"My name is Chief, member of the Goblin Adventuring Party and leader of the Clan of the Cryptic Fall. And I'm not here to beg for my life— I'm here to kill you."

Alignment: Lawful Neutral

The goblin tribe's leader, and unwilling member of the Goblin Adventuring Party. He chose to be a cleric because he wanted to have the least glamorous and "adventurer-like" job.
  • Battle Aura: Chief's IME is a stylized blue crown and mantle.
  • Eye Scream: Done by himself, no less, in the first arc.
  • Failure Knight: He tries to be the responsible, decent leader that his party needs, but ultimately, he never manages to really help them.
  • Heroic Sacrifice/Senseless Sacrifice: He faces Kore alone, knowing well that he will probably die, to buy the others time to run away. Ultimately, he fails, because Kore realizes this and starts torturing him to make him scream and have the others turn back, which they do.
  • Javelin Thrower: He finds a magic javelin that splits into multiple projectiles when thrown, then teleports back into his hand once it reaches its target. It's been his weapon of choice ever since.
  • The Medic: Being a Cleric, he has access to healing magic.
  • Only Sane Man: As he's the chief, he's used to thinking things through clearly and logically, which makes him the most practical-minded and level-headed on average member of the party.
  • Sacrificial Lion: Gets gruesomely killed off by Kore. We also find out he was never really supposed to be Chief anyway, it was just forced upon him for political reasons.

    Complains of Names 

Complains of Names

"I'm your worst nightmare... A goblin with a readied action AND an elevation bonus."

Alignment: Chaotic Good

One of the members of the Goblin Adventuring Party, he fought Minmax in the latter's attack to the village and swore to find and kill him. His class is Barbarian, since it benefits from his bad temper.



"You know, in the old days we depended on ingenuity rather than feats, the strength stat used a forward slash as a decimal point... and there were no such thing as Drow. I miss the old days."

Alignment: Lawful Neutral

Thaco is the oldest goblin in the Goblin Adventuring Party, which is why he's named after an outdated Dungeons & Dragons defense mechanic. He's also Complains's father. Thaco already had a lot of combat experience at the start of the story, and when the others chose character classes, he became a monk because he had once been prisoner of Dellyn Goblinslayer and never wanted to be bound again (monks can escape bindings).
  • Arrow Catch: As a monk in a universe which follows D&D rules, he has the Deflect Arrows feat.
  • Badass Normal: Even before taking a class level in Monk he was able to hold his own again an (albeit low-level) adventurer.
  • Badass Grandpa: He's the oldest member of the Party, being Complains' father.
  • The Chosen One: Subverted. He was actually the one destined to be the clan chief but he willingly gave up the position in favor of Chief (the previous chief's son) in order to avoid dividing the clan between people who supported him and people who thought the clan chief's title should be passed to his son.
  • Cool Old Guy: He's the oldest member of the goblin party (his name is actually a reference to 2e, and he apparently lived long enough to see the edition change), but he's still one of the best fighters and the most level-headed leaders they have.
  • Dual Wielding: Two curved blades.
  • Good Scars, Evil Scars: Thaco has the good guy vertical scar across the eye.
  • Guile Hero: He's quite capable of kicking ass physically, but his brain is definitely one of his edges.
  • Old Master: Old enough that he shouldn't really be a fighter, but still one of the front-line combatants. He's a D&D monk, too, which makes him fit the "martial artist" part of the iconic archetype.
  • Revenge: Defied. When they infiltrate the city to rescue Fumbles, Thaco meets up with Dellyn Goblinslayer again, the man who captured and repeatedly tortured him, cutting off his ear before he managed to escape. In their climactic duel Thaco defeats Dellyn and cuts off his ear as even payment. Dellyn taunts Thaco, claiming that he's Not So Different and triumphantly proclaims that by killing him Thaco will just make him a legend, feared archenemy of the great Thaco. Thaco responds by leaving him alive, proclaiming Dellyn to be just "some human that he fought in the early levels of his adventuring career", then chucks his ear in the sewer and walks off. The no-named loser's anguished cry is awesome.
  • Shell-Shocked Veteran: He started out as one.
  • Sword Cane: His cane doubles as a pair of swords. On possibly vice-versa.
  • Too Many Belts: He wears a lot of belts and not much else.
  • Weak, but Skilled: Despite the facts that he's much older than the other goblins, who have a hard time taking anything out of their weight class, Thaco usually lasts the longest against the current opponent simply through skill.


Fumbles/Senor Vorpal Kickass'O

Alignment: Neutral Good

Fumbles is the fifth member of the Goblin Adventuring Party. It was originally his idea to take class levels, and the rest of the party decided to follow suit after the warcamp fell.
  • Broken Bird: After being brutally tortured by Goblinslayer he literally loses his mind and can't even talk or think on his own.
    • He gets better thanks to Min Max, out of all possible people.
  • Critical Failure: Happens frequently and spectacularly.
  • Heroic BSOD: After being tortured by Goblinslayer.
    • He finally comes out of it with Minmax's help.
  • Leeroy Jenkins: While running away from Kore, the rest of the party argues whether to turn back to save Chief or not, when Fumbles just runs straight back, with the Battle Cry shown above.
  • Mary Sue: invoked He writes his alter-ego of Senor Vorpal Kickasso as one, complete with an over-the-top conflicting backstory. The other goblins don't hesitate to call him out on it.
  • Master of None: Trying to master 11 D&D classes at once meant he has 1/11th of a level in each of them. He can hide 1/11th of his body in shadows (useful if the enemy is only looking for his ankle), or cast 1/11th of a sleep spell. He has since upgraded to 2/11s.
  • My God, What Have I Done?
  • Odd Friendship: After Minmax and the goblins are trapped together by Kore, he starts up a friendship with the human. It helps that Minmax made the first move by fixing up Fumbles' fake mustache so that it looked more realistic.
  • Plucky Comic Relief: At least until he's tortured by Goblinslayer.
  • Small Name, Big Ego: It ends poorly.
  • Strange Minds Think Alike: Part of what helps him and Minmax to bond is that they really do have pretty similar lines of bizarro thought. It gets to the point that a disbelieving Complains sighs that the party now has to put up with two of them.
  • The Fool: Starts out as the classical happy-go-lucky goofball, which leads to him making stupid decisions like the aforementioned "be all 11 D&D classes at once" (which isn't even possible by the rules, as there's a number of alignment clashes). He even suggested the warband become adventurers themselves, in a perfect example of "the Fool says something that is actually quite clever" part of the trope. Deconstructed in that leads him to make a fatally stupid mistake, resulting in him being tortured into catatonia.
  • Took a Level in Badass: Subverted. "Which class did you choose?" "All of them." It's less useful than it sounds.
  • Unfortunate Names: Yeah, he lives up "Fumbles," and no one really takes him seriously.

Well of Darkness

Soon after the massacre of the warcamp, Dies Horribly is captured and enslaved by the goblin Viper Clan. Their leader, Duv, sends Dies and a few other slaves on a quest into the Well of Darkness to retrieve an artifact to ensure her prophesied rise to power.

    Dies Horribly 

Dies Horribly

Dies Horribly is a timid, fearful goblin who is separated from the Goblin Adventuring Party during the attack on the warcamp.
  • Artificial Limbs: He loses his left arm during the attack on the goblin warcamp by the Drow, but Klik makes him an artificial arm in its place. He cuts the artificial one off when it develops an evil personality and considers hurting Saves-A-Fox, but Fox uses the Orb of Bloodlight to make him another new one.
  • Back from the Dead: After fulfilling his fate, he spent just over a page actually dead
  • Because Destiny Says So: A firm believer of this.
  • Blessed with Suck: Dies loses his left arm arm, but Klik makes him a living metal replacement. He doesn't like it because it's hard to control.
    • Deepened in the later chapters, as now Dies' metal hand can now control him to an extent. And it calls him "Father."
  • Catch Phrase/Running Gag: "For the love of the Gods watch where you're pointing that X!"
  • Cowardly Lion: Despite his outward cowardice, when it comes down to the crunch Dies proves repeatedly at he is capable of overcoming his (perfectly understandable) fear of a hideous death. When fate finally comes for him, he accepts it without thinking. He should have thought.
  • Empathic Weapon/Morph Weapon: Dies' left arm has shapeshifting abilities that respond to his emotions, but since fear is his most common emotion, it mostly just makes spikes.
  • Evil Hand: The artificial limb that Klik makes him eventually turns into this.
  • Unfortunate Names: Lampshaded numerous times by people aware of the fact that it's a prophetic name. The name alone has basically ruined his entire life.
  • The Fatalist: Accepts that his death is inevitable and that there is no fighting it. Too bad it looks to be a Self-Fulfilling Prophecy.
  • The Fool: Altough his name says the opposite, the universe seems to conspire for his survival.
    • Alternatively, his name implies he's horrible at dying.
    • He did die. Horribly. But he got better.
  • Honor Before Reason: Duv offers to make him her right-hand goblin and chief of his clan, telling him that history could remember him as a great goblin chieftain; he tells her that he'd rather be remembered as the goblin who turned her down.
  • Lovable Coward
  • Nervous Wreck: He's always on edge. This is justified because most Goblins in his clan are named prophetically.
  • Only Sane Man: Seems to be this for the Well of Darkness party.
  • Puppet King: What he will be to Duv if she has her way.
  • Senseless Sacrifice: Subversion! While it looked like he was going to sell his soul for the artifact he needed but Exact Words ended up meaning he sold it for a worthless bauble, thanks to Loophole Abuse, he inadvertently got out of the deal and was resurrected.
  • Superpowered Evil Side: The badassery he shows in the Well of Darkness has shades of this, his arm more or less controlling his actions while he kills the demons. He doesn't remember his actions after he snaps out of it, and the alternate personality also seems to be very possessive of its "father" (whether that's Klik or Dies himself hasn't been revealed).
  • Took a Level in Badass: After fulfilling (what he believed was) his fate, Dies Horribly finally had enough of everything making his life (and even death) miserable and took several levels of Bad Ass. On the spot. Subverted. It turns out this was Evil Klik's personality taking over.
  • Unexpected Successor: Duv uses a ceremony to establish people she hopes will be her cronies from the different clans as their new chief. If the clan already has a chief, the ceremony is void, but since Dies Horribly's chief just died recently...
  • Weapon Wields You: His artificial arm eventually develops a personality of its own, and will sometimes take control of his body to fight on his behalf.



Grem is Duv's son, and future chief of the Viper Clan. He joins the party in the Well of Darkness against his mother's wishes.
  • Badass Normal: Has no adventurer levels, or magic equipment, or much of anything except sheer skill and tenacity. It suffices.
  • Fearless Fool:
    Grem: I am a goblin prince! I know when to fight!
    Dies Horribly: I am a coward. I know when to run!
  • Heroes Want Redheads: Grem has a crush on Saves-a-Fox
  • Jerk with a Heart of Gold: He's spoiled and arrogant and a bit of a dick, but he genuinely does have the best wishes of his people at heart and he can be quite brave.
  • Royals Who Actually Do Something: He's a Warrior Prince who actually defies his mother's wishes and joins the group in the Well of Darkness of his own volition.
  • Walking Shirtless Scene: He is clearly meant to be the strong, confident goblin male, who is in direct contrast to the weaker, cowardly (and after they enter the well, usually more clothed) Dies Horribly. This eventually comes to an end when Grem gets more equipment from the Well of Darkness, including a shirt.



"You are one messed up piece of food."

Alignment: Chaotic Neutral

Some sort of magical ogre/lizardfolk hybrid, who treats everyone else as chatty food. Fox is the only one with any control over him.
  • Badass: He killed an Eldritch Abomination with his teeth.
  • Because Destiny Says So: Fated to die inside the Well of Darkness' dungeon crawl. At least he took his killer with him.
  • Big Guy: Being part ogre (Large) and part lizardfolk (Medium), he towers over his goblin (Small) companions.
  • Creepy Good: He manages to creep out the goblins with his particularly brutal fighting style.
  • Cutting the Knot: His solution to every problem he comes across, ranging from locked doors to magical guardians that want to kill him, is violence.
  • Does This Remind You of Anything?: From his point of view. To lizardfolk in this 'verse, fighting, eating, and mating are aspects of the same thing, so he's horrified to find himself forced into fighting things which he can't eat.
  • Extreme Omnivore: If it's made of meat, he'll try to eat it. Even clearly decaying, or even undead, meat.
  • Grievous Harm with a Body: He gets around his 'don't fight what you can't eat' taboo by using one Mecha-Mook as a club to beat the stuffing out of the rest of them. After all, the Mecha-Mook was doing the actual *hitting*.
  • Heel-Face Turn: Sort of. He goes to run and leave the others to their fate when they futilely try to blockade a door holding back a monster, and had made clear up to that point that he considers the rest of the party to be expendable. He comes back, blockading the door and giving the rest of the party a chance to escape.
  • Heroic Comedic Sociopath: Bordering on Sociopathic Hero. Only Saves-A-Fox is keeping him from eating the rest of the party, but while she is around his main treatment of the party's enemies involve a lot of Bloody Hilarious Black Humour.
  • Hidden Heart of Gold
    Grem: You came back.
    K'Seliss: Shut up! If anyone asks, I ate your limbs and left you all here to die!
  • Hybrid Monster: A lizardfolk/ogre hybrid.
  • I'm Melting: Contact with Mr Fingers causes flesh to melt or putrefy or something. Doesn't stop him from killing it with his teeth.
  • Insistent Terminology: Everyone he can eat tends to be called something other than their given name or simply "food" in general conversation.
  • Interplay of Sex and Violence: He regards fighting, eating and mating on the same level, and thinks it is perverted to fight things he can't eat.
  • Killed Off for Real: He's dissolved into a puddle of putrescent mush by an undead abomination. This pretty much makes it impossible for him to ever be resurrected.
  • Lizard Folk: He's a lizardfolk, though half ogre as well.
  • Taking You with Me: Already dying from a wasting, flesh-liquifying disease, K'Seliss used his final moments to bite the head off a huge, undead horror. His last act was to taunt the horror's corpse.




A strange flying metal sphere that was sitting around in the goblin warcamp. It follows Dies Horribly around after he helps it recover.



"Trust me. I'm tougher than I look."

A goblin girl who starts looking after Dies.
  • Action Girl: Has taken six levels as a fighter in the past, which is what allowed her to keep K'Seliss in line.
  • Cute Monster Girl: Very pretty, for a female goblin.
  • Foil: To the fatalism of Dies Horribly. Dies was right, and the result sends Saves-a-Fox into a Heroic BSOD.
  • Heroic BSOD: Goes through this after it is revealed to her that she did, in fact, save a fox.
  • Peek-a-Bangs: This is her hairstyle.
  • Screw Destiny: Her motto. But, as Dies explains to her, You Can't Fight Fate.
  • Simple Staff: And she is very good at using it too.
  • Took a Level in Badass: Literally; she broke goblin law to take fighter levels.
  • Weakness Turns Her On: K'Seliss claims that Saves-A-Fox prefers Dies over Grem because of this. Dies is a hyper-neurotic woobie while Grem is very confident, some might say to the point of arrogance. For what it's worth, Saves was refusing Grem's attempts to court her long before Dies showed up.
    • One of the only times she is even slightly into Grem is when he appears a bit awkward and vulnerable around her.



"It sure is a sunny day today. Forgive me, I'm not very familiar with sunshine. In fact, I'm far more familiar with pain and death than I am with sunshine. No matter how much sunshine there is, in my experience, there's always more pain and death. Always. [beat] It sure is a sunny day today."

An orc who was imprisoned in the Well of Darkness in order to provide a constant source of food for the Orb of Bloodlight's demonic guardians. He assists Dies and Saves-a-Fox after they (inadvertently) secure his freedom.
  • Amputation Stops Spread: He is afflicted by Mr Fingers' flesh-rotting curse after standing on a severed finger torn from the monster's body. He opts to cut the cursed leg off with an axe.
  • An Axe to Grind: His Weapon of Choice is a bladed club.
  • Badass: Is he ever. The first thing he does once the demon who has his soul is killed is to destroy her companions. He only gets more impressive from there.
  • Big Damn Heroes: He comes to the rescue of Dies and Fox shortly after Duv sentences them to death.
  • The Big Guy: As well as coming from the Roak clan, supposedly the largest orcs in the realm, he can go toe-to-toe with demons and hold off a horde of Viper clan goblins by himself.
  • Character Tics: sniff
  • Cruel to Be Kind: His lesson on stoicism below.
    Biscuit: [sigh] When a Roak orc is young, his favorite belonging is taken from him, to teach him to rise above the loss.
    Duv: What are you doing?!
    Biscuit: I'm helping you.
    [he then rips Duv's remaining wing off]
  • Deal with the Devil: Is implied to have made one, which resulted in his soul being owned by demons.
  • The Dog Bites Back: His first act after gaining freedom is to cut the head off one of his demonic tormenters.
  • Genius Bruiser: He has very high mental ability scores in addition to his impressive fighting skills (See Living Lie Detector below for an explanation).
  • Fate Worse Than Death: He spent 600 years being constantly tortured, killed and resurrected by demons who needed to feed on his suffering.
  • Fluffy the Terrible: Named after his favorite food.
  • Handicapped Badass: Even after being injured he still kicks a lot of ass.
  • I Owe You My Life: His sense of honor dictates that he must risk his own life to protect Dies and Fox if it comes to it.
  • Last of His Kind: The rest of his clan, the Roak, were hunted to extinction 200 years ago.
  • Living Lie Detector: Justified due to the Goblins universe being governed by Dungeons & Dragons mechanics; Sense Motive (the skill which lets you know when someone is lying) gets a bonus based off a character's wisdom, and creatures gain a bonus to wisdom as they age. Biscuit is over 600 winters old, and due to a House Rule that bonus has continued to grow after he lived beyond his natural lifespan, so his wisdom stat (and, by extension, his Sense Motive skill) is larger than average.
  • Mark of the Beast: The soft tissues of his lower face and his hair are see-through, marking him as a demon's property.
  • Oh Crap!: Gives a hilarious expression of bewildered shock when he appears to think his massive overdose of healing potions has caused him to sprout feathers.
  • One-Man Army: He is easily one of the strongest two characters in the comic. He manages to single handedly wipe out most of the Viper clan's warriors.
  • Pre Asskicking One Liner: This is a VERY Sunny Day.
  • Really 700 Years Old: He's 600 winters old.
  • "The Reason You Suck" Speech: Gives a great one to Duv after rescuing her from drowning.
    Biscuit: The only loss you experience, is the loss you feel. As of today, I have no leg, and yet I've lost nothing. You have let the loss of your body part shape you into something weak and insane. What would you be doing if you weren't paining yourself with this loss everyday?
  • The Spartan Way: Seems to have been a standard practise within his clan.
  • The Stoic: Roak orcs are trained to accept pain and loss without burdening themselves with negative emotions. It lets him shrug off things that would otherwise traumatize him, including the torture described above under Fate Worse Than Death, the knowledge of his entire race dying off 200 winters ago, and having to cut off his own leg to save himself from a flesh-rotting curse.
  • Warrior Poet: The warrior part is imprinted there, and while we still have to see how much of "poet" he is, he can be very eloquent when he wants to be and his Wisdom score is stated to be very, very high, which has got to count for something.

Protagonist Adventuring Party

Originally part of the Antagonist Adventuring Party, the human fighter Minmax and the dwarf cleric Forgath were the only survivors of the original party and have since begun morally reforming themselves. Rescuing and allying with the yuan-ti slave, Kin, they have travelled to the Maze of Many as a diversion from their own quest to stop the White Terror.


Minmax the Unstoppable Warrior

A dimwitted human fighter, Minmax lives for treasure, fighting and excitement. The muscle of the triad of himself, Forgath and Kin.
  • Achievements in Ignorance: He manages to create a sword made from Oblivion, the concept of nothingness. According to Kin, the sword continues to exist only because Minmax can't comprehend all the universal and multiversal laws he broke by creating it. And the less he understands it, the more powerful the sword is.
  • All Love Is Unrequited: He loves Kin. Kin isn't too sure if she's capable of love the way humans define it.
    • May be on his way to Averting this trope, given Kin's reaction upon restoring her tail.
    • And then right back to the start, when Ruby erases the physical touchstone of their relationship. Followed by him grabbing Kin's leash
  • Battle Aura: His IME seems to be similar to Complains of Names, with his eyes making a violet lens flare. His eyes seem to go dark when he does so, but this may be a result of Art Shift rather than anything meaningful.
  • Big Ol' Eyebrows: To the point where out of all of his Maze Of Many incarnations, the eyebrows are the one thing that remain consistent.
  • Character Development: Starts out as, basically, a one-dimensional dungeon-delving thug. Has slowly grown more and more nuanced through the story.
  • Chivalrous Pervert: He checks out the charisma scores of every woman on the street, but beats Goblinslayer almost to death for raping the Cute Monster Girl.
  • Dumb Muscle: Oh, yes. Minmax is pretty much dumb as a stump, but as a killing machine, he does very well for someone of his level. He also gets a number of surprisingly bright ideas, too.
  • Everyone Has Standards: Killing monster for easy loot and XP is one thing, but keeping them as sex slaves is liable to piss him off as Dellyn found out.
  • Fantastic Racism: Initially, he thinks of monsters as something that exists only to be killed. He grows out of this as he adventures with Kin the yuan-ti, going so far as to develop feelings for her. He then starts up an Odd Friendship with Fumbles the goblin.
  • Finger Poke of Doom: He knows 38 ways to kill a guy using just his thumb. Psion Minmax discovered this was true when Minmax finally got his hands on him and made the left side of his skull explode with a single poke.
  • Heroic BSOD: Suffers a brief one in the Maze of Many when he jeopardizes his friendship with Kin by accidently grabbing her controlling leash during an argument.
    • When he is trapped inside of a dungeon with the GAP whilst Forgarth is stuck outside at Kore's non-existent mercy, all he can do is slump down in the water, sobbing to Complains that, "I lost them both Names. I lost them both."
  • Heroic Sacrifice: In the Maze of Many, he jumps down alone onto the platform with the keys to the treasure room and chucks them up through the opening just before it closes, cutting himself off from Kin and Forgath with hundreds of alternates coming for him.
  • Heroic Self-Deprecation: See the link for Kin's Tears of Joy.
  • Hidden Depths: More emotional then mental:
    • Despite his minmaxer nature and fervent belief that the only point of monsters is to be killed by adventurers, Minmax was still so horrified to discover what Dellyn Goblinslayer was doing to Kin that he immediately attacked him in outrage.
    • Later, he tried to come up with any excuse he could to avoid having to kill Kin in the way that he said was natural, even going to the extent of using his non-existent non-combat skills to try and make a birthday party for her so that he could claim there was something "normal" about her and, thusly, she wasn't a monster.
    • He's also surprisingly understanding of Kin's emotional trauma, taking no offense when she hesitates to take his hand to enter the Maze of Many.
    • After being trapped in a cave with the clearly very upset Fumbles, Minmax tries to comfort him by fixing the goblin's fake moustache.
    • Minmax also pointed out the ridiculousness of Drowbabe's very existence.
    • And he came up with the idea of pushing over a tree made of dead wood to crush the goblins that had him and Forgath pinned. Even Forgath couldn't believe Minmax could come up with something that clever.
  • Interspecies Romance: There's a fair amount of Ship Tease going on between him and Kin, despite the various complications. They share an Almost Kiss after her tail is repaired.
  • Magical Eye: In the Maze of Many, his injured eye was magically repaired using his IME. What Sapphire said suggests it's much more resilient than a normal eye, but everything he sees through it is tinted with his IME (purple).
  • Man Child: Sometimes bordering of Psychopathic Man Child, especially earlier in the series, before he starts traveling with Kin.
  • Min-Maxing: It's in his name.
  • Morph Weapon: His new sword seems to be an unusual variant of this, where it can take on the properties of other materials that it touches. He breaks it by trying to get it to mimic a hole in reality, and now it's stuck in its current form forever.
  • Odd Friendship: Him and Fumbles. They get on surprisingly well together once they realise just how much their thought processes have in common.
  • Power of the Void: Minmax's new sword Oblivious. Originally a Morph Weapon, it permanantly copied nothing after Minmax sticks it into an oblivion hole. As a result, it cannot be affected spatially or temporally unless Minmax wields it, and is powered by ignorance.
  • Real Men Wear Pink: Subverted. Minmax's new suit of magical armor is bright pink... and he hates it. However, it's able to change to any color the wearer likes; he just hasn't realised this fact yet. During the battle with Not-Walter he finally (accidentally) turns it red.
  • Sacrificed Basic Skill for Awesome Training: The whole point of minmaxing is that Minmax has traded away just about every single non-combat trick he can think of for more combat prowess. These include the ability to read for a +1 to hit bonus, the ability to wink for Weapon Proficiency: Furniture, and the ability to rhyme on purpose for Improved Unarmed Strike. As mentioned however above, it comes back to bite him sometimes.
  • Scars Are Forever: Almost lost his eye fighting Complains, and still has a vertical scar over the area.
  • Strange Minds Think Alike: He and Fumbles bond over their kinship in personality once they get to know each other.
  • The Berserker: Multiclassed into Barbarian in order to use the Raging-induced strength boost to save himself and Kin from being crushed by rapidly-growing trees.
  • The Munchkin: Naturally; "minmaxer" is another name used in Dungeons & Dragons for a munchkin. Through character development he becomes much more rounded.
  • Too Dumb to Fool: Forgath tries to confuse him in order to solve a trap. It doesn't take.
  • Too Dumb to Live: The only thing keeping him alive, his prodigious stats aside, is Forgath predicting and preventing the shenanigans that would otherwise kill him.


Forgath Bladebeard

Alignment: Somewhere between Lawful Good and Lawful Neutral

A dwarven cleric, definitely the brains to Minmax's brawn. He worships Herbert, the Game Master, and was the nominal leader of the band. The first of the group to start questioning if their attack on the goblin warcamp, or even the racism towards goblins, orcs and other such monstrous humanoids, is really alright.
  • Ancestral Weapon: Armor, actually, but the fundamental trope remains the same. His armor is the last thing he has to remember his father by. He's rather miffed when a bunch of Kliks eat it.
  • Because Destiny Says So: He is fated to die at the hands of another dwarf. Given he is currently travelling with a Yuan-ti, Kore may be involved.
  • Berserk Button: In a losing battle, after his helmet is smashed and his clan is threatened, he is enraged and pounds Kore so hard that he actually manages to inflict damage.
  • Better to Die Than Be Killed: Rather than let Kore devour his soul, he attempts suicide by jumping off the bridge. It's then Averted in that he gets saved and healed by a bunch of Klik's species.
  • Combat Medic: He is the cleric, after all.
  • Gamer Chick: His player.
  • Good Scars, Evil Scars: The various translucent/colored patches of his body, created when the Kin-party restores the portion of his beard that was deleted by Oblivion and the Kliks sealed the wounds he was bleeding out from after Kore mutilated him.
  • Luke Nounverber: His name.
  • Mundane Utility: His favorite magic item, the Anymug, is capable of repeatedly producing any mundane room-temperature fluid that can't inherently destroy the acid-vulnerable stone mug (so no liquid nitrogen, acid or magma). Such as highly flammable oil.
  • My God, What Have I Done?: His reaction when he realises he and his party have basically massacred an innocent band of warriors who want nothing more then to keep their women and children safe. He even races to use his cure minor wounds spell to prevent Thaco from dying as a result.
  • Running Gag: Tackles Minmax whenever the latter does or is about to do something stupid.


Kin (Primary/#156)

Alignment: Neutral Good, with True Neutral leanings

A yuan-ti who was held prisoner by Dellyn Goblinslayer as his "pet", somewhat accidentally freed by Forgath and Minmax. She continues to accompany them, in part because they have a bargain with her that she will let them use the Jade Teapot she's been sent in search of to find the Goblin Adventuring Party and so they are willing to help her in the Maze of Many.
  • Based on a True Story: Word of God is that Kin's character arc, especially her rape and the psychological repercussions, is heavily based on the experiences of the author's mother. Kin's argument with Ruby (Kin #80) about her relationship with Minmax represents the internal conflict his mother felt when she started a new relationship. See this link for the relevant news post.
  • Berserker Tears: She cries as she stabs the Goblinslayer to death with a broken sword-hilt in a rage.
  • Bizarre Alien Biology: She mentions in one comic that it's easier for her to digest meat than anything else, and it's easier still if the meat is still alive when she swallows it.
  • Bizarre Alien Reproduction: Yuan-ti apparently don't normally form monogamous bonds with others and typically reproduce via mating balls, with multiple males coiling around a single female and striving to fertilise her. This means Yuan-ti typically never know who fathered them.
  • Blue and Orange Morality/What Is This Thing You Call Love?: She points out that due to how they are raised, Yuan-ti don't form emotional bonds the way humans do. The closest they have is "True-Seeing," being able to see another's soul, to the point of feeling their pleasure and their pain. And that only occurs between two yuan-ti. This may be averted, given the developments between her and Minmax.
  • Broken Bird: Shades of this, though she seems to be getting better.
  • Creepy Good: She escapes a mook by creeping him out and then scaring him into dropping her leash (It Makes Sense in Context).
  • Cute Monster Girl: She's a pretty woman with the tail of a giant snake where her legs should be.
  • Distracting Disambiguation: Used masterfully to get out of a bad spot.
  • The Dog Bites Back When Forgath accidently drops her magic leash and Minmax knocks Dellyn unconscious during a brawl, she takes the opportunity to stab him in the neck with a broken sword. Multiple times.
  • Go-Go Enslavement: What Goblinslayer did to her, among much, much worse things.
  • Half The Woman She Used To Be: Her tail was liquefied by Psionic Minmax when she tried to break his neck with it. She survived, but neither he nor Forgath believed it possible, assuming she died instantly. It was repaired with Psionic Minmax's devices.
  • Hates Being Touched: Goblinslayer used to sadistically rape her every night while she was in captivity. It's an understandable consequence. However, it seems that Minmax is growing into an exception.
  • Interspecies Romance: There's a fair amount of Ship Tease going on between her and Minmax, despite the various complications. They share an Almost Kiss after her tail is repaired.
  • Morality Pet: Kin seems to serve this role for Minmax; all of his most likeable moments have stemmed from his desire to protect her, and arguably to grow for her.
  • Non-Mammal Mammaries: Partially Mammal Mammaries (yuan-ti are a blending of humans and serpents. Blame it on magic).
  • Rape as Backstory: While she was enslaved by Dellyn he repeatedly raped her.
  • Restraining Bolt: Her collar, which kept her from acting violently as long as someone was holding the leash.
  • Sesquipedalian Loquaciousness: Yuan-ti have very high natural intelligence, so she tends to talk this way. She gets even more wordy when she's nervous.
  • The Smart Girl: Aside from her sizable vocabulary, she evidently has a formidable mind, usually being the first to figure out a puzzle. This appears to be a common quality among her alternate selves too; three of them in the Maze of Many figured out the same thing Psionic Minmax did; that the pocket universe has simplified physics which can be tampered with.

    Alternate Reality Kins 

#54/Sapphire, #80/Ruby, #201/Onyx

A trio of alternate universe versions of Kin who, encountering each other in the Maze of Many, have decided to form an all-Kin adventuring party, marginally allying with the primary reality party to stop Psion Minmax. Their plan is to manipulate the gears in the Maze of Many to both make it believe they all come from the same reality and to allow them to retain their memories after each play-through of the Maze. After this, they intend to Level Grind by running the Maze repeatedly and resetting before leaving until they decide to leave.
  • Amazon Brigade: Three versions of Kin, all of which are female.
  • Ambiguous Innocence: Sapphire — being incapable of remembering anybody who has died, has severely reduced her capacity to feel regret and will kill without hesitation because her victims, for her, simply cease to exist once she destroys them. This makes her "carefree and childlike", but also really creepy.
  • Colourful Theme Naming: Since calling each other Kin would just get confusing, they use nicknames instead; Ruby (Kin #80), Sapphire (Kin #54) and Onyx (Kin #201)
  • Cute Monster Girl: Of the Snakes Are Sexy variety.
  • Fighter, Mage, Thief: Of the three Kins who make up the party, we have one as-yet-unidentified Dual Wielding warrior-type (Ruby), a sorcerer (Onyx), and an archer (Sapphire).
  • Forgotten Fallen Friend: Invoked and deconstructed with Sapphire, whose magical facial tattoos cause her to be incapable of remembering anyone who dies. This has allowed her to forget all the deaths she caused as Dellyn's pet assassin — especially four of her clan friends, the grief of which was destroying her — but also caused her to immediately forget the existence of her dimension's Minmax and Forgath when the Maze killed them. Her bio notes that if her memory-modifying tattoos are ever dispelled, she won't be able to handle it when her memories come back.
  • He Who Fights Monsters: Ruby has spent so long soured and embittered by Dellyn's treatment of her that she cannot stand Minmax's and Kin's love, and decided to essentially Mind Rape Kin by using the oblivion holes to erase the necklace that was the symbol of that love.
  • Hypocrite: Ruby, who tells Kin she cannot trust Minmax, and she would be better of with the three Kins. She decides to show her this by stealing the memento of Kin and Minmax's trust and erasing it from existence.
  • Ms. Fanservice: In contrast to their primary reality counterpart, Sapphire and Onyx both dress in skimpy clothing. For Sapphire, this is explicitly because she was never Dellyn's sex-slave, while for Onyx, it's presumably the same. Only Ruby averts this by wearing a practical breastplate — and it's reveal that, like Kin, she went through the horrors of being Dellyn's sex-slave.
  • Raven Hair, Ivory Skin: Onyx, technically. Her hair's actually a very dark green.
  • Sexy Jester: Onyx evokes the look, as she's naturally pale white skinned and has had salmon-colored, mime-like markings emblazoned on her cheeks and above her eyes as part of a narrowly averted stint as a Human Sacrifice.
  • Sociopathic Hero: Ruby hates all non Yuan-ti so much that she cannot stand Minmax and Kin's love for each other, and deliberately destroys that love with the oblivion holes.
  • Stupid Sexy Flanders: In Onyx's dimension, all female humanoids have milky white skin and only males have any sort of tanning. Her counterparts from the other dimensions are coloured like males from her homeworld, which means she's feeling "things". Especially towards Ruby.
  • "The Reason You Suck" Speech: This comic sees Ruby and Kin trading short versions at each other as Ruby tries to convince Kin to leave Minmax and join her party.

Antagonist Adventuring Party

The members of a band of adventurers who inadvertently founded the Goblin Adventuring Party by attacking their warcamp. Originally five strong, consisting of two drow, a drow/hobbit halfling, and Minmax & Forgath, the drow all perished during their assault. While Forgath and Minmax have gone their seperate ways, the other three eventually respawned, only to die at the hands of Evil Klik. Whether they will reappear again remains a mystery.



Originally a blatant derivative of Drizzt Do'urden, he died when Thaco cut him down to -3 hit points, then left him to bleed out over seven rounds. As Baka, he becomes a human of pseudo-Japanese nature and a member of the Samurai class.
  • Ask a Stupid Question...: Asks a goblin if he'll bind his wounds. Funny enough, the goblin in question is Asks Nonsense.
  • Meaningful Name: The name of his second character means "idiot" in Japanese. This is appropriate because... see above.
  • Rules Lawyer: After seeing Evil Klik kill Tuck, all he can think of doing is complaining that it never rolled initiative, so the battle didn't officially start.
  • Shout-Out: Tries to prove his ring is a Ring of Summon Monster by summoning a Geodude.
  • Too Dumb to Live: Goes into a Rules Lawyer rant and then attacks Evil Klik, even after seeing it one-shot Tuck and as Yodette screams at him to run. Is promptly killed.
  • Occidental Otaku: As Baka, is obsessed with Japan and tries to work it into every conversation, despite the fact, as his exasperated companions keep telling him, Japan doesn't exist in this world.



Alignment: Chaotic Evil (Drasst), Unknown (Tuck)

Like Seth, Drasst was a blatant rip-off of Drizzt, only in his case short and fat, which he attributed to being raised by stereotypical hobbits. He cut off the arm of Dies-Horribly, and was then fatally Impaled with Extreme Prejudice by Klik. As Tuck, he becomes an actual halfling, specialising in the usage of a longbow.
  • Breaking the Fourth Wall: Has a bad tendency to talk about things from a player perspective rather than a PC perspective.
  • Cruel and Unusual Death: Completely exsanguinated, while still alive, at the hands of Evil Klik.
  • The Hyena: As Drasst, at least.
  • Irony: Got killed by Klik as Drasst... then gets killed by Evil Klick as Tuck.
  • Token Evil Team Mate: Drasst repeatedly shows himself to be actively sadistic, rather than just short-sighted like his teammates.
  • You Wanna Get Sued?: His original character's full name was "Drasst Don'tsue".



Possibly a man roleplaying a female PC, Drowbabe was a voluptuously endowed and spectacularly dimwitted drow sorcerer, who ended up killed by Big-Ears during the attack on the goblin warcamp. As Yodette, is a somewhat less big-breasted yet still dimwitted human cleric.
  • Absolute Cleavage: As Drowbabe/Thryst.
  • Achievements in Ignorance: As Drowbabe, she shrugs off wounds while under the effects of a Mage Armour spell because she doesn't understand its mechanics (she thinks it provides damage resistance, when it actually makes attacks more likely to miss you).
  • All There in the Manual: Her real name never appears in the comic. It's Tryst Drow’den
  • Brainless Beauty: Partially explainable on a meta level: Sorcerers need a high charisma score, so a common Min-Maxing strategy is to dump intelligence. Clerics benefit from both high wisdom and charisma, making the same dump stat even more helpful.
  • Genre Savvy: Surprisingly enough. Even tries to warn Baka and Tuck from messing with the wounded but not yet dead Evil Klik because it's certain to get them killed and leave her to do the "dumb blonde who runs away screaming from the monster until it eats her" routine.
  • Guy In Real Life: According to Minmax.
  • Nice Job Breaking It, Hero: One could argue that the main reason Evil Klik got a drop on Tuck was because he was distracted by his freak out over Yodette's uncharacteristically intelligent statement.
  • OOC Is Serious Business: When she tries to invoke tropes to persuade Baka and Tuck to leave Evil Klik alone, they're both flabberghasted that something so intelligent could come out of her mouth.
  • Stripperific: It's hard to tell who is worse about this; Drowbabe or Yodette.

Cursed Party

Forgath meets two adventurers, Idle and Bowst, who by their own admission are covered in curses from having tackled a dungeon crawl called "The Cursewalk". Bowst found a cursed talking sword called Ward, and it was later devoured by one of the metal-eating Klik. That it didn't change the curse a iota: Bowst is now stuck where said Klik decides to stay.


An aggressive, somewhat dimwitted male human fighter.

  • Curse: Bowst is compelled to hit himself in the face every time he says the word "what" (thus forcing him to wear padded mittens to soften the blows), and he's also linked to a cursed sword (a very rude Talking Weapon) which he can't get far away from without taking damage.
  • Dumb Muscle: He's not exactly a smart character. He's honestly kind of like a more Jerk Ass version of early-series-Minmax.
  • Hypocritical Humor: Bowst calls Forgath "Mr. Can't Wait to Brag About His Level", when he's the one who couldn't wait to state his own whopping level of three and Forgath was just responding to this. He's clearly too dumb to notice the irony.
  • Odd Friendship: How did she and Bowst end up together anyway? Only time will tell.
  • That Came Out Wrong: He and Forgaths' argument about "balls", meaning Kliks. Idle tries to fight off laughter.


A female white-skinned adventurer from a yet-unspecified race (possibly an elf) who is travelling with Bowst. Sports rabbit-like ears due to the Cursewalk.

  • Curse: Mentions that the rabbit ears she now sports are just a minor one among those.
  • Cute Monster Girl: Race not entirely confirmed, but the bunny ears make her this anyway.
  • Distinguished Gentleman's Pipe: Smokes a blue one.
  • Heh Heh, You Said X: Cracks up laughing during an innuendo-laden argument between Forgath and Bowst about Bowst's "balls".
  • Little Bit Beastly: Has a pair of furry bunny ears thanks to her curse.
  • Ms. Fanservice: As attractive as Saves A Fox and far more Stripperific- she basically wears a bikini bottom and a small vest that's practically falling open.
  • Odd Friendship: With Bowst.
  • Strange Minds Think Alike: When Bowst attempts to put one over on Forgath by declaring that "four" is now "two", Idle joins in on Forgath's relentless counter-Trolling of him.
    Bowst: Shut-up Forgath!
    Idle: "Shut-up Twogath".
    Bowst: AAAAHH!
    Forgath: Aw, ya ninja'd me.
    Idle: Hee, I like you.
  • Women Are Wiser: It's not hard to be wiser than Bowst, but Idle seems to keep him out of trouble.

A cursed sword inflicts damage to its user if they're separated. It was later devoured by one of the metal-eating Klik, giving it the power of speech, though it didn't change the curse a iota.
  • Clingy MacGuffin: Part of its curse is that it inflicts damage to it's user if they're separated, and retains this as a Klik.
  • Conflict Ball: Pun aside, its role is to serve as this: Bowst and Idle could leave the valley of the Kliks if they could get Ward to come with them. But Ward absolutely refuses to leave its new home.
  • Obnoxious Snarker: Is a serious Jerkass, but as he "nicely" points out, that's to be expected.
    Ward: Aw, is the blob of hairy flesh not enjoying the cursed item? That's so weird, since cursed items are known for always being so fun and cuddly. Hey, remember the story of that cursed ring that gave Bilbo and Frodo free ice creams and back rubs?
  • Talking Weapon: A talking sword and a really rude one. It was later eaten by a Klik, giving it the power of speech as well as its Jerkass disposition.



Dellyn Goblinslayer

"I am Dellyn Goblinslayer! Captain of the elite guard and Hero of Brassmoon! There is no way that you can defeat me!"

Alignment: Neutral Evil

The first major villain of the series, beloved hero of the city of Brassmoon, a Ranger specialised in slaying goblins.



"All evil, even potential evil, must be eradicated."

Alignment: Subject to much debate: Supposed to be Lawful Good, but certainly acts like Lawful Evil

The mysterious Dwarven Paladin who slays any member of an evil race he encounters... or anyone that he thinks is tainted by contact with a member of an evil race.
  • Advancing Boss of Doom: He takes his sweet time chasing after his victims.
  • Badass: Very much so. Doesn't make him sympathethic in the slightest, though.
  • Big Bad: He is thus far the closest thing to a Big Bad for the entire series, dramatically overshadowing even Dellyn Goblinslayer in power and perhaps even cruelty, and a living avatar of everything the Goblin Adventuring Party stands against. He is also the first villain to have killed a main character and member of the G.A.P, namely Chief.
  • Black and White Insanity: So extreme as to be verging on Blue and Orange Morality.
    Kore: All evil must be destroyed. Even potential evil.
  • Body Horror: His helmet doesn't just show only one eye for protection.
  • Bow and Sword, in Accord: His preferred tactic seems to be pincushioning foes with his pair of Automatic Crossbows, but he's no slouch in melee and is capable of slicing up any enemy who manages to get close to him.
  • Cold-Blooded Torture: He tortures Chief, using Lay on Hands to keep him alive, to lure the goblin party via his screams.
  • Crazy-Prepared: Wears metal boots beneath his shoes, in case someone tries to attack his feet.
    • Turns out he can get back up if he falls on top of his enormous shield.
  • Curse: He has been stated to be under one, though he perceives it as a blessing.
  • Determinator: Once he has chosen a target, he cannot be stopped. Fusing a rope with his throat is not enough to slay him... not even to significantly slow him down.
  • The Dreaded: He has a tendency to induce Oh Crap! moments in members of the monster races. If Forgath's reaction to finding out that he's on his way is any indication, this reputation extends to at least a few non-monster races as well.
  • Establishing Character Moment: Brutally and efficiently slaughters all the patrons of a tavern in the first scene he appears in, displaying both his incredible skill with weapons and his Knight Templar philosophy in the process.
  • Evil Counterpart: He could be seen as this to Big Ears. Kore is an extraordinarily brutal example of a Knight Templar Paladin, who implicitly only maintains this because of his utterly warped world view. Compare Big Ears, who is a genuinely kind and heroic example of a Paladin who believes in Good Feels Good.
  • The Faceless: He always wears a half-spherical helmet fully covering his face, save for his beard and one slit for his eye. For good reason: the parts under his armour are pure Nightmare Fuel.
  • Fantastic Racism: He believes that certain races of creature are simply evil by default, and need to be hunted to extinction for the good of the world.
  • Fights Like a Normal: He can kill most things he comes across without resorting to using his paladin powers. It led to some speculation that he had lost his powers, since the only magic he used was via magic items for spells that weren't on the paladin spell list to begin with. That was eventually jossed with a vengeance.
  • Good Powers, Bad People: Uses his paladin powers to heal a creature he intends to torture, in order to prolong the victim's suffering.
  • Good Wings, Evil Wings: When he finally proves he can cast paladin spells, he displays a very singular Individual Magical Effect (aura) which roughly looks like a pair of angel wings, but they are made from chains of light with the heads of his past victims attached... including one that uncannily resembles the little dwarf child he has slain. Very fitting for someone who is superficially a paladin, but evil within.
  • Guns Akimbo: Automatic crossbows akimbo.
  • Hero Killer: Both figuratively and literally, in Chief's case.
  • He Who Fights Monsters: He hunts evil creatures, but in the process he does all kinds of clearly evil shit.
  • Hypocrite: He calls others evil. In fact, his whole morality runs on a Double Standard.
  • Humanoid Abomination: Half of his face is made up of the trapped souls of his victims.
  • Implacable Man: Nothing can stop him to date, just slow him down momentarily.
  • Kill 'em All: His goal for anything he considers an evil creature.
  • Knight of Cerebus: His entry is the exact point when Goblins went from a comedic, lighthearted look at goblins to a serious story with an overarching plot.
  • Knight Templar: A particularly brutal version. How brutal and Templarish is he? You know that thing about killing people "tainted" by contact with an evil race? That includes people who were kidnapped by members of said race. And he doesn't even spare kids who fall into their hands.
  • Last of His Kind: According to Forgath, he is the last of the Greyhill Paladins.
  • Light Is Not Good: He's a Paladin, one that hasn't Fallen to boot. Even in his hideous true form he invokes this: a large gaping golden wound implies that whatever caused that is a divine spell.
  • Luckily My Shield Will Protect Me: It's bigger than he is. And he's huge, despite being a dwarf.
  • Mighty Glacier: He's never been shown moving faster than a slow walk... or needing to, for that matter.
  • Moral Sociopathy: He genuinely thinks he is doing the morally decent thing, but utter lack of empathy prevents him from being likeable at all.
  • No Cure for Evil: Averted, but it is not a good thing.
  • Obliviously Evil: His goal of eradicating all evil is racist, overly violent, and willfully cruel overall and half of the people we see him kill aren't evil at all. Going by the fact that he hasn't Fallen, he clearly doesn't consider his actions evil.
  • One-Man Army: Rumored to have slaughtered entire armies of orcs and ogres singlehandedly.
  • The Paladin: He's a legitimate Paladin, though it's made very clear that he is skating by on technicalities, Insane Troll Logic, and possibly a curse, as he is anything but Lawful Good despite his nominal alignment.
  • Proof by Examples: When he meets two dwarves from the same clan and judges both of them to be evil, he decides that this is proof enough that the entire clan is evil and needs to be eradicated.
  • Tautological Templar: He is on a quest to eradicate evil from the world. He either doesn't notice or doesn't care that he's going about it by performing some of the most evil acts seen on-screen, including torturing a helpless opponent so the latter's anguished screams will draw his fleeing companions.
  • Trial by Friendly Fire: A borderline case, since he doesn't know Minmax or Forgath. All he does know is that they were fighting goblins, but this doesn't stop him from firing on the goblins, hitting Minmax and Forgath in the crossfire.
  • The Unfettered: Kore's beliefs aren't currently known to be changeable. And it's probably not a good idea to call him on them.
  • Tin Tyrant: He is completely covered in armor.
  • Villain-by-Proxy Fallacy: His primary goal seems to be the elimination of the monstrous races, but members of the civilised races who could potentially harbor sympathy for monsters are also fair game.
  • Would Hurt a Child: Brutally shown.
  • Your Soul Is Mine: He steals the souls of his victims.


Duv (The White Terror)

"A frightening amount of death is needed when bringing in a new world order. You would be wise not to concern yourself with the lives of lesser beings."

The leader of the Viper Clan and Dark Messiah to the goblin race.



"Ha ha! Yeah, right. As if "Walter" would be the name that the ancients gave me before time began! Ha ha! That gag never gets old!"

Alignment: By D&D standard, Lawful Evil

A huge, hulking Pit Fiend who appears due to an ill-timed request by Forgath and co. for more challenge. By the rules for demons in the Goblins setting, anyone who did know his true name would gain control over him. Minmax tried to guess it and failed (although the demon briefly tricked him into thinking it was "Walter," leading to his common Fan Nickname).

The demon is later seen in the Maze of Many, where an alternate Minmax guessed correctly.

He is also the star of the small, comedic series "Not-Walter Screams Like A Little Girl".
  • Badass: He is a Pit Fiend, the most powerful kind of standard devil under D&D rules and CR 20, so it comes with the territory.
  • Big Red Devil: He's a Pit Fiend.
  • Blood Knight: He genuinely expects that our-world Minmax is an opponent worth fighting, with good reason.
  • Healing Factor: Any wounds he receives from a non-holy weapon regenerate within seconds.
  • I Know Your True Name: Knowing his true name allows the person that knows it to control him. Kin uses it to send him back to Hell and escape the control of an evil alt-Minmax.
  • Jerkass : He's a bit of a dick. Amusingly, in all his apparences he is more dickish than evil.
  • Nothing Personal: He just has to kill anyone his master orders him to kill.
  • Medium Awareness: Once.
  • Our Demons Are Different: The name thing is explicitly a houserule, not part of the normal D&D rules the setting is based on. Also, he's a devil, not a demon.
  • Punch Clock Villain: More like a Punch Clock Antagonist (he's still genuinely evil, after all); he outright says he has nothing personal against our Minmax and Forgath, he's just required to kill them because the guy who knows his true name ordered him to.
  • Rocks Fall, Everyone Dies: His initial appearance was based on the 'Grudge Monster' variant of this trope, though the heroes successfully fled.
  • Screams Like a Little Girl: Yup, the badass Blood Knight overly-muscled devil does.
  • Why Did It Have to Be Snakes?: Or dolls, in his case.

    Psionic Minmax 

Psionic Minmax

"You see how much pain existence brings? You only fear Oblivion because it is not yet here and you are burdened with a disgusting sense of survival. As a psion, that is something I have been able to overcome. Soon we will all never have been. You're welcome."

Alignment: "True Neutral"

The primary villain of the 'Maze of Many' story arc. An Alternate Self to Minmax from an Alternate Universe with formidable psionic powers, whose goal is to erase the Maze, and everyone inside it, from existence.
  • Apologetic Attacker: Apologises to The Kin from his universe after killing her for the 817th time, shortly before death #818.
  • As You Know: Explains his goals, and how devoted he is to them, in a speech to someone who should already be aware of them.
  • Back from the Dead: His Reality Warper machine has a timer function that brings him back.
  • Big "NO!": After Minmax throws him into the winner's circle, forcing him to exit the Maze and banishing him back to his reality.
  • Blue and Orange Morality: He identifies as Neutral despite exploding heads and trying to retroactively erase an entire pocket universe from existence. He considers this to not be a contradiction because his motivation for doing so is a desire to remove himself from existence, away from the notions of Good, Evil, Law and Chaos. He doesn't seem to know or care that nobody else would want this.
  • Clock King: Unlike the other parties travelling through the Maze, he's found a way to retain his memories from his previous attempts. This has allowed him to become intimately familiar with the Maze and its mechanics, and how each of the parties travelling through it will behave, though logically there must be one party he has no prior knowledge of.
  • Death Seeker: He wants to obliterate everything within the Maze of Many. Including himself. Especially himself. The Maze is so valuable because it's the only way he can assure that he is rendered Deader Than Dead.
  • Dungeon Bypass: Able to do this easily within the Maze of Many. He has no intention of reaching the end, however.
  • Hoist by His Own Petard: The same machine he used to amplify his powers allowed the Kins to change his weakness, which made it so that Minmax could kill him.
  • Fate Worse Than Death: Minmax casting him out of the Maze of Many through its winner's circle means that Psionic Minmax can't ever return to the Maze of Many, so he can't use it to render himself Deader Than Dead. Plus, to make things even worse for the Death Seeker, his artificially generated body is even harder to kill than his original body was.
  • Hypocrite: "I wonder what it's like to see yourself with such omnipotent importance", said the man attempting to reprogram reality because he personally decided the universe is too flawed to persist.
  • I Reject You, Reality: Considers reality itself to be to blame for all suffering. After all, when he hits someone, it's their nervous system which enables them to feel pain. Nobody ever asked for it to work that way, so why is reality forcing everyone to conform to its "rules"?
  • Jack Bauer Interrogation Technique: Used against the Minmax and Kin from reality #156.
    Psionic Minmax: [thinking] I'm hoping that simple conversation with them will prove informative.
    Prime Minmax: Go away, you big stupid poopybreath!
    Psionic Minmax: [thinking] A second consideration is to just torture them for awhile and see if that tells me anything.
  • Just Between You and Me: For some reason, he feels the need to gloat that even if he is killed, he will resurrect when the maze resets, and use the knowledge he's gained to accomplish his omnicidal goals on a future runthrough. Minmax tossing him into the winner's circle to force him out of the maze apparently never occurred to him.
  • Mind over Matter
  • Min-Maxing: Like all the other incarnations of Minmax; in his case, he traded away his ability to use Mind Control powers in exchange for a higher intelligence. In addition, by using psionic Reality Warper gears, he is able to take it Up to Eleven, channelling every single one of his weaknesses into a single, mathematical, concept: the number 77,914,839,447.
  • Never My Fault: Refuses to take responsibility for his actions, preferring to blame the universe. For example, if he kills someone, he claims it's the universe's fault that death is possible at all.
  • Not So Omniscient After All: At one point he makes a prediction that he has at least eight minutes to finalize his plans before any of the other parties can interrupt him, not realising that Forgath and Kin found a Dungeon Bypass that placed them close to the end of the maze.
  • Oh Crap!: When Kin broadcast his plans to all the other parties, leading to them deciding to team up on him.
    • And again when Minmax 38 is about to shank him, after proving to be immune to his telekinesis thanks to the Kins messing with his machine.
    • And at long last, one when he's finally defeated after our Minmax threw him into the winner's circle, forcing him to exit the Maze of Many.
  • Omnicidal Maniac: Attempting to create a Class 6 Metaphysical Annihalation, localized within the Maze.
  • Reality-Breaking Paradox: His plan to destroy the Maze involves generating a non-paradoxical mathematical proof that 1=0.
  • Reality Warper: Using psionic gears of his own creation, he has immense control over the Maze of Many.
  • Red Right Hand: His arms are skeletally thin, purple, and end in clawed fingers.
  • Scenery Censor: He came back naked, but luckily there's a good bit of smoke present to conceal his nether regions.
  • Story-Breaker Power: Because he remembers his previous runs through the maze, he has apparently also retained the xp he earned through all of those runs. Assuming he was level 2 when he entered, and even if he only killed his Kin and Forgath each time, that still puts him far ahead of any other version of himself likely to be running the maze, as he has run the maze hundreds of times. The machine he's using to destroy reality also enhances his abilities to a great degree, making him near invincible by focusing all of his weaknesses and converting them into a mathematical concept: the number 77,914,839,447. Lampshaded by Onyx, one of Kin's alts.
    Onyx: That psion is grossly overpowered.
  • Walking Shirtless Scene: He never wears a shirt.
  • Well-Intentioned Extremist: His stated goal is the complete elimination of suffering. Unfortunately, the only way he can achieve that is to completely destroy reality so suffering has nowhere to take place.
    Forgath: You can go to hell!
    Psionic Minmax: I'm trying to get us out of hell.
  • You Are Number Six: He's enumerated the various realities present in the Maze (somehow), and tends to referred to the characters by the numbers of the dimensions they come from. Primary reality Kin is from dimension #156.
  • Your Head A Splode: Exploding his opponent's bodyparts, including their heads, with his psionic powers seems to be his preferred method of killing.

    Evil Klik 

Evil Klik

The replacement limb that Klik gave to Dies Horribly, detached and transformed into an utterly malignant specimen of Klik's race.
  • Axe Crazy: Evil Klik seems to be genuinely sadistic and displays an earnest enjoyment of torturing his creator.
  • Evil Hand: Used to be this.
  • Hoist by His Own Petard: Evil Klik just wanted to keep Dies Horribly safe and to be loved by him. Instead, his efforts to secure that love just drove Dies to try to kill him.
  • Morph Weapon: Evil Klik is technically a living example of one of these.
  • Outside-Context Villain: Sort of. He is a part of the Goblins world, but he doesn't play by the world's rules. He doesn't roll initiative to start combat, and he doesn't worry about hit points, draining the blood directly from his victims, which kills them instantly. He manages to slaughter the Antagonist Adventuring Party, because they're too confused to react.
  • Vampiric Draining: Evil Klik is capable of sucking the blood from others by burying his "fingers" into them, which he displays quite graphically on Tuck.
  • Weaksauce Weakness: Evil Klik is harmed by Dies' new replacement arm. However, he is healed by blood, which was Klik's Weaksauce Weakness.
  • Yandere: Evil Klik's ultimate reasons for evil are to protect his "father", Dies Horribly — the problem is, he also wants to "protect him" from people who try to be Dies' friend.