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Main Characters Index | Heroes (Ami Mizuno) | Villains

Character subpage for the Heroes of Dungeon Keeper Ami. While we call them "heroes", the true allegiance or motivation of these characters might vary. All they have in common is that they oppose the Dark Gods, either directly or by working for people who do.

Be aware that some Late-Arrival Spoilers will be unmarked. Read ahead at your own risk of being spoiled.

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Keeper Mercury's Forces

Ami and her Advisors

    Ami Mizuno / Keeper Sailor Mercury 

    Cathy, the Swordswoman Commander 
https://static.tvtropes.org/pmwiki/pub/images/cathy_by_racheakt.png
Commander Cathy, Captain of the Guard.note 

Jered: "Would you act bratty if you were tied up and alone with a group of four armed strangers? Wait, don't answer that." he added with a mock sigh as [Cathy's] lips parted in a grin. — Chapter 12: Ambush

Cathy was a mercenary swordswoman who, alongside her boyfriend Jered the Rogue, hired Snyder the Acolyte and Boris the Barbarian to accompany them to Baron Leopold's call to arms against a nearby dungeon of Keeper Arachne. They stumbled upon Keeper Mercury in a tavern, where they took her as hostage for evil dealings with Keepers. After destroying Arachne's dungeon together, they were hired by Ami to save them from the punishment that comes from working with a Keeper. And after weeks of working together, Cathy found herself rather fond of the young Keeper.

She's fiercely loyal to Mercury and will do anything in her power to help her succeed. As the trainer of her troops and later Commander and right hand, Cathy had to toughen up in order to be fully respected by the Underworld army Ami was amassing. This came as second nature for her, since she was naturally a Hot-Blooded Action Girl and Master Swordswoman. Outside the sight of her troops, Cathy is a bit of a Deadpan Snarker and a Cool Big Sis to the group as a whole. She likes to joke around and relax on the few occasions where she's allowed to.


  • Action Girl: Has been part of three successful raids on Arachne's dungeons, leading the third one on her own, and is enough of a skilled swordfigther to stand her ground against the Avatar. And she would've kept fighting if her sword didn't break from overusing it!
  • Anger Born of Worry: Has a tendency to get these, mostly whenever Mercury or Jered are in danger or she's uncertain about their situation.
  • Asskicking Leads to Leadership: How she commands Ami's troops. And the reason she clashes with fellow Action Girl Marda.
  • Battle Couple: Before being hired by Ami, she fought all her battles alongside Jered.
  • Bruiser with a Soft Center: Despite being a mercenary swordswoman with a bad temper, she does have a soft spot for the inexperienced Keeper girl that employes her.
  • Combat by Champion: When facing the dwarfish forces on the northern dungeon, both her troops and the dwareves stood aside to watch her fight against The Avatar's thrall. After that fight was solved, the battle ended and both forces retreated.
  • Cool Big Sis: To Ami and Tiger. She cares about the young keeper overworking herself too much, and is always there to listen to her strategic concerns, as well as more mundane problems like crushing on boys or not celebrating victories properly. While she constantly clashes with Tiger’s carefree and childish behavior, they both care for Ami and like to joke around with her.
  • Crowd Surfing: After defeating the dwarfish champion and forcing them to retreat, Ami's minions lifted her up and carried her for a while while chanting her name.
  • Deadpan Snarker: While everyone on the group has their moments, she suffers from this the most.
  • Drill Sergeant Nasty: To Ami’s troops and Ami herself. Warlocks and goblins seem to be at the receiving end of this the most.
  • Establishing Character Moment: Her first appearance has her punching her boyfriend's shoulder for a perverted remark, and then remaining calm in the middle of a bar brawl to help a naked and weakened Mercury by offering her some clothes.
  • Exposed to the Elements: Lampshaded. Since she's always wearing a sailor fuku, she liked Malleus' dungeon because it was in the middle of a desert, and she constantly complains about the cold in the iceberg dungeons.
  • Fights Like a Normal: Since her powers are tied to Mercury’s magic, she chooses not to use her Shabon Spray Freezing, and only uses her Shabon Spray to close in on opponents or dodge projectiles while fighting like a regular swordswoman.
  • The Friends Who Never Hang: She never liked Snyder and wished Jered had hired a more experienced priest. She's the first one to point out the inefficiencies of his wards and nag him at his mistakes. However, she tolerates him because they're co-workers now.
  • Good Scars, Evil Scars: Has a scar on her cheek.
  • Green-Eyed Monster: Having a roguish boyfriend around many voluptuous women and a boss with constant Wardrobe Malfunctions means elbowing him in the ribs whenever his gaze becomes too wonder-y.
  • Heroic Rematch: After being defeated by him two times, Cathy finally gets a win against the Avatar when fending off dwarfish forces on the northern dungeon.
  • Hypocrite: Elbows Jered in the ribs for teasing Ami about her crush on Jadeite, but she does the same later on.
  • An Ice Person: She’s able to conjure Ami’s Shabon Spray Freezing.
  • "I Know You're in There Somewhere" Fight: When Ami was drifting in the nothingness that was the Dark Gods' realm, she started calling on her through the Dungeon Heart to help her come back. With the help of Jadeite's life force and encouragement, they managed to brought her back together.
  • I Need a Freaking Drink: Her reaction when she finds out that Ami hired a bloodthirsty Horned Reaper. Again.
  • Iron Lady: She’s tough and ruthless, and has to stay that way to be respected by Mercury’s evil minions.
  • The Kirk: Plays this role alongside Jered and Snyder, contrasting with Ami's The McCoy and Jadeite's The Spock.
  • The Lad-ette: The only femenine thing about her is her choice of clothing. And then again, she wears it to hide her identity from scrying, since nobody would believe her to wear something so girly and revealing.
  • Let's Get Dangerous!: Her training has been something of an Informed Ability for most of the story, until she faces the Avatar and manages to keep up with such a legendary being. And then defeats him using another body in a rematch.
  • Magic Knight: She’s a skilled swordswoman and is able to throw a couple of spells, like the Reaper spell or Ami’s Shabon Spray Freezing.
  • Master Swordsman: Trains thoroughly alongside her troops, to the point where she’s able to keep up with the Avatar.
  • Mildly Military: She's the second-in-command to Mercury and her minions refer to her as Commander. But she's just a mercenary swordswoman with sailor senshi enhancements.
  • Mission Control: Often oversees the attacks made by Ami or her employees on their opponents from a control room within Ami's property.
  • Multi-Melee Master: While she prefers swords, which reflect her position as a leading figure. Being a versatile mercenary means that she's not above using polearms, scythes and improvised weapons though.
  • Number Two: To Ami. She’s respected by everyone else and is often left in charge whenever Ami is absent or unable. Even Jadeite follows her orders.
  • Official Couple: With Jered. They’ve been together even before their first appearance.
  • Outlaw Couple: Mercenaries are already flimsy with the law, but when Jered and her accepted working for a Keeper they became formal enemies of the state.
  • Reluctant Fanservice Girl: She chooses to wear her Sailor Senshi uniform at all times, as a form of disguise to protect her identity. Not that her boyfriend minds. There's also the Reaper spell, which gives her access to a new weapon and set of armor if she's in need of one. Except that the "armor" leaves her chest completely exposed.
  • Revenge Before Reason: Once she finds out that Keeper Nero is the same warlock that tortured Jered previously, she loses all her temperance and demands an outright attack on the spot.
  • Sadist Teacher: In the words of one of Ami's trolls: "She only smiles when she's making someone's life miserable during training."
  • Savvy Guy, Energetic Girl: The Energetic Girl to Jered’s Savvy Guy. She’s more prone to acting quickly and solving problems through brute force, while Jered is usually more laid back and strategic.
  • Secret-Keeper: Promises Ami to keep the secret about her crush on Jadeite, despite being fairly obvious to everyone else.
  • Shipper on Deck: Likes to tease Ami and Jadeite about the Keeper’s crush on the general.
  • Spontaneous Weapon Creation: The Reaper spell provides her with a scythe whenever she needs one.
  • Strong Girl, Smart Guy: The Strong Girl to Jered’s Smart Guy. While she’s in charge of the units training and is the strongest physical fighter in Ami’s group, Jered is usually relegated to information gathering, recruitment, inventory and treasury duties.
  • Surrounded by Idiots: How she feels all the time. It seems the only people she truly respects are Ami and Jered.
  • Symbiotic Possession: Whenever Ami is in dire need of a body due to exhaustion, Cathy is one of the first candidates.
    Mercury: "Sorry, Cathy. I just don't feel like being in my own body right now"
    Cathy: "I can understand that"
  • Teeth-Clenched Teamwork: Cathy and Jadeite don't get along too well, but they don't let that get in the way of what needs to be done.
  • Telepathy: Learned how to mentally communicate with Ami's minions with one of her spells.
  • Training from Hell: Her preferred method for those unfortunate enough to have asked her to train them. Gives results, though.
  • Translator Buddy: Training goblins for a while has taught her how to properly talk to them, thus serving as this for her Teen Genius boss.
    Mercury: "Goblins! Change of plans! Stop reporting single spikes. Only look for constant activity!"
    Cathy: "Only shout if the there are no holes between the spikes for a while."
    Mercury: "Yes. That."
  • Undying Loyalty: She's willing to face the Avatar at full power, who has already beaten her in an even weaker form before, just for the chance of him reconsidering his opinion of Ami.
    Cathy: "Look, Mercury is a nice girl who hasn't hurt anyone! This is a misunderstanding! Just give her a chance!"
  • Violently Protective Girlfriend: Do NOT torture Jered, she’ll never forget your face if you do.

    Jered, the Thief 
Jered was a mercenary thief who, alongside his girlfriend Cathy the Swordswoman, hired Snyder the Acolyte and Boris the Barbarian to accompany them to Baron Leopold's call to arms against a nearby dungeon of Keeper Arachne. They stumbled upon Keeper Mercury in a tavern, where they took her as hostage for evil dealings with Keepers. After destroying Arachne's dungeon together, they were hired by Ami to save them from the punishment that comes from working with a Keeper.

In the following weeks, Jered went from a thief to the official management and logistics boss in Keeper Mercury's service. Managing her finances and treasury, her inventory and equipment, as well as the hiring of her troops, the cartography of her new dungeons, the diplomacy with other kingdoms and groups and finally becoming her main guy when it comes to finding items and information in the Underworld. Since most of his work happens in the background, he doesn't interact much with other minions besides the main advisors. His mysterious appearance yet always busy schedule makes the minions respect him and refer to him as "Lord Jered." But indoors, Jered is a laid-back cool guy who likes to joke around and tease his girlfriend and his boss to lighten up the mood.


  • Above Good and Evil: Though he has morals like everyone else, Jered is mostly a pragmatic person who prefers to think how each situation could benefit him and his allies the most in the long run.
  • Badass Bureaucrat: After becoming Ami's political officer, he was left in charge of most of the shady dealings that go unnoticed by minions and prisoners alike. Everyone knows that he does important things and respect him for it, but it's part of his job to not let anyone know exactly what.
  • Batman Gambit: Tricked a couple of goblins into thinking Ami was somehow related to a Keeper to stop them from attacking. At the time he didn’t know Ami was a Keeper herself.
  • Battle Couple: Fought all his battles side by side with Cathy before being hired by Ami.
  • To Be Lawful or Good: He had a brief chance of killing Mercury when she fell asleep from exhaustion after conquering Malleus dungeon, and he considered it to be the perfect chance to clear all of their names and destroy a Keeper in the process. However, he chose to tell Snyder to heal her instead.
  • Chivalrous Pervert: His lewd comments and ogling of endowed members of the opposite sex have earned him many elbows to the ribs from his girlfriend, Cathy. This has become something of a Running Gag.
    • Lampshaded when he invests in a suit of plate armor later on in the story. He makes a comment, Cathy begins to elbow him, and a loud clang and muffled cursing is heard throughout the room.
  • Devious Daggers: Uses a set of daggers, which reflect his roguish nature.
  • Dragged into Drag: He wasn't very happy when Mercury's uniform and make up were applied to all her minions before Snyder developed the necessary wards to counter it.
  • Establishing Character Moment: His debut has him offering a legitimately good but perverted idea on how to confirm if Mercury's hair color is natural, then getting punched by his girlfriend for it.
  • Guile Hero: Implied to be one before joining Ami, and it shows. He's charismatic, clever and quick-witted, while also being a Thief before his employment and then becoming Ami's main informant and diplomat.
  • The Kirk: Plays this role alongside Cathy and Snyder. Though he has more Spock tendencies, focusing on their survival and success as a way to achieve greater goals in the long run, instead of irrationally jumping in to fight unwinnable battles or helping survivors in a rush.
  • Lie to the Beholder: Disguises as an orc to ambush a vampire.
  • Lovable Rogue: Has all the qualities of a rogue, and he is pretty much respected or liked by everyone. Even Jadeite seems to respect him, since he thinks of Cathy as "the swordswoman" but thinks about Jered by name.
  • Master of Unlocking: Comes with his thieving skills. In Chapter 83: The Opening Strike, he’s even able to lock pick a door with a shock trap, while operating a robot body for the first time.
  • New Job as the Plot Demands: Most of Ami's advisers have clear cut duties and fields of expertise, but Jered is a versatile generalist whose main job changes constantly. And since The Main Characters Do Everything, you will often see him performing many tasks of vastly different fields depending on what Mercury needs.
  • Official Couple: With Cathy. They’ve been together even before their introduction.
  • Outlaw Couple: Mercenaries are already flimsy with the law, but when Cathy and him accepted working for a Keeper they became formal enemies of the state.
  • Savvy Guy, Energetic Girl: The Savvy Guy to Cathy's Energetic Girl. Jered takes things slow and thinks them through, while Cathy is more eager to act and fight.
  • The Scrounger: Whether you need to find information or recruits in the Underworld, maps in towns neither of you have been at or a cheap way to win a duel against a horned reaper, he's your guy.
  • Shipper on Deck: Constantly teases Ami and Jadeite about the former’s crush on the latter.
  • The Sneaky Guy: He's pretty good at being unnoticed and working from the shadows.
  • The Spymaster: Along with Umbra. Whenever Ami needs information from the Underworld, he's the one she puts in charge.
  • Strong Girl, Smart Guy: The Smart Guy to Cathy’s Strong Girl. Once they were hired by Mercury and didn't have to do mercenary work anymore, Jered was relegated to information gathering, recruitment, inventory and treasury duties and planning alongside Cathy, who's still the group's strongest physical fighter and the official trainer of Ami's minions.
  • The Team Normal: He's the only one on Ami's advisors team to lack any sort of magic power or innate ability, outside of some light telepathy. He more than makes up for it by being a Combat Pragmatist and staying outside of combat altogether, managing the army from behind the curtains.
  • Telepathy: Learned Ami's spell to communicate mentally with other minions and advisors.
  • Wicked Weasel: He's frequently referred as having weasel-like features. This is fitting for his witty trickster personality.

    Snyder, the Acolyte 
https://static.tvtropes.org/pmwiki/pub/images/snyder_by_racheakt.png
Snyder the Acolyte, Court Priest.note 

Snyder: "You are going down a dangerous path. Jadeite is a terrible influence on you! Turn back while you still can!"
Mercury: "I have to do this. There are people suffering whom nobody can help but me. I just have to free them. Nobody else will!"
Snyder: "Very well. I cannot find fault with your motivation or stop you, only beg you to find a better way instead. Your good intentions may well lead us all to ruin."Chapter 69: A Minor Complication

Originally an acolyte hired by Jered and Cathy to be their party healer while on their way to answer the call of Baron Leopold to strike one of Keeper Arachne's dungeons, Snyder and company met Ami on a tavern and took her as a hostage due to her demonic features. On their way, they were attacked by a band of goblins and Snyder was mortally wounded by them. Surviving only because the young Keeper used necromancy to heal him, earning his cautious trust. After destroying Arachne's dungeon, the adventurers were accused of treason by working with a Keeper. So in order to save themselves, they did just that, joining Ami despite the acolyte's reluctance on the matter.

Snyder became a very important asset early on, using his warding skills to stop Mercury's senshi powers from dressing all her minions in sailor fukus and serving as Mr. Exposition for all matters regarding The Light and the laws of the land. Due to his shy nature and having to maintain his religion hidden, he doesn't interact with many minions outside of the main advisors and some warlocks. As the story progressed, his role solidified more into The Medic since he couldn't continue with his religious learning. This takes up most of his time and makes him look Out of Focus, since he's always healing Ami's minions, prisoners or guests, not to mention Ami and the other advisors as well. However, he's fiercely loyal to the young Keeper and will defend her even in the eyes of other Light priests.


  • The Artifact: As story progresses, he seems to be doing less and less with his already limited skill set. But he still performs constant duties of healing the thousands of people in Mercury's care.
  • Butt-Monkey: His clumsiness and partial magical education, as well as (for the more evil minions) his gentle and non-combative demeanor don't earn poor Snyder much slack.
  • The Conscience: He constantly complains whenever Mercury does something evil, every time she has dealings with the dark gods or when she opposes the Light. Most of the times, he ends up agreeing with her that her Necessarily Evil actions must be done.
  • Covered in Kisses: Once Malleus' former dark mistresses got bored, they found that the innocent, chaste acolyte of the Light would make for a great 'pet project'...
  • Distressed Dude: Has been captured at least twice, and it’s always up to Ami to save him.
  • Establishing Character Moment: The first we see Snyder do is brag about his magical expertise while trying to solve a problem, only to accidentally make it worse.
  • Footsie Under the Table: Even when they're in a royal dwarfish court, Venna can't stop teasing him.
  • The Friends Who Never Hang: Cathy never seemed to like his lackluster abilities and know-it-all attitude, and if it wasn't because they're coworkers she wouldn't associate with him at all.
  • Hot for Preacher: For some reason, dark mistresses and Venna seem to take a liking to him, much to his chagrin.
  • I'm a Doctor, Not a Placeholder: In pure spirit of the trope, his Catchphrase:
    "I am afraid this is outside the area of my expertise."
  • Ignore the Fanservice: He tries to ignore Venna's blatant advances... But it's ''Hard''.
  • The Kirk: Plays this role alongside Cathy and Jered. Though he has more McCoy tendencies, he tends to see reason and efficiency as a way to save more lives in the long run.
  • The Klutz: A light example. Snyder is a decent healer and is knowledgeable about the Light Gods, but his work with wards or charms is far more questionable. Initially, anything he makes that claims will work will often severely malfunction or otherwise be useless.
  • The Medic: While he isn't the only one with healing powers, and he isn't an expert on his field, his abilities are nothing to sneeze at. Given his lack of direct combat ability in most situations, this is his normal role on the battlefield.
  • Out of Focus: While Cathy and Jered remain relevant to the story, Snyder is mostly relegated to healing the injured in the background. However, he still makes appearances from time to time, and is still considered one of the most important advisors.
  • Technical Pacifist: Due to his lingering beliefs from his time as an acolyte of the Light, he refuses to injure or kill other people. Not that he was good at fighting in the first place.
  • Token Religious Teammate: While Ami, Tiger and Jadeite technically worship Metallia and Jered and Cathy supposedly worship the Light, Snyder is the only one who constantly mentions the Light, has made his worshiping part of his career and powers, and devotes time and respect to all the Light authorities.
  • Vow of Celibacy: As part of his training he had to take one of these, which makes him prone to being teased by the dark mistresses and Venna.
  • Wounded Hero, Weaker Helper: Whenever Ami is wounded and can't heal herself, Snyder will either heal her himself using the Light (much to her distress) or will diagnose her somewhat accurately to search for a more capable healer.

    Jadeite, the Dark General 
https://static.tvtropes.org/pmwiki/pub/images/jadeite_by_racheakt.png
Dark General Jadeite, Military Adviser and Bodyguard.note 
Mercury: "So, that's it? You are here for status and because you think I'm your best shot at survival?"
Jadeite: "Is this a problem?"Chapter 51: Dungeon Discoveries

Originally the Dark General of the Dark Kingdom in charge of carrying out schemes to steal human life energy from Tokyo, Dark General Jadeite had various unfortunate meetings with the Sailor Senshi that almost always ended up with him losing against them and being unable to fulfill his role. Due to his perceived incompetence, Queen Beryl put him into Eternal Sleep; locking him conscious but unable to move on a crystal for all eternity, and then finally getting rid of him.

That is until Keeper Mercury made a life force offering to all gods in her temple. Queen Metallia seemed to respond to her plea much more favorably than all the other gods, and decided to reward her offering by giving her a new minion to help her collect more life force. That's how Jadeite was sent by Queen Metallia herself to aid Keeper Mercury in her quest to return home.

It didn't take much time for Jadeite to prove himself as a very dangerous and powerful minion. Quickly becoming one of Mercury's top assets and most important advisors, due to his vast experience and strategic mind in this whole villain business. However, Jadeite has a tendency to disobey Mercury's orders, and has a hard time interacting or relating to the other advisors or even Mercury. Despite being unable to understand the complex social relationships he has to juggle through now, he's determined to help Mercury become more powerful and come back home, mostly so he can get his revenge against Queen Beryl.


  • Accidental Kiss: With Mercury after she gets a huge spike of happiness and cannot contain it any longer.
  • And I Must Scream: Serves as the first example of Queen Beryl's final punishment for her minions' failures, the Eternal Sleep, which is eternal imprisonment in a void while sealed into a Crystal that provides perfect isolation from the outside world. Meaning, the prisoner is completely immobilised and suffers from total sensory deprivation. Sooner or later everyone goes insane. While Jadeite, Mareki and Umbra were saved in time, poor Tiger unfortunately wasn't.
  • Badass in Distress: He was captured by the fairy sisters and sent to a temple of the Light so Ami couldn’t rescue him. Thankfully, Tserk gets him out.
  • Black-Tie Infiltration: He infiltrated Baron Leopold's castle as a valet, and managed to fool everyone until Abbot Durval sensed evil in the building.
  • Celibate Hero: While he seems to be able to feel attraction to women, he constantly dismisses their advances and seems rather uninterested on romance and sex in general. He does read romantic novels geared towards teenage girls, but mostly so he could understand their minds better.
  • Chick Magnet: Both the fairy sisters and Mercury have a crush on him. Even Cathy admits that he has a “rather charming smile.”
  • Code Name: When he's pretending to be a human incognito, he goes by Jason Dayte.
  • The Dragon: Was Queen Beryl's right hand man out of her four generals, before she punished him for his failure in defeating the Sailor Senshi during the opening battle of the fanfic.
  • Evil Is Petty: He specifically chose redhead youmas as his underlings to boss them around and be a jerk to them, because they reminded him of Queen Beryl.
  • Evil Laugh: Loves to have one when he does something particularly impressive.
  • Fake First Kiss: With Mercury when he manages to find a temporary cure to the rescued sacrifices of Crowned Death.
  • First Friend: Ami is the first person he comes to care for and feel bad about, despite the fact that he cannot understand his feelings towards her.
  • Forced Transformation: Got turned into a frog by Keeper Arachne after opening portals that leaked magma all over her dungeon.
  • Friendless Background: Due to the hostile nature of the Dark Kingdom’s relationships, he didn’t get along with any of the other generals, his boss or his subordinate youma.
  • Glass Cannon: He’s powerful, quick-witted, versatile and fast. But he can, and has, fallen from a surprise attack like everyone else.
  • Hidden Depths: Acting like a goals-focused general who disdains everyone else, nobody would expect him to read teenage romance novels trying to understand Ami’s feelings.
  • Hypercompetent Sidekick: Far more powerful than Mercury in his introduction, he was considered this by Mercury until she managed to have as much and even more power than him. She compared him to the Horned Reaper, thinking that Jadeite had a better temper, more flexible power set, and was much more handsome.
  • "I Know You're in There Somewhere" Fight: When Ami found herself lost in the great darkness that is the realm of the Dark Gods, it was his emergency life force plus his voice and Cathy's that managed to get her back.
    "Mercury, don't give up, we are waiting for you here. You can do it!" I'm starting to sound like this Tuxedo Mask dweeb, Jadeite thought with a shudder.
  • Ineffectual Loner: He has problems relating to and respecting the other advisors, as well as other minions and youmas. He gets better with time.
  • Jerk with a Heart of Gold: He might act cold and distant, but he really does care about Ami's feelings and well-being.
  • The Lancer: To Ami. Where Ami is kind, compassionate and emotional; Jadeite is cold, pragmatic and logical. Ami wants to return to her world and save innocent people; Jadeite wants a position of power and revenge against Queen Beryl.
  • Master of Disguise: With the use of multiple Glamour; not only he can disguise himself with any appearance he likes, he can also disguise other people and golems to look human, or even to look as other species.
  • Military Maverick: Occasionally disobeys or clashes with Ami’s orders. He gets away with it most of the time.
    Jadeite: "Fortunately, I am not an overly idealistic teenager and can make the right choices, even if they upset her."
  • Mind over Matter: One of his main powers, specifically one he excels at.
  • Mr. Exposition: He’s this for Ami and the readers in all matters regarding the Dark Kingdom, Queen Metallia or youmas.
  • No Social Skills: All his social interactions were struggles of power against Queen Beryl, his subordinate youma and his fellow generals. No wonder why he’s having a hard time getting along with his new team.
  • Older Than They Look: Is hundreds of years old, but looks like a young man.
  • Power Floats: He’s able to float and fly ever since his introduction, and even teaches Mercury how to do it.
  • Pragmatic Villainy: His responses towards all problems and threats are noticeably evil but logical, often putting him odds with his employer since Ami struggles with the whole "evil overlord" business.
  • Psychotic Smirk: Has a tendency to smile every time he does something utterly villainous.
  • Rebel Relaxation: Used to stand like this a lot while talking with the other advisors.
  • Smooch of Victory: Mercury gives him one after he finds a way to temporarily cure the blindness of the thousands of rescued Crowned Death prisoners.
  • Smug Snake: He acts this way towards everyone but Keeper Mercury. Considering his prior social experiences, it’s to be expected.
  • The Spock: Usually plays this role, contrasting with Ami’s McCoy and the adventurers Kirk. While Ami is mostly concerned with protecting innocents, he prefers to think logically about the best use of their time, resources and troops, and might clash with her on their methods of achieving victory.
  • Straw Misogynist: Following his characterization from the 90's anime, he constantly demeans Cathy and Tiger, while it's clear that he doesn't respect the Fairy Sisters or his youma, either. He even refers to Cathy as "the swordswoman" but refers to Jered by his name. However, he does respect Mercury, which mirrors the power dynamic he had with Queen Beryl.
  • Sugar-and-Ice Personality: Acts cold and smug towards everyone, minions and fellow advisers alike. But he will be surprisingly caring and considerate when it comes to dealing with Ami.
  • Teeth-Clenched Teamwork: Jadeite and Cathy don't get along too well, but they don't let that get in the way of what needs to be done.
  • What Is This Thing You Call "Love"?: Dark Kingdom romance is somewhat lacking compared to Earth and Adushul standards, apparently. Jadeite kind of understands this "love" thing on an intellectual level, but the only experience he had with comes from teenage romance novels.
From Chapter 62: "An Awkward Talk":
Jadeite: "What else is power for, if not to take what you want?"
Mercury: "That's not how love works. It's something that can only be given, not taken."
Jadeite: "What a strange perspective."
Mercury: "If you love someone, you want them to be happy, even if it comes at the cost of your own unhappiness."
Jadeite: "That's not how things were done in the Dark Kingdom. But I think I might like your way better."

    Marda, Rebel Troll Leader 
https://static.tvtropes.org/pmwiki/pub/images/marda.png
Marda as portrayed in the first Dungeon Keeper.

"You'd be surprised at what the threat of starvation and vampires sucking out your blood can motivate you to do." — Chapter 92: Chatting with Marda

The Leader of the surviving trolls on the Avatar Islands. When Zarekos' vampires started imprisoning minions to feed on them, Marda led a troll resistance against them, managed to destroy a dungeon heart in an island and trench themselves in to stay alive for at least fifteen years. Considering that trolls are some of the weakest creatures in combat, while vampires are some of the strongest, this is no mean feat.

As expected from someone capable of such, Marda is a cunning strategist, a survival expert and a mean fighter to boot. She strikes up a conditional alliance with Keeper Mercury to defeat Zarekos and reclaim the islands, but their contrasting personalities and Marda's disregard for Ami's inexperience leads them to constantly clash and argue.

Marda was originally male, but was cursed to live in a female troll body by Keeper Mukrezar.


  • Acrofatic: Marda is pretty nimble and agile despite being a troll, one of the weakest and fattest creatures in the Underworld.
  • Action Girl: Despite being in a body that isn't her own, she's capable of great physical feats such as beheading a vampire with one single blow, keeping up with a horned reaper in combat and beating six reaperbots on her own.
  • All Trolls Are Different: Trolls in the Dungeon Keeper universe are very resourceful and creative, but they're horrible fighters, researchers and worshippers. Despite this, Marda managed to train her trolls into an effective guerrilla and decent religious worshippers.
  • Badass Normal: For a troll with no major powers other than their natural acceleration spell, Marda is capable of beating many opponents who other trolls would quickly die to. Like vampires, or dragons.
  • Berserk Button: Her trolls commenting on her attractiveness. Marda will give them a proper beating if she catches that kind of talk. This is because she was originally male, and was implied to have been raped after being captured and transformed into a female troll.
  • Being Good Sucks: She doesn't seem to be very happy about having to worship The Light to survive.
  • Brawn Hilda: Comes off as this for Ami and her advisors. But her trolls consider her to be very attractive.
  • Curse: Cursed into a female body, and hates it.
  • Combat Pragmatist: Marda will do anything to survive a fight, or else she wouldn't be here today.
  • Commander Contrarian: To Mercury, though subverted - Marda's questioning of Mercury's strategies actually have some very good basis. Mercury is very inexperienced compared to Marda when it comes to being in command.
    "Stop thinking like a hero and start thinking like a general!"
  • Crazy Survivalist: A mild example in that she isn't crazy, but Marda had to go to extreme lengths to not die instantly to the vampire's nest basically next door to her hideout.
  • Dark and Troubled Past: Doesn't like talking about it, but it's clear that she and her trolls had to struggle through some hard times just to barely survive. She was also implied to have been raped when Mukrezar cursed her to a female body.
  • Determinator: Welded a group of Trolls, a species not renowned for being particularly tough, into a disciplined force that waged a guerrilla war against a Keeper and his army of undead for fifteen years or more. She survived on a hell-hole continent with no support, waiting for the opportunity to start destroying Dungeon Hearts. All of this was to get the one object that would lift the curse that Marda despises.
  • The Dreaded: Feared by many vampires and Zarekos' pet dragon alike.
  • Enemy Mine: It's clear that she dislikes Ami and her people, but she's willing to work with them to defeat Zarekos.
  • A Father to His Men: Her trolls respect her a lot, despite the teasing and joking around. She managed to keep them all alive, trained them and fed them in a small island in enemy's territory for fifteen years. They will remain loyal to her no matter what.
  • The Friend Nobody Likes: On Ami's birthday, all her important advisors ate cake together to celebrate. All but Marda, who was sent a slice but kept outside the reunion.
  • From Nobody to Nightmare: A cursed troll minion who rose up to the vampiric threat of the islands and became a feared fighter to all of Zarekos' forces.
    • After The Reveal, he goes through this trope twice.
  • Gender Bender: She was originally male, but Mukrezar cursed him to a female body.
  • Green Thumb: Has some good knowledge of farming and harvesting, and with the help of a secret, greater power she manages to grow food even in small, dimly lit caves.
  • Gross-Up Close-Up: When she felt that Ami was disrespecting her strategic feats, she got so close to her that she could smell her horrible breath as an intimidation technique.
  • Guest-Star Party Member: It's clear that she has her own motivations, but she's willing to work with Mercury as long as it benefits her. This means defending her dungeon from Keepers outside the Avatar Island's conflict too.
  • I Did What I Had to Do: After the first reveal, we discover that she and her trolls worshipped the Light in order to survive in the undead islands.
  • Hidden Depths: Without going into spoiler territory, let's say that she's more than meets the eye.
  • Hyper-Competent Sidekick: Repeatedly berates Mercury for her poor strategic thinking.
  • Implied Death Threat: Subtly gave one to Ami on their first meeting.
    Marda: "Dungeon hearts make such soothing noises when they shatter, don't you agree?"
  • Real Men Love Jesus: She hides her religion due to the fear that normal Keepers would have her killed if they found out. But luckily for her, Mercury is no normal Keeper.
    Snyder: "How did you even know [how to worship the Light]? I cannot imagine that the proper code of conduct is taught wherever you come from."
    Marda: "Oh, it's not as if the rules are particularly hard to figure out. Pray a lot and figure out what you'd want to do in any given situation, then do the exact opposite!"
  • Rebel Leader: She's willing to do anything to defeat Zarekos and take back the Avatar Islands, and her rebel troll army will gladly follow her through it.
  • The Reveal: There are two important ones:
    • When Ami discovers that she and her trolls worship the Light.
    • When she puts on the mantle and her true form is revealed, showing that she was The Avatar all along.
  • La Résistance: Leads a band of trolls that are the last living intelligent beings on the Avatar Islands, and have been fighting Zarekos' undead hordes for about 15 years, pretty much since Mukrezar's fall.
  • Secret Identity: During The Reveal, it is shown that she was originally the Avatar.
  • Sixth Ranger Traitor: Joins Ami's advisors circle and has no qualms telling them that she's only there for her own personal reasons, despite what others might think.
  • Smart People Play Chess: “Kingdoms” to be exact, this realm’s version of chess. She introduced the game to Ami and used it to judge her strategic capabilities. She wasn’t very pleased about losing five times, in a row, to a person she just introduced the game to.
  • So Long, and Thanks for All the Gear: After leaving Ami's service, all her trolls had new weapons and armor forged in her own furnaces!
  • The Starscream: Everyone expects her to be this as soon as things start going well for them. And they're right.
  • Teeth-Clenched Teamwork: It's clear that she disdains Ami's lack of experience, preference for research and bookish attitude. But she's willing to work with her anyway.
  • Trauma Conga Line: Marda refuses to talk about the past, but it's clear that these fifteen years have been hard for her. Not to mention the time before that, when Mukrezar was bad enough to curse her into a female body and the implied repercussions that come from it...
  • Token Nonhuman: Until the introduction of Tiger, she was the only non-human to sit between Ami's advisors.
  • Two Aliases, One Character: She's Marda, the troll who led a rebellion against Zarekos and managed to survive in his cursed lands for fifteen years. She's also secretly the Avatar himself, who has been waiting for an opportunity to take down Zarekos and come back to his true form.
  • Walking Spoiler: She's the boss troll on the Avatar Islands. That's all that can be said without letting the imp out of the bag.
  • The Worf Effect: She caused this for Cathy, quickly defeating a well established strong fighter to show off her superiority.
    Marda: "Hmmph. Just your average mercenary in skill. Above militia, below trained knights. Nothing to get excited about, except for the unusual strength and speed. She's not a vampire, is she?"

    Tiger, the Youma 
https://static.tvtropes.org/pmwiki/pub/images/tiger_by_racheakt.png
Tiger, Princess of the Avatar Islands.note 
"Do you really expect me to divulge my secrets? Let's just say that my sister can be a bit of a sissy at times. I'm not."Princess Tiger, after blowing up a giant underwater stone temple. With fire. From the inside. Chapter 156: Catastrophic Failure, Part 2.

Tiger was the third youma rescued from Eternal Sleep. However, she Came Back Wrong, being unable to think or speak more than an animal. Due to this, Ami started using her body as her main vessel for quite some time, accidentally changing Tiger's body to be more Ami-like and imprinting her own memories on the beast.

By using a powerful artifact to cure her condition, Tiger regained consciousness and revealed her own self. Tiger is a child-like prankster, a very ambicious bully and a bit of a Troll. Despite this, she's not really a bad person and has her own limits too. Since Ami's memories mixed with her own, she developed a short-lived jealousy-induced hatred of the Keeper, since she remembers a life that is not hers, being raised by a family that isn't her own and having friends who were never her friends in the first place.

That is until Dr. Mizuno adopts her. This entirely changed the dynamic with Ami, making them more like siblings and friends. Since Tiger has all the memories of Ami, she knows exactly how the young Empress would think or act in most given situations, serving as an effective substitute when Ami is unavailable. After demonstrating herself to be quite useful both in battle and in the war room, Tiger was informally included as an Advisor.


  • Adopted into Royalty: After Dr. Mizuno adopted Tiger as her new step-daughter, she became Mercury's step-sister and by default, her successor on the Empress title. Giving her the title of Princess.
  • And I Must Scream: A victim of Eternal Sleep (explained under Jadeite's section above). Unfortunately, she was in there for much longer, so she went insane to the point of being almost completely catatonic. Ami was only able to cure her once she acquired the Avatar's Mantle, and in addition, Ami possessing Tiger had the unintended consequence of imprinting a good chunk of her mind unto Tiger's.
  • Big Brother Bully: To her new adoptive little sister, Ami. She likes teasing her, pulling pranks on her and generally making her life more difficult.
  • Clones Are People, Too: Tiger will loudly state that she is a person in her own right, though she would argue that she isn't a clone as much as "The older and bolder sibling!"
  • Demonic Possession: As a youma, she's able to possess people if she wants to. During the assault on Crowned Death's temple, she possesses Ami to save her from his mental assault.
  • Don't Tell Mama: Jadeite threatened to tell Dr. Mizuno, her adopted mother about her possession of Ami and refusal to give her body back. This scared her greatly, even if she pretended it didn’t.
  • Drunk with Power: After some mind-control shenanigans during an assault on a temple of Crowned Death, Tiger ends up possessing Ami to save her, and getting full control of her body and powers after the keeper mentally passed out. Tiger then decided that she should be the leader of Mercury's forces. Ami's other companions were not amused.
  • Establishing Character Moment: The moment Tiger regains consciousness and becomes a character on her own, she reacts to her Mercury-like body by mocking Mercury, has a confused rant about her scrambled memories and identity loss and finally teases Mercury about her crush on Jadeite.
  • Fake Memories: All memories of her life as Ami Mizuno are a lie accidentally imprinted on her by her boss.
  • Foolish Sibling, Responsible Sibling: The Foolish Sibling to Keeper Mercury's Responsible Sibling. While she's always busy with her duties, Tiger likes to spend her time pulling pranks on people or annoying her sibling.
  • Forgot Flanders Could Do That: Used her youma powers to possess someone during the assault on Crowned Death's temple, much to the surprise of everyone involved.
  • The Glorious War of Sisterly Rivalry: The Beautiful Sister to Mercury's Smart Sister. While she can pass as her twin while using Glamour, she's certainly more muscular and fit, likes to show off her body and tease her step-sister for her shy personality and crush on Jadeite.
    Cathy: “Seriously, don't you ever think ahead about the consequences of your actions?”
    Tiger: “Excuse me? Did you mistake me for my boring bookworm of a sister?”
  • Green-Eyed Monster: She's envious of Ami at first, due to having her memories yet none of the connections with her friends and family (none of them even know Tiger exists until Ami introduced her to them).
  • Happily Adopted: Is adopted by Ami's mother after being told what happened with Tiger, with the youma being overjoyed by the event.
    It was clear from Mrs. Mizuno's facial expression that she had trouble with the concept of suddenly having acquired a second daughter. A daughter who was older than her first, had skin covered in a strange striped pattern, and tiny horns. Finally, she let out a long sigh. "I'm glad I'm sitting down already. Well, they say that parenthood is full of unexpected surprises." She let out a short laugh. "I certainly never expected to become a mother again - with so little warning at that."
  • Healing Hands: Thanks to Ami's memories, she’s able to cast her necromantic healing spell as well.
  • Loss of Identity: The result of Ami's memories imprinting on hers. She can differentiate her own memories from Mercury's, but she still resents that “her life” as she remembers isn’t really hers at all.
  • Nepotism: At the beginning, Tiger only got to sit with the "important people" because she became Ami's adopted step-twin sister, which made her obviously more important than other youma. This is eventually subverted, since Tiger eventually takes more responsibilities as Ami's double and takes a level in badass defeating enemies no one else could.
  • Odd Friendship: With Sailor Jupiter. They've bonded through crystal ball conversations, and Tiger especially values her friendship because Ami hasn't met her before.
  • Only Known by Their Nickname: She hasn't told anyone her real name. Ami dubbed her 'Tiger' due to the black tiger-like stripes all over her body.
  • Perky Female Minion: After regaining her sanity, she becomes one of the more cheerful employees on the payroll. Mixed with The Gadfly, since she also tries to rile up Ami whenever she can.
  • The Prankster: Has a nasty habit of playing pranks on her boss and her minions or allies.
  • Royal Brat: Acts like a spoiled princess after self-proclaiming herself one. Ami doesn’t mind spoiling her a bit, but everyone else is clearly fed up with her.
  • Royals Who Actually Do Something: She's not afraid of jumping into battle herself, and has taken commanding roles and proven herself to be effective at them. When she's not in battle, she's also helping with the organization of people and healing the sick and wounded.
  • Shipper on Deck: Likes to tease Ami about her crush on Jadeite.
  • Sixth Ranger: She was added to the advisor's table mostly because of being the Empress' Sister, but she has proved herself to be a valuable asset to the main team.
  • Symbiotic Possession: She was Ami's main possession target because of her beast-like mental problems. Even after regaining consciousness, Tiger is already used to it, so they keep this relationship.
  • Token Non-Human: The only one of the advisors table who is a youma rather than a human.
  • Transferable Memory: The main reason she resents Ami. Her memories are scrambled together, giving her a huge Loss of Identity.
  • Warrior Princess: She often fights in the major conflicts, either by being possessed by Ami or on her own, doing many versatile roles depending on the situation.
  • "Well Done, Daughter!" Girl: Having been recently adopted, Tiger wants to earn her new mother's respect and love. This has led her to limit herself on her trickery if people remind her that her new mother wouldn't like it, and to help others by using healing powers to make her proud.
  • What Measure Is a Non-Human?: Being a Youma, this becomes a major concern with Tiger given the fact that she holds many (if not all) of Ami's memories due to losing her mind and Ami possessing her, and as a consequence she loves her mother, and still considers the rest of the Senshi her friends, much to her exasperation.

    Torian, Third Head Warlock 
It is unclear when exactly Torian joined Keeper Mercury's forces, though it probably happened after the creation of the Iceberg Dungeon. He slowly rose up the ranks until Erasmus was no longer able to fulfill his role as Mercury's Head Warlock, taking that position for his own and becoming head of research and projects in the Library.

Torian is a very talented and creative warlock, coming up with spells and ideas that have amazed Mercury and even proven himself to be essential to the success of some of the battles after his promotion. However, Torian is a Jerkass, an Insufferable Genius and a Professional Butt-Kisser, not to mention the only advisor that is clearly evil, enjoys it and hates the Heroes. His presence forces everyone else to disguise their intentions through Pragmatic Villainy, but the input, ideas and information he provides are too useful to be left out.


  • Ambition Is Evil: He's constantly scheming behind his superiors' back to get more power, while kissing up to them when they’re present.
  • The Archmage: The Head Researcher in charge of Mercury's Warlocks.
  • Arrogant Wizard: He takes pride in his work, no matter how insignificant it really is. And his work ambition has led to him being reprimanded by Mercury more than once. To his credit, much of his work does pay off when push comes to shove, so he's earned his place as Head Researcher.
  • Ascended Extra: Unlike Tasbaal or Erasmus, Torian's individual researches and achievements proved to be essential for some of Mercury’s victories after becoming an Empress, letting him rise up higher through the ranks than his predescesors.
  • A Day in the Limelight: On the assault of the Crowned Death’s underwater temple. His spell to control the undead was essential, and he personally shot the killing blow on Keeper Clairmonte.
  • Bad Boss: He's known to abuse his power on the other warlocks and shift the blame to them whenever Mercury gets angry at her entire research team.
  • Can't Kill You, Still Need You: Torian's inhumane experiments, ambition and evil tendencies has made Ami reconsider his position and even if he should be under her employment. But his work is highly efficient, he has some very good ideas and has proven himself essential for some plans to work in the Crowned Death arc and forward.
  • Evil Laugh: Has a tendency to laugh at his opponents whenever he feels particularly powerful or superior to them.
  • Evil Sorcerer: An evil warlock to be exact.
  • Exact Words: How he tried to justify his experiments on a bone staff from one of the priests of the Crowned Death, which Ami had forbidden once she found one conveniently sitting near her dungeon.
    “Well, err, please forgive me if I may sound insolent, but I did not go against your orders. […] It is not the same staff!”
  • The Friend Nobody Likes: It's clear that nobody likes his presence on the advisors table. He's the only one that doesn't know and wouldn't approve of Mercury's good intentions and willingness to work for the Heroes, so they have to watch their words around him. Still, he's too useful to be left out.
  • It's All About Me: Torian is desperate to find fame and recognition. He feels extremely proud of himself whenever his actions gains him praise, and even calls his spells by his own name.
  • Jerk Justifications: Specifically Moral Myopia. Torian experiments on living imps and uses them as guinea pigs and expendable cannon fodder for his most dangerous projects. This greatly infuriates Mercury, whose mother had convinced her that imps might be smarter and more human than one might think.
  • Meaningful Name: Torian comes from Torin, a name of Irish and Gaelic origin that means Chief. He is the Chief of all warlocks in Mercury's army.
  • Mind Manipulation: He developed a spell that enables him to dominate undead.
  • Mission Control: He runs Ami's scrying room, telling her where her targets are, if anyone's sneaking up on her, etc.
  • Night of the Living Mooks: His research allowed Ami to control Crowned Death's undead soldiers and to properly turn the god's aquatic zombies into loyal ghosts.
  • No Sympathy Between Mooks: As soon as he got promoted, he started treating his fellow warlocks as inferior minions, despite being one of them for most of his stay in Mercury's army.
  • Professional Butt-Kisser: Constantly praising his Keeper's magic or evil in order to blatantly curry favor with her, much to Mercury's annoyance.
  • Stupid Evil: From time to time his eager will to do evil blinds him to the greater picture. He recognizes this, and admires Mercury for avoiding it.
  • The Unapologetic: Torian never admits his own faults nor takes responsibility for the damage his actions may cause. Except when it comes to Mercury, to whom he Apologises a Lot.
  • Token Evil Teammate: The only one of Ami’s advisors that isn't aware of her true nature and objectives. He admires her for her evil pragmatism and raw power, so he constantly clashes with her more “good-aligned” advisors.
  • You Are in Command Now: Found himself to be the new Head Warlock of Keeper Mercury's forces after Erasmus' death.

    Duke Thol Libasheshtan 

Official Debut: Chapter 172: Bad News

"I am not leaving my city!" the Duke replied, louder than appropriate. He would not repay his people's loyalty by fleeing like a coward. Even if they forgave him, he wouldn't be able to live with the shame of having left his people at the mercy of a Keeper. "Do you think she will be satisfied with having driven me off? She would switch targets or take out her anger on the citizens! I will stay and oppose her to my last breath!"Chapter 192: Ward Trouble

A dwarfish duke who's in charge of the City of Salthalls, the closest city to Mercury's northern dungeon. Like all other dwarfs, he doubted Mercury's supposed good intentions and refused to negotiate with her. When Mercury decided to forcibly make her way to negotiate with him, he prepared a full city defense, tried to escape her and even trapped her in an attempt to kill her. She finally earned his trust by passing a test of purity, and he surrendered Salthalls to Mercury in order to work together to help his "wounded" citizens with the aftermath of the battle, becoming his official Regent for the Dwarfish Kingdoms.

Duke Libasheshtan is a hardened veteran, but he's one of the most level-headed dwarfs Mercury has ever interacted with. He deeply cares about his city and his citizens, and is willing to work with the Keeper in order to help them and keep them safe. While he trusts Mercury now, he's still highly dubious of her methods, antics and other quirks. But they manage to get along well enough to rule the city together.


  • A Father to His Men: His troops and generals deeply respect him and are willing to sacrifice themselves just to give him time to escape. This is justified, as the Duke would do the same for them and all other citizens. He even compliments good wizards who go beyond what's expected of them.
  • The Good Duke: His citizens and soldiers care deeply about him, and in return, he puts their safety and well-being as his top priority. Even if it means making an uneasy alliance with a keeper.
  • Just Between You and Me: After trapping Mercury with him, he gloats about how the keeper will die suffocated and taunts her by telling her about the adamantine's secrets, since she won't be able to do anything with the information anyway.
  • Mr. Exposition: Being Ami's regent means explaining to her and the audience how dwarfish culture and politics work. He also went full Evil Gloating when he thought he had trapped Mercury, so he explained all the properties of adamantine, how to work it, and how it's destroying the Dark Gods.
  • Not Distracted by the Sexy: He seems to find dark mistresses, the fairies' uniforms and Cathy's and Mercury's clothing to be all immodest, inappropiate and sometimes even horrible.
  • Old Soldier: A veteran warrior, Libasheshtan was present in the battles against Keeper Bartholomeus and uses his knowledge about keepers to face Keeper Mercury.
  • Rapid-Fire "But!": Gives one when finding out that Mercury is able to work adamantine.
  • Real Men Love The Light: When Mercury accuses him of not following The Light's advice of not fighting her, he gets very offended at the thought that he might not be a devout man. He considers himself to be simply pragmatical, aware of the Light's limitations, but respectful of what they can do.
    "The Light Gods are unsurpassed when it comes to creation, nurture, improvement, healing and protection. However, causing destruction is against Their nature, which makes them prioritise defence over offence. Sometimes unwisely so."
  • Reasonable Authority Figure: His men fall quiet when he raises his hand and orders them to. Even after working for Mercury, he still instills an aura of respect within her employees. He believes in The Men First, and refused to escape Salthalls because he feared for the fate of his people.
  • Royals Who Actually Do Something: He's willing to sacrifice himself in order to deal with Keeper Mercury and save his city. When he strikes a deal with Mercury, he becomes actively involved in taking care of his citizens and helping her co-rule the city.
  • Taking You with Me: After Mercury is successful at hunting him down, he locks her in a special trap made for keepers so they would both suffocate to death.
  • Warrior Duke: He fought in several battles and is willing to fight in even more as long as it keeps his city safe.

Keeper Mercury's Minions

    In General 
https://static.tvtropes.org/pmwiki/pub/images/amis_minions.png
And these were only her starting forces.note 

Like any other Dungeon Keeper, Ami depends on her minions to do her will. These come in all shapes and forms, but the only thing they have in common is that they're all hired mercenaries whose loyalty depends on getting a comfortable living space, a good pay and enemies to fight. Oh, another thing they have in common is that they all hate The Light and the Heroes. Which forces Ami to hide her true allegiance from her own troops, always disguise her actions through Pragmatic Villainy, and constatly remind them to not attack her Light-based allies in battle.

Most of these minions are expendable, which is why they're rarely given names. Ami is the first Keeper to put their well-being over every other option, so a lot of these minions might rise up to become minor characters on their own if given enough time.


  • Adorable Evil Minions: The Imps, or even more, the Metallia-powered fuku-wearing imps Ami gets later on.
  • Airborne Mook: Some minions have this by default, like ghosts and flies, while others like vampires and dragons can fly whenever they want to.
  • All Trolls Are Different: Trolls in this universe (and thus, in Ami's army as well) are ugly green-skinned humanoids with excellent manufacturing skills, weak combat abilities and only able to learn a couple of spells like an acceleration spell to make themselves faster or a weak fireball. What they lack in intellect, they make up in mechanic creativity and engineering.
  • Always Chaotic Evil: This is their default allegiance. Their motivations might vary, but most of them can be resumed as just wanting battle and riches.
  • And Mission Control Rejoiced: After every successful battle, it's normal for the warlocks in the command center to cheer and celebrate along with Cathy.
  • Army of Thieves and Whores: There are a couple of humans hired by Jered who fit this trope perfectly. From thieves like him, to dark mistresses and all in-between.
  • Asskicking Leads to Leadership: Most minions seem to believe so. They respect everyone who's capable of kicking their asses, like Jadeite or Ami, and will probably rebel against a superior who they deem as weak; as Cathy painfully found out after losing a sparring exercise against one of Mercury's orcs.
    • According to Umbra, this is normal for youmas in the Dark Kingdom too.
    Umbra: "[The trolls] seem resigned to their fate, as if they were terrified of the consequences of turning against their leader."
    Mercury: "Terrified? I got the impression they respect her."
    Umbra: "That's the same thing, isn't it? They treat her like youma would treat any of the dark generals."
  • Butt-Monkey: Goblins are the laughingstock of just about every other intelligent being.
  • Cannon Fodder: Defied. Goblins come by the dozens and are pretty expendable. However, Ami doesn't consider them to be so, so she finds better ways to use them without putting them in danger.
  • Mooks: They fulfill almost all of these roles, depending on which mook you're looking for.
  • Classical Movie Vampire: Vampires in the Dungeon Keeper universe are a smart, dignified elite with a vast array of magical abilities, but whose favorite work is to seduce, corrupt or mess with the enemies through the use of scaveging rooms.
  • Comedic Sociopathy: Most minions have a bit of this, but goblins are the most bloodthirsty of them all.
  • Cowardly Mooks: Imps will flee from all battles, since they're not made for that. Expect goblins to run away if the situation goes dire too, which is why Ami found a better use for them as remote pilots.
  • * Defector from Decadence: Minions in general are not afraid of abandoning ship and jumping into the employ of a new Keeper if they survive their defeat. That's how Mercury recruited Malleus' minions as well as Zarekos' vampires and Morrigan's dark elves.
  • Demonic Possession: Mercury doesn't usually possess her employees, except on very specific situations where she had to use goblins' bodies or when she wanted to interrogate the vampires on their minds.
  • The Ditz: Goblins as a whole race. This makes them the laughing-stock of all the other minions.
  • Elite Mooks: Ami has managed to hire some of the strongest creatures available to Keepers, such as vampires, dragons and even a Horned Reaper.
  • Even Evil Has Standards: At the end the dwarfish invasion on the northern dungeon, Ami rushed off to heal one of the dwarfs that have been badly hurt and being defended by his friend, imagining herself and Usagi in the same position. Her minions didn't like it at all.
    Goblin 1#: "Not caring about loyal minions is evil. She Keeper. Is obvious."
    Goblin 2#: "Me no like. That wrong kind of evil!"
  • Evil Minions: Goblins, warlocks and trolls take care of the manteinance, research and manufacturing duties in that order rather than fighting.
  • Evil Wears Black: Dark Mistresses and Dark Elves tend to prefer black clothes by default. Some warlocks wear black robes too.
  • Extreme Omnivore: They have no qualms about eating almost anything, as long as it's somewhat edible. Algot the troll lieutenant mentioned that bugs are a delicacy when eaten with chicken, when discussing a small plague of bugs they were dealing with.
  • Faceless Goons: Ami has amassed a good amount of identical reaperbots and golems. Although the Goblins have customized and painted the reaperbots, they're assigned random ones when piloting, so they're all equally faceless.
  • Flashy Teleportation: All teleportation has visual effects, except for one instance from Crowned Death's high priests. Mercury's vampires and youma have the ability to teleport. It is technically possible for her mistresses and imps to teleport as well, if she manages to train them to their fullest potential.
  • Friendly Neighborhood Vampire: Vampires are forced to act this way by Mercury.
  • Genius Ditz: While they may not quite excel at it, goblins are capable of remote-controlling reaperbots and doing various menial tasks... As long as there's proper oversight.
  • Genius Slob: Warlocks have a tendency to forget about hygiene when getting caught up in projects and researches. Luckily, one of the most important rules in Ami's dungeons is that all minions should retain good hygiene.
  • The Goomba: Imps, flies and goblins are the weakest minions in Ami's army. And even they can be a formidable force under specific circumstances.
  • Gossipy Hens: Goblins love to gossip about everything whether they fully understand what happened or not. This is how Ami's deviant reputation started.
  • The Guards Must Be Crazy: Goblins are not the brightest troops, or the most hygienic, or the most effective. But they are numerous, can do basic tasks and require very little pay, so...
  • Henchmen Race: Some races of minions evolved physically and culturally only to serve and adapt to Keepers. Trolls, orcs, bile demons, horned reapers...
  • An Ice Person: Many of her minions have the ability to shoot ice attacks or manipulate ice in some way. For example, Darius the vampire was able to build a shaft of ice while trying to escape the Avatar Islands.
  • I'm a Humanitarian: If Brugli's ingredients choice applies to all of them, then none of them really have any problem eating dwarf or human meat. It is implied that Ami's spiders have eaten Nero's spiders' meat as well.
  • Just Following Orders: This is the way minions justify their actions. They were just in it for the pay and nothing else. This is how good men justify working for evil, and how evil minions justify working alongside the Heroes.
  • Klingon Promotion: It is implied to be a normal custom for orcs and other humanoid races. Ulag the orc tried to kill Cathy during training to get one of these.
    Ulag: "No, this is all wrong! I am stronger than her! I should be leading the troops!"
  • Little Green Man in a Can: Goblins count as these, being small little humanoids who pilot reaperbots, which are also humanoids taller than humans.
  • Lovable Coward: Goblins won't look back if they feel like they're losing and have the chance to run away. Zareko's vampires can be considered this too. For example; Darius ran away from the Avatar Islands only to come back running away from the Fairy Sisters. And when Ami reached his mind to ask him when he was turned into a vampire, he spoke the truth despite thinking that she wanted more experienced vampires.
  • Mauvre Shirt: Many of them by virtue of getting names or dedicated paragraphs, such as Darius and an unnamed Dumb Blonde vampires, Isolda the dark mistress, Cathy's lieutenants, several goblins, and even a dragon that Mercury used to practice fighting with.
  • Mecha-Mooks: Ami is the first Keeper to employ mechanical minions in the form of Reaperbots.
  • Mook Lieutenant: Cathy's main lieutenants; Algot, Kalres and Brom; fit this trope to a T.
  • Night of the Living Mooks: Despite not liking the concept of working with undead minions, Ami has hired vampires and used zombie aquatic fauna and ghosts in her plans.
  • Nocturnal Mooks: Her vampires are mostly nocturnal, since they can't go out in the daylight without shapeshifting.
  • Our Goblins Are Different: Goblins in Ami's army are childish, violent and suicidal, but they're also competent pilots and they're known to be able to cast basic magic if needed.
  • Our Vampires Are Different: Vampires in Ami's army like to spend their time in the Scavenging Room, sending dark, confusing or seductive thoughts towards other beings. They have basic elemental powers like casting lighting and frost, while also having other abilities like shapeshifting, teleportation and flight.
  • Punch-Clock Villain: They might be evil mercenaries who serve an Empress and her Dark God, but they work for food, a roof over their heads and a good pay every week or month. If the Keeper who they serve is defeated or is simply unfit to keep them hired, they'll just leave and search for work somewhere else.
  • Reasonable Authority Figure: The orcs Brom and Kalres, and the troll Algot are Cathy's main lieutenants who will carry out her orders to other minions.
  • Recruiting the Criminal: Most of Keeper Mercury's army is composed of minions recruited from other Keepers or the Underworld, and as such, they're more than likely to have commited crimes that would get them booted out of any other righteous Light army military.
  • Screams Like a Little Girl: Let's just say the warlocks weren't that brave when The Avatar entered their command center.
  • Shock and Awe: Mercury's vampires can shoot lighting at will. Theoretically, her mistresses could do it too if she trained them well enough.
  • Stealthy Mook: Isolda, Mercury's infiltrtation specialist within her rank of minions, is one of the few Dark Mistresses Ami is not afraid to work with, despite the minion suspiciously getting herself hired without anyone noticing.
  • Spikes of Villainy: Some minions wear spiked clothing, one of the best examples being the Horned Reapers, whose armors lacked a cuirass or greaves but definitely had spikes.
  • Sycophantic Servant: Minions who fear or admire Mercury tend to have tendencies of these. Such as Dark Mistresses who admire the Keeper's deviant reputation or goblins who admire her strength.
  • Too Dumb to Live: Goblins as a whole race, as said in "More Recruits", by a warlock:
    Given complicated equipment and sufficient time, the probability that a goblin will set itself on fire approaches one!
  • Too Kinky to Torture: The Dark Mistresses love pain in all her forms, whether suffering it themselves or inflicting it on others. Mercury doesn't like employing them, but she tolerated Malleus' former mistresses and seems now willing to work with them with the introduction of Isolda.
  • Vegetarian Vampire: As a requisite to be employed on her army, Mercury's vampires don't feed off of living beings. They sate their bloodlust from Mercury's summoned dead imps instead.
  • Voluntary Shapeshifting: Vampires can turn into bats or wolves at will, and this is one of the few ways they can cross water.
  • What Measure Is a Mook?: Defied. Minions in general are expected to be little more than cannon fodder and they know it, which makes them a lot more wary and judgemental of their Keepers. Mercury is one of the first keepers who doesn't consider her troops expendable, and that inspires loyalty from her troops towards her.

    Mercury's Horned Reaper 

    Mareki, the Reptilian Youma 

"Her name is Mareki. She's a reasonable fighter, likes to go into close combat and can shoot jets of water from her mouth"Dark General Jadeite, Chapter 74: Reinforcements

A youma originally serving under Jadeite's orders, Mareki was unjustly put into Eternal Sleep because Queen Beryl was displeased with Jadeite's plan against the sailor senshi. She would later be rescued from the void by Keeper Mercury and Jadeite himself, and she has been serving her new boss from that point forward.

Mareki was pivotal during the reconnaissance of the Avatar Islands, as she was the first and main youma that Mercury possessed until the introduction of Tiger. Her natural powers made her an efficient warrior and a very good counter to vampires too, since they Cannot Cross Running Water.


  • And I Must Scream: She was a victim of Eternal Sleep. Luckily for her it didn't leave long-lasting consequences, thanks to her being rescued quickly enough.
  • Book Dumb: Sadly for her Badass Bookworm Boss, Mareki's not particularly big on studying spells or spellmaking in general.
    "I get by on innate powers just fine."
  • Flashy Teleportation: A perk of being a youma is that she's able to teleport, albeit with effects that reflect their elemental power. In her case, Making a Splash.
  • Making a Splash: Mareki's special ability is being able to spew a rather impressive jet of water from her mouth. This proves to have some pretty good offensive uses.
  • Prehensile Tail: Mercury would constantly forget about the fact that Mareki had a tail, much to the displeasure of the latter.
  • Power Floats: She's a very capable youma, and one of her abilities allow her to fly around.
  • Running on All Fours: She has a tendency to fall back into doing this whenever she feels excited or scared. This is also how she climbs walls.
  • Symbiotic Possession: With Mercury. Mareki agreed to let the Keeper have her body for the possiblity of getting Senshi enhancements too.
  • Wall Crawl: One of her abilities is to climb walls with relative ease.

    Tserk, the Tentacle Monster 

"Oh, I just like fondling prisoners. It's the tasty salt in their sweat, you see, made all more delicious by their fear and revulsion. Also, they feel nice and warm and smooth. No horrid hair. Brrr, I hate hair."Chapter 50: Writing Home

A tentacle monster and one of the first minions hired by Ami, mostly to scare away dark mistresses. Tserk has survived and endured many things happening to it, such as being beaten by Boris and then surviving a chaos magic incident that fused them together. Luckily, Mercury managed to ransom it back to normal and it's been working with them ever since; performing all sorts of different tasks like being a farming supervisor, a masseuse and even a surgeon assistant.

Tserk reproduces by budding, but likes fondling prisoners and Ami's minions anyway. Other than that, it has proven itself to be a very valuable minion. It can be a good infiltrator, it's very smart and versatile on the tasks it can do and it's also a very dangerous minion in battle. (Even Keeper Nero was surprised by its skills!)


  • Admiring the Abomination: Its skills have been praised by Cerasse, the court of King Albrecht, and even Keeper Nero. The fact that all of them were enemies of Keeper Mercury, who refused to recognize her achievements in the first place, is impressive to say the least.
  • Angry Fist-Shake: Directed at Keeper Midori after he interrupted it's well deserved massage session with Mercury and Cathy.
  • Ambiguous Gender: Others refer to Tserk as 'it'. It apparently reproduces by budding.
  • Bad Boss: It was put in charge of the goblins in the farm for a while. And it wasn't very nice to the creatures in question.
    Tserk:"Haven't you noticed yet that I do have eyes in my back, you mental midget? You! Yes, you, the ugly one with the bitten ear! Don't think I missed you pocketing that! Back to work! You others! If you moved any slower, you'd be walking backwards! Stop slacking off! Get that foot off the plant you klutz! You are trampling the harvest! And you! Stop picking your nose and start digging!"
  • Body-Count Competition: Plays one against a goblin and Erasmus during the Zarekos-Arachne attack on the iceberg dungeon, killing spiders and ghosts with ease. It almost won, until Erasmus got the final lead. From Chapter 88: "A Meddler Appears":
    Goblin: "You is cheating! You got too many arms!"
    Tserk: "Not everyone can be as naturally gifted as I am"
  • Butt-Monkey: Things just keep going wrong for the poor creature, mostly due to its obsession with going after prisoners. Getting tied around Boris' limbs as an (ineffectual) cloak and getting mutated by random magic, almost getting beaten to a pulp by the fairy sisters, being forced into a prison cell with an angry horned reaper...
  • Crouching Moron, Hidden Badass: It might be a tentacle monster that can’t catch a break and is abused by most, and yet…
    • It's Ami's longest standing minion.
    • Survived being beaten and used by Boris, and then being fused with him.
    • Rescued Jadeite from a temple full of fairies, soldiers and priests, using only a couple of gadgets and an invisibility wand.
    • Survived all attacks on Ami's dungeons and fought on Nero's Armageddon battle using its tentacles to maneuver six crossbows at the same time.
  • A Day in the Limelight: When Jadeite gets captured in a temple where Mercury has no power, she sends it in an infiltration mission to save the hostage. It blows up the temple and successfully escapes from group of fairies, soldiers and priests with the hostage safe and sound.
  • Dual Wielding: It's able to hold six crossbows at the same time and use them effectively, by shooting three while reloading the other three.
  • Happy-Ending Massage: Defied. This is what most people believe Tserk means when it offers a massage, but in reality, it literally just wants to give a good massage.
  • My Friends... and Zoidberg: Tserk would like company, but almost everyone avoids it and finds it revolting.
  • No Sense of Personal Space: Why everyone avoids it. It likes cuddling and fondling people, whether they like it or not.
  • Odd Friendship: With fairy sister Cerasse. They bonded over chess, and she taught it how to use its tentacles to give relaxing massages.
  • Reasonable Authority Figure: When the dungeon was under a possible attack from the Crowned Death, Cathy called on it to organize the new recruits. It was also a respected figure by the goblins who worked for it.
  • Robbing the Dead: During the Armageddon Battle, Tserk put the spider corpses of its fallen enemies over its own body for camouflage and to protect itself, like a hermit crab.
  • Secret-Keeper: Learned that Snyder still worships The Light, despite working for a Keeper. It was then “persuaded” by Ami to keep it a secret.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Boris' Manly Man. When they shared a body, Boris constantly bossed it around, took most of the decisions on the body and kept it's mouth shut, while Tserk mostly whined and complained about its situation and how aggresive its co-host was.
  • Sharing a Body: Because of an accident with chaos magic, it ended up sharing a fused body with Boris.
  • Smart People Play Chess: It's able to play chess and plays it with The Smart Girl of the fairy sisters, Cerasse.
  • Telepathy: How it communicates with other people, since it has no mouth to speak.
  • Tentacled Terror: Everyone gets startled the first time they see it, and instantly question Ami about having a tentacle monster on her army.
  • Throw the Dog a Bone: Every now and then Cathy and Mercury agree to let it massage them. Ami even defends it with her senshi friends, saying that it's pretty good at it.
  • Wicked Cultured: It's able to read, enjoys playing board games, and has hints of Sesquipedalian Loquaciousness.

    Tasbaal, First Head Warlock 
The Alchemist: "Where is your god now? Oh, right, dissolving in the stomach of Azzathra, you ex-high priest of a dead god! How does it feel to have gambled on the wrong horse and lost everything?"

The solid black eyes of the fat, blue-robed man seemed to suck in the light as he spat out a single, hateful word. His mocker bent over and dropped to the ground in total silence, grimacing and writhing as if suffering in unbearable agony.

Tasbaal: "I bet not as much as that. Let that be a lesson to you: I may have lost most of my power, but I am still far stronger than a madman like you will ever be!"Chapter 26: Production Model

A former high priest of the Dark God "The Devourer" and an ex-minion of Keeper Malleus, Tasbaal joined Ami and quickly rose to the position of Head Warlock by bullying the other two warlocks for having a shy personality and no powers respectively.

After finding out about the atrocities he commited during Malleus' employ, Mercury left him in her abandoned dungeon to be arrested by Baron Leopold's army. But Tasbaal had a worse fate waiting for him, as he didn't know that Mercury also left Malleus' rescued slaves in the dungeon. Slaves that remembered very well all the horrible things Tasbaal did to them.
  • Black Eyes of Evil: As said in Production Model:
    The solid black eyes of the fat, blue-robed man seemed to suck in the light as he spat out a single, hateful word. His mocker bent over and dropped to the ground in total silence, grimacing and writhing as if suffering in unbearable agony. [...] [T]he evil monk snickered.
    [...]
    The man nodded, making his double chin quiver. "You will have to create a new imp variant that has a stronger connection to the dungeon heart, and imprint some of your own personality on it. Possibly erase its own mind first, but destroying a mind is much simpler than rebuilding it anyway," his hand went to his collar in an unconscious gesture, grasping for something that was no longer there. "Alternatively, you could torture some of your useless goblins to death and use their tormented ghosts to-"
  • But for Me, It Was Tuesday: He was recognized by a group of Malleus' breeding slaves whose children he had sacrificed. Even knowing this, he still couldn't identify a single one of them.
  • Character Death: He was stoned to death by Malleus' former breeding slaves as revenge for sacrificing their children.
  • Evil Sorceror: He was this as a warlock by default, but he took it to another level with the atrocities he commited when working for Malleus.
  • The Friend Nobody Likes: Ami and the adventurers only tolerate him because they need him, and his fellow warlocks hate working with him for his bossy and bullying attitude.
  • High Priest: Well, former high priest, considering the Dark God he worshipped, "The Devourer", is now residing within the stomach of Azzathra.

    The Alchemist 
Tasbaal: "During your absence, there was a huge build-up of denatured magic around your dungeon heart, a lot more severe than the last time. It is imperative that it be funnelled off safely, as it might detonate at any moment if left to its own devices."
Mercury: "This is going to be complicated?"
Tasbaal: "Unfortunately so. I will need the assistance of you and my colleagues here. I have already drawn up the diagrams for the necessary wards and equipment to make sure that the process goes smoothly and safely. However, you will need to create a channel to the outside so the chaotic energies can vent, and-"
The Alchemist: "AHEM. None of that's necessary. Already dealt with it."
Tasbaal: "You? You are nothing but a glorified cook! You want me to believe that you safely set up the mystical wards to drain the heart chamber of dangerous mana? On your own, no less?"
The Alchemist: "Nah, tossed some chickens in. Pretty fireworks when the magic went after them, too. You might want to have someone clean the chamber, though, Keeper."Chapter 30: Knowledge Hard Earned

One of the three first warlocks recruited by Ami, along with an unnamed warlock and Tasbaal. The Alchemist was a practical scientist who was mostly interested in working with materials and potions rather than magic and spells. He briefly contested Tasbaal for the position of head warlock, but eventually had to give it to him due to the fallen priest's powers.

After moving from the first dungeon, the Alchemist would serve under the orders of Mercury and her new head warlock, Erasmus. He was fired, then re-hired again only to meet his demise in Nero's Armageddon battle.

The Alchemist was clever and resourceful, albeit a bit mundane and boring. His solutions were always effective and he was an important member of Mercury's army, since he was among the first team to research her Golems.


  • Alchemy Is Magic: His main area of expertise which qualifies him as a warlock.
  • Boring, but Practical: Doesn't have any flashy spells or even an interesting personality, but he was part of the research team that developed Ami's golems for the first time. He also managed to contain a chaotic magic leak with nothing but chickens.
  • Character Death: Dies from unknown causes during the Armageddon battle in Nero's dungeon.
  • Everyone Calls Him "Barkeep": He's only known as The Alchemist whenever Ami thinks about him, and no one else refers to him by name, so his real name remains unknown.
  • Expy: According to Word of God, his appearance is based on Dr. Wily.
  • Mad Scientist: He has been described as such by the author.
  • Mundane Solution: Fixed Ami's chaotic magic leak by throwing chickens at it until it stopped.
  • Non-Action Guy: Despite most warlocks being able to cast offensive or defensive spells, the Alchemist’s knowledge and skills are completely theoretical.

    Brugli, the Goblin Cook 

Brugli: "Brugli selecting best meat for victory feast! Will be great! Not just boring chicken and eggs!"
Mercury: "No, absolutely not! You are completely forbidden from cooking anything you could have held a conversation with!"
Brugli: "If you say so. Raw is fine too..."Chapter 180: Battle Aftermath

The head chef of Mercury's army and the only goblin who does not pilot reaperbots. Brugli is a very well respected goblin who leads her clan and her kitchen crew through fear and intimidation, but mostly limits herself to be a decent cook on the Keeper's army and nothing more.


  • Angry Chef: Don't mess with her kitchen or her ingredients. You will get smacked.
  • Apron Matron: Wears a stained apron and dominates the kitchen with just her influence alone.
  • Badass Back: A kitchen aid trying to steal ingredients on her back thought he was safe, until his face met her hot soup ladle without her even looking at him.
  • Brawn Hilda: She has been described as a hideously obese she-goblin, with a triple chin and full of warts.
  • Chef of Iron: You have to be one to run a kitchen for Keepers and still be an authoritarian matriarch in a clan of unruly goblins.
  • Does Not Like Spam: Fish. She doesn't even consider it real meat, but accepts working with it anyway.
  • I'm a Humanitarian: Or a dwarftarian, at least.
  • Improbable Weapon User: Uses her cooking hot soup ladle as a weapon.
  • Mean Boss: Does not allow her kitchen aids to steal ingredients or disrespect her authority.
  • Reasonable Authority Figure: When the dungeon was under a possible attack from the Crowned Death, Cathy called on her to organize the new recruits.
  • Refusal of the Call: When Ami asked the goblins to become pilots of reaperbots, she was the only one who refused the offer.

    Erasmus, Second Head Warlock 
Official Debut: Chapter 79: Cruising Along
"What would you have us do, Keeper?"

Mercury's head warlock during the conquest of the Avatar Islands. Erasmus seems to look like a generic warlock, being a black haired old man with a purple robe. However, he understood and enhanced Mercury's magical ideas and was capable of keeping up with her mental speed, as well as being a resourceful combatant in battle, making him a valuable asset to the army.


  • The Archmage: Chief Warlock for Mercury's new warlocks after conquering Malleus' desert dungeon.
  • Beard of Evil: Has a short black goatee and is an evil mage.
  • Body-Count Competition: Against Tserk and a goblin during the Zarekos-Arachne invasion of the iceberg dungeon. He modified a necromantic farm to destroy the entire horde of attacking spiders, winning the competition.
    Erasmus: "I win."
  • Character Death: Dies from unknown causes during the Armageddon battle in Nero's dungeon, as reported in "Assault on Wemos":
    Torian, representing the warlocks after his predecessor Erasmus died during the Nero debacle.
  • Evil Sorcerer: As a warlock working for keepers, it's expected for him to be less-than-good. It's implied that he was the warlock that helped Mercury build a temple for Metallia and gave her the idea of training the goblins with magical weapons, so he at least has experience doing evil deeds.

    Umbra, the Shadow Youma 
Official Debut: Chapter 82: Invasion Planning
"Lady Mercury. I await your command."

The second youma to be rescued from Eternal Sleep during the Avatar Islands arc.

A shadowy, hooded and veil-wearing youma that specializes in reconnaissance, hiding in the shadows and spying on other creatures. She generally works alone, gathering information, setting up traps and sabotaging Mercury's enemies from the inside; but she has also worked alongside Jered in many occassions and they seem to make a good team. On the few occassions when she's not actively spying on someone, she seems to hang out with Mareki and to a lesser degree, the newer youmas.


  • Alien Blood: As shown in Chapter 96: Interrupted Plotting, Umbra bleeds "green blood".
  • And I Must Scream: She's a victim of Eternal Sleep. But thanks to her being rescued quickly enough, it didn't leave her with any long lasting consequences.
  • Badass Teacher: She’s badass, and she was in charge of using the crystal ball to teach the sailor senshi how to use her powers, like flight, until she was replaced by Tiger.
  • Casting a Shadow: Her teleport effect is shadow-based, indicating her magic style is likely that.
  • Handicapped Badass: Her arm was still recovering during the Armageddon battle and when ambushing a vampire. She still managed to kick ass in both stances.
  • Invisibility: She blends with the shadows in order to remain undetected.
  • Lie to the Beholder: Used Glamour to pass as an orc and ambush a vampire along with Jered and Mareki.
  • Life-or-Limb Decision: Since Amputation Stops Spread, she had to have her arm removed after getting it cursed. Luckily for her, it grew back later.
  • Meaningful Name: A youma with darkness-based magic, whose name is a noun that refers to a part of a shadow.
  • Power Floats: She can levitate at will, and was teaching the sailor senshi how to do it.
  • The Spymaster: Along with Jered. Whenever Ami needs a stealth expert who can remain invisible and undetected among the enemy lines, she's the one to ask.
  • Stealth Expert: Ami's first choice for sabotage and espionage.
  • That's Gotta Hurt: Umbra has lost a limb twice so far. The good thing is that youma have excellent regenerative capabilities, and can regrow an entire limb on their own within a couple of weeks.

    Eline, the Dark Elf Guard 
One of Morrigan's Dark Elves during his excursion in the Avatar Islands. Once his dungeon was overrun by Mercury, she was taken as a prisoner and eventually agreed to work for Ami. Her main role was to be the Cloudcuckoolander's Minder of her best friend, Venna, and later on to act as head of Mercury's security team to keep peace and quell rebellions within the Keeper's rescued prisoners.


  • Ambiguously Evil: She works for Keepers. On the other hand, she's never actually seen doing anything evil.
  • Berserk Button: Absolutely hates Monteraine, and only lets her live because Mercury forbid them from killing her.
  • Bullying a Dragon: After a display of goblin clumsiness and tentacle monster shenanigans that left Ami with a bucket full of filth on her head, slipping on a floor full of soap and falling into Tserk, Eline started mocking the young Keeper saying that she should become a comedian. That is until Marda pointed out that she was making fun of Keeper Mercury.
  • Bald of Evil: Like the rest of the dark elves hired by Ami.
  • Cloudcuckoolander's Minder: She never lets Venna get into too much trouble, or at least not get herself killed.
  • Comically Missing the Point: When Mercury was inspecting the belts that Morrigan had her wearing, Eline started arching her back and licking her lips, thinking that the young Keeper was leering at her physique.
  • Girl Friday: Serves as one of Mercury's scribes and adjutants along with Venna.
  • Hidden Heart of Gold: Seems increasingly likely to be the case. Her patient helping of her friend Venna and her encounter with the human boy during the dark elves' crowd control duty don't leave much room for doubt.
  • Oh, Crap!: She's prone to doing this. It's her reaction after escaping a falling dungeon and seeing a reaperbot for the first time, and when she realized that she just made fun of Keeper Mercury.
  • Playing Possum: Once she woke up in Mercury's jail, she stood motionless and kept her breathing in check. Spying while pretending to still be unconscious.
  • Reasonable Authority Figure: When Ami's dungeon was under a possible attack from the Crowned Death, Cathy called on her to organize the new recruits.
  • Red Eyes, Take Warning: Not as reddish or bright as a Keeper's, but certainly a warning for those who dared cross her crossbow.
  • Red Oni, Blue Oni: She was the responsible and caring Blue Oni to the sex-crazed, child-like Red Oni Venna. Until Ami's minions managed to revert Monteraine's work and Venna got her more prudish and serious personality back, reversing the roles to what we assume was their original relationship.
  • Screw This, I'm Outta Here: Once she realizes that her master, Keeper Morrigan, is getting curbstomped by Mercury, she decides to quickly exit stage. After all, she never liked Morrigan anyway.
  • Talk About the Weather: Tries to stir some small talk with Marda, whose cell is in front of hers when they're both imprisoned by Mercury. Sadly, Marda Hates Small Talk.
  • Those Two Girls: With Venna. Their exact relationship is unclear, but it's implied that they've been taking care of each other for a while, so Eline felt responsible to protect Venna when she was brainwashed.
  • You Just Had to Say It: Scolded herself after accidentally mocking Keeper Mercury.
    Eline: "Damn it! Me and my big mouth!"

    Nurgil, the Defector Vampire 
Originally one of Zarekos' vampires, Nurgil was forced to serve under Wemos after the new Keeper forced him to swear allegiance to him. Since he hated the dumb brute so much, it wasn't hard for him to simply escape his service and seek employment with someone else, finally deciding to join Keeper Mercury and aid her on all matters related to vampiric minions, Zarekos, Wemos and the Avatar Islands in general.


  • But for Me, It Was Tuesday: He has no qualms telling Mercury about all the horrible atrocities he committed during the Avatar wars.
  • Defector from Decadence: He’s forced to join Wemos' dungeon after Zarekos' fall. Since he knows that his leader is Too Dumb to Live and the other keeper has a reaper, he decides to run away and join Ami instead.
  • Hoist by His Own Petard: He joined Ami, saved her life and helped her recruit all vampires and defeat Nero and Wemos. This chain of events led to him being mailed in a box straight to the avatar himself.
  • Power Floats: He’s able to fly in bat form and levitate as a vampire.
  • Put on a Bus: After Ami’s purge of genocidal vampires, he was sent to Amadeus to be dealt with. His fate after that is unknown.
  • Shock and Awe: He’s able to shoot lighting and does so during Nero’s Armageddon battle to save Ami when Nero tries to drown her with his insects.
  • Token Heroic Orc: Joins Keeper Mercury’s forces and helps her take control of the Avatar Islands.
  • Uncertain Doom: We never truly knew what the Avatar did with him and the other vampires. But since they were responsible for the Avatar’s Doomed Hometown, we can assume it wasn’t pretty.
  • Vegetarian Vampire: Instead of feeding off of living beings, Mercury has him drink the blood from summoned Imp corpses.
  • Voluntary Shapeshifting: Vampires can turn into bats or wolves at will, and he considers this an option as a means of reaching Nero’s portal through the enemy lines.
  • You Have Outlived Your Usefulness: From Mercury, of all people. Once she recruited all vampires, she decided that she wanted nothing to do with the ones who took part of the genocide in the Avatar Islands. This includes Nurgil.

    Venna, the Brainwashed Dark Elf 
Eline:"Venna can't help it! She hasn't been all there since Morrigan experimented on her to make her more to his liking. That doesn't mean she's useless! She's absolutely fierce in combat! He only removed her grasp of social mores and her fashion sense!"
One of Keeper Morrigan's dark elves, and a good friend to Eline. Venna was one of, if not the most, prudish and reserved dark elf in Morrigan's service. This qualified her as the best candidate for Monteraine's brainwashing techniques, turning poor Venna into a Brainwashed Shameless Fanservice Girl.

When Mercury recruited Morrigan's dark elves, she constantly got herself and Eline into trouble with the rest of the army. That is until Mercury managed to heal her condition with a stolen magical artifact, and Venna returned to being her more serious self. She still has hints of her old brainwashed teasing persona though, mostly regarding her crush on Snyder.


  • Ambiguously Evil: She has a shorter temper than Eline, but her villain credentials seem just as weak.
  • Berserk Button: She hides her anger better than Eline, but she still hates Monteraine with a burning passion. To the point where she asked Mercury if she could give Monteraine "just a little stabbing" so she could "practice her scar healing."
  • Brainwashed and Crazy: Morrigan had Monteraine brainwash her into a more unrestrained and sex-positive person, completely breaking her in the process. Thankfully, she was cured out of it.
  • Buxom Beauty Standard: The men around her often notice her large bust.
  • Cloudcuckoolander: Had a tendency to do crazy things when she was brainwashed, such as hugging a Keeper and calling her cute, or letting metal solidify around herself to make herself an armor without realizing that she'd run out of breath.
  • Establishing Character Moment: Her debut has her sneaking up on Mercury to grope her and call her cute in a child-like manner, while Eline makes excuses for her troubled state of mind. She's then forced to leave with Snyder, who she starts teasing and crushing on right after.
  • Girl Friday: Fullfills this role for Mercury along with Eline.
  • Has a Type: According to Eline, she likes short males. So having her serving alongside tall minions is the best way to keep her focused.
  • Hot for Preacher: When she was brainwashed, she fell for Snyder and tried to woo him constantly. After being cured, it seems like she legitimately has a crush on him, since she likes teasing him from time to time; despite coming back to her more serious and prudish personality.
  • Ms. Fanservice: After Ami cured her using the Avatar's Mantle. Before that, she was outright sex-crazed, due to conditioning from Keeper Morrigan (who apparently found her too prudish for his tastes).
  • Perky Female Minion: Turned into one by Morrigan, but thankfully Mercury and her employees managed to cure her and turn her back into her old self.
  • Red Eyes, Take Warning: Not as reddish or bright as a Keeper's, but certainly a warning for her ill temper and capabilities.
  • Red Oni, Blue Oni: The sex-crazed, child-like Red Oni to the responsible and caring Blue Oni Eline. Until a cure for Monteraine's work was found and Venna got her more prudish and serious personality back, reversing the roles to what we assume was their original relationship.
  • ThoseTwoGirls: With Eline. Their exact relationship is unclear, but it's implied that they've been taking care of each other for a while, so Eline felt responsible to protect her when she was brainwashed.

    Rabixtrel, the Second Horned Reaper 
https://static.tvtropes.org/pmwiki/pub/images/dungeonkeeper_9452.png
Rabixtrel's design as shown in the first Dungeon Keeper

Rabixtrel: "Ah, Keepers. Make me an offer! What is my allegiance worth to you?"
Keeper Mercury: "All right. If you serve me, then my first order to you will be to kill every ghost and skeleton on this continent!"
An ancient Horned Reaper probably employed by Keeper Mukrezar, who has then buried and forgotten in the depths of the Avatar Islands by the time Keeper Zarekos took over the continent. He was later freed and recruited by Keeper Nero, who used him as a One-Man Army shock troop against Keeper Mercury. Rabixtrel gladly accepted; delighted to face one of Mercury's employees again, Marda the Troll, an old rival of his.

After the defeat of Nero, Rabixtrel found himself looking for employment again. Since Ami didn't want a rampaging murderous demon in the employ of one of his potential enemies, she hired him herself by promising to let him kill all ghosts and skeletons in the continent. Rabixtrel gladly accepted, and he has been a very useful, albeit bloodthirsty, asset to her army ever since.


  • Ax-Crazy: The first time we see him (in Nero's service), he's sitting on his throne in a room full of the bodies of Nero's spiders that he just killed. The spider carcasses were arranged by size. Oh, and the throne was made from these bodies!
  • Bear Hug: Gave a big one to Ami in front of her sailor senshi friends, ecstatic about his new ghost-hunting life.
    “[…] Before she could react, something huge and menacing was behind her. Muscular arms that felt as if they were made of steel wrapped around her with crushing force, pinning her arms to her sides.
    Ami screamed in surprise as she felt herself lifted off the ground and twirled around in a circle, her legs almost horizontal from the centrifugal force. An instant later, her assailant let go, and she dropped back onto the ground, her knees wobbly. Eyes round and hair standing on end, Ami whirled around just in time to watch Rabixtrel jump off the cliff and resume his chase.”
    Sailor Mars: "What was that all about?"
    Keeper Mercury: "He's - happy, I think?"Chapter 119: Gauging the Opposition
  • Big Damn Heroes: When all of Ami's attack couldn't destroy a giant zombie octopus protected by eight skeleton death priests flying towards her chain of zeppelins, Rabixtrel came in to save the day by attacking the beast from below, whirling his scythe to split open the creature like a bloody jack-in-a-box and using the surprise to attack the death priests.
  • Big Red Devil: From "Cleaning Up", he's described as "In [...] the portal’s frame towered a red, horned figure with a grin that was nothing but teeth".
  • Blood Knight: Who's been stuck underground for a very long time, from what details can be garnered.
  • Body-Count Competition: When he found out that an imp was keeping track about everyone’s kills, and that someone was killing MORE than him, he got pretty mad.
    "WHO?" the enraged beast snarled, and a gust of searing hot breath blew the imp's helmet off her head. A claw-tipped digit was pointing at the score on the imp's chart that was higher than his own.'' — Chapter 108: Assault on Wemos
  • Establishing Character Moment: His first appearance has him screaming and running straight for Marda's head, who recognizes him as an old established threat. His ferocity and strength are enough to make the badass troll leader call for Mercury's help, despite being at odds with her at the moment.
  • Lightning Bruiser: He's surprisingly quick, and has an acceleration spell that makes him even faster.
  • Made of Iron: A Lesser Aspect of Crowned Death grabbed him, turned him upside-down, then proceeded to slam him head-first into the ground, with its full strength, eight times. He had to be heavily bandaged and immobilized for a while, but he survived! Apparently without long-term consequences, to whit.
  • Magic Knight: Fights using his scythe and sheer strength, but has a couple of spells he uses for battle. Most notably his acceleration spell and his slowness spell.
  • Only Known by Their Nickname: At first. Ami and Jered nicknamed him Rabies, due to his physical appearance. Incidentally, this nickname is rather similar to his real name.
  • Our Reapers Are Different: He’s based on the Horned Reaper designs from the original Dungeon Keeper rather than the ones in the sequels. And as such, he’s smaller, leaner, has different powers and is far more aggressive than Ami’s first Horned Reaper.
  • Psycho for Hire: After leaving Nero's service, he contacts every local Keeper to hear their offers for hiring him. He immediately joins Mercury when she tells him that his first mission would be to destroy every ghost and skeleton on the Avatar Islands - which are one of the world's three continents!
  • Real Men Love Jesus: He likes to hang out in the temple and pray. He prays by howling at the ceiling in disturbing ways.
  • Rivals Team Up: After fighting the Avatar regularly ever since he was released, chasing him down and even implying that they have a history that goes back decades ago, they end up working side by side while facing the forces of the Underworld.
  • Sinister Scythe: It's more than just a regular weapon, being cursed.
  • Slasher Smile: From "Interrupted Plotting", a local Psycho for Hire, with "a perpetual, frozen grin that bared fangs that were as long as the entire rest of the skull", so it's this trope by implication.
  • Spin Attack: One of his trademark moves when using his scythe.
  • The Unfettered: His objective is to kill. He doesn’t care about who he fights as long as he gets to fight. Ami has him killing ghosts or playing simulated combat using a reaperbot visor to keep him entertained.
  • The Voiceless: Part of what makes him so much creepier and more imposing than the first reaper is the fact that he virtually never speaks, despite being intelligent enough to use magic. It is only in Chapter 104: Cleaning Up in which he speaks (three if you count saying a single word, as speaking), and it notes that his voice sounds "rusty from long disuse".

    Monteraine, the Smug Warlock 
https://static.tvtropes.org/pmwiki/pub/images/monteraine_by_racheakt.png
"It's imprudent to point at people who can turn you into a rock with a few words."note 
Monteraine: "Head warlock Monteraine approaching! If any bolts happen to accidentally fly my way, I'll make your digestive tract operate in reverse from now on!"
Ami: "Could you really do that?"
Monteraine: "Probably. Flipping the whole squishy mess around and reattaching the tubes and rewiring the nerves should do it."Chapter 173: Delivering Presents

Originally working as Head Warlock for Keeper Morrigan, Monteraine found herself doing all his dirty magical work. Brainwashing minions into being more complacent, modifying anatomies to suit his tastes better and even scrying and trying to replicate Keeper Mercury's achievements. After a failed flying dungeon invasion, Morrigan turned her into a chicken and left her to die. She was later captured by Ami's forces, and convinced the Keeper to let her work for her as long as her pay was sent to the people she has wronged.

Monteraine has a constant smug attitude and has the skills to back it up. She can turn people into stone, reproduce different magical runic patterns and modify the human body at will (as you can tell by her perfect physique, which she likes to flaunt). That last skill is why Mercury employs her as a surgeon, researcher and healer to her minions, prisoners and allies. She's one of the few Ami's minions who aren't in it only for the money, since she legitimately enjoys causing pain, ordering people around and all around acting evil.


  • Always Someone Better: She felt this way about Keeper Mercury while working for Keeper Morrigan. The young empress seemed to be always one step ahead of her, and no matter how much Monteraine spied on her she couldn't understand how her machinery worked or how she managed to achieve so many magical feats.
  • But for Me, It Was Tuesday: Not only she doesn’t regret the horrible things she has done, she gloats about some of them because of how successful they efforts at doing them were.
  • Comically Missing the Point: After scrying on her for a while, she deduced that Empress Mercury had to be some sort of magical genius with the ability to produce three-dimensional arcane symbols for unknown devilish purposes by placing them all over her dungeon, and admired her for that. As expected from someone from a medieval Europe-inspired world, nobody had told her what electrical grids and cable networks were:
    Any arcane symbols she knew about were limited to flat surfaces. If Keeper Mercury had learned how to design new ones that extended into the third dimension, then she had to be a genius of the highest calibre. The possibilities this opened were really exciting!
  • Cool and Unusual Punishment: Squick, She once threatened to rewire an orc's digestive tract so it runs backwards.
  • Deadly Doctor: She's the warlock that altered Morrigan's body to that of a titanic, muscle-bound giant. Offers to similarly augment Ami's body, and is implied to know more healing/body manipulation magic than any magic user yet encountered.
  • Forced Transformation: After failing Morrigan for the last time, she gets turned into a chicken.
  • Implied Death Threat: Gave one towards Eline when they met again after both deserting from Morrigan’s services.
    Monteraine: “It's imprudent to point at people who can turn you into a rock with a few words.”
  • Impossibly Tacky Clothes: Despite she claiming that she wore skimpy clothing because of Morrigan’s antics, she kept wearing them after being hired by Ami and even flaunts her body through it, considering her body a model work of magic.
  • Klingon Scientists Get No Respect: A warlock working for a Keeper that actively disdains magic, spells and trickery means that that you have to be the good enough to justify your presence, strong enough to protect yourself and willing to be treated like less than trash.
    “Given his lamentable choice of a deity, it should be immediately obvious that he would only hire magic users whose skills were valuable enough to overcome his distaste for them.”
  • Mind Rape: Admits to being the warlock that developed Morrigan's brainwashing spell.
  • Smug Super: Her spells are enough to incapacitate or kill most opponents, and her knowledge allows her to torture them even longer. She knows it, and likes to show it off from time to time.
  • Stripperiffic: Her outfit. Necessary due to Keeper Morrigan's, er, dress code... Not that she minds flaunting her good work on her own body.
  • Taken for Granite: Specializes in Geomancy, particularly petrification spells.
  • Token Evil Teammate: One of the few Ami's employees that displays overtly villainous behavior; though, it is noted that when backed into a corner, she averts her eyes and admits that she had little say in the matter while working for Morrigan, as said in Chapter 172: Bad News:
    "It's not as if I had much choice!" the sorceress blurted out, some confidence returning. "You don't think he uses his spells only on his toys, do you? Or that I could have just walked out on him? He's worshipping Azzathra!" She took a deep breath. "If you are a warlock and he wants something from you, you had better damn well give it to him! And if you can't..." she looked at the floor. "Suffice it to say that these last few weeks where he demanded that we recreate your Majesty's achievements were extremely unpleasant."

    Lishika, the Electric Youma 
A shy youma that was at some point rescued from Eternal Sleep by General Jadeite, under the commands of Keeper Mercury. She seems to have a lot of potential electric power, but she has trouble controlling it effectively. Still, she's still a valuable asset for Mercury's army.


  • The Mole: Presumably. She's the only new youma named since Beryl began her plan to track Mercury. A plan that has failed to come to fruition not because Beryl failed to plant a youma on Mecury, but rather because the Light Gods aren't willing to allow the Dark Kingdom access to the Dungeon Keeper world.
  • Power Incontinence: Has caused her repeated mishaps, apparently even setting her on fire once.
  • Remember the New Guy?: Like most youma, she wasn't formally introduced in the story. She was saved at some point, and has been serving Keeper Mercury ever since.
  • Shock and Awe: Has displayed a tendency to electrocute people when she teleports.

    Landra, the Basic Youma 
An unremarkable youma that was at some point rescued from Eternal Sleep by General Jadeite, under the commands of Keeper Mercury.


  • And I Must Scream: She was a victim of Eternal Sleep until Jadeite saved her.
  • Anime Hair: Described as an elf trying to look like a goblin, her green skin, button-like purple eyes, and cyan-coloured hair were exotic features.
  • Remember the New Guy?: Like most youma, she wasn't formally introduced in the story. She was saved at some point, and has been serving Keeper Mercury ever since.
  • The Team Normal: Noted for being the most powerless of the Youma in Mercury's employ, only having slightly better strength and speed over a human while lacking any other ability.
  • Technicolor Eyes: As first seen in "Unexpected Visitors", she has "purple eyes".

Heroes

    Boris 
https://static.tvtropes.org/pmwiki/pub/images/boris_3.png
The Ax-Crazy Barbarian himself, behind Mercury and Snyder.

Mercury: "Mr. Boris. Why don't you put that axe down and let us talk about this calmly?"
Boris: "I'll put this axe down after I have taken your head!"Chapter 26: Production Model

A huge barbarian hired by Jered and Cathy to travel with them to heed Baron Leopold's call to defeat Keeper Arachne. He was present when the group encountered Ami, and was the first one to call out the girl Keeper on her strange looks. Being at odds with all Keeper-related topics, he tried to kill Mercury in several ocassions, making the journey with her difficult until reaching their destination. Boris and Snyder were sent to the main forces, and were separated from the group.

He later showed up again, transformed into an animal by a torturer, and became Keeper Mercury's prisoner for a while. That is until he used Tserk against its will to try to escape and destroy her dungeon heart; getting accidentally struck with wild chaos magic and being fused with the tentacle monster. He was later cured by Light priests, and haven't been seen since.

Boris was Mercury's first encounter with the unbridled hatred, bloodthirst and grudges against Keepers that most people have in the land. He was violent, brash, unreasonable and barbaric, much to the dismay of his temporal "body-buddy."


  • Bears Are Bad News: His first appearance describes him as having bear-like features, and as soon as he approaches Ami he's already looking for trouble.
  • The Berserker: Boris is all about attack, and relies on the endurance of his body rather than bothering to defend against blows.
  • Berserk Button: Keepers in general, due to what he experienced thanks to Mukrezar (see the Doomed Hometown line below). When he finds out Ami is a Keeper, he's perpetually either on the edge of exploding, or actually trying to kill her.
  • The Big Guy: In the short time that the group was a Five-Man Band, he certainly filled this role. Being a giant man with an axe and a very short temper.
  • Determinator: He's willing to attack Keepers and anything related to them at all costs, including Ami. Not even being turned into a frog stops him from trying to bite the young Keeper to death.
  • Doomed Hometown: Boris was born on the Avatar Islands, and witnessed their fall when he was a kid. He was one of the relatively few refugees who managed to make it out of there alive.
  • Dumb Muscle: He isn't exactly the brightest of people, which is also lampshaded by his companions. Couple this with stubbornness and traumas from his youth... And the result isn't a very reasonable man.
  • Establishing Character Moment: His very introduction has him approaching Mercury out of the blue to accuse her of witchcraft because of her unnatural hair color.
  • Forced Transformation: Keeper Arachne's head torturer, warlock Nero, turned him into a frog as a way to torture him.
  • Hair-Trigger Temper: Almost all his time onscreen is devoted to him being angry or fighting something. Mostly because we see him dealing with Ami, who's his walking Berserk Button.
  • Person as Verb: Due to the chaos magic incident that fused him with Tserk, everytime the advisors fear another spill of dangerous chaos magic they refer to it as a possible "Boris incident."
  • Put on a Bus: His whereabouts are unknown after being cured and separated from Tserk by the Light priests of Baron Leopold.
  • Sensitive Guy and Manly Man: The Manly Man to Tserk's Sensitive Guy, sharing a body with him taking most of the decisions, acting abrasive and demanding and shutting him up constantly; while Tserk mostly whined and complained about its situation and how aggresive its co-host was.
  • Sharing a Body: After an incident with chaos magic, he was accidentally fused with Tserk.

    Amadeus, the Avatar 
https://static.tvtropes.org/pmwiki/pub/images/avatar_518.png
The Avatar as portrayed in the original Dungeon Keeper.
Click here to see the fanfic interpretation of his face.

First Mentioned: Chapter 12: Ambush

The Chosen One of The Light. The Avatar was the physical thrall of the Light, They spoke through him and he made sure that their will was properly executed. As their chosen one, they bestowed upon him great powers and enhanced his already stellar combat skills. Thus, the Avatar became the most respected figure in the Light-worshipping kingdoms, and a living nightmare to the dwellers of the Underworld.

The Avatar rampaged through Keepers and their minions alike, hunting them down and destroying their dungeons with ease. Until Keeper Mukrezar launched his siege of the Avatar Islands, destroying and corrupting the once beautiful land and seemingly getting rid of the Champion of the Light for good.

——

  • Armor-Piercing Response: He was the target of one after telling the dwarven officials to leave Keeper Mercury alone.
    The King sighed. “[The Avatar] proved unwilling to further discuss the issue after my dear wife very diplomatically pointed out that ‘it was exactly because of this kind of thinking that he didn’t have an empire anymore’,” he said, his voice sounding like the Queen’s as he quoted her.
  • Berserk Button: All Keepers in general, after what happened to his homeland. But especially Keeper Mukrezar.
    "MUKREZAAAAR!" the Avatar howled like a blood-thirsty animal, and then his crystal ball went black.
    • Amadeus was betrayed by a priest who swapped out his Mantle for a convincing fake, leading to his defeat. So whenever he sees a acolyte in a Keeper's employ, the Avatar has to restrain himself from killing the unfortunate individual on the spot.
  • The Berserker: Being an excellent warrior with an invincibility mantle and a hatred for Keepers, he's not afraid of jumping in to battle them and their minions head on.
  • Big Good: He was this in the first Dungeon Keeper game. He might still somewhat qualify, and the Forces of Good most certainly see him as this.
  • Curse: He was cursed into a female troll body, and hated every minute of it.
  • Determinator: He lost his home and all the people he loved, was left in the cursed remains of his homeland within the anarchy of powerful minions fighting for power and stuck in a much more weaker body. And yet, he kept going.
  • The Dreaded: There's probably nothing the creatures of the Underworld fear more than him. His mere presence makes them bar their doors and scream like little girls.
  • Empowered Badass Normal: He mostly fights like a normal warrior, but a much quicker and dextrous one, as he's able to parry most blows and then strike back in an instant. Most of his powers come from the Light offering him healing and shielding.
  • Establishing Character Moment: The first thing he did after regaining his body and becoming the Avatar again was heading directly to kill the nearest Keeper while effortlessly dealing with her minions and shrugging off her spells.
  • Faking the Dead: Most people considered the Avatar dead once Mukrezar took over the Islands and he disappeared. They were wrong.
  • Friendly Enemy: He accepts that Keeper Mercury is working for their side, but feels too much hatred and spite for Keepers in general and even more for one that holds the ownership of his original islands to like the poor girl. He simply chooses to ignore her and work with her whenever innocents are in danger, but won't hold back fighting her whenever he has a chance to capture her for the Light.
  • Give Me a Sword: Or a pickaxe, rather. He does this during his third encounter against Cathy.
  • Glowing Eyes: Whenever the Light takes control of these, he gets these.
  • Good Is Not Nice: He gets enraged and overly violent at times, even though he's on the side of Good.
  • God in Human Form: He's literally called the Avatar, and acts as one for the Light.
  • God Was My Copilot: As the Avatar of the Light, they speak and act through him. He's his thrall and does Their will whether he agrees with it or not.
    "Then what about the Underworld army?" Ami pleaded her case once more, "You and the trolls can't possibly fend it off alone!"

    "Let them come. Ten or a thousand, it makes no difference to me. Besides, you are wrong," the Avatar almost smiled as he tugged his mantle closer around himself, "I am not alone!" A curious dual quality had crept into his voice, and his eyes shone solid white.
  • Good Is Not Soft: For the living embodiment of the gods of creation, nurture, improvement, healing and protection, he sure likes to fight, hunt down evil creatures and spread terror amongst their lines.
  • Helmets Are Hardly Heroic: He's originally depicted as wearing a helmet, but in this story he almost never wears it. One of his fights are even done with him wearing a helmet without putting the visor down, only to mock his opponent's skills.
  • Hero of Another Story: After coming back, he returned to his life of destroying Dungeon Keepers and chasing Keeper Mukrezar. From time to time characters talk about his exploits and victories.
  • Implacable Man
  • It's Personal: With his Arch-Enemy Keeper Mukrezar. The elf took his homeland from him and turned it into an Unholy Ground, and the mere mention of his name makes the Avatar grind his teeth.
  • The Juggernaut: Becomes this once he manages to regain his true form (plus his mantle, with which he broke the polymorph curse that had turned him into a troll) and the Light can aid him directly again. Goes on a slow walk towards Mercury's dungeon heart, knowing that nothing in this world and within her possession could possibly stop him. The young keeper, not being from this world, manages to stop him (after throwing every spell she knew at him, to no effect) with something incredibly simple - a huge electromagnet that sticks him to the wall (due to his armor). Both he and the Light are (only at first, as it turns out...) fooled into thinking this is a very powerful spell, rather than simple physics, and thus he's forced to surrender.
  • Knight in Sour Armor: The utter destruction of his homeland (that he ruled over), the ensuing long struggle to survive and generally the loss of everything he cared for have heavily jaded him.
  • Lightning Bruiser: He's a broad muscled man, yet he's most famous for his lighting fast parries and counterattacks rather than his brute strength.
  • Names to Run Away from Really Fast: An interesting Heroic Subversion. Monsters shiver in fear and the Underworld goes into chaos just by his mere presence.
  • Not Quite Dead: Most people thought he died in the islands when Mukrezar took over, but he was transformed into a female troll to ridicule him.
  • One-Man Army: The whole Underworld trembles when he walks in. He's capable of terrorizing and defeating whole armies by himself, and had no trouble making his way through Keeper Mercury's dungeon on his own until he was forced to face her.
  • Pragmatic Hero: Because he follows the orders of the Light, he often has to work with the dreaded Keeper Mercury to prevent bloodsheds or save innocents. Despite hating Keepers with all his might.
  • Real Men Love The Light: He's the most powerful warrior in the world, and the most involved with the Light as well.
  • Recurring Boss: He seems to have become one for Commander Cathy.
  • Red Baron: While people are aware of his real name, most people only refer to him as The Avatar.
  • Roaring Rampage of Revenge: Effectively goes on one after his fight with Keeper Mercury ends in a draw, as he's shown going on a solo crusade against various Keepers in the Underworld.
  • Sealed Badass in a Can: He's been cut off from the world for fifteen years, until Keeper Mercury accidentally helps him come back to the world.
  • Secret-Keeper: He knows about Keeper Mercury's true allegiance, but refuses to help her out of pure spite and to protect her identity from the Dark Gods and her own troops.
  • Sole Survivor: He's the only survivor from the Avatar Islands that stayed there. Everyone else perished or escaped.
  • Still Got It: His reaction when he managed to singlehandedly disable a roaring horned reaper after recovering his body.
  • Teeth-Clenched Teamwork: Let's just say he wasn't particularly happy about having to fight alongside the Keeper that just defeated him and her Horned Reaper who he had a strong rivalry with.
  • The Strategist: He's always present whenever Keeper Mercury needs to make plans against the Dark Gods, and his input and ideas always help her come up with a better plan.
  • Trauma Conga Line: What happened to the Avatar Islands has not helped his mood or temper, as Amadeus had to watch his entire homeland get turned to a desolate wasteland as his subjects were slaughtered along with his sons. Upon Mukrezar's victory, the Keeper's troops tortured the Avatar and every citizen of Skybird Trill in front of Amadeus, one by one, in order to fully corrupt the Mantle with their blood.
  • Super Not-Drowning Skills: Keeper Mercury would have been surprised if he didn't have such skills when he was able to resist everything else she threw at him to stop him destroying her dungeon heart.
  • That Man Is Dead: After turning back to his human form, he left the Marda identity behind and never mentioned it again.
  • Unstoppable Rage: Mukrezar's return throws Amadeus into one.
  • Willing Channeler: Of the Light. When they're inhabiting him, the Light makes his eyes glow, changes his voice, and increases his strength and Holy Magic.
  • The Worf Effect: He's already established as World's Best Warrior. So, if someone manages to catch up with him, like Commander Cathy, it establishes how dangerous that character is.
  • World's Best Warrior: The Avatar, as referred to multiple times:
    • From "Frenzied Fortification": Trying to soften the blow of not following his advice:
      "Lord Avatar, you are a peerless warrior, and I greatly value your assistance, even in limited form." [...] "Nevertheless - and with no disrespect intended - neither you or the Light have a convincing track record when it comes to conducting campaigns." He was speaking hesitantly, as if every word was costing him greatly, and his eyes were on the ground before him.
    • From "Surface Battle, Part 2": Multiple times, from Cathy:
      • At the start of the fight:
        Yeah, challenge the greatest warrior of the world to a fight, she reproached herself.
      • Thinking on how she's losing the fight:
        He might be the best fighter in the world while she probably didn't even rank among the top thousand, but she was stronger and faster than him! Hell, they were trading blows so quickly that she had trouble reacting to them, even with the all-around boosts that Mercury's enchantments provided. How was he doing it?
        Experience. Had to be. He could read her body's movements and pick an appropriate response even before she struck. Could she exploit that, do something unexpected and trick him that way?

    Baron Leopold 

Lieutenant Leon: "My Lord, please keep your head down."
Baron Leopold: "Nonsense. I'm not afraid of that hoary old Keeper. YOU HEAR THAT, ARACHNE?
RAGE AS MUCH AS YOU WANT, I'M COMING FOR YOU!"
The Baron of Blisshire; the barony where Ami appears into the world; and one of the most renowed heroes among the good guys. Baron Leopold is a semi-divine knight known for his zealous and effective approach to dealing with Keepers, as well for his enthusiastic and almost bloodthirsty attitude when fighting them. His most famous venture was helping the dwarfs get rid of Keeper Bartholomeus, for which they rewarded him with a full armor set of adamantine. Since he's the most experienced baron when dealing with Keepers Arachne and Mercury, as well as being considered one of the greater heroes of the land, his advice and help are often sought by King Albrecht and the Dwarfish Kingdoms.


  • Badass in Distress: He was kidnapped and mind controlled by Jadeite, but he managed to strike a deal with Mercury to return to his kingdom.
  • Boisterous Bruiser: He loves battling and likes to show off his skills, as well as making sure all Keepers know exactly who destroyed their dungeon hearts.
  • Blood Knight: His eyes gleamed with the battle-lust of a reaper when facing one, and is known to enjoy fighting and combat in general a little too much.
  • Charles Atlas Superpower: By training everyday for thirty years, he developed enough stamina, reflexes and strengths to go toe to toe with the strongest minions of the Underworld.
  • Cool Helmet: He usually sports a knight helmet with a purple feather to distinguish himself.
  • Egomaniac Hunter: He has a trophy room where he hangs the heads of evil minions he defeats. He's still looking for a Horned Reaper one, though.
  • Enemy Mine: He's willing to work with the spawn of a Keeper as long as it helps him defeat another Keeper. That was the justification for allowing Mercury to serve in the front lines despite thinking she was the daughter of a Keeper.
  • Fights Like a Normal: Despite his Powered Armor, his Semi-Divine blood and Charles Atlas Superpower training, he mostly fights like an above-average knight. If anything, he even fights like a bar brawler, not being above biting and headbutting his way to victory.
  • Heroes Fight Barehanded: During his fight with Mercury's Horned Reaper, the demon grabbed his sword and left him unarmed. He simply dropped the weapon and headbutted his opponent right in the face.
  • Heroes Prefer Swords: He wields one both as a symbol of status and a weapon. He's not afraid of losing it and fighting hand to hand, though.
  • Horseback Heroism: He leads all his dungeon invasions on top of a White Stallion.
  • Hot-Blooded: He's prone to yelling and overexaggerating his actions and words when it comes to defeating Keepers.
  • Improvised Weapon: When Jadeite attacked him in his castle, Leopold managed to grab a desk and hit the general with it so fast it didn't even give the teleporting general a chance to dodge.
  • Knight in Shining Armor: He's clearly supposed to represent the Lord of the Land role from the Dungeon Keeper games.
  • Large Ham: Likes to boast in long speeches and sentences both before and during battles with Keepers.
  • Lightning Bruiser: For a burly man in a full set of adamantine armor, he's suprisingly quick in battle. Enough to keep up with two of Mercury's Hypercompetent Sidekicks.
  • Man Bites Man: He's not above biting if it helps him win a battle, as Jadeite painfully found out.
  • My Greatest Failure: Whenever he meets with King Albrecht he urges the king to do something about Keeper Mercury, since he hasn't forgiven the girl for sending a single warlock to kidnap him in his own castle and then ransoming him back in exchange for a mere tentacle monster.
  • Powered Armor: The dwarfs rewarded his assistance with Keeper Bartholomeus by giving him an adamantine armor.
  • Pragmatic Hero: He's not above working with a Keeper's kid to defeat Keeper Arachne to keep his lands free from her.
  • Reasonable Authority Figure: Although he does push around his troops and tends to get grouchy before assaulting a dungeon, he truly does care for the people on his barony. He even gets offended when one of his officials implies that they should abandon the peasants on the borders to fend for themselves.
  • Semi-Divine: As seen in Chapter 42: A Solution to the Reaper Problem?, he has an angelic ancestor far up the family tree.
  • Uneven Hybrid: He's not half-angel, but a bit less, as his angelic ancestor is "far up the family tree".
  • Use Your Head: When Mercury's Horned Reaper disarmed him, his reaction was to simply let go of the weapon and headbutt him with his helmet.
  • Well-Intentioned Extremist: Despite his love for battle, his true intention is to protect his people from the evils of the Dark Gods. This often blinds him to Keeper Mercury's intentions of working with him to defeat other keepers.
  • The Worf Effect: When he's shown to be the fighting equal of Ami's Horned Reaper in their battle, it establishes the Baron as a very definite badass.
  • Worthy Opponent: He considers Mercury one, which is fitting for his rivalistic attitude.
    "Hah, pissed off a dark god and stomped four Keepers in less than that many days! If she wasn't an irredeemable monster and a blight upon the world, I'd almost admire her style!"Chapter 105: Beryl's Plan

    Abbot Durval 

First Mentioned: Chapter 11: Travelling Companions
Official Debut: Chapter 18: Spiders Everywhere!

"I trust in the Light to guide my path."

The abbot of Blisshire, Durval lost his abbey and all his fellow monks when Arachne launched an attack using his temple as the exit point for her troops. Since then, Abbot Durval has been following Baron Leopold as his religious advisor and somewhat of a bodyguard.

He would later be called by King Albrecht himself to act as his ambassador within Keeper Mercury's ranks, where he would help her heal and take care of the thousands of citizens rescued from Crowned Death, as well as working with the keeper to find a way to find a way to permanently end the curse affecting them. He also offers his advice and thoughts to Mercury along with fellow ambassador, Camilla.


  • "Ass" in Ambassador: He's clearly not happy about having to work with Keeper Mercury and openly disdains her dungeons and dark magic projects, but he goes along with it anyway as long as he can fulfill his role and help people.
  • Authority Equals Asskicking: The leader of his flock, Durval is capable of many magical feats. Such as healing a group of people at once, casting a Bolt of Divine Retribution and generally using his Light power as a Holy Hand Grenade.
  • Badass Preacher: He lost his abbey and his family to Keeper Arachne, and now he seeks revenge with nothing but his staff... And his extensive magical skills.
  • Combat Medic: He can be found fighting in the front lines, right next to Baron Leopold. Being an abbot with Light powers means that he can also heal soldiers in the middle of the fight.
  • Healing Hands: It comes with the job, since even the Light's acolytes have healing powers. Yet the abbot is able to heal an entire room full of people at once.
  • Living Lie Detector: Durval has an unique power that no other abbot seem to have: The Judge's Eye Gift. A power that allows him to know if the person he's making eye contact with is lying or telling the truth. Since the Light is able to create magical lie detectors, it's implied that it was a gift from the Light itself.
  • Necessary Drawback: Using his gift too much gives him constant headaches and mental strain.
  • No Eye in Magic: In order to use his Judge's Eye Gift, Durval needs to make eye contact with the person whose lies he tries to detect.
  • Really 700 Years Old: Really Two Hundred Years Old. He doesn't look older than about 80. He's that old due to Light magic being helpful.
  • Reasonable Authority Figure: To an extent, at least. Though he remains wary towards Mercury, he is willing to try out her plan that involves some highly unconventional mixing of Light powers with those of Crowned Death, for the purpose of finding the cure for the blinded people.
  • Roaring Rampage of Revenge: After losing his abbey to Arachne he was the first one to take arms against her, riding to battle right next to Baron Leopold.
  • Token Religious Teammate: While it's not rare to see healers amongst the wizards in armies, Abbot Durval is the only one who rides with the frontline during dungeon assaults. He is also the only representative of the Light when speaking with Baron Leopold, King Albrecht and his court.

    The Fairy Sisters 
https://static.tvtropes.org/pmwiki/pub/images/tillia.jpg
Tillia protecting her sisters from Keeper Mercury's Shabon Spray Freezing attack. Image by mondu
Official Debut: Chapter 48: Fairy Attack

The Sixth Full-Fairy Aerial Recon Force of the Shining Concord Empire were a group of elite scouts working in the warships patrolling the Avatar Islands to make sure no one leaves or enters the continent. They're seven sisters colored after the rainbow colors, each one with their own personality and quirks.

The sisters fought Keeper Mercury once she arrived on the islands, and were taken as prisoners because they discovered her golems' weakness. Fearing for their fate should she lose the challenge of Azzathra, Mercury freed them and left them to return to their home. They were initially demoted for getting captured, but after the Shining Concord Empire started taking Mercury seriously, they became the first choice whenever the Empire needed someone to keep a watch on her, much to the sisters dismay.

Later on, Mercury accidentally hired Camilla when striking a deal with her to heal some prisoners. This led the young fae to become her ambassador with the Shining Concord Empire and live with the Keeper, with her sisters refusing to leave her alone.

This folder refers to the following characters (as described by Word of God):

  • Camilla: blond (yellow, healer) idealistic, cute, cheerful, round and childlike features, short, youngest
  • Melissa: blue (caring, selfless), scryer, mage
  • Anise: red (twin short swords), proud, glutton
  • Roselle: orange (hopeful, brave, teasing)
  • Cerasse: violet (tactician, snobby, neat freak) breathy tone of voice, learned to play chess well, likes tentacle monster
  • Dandel: indigo (leader, ice, eldest) professional, responsible
  • Tilia: green (overconfident, observant)


  • Amazon Brigade: From "Fairy Attack": The fairy sisters, who are therefore all female, introduce themselves as "the most elite full-fairy [...] aerial recon force [...] of the Shining Concord Empire!"
  • "Ass" in Ambassador: Camilla is not particularly fond of Empress Mercury and her people. If she can make her life difficult in any way, or work with the Heroes to stop her, she will.
  • Aw, Look! They Really Do Love Each Other: They have these moments after one of them comes in mortal danger.
  • The Baby of the Bunch: As the shortest and youngest in the group, Camilla is often considered this.
  • Beauty Equals Goodness: What they think when they meet Jadeite. They keep ignoring or self-justifying any evidence to the contrary for a long, long time.
  • The Big Guy: Anise is the loudest and most aggressive of the sisters. She's also something of a ditz. Ironically, Anise is also the second-shortest of the sisters after Camilla.
  • Breaking the Fellowship: They had to split up a couple of times now:
    • Once, when Camilla was sent as an ambassador on the Avatar Islands, until her sisters decided to move in with her.
    • Twice, after a huge mana explosion on Salthalls that split them apart.
  • Cloudcuckoolander: Cerasse's mind often drifts in strange directions. Camilla also seems a bit more lost and childish than her sisters, but they usually wave it off as normal for the youngest of the group.
  • Comically Missing the Point: When the sisters were informed that Mercury gained the title of Empress, Camilla thought she had married the emperor of the Shining Concord Empire.
  • Covert Pervert: Cerasse has a thing for tentacle monsters. Her sisters do not understand.
  • Curtains Match the Window: Cerasse's violet hair is noted from her first appearance, but her violet eyes are first mentioned in Chapter 129: Bombardment.
  • Did You Just Scam Cthulhu?: Played straight and then subverted. Camilla tried to barter her skills as a healer for the freedom and means of transportation of her sisters. Mercury agreed, paying her for her services and thus: Hiring her.
  • Diplomatic Impunity: Thanks to Camilla's role as an ambassador, all minions are forbidden of attacking the fairy sisters, and they must be kept far away from the traps.
  • Elemental Hair Colors: Anise, the redhead, when she uses fire magic.
  • Enemy Mine: They clearly depise Keeper Mercury and her minions, but they're willing to work with her to help innocents or avoid unnecessary loss of lives.
  • Enforced Cold War: Living with Keeper Mercury while still opposing her is a bit uncomfortable.
  • Flat Character: Roselle, Melissa and Tilia haven't been given much depth so far.
  • Fiery Redhead: Anise, as she's a Hot-Blooded redhead.
  • An Ice Person: As a group, they have the ability to conjure freezing spells.
  • Ignored Expert: Cerasse tried to warn Camilla about her deal with Mercury, but was ignored until it was too late.
  • In the Name of the Moon: To Ami's surprise, the fairy sisters have their own version similar to that of the Sailor Senshi.
  • Keeping the Enemy Close: After weeks of following Keeper Mercury, they ended up living close to her in an embassy and working with her from time to time.
  • The Leader: Dandel - the oldest sister - is the group's leader, and the one who keeps the team in order.
  • The Medic: Camilla was originally the dedicated healer of the Fairy Sisters, which is what got her in Mercury's army in the first place.
  • Neat Freak: Cerasse, such as during a meeting in "Frenzied Fortification":
    "Technically, if we went travelling while we were supposed to be here, we could be accused of dereliction of duty," Cerasse pointed out, demonstrating that she was paying attention despite being busy arranging cookie crumbs in a neat circle.
  • Playing with Fire: Fairies have the ability to cast fireballs. Just ask Tiger and her burned fur after trying to pull a prank on the ambassador.
  • Plucky Comic Relief: Despite being able to fight Mercury on their first appearance and being shown as effective and capable soldiers, their scenes are usually comedic in tone and serve mostly to establish how Mercury's actions affect other people around the world.
  • Rainbow Motif: Seven sisters with a color scheme that fits the seven colors on the rainbow? Check.
  • Skilled, but Naive: For a group of inexperienced fairies who think Jadeite must be good because he's pretty and Mercury is evil just by virtue of being a Keeper, they managed to keep their ground against her as well to trick Jadeite and kidnap him.
  • The Smart Guy: Cerasse. She's the thinker of the group, winning most of their games of cards when playing for cups of wine.
  • Smart People Play Chess: Despite Ami giving them a set of Chess to entertain themselves while imprisoned, the only one who actually learned to play was Cerasse, the thinker of the group, and enjoyed playing it with Tserk.
    Cerasse and Anise, both sporting equally befuddled expressions as they put their violet and red heads together while staring at the pages of a book. Its cover featured a picture of the board game on the centre of the table, which seemed to consist of two sets of sixteen figurines facing each other on a chequered board.
  • Shock and Awe: They have the ability to shoot lighting, which is normal for trained fairies.
  • Family Theme Naming: The sisters have Floral Theme Naming.
  • Floral Theme Naming: Mixed with Family Theme Naming, as all the sisters are named after some sort of flora.
  • True Companions: They wouldn't leave Camilla to serve as Mercury's Ambassador, by her lonesome.

    King Albrecht 

  • I Was Quite a Looker: From Audience with the King:
    While he knew that he was no longer the muscle-bound hero of his youth, he figured that he still cut an imposing figure with his golden crown, the curled white hair, and the deep blue mantle lined with ermine fur. To his secret chagrin, the gaze of the younger girls especially seemed to linger longer on the two other men sitting near the window.

    Court Wizard Dumat 
  • Bad Liar: As noted in Skrimishing:
    "So, how much of your time with the crystal ball did you spend trying to catch her sating said appetites?" the spymaster teased.
    "None," Dumat sputtered.
    Albrecht knew his old comrade to be a very honest man, who had great trouble squeezing a lie through his throat. The resulting higher pitch sounded much like what had just come from the man's lips. "Well, by all accounts, she is a pretty young woman," the king waggled his eyebrows knowingly at the wizard.
    Dumat cleared his throat. "I don't like what you are implying," he squeaked.
  • Covert Pervert: A mild example, trying to peep on Ami with scrying.
  • Dirty Old Man: He's an old Covert Pervert.
  • The Archmage: At least in name, if noting else. He's the retired Archmage.

    The Spymaster 

    The Emperor of the Shining Concord 

Gods

    The Light 
  • Actual Pacifist: They can’t directly harm or attack evil beings, but their worshippers can do it for them.
    Duke Libasheshtan: “The Light Gods are unsurpassed when it comes to creation, nurture, improvement, healing and protection. However, causing destruction is against Their nature, which makes them prioritize defense over offence. Sometimes unwisely so.”
  • Friendly Enemy: The Light seems to actually like Mercury (and feel more than a little sorry for her), even if they're still trying to capture her.
  • God of Good: Well, Gods. They're a collective group, not a single god, and are the good gods, according to everyone in the Dungeon Keeper world, with no evidence that they're wrong.
  • God of Light: They are a group of gods known collectively as The Light. Sunlight is a symbol of their power.
  • Good Is Not Soft: They might not be able to attack the Dark Gods or even stop them, but with their aid, their Avatar and worshippers certainly can.
  • In-Series Nickname: They're just called "The Light Gods", or "The Light", by the Surfacers. We don't know what they call themselves.
  • I Want Them Alive!: The Light has actually given the order to capture Keeper Mercury rather than killing her, against all of their worshippers’ judgment.
  • Light Is Good: They are called the Light, and are the good guys for those of the Dungeon Keeper world.
  • Reasonable Authority Figure: They’re respected by all the heroic kingdoms who worship them, and their word is usually the final nail on all discussions.
  • Restoration of Sanity: They collectively have the ability to heal minds, which is shown to restore the sanity of those they use the ability on, such as when they heal the mind of one of Ami's minions, who was so broken that they were acting like an animal.
  • Secret-Keeper: They know about Ami’s origins and how she ended up as a Keeper. However, they keep the secret in order to protect her from the forces of the Dark Gods and the Underworld.
  • Speak in Unison: The Light is actually multiple good deities, all speaking as one.

    Urmak: Dwarfish god of the Forge 

Sailor Senshi

    Usagi Tsukino AKA Sailor Moon 
https://static.tvtropes.org/pmwiki/pub/images/466433d5911d2b0b04869e1b5c6f6c42.png
  • In the Name of the Moon: As described in "A Youma's Report":
    “I’m the sailor warrior of love and justice! Sailor Moon!” the intruder introduced herself, making weird gestures with her hands. “Household appliances should be used to avoid work, not steal energy! In the name of the Moon, I will punish you!”

    Rei Hino AKA Sailor Mars 
https://static.tvtropes.org/pmwiki/pub/images/14622a0ed0c537e8fea3701abe22e59e.png
  • Fire Is Red: She's the red-themed, fire magic using, Sailor Senshi.
  • Playing with Fire: In "A Chat With the Other Senshi", it's shown that she can produce fireballs with "Fire Soul":
    FIRE SOUL!”
    The dark general jumped straight into the air to avoid the roaring fireball that shot from the red-skirted senshi’s pressed-together index fingers.

    Makoto Kino AKA Sailor Jupiter 
https://static.tvtropes.org/pmwiki/pub/images/30de3d74e7df0ade6b3ccbe8dcfb44d4.png
  • Odd Friendship: With Tiger. They've bonded through crystal ball conversations, and Tiger especially values her friendship because Ami never met her.
  • Shock and Awe: From "Cleaning Up", her "Supreme Thunder" attack:
    “Supreme Thunder!” Arcs of lightning sprang from Sailor Jupiter's arms, flashing toward the dark general’s attack.

    Luna 
https://static.tvtropes.org/pmwiki/pub/images/smluna_1027.jpg
  • Cats Are Snarkers: The first one to pout whenever Ami tells her about her dealings with the Dark Kingdom, her title of Empress or the evil things she had to do as a Keeper.
  • Deadpan Snarker: Having to be stuck with Usagi and Rei’s constant bickering does that to you. It gets better once Makoto enters the picture.
  • Mentor Mascot: To the sailor scouts as a whole, but mostly to Usagi.
  • Ms. Exposition: Before the arrival of Jadeite, she was the one to explain to Ami (and the readers) most of the topics related to the Dark Kingdom.
  • Only Sane Cat: She certainly feels that way once Ami gets lost and is stuck dealing with Usagi and Rei.
  • Talking Animal: From "Gauaging the Opposition", as Cathy remarks on meeting her, "Talking cat!"

    Dr. Saeko Mizuno 
  • Good Parents: Genuinely cares about Ami’s well-being and was searching for her desperately before they managed to talk.
  • Non-Idle Rich: She has a vast wealth, but spends most of her time working as a full time medical professional.
  • Outgrown Such Silly Superstitions: Didn’t believe in magic at all, but was willing to give it a try in order to see her daughter again.
  • Strong Family Resemblance: Looks like a much older Ami.
  • Workaholic: The main reason she was absent during a good chunk of Ami’s life.
  • Zombie Advocate: Upon learning about the Imps’ prankster personalities, she makes Ami think of them as people and slaves rather than magical tools with bodies.

    Rei's Grandfather 
https://static.tvtropes.org/pmwiki/pub/images/grandpa_sailor_moon_17878_1453.jpg
  • Detect Evil: He’s able to detect when Ami is scrying on him, and even use his wards to counter her crystal ball.
  • Dirty Old Man: Doesn’t mind taking a look at Rei’s friends from time to time, since they’re “easy on the eyes.”
  • Dirty Old Monk: Has offered Rei’s friends to join the shrine every now and then, and it’s known that he likes looking at them.
  • Miniature Senior Citizens: He’s very short compared to all other characters.
  • Parental Substitute: To her granddaughter Rei.
  • Shrines and Temples: He works as a monk in a Shinto shrine.

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