You can tell an enemy force is downright evil when its members don't even support each other. Sure they have a common goal, but it's every mook for himself
. One mook will get injured and go down, the other will mock him and/or kill him. But why stop there?
Use his body as a shield! Steal his stuff! Desecrate his body
This trope is that an evil mook will not
help a fallen comrade. It doesn't count if the one is trying to help the other but cannot.
May result in If You Die I Call Your Stuff
if the other mooks also loot the body or take his stuff before he dies; Dying Alone
if they simply leave him. Contrast with A Friend in Need
, I Cannot Self-Terminate
and I Will Only Slow You Down
- Orcs in general. From the fantasy of Tolkien to Warhammer 40K Science Fiction, the weapons may change but your Orc army is only kept together by force and fear. Given half a chance they will turn on each other and the idea of actually helping one another is laughable.
- The fifth boss of Castlevania: Circle of the Moon is a pair of zombie dragons. If one is killed the other will chew away at the corpse to recover health.
- Late into Mario & Luigi: Partners in Time, Mario and Luigi fight Intern Shroobs as common enemies. Each Intern Shroob is paired with an elderly Shroobsworth, the former riding piggyback. If the Shroobsworth is defeated, the Intern Shroob will kick it aside without an ounce of pity.
- In Chrono Trigger, inside the Black Omen are two-headed snake monsters called Ruminators which attack in groups. Their attack can absorb HP, which they make a priority of keeping at maximum, and they are not above attacking and outright killing other Ruminators to top off their HP. This can have the humorous result of several Ruminators taking turns injuring or killing each other for you.
- In Blue Bloods a group of robbers tried to hijack a subway and found that one of them was carrying a gun along. The cops found the body of the unfortunate perp a ways a way where his mates had left him to bleed to death.
- The Taxxons in Animorphs have such a hunger that even the brain stealing slugs can't stop them from stopping to eat fallen comrades in battle. A bifurcated Taxxon will even eat ITSELF.
- A notable subversion is in Doom 2 with the Arch-Vile enemy whose main task is to resurrect fallen comrades. Although he can attack the player with a fairly devastating psychic explosion attack, he will normally spend most of his time searching for corpses to bring back to life.
- Though Arch-Viles will never revive slain Arch-Viles. One supposes this was id Software being kind to the players, since Arch-Viles are Demonic Spiders par excellence in Doom II.
- Warcraft 3: Various units that use corpses care nothing whether it belonged to the enemy or not. Ghouls and Abominations eat them, Necromancers turn them into skeletons. The Death Knight and Lich have abilities that sacrifice a mook in exchange for life/mana.
- StarCraft II: Defilers can use Consume, and (in the campaign) Spectres can use Consumption, to gain energy at the cost of other units' HP. In the Spectre mission in the campaign, Tosh mentions how it does not hurt...much.
- Mass Effect 3 has Cannibals, Reaper-modified batarians who will eat the corpses of their fallen allies to regain health or give themselves scab-like armor plates.
- In Batman: Arkham City, every once in awhile when you take down a mook in a Predator section, another will say "Well, look who it is! That'll teach you to steal from me".
- In Borderlands 2, bandits will sometimes call out that they wanted to kill the bandit you just shot, or say "Remember when you killed him? That was funny!"
- A boss example exists in Touhou: Mystic Square. In the Dual Boss battle with Yuki and Mai, if Mai is KO'd first, Yuki will go on a Roaring Rampage of Revenge. If Yuki drops first? Mai mocks her.
- Happens sometimes in Fallout: New Vegas. Should you kill a member of a group with a really good weapon, another mook might grab the weapon and shoot you with it. Considering the attitude of the Powder Gangers and other small gangs, this trope is likely the default attitude.