Characters / Awesomenauts

Given the tone of the game, it shouldn't seem surprising that a wacky game should need some wacky personalities for players.

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Assassin

    Froggy G 
http://static.tvtropes.org/pmwiki/pub/images/FroggyG_Alpha_3176.png

"Grandmaster Splash in the HOUSE!"

Voiced by Anthony Haynes

Straight out of the marsh pond ghetto's of planet Ribbit IV comes the amphibious B.I.G., also known as Nate Frogg, but mostly known as Froggy G. Growing up in the baddest part of town, struggle and incarceration surrounded Froggy from an early age. Taking part in his first swim-by shoot out as a tadpole, Froggy seemed destined for a life of crime and prison.

After a bloody gang war with the neighbouring Toad-unit posse ended in a 5 year jail sentence, Froggy G vowed to end his gangsta ways. Instead, Froggy G started earning his keep as a beatboxing streetdancer and rapper, hoping to be picked up by a major record label. Unfortunately, his tracks, titled "Pond Pimpin'", "Froggin' dirty", and "Motherfrogger bounce!" didn't earn him much.

In order to make some money, and then make some mo', Froggy G became a hired gun. Combining his shoot-out experiences with lethal watery dance-moves and beatboxing techniques, Froggy G now spins and dashes across intergalactic battlefields, droppin foo's left and right with his fishgun, hoping to make some money to take his momma out of the hood.

Froggy G is an excellent assassin and initiator, who relies on his speed to make up for his incredibly low health. His basic attack is a short-ranged blast of water that's mostly used for clearing droids. His first ability is a dash that lets him pass through enemies, damaging and stunning them, while also making Froggy invincible. His second ability turns Froggy into a watery tornado for a few seconds, doing damage to any enemies around him.

Froggy has some of the highest damage potential in the game, coupled with great movement speed and even a brief stun. However, using it relies on not getting hit, as any damage will tear his squishy frog body apart. He's especially weak to most forms of crowd control, which sap his survival tool, leaving him wide open. However, a well played Froggy is a constant threat, able to open engagements or finish them, then slink away without taking a scratch of damage.

His current skins are Grandmaster Splash, Pimpy G, and Digital G.

  • Affectionate Parody: Of 90's gangsta rappers.
  • Attack Deflector: With the Right Back at Ya! upgrade, his Tornado will deflect projectiles for the first 0.8 seconds of use, and will turn them friendly so they'll only harm enemies.
  • Barefoot Cartoon Animal
  • Dance Battler: His Tornado and Splash Dash were originally breakdance moves before he became a mercenary.
  • Difficult, but Awesome: To some extent. He isn't hard to pick up, but his low health pool turns ANY mistake into a potential death. Mastering him takes some practice.
    • His Triangle Dashnote  is one of deadliest combos in the game, so long as you can pull it off consistently.
  • Fragile Speedster: He can't take much damage, but he has the best single jump and is tied for the highest base speed in the game.
  • Glass Cannon: Has the lowest health pool in the game, but deals significant amounts of damage.
  • Ground Pound: His Splash Dash can be upgraded to deal extra damage when pointed towards the ground. It's even worded as a ground pound in-game. It should be noted that he doesn't actually have to hit the ground, just point downwards.
  • Improbable Weapon User: He uses a fish for a gun.
  • In a Single Bound: Has the second highest jump of all the 'Nauts (and the highest non-floating jump), especially when upgraded. Makes sense, since he's a frog and all.
  • Jive Turkey
  • Lightning Bruiser: His abilities give him high levels of offense and mobility. Froggy G is very good at catching up to enemies, and to an extent, killing them. He can be built as an initiator, stunning groups of enemies, and/or as an assassin, making him great at finishing enemies off. While he has the lowest health in the game, Splash Dash gives him momentary invincibility, and he's fast, agile, and has a small hitbox, letting him stretch his HP out far longer than you'd expect.
  • Making a Splash: All his abilities are water-based.
  • No-Sell: His Splash Dash grants him invincibility and lets him pass through enemies, letting him escape ganks and eat skill shots at no harm.
  • One-Hit Polykill: His Splash Dash pierces through all enemies and one of the upgrades for his gun allows him to shoot through groups.
  • Punny Name: His Grandmaster Splash skin, which has him dressed as an Olympic swimming champion.
  • Spin Attack: His Tornado, which causes him to do significant damage to all enemies in melee range.
  • Spin to Deflect Stuff: See Attack Deflector above.
  • Spread Shot: The Thornfish upgrade for his gun makes him shoot an additional two weaker shots.
  • Soul Brotha

    Ksenia 
http://static.tvtropes.org/pmwiki/pub/images/535px_ksenia_alpha.png

"Cutting hair feels like cutting throats sometimes!"

Voiced by Lani Minella

Ksenia was once the best hair dresser in the galaxy. Year after year she won the renowned Venus hair style tournament with her outrageous hairstyle creations. She enjoyed the great fame that came with the status as master hair dresser, unfortunately her father Vladimir Pewchenko a rich weapons manufacturer on planet Russia (formerly known as the moon) had other plans for her.

With a virtual reality hood dryer showing her a hair cutting simulator, he made her into one of the best assassins in the galaxy. While thinking she was cutting hair, in reality she was cutting down Pewchencko's enemies.

With no competition left her father assigned her to the Awesomenauts, where she still wears the VR hood. Many suspect that Ksenia is actually just watching soap operas on her hood and perfectly knows what she is doing.

Ksenia is a melee stealth assassin. Her basic attack is a three hit combo, where each hit deals deals a bit more damage than the last. Unlike Skølldir, her combo cannot be built out of combat; she has to be hitting an enemy. She holds 4 scissors, which are short ranged projectiles that deal damage based on her target's max health. They can be thrown rapidly. Her second ability allows her to do a short combat roll, which makes her invisible briefly. The first AA hit or scissor that breaks stealth will have a silencing effect.

Playing Ksenia is all about utilizing her short but strong stealth time. She is very squishy, and although her auto-attack is strong, it has a short range and needs to keep landing in order to deal decent damage. Her real strength comes from her scissors. With good aim, Ksenia can take off more than half of any character's health, busting tanks and squishies alike. She can also use the silence to contribute to a teamfight, or spell certain doom for any lone target she finds. Her obvious weakness is bunched-up foes. Her entire purpose is picking of weaklings and stragglers, and her ability to fight more than one enemy is severely lacking. A good Ksenia will wait in the back, stealth up, and strike when the time is right.

Her current skins are Dragon Huntress Ksenia and Cosmic Captain Ksenia.

  • Action Girl: Averted. Ksenia didn't want to be a ninja assassin, just a hairdresser. Her father forced her.
  • Added Alliterative Appeal: Cosmic Captain Ksenia.
  • Ambiguously Human: Averted. She may not look like it at first glance, but Ksenia is a human. Her inhuman color is a mesh covering, not her skin.
  • Bare Your Midriff: Dragon Huntress Ksenia.
  • Crippling Overspecialization: Ksenia is a deadly 1v1 assassin, but has absolutely no tools to deal with groups. Her basic attack has a very small range, scissors are non-piercing, and she has too low health to engage enemies directly.
  • Developers' Foresight:
    • Ksenia has a special line for killing the other Russian 'Naut, Yuri.
    • Dragon Huntress Ksenia has unique quips if she kills Nibbs the dragon.
  • Difficult, but Awesome: She's trickier to use than Leon and only uses her auto-attack combo when striking an enemy. However, with upgrades and training, she'll be cutting down enemies while constantly dashing in and out of visibility.
  • Eye-Obscuring Hat: All of her skins have helmets that hide her eyes.
  • Gainaxing: While not as prominent as most examples, it's worth noting that Ksenia is the first female character with animated breasts. This is due to Ksenia's animation quality being higher than the previous Nauts'.
  • Improbable Weapon User: While swinging scissors like knives wouldn't be that strange, swinging scissors like scissors and still getting kills is.
  • Invisibility: Her Vanish ability combines this with an Unnecessary Combat Roll. Unlike Leon's longer-lasting invisibility, Ksenia can only stay hidden for a few seconds. She compensates by being able to naturally silence enemies with her attacks while invisible.
  • Glass Cannon: Ties with Froggy G for lowest health, but is very agile and her Scissors Throw cuts off huge chunks of health.
  • Gratuitous Russian: She hails from planet Russia (formerly known as the Moon) and slips into this sometimes. Even her theme song is peppered with Russian.
  • Knife Nut: She wields scissors like throwing knives.
  • LARP: Dragon Huntress Ksenia. The store description for the skin confirms that it's this combined with a virtual Role-Playing Game.
  • Shear Menace: Her weapons are two pairs of scissors that she wields like knives. She also throws razor blades, and can conditionally throw another pair of scissors with an upgrade.
  • Situational Damage Attack: Her Scissors Throw does more damage the higher her opponent's max health is.
  • Standard Status Effects: The only character with a Silence available at base, and the deadliest user of it.
  • Surprisingly Sudden Death: Her specialty is popping out of nowhere at the end of a fight and finishing you off before you can react.
  • Three Strike Combo: Her basic attack operates on one, with each attack doing a bit more damage than the last. Unlike fellow combo-strikers Skolldir and Jimmy, she doesn't rely on it for brawling (she uses her scissors for that), but it helps her clear and can reward sticking on an enemy.
  • Unnecessary Combat Roll: Vanish opens with one.

    Leon Chameleon 
http://static.tvtropes.org/pmwiki/pub/images/Leon_Alpha_210.png

"Viva la chameleon!"

Voiced by Olivier Thijssen

Leon's life is a life of crime, women, and borrowing without returning. He lost his arm in an unfortunate jeu de boules incident and spends most of his time smoothly escaping debt collectors. He found himself becoming the most wanted criminal on the planet after accidentally breaking into the bedroom of the prime minister’s wife, while looking for the wine cellar.

He knew no amount of charm could save him this time and planned his escape, which was eventually delayed because he refused to escape in anything else but a space yacht.

Leon joined the Awesomenauts for some quick cash, spending it on beautiful women and exquisite meals. In combat, he puts his natural reptile abilities to some good use and slices up his enemies with great precision. Combat is a form of art for this green gentleman.

Leon Chameleon is a crafty stealth assassin who pulls enemies towards him and deals incredible damage with his auto-attack. Said auto-attack is a high attack speed melee stab. His first ability launches his tongue outwards, damaging the first Awesomenaut it hits and pulling them towards him. His second ability turns him invisible for a lengthy period (though not indefinitely), and leaves behind a low-health clone that attacks nearby enemies.

Being the game's premier stealth assassin, Leon is adapt at popping out of the shadows and isolating foes to tear them down with his AA. The essentials of Leon are gauging when to pull enemies (and who to pull), and managing his forgiving but important stealth time. Though he's quite weak initially, with a few kills he becomes an unstoppable monster.

His current skins are Mousquetaire Leon, Leon Pirate, Ghost Leon (Kickstarter exclusive), and Leon Legionnaire.

  • Ambidextrous Sprite: Taken Up to Eleven — his sword arm changes even in out-of-game artwork.
  • Artificial Limbs: As a Laser Blade, no less!
  • Back Stab: An upgrade allows him to do this. His cloaking ability can also be upgraded to do extra damage on the first attack that breaks the invisibility.
  • Chameleon Camouflage: Leon's cloaking ability is natural and makes him pretty much invisible.
  • Everything Sounds Sexier in French: His theme music suavely serenades you. The actual lyrics are basically nonsense.Translation 
  • Flynning: His alternate skin alters him to resemble a participant in this type of trope, to the point of replacing his laser sword with a foil.
  • Fragile Speedster: Leon can't take much damage, compounded by his reliance on close range combat. However, he's fast, making Hit-and-Run Tactics effective. And when those don't work...
  • Glass Cannon: He might be squishy, but when he delivers in close-range combat, HE DELIVERS.
  • Hollywood Chameleons: Is a chameleon with the natural ability to turn completely invisible.
  • Invisibility Cloak: His cloak ability. However, status effects (such as slows or damage-over-time) can be applied to him before or after he uses it, which gives his position away.
  • It's Pronounced Tro-PAY: Fitting with his French personality, it's not Leon Kah-mee-lee-on, it's Leon Shaw-mey-lay-on.
  • Laser Blade: His primary means of attack.
  • Latin Lover: Well, French, but still. The "lover" side of this trope is definitely reflected in his theme song.
  • Noodle Incident: How can one be dismembered by Jeu de Boulesnote , exactly?
  • Overly Long Tongue: Well, he is a chameleon.
  • Punny Name: Chameleon
  • Regenerating Health: Present in all characters, but Leon deserves special mention for an upgrade that heavily increases this while cloaked.
  • Self-Duplication: His cloak ability, which leaves a low-health duplicate in his place. With some upgrades and a healer on the team, they can become almost indistinguishable from the real Leon, with all the same upgrades and damage output of the original... aside from always, always, always running towards enemies.
  • Situational Damage Attack: An upgrade allows his regular attacks to deal extra damage from behind.
  • Stealth Hi/Bye: Ghost Leon playfully quips things like "I go unseen" or "Psst. Boo" when stealthing.
  • You Will Not Evade Me: His tongue attack pulls an opponent towards him. While it is a skill shot (like everything in Awesomenauts), it's probably the fastest moving projectile in the game, and he can use it while stealthed. The only real way to dodge it is to remain a moving target.

     Nibbs 
http://static.tvtropes.org/pmwiki/pub/images/41bcb3f84af7e5f226dab29455821453.png

"YEAH! Yeahyeahyeahyeahyeah! What's happening? Rawr!"

Voiced by Lani Minella (Nibbs), Ralph Rademakers (He-Zurian from Battle Nibbs premium skin)

Nibbs is a dragon warrior in service to the Sisterhood of Coba. This demonic group was bound to the Omicron dimension who, as soon as the Starstorm ripped a hole in the continuum, started an invasion of conquest.

Right after going through the portal, Nibbs's ship landed on the space station. Scouting around, she mistook Gnaw's tail for a juicy piece of fruit. After he was bitten, the startled Gnaw led her right back to the Awesomenauts who managed to convince her to stay with a wide variety of exotic treats.

Nibbs is a glass cannon assassin. Her basic attack is a melee swing that generates 1 Frenzy per hit, up to a maximum of 4. Each point of Frenzy increases her attack speed, but falls off if she stops attacking. Her first ability fires a dimensional orb that lingers for a few seconds. Reactivating the skill teleports her to the orb. Her second ability allows her to breath fire, rooting her in place (even in midair) and dealing tons of damage to any enemies caught in the flames.

Her current skins are Battle Nibbs and Unicorn Nibbs.

  • Big Eater: Her hunger gives Gnaw a run for his money. Many of her quotes are about eating.
  • Breath Weapon: Her Fire Breath ability, obviously. Can be upgraded to breathe fireballs as well.
  • Double Jump
  • Enemy Mine: Despite Scoop and Nibbs belonging to enemy factions, they are perfectly fine fighting alongside each other as Awesomenauts.
  • Extreme Omnivore: Has plenty of quotes about eating her enemies. Also, fruit is one of her big desires according to her theme song. Fruit. And she's a dragon.
  • Genki Girl: She's really enthusiastic and hyper.
  • Glass Cannon: The ultimate Glass Cannon: she has very low health and is actually pretty slow, but her flame breath does tons of damage. If fully upgraded, it can even oneshot enemies.
  • Kill It with Fire: Fire Breath, as well as her special boots which leave a trail of fire. She also makes constant references to burning her enemies, including saying the trope's name word-for-word.
  • Our Demons Are Different: Depending on what the phrase "demonic group" means exactly.
  • Our Dragons Are Different: A space dragon to be exact.
  • Sweet Tooth: Can't get enough candy and sugar.
  • Talking Is a Free Action: Has voicelines for using Fire Breath. All spoken while in the middle of breathing fire.
  • Tastes Like Chicken: To her, YOU do.
  • Teleport Spam: Orb of Omicron is on a fairly short cooldown. Becomes a Teleporter Spam thanks to one of her upgrades which outright resets the cooldown if she didn't actually teleport.
  • Teleporters and Transporters: Her Orb of Omicron sends out a flying orb that she can transport to, damaging any enemy nearby.
  • Weaponized Teleportation: Orb of Omicron deals a small damaging pulse when you teleport to it. Additionally, it's her main way of getting close enough to use Fire Breath effectively.
  • Wings Do Nothing: Averted. While she doesn't use them to get around (they aren't even flapped during her double jump!), they keep her from falling if she uses Fire Breath in midair.
    • Justified in that she's still a child and they probably haven't developed yet.

    Penny Fox 
http://static.tvtropes.org/pmwiki/pub/images/pennyfox_8958.png

"This fox is on fire!"

As an honorary Star Scout, Penny's lifestyle was one of exploration and adventure. During her years out scout-badge-hunting among the stars on her trusty space-scooter, she saw many wonderous places and lifeforms.

One of the many hobbies that developed during these years, is the collecting and stuffing in jars of those same wonderous lifeforms and various other doodads. Cataloguing and archiving everything in neatly labeled containers for her own private collection is something Penny takes great pride in.

While adding the latest uncooperative alien lifeform to her jar collection, she contemplated the meaning of life, the universe, and everything. Looking back on all those innocently staring eyes from the rows upon rows of jars, Penny realised that there was so much more a sole Star Scout could do with a butterfly net! She swore a vow on scout's honor to stuff the galaxy's evil doers into her jars, making the universe a better place for the cute and the cuddly!

Without a second thought she jumped on her scooter and set off toward the stars. It was well beyond the point of no return when she realised that her trusty yet rather dated mode of transportation might not be up to the task of traversing the universe without the not-so-annual tune-up she forgot for the fifth year in a row.

As the scooter shuddered to an embarrassing stop somewhere in the Raki system, she kept her calm and assessed the situation. A brief scan for spare parts showed a strange uncharted derelict station in the vicinity which seemed to have everything she needed to fix her broken mode of transport. Awkwardly making her way toward it using the Star Scout approved Deep-Space Breast Stroke, she found the name "Starstorm" emblazoned on the hull of this grimy time-worn, and seemingly abandoned space station.

During her searches inside the bowels of the station, she found a mysterious robotic claw artifact. Curiosity being known for killing the inferior feline species, this confident canine locked it immediately to her wrist and was suddenly awash with power.

Unbeknownst to Penny, she had just taken the first step toward the biggest adventure of her life!

Penny Fox is a mobile assassin and brawler with a unique resource system: her combo points. She can hold 4, and her abilities use them all up when cast, growing stronger per charge spent. Her basic attack is a melee claw swing that gathers 1 charge every time it hits an enemy. Her first ability launches her in a straight line, stopping early if she hits an enemy. Enemies around the point of impact are knocked back, stunned, and take damage, with the damage, knockback, and range growing per charge. Her second ability unleashes a blast of energy from her claw, which travels a short distance in a straight line and ignores terrain. Enemies hit take damage and also take increased damage from all attacks for a short duration. Each charge increases the damage.

Her current skins are Desperado Penny and Cheerleader Penny.

  • Action Girl
  • Arm Cannon: An equipment for her claw allows her to fire mid-range blasts from a hand-mounted gun when her charges are full.
  • Armor-Piercing Attack: Energy Pulse applies an Amplify Damage effect on her targets.
  • Barefoot Cartoon Animal: Two of her skins have her wearing boots that don't cover her feet.
  • Boobs of Steel: The most in-your-face female 'Naut so far, with hard-hitting melee attacks and a pounce to get into close quarters.
  • Damage-Increasing Debuff: Energy Pulse causes the target hit to receive amplified damage for a short while.
  • Double Jump: While most characters that have an extra jump have one, Penny can do a triple jump. With a special utility upgrade, she can even do a quadruple jump.
  • Calling Your Attacks: "Fox Pounce!", "Ultra-spiraling-energy-spirit-fox-pulse!"
  • Charged Attack: Collect-type. Attacking with her melee attack builds one charge per hit, using Pounce or Energy Pulse consumes all charges and deals damage based on the number of charges. Some upgrades for her claw also give extra effects depending on charge.
  • Combos: Her playstyle is built around them, obtaining charges from attacking then using them to chain into Pounce or Energy Pulse. She even has upgrades to help keep charges when she uses Pounce or Energy Pulse.
  • Expository Theme Tune:
    One day she was outta luck
    She and her scooter got stuck
    There was this station in space
    She felt the sweat on her face
  • Foe-Tossing Charge: Pounce allows her to do a forward dash that throws opponents backwards if it connects.
  • Fragile Speedster: She's very fast and can deal quite a good amount of damage, but has low HP.
  • Glass Cannon: She can deal quite a good amount of damage, but has low HP.
  • Hand Blast: Energy Pulse.
  • Merit Badges for Everything: The upgrades for her claw are very odd badges. Since there's only six upgrades, whether or not there's a badge for 'everything' is up for speculation.
  • People Jars: Her favorite hobby.
  • Petting Zoo People: IN SPACE!
  • Power Fist: Well, claw. It allows her to attack and store charges for stronger attacks.
  • Shaping Your Attacks: Her Pounce move takes the form of an energy fox head.
  • Species Surname
  • Waif-Fu: She's as muscular as a twig, but punches like a freight train.

    Qi'Tara 
http://static.tvtropes.org/pmwiki/pub/images/722px_splashart_qitara.png

"If I can seduce emperors, I can seduce you."

Voiced by Tiana Camacho

From the wild meadows on Gromdom comes the beautiful and deadly Chilasi princess Qi'Tara. A four limbed warrior wielding laser coated chakrams. Shrouded in mystery, no one actually knows why she would ever be part of the royal court of the Scargi, considering the insectoid Chilasi and snail-like Scargi have been in a long dispute over the giant splumb gardens scattered across the planet. These two realms came to a head when the Chilasi vehemently maintained that the Splumb potatoes are a form of fruit yet the Scargi are extremely sure that it's, in fact, a vegetable. This could, naturally, only be settled with war. Some say she seduced the Scargi emperor to provoke her father, the king, others say she just did it to for his juicy splumbs.

For years she worked her way up in the Scargi military to become a royal guard in the order of the Scargi emperor and gained the title of femme fatale haricot beurre. Don't be fooled by her captivating looks because this deadly warrior has the best k/d in Scargi space.

She does have one guilty pleasure: every spare moment not seducing her enemies she can be found behind a frying pan, nibbling on some fried splumb taters. Her perfect curves stay in shape because of her hightened metabolism, but rumor has it that she is so obsessed with her looks that she even rubs her carapace with the yellow fruit to give it a golden shine. Never tell her that she has a problem, though, because she will cut you into tiny tiny pieces with her venom bladed chakrams.

Being from a different kingdom she has always been a bit of an outsider, but the renegades took her in as if she was family, After the incident at the palace she hid in the hot wastelands where the Scargi wouldn't be able to track her. This game of hide and seek is over and Qi'Tara's poisoned blades long for revenge.

Qi'Tara is a melee poison-based Assassin. Her basic attack is a slash of her weapons, which inflict a stacking DoT on her enemies. Her first ability throws out a chakram. If it connects with an enemy, Qi'Tara can reactivate the skill to teleport to her target, leaving behind another chakram. She can then active a third time to return to the dropped chakram. Her second ability temporarily buffs her basic attack, increasing her attack speed and causing it to strike in an area around her.

Her current skin is Dark Masquerade Qi'Tara.

    Vinnie & Spike 
http://static.tvtropes.org/pmwiki/pub/images/256px-CharacterRender_Birdman_redBG_8304.png

"I'm gonna fit him for some new shoes, see? Concrete shoes! Nyeh!"

Voiced by John Bain (Vinnie)

Vinnie and Spike are notorious partners in crime and BFFs. Spike is the muscle of the team and a bit of a silent guy, he loves late night krab burgers.

Vinnie is quite the hothead, leaving Spike to do the heavy lifting while he plots out the next heist. With a pack full of restraining orders, this little plankton devil is not to be messed with. They are wanted on numerous planets, including their home planet Okeanos, where the largest crime syndicate, Shisu, has put a reward on their head for stealing the Kullinan Koi, the biggest golden Koi ever known to fish and worth 4.8 Billion Solar.

Unfortunately, the duo lost the Koi somewhere in the Atlantic ocean while fleeing from Interpool.

Being a pufferfish, Spike can gasp for air and float up, flapping his fins to move around. He is always ready for a fast getaway and can dash out of combat, leaving a smokebomb behind to fool his enemies, while both Vinnie and Spike run with the loot.

Vinnie & Spike are a duo of flying assassins. They can do an unlimited number of very small jumps, keeping them in the air. In their basic attack, Spike shoots out three deadly bubbles which travel in a straight line. Their first ability is a dive which ends with Spike launching a deadly volley of spines. Their final ability is a smoke bomb that blinds enemies and has many useful upgrades.

Vinnie & Spike's greatest asset is their movement. They're able to stay hovering just out of the fight before suddenly dashing in with Spike Dive, dealing lots of damage. They can then easily disengage with Smoke Screen, and/or continue to pester their foes with Spike's bubbles. Although not the most difficult character in the game, playing them involves learning their range and how far they can safely extend for a kill. Their movement is also a curse however, as their vertical speed is surprisingly poor, and any CCs will cripple them.

Their current skins are Cap'n Vinnie & Seadog Spike and Cynical Vinnie & TotalSpike.

  • Big Guy, Little Guy: Spike and Vinnie, respectively.
  • Brains and Brawn: All of the voice lines belong to Vinnie, but Spike does all of the fighting. That and the duo's unique movement give you the impression that you're playing as Vinnie and using him to steer Spike.
  • Bubble Gun: Their default attack has Spike spit out dangerous bubbles rapidly.
  • Cement Shoes: See above quote. Unlike most examples, his wouldn't be deadly because Spike is a fish.
  • Eye-Obscuring Hat: Vinnie's hat. Also a Fedora of Asskicking. Funny thing is, Vinnie has no eyes.
  • Flying Seafood Special: One of the few true flyers in the game. They're heavily encouraged to stay in the air, as on the ground they're even slower than Clunk.
  • Fragile Speedster: Their only attack beside their standard attack requires them to dash towards the enemy, and they have pretty low health. On the plus side, they're quite fast, and they're also one of the few Awesomenauts who are able to fly, allowing for easy escapes.
  • Glass Cannon: Their Spike Dive is very painful once fully upgraded, and hits a large area (potentially even larger if they take an upgrade), but they have very low health.
  • Institutional Apparel: Spike wears the old-school pillbox hat and ball-and-chain, along with a prison number.
  • Interface Screw: Spike's Smoke Screen blinds any enemy that enters the cloud, making it harder for opponents to discern what's going on.
  • Magikarp Power: Spike Dive starts out weak, but becomes very potent when fully upgraded.
  • The Napoleon: Vinnie. He's the smallest Awesomenaut, but with a temper that's bigger than he is.
  • No Celebrities Were Harmed: Edward G. Robinson, see?
  • One-Hit Polykill: Spike Dive, their most damaging ability, explodes in a sizable area of effect.
  • The Quiet One: Spike never actually says anything.
  • Ramming Always Works: Even though Spike can "fly" around and fire bubbles, his most dangerous attack is a spiny ramming attack.
  • Smoke Out: Their smokescreen ability blinds the opponent and helps Vinnie and Spike get away. Upgrades allow the smoke to provide invisibility to them and all teammates, weaken enemies, render Vinnie and Spike immune to crowd-control, increase their movement speed, receive healing from enemies inside the cloud, or just make the cloud larger.
  • Token Evil Teammate: In an Army of Thieves and Whores, Vinnie is the only Card-Carrying Villain.
  • Third Eye: Spike.
  • Verbal Tic: Nyeeeeh, see? Taken Up to Eleven in one of his taunts.
    "Nyeeeeh, see? Nyeeeeh! That's right, nyeeeeh!

Fighter

    Admiral Swiggins 
http://static.tvtropes.org/pmwiki/pub/images/256px-characterrender_swiggins_redbg_9245.png

"Yo ho ho! And a cup of tea, of course."

Voiced by Clint Hacklemen

Raised in the Swiggins Navy Family on the Kraken planet Titan, Charles Swiggins was the youngest of 30 siblings. Graduating from Wet Point with top honors, he quickly rose through the ranks to become Captain of his very first ship in the Royal Fleet. This ship was called the ‘Sweet Homboldt’.

Tasked with finding and defeating Pirates, Swiggins set out with a loyal crew on many successful sortees. One day, the Homboldt chanced upon the massive Pirateship 'Colossus' helmed by the dreaded Captain Inkbeard!

After a furious battle, which reduced both ships to floating heaps of debris, the two captains were the only ones alive for a final showdown. Being nearly overpowered, Swiggins' grasping tentacle found a chain just below the surface of the churning water. Powered by his desperation, he hurled the object at his foe. This object was Sweet Homboldt's anchor! With one massive blow, Swiggins ended the biggest Pirate threat on Titan once and for all.

Now an Admiral, he has exchanged the seas for the voids of space where his fame and leadership skills have found him a contract among the Awesomenauts!

Admiral Swiggins is an initiator and brawler. He swings his anchor in front of him, dealing large damage, but slowly. His first ability launches his anchor forwards, damaging droids and creeps it passes through. If it connects with the terrain or an enemy Awesomenaut, Swiggins is flung towards that location. On arrival, the target is stunned and takes damage. His second ability throws his anchor in an arch. If it lands close enough to an enemy, they become chained to the anchor, able to move but only in a small area around the anchor. The anchor can be destroyed, however. While his anchor is out, Swiggins fires ranged ink blasts and cannot use his grapple. The anchor can be recalled at any time once the cooldown is finished, and the cooldown can be cleared instantly if Swiggins walks over the anchor.

As Swiggins has low speed, average health, a poor jump, and no real way to fight or disengage from multiple enemies, he relies on his shear brute force and lockdown abilities to win battle. Anchor Hook is Swiggins' primary method of attack, as a surprise grapple not only delivers his sluggish body to his opponent, but also adds a sizable burst and brief stun. He's able to then chain an enemy to the ground, and kite them with his now-ranged attacks. When not facing a 1v1, Swiggins acts as an initiator for his team, stunning key targets and stopping enemies from escaping.

His current skins are Abyssal Swiggins and Dr. Swiggins PhD.

    Ayla 
http://static.tvtropes.org/pmwiki/pub/images/256px-characterrender_vampire_6247.png

"Sugar, spice, and everything DIES!"

Voiced by Ashly Burch

Ayla is a devious little girl. She comes from an old species called the Sadak, known for their great psychokinetic powers. Her parents were killed during the great Sevenelevian Coupon Wars and she was adopted by a sweet alien family.

The couple grew fearful, however, when suspicious things started happening around the house: evil drawings on the wall, weird sounds at night, and dead rapper frogs in the garden. When they finally figured out Ayla's "gifts" and dark sense of humor, they turned her over to the Sunny-daisy School of Social Re-adjustment.

A few short days and several fires later, she got transferred to a maximum security psychiatric ward where she went berserk and chose the nearest wall for her stage exit. Using her cute puppy-dog eye routine, she managed to hitchhike her way across the galaxy and ended up with the Awesomenauts who, after her tantrums left half the ship in ruins, couldn't wait to get her in a drop pod and away from their precious belongings. Still, she's a cherished member of the group, requiring only a gold-star sticker for her efforts on the field of battle!

Ayla is an aggressive all-in brawler. Her basic attack is a short-range melee swing of her chains, which has lifesteal. Her first ability unleashes the power of her third eye, launching a slowing blast that grows in strength the more injured she is. Her second ability creates a ball of energy around her, damaging everyone caught inside, including herself, but granting her the power to fly and pass through enemies, as well as shielding her.

Ayla is at home in the thick of the enemy team. Not only is Rage an AoE, it becomes more powerful and grants more shielding while more enemies are inside. She can also solo enemies efficiently, using Rage to chase and Evil Eye as an easy finisher. Her eye is a deadly and versatile tool, letting her initiate with the slow, or lose health and finish with the increased damage. The most important part of Ayla is managing her health: stay too high and Evil Eye will be nearly useless. Dip too low and a surprise burst might take you out, or maybe you just won't be able to Rage for long enough.

Her current skins are Teddy Ayla, Shaolin Ayla, and Augmented Ayla.

  • Badass Adorable
  • Badass Family: She's Yoolip's granddaughter.
  • Bears Are Bad News: Has a teddy bear-themed skin.
  • The Berserker: Her Evil Eye does more damage the lower your health, and her Rage ability requires self-damage to use.
  • Cast from Hit Points: Her Rage ability drains her health while active, but shields her from incoming damage by a certain percentage.
  • Chained by Fashion: The handcuffs and chain leash are remnants from the failed attempt to keep her locked up. The latter is her basic attack weapon via Chain Pain.
  • Chain Pain: Her primary attack.
  • Child Soldier
  • Conservation of Ninjutsu: Her Rage grows stronger when more enemies are inside of it. This is actually a subversion though, as she's still strongest in a 1v1 fight. The power-increasing mechanic was added because previously she had trouble helping in a teamfight.
  • Cute and Psycho: So very both.
  • Cute Little Fangs: It's pretty accepted Fanon that she has some, but they show up every now and then even in official artwork. It ties into her "vampire" theme.
  • Desperation Attack: Evil Eye increases in power as her health gets lower. It's a good idea to toss one out if you're about to die. The incredible damage might be enough to kill your opponent instead.
  • Difficult, but Awesome: When used at low enough health, Evil Eye can be the second-most damaging attack in the game, and/or cause one of the most severe movement-speed slows in the game. However, you need to be at VERY low health to pull it off, making it incredibly risky. One of her upgrades reduces the amount of health you need to be missing, but by a percentage shift.
  • Troubling Unchildlike Behaviour: In addition to being Cute and Psycho, her items include macabre objects befitting harsh prisons and sociopaths, such as a toothbrush shank or prison guard's keys (with the guard's hand still holding onto them).
  • Eye Beams: Her Evil Eye shoots one.
  • Glass Cannon: She doesn't have that much health, but she hurts. A LOT. Her Rage ability shields her and damages hard, but it drains her limited health.
  • Glowing Eyes of Doom: Usually white. They turn team-coloured when she's using Rage.
  • Implausible Deniability: One of her kill quotes has her immediately and rapidly declare that nobody saw that, she didn't do it, and nobody can prove she did it. It doesn't change the fact that it clearly shows up in the kill feed.
  • Life Drain: Her Chain Whack has this effect, letting her recover from Rage's self-damage after a fight.
  • Little Miss Badass
  • Power Floats: While using Rage, she can fly around in any direction and go through enemies.
  • Put the "Laughter" in "Slaughter": Most of her Evil Eye and kill lines involve her laughing madly.
  • Red Eyes, Take Warning: Her eyes glow team-coloured while using Rage. This is naturally red on red team.
  • Skill Gate Character: Her high DPS and mobility make her the bane of low-level players, making her capable of playing hit-and-run, or rather kill-and-run with ease, as well as avoiding attacks. She is, however, incredibly fragile and needs to stay close to her opponents to dish out the pain, making her very, very vulnerable to enemies who have Area of Effect burst (which is the great majority of the cast) and crowd control abilities that prevent her from escaping after an attack.
  • Skip of Innocence: Her method of moving, though she is anything but innocent.
  • Sphere of Power: Her Rage mode gives her one. Touching this causes the opponent to lose health quickly, shielding her in the process. An upgrade makes the sphere bigger.
  • The Friend Nobody Likes: She apparently has ship-smashing destructive tantrums. The other Awesomenauts prefer having her on the field of battle rather than anywhere near their effects.
  • There Was a Door: Now there's a door and a hole in the wall, the latter of which she escaped through.
  • Third Eye: Notably, she never opens all three eyes at the same time except when using Rage.
  • Turns Red: Her Evil Eye causes her to do more damage the less health she has.
  • Weaksauce Weakness: Incredibly high DPS, a very damaging and fast skill, good speed with the ability to fly, but she's very, very fragile, and having her movement obstructed, or being hit with burst damage will usually cripple her. Not to mention, her ability to chase becomes a lot less scary when enemies go up or down to avoid her, as her vertical movement in Rage is quite poor.
  • With My Hands Tied: Remains handcuffed most of the time, but easily pulls them apart when in Rage mode.

     Chucho Krokk 
http://static.tvtropes.org/pmwiki/pub/images/512px_hypercharselect.png

"They call me the Time Krokk. Bang, bang!"

Voiced by Esteban Petersen

Chucho comes from a rich, if slightly shady family called the Krokk. Let's face facts here: they may have achieved fame and fortune on Calias by hunting down the biggest criminals in the galaxy, but they're just as bad themselves. But hey, it takes a crook to catch a crook, so Chucho has taken up the family mantel of being a BAD-ASS BOUNTY HUNTER.

Which wouldn't be so awkward if he didn't have the world's biggest lisp. Oh well. No time for that, because the self-styled "Time Krokk" is on the hunt for a time-travelling criminal (a practice strictly forbidden under the intergalactic portal law, ever since someone went back in time to steal cocoa beans for a fondue, and accidentally ended up wiping chocolate from history).

Since the Krokks and the Zorks have been vicious rivals for centuries, he raised quite some eyebrows when out of nowhere he signed up for the Awesomenauts. In his inventory rests a suspicious, smelly time slipper that might lead him to an altogether deadly confrontation with his unsuspecting bounty...

The Krokk have been suspected to work together with many criminal organizations such as Shishu the underwater mafia, the religious clown killer known as the Grint, and even some suspect links with the lizard Sisterhood of Coba. None of these have ever been confirmed however. Chucho's homeplanet is Calias which is a rich and tech heavy planet. A lot of rich industrial corporations are based here mainly due to the mining of power crystals on Luxor, Calias' last moon.

Chucho Krokk is a stance-based fighter with an emphasis on focus-fire and executing opponents. His second skill button lets him get on and off his hyper bike. On the bike he can fly and is fast. On foot he is slow, but leaves the bike behind as a turret. Chucho can get back on the bike while near it, or remote detonate it if he's too far away. On foot, he fires dual pistols in rapid succession and while on his bike he fires a forward-facing machine gun. On foot, his skill lets him throw a sticky bomb that explodes after a couple seconds. His ability on his bike is a nitro boost that grants a massive increase in speed.

Chucho is an all-rounder; excellent at engaging and finishing, harassing, or area denial. All of his tools are underwhelming and deal poor damage by themselves, but can be combined into a deadly array of attacks. Chucho can quickly rush towards an enemy, hop off his bike, and use the combined force of his turret and pistols to wear the opponent's health down. Once an opponent is low enough, a Sticky Bomb is almost certain to kill them. He can also contribute to group fights, tossing bombs that explode in an AoE and forcing his enemies to scatter. The bombs themselves have a fairly long range, so good aim can apply tons of hard-to-avoid damage from across the lane. His bike can even be used as a powerful and repositionable split-pushing tool.

His current skins are Skull Chopper Chucho and Summertime Chucho.

  • Badass Biker: On a hoverbike.
  • Badass Longcoat: He's even striking a suitable Asskicking Pose on his jump icon.
  • Badasses Wear Bandanas: On his bike, Chucho covers his bucktoothed mouth with a bandanna. On foot, he lets it hang around his neck.
  • Bounty Hunter: He specializes in Time Travel bounties.
  • Cool Bike: Whenever the sluggish Chucho needs to move it, he can call on his sweet hoverbike to speed himself up. Not only does his bike fly, it also turns into a turret when he dismounts.
  • Context-Sensitive Button: His second skill button either lets him get on his hyper bike, dismount the bike, summon a new bike, or remote detonate it.
  • Dem Bones: Skull Chopper Chucho is a skeletal witch-hunting motorcyclist.
    "I'm not putting my lips on that. I don't think I have lips anymore."
  • Developers' Foresight: Has a chance of addressing Yoolip when he sees or kills him. His quotes change depending on which team Yoolip is on.
  • Dual Wielding: His pistols. Each shot actually fires both guns sequentially, meaning that he needs good aim to deal all of his damage.
  • Fixed Forward-Facing Weapon: The front-mounted blaster on his bike. Instead of aiming up and down, he has to fly up and down to keep hitting enemies.
  • Foe-Tossing Charge: His hoverbike can be upgraded to send enemies flying when he boosts into them.
  • Glass Cannon: Chucho's slow on foot and very squishy, but his hoverbike can rain down pain as a turret and his sticky bomb deals heavy damage. He trades his burst for DPS and speed while on the bike.
  • Guns Akimbo: His pistols, which he fires in quick succession.
  • Hubcap Hovercraft: While not a straight example, the thrusters on his bike are in the shape of tires.
  • Latin Lover: Although maybe not the biggest romantic with that lispy voice, he has a Spanish accent and certainly acts this way with Ramona. Emphasized heavily by his theme song.
  • I Call It "Vera": He calls his hoverbike Ramona and loves it very much.
  • Nitro Boost: While on his bike, Chucho can crank up the juice and speed off in bursts. It's great for getaways and chasing.
  • Sentry Gun: His bike becomes this while Chucho's on foot.
  • Stance System: His main gimmick is switching between riding his bike and running on foot.
  • Sticky Bomb: Chucks grenades that will stick to anything. Can be upgraded to stay sticky if it misses an enemy, turning the bombs into makeshift landmines.
  • Teeth-Clenched Teamwork: When Yoolip is on his team.
    "You better not disappear down a timehole again, Yoolip!"
    "Just stay out of my way and we'll set this later, Milton Yoolip!"
  • Unknown Rival: Despite all of Chucho's quips when fighting or when teaming with Yoolip, Yoolip doesn't seem to acknowledge the fact that there's a bounty hunter after his head.
  • Vocal Dissonance: He's a badass-looking bounty hunter... with a massive lisp.
  • Weaponized Exhaust: His hoverbike can be upgraded to shoot flames behind it when he nitro boosts, just in case any enemies try to follow him.
  • You Are Already Dead: If he sticks you with a sticky bomb, it will never come off until it explodes. If you're low on health when he sticks you, then it's back to the drop pod for you.

    Dizzy 
http://static.tvtropes.org/pmwiki/pub/images/512px_dizzy_001.png

"Betta watch out!"

Voiced by Hillary Hawkins

Using her mastery in Aqua-fu, Dizzy fooled the Scarg prison guards with her water clones and escaped along with her team. After being separated, she went back to her home planet: Ribbit IV, with a plan to visit her family and revitalize her singing career.

Dizzy decided to form her own girl band, called The Dizzies, with two of her water clones. In no time she conquered the Universal Music Charts and toured all across the Galaxy, while angering some concert hall owners due to her 'explosive' performances.

After a popularity poll showed that one of her clones, Fizzy, was way more popular than Dizzy a fight erupted between the two, causing Fizzy to start her own successful solo career. In a fit of rage caused by the betrayal, Dizzy left the band and redirected her anger into vandalizing the modern streets of Ribbit IV with graffiti. Before being caught, she was calmed by an old friend who presented her with the perfect plan to both clear their names and redirect her rage. She now joins her old friend and follows her cousin's footsteps into joining the Awesomenauts!

Dizzy is an extraordinarily mobile fighter who dashes into the enemy ranks, blows them up, and leaves. Her basic attack fires a bubble from her pufferfish gun, which deals mild damage. Her first ability lets her dash a short distance, damaging enemies she passes through. The ability holds three charges and can be used in rapid succession. Her second ability leaves behind a water clone, which explodes after a brief delay, dealing heavy damage.

Her current skin is Kunoichi Dizzy.

     Jimmy/Amy and the LUX5000 
http://static.tvtropes.org/pmwiki/pub/images/512px_warriorcharselect.png

"Heheha, baby here! Hahaheehuuha!''

Voiced by Lindsay Sheppard (Jimmy and Amy)

Jimmy, Amy and the LUX5000 are a mighty team. They have won numerous fights in robobrawls held in the many arenas and slums of Circuit City on Calias. The twins love to crush enemies and cause mayhem with the LUX5000's metal wrecking balls, which are basically two big rattles from their perspective.

After each won fight Jimmy and Amy share a bottle of the finest Bovinian milk and watch cartoons before nap-time. Being big fans of the Awesomenauts they skipped the seasonal diaper league tournament and joined the team for some grown up fights.

Jimmy is a fast melee brawler. His basic attack is a three-hit combo. The first two hits are identical but the third is an AoE shockwave which deals more damage. His first ability has him put down the LUX5000's facemask, charging in a straight line while damaging and knocking back enemies hit. Jimmy cannot stop moving or change direction while the skill is active, although he can still jump. His second ability has him stand still and fire a chain of four missiles that fly in a straight line. Each missile can be independently aimed.

Their current skin is Sir Jimmy Lionheart.

  • Brainy Baby: Capable of piloting a Mini-Mecha despite being infants.
  • Child Soldier: Well, BABY soldier, but still.
  • Deflector Shields: Gains a shield while charging. Also has shielding upgrades for both his basic attack and Missile Barrage.
  • Distaff Counterpart: Amy to Jimmy.
  • Elmuh Fudd Syndwome
  • Foe-Tossing Charge: Can recklessly ram right into foes, pushing them back.
  • Half-Identical Twins: Jimmy and Amy, who look like pallet swaps of each other. Jimmy pilots the LUX on the red team, while Amy pilots on the blue team.
  • Knight in Shining Armor: Sir Jimmy Lionheart and Lady Amy Lionheart.
  • Knock Back: LUX Charge puts Hyper Bull and Mighty Throw to shame, with the downside of putting LUX at risk.
  • Lightning Bruiser: LUX has average speed with a major speed boost while charging, has decent health, and can output insane amounts of damage with his basic attack and missiles.
  • Macross Missile Massacre: Their Missile Barrage skill fires a series of missiles in quick succession, and can be upgraded to fire two additional missiles with each shot.
  • Mini-Mecha: The LUX5000, although its cockpit is only big enough to fit a baby.
  • Red Eyes, Take Warning: LUX has glowing eyes while using his skills, which are bright red on the red team.
  • Shockwave Clap: On the third hit of its combo, LUX smashes its rattle fists together to damage foes around it with a shockwave.
  • Sibling Rivalry: Jimmy fights on team red and Amy fights on team blue.
    • Downplayed; out of battle they seem to be really close.
  • Skele Bot 9000: LUX's face mask is in the shape of a skull for no apparent reason. Bonus points for actually having "X000" in its name.
  • Tertiary Sexual Characteristics: Jimmy decorates his LUX with a cap while Amy's has a bow.
  • Three Strike Combo: His basic attack is two identical swings and a high-damage AoE clap with a damaging shockwave. This is crucial to brawling with him, as it lets him use his mobility more than other melee fighters.
  • Troubling Unchildlike Behavior: Babies probably shouldn't be joining a team of mercenaries, let alone participate in underground robo-fights.

    Rocco 
http://static.tvtropes.org/pmwiki/pub/images/awesome_rocco_3.png

"I'm a wanted bird, for good reason!"

Voiced by Adam Fields

When a job's too dirty for The Intergalactic Police Department to take on, they call Rocco. This old Bird's the most relentless, gruff and tough-as-talons hitman vigilante this side of the Milkyway. Rocco is feared by the most dangerous solar cartel gang bosses, Shisu mobsters and other crazed alien psychopaths for his "ravenous methods". Not shunning any kind of weapon, Rocco prefers his ACOG Blackout G-Mag Laserbow, which has got him out of a tight spot more than once.

Rocco's aggressive behaviour did result in a lot of powerful enemies however, including a corrupt Galaxial congressman who made him a wanted man, and forced him to quit the force but instead of a retirement at the Kentucky Friends and Poultry Retreat he joined the Awesomenauts to plot his next move on his path to rid the universe of all space-scum.

Rocco is long-ranged harasser. His basic attack rapidly fires two fast-flying arrows that arch away from each other. His first ability lets him charge his bow up, unleashing a special arrow that ignores terrain and damages the first 'Naut it hits. If it was fully charged, the arrow flies in a straight line with global range. If it was uncharged, it is affected by gravity and has a limited range. He can also enter Vengeance. While in Vengeance, Rocco's arrows gain a slowing effect and he has no movement penalty while firing. The duration is extended every time he hits an enemy.

Rocco is the master of poking enemies. He's able to ward enemies with relative ease thanks to his powerful AA. Some precision is needed to make the most if it however, as the two arrows fly away from each other, and have poor damage if he only hits one. He can also poke heavily with his Precision Shot, which may have low damage, but it also has a short cooldown and lots of versatility. Finally, Vengeance is a game-changer. It can spin any teamfight around, or let Rocco chase down his enemies with deadly efficiency. Good timing is needed however, as Vengeance has a very poor base duration (requiring the thick of a fight to have any meaningful up time) and also has the single longest cooldown in the game.

His current skins are Shinobi Rocco and Electronic Supersonic Cybertronic Rocco.

  • Alternate Universe: ESC Rocco is from a universe where Awesomenauts fight with music instead of weapons.
  • Archer Archetype: Despite being the game's archer class, this is actually subverted. Rocco's playstyle doesn't favour patience (more relying on constant lane pressure), and he has an excitable and cocky personality.
  • Badass Grandpa: Probably (physically) the second-oldest 'Naut after Yoolip, and still one of the biggest badasses in the game.
  • Charged Attack: Precision Shot charges up before firing. If it's launched prematurely, the arrow is effected by gravity and doesn't benefit from any upgrades.
  • Cool Old Guy
  • Cowboy Cop: Used to be this.
  • Development Hell: His development name is "Wozzle", which was the name of an Awesomenaut concept that has existed and was thrown around since before the game's release. There's also evidence that Rocco went through a testing period as a fire/ice themed 'Naut, based on the development names of his skills and a few unused icons.
  • Donut Mess with a Cop: Birdseed donuts, no less!
  • Energy Bow: His weapon of choice.
  • Feather Fingers
  • Glass Cannon: Fits neatly into the category as he isn't all that fast (though he has a formidable jump) or sturdy, but he can rain a hail of damage on enemy nauts from the distance. His Precision Shot even passes through walls, and with certain upgrades can reach an extremely short cooldown time.
  • Improbable Aiming Skills: You need to have these, if you want to play Rocco. His Precision Shot only travels in a straight line once it's fully charged, so you have to have masterful prediction skills in order to land it from across the screen.
  • Power Glows: Vengeance causes his bow, arrows, and eyes to glow purple.
  • Purple Is Powerful
  • Pungeon Master: Far from the only one of the game, but he does have his fair share of punny quotes, almost always centered around avians.
  • Rain of Arrows: His basic attack acts like this due to the rapid speed. Can be upgraded to add even more arrows.
  • Retired Badass: Averted. Instead of retiring, he joined the Awesomenauts.
  • Rugged Scar
  • Status Buff: Vengeance temporarily adds a slowing effect to Rocco's auto attack and Precision Shot, as well as removing the movement penalty for using them.
  • Vigilante Man
  • Weapon of Choice: According to his backstory, Rocco is a master of many weapons, but he only uses his bow in-game.

    Sheriff Lonestar 
http://static.tvtropes.org/pmwiki/pub/images/SheriffLonestar_Alpha_6409.png

"There's a new sheriff in town!"

Voiced by Anthony Haynes (Lonestar), Anthony Sardinha (The Loninator premium skin)

At the heart of the milky way lies the Bovinion system, ruled by a semi-intelligent cow-like species. Although technologically advanced to an acceptable level, these Bovinions have maintained a tribal form of society for several thousands of years. Until recent years, an age-old custom in this society was to scare young Bovinian calves with boogeyman stories about a scary cowboy. Naughty Bovinion calves would, as the story went, be caught by this cowboy's unrelenting lasso.

Recently, a wealthy Bovinian visionary opened up a park where visitors would come to see a genetically re-engineered cowboy in action. But disaster struck and the cowboy escaped his cage. Before the Bovinions could react, the cowboy had wrangled the entire park staff. Terror shook the Bovinion civilization as the cowboy started to wrangle every single Bovinion on the planet! Suddenly the Bovinions found themselves out of their cities and wrangled into herds on green meadows by the whisky-drinking, bucket-spitting, yeeehaawing horror.

Once the entire Bovinian civilization had been wrangled, the cowboy, naming himself Sheriff Lonestar, rode a rocketship into the sunset, his job complete. Now Sheriff Lonestar fights as a mercenary in the robot wars, combining his awesome cowboy-powers with high tech weaponry to earn some solar to spend on whisky and cigars.

Sheriff Lonestar is a brawler and pusher, with a heavy emphasis on pushing. His basic attack is a simple medium-range blaster. His first ability allows him to wind up for a throw then toss three stick of dynamite. His second ability summons a holographic Hyper Bull that runs in a straight line and knocks enemies back, and can be used to tank turret fire.

Lonestar is the master of lane pressure, clearing droids and whittling down turrets like no one else can. Left to his own devices, he can take a turret down about 4-5 minutes into a game. While not the strongest brawler, he can succeed in that too. He can compensate for dynamite's unreliable and predictable angle by "face-miting", and if things go sour he can push enemies away with his bull. He can even contribute as a hard CC by pinning an enemy to a wall with the bull. All-in-all, if Lonestar is allowed to get rolling, he can eventually steam-roll through enemies like no big deal.

His current skins are Officer Lonestar, Private Mels, The Loninator, and Goldstar.

  • Action Bomb: His Bull Charger item causes his Hyper Bull to explode upon death.
  • Area of Effect: His dynamite and, with some upgrades, his blaster and his bull.
  • Artificial Human: He was bio-engineered by the Bovinions to recreate their legends about cowboy boogeymen.
  • Bald of Awesome: Falling causes the cowboy's hat to fly up, revealing his shining dome. However, due to an oversight, his bald spot is gone in his reworked sprite.
  • Born in the Wrong Century: Courtesy of being a genetic clone.
  • Cowboy Cop: Officer Lonestar. LITERALLY!
  • Cigar-Fuse Lighting: With the dynamite.
  • Cowboy: One that's been genetically engineered in the image of a boogeyman on a planet of cow people, no less!
  • Curse Cut Short: He can respond to dying with a "Son of a! Ahhhhhh!"
  • Double Jump: In the form of rocket boots. Can be upgraded to a triple-jump.
  • Everything's Better with Cows: Summons a Hyper Bull to run down the lane.
  • Exactly What It Says on the Tin: Guess what his "An extra stick!", "Missile", and "Another Missile" items give you. Still dunno? Another stick of dynamite thrown onto his Dynamite throw skill, a slow-reloading missile added to his Blaster attacks, and another slow-reloading missile added to his Blaster attacks.
    • An Extra Stick has now been renamed into the amazingly punny "Trinamite", and later on got a new effect.
  • Gone Horribly Right: He was created by cow people to be a living boogeyman... him wrangling them all wasn't exactly unexpected in hindsight (though it only happened after he escaped).
  • Hard Light: The hyper-bull.
  • Humans Are Average
  • Jack-of-All-Stats: Depending on the items he's using, he's easily capable of sustaining, fast lane-clearing, turret-razing, harassing from afar, or even bursting and ganking enemies. His health is middle-line and his movement speed is rather low, but buying his Rocket boots provides a source of uniquely-exceptional mobility. His Dynamite throw is a good source of damage while his Hyper Bull's innate utility is excellent for helping himself or allies out of trouble. Helpfully, he's also the game's tutorial character.
  • Knock Back: One of the best users of it, via the Hyper-Bull.
  • Magikarp Power: His blaster by default isn't very power and doesn't have any extra benefits. A few upgrades later and it becomes one of the most powerful AAs in the game.
  • Most Writers Are Writers: His Super breed 2.0 item has a flavour description befitting of a video game patch.
  • New Old West: Has the mannerisms and appearance of a traditional Cowboy, in a sci-fi setting.
  • The Other Darrin: Anthony Haynes couldn't return to voice The Loninator, so he was replaced by Anthony Sardinha.
  • Red Eyes, Take Warning: Well, he WAS supposed to look like a cow's version of the boogeyman.
  • Throw Down the Bomblet: His dynamite.

    Skølldir 
http://static.tvtropes.org/pmwiki/pub/images/Skolldir_Alpha_6908.png

"No guts, NO GLORY!"

Voiced by Simon Lane

Skølldir the Terrible Space Viking has raided over a hundred spaceports, cargo ships, and grocery stores. His legendary thirst for battle is unquenchable. Great raids are usually followed by great feasts and soon his nickname was altered to Skølldir The Terribly Overweight Space Viking. Nothing could scorn Skølldir more than this honorless title!

Skølldir has set out on his space barge to impress the universe with his lightning fast fighting skills to prove this moniker wrong and show his nimbleness. Anyone who would dare to call him fat is met with a rapid series of crushing punches and is thrown aside. All the while, Skølldir's metallic suit is telling him how many calories he is burning.

If you find yourself on the battlefield, and hear the sound of crushing bones and thunderous farts in the distance, flee as Skølldir's fury is upon you!

Skølldir is a mighty brawler and initiator. He can perform a double jump, although the second jump is a bit shorter. His basic attacks is a 3-hit combo, where each hit is slightly more powerful than the last. The third punch is also short-ranged. In his first ability, he grabs in front of him, picking up and tossing any enemies behind him. His second ability lets him buttstomp the ground, creating a massive earthquake that follows the flow of the terrain and deals damage over time to enemies it hits.

Skølldir's most important skill is landing his auto-attack, especially the third hit. Knowing the animations and timing his punches correctly is key. Beyond that, he can abuse his Mighty Throw in the early game by sending an enemy to his turret, and later on can use it to separate the enemy team and let his team gang-up, or simply toss a fleeing enemy so he can continue to wail on them. His Earthquake is also a decent poke, and can be upgraded to snare enemies later on, making it another powerful initiation.

His current skins are Honeydew Skølldir, Demon Skølldir, and Jotunn Skølldir.

    Smiles 
http://static.tvtropes.org/pmwiki/pub/images/512px_smiles_001.png

"Let's go down unda!"

Voiced by Mark Dodson

After escaping prison and the clutch of the "unstoppable" Piere Fue Darret the corrupt Kremzon warlord, Smiles hid in the swamps on Ribbit II.

With a background of tracking and capturing targets around the galaxy for the military, he put his skills to good use: hunting some game in the deep swamps and starting a small buisness selling handcrafted luxurious handbags.

The unorthodox method of poaching swamp rodents with his flame thrower resulted in heavily burned pelts and hides, but it turned out a great buisness success as the dark charred bags were an instant hit on the amphibian black market.

One day an old friend knocked on his door and a plan of vengeance was drawn to find some new allies and clear their names.

Smiles is a vicious initiator who can reel in foes for his team to finish off. His basic attack is a short-ranged flamethrower that rapidly deals damage. His first ability throws out a hook, latching on to the first enemy hit and allowing Smiles to drag them around briefly. His second ability is a melee tail swipe, knocking back and damaging enemies it hits.

His current skin is Pyromancer Smiles.

  • Artificial Limbs: Has a mechanical arm as well as a mechanical tail. His artificial arm has a flamethrower instead of a hand.
  • Awesome Aussie: His whole persona.
  • Barefoot Cartoon Animal: Wears a short sleeved shirt, shorts and a hat but no shoes.
  • Battle Trophy: All of his Tail Swipe upgrades are mounted trophies, mostly of animal heads.
  • Bear Trap: He carries one around in his hand.
  • The Big Guy: Of Rocket's Renegades.
  • Cheshire Cat Grin: True to his name, he gives us one during his teleport animation.
  • Close-Range Combatant: Smiles needs to be in your face to apply pressure. His flamethrower's range is puny, but deals fairly high damage. His Tail Swipe is purely melee and even Trapper's Hook is medium-ranged at best. To top that off, his movement speed is on the lower end, and slows to an absolute crawl when firing. Thankfully, this weakness is made up for nicely by Trapper's Hook.
  • Developers' Foresight: Ted, Chucho, and Coco can't move backwards while shooting because of their rapid-fire attacks.note  Smiles avoids this: he actually has a walking-backwards animation.
  • Evil Poacher/Roguish Poacher: He straddles the line between the two. On one hand, he's not portrayed as a villain and definitely hunts for food (if his AA upgrades are any indication), but on the other hand, he butchers animals with a flamethrower and sells them on the black market as handbags.
  • Fire-Breathing Weapon: His flamethrower gun arm, which rapidly deals damage but is limited by a very short range. It can be upgraded to burn the ground as well, leaving fire trails behind.
  • Hooks and Crooks: Trapper's Hook has him throwing a massive hook on his enemy.
  • Hunter Trapper: How he made his living after escaping prison.
  • "Inescapable" Prison Easily Escaped: Apparently the "unstoppable" Piere Fue Darret was no match for Smiles.
  • Knock Back: Present on Tail Swipe, providing Smiles with his only source of disengage. Luckily, it's on a fairly short cooldown.
  • Never Smile at a Crocodile: Even played with in his name.
  • Playing with Fire: His Pyromancer skin.
  • Tail Slap: His Tail Swipe... well... swipes with his tail.
  • Regenerating Health: He has a very unique special utility item he can buy that massively increases his health regen as long as he's inside a hide area.
  • Video Game Flamethrowers Suck: Despite dealing good damage, Smiles' basic attack has a measly little range that barely passes melee.
  • What a Drag: Trapper's Hook grabs an enemy and allows Smiles to drag them around for a brief duration.

    Ted McPain 
http://static.tvtropes.org/pmwiki/pub/images/tedmcpain_529.png

"Bringing out the big guns!"

Voiced by Brandon Delagraentiss

Ted McPain was one of the great heroes of the first AI Wars, a long time ago. He has led his squad of elite super soldiers, the Killer Koalas, against many opponents and has been decorated as an outstanding soldier a hundred times over. His ultimate achievement, during the climax of the First AI Wars, was a solo operation onto the AI’s battle station Starstorm. This mission ended in Ted McPain single handedly unhinging all of the station’s crucial power couplings, effectively making sure the station wouldn’t be completed before the end of the war.

Ted McPain eventually died when he sacrificed himself to save the Sunny-Daisy Alien Orphanage from a band of bloodthirsty dinosaur zombies in 3021. Ted’s heroic deeds would never be forgotten.

He lived on as he became the star of various video games: Ted McPain I through XVII, Ted McPain: Zombie Blast, Ted McPain vs. evil Ted McPain, and Ted McPain Unicorn Dance Karting.

When Voltar The Omniscient learned of the violent dimwitted video game star, he brewed up a plan that would backfire horribly. He created the Materializotron XT8000 with which he wanted to bring back the war hero of old to be his personal assistant. Extracting Ted McPain’s digital essence from his video games, Voltar managed to materialize a life-size flesh and blood version. The Ted McPain that appeared, though, was missing his pants for unknown reasons. Voltar waved the issue aside saying “Stop asking stupid questions! He looks fine to me.”

Ted McPain is a tactical stance-based brawler, who can switch his guns and abilities around. His first weapon is a machine gun that rapidly fires medium-range, low damage bullets. His ability while holding the machine gun calls an airstrike, which charges up for a bit before dealing damage to all enemies in a straight line, from the top of the map to where he placed the beacon. His second weapon is a melee-range shotgun that has incredible damage and knocks enemies back, but relies on limited ammo. His ability with this weapon is a stimpack that boosts his attack speed massively for a short duration.

Ted requires good timing and map awareness to make work. He has low speed and his best burst is easily dodged if you don't aim it well. His machine gun is best for pushing turrets and opening fights, since it's DPS is high and has decent range. His shotgun is better for finishing enemies and clearing, since it deals high damage, hits in an area, and has limited uses before needing to reload. Airstrike needs to be shot where an enemy is not only going, but may have to go. Timing it's launch to cover certain pathways and block healthpacks and such is important to aiming it correctly. Stimpack is decent with shotgun, granting the otherwise slow weapon some insane speed, but it really shines with machine gun. A stim'd machine gun can rapidly push turrets and DPS down tanks at range.

His current skins are Titanium Ted, Party Boy McPain, and Scourge Captain McPain.

  • Awesome Mc Coolname: Right down to the inclusion of Mc.
  • Bare Your Midriff:
    • Bares more than that, but his lower abs are on display.
    • His Party Boy McPain skin goes right past this straight into Stripperiffic.
  • Came Back Wrong: Though a lack of pants is far from the worst possible outcome.
  • Death from Above: His Airstike pierces everything from above to hit its target. An upgrade can make it pierce from below as well.
  • Difficult, but Awesome: Ted has incredible DPS and a lot of versatility in a fight but is very telegraphed and quite slow and squishy. Positioning and timing are key to playing him correctly.
  • The Ditz: From his quotes he's pretty clear he's not exactly a brilliant tactician, and just loves explosions. Ironically, he's quite hard to play, requiring good timing and teamwork in order to unlock his full potential.
  • Funny Background Event: The audio version. In Scourge Captain McPain's theme, you can faintly hear two pirates having an amusing conversation.
    Pirate 1: Do you like my new wooden leg?
    Pirate 2: Yeah, yeah, it's beautiful. It's a, is that mahogany?
    Pirate 1: No, it's uhh, I dunno. It's very nice.
    Pirate 2: Yeah, it's great. Nice grain.
  • Ghost Pirate: Scourge Captain McPain.
  • Glass Cannon: Doesn't have much initial health and is surprisingly slow, but he packs an incredibly potent burst with Airstrike and a stim-boosted shotgun can down characters like Clunk and even Turrets in seconds.
  • Heroic Sacrifice: How the original Ted McPain died.
  • The Merch: All of Ted's auto-attack upgrades are Ted McPain brand merchandise.
  • Memetic Badass: In-universe thanks to war stories.
  • Mr. Fanservice: Party Boy McPain. Just look at it.
  • One-Liner: Parodied by one of his kill lines.
    I had the perfect line for this moment! ...but I forgot it.
  • Pants-Free: His biggest quirk.
  • Pillar of Light: His Airstrike attack takes the form of this.
  • Rated M for Manly: Big man, big guns, big explosions.
  • Shotguns Are Just Better: Averted. His shotgun is a situational weapon that is basically only good for finishing enemies off and clearing. Most players will be using the Machine Gun almost all game.
  • Space Marine: In-universe, and his Titanium Ted skin is... whoops, was made to look like a StarCraft Space Marine.
  • Stance System: The button where a second skill would usually go swaps between weapons and skills.
    • Machine gun makes him a mid-range pusher with a nuke skill.
    • Shotgun makes him a close range damage dealer with a skill that temporarily boosts attack speed.
  • Walking Shirtless Scene: His Party Boy McPain skin, to the point of literally Stripperiffic. The rest of the time, he's a Walking Pantsless Scene.

Harasser

    Coco Nebulon 
http://static.tvtropes.org/pmwiki/pub/images/CocoNebulon_Alpha_7515.png

"Time for some bodacious action!"

Voiced by Claire King

Hailing from a psyonic race near the outer brim of the galaxy, comes Coco Nebulon, the cosmic waveblazer. Coco rides her combat waveboard into battle, using her psyonic powers to subdue her adversaries. Why Coco fights in the war is a bit unclear, as no-one can really understand her when she talks.

Excerpt from her spacelog: "It's just like, dude, I was cruisin' the galaxy, you know, in this totally tubular space-van, searching for the best cosmic waves man. And, you know, like, when I was, like, you know, like acing these waves once, there was like this giant robot corporation that wanted to make like these waves like into a giant galactic like battlefield you know? And I was all like, oh man, that's so un-narly dude. But those robots were all like 10100111001 note  or whatever. So I was all like, yeah but ok, you know? And then these robots were all like, ohh we have to fight eachother. And they were like shooting lasers at eachother man. And I was like, man, I gotta fight, you know, like totally with these robots against the other robots because it's like, you know, whatever."

Coco is a swift harasser, who can sneak in surprise damage. Her basic attack channels electricity through her hands, which is melee but can be aimed omnidirectionally. Her first ability launches a ball of lightning, which passes through enemies and the terrain, and can be detonated with a second press. Her second ability leaves a trail of static electricity behind her, which slows enemies and deals damage over time.

Coco is an all-rounder style harasser, able to burst enemies with Lightning Ball, slow and deny area with Blaze, hit-and-run with her basic combos, or even initiate with a well-placed Lighting Ball knockback. Her real strength comes from Lightning Ball's surprise nature, as it can sneak through walls and pop out of nowhere in melee combat.

Her current skins are Hawaii Coco, Coco McFly, Cyber Coco (Kickstarter exclusive), and Wicked Coco.

    Commander Rocket 
http://static.tvtropes.org/pmwiki/pub/images/512px_commander_rocket_001.png

"Another volley of rockets, coming up!"

Voiced by Brian Stivale

Rocket was a war hardened soldier fighting for the Scargi army. Known for his explosive temper he fought bravely among the Scargi until he actually lost his head while furiously cleaning his rocket launcher during the siege on the arachnid planet Smertzspin. Rocket, being a Galspitter known for his cursing and vulgar language was given a head prosthetic with a profanity filter. But more importantly, he was promoted to commander of the security detail of the Scarg emperor Pierre Fue Darret AKA "Unstoppable Pierre". Rehabilitating in the royal court the commander found a new team of misfits to command, who he would train to become Rocket's Renegades.

Until 3584 when disaster struck. The team of four crack military court members was sent to prison by the Scarg emperor for the audacious crime of planning to salt his dinner; a highly deadly substance for the sensitive snail-like Scargos. The renegades were thought to be planning an assassination when they were actually just being caught eating fries they had salted with the salty seals they illegally had been hiding in their quarters.

Before the Scarg imperial guards could apprehend them, Rocket told them to go "Zork" themselves and they dispersed into the far reaches of the galaxy. Today, still wanted by the Scargos, they prepare to strike back at those who wronged them. They have the weapons. They have the mission. All they need now are allies. It's time for them to call: The Awesomenauts.

Commander Rocket is a chaotic harasser who launches missiles at his foes. His basic attack is a burst of missiles from his rocket launcher. It gains ammo over time and fires all available missiles at once. Holding the attack button causes him to fire a single missile repeatedly. His first ability has him launch an enormous rocket that damages enemies and knocks Rocket back with recoil. His second ability has him throw out a rotating laser trap that rapidly damages enemies it hits.

His current skin is Commander Cook-it.

  • Badass Moustache: Presumably made of Robot Hair.
  • BFG: That missile launcher is MASSIVE. It'd look big carried by pretty much any character, but it's especially silly on Rocket, who's smaller than the gun.
  • Charged Attack: His Charged Salvo gathers rockets over time and launches them all at once.
  • Chef of Iron: According to the backstory of his Commander Cook-it skin (which is presumably canon), Rocket used to also be the Team Chef. He sometimes dons his chef outfit in battle just to remember the good times.
  • Cigar Chomper: He's never without a cigar.
  • Commanding Coolness
  • Double Jump
  • Early-Bird Cameo: Rocket showed up in the official artwork for patch 4.0, a few months before he was announced. Furthermore, he appeared in silhouette form next to Dizzy during her teaser, and he's referenced in the backstories of Dizzy and Smiles, the two Renegades who were released before him.
  • Frickin' Laser Beams: His laser trap.
  • The Leader: Of Rocket's Renegades.
  • Losing Your Head: Inverted. He lost his head and (somehow) his body survived.
  • Macross Missile Massacre: His basic attack fires multiple missiles from his rocket launcher. The default is three, and it can be upgraded to four. He can also launch a single, enormous missile as well.
  • Mad Bomber: Rocket gets his kicks from Stuff Blowing Up.
  • Military Salute: Gives one during his teleport animation.
  • Mistaken for Murderer: Happened to him and his Renegades, leading to them fleeing into space.
  • Mythology Gag:
    • Rocket's censored swear words are the same as the in-game swear censor.
    • One of his upgrades is his own head. The flavour text mentions that you can kind of make out and ear or maybe a trunk, both common guesses made by the fanbase about what he looked like when he was teased in silhouette.
  • The Napoleon: A teeny tiny person with a teeny tiny temper and a lot of power.
  • Off with His Head!: This happened to him, meaning he had to replace it with a robotic head.
  • Pint-Sized Powerhouse: He's shorter than Ayla, but no less fearsome because of it.
  • Recoil Boost: His Rocket Launch knocks him back and can be used like this if he aims away from where he wants to launch to.
  • Rocket Jump: Rocket Launch can also do this if aimed downwards.
  • Sir Swears-a-Lot: Used to be this, before getting his prosthetic head.

    Gnaw 
http://static.tvtropes.org/pmwiki/pub/images/CharacterRender_Gnaw_7455.png

"Graahhhh, YUMMY TIME!"

Voiced by Martijn Thieme

Skroggle infestations have been reported on over a dozen planets. The highly adaptable Skroggle physiology allows them to thrive in almost any atmosphere. Skroggles are omnivorous and their bizarre metabolism enables them to vomit plant-like creatures that excrete volatile acidic spores.

Gnaw was taken from his home-planet as a Skroggle specimen by Kremzonian scientists. But Gnaw was not a beast that could be caged: his acid-breath melted his holding pen and Gnaw started to rampage through the science facility where he was held. No-one knows exactly what followed, but the facility was found 12 days later, abandoned, and overgrown with some sort of weird, toxic flora.

Gnaw was eventually noticed by a passing band of Amphibian cosmic bikerpirates. Gnaw was in need of some friends, and he was taken in by them, nurtured and trained to fight in black-market exotic-alien arena fights. Occasionally his masters sell Gnaw's "services" to any war general that is desperate enough to set loose the rabid, chitinous menace upon the battlefield.

Gnaw is a harasser who uses poison and turrets to control the lane. His auto-attack is a melee bite that applies a damage over time. Each bite gives him a Weedling part. His first ability gobs out two balls of spit which deal contact damage as well as damage over time. It then leaves puddles, which deal damage over time and can fertilize Weedlings, increasing their health. His second ability plants the Weedlings, which are miniature turrets with a limited duration that shoot at nearby enemies.

In the early game, Gnaw locks down lanes by denying area and making his opponents waste health packs, poking his enemies with constant damage over time effects. Later on with a few upgrades, he transitions into a CC support, throwing powerful CC spit from the backline. Throughout the game, he needs to pay attention to where his Weedlings are planted, managing their duration, when to use spit to fertilize, and when to use spit to poke.

His current skins are Bumblegnaw, Gnabot, and Gnariachi.

  • Accent Upon The Wrong Syllable: He sometimes pronounces his name with a hard G (Guh-naw).
  • And Now for Someone Completely Different: Both Gnabot and Gnariachi aren't actually Gnaw. Gnabot is a robot from the even more distant future and Gnariachi is a mariachi player who was eaten by a Skroggle.
  • Big Eater: His weedlings require you "eat" things via biting them repeatedly with his basic attack to be able to use it and create more of them.
  • Expy:
  • Crutch Character: Gnaw is one of the deadliest early-game pests, and is especially frustrating when players don't know how to counter him. However, he falls off pretty hard by the mid-game, as healthbars get longer, regeneration gets faster, and the map opens up more. He has trouble chasing enemies because of his low speed and melee attack, as well as his awkward, dodge-able projectile spit. He basically becomes The Load by end-game as long as his opponents know what they're doing.
  • Death of a Thousand Cuts: Essentially, his role boils down to whittling the enemy's health away and dominating lanes. He has no burst to speak of outside of his situational and tricky-to-use weedling placement damage, and instead relies on damage over time and area denial.
  • Gratuitous Spanish: His Gnariachi ultimate skin.
  • Extreme Omnivore: His standard attack is a vicious bite, and some of his taunts involve threatening to eat the opponent.
  • Hollywood Acid: His breath and saliva, as well as the spores of the plants that he can summon.
  • Horde of Alien Locusts: He was one of them, prior to being captured.
  • Hulk Speak
    "Gnaw get gizmo!"
  • Life Drain: One of his upgrades lets his bite do this.
  • Master Poisoner: His basic attack and spit poison his enemies. In fact, nearly all of Gnaw's damage is applied over time. Doubles as a Weaksauce Weakness when fighting a team with lots of healing, as they can negate most of his deadliness.
  • Pet Monstrosity: He's semi-sentient alien locust with three mouths and acid breath. Despite this, a gang of space bikepirates still adopted him as a pet.
  • Standard Status Effects: His bite and saliva cause a status similar to Poison. One of his upgrades also makes his spit cause Slow.
  • Team Pet: Maybe not of the Awesomenauts, but certainly for the biker gang.
  • Too Many Mouths: In addition to his main mouth, he has two extras on his back.
  • The Turret Master: His weedlings are organic turrets that can be placed anywhere, such as hidden spots and near health creatures.
  • Toilet Humor
    "I poop on you!"
    "Gnaw belly full, need to poop!"
  • Weaksauce Weakness: Gnaw's poison is very slow-acting despite dealing a large portion of his damage, so purchasing even the most basic health regeneration upgrades will negate post-fight deaths from poison.

     Max Focus 
http://static.tvtropes.org/pmwiki/pub/images/957ba259f15680760eef072ed828c63e31a746ec.png

"Special corespondent Max Focus is live at the scene!"

Voiced by Jonathan Hanst

Originally a security camera who was accidentally turned sentient by Professor M. Yoolip, Max quickly found a job with the Channel 7 Galactic News when that professor somehow slipped out of time. For years, Max happily caught the juiciest news from the most compromising angles.

When the war between the Ones and Zeroes broke out, Max developed a real taste for war reporting. Craving even bigger explosions and spectacle, Max decided it was time to start making the news himself and joined the Awesomenauts.

Max Focus is a flying harasser with strong teamfight presence. Unlike every other flyer in the game, Max is unable to disable his flight. This means he moves at constant speed at all times. His basic attack is a short-ranged burst of light that fires in a fan shape. His first ability has him begin firing a barrage of long-ranged piercing shots for a few seconds. Max can move while shooting, but can't aim up or down, only forward. His second ability launches a moving AoE that massively slows time for enemies inside. It travels at a medium speed in a straight line.

His current skin is Malicious Max.

  • Beam Spam: Scene Illumination fires like More Dakka but looks like this. Makes sense, since he's shooting lightwaves.
  • Bullet Hell: Again, Scene Illumination. He can cover an entire lane in bullets for up to 3 seconds with the right upgrades.
  • Captain Obvious: One of his drop-in lines.
    Tonight: News.
  • Cute Machines: A lot cuter than the previous two bots, with a giant, expressive eye and overall sillier design.
  • Expy: He looks very similar to the Personality Cores.
  • Fixed Forward-Facing Weapon: Much like Chucho's bike blaster, Scene Illumination only fires horizontally.
  • Flight: Max joins Yuri as the second permanent flyer in Awesomenauts. Unlike Yuri, he cannot disable his flight at all. To compensate, he moves a lot faster than Yuri does, but it does mean his movement is very predictable.
  • Grew Beyond Their Programming: Was a simple security camera before Yoolip accidentally activated his sentience.
  • Intrepid Reporter: He became an Awesomenaut to cover their battles first-hand.
  • Kent Brockman News: Has a plethora of funny headlines and news stories in his various lines.
  • Light 'em Up: Flood Light and Scene Illumination.
  • More Dakka: Scene Illumination has him pull out another giant gun and fire away, creating a long line of piercing rapid-fire bullets. It can even be upgraded to fire two bullets at once.
  • Oculothorax: Malicious Max is basically a winged eyeball. Also, his eye is inside a mouth.
  • Pungeon Master: Seriously. He makes Swiggins look reserved.
    Using Slow-Mo Shot: Hmm, slow news day.
    Kill: A real deadline.
    Kill: It's murder out there!
  • Punny Name: Aside from "Max Focus" itself, there's also his Slow-Mo Shot, which is literally a projectile that slows time.
  • Shaping Your Attacks: Slow-Mo Shot is shaped like the Channel 7 News logo.
  • Short-Range Shotgun: Flood Light, which fires like one.
  • Spread Shot: Averted by his basic attack on base, as while it looks like a shotgun, it deals damage in a single area. One of his upgrades lets him play this straight, turning his gun into an actual shotgun that deals far more damage if you land all the bullets, but less if you only clip the enemy.
  • This Banana is Armed: That camera he's holding? That's his gun.
  • Time Master: Has the most devastating time slow in the game in the form of Slow-mo Shot.

    Raelynn 
http://static.tvtropes.org/pmwiki/pub/images/512px_raelynn_newsplash.png

"Let's make this fun! Run as fast as you can."

Voiced by Somayeh Foroushani

Raelynn loves big guns. After high school, she went straight into the E.L.F. army to fight against the invading robots, just before the first AI war.

She was trained by the best and excelled in long-range weaponry. Within a year, she was given the honor of joining an elite squad called the SkyHawks, where she met the love of her life: her Pulse rifle "Cuddles".

For years, they did covert missions together as a team to disrupt robot production and steal robot technologies. They were feared by all robots (well...the ones with emo-chips).

Until that one deep space mission to AI station 404 in the year 3009, where she ran into a robot ambush, and "Cuddles" was brutally taken away from her. Raelynn was put into cryo statis. Decades passed until a small mercenary team found her hidden on the planet. There she was rejoined with "Cuddles" and many warm 'hugs' were given that day to all robots on 404.

Raelynn is a long-ranged harasser and zoner. Her basic attack is a very simple medium-range blaster shot. Her first ability throws out a grenade, which expands into a time rift: a tall wall that slows time for enemies caught inside. Her second ability activates the alt firing mode of her gun, allowing her to charge up and fire a very long-ranged sniper beam.

Raelynn is best when she keeps her distance. Snipe may not be the most damaging burst, but its biggest strength is its range. Raelynn can easily cover her flank by tossing out Time Rifts, and can retreat thanks to her special boots, which grant a large speed boost while out of combat. When the enemy does get up close, her blaster is perfectly competent, if not a little underwhelming. Throughout the game, she serves a combat support, laying on damage from relative safety and strategically blocking paths with her rift to turn teamfights around.

Her current skins are Ravishing Raelynn, Bionic Raelynn, and Soulhuntress Raelynn.

  • Action Girl
  • Art Evolution: Raelynn was given new splash art in patch 3.4. Her old art can be seen here.
  • BFG: "Cuddles"
  • Boom, Headshot: One of her kill lines.
  • Cold Sniper: Mostly. She seems to feel affection for her gun, which she named "Cuddles"; occasionally she even says it needs a nap. Her marks, however...
  • Combat Stilettos: While she doesn't actually wear them with her default skin, an old piece of flavour text said that she used to beat every other SkyHawk's time on the training courses while in high-heels. Also, her special boots are red stilettos with rockets attached.
    • Ravishing Raelynn actually wears some.
  • Crosshair Aware: Her Snipe ability creates a laser along where she's aiming it, so enemies know to scatter, move erratically, or take cover. It changes colour if there's an enemy inside of it, letting the player know if a target is in range but off-screen.
  • Curse Cut Short: Taking damage can have her "not" curse "Son of a..."
  • Demon Slaying: Soulhuntress Raelynn.
  • Eyepatch of Power: It seems to contain an aiming reticle. Though judging by her alternate skins, she still has both eyes.
  • Fish out of Temporal Water: Downplayed; the universe is still more or less recognizable to her.
  • Gun Nut: The only thing she loves is her gun, "Cuddles".
  • I Broke a Nail: One of her lines when she teleports back to the spawn point.
  • I Call It "Vera": "Cuddles", her rifle.
  • Laser Sight: Her Snipe creates a visible laser beam that warns enemies to get out of the way.
  • Long-Range Fighter: Snipe has an insanely long range and instantly damages anything in its beam, but has a pretty long charge-up time that leaves Raelynn vulnerable. She's also not very good once Snipe's done, with an average and short-range basic attack and low health. Thankfully, Time Rift can protect her while Sniping and her special boots give her a massive speed-boost while out of combat.
  • Mook Maker: An upgrade for Time Rift allows it to create a hummingbird droid.
  • One-Hit Polykill: The main point of her snipe skill.
  • Skunk Stripe
  • Token Human: Raelynn's the only seemingly unambiguously human 'Naut, but it doesn't slow her down any.
  • Wave Motion Gun: Presented in the same manner as a sniper rifle, but with the right kind of beam, nonetheless.
  • Waxing Lyrical: "Shot through the heart... and I'm to blame!"

     Skree 
http://static.tvtropes.org/pmwiki/pub/images/512px-skree_2452.png

Voiced by Quinn "Weazel" Chert

Skree belongs to a race of hitchhiking witchdoctors. Mysticism and superstition are a big part of Skree’s heritage. After being dumped on the Starstorm by a space trucker, Skree found himself all alone on an abandoned space station filled with mighty looking robots. Mistaking the robots’ station for a burial ground of ancient space spirits, he decided to live the rest of his life in service to the silenced automatons. He spent his time on collecting different parts of the battle station to create shrines for his newly found robot gods and connected robot parts and machine scraps to form huge robotic statues and altars. Unbeknownst to Skree, his rigging rites accidentally shortly activated the mainframe of the Starstorm, powering the construction robots and the Starstorm’s weapons systems itself.

All of a sudden, Skree found the Starstorm vibrating as its systems slowly started to come online, it's robotic denizens starting to carry out their age-old grim directive. Skree decided he liked his spirit-gods better when they were statues and went into hiding.

Skree was found by the Awesomenauts on the Starstorm hiding in one of his shrines in the Starstorm’s ventilation systems, praying to make the evil robots go back to sleep. Thinking the Awesomenauts were magical spirit-guides, Skree adopted a new vision quest and joined the Awesomenauts to seek out better spirit-gods to worship.

Skree is an area denial harasser who excels at finishing enemies. His unique jump allows him to hover at one altitude as a pseudo-flight. His auto-attack fires a low-damage zap of chain lightning that seeks additional targets, dealing half damage to chains. His first ability fires a sawblade that can be stopped in place with a second press, dealing high contact damage. It can then be recalled to Skree at any time. His second ability allows him to throw a projectile that expands into a wall. Enemies and their projectiles cannot go through the wall, although it can be destroyed.

Like all harassers, Skree is capable of poking enemies out of lane and quickly clearing droids. Unlike most harassers, Skree's Sawblade is actually a very potent finisher. A well-aimed Sawblade can take more than a third of most opponents' health. He also has the ability to cut teamfights in half with his wall, turning the tide for his team. In a clutch moment, it can also stop pursers, or trap enemies in place so his saw can deal maximum damage.

His current skins are Skreeletor and Skree Wukong.

  • Aliens of London: Has a Jamaican(ish) accent. It's especially noteworthy on Skree; see Exact Words below.
  • Cargo Cult: Well, one person only, but Skree mistook the deactivated robots in the space station for gods.
  • Chain Lightning: Can hit the same target several times (so long as it has other targets to bounce between), and can be upgraded to bounce additional times. The chain will continue so long as there are enemies around and it hasn't hit its maximum number of bounces, so it's not unusual to see lightning zapping between two targets long after Skree stopped attacking them.
  • Deadly Disc: One of his main skills fires a sawblade horizontally. He can get an upgrade that allows him to fire a smaller one backwards.
  • Deployable Cover: The Totem of Power, which absorbs enemy attacks, prevents enemies from moving through, and allows allies to stand on top.
  • Dreadlock Rasta: Well, tentacle dreadlocks, but still.
  • Eenie, Meenie, Miny Moai: The walls he creates look rather like moai.
  • Exact Words: When Skree was first announced, people asked if he was going to be Jamaican (A popular rumour started since his tentacles looked like dreadlocks). The devs said that he wasn't. Lo and behold, Skree's voice was finally revealed and he had a Jamaican accent. The devs then explained that Skree was an alien, and had never heard of Jamaica, let alone be from there.
  • G-Rated Drug:
    "Would you like a bag of weedlings, mon? I'll give a good price just for you."
    • He'll even lament about having to kill an enemy Gnaw's weedlings.
  • In the Hood: Skreeletor, of course.
  • Hover Board: He has one that allows him to hover horizontally in the air. It can also fire out sawblades.
  • Improvised Platform: Skree's Deployable Cover can be jumped on, becoming one of these.
  • Monkey King Lite: His Skree Wukong skin.
  • Precision-Guided Boomerang: His sawblades home back in to him after their timer expires or if he recalls them.
  • Really 700 Years Old: Is exactly that old according to one of his taunts.
  • Shock and Awe: His main weapon is a tesla rod.
  • Sky Surfing: Thanks to his Hover Board.
  • The Stoner: He smokes Weedlings, and seems pretty upset if you make him kill one.
  • Witch Doctor
  • You Shall Not Pass: His Totem of Power blocks enemy movement and projectiles as if it were a solid wall. This includes skills like Rage that allow you to pass through enemies, but doesn't include projectiles that actually do ignore terrain.

Tank

    Clunk 
http://static.tvtropes.org/pmwiki/pub/images/Clunk_Alpha_2095.png

"Clunk all wound up and ready to go!"

Voiced by Martijn Thieme

Clunk is a robot suffering from anger management issues. He's saving up money to pay for therapy, but keeps losing it due to damage compensations. Originally created as part of a robot army built to combat an immensely powerful super villain terrorizing the outer star systems, Clunk found himself without a job when the villain accidentally died of a nasty bacterial infection before the robot army was completed.

This was actually a blessing in disguise for Clunk, since he was never designed to return in one piece from his mission. He was refitted to do standard housekeeping work, but soon found himself out of work once more as he kept blowing aggression inhibitors and subsequently went into immensely destructive tantrums.

Eventually, Clunk signed up as a mercenary to do what he is best at: wrecking things. He found that finally giving in to his aggressive nature has given him great inner peace. Nowadays he takes great pleasure in jetting around the battlefield, blowing up in peoples' faces to the sound of heavy metal.

Clunk is a slow, powerful tank. His basic attack is a slow-loading, 3-missile launch combo, where each missile is slightly larger than the last. His first ability opens up his jaws and bites in front of him, dealing damage and restoring his health if he hits an enemy. His second ability charges up his self-destruct mechanism, damaging all enemies around him as well as himself once it goes off.

Clunk is THE tank class in Awesomenauts. He is both the slowest character in the game, and the one with highest health. On top of that, he has a decent sustain ability and a powerful, although tricky-to-land, burst. Learning Clunk involves mastering his Explode timer: how to catch enemies unaware, how to time it, how to keep enemies inside. Thankfully, he's backed up by his missiles, which deal significant damage in their own right, and are so slow moving that they act as area denial. With enough practice, Clunk can easily become an unstoppable rage machine.

His current skins are Expendable Clunk, Creeper Clunk (Special achievement exclusive), and Cluck.

  • Action Bomb: Explode turns him into one. It'll even go off if he dies while it's charging!
  • Ambidextrous Sprite: Like Leon, this happens even in the official art — his cannon arm changes from left to right on occasion.
  • Angst: His backstory, and the numerous depressions he went into. You also see him a picture of him looking quite pissed off should your team lose and the "Defeat!" screen appears.
  • Area of Effect: His self-destruct ability.
  • Arm Cannon: Shoots homing missiles from them.
  • Cast from Hit Points: Again, his self-destruct ability. His armour is so strong that he can survive a detonation from this at full health.
  • Death from Above: A pretty common strategy involves activating Explode while on top lane then jumping down on your enemies in bottom lane just as the skill goes off.
  • Extreme Omnivore: One of his abilities involves releasing a set of jaws from his back. If they hit an enemy, Clunk's health regenerates.
  • Game-Over Man: He's shown roaring in anger if your team loses.
  • Glowing Eyes of Doom
  • Hair-Trigger Temper: To the point that he went into violent tantrums while doing basic housekeepinkg work.
  • Hulk Speak: His sentences are short and he generally refers to himself either in the third person, or as The Metal. One of his battle cries is even "Clunk smash!"
  • Life Drain: His bite move steals health from the opponent.
  • Mighty Glacier: He has more health than any other character and hits hard, especially with the Self-Destruct, but is slow.
  • Series Mascot: Formerly, but downplayed recently. He was used in most of the marketing and received quite a few promotional items, and his head is even used as the game's Steam icon. However, he seems to have been thrown aside as the sole face in exchange for a larger variety of 'Nauts being put in the spotlight. On the other hand, he is the second character to receive a sprite update, beating out characters like Raelynn and Coco that many argue look more outdated. This might be a nod to his role as mascot.
  • Self-Destruct Mechanism: Unlike most examples, Clunk can survive activating his if his health is high enough.
  • "Shaggy Dog" Story: He was created as part of a robot army to thwart an evil supervillian... who died of an infection before said robot army was completed.
  • Suicide Attack: His self-destruct ability, although it doesn't always kill him, can be used this way.
  • Superpowered Robot Meter Maids: Attempted after he was left out of a job, but his tendency to break things swiftly ended that career path.
  • Taking You with Me: His self-destruct ability. If he dies while the explosion is charging, it still goes off, letting him sneak in some surprise damage if he's doomed anyway.
  • Unstoppable Rage
  • Waxing Lyrical: Tends to quote rock songs a lot, when he's not quoting other famous robots.
  • You Will Not Evade Me: Clunk has both an upgrade that provides a slowing field for his explode and an upgrade that provides a snaring effect on his bite. If he gets in melee range, you're pretty much dead. The issue is of course getting that close...

    Derpl Zork 
http://static.tvtropes.org/pmwiki/pub/images/DerplZork_Alpha_364.png

"Urr, la-la!"

Voiced by Ralph Rademakers (Derpl), Claire King (S.U.S.I.), Fabian Akker (Parrot from Ahrpl premium skin)

Riding his combat walker onto the battlefield, comes Derpl Zork, nephew of Blabl Zork, president of Zork Industries. Derpl Zork lacks his uncle's business-smarts. In fact, Derpl lacks any kind of smarts, managing to get his IQ rated under the level of plankton in the official galaxial IQ test.

Nevertheless, Derpl is the heir apparent to Blabl’s galaxy-spanning business empire. This is something that doesn’t sit well with Blabl, not well at all. Dreading the day Derpl would inherent the company and run all his hardfought accomplishments into the ground, Blabl put Derpl in charge of fieldtesting the new Specialized Universal Secretary Interface (S.U.S.I. for short) in one of Zork Industries’ combat walkers. Asking Derpl what form of devastation should be issued forth from his vehicle of destruction, he simply drooled and said: ”I wuv cats!”

Now Blabl is anxiously awaiting the day that Derpl would suffer a fatal blow on the fields of battle, but as of yet Derpl's combat walker has proven to keep making up for its dimwitted driver.

Derpl Zork is a tank and can perform area-denial. His basic attack launches cats that have short range but bounce across the terrain. He can lay traps that snare enemy Awesomenauts, keeping them in place and helpless for a very long time. However, his most crucial skill is his Siege Mode. Upon entering Siege Mode, Derpl becomes rooted in place and immune to all crowd controls. His cats are swapped for a very damaging machine gun and his snares are replaced by a slow-moving but insanely strong detonatable nuke.

Derpl is all about map awareness. Not only does it take some knowledge to place traps in spots enemies will walk into them, knowing where to siege up is an acquired skill. Siege leaves him as a sitting duck, and even though Derpl has high health, he lacks the damage mitigation seen on other tanks. Thankfully, while he can't actually move in siege, he can still drop through glass platforms, making areas with multiple platforms in a line excellent spots to set up.

His current skins are Hotrod Derpl and Ahrpl.

  • Abnormal Ammo: CATS. Although they're actually Hard Light, but still.
  • Area of Effect: His nuke ability.
  • Cat-apult: When asked what form of devastation should be issued forth from his mighty combat walker, he simply drooled and said "I wuv cats". Thus came the holo-cat cannon.
  • The Ditz: Perhaps managing to say "I wuv cats!" took a lot out of him, because he doesn't even speak in-game: his S.U.S.I. is the one who actually does the talking.
  • Funny Answering Machine: His teleport quote acts like this.
  • Hard Light: His Cats are holographic, similar to Lonestar's bull.
  • Hypercompetent Sidekick: The onboard AI comes off as this, becoming a Spanner in the Works to Blabl simply by doing its job.
  • Idiot Savant: Subverted. Although Derpl is a moron with no redeeming qualities of his own, his walker is completely AI driven, and interprets his idiotic ramblings into combat-related commands.
  • Meaningful Name: His name contains the word "Derp", which probably tells you something about his level of intelligence.
  • Mighty Glacier: Takes plenty of punishment, his damage output in Siege mode is absolutely insane, and he can buy multiple upgrades to increase his defense even further while in Siege Mode. But he does need to be still in order to do it, and even out of Siege mode his pace is rather slow and plodding, and that desk makes him a plenty big target.
  • Mini-Mecha: A modified secretary desk.
  • Nuke 'em: Replaces his "Grid Trap" ability when transforming into a turret. Nothing can do as much damage in a single hit as it does except for Clunk's Self Destruct.
  • Only Sane Man: The AI in his walker.
  • Right-Hand Cat: An entire ammo supply of them.
  • Stance System: Switches between a stationary turret mode with a nuke and a mobile mode with snaring traps.
  • Take Our Word for It: The S.U.S.I. refuses to translate one of his unintelligible "sayings" for one of his taunts, responding "Mr. Zork! That's highly inappropriate!".
  • Transforming Mecha: Into a turret.
  • The Unintelligible: Thankfully, the AI in his walker translates.
  • Uriah Gambit: Blabl sent Derpl to test the combat walker so that Derpl would get killed in battle and thus won't inherit the company. Obviously, it hasn't worked thus far. Worse yet for Blabl, numerous lines from the S.U.S.I. implies he's practicing business already!
  • What Measure Is a Non-Cute?: Derpl looks... rather unappealing in his splash art, although his in-game sprite is quite adorable. Most official art, even splash art for his skins, is based on his sprite.

     The Scoop of Justice 
http://static.tvtropes.org/pmwiki/pub/images/awesome_scoop_2_172.png

"Prepare for 500 flavors of pain!"

Voiced by Anthony "Antfish" Sardinha

The Scoop of Justice or Scoop for short, is a brave Gelati knight. The Gelati are brilliant craftsmen famous for their delicious Castle Ice Cream. The gelatinous knights gather snow and ice from different planets and mix them with sweet candies and fruits. Although cocoa trees haven't been seen for ages and they are thought to be extinct, the Gelati see it as their holy duty to find a real piece of chocolate and create the ultimate flavour of ice cream: stracciatella.

On AI Station 205 the Awesomenauts are gathered to protect the universe from the dangerous 'Sisterhood of Coba'. The Sisterhood is planning an invasion from the Omicron dimension, using a space bridge in the eye of the space storm. Scoop was assigned by the lords of his house, the house of the triple scoop, to aid the Awesomenauts in protecting the universe from the new Omicron threat. Secretly Scoop also hopes to find a chocolate bar on one of Zork's vendor machines.

The Scoop of Justice is sustain-based tank and initiator, capable of opening fights and closing them with hardly a scratch. His basic attack is a two-swing melee attack. The first swing has increased damage but no piercing, and the second pierces but has lower damage, and has a small lifesteal attached. His first ability launches an ice cream hammer that damages and snares enemies, with the damage and snare duration increasing based on how far he threw it. His second ability heals Scoop and damages nearby enemies.

Scoop is the god of sustain. While his low damage prevents him from being much of a brawling threat, he can lock down the enemy team for his allies, take in the brunt of the damage, then heal himself back up. His Bindings are a shockingly effective burst tool, making Hit-and-Run Tactics key to his engagements.

His current skins are Wraithlord Scoop, RoboScoop (Convention and giveaway exclusive), and Bravely Scoop IV: Eternal Fantasy.

  • Anime Hair: Bravely Scoop sports some. It's even purple on blue team.
    "I once impaled someone with my hair. No big deal!"
  • BFS: His sword is as tall as him and almost as wide.
  • Black Knight: Wraithlord Scoop.
  • Blob Monster: And a knightly one at that.
  • Boisterous Bruiser
  • Boring, but Practical: Scoop was designed to teach new players how to tank and initiate properly, and has a relatively simplistic skillset with a low skill ceiling. That doesn't stop him from being one of the most powerful initiators in the game. There is no team composition that can't make use of his hammer, and his bindings let him remain in the fight longer as well as lay on more damage.
  • Combat Medic: His Bindings of Justice can be upgraded to heal his teammates as well. It's not as effective as Voltar, but Scoop is better made for combat.
  • Drop the Hammer: His Frozen Hammer attack launches an ice hammer that snares enemies and does more damage the farther it flies.
  • Early-Bird Cameo: His sword appeared in the background of AI Station 205 in Patch 2.6, a few months before he was announced.
  • Enemy Mine: Despite Scoop and Nibbs belonging to enemy factions, they are perfectly fine fighting alongside each other as Awesomenauts.
  • Evil Is Hammy: Wraithlord Scoop, or THE AVATAR OF VENGEANCE!
  • Evil Sounds Deep: Wraithlord Scoop has a gruffer, more threatening voice than regular Scoop.
  • Eyeless Face: He only has a mouth for a face.
  • Heal Thyself: His Binding of Justice wraps him in bandages that heals himself and damages nearby enemies. He can also suck some health from enemies with his sword. Even his hammer can be upgraded to heal himself based on how many enemies it hits.
  • Heroes Prefer Swords: A heroic knight like him deserves one.
  • Heroic Second Wind: Just about to finish Scoop off? He uses Binding of Justice, and now he's at half-health while you're nearly dead.
  • Knight in Shining Armor: He has a great sense of justice and joined the Awesomenauts to smite evil across the universe.
  • Large Ham: "Another foe melts in the face of JUSTICE!"
  • The Paladin
  • Pungeon Master: When he's not sounding knightly, he's making ice cream puns.
  • Situational Damage Attack: His Frozen Hammer deals more damage the further it travels.
  • Sweet Tooth: The Gelati's entire culture is built on crafting ice cream, so it should be no surprise that Scoop likes sweet things.
  • Token Good Teammate: In an army of Heroic Comedic Sociopaths, Scoop is more or less the only unambiguously honorable and chivalrous of the Awesomenauts.
  • Why Won't You Die?: See "Heroic Second Wind" above.

     Sentry X- 58 
http://static.tvtropes.org/pmwiki/pub/images/512px-robot_2048.png

"Your refrigerator is running. Why aren't you?"

Voiced by Tim Scheel (Sentry X-58), Hiroshi Wijmer (Giga Sentorii premium skin), Chimène van Oosterhout (Operator), Stefan Leertouwer (Mr. Death)

Deep in the bowels of the derelict station, an army of killer robots remain deactivated in storage containers, withering away to rust. The remaining functional robots futilely await the moment they are called back into action by masters who are now long dead. Centuries pass without any activity aboard the drifting colossal station. Not until the station’s backup systems flare back to life, providing enough energy to reactivate some of the still operational robots. One of these is known as Sentry.

Sentry is a special infiltration and reconnaissance unit whose prime directive “If you can’t beat ‘m, join ‘m, and then beat ‘m anyway cause they won’t expect it” has served his kind in many a war. Being clearly built for stealth, fooling enemy troops by mimicking anything from an umbrella to a designer coffee table, he is the first to be sent onto the battlefield to gather intel. After emerging from his stasis and discovering an enemy mercenary ship that has landed on the Starstorm, he snuck himself aboard, disguised as an inconspicuous Phone Booth.

After overhearing from the crew that the robots lost the AI war and that his comrades have been turned into kitchen and household appliances, he reprogrammed himself for vengeance and planned to destroy them all! He now works, undercover, for the Awesomenauts until he has gathered enough Solar to buy a very serious tank, one with a shark printed on the front!

Sentry X-58 is a support tank, focused on blocking damage, kiting enemies, and locking opponents down with his Black Hole Sun. His basic attack fires slow-loading photon mines that stay floating in the air for a few seconds if they don't hit anything, allowing him to build makeshift walls. His first ability gives Sentry a damage-collecting shield on its first use, which can then be be launched as a black hole that pulls enemies towards it and explodes for the damage collected. His second ability places an indestructible beacon at his current location, to which Sentry can teleport to at any time (provided he hasn't taken any damage for two seconds).

Sentry boasts incredible map presence, crowd control, and area denial, but doesn't deal much damage on his own, or even have much health while his shield is down. He heavily relies on his teammates following up on his black holes and assisting in teleport ganks. He's also notably countered by 'Nauts with dashes, who can avoid his black hole trivially, and 'Nauts with damage over time effects, who barely power-up his BHS and shut down his teleport. However, with enough teamwork and the right timing, Sentry is a serious force to be reckoned with.

His current skins are Giga Sentorii and Specimen X-58.

  • Area of Effect: His Black Hole Sun ability pulls everyone in its radius towards the center before exploding. It lasts a pretty long time, but unlike other CCs, it can actually be escaped, provided you have enough momentum or you have a dash. His photon mines also explode in one, which is essential to help him build walls and kite.
  • Arm Cannon: Which he uses to shoot floating energy mines and black holes.
  • Comedic Sociopath: He's a Killer Robot bent on destroying all organic life, and makes some pretty funny jokes about that. Hell, he even quotes HK-47!
  • Charged Attack: On the first use of Black Hole Sun, you gain a damage-collecting shield to charge the attack. If you then use the ability again, Sentry fires off a black hole which deals a percentage of the collected damaged to enemies.
  • Cyber Cyclops
  • Energy Absorption: As part of Black Hole Sun, as explained above.
  • For Inconvenience, Press "1": "Press 2 for killing spree!"
  • Gratuitous Japanese: His Giga Sentorii skin changes his language to Japanese.
  • Gravity Sucks: Again, Black Hole Sun. It pulls all enemies in a certain Area of Effect to the center of the blackhole before it deals damage.
  • Kinda Busy Here: If Sentry stands still for a moment, his phone will ring, prompting him to answer it very quickly. Since his gun arm isn't actually part of his main sprite, this'll happen even if he's in the middle of shooting.
  • Killer Robot: Was part of an entire army consisting of these.
  • Master of Disguise: Can mimic anything, ranging from a designer coffee table to an umbrella. Oddly enough, he never uses this in-game.
  • Phone Booth: Can disguise himself as one. This is in fact how he got unnoticed onto the spaceship of the Awesomenauts.
  • Situational Damage Attack: Black Hole Sun deals a different amount of damage depending on how much damage he absorbed with his shield.
  • Stone Wall: While he actually has the lowest base health of all tanks, he can augment it pretty significantly via Black Hole Sun's shield. But, he's very slow and deals surprisingly little damage with his auto attack and BHS (unless you manage to collect a lot of damage first).
  • Suspiciously Specific Denial:
  • Support Party Member: Sentry's not good for pushing or brawling due to the low damage of his auto-attack, and his Black Hole Sun requires him to take damage for it to deal good damage. However, he can tank well especially with his absorbing shield, defend areas due to mine stacking, easily teleport into battle to assist his teammates, and a well placed Black Hole Sun can hold enemies in one spot, preventing escape and making them sitting ducks for other teammates' strong attacks (such as Clunk's explosion, Raelynn's Snipe, etc).
  • Teleporters and Transporters: He can place a teleport beacon that allows him to instantly warp there later, provided he doesn't take damage for 2 seconds. Unlike pretty much every other summoned object, it can't take damage and isn't destroyed when Sentry dies, meaning it's there until he needs it.
  • This Is a Drill: His Giga Sentorii skin replaces his normal hand with a drill, which he occasionally lifts into the sky.
  • Unrealistic Black Hole: Black Hole Sun, which has a rather small event horizon and doesn't suck in as quickly as an actual one. It also explodes after a few seconds.
  • Weaponized Teleportation: The Teleport Beacon emits a damaging pulse when Sentry teleports there. It's actually possible, though very hard, to play him that way, using his teleport as a burst damage attack, if you buy the right upgrades and have really good timing. Doing this changes him from a Stone Wall CC support to an intricate burst assassin.
    • This is essentially THE way to play him in higher leagues, due to his otherwise low damage output and very escapable CC effect.
  • Your Mom: One of the things he answers the phone with is "Your momma!"

Support

     Deadlift 
http://static.tvtropes.org/pmwiki/pub/images/deadlift.jpg

"Six-packs are for calves. I have a fourteen-pack!"

Voiced by Andrew Montesi

Samuel "Deadlift" Gains was a young calf during "The Great Bovinion Wrangling" and escaped aboard a dairy transport bound for Flexon, where all inhabitants are incredibly muscular! A Kremzon took him in and put him on a rough training regiment, to prepare for his revenge on Sheriff Lonestar.

Samuel grew stronger as the years passed, and one day, when Lonestar visited the planet, tried to ambush him at the spaceport. The cowboy saw through his plan and made Samuel lose his balance when he was preparing to throw a spaceship. Samuel woke up in a hospital with one of his arms and horns replaced by mechanical versions, and a note saying they were a gift for "Pursuing a common goal." Lonestar and the inhabitants of Flexon thought he was dead, so his "revival" earned him the nickname "Deadlift".

Back on his quest to avenge the Bovinions, Deadlift joined the Awesomenauts after telling Blabl Zork that he could pull out solar drills with his bare hands. He's secretly planning his final strike to put the cowboy out of buisness for good.

Deadlift is a melee support tank with high mobility and incredible survivability. His basic attack is a punch that alternates between piercing and non-piercing, and swings slowly. His first ability lets him lunge a short, aimable distance, dealing mild damage to all enemies hit. His second ability has him strike an incredible pose, creating a shield around him. Any damage dealt to Deadlift or nearby allies is instead transferred to his shield. The shield has no set time limit, but breaks after taking too much damage and slowly decays after a little while.

His current skin is Bullbarian Deadlift.

  • A Load of Bull: As to be expected, being a Bovinion.
  • Arch-Enemy: Lonestar. His entire purpose in life is exacting his revenge on the cowboy for wrangling the Bovinions.
  • Artificial Limbs: Has a robot arm (and horn). They look like they're made of gold.
  • Badass Baritone
  • Barbarian Hero: Bullbarian Deadlift.
  • Barrier Warrior: His main draw is his Protective Pose, which shields his entire team from damage if they stay inside it.
  • The Big Guy: All the size and strength of Skølldir, none of the brutishness.
  • Bull Seeing Red: Unsurprisingly referenced by one of his upgrades. For extra flavour, the upgrade in question destroys his Protective Pose when he uses Power Lunge to deal bonus damage. Basically, it's an upgrade that encourages forgoing defense to just rush recklessly at the enemy.
  • Came Back Strong: Lonestar nearly killed Deadlift. Deadlift got some new robotic limbs and powerful enhancements.
  • Dynamic Entry: Power Lunge, which lets him quickly cover large distances and deal a bit of damage on arrival.
  • Foe-Tossing Charge: With the right upgrade, Power Lunge sends enemies flying backwards.
  • Go Through Me: ...or rather, Go Through My Shield. Protective Pose is the best example in the game, protecting all your allies for as long as it holds.
  • Good Old Fisticuffs: His weapon of choice.
  • Horned Humanoid
  • Muscles Are Meaningful: Averted. Despite being so ripped, he deals very little damage (his AA hits like a truck, but it's quite slow and doesn't pierce). He's mostly useful for his invulnerability buff. That being said, he still thinks muscles are important and constantly brags about his.
  • No-Sell: Protective Pose. It provides a massive shield, essentially negating incoming damage until it's broken. The shield will even eat damage that overkilled it, meaning that if you have 100 shield left and got hit with a 1000 damage nuke, the shield would still adsorb all 1000 damage.
  • Only Known by Their Nickname: Post-revival. An alternate description for him mentions that most people only know him as Deadlift and believe Samuel Gains is dead.
  • Scratch Damage: Maybe not scratch since he does pack a wallop in each individual hit, but his total lack of burst and his extremely slow hitting AA leave his DPS one of the lowest in the game.
  • Support Party Member: Deadlift does next to no damage and has very little crowd control. However, his Protective Pose is literally game changing, giving himself and his entire team a huge breather from all incoming damage.
  • Teeth-Clenched Teamwork: If he ends up on Lonestar's team, he makes it very clear that he's not happy with the situation.
    Just because we're on the same team, Lonestar, doesn't make us even. Watch your back, rodeo clown.
  • Testosterone Poisoning: Deadlift's entire personality revolves around muscles or beating the crap out of Lonestar. Given that he apparently has a fourteen-pack, he could certainly live up to both.
  • Unknown Rival: Lonestar doesn't even acknowledge him.

    Genji the Pollen Prophet 
http://static.tvtropes.org/pmwiki/pub/images/256px-CharacterRender_genji_1648.png

"We are all but specks of dust in the dream of the Grand Butterfly!"

Voiced by Jesse Cox

Genji is one of the last of his species: an Entin. The Entin are rapidly reproducing caterpillars with a high libido and no sense of limitation. Any planet the Entin visit, they leave ravaged in their wake. They have been labeled a pest in need of extermination for eating entire continents worth of crops and terrorizing the local populace with late night techno raves. As a result, their kind has been bugsprayed to the brink of extinction.

Trying to better their ways, the remaining Entin have created the Order of Popae Monks on the fungi moon Pulvan. Fasting heavily, they devote everything to their beloved deity: The Grand Space Butterfly!

Genji sinned with snacks and dirty literature, however, and after repeated solitary cocoonfinements failed to make him better his ways, he was sent out on an emergency soul-cleansing pilgrimage through the galaxy.

Joining the Awesomenauts to cut back on the traveling costs of his journey, Genji has been the scourge of many a ship's pantry and is rumored to be the main reason some of the smaller more edible-looking 'naut recruits have gone missing.

Genji is a initiator and support. His basic attack launches a butterfly that flies in a straight then returns to his wand, damaging enemies during both trips. He gurgles up a ball of silk in his first ability, which traps the enemy hit in a cocoon, making them invulnerable but unable to do anything. His second ability unleashes a prayer to The Grand Butterfly, shielding himself and nearby allied Awesomenauts from damage.

More than any other Awesomenaut, Genji can quickly turn a teamfight in his team's favour. Not only can he protect his team from damage by a significant amount, he has the unique ability to completely lock an enemy out of combat, splitting the enemy team apart. Outside of larger teamfights, Genji can still be a terror, pushing with his basic attack and keeping himself safe with Cocoon.

His current skins are Kage Genji, Genji the Grey, and Grim Genji.

  • All Webbed Up: Genji can cocoon enemies in sticky silk, effectively removing them from play for a short time. It's also effective for stopping certain attacks like Clunk's Explosion or Froggy G's Whirlpool.
  • Badass Preacher
  • Big Creepy-Crawlies: He's a human-sized caterpillar with a Lamprey Mouth. Of course he looks a little creepy.
  • Big Eater: A trait of his species. His big mouth is why he's on the Awesomenauts in the first place.
  • Combat Medic: Is effective at healing damage and dishing it out, depending on what items you buy.
  • Church Militant: Subverted Trope, actually. He may be an acolyte, but he's still a bit of a hedonist contrary to his religion's doctrine, which is why they had him go on a pilgrimage throughout the galaxy to absolve himself. It doesn't seem to be working that well and he's apparently still eating an awful lot.
  • Dem Bones: His alternate skin, Grim Genji.
  • Evil Is Hammy: Grim Genji would like to remind you that he's made of "100% DEATH!!!"
  • Grim Reaper: Again, Grim Genji.
  • The Hedonist: His species, the Entin, are apparently gluttonous and lustful to such an extent that the rest of the universe attempted genocide. The remainder, hoping to prevent their species from further incurring such wrath, established a monastic order that practices devout fasting.
  • Hidden Depths: A meta example. His base speed is actually tied for highest in the game, the same Froggy G's. You'd never guess while playing though, as Genji's acceleration is absolute trash. Any break in momentum will revert him to basically no speed at all.
  • Hypocritical Humor: One of his lines when purchasing an item:
    "Pfft! The material does not affect — ooh, shiny trinkets!"
  • I'm a Humanitarian: The inferrable reason to how he's behind the rumours of some of the smaller and tasty-looking Awesomenauts recruits going missing.
  • Insectoid Aliens: His species is caterpillar-like.
  • In the Hood
  • Lamprey Mouth
  • Large Ham: We wouldn't expect any less from Jesse.
  • Maybe Magic, Maybe Mundane: When asked, the developers said they don't know if Genji's powers come from science or actual magic from his faith, and that they don't care what conclusion players reach on the subject.
  • Mook–Face Turn: An upgrade for his cocoon ability allows him to turn enemy sawblade droids into friendly flying droids.
  • Power Glows: His staff glows to let you know when Storm Drum is ready.
  • Precision-Guided Boomerang: His basic attack creates a butterfly that flies in a straight line then returns to his wand, to wherever Genji is now standing.
  • Religion Is Magic: His damage-blocking prayer.
  • Shock and Awe: His regular attack can be upgraded to leave a storm cloud that does lingering damage in an area.
  • Squishy Wizard: Though he can be built to be less squishy. Especially since his Cocoon ability can be upgraded to drain life, and his Monarch Blessing can be used to heal. He might not be able to take massive hits like Clunk, but he'll heal back from almost anything that doesn't outright kill him.
  • Status Buff: One of his abilities is a prayer to the Space Butterfly that gives teammates a damage-reducing shield. It can also be upgraded to provide a temporary speed boost.
  • You Shall Not Pass: Referenced by one of his lines.

    Ix the Interloper 
http://static.tvtropes.org/pmwiki/pub/images/512px_ix_splash_art_001.png

"I'm not just in my element! I am my element!"

Voiced by Arin Scalfo

Ix was a courageous Luxuxi spirit who roamed the crystal planet of Luxor. Carefree and totally zenned out, the infinite crystal reflections were all the family and friends Ix needed. But then the Disaster struck. Intergalactic megacorporations started to drill Luxor’s dark side on a massive scale, as it housed unusually energetic crystals.

At first Ix tried to ‘discourage’ the miners in various ways. Most annoying was when it swapped the sugar for crystals, causing several aliens to break their teeth and having to stop using sugar in their coffee altogether. Despite the meddling of this ethereal interloper however, the miners kept drilling with dogged determination.

In a flash of self-righteous outrage over this, Ix merged its life force with some high-energy crystals. This unprecedented merging of forces finally gave Ix a corporeal form. Harnessing the energies of this new crystalline body, Ix razed the miner’s facilities to the ground. The destruction of their Zork industries porta potties turned out to be the last straw, as the miners finally gave up and left.

Feeling particularly good about itself after this deed, Ix decided to keep harassing intergalactic mining operations. After a while Blabl Zork got wind of this raw talent for drill destruction. He then convinced Ix to join the Awesomenauts by presenting the mercenary team as an environmental force for good.

Ix is a squishy, mobile, highly unique support and initiator. His basic attack launches a medium-range crystal that does average damage, alongside 3 smaller crystals in melee range. He can launch a Psionic Bond outwards. If it hits an Awesomenaut, he's bonded to them: healing over time if they're an ally and dealing damage if they're an enemy. The bond can be broken by moving too far away, and (if an enemy is connected) passing though a team wall. Ix can reactivate the skill to switch places with his bonded target. His second ability makes him briefly invincible and CC immune, although it slows him down and prevents him from using his skills.

Ix is all about using his mobility and unique skillset to set up ganks. Psionic Bond combines the strengths of Mighty Throw, Tongue Snatch, and Cocoon, but obviously comes with a few downsides. It's easier to dodge and cancel than tongue, has a shorter duration than cocoon, and places Ix directly in the line of fire. Ix is squishy and doesn't deal much damage on his own. Thankfully, he can mitigate that with his incredible jump, great movement speed, and the brief invulnerability from Refract. He can also use Psionic Bond to pull allies out of danger, or buff them up and heal them.

His current skin is Steel Seraph Ix.

  • Ambiguous Gender: Despite Ix being referred to as male in both his original contest entry and by Ronimo's staff, an early sprite of Ix's looked somewhat feminine, causing some debate over his gender among the fans. This became an Ascended Meme when Ronimo changed all the mentions of "him" in Ix's backstory to "it". Canonically, it's probably a case of No Biological Sex.
  • Call-Forward: Ix's Robot Wrecking Ball upgrade is a mace from the Jimmy and Amy's LUX 5000. Fitting, since Luxor is a moon of Calias, where Jimmy and Amy originate from.
  • Eco-Terrorist: The kind of environmentalist Ix is parodying.
  • Energy Being: What Ix was before fusing with Luxor's crystals.
  • Gemstone Assault: Hurls crystal shards to attack.
  • Glowing Eyes: Four of them.
  • Green Rocks: The crystals of Luxor and their mysterious abilities. Also (obviously) the source of Ix's power.
  • Hipster: Many of his quotes invoke this stereotype.
  • Lighter and Softer: His backstory, compared to his original contest entry's.
  • Mechanically Unusual Class: And how. He's a Squishy Wizard with a damaging pseudo-melee auto attack, and very little burst otherwise. His main "damage" source is teleporting enemies into unfavourable situations, and he can support allies by teleporting them. His skills have an insane number of conditions and nuances just to stop him from being a Game-Breaker.
  • Nature Lover: To the point of fighting a mining corporation and then choosing to become a Nature Spirit.
  • Power Echoes: His voice has a reverb effect, and some crystal "tinging" playing underneath it. It manages to make his soft voice sound threatening occasionally.
  • Power Floats: He never actually touches the ground, just hovers slightly above it. And that's the say nothing of his insanely powerful jump...
  • Power Glows: Has a slight pulsating effect throughout his body. His arms also light up while he's shooting his basic attack.
  • Psychic Link: His Psionic Bond links him to an ally or enemy and heals/deals damage respectively. It also allows him to switch places with the linked 'Naut.
  • Psychic Powers
  • Red Mage: He can deal a bit of damage with his link or use it to heal, but he can't do either as well as true DPS 'Nauts or dedicated healers.
  • Scarf of Asskicking: So long, it wraps around his neck a few times and still has enough length to make a tail.
  • Silicon-Based Life: Actually averted for a crystal alien. He wasn't born like this - he fused with the crystals of his homeworld.
  • Spread Shot: His basic attack is a single medium-range crystal and three (can be upgraded to five) short-range shards that fire in a fan pattern.
  • Squishy Wizard: Ix doesn't have much health, which is expounded by a Spread Shot auto attack that's most effective in melee. He's a lot more mobile than the usual support, though.
  • Teleporters and Transporters: Displace swaps the locations of Ix and his linked target.
  • Teleport Interdiction: Psionic Bond is broken prematurely if the linked target gets too far away or (while linked to an enemy) if either player steps through a turret or team barrier. That prevents shenanigans like Ix teleporting allies in from halfway around the map or trapping enemies behind turrets.
  • Unwanted Assistance: Ix is the only character in the game that can actually do something to an ally that isn't strictly a buff. If the Ix is messing with his teammates, this trope can very easily be invoked. That being said, it's actually hard to troll people. The limited duration, limited range, and hectic nature of the game don't allow very many opportunities to intentionally get your allies killed.
  • You Will Not Evade Me: Once a Psionic Bond hits, the only way to get rid of it is to either get far away from Ix or get behind a turret. It also has a pretty nasty slow upgrade. His Displace can also be used to put enemies behind Ix, in a great spot to chase them or bodyblock.

     Professor Milton Yoolip 
http://static.tvtropes.org/pmwiki/pub/images/512px_yoolip_charselect.png

"I hope to see my beloved granddaughter today. Ayla, are you there?"

Voiced by Mark Dodson

Yoolip has been a scientist for the greater part of his life on the transistor planet Calias. Creating wondrous inventions and contraptions like the dog aura reader, the nightmare-to-VHS recorder, the random number phone, the cereal-to-milk ratio calculator and an actual time machine. One day after combining the time machine into some comfy slippers, he teleported to the Mesozoic era and found himself surrounded by some scientist hungry velociraptors.

Barely escaping the predators he lost one of his slippers. Being stuck in time he spent years to craft a new slipper to travel forward in time to return to his beloved granddaughter, Ayla. He joined the Awesomenauts team to finally spend some quality time with her and eat some over-engineered pancakes.

Professor Yoolip is a CC and utility support. His basic attack is a melee swing of his wrench that can be used to heal friendly droids. His first ability launches a projectile from his third eye. If it hits an enemy Awesomenaut, both Yoolip and the target will be stunned for a lengthy duration. His second ability summons three Robo-Dinos one after another, which walk down the lane and damage any enemies they contact. Yoolip is free to move while summoning, but can't use his abilities.

Yoolip is a very team-reliant character, capable of amazing ganks but not on his own. Gripping Gaze is the most deadly stun in the entire game, but is obviously pointless in a 1v1 and will just get Yoolip killed in anything else. He needs teammates around to capitalize on its effect. His dinos are used for lane pressure, forcing enemies out of position or harassing them, as well as chewing through droids. They can't be destroyed, so the enemy is always forced to dodge.

His current skins are Clockwork Yoolip and 8-Bit Yoolip.

  • Absent-Minded Professor: "Oh, well what do ya know? It was in my hand the whole time."
  • Badass Family: A time-travelling inventor and a psychotic demon child. And they eat pancakes together.
  • Badass Grandpa: A literal example, as he is Ayla's grandpa.
  • Drone Deployer: He can summon holographic dino-bots that can phase through enemies while harming them.
  • Everything's Better with Dinosaurs: Summons robotic dinosaurs to fight for him.
  • Eye Beams: Yoolip's third eye shoots a Gripping Gaze that stuns and damages enemies while also stunning himself.
  • Last-Name Basis: Almost always referred to as Yoolip by both the fans and the developers. Averted in-universe, where it's Milton Yoolip anytime his name is mentioned.
  • Gadgeteer Genius: He loves creating inventions, and even managed to build a functional time machine.
  • Miniature Senior Citizens: He's no taller than his granddaughter, Ayla.
  • Motor Mouth: Prone to ramble on about things. He has the honour of having the single longest voice line in the game, clocking in at 10 seconds; even beating out some of Giga Sentorii's Japanese.
  • Mutual Disadvantage: Gripping Gaze is the single most powerful stun in the game but Yoolip has to stand still to use it, leaving both his target and himself wide open for attack.
    • Offset by several upgrades that add other benefits to the skill.
  • Percussive Maintenance: He can heal friendly minions by giving them a good whack with his wrench.
    "If all fails, try hitting it!"
  • Pre-Order Bonus: Clockwork Yoolip was free for anyone who pre-ordered Overdrive. It can still be purchased normally, however.
  • Retraux: 8-Bit Yoolip takes this to extreme degrees. His music is a chiptune remix of Yoolip's, his dinos are pixelated, and all of his voicelines were played through a Gameboy's speaker. In addition, typing /pixels into the chat box will enable and disable a pixelated filter as long as there's an 8-Bit Yoolip in the match.
  • Ridiculously Sadak Robot: Clockwork Yoolip is an android built by the real Yoolip to fight in his place when he's busy.
  • Squishy Wizard: He can't take much, but his dinos can chew through enemies and his Gripping Gaze leaves targets wide open for attack.
  • Steam Punk: Clockwork Yoolip.
  • Support Party Member: Yoolip can't do much on his own (except the Dino+Gaze combo, which is unreliable at best). His low health, low speed, low damage, and pathetic AA range really make for a next-to-useless solo-fighter. However, he's a ganking monster when paired with any ally.
  • Third Eye: It's hidden under his hat usually, but he definitely has one.
  • Trademark Favorite Food: Pancakes, especially ones with nuts and bolts in them.
  • Wrench Whack: His weapon of choice. Also doubles as a walking stick.

    Voltar the Omniscient 
http://static.tvtropes.org/pmwiki/pub/images/512px_voltar_alpha.png

Voiced by Olivier Thijssen

Voltar's past is shrouded in mystery. Rumor has it he once was a researcher at a star-encapsulating power station. The station made intergalactic headlines when it exploded around 500 years ago, sending off all kinds of strange, unseen radiation into space. In this explosion, the AI core of the Zero’s was destroyed, bringing an abrupt end to the First AI War. Although peace was maintained for some centuries, the war eventually returned. Some think that war was just too profitable, and suspect that weapon manufacturers had a hand in the construction of a new AI core for the Zero's.

The explosion at the power station destroyed almost every part of Voltar's body, leaving only his brilliant brain intact. This brain was carefully placed inside a Braintank by salvagers. Through the years, and with help of his loyal robot drones, he made some nifty modifications to his braintank that enabled him to participate in the newly erupted Robot Wars.

No-one knows Voltar's true motives for participating in the war as a mercenary, but what can be assured is that he's a mastermind with unmatched psychotechnic powers and an arsenal of armed robots that do his every bidding.

Voltar is a support, focused entirely on healing his teammates. After his jump, he can slow his decent by holding the jump button. His basic attack launches psychic orbs, which either heal allies or damage enemies. He is surrounded by several drones, which fire lasers at nearby enemies. His first ability allows him to launch the drones one-by-one as damaging projectiles. His second ability creates a healbot, which charges up for a few moments before releasing a healing burst to his allies, so long as the bot stayed alive.

Voltar is the most team-dependent character in the game. He has very little ability to fight directly, and relies on teammates he can keep supported. That being said, when he's paired with the right team, he is a force to be reckoned with. His ability to keep allies topped off is unmatched, and his drones can contribute to poking, as well as a great finisher when an enemies is caught in an ally's CC effect.

His current skins are Disco Voltar, Necro Voltar (Available if you own Swords & Soldiers), and Voltar Bonaparte.

  • Area of Effect: His Healbot ability.
  • Attack Drone: Can summon up to four depending on upgrades. They can attack nearby foes, and can be commanded to self-destruct on an enemy for large damage.
  • Brain in a Jar: An armed and dangerous jar, no less.
  • Deadly Doctor: Not much at first, due to his abilities being mostly healing-focused, but he can buy upgrades that either buff his drones' damage output or make it so that his healing abilities also damage enemies.
  • Eyes Do Not Belong There: According to one of the devs (who is Voltar's voice actor), under Voltar's robe is more eyes.
  • Glass Cannon: Surprisingly, he can become this if you upgrade his damage.
  • Herr Doktor: He's a legendary scientist and he speaks with a very heavy German-ish accent, occasionally lettting loose actual words such as "Wunderbar".
  • Insufferable Genius: Especially in his announcer.
  • The Medic: Almost none of his abilities allow him to attack directly during a game's initial moments. His basic attack has very poor DPS but decent HPS. One of his skills, without certain upgrades, is strictly based around healing his teammates.
  • Third Eye: His brain has three eyes, representing his great intelligence.
  • Magikarp Power: Voltar in general has a really weak early game, since he's squishy and slow, with a very low damage output, and his healing abilities aren't very powerful at the start. As he gathers upgrades, though, he becomes scarily powerful, being able to keep his teammates alive under a hail of damage and scare away or outright kill opponents with the surprisingly high damage output that his drones have once they're fully upgraded.
  • Mysterious Past
  • Squishy Wizard: He doesn't start off with many Hit Points, and he's also slow. If caught alone by the enemy team, he can go down very quick. That is, until he upgrades his damage output...
  • Support Party Member: Most of his skills are based on healing, and his basic attack's DPS is one of the lowest. He does do a great job at healing, however.
  • Zerg Rush: An upgrade Voltar can receive increases the number of floating droids that can follow him. This can take the flying force that follows him from three to a sizable four. Various other upgrades take to this trope even further, such as raising their attack speed and reducing the time to respawn a new one.

    Yuri 
http://static.tvtropes.org/pmwiki/pub/images/Yuri_Alpha_6381.png

"Oo-oo-aa-aa!"
Voiced by Martijn Thieme (Yuri), Ralph Rademakers (Computer)

Once part of the Soviet space program, Yuri was a monkey, experimentally shot into space during the 1960's Cold War space race. Mysteriously, monitoring Soviet scientists suddenly lost track of monkey Yuri's spacecraft.

Puzzled by its sudden disappearance, Soviet space-command wondered what had become of their beloved test-pet Yuri. Little did they know that Yuri's spacecraft had entered a warpfield anomaly and was transported hundreds of years into the future!

Also, the warp-field's radiation boosted Yuri's mind to superintelligent levels. The new, more intelligent, mad, and slightly sadistic Yuri quickly grasped the situation and modified his broken rocket into an equally mad timetraveling supercomputer jetpack.

With the jetpack translating everything Yuri says and does, enemies are never quite sure who is in control, the mad scientist monkey, or the computer it created?

Yuri is a malicious flying support. Being the game's original flyer, he gets around on a jetpack that allows him to move freely in all directions. His basic attack is a laser that stops him in place. As he fires, it charges up, becoming stronger. It also pulls loose Solar towards him. His first ability drops a mine, which lasts for a lengthy time and explodes on contact with an enemy. His second ability creates a time distortion around him, slowing down time for enemies caught inside and speeding up allies, including himself.

Yuri requires a unique combination of map awareness and initiation skills in order to play to his most effective. While Mines can be stacked in one place, blasting an unfortunate enemy to bits instantly, doing so renders you not much use to your team. Yuri is best flying around, placing mines in multiple high-traffic, hard-to-avoid spots and getting up close and personal with his mines for surprise damage. He can use his Time Warp to completely turn around teamfights, increasing his allies' attack speed while slowing his enemies down, or can use it to brawl, making hitting mines a breeze.

His current skins are Kosmonaut Yuri and Double-0-Yuri.

  • A.I. Is a Crapshoot: A possibility — as said before, it's unclear as to whether the computer he created from the rocket has taken control of his mind, or if he really is that cunning. However, the fact that Yuri himself utters 'monkey-speak' before each translation is possibly an indication that Yuri is still in control.
  • Apes in Space
  • Area of Effect: His Time Warp ability.
  • Bilingual Bonus: Yuri's theme song is in Russian. As to be expected, it's complete nonsense.Translation 
  • Charged Attack: His auto-attack becomes more powerful if he fires it continuously.
  • Combat Medic: An upgrade for his mines cause them to drop health packs, but only after hitting an enemy. Yuri has to get aggressive to use it properly.
  • Dirty Communists: He is an evil Soviet monkey.
  • Everything's Better with Monkeys: Especially Super-Genius Time-Travelling Soviet Space Monkeys.
  • Fish out of Temporal Water
  • Flight: With his jet pack, of course! Yuri was the first character with unlimited free flying at all times, and also the first character without any form of regular jumpnote . This is both a strength as he can very easily move around, and a weakness as he has a hard time escaping.
  • Jet Pack: It also doubles as a super-computer and laser-shooting mine factory.
  • Killer Space Monkey
  • Land Mine Goes "Click!": Can lay down mines on the floor that explode on contact.
  • The Medic: His Time Warp can allow him to act as this after an upgrade.
  • Named After Somebody Famous: He was named after Yuri Gagarin, the first Soviet man in space.
  • Time Master: His Time Warp slows down enemies and speeds up allies. It isn't a Status Buff; he actually changes the game's speed, including cooldowns, the duration of abilities, and even certain UI elements.
  • Tractor Beam: His laser allows him to tow in Solar off the ground, as well as the small healthpacks that creeps drop. This makes up for the fact that he would otherwise have a hard time collecting those things.
  • Red Scare: Right down to the deep chanting in his theme tune.
  • Reflecting Laser: His laser attack reflects off surfaces. Also averts Frickin' Laser Beams.

Upcoming

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http://tvtropes.org/pmwiki/pmwiki.php/Characters/Awesomenauts