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Axiom Verge

     Trace 

Trace Eschenbrenner

https://static.tvtropes.org/pmwiki/pub/images/trace_portrait_8.png
The protagonist of Axiom Verge.
  • All There in the Manual: His last name, Eschenbrenner, was confirmed by Word of God in a tweet several years before it appeared in Axiom Verge 2.
  • Badass Longcoat: Dons three throughout the game. They're not purely cosmetic, however, as they allow Trace to teleport through certain walls. Trace even notes how they look like ordinary longcoats on outside, while on the inside they resemble organic machinery.
  • Clone Angst: He goes through this at the very end after he discovers he's the clone of a man who committed genocide against an entire alien civilization.
  • Meaningful Name: His name is Trace, and he's a "trace", a copy of Athetos.
  • Morally Superior Copy: He's this to Athetos.
  • Nice Guy: If his attempts to talk to first several bosses instead of fighting are any indication; in fact some of them briefly appear to be willing to hear him out before their madness overtakes them again. He also eventually forgives Elsenova for "killing" him, politely asking her not to do it again.
  • Only One Name: Trace's last name is never explicitly stated in the first game, but it is Eschenbrenner. It's also played straight in Axiom Verge 2, where Hammond's suicide note references "Dr. Eschenbrenner", but doesn't state that it's Trace she's referring to.
  • Previous Player-Character Cameo: He appears in a relatively small role in notes in Axiom Verge 2, primarily in connection with his collaborator, Hammond.
  • Reality Warper: Trace is referred to by the Rusalki as a PatternMind. The full ramifications of this are unclear, but the main benefit it confers seems to be the ability to access the Breach, and thus travel between worlds unaided.
  • Resurrective Immortality: At least on Sudra. When Trace dies, the nanogates containing his mind migrate to the last activated Rebirth Chamber, where a new body is constructed for him. As a result, he remembers each and every time he dies. Elsenova eventually uses this against him when he tries to deviate from her plan.

     Elsenova 

Elsenova

https://static.tvtropes.org/pmwiki/pub/images/elsenova_avatar.png
The first Rusalki Trace encounters on Sudra, who guides him through most of the game.
  • Bitch in Sheep's Clothing: Downplayed. She appears as helpful to Trace, but the moment he shows hesitation over his mission, she uses the nanites within him to kill him and cause him to respawn at the nearest checkpoint. Ophelia implies she would keep doing this had she not stepped in to talk her out of it. Elsenova *does* apologize to Trace for her behavior at a latter point in the game.
  • Manipulative Bastard: She lies to Trace about being brought back from the past to stop Athetos, when he is actually his clone. As soon as Trace completes the mission, she has Veruska put him into a deep sleep.
  • Telepathy: Her method of communication with Trace.
  • Tranquil Fury: When Trace refuses to go along with the mission upon witnessing the death of Athetos' aborted clone, Elsenova demonstrates this as she calmly retorts to Trace's question of how the Rusalki can force him to keep going by "killing" him using the nanogates within his body.
  • You No Take Candle: She speaks English fine, but often omits indefinite articles like 'a', 'an', and 'the' in a manner that implies a Slavic origin.

     Ophelia 

Ophelia

https://static.tvtropes.org/pmwiki/pub/images/ophelia_avatar_3.png
Another Rusalki, who is said to have brought Trace to Sudra and provides him with the means to survive Athetos' pathogen.
  • Big Good: She's the mastermind behind Trace being brought to Sudra in order to foil Athetos' plans, and stops Elsenova from torturing Trace when he hesitates over his mission. How benevolent she is truly is brought into question when it's revealed that Trace wasn't pulled into Sudra through time and space but is in fact Athetos' clone, and him being "sent home" after the mission is completed means he's actually put in a dream-like state.
  • Greater-Scope Villain: The implication of her being Indra and the ending of Axiom Verge 2 seem to imply Ophelia is really this for the original game, with the whole thing being a gambit to get a pattermind (namely, Trace) so she has the ability to get further up the worldstream.
  • Manipulative Bastard: She lied to Trace about being brought in from the past to stop Athetos when he is his clone instead, but overall she comes off as more well-meaning than Elsenova.
  • Meaningful Name: Twofold. Rusalki reference Slavic legends of the spirits of drowned women, which is famously, the end Ophelia meets in Hamlet. And the human she was once is heavily implied to be Indra, whose journey began by drowning.
  • Verbal Tic: Noticeably absent. Contrasted with Elsenova's Slavic-accented English and Veruska's metaphor-heavy speech, Ophelia speaks in a relatively straightforward manner.
  • Was Once a Man: In Axiom Verge 2, it is heavily implied that the robotic instance of Indra left alive at the end of the game eventually becomes Ophelia. Her new body's face as shown in the credits is extremely similar to Ophelia's appearance, and is last seen seeking Drushka's help to go upstream - notes in the first game state that Drushka is the only one who trusts Ophelia.
  • Well-Intentioned Extremist: If she is Indra, her reason for wanting to travel upstream is to give Damu a normal life again.

     Veruska 

Veruska

https://static.tvtropes.org/pmwiki/pub/images/veruska.png
A Rusalki ally of Elsenova's, referred to by Elsenova as a 'dreamer'.
  • Ax-Crazy: Implied by Elsenova to be quite dangerous and bloodthirsty despite her seemingly benevolent appearance, which seems to be hinted at by her macabre poetry and it's heavily hinted that Oracca's already bad mental condition was in fact made worse by Veruska creating dream algorithms for her where she's being killed over and over.
  • Lotus-Eater Machine: Elsenova tells Trace that she has a specialty in the creation of 'mind worlds'. Veruska counters that "We all make mind worlds, my dear, just not everybody admits to it." The end credits sequence imply this is how the Rusalki send Trace 'home'.
  • Purple Prose: From what little we see of her dialogue, she speaks in florid language and riddles, with an emphasis on the macabre.

     Katrahaska 

Katrahaska

https://static.tvtropes.org/pmwiki/pub/images/katrahaska.png
A dead Rusalki, who apparently allied herself with Athetos and helped him release the pathogen.
  • Defector from Decadence: She was the only Rusalka to side with Athetos, a choice for which she paid with her life. When Trace encounters her remains, there's a gaping hole in her head with torn components sticking out. While it's mentioned by Elsenova that Rusalki fought using remotely controlled drones, it is heavily implied that Katrahaska was actually killed by Ophelia herself.
  • Nanomachines: Implied to be part of the bodies of all Rusalki. A note written by Ophelia states that she killed Katrahaska with something called the GateBreaker, and as a result they have a fresh set of nanogates at their disposal. These nanogates eventually end up in Trace's head.
  • Posthumous Character: By the time Trace encounters her, she's been dead for quite awhile.

     Oracca 

A solitary, mute Rusalka who was driven insane by years of subterranean imprisonment on the planet Sudra. She can be found wandering the halls of Indi, offering Trace means of quickly backtracking to previously visited areas.


  • Break the Cutie: She was driven insane by years of being imprisoned deep within the planet by Sudrans. Although it's heavily implied Veruska's dream algorithms might've also had something to do with her condition.
  • Cephalothorax: She's basically a giant helmeted head with squid-like fin at the bottom she uses to move around.
  • Heroic Mime: She never utters a word because of her condition, but seems to understand Trace and willingly offers him transport to previously visited areas.
  • The Speechless: Due to her condition, she has been rendered mute, further emphasized by the fact that her character sprite has no visible mouth and there's no music playing in her area, just an eerie atmospheric noise.

     Athetos (Unmarked Spoilers

Athetos

https://static.tvtropes.org/pmwiki/pub/images/athetos.png
The mysterious enemy of the Rusalki, who exterminated the Sudran civilization and nearly destroyed the Rusalki. As Trace eventually discovers, he is in fact a much older instance of Trace himself.
  • Anti-Villain: Despite committing genocide against native Sudrans, Athetos shows no malice against Trace and even warns him that he can't trust the Rusalki. Even in his final moments before being blasted by Elsenova, he calmly comforts a distressed Trace.
  • Dark Lord on Life Support: He is ensconced in a large fluid-filled tank in the Breach elevator. He tells Trace that it's the only thing keeping the pathogen from killing him, since the Rusalki destroyed his portable protection device.
  • Face Death with Dignity: Just moments before being delivered a finishing blow by Elsenova, Athetos attempts to comfort Trace and reassures him that he shouldn't blame himself for being duped by the Rusalki.
  • Graceful Loser: After putting up one hell of a fight and losing, there's no cursing, epic speeches of revenge or Villainous Breakdown to be witnessed...Athetos simply acknowledges that he lost, bearing no malice towards Trace.
  • I Did What I Had to Do: Athetos' justification for wiping out Sudrans. They possessed fantastic technology whose use they completely abandoned in accordance with their newfound religion, but they also made sure they do not allow any outsiders to use it either, branding it as heresy. In response, Athetos wiped them out so he can freely use their technology.
  • Not the Intended Use: Interestingly, this may be the case for his life support tank. Axiom Verge 2 shows machines meant to convert someone into an Apocalypse Arm that look an awful lot like his life support tank.
  • Well-Intentioned Extremist: If his statements are to be believed, Athetos attempted to research Sudran technology and the Breach itself in order to bring that accumulated knowledge to Earth, and solve all of its problems. However, Sudrans being extremely xenophobic fundamentalists who treated the technology around them as sacred relics that shouldn't be tampered with, have opposed him at every turn. Exhausting every option, Athetos settled onto the Final Solution and created a deadly pathogen that wiped out the entire Sudran civilization, while horribly mutating the remaining stragglers. Axiom Verge 2 throws this into question; Hammond notes that Trace Prime was against bringing any technologies from upstream worlds to Earth due to the dangers they presented, although it is possible that he simply changed his opinion on this during his time spent on Sudra.

    Variants 

Variants (Xedur, Telal, Uruku, Gir-Tab, Ukhu, Xedur Hul)

Large, mutated creatures that Trace comes across on his journey, almost always attacking on sight under the belief Trace is a demon.
  • Beast with a Human Face: Every Variant save for Ukhu has a human head somewhere on their sprite and in their dialogue portrait.
  • Body Horror: All of them are grotesquely mutated biomechanical monstrosities as a result of Athetos's pathogen. The only recognizable parts of them are their (very much human) heads.
  • Catchphrase: "DEMON, ATHETOS SAY, KILL", said by every Variant except Gir-Tab and Ukhu.
  • Mirror Boss: Downplayed with the Telal Variant, who uses a massive weapon that looks and functions distressingly like the Axiom Disruptor Trace wields.
  • Post-Defeat Explosion Chain: When their health is depleted, all of them explode several times before their sprites break apart with a paintlike smearing effect.
  • Reluctant Psycho: The Gir-Tab Variant only fights Trace because he can't trust anything, despite Trace's attempts to talk the Variant out of fighting, and he notes Gir-Tab didn't really want to fight after killing him.
  • Sanity Slippage: They were all originally Athetos, who wasn't of the soundest of minds beforehand, but once the pathogen started affecting them their mental faculties took a serious nosedive. The Ukhu variant has it so bad it can't even speak.
  • Shut Up, Kirk!: Trace attempts to talk the Variants out of fighting when he encounters them. It never goes well.
  • Skippable Boss: Two of the Variants can be skipped: the aborted clone and Xedur Hul. Trace even points out there's no laser barrier keeping him trapped with the latter.
  • Turns Red: In addition to literally turning red, all of them get faster as their health gets lower.
  • Was Once a Man: Elsenova notes they were all human once. Specifically, they were all Athetos once.

Axiom Verge 2

Characters from Earth

     Indra (Unmarked Spoilers

Indra Chaudhari


  • Battle Boomerang: Indra's main form of ranged combat is chucking a boomerang called the Gishru at enemies.
  • Corrupt Corporate Executive: Some of the notes found earlier in the game paint Indra as a ruthless, tone-deaf executive who ignored the plights of her employees even as she terminated their jobs for the sake of profit, and has neglected her own daughter. However, by the events of the game she has seemingly Took a Level in Kindness and shows a more compassionate side as well as self-loathing, swearing to reverse the condition Damu and other Arms have been stuck in, and when she contemplates how she deserved her fate when she drowns at the beginning of the game.
  • Clone Angst: Largely avoided after Indra is trapped in the drone, as she believes she'll easily regain access to her body. When this turns out not to be the case, and that her original body still also considers herself Indra, she starts questioning who exactly she even is. At the end of the game, after the original Indra sacrifices herself to stop Amashilama, the survivor decides that Indra is dead, and she is someone new.
  • Earn Your Happy Ending: For the original Indra: after everything she goes through, she is finally reunited with Samara and Hammond after sacrificing herself.
  • Emergency Transformation: Amashilama makes Indra into a Wielder to rescue her from drowning, making Indra into a swarm of nanomachines in the shape of her original body. This allows her to augment her abilities with Arms and Apocalypse Flasks, as well as returning her to a save point to reassemble her body if she ever takes too much damage and collapses. She's also too heavy to swim and no longer needs to breathe, though any other physical changes become irrelevant after she becomes trapped in her drone. Given what is eventually revealed about Amashilama's motivations, it's quite possible she planned for Indra to die in the first place.
  • Grand Theft Me: After the early portions of the game, Amashilama hijacks Indra's body, leaving her stuck in her drone form. While she eventually gains the ability to shift back to a humanoid form, she never recovers her original body again.
  • I Choose to Stay: By the end of the game, the now immortal Indra decides she doesn't care about going back to Earth anymore, and refocuses her efforts on getting upstream to A'ansur and finding technology to make Damu a new body.
  • I Hate Past Me: There are subtle hints that she despises her past as Corrupt Corporate Executive, which resulted in her estrangement from her own daughter and causing suffering to the thousands of employees she fired for sake of profit. When she drowns near the beginning of the game, her last thoughts are that she deserved her fate.
  • Pro-Human Transhuman: The drone Indra, despite losing her body, remains firmly against both Amalshilama's desire to destroy the Worldstream and the Lamassu's cruelty in preserving it, and swears to devote herself to reversing the condition of Damu and the other Arms.
  • That Man Is Dead: In order to slow down Amalshilama long enough to be destroyed by the breach bomb, the original Indra sacrifices herself. The survivor decides that Indra is dead, and she is someone new, with it being implied that she eventually becomes the Rusalki Ophelia.
  • Typhoid Mary: Not addressed in the game at all, but revealed by examining game files. Once the drone upgrade is collected, when Indra's drone form touches or interacts with any human NPC on Kiengir or wildlife in Emergence, they are "infected", with the humans gradually turning into miniature versions of Xedur (the first boss of Axiom Verge) and Emergence wildlife becoming larger and hostile. Whether this means Indra somehow carried Athetos' pathogen out of the Breach centuries before it was created or something else entirely is the cause is left completely unknown, as are the implications for the Emergence society she joins at the end of the game.

     Hammond 

Dr. Elizabeth Hammond

The researcher who created the Antarctic portal, and erstwhile colleague of Trace.
  • Better to Die than Be Killed: Trapped in a sealed chamber by the Lamassu, she opts to shoot herself rather than wait to die.
  • Dead All Along: Indra finds her corpse in a sealed off chamber of the Glacier, dead for years. However, she's not at all gone, and has been contacting Indra from the afterlife.
  • Early-Bird Cameo: Hammond plays a minor role in the backstory of Axiom Verge as a colleague of Trace's and later collaborator on his Theory of Everything that got him labeled 'Athetos'.
  • Hero of Another Story: In addition to being Trace's collaborator, Hammond invented ansible technology, and conducted expeditions and research into the Worldstream for decades with Trace. Once she traveled to Kiengir, she tried her best to organize the remnant humans, and even after being trapped by the Lamassu and committing suicide, established contact with Indra from the afterlife to bring Indra to Kiengir in order to get her in a position to hack the afterlife and let people evacuate to a safer reality.
  • Last-Name Basis: Everyone refers to her simply as Hammond, with her first name only showing up in notes.
  • The Voice: Went missing some time ago on Kiengir, and only makes contact with Indra via ansible terminals. Near the very end of the game, Indra finally finds her corpse and a suicide note next to it.

     Samara Chaudhari 

Samara Chaudhari

Indra's estranged daughter. Indra receives an ansible message telling her to come to Antarctica if she wants to see her again, kicking off the plot of the game.
  • Dead All Along: She's not estranged from Indra, she's been dead for years and Indra is in deep denial. However, she's not gone entirely, as Hammond has made contact with her in the afterlife, and uses her to convince Indra to hack a computer to allow them to evacuate.

     The Kazakhs 

A joint Russian-Kazakhstan Antarctic Base near Jones Station that found out about the breach elevator and leveraged their way into Kiengir.


  • Going Native: The Kazakh research base is said by the few Americans and Europeans left alive on Kiengir to have been extremely enthusiastic about settling Kiengir, making their sudden disappearance a cause for concern. They instead moved beyond Kiengir to another world they call 'The Emergence', and have set up a society taking advantage of the time dilation in that reality. For some, decades have passed since their arrival.
  • Only Sane Man: Ivan believes himself to be this, being the only one of them to not travel to The Emergence and instead eke out a living on the peaceful shores of Irikar. Unfortunately, like all the other humans Indra finds, he too ends up getting transformed into a monster.
  • Timey-Wimey Ball: It's heavily implied that the reality they call The Emergence is in fact Sudra, the setting of Axiom Verge, centuries before Trace's arrival.

Characters from Kiengir

     The Apocalypse Arms 

Apocalypse Arms

Sentient nanomachine swarms created by the Sagiga to combat the Udug invasion.
  • Brain Uploading: Each Arm is a swarm of nanomachines inhabited by the uploaded mind of a human from the Sagiga civilization. Some earlier Arms used primitive AI instead.
  • Child Soldiers: Initially, only the oldest and wisest of the Sagiga were transformed into Arms. As the war with the Udug progressed, they began using children, theorizing that their younger and more adaptable minds would enable greater control over the technology.
  • Human Weapon: It's even in the name.
  • Names to Run Away from Really Fast: They were originally simply called the Arms. The 'Apocalypse' got added after witnessing the scale of the destruction they wrought. The Earth expeditions even discuss being openly terrified of them if they ever made their way back to Earth.
  • Nanomachines: The Arms no longer have physical bodies, but exist only as nanomachine clouds and mental projections visible to their Wielders.
  • Nigh-Invulnerability: Arms and Wielders exist as clouds of nanomachines, and are capable of retreating to rebuild themselves whenever damaged. The only things capable of destroying them are breach bombs, which destroy local reality completely when used. And even that didn't work on Amalshilama.
  • Symbiotic Possession: The Arms are incapable of interacting with the world without a body to inhabit. During the Sagiga's war against the Udug, each Arm had a chosen Wielder to employ them in combat.
  • Sympathetic Sentient Weapon: Well, most of them, anyway.
  • Technology Uplift: Courtesy of the Lamassu. The Sagiga were otherwise nowhere near the level of technology necessary to create the Arms.

     Amashilama (Unmarked spoilers

Amashilama

The first Apocalypse Arm Indra encounters, and her eventual enemy.
  • Bitch in Sheep's Clothing: Somewhat downplayed; Amashilama saves Indra's life and guides her through the early portion of the game, but the moment she is able to move Indra's consciousness into a drone, she hijacks her body and leaves her stranded. When Indra finally tracks her down, she spends the entirety of the ensuing boss fight treats Indra in a holier-than-thou, smug manner. Though this is after she has read Indra's thoughts and saw how she mistreated her employees and neglected her daughter back on Earth; when she initially took over Indra's body she seems genuinely regretful and apologizes to her for misleading her.
  • The Dreaded: After the war with the Udug, the Arms were hit with breach bombs as the only things that could disrupt their nanites to destroy them for good. Much to everyone's horror, Amashilama survived multiple attempts to kill her, and it's implied she went on quite a rampage before she was finally stopped and sealed.
  • False Friend: Despite being the first of the Arms that Indra meets (and which saved her from drowning at the beginning) betrays her not even halfway through the game by hijacking her body, leaving Indra stuck in a drone form.
  • From Nobody to Nightmare: An ordinary Sagiga woman fostering secret rebellious thoughts towards the rulers and religious leaders of her society conscripting people into a horrible war became a Human Weapon to live forever, eventually becoming an unkillable nanotech ghost in the body of a Siuna solely driven to destroy A'ansur and the Worldstream entirely.
  • Immortality Immorality: Volunteered to become an Arm not because she believed the religious fervor around it or wanted to repel the Udug, but instead because she wanted to live forever, having come to believe the religious teachings of the Sagiga were lies meant to lull people into submission. Fittingly, she's proven to be completely wrong as the existence of the afterlife is a major component of the story.
  • Meaningful Name: Elutil appears to derive from the term "elute", meaning "to wash out", which is fitting for a woman who became a weapon from technology carried downstream.
  • Meaningful Rename: Her original name was Elutil, but upon becoming an Arm, she was anointed Amashilama, after the goddess. In Sumerian mythology, Amashilama was a leech goddess with a brother named Damu, and several notes from Amashilama are addressed to her brother, Ludari.
  • No One Could Survive That!: Trapped and held back by the human Indra as a massive breach bomb detonates, a process which destroys local reality entirely. Though unlike Indra, she's not seen in the afterlife.
  • Omnicidal Maniac: Her goal after she hijacks Indra's body is to travel up the Worldstream to A'ansur and destroy it, believing that it will liberate the worlds downstream of it. Everyone else is horrified by this, and when Indra even confronts her, saying she'll just destroy the Worldstream, Amashilama comments that oblivion is a form of freedom.
  • Screw This, I'm Outta Here: After Indra confronts her for the first time following her Grand Theft Me, Amashilama eventually retreats in a cloud of nanites, realizing her current body is too weak to defeat Indra.

     Mageshegetil 

Mageshegetil

Amashilama's former Wielder.
  • Grand Theft Me: Notes heavily imply this eventually happened to them, courtesy of Amashilama. While Indra can find several notes written by Mageshegetil, the more radical ones that call for action are signed by "Mageshegetil, on behalf of Amashilama".
  • Posthumous Character: They are only present in notes, as the original Wielder of Amashilama who died centuries ago. That is, if Amalshilama hadn't simply taken over their body as well.

     Damu 

Damu

A young boy transformed into one of the Apocalypse Arms, Damu confers on Indra the ability to dispatch a remote drone.
  • Badass Adorable: Despite being a small child, Damu's ability turns Indra into a drone form which can be upgraded to be far more powerful and versatile than the one found in the first game! He's also very sweet and helpful towards Indra as he shows concern when she's stuck in her drone form thanks to Amashilama's betrayal.
  • Child Soldier: He is one of many children who became Arms after the Sagiga learned that the mind is at peak learning ability in childhood and loses the ability to adapt with age.
  • Meaningful Name: In Sumerian mythology, Damu was a child god of vegetation and rebirth; fragmentary stories indicate his followers ceremonially searched for him after he went missing from beneath a tree and later re-emerged from a river. He was also the brother of the goddess Amashilama in some tellings, counterpointing the two against each other.
  • Morality Pet: To Indra, who was a ruthless Corrupt Corporate Executive back on Earth. She's horrified by the fact an innocent child was turned into a sentient weapon, and swears to undo his condition and that of other Arms.

     The Lamassu 

The Lamassu

An artificial intelligence from somewhere upstream. It acted as a god to the Sagigans and gave them the technology needed to combat the Udug.
  • A.I. Is a Crapshoot: According to Amashilama, it's malfunctioning which is why all the drones are actively hostile against Indra. Subverted, as she's lying. It's simply making sure to keep out anything or anyone that might destabilize the Worldstream, which includes Amashilama herself.
  • Ancient Astronauts: Presented itself to the Sagiga of Kiengir as an envoy of the gods, though it's pretty apparent to those from Earth that it's actually an advanced AI. That so much of the culture on Kiengir is analogous to ancient Sumerian culture also implies that the Lamassu, or a being like it visited Earth long ago as well.
  • Blue-and-Orange Morality: While it's obvious Lamassu holds no malice against Indra and other humans, its directive of maintaining the stability of Worldstream takes precedence over everything and it will employ drastic measures to do the job. It sent the drones to exterminate the human researchers because they were getting closer to the portal to A'ansur (even though they were not aware of it), when a more peaceful and logical solution would be to communicate with them and warn them about the danger it presents. Also while it's polite and helpful to Indra, it still omits certain vital information from her that it deems too dangerous for her to know, and at one point offers to help her kill herself in order to get rid of the Arms within her body. Even when it makes a truce with her, it seems to forget its drones are still targeting her, though Death Is a Slap on the Wrist for Indra.
  • Catchphrase: "Hello Wielder. It is I, the Lamassu."
  • Emissary from the Divine: Its claimed role to the Sagiga. Though given its seemingly assigned role to maintain the stability of the Worldstream and the assumed extremely advanced technology of A'ansur, it might be true in a sense.
  • A Form You Are Comfortable With: The Lamassu statue that acts as its mouthpiece was created so it wouldn't frighten the Sagiga.
  • Nice Job Breaking It, Hero: According to Hammond, its use of upstream technology to repel the Udug to prevent them from destabilizing the Worldstream... resulted in the destabilization of the Worldstream.
  • O.O.C. Is Serious Business: Throughout the game it comes off as composed and stoic in its manner of speech. However, when Indra activates the Breach Bomb after the final boss fight, passing by Lamassu's terminal has it urge her in a worried tone to hurry and exit the shaft. Given what kind of bomb Indra activated, its concern for her safety is more than justified.
  • Post-Defeat Explosion Chain: The "boss" drones it's deployed across Kiengir have the same defeat effect as the first game's bosses.
  • Remote Body: The Lamassu has various remote terminals that it is capable of speaking through and monitoring events. The potential is also raised by the Earth expeditions that its entire presence on Kiengir is projected from another reality, making even its "main" body an example as well.
  • Robot War: Implied. The Sagiga's war with the Udug took place only several centuries prior to the start of the game, and yet the Sagiga have vanished by the time expeditions from Earth arrive. Most of the people from Earth are long since dead from the endless drones swarming over Kiengir. Given the consequences of trying to use the Sagiga as proxies to fight a war, it may be that the Lamassu decided its army of drones were more effective at maintaining the safety of the Worldstream.
  • Shedu and Lammasu: Besides the name and role as an Emissary from the Divine, the statue that seems to house its consciousness (or at least is used as a mouthpiece) is in the shape of a winged, man-faced bull.
  • Well-Intentioned Extremist: A downplayed example; it refuses to order its drones to stop attacking Indra because it fears she's either under Amashilama's influence, or she might betray it on her own once she gains access to Siuna or portal to A'ansur. However, by the end of the game it decides that trusting Indra is the lesser evil compared to Amashilama, and reveals her the portal's location and how to destroy it.

     The Udug 
An ancient invading force that attempted to conquer Kiengir, but were ultimately repelled by the Sagiga and the Lamassu, though some of their remnant weapons still exist in Kiengir.
  • Curbstomp Battle: An advanced alien race capable of crossing between worlds fighting a culture that still relied on bronze tools resulted in massacres of the Sagiga, until the Lamassu and the rulers of the Sagiga brought forth the Arms, whereupon they were the ones being massacred.
  • Fish People: Potentially. Notes suggest the Udug apparently were aquatic, or at least amphibious, and would attack the Sagiga from the beaches of Irikar, but there are other implications that they might be mechanical or alien enough that they do not breathe. It's not entirely clear whether the aquatic references in Sagigan texts are metaphorical or literal.
  • Know When to Fold 'Em: They abruptly and suddenly retreated upon witnessing the mobilization of the Apocalypse Arms.
  • Living Weapon: Assuming file names for certain creatures are canonical, they are seemingly remnants of the Udug invasion, and are found mostly near the beaches of Irikar they once invaded. All are strange creatures that seem to be at least partially out of sync with normal reality, and have very alien biologies; some exist in the Breach and Kiengir simultaneously, others are partially invisible, and some are undamaged by ordinary attacks.
  • Meaningful Name: The Udug in ancient Sumerian religion were a class of demons sometimes viewed as evil and sometimes viewed as good.

Alternative Title(s): Axiom Verge 2

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