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Borderlands 2: Tropes D to N
Tropes A to C
| Tropes D-N
| Tropes O to ZBack to the main page
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- Gag Boobs: Moxxi. Jack even refers to her as "Ol' balloon-tits".
- Gainaxing: Moxxi does it in her intro during the Campaign of Carnage DLC. Ellie does it as well when she's talking to the player.
- Game-Breaking Bug: Most are not completely game breaking, but they can be prevalent.
- The biggest one was having Bad Ass Rank reset and deleting all skin unlocks/stash items, while still leaving the challenges for them completed. It happened randomly from the first day of release, though it was eventually patched (and the patch re-credited all ranks and unlocks, mostly accurately).
- After killing Doc Mercy, he drops a quest item. For some reason, this can clip through the floor, forcing you to quit the game so it spawns where Mercy spawned.
- If an enemy is in front of the New-U station when you respawn, you can get stuck inside of the station. Enemies almost never appear in front of New-U stations, so as to prevent spawn killing, but Loaders can move in front of the station during or after the fight with the Gluttonous Thresher. During the fight it's not a problem, as the Thresher will just kill you, you respawn, and you may move freely again, but after the fight, Loaders won't spawn anymore, meaning that if you die while the last Loader was standing in front of the station, and you kill him upon respawn, you're stuck and have no choice but to quit the game to fix it.
- The BNK3R boss can get stuck in the geometry. If you kill it, nothing happens, forcing you to reload your game.
- Bloodwing can suffer the same issue, forcing the player to have to redo the entire level in order to get back to the fight.
- During the final leg of the "Get to Know Jack" sidequest, if you turn the valve to summon the rakk holding the final ECHO log before pressing a nearby button, you will have one, one chance to kill the rakk before it vanishes, otherwise its ECHO log, and subsequently the sidequest, is Lost Forever.
- A bug existed with Gaige that if someone is using Anarchy on a multiplayer game and not hosting it, they'll lose their stacks every reload without question.
- Having any ranks in Gaige's Smaller, Lighter, Faster skill (which are required to advance in the Anarchy tree) reduces the magazine size of any gun she uses. If that gun has a magazine size of one (rare, such as some Jakobs shotguns and the Infinity pistol), it's reduced to less than one and subsequently rounded down to zero, making the gun completely useless to her.
- Enemies randomly float into the sky and eventually out of the game world. Turns out to be funny if it happens to an enraged Goliath, because all you'll hear throughout the map is their evil laugh.
- For Maya players who spec in Cataclysm, critical kills are not registered as such if they trigger Cloudkill, which can be a pain if you're aiming for the bonus objectives for the Circle of Slaughter sidequests.
- Gameplay Ally Immortality: None of the original characters can be harmed when they're out fighting in the field with you during story missions. Most blatantly with Brick, whose preferred method of fighting is punching things to death.
- Gameplay and Story Segregation:
- Even if Handsome Jack is dead, when you do the Double Rainbow Easter Egg he still ECHO's you because his voice is required for the achievement to pop.
- Oh so very, very much with Roland's death. He's been tanking gunfire from assault rifles and constructors throughout the entire game up to this point. One shot from a pistol into the back, and boom, dead.
- Gas Mask Mooks: Psychos. That guy on the cover's a Psycho, for instance.
- Gatling Good: Every Assault Rifle manufacturer makes "spinigun" assault rifles. They feature a gatling style form of operation with barrels that spin up to maximum rate of fire and eat through ammo quickly. Jakobs spiniguns, however, fire all three spinigun barrels at the same time, effectively turning it into an accurate shotgun. Non-Jakobs Pistols can also come with a double rotary barrel which gives them ridiculously fast fire rates. Badass Goliaths heft massive miniguns, literally roughly the same size as themselves, into combat — though, like all Goliaths, they drop their weapon when enraged. Badassasaurus has rocket-firing miniguns mounted as its "arms". The legendary Shredifier is a Vladof spinigun that reaches top speed almost immediately.
- Gender-Blender Name: Taggart named an especially big and nasty Stalker after his mother, Henry.
- Gender-Inverted Trope: In Tiny Tina's Assault on Dragon Keep, the side-quest "Fake Geek Guy" is pretty much exactly what it sounds like: a gender-reversed example of the 'Fake Geek Girl' stereotype, with Lilith playing the role of the 'true' geek, and Mr. Torgue as the 'suspect' geek. Turns out Mr. Torgue isn't as hardcore a geek as either Lilith or Tina would like, and breaks down in tears because he just wants to be included.
Wow... now I kinda feel like a dick. Tina:
- Gentleman Adventurer: Sir Hammerlock (according to his introduction slide, no less). Subverted as he is also Sophisticated as Hell and just as prone to crude humor as everyone else on the planet.
Sir Hammerlock: I just - y'know what, sod it all - Bonerfarts; they're Bonerfarts from now on!
- Giant Mook: Bruisers return, but are largely replaced by Goliaths as the Bandit giant mook. WAR Loaders fill this role in Hyperion forces.
- Gilligan Cut: An audio version is used frequently in TK Baha's old Echo recordings.
TK: Well, it's the first day on Pandora. Wife wasn't too happy about the move, but she'll come around. This is the beginning of our new life together!
TK: Welp, my wife's dead.
- Giver of Lame Names:
- One quest Hammerlock gives you involves changing the name of the Bullymongs for his almanac. After a while he gives up and just calls them "bonerfarts", which the game will hilariously update them to for the duration of that quest.
- In the very beginning of the game, Handsome Jack talks about how he's recently bought a horse made of diamonds that he wants to call "Piss-for-brains" in honor of the Vault Hunters. Later on, he settles on "Butt Stallion". According to the Sheriff, Jack just sucks at naming things since his original name for Lynchwood was "New New Haven."
- Jack's attempt at giving "cool" and "cutting-edge" names to Hyperion's line of gun products doesn't amount to anything more than putting business-related buzzwords on the items, even if they make no sense, like "Synergy!" and "Longitudinal!" His executive board is dumbfounded by this, but of course, Jack assumes that this means they're the stupid ones.
- Gladiator Subquest: the main game has three different arena side quests.
- The Mr. Torgue DLC features several whose first level must be completed in order to advance the story. The second and subsequent tiers of these matches are optional.
- Glass Cannon: The idea behind the Bee shield, which provides a massive gun damage boost with no capacity drain, unlike normal Amplify shields, as long as it's fully charged. Gun damage is very powerful while full, but take one hit and extra damage disappears, and not to mention it has low capacity and long recharge delay, so a user has to be extra careful and take cover frequently.
- Gone Horribly Right: One of Zed's quests involves getting Rakk and Skag parts for him. Later they turn into Skrakk, or flying skags. The final part of the quest has you kill a Spycho, or a psycho combined with a spiderant.
Zed: Y'know, if you think about it, this is really all your fault.
- Sometimes enemies turn into chunks if you kill them with a high powered weapon, or they may also vaporize/burn/melt away if you kill them with an elemental weapon.
- It is possible to blow off limbs
- The only thing keeping a Golaith's skull from erupting out of his head and flopping around on his distended spinal cord is that helmet he's wearing...
- Gosh Darn It to Heck!:
- The Guardian Angel occasionally gets frustrated and utters a minor swear word, then acts mortified and changes it to "darn" or "heck" or so on.
- This may have something to do with the fact that Jack, Angel's father, who is keeping her a prisoner to use her as a living battery, admonishes both her and other characters for "language" later in the game (having presumably done so for Angel's entire life) and has no compunction about inflicting serious pain to reinforce this.
- The censorship-obsessed robot in Washburn Refinery sends you on a mission to kill a profanity-spewing radio DJ. When you actually meet the DJ, his "profanity" is just a lot of infantile, imaginative made-up words that are not, technically speaking, obscene. "Suck my willywack!"
- Gradual Regeneration: There are very few shields that restore your health over time compared to the first game, but there are other ways to gain regeneration, like abilities that grant it through action skill use or killing an enemy, or certain class mods.
- Grail in the Garbage: Like in the first game, sometimes you may find a really good gun from a random garbage can. Usually, that happens after you just spent most of your money buying something ever so slightly less good from a vending machine only five minutes ago.
- Gratuitous Spanish:
- From Mordecai, he says stuff like "adios" or "Gotcha, Pendejo" when he's helping you out by sniping enemies.
- Salvador's speech is also peppered with Spanish, especially in ECHO recordings. "They tried to kill mi abuela!" Becomes hilarious when he has Jack's voice.
- Gratuitous English: In the Japanese version of the game, the subtitles always spell out the names of people and places in English.
- Grave Robbing:
- Great White Hunter: Sir Hammerlock is a Gentleman Adventurer who is equal parts hunter, scholar, and gentleman. Most of the reward items he gives you are sniper rifles. Somewhat subverted in that he's not actually white. He doesn't go out in the field much anymore, mostly because he literally lost an arm and a leg to some of Pandora's native fauna. An ex-boyfriend of his is quite Manly Gay, definitely not part of the traditional stereotype.
- Green Rocks:
- Eridium, a rare element with ties to the Eridians, and the cornerstone of Eridian technology from the first game. The opening of the Vault is revealed to have spread it all over the planet, which in turn triggered a gold rush and a subsequent takeover by Hyperion. It is used as a currency for a unique vendor and to access raid bosses. In addition, it seems to have an empowering effect on Sirens like Lilith, who gained the ability to teleport among other things.
- Slag is an Eridium byproduct and it's all over the place in some parts of this game. It tends to cause crazy mutations in people, so it's the most likely cause of all those weird-as-hell Goliaths and other mutants.
- Constant overexposure leads to total physical dependence, as is the case with Angel.
- Grenade Launcher: Unlike the first game, this game has them, though not as a unique weapon type. Dahl's Grenadier assault rifles, E-Tech shotguns, and the legendary Torgue Kerblaster are the various kinds you can get your hands on.
- Guilt-Based Gaming: Leave your character standing long enough and s/he will make snarky comments.
Maya: 27 years of training to stare at nothing!
Salvador: As fun as watching Skags hump.
- Guide Dang It: Gearbox didn't spread the word about the Golden Key (see Too Awesome to Use) until late on launch day. Sucks for you if you'd already opened that chest the first time you hit Sanctuary and got two L15 grenade mods...
- Not that this proved to be a great problem in the longer term, as over time Gearbox has handed out literally dozens of Golden Keys via its Twitter and Facebook pages.
- Gun Porn:
- Obviously. New to the sequel is the ability to examine your item models, and every load screen has a rotating gun model (or shield or grenade mod) in the corner.
- A number of weapons have authentic looking methods of firing or operating. Like some revolvers when being rapidly fired the character fans the hammer to various break action weapons like shotguns opening up realistically. Other details like realistic function actions of the hammers, bolts on some automatic weapons moving like real life weapons, to certain magazines like drums or pans moving like the weapon would believably fire.
- Guns Akimbo:
- Salvador's specialty. And this isn't just limited to pistols or submachine guns, either; how about rocket launchers akimbo? One of his skills also doubles all grenades he throws while gunzerking.
- Goliaths, Bandit Giant Mooks, dual wield machine gun-type assault rifles (or rocket launchers in the case of Goliath Blasters), until you make them angry.
- I Die Free: Angel, whose life has consisted of being used to charge the Vault Key because she's a Siren. The player(s) destroy the machinery keeping her alive both at her request and to stop Jack.
- I'm a Humanitarian:
- As in the previous game, Psychos make no bones about the fact that they want to eat you. Rats appear to be cannibals as a rule — when starting combat they might shout "Allez cuisine!" They also rant about licking their chops and how delicious you look.
- When the Rats are killed by a fire weapon, their death cry is sometimes "I smell delicious!"
- Frequently when dying, Rats exhort their brother Rats to eat their remains.
- One of Salvador's crimes on his wanted poster alongside manslaughter and arson is cannibalism.
- Immune to Bullets:
- Crystalisks are bulletproof — except for the crystals on their legs. Explosive weapons are capable of punching through their thick hides, but in this case it's much more efficient to just go for the weak points.
- Boroks have plating on their heads that makes bullets bounce off, but are vulnerable everywhere else.
- Prof. Nakayama's experiments. Shots are likely to ricochet and might hit you. Like Crystalisks, however, they have weak spots — Woundspike becomes vulnerable to regular bullets after you destroy the turret on its back (though being a giant Borok it still reflects some bullets), and Jackenstein can only be hurt by attacking the electrodes on its back and chest.
- The Ravenous Wattle Gobbler is actually invincible, until it is poisoned.
- Improbable Aiming Skills: The most accurate attacks in the game aren't lasers or sniper rifles but thrown projectiles. Psychos can throw their buzz-axes with pinpoint accuracy from further away than you can reliably hit them with a sniper rifle. Bandits and Loaders also aim their grenades a lot better than they aim their guns; if you don't move they will consistently put them directly under your feet regardless of distance. Bandits can even achieve this level of accuracy with grenades while being shot in the face mid-throw.
- Fortunately, Krieg can take advantage of this. His thrown buzz-axe is the single most accurate ranged weapon in the game!
- Zig-zagged with Hyperion guns. At first, they're wildly inaccurate, but once you're fired a few shots, the internal stabilizer kicks in, and becomes ridiculously accurate.
- In a Single Bound:
- Rampaging Goliaths are bad news, and this trope is why. They can leap through the air to find you and pound you no matter how high up you climb. In some cases their jump arcs are totally ridiculous.
- Bullymongs are large apelike creatures that can propel themselves through the air on their large arms.
- Hyperion Troops are outfitted with Exoskeleton style Power Armor permitting them to make large leaps or for some of the troops glide.
- Inexplicably Awesome: Zer0, who Gearbox has admitted they created to be a parody of a Sociopathic Hero with a Mysterious Past. There is absolutely no information given on who he is, what is his goal and why is he spouting philosophical haiku alongside gaming jargon. Even Handsome Jack admits that he has no idea what his deal is.
- Infant Immortality:
- In the Tiny Tina DLC, after you "defeat" Prince Jeffrey, Roland tells you that you can't kill him since he's just a kid. You are however encouraged to slap the hell out of him, at least until Tina runs out of dialog for him..
- Tiny Tina herself, as she is one of the few NPCs to live outside of Sanctuary, is not part of the local bandit clan, and lives within spitting distance of no less than 3 bandit camps. Then again it's implied that she can and has killed anyone who tried to enter her workshop unannounced.
- Infinity+1 Sword: Most legendary (orange) items are like this in that they tend to be better than any other weapon of its type in the game, but two items in particular stand out: The Bee (an amp shield without the Cast from Hit Points factor, allowing its massive damage boost to apply until you take damage) and the Conference Call (a shotgun that spawns additional bullets when it hits something or travels a certain distance). The Bee drops from an optional late game mini-boss; the Conference Call from the final boss (though both can drop elsewhere, just those two have the highest chance of dropping each item).
- Another contender is Infinity, which is a legendary rapid fire pistol that has only one cartridge per magazine, but does not use ammo at all, effectively having a Bottomless Magazine. Combined with some other items (the aforementioned Bee, and a unique relic that increases pistol fire rate by 50% and damage by 20%), it is one of the strongest and most reliable weapons in the game. It also has one of the lowest drop rates in the game (listed on the Borderlands wiki as 0.007%), and the boss it drops from is incredibly annoying and powerful.
- The "drawback" to Infinity is that it fires in an infinity symbol pattern. But against Loader enemies this is perfect. Put your crosshair in the middle of their chest and you can hit both of their shoulder weak points with a minimum of effort.
- With the addition of Ultimate Vault Hunter Mode, Pearlescent weapons from the first game have returned, essentially making them an Infinity Plus Two weapon. Depending on what gun you get, it may or may not be better than an orange weapon, but it will be powerful in its own right.
- Informed Flaw: To hear the Catch-A-Ride machines say it, Scooter's cars are four-wheeled deathtraps that blow up spectacularly if you so much as look at them funny. In-game, they're not the prettiest vehicles, but handle with no real problems, and only explode when they're destroyed - which takes a lot of gunfire.
- Instant Awesome, Just Add Ninja
- Probably the entirety of what Zer0's deal is.
- In Captain Scarlett's Pirate Booty, you also have Ninja Pirates who can use a kind of deception.
- Ironic Echo: Lilith is fond of teleporting around, surprising enemies, and killing them. She most commonly says "Sup." while doing this. Handsome Jack later teleports in behind Roland and shoots him in the back, greeting a surprised Lilith with "Sup."
- Item Amplifier: The original game gives us Class Mods which offer boosts to specific armaments. This game adds Artifacts which can do similar things to just about all aspects of your character.
- It's All About Me: Handsome Jack is amazingly evil and amazingly self-centered. The most amazing thing is that he's somehow managed to convince himself he's the good guy of the story. Yes, he's the hero, standing up to the "bandit hordes" from the safety of his orbiting spaceship, behind an army of robots, while laughing about how he once gouged a man's eyes out in front of his kids. If he does it, it's a good deed, 'cause he's the hero. If you do it, it's horrible, 'cause you're the bad guy.
- It's Personal: Invoked on both sides. After Handsome Jack kills Mordecai's Bloodwing, kills Roland, and kidnaps Lilith, Mordecai and Brick are hit hard by the events and they swear they will make Jack pay for what he did. After you kill Angel, Jack gets extremely angry and promises he will kill you himself.
- It's Raining Men: The giant H-Station in the sky isn't just for show. It can launch supply crates and robots straight at your location, all the way from the MOON.
- MacGyvering/Homemade Inventions: The resourceful, but technically-inept Bandit cults also make guns◊ equipped with huge mags◊ that are so ramshackle that they make the guns of the Resistance of Brink look professionally manufactured by comparison.
- Macross Missile Massacre: Torgue shotguns substitute clouds of gyrojets for pellets, which is taken Up to Eleven when you find a Torgue shotgun with the rare (but appropriately Torgue-manufactured) Quad barrel.
- As the commando, getting the Scorched Earth skill midway through the Guerrilla tree adds a pair of rapid-fire rocket pods to your turret. While it's already an impressive light show on its own, you can also get the Gemini skill at the bottom of the Survival tree for two turrets, with the twin getting its own rocket pods as well. Hijinks ensue.
- Made of Explodium:
- The various barrels you can shoot throughout the game is made from this trope. The vehicle you're riding in can also seem to be this if an enemy destroys it quickly, usually via rockets.
- ANY bullet fired from a Torgue gun is explosive. Shotguns, pistols, rifles, ANYTHING. With Tediore guns, however, the entire gun explodes when it runs out of ammo. Hilariously enough, you don't reload a Tediore gun; you just hurl it at the enemy like a grenade and a new copy materializes in your hands.
- Made of Plasticine: If your damage is high enough, almost anything killable becomes this (even if you just melee them). It's incredibly fun to watch bandits explode into a shower of gore from Gaige's little hammer swing.
- The PS Vita port has enemies explode into meat chunks when you kill them regardless of how much damage you do, in order to avoid overloading the game engine with bodies.
- Mad Libs Dialogue: Pops up every now and then, almost always for comedy. Some notable moments include the pre-recorded dialogue from Hyperion to the residents of Overlook and an ad Marcus gives to the Crimson Raiders, encouraging them to buy guns to fight the bandits... and the same ad to the bandits, except with every instance of Crimson Raiders and bandits swapped.
- Magikarp Power: Larval varkids are mostly annoying. But if you don't contain them, and fast, you'll be fighting an armored Badass variant. They're almost as bad as the trope namer, the Magikarp, itself.
- They evolve far beyond the normal Badass though... Wait long enough and they become burrowing artillery platforms as the Super Badass varkid, and one stage further is the aerial gunship Ultimate Badass varkid. Of course, each version has several times more health than the previous. It goes even further on the second playthrough, where if you are lucky (or unlucky, if you weren't actively trying to get him to spawn) the second Raid boss from the main game could potentially evolve from an Ultimate Badass. Vermivorous the Invincible has at least twice as much health as the other raid boss Terramorphous the Invincible, and a wide array of attacks to (insta)kill you with.
- Male Gaze: In A Meat Bicycle Built For Two, the close-up of Maya starts at the curves of her rear and lower back and slowly pans up. Then again, considering Krieg's reaction to her, this makes sense.
- Manipulative Bastard: Handsome Jack, to a tee. It turns out very nearly everything that occurred in the story of the first game was a result of his manipulations.
- The Man Is Sticking It to the Man: The Vladof Corporation highly encourages you to buy glorious Vladof proletariat firearms to overthrow the capitalist pigs in a glorious revolution.
- Man on Fire:
- Burning Psychos are back, whose combat strategy consists solely of running around, being on fire, and breathing fire at you. Elementally-charged wildlife also exhibits this trope: skags, spiderants, et cetera.
- With the right skills, setting Krieg on fire only makes him stronger!
- Meaningful Name:
- Hyperion translates as "Watcher from above". Their Kill Sat is visible with the naked eye from every outdoor location in the game and tracks your progress.
- Zer0; it refers to both his mysterious nature, and the emoticon that flashes on his visor whenever he gets a kill.
- Gaige is rather close to "gauge" (a mechanical measurement device or assessment of a situation); this relates to both her cyborg nature, and the predictive ability required to play her most complex skill tree. She also loves to "gauge" the inventory items and see how they stack up.
- Salvador translates from Spanish as "Savior".
- Krieg is German for war. His name was originally going to be Blitz (German for lightning).
- Meatgrinder Surgery: The "Do No Harm" quest.
Zed: Alright: make a small incision just below his sternum, but be careful - we don't want to nick the coronary artery.
(player "performs surgery" with a melee attack, killing the patient)
Zed: Close enough.
- Just shooting the man works too. Especially hilarious on higher difficulties where you can perform the "operation" with a high level rocket launcher.
- Medium Awareness: See Meaningful Name directly above. Gaige in the inventory screen. "Show me those green arrows!" referring to the green arrows that show how an item is superior to what you're comparing it to.
Gaige I love comparing loot!
- Medium Blending: As with the first game, there is live action footage not only of the Guardian Angel, but also Lilith.
- Menu Time Lockout: Bringing up the multi-tiered menu screen effectively freezes the action around your character, allowing you to calmly scrutinize a dizzying array of sprawling weapons stats in order to determine precisely how best to effectively murder the face of whatever cold-blooded homicidal thing happens to be bearing down on you at the time.
- Averted in multiplayer, though; everything happens in real time.
- Mercy Kill: Played completely straight. Angel, held prisoner by Jack, her own father, asks to die to both end the torment and stop Jack's plot to use her as a power source—disconnecting her ends her life but also prevents the Vault Key from charging.
- Metal Slime: The chubby version of enemies, who rarely show up but drop more loot than usual when killed. The Loot Midgets become this in True/Ultimate Vault Hunter Mode, where they can drop Legendary/Pearlescent items alongside simple ammo and money.
- Mexican Standoff: Referred to as a Truxican standoff in this game, there are two instances of this. The first is near the end of the mission "The Good, the Bad, and the Mordecai", where you stand off against two other people in a fight for a treasure chest. The other is in the mission "BFFs", which has a group of four people in this state because they can't figure out who stole their cash.
- The Milky Way Is the Only Way: Averted; humanity has colonies in six galaxies.
- Mini Mook: Midgets are back, and there's a couple of new types. Some regular enemies may also be micro-sized, such as mini-goliaths, or tiny nomad raiders.
- Money Multiplier: The Vault Hunter's Relic increases the chance of finding rare loot.
- Money Spider:
- Shooting the crystals off of Crystalisks can allow you to pick them up as an equivalent to cash. And since they spawn with a degree of regularity, they can be farmed to pad one's bank account.
- Barf Skags are a lesser degree of this, usually through Vendor Trash. Explained in-universe by the fact that Skags eat damn near everything, and vomit up whatever they can't digest.
- Moment Killer: Non-romantic variation: Pyro Pete is your typical pyromaniac nutter who loves ranting and raving and laughing manically. Then Mr. Torgue hangs a lampshade on everything Pete does, including his inevitable betrayal of you. Pete's volume goes down by half and he loses a lot of his enthusiasm.
- Mood Whiplash:
- Mook Maker:
- Constructors are what Jack sends after you when he gets really serious about killing people. They're big, heavily-armored floating replicators that can digistruct a small army of loaders and turrets, and making mooks isn't their only attack, either. They are also armed with huge cutting lasers, missile volleys, a ground-pound if you try to get too close to them, and the Badass ones launch tactical mini-nukes at you. Their one weakness is shooting their eye, which disrupts how they construct new loaders, but you still have to dump a ton of bullets into them.
- Scylion Broodmothers can spawn Scylion Minions in unlimited supply.
- Blue, the giant Crystalisk, can spawn mini-versions of himself that he catapults to you. They also explode on impact, with you. If they do not impact you they will do so by chasing you down.
- Mook Medic:
- Hyperion uses small flying robots called Surveyors to either repair Loaders or give them shields. Thankfully, you can still kill a Loader getting healed pretty easily unless multiple surveyors are healing it.
- Surveyors can be annoying to destroy, as they zip around and shoot lasers at you. Easy way to take them down is to damage a Loader to the point that the Surveyors flock to it to heal it, and take them out while they hover in place.
- Witch Doctors in Sir Hammerlock's Big Game Hunt. Frustratingly, not only do they heal themselves, they also have many other tricks at their disposal, like leveling up other enemies (for instance, making a Savage Warrior into a Skilled Warrior) or turning into tornadoes
- Morally Ambiguous Doctorate: "Dr." Zed, is a subversion, as he constantly reminds you of his lack of a medical license. Doc Mercy is a straight example, a bandit doctor who is far more interested in causing wounds than patching them up.
- More Dakka:
- Vladof weapons, to the point where some of their sniper rifles (especially the Droog and Lyuda lines) are functionally long-range assault rifles, which are often considered even better than actual assault rifles. Assault rifles with spinigun barrels. And especially Vladof and Torgue manufactured spiniguns.
- Bandit Weapons look like they were designed by Orks, with a massive magazine to boot. Two of their bandit legendary weapons, the Slagga and Madhaus!, have mind-boggling high magazine counts and rates of fire, allowing you to literally cloud your field of vision with bullets.
- The gunzerker playstyle is all about this, with twice the gun putting out four times the bullets with the right skills. One of his ultimate skills grants you faster firing speed and faster reload the longer you hold down the trigger. Another skill gives him the ability to prolong gunzerking duration as he kills.
- The Morlocks: Rats, Bandits who live in especially isolated areas and are even more detached from society than regular bandits. They're first encountered in the sewers of the Bloodshot Stronghold and are most plentiful in the cavernous Fridge. For some reason there are a few of them in Lynchwood, though.
- Most Annoying Sound:
- Invoked with Claptrap, especially after you get to Sanctuary and he's just running around the city saying stupid things. The citizens and Sir Hammerlock hate him.
Sir Hammerlock: When I hear that robot speak, I can feel my brain cells committing suicide.
- Also invoked with a few weapons, such as The Bane. It's a cursed weapon for a reason - even the game subtitlles its babbling as [annoying sound]!
The Bane: YEAHAHAHAHYEAHAHYEAHAHAHYEAHAHAHAYEAHAHAHAHAYEAHAAHAHAHYEAHAAHAHYEAAHAHYAHAHAYEAAHAHAYEAHA
- The Morningstar, the reward for "Hyperion Contract 873", is a special sniper rifle "custom designed, for a murderer like yourself." It makes this xkcd strip a reality, shrieking at you for every time you shoot an enemy (defending those poor little bandits and adorable little creatures by saying that maybe they were having bad days or that they were probably raised in a broken home), reload ("There are children on Promethea who can't afford ammo, you know!"), or gain a critical ("Most serial killers thought THEY were good people too!")
- Quest-givers "helpfully" chiming in when you, in their opinion, do something incorrectly. Example: the mission to wake up Mordecai in the Tundra Express, which you'll most likely run in parallel with Sir Hammerlock's mission to study the varkids. If you wake Mordy (by setting the varkids on fire) before you finish mutating them and collecting their bits, he'll "helpfully" slag them from his sniping tower with rifle, usually killing them before you can finish the job and getting slag all over you. If you don't set the varkids alight, Roland will, in a very condescending tone, remind you that "you have to set the varkids on fire" to wake Mordy's hungover arse up. Annoying at the best of times. Being lectured while you're being wailed on by three badass varkids at once will lead you to yell unpleasant things back at him.
- Multiplayer Difficulty Spike: The game states quite often in the loading screen messages that playing with other people increases the game's difficulty but also increases the loot quality that drops.
- Murder Is the Best Solution: On Pandora it would seem to be the only solution to life's problems, judging by many of the game's sidequests. One example, from the DLC "Torgue's Campaign of Carnage" involves the player being asked to hunt down and murder a video game critic, for the crime of giving a bad review to a game Torgue liked.
- My Beloved Smother: There are two distinct Psycho voices, each with its own personality. Both of them are seemingly fearful of their mothers; Psycho 2 has lines that indicate she dominated his life before he killed her. The challenge for killing Psychos is even called "Mama's Boys".
- At the entrance to Southpaw Steam & Power, you come across three psychos who are arguing with each other over which one actually killed their mother, and by doing so, proved which one she loved the most... and caused the most pain.
- My Grandma Can Do Better Than You: During the quest to return to Sanctuary and planting a fast travel station in Overlook, Jack sends robots to try and stop you. Most players won't experience this (unless you're soloing on True Vault Hunter Mode with sub-par weapons, or have an extremely bad group), but if the robots repeatedly interrupt/destroy the beacon, Jack will chime in, commenting on how bad you are and wonder how you can defeat him if you can't even protect a little beacon.
- He sends a similar taunt if you take too long to rescue Roland (either due to dying repeatedly, and/or taking too long to destroy the robots). It then takes him to the Hyperion prison in The Dust, where you now have to travel to and fight more enemies to rescue him.
- Played for Laughs at the start of the Campaign of Carnage. Torgue says that you start off right below his own grandmother on the rankings. She gummed a guy to death. IT TOOK SEVERAL HOURS!!!
- Mysterious Protector: In the "Victims of Vault Hunters" sidequest of the Son of Crawmerax DLC, the various assassins gathered by Sparky Flynt are all dead by the time you get to them, to the frustration of Flynt. At the end of the sidequest, Hammerlock tells the Vault Hunters that each of them received a message from six different individuals who were the ones responsible for killing the assassins (though he states that they weren't working together).
- Axton's assassin (a sergeant he knew and hated) was killed by his ex-wife Sarah, which he takes as meaning that she still wants him.
- Gaige's assassin (Marcie Halloway's uncle) was killed by her father.
- Salvador's assassin (the survivor of a bandit clan he wiped out) was dealt with by his abuela, who hired the resort staff to deal with him.
- Maya's assassin (Sophis' brother and a Siren Hunter) was killed by possibly Patricia Tannis, judging by how the letter was written.
- Krieg's assassin (a Hyperion scientist involved in the experiments that created him) was killed by Dr. Samuels, the Reluctant Mad Scientist mentioned in the Doctor's Orders sidequest.
- Zer0's assassin, who Sparky knows nothing of, is killed in a way that only he understands. His letter is simply "To Zer0: One", which even he considers infuriatingly cryptic.