History Borderlands2 / TropesDToN

20th Jun '16 10:11:06 PM TylerL320
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** Reaching a certain part of the Highlands will make a [[MemeticMutation double rainbow]] visible, and either Handsome Jack or Claptrap will ECHO the player and repeat lines from the video when it's spotted. This also unlocks an achievement.

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** Reaching a certain part of the Highlands will make a [[MemeticMutation double rainbow]] rainbow visible, and either Handsome Jack or Claptrap will ECHO the player and repeat lines from the original viral video when it's spotted. This also unlocks an achievement.
20th Jun '16 10:10:31 PM TylerL320
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* EasterEgg:
** Random Psychos have a very low chance of reciting the "Too Solid Flesh" soliloquy from ''Theatre/{{Hamlet}}'' when they're aggroed. [[OverlyLongGag The whole, several minutes-long thing]].
** Reaching a certain part of the Highlands will make a [[MemeticMutation double rainbow]] visible, and either Handsome Jack or Claptrap will ECHO the player and repeat lines from the video when it's spotted. This also unlocks an achievement.



* ElementalRockPaperScissors: Fire is good against flesh, acid is good against armor, and shock is good on shields. Explosive is average-middling on everything and has {{Painfully Slow Projectile}}s, but does splash damage. Slag is NonElemental, and coated enemies take more damage from non-slag attacks.

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* ElementalRockPaperScissors: Fire is good against flesh, acid is good against armor, and shock is good on shields.shields, but they tend to do less damage against things they're not strong against compared to non-elemental guns. Explosive is average-middling on everything and has {{Painfully Slow Projectile}}s, but does splash damage. Slag is NonElemental, and coated enemies take more damage from non-slag attacks.
7th Jun '16 9:17:22 AM TylerL320
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Added DiffLines:

* EarlyBirdCameo: Hyperion Loaders and Engineers are first seen in the opening cutscene getting thoroughly stomped by the team. Loaders aren't fought in the game proper until several story missions in, and Engineers don't show up until even a bit later after that.
4th Jun '16 4:50:27 AM morenohijazo
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Added DiffLines:

* HindenburgIncendiaryPrinciple: In the "Tiny Tina's Assault on Dragon Keep" expansion, the first quest Mr. Torgue gives you is to [[ChaoticStupid blow up the airships protecting the town]] (for no reason other than RuleOfCool). [[KarmaHoudini You suffer no consequences]], he's banished to the stocks.
20th May '16 5:27:01 PM nombretomado
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** The PlayStation3 version moves the aim and shoot buttons from the analog triggers to the shoulder buttons and uses the triggers to throw grenades and use action skills. Those used to the first game's control layout may find themselves inadvertently using their action skills and blowing themselves up with their own grenades. You are, however, able to change the control scheme to "Classic" ''Borderlands'' in the options menu.

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** The PlayStation3 UsefulNotes/PlayStation3 version moves the aim and shoot buttons from the analog triggers to the shoulder buttons and uses the triggers to throw grenades and use action skills. Those used to the first game's control layout may find themselves inadvertently using their action skills and blowing themselves up with their own grenades. You are, however, able to change the control scheme to "Classic" ''Borderlands'' in the options menu.
4th May '16 8:07:28 PM lupius
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** One of the loudspeaker announcements in Lynchwood is about the Sheriff saving the town from being named 'New New Haven' which Jack had originally suggested, with her commenting on his terrible taste in names.
4th May '16 7:26:40 PM lupius
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* FantasticRacism: Subverted in the Tiny Tina DLC. At one point while fighting the dwarves, Lilith comments that all of them look like Salvador. Tina tries to dismiss it, but the others wonder if she's being a little racist. Tina then yells and asks Salvador downstairs if it's okay that all the dwarves look like him. He yells back and says that he's cool with it.

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* FantasticRacism: Subverted in the Tiny Tina DLC. At one point while fighting the dwarves, Lilith comments that all of them look like Salvador. Tina tries to dismiss it, but the others wonder if she's being a little racist. Tina then yells and asks Salvador downstairs if it's okay that all the dwarves look like him. He yells back and says that he's cool with it.it's awesome.
3rd May '16 5:58:19 AM REV6Pilot
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** The ''very first'' actual boss in the game, Boom and his brother Bewm, have a chance to drop the grenade mod Bonus Package. This lets you throw a grenade, [[RecursiveAmmo which explodes into more grenades]], [[StuffBlowingUp which, in turn, explodes into a few]] ''more'' grenades! Will rip clusters of enemies (or one big, slow-moving enemy) to shreds! Making this even better is the fact that ''both'' Boom and Bewm can drop it, effectively doubling the chance of it dropping (and potentially - but extremely rarely - giving you two copies).
** Doc Mercy, the boss of one of the first sidequests you get in Sanctuary, has an increased chance to drop the [[InfiniteAmmo Infinity]] pistol, which has great stats in addition to its unlimited ammo gimmick and is absolutely devastating in the hands of Salvador.

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** The ''very first'' actual boss in the game, Boom and his brother Bewm, have a chance to drop the grenade mod Bonus Package. This lets you throw a grenade, [[RecursiveAmmo which explodes into more grenades]], [[StuffBlowingUp which, in turn, explodes into a few]] ''more'' grenades! Will rip few more grenades]]! One grenade equals 15-21 explosions that will ''rip clusters of enemies (or one big, slow-moving enemy) to shreds! shreds''. The damage potential for this grenade mod is so high, it can outclass regular MIRV mods ten levels above it. Making this even better is the fact that ''both'' Boom and Bewm can drop it, effectively doubling the chance of it dropping (and potentially - but extremely rarely - giving you two copies).
** Doc Mercy, the boss of one of the first sidequests you get in Sanctuary, has an increased chance to drop the [[InfiniteAmmo Infinity]] pistol, which has great stats in addition to its unlimited ammo gimmick and is absolutely devastating in the hands of Salvador. As long as the user can make good use of the signature spread pattern, it's a mainstay until its damage is rendered ineffective.



** [=Zer0=] seems to have been tailored to this - one of his skills gives you a stacking damage bonus when you get a critical hit, but you lose it if you ''don't'' get a critical. Also it fades over time, and sniper rifles only. He also has no early health-restoration abilities, unlike everyone else, forcing you to rely on health vial drops to restore yourself (assuming you don't have a buddy who can heal you or a health regenerating class mod). Most of the rest of his skills are based around high-risk, high-reward strategies involving in-your-face melee or distant-but-precise sniping.
** Gaige's Ordered Chaos skill tree caters to this as well. Its primary --and mandatory-- skill is "Anarchy" which stacks every time Gaige kills an enemy or reloads from an empty magazine. The more Anarchy you've got, the more damage you do, but the more inaccurate you become, and this can stack all the way up to +700% Damage (and -700% Accuracy!). Other skills in the tree make use of Anarchy and do awesome things like creating explosions if you shoot at an enemy while jumping through the air or forming health-stealing claws in melee.

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** [=Zer0=] seems to have been tailored to this - one of his skills gives you a stacking damage bonus when you get a critical hit, but you lose it if you ''don't'' get a critical. Also it fades over time, and is exclusive to sniper rifles only. rifle crits. He also has no early health-restoration abilities, unlike everyone else, forcing you to rely on health vial drops to restore yourself (assuming you don't have a buddy who can heal you or a health regenerating health-regenerating class mod). Most of the rest of his skills are based around high-risk, high-reward strategies involving in-your-face melee or distant-but-precise sniping.
** Gaige's Ordered Chaos skill tree caters to this as well. Its primary --and mandatory-- and mandatory skill is "Anarchy" "Anarchy", which stacks every time Gaige kills an enemy or reloads from an empty magazine.a completely dry mag. The more Anarchy you've got, the more damage you do, but the more inaccurate you become, and this can stack all the way up to +700% Damage (and -700% Accuracy!). Other skills in the tree make use of Anarchy and do awesome things like creating explosions if you shoot at an enemy while jumping through the air or forming health-stealing claws in melee.



** Torgue weaponry has the slowest bullet speed of any weapon in the game, and in some cases the speed is ''variable''. This makes leading the target difficult. However, Torgue weapons deal explosive damage, which damages ''everything'' pretty well. And on top of that, the damage listed in their description card is actually the ''splash damage'' from when the shot detonates close to the target instead of on it. The actual damage dealt by a direct hit is about twice as high. Now, couple Torgue weapons with Axton, who has skills that buff both gun ''and'' grenade damage, and remember that Torgue bullets count ''as both bullets and grenades''. [[StuffBlowingUp Yeah.]]
** A Mania-centered Krieg build focused mostly on taking damage and meleeing, can be difficult to play (especially early on until you can get "Release The Beast" at the very bottom of the skill tree). But utilizing it properly, he can chew through waves of both regular {{Mook}}s and even some badass ones with little trouble, and a particularly skilled player can chain cast his Buzz Axe Rampage skill, showing bandits, dangerous creatures, and Hyperion just how dangerous psychos can get when they're on the Vault Hunter's side.
** Certain orange items with very bizarre/non-traditional weapon behavior but great stats can also fit this. One example is the Fastball, a legendary Tediore grenade. It is thrown (so it has travel time, unlike a longbow grenades), but it has much higher velocity and nearly no arc. It has incredibly high damage, but practically no splash damage, making it tricky to use at long distance but incredibly powerful if you can hit with it. Many other orange weapons have similarly strange abilities but great potential... Such as a Tediore shotgun that ''homes in'' on nearby enemies when thrown, firing off any remaining cartridges in the magazine on the way, before exploding on impact.
** Tediore Guns are frustrating to use if you're used to reloading after every shot, but can be utterly devastating if you know about the heightened damage and instead use them as effectively extra grenades. They make farming certain bosses hilariously easy; simply toss an almost-full gun at them once or twice and the boss is guaranteed to drop. Their fast loading also makes them excellent in a firefight, where you absolutely cannot waste time reloading.
* DifficultyLevels: Not present. There is an option to turn Aim Assist on or off, but if you've already done that and you're still finding things frustratingly difficult or boringly easy ... tough.

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** Torgue weaponry has the slowest bullet speed of any weapon in the game, and in some cases the bullet speed is ''variable''.and firing rate are variable. This makes leading the target difficult. However, Torgue weapons deal explosive damage, which damages ''everything'' pretty well.well, even shields (which it has a 20% damage penalty). And on top of that, the damage listed in their description card is actually the ''splash damage'' from when the shot detonates close to the target instead of on it. The actual damage dealt by a direct hit is about twice as high. Now, couple Torgue weapons with Axton, who has skills that buff both gun ''and'' grenade damage, and remember that Torgue bullets count ''as both bullets and grenades''. [[StuffBlowingUp Yeah.]]
Yeah]].
** A Mania-centered Krieg build focused mostly on taking damage and meleeing, can be difficult to play (especially early on until you can get "Release The Beast" at the very bottom of the skill tree). But utilizing it properly, he can chew through waves of both regular {{Mook}}s and even some badass ones with little trouble, and a particularly skilled player can chain cast his Buzz Axe Rampage skill, showing bandits, dangerous creatures, and Hyperion just how dangerous a psychos can get when they're he's on the Vault Hunter's Hunters' side.
** Certain orange items with very bizarre/non-traditional weapon behavior but great stats can also fit this. One example is the Fastball, a legendary Tediore grenade. It is thrown (so it has travel time, unlike a longbow grenades), but it has much higher velocity and nearly no arc. It has incredibly high damage, but practically no splash damage, making it tricky to use at long distance but incredibly powerful if you can hit with it. Many other orange weapons have similarly strange abilities but great potential... Such potential, such as a Tediore shotgun that ''homes in'' on nearby enemies when thrown, firing off any remaining cartridges in the magazine on the way, before exploding on impact.
** Tediore Guns are frustrating to use if you're used to reloading after every shot, a compulsive reloader, but can be utterly devastating if you know about the heightened damage and instead use them as effectively extra grenades. They make farming certain bosses hilariously easy; simply toss an almost-full gun at them once or twice and the boss is guaranteed to drop. Their fast loading also makes them excellent in a firefight, where you absolutely cannot waste time reloading.
* DifficultyLevels: Not present. There is an option to turn Aim Assist on or off, but if you've already done that and you're still finding things frustratingly difficult or boringly easy ... tough. easy, tough case.



---->'''Mr Torgue:''' Somebody's destroying our food dispensers! [[InferredHolocaust In a few months, all the workers will probably starve to death]]! '''[[TestosteronePoisoning THAT IS AWESOME!]]'''

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---->'''Mr Torgue:''' Somebody's destroying our food dispensers! [[InferredHolocaust In a few months, all the workers will probably starve to death]]! '''[[TestosteronePoisoning '''[[BlackComedy THAT IS AWESOME!]]'''



** Angel occasionally tells you that Jack is too much of a coward to face you directly and relies on others to do his dirty work. [[spoiler:After you kill her, Jack is pissed off enough that he wants to kill the players himself, though he still relies heavily on backup.]]

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** Angel occasionally tells you that Jack is too much of a coward to face you directly and relies on others to do his dirty work. [[spoiler:After you kill her, she dies, Jack is pissed off enough that he wants to kill the players himself, though he still relies heavily on backup.]]



** Jack also invokes this trope in one quest, [[spoiler: after he kills Bloodwing. He at first mentions playing a violin, but then doesn't have one, and the dialogue stops. After you reach Sanctuary a few moments later, he comes back on, and then plays some really awful notes on said violin, then berates you and says that it would've been really funny if he had played it right after Bloodwing died. [[http://www.youtube.com/watch?v=4L-h6v6qOHk Can be viewed here.]]]]

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** Jack also invokes this trope in one quest, [[spoiler: after he kills Bloodwing. He at first mentions playing a violin, but then doesn't have one, and the dialogue stops. After you reach Sanctuary a few moments later, he comes back on, and then plays some really awful notes on said violin, then berates you and says that it would've been really funny if he had played it right after Bloodwing died. [[http://www.youtube.com/watch?v=4L-h6v6qOHk Can be viewed here.]]]]here]].]]



** [[spoiler: Angel is driven to do this after being pushed too far. Unfortunately she cannot kill herself, so she has you do it.]]

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** [[spoiler: Angel [[spoiler:Angel is driven to do this after being pushed too far. Unfortunately she cannot kill herself, so she has you do it.]]
17th Apr '16 1:01:51 PM dvorak
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** Assault rifles can spawn with a Torgue-liscenced "torpedo" barrel that turns them into full-auto (or semi-auto if it's a Jakobs) grenade launchers, usually using the gyrojet rounds manufactured by Torgue as well, although Dahl and Jakobs use a heavier grenade that arcs. The downside is that they usually cost 2-4 bullets per trigger pull, so you're in for some long division to determine their real mag size if you want to use them (unless you're lucky enough to get your paws on a gun from Torgue's "Root" or "Lance" lines of assault rifles, which have a 1:1 shot/ammo cost ratio, the former doing less damage in exchange for reduced recoil). But still, miniature autocannon.

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** Assault rifles can spawn with a Torgue-liscenced "torpedo" barrel that turns them into full-auto (or semi-auto if it's a Jakobs) grenade launchers, usually using the gyrojet rounds manufactured by Torgue as well, although Dahl and Jakobs use a heavier grenade that arcs. The downside is that they usually cost 2-4 bullets per trigger pull, so you're in for some long division to determine their real mag size if you want to use them (unless you're lucky enough to get your paws on a gun from Torgue's "Root" "Root", "Lance", or "Lance" "Rifle" lines of assault rifles, which have a 1:1 shot/ammo cost ratio, the former doing less damage in exchange for reduced recoil).recoil, and the latter having a small mag to balance its raw power). But still, miniature autocannon.
17th Apr '16 12:42:24 PM dvorak
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* NonSequitorThud: Killing Psycho Midgets sometimes results in them screaming "BICYCLES!" and dying.

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* NonSequitorThud: NonSequiturThud: Killing Psycho Midgets sometimes results in them screaming "BICYCLES!" and dying."BICYCLES!"
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