Follow TV Tropes


YMMV / Wolfenstein: The New Order

Go To

See also:

  • Acceptable Targets: Weirdly enough, averted - or possibly reconstructed, depending on your point of view. Rather than simply going, "they're Nazis, ergo, it's okay to do terrible things to them", the game takes great pains to show why the Nazis were terrible. References are frequently made to the master race and eugenics, cultures conquered by the Nazis are slowly being squeezed out of existence and replaced with German culture, and the second level shows them massacring every patient in an asylum simply because they're not useful. Even if you'd never heard of the Nazis, they'd be very evil villains.
  • Advertisement:
  • Anticlimax Boss: The final fight against Mecha Deathshead. It's a straight out slugfest in a room filled with pipes and catwalks. The floor-to-ceiling pipes make it very difficult for the boss to draw a bead on you, the environmental hazards don't pose much of a threat if you're attentive, and dual-wielding assault rifle rockets or fully-upgraded Lazer Kraftwerk will chew him up, even on the highest difficulty settings.
  • Awesome Music:
  • Advertisement:
  • Broken Base: There's been some pushback on The New Order due to the fact that it represents a Darker and Edgier shift for the series. Some players preferred the lighter and more cartoonish approach of the previous games, and felt that, while The New Order certainly deserved to exist, the Wolfenstein franchise was a poor place to put it.
  • Catharsis Factor: After seeing all the horrors the Nazis commit, nothing feels better than blasting the bastards into Ludicrous Gibs.
  • Complete Monster: Nazi General Wilhelm Strausse, better known as "Deathshead", was also the main villain of the previous two games, but really makes his mark here. Capturing protagonist William Joseph "B.J." Blazkowicz, Deathshead forces him to choose which of his two friends he will painfully dissect, B.J. being Forced to Watch before Deathshead leaves the survivor to burn alive. Using the fruits of his terrible experiments to give the Nazis victory and establishing a cruel dictatorship, Deathshead continues his experiments by forcing a mental asylum to give him subjects and then ordering his soldiers to murder all the remaining patients when he decides he does not need them anymore. Finally confronted by B.J., Deathshead takes his dissected friend’s brain and places it in a robot as a fully conscious slave—a fate he intends for all his dissected victims and B.J. himself—and forces him to attack B.J. Fully committed to his scientific legacy and believing compassion does not befit the "Master Race", Deathshead represented the worst of the Third Reich.
  • Advertisement:
  • Creepy Awesome: Deathshead.
  • Demonic Spiders:
    • The shotgun-wielding Fire Troopers and their cousins the Rocket Troopers are heavily armored, impossible to stealthily kill, and rarely — if ever — miss when firing. This is especially a problem when they attack during a firefight with dozens of weaker enemies. Fire Troopers get even worse when they start packing shrapnel rounds, which can bounce and rip nice large chunks out of your health (especially when you're low on armor). The only consolation is that they're weak to rear attacks.
    • The chaingun-wielding Super Soldiers are even worse. Unlike the Fire Troopers, they don't have a weak spot, and can dish out damage just as quickly, if not more so, than the Fire and Rocket Troopers.
  • Ensemble Dark Horse:
    • J, just by the virtue of him being Jimi Hendrix.
    • Anya seems to have become pretty popular based on her actions in the game and her actual backstory plus the implied backstory of her being an underground Nazi-killer. Caroline and Tekla have both been discussed as positives in the game due to being well-done female characters in a genre that typically doesn't have much time for them.
    • Fergus is also rather popular, likely because of his snarky attitude and status as the Only Sane Man.
    • Though not as popular as Fergus, Wyatt is also quite popular, due to his light-hearted and Adorkable Gosh Darn It to Heck! and The All-American Boy personality that contradicts with the Darker and Edgier tone of the game and the fact he's really a Crouching Moron, Hidden Badass who is every bit as helpful as Fergus.
  • Evil Is Cool: As despicable as the Nazis are, their armor, robots and weaponry is pretty nifty.
    • As many gamers have pointed out, the Nazi music in the game is really good. If there's one upside to living under Nazi rule, it's that they make awesome songs.
  • Foe Yay: B.J. shares some of this with Deathshead and Bubi: For the former, Deathshead's "resilient specimen" quote and how much he "likes" him. For the latter, Bubi's effeminate reactions for Blazko, sometimes bordering on flirting (though the only person that Bubi will ever love is Engel).
  • Genius Bonus: The term "Da'at Yichud" isn't random. In Kabbalah, "Da'at" (consciousness/knowledge/sentience) refers to a specific state of being where all the aspects of God's creation are perfectly united as one. "Yichud" (union) is a period after Jewish marriage where the husband and wife are allowed to be alone in a room together for a time. This sums up the purpose of the Da'at Yichud — becoming as close to God as possible by thoroughly investigating his creation and applying it, while staying out of the world at large — fairly accurately. Alternately, it can be simply translated from modern Hebrew as "Unity of knowledge", as the group considered the division between different sciences unnecessary and instead pursued the great theory of all and everything.
  • Goddamned Bats: Goddamned Drones. They take a negligible amount of ammunition to bring down, but they move quickly and it's very easy to expend more bullets than necessary to kill one. Too bad there's never just one, and they often accompany enemies who can easily kill you while you're softened up.
  • Hilarious in Hindsight: Bobby Bram's Q3 Rocket Launcher keychain. B.J. would later become a playable character in Quake Champions, after skipping III Arena and all of its versions.
  • Iron Woobie: B.J. after losing those he cared about during his missions and discovering the Nazis won the war and took over the world and Caroline due to losing her legs, but both still pursue trying to defeat the Nazis to liberate the world.
    • All members of the Kreisau Circle would qualify, see The Woobie below.
  • Jerkass Woobie: Bobby Bram, he was initially short towards B.J., but his attitude is most likely a result of losing his wife Charlotte to the Nazis and the fact he's about to embark on a suicide mission.
  • Love to Hate: Deathshead, Frau Engel, and her lover Bubi have this trope in spades. All of these three are sadistic monsters and we love them all for being just that. This trope was also somewhat reflected in Yahtzee's review of the game.
    Yahtzee: One of the first things we do is watch a soldier shoot a room full of hospital patients before we stab him right up the lebensraum, and the principal villains only need to smile and play card games to become infinitely hateable.
  • Narm:
    • Klaus' death would be more poignant if Max Hass wasn't screaming "Max Hass!!" repeatedly.
    • Realizing that Resistance HQ has been discovered and under attack is a serious Player Punch, but becomes unintentionally amusing when you realize how long BJ and Klaus would have to drive to reach Berlin. Driving from London to Berlin, including taking a ferry to cross the channel, takes about 12 hours on average. Since BJ and Klaus leave London in the early morning hours and arrive in Berlin at approximately late morning, that means it took over 24 hours to reach the hideout... which implies that, among other things, the place was burning to the ground while Caroline struggled with her armor and J was getting high for over an entire day.
    • The brain extraction can be this, if you realize how inefficient and destructive the method really is, and that it would ensure nothing remotely useful was left afterwards, never mind capable of being reprogrammed into a robot.
    • BJ must be REALLY good with those throwing knives, since hitting an enemy anywhere (even the leg) will result in an instant KO.
  • Narm Charm:
    • As noted in previews for the game, the developers seem to be aiming for this, like when you visit a Museum and Blazkowicz finds out the Nazis conquered the Moon.
    B.J. Blazkowicz: "They put a Nazi on the moon. Fuck you, Moon."
    • The aforementioned brain extraction transforms back into this if one interprets Deathshead being more than capable of doing it the practical way, but opts to inflict more pain instead. Fits perfectly with his character.
  • Player Punch: For a game as silly as this, it has its moments. Then again, this is also from the same people who made The Darkness, so this is to be expected.
    • Deathshead extracting the eyes of your comrades is pretty grueling to watch. It gets even worse when you find out what he did after he extracted their eyes; He then removes their brains while they are still alive and then waits 14 years later to put it in a robot for you to fight.
    • Seeing the world as conquered by the Nazis.
    • "Camp Belica" is a pretty horrifying level, and save for the giant robots, is a pretty accurate representation of what a concentration camp is like.
    • The assault on HQ. The place is in flames, your comrades are captured, Klaus and J/Tekla wind up dead in the process.
    • The game ends with B.J.'s possible death. The music and his final speech are what sells it.
    • On a meta level, the system requirements for Wolfenstein:TNO list a requirement of 50 gigabytes of hard drive space. Even by today's standards, that's pretty excessive. A look at the gameś files reveals much of the game's data (such as the audio files) is nowhere near as compressed as it could be, meaning that this large size was most probably deliberately engineered, most likely to curtail piracy.
  • Porting Disaster: The PC version has problems running on AMD hardware. Strange, considering the consoles are made with AMD hardware.
  • Some Anvils Need to Be Dropped: This is one of the few pieces of Nazi-killing media that reminds us that Nazis are bad specifically because they're racist and genocidal, meanwhile most ignore the racist part in favor of Nazis just being a cool, totalitarian force.
  • Spiritual Successor: This game, along with its expansion pack and sequel, are often considered this to Escape from Butcher Bay and its sequel Assault on Dark Athena, due to the similar stealth mechanics, melee executions, weaponry and dark tone. It also helps that they are all made by the same people.
  • Spiritual Adaptation:
    • Have you ever wanted to play a game based off of the works of Tarantino? Specifically based off of Inglourious Basterds? Well, here it is. Hell, when you consider Anya's implied backstory as a Nazi-slaying Serial Killer, she's practically a direct Expy of Shoshanna Dreyfus.
    • The game is also one of the best adaptations we'll ever get of The Man in the High Castle. And one without the constant shilling of the I-ching.
    • A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, returns to fighting for America after his forced hiatus, and primarily fights a vicious Nazi leader with a skull motif? Captain America would like his royalties. Goes a step further in the Wyatt timeline where Wyatt often calls B.J "Cap". Considering B.J is even voiced by an actor who played one incarnation of Steve Rogers, it's possible that this might've been intentional.
  • Surprisingly Improved Sequel: While Wolfenstein (2009) does have some fans and has grown into something of a Cult Classic in some circles, it received a tepid reaction from critics and not the best sales. The New Order, on the other hand, impressed critics with its darker tone than previous installments, a stronger story, shooting mechanics, soundtrack and more. It even debuted #1 in the UK in terms of video game sales.
  • That One Achievement: Many of the Demolitionist perk challenges can be this. For starters, one has to get a double-kill or higher with a single grenade to unlock the entire tree (the other three perk tree challenges are far more straightforward). Then there's the challenge that requires the player to get kills with an enemy grenade, whether it be by throwing them back or by shooting them as they're being primed. And then there's one where one has to get killed only via grenades that have been tossed back. It's saying something when on Steam, the tossed back achievement is the one where the fewest players registered have accomplished.
  • That One Boss: The Warm-Up Boss and Final Boss (The Fergus/Wyatt-bot and Deathshead's mecha respectively) can be tricky to figure out how to take them down. The former just takes a matter of timing and throwing grenades at the right moments. The latter requires you to find a series of cannons to destroy the blimps powering his shield and then fighting him in an increasingly hectic basement that is on fire..
  • That One Level:
    • Chapter 8, "Camp Belicia", is more of the annoyance over difficulty version. You're sent to infiltrate a concentration camp, so you have absolutely no weapons. All you'll have to fight with for the majority of the chapter are knives. Then there are various cutscenes that can't be skipped, padding out more time.
    • Chapter 10, "Berlin Catacombs", involves using a small underwater boat to navigate through the flooded underground of Berlin. It's incredibly difficult to find collectibles without a guide, and the journey is slow going. At the end, you're introduced to those giant Super Soldiers.
    • Chapter 12, "Gibraltar Bridge", is this for some players. You're sent on a ruined bridge to steal the identity of one of Deathshead's top commanders. Sounds easy? Not so much. In addition to the tricky level design (be prepared to fall to your death when looking for hidden items!), enemies have a tendency of using every possible angle to attack you from. Also, there's quite an abundance of Supersoldaten around every corner. At least this is the level where you get the rocket launcher attachment for the assault rifle.
  • Ugly Cute: The Panzerhund, though maybe "terrifying cute" would be a better descriptor.
  • Win Back the Crowd: For the Wolfenstein franchise and old school FPS fans, it has. See Surprisingly Improved Sequel.
  • The Woobie: Anya, due to having to live under a world ruled by Nazis and losing her friends who have pulled a Face–Heel Turn on her and losing her parents.
    • Mas Hass, as he's brain damaged as a result of his wound on his head and reduced to a Manchild, then losing his father figure Klaus to the Nazis.
    • All members of the Kreisau Circle would qualify, ranging from ex-Nazi Klaus, who lost his son and wife to the Gestapo to J for being facially scarred and living under a life full of racism. Fergus or Wyatt (if one of them survived in 1946) also counts due to them suffering Survivor's Guilt following being saved by B.J. back in '46 and lamenting how they should have died that year and that they could not live up the advantages of the one who has been dissected. However, being resistance members against the Nazis makes them Iron Woobies.
    • Fergus or Wyatt, if one of the two are picked to be dissected and having his brain transferred to a machine to fight B.J., with the one who had been sacrificed to beg for a Mercy Kill.
      • Even the one you don't pick qualifies. It's clear through their rant to B.J. about halfway through the game that they're still suffering deeply from survivor's guilt even fourteen years later. That combined with the stresses of managing one of the last pockets of resistance in a Nazi-controlled world will turn anyone into The Woobie.


How well does it match the trope?

Example of:


Media sources: