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** On a meta level, the system requirements for ''[=Wolfenstein:TNO=]'' list a requirement of ''[[UpToEleven 50 gigabytes]]'' of hard drive space. Even by today's standards, that's pretty excessive. A look at the gameś files reveals much of the game's data (such as the audio files) is nowhere near as compressed as it could be, meaning that this large size was most probably deliberately engineered, most likely to curtail piracy.


* MoralEventHorizon: If Deathshead didn't cross it when [[spoiler:he forced Blazkowicz to [[SadisticChoose choose whether he would vivisect Fergus or Wyatt]],]] then he crossed it when [[spoiler:he trapped Fergus/Wyatt in an AndIMustScream situation for ''fourteen years'' by using their leftover brain as the WetwareCPU for his Machine-Man.]]

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* MoralEventHorizon: If Deathshead didn't cross it when [[spoiler:he forced Blazkowicz to [[SadisticChoose [[SadisticChoice choose whether he would vivisect Fergus or Wyatt]],]] then he crossed it when [[spoiler:he trapped Fergus/Wyatt in an AndIMustScream situation for ''fourteen years'' by using their leftover brain as the WetwareCPU for his Machine-Man.]]

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* MoralEventHorizon: If Deathshead didn't cross it when [[spoiler:he forced Blazkowicz to [[SadisticChoose choose whether he would vivisect Fergus or Wyatt]],]] then he crossed it when [[spoiler:he trapped Fergus/Wyatt in an AndIMustScream situation for ''fourteen years'' by using their leftover brain as the WetwareCPU for his Machine-Man.]]


** The in-universe recording label Neumond Recordings is rife with [[http://www.wolfenstein.com/en-us/site great tunes]]. [[https://www.youtube.com/watch?v=oYDbWza2B6o "Berlin Boys and Stuttgart Girls"]] in particular is an EarWorm.

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** The in-universe recording label Neumond Recordings is rife with [[http://www.wolfenstein.com/en-us/site great tunes]]. [[https://www.youtube.com/watch?v=oYDbWza2B6o "Berlin Boys and Stuttgart Girls"]] in particular is an EarWorm.particular.


* EarWorm: "Mond Mond, Ja Ja" by Music/TheBeatlesósorry, Die Käferówill stay in your head for a long, long time.


** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, returns to fighting for America after his forced hiatus, and primarily fights a vicious Nazi leader with a skull motif? ''ComicBook/CaptainAmerica'' would like his royalties. Goes a step further in the Wyatt timeline where Wyatt often calls B.J "Cap".

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** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, returns to fighting for America after his forced hiatus, and primarily fights a vicious Nazi leader with a skull motif? ''ComicBook/CaptainAmerica'' would like his royalties. Goes a step further in the Wyatt timeline where Wyatt often calls B.J "Cap". Considering B.J is even voiced by [[Creator/BrianBloom an actor]] who played [[WesternAnimation/TheAvengersEarthsMightiestHeroes one incarnation of Steve Rogers]], it's possible that this might've been intentional.


* SpiritualSuccessor: This game, along with its [[expansion pack VideoGame/WolfensteinTheOldBlood]] and [[sequel VideoGame/WolfensteinIITheNewColossus]], are often considered this to VideoGame/EscapeFromButcherBay and its sequel VideoGame/AssaultOnDarkAthena, due to the similar stealth mechanics, stealth executions and weaponry. It also helps that they are all made by the same people.

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* SpiritualSuccessor: This game, along with its [[expansion pack VideoGame/WolfensteinTheOldBlood]] [[VideoGame/WolfensteinTheOldBlood expansion pack]] and [[sequel VideoGame/WolfensteinIITheNewColossus]], [[VideoGame/WolfensteinIITheNewColossus sequel]], are often considered this to VideoGame/EscapeFromButcherBay and its sequel VideoGame/AssaultOnDarkAthena, due to the similar stealth mechanics, stealth executions melee executions, weaponry and weaponry.dark tone. It also helps that they are all made by the same people.


* SpiritualSuccessor: Often considered one to VideoGame/EscapeFromButcherBay, due to the similar stealth mechanics and tone. It also helps that both games were made by the same people.

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* SpiritualSuccessor: Often This game, along with its [[expansion pack VideoGame/WolfensteinTheOldBlood]] and [[sequel VideoGame/WolfensteinIITheNewColossus]], are often considered one this to VideoGame/EscapeFromButcherBay, VideoGame/EscapeFromButcherBay and its sequel VideoGame/AssaultOnDarkAthena, due to the similar stealth mechanics mechanics, stealth executions and tone. weaponry. It also helps that both games were they are all made by the same people.


* SpiritualSucessor: Often considered one to VideoGame/EscapeFromButcherBay, due to the similar stealth mechanics and tone. It also helps that both games were made by the same people.

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* SpiritualSucessor: SpiritualSuccessor: Often considered one to VideoGame/EscapeFromButcherBay, due to the similar stealth mechanics and tone. It also helps that both games were made by the same people.

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* SpiritualSucessor: Often considered one to VideoGame/EscapeFromButcherBay, due to the similar stealth mechanics and tone. It also helps that both games were made by the same people.


* DemonicSpiders: The shotgun-wielding Fire Troopers and their cousins the Rocket Troopers are heavily armored, impossible to stealthily kill, and rarely -- if ever -- miss when firing. This is especially a problem when they attack during a firefight with dozens of weaker enemies. Fire Troopers get even worse when they start packing shrapnel rounds, which can bounce and rip nice large chunks out of your health (especially when you're low on armor).

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* DemonicSpiders: DemonicSpiders:
**
The shotgun-wielding Fire Troopers and their cousins the Rocket Troopers are heavily armored, impossible to stealthily kill, and rarely -- if ever -- miss when firing. This is especially a problem when they attack during a firefight with dozens of weaker enemies. Fire Troopers get even worse when they start packing shrapnel rounds, which can bounce and rip nice large chunks out of your health (especially when you're low on armor). The only consolation is that they're weak to rear attacks.
** The chaingun-wielding Super Soldiers are even worse. Unlike the Fire Troopers, they don't have a weak spot, and can dish out damage just as quickly, if not more so, than the Fire and Rocket Troopers.



** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, returns to fighting for America after his forced hiatus, and primarily fights a vicious Nazi leader with a skull motif? ''ComicBook/CaptainAmerica'' would like his royalties.

to:

** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, returns to fighting for America after his forced hiatus, and primarily fights a vicious Nazi leader with a skull motif? ''ComicBook/CaptainAmerica'' would like his royalties. Goes a step further in the Wyatt timeline where Wyatt often calls B.J "Cap".



* ThatOneLevel: Chapter 12, "Gibraltar Bridge", is this for some players. You're sent on a ruined bridge to steal the identity of one of Deathshead's top commanders. Sounds easy? Not so much. In addition to the tricky level design, enemies have a tendency of using every possible angle to attack you from. Also, there's quite an abundance of Supersoldaten around every corner. At least this is the level where you get the rocket launcher attachment for the assault rifle.

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* ThatOneLevel: ThatOneLevel:
** Chapter 8, "Camp Belicia", is more of the annoyance over difficulty version. You're sent to infiltrate a concentration camp, so you have absolutely no weapons. All you'll have to fight with for the majority of the chapter are knives. Then there are various cutscenes that can't be skipped, padding out more time.
** Chapter 10, "Berlin Catacombs", involves using a small underwater boat to navigate through the flooded underground of Berlin. It's incredibly difficult to find collectibles without a guide, and the journey is slow going. At the end, you're introduced to [[DemonicSpiders those giant Super Soldiers]].
**
Chapter 12, "Gibraltar Bridge", is this for some players. You're sent on a ruined bridge to steal the identity of one of Deathshead's top commanders. Sounds easy? Not so much. In addition to the tricky level design, design (be prepared to fall to your death when looking for hidden items!), enemies have a tendency of using every possible angle to attack you from. Also, there's quite an abundance of Supersoldaten around every corner. At least this is the level where you get the rocket launcher attachment for the assault rifle.


** The game is also one of the best adaptations we'll ever get of ''Literature/TheManInTheHighCastle''. And one without the constant [[GushingAboutShowsYouLike shilling]] of the ''I-ching''.

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** The game is also one of the best adaptations we'll ever get of ''Literature/TheManInTheHighCastle''. And one without the constant [[GushingAboutShowsYouLike [[SugarWiki/GushingAboutShowsYouLike shilling]] of the ''I-ching''.


** The game is also one of the best adaptations we'll ever get of ''Literature/TheManInTheHighCastle''.

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** The game is also one of the best adaptations we'll ever get of ''Literature/TheManInTheHighCastle''. And one without the constant [[GushingAboutShowsYouLike shilling]] of the ''I-ching''.


** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, and returns to fighting for America after his forced hiatus. ''ComicBook/CaptainAmerica'' would like his royalties.

to:

** A badass soldier who took part in World War 2 has a long slumber, wakes up after a timeskip, and returns to fighting for America after his forced hiatus. hiatus, and primarily fights a vicious Nazi leader with a skull motif? ''ComicBook/CaptainAmerica'' would like his royalties.


* MagnificentBastard: Deathshead once again. Even moreso considering he's the guy who won before the story kicks in. [[spoiler:And even when he meets his end, he pulls a TakingYouWithMe to B.J. before he dies]].

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