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Video Game / Tokyo Xtreme Racer

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The Wangan awaits your arrival.

A series of racing games by Genki, known also in Japan as Shutokou Battle and dating to the SNES days, although few of the earlier games made it to the United States. It got more notice when the Sega Dreamcast versions came stateside. (Genki also developed the first Wangan Midnight arcade game, its console ports, and also a stand-alone game for the PlayStation 3.)

The main feature of the game is its free roaming environment (not introduced until the first Dreamcast game) and the "SP" system, in which both your car and the opponent's car have life bars that go down when either car is ahead or hits a wall/civilian traffic.

List of the games in the series (note that localized releases are listed by their English titles):

  • Drift King Shutokou Battle '94 (Super Famicom, Japan-only)
  • Drift King Shutokou Battle 2 (Super Famicom, Japan-only)
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  • Highway 2000 (Saturn, known as Wangan Dead Heat in Japan)
  • Tokyo Highway Battle (PlayStation, known as Shutokou Battle: Drift King in Japan)
  • Shutokou Battle '97 (Saturn, Japan-only)
  • Shutokou Battle R (PlayStation, Japan-only)
  • Tokyo Xtreme Racer (Dreamcast)
  • Tokyo Xtreme Racer 2 (Dreamcast)
  • Tokyo Xtreme Racer Zero (PlayStation 2)
  • Tokyo Xtreme Racer 3 (PlayStation 2)
  • Tokyo Xtreme Racer: Drift (PlayStation 2, part of spinoff series Kaido Battle)
  • Tokyo Xtreme Racer: Drift 2 (PlayStation 2, also part of Kaido Battle)
  • Street Supremacy (PSP, known as Shutokou Battle: Edge of Control in Japan)
  • Import Tuner Challenge (Xbox 360, known as Shutokou Battle X in Japan)
  • Racing Battle C1 GP ( PlayStation 2)
  • Shutokou Battle Xtreme (Android & iOS, Japan-only)


The Tokyo Xtreme Racer series contains examples of the following:

  • A God Am I: Not a villain per-se, but some high-level bosses consider themselves as this, but more literal examples go to God's Estuary in TXR3 as well as God Shift Bunta in Drift 2.
  • Always Night: In most games, despite there being an In-Universe Game Clock and some opponents having to be encountered at a specific hour in order to race them, it's always nighttime, whether the clock shows midnight, 6 AM, or even noon.
  • Amazon Brigade: You may encounter some of this in every game, most notably the Cupid Arrows team.
  • And the Adventure Continues: In the first three games upon beating the True Final Boss, it's implied that there's still other drivers out there that will eventually beat you sooner or later and take your title as the fastest driver in the expressway.
    The fantasy ends.
    You have arrived at the apex and achieved a glorious and solitary state of mind.
    Do you want to take a rest here, or do you want to continue racing?
    Only the machine knows that answer.
  • Artificial Brilliance: In 2 and Zero, if the AI is ahead of you they'll attempt to block you (and your view if you're playing with a bumper camera) in order to Hold the Line. Even worse in the former where there's a chance that they'll deliberately ram you if you're trying to overtake them especially near the traffic cars.
  • Artificial Stupidity: The "Autopilot" in 2 in the other hand, has a nasty tendency to swerve and it will occasionally launch your car (or the rival) that you're trying to beat right into an exit, ending the night. As for the rivals, they have a chance of hitting the dividers at Route C1.
    • The AI in 3 and Drift takes this Up to Eleven! During a race, you normally slow down before taking a corner but your rivals won't bother braking while deliberately wall-ride, hit the barriers or slam your car at 200 MPH AND taking a huge chunk of your SP bar.
  • Badass Driver: Racers on the BBS will claim that you are this when you beat them.
  • Battle Aura: Many bosses do this in TXR3.
  • Boss Game: Kaido Battle series as well as Racing Battle: C1 Grand Prix.
    • Also applies to Drift King titles where Keiichi Tsuchiya is the Big Bad of these games.
  • Boss Bonanza: Some bosses in TXR3, and Phantom Nine in Import Tuner Challenge.
  • Boss Rush: In later parts of every Shutokou Battle games, especially against Nagoya bosses in TXR 3.
  • Cap: On your speed; TXR0 caps you at 430 km/h / 267 mph, and TXR3 to 370 km/h / 230 mph.
  • Captain Ersatz: In any game that does not feature licensed cars, the game will have cars that resemble those cars with minor differences.
  • Chekhov's Gunman: In Import Tuner Challenge, after the player buys their first car, they're immediately challenged to a race by a dark blue Nissan Skyline 350GT coupe with the license plate "EMPEROR" on it. Defeating this opponent leads to a short cutscene where the driver, a Mr. Iwasaki, who welcomes the player to the Tokyo highway racing scene, and asks if they're aiming to challenge the Speed King. Players from the previous games may get the hint earlier, but later on, Iwasaki is revealed to be Motoya Iwasaki, the Speed King himself.
  • Celebrity Cameo: A few of the Wanderers/Trickers in both 3 and Drift happen to be the pro-racers or car mechanics in real-life, either by their actual nicknames or stage names.
  • Creator Cameo: Kaido President in Drift series happens to be Hamagaki himself, who in real life is the founder of Genki.
  • Cultural Translation: The North American version converts all measurements to U.S. measurements, even though the game is set in Japan. Also see the Race Lift example below.
  • Degraded Boss: Some bosses in first Dreamcast game, like ZERO and Death Driver, were relegated to Wanderers in subsequent games. Midnight Cinderella zigzags this; she came back as a boss in Import Tuner Challenge after spending her Wanderer status in some games after TXR1.
  • Did You Just Punch Out Cthulhu?: How many racers in the Drift series react on the BBS if you defeat a Slasher (turf boss).
  • Diegetic Interface:
    • Racing Battle: C1 Grand Prix featured on the player's HUD replications of their currently driven car's gauges, or if they replaced the car's gauge cluster with a STACK data acquisition cluster, a replication of said cluster on their HUD.
    • Import Tuner Challenge went all the way and featured impressively detailed interiors for the time. Even custom cars got unique interior designs.
  • The Dreaded: A few racers are this in some of there bios, but the Quirky Mini Boss Squad really take the cake.
  • Dual Boss: Starting from Drift till Import Tuner Challenge, you will see some of them, whenever it's two members of a team, or two bosses appear in a same time.
  • Dub-Induced Plot Hole: Tokyo Xtreme Racer Zero changes most character names to Western-sounding ones, but Tokyo Xtreme Racer 3 doesn't, meaning that returning characters that should be recognizable by name aren't.
  • Easy-Mode Mockery: Some games have an "easy" life meter option in which you only lose SP for trailing (as opposed to losing SP for trailing as well as hitting stuff). However, using this option reduces the amount of currency won from battles.
  • Four Is Death: In the first TXR game, there are two racing teams whose name starts in "Four" (Four Devas and Four Devils), consisting of four members each. In TXR0 and Import Tuner Challenge, the number for the final boss is "400", connecting the number "4" to the unlucky and demonic number.
  • Foreshadowing: If you're playing the Japanese version of Import Tuner Challenge, Shutokou Battle X, pay VERY close attention to the license plate of Iwasaki's Skyline 350GT coupe. It's the exact same plate that he has used on his R34 in previous games, hinting at the fact that he's Jintei/the Speed King.
  • Fragile Speedster: The lightweight Kei cars (i.e. the Suzuki Cappuccino, Honda Beat, and Mazda AZ-1) fall under this trope in the Drift series.
  • Game-Breaking Bug: Due to an error involving converting currency, one opponent in Tokyo Xtreme Racer 3 requires you to have more money than is permitted. And she's one of the 599 opponents you need to defeat to challenge the True Final Boss and earn the 100% Completion ending. As a result of this hard lesson learned, every subsequent localization of any Shutokou Battle / Kaido Battle game leaves the currency as is.
  • Giant Space Flea from Nowhere: The final boss in TXR3, and Twenty Masters in Drift 2.
  • Guide Dang It!: Many of the requirements to summon and/or be able to challenge "Wanderer" opponents. In TXR3, some of the opponents' requirements are hinted at in their profiles, but for many others, as well as those in other games, you may as well hit up a guide.
    • From the same game, players are not told that they can edit the license plate of a car they own. This is important, as some of the "Wanderer" opponents have requirements that require a player to have on their license plate a specific prefecture, number combination, and/or hiragana character. It's kind of hard to set these if one doesn't know that they can edit their car's number plate after purchase.
    • In Kaido/Drift games, the Wanderers' equivalent, Trickers/Tricksters, have much simpler and clearer requirements; those who gamble money, cars or parts require you to have sufficient money, parts or a car. Winning against them keep your stuff when getting theirs, but if you lose their race, you lose them.
  • Heroic RRoD: In TXR3, driving for too long without stopping occasionally in the parking areas results in drastically reduced engine performance (from water and oil temps overheating). Also, since the release of TXR2, driving for too long in a single night will also wear down your tires and make the car less responsive to steering inputs (thus, leading to understeer), and have less grip overall. Meanwhile in 3, your car will become prone to lift-off oversteer once the tires are worn out.
  • Hold the Line: Races in the Kaido Battle series and Street Supremacy have defined finishing points, making it possible for the player to win by simply crossing the finish line first if they are unable to drain their opponents' SP gauge in time before they are unable to hold the opponent back any longer.
  • In-Universe Game Clock: The Shutokou Battle games have in-game clocks that are tied to the system clock and are used for some events, such as Wanderers that only appear at a particular time.
  • Infinity +1 Sword: The Dodge Viper GTS (renamed Type-VGTS due to lack of licensing) in both 2 and Zero, the Ford GT Concept and MCR R34 in TXR3 and the Honda NSX in Drift 2. They are both incredibly fast and can win races with relative ease, but they are some of the most expensive cars in their respective game and the cost to upgrade them is rather hefty. The Nissan S30Z also counts as this as in TXR1 and can be bought for thirty-thousand credits, but only if you beat one-hundered rivals in "Quick Race" (in a single attempt).
  • Infinity -1 Sword: The Nissan Skyline GT-Rs in both TXR3 and Drift 2 falls under this category as they can be tuned to go very fast, very stable even in wet and snow conditions, and isn't as expensive as many other cars with comparable performance.
  • Japanese Ranguage: At least in Tokyo Xtreme Racer: Drift 2, you can apply a stripe to your car. Among the options such as "Stripe", "Brush" and "Wild", there is a "Frame" option. Every single stripe in the option looks like a Flame stripe.
  • Joke Character: The Isuzu Vehicross in TXR3, along with the Daihatsu Midget II and Honda Fit in TXRD and TXRD2.
  • Lethal Joke Character: The Suzuki Cappuccino in TXR3 starts off with pitiful performance, however, the Magikarp Power kicks in when you accumulate enough miles on the car to do a Rotary engine swap on it. Then, it just dominates the C1 loops in Tokyo. The same thing may also apply to the Isuzu Vehicross mentioned above.
  • Life Meter: This is a central game mechanic within the series, with many games foregoing the genre-traditional "beat your opponent to a finish line" objective. Both opponents begin with a bar known as an "SP Meter", and the trailing player will lose SP over time, the rate at which they lose SP increasing the further they are behind. Hitting something will also cause the SP Meter to drop. The first player to run out of SP loses, even if they are in the lead.
    • In the Kaido Battle spinoff series, there are certain cases where an SP gauge going to zero does not equal an instant loss. Such instances are:
      • Losing all of your SP while in the lead. You're still in the race as long as you're not overtaken.
      • Being under the maximum distance behind the lead car in which SP does not start draining. As long as you keep up, you're still in the race.
  • Lighter and Softer: Kaido Battle series to Shutokou Battle series in general.
    • Import Tuner Challenge is this among the main Shutokou Battle series.
  • Localized Name in a Non-Localized Setting: When Shutokou Battle 0 was localized as Tokyo Xtreme Racer Zero, a lot of rival names were changed from native Japanese names to Western names, even though the game still takes place on Tokyo's expressways. Subsequent games' localizations keep the names as-is (but transliterated, of course).
  • Meaningful Name: The "EMPEROR" vanity plate on Iwasaki's Skyline coupe in Import Tuner Challenge. Emperor comes from "Speed Emperor", which is a direct translation of his street name in the Japanese versions of the series, Jintei. In English localization of Zero, his street name is Speed King, with Drift changing it to Speed Emperor, TXR3 leaving the name untranslated, and Drift 2 and ITC reversing it to "Emperor Speed" and "King Speed", respectively.
  • Mirror Boss: In Tokyo Xtreme Racer 3, the Giant Space Flea from Nowhere Final Boss is a ghost copy of your own car.
  • Nitro Boost: It was hidden in TXR3 note , and it's available in Street Supremacy and Import Tuner Challenge.
  • Noob Cave: Inner Circular Route AKA "Route C1" from 2 and onwards, where it's the first area that you'll drive before you face tougher rivals in other areas such as Shinkanjou AKA "New Belt Line", Wangan Line and Yokohane (in addition to Minato Mirai in 3 and Street Supremacy).
    • Hakone in Kaido Battle subseries also counts as this. Subverted in Drift 2 where both Hakone and Hiroshima are available at the start.
  • Obvious Rule Patch: In Zero, it's possible to rack up mileage (and thus the 1863 miles / 3000 kilometers needed for the highest level of body mod, exhaust, and engine tuning in the game, or engine swaps in 3) by racing any opponent, then at the post-battle screen, simply leave the game running as your car remains on auto-pilot (you can even eject the disc to save wear and tear on your console). This exploit was removed in 3 so now the game only counts distance driven while in control of the car, though a new exploit to achieve the same purpose also involves ejecting the disc (ie. Ejecting the disc and then going back to "Free Run").
  • Only Known by Their Nickname: Zig-zagged and averted. Many opponents' real names are listed in their profiles, along with BAD (Battle Ability Decision) names.
  • Quirky Mini Boss Squad: Thirteen Devils, Zodiacs and Kingdom Twelve.
    • In the first Dreamcast game, there are Four Devas and Four Devils.
    • Phantom Nine in Import Tuner Challenge does count.
  • Race Lift: Many characters in TXR0 had their names changed from Japanese names to Western names. The result: Tokyo's highway racing scene is comprised mostly of Westerners.
  • Rain of Blood: In TXR3, if you race Blood Hound in the rain, the rain turns into blood.
  • The Rival: For Kaido Battle series, it's Gran Turismo series, except you're on the tracks instead of mountain roads.
    • Racing Battle: C1 Grand Prix also shares this.
    • The earlier Shutokou Battle games prior to TXR series have in common with Ridge Racer games at that time.
  • Serial Escalation: One of the series' more recent games is Racing Battle C1 GP which takes the strong points of the main Shutoku Battle series (High-speed highway racing) and its Kaido Battle spinoffs (The drift physics and insane range of customisation options) and mashes them together with a plot best summed up as "Let's have a sanctioned racing league that not only takes place on established tracks such as Suzuka and Ebisu but also highways such as the Wangan and C1 Expressway that anybody can join from rookies with kei-cars to established pros with JGTC material!"
  • Shock and Awe: Some bosses do this in TXR3 and Import Tuner Challenge.
  • Shout-Out:
    • The top two members of Rotary Revolution are brothers and drive a white RX-7 FC and yellow RX-7 FD. Which makes sense as the cover car that can be used at the start is an AE86.
    • Several racers in Drift 2 are parodies of Initial D and Over Rev characters, with usually the same vehicle but a different color.
    • The Final Boss of first three Tokyo Xtreme Racer games and Import Tuner Challenge is a dark blue Fairlady S30Z with insane horsepower and manaical handling.
      • Averted in Drift 2 where one of the mooks use this type of car with reduced performance.
    • Most of the "cheat names" you can enter at the start of your career in Kaido Battle 3/TXR:Drift 2 are names of various Initial D characters.
    • The tricksters in Drift 2, Lightning Shift and God Shift Bunta, which were expies of Takumi and Bunta Fujiwara from Initial D, respectively. However in TXR 3, Lightning Shift drives a Starlet Glanza V instead of his AE86, since the AE86 notchback coupe (which he drove in TXR0, was dropped, leaving behind only the hatchback. In-game, this is explained in his profile in that the Starlet is one of his friends' cars.
    • Red Devil's red R34 makes reference to the various mobile suits piloted by Char Aznable. In some games, he simply sticks a Commander Zaku's horn on the hood. In Street Supremacy, he models it after Char's Z'Gok E. The variant you can unlock for purchase has the Z'Gok E's standard steel blue paint.
    • The team 60 Seconds in Drift makes a Played for Laughs reference to Gone In 60 Seconds.
  • Terrible Trio:
    • The Rook, The Bishop, The Knight.
    • Yeti Fang, Reign Supreme, Forever Knights.
  • Teru-Teru Bōzu: Drift 2 has a function that can manipulate the next day or night's weather.
  • That Man Is Dead: In Import Tuner Challenge, Iwasaki tells the player outright that the Speed King is dead. What he's actually telling the player is that his Speed King days are long past.
  • Tokyo Is the Center of the Universe: Exactly What It Says on the Tin
    • Averted in Kaido Battle titles as no touge racing scene takes place in Tokyo.
  • True Final Boss: In Drift 2, when you defeated the Blackout (Forever Knights in the Japanese version), the Emotional King (final boss) in Hokkaido area of the game, the game isn't completed yet. Ground Zero is waiting for you in Hakone where you have started off, while it's clear night there.
  • Unintentionally Unwinnable: The Wanderer opponent Whirlwind Fanfare in the US version of 01 (Tokyo Xtreme Racer 3) is impossible to race against without the use of a cheat device due to both the monetary requirements for her and Exotic Butterfly not being adjusted for the US version's currency deflation (to reflect USD rather than JPY), and also a bug that was introduced with said deflation that capped your maximum credits just 10 credits shy of her monetary requirement.
  • Unusable Enemy Equipment: Many opponents in Import Tuner Challenge (disregarding team leaders and major bosses, as their cars can be unlocked for purchase, as-is, from the Custom Car shop) drive cars that do not have a stock version available to the player. The most glaring example would be all of the Rolling Guys, as they drive their usual AE86 with their own differentiating visual mods, with the implication that the stock version of that car was planned to be in the Showroom to be purchased by the player, but cut for unknown reasons. Rolling 0's own AE86 is available in the Custom Car shop after defeating him.
  • Wide-Open Sandbox: When you're not racing opponents, you're more or less free to drive around the city with impunity, unless you're playing a game with water and oil temperature as gameplay mechanics, and even then a quick pit stop will remedy that.
  • You All Look Familiar: It is a coincidence that both Daytona USA 2001 and the TXR games are developed by Genki.
    • Even cars in Daytona USA 2001 do resemble Japanese cars. For example, the Red Cat resembles a mix of Honda NSX and Mitsubishi GTO, while Hornet resembles more like a Nissan Skyline GT-R.

Alternative Title(s): Shutokou Battle, Tokyo Highway Battle


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