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Video Game / Quake Champions: Doom Edition

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Quake Champions: Doom Edition is a Game Mod for Doom created by DBThanatos and Michaelis and released on February 6, 2018. It's compatible with the source ports Zandronum 3.0, GZDoom 1.8.6-3.2.5, D-Touch and Delta Touch.

It aims to emulate the gameplay and features of Quake Champions, not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, QC: DE brings a new roster of 30 Champions to the fray, as well as the BFG10K, a weapon that isn't present in the game it's inspired from.

QC:DE is primarily a PvP mod, offering a variety of Solo and Team game types including Deathmatch, Capture The Flag, Domination, Last Man Standing, Survival and Freeze Tag. However, the game is also PvE compatible; players can play through almost any compatible Megawad (including the official Doom campaigns) solo or as a party, fighting against a whole new roster of enemies from various games. QC: DE comes packaged with several Monster sets, which replaces the existing enemies on any given map with those from:

Additional, fanmade monster sets are also available for players to download, incorporating enemy rosters from the likes of Half-Life, Marathon and Heretic, to sets that don't even have a representative fighter, such as System Shock and Chex Quest.

The mod can be downloaded from ModDB. For a full rundown of the Champions and their abilities, check out the Characters page.



This game shows examples of note 

  • A.I. Is a Crapshoot:
    • Durandal is a "rampant" A.I. controlling a battle cyborg.
    • Terminator and Inquisitor are both killer robots.
    • Eradicator is a cyborg whose programming has gone awry, causing him to become Ax-Crazy.
  • All There in the Manual: The downloadable file comes with a manual in .pdf format in which the backstories of all characters are detailed.
  • April Fools' Day: Rick and Morty as playable characters. It was just a joke trailer. Postal Dude was also "revealed" in an April's Fools trailer, but was later confirmed that he was indeed being added.
  • Armor As Hit Points: Usually averted, but a couple of passives play with this:
    • Durandal's "Unified Vitality" makes it so any armour pickup will refill his health first.
    • Eradicator's "Inductive Healing" grants him armour when picking up health items.
  • Armor Meter/Armor Points: Armour is represented by both a numerical value and a bar (divided into blocks of 25) in the HUD's lower-left corner.
  • Assist Character: Some champions have abilities that let them summon servants to do their bidding:
    • Menelkir's "Dark Servant" active ability summons a Maulotaur. The Maulotaur disappears if Menelkir is fragged.
    • Durandal's "Simulacrums" active ability summons a bunch of B.o.B.'s into the arena who charge and explode onto opponents.
    • Eleena's "Doppelganger" active ability summons a clone which she can use to distract enemies. A second activation of the ability allows her to teleport to the clone's location.
  • Badass Normal: Several characters in the game have no powers of their own, and rely on gadgets or other extra abilities to get the upper hand:
    • Ranger has armour which can mitigate the effects of explosive damage, alongside the Dire Orb.
    • Bitterman has bandoliers that allow him to carry extra ammo, and the Power Shield.
    • Doom Slayer has the Praetor Suit and the BFG.
    • Duke has his Ego and the Freezethrower.
    • Gordon relies on his HEV Suit, a damaged Gravity Gun and the G-Man's assistance.
    • Sam spawns with the three selectable starting weapons (Machine Gun, Shotgun and Nailgun) and has another weapon in his arsenal in the form of the Serious Minigun.
    • Postal Dude carries around a diseased cow head and has a unique reaction to Mega Health pickups due to a crack addiction.
  • BFG: The eponymous gun, in its Quake III: Arena BFG-10k version, is available for matches as a pickup. Some characters also have a beefy weapon as their ability:
    • Doom Slayer has the Trope Namer BFG-9000. Melts armour or slows naked targets.
    • Duke has the Freezethrower, which he can use to freeze enemies.
    • B.J. Blazkowicz has two in the form of the Laserkraftwerk and the Dieselkraftwerk, which, in the series he originates from, were heavy weapons the Ubersoldaten carried.
    • Sam has the Serious Minigun, which is the beefiest of all machine guns in the game.
  • Boisterous Bruiser: Most of the characters spout witty one-liners while dealing quite the amount of damage.
  • Cast of Snowflakes: Everyone in the game is easily identifiable due to using sprites from a large variety of games, many of which have dramatically different art styles than Doom.
  • Cool vs. Awesome: You have space marines vs. WWII soldiers vs. macho-type badasses vs. scientists vs. cowboys vs. kung-fu fighters vs. robots...
  • Cursed With Awesome: The Soul in Elder's Soul mode is both a blessing and a curse. The blessing comes in the maximum overstack of health/armour and a 4x damage boost lasting until the owner dies...
    • Blessed with Suck: The curse comes from a) the owner is worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing the carrier to always overstack) c) losing 10 frags in case of dying by health degeneration, and d) not being able to use the character's own active ability.
  • Death from Above:
    • Major's "Airstrike" active ability allows her to pinpoint several locations for bombers to throw bombs upon.
    • Zedek's "Cannonball" passive ability allows him to instakill any enemy by jumping upon them from a bigger distance.
  • Defeat Equals Explosion: Lucienne's "Immolation" passive has her exploding if she gets fragged.
  • Developers' Foresight: The BFG won't spawn if there are less than four characters in the map.
  • Doppelgänger: Eleena's "Doppelgänger" ability allows her to create a clone of herself to confuse and distract enemies.
  • Drill Sergeant Nasty: To the surprise of exactly no one, Sarge is characterized as this.
    Sarge: "Sloppy, soldier. Very sloppy".
  • Eldritch Abomination: Vor Matur. Azathoth is also mentioned in his bio.
  • Epic Flail: Grayson's active ability gives him the Leash from his home game.
  • Equipment Upgrade: Several of the weapons, in SP/coop mode, can be upgraded by collecting modules dropped by the enemies. The upgrades for each weapon are as follows:
    • Gauntlet: Burning Gauntlet (directly hitting a target creates embers that deal additional damage) and Omnislash (while firing, generates short-range slashes which can damage anything nearby, regardless as to whether they're touching the gauntlet blade or not).
    • Heavy Machinegun: Ricochet shots (shots can ricochet off walls and surfaces, dealing additional damage) and Penetration (while zoomed, bullets will pierce enemies, with the first enemy struck receiving increased damage).
    • Shotgun: Longer barrel (drastically reduced shot spread) and explosive shot (slower moving pellets that explode only when striking a surface. Striking an enemy offers only a slight damage increase).
    • Super Shotgun: Fastshot (increased reload speed and overall damage) and Dragon's Breath (fires a short-range fire wave which deals increased damage).
    • Super Nailgun: Lava Nails (deals extra damage and leaves burning embers on impact, dealing even more damage) and Homing Nails (in exchange for a decreased rate of fire, nails lock onto enemies and seek them out over any distance).
    • Tri-Bolt: Stable gunpowder (the bolts don't explode mid-air, effectively increasing their range) and bouncy shell (shots can ricochet on walls and surfaces).
    • Rocket Launcher: Cluster munitions (upon detonation, four more rockets are fired from the initial rocket's point of impact, which are capable of slightly homing in on nearby targets) and Controlled rocket (allows the user to fire controllable rockets, which deal increased base damage and reduced self-damage).
    • Lightning Gun: Residual charge (leaves a residual bolt at the point the weapon was last fired at, damaging nearby enemies) and Static field (upon hit, creates an AOE damaging field).
    • Railgun: Demolisher slugs (fires an additional beam at close range that can damage nearby enemies and pierce walls) and Overcharged Slugs (while zoomed, rail shots explode upon hitting a surface).
    • BFG: Fission Intensifies (each shot applies additional sparks on enemies within the user's field of view for additional damage) and Argent Capacitor (allows the user to charge a single, powerful shot at the expense of up to 5 additional cells)
  • Exploding Barrels: As in every Doom game( mod).
  • Expy: Some of the characters are based on Quake Champions counterparts:
    • Galen is Galena's Spear Counterpart.
    • Sorgaul is more or less Sorlag with a different suite of abilities, with her active ability "Primal Rage" most notably being a variation on the Quake Champions Doom Slayer's "Berserk" active ability.
    • Inquisitor is the game's own take on Clutch; he has the "Still Defense" and "Thrust Dodge" abilities, as well as having a defensive ability through "Reflection".
  • Heal Thyself/The Medic: Some champions have healing abilities.
    • Galen's "Unholy Totem", like his Distaff Counterpart from Quake Champions, drops a totem that heals allies.
    • Kane's "Stroyent Injection" gives him a speed boost and instant healing.
    • Caleb's "Life Steal" active ability allows him to heal himself by dealing damage. He can also recover health by collecting hearts dropped by enemies he kills thanks to his "Life Essence" passive ability - essentially the same as Strogg & Peeker's "Stroyent Cell" passive ability.
    • If taking it from a reflection or shot upon an ally, Lucienne's "Cleansing Fire" fireball heals her or her allies.
    • Duke's "Huge Ego" ability allows him to get more health from pickups.
    • Lo Wang's "Peacock Blessing" passive ability allows him to recover up to 60% of his health by quickly tapping "right" twice and holding "use".
    • Durandal's "Unified Vitality" makes it so that any armour collected refills his health first.
  • Hero Shooter: Characters in the game come in three weight classes: Light (small hitbox, low stack, and fast), Medium (standard hitbox, medium stack, medium speed) and Heavy (Big hitbox, large stack, slower movement). They also have differentiating active and passive abilities affecting how each hero interacts in the game. Some characters even go a bit further and bring their own, iconic weapons as their active ability.
  • Hyperspace Arsenal: The usual for a game based on having multiple weapons at the same time, but Duke, Doom Slayer, B.J. and Sam take it Up to Eleven, by virtue of their personal additions to the game's arsenal.
  • Jump Physics: Some characters have passives granting them extra mobility.
    • Kane's "Crouchslide" passive ability allows him to get a speed boost after successfully landing from a jump.
    • Eleena's "Acrobatic" allows her to reach higher heights by holding the jumping key. She can also suddenly drop to the ground by pressing crouch while in mid-air.
    • Postal Dude's "Crouch Jump" allows him to perform higher jumps if he jumps while crouching.
  • Lethal Joke Weapon: Some champions bring their own weapons to the arena. Doomguy has his BFG. Zedek has his magic sword. Duke has his Freezethrower. Lo Wang has the Nobitsura Kage. B.J. Has his Dieselkraftwerk and Laserkraftwerk. Serious Sam has his Serious Minigun. Postal Dude has... a rotting cow head, which is just as lethal as any of the above.
  • Like Cannot Cut Like: Lucienne's "Cleansing Fire" fireball, if it hits herself, allows her to recover health.
  • Limit Break:
    • Painkiller's active ability "Black Tarot" brings a set of cards representing extra damage, extra protection and extra speed, which can be selected by tapping a directional key. With three card slots to fill, the player can choose to pick either same card three times for single, powerful buff, or different cards for mixed buffs.
    • One of Painkiller's passives makes enemies drop their souls, which he can then pick up. After picking up to six souls in PvP (or 66 souls in PvE), he enters a Super Mode.
  • Massive Multiplayer Crossover/Ultimate Showdown of Ultimate Destiny: The game tries to give an answer to the "Who would win a fight between...?" question by pitting characters from the Doom, Quake, Wolfenstein, Blood, Shadow Warrior, Duke Nukem, Marathon, Half-Life, Bulletstorm, Serious Sam and Postal universes. And considering that the mod is being updated constantly, expect more characters and more universes to be added.
  • Motif Merger: While many maps are based on other games, sometimes they're recreated with another champion's home series' aesthetic; Helix, a level recreated from DOOM (2016), for example, uses Half-Life assets instead, turning it into an alien research lab straight from the Black Mesa Research Facility.
  • Mythology Gag:
    • The voiced characters coming from other games retain most of their iconic lines.
    • Most of the items' models are recreated from Champions.
    • Gordon's trailer begins with the G-Man's speech from the beginning of Half-Life 2.
    • When using his active ability, Durandal will say "frog blast the vent core!"
    • The game's take on Bitterman has the appearance of his home game's default multiplayer character skin, Grunt, instead.
    • Major's "Air Strike" ability references the "Airstrike Marker" key item from Quake II.
    • Postal Dude's "Cracked Lungs" passive ability essentially turns Mega Health pickups into Postal's Health Pipes, complete with withdrawal symptoms.
    • The Lava Nails appeared first in Quake: Dissolution of Eternity.
    • The Burning Gauntlet was the Death Knight's passive back in Quake Champions.
  • Nostalgia Level: Plenty of maps from the Quake series got remade for this game. There are also remakes of other game's maps. Full rundown:
    • DOOM (2016): "The Chasm", "Excavation", "Helix".
    • Quake I: "The Bad Place".
    • Quake II: "The Edge".
    • Quake III: Arena: "Phobos Campgrounds"note , "The Longest Yard", "Vertical Vengeance", "The Lost World", "House of Decay", "Almost Lost", "Fatal Instinct".
    • Quake IV: "Placebo Effect", "Phrantic", "Monsoon".
    • Quake Live: "Cure", "Sinister", "Elder", "Blood Run", "Aerowalk", "Toxicity", "Delirium", "Silence", "Dukiforged"note .
    • Quake Champions: "Blood Covenant", "Lockbox", "Corrupted Station"note , "Sarnath"note , "Vale of Pnath", "Lh'owoken"note , "Molten Falls".
    • Unreal Tournament: "Morpheus", "Deck".
    • DUSK: "Fusillade".
  • Offscreen Teleportation: Played straight and averted; when playing as Gordon Freeman, the G-Man can occasionally be seen teleporting in and around the map, either standing still or walking around and phasing through walls should he meet one.
  • Regenerating Health:
    • One of Sorgaul's "Primal Rage" bonuses allows her to regenerate health.
    • Corvus's "Elven Vitality" passive ability lets him regenerate health while not in combat.
    • B.J.'s "Blitz" ability allows him to regenerate health up to the nearest multiple of 25 (i.e. a single block on the health meter) after not taking any damage.
  • Retraux: Even with all the tech involved, the game is still played in the Doom engine (or rather, the Zanondrum or GZDoom source ports).
  • Shout-Out:
  • Sidelined Protagonist Crossover:
    • Strife is represented through an Inquisitor rather than Strifeguy.
    • Durandal represents Marathon rather than the Security Officer.
    • Zedek, Menelkir, and Galennote  represent Hexen rather than Baratus, Daedolon, and Parias, the player characters and heroes of that game.
  • Spam Attack:
    • Terminator's active ability "Barrage" sends a torrent of homing rockets.
    • Keel has the "Grenade Swarm" ability that allows him to launch up to 5 grenades at once.
  • Stone Wall: Some characters have abilities that give them a) more armour, b) special armour, c) shielding abilities that stack with their armour.
    • Pretty much all of Inquisitor's abilities are geared towards preventing or minimizing damage received.
    • Bitterman has "Power Shield", an extra layer of armour he can apply on top of what he has. In coop and TDM, excess armour is dropped for allies to pick up.
    • Vor Matur's "Excess Matter" passive ability grants him a massive HP pool, at the expense of armour. He also receives less knockback from hits.
    • Gordon Freeman's passive "H.E.V. Suit" allows him to use Lightning Gun ammo for armour.
    • Sorgaul's "Armour Hoarder" passive ability allows her to carry more armour with each armour pickup.
    • Grayson's "Bounty Hunter" passive grants him armour for every kill. Downplayed since he'll likely spend that armour on ammo by virtue of his other passive ability.
    • Eradicator's "Inductive Healing" passive grants him armour when picking up large health bubbles or mega health items.
  • Spiritual Successor: The mod is very similar to another called Samsara, which was also a Massive Multiplayer Crossover deathmatch mod (albeit preserving the arsenals of the characters).
  • Spotlight-Stealing Crossover: As befitting its title, eight of the characters in the game are from the Quake franchise, with four (Sarge, Hunter, Keel, and Major) coming from Quake III: Arena in particular.
  • Super Mode:
    • Sorgaul's "Primal Rage" ability gives her Regenerating Health, Super Speed and more damaging melee attacks.
    • Painkiller's "Demon Morph" passive turns him into a demon when he collects 66 souls from fallen enemies (in [PvP] modes, soul pickups are worth 11).
  • Tactical Withdrawal: Often a Light Champion's strategy.
  • Take That!:
  • Teleport Spam: Ranger's "Dire Orb" ability. It works exactly the same way as it does in the original Quake Champions.
  • The Turret Master: Hunter's "Voodoo Guardian" ability summons a skull that automatically fires at enemies. In PvP modes, enemies hit by the skull will leave a trail for her to follow.
  • Unstoppable Rage: Sorgaul's active ability, "Primal Rage", which is pretty much the Doom Slayer's "Berserk" active ability in the original Quake Champions.
  • X-Ray Vision: Eradicator's "Scanner" ability allows him to display in his HUD the location of enemies, powerups, and weapons.


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