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Quake Champions: Doom Edition is a Game Mod for Doom created by DBThanatos and Michaelis and released on February 6, 2018. It's compatible with the source ports Zandronum 3.0, GZDoom 1.8.6-3.2.5, D-Touch and Delta Touch.

It aims to emulate the gameplay and features of Quake Champions, not only porting its arsenal, but also the Champions system : the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, QCDE brings its own roster.

The game can be played in single-player mode, with various monster sets, but the most played mode is multiplayer, where the mod can be played on the Deathmatch, Capture The Flag, Domination, Last Man Standing and Survival modes.

The mod can be downloaded from here.

    Playable characters 
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    Trailers 

This game shows examples ofnote 

  • Action Bomb: The Simulacrums spawned via Durandal's active ability will run towards the nearest enemies and try to blow up in their face.
  • Addiction-Powered: Postal Dude's "Cracked Lungs" passive ability mitigates overstack degeneration when consuming a Mega Health pickup. However, this effect lasts for only 40 seconds, after which any remaining overstack will quickly degenerate unless another Mega Health is picked up before withdrawal sets in.
  • A.I. Is a Crapshoot:
    • Durandal is a "rampant" A.I. controlling a battle cyborg.
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    • Terminator and Inquisitor are both killer robots.
    • Eradicator is a cyborg whose programming has gone awry, causing him to become Ax-Crazy.
  • Alien Blood: Vor Matur's "Corrosive Blood" ability makes the blood he spills when hit damaging to enemies. To differentiate it from other characters who have innocuous blood, Vor Matur's blood is purple.
  • All There in the Manual: The downloadable file comes with a manual in .pdf format in which the backstories of all characters are detailed.
  • April Fools' Day: Rick and Morty as playable characters. It was just a joke trailer. Postal Dude was also "revealed" in an April's Fools trailer, but was later confirmed that he was indeed being added.
  • Armor As Hit Points: Usually averted, but a couple of passives play with this:
    • Durandal's "Unified Vitality" makes it so any armour pickup will refill his health first.
    • Eradicator's "Inductive Healing" grants him armour when picking up health items.
  • Armor Meter/Points: Same deal as Champions, two number values with meter indicators on the lower-left corner.
  • Assist Character: Some champions have abilities that let them summon servants to do their bidding:
    • Menelkir's "Dark Servant" active ability summons a Maulotaur. The Maulotaur dissapears if Menelkir is fragged.
    • Durandal's "Simulacrums" active ability summons a bunch of B.o.B.'s into the arena who charge and explode onto opponents.
    • Eleena's "Doppelganger" active ability summons a clone which she can use to distract enemies. A second activation of the ability allows her to teleport to the clone's location.
  • Badass Normal: Several characters in the game have no powers of their own, and rely on gadgets or other extra abilities to get the upper hand:
    • Ranger has armour which can mitigate the effects of explosive damage, alongside the Dire Orb.
    • Bitterman has a bandolier that allows him to carry extra ammo, and the Power Shield.
    • Doomslayer has the Praetor Suit and the BFG.
    • Duke has his Ego and the Freezethrower.
    • Gordon relies on his HEV Suit, a damaged Gravity Gun and the G-Man's assistance.
    • Sam spawns with the three selectable starting weapons (Machine Gun, Shotgun and Nailgun) and has another weapon in his arsenal in the form of the Serious Minigun.
    • Postal Dude carries around a diseased cow head and has a unique reaction to Mega Health pickups due to a crack addiction.
  • BFG: The eponymous gun, in its Quake III: Arena BFG-10k version, is available for matches as a pickup. Some characters also have a beefy weapon as their ability:
    • Doomslayer has the Trope Namer BFG-9000. Melts armour or slows naked targets.
    • Duke has the Freezethrower, which he can use to freeze enemies.
    • B.J. Blazkowicz has two in the form of the Laserkraftwerk and the Dieselkraftwerk, which, in the series he originates from, were heavy weapons the Ubersoldaten carried.
    • Sam has the Serious Minigun, which is the beefiest of all machineguns in the game.
  • Boisterous Bruiser: Most of the characters sprout witty one-liners while dealing quite the amount of damage.
  • Boring, but Practical:
    • Sarge isn't as flashy as other characters due to his lack of active ability, but his massive overstacks mean that a player that knows their way around the map will almost always have more health and/or armour than the competition.
    • Hunter's abilities in single player; Her active ability lets her summon a skull that flies by her and functions as a turret with great accuracy, and her passive ability, with every kill she gets, lets her hold either more health, armour, or ammo for a specific weapon for the duration of the level. With these in mind, it can let her have as much health as a heavyweight champion, making up for her relatively small pool of health and armour.
  • Cast from Hit Points: Grayson's "Personal Dropkit" ability allows him to refill half of his current weapon in exchange for 25 armour points.
  • Cool vs. Awesome: You have space marines vs. WWII soldiers vs. macho-type badasses vs. scientists vs. cowboys vs. kung-fu fighters vs. robots...
  • Composite Character: Zedek has an equivalent to Scalebearer's "Heavyweight" passive in "Cannonball". His "Quietus" active ability also reminiscent to the Death Knight's "Flame Strike", despite Zedek being released months earlier.
  • Crazy-Prepared: Sam not only comes with all of the selectable starting weapons (while every other hero can only pick up one), but he also has an own weapon as his active ability, the Minigun. Hourglasses act as ammo packs for him.
  • Critical Status Buff: Lo Wang's "Tiger Rage" passive grants him a considerable damage buff when his health is low.
  • Cursed with Awesome: The Soul in Elder's Soul mode is both a blessing and a curse. The blessing comes in the maximum overstack of health and armour, and a 4x damage boost lasting until the owner dies...
    • Blessed with Suck: The curse comes from a) the owner being worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing the carrier to always overstack) c) losing 10 frags in case of dying by health degeneration, and d) not being able to use the character's own active ability.
  • Death from Above:
    • Major's "Air strike" active ability allows her to pinpoint several locations for bombers to throw bombs upon.
    • Zedek's "Cannonball" passive ability allows him to instakill any enemy by jumping upon them from a bigger distance.
  • Defeat Equals Explosion: Lucienne's "Immolation" passive has her exploding if she gets fragged.
  • Developers' Foresight: The BFG won't spawn if there are less than four characters in the map.
  • Doppelgänger: Eleena's "Doppelgänger" ability allows her to create a clone of herself to confuse and distract enemies.
  • Drill Sergeant Nasty: To the surprise of exactly no one, Sarge is characterized as this.
    Sarge: "Sloppy, soldier. Very sloppy".
  • Eldritch Abomination: Vor Matur. Azathoth is also mentioned in his bio.
  • Epic Flail: Grayson's active ability gives him the Leash from his home game.
  • Equipment Upgrade: Several of the weapons, in SP/coop mode, can be upgraded by collecting modules dropped by the enemies. The upgrades for each weapon are as follows:
    • Gauntlet: Burning Gauntlet (directly hitting a target creates embers that deal additional damage) and Omnislash (while firing, generates short-range slashes which can damage anything nearby, regardless as to whether they're touching the gauntlet blade or not).
    • Shotgun: Longer barrel (drastically reduced shot spread) and explosive shot (slower moving pellets that explode only when striking a surface. Striking an enemy offers only a slight damage increase).
    • Tri-Bolt: Stable gunpowder (the bolts don't explode mid-air, effectively increasing their range) and bouncy shell (shots can ricochet on walls and surfaces).
    • Rocket Launcher: Cluster munitions (upon detonation, four more rockets are fired from the initial rocket's point of impact, which are capable of slightly homing in on nearby targets) and Controlled rocket (allows the user to fire controllable rockets, which deal increased base damage and reduced self-damage).
    • Lightning Gun: Residual charge (leaves a residual bolt on at the point the weapon was last fired at, damaging nearby enemies (the player included) and Static field (upon hit, creates an AOE damaging field).
    • Heavy Machinegun: Ricochet shots (shots can ricochet off walls and surfaces, dealing additional damage) and Penetration (while zoomed, bullets will pierce enemies, with the first enemy struck receiving increased damage).
    • Super Shotgun: Fastshot (increased reload speed and overall damage) and Dragon's Breath (fires a short-range firewave which deals increased damage).
    • Super Nailgun: Lava Nails (deals extra damage and leaves burning embers on impact, dealing even more damage) and Homing Nails (in exchange for a decreased rate of fire, nails lock onto enemies and seek them out over any distance).
    • Railgun: Demolisher slugs (fires an additional beam at close range that can damage nearby enemies and pierce walls) and Overcharged Slugs (while zoomed, rail shots explode upon hitting a surface).
    • BFG: Fission Intensifies (each shot applies additional sparks on enemies within the user's field of view for additional damage) and Argent Capacitor (allows the user to charge a single, powerful shot at the expense of up to 5 additional cells)
  • Exploding Barrels: As in every Doom game( mod).
  • Expy: Some of the characters are based on Quake Champions counterparts:
  • Flash Step: Nyx's "Ghostwalk" ability, like in Champions, allows her to escape from a dirty situation and be relocated in another point in the map.
  • Flight: Corvus's "Wings of Wrath" ability grants him limited flight.
  • Gathering Steam: Eradicator's "Murderface" passive grants permanent and increasing damage buffs the more enemies he kills, so the longer he stays alive, the more effective he becomes. Downplayed, as he isn't inherently less powerful than other champions at the start.
  • Good Is Not Nice: According to her backstory in the manual, Lucienne is a celestial being. Not that it prevents her from slaughtering her foes and trash talking them while doing it.
  • Grenade Launcher: Keel's "Grenade Swarm" active ability allows him to fire up to 5 grenades to the battlefield.
  • Grievous Harm with a Body: Postal Dude's "Diseased Cow Head" active ability has him throw a severed cow head which releases a Deadly Gas. Enemies caught within the cloud will receive armour-bypassing damage over time, the length of which increases the longer a fighter hangs around the clouds.
  • Guns Akimbo: B.J.'s "Kraftsman" active ability gives him both the Dieselkraftwerk and Laserkraftwerk from Wolfenstein II: The New Colossus. The former lobs explosive fireballs, while the latter fires an accurate, hitscan bolt of electricity.
  • Harmful Healing: Picking up a Mega Health as Postal Dude has some side effects. If he doesn't have any overstack left when withdrawal kicks in, he'll take 25 hp damage.
  • Hazmat Suit: Gordon Freeman's "H.E.V. Suit" passive ability grants him immunity to environmental damage.
  • Heal Thyself/The Medic: Some champions have healing abilities.
    • Galen's "Unholy Totem", like his Distaff Counterpart from Quake Champions, drops a totem that heals allies.
    • Kane's "Stroyent Injection" gives him a speed boost and instant healing.
    • Caleb's "Life Steal" active ability allows him to heal himself by dealing damage. He can also recover health by dealing the final blow thanks to his "Kill Heals" passive ability.
    • If taking it from a reflection or shot upon an ally, Lucienne's "Cleansing Fire" fireball heals her or her allies.
    • Duke's "Huge Ego" ability allows him to get more health from pickups.
    • Lo Wang's "Peacock Blessing" passive ability allows him to recover up to 60% of his health by doing a key motion.
    • Durandal's "Unified Vitality" makes it so that any armour collected refills his health first.
  • Hero Shooter: Characters in the game come in three weight classes: Light (small hitbox, low stack, and fast), Medium (standard hitbox, medium stack, medium speed) and Heavy (Big hitbox, large stack, slower movement). They also have differentiating active and passive abilities affecting how each hero interacts in the game. Some characters even go a bit further and bring their own, iconic weapons as their active ability.
  • Hyperspace Arsenal: The usual for a game based on having multiple weapons at the same time, but Duke, Doomslayer, B.J. and Sam take it Up to Eleven, by virtue of their personal additions to the game's arsenal.
  • An Ice Person: Duke's ability gives him the Freezethrower from Duke Nukem 3D.
  • Interface Screw: Vor Matur's active ability "Horror" blinds any opponents affected by it. If you're on its receiving end, that means your screen will turn black for a few seconds.
  • Jump Physics: Some characters have passives granting them extra mobility.
    • Kane's "Crouchslide" passive ability allows him to get a speed bost after successfully landing from a jump.
    • Eleena's "Acrobatic" allows her to reach higher heights by holding the jumping key. She can also suddenly drop to the ground by pressing crouch while in mid-air.
    • Double Jump: Doomslayer's "Double Jump" ability uses thrusters that he activates mid-air.
    • Wall Jump: Nyx's passive ability, aptly called "Wall Jump", allows her to jump from walls, decorations and enemies.
    • Postal Dude's "Crouch Jump" allows him to perform higher jumps if he jumps while crouching.
  • Katanas Are Just Better: Lo Wang's "Nobitsura Kage" active ability has him slashing with his katana, sending some shockwaves that cut his enemies.
  • Last Chance Hit Point: Gordon Freeman's passive ability "Extraction" teleports him to another point of the map, should he receive lethal damage, but only once per life.
  • Lean and Mean: The name of one of Major's passives is "Tall, Lean and Mean". It reduces the size of her hitbox compared to other heavy champions.
  • Lethal Joke Weapon: Some champions bring their own weapons to the arena. Doomguy has his BFG. Zedek has his magic sword. Duke has his Freezethrower. Lo Wang has the Nobitsura Kage. B.J. Has his Dieselkraftwerk and Laserkraftwerk. Serious Sam has his Serious Minigun. Postal Dude has... a rotting cow head, which is just as lethal as any of the above.
  • Life Drain: Caleb's "Life Essense" active ability allows him to heal himself by dealing damage, on top of a small damage boost. He also has "Kill Heals", where fragged enemies drop hearts which allow Caleb to restore 15HP.
  • Like Cannot Cut Like: Lucienne's "Cleansing Fire" fireball, if hit to herself, allows her to recover health.
  • Macross Missile Massacre: Terminator's active ability "Barrage" sends a torrent of homing rockets.
  • Massive Multiplayer Crossover/Ultimate Showdown of Ultimate Destiny: The game tries to give an answer to the "Who would win a fight between...?" question by pitting characters from the Doom, Quake, Wolfenstein, Blood, Shadow Warrior, Duke Nukem, Marathon, Half-Life, Video Game/Bulletstorm, Serious Sam and ''Postal universes. And considering that the mod is being updated constantly, expect more characters and more universes to be added.
  • More Dakka: Basically what all of Serious Sam's abilities revolve around; on top of his "Serious Minigun" Active Ability, his "Seriously Loaded" Passive Ability grants him the entirety of the game's starting arsenal (Machinegun, Shotgun and Nailgun) right off the bat, while his "Complementary Ammo" Passive Ability adds even more dakka by granting additional ammo for his currently equipped weapon when picking up Light and Heavy Armour.
  • Mythology Gag:
    • The voiced characters coming from other games retain most of their iconic lines.
    • Most of the items' models are taken from Champions.
    • Gordon's trailer begins with the G-Man's speech from the beginning of Half-Life 2.
    • When using his active ability, Durandal will say "frog blast the vent core!"
    • The game's take on Bitterman has the appearance of Grunt instead. This is a reference to how Grunt is the default player skin for multiplayer games in II and Bitterman's the Player Character for the SP mode.
    • Major's "Air Strike" ability references the "Airstrike Marker" key item from Quake II.
    • Postal Dude's "Cracked Lungs" passive ability essentially turns Mega Health pickups into Postal's Health Pipes, complete with withdrawal symptoms.
    • The Lava Nails appeared first on Quake: Dissolution of Eternity.
    • The Burning Gauntlet was the Death Knight's passive back in Quake Champions.
    • Several of the bios (including those of Inquisitor and Galen) are extracted verbatim from Champions.
  • Nostalgia Level: Plenty of maps from the Quake series got remade for this game. There are also remakes of Unreal Tournament's DM-Morpheus ("Morpheus") and DM-Deck16][ ("Deck") maps.
  • Offscreen Teleportation: Played straight and averted; when playing as Gordon Freeman, the G-Man can occasionally be seen teleporting in and around the map, either standing still or walking around and phasing through walls should he meet one.
  • Only Known by Their Nickname: Major's real name is Susan Wayland, although you'd never find this out if you didn't read the manual or watch her reveal trailer.
  • Playing with Fire: Lucienne's "Cleansing Fire" active ability has her throwing a fireball. On contact with herself or allies, it heals. On contact with enemies, it deals damage, and if they have already damage taken from another fireball, it is added to the total.
  • Regenerating Health:
    • One of Sorgaul's "Primal Rage" bonuses allows her to regenerate health.
    • Corvus's "Elven Vitality" passive ability lets him regenerate health while not in combat.
    • B.J.'s "Blitz" ability allows him to refill up to 25% of his health while not in combat.
  • Retraux: Even with all the tech involved, the game is still played in the Doom engine (or rather, the Zanondrum source port).
  • Shed Armor, Gain Speed: Eleena's "Training Weights" passive ability makes her faster if she wears no armour at all.
  • Shell-Shocked Veteran: Major, according to her backstory in the manual.
  • Shout-Out:
  • Spam Attack:
    • Terminator's active ability "Barrage" sends a torrent of homing rockets.
    • Keel has the "Grenade Swarm" ability that allows him to send up to 5 grenades to the battlefield.
  • Stone Wall: Some characters have abilities that give them a) more armour, b) special armour, c) shielding abilities that stack with their armour.
    • Pretty much all of Inquisitor's abilities are geared towards preventing or minimizing damage received.
    • Bitterman has "Power Shield", an extra layer of armour he can apply on top of what he has. In coop and TDM, excess armour is dropped for allies to pick up.
    • Vor-Matur's "Excess Matter" passive ability grants him a massive HP pool, at the expense of armour. He also receives less knockback from hits.
    • Gordon Freeman's passive "H.E.V. Suit" allows him to use Lightning Gun ammo for armour.
    • Sorgaul's "Armour Hoarder" passive ability allows her to carry more armour with each armour pickup.
    • Grayson's "Bounty Hunter" passive grants him armour for every kill. Downplayed, since he'll likely spend that armour on ammo by virtue of his other passive ability.
    • Eradicator's "Inductive Healing" passive grants him armour when picking up large health bubbles or mega health items.
  • Spiritual Successor: The mod is very similar to another called Samsara, which was also a Massive Multiplayer Crossover deathmatch game where the characters had their own distinct abilities.
  • Super Mode: Sorgaul's "Primal Rage" ability gives her Regenerating Health, Super Speed and more damaging melee attacks.
  • Tactical Withdrawal: Often a Light Champion's strategy.
  • Take That!: QCDE takes one of Ranger's lines from Quake Champions and turns it into a Tag Line. The line in question? "Sometimes the world doesn't need another hero. It needs a monster."
  • Taking You with Me: The whole point of Lucienne's "Immolation" passive.
  • Teleport Spam: Ranger's "Dire Orb" ability. It works exactly the same way as it does in the original Quake Champions.
  • The Turret Master: Hunter's "Voodoo Guardian" ability summons a skull that automatically fires at enemies. In Player Versus Player modes, enemies hit by the skull will leave a trail for her to follow.
  • Unstoppable Rage: Sorgaul's active ability, "Primal Rage", which is pretty much the Doom Slayer's "Berserk" active ability in the original Quake Champions.
  • Wall Crawl: Major's "Wall Climb" passive ability allows her to do this, to a limited extent.
  • Wreaking Havok: Downplayed with Gordon's "Kinetic Blast" active ability, which can launch nearby enemies into the air (momentarily stunning them and giving Gordon room to follow up with an additional attack) and reflect projectiles.
  • X-Ray Vision: Eradicator's "Scanner" ability allows him to display in his HUD the location of enemies, powerups, and weapons.
  • You Don't Look Like You:
    • With Bitterman having a specific form thanks to Quake III: Arena, this game dresses him as Grunt, instead.
    • Lucienne is an original character based on the sprites from a character from In Pursuit Of Greed.
  • You Will Not Evade Me: Hunter's "Sixth Sense" passive makes all enemies (in PvP modes) she aims at leave a trail to follow, so she can track them easily. Her active ability also makes enemies hit by it leave a trail.

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