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** When playing the map "Delirium" in non-Duel modes, stepping on the sector where the map's Mega Health power-up is located has a .5% chance for [[spoiler: the rear panel to lower, revealing [[VideoGame/SystemShock2 SHODAN]]. The Easter Egg can be seen in action [[https://www.youtube.com/watch?v=FKRbSjzW9lk here]]]].

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** When playing the map "Delirium" in non-Duel modes, stepping on the sector where the map's Mega Health power-up is located has a .5% chance for [[spoiler: the rear panel to lower, revealing [[VideoGame/SystemShock2 SHODAN]]. The Easter Egg can be seen in action [[https://www.youtube.com/watch?v=FKRbSjzW9lk here]]]].the rear panel to lower]], revealing [[VideoGame/SystemShock2 SHODAN]]]].
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** BlessedWithSuck: ...and the curse comes from a) the owner is worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing the carrier to always overstack) c) losing 10 frags in case of dying by health degeneration, and d) not being able to use the character's active ability.

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** BlessedWithSuck: ...and the curse comes from a) the owner is worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing (which becomes ''faster'' the more frags the carrier to always overstack) gets) c) losing 10 frags in case of dying should you die by health said degeneration, and d) not being able to use the character's active ability.

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The mod can be downloaded from [[https://www.moddb.com/mods/quake-champions-doom-edition ModDB]]. A full rundown of the Champions, their abilities and character-specific tropes can be found in the [[Characters/QuakeChampionsDoomEdition Characters page]].

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The latest official release of the mod can be downloaded from [[https://www.moddb.com/mods/quake-champions-doom-edition ModDB]], with a 3.0 beta available for download from [[https://qzandronum.com/qcde/ the official QZandronum website]] and [[https://www.moddb.com/mods/quake-champions-doom-edition/downloads/qcde-v30-beta-installer ModDB]]. A full rundown of the Champions, their abilities and character-specific tropes can be found in the [[Characters/QuakeChampionsDoomEdition Characters page]].



* ShoutOut: One of the upgrades for the Gauntlet is called [[VideoGame/FinalFantasyVII Omnislash]].

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* ShoutOut: ShoutOut:
**
One of the upgrades for the Gauntlet is called [[VideoGame/FinalFantasyVII Omnislash]].Omnislash]].
** When playing the map "Delirium" in non-Duel modes, stepping on the sector where the map's Mega Health power-up is located has a .5% chance for [[spoiler: the rear panel to lower, revealing [[VideoGame/SystemShock2 SHODAN]]. The Easter Egg can be seen in action [[https://www.youtube.com/watch?v=FKRbSjzW9lk here]]]].

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6dcott0.png]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/6dcott0.org/pmwiki/pub/images/qcde_logo2.png]]



''Quake Champions: Doom Edition'' is a GameMod for ''VideoGame/{{Doom}}'' created by [=DBThanatos=] and [=Michaelis=] and released on February 6, 2018. The mod comes packaged with the dedicated [[http://qzandronum.com/en/ Q-Zandronum]] source port, which offers Quake-styled movement, improved netcode and a variety of other quality-of-life changes. Other compatible source ports include [[http://zandronum.com Zandronum 3.0]], [[http://zdoom.org GZDoom 1.8.6-3.2.5]] and [[http://opentouchgaming.com/delta-touch/ Delta Touch]].

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''Quake Champions: Doom Edition'' is a GameMod for ''VideoGame/{{Doom}}'' created by [=DBThanatos=] and [=Michaelis=] and released on February 6, 2018. The mod comes packaged with the dedicated [[http://qzandronum.com/en/ Q-Zandronum]] source port, which offers Quake-styled movement, improved netcode and a variety of various other quality-of-life changes. Other compatible source ports include [[http://zandronum.com Zandronum 3.0]], [[http://zdoom.org GZDoom 1.8.6-3.2.5]] and [[http://opentouchgaming.com/delta-touch/ Delta Touch]].



''[=QC:DE=]'' is primarily a [[PlayerVersusPlayer PvP]] mod, offering a variety of Solo and Team game types including Deathmatch, Capture The Flag, Domination, Last Man Standing, Survival and Freeze Tag. However, the game is also [[PlayerVersusEnvironment PvE]] compatible; players can play through almost any compatible Megawad (including the official Doom campaigns) solo or as a party.

''[=QC:DE=]'' comes packaged with several monster sets, which the player can enable/disable at their leisure to replace existing enemies spawned on any given map with those from ''Videogame/DoomII'' (the default set), ''VideoGame/Doom2016'', ''VideoGame/QuakeI'', ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV''. Additional, community-made monster sets are also available for players to download, incorporating enemy rosters from the likes of ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'' and VideoGame/{{Heretic}}, to sets that don't even have a representative fighter, such as ''VideoGame/SystemShock'' and ''VideoGame/ChexQuest''.

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''[=QC:DE=]'' is primarily a [[PlayerVersusPlayer PvP]] mod, offering a variety of Solo and Team game types including Deathmatch, Capture The Flag, Domination, Last Man Standing, Survival and Survival, Freeze Tag. Tag, Clan Arena and Elder Soul (a reinterpretation of the "Terminator" game mode). However, the game is also [[PlayerVersusEnvironment PvE]] compatible; players can play solo or as a party through almost any compatible Megawad (including the official Doom campaigns) solo or as a party.and tailor-made Invasion maps.

''[=QC:DE=]'' comes packaged with several monster sets, which the player can enable/disable at their leisure to replace existing enemies spawned on any given map with those from ''Videogame/DoomII'' (the default set), ''VideoGame/Doom2016'', ''VideoGame/QuakeIV'', ''VideoGame/QuakeI'', ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV''.''VideoGame/Doom2016''. Additional, community-made monster sets are also available for players to download, incorporating enemy rosters from the likes of ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'' and VideoGame/{{Heretic}}, to sets that don't even have a representative fighter, such as ''VideoGame/SystemShock'' and ''VideoGame/ChexQuest''.



* AlternateFire: By default, the Heavy Machine Gun and Railgun retain their scope zooms from ''Champions'', though every weapon sans the Gauntlet, Machine Gun and Nailgun can attain one via the PvE weapon upgrade system listed below.

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* AlternateFire: By default, the Heavy Machine Gun and Railgun retain their scope zooms from ''Champions'', though every weapon sans the Gauntlet, Machine Gun and Nailgun can attain one via the PvE weapon arsenal upgrade system listed below.



* ArtEvolution: Before 2.0, the game's weapons consisted of basic frankensprites by Captain J, with the update in question replacing them with more faithful sprites by Franco "Fran" Tieppo. %%With the advent of the 3.0's weapon skins feature, the former has been re-implemented as a customisation option.



** BlessedWithSuck: ...and the curse comes from a) the owner is worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing the carrier to always overstack) c) losing 10 frags in case of dying by health degeneration, and d) not being able to use the character's own active ability.

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** BlessedWithSuck: ...and the curse comes from a) the owner is worth 10 frags (making him the biggest sitting duck of the mode), b) both health and armour degenerating quickly (forcing the carrier to always overstack) c) losing 10 frags in case of dying by health degeneration, and d) not being able to use the character's own active ability.



*** [[FireBreathingWeapon Dragon's Breath]] (Active): When active, the Super Shotgun fires a wave of fire as opposed to pellets. These flame particles will penetrate through enemies and deal damage for each tick they remain in contact, but quickly dissipate after firing, placing a hard cap on the Super Shotgun's range.

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*** [[FireBreathingWeapon Dragon's Breath]] (Active): When active, the Super Shotgun fires a wave of fire as opposed to pellets. These flame particles will penetrate through enemies and deal damage for each tick they remain in contact, contact with, but quickly dissipate after firing, placing a hard cap on the Super Shotgun's range.



*** Bouncy Shell (Active): When active, fired bolts will bounce off of walls/surfaces and detonate when striking an enemy or automatically after a few seconds, effectively turning the Tri-Bolt into the Grenade Launchers it succeeded. Additionally, Bouncy Shell bolts travel in a steeper arc and deal increased damage compared to standard bolts.

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*** Bouncy Shell (Active): When active, fired bolts will bounce off of walls/surfaces and detonate when striking an enemy or automatically after a few seconds, effectively turning the Tri-Bolt into the Grenade Launchers it succeeded. Additionally, Bouncy Shell bolts travel in a steeper arc and deal increased more damage compared to than standard bolts.



*** Residual Charge (Passive): Upon releasing the primary fire button after 1 second of continuous fire, the weapon leaves a residual electrical charge at the last point of impact. For its short lifespan, this charge fires lightly-damaging bolts of electricity at nearby enemies in a medium radius.

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*** Residual Charge (Passive): Upon releasing the primary fire button after 1 second of continuous fire, the weapon leaves a residual electrical charge at the last point of impact. For its short lifespan, this charge fires lightly-damaging lightly damaging bolts of electricity at nearby enemies in a medium radius.



* HyperspaceArsenal: The usual for a game based on having multiple weapons at the same time, but Doom Slayer, Duke Nukem, B.J. Blazkowicz, Painkiller, Caleb, Postal Dude & Sam take it up to eleven, by virtue of their personal additions to the game's arsenal.
* LootBoxes: ''[=QC:DE=]'' semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, ''[=QC:DE=]'''s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- & long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:

to:

* HyperspaceArsenal: The usual for a game based on having multiple weapons at the same time, but Doom Slayer, Duke Nukem, B.J. Blazkowicz, Painkiller, Caleb, Postal Dude & Sam take it up to eleven, by virtue of eleven with their personal additions to the game's arsenal.
* LootBoxes: ''[=QC:DE=]'' semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, ''[=QC:DE=]'''s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- & long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:following:



* MassiveMultiplayerCrossover[=/=]UltimateShowdownOfUltimateDestiny: The game tries to give an answer to the ''"Who would win a fight between...?"'' question by pitting characters from the ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/{{Wolfenstein}}'', ''VideoGame/{{Blood}}'', ''VideoGame/ShadowWarrior1997'', ''VideoGame/DukeNukem'', ''VideoGame/{{Marathon}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/SeriousSam'' & ''VideoGame/{{Postal}}'' universes, among many others. And considering that the mod is being updated constantly, expect more characters and more universes to be added.

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* MassiveMultiplayerCrossover[=/=]UltimateShowdownOfUltimateDestiny: The game tries to give an answer to the ''"Who would win a fight between...?"'' question by pitting characters from the ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/{{Wolfenstein}}'', ''VideoGame/{{Blood}}'', ''VideoGame/ShadowWarrior1997'', ''VideoGame/DukeNukem'', ''VideoGame/{{Marathon}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/SeriousSam'' & ''VideoGame/{{Postal}}'' universes, among many others. And considering that the mod is being updated constantly, expect more characters and more universes to be added.



** ''VideoGame/QuakeLive'''s "Battleforged", renamed "Dukiforged", uses ''VideoGame/DukeNukem3D'' assets, changing the map's setting to urban sprawl.
** ''VideoGame/QuakeChampions''' "Awoken", renamed "Lh'owoken", is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon. %% *** "Deep Embrace", renamed "Mine Embrace", is recreated with ''VideoGame/{{Minecraft}}'' assets, setting the map in a mossy dungeon complex in a gorge.

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** "Phobos Campgrounds" is ''VideoGame/QuakeIIIArena'''s "The Camping Grounds" recreated with stock ''VideoGame/{{DOOM}}'' assets, setting the map within a UAC base.
** "Dukiforged" is
''VideoGame/QuakeLive'''s "Battleforged", renamed "Dukiforged", uses "Battleforged" recreated with ''VideoGame/DukeNukem3D'' assets, changing the map's setting to urban sprawl.
** "Lh'owoken" is ''VideoGame/QuakeChampions''' "Awoken", renamed "Lh'owoken", is "Awoken" recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon. %% *** "Mine Embrace" is "Deep Embrace", renamed "Mine Embrace", is Embrace" recreated with ''VideoGame/{{Minecraft}}'' assets, setting the map in a mossy dungeon complex in a gorge.
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* AprilFoolsDay: [[https://www.youtube.com/watch?v=6hJ21NezqNA Rick and Morty]] as playable characters. It was just a joke trailer. Postal Dude was also "revealed" in an April's Fools trailer, but was later confirmed that he was indeed being added.

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* AprilFoolsDay: [[https://www.youtube.com/watch?v=6hJ21NezqNA Rick and Morty]] as playable characters. It was just a joke trailer that eventually led to an actual champion ([[VideoGame/{{Marathon}} Durandal]]) having the ability displayed on said trailer. Postal Dude was also "revealed" in an April's Fools trailer, but it was later confirmed that he was indeed being added.
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** ''Quake Live'': "Cure", "Sinister", "Elder", "Blood Run", "Aerowalk", "Toxicity", "Delirium", "Silence", "Dukiforged"[[note]]"Battleforged" themed as a [[VideoGame/DukeNukem Duke Nukem 3D]] map[[/note]]. %%, "

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** ''Quake Live'': "Cure", "Sinister", "Elder", "Blood Run", "Aerowalk", "Toxicity", "Delirium", "Silence", "Dukiforged"[[note]]"Battleforged" themed as a [[VideoGame/DukeNukem Duke Nukem 3D]] map[[/note]]. %%, "

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** ''VideoGame/QuakeChampions''' "Awoken", renamed "Lh'owoken", is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon.
%% *** "Deep Embrace", renamed "Mine Embrace", is recreated with ''VideoGame/{{Minecraft}}'' assets, setting the map in a mossy dungeon complex in a gorge.

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** ''VideoGame/QuakeChampions''' "Awoken", renamed "Lh'owoken", is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon.
Lh'owon. %% *** "Deep Embrace", renamed "Mine Embrace", is recreated with ''VideoGame/{{Minecraft}}'' assets, setting the map in a mossy dungeon complex in a gorge.



** ''VideoGame/{{DUSK}}'': "Fusillade".



%%** ''VideoGame/UnrealTournament4'': "QWER"[[note]]"ASDF"[[/note]], "Mythic", "Erase", "Unreal Place"[[/note]] "Nicktest1"[[/note]].
** ''{{VideoGame/DUSK}}'': "Fusillade".
%%** ''DOOMBRINGER'': Brought 2 Doom [[note]]"Duel1"[[/note]]

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%%** ''VideoGame/UnrealTournament4'': "QWER"[[note]]"ASDF"[[/note]], "Mythic", "Erase", "Unreal Place"[[/note]] "Nicktest1"[[/note]].
** ''{{VideoGame/DUSK}}'': "Fusillade".
Place"[[/note]]"Nicktest1"[[/note]].
%%** ''DOOMBRINGER'': Brought "Brought 2 Doom [[note]]"Duel1"[[/note]]Doom"[[note]]"Duel1"[[/note]]
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It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, ''[=QC:DE=]'' brings a new roster of 31 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.

to:

It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, arsenal but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, ''[=QC:DE=]'' brings a new roster of 31 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.



* CoolVersusAwesome: You have [[VideoGame/{{Doom}} space]] [[VideoGame/{{Quake}} marines]] vs. [[VideoGame/{{Wolfenstein}} WWII soldiers]] vs. [[VideoGame/DukeNukem macho]][[VideoGame/SeriousSam -type]] [[VideoGame/{{Bulletstorm}} badasses]] vs. [[VideoGame/HalfLife scientists]] vs. [[VideoGame/{{Blood}} cowboys]] vs. [[VideoGame/ShadowWarrior kung-fu fighters]] vs. [[VideoGame/QuakeChampions robots]]...

to:

* CoolVersusAwesome: You have [[VideoGame/{{Doom}} space]] [[VideoGame/{{Quake}} marines]] vs. [[VideoGame/{{Wolfenstein}} WWII soldiers]] vs. [[VideoGame/DukeNukem macho]][[VideoGame/SeriousSam -type]] [[VideoGame/{{Bulletstorm}} badasses]] vs. [[VideoGame/HalfLife scientists]] vs. [[VideoGame/{{Blood}} cowboys]] vs. [[VideoGame/ShadowWarrior [[VideoGame/ShadowWarrior1997 kung-fu fighters]] vs. [[VideoGame/QuakeChampions robots]]...



*** Fission Intensifies (Passive): Mimicking the Classic Doom [=BFG=], upon the [=BFG=] projectile making impact, invisible hitscan tracers are fired from the player position into any enemy within their field of view. Enemies struck by these tracers produce green electrical sparks. the BFG now the same applies additional sparks on enemies within the user's field of view for additional damage.

to:

*** Fission Intensifies (Passive): Mimicking the Classic Doom [=BFG=], upon the when a [=BFG=] projectile making impact, detonates, invisible hitscan tracers are fired from the player player's position into any enemy within their field of view. Enemies struck by these tracers produce green electrical sparks. the The BFG now the same applies additional sparks on enemies within the user's field of view for additional damage.



%% Additional Ammo

to:

%% Additional AmmoAmmo Capacity Upgrades



* MassiveMultiplayerCrossover[=/=]UltimateShowdownOfUltimateDestiny: The game tries to give an answer to the ''"Who would win a fight between...?"'' question by pitting characters from the ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/{{Wolfenstein}}'', ''VideoGame/{{Blood}}'', ''VideoGame/ShadowWarrior'', ''VideoGame/DukeNukem'', ''VideoGame/{{Marathon}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/SeriousSam'' and ''VideoGame/{{Postal}}'' universes. And considering that the mod is being updated constantly, expect more characters and more universes to be added.

to:

* MassiveMultiplayerCrossover[=/=]UltimateShowdownOfUltimateDestiny: The game tries to give an answer to the ''"Who would win a fight between...?"'' question by pitting characters from the ''VideoGame/{{Doom}}'', ''VideoGame/{{Quake}}'', ''VideoGame/{{Wolfenstein}}'', ''VideoGame/{{Blood}}'', ''VideoGame/ShadowWarrior'', ''VideoGame/ShadowWarrior1997'', ''VideoGame/DukeNukem'', ''VideoGame/{{Marathon}}'', ''VideoGame/HalfLife'', ''VideoGame/{{Bulletstorm}}'', ''VideoGame/SeriousSam'' and & ''VideoGame/{{Postal}}'' universes.universes, among many others. And considering that the mod is being updated constantly, expect more characters and more universes to be added.



* NostalgiaLevel: Plenty of maps from the ''Quake'' series got remade for this game. There are also remakes of other game's maps. Full rundown:

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* NostalgiaLevel: Plenty of maps from the ''Quake'' series got remade for this game. There are also remakes of maps from other game's maps.games. Full rundown:
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Is there an issue? Send a MessageReason:
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** ''Quake 2'''s "The Edge" is recreated with ''VideoGame/{{Blood}}'' assets, setting the map to in the more urban environments of ''Episode 3: A Farewell to Arms''.
** ''Quake Live'''s "Battleforged", renamed "Dukiforged", uses ''VideoGame/DukeNukem3D'' assets, changing the map's setting to urban sprawl.

to:

** ''Quake 2'''s ''VideoGame/QuakeII'''s "The Edge" is recreated with ''VideoGame/{{Blood}}'' assets, setting the map to in the more urban environments of ''Episode 3: A Farewell to Arms''.
** ''Quake Live'''s ''VideoGame/QuakeLive'''s "Battleforged", renamed "Dukiforged", uses ''VideoGame/DukeNukem3D'' assets, changing the map's setting to urban sprawl.

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It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, ''[=QC:DE=]'' brings a new roster of 30 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.

to:

It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, ''[=QC:DE=]'' brings a new roster of 30 31 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.



** ''Quake Champions''' "Awoken" is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon. Fittingly, the map itself is renamed "Lh'owoken".
** ''VideoGame/Doom2016'''s "Helix" is recreated with ''VideoGame/HalfLife1'' assets, turning it into an alien research lab straight from the Black Mesa Research Facility.

to:

** ''Quake Champions''' "Awoken" is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon. Fittingly, the map itself is renamed "Lh'owoken".
** ''VideoGame/Doom2016'''s
''VideoGame/Doom2016'''
***
"Helix" is recreated with ''VideoGame/HalfLife1'' assets, turning it into an alien research lab straight from the Black Mesa Research Facility.Facility.
*** "Excavation" is recreated with ''VideoGame/QuakeII'' assets, changing the map's setting to a Strogg facility on the surface of Stroggos.
** ''Quake 2'''s "The Edge" is recreated with ''VideoGame/{{Blood}}'' assets, setting the map to in the more urban environments of ''Episode 3: A Farewell to Arms''.
** ''Quake Live'''s "Battleforged", renamed "Dukiforged", uses ''VideoGame/DukeNukem3D'' assets, changing the map's setting to urban sprawl.
** ''VideoGame/QuakeChampions''' "Awoken", renamed "Lh'owoken", is recreated with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon.
%% *** "Deep Embrace", renamed "Mine Embrace", is recreated with ''VideoGame/{{Minecraft}}'' assets, setting the map in a mossy dungeon complex in a gorge.

Changed: 215

Removed: 124

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Videos deleted by DBT due to copyright issues.


* [[https://www.youtube.com/watch?v=PB45qlFzb3I Botmatch]]
* [[https://www.youtube.com/watch?v=wZWCsiJ5Q44 SP demonstration]]



* Monster packs: [[https://www.youtube.com/watch?v=Mz9UxPouml0 DOOM (2016) Monster Pack]]

to:

* Monster packs: [[https://www.youtube.com/watch?v=Mz9UxPouml0 DOOM (2016) Monster Pack]] - [[https://www.youtube.com/watch?v=WFSrKNDNGtQ Quake I Monster Pack]] - [[https://www.youtube.com/watch?v=VqG-ThvphbA Quake II Monster Pack]] - [[https://www.youtube.com/watch?v=WXzvGyW6Wn0 Quake IV Monster Pack]]
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%% ''VideoGame/UnrealTournament4'': "QWER"[[note]]"ASDF"[[/note]], "Mythic", "Erase", "Unreal Place"[[/note]] "Nicktest1"[[/note]].

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%% %%** ''VideoGame/UnrealTournament4'': "QWER"[[note]]"ASDF"[[/note]], "Mythic", "Erase", "Unreal Place"[[/note]] "Nicktest1"[[/note]].

Added: 855

Changed: 1031

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Commented-out additions are to be added or removed in the upcoming 3.0 update.


* BoisterousBruiser: Most of the characters spout witty one-liners while dealing quite the amount of damage.

to:

* BoisterousBruiser: Most of the characters spout witty one-liners while dealing quite the an amount of damage.



* DevelopersForesight: The BFG won't spawn if there are less than four characters on the map.

to:

* DevelopersForesight: Some PVP maps have areas that are inaccessible to Nyx while her Ghostwalk active ability is in effect, causing her to fall through the floor if she attempts to traverse them otherwise. When playing as her, these areas are marked out by [[https://cdn.discordapp.com/attachments/411896576211025923/719909488672374794/Screenshot_Doom_20200608_233252.png warning icons]].
%%
The BFG won't spawn if there are less fewer than four characters on the map.map. - TO BE REMOVED IN 3.0.



*** Demanufacture (Passive): Doubles the Super Shotguns' rate of fire, matching that of the standard Shotgun.

to:

*** Demanufacture (Passive): Doubles the Super Shotguns' Shotgun's rate of fire, matching that of the standard Shotgun.



* HyperspaceArsenal: The usual for a game based on having multiple weapons at the same time, but Duke, Doom Slayer, B.J., Sam and the Postal Dude take it up to eleven, by virtue of their personal additions to the game's arsenal.
* LootBoxes: ''[=QC:DE=]'' semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, ''[=QC:DE=]'''s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- and long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:

to:

* HyperspaceArsenal: The usual for a game based on having multiple weapons at the same time, but Duke, Doom Slayer, Duke Nukem, B.J., Sam and the Blazkowicz, Painkiller, Caleb, Postal Dude & Sam take it up to eleven, by virtue of their personal additions to the game's arsenal.
* LootBoxes: ''[=QC:DE=]'' semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, ''[=QC:DE=]'''s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- and & long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:



%% Bonus effects



* MotifMerger: While many maps are based on other games, sometimes they're recreated with another champion's home series' aesthetic; Helix, a level recreated from ''VideoGame/Doom2016'', for example, uses ''VideoGame/HalfLife1'' assets instead, turning it into an alien research lab straight from the Black Mesa Research Facility.

to:

* MotifMerger: While many maps are based on other games, sometimes they're recreated with another champion's home series' aesthetic; Helix, a level aesthetic.
** ''Quake Champions''' "Awoken" is
recreated from ''VideoGame/Doom2016'', for example, uses with ''VideoGame/{{Marathon}} 2: Durandal'' assets, changing the map's setting to Lh'owon. Fittingly, the map itself is renamed "Lh'owoken".
** ''VideoGame/Doom2016'''s "Helix" is recreated with
''VideoGame/HalfLife1'' assets instead, assets, turning it into an alien research lab straight from the Black Mesa Research Facility.Facility.
** ''VideoGame/{{DUSK}}'''s Fusillade is recreated with ''Heretic'' assets, turning the quarry-like complex into a medieval church.



** The voiced characters coming from other games retain most of their iconic lines.

to:

** The Most of the voiced characters coming from other games retain most of their iconic lines.



** ''VideoGame/QuakeI'': "The Bad Place".

to:

** ''VideoGame/QuakeI'': "The Bad Place". %%, "The Dark Zone", "Claustrophobopolis".



** ''VideoGame/QuakeIIIArena'': "Phobos Campgrounds"[[note]]"The Camping Grounds" themed as a Doom Map[[/note]], "The Longest Yard", "Vertical Vengeance", "The Lost World", "House of Decay", [[DownloadableContent "Almost Lost"]], "Fatal Instinct".

to:

** ''VideoGame/QuakeIIIArena'': "Phobos Campgrounds"[[note]]"The Camping Grounds" themed as a Doom Map[[/note]], "The Longest Yard", "Vertical Vengeance", "The Lost World", "House of Decay", [[DownloadableContent "Almost Lost"]], "Fatal Instinct". %%, "Temple of Retribution", "Hell's Gate", "Chastity Belt"[[note]]Originally a popular community map from Quake 2. The map used in {{QC:DE}} is based on the Quake 3 {{OSP}} map pack's version[[/note]].



** ''Quake Live'': "Cure", "Sinister", "Elder", "Blood Run", "Aerowalk", "Toxicity", "Delirium", "Silence", "Dukiforged"[[note]]"Battleforged" themed as a [[VideoGame/DukeNukem Duke Nukem 3D]] map[[/note]].
** ''VideoGame/QuakeChampions'': "Blood Covenant", "Lockbox", "Corrupted Station"[[note]]"Corrupted Keep"[[/note]], "Sarnath"[[note]]"Ruins of Sarnath"[[/note]], "Vale of Pnath", "Lh'owoken"[[note]]"Awoken" themed as a ''VideoGame/{{Marathon}}'' map[[/note]], "Molten Falls".
** ''VideoGame/UnrealTournament'': "Morpheus", "Deck".

to:

** ''Quake Live'': "Cure", "Sinister", "Elder", "Blood Run", "Aerowalk", "Toxicity", "Delirium", "Silence", "Dukiforged"[[note]]"Battleforged" themed as a [[VideoGame/DukeNukem Duke Nukem 3D]] map[[/note]].
map[[/note]]. %%, "
** ''VideoGame/QuakeChampions'': "Blood Covenant", "Lockbox", "Corrupted Station"[[note]]"Corrupted Keep"[[/note]], "Sarnath"[[note]]"Ruins of Sarnath"[[/note]], "Vale of Pnath", "Lh'owoken"[[note]]"Awoken" themed as a ''VideoGame/{{Marathon}}'' map[[/note]], "Molten Falls".
Falls".%%, "Mine Embrace"[[note]]"Deep Embrace" themed, strangely enough, as a ''VideoGame/{{Minecraft}}'' map[[/note]].
** ''VideoGame/UnrealTournament'': "Morpheus", "Deck".%%, "Arcane Temple".
%%** ''VideoGame/UnrealTournament2004'': "Rankin", "Deck 17".
%% ''VideoGame/UnrealTournament4'': "QWER"[[note]]"ASDF"[[/note]], "Mythic", "Erase", "Unreal Place"[[/note]] "Nicktest1"[[/note]].


Added DiffLines:

%%** ''DOOMBRINGER'': Brought 2 Doom [[note]]"Duel1"[[/note]]
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None


It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, [=QC: DE=] brings a new roster of 30 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.

[=QC:DE=] is primarily a [[PlayerVersusPlayer PvP]] mod, offering a variety of Solo and Team game types including Deathmatch, Capture The Flag, Domination, Last Man Standing, Survival and Freeze Tag. However, the game is also [[PlayerVersusEnvironment PvE]] compatible; players can play through almost any compatible Megawad (including the official Doom campaigns) solo or as a party.

[=QC:DE=] comes packaged with several monster sets, which the player can enable/disable at their leisure to replace existing enemies spawned on any given map with those from ''Videogame/DoomII'' (the default set), ''VideoGame/Doom2016'', ''VideoGame/QuakeI'', ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV''. Additional, community-made monster sets are also available for players to download, incorporating enemy rosters from the likes of ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'' and VideoGame/{{Heretic}}, to sets that don't even have a representative fighter, such as ''VideoGame/SystemShock'' and ''VideoGame/ChexQuest''.

to:

It aims to emulate the gameplay and features of ''VideoGame/QuakeChampions'', not only porting its arsenal, but also the Champions system: the ability to play as a character with a weight class, an active ability and one or two passive abilities. However, [=QC: DE=] ''[=QC:DE=]'' brings a new roster of 30 Champions to the fray, as well as the [[{{BFG}} BFG10K]], a weapon that isn't present in the game it's inspired from.

[=QC:DE=] ''[=QC:DE=]'' is primarily a [[PlayerVersusPlayer PvP]] mod, offering a variety of Solo and Team game types including Deathmatch, Capture The Flag, Domination, Last Man Standing, Survival and Freeze Tag. However, the game is also [[PlayerVersusEnvironment PvE]] compatible; players can play through almost any compatible Megawad (including the official Doom campaigns) solo or as a party.

[=QC:DE=] ''[=QC:DE=]'' comes packaged with several monster sets, which the player can enable/disable at their leisure to replace existing enemies spawned on any given map with those from ''Videogame/DoomII'' (the default set), ''VideoGame/Doom2016'', ''VideoGame/QuakeI'', ''VideoGame/QuakeII'' and ''VideoGame/QuakeIV''. Additional, community-made monster sets are also available for players to download, incorporating enemy rosters from the likes of ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'' and VideoGame/{{Heretic}}, to sets that don't even have a representative fighter, such as ''VideoGame/SystemShock'' and ''VideoGame/ChexQuest''.



* Map trailers: [[https://www.youtube.com/watch?v=qe5WRe4-Sug AeonQCDE mappack]] - [[https://www.youtube.com/watch?v=qC75QiAue3o [=QC:DE=] Blood Run and Blood Covenant]] - [[https://www.youtube.com/watch?v=HL0p_M1w148 Phobos Campgrounds]] - [[https://www.youtube.com/watch?v=ACdN3D-nxVY Phrantic's Easter Egg]] - [[https://www.youtube.com/watch?v=NPzBp8fPVlo Almost Lost/Deck/Corrupted Station]] - [[https://www.youtube.com/watch?v=pAtrHt-km64 Ruins of Sarnath]] - [[https://www.youtube.com/watch?v=FyKG2ZQiq3c Placebo Effect]] - [[https://www.youtube.com/watch?v=Zjefz0aPGxw Vale of Pnath]] - [[https://www.youtube.com/watch?v=j0yNty9iilc Lh'owoken]]

to:

* Map trailers: [[https://www.youtube.com/watch?v=qe5WRe4-Sug AeonQCDE mappack]] - [[https://www.youtube.com/watch?v=qC75QiAue3o [=QC:DE=] ''[=QC:DE=]'' Blood Run and Blood Covenant]] - [[https://www.youtube.com/watch?v=HL0p_M1w148 Phobos Campgrounds]] - [[https://www.youtube.com/watch?v=ACdN3D-nxVY Phrantic's Easter Egg]] - [[https://www.youtube.com/watch?v=NPzBp8fPVlo Almost Lost/Deck/Corrupted Station]] - [[https://www.youtube.com/watch?v=pAtrHt-km64 Ruins of Sarnath]] - [[https://www.youtube.com/watch?v=FyKG2ZQiq3c Placebo Effect]] - [[https://www.youtube.com/watch?v=Zjefz0aPGxw Vale of Pnath]] - [[https://www.youtube.com/watch?v=j0yNty9iilc Lh'owoken]]



* LootBoxes: [=QC:DE=] semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, [=QC:DE=]'s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- and long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:

to:

* LootBoxes: [=QC:DE=] ''[=QC:DE=]'' semi-jokingly implements lootboxes into PvE, rewarded for killing all enemies and finding all secrets within a map. However, instead of rewarding players with champion cosmetics and weapon skins, [=QC:DE=]'s ''[=QC:DE=]'''s lootboxes instead reward players with resources, powerups, upgrades and other exclusive buffs with short- and long-term benefits. Lootbox rewards are distributed under the same Backpack/Chest/Reliquary rarity system used in vanilla Quake Champions. %%The current rewards pool includes as follows:



** [=QC:DE=] takes one of Ranger's lines from ''VideoGame/QuakeChampions'' and turns it into a TagLine. The line in question? ''[[VideoGame/{{Overwatch}} "Sometimes the world doesn't need another hero. It needs a monster."]]''

to:

** [=QC:DE=] ''[=QC:DE=]'' takes one of Ranger's lines from ''VideoGame/QuakeChampions'' and turns it into a TagLine. The line in question? ''[[VideoGame/{{Overwatch}} "Sometimes the world doesn't need another hero. It needs a monster."]]''
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Moved to YMMV


* SpiritualSuccessor: The mod is very similar to another called ''Samsara'', which was also a MassiveMultiplayerCrossover deathmatch mod (albeit preserving the arsenals of the characters).

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