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Video Game / Unreal Tournament 4

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Unreal Tournament (also called Unreal Tournament 4) is a First-Person Shooter, and the fourth installment of the Unreal Tournament series, also developed by Epic Games using the Unreal Engine 4. Unlike the past games of the franchise, the game is free to download and play.

The game is in a public pre-alpha state with little to no story information released. Unusually, it is being designed in collaboration with the player base, who contributes to the game with maps, skins, and even gamecode.

You can download the game by downloading the Epic Games launcher at the official site.


This game provides examples of:

  • The Artifact: Even though the mode was renamed to Blitz, the maps associated with the mode display the prefix FR-, short for "Flag Run", its previous name.
  • Ascended Extra: Samael was just an AI bot in Unreal Tournament III. Here, he's a fully fledged character, and one of the first Necris characters revealed for the game.
  • Ascended Fanfic:
    • Some past games' fan-made maps such as DM-Lea and DM-Backspace (from 2004) are now official maps.
    • CTF-Pistola from 2004 is a zig-zagging example, as it started as a fan-made map for 2004's Community Bonus Pack 2, then was later made official with the "Mega Pack" for that game, and is now back as an official map.
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  • Back from the Dead: The Necris return for this game, with two released player models (Samael and Visse) having been subjected to the Necrification process.
  • Battle Royale Game: The Showdown mode, where two teams pick their spawn points and start with the usual Impact Hammer+Enforcer loadout. Items spawn in maps in their usual locations, and once they're picked, they disappear until the next round. "Team Showdown" is the team-based equivalent.
  • Capture the Flag: The game's version of the mode divides the match in two halves, with a half-time in between.
  • Character Customization: As with previous Unreal Tournament games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
  • Comeback Mechanic: The Overcharge item in (Team) Showdown spawns when there are 50 seconds left in the map. It grants the player a huge boost of health, a damage amplifier and extra movement speed. Let time pass, however, and the item will kill you.
  • Competitive Multiplayer: The game is composed entirely of competitive multiplayer modes, supporting Solo and Team Deathmatch, Duel, Capture the Flag, Showdown and Blitz.
  • Drafting Mechanic: Each round in the Showdown and Team Showdown modes start with the players on each team taking turns in order to choose a spawnpoint. In this case, the advantages can vary from just spawning near desirable items to surrounding nearby enemy players.
  • Le Parkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.
  • Microtransactions: In the form of skins and headgear for your characters.
  • Nostalgia Level: As other games of the Tournament part of the franchise, it features versions of Deck 16 and Facing Worlds. Earlier betas also used to feature Morbias.
  • Secondary Fire: Par for the course, but UT4 adds some tertiary fire modes not seen since Unreal Championship 2: The Liandri Conflict, generally done by pressing one fire button while holding the other.
  • Storming the Castle: Blitz, previously called "Flag Run", is basically STC: The Game. It requires the attacking team to invade the enemy team's base and place their flag into the enemy team's flag spot.