Characters or groups who are afraid of technology and the evils that can arise from their use. Sometimes this arises from an event that happened in a person or nation's past, but often is just a result of fear of the unknown. Sometimes, these individuals or groups are concerned for the future if these advances go unchecked, leading Ludd Was Right.
This trope can also be brought on as a result of religious teachings (as is the case of Final Fantasy X's Yevonite religion or the real world Luddites), or as a result of a dichotomy such as Magic vs Technology (The Darksword Trilogy) or Nature vs Technology (FernGully or Avatar).
This trope covers technology in general as the primary motivator. Aversion of a specific type of technology (such as Doesn't Like Guns) might be Sub-Tropes. Technologically Blind Elders is a subtrope.
- Calvin and Hobbes: Calvin's dad repeatedly makes his disdain for modern technology clear, especially where television and computers are involved. Note that he's a patent attorney.
Hobbes: Your dad's going into the future kicking and screaming, isn't he?
- Cobra-La in G.I. Joe. All their "technology" including weapons and vehicles are entirely organic and they consider the human civilization and technology an abomination.
- In Surrogates, there are "dread reservations" which consist of communities that strongly oppose the use of surrogate robots, which are used by the vast majority of the world's population to live their daily lives risk-free, while they consider them abominations and will attack surrogates if they come into their communities.
- In I, Robot, there's Del Spooner, a Chicago police detective that hates and distrusts robots because one of them rescued him from a car crash, leaving a young girl to die because her survival was statistically less likely than his.
- Star Trek: Insurrection: The Ba'ku were once a warp-faring people, but after they settled in the Briar Patch they gave up all their technology in favor of a simpler lifestyle of farming. Sojef in particular is rather antagonistic towards it, seemingly trying to shield his son from any contact with it.
- The remaining human population in The Chrysalids, which is basically a Post Apocalyptic version of the Amish, living in some of the few places hospitable to human habitation, albeit very pre-industrial.
- In the Anita Blake series, it's mentioned by Anita that really old vampires can be technophobes. They just aren't used to it and don't trust or understand new technology.
- Honor Harrington: The Church of Humanity Unchained started out this way. After landing on Grayson, the church split between the mainstream Graysons who saw technology as a tool (and an essential one if they wanted to survive) and the Faithful who still called for the destruction of the colony's technology.
- Peter Dickinson's trilogy The Changes has British people suddenly becoming violently technophobic under what turns out to be a malevolent extra-terrestrial influence.
- Victoria: The Confederation restricts, or at least strongly discourages, the use of electronics and most modern technologies developed since the 1930s. But they don't object to new scientific discoveries; in fact, they're the world leader in the development of Super Science.
- Star Wars Legends: The Yuuzhan Vong are a race that utilize engineered organic creatures where other races would use mechanical devices or droids. They see any mechanical technology as an affront to their gods and seek to destroy it and those who use it wherever they are found.
- In the American version of Being Human (US), some of the ancient vampires awake to pay a visit to the Chicago district. They are notably wary of all the technological advancements, and frequently make remarks about how the old ways were better.
- The Outer Limits (1995):
- In "Rule of Law", Judge Joshua Finch left Earth and took up the assignment of Fifth Circuit judge on the relatively isolated colony planet Daedalus because he hates anything to do with modern technology. For example, he eschews modern laser guns for an old-fashioned pistol.
- In "Lithia", the all-female society opposes most post-Industrial Revolution technology as a result of the earlier war destroying civilization with biological and nuclear weapons. For coordination, they allow a kind of video phone. This is the source of the conflict when Major Mercer tries to reintroduce an electrical mill in the community.
- The Twilight Zone (1959): In "A Thing About Machines", Bartlett Finchley despises all machines, even more than he hates people, and destroys his appliances if he can't get them to work. For instance, he kicked in the screen of his television and threw his radio down the stairs.
- The Twilight Zone (1985): In "Quarantine", the survivors of World War III in 2043 came to distrust and despise technology because nuclear weapons had wiped out 80% of the world's population. They abandoned machines in favor of improving humanity through genetic engineering and achieving harmony with the natural world.
- Final Fantasy
- Final Fantasy X: The religion of Yevon teaches that technology (Machina, as they call it) resulted in the destruction of their once-great civilization and the emergence of the creature known as Sin as their penance for their pride, which puts them at odds with the highly-mechanized Al-bhed. Of course, this is a case of "do as we say, not as we do", as the party finds the Yevon headquarters to be quite technologically advanced, which causes major issues for devout Yevonites, like Wakka. Even more so when Measter Seymore just says, "Pretend you don't see them".
- The Viera of Ivalice (Final Fantasy Tactics Advance and Final Fantasy XII) choose to remain in their forests sheltered from the outside world, thereby shunning technological advances that could harm nature.
- The Lord's Believers faction in Sid Meiers Alpha Centauri are Christian Fundamentalists who are suspicious of secular science and fear the progress of technology drawing people away from faith in God. This manifests in-game as a penalty to their research stat.
- The majority of the characters in SaGa Frontier 2, except Gustav and his army who use it and Iron Armour to make up for their lack of magic.
- In the Age of Wonders games, Technophobia is a negative trait that be attached to Wizards at creation. It lowers that Wizard's production points in all cities.
- In Stellaris, the Spiritualist ethos is this. They are opposed to the Materialist focus which boosts research. They also dislike it if you allow the construction of Robotics and the enhancement of leaders. Funny enough, Robotics themself can get the Spiritualist ethos, leading to Synthetics demanding their own extinction. This was later patched to Spiritualistic Synthetics accepting themself.
- Because Magick and Technology are seen to be mutually exclusive and cannot be safely mixed without interfering with one another, mages generally embrace a technophobic mindset and see technology as a threat to the "established order". Technologists, on the other hand, see magic as a relic of ancient times and a barrier to progress.
- Custom characters can be given the "Technophobia" trait during character creation. Being raised in a backwater potato farm means that they have never encountered technology before, and are too afraid of technological items to risk touching them or picking them up.
- A trait introduced in the Sims 3. Sims who are technophobes generally try to avoid any forms of technology, including television.
- A joke that goes around online about how the more you know about how technology works, the less you want in your house.
Tech Enthusiasts: Everything in my house is wired to the Internet of Things! I control it all from my smartphone! My smart-house is bluetooth enabled and I can give it voice commands via alexa! I love the future!Programmers / Engineers: The most recent piece of technology I own is a printer from 2004 and I keep a loaded gun ready to shoot it if it ever makes an unexpected noise.Security technicians: *takes a deep swig of whiskey* I wish I had been born in the neolithic.
- Roswell Conspiracies: Aliens, Myths and Legends: The Banshees are a tribe of aliens that arrived on Earth and settled in the wilds of Ireland. Their society is close to the earth and nature, which makes them distrustful to downright homicidal when machines are involved. Sh'lainn is the only known exception, having a more progressive attitude toward technology (she was in favor of steam engines), but even she is frequently heard exclaiming, "I hate technology, I hate it!"
- Dan Vs.: In the episode Dan vs Technology, both Dan and Chris encounter a hermit named Hiram. He hates technology so much that he is angered by hearing about it. In fact, he threatens to kill Dan and Chris after learning Dan likes television. Later in the episode, it is revealed that Hiram used to be the partner of Omicron CEO Barry Ditmer. His ideas and inventions were stolen by Ditmer. As the result, Hiram disappeared from society and decided to shun technology.
- In general people who came from different eras with the time became uncomfortable with the new (or actual) technology, staying the the old one they used instead to embrace the new one. The example transforms into Ludd Was Right with some extremist groups like Luddites (who are against technology) and Amish (who reject it, though to different degrees-they have independent communities with varying rules. For example 97 percent used motorized washing machines, but only 6 percent use tractors.)
- Almost all (if not all) aboriginal tribes around the world aren't (and won't) be fond of technology in general, not necessarily modern tech, and usually try to avoid it.
- Author Stephen King has a bit of this, particularly with regard to his mistrust of electronic books and e-readers...and since he's Stephen King, he has enough clout to get his way about how and if his books are published in ebook format: one novel, Joyland, was published under the proviso that it never be released as an ebook (though he eventually relented). He hates cell phones and once wrote a whole book where they turn the world into zombies. Another novella, UR, written exclusively for Amazon Kindle, is about a sinister time-travelling Kindle. He's also not the greatest fan of television; in On Writing, he recommends that aspiring writers should blow up their TVs.
- Cormac McCarthy is a notorious technophobe, to the point that he eschews computers and writes everything on a mechanical typewriter. He avoids television and radio, he allegedly doesn't own a phone, and he refuses to have any sort of official website or social media account. Only in 2016, when rumors began circulating on Twitter that McCarthy had died, did he finally permit his publisher to post a terse statement: "Cormac McCarthy is alive and well and still doesn't care about Twitter."