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''"Dodra is an original world not based on the canon PMD setting, and therefore everyone will be starting on the same level of knowledge. The world is steeped in mystery and new discoveries to make after a calamity shakes it to its core.

"Explore the world, uncover its secrets, and make new friends and enemies. As the story progresses, so too does the strength of your character through reading, writing, and other challenges."
Namo, the GM

Dodran Phantasms is a Pokemon Mystery Dungeon Play-by-Post Game created by fanfic author Namohysip in a private Discord server. It currently has 31 active to semi active members playing up to 1-2 characters each.

Pokemon wake up in a strange world. They discover that their levels had seemingly started over, and that most had de-evolved into their first stage of evolution. Many don't recall the events leading up to their awakening amongst strangers, and even more concerning— they are seemingly trapped in a dungeon and are unable to get out.

The story mostly focuses on the world of Dodra, and the characters that inhabit it.


The Dodran Phantasms Roleplay provides examples of the following tropes:

  • Alien Among Us: Some Native Phantasms think this of "Offworlders", or the Pokemon that did not originate in Dodra, but rather come from a different world. This, however, is is a complete fabrication, as they are in actuality a copy of their original counterpart's memories placed into compatible feral Pokemon native to Dodra..
  • Aliens Speaking English: Regardless of what language the characters speak in their worlds, or if they have a different regional language in Dodra, all the characters can understand each other.
  • Bad Powers, Good People: Many Phantasms took on the blessings of the Prisoner, as well as piece split from them in the form of Xen. The powers manifested are the very thing causing ruin to Dodra, yet they are used against the Prisoner and its associates.
  • Death Amnesia: The entire cast of player characters had died before the start of the campaign, but memories of these events returned gradually throughout its runtime.
  • Darker and Edgier: Especially after the reveal that they had experienced a year's worth of a time jump, and that the world the Dodrans once knew has experienced an apocalyptic takeover.
  • Family of Choice: Many Phantasms have decided to make a new family within their group — be it due to being stuck on Dodra, a bad home life, or just because they don't have another way to describe their close companionship.
  • I See Them, Too: Léne's discussion with Daeus.
  • Our Ghosts Are Different: In Dodra, Ghost Type Pokemon are born into the world as Ghosts, and are not the dead that rise up again as spirits. However, to Phantasms, depending on the world they live in, Ghost Types may be according to their own distinct lore.
    • This trope however is played straight when a scouting group encounters the spirit of a Boltund and a Granbull, who seemingly lead and then follow them to and from their destination.
    • Also played straight with Malpha, who was born a dark-type zorua and became a ghost after being killed by a prototype dungeon bomb her parents brought home. Even amongst other natives, she has a few differences like a lack of organs or being able to possess inert bodies, which she does to a Silvally in Aedal's lab.
  • Healthy in Heaven: Spirits that manifest in spiritual realms seem to appear as they perceive themselves, which is generally healthy.
  • Psychopomp: As Voices of Life, the player characters as a whole are this trope, capable of and responsible for guiding spirits forward towards their resting place.
  • Quieting the Unquiet Dead: A central premise of the campaign, the player characters power over spirits render them some of the only people fighting the restless and corrupted spirits ravaging Dodra.
  • Vicious Cycle: Zygarde is revealed to having reset the world over and over in order to contain the Prisoner and prevent its escape. However, this particular cycle is different thanks to intervention of Aedal and the presence of the Offworlders.
  • Would Hurt a Child: Anyone who participated in a battle with Daeus qualifies as this.


The Cast of Dodran Phantasms provides examples of the following tropes:

    open/close all folders 

    Dodran Natives 

Aerus

Part-time farmer, part-time courier, Aerus has a lot of experience delivering goods across dangerous, bandit-riddled roads. Her father, a Nidoking, is a powerful fighter, while her mother, a Leafeon, can move the plants like her own limbs. She has many siblings, all of whom she speaks nothing about.
  • Berserk Button: Don't call her a child.
  • Break the Cutie: When Aerus learns that she was Dead All Along, she faints and refuses to speak to anyone. Owen, the primary Phantasm she had been fusing with for comfort, is out of commission while he is housing Diyem, and her uncle, whom she was excited to meet again, is terrified of her and confirming that worst is true— that she was dead "to the ground" and that her scarf was left back with her family.
  • Cute and Psycho: Specifically in battle, sometimes Aerus gets a bit too zealous when attacking or hunting. The fact that her innermost manifestation is an army monstrous, carnivorous plants does not help.
  • Courier
  • Fluffy the Terrible: Aerus is responsible for creating potted plants that attack anybody the creator doesn't like, and to great effect. They are literally called "Fluffies."
  • Fragile Speedster: Aerus has some of the greatest mobility and stamina of the Player Characters, but also has the lowest defenses overall.
  • Genius Ditz: While she had initially angered many of the others as someone who'd risk her life to find and take back her scarf, she proved herself by providing intelligent strategies in other missions.
  • Living Aphrodisiac: Upon evolving into a Vaporeon, her past life's time as a Salazzle seeped into her new form. Her signature ability is the use of Poison Gas. Rather than actually poison her opponents, it actually applies the Charm effect (this game's equivalent to mainline's Attract.) In downtime, she passively radiates this same pheromone cloud. Thankfully, the party is immune due to overexposure.
  • Parental Abandonment: For both Aerus and her past incarnation, Aris, they didn't have a lot of good luck with parental figures. In the last cycle, Aris was sold into "service" before she could meet her parents. In the current cycle, her mother defected to the bad guy, and her father fell into a coma to be a Dreamwalker.

Aegarus

Anteron

A traditional Water Carrier living in a humble village in the Lunar Expanse, he was the leader's son and the next one that was supposed to take over leadership. Due to events he refuses to disclose, he was excommunicated from his village and forced to survive on his own.
  • Berserk Button: Don't treat him like a child.
  • Tsundere: He frequently uses phrases such as "it's not like I care or anything" in regards to other members of the group. Despite his initial cold and rude demeanor, he tends to soften up and assist in any way he can.

Ashima

Asteria

  • Berserk Button: Don't imply that she is weak or incapable of doing her duties.

Azzi

Beck

Cona

A 19 year old baker from Triad's archipelago, Frostwind to be exact. He loves his family and has a bit of pride in regards to his profession. His father is a Lopunny while his mother is a Zangoose. His apron was knitted by his mother. Does not like it when he's seen praying ... for some reason, maybe he's shy about that?

Furvur

Formerly part of a Deerling and Sawsbuck herd, was eventually kicked out for not leaving on his own. Was a supply carrier until the events of the campgain. Currently dating Haru and plans to retire either in Solos or Quartet with her after all is said and done.

Gjallarheim

Helyn

In her youth, Helyn and her family would travel the Triads. This all changed in her 14th year when beloved aunt was claimed by unending slumber. Convinced to abandon their fortune telling endeavours, they settled in Anthele though Helyn continued to practice fortune telling in secret. During this time she worked in Iskandria, the town's great library, where she grew close to her cousin, Media. Despite her best efforts, Helyn has found it difficult to find her place among the Phantasms.

Iguchi

Hailing from a religious family in a small town known as Stormveil near the heart of Lunette Expanse, Iguchi is a young, ambitious Bronzor with a big dream to discover and unveil the history behind the great powers of Dodra, while finding himself in a balance between loving his family and pursuing his goals as an archaeologist.

Lanya

A trained fighter who paled in comparison to her siblings. She has abandoned the family and now has no purpose or motivation of her own.
  • Brilliant, but Lazy: Lanya is a skilled mercenary who has come from a family of talents. However, despite this, she chooses to lay about and refuse to work or do anything that requires a modem of effort.
  • The Nicknamer: Lanya is too lazy to remembers others' names and often falls back on short descriptions to call everyone else.

Léne

A young and freshly appointed preschool teacher in his home, Léne was assisted by his "Friends" - an amorphous mass of voices that usually only he could hear, ultimately revealed to be the many gibbering maws of his own monstrous past self.
  • Enthusiastic Newbie Teacher: Léne is seventeen year old and fresh into the Preschool scene. His upbeat, chipper, optimistic personality reflects perfectly of a brand new teacher.
  • In-Series Nickname: Spear has affectionately called him "LéLé" since their first heart-to-heart talk.
  • Misplaced Kindergarten Teacher
  • Nightmare Fuel Station Attendant: Léne is cheerful and friendly under even the worst of circumstances. He's also the reincarnation of a Nightmare and is prone to periodically manifesting those traits without much situational awareness.
  • Skilled, but Naive: Léne is excellent at grabbing a child's attention as well as discussing a delicate subject with them with a simplicity that is easy for them to understand. His skills at teaching have been shown throughout his scenes, particularly when speaking to Daeus and his caregiver. Despite this, he is extremely naive and has been shown to equate real world problems to storybook comparisons.
  • Stupid Good: He does his best. Developed past in time as he began to take situations more seriously.
  • Badass Teacher: Teaches counting from one to ten. Also leaps off of buildings and leaves craters where he lands.
  • Doppelgänger Attack: Léne's primary method of fighting, his Substitutes are far more autonomous and powerful than normal ones.
  • Expendable Clone: Not only are Léne's duplicates expandable, they're outright cheery and apathetic about their own deaths. It leads to some dissonant moments as his conscious duplicates march joyously towards their inevitable demise.
  • Me's a Crowd: Léne is rarely alone without at least one duplicate of himself present and one or two others elsewhere, doing other things. Unusually, the original doesn't always take the 'fun' jobs though, with each version viewing every other as mutuals.

Leyote

An anxious, shy Purrloin that used to live in a forest in the Lunette Expanse on his own. Was an adventurer before deciding to live a hermit lifestile. Booksmart, but his emotions have overriden his common sense before. Socially awkward, and tends to get attached too quickly to those that are exceptionally nice to him. Enjoys hugs. A lot. May or may not be into biting. For some reason, grows cold when he gets too anxious or emotional...

Lucianna

A construction worker in Cornerstone that misses the rambunctiousness of her old crew. Lucianna once tried to act like her boisterous, body-builder Poliwrath father, but she's actually a pun-loving, theatrical dork underneath the gymbro persona. Now as one of the leaders of the Phantasms, she has slowly become an emotional anchor for many of her comrades.
  • Boisterous Bruiser: Subverted. This was a facade that rose from trying mimic her father. Over time, she dropped much of her 'heroic' posturing (becoming more of a Cute Bruiser) while also becoming one the less physically stronger of the Phantasms.
  • Break the Cutie: Between the way Aerus was brought up thanks to Aris and the Hierophant and Justy's apathetic attitude made her drop all pretenses and willingly swear and vow to murder.
  • Daddy's Girl: To the point where Lucianna tried to follow in her father's every foostep and mimic his mannerisms just feel liked by others.
  • Fitness Nut: Her nervous tic is flexing.
  • Good Parents: Her mother encouraged her to study and wanted her to pursue higher education so that she wouldn't be stuck doing construction, and her father always supported her emotionally with her physical abilities.
  • I Gave My Word: Her embodiment is literally named Promise.
  • I Just Want to Be Loved: The reason why she acted like her father. She lived a sheltered life and didn't feel like she had true friends until she met the Phantasms.
  • I Just Want to Be Special: Amongst glowing dark wings, mass-cloning, and laser beams everywhere, being the "average hobbyless girl who can lift a bit" strongly gets to her.
  • The Leader: Weaker Charismatic variant.
  • Leader Wannabe: Lucianna is more of a cheerleader than a leader.
  • Lesbian Jock: Bisexual variant.
  • Lovable Jock: Lucianna often acts as a shoulder for others, actively checks in on her teammates, and loves her weightlifting.
  • The Matchmaker: Played with a bit when she saw herself as the 'Love Doctor' for Pepp and Asteria.
  • Plucky Girl: One of the more optimistic and supportive members of the team.
  • Pungeon Master: To the delight of Spear, and the dismay of many others.

Lurosa

  • Foolish Sibling, Responsible Sibling: The Foolish Sibling to Lyle's Responsible Sibling. Lyle sometimes gets over-protective of Lurosa because he feels like he has to compensate for some of his inherent shortcomings in order to keep her safe. She’s extremely curious and adventurous (he is too, but her brand of it is more potent than his), so they have a lot of interactions that tend to fit this trope. However, it may be deconstructed as time goes on.

Lyle

  • Blind Weaponmaster
  • Foolish Sibling, Responsible Sibling: The Responsible Sibling to Lurosa's Foolish Sibling. Lyle sometimes gets over-protective of Lurosa because he feels like he has to compensate for some of his inherent shortcomings in order to keep her safe. She’s extremely curious and adventurous (he is too, but her brand of it is more potent than his), so they have a lot of interactions that tend to fit this trope. However, it may be deconstructed as time goes on.

Malpha

Grew up in a suburb of Solos' capital until outlaws invaded her home. Her parents locked her in a closet to try and protect her, but never got her back out. She died from hypothermia, but was led back to Dodra's surface by Daeus. The experienced left her a ghost capable of communing with the dead. Since then, she's wandered the planet looking for souls to help.
  • The Apprentice: Served as this for Yveltal prior to the Calamity, finding lost spirits and helping them pass on to the Tree of Life.
  • Bearer of Bad News: When she and Samar discover that Sinn is another fragment of the Prisoner. Her ability to see and talk with spirits also puts her in this position a lot. It typically didn't end well in her medium days, with Malpha getting chased out of towns and villages.
  • Bunny-Ears Lawyer: Despite her eccentric and magical ways of thinking, when it comes to stealth and illusions, no one on the Phantasms can be beat. She's also the team's best resource on working with spirits.
  • Captain Oblivious: Malpha can be quite literal-minded, particularly in zell chats, leading to others needing to point out the obvious or explain jokes to her.
  • Cloudcuckoolander: Malpha introduces herself to the team by saying she's taking in the vibes of Origin Forest's trees. She often has magical ways of thinking or will take a figure of speech literally. Justified as she'd lived in the wild for sixteen years before the campaign began.
  • Companion Cube: For a while, Malpha slept in a box that she tended to keep around her outside of missions.
  • Crazy Homeless People: Most of Dodra viewed her as this before the campaign, given spirits were not widely accepted as a concept.
  • Dark and Troubled Past: The Hierophant tricked her mother, Isa, into bringing home a dungeon bomb that killed her. She persisted on Dodra as a ghost, but her parents had fled Sol City, leaving her orphaned. She proceeded to wander Dodra living in the wild for sixteen years, trying to help spirits and talking with Yveltal in her dreams.
  • Dead All Along: While this applies to all the Phantasms, Malpha is a curious case as her death happened long before the calamity. She did not die a second time, but rather was transported to Origin Forest by a strange force.
  • Genius Ditz: Far from book smart, but good at reading other people thanks to all her work with spirits.
  • I Just Want to Have Friends: Is a bit guarded about it, but pull back the layers and you have a very lonely zoroark.
  • Innocent Fanservice Girl: Malpha ends up dabbling in modeling, not realizing how some of the poses for her prints could be interpreted.
  • The Makeover: Receives one courtesy of Ionys, giving her pelt a cosmog-like appearance to it. This is because Lunala's spirit is sleeping inside her.
  • Master of Illusion: As expected for a zoroark. Being a Hisuian variant, her hair allows her to give some of her illusions a degree of tangibility to them.
  • Missing Mom: Whereas she learns early on her father is one of the Dreamwalkers, her mom is missing and presumed to be under the ice core's influence. Comes to a head in episode 7 when she learns Isa is forced to work for the Hierophant after being tricked into killing Malpha.
  • Morality Pet: Sometimes serves as one for Vegna.
  • Parental Abandonment: Her parents fled Sol City after leaving her to die in the dungeon bomb explosion. She's a lot more hurt by it than she lets on.
  • The Pollyanna: Generally cheerful and hopeful for the Phantasms despite years of isolation.
  • Shout-Out: Her method of channeling spirits, as well as summoning Lunala, involves using her hair and speaking phrases in Enochian, much like a certain Umbran witch. Malphas, her namesake, appears as a sorceress and illusionist who causes problems for some well-known devil hunters.

Media

Media is a Mismagius hailing from Anthele, a grand city along Triads Archipelago's coastlines. From the age of 14, Media had pursued the life of an archivist, collecting stories and obscure legends and preserving them in the great library of Anthele, Iskandria.

Natos

Born to a family of priests from the Wastes, Natos was also expected to become a priest at some point in time or another. He is not quite there yet, but he does believe he is able to commune with the dead and that his family has helped many who died in the wastes to be able to move on. Though the rest of Dodra would likely not believe it.

Nos

Pepp

Phiron

A wandering explorer and researcher with a penchant towards myths and history. Comes from a standard Nidoking and Nidoqueen parentage and has one sister. An explorer who has seen a good chunk of Dodra before the calamity. Though rather streetwise, he's steadfast in retaining his pride.

Rehcu

Saras

In the oceans of the Triad Archipelago, Saras spends her days carrying passangers and cargo to different destinations above and below water. However, she remains unsatisfied, wanting to make more of a positive impact on the lives of others, and has been searching for a grander purpose in life.

Sumisa

A mysterious woman hailing from the mountains of the Quinver Wastes. She was a hunter, and seems accustomed to solitude.

Teria

    Dodran Offworlders 

Aria

A Master-ranked Explorer, she's wrapped up in a web of complications back home, biggest of which (to her knowledge) being that she's apparently the partner of a former human.
  • In-Series Nickname: Spear affectionately calls her "Blues Clues" and has playfully threatened to call her "Cutie Mc Cutie Pants".

Astrid

AAAAAAAA

Band

Ben

After bringing a great change to his home, Ben has now set off with his friends as pioneers of the rest of the world. During that time, he also answered Diyem's call to save another world from powers unknown, where he met Owen and Aria, who both helped him face some demons and taught him some valuable lessons in saving the world. He returned to a mirror world similar to the one he saved, which was facing a very similar but different crisis, where he participated in a training battle against Brisa, Astrid and their team.

Bristle

Trained from a young age to be the world's greatest delver, Bristle failed to ever reach that appointed goal. Instead she founded her own guild and manages her members with the help of her team in their self-appointed duty to protect their world from collapse.
  • Afterlife Tour: An amusing subversion of this occurred when the spirits in the Phantasm's Tree of Life showed the world within to Bristle, who had created and oversaw the Tree.
  • Hair-Trigger Temper: She tends to both heat up and cool off very abruptly.
  • The Leader: Headstrong variant.
  • Opposites Attract: She certainly doesn't have much in common with Spear in terms of personality and background, but neither seem bothered by that.

Diana

A 20 year old amnesiac Buizel with an odd pattern of speech. She thinks that she might be human, drawing off of experiences with her partner Ika, a riolu who has amnesia but knows he is human, back in her world. She views herself as expendable, but is prone to panic attacks if she knows that people around her can be harmed. Is learning how to smile. Really likes seafood.
  • Adork Able: Diana processes things in a very mechanical way, but she genuinely wants to make friends and puts her best effort in comforting others and improving her social skills.
  • Lethal Chef: For anything that isn't seafood. She has been getting better, though.
  • No Social Skills: Often has to remind herself to maintain eye contact with anyone she meets.

Flea

Due to a rough childhood, Flea implanted himself into a life of crime. He frequently jumped between crews of miscreants and lawbreakers, never sticking with the same group for long. Before he was sent to Dodra, Flea had found himself in the deserts near the Unbound, a dangerous Deadzone, with a crew of several other miscreants.

Haru

An offworlder from a tiny village known as Theran, Haru has spent most of her life striving for nothing more than to run the family lumberjack and carpentry business and spread it's name. But recent events at home have thrown her life into upheaval and dredged up old baggage. things that she's still carrying with her in this unfamiliar world messing with her status quo.

Hein

Iris

Iris lost her home one day as her family fled away from a giant flying glacier supposedly created by a Pokemon called "Kyurem". This sent her family into poverty, to which Iris began working at a performing troupe to send money back home to them. She left the troupe one day, wandering from place to place. Occasionally she performs, but otherwise she does various odd jobs and always sends most of the money she makes home.

Keris

Kora

Ex-Hero, and potentially some form of Dark Matter. Attached to Kora as he is her host. While bombastic and loud, she's tends to be more down to earth in serious moments, and avoids talking about the circumstances around her first death

Lance

Son of a guildmaster, trained since he was a child to become an explorer along with his brother. At one point, tragedy ensued, causing him to become a more reclusive person. Through countless adventures, Lance managed to heal somewhat, and continues to work to better himself. Currently, he's still an introvert, but is more willing to let others in on his life, and to bond with others as well.

Miracelle

Miracelle is a normal and unassuming Fennekin that was raised in Serene Village. She's energetic and likes to have fun while bringing smiles to others too.
  • Security Scarves: Enough so that an entire mission was dedicated to locating them and bringing them back for Miracelle.

Nicholls

Nicholls was bred by zealotus parents into a weapon in service of Zacian. They succeeded, creating a Pokemon single-mindedly bent on punishing criminal acts.

Owen

  • Older Than They Look
  • Past-Life Memories: While true for all Player Characters, Owen has an extra layer due to his origin self having many, many lives that he'd lived. This ties into his pool of experience and knowledge.
  • Sensory Overload: Due to his Perceive, if too much is happening around him, he may get overwhelmed, as he can't turn it off.
  • The Leader: Mastermind variant.
  • X-Ray Vision: Even better. Owen can see in three dimensions around him within a few meters. He described it as meaning he knows everything hidden in every wall, sensing every muscle twitch someone is trying to hide, and what you had for breakfast.

Pecculia

Known as the "peculiar one" in her home village, Pecculia is a scatterbrained painter with a heart of gold and snark to match. She wants to be recognized as a great artist that can paint every great region in the world, but she lacks the focus & skill to make it happen. Still, she vowed to prove her home's naysayers wrong — leaving her role as village chef and those tired traditions about the Lake Guardians so she could do what she wanted! Even so, she may soon realize that the home life she played contrarian against will be what she misses most.
  • The Atoner: She considers her life on Dodra a second chance to make up for destroying a part of her home village when she accidentally Dynamax'd from venturing down the forbidden caverns in her homeworld.
  • Bunny-Ears Lawyer: Despite her peculiar attitude, she has a surprising understanding of botany and art acumen in-universe.
  • Celibate Eccentric Genius: At least in matters of botany.
  • Cloudcuckoolanguage: Regularly describes things in terms of onomatopeia, adjectives ending in -y, and has a general playful throughline in how she speaks.
  • Glass Cannon: One of the highest DPS rates amongst the party, but she is dependent on evasion to not go down in one hit.
  • Good Parents: Her parents genuinely supported her odd mannerisms, pursuit of the arts, and self-confidence, in spite of a stringent village culture that would make life harder them amongst their peers.
  • Manic Pixie Dream Girl
  • I Just Want to Be Loved: The real reason why she acts out so much. Her village treated her like a child and a nuisance, and she made a habit of rebelling in order to try to get some reaction while proving their behavior wrong.
  • I Just Want to Be Special: Her ability, Contrary, manifests in this.
  • Knight Templar: Her worship of the Lake Guardians often manifests in righteous violence against the dungeons and those she strongly dislikes.

Samar

Apparently comes from a faraway place. She hasn't talked about her home much, but it's clear that she misses it a lot.

Spear

Just your modern day Absol living your modern day life. A full-time barista and a part-time seamster, he has dreams of living out his fantasy to make clothes for Pokemon of different shapes and sizes. He is currently healing from old wounds and a past he struggles to accept and learn from.
  • The Nicknamer: Tends to give nicknames to others he connects with. This includes, but is not limited to: Blues Clues, Peppsi, and Weapons Buddy.

Tiberius

A self proclaimed combat instructor whose demeanor and poise betray experience. The details of his past are something he keeps close to his chest. Though aloof and with little patience for niceties, he has his own closely guarded vulnerabilities.

Treelo

After his parents vanished in a mystery dungeon, Treelo became a rescuer to try and make it so no one would have to suffer the same loss he had. Works with his best friends, Lapras Ripple and Dragonite Stratus on a rescue team in his hometown of Chalk Cove.

Vegna

An executioner and inquisitor, known as the Grim Reaper because anyone who's gotten a "not guilty" verdict when he prosecutes has later died in a freak accident. Has a collection of poems committed to memory and mentions truth and ideals in relevant situations.

Xylia

When it was discovered that she was not Xylia but a copy based on the human's memories superimposed over a feral's soul, this Phantasm sought to become one with her other half and has already made significant steps in doing so. Even still, she choses to continue bearing the name Xylia out of respect for the original. Her more outgoing personality since has made it clear that this revelation has lifted a massive weight off her shoulders...

    Dodran NP Cs 

Daeus

A very tiny Arceus with a very tiny view of the world. Powerful, but nothing earth-shattering. He is curious and eager to learn, but generally is satisfied with just playing. Seems to be capable of bending the rules of reality without realizing it.

Diyem

Reformed Dark Matter and former commander of the Miracle Matters, a force that had once saved a world called Cibus. Reborn in Dodra, he is significantly weaker, but still possesses great tactical experience. Currently inhabiting Owen until he can stand on his own.

Ouhni

Caretaker of Daeus. Very flighty and nervous. Capable of manipulating subconscious feelings and thoughts while active and people are within his sphere of influence.

Pheus

Adoptive mother of Asteria and a powerful Dragon clan leader of the Lunette Expanse. Had fallen into a deep slumber, never waking for decades, only to appear one day to the team as some kind of projection. She appears to be incredibly large, but far larger than Asteria would remember. Stern and intimidating, but her voice is kind.


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