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Warships belonging to the United States Navy dating from World War I all the way to the early Cold War.

The USN Pacific Fleet (with the exceptions of Bogue and Ranger, which are from the Atlantic Fleet) is one of the first two factions to be introduced on the game's creation and release. Except for carriers, ships of the U.S. Navy are generally armed with heavy guns that are highly accurate at medium range.

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Most US ships are also excellent AA platforms, thanks to the 5"(127mm)/38-calibre dual-purpose gun carried onboard their World War II ships (and World War I-era battleships that were refitted with it, replacing the older 5"/25-calibre gun)- often considered by historians to be the best intermediate-calibre dual-purpose gun of the entire war. Their battleships in particular (Iowa-class battleships in particular boast a heavier AA broadside than many battleships' main broadsides) are capable of dealing major damage to any enemy plane foolish enough to fly near them, which means they suffer less from the typical vulnerability of battleships to air attack.

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     USN Destroyers 
At lower tiers, USN destroyers are dedicated gunboats and masters at "knifefighting", with rapid-fire guns that turn fast but have low shell velocity. This comes at the cost of some concealment and very low torpedo range at lower tiers. As you advance up the tiers, they start to become more well-rounded as their torpedoes gain extra range and the ships gain stronger AA and the option for the Defensive Fire ability.
  • Jack-of-All-Stats: Especially true in the later tiers, where they are capable of doing multiple jobs at once ranging from anti-aircraft escort to hunting surface ships. Truth in Television, since this was what was intended by their designers and the US Navy.
  • Painfully Slow Projectile: All USN DDs suffer from very long shell travel times. This is only for gameplay purposes though, as in Real Life the 127mm guns had very high muzzle velocities.
  • Theme Naming: US Navy destroyers are named after heroes of the United States Navy like John Paul Jones, Samuel Gridley, William Halsey, and others.

Sampson

https://static.tvtropes.org/pmwiki/pub/images/ship_pasd002_sampson_1917.png
Sampson — American Tier II destroyer.One of the "thousand tonner" destroyers in the U.S. Navy. The ship carried very powerful armament for her type, but her speed was rather moderate. Due to impractical arrangement of the torpedo tubes, only half of them could be fired simultaneously during a broadside salvo.
  • Starter Equipment: The first USN destroyer players will get their hands on, and a demonstration of the potential that they can do.

Smith

https://static.tvtropes.org/pmwiki/pub/images/ship_pasd502_smith.png
Smith — American promo premium Tier II destroyer.The first U.S. Navy destroyer designed to operate on the high seas. Unlike all destroyers built before, she was equipped with a turbine power unit and uniform caliber main guns.

Wickes

Wickes — American Tier III destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd027_wickes_1918.png
One of the massively produced destroyers in the U.S. Navy featuring flush-deck design. The key difference from the preceding Caldwell class was the significantly increased propulsion power, resulting in higher speeds and better maneuverability.
  • Fragile Speedster: With a mere 8,800 hp, one of the most vulnerable ships in the game.

Clemson

Clemson — American Tier IV destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd019_clemson_1920.png
Developed from the Wickes class, the Clemsons were the third series of the U.S. Navy "flush-deckers". They were identical in exterior appearance and dimensions to the earlier Wickes (Artistic License – Ships is employed in the game to make them easier to differentiate) but used more interior void spaces to store fuel, making them slightly heavier and giving them longer range. They also featured a larger rudder that improved handling.
  • Fragile Speedster: Almost as much so as her immediate predecessor.
  • More Dakka: The gun upgrade for Clemson improves her battery from four guns to eight. In reality it was only mounted on two ships of the class: USS Hovey (DD-208) and USS Long (DD-209). Not simulated is the slightly more common upgrade (applied to five units of the class) replacing its four-inch guns with five-inch guns.

Nicholas

Nicholas — American Tier V destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd014_leader_1919.png
A destroyer leader design based on the USN's 1919 Destroyer Leader proposal. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds. No ships of this design were ever laid down, but it informed the Farragut class. Named after one of seven destroyers (all of the Clemson class) lost in the Point Honda Disaster of 1923.

  • Rare Vehicles: Unlike the other USN destroyers, she's so far the only one to qualify under this, due to being a blueprint design that was never built.
  • Theme Naming: Though a paper design, it uses the naming theme of "Naval Heroes" that is used for USN destroyers.

Farragut

Farragut — American Tier VI destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd005_farragut_1944.png
The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship's centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.
  • Anti-Air: The first USN destroyer to receive the Defensive AA fire consumable with the C hull, albeit at the cost of one of its 5-in gun mounts.
  • Jack-of-All-Stats: The first USN destroyer to more-or-less serve this kind of role, due to having the option to mount either engine boost or Defensive AA fire. She also has access to two upgraded hulls that are specialized for either ship-to-ship engagement or all-round escort duty.

Monaghan

Monaghan - American Tier VI Premium destroyer.A Farragut-class destroyer geared towards anti-aircraft warfare. Like her sister, she's armed with dual-purpose guns. Unlike her sister, she receives a hull upgrade that removes two of her main battery guns for more AA guns.
  • Anti-Air: Like her sister ship, she gets access to the Defensive AA fire consumable, only this time, she has the option of sacrificing one of her 5-in guns for additional AA guns.
  • Crippling Overspecialization: One of her hull configurations sacrifices two of her main battery guns for additional AA mounts. And considering this is a Farragut hull that already has 1 less gun thanks to modernization, this will be a recurring issue when no Aircraft carriers appear in matches and this hull is used.

Mahan

Mahan — American Tier VII destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd006_mahan_1936.png
Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.
  • Anti-Air: Like her predecessor, she can mount the Defensive AA fire consumable provided that players are using her modernized C hull.
  • Stealth Expert: The first destroyer in the US tech tree capable of stealth torpedo attacks, although they have a low speed of 55 knots.

Sims

Sims — American promo premium Tier VII destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd029_sims_1941.png
A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.
  • Fragile Speedster: She's the fastest of any of the USN destroyers, with a maximum speed of 43 knots on Engine boost. Like all USN destroyers, however, she's still vulnerable to gunfire from enemy ships.
  • Memetic Bad Ass: Not in PVP, where she has a reputation as a decidedly average competitor, but she absolutely breaks Operation Dynamo. The Sims boasts hilarious strong AA compared to everything else that can compete in the event, even without the defensive fire running. She backs this up with rapid fire guns. While normally this offset by having a lower Alpha, Sims can still one shot snellboats, the only seagoing enemy in the operation. Having a sims on your team in the event almost guarantees a five star win. Players have started joking that if she'd been at the real historical event she would have retaken France then and there.
  • Painfully Slow Projectile: Her 9.2km torpedoes have an awful "speed" of 49 knots, easily the worst in the higher tiers. They've earned the nickname of Water Mines in the community.

Benson

Benson — American Tier VIII destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd008_benson_1945.png
A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

Kidd

A Fletcher hull placed in Tier 8, given Damage Repair, an enhanced Defensive Fire consumable in exchange for only possessing a single torpedo launcher.
  • Anti-Air: Unlike the other two Fletcher-class hulls in-game, the Kidd is geared more towards anti-aircraft warfare, with one of her quintuple torpedo tubes replaced in favor of two quad Bofors 40mm guns. Also, her Defensive AA fire consumable has unlimited charges, as opposed to the 2-4 charges her sisters have.
  • Heal Thyself: She is the only non-Russian with access to the Repair Party consumable, and unlike the ships on the Soviet "Destroyer Leader" line (Kiev, Tashkent, and Khabarovsk), Kidd does not need to sacrifice any of her consumables for it, as its Repair Party is in a separate slot.
  • Named After Somebody Famous: With a mix of Tragic Keepsake thrown in; she was named after Rear Admiral Isaac C. Kidd, who was on-board the Arizona when it blew up during the Japanese attack on Pearl Harbor, killing him along with 1.176 other sailors.

Fletcher

Fletcher — American Tier IX destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd021_fletcher_1943.png
Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament. Captain Arleigh Burke made his name commanding a ship of this class; his name would later grace the US Navy's second class of warship equipped with the Aegis weapon system.
  • Anti-Air: The first American destroyer to gain the powerful Bofors and Oerlikon guns without the need to upgrade hulls. As mentioned below, she's special in that she can wield all of this firepower without the need for sacrificing a 5-in gun mount.
  • Jack-of-All-Stats: The first USN Destroyer capable of doing pretty much any job from Anti-Air to scouting without the need to sacrifice a gun mount, in comparison to its predecessors. That said, this ship is capable both in terms of firepower and torpedoes, though not as specialized compared to its Japanese and Soviet counterparts.

Black

Black — American Tier IX destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd709_black.png
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.
  • Armor-Piercing Attack: Her torpedoes have a much larger area-of-effect (known as an "explosion cube") than any other in the game, allowing it to circumvent, to a degree, torpedo protection systems on ships equipped with such. The more protected they are, the more effective these "nuclear water mines" are.
  • Game-Breaker: Black has the same fast-firing guns as Fletcher, one of the best gunboats in the game. Along with Fletcher's excellent concealment. But on top of that, Black has radar. Meaning that enemy destroyers can't use their smoke to hide. Alternately, Black can hide in her own smoke and still kill enemy destroyers without needing a friendly ship to spot for it. And on top of that, Black's own detection range is shorter than the range of its radar, meaning that it can light up ships with radar that don't even know Black is there. On top of that, for the most part only top-level players can even get Black, since it's the reward for reaching Rank 1 in Ranked Battles five times. Some have decried the ship as being easy mode.
  • Number of the Beast: Her designation is DD-666, which is printed on her hull. This is most likely why she is in the game versus any of the other hundreds of Fletchers.
  • Painfully Slow Projectile: Black's torpedoes are powerful, fairly long-range and have short detection range, but are slower than even Sims' infamous "Water Mines" at 43 knots. While the low detectability makes makes them hard to (deliberately) dodge, their slow speed makes them even harder to aim.

Gearing

Gearing — American Tier X destroyer.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasd013_gearing_1945.png

Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

  • Jack-of-All-Stats: While a bit slower and less maneuverable than Fletcher, she has amazing firepower with very long reaching torpedoes (16.5KM). If you take Torpedo Acceleration, you can sacrificed a bit of range (13.6KM) in order to get them up to 72 knots! Like Fletcher, Gearing is a gunboat destroyer that in some ways is also a better torpedo boat than the Japanese destroyers.
  • More Dakka: Gets an extra gun compared to Fletcher, and they reload in only 3 seconds. With the relevant equipment and skills, this can get down to under 2.5 seconds!
     USN Cruisers 
USN Cruisers are all about the guns, both against ships and planes. Their 6-inch (155mm) guns of the light cruisers can rain shells down on targets, and the 8-inch (203mm) guns of the heavies pack a serious punch with both HE and AP, although they may find difficulty in striking evasive targets due to slower shell speeds. At higher tiers, the AA suites are some of the most fearsome in the game and can be made even more powerful by activating Defensive Fire. Torpedoes are an afterthought at best: Only the Phoenix, Omaha, and premium Atlanta have torpedoes and you have to get to uncomfortably short ranges to use them.
  • Boring, but Practical: US Navy cruisers, have excellent guns that can lay down punishing volumes of fire, but (except for Phoenix and Omaha) they lack a means to inflict a crushing blow against enemies who get too close.
  • Theme Naming: US Navy cruisers are named after cities. The general pattern names heavy cruisers after major cities and light cruisers after minor ones, but there are plenty of examples that don't follow that pattern, such as the light cruiser USS Atlanta.

Erie

American tier 1 cruiser, available for free the first time you log into the game.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasc001_erie_1936.png

The Erie-class patrol gunboats were designed in 1932 and built prior to World War II as small multipurpose ships primarily intended to guard the Panama Canal but also capable of performing a wide range of tasks, from artillery support to convoy protection. The ships were built just outside of treaty restrictions and were well-armored and well-armed for their size, being essentially budget light cruisers. They were the first in the U.S. Navy to receive automatic AA guns.

  • Anti-Air: She has four 28 mm guns for air defense. But being a tier 1 warship, it's unlikely you'll see any planes to shoot at.
  • Starter Equipment: First USN ship available for free at the start of the game.
  • Lightning Bruiser: Good speed (fastest of all tier 1 cruisers in fact), gun range and accuracy for her tier.

Chester

American tier 2 cruiser.
https://static.tvtropes.org/pmwiki/pub/images/ship_pasc002_chester_1908.png

The 3 ships of the Chester Class were ordered by the U.S. Navy in 1904 and completed in 1908. They were developed to test new steam turbine propulsion and radio technology. Of the 3 ships, the USS Birmingham, Chester, and Salem. Birmingham had a conventional propulsion system, Chester received a Parsons Steam turbine, and Salem was fitted with reciprocating machinery. The ships weren't intended to fight ships larger than destroyers, so they had vertical (short range weapon) protection, and was armed with 3 inch guns (76mm). They were later up-gunned to 5 inch (127 mm) weapons when foreign navies commissioned similar ships. In 1928 Chester was renamed York to free the name for a more modern cruiser that complied with the Washington Treaty. They remained the only turbine cruisers in the U.S. Navy for a long time. All 3 were scrapped in 1930.

  • Acrofatic: For the tier. Her large size makes her a torpedo magnet, but she has good speed and rudder shift time.

Albany

American premium tier 2 cruiser, awarded to Closed Beta Test participant or gifted to players during Wargaming's 17th anniversary.

The ship was built in the U.K. for the Brazilian Navy, but was purchased by the U.S. Government for use in the Spanish-American War. When commissioned, Albany was the most successful cruiser in the U.S. Navy. She saw service in the Philippine–American War and World War I. Despite relatively small dimensions, she carried powerful armament (which was a logistical nightmare due to being comprised of British guns carried by no other American ship). Her commission date of 1898 makes her the oldest ship in the game, for now.

  • Bling of War: Albany comes with distinct bronze-like exterior paint on upper half of the ship, which is typical of early-tier USN ships in the game. The white-and-buff paint scheme was the US Navy’s peacetime scheme around the turn of the century, with haze gray being specifically referred to as “war paint,” But it fell out of favor by 1910, with wartime gray becoming the permanent standard.
  • Close-Range Combatant: She has below average main battery gun range of 8.47 km., just below her detect-ability range. (8.8 km) Not too bad, but tends to be problematic when fighting higher-tier cruisers.
  • Mighty Glacier: Rather sluggish (20 knots), but tight turning radius and respectable damage potential of the main battery are something to watch out for.

St. Louis

American tier 3 cruiser.

A typical "big" armored cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed. As part of three armored cruisers authorized to be constructed in the early 1900s, the USS St. Louis (C-20) was initially constructed as an improved version of the Columbia-class cruiser. Due to this mishmash of improvements deviated from initial design decisions, the St. Louis-class cruisers were considered as semi-armored cruisers, in between the class of protected cruisers and armored cruisers. But at the time, the Register of Ships of the US Navy listed them as "protected cruisers." The St. Louis-class cruisers were decommissioned in early 1920s and sold for scrap in 1930 as per the London Naval Treaty.

  • Bling of War: St. Louis-A comes with distinct bronze-like exterior paint on upper half of the ship, which is typical of early-tier USN ships in the game. The white-and-buff paint scheme was the US' post-Spanish-American War scheme, and it largely disappeared after the cruise of the Great White Fleet. The B upgrade, which represents the World War I configuration of the ship, is the haze gray color that dominated USN warship paint after 1910.
  • Ensemble Dark Horse: One of the most powerful early-game cruisers, the St. Louis is one of the few cruisers that is capable of going toe-to-toe with many battleships, and can skillfully handled dish out many times more damage than it has hit points.
  • Made of Iron: Because of its construction, many AP hits will overpenetrate and many HE hits will fail to penetrate, allowing it to survive much more weight of fire than its sheer numbers might indicate.
    • More specifically, a quick glance at the Armor Layout in port shows the exact nature of the St. Louis durability. The citadel it self sits extremely low, mostly under the waterline. The part that's above the water, is either flat topped, or armored and angled inward. On top of the citadel is a layer of casemate armor, acting as "turtleback" armor for the citadel. At the water line is 102mm thick casemate armor, meaning there is effectively over 175mm thick armor for shots fired at the citadel from the sides, in a tier where most guns are still well below 150mm or less, with low shell velocity/penetration. Battleship caliber guns on the other hand, tend to have their shots sail right over top the citadel, through the thinner casemate armor.
  • Mighty Glacier: You might be able to catch her, but those guns will teach you a hard lesson before you do.
  • More Dakka: Primary reason she's known for; the ship is practically made of guns.

Phoenix

American tier 4 cruiser.

The Phoenix is based off of a 1916 scout cruiser proposal that was planned as the successor to the Chester-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the Omaha-class.

  • Difficult, but Awesome: Fully upgraded, the Phoenix becomes this. Her armor remains poor, but her fast-firing and accurate guns and potent torpedo launchers make it possible to lay down a withering barrage of fire... as long as you can avoid destruction.
  • Glass Cannon: Trades the cannons and armoring for torpedoes and raw speed, making her almost destroyer-like in combat. The large size and poor armoring of her citadel doesn't help, but a fast-firing and highly-accurate five-gun broadside in its fully-upgraded form certainly does.
  • Suspiciously Similar Substitute: With Omaha. Understandable since Phoenix was a design study during Omaha's development.
  • Tier-Induced Scrappy: The baseline Phoenix is worse in every particular than the fully-upgraded St. Louis. Its armor is worse, it's easier to eat a citadel hit, and the player drops back from fourteen guns in a configuration that allows them to fire up to nine on a broadside to a three-gun broadside only partially compensated by the presence of Difficult, but Awesome torpedoes. The design is largely vindicated by the time the C hull is purchased, giving the player access to four additional guns firing much better WW2-era shells, a faster net rate of fire, and triple torpedoes in place of the earlier doubles. Having the ability to fire before being detected, especially with camouflage applied, also really helps.
  • Theme Naming: The Phoenix is originally an unnamed proposal. Following the American's tradition to name their cruisers after cities, Wargaming named her after the capital of Arizona. While normally major cities, such as capitals and major centers of commerce, lent their names to heavy cruisers, a few light cruisers did end up with the names of important cities, such as USS Brooklyn, USS Duluth and USS Atlanta.
  • What Could Have Been: Phoenix is criticized as being little more than a downgraded version of Omaha. Moving Omaha into tier IV could have cleared up Tier V for the Brooklyn class light cruiser, which set the pattern for all subsequent US Navy cruisers, light or heavy. The problem with this is that Brookyn with a '15-gun broadside would be ridiculously broken at that tier, which no doubt is why Phoenix was chosen for the tech tree.

Omaha

The fully-developed version of the Phoenix, with turrets forward and aft. The Omaha class was the last American "broadside cruiser," with guns mounted in casemates on the hull. It was also only the second class of light cruiser built as such for the US Navy. In game, it shares with its tier predecessor the attributes of being a light, fast scout cruiser with almost no armor. However, the Omaha's forward turret and improved lines of fire give it 4 guns over its entire forward arc and 6 dead forward.

  • Difficult, but Awesome: Even more so than the Phoenix class. The Omaha is armored with pop-can thickness steel over much of its hull with a couple of cast-iron skillets over the vitals. Citadel hits come easy and it's possible to explode with a handful of hits to the core hull. Worse, the increase in hit points over the Phoenix is not sufficient to keep pace with the increased lethality at this tier. However, Omaha has more torpedoes than Phoenix and can finish off battleships that Phoenix would merely grievously wound.
  • Suspiciously Similar Substitute: With Phoenix. Understandable since Phoenix was a design study during Omaha's development.

Marblehead

American Tier V Premium Cruiser. Sister ship of the Omaha, and famous for being one of the few survivors of the early war naval battles in the Pacific.

Pensacola

American Tier VI (formerly tier VII) Cruiser, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.
  • Glass Cannon: Very much so. She's nicknamed the "Pepsicola" for a reason.
  • Tier-Induced Scrappy: Also nicknamed the "Penancecola" because she's said to be penance for all the evil things her skippers did at tier VI with the Cleveland.
    • However being moved to tier VI has helped with this immensely because her ten gun 8inch broadside so far more noticeable.

Dallas

New Orleans

American Tier VII (formerly Tier VIII) Cruiser, and the first USN cruiser of the new generation. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.
  • Lightning Bruiser: Compared to her predecessor the Pensacola, she has a far better armor protection and layout, allowing her to tank enemy shells better.

Helena

USS Helena is a St. Louis (no not that one)class light cruiser, an improved version of the previous Brooklyn class. Helena was present and survived the Pearl Harbor raid despite being confused for a primary target do to being berthed in battleship row in a space normally occupied by Pennsylvania. She was present at the sinking of USS Wasp where she helped rescue survivors. Helena participated in the battle of Battle of Cape Esperance and help sink the cruiser Furutaka and the destroyer Fubuki (yes the ones in the game). She would later also fight at the naval battle of Guadalcanal but its unknown what damage she caused due to the chaotic nature of the conflict. She was finally sunk after being torpedoed while engaging Japanese destroyers during the battle of Kula Gulf.
  • More Dakka: She mounts a fifteen gun broadside, tying for the most amount of main battery guns on that ship type.
  • Glass Cannon: Zigzagged. She is a light cruiser with a murderous broadside and has the fragile armor you would expect. However her citadel is reasonably close to the water and unusually short so she is actually above average at avoiding citadel hits among her tier.

Atlanta

https://static.tvtropes.org/pmwiki/pub/images/ship_pasc006_atlanta_1942.png
American Tier VII Cruiser and the highest-tiered light cruiser in the American tree. Formerly an available premium ship, now selectively available at different times.
  • Anti-Air: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.
  • Enemy-Detecting Radar: One of three Premium Cruisers at Tier VII to mount a watered-down version of the radar consumable.note 
  • More Dakka: Has 8x double barreled 128mm dual-purpose guns, and able to bring up to 14 of those barrels on to target at a time, all with about a 3 to 4 second reload. Sequential firing the batteries leads to an almost continuous fire with only a slight pause between the last turret of the previous salvo, and the first turret of the next.
  • Series Mascot: Atlanta has appeared in more promotional materials than any other ship and shes reportedly one of the best selling premiums. Her unique nature and the prominence of the Atlanta class in WWII contribute to this.

Indianapolis

American Tier VII Cruisers (yes, the Americans have a LOT of Tier VII Cruisers). An upgraded version of the Pensacola - she belonged to the Portland class, the class of heavy cruisers that set the pattern for every other American heavy cruiser with two triple eight-inch gun turrets in the front and one in the rear. She has very good firing arcs, able to fire all three turrets almost fully forward and still have a nice hard punch in the rear.
  • Enemy-Detecting Radar: One of three Premium Cruisers at Tier VII to mount radar. Unlike the one used by the Atlanta and Belfast, she uses a special, watered-down version of the Tier X radar consumable.note 
  • Glass Cannon: Downplayed. She's just as fast as New Orleans, with arguably better armor-piercing shells, at the cost of slower-loading guns and less armor. Not battleship heavy - anything shooting bigger than the Dunkerque's 13" guns is a guaranteed citadel penetration from the front - but heavy enough to reject most cruiser hits from the front.

Flint

American Tier VII reward cruiser, given to players who have made it to Rank 1 in Ranked Battles.
  • Game-Breaker: She's an Atlanta class that trades a gun turret on each side for smoke. this doesn't sound like much but considering she's only earnable by VERY skilled players who will know how to use it... It lets the Flint actually realize the massive damage potential of the huge broadside of the Atlanta class.

Baltimore

  • Enemy-Detecting Radar: The US in Real Life had very good radar systems, and this is reflected with the top 3 cruisers getting access to the radar consumable, which can spot targets though smoke or islands.
  • Stealth Expert: With everything relating to concealment, she can get down to 9.6km detection, very stealthy for a cruiser especially a heavy cruiser.
  • Took a Level in Badass: Technically she actually became slightly weaker after the American cruiser split but she was also moved to tier 8. She retains her super heavy shells, her reload (especially now that Charles Martel reload was nerfed from 10s to 12s), her AA, ''and' stealth to the surprise of many, making her actually a very solid performer where the former tier 9 Baltimore was considered to be "meh" even after her buffs.

Cleveland

American Tier VIII Cruiser (formerly Tier VI), and the first US Navy cruisers to be built completely free from any Naval Treaty restrictions. As of update 0.7.6, she's part of the new USN CL sub-branch, and has been buffed significantly.
  • Anti-Air When she was first implemented, she was the first USN Cruiser to gain a significant anti-aircraft loadout. What makes her special is that she gains access to the 5-in 38 dual purpose mounts. For comparison, the next USN cruiser to mount this gun was the former Tier IX Baltimore.
  • Boring, but Practical: The bad news: Cleveland has no torpedoes after having them for the last two tiers, rendering her unable to pour out 11,000+ in burst damage like her predecessor.
  • Kill It with Fire: Cleveland's potent HE shells combined with her fast-firing 6" guns can set pretty much anything ablaze.
  • Lightning Bruiser: The good news: Cleveland's 6" guns are much better than Omaha's, giving her the ability to punish and harry enemies with a constant rain of shells, and the excellent arcs on the aft guns permits over-the-shoulder fire practically until she's close-hauled to the enemy. She can take a reasonable amount of damage for a ship of her tier and type. Even battleships ignore a Cleveland's rain of 6" HE at their own peril.
  • More Dakka: Both her antiaircraft guns and main battery are notorious for this. A critical reason why far more Cleveland class cruisers were built than their very similar heavy cruiser counterpart, the Baltimore.

Buffalo

Seattle

  • Power-Up Letdown: Shes is almost in all regards a worse version of the Cleveland with more Hp and a heal. She has a large vulnerable and poorly armored (even by light cruiser standards) citadel and poor firing angles. The two bonuses are completely negated by this citadel vulnerability as the Seattle has a reputation for getting devastating striked. Its made several people question wonder why War Gaming chose this fictional class rather than the Real Fargo class. Even though the Fargos where essentially slightly improved Clevelands, having a Cleveland at t9 with a heal slapped on is seen by most as a major improvement over the Seattle

Alaska

Germany's Deutchland class of heavy cruisers armed with smaller battleship guns sent more than a few waves through naval thinkers of the world. These started a race to develop "cruiser killers", something of a more honest halfway point between heavy cruisers and battleships than battlecruisers.note  While plenty of nations would draw designs and even start such vessels, only one class of cruiser killers would be completed, the American Alaska class. Unfortunately they arrived when there were few if any enemy cruisers to hunt. That said, they made good carrier escorts and shore bombardment platforms. They were seen as very maintenance intensive units to maintain and were decommissioned shortly after WWII and scrapped decades later.
  • Jack-of-All-Stats: Shes rather effective against other cruisers, destroyers, battleships, and aircraft carriers.

Des Moines

https://static.tvtropes.org/pmwiki/pub/images/ship_pasc020_des_moines_1948.png

  • Anti-Air: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. she has the majority of her DPS able to fire at the edge of her range, and that can be extended out to 7.2km, only slightly further than her air detection range with concealment skills. Woe be upon a carrier who blunders their squadrons into an unspotted Des. Not to mention, she can easily hit the cap of 100 AA, but it's not actually a cap and will continue getting more powerful.
  • More Dakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the second highest rate of fire among tier X cruisers. Only the Minotaur has a faster firing rate at 3.2 seconds with her 152mm guns, but constrained to AP shells only, while Des Moines can fire both HE and AP rounds.
  • Enemy-Detecting Radar: The most powerful radar on the US line, lasting a 40 seconds and a range of 10km. For a ship that can fire 9 shells every 5 seconds, this is an eternity to an enemy destroyer.

Worcester

https://static.tvtropes.org/pmwiki/pub/images/ship_pasc210_worcester.png
A post war air defense cruiser, notably one of the last light cruiser designs in the world.
  • Anti-Air: While its far from unusual for cruisers in the US line to have great AA, Worcester is literally unrivaled in the game right now. Even without specing any skill points into AA, a Worcester can quite literally vaporize an entire enemy bomber wave before they get any bombs off and still is a very undesirable target with it off.
  • Kill It with Fire: Essentially the best fire starter in the game with its rapid fire twelve guns.
  • No Pronunciation Guide: Subverted one update after Worcester's introduction where her special upgrade mission is literally titled "Its Pronounced Wooster".

Salem

The third and final Des Moines class cruiser completed, Salem is the last preserved heavy cruiser in existence. Completed in 1949 and decommissioned ten years later, Salem had a fairly leisurely service record as can be expected from a peace time warship.
     USN Battleships 
USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting Artillery Plotting Room Mod 1 helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft.
  • Mighty Glacier: Up until the Tier VIII North Carolina class, USN battleships have several traits in common: Crushingly powerful artillery (often the mightiest guns in their tier), incredibly thick armor, excellent secondary, acceptable AA (except for a handful of specialists like the premium USS Texas at Tier V)... and a breathtakingly low common top speed between 20.5 and 21.5 knots (except for South Carolina, which was even slower at 18.5 knots), guaranteeing that a mistake in deployment will render that battleship irrelevant for most of the match. The low speed was a strategic decision by the US Navy - its strategy of the time decided that moderate speed was acceptable in light of the fact that the USN's true strategic goal for its battleships was to control the enemy's ports and to that end, the enemy would either come, give battle and be destroyed, or allow the USN to control its ports, deteriorating its ability to make war.
  • Stealthy Colossus: Surprisingly, US Battleships can be quite sneaky. They have fairly high concealment ratings for the class which, coupled with the right camouflage and skills, allows them to fade out after firing salvos.
  • Theme Naming: Battleships are named after U.S. states. The only exception, U.S.S. Kearsarge, was a predreadnought decommissioned before World War I.

South Carolina

American tier 3 battleship and the first in USA research tree.

South Carolina-class battleships, also known as the Michigan class, were built during the first decade of the twentieth century for the United States Navy. They were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the South Carolina class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict. This relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both South Carolinas were scrapped with the signing of the Washington Naval Treaty.

  • Mighty Glacier: Carries hefty armoring, but features atrocious top speed.
  • Weaksauce Weakness: Ineffective secondary gun batteries, general sluggishness and high detect-ability range have turned away a lot of players not used to controlling battleships. Thankfully her successor the Wyoming were much better.
    • Like many World War I battleships, she has to be almost entirely broadside to use all her guns, revealing her citadel.

Wyoming

American tier IV battleship.

The Wyoming class battleships were built in 1910 (Wyoming) and 1912 (Arkansas). Adding two additional turrets and substantial displacement, the class was slightly faster than South Carolina, reaching the same 21-knot standard as their predecessors (and all successors through 1920, the only faster USN battleships were the four 1930s designs, which were except Iowa built to a 28-knot standard), the Delaware and Florida classes. In-game they represent the pattern of USN battleships that will be followed in subsequent vessels through Tier VII, being slow, not-very-maneuverable, but extremely powerful, with six 304mm guns hurling truly massive shells downrange.

  • Artistic License – History: Wyoming was converted in the 1930s to a gunnery training ship, mounting a centerline battery of relatively puny 5"/38 guns to train Navy Anti Aircraft gunners. Also, only two of them were built before the New York class (Tier V), but the game doesn't even attempt to account for this (which is just as well).
  • Smash Sisters
  • Composite Character: The B hull is more in line with her sister-ship, the Arkansas, despite the latter already being in the game.
  • Mighty Glacier: Like other USN battleships from the first fifth of the 20th Century, Wyoming is slow, but packs a wallop.
  • Weaksauce Weakness: Has to be almost entirely broadside to use all its guns, exposing its citadel.

Arkansas Beta

  • Point Defenseless: No AA Guns whatsoever which causes Carrier captains to rub their hands together in glee at the sight of this Piñata.

New York

Texas

Sister ship to the New York, and the last dreadnought left in the world.
  • Anti-Air: By far the best AA ship in tier 5, even beating out cruisers. She can reliably destroy tier 6 strike waves, and make a dent in tier 7's. Only the Saipan with her tier 9 planes stands a chance of coming away unscathed. The only mitigating factor is the AA guns short range, even fully kitted out they only reach to 5.1km.
  • Bribing Your Way to Victory: A relatively mild example compared to others. She has better turret placement, allowing her to not expose herself so much in a broadside, and the much upgraded AA suite compared to New York.
  • Last Of Her Kind: The last dreadnought left in the world, and something often brought up when talking about her.
  • Wearing a Flag on Your Head: Type 3. The optional US flag camo. It's as gaudy as you're thinking.
    • After Hurricane Harvey, she had another livery added: the Texas state flag, as part of a charity event.

New Mexico

  • Mighty Glacier: Like Arizona, Lots of big guns and very thick armor, although the reload time suffers.

Arizona

USS Arizona, destroyed at Pearl Harbor, is a unique ship in the game. A Pennsylvania class battleship, she represents the class before her tier-mate New Mexico, and has a differently modeled bow (correctly modeling the actual design; the Pennsylvania class had a bluff bow which was changed to a clipper bow in the New Mexico class). In game she has nearly unprecedented accuracy for her tier, but makes up for it with more sluggish turning, virtually no aa, and a longer reload time.
  • Mighty Glacier: In common with every class of American battleship up through Tier VI. Twelve 14-inch rifles and fantastically thick armor with good vertical protection, but not very fast. In fact she has lacks the speed retention US battleships normally get during a turn, making her in practiceeven slower.

Colorado

American Tier VII Battleship, and the last of the "standard-type" dreadnought battleships.
  • Mighty Glacier: As per the standard for a US dreadnought. She is, notably, the last one in the US tech tree.
  • They Changed It, Now It Sucks!: Inverted. Used to be considered one of the worst ships, until several series of buffs made it viable.

North Carolina

American Tier VIII Battleship, and the first of the new generation "fast battleships". Currently preserved as a museum ship.
  • Anti-Air: While still having the same Bofors and Oerlikons seen in its predecessors, the North Carolina gains access to the more powerful 5-in/38 dual purpose gun, which has a much longer range and harder hitting power than the older 5-in/27 used on the New Mexico and Colorado.
  • Lightning Bruiser: The first battleship in the USN tree to be faster than 25 knots.

Alabama

American Premium Tier VIII Battleship. A South Dakota-class battleships, and currently a museum berthed in Mobile, Alabama. Initially only available as a reward for supertesters, it's now available in the tech tree/premium shop.
  • Lightning Bruiser: For players used to the US Tier III-VII playstyle. She's fast (27.5 knots), supremely agile (same 700-yard tactical radius as the previous Standards on that six knot speed advantage) and has a very fast rudder shift.
  • Made of Iron: Has an impressive 48% Torpedo belt damage reduction, comparable only to the Yamato. Her armor scheme (as with the actual ship) is impressively tough, with an internal belt and able to absorb a vicious hammering (even from ships well above her tier).
  • Weaksauce Weakness: During testing she had a VERY high citadel, making any angling suicide. Fortunately she released with a waterline citadel.

Massachusetts

Another Tier VIII premium of the South Dakota class. Trades even more of Alabama's acuracy (and some of her handling) for long range hyper accurate secondaries. Currently preserved as a museum ship.
  • Death of a Thousand Cuts: Its secondaries fire extreme quickly and have unprecedented accuracy. She essentially has an Atlanta mounted to each side.
  • Nose Art: Like the real deal, she has art of gremlin riding a shell on her B turret.
  • Short-Range Guy, Long-Range Guy: With less sigma (meaning you have to get closer to make the guns work consistently) and an unrivaled secondary kit, shes the short ranged compared to Alabama

Iowa

American Tier IX Battleship, and the first US Navy battleship built completely free of any Naval Treaty restrictions.
  • Lightning Bruiser: While all USN fast battleships are considered this by default, the Iowa is special in that she's the fastest battleship, both in Real Life and in-game, at a whopping 33 knots.

Missouri

American Premium Tier IX Battleship, sister-ship of the Iowa, and the last battleship commissioned into the US Navy during World War II. She is most famous for her role during the surrender of Japan on September 2, 1945, and is currently moored permanently in Hawaii as a museum ship.
  • Bribing Your Way to Victory: Not so much the ship itself, as its very similar to the tech tree Iowa, but more for the fact that without any sales or discounts, she costs over $100. Yes, for a single ship.
  • Enemy-Detecting Radar: The only BB to get the Radar consumable.
  • Game-Breaker: A strange example. Even with her radar, she is merely "good" at actual combat. But her credit earnings make her perhaps the best ship to own in the game. She earns far more than any other ship in the game per battle, so much so that no one who has one is going to have to worry about money again. This, more than her radar, is what got her removed from sale.
  • Magic Knight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of Squishy Wizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days.
  • War for Fun and Profit: As one of the only two "purchasable" note  tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible.

Georgia

Georgia is an early design study of the Iowa class with eighteen inch guns.
  • Lightning Bruiser: An early desighn of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at forty knots.
  • What Could Have Been: Sort of, Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.

Montana

American Tier X Battleship, and a paper design - the Montanas were ordered and authorized, but continually delayed as the war pushed more and more carrier construction. The materials set aside for them was eventually put to use in building the Midway class aircraft carriers instead.
  • Boring, but Practical: One of the first tow tier ten battleships in the game and even then the less interesting of the two. Montana's only real gimmicks are her super heavy shells. However she has strengths in many areas but no real glaring weaknesses.
  • Lightning Bruiser: Five knots slower than the Iowa class, but actually possessing greater firepower. Unlike the Iowa-class they were designed to withstand their own 16 inch gun firepower.
  • What Could Have Been: These ships were delayed repeatedly, their material diverted to build aircraft carriers, and eventually cancelled at the end of World War II without a single keel being laid.

Ohio

American Tier X Battleship, sister ship to Montana

     USN Aircraft Carriers 
These CVs are defined by overwhelming power against either sea or air targets at the cost of flexibility. USN plane squads are fewer in number but have five planes in a squad, which can be expanded to six. This leads to fighters that quickly take down enemy strike craft (especially IJN), divebombers capable of heavy damage and multiple fires, and torpedo bombers launching walls of torpedoes that only the most nimble of ships will dodge. However, the lesser amount of squads limits the amount of map the CV can cover at once. In addition, USN loadouts have been changed to be completely balanced, lessening customization but maintaining tactical flexibility. The Essex and Midway get stuck with tier 8 and 9 fighters respectively, and are stuck with Lexington torpedo bombers.
  • Ace Pilot: US fighter groups are some of the most dangerous in the game.
  • Theme Naming: Fleet carriers and light carriers are named after famous warships of the U.S. Navy. Escort carriers are named after bodies of water. The experimental U.S.S. Langley was named after aviation pioneer and Archivist of the Smithsonian Institution Samuel P. Langley, as part of a U.S. Government attempt to claim credit for the invention of the airplane. The light carrier U.S.S. Wright was later named acknowledging the inventors who won the race to invent the airplane.
  • Victory by Endurance: After the 8.00 rework, American aircraft carriers tend to have more endurance than Japanese counterparts. The new AA model isn't really affected by aircraft speed, so Japanese are now noticeably more likely to lose planes than American counterparts. This can easily lead to scenarios when Japanese carriers will be struggling to scrape together squadrons mid-late game giving American carriers the chance to surge ahead in damage.

Langley

American tier 4 aircraft carrier and the first in USA research tree.

The first U.S. Navy aircraft carrier, Langley was converted from a collier USS Jupiter (AC-3), and also the U.S. Navy's first electrically propelled ship. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers. Langley fought in World War II. On 27 February 1942, she was attacked by dive bombers of the Japanese 21st and 23rd Naval Air Flotillas and so badly damaged that she had to be scuttled by her escorts.

  • Glass Cannon: In a way. Like most aircraft carriers, Langley has little armor. Her low speed and wide turning radius don't help.
  • Jack-of-All-Trades: She is able to deploy all aircraft squadron types at once; fighters, torpedo bombers and dive bombers. Unlike most other aircraft carriers that need to be armed with specialized Anti-Air or anti-surface squadrons.
  • Lethal Joke Character: Used to be considered the worst carrier, but after several re-balances she's better than the same tier Hosho in both fighters AND strike capability. At the same time.
  • Named After Somebody Famous: Samuel Pierpont Langley, an American aviation pioneer.

Bogue

American tier V aircraft carrier.

The Bogue class was the second most numerous class of escort carrier, beginning with U.S.S. Bogue (AVG/ACV/CVE-9). Preceded by experimental U.S.S. Long Island and two four-unit classes, forty-one ships of the class were built, half of which were Lend-Leased to the United Kingdom as the Ameer class.

Independence

Built from a Cleveland-class cruiser hull, she's a fast ship, though still suffers from a limited hangar.

Ranger

The first purpose-built aircraft carrier of the US Navy. As a result, she suffers many faults, such as comparatively limited hangar, slower speed, and weak protection.

Saipan

Built from a Baltimore-class cruiser hull. Like the Independence, she's a fast ship and suffers from a similarly limited hangar. This time, however, she balances it out by having a complement of some of the best late-war and post-World War II aircraft available for the USN. Now a tier 8 premium, formerly tier 7 before CV rework.
  • Quantity vs. Quality: Has the smallest air wing of any tier seven aircraft carrier but the planes are tier 9 . She especially has this relationship versus the Kaga which has enormous squadrons of tier six aircraft.
  • Difficult, but Awesome: Saipan is not a beginner-friendly carrier in any sense of the word; with her small squadron size, shallow reserves, and painfully long aircraft regeneration time, she will harshly punish any mistakes made and has trouble recovering losses. On the other hand, her Tier 10 aircraft will make mincemeat out of surface targets.
  • Pintsized Powerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 9 aircraft.
  • Point Defenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable.
  • Weaksauce Weakness: As with the other cruiser-hulled light carrier in the American lineup, the Independence, NO SECONDARIES. Saipan has no dual-purpose guns or specialised anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.
    • She retained this weakness after the CV rework, but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.

Lexington

  • Battlestar: As close to it as the game currently gets. She boasts a rather stiff array of secondaries for her tier. You probably still don't want to get into any gunfights but your enemies would be wise to keep their distance.
  • Composite Character: Due to the lead ship of the class being lost earlier in the war during the Battle of the Coral Sea, it's readily apparent that the in-game ship is more in-line with the USS Saratoga, both in secondary and AA configuration, as well as the types of aircraft carried.
  • Super Prototype: She's actually older than her tier seven predecessor Ranger. Unlike her contemporary Kaga (which is also listed as tier 7), she never had to have her flight deck configuration modernized.

Enterprise

The most decoated warship in American naval history, USS Enterprise makes her appearance as a premium tier 8 carrier. She carries huge amounts of tier 7 aircraft in huge squadrons, and packs a surprisingly potent punch with her AP bombs.
  • Difficult, but Awesome: Despite Enterprise's power she can be hard to master properly with her lower tier planes. Inverted following the aircraft carrier rework, where her quick plane regeneration makes her more forgiving compared to other Tier 8 carriers.
  • Meaningful Name: The Dictionary of American Naval Fighting Ships gives the meaning of Enterprise's name as, "Boldness, Energy, and Invention in Practical Affairs."
    • Doubly so after the CV rework. Enterprise can also be used as loose synonym for "industry." Enterprise replenishes planes at an unusually high rate, in other words she has good industry.
  • Quantity vs. Quality: Similar to the Kaga, the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the Saipan, which features low numbers of powerful higher-tier aircraft.
  • Name's the Same: The namesake of the Starship Enterprise. Gene Roddenberry served in World War II and named his ship after the most famous ship of the entire war.
  • Names to Run Away from Really Fast: If your opposing team has an Enterprise in its lineup, the battle just got a lot harder.
  • The Dreaded: her AP bomb-carrying Dive Bombers can erase enemy battlehips in a single pass.
  • We Have Reserves: An interesting variant of this following the CV rework; while she has a normal size of reserves, she regenerates her planes noticeably faster than most similar-tier carriers.

Essex

With a total of 24 ships built, the Essex-class is the most numerous class of fleet carriers during World War II in the United States Navy and also the most numerous class of fleet carriers ever built by any nation. USS Lexington (no relation to the in-game T8 carrier), USS Yorktown (no relation to the other USS Yorktown that sank at Midway), USS Interprid and USS Hornet (again, no relation to the other USS Hornet that sank in the Battle of Santa Cruz) are the four ships still preserved today as museum ships out of the 24 built.

Midway

An experimental carrier with an armored flight deck, Midway and her sisters are considered to be the predecessors to the "super carrier." Though Midway herself missed World War II by a matter of days, she did have a successful postwar career. The demise of the Soviet Union made her (and several other old ships like the Iowa-class) surplus to Navy requirements. As a result Midway was decommissioned, but not before serving as the flagship for Operation Desert Storm. She is preserved as a museum in San Diego, notably the largest aircraft carrier to receive such an honor and the only one that's not from the Essex class.
  • Names to Run Away from Really Fast: Doesn't look like it at first, but the ship was named after a carrier battle in the Pacific War where American carriers (or, rather, their aircaft) were able to sink four fleet carriers of the Imperial Japanese Navy, also irreparably crippling Japanese offensive capabilities and forcing them to go on the defensive. Considering the she can throw waves after waves of highly advanced planes without worry due to her large aircraft hangar capacity, a Midway on the enemy team list signifies that your battle is not going to be an easy one.
  • We Have Reserves: Boasts both the largest quantity of planes and the largest ratio of planes in reserve to planes active. In fact the tendency of her captains to feed their planes to AA after a bombing run just to get faster reloads resulted in the developers instituting a time penalty for having squadrons shot down. This still proved to be insufficient to balance the Midway with the Japanese Hakuryu, so the developers went further and nerfed her hangar capacity.
    • Subverted after the rework, she has the same proportional amount as Hakuryu
     USN Other 

Red Oak Victory

The Red Oak Victory is a transport (specifically a victory ship) launched by the USN in 1944 and rented out as a cargo ship post war before being donated as a museum ship, which she remains today. In-game, containers are collected, stored, and opened aboard the Red Oak Victory. As a result she is present in every port in the game.

Transports

Besides Red Oak Victory a number of other victory ships serve as objectives in the game during Scenario mode.
  • Non-Player Character: The first ships to truly qualify, as they function as objectives during scenario mode.
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