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In the year S.1204, a group of nine students from the incoming first-years of Thors Military Academy were chosen to participate in a special program known as Class VII. Sponsored by Olivert Reise Arnor, the class is unique in that unlike other classes which were segregated based on social class, Class VII draws its members from both the nobility and commoners alike. They also undergo special Field Studies once a month, splitting into two groups which visit various parts of the Empire. Later on during the year two more students, Crow Armbrust and Millium Orion, would end joining the class.


In March S.1205 the class is formally disbanded as most of its original members graduate from school in order to pursue their respective dreams and goals. In the year S.1206, with the opening of Thors Second Branch campus, a new Class VII is formed initially comprised of three students with original Class VII member Rean Schwarzer serving as their Instructor. They're later on joined by Ash Carbide and Musse Egret as well.

Warning: spoilers relating to events/reveals that happen during the first two games shall be left unmarked. Certain spoilers relating to the third and fourth game however shall remain tagged.

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Original Class VII Members

    In General
  • Action Girlfriend: If one of the women is romanced by Rean, they become this.
  • Badass Crew: As noted in Fire-Forged Friends, they all initially didn't get along but did so over time. As a result, they truly end up becoming a group of the finest that Erebonia has to offer.
  • Big Damn Heroes: In Cold Steel III, almost every single one of their entrances into the story involve them helping Rean and his students from New Class VII out from a dire situation.
  • Class Reunion: After parting ways at the end of Cold Steel II, members of the group sporadically appear throughout the story of Cold Steel III in order to help out Rean and his students. It's not until Chapter 4 that they all finally have a formal reunion with each other.
  • Dream Team: Mild example compared to others out there, but the whole point of Class VII was to assemble a group of young men and women who could help guide the Erebonian Empire into a better future as Olivert hoped. To that end its initial members included an Eight Leaves One Blade style practitioner, the Reinford Heiress, the son of General Craig, the daughter of the Radiant Blademaster, the son of Imperial Governor Regnitz, the smartest student in the academy who's secretly a witch, the second son of Duke Albarea, a former Jaeger, and a foreign exchange student from Nord recommended by Zechs Vander. They're also taught by a renowned A-rank Bracer. Juna lampshades the absurdity of so many important people being part of Class VII.
    Juna: Jeez, is everyone from old Class VII some mega hotshot?!
  • The Fellowship Has Ended: At the end of Cold Steel II, their time as Class VII finally comes to and end as everyone barring Rean graduate from Thors and they all go their separate ways with each member wanting to pursue their own personal goals. However, this doesn't stop the group from helping each other out when they need it, and come Cold Steel III they're all able to reunite with each other once more.
  • Fire-Forged Friends: Quite a bit of them do not get along when they first met with each other. Thanks to their experiences in their field studies, as well as understanding classmates, they start getting along.
  • The Friends Who Never Hang: With so many people in the group, it was probably inevitable that, outside of protagonist Rean, not everyone is going to get a chance to interact with every other member.
    • Most noteworthy is how scarce it is to see girls interacting with boys not named Rean. Jusis and Millium have their dynamic, Machias had a one-sided rivalry with Emma over test scores, and that's about it.
    • Even among the guys, moments between Elliot and Jusis, or Machias and Gaius, are almost non-existent, in contrast to all other combinations.
    • A glaring example with Crow, who is rarely shown interacting with the other students besides Rean.
  • Generation Xerox: A man and his mecha, alongside his allies from Nord, and a resident of Legram fought their way to Heimdallr and ended a civil war consuming the nation. Now are we talking about Rean, Gaius, Laura, and the rest of Class VII during Cold Steel II or Dreichels, the seventeen Nords, and Lianne Sandlot?
  • Graduate from the Story: The climax of Cold Steel II has all of Class VII sans Rean graduate from Thors to pursue their own paths.
  • The Greatest Story Never Told: Assisting in driving out the Imperial Liberation Front at Garrelia Fortress was not known to the public for it would have given the population unrest that terrorists were able to get into the most guarded military in all of Erebonia. Of course it becomes a moot point when Garrelia Fortress is wiped out over two months later.
  • Hero of Another Story: Anybody who wasn't with Rean during their field studies gets their chance to shine in a different region.
  • Little Hero, Big War: While Class VII was responsible for liberating a few towns, the vast majority of the war is fought between the Imperial Army and the Noble Alliance. Most of the action also happened to be take place in Western Erebonia.
  • Older and Wiser: Come Cold Steel III and all of them definitely wised up compared to when they were still students.
  • Magical Girl: Cold Steel IV features DLC costumes for Alisa, Laura and Emma, that evoke this, in contrast to the kunoichi costumes that Fie and Sara get.
  • Ragtag Bunch of Misfits: All of them are from different backgrounds and walks of life from aristocrat nobles to everyday commoners. This was something Olivert deliberately invoked, believing that the various backgrounds of each member would do well to help widen their respective views of the world and beliefs.
  • Red Is Heroic: During their days as students at Thors Military Academy they're distinguished from the rest of their peers by their bright red uniforms. Averted in their main outfits from Cold Steel II as only Rean, Alisa, and Gaius play this trope straight. By the time of Cold Steel III however, the former two have decided to forego the red themselves leaving only the latter.
  • Required Party Member: During certain sections in the story and fights, a member of Class VII is required to participate in the main line-up.
  • Secret Keeper: Thanks to them being present when it was revealed, all of them know that Rean's biological father is none other than Chancellor Osborne himself.
  • She's All Grown Up: By the time of Cold Steel III all of the girls have grown up quite nicely. Juna, one of Rean's students in the New Class VII, is actually starstruck by how beautiful all of them are.
  • Took a Level in Badass: Come Cold Steel III all of them are now significantly more powerful and competent than they were in the first two games. Laura, Emma, and Gaius in particular are able to hold off both Arianrhod and Demon McBurn, two of the strongest fighters in Ouroboros, at the same time. Alisa is able to fend off Sharon and Azure Siegfried with her Orbal Gear, Sara and Fie can take on Rutger (the strongest Jaeger on the continent) and Shirley (whom Fie noted as being stronger than her before), and Jusis squares off against Rufus (who had delivered a Curb-Stomp Battle to the non-Rean members back in II).
  • True Companions: Hard to argue that, by the end of the second game, they are as close as family. By the third game, they'll accompany Rean to the ends of Zemuria and not even the government will stop them.

    Rean Schwarzer 

See here

    Alisa Reinford
Alisa as she appears in Cold Steel II
Alisa as she appears in Cold Steel III note 
Voiced by: Yui Horie (Japanese), Rachel Hirschfeld (English)

The young heiress of the Reinford Group, Erebonia's largest industrial company. Her mother, Irina Reinford, is the current chairwoman after having forced the previous chairman, Alisa's grandfather Gwyn Reinford, into resigning. As a result of this, she has a strained relationship with her mother and joins Thors Military Academy in order to find a path for herself outside of her mother's reach.

A friendly yet somewhat intense girl, she and Rean initially got off on the wrong foot due to an incident. However, the two are able to make amends with one another and eventually become close friends. She also has a sisterly relationship with her maid Sharon, though she is quick to deny it out of embarrassment. In combat, she uses an Orbal Bow. She also ends up joining the Lacrosse Club during her time at Thors.

After graduating from Thors and somewhat coming to terms with both her mother and her place as a Reinford, she ends up helping to rebuild Reinford Group after the events of the civil war. By the time of Cold Steel III, Alisa has risen to Senior Manager within the group.

  • Academic Athlete: She joins the Lacrosse Club and is one of the top-performing students in the Midterm Exams.
  • A-Cup Angst: Played with; she's by no means flat (in fact, she has the third biggest bust size among the Class VII girls), but she still voices her jealousy of both Emma and Sara's figures.
  • Affectionate Gesture to the Head: Rean must have rubbed off on her as she starts patting Juna's little sister's head after she introduces herself.
  • Arcane Archer: She uses an Orbal Bow as her weapon. However, her big assets are her CP-recovering crafts and her ARCUS line which gears her more towards support artcaster.
  • Arrows on Fire: Several of her skills, including Flamberge, Molten Rain and all of her S-Craft.
  • Big Fancy House: The twenty-five floor Reinford Building is her house. Well, the first twenty-three floors are used by the company but it still manages to be an enormous house.
  • Biker Babe: Between Cold Steel II and Cold Steel III, she's learned how to drive a bike.
  • Birds of a Feather: Is noted to be quite similar to Elie by other characters, and sure enough, Cold Steel IV shows the two getting along swimmingly.
  • Bottomless Quiver: She performs normal attack using a physical arrow, yet Falcom doesn't even depict her with a quiver.
  • Buxom Is Better: In Cold Steel III, if you visit Heiyue on the last day of Chapter 2, Shing ends up looking at her and Emma chest first, then orders Lau to ready their best tea and snacks for their guests, in notable contrast to his attitude the previous day.
  • Cleavage Window: Her outfit in Cold Steel III features one.
  • Clingy Jealous Girl: A mild example for the most part when Rean's magnetism gets Played for Laughs, but in Cold Steel I she's less than amused by Rean going out to meet with Claire at night during their Field Study in Roer right after their talk. She then proceeds to berate him for it the next morning.
    • She's still this in Cold Steel III, though it usually only pops up around Musse.
  • Cool Big Sis: Towards those younger than her, as first seen with with Fie in how she berates Laura for holding a grudge against the former despite being her senior. She's also quick to give Millium a hug once she starts crying due to Class VII's impending disbandment in the epilogue of Cold Steel II. She also shows traces of this towards Juna and Altina.
  • Crash-Into Hello: The very first time both Rean and Alisa meet up is when Alisa crashes into Rean while the latter was admiring the scenery. They both didn't have any hard feelings, at least until Rean's Accidental Pervert moment at the old schoolhouse.
  • Cutting Off the Branches: The manga adaptation of the first game ends up going with her as Rean's love interest. A given considering her status as Rean's Implied Love Interest in the first place.
  • Daddy's Girl: Going from flashbacks and the way she talks about him, it's quite clear that Alisa was close to her father when she was a little girl. Which makes it all the more tragic for her when it turns out that not only is he alive, but he's also a supporter of Osborne as Black Alberich.
  • Dangerously Short Skirt: Both her school uniform and her traveling clothes from the second game feature a pleated mini-skirt, which doesn't stop her from wearing them into battle. Then there's the third game where it's even shorter.
  • Disappeared Dad: He died of an illness seven years ago, an event that led to her mother throwing herself into her work and eventually the breakup of the family. In Cold Steel III, it's revealed that he's not dead at all; he's been alive all along as Black Alberich, a prominent figure who has been supporting Osborne for a very long time.
  • Energy Bow: In addition to using regular arrows, Alisa's bow is also capable of generating energy based arrows/imbuing regular arrows with energy as seen during some of her crafts.
  • Everyone Can See It: As of Cold Steel III, her feelings for Rean have become so obvious that nearly everyone who sees them and their close bond with each other are sometimes quick to assume that there's something more to their relationship. Tio even lampshades it upon seeing how they acted during their reunion, and apparently there are even rumors regarding the matter as well.
    Tio: I've heard about your little group before, but you two are quite the cutesy pair, aren't you?
  • Fashionable Asymmetry : Only wears one fingerless glove on her left hand as part of her summer uniform in the first game. The other glove went to Rean as a gift according to the one-shot manga, "Link of Hearts case:A.R.".
  • First Girl Wins: If chosen as a love interest by the player. She's the first girl that players are formally introduced to and whom Rean meets.
  • First Kiss: With Rean in Cold Steel II, if Alisa is your chosen partner in the Finale. Followed by a second kiss in the Epilogue. Also applies to her kiss with him Cold Steel III as well as the game lacks the ability to import Rean's chosen love interest from Cold Steel II.
  • Forgotten First Meeting: She initially makes a joke about this to Rean when talking to him about how her family once took a vacation trip to Ymir when she was a little girl. As it turned out however, the two of them actually did meet each other during said trip when Alisa had gotten lost while exploring the woods. Rean would end up being the one to find her and eventually led her back to town.
    • It's later revealed that Alisa also once met Josette when they were young, having played together with her for a short time while Josette's family negotiated with the Reinford for the airship that they would eventually use.
  • The Glomp: Mild example compared to Millium, but starting from the second game onwards she'll run up to Rean in order to give him a hug. Twice of which was in front of a group of people too, some of whom lampshade the blatant intimacy of said act much to Rean and especially Alisa's embarrassment.
  • Grasp the Sun: She does this with the stars during her nighttime conversation with Rean during their Field Study in the Nord Highlands while remembering how her family fell apart.
  • Guys Smash, Girls Shoot: The shooter to Rean's slasher, or any of the guys sans Machias and Elliot.
  • Hair Decorations: Partly ties her hair into two short sidetails in place with an elaborate hairclip and ribbon ensemble. By the time of Cold Steel III, she only ties the left side of her hair now perhaps as a way to signify her growth since the last game.
  • Hair Flip: Her victory pose throughout the three games and her Cold Steel III S-Craft conclusion has this.
  • Hair of Gold, Heart of Gold: Has blonde hair and is actually very kind. Even when someone largely annoys her such as her mother, Alisa still takes the time to worry over Irina rather than be truly resentful.
  • Heroic BSoD: As with the rest of Class VII, she suffers from one after the finale of Cold Steel III. In Alisa's case, her's comes from not just Millium's death and Rean losing it as a result, but the fact that Sharon had also returned to Ouroboros and that her father, who turned out to be alive, was part of those responsible for the incident.
  • Honest Corporate Executive: What she eventually wishes to be in contrast to her mother whom she sees as is running the Reinford Group the wrong way. True to her word, Alisa ends up helping to run the company after she graduates. By the time of Cold Steel III, she's now a Senior Manager and is quite well liked and admired by her subordinates.
  • Improbable Aiming Skills: During Chapter 3 of Cold Steel I, she unrolls a coiled-up ladder by hitting it with an arrow. Subverted, however, as it only worked because Emma made it possible.
  • Implied Love Interest: Considered to be this among Rean's potential paramours. Not only does she have the most Ship Tease moments with him within the game and out of it, but a number of her bonding events also tend to be noticeably more romantic in nature compared to the others. Up until Cold Steel IV, she was the only girl to ever kiss Rean on the lips. Her close bond with him is also consistently brought up several times throughout the games by other characters, with Rean's students and Tio noting how intimate the mood was between the two when they finally reunite in Cold Steel III.
    • The musical play adaptation of the first game even features a romantic duet between them.
  • In the Blood: Not only has Alisa shown herself to be quite business savvy much like her mother before her, she also shows traces of being quite good with technology much like her grandfather and how her father Franz was as well. Considering that through Franz she's part of the gnome clan, it may very well be inherent.
  • Insecure Love Interest: As seen in her first bonding event in Cold Steel IV, she starts feeling this way due to all the trouble surrounding her family and the amount of pain that Rean had to go through as well due in part to her own father's machinations. It gets to the point that she wants to actually take back her confession of love for him, or if the player romanced her previously, wishes to put their relationship on hold/break up with him. Feeling that it's inappropriate for them to further their relationship with everything going on. This can later be averted should one attend her final bonding event, where Alisa apologizes for her selfishness and decides that she wants to be with Rean no matter what.
  • Light Is Good: Her main Quartz element is Space, several of her Crafts are light-themed, and she has an angelic motif in her Master Quartz and S-Crafts (Radiant Ark gives her wings while the name of her S-Craft in III is taken from an angel). Overlaps with Playing with Fire, and The Power of the Sun when acting as Valimar support.
  • Like Mother, Like Daughter: Though she would likely deny it, Alisa takes after her mother quite a bit as she inherits Irina's natural skill in business and management. So much so that she rises quickly to project manager of the Reinford Group's development division in the span of a year by Cold Steel III.
  • Limit Break: Her S-Craft in the first game is "Rosetta Arrow", which is later upgraded to "Judgement Arrow" after she has a talk with her mother near the end of Chapter 6. Cold Steel II later adds in "Radiance Arc". For III and IV, her S-Craft is "Gabriel Arrow".
  • Lonely Rich Kid: In her case, her family fortune only isolates her from the Commoners. She would fit in just fine with the Nobles, except that by virtue of not being one herself they don't accept her either. Except Angelica, who isn't exactly a traditionalist. She joined Thors (and tried to keep everyone from finding out her last name) so she could find a place where she belongs.
  • Luminescent Blush: Quite prone to getting this, often during times where she's embarrassed or flustered.
  • Magical Girl: She's this in the in-universe anime series "Mahou Shoujo Magical Alisa" of Tokyo Xanadu. Her "Unspeakable" DLC costume also has her wear said magical girl outfit. She also receives an updated version of the latter in Cold Steel IV once more through DLC.
  • Meet Cute: The first time Rean and Alisa meet is at the entrance of Trista's train station. While distracted by the scenery, she bumps into Rean (who himself was also admiring the scenery) and falls down before Rean quickly helps her back up. If chosen as a romance partner in Cold Steel II, she even lampshades it by calling it "the most picture perfect way" to meet Rean.
  • Mini-Mecha: Eventually obtains an 3rd generation Orbal Gear built through cooperation between the Reinford Group, ZCF, and Epstein Foundation. This allows her to take on both an amnesiac Crow as Azure Siegfried and Sharon. In Cold Steel IV, she can use it as a summon attack similar to Rean summoning Valimar.
  • Mr. Fixit: Downplayed during the first game. Though she knew enough to know what was wrong with a broken down truck after examining it, Alisa herself didn't have enough experience to perform actual repairs herself. Afterwards it's later played straight, with her being skilled to perform maintenance on Rean's orbal bike and even has enough skill to fix a pocket watch that her father made that even some of Reinford's top engineers couldn't. The reveal that she's actually part of the gnome clan through her father may explain a few things.
  • Ms. Fanservice: Second only to Sara in this regard come Cold Steel III. Her good looks are mentioned more than once such as with Juna outright describing her as being incredibly beautiful during a conversation with Rean in Chapter 2. Rean even admits that because of this he felt a little excited being hugged by Alisa when they reunited.
  • Nice Hat: One of her DLC outfits in Cold Steel IV gives her a beret.
  • Pervert Revenge Mode: Alisa goes into this after crashing boobs-first into Rean during their fall into the Old Schoolhouse ruins, culminating with an Armor-Piercing Slap and half a chapter's worth of Passive-Aggressive Kombat afterwards.
  • Power Gives You Wings: Her second S-Craft in Cold Steel II, "Radiance Ark," gives her wings that allows her to float in the air as she launches her attack at her opponent.
  • Rain of Arrows: Her Craft "Molten Rain" and its upgrade "Molten Storm."
  • Required Party Member: She must be in the active party for the battle against Shirley, Rutger, Siegfried and Sharon in Cold Steel III and for the battle against Alberich and Rufus in Cold Steel IV.
  • Retractable Weapon: In Cold Steel III, she has a retractable bow she only uses in S-Craft.
  • Samaritan Relationship Starter: A certain incident during class orientation aside, this is how Alisa's crush on Rean starts out. It wasn't merely a result of him protecting her specifically, but rather how Rean went out of his way to do so for a complete stranger that resulted in Alisa becoming interested in him.
  • Secretly Wealthy: At first, she only identifies herself as "Alisa R" to her classmates, preferring not to be associated with her family or their business (the largest manufacturing company in the Empire with the wealth to match it). She doesn't do a very good job of hiding the truth, though she keeps her identity a secret longer than most of her classmates.
  • Shaping Your Attacks: Before shooting a giant arrow in her S-Craft Radiance Arc, she first shoots 4 arrows which turn into flaming birds.
  • Ship Tease: Develops an obvious crush on Rean as the story progresses even without the Bond Events and their close bond with each other is noted several times by other characters. Whether she enters a full-on relationship with him or not is up to the player however.
  • Sideboob: In Cold Steel IV she shows off a prominent one in one DLC outfit that the artist VOFAN drew up for her.
  • The Straight and Arrow Path: In spite of coming from a family renowned for the development of some of the most advanced weapons in Erebonia, Alisa's weapon of choice is an Orbal Bow.
  • Stripperific: One of her DLC outfits in Cold Steel IV barely covers anything on her body. It does come with a Nice Hat though.
  • Sucking-In Lines: She does this in her S-Craft Rosetta Arrow and Judgment Arrow in Cold Steel I and Jibreel Arrow in Cold Steel III.
  • Support Party Member: Several of her Crafts are focused on CP recovery, and she's one of the only reliable methods of this in the game. Heavenly Gift also bestows Insight status in an area.
  • Technological Pacifist: Downplayed, but she's not happy too happy about all the weapons made by her family in the recent years and the inevitable bloodshed that might ensue when they're put to use. During the fight against Zoro-Agruga in the third game, she exclaims her desire to insure that the weapons made by her family will only be used to protect the Empire's people.
  • Trademark Favorite Food: Want to distract Alisa from whatever is bothering her (even if it's you)? Offer her some apricot jam.
  • Trick Arrow: Thanks to orbal technology, her arrows are much more flexible than left as it is. She can shoot flaming arrows, heal, restore CP or make other party members hard to hit (insight).
  • Tsundere: A mild example. Despite what the incident between her and Rean would suggest, Alisa is shown to be a friendly and affectionate person once she and Rean are able to patch things up with one another. She only really plays this trope straight when dealing with either Sharon or her mother.
  • Was It All a Lie?: Ends up asking this to both Sharon, who is going back to Ouroboros, and her father, after he said that he never loved the Reinford family.
  • "Well Done, Son!" Guy: Daughter variation. For all the problems Alisa has with her mother, it's clear that she still loves Irina and also wishes to gain approval from her.
  • Zettai Ryouiki: Grade A. Downgraded to Grade B due to costume change in Cold Steel II. However it's back to Grade A as of Cold Steel III.

    Elliot Craig
Elliot as he appears in Cold Steel II
Elliot as he appears in Cold Steel III note 
Voiced by: Ryoko Shiraishi (Japanese), Lucien Dodge (English)

Son of Olaf Craig, a Lieutenant General in the Imperial Army and commander of the 4th Armored Division. Unlike his more masculine and militaristic father, Elliot prefers to live the life of a musician much like his sister and late mother. However, at his father's insistence, he ends up joining Thors Military Academy. Though initially reluctant at the idea, he ends up enjoying his stay there after meeting all his friends in Class VII. He also ends up joining the Wind Orchestra during his time at Thors. In combat, he uses an Orbal Staff.

After graduating from Thors and with blessings from his father, Elliot ends up living his dream of becoming a musician as he enrolls at a music academy in Heimdallr. By the time of Cold Steel III he has graduated and has become a travelling musician.

  • Beware the Nice Ones: He might be one of the nicest guys at Class VII but when it comes to rehearsing for the concert, he can be the scary type.
  • "Billy Elliot" Plot: No pun intended. Friction with his dad over his less-than-manly hobbies is a big part of his character arc in the first game, see Jock Dad, Nerd Son below.
  • Big "WHAT?!": He has this reaction when Class VII is given command of the Courageous.
  • Character Development: He eventually grows more capable and confident in himself over the course of the first game, though he still admits in his dance event scene that he still has a ways to go. Come the second game, and Elliot has made good on that statement.
  • Disc-One Nuke: In the first game, players can have an infinite source of mira just by having him cook the first recipe players get in the game and sell the item that gives out more money compared to buying the ingredients for it.
  • Enemy Scan: His Detector α Craft. Also comes with ability to reduce attack power and magic power by 50% aside from unbalancing the target.
  • Everything's Better with Rainbows: Seventh Rhapsody and Remedy Oratorium.
  • Fanboy: Of Misty and Vita. Who, unbeknownst to him, are the same person until the finale of the first game.
  • Gradual Regeneration: Echoes/Resonance Beat grants this to all allies in range, along with a DEF boost. At 200 CP, his second S-Craft Remedy Oratorium also gets this effect as an added bonus, at 50% per turn.
  • Jock Dad, Nerd Son: Well, Military Dad, Artistic Son but the dynamic is the same. General Craig the Red was rather unimpressed with his son's desire to pursue a career in music and forcibly enrolled him at Thors. By the beginning of Cold Steel II after they reunite, he changes his mind.
  • Limit Break: His S-Craft in the first game is "Seventh Rhapsody", with Cold Steel II adding in "Remedy Oratorio". For III and IV, his S-Craft is "Remedy Fantasia".
  • Long-Haired Pretty Boy: In the time between Cold Steel II and Cold Steel III, he grows his hair out long enough to tie it into a ponytail.
  • Magic Music: All of his Crafts except Detector have a musical theme to them. His S-Craft even involves transforming his Orbal Staff into a violin and playing it for massive damage. In the sequel he's able to summon a pipe organ for emergency healing and resurrection for Cold Steel II and play healing song via his orbal violin in Cold Steel III.
  • Magic Staff: He uses an Orbal Staff as his weapon.
  • Master of None: Like Emma, he is the only character to have ranks in all four attack types but each individual rank is extremely low. He'll never encounter an enemy he can't Break but at the same time, his odds aren't as good as dedicated fighters. The fact that he does magical damage makes up for it to an extent since he can easily hurt enemies that strongly resist physical damage.
  • The Medic: The most geared towards healing of Class VII, with his second S-Craft having the unusual distinction of being a healing move in the second game. He also gains a healing S-Craft in the third game to emphasize his medic role.
  • Morph Weapon: His version of orbal Staff can transform into violin.
  • Nice Guy: The nicest guy in Class VII as far as anyone can tell.
  • Nice Hat: Does wear a beret in Cold Steel III and IV.
  • Nonchalant Dodge: By Cold Steel III, he's learned how to dodge from his father's over the top hugs.
  • Required Party Member: He must be in the active party for the battle against Rufus, Lechter, Claire and Millium in Cold Steel III.
  • Serious Business: The performance at the Academy Festival. Eliot is normally the sweetest kid around but when it comes to doing music right, he can be positively scary.
  • Ship Tease: Starts getting it with Mint in Cold Steel III and IV. They even spend the final night at Michelam together.
  • Short Hair with Tail: His hairstyle in the third game.
  • Shout-Out: The Music Club's performance in Chapter 5 of Sen is a huge one to Cagesong of the Ocean, right down to the circumstances that see Eliot participating and the song itself.
  • Spell My Name with an "S": Does his name need that second "l", or not? XSEED settles with two "l"s.
  • Support Party Member: His Craft selection veers sharply towards support, with an analyzing skill, a healing/recovering skill and a DEF-boosting/HP Regen skill. His only attack skill for much of the game does low damage though he get a better one towards the end of the game and his first S-Craft is fairly powerful. His S-Craft in Cold Steel III is also geared for support.
  • Unreliable Narrator: He paints his dad as a cold, harsh dream crusher who has a lot of friction with Elliot, so Class VII was pretty surprised when he turned out to be an affectionate and doting father who honestly wants the best for his son.


    Laura S. Arseid
Laura as she appears in Cold Steel II
Laura as she appears in Cold Steel III note 
Voiced by: Mariya Ise (Japanese), Marisha Ray (English)

"But regardless of one's background or social standing, one should always be able to live with pride in him or herself. Thus, if you truly did make light of yourself and your own abilities, that is an act of shame for which you owe yourself recompense."

The daughter and only child of Victor S. Arseid, Viscount of Legram and warrior known as the Radiant Blademaster. A diligent student of the sword who seeks to perfect her craft, she ends up joining Thors as a way to improve her skills. Unlike most Nobles, she doesn't pay much regard to class differences and treats everyone she meets with equal deference. As heir to the Arseid family, she is a practitioner of the Arseid school of swordsmanship and in combat uses a great sword much like her father. During her time at Thors, she ends up joining the Swimming Club.

After graduating and the seeing the extent of which her strength is lacking in comparison to her enemies, Laura returns to Legram with her father in order to resume her training under him. By the time of Cold Steel III, she has become a master of the Arseid style and an instructor of it as well.

  • Adorkable: When it comes to swords, fighting, adventure and studies Laura is as cool as they come. When it comes to relationships and dating she is rather out of her depth.
  • Amazonian Beauty: Laura is very pretty and very strong. During the swimming competition in Cold Steel II's epilogue, choosing her as Rean's opponent will have him gazing at and approving of her toned body and nice, powerful legs.
  • Animal Motifs: Lions, both as a student at Thors generally and personally, as reflected in her second S-Craft.
  • Armor-Piercing Question: Shortly after Elise runs off after her talk with Rean, Laura reveals she was informed of the situation when he sees her. She states that she understands some of Rean's frustrations due to his status of someone adopted into nobility and is not technically recognized as such, but she asks Rean if he swears to his sister that he was not merely trying to run from that life. While Rean is shocked into silence, Laura drops the subject, saying she had no place to pry when she had problems of her own to overcome.
  • Big Damn Kiss: Gets two with Rean in Cold Steel IV. The first during her first bonding event, where she pushes him against a cave wall and kisses him to break him out of his fatalistic thoughts and the second time during her final bond event.
  • The Big Guy: Easily the strongest member of her class from a purely physical standpoint.
  • Badass Longcoat: Starts wearing one similar to her father's in the third game. And she most certainly has gotten stronger.
  • Badass Teacher: When Rean and the New Class VII first meet her in Parm, she's taken to teach some swordsmanship to former students of the now abandoned Vander training hall.
  • Birds of a Feather: This is the basis for her and Rean's relationship (along with a dash of Worthy Opponent), should he pursue it. They are both calm, good-hearted nobles that are extremely talented practitioners of swordsmanship with strong leadership qualities. They even grew up in similar situations, being raised in remote regions of the Empire by fathers who didn't care to engage in the politics of the region. Laura's relationship fortune even says that she's very compatible with people who share her interests.
  • BFS: She wields a bastard sword, it deals Crushing-type damage in addition to Slashing and is capable of stunning most enemies on the field even when they're facing the player, regardless of level.
  • Blue Blood: The Arseids are one of the preeminent military families of the Empire, on par with the famed Vanders.
  • Boobs of Steel: Averted in the first two games, but as seen in Cold Steel IV when she puts on a towel or puts on her swimsuit DLC, Laura's chest has gone up a few cups compared to how she was as a student.
  • Caps Lock: For her bonding event in Cold Steel III, she sends Rean an all caps message.
  • Classy Cravat: Wears a yellow one in her outfit for the third game.
  • Contralto of Danger: The strongest of the original Class VII girls, with the deepest voice to match.
  • Dangerously Short Skirt: Her school uniform in the first game includes a very short pleated mini-skirt. Averted with her second and third outfits.
  • Death from Above: The finale of her S-Craft, Radiant Lion, has her slashing from above.
  • Even the Girls Want Her: As seen with her trio of fangirls from Legram.
  • Fantastic Fighting Style: Her family has taught students how to fight (with more than just swords) since the time of Dreichels the Lionheart. As such, the Arseid style is one of the most famous within the Empire. It and the Vander school of swordsmanship are indisputably the most respected styles in Erebonia.
    • Also, as a student of the sword Laura is very interested in Rean's Eight Leaves One-Blade style. In fact, she's able to recognize that Rean uses it before he actually even tells anyone else.
  • First Kiss: Has hers with Rean in Cold Steel IV during a bonding event.
  • Forceful Kiss: Plants a big one at Rean by pinning him to a wall as a way to snap him out of his suicidal tendencies.
  • Get a Hold of Yourself, Man!: Gives this towards Rean to get him out of his suicidal thoughts in Cold Steel IV but instead of slapping him, she picks him up with one hand, pushes him to the wall, and plants a kiss at him.
  • Heroic BSoD: In the third game, she falls to her knees in despair when she sees the Courageous explode in the sky with her father onboard.
  • Heroic Lineage: Comes from the distinguished Arseid family, a lineage of warriors dating back all the way to the War of the Lions wherein Laura's ancestor at the time fought alongside Lianne Sandlot herself and was in fact the second-in-command of the Eisenritter.
  • Honor Before Reason: Laura is a very straightforward person, which causes some friction in her interactions with her classmates, particularly Fie. She eventually gets over it.
  • Instant Fan Club: There are two things every female in Legram seems to agree on: One, boys suck. Two, Laura is awesome. She also has one of these at St. Astraia, which she doesn't even attend. Juna also ends up quickly becoming a fan herself soon after meeting her.
  • Lady of War: Graceful daughter of a proud noble family who is very good with a sword.
  • Limit Break: Her S-Craft in the first game is "Radiant Dance", which is later upgraded into "Radiant Waltz" after facing off against Laura's butler in Chapter 5. Cold Steel II throws in "Radiant Lion" as well. For III and IV, her S-Craft is "Radiant Phoenix Slash", her father's S-Craft since the first game.
  • Malaproper: Sometimes says things that sound a little weird, particularly when she tries to use slang. Her general manner of speaking also stands out for being extremely formal and somewhat old-fashioned.
  • Mighty Glacier: Has the highest Strength of the party, but is one of the slowest members.
  • Missing Mom: Not a word has ever been mentioned about her mother.
  • Mysterious Middle Initial: Until Cold Steel III, the "S" in her name remained a mystery. Turns out it that it actually does stands for Sandlot as many fans suspected. However, it's mostly a decorative name as the Arseid took on the name out of respect for Lianne Sandlot. It's also something Lianne asks of Laura to continue the tradition in her dying breath.
  • No Guy Wants an Amazon: She is slightly concerned about this, believing that her singular focus on the sword may have made her less desirable socially. In the first game she attempts to practice cooking and gets Rean to try some of her dishes. In the second game she is dismayed to discover she has a habit of destroying household appliances. You can prove her concerns unwarranted if players choose her as Rean's girlfriend.
  • Required Party Member: She must be in the active party for the battle against Arianrhod and Demon Mc Burn in Cold Steel III.
  • Sheltered Aristocrat: She's a bit clueless about how the real world works at times but she doesn't let it get in the way of her life. Her father being a quintessential Reasonable Authority Figure helps since her lack of traditional Noble prejudices makes it easier for her to adapt to Thors.
  • Single-Stroke Battle: Engages one with her father in Cold Steel IV to free him and break his mask.
  • Spin Attack: Brilliant/Radiant Spin is this.
  • Spirited Competitor: Is always eager at the chance to improve her skills through rigorous training or fighting strong opponents. She admits to feel excited at the opportunity to cross blades with the stronger members and assistants of the ILF and Noble Alliance despite admitting she'd likely lose and it would cause trouble for Class VII's goals.
  • Statuesque Stunner: She is the tallest female in Class VII, being around the same height as Rean who currently tops out at 178cm as of Cold Steel III according to Word of God. This only helps to contribute to her looks as described by Juna who calls Laura amazingly beautiful after meeting her.
  • Sword Plant: Not a part of Death from Above actually, she does this in her Craft "Radiant Blade" where a giant energy sword will stab enemies from the ground.
  • Tell Me How You Fight: If Rean's unavailable to explain how a person fights, she usually will explain it to her classmates. In fact, she figures out Rean's style before Rean even tells anyone.
  • Tomboy with a Girly Streak: Laura is mostly concerned with her swordsmanship and doesn't spend much time on typical feminine pursuits. She is somewhat perturbed about this, though, and attempts to take up cooking in the first game. She is also fond of stuffed animals, Mishy in particular although played with in that she wanted a Dogi strap at first before Rean convinces her in a bonding event.
  • Walking Techbane: She can handle a Tactical Orbment just fine, but as one of her bonding events in the second game shows she's hopeless with more domestic applications of Orbal science and even manages to set several on fire while trying to operate them. And in Cold Steel III while sending an orbal text mail to Rean for her bonding event, it apparently took her an hour just to write the mail.
  • Who Wears Short Shorts?: Wears these in the third and forth game.
  • Worthy Opponent: She finds one in Rean and really wants to duel him. Though they have dueled a few times off-screen, Rean is insistent in their final scene, if Laura is not chosen as the Love Interest, that he's not gonna win their duel next time. Although whether that accounts him using his Super Mode or not is unknown.
  • You Gotta Have Blue Hair: In her case, literally.

    Machias Regnitz
Machias as he appears in Cold Steel II
Machias as he appears in Cold Steel IIInote 
Voiced by: Takuya Sato (Japanese), Edward Bosco (English)

Vice-President of Class VII. He is the only son of Carl Regnitz, the governor of Heimdallr and leading champion of Osborne's reformist movement. Where Nobles are concerned, he has a chip on his shoulder bigger than his shotgun and he's determined to prove himself better than all of them. After enrolling at Thors he quickly ends up forming a heated rivalry with Jusis Albarea. Though it takes time, both are eventually able to settle their differences to a degree and become more amiable with each other. During his time at Thors he also ends up joining the Chess Club.

After graduating, Machias decides to enter a political academy. By the time of Cold Steel III, he has graduated and has become an inspector of the imperial government's justice administration.

  • Adjusting Your Glasses: By the bridge as part of his level-up pose, also on occasion when making a deduction. Additionally apparently to show his irritation with Rean for lying to him about the truth about his noble background.
  • Aggressive Categorism: He's a Commoner and really doesn't like Nobles. He gets along with Jusis about as well as you would expect.
  • Always Someone Better: Makes no bones about his annoyance at being bettered on the entrance exam by Emma (and ONLY her). He vows he will beat her and everyone else on the midterms and dutifully studies at every opportunity. They wind up tying for first place.
  • Badass Bookworm: One of the most academically gifted students at Thors (the only person who can ever best him is Emma) and he can frequently be found in the library on his days off. He's also one of the best characters in the game combat-wise.
  • BFG: He pulls one out for his S-Craft Ultimate Shot, Second S-Craft Trinity Cannon, and final regular craft Shotgun Blast.
  • Blind Without 'Em: Admits as much when he decides to take his glasses off in order to disguise himself during a segment in Cold Steel II as he and the rest of Class VII were wanted fugitives of the Noble Alliance at the time.
  • Butt-Monkey: He's the subject of most of Fie's trolling and any time a Noble wants to blame someone for anything or take their frustrations out, he's usually first in line because of who his father is. In Cold Steel II, he also ends up getting kidnapped by Bleublanc who then goes on to impersonate him and leave Machias himself tied up inside the storage room aboard the Courageous. Machias was not amused.
  • Calling the Old Man Out: In Cold Steel IV, he calls out his father on why he's detaining both Towa and the empress at the former Duke Cayenne's home in Ordis.
  • Character Development: In the beginning of the first game, he outright can't stand nobles, but steady interaction with Class VII makes him realize that not all nobles are as stuck-up as he believed them to be and that all of them have their Hidden Depths to some degree. By the second game, he's a far more level-headed and mature person who's generally more tolerable of the upper class and his relationship with Jusis is now something of a heated but more friendly rivalry.
    • His character is fully developed in Cold Steel III, as he no longer has any petty grievances against the nobility. He goes out of his way to ensure they get a fair shake, even if it means opposing his own father (someone who is largely responsible for weakening the power and influence of the nobility as a member of the Reformist faction)
  • Chess Motifs: Actualized in his second S-Craft, when he summons enormous chess pieces to aid him in attacking the enemy.
  • Class Representative: The Vice-Representative specifically.
  • Curtains Match the Windows: Green hair and eyes.
  • Cynicism Catalyst: When he was growing up, he had a cousin who he thought of as a Cool Big Sis. She was being courted by a Noble up until said noble's relatives decided to fix him up with an Arranged Marriage, and they decided to remove the threat to the match by harassing her until she was Driven to Suicide.
  • Fanboy: Of Misty and Vita who are actually the same person. He's shocked that he never considered the possibility that they're both the same person.
  • Firing One-Handed: Some of his crafts have him fire his shotgun with just his right hand.
  • Gun Kata: His new S-Craft in Cold Steel III, Justice Bullet, has him do this to his enemies.
  • I Hate Past Me: If you get his dorm event in Cold Steel II, he considers his attitude when he first arrived at Thors "embarrassing," saying that even Millium was more dignified than he was. He describes it as a time of his life he'd rather forget and worse, he feels that on the inside he still hasn't changed. He's hoping to try his best to change in the future.
  • Let Us Never Speak of This Again: If you choose him as cooking partner and the result is a peculiar dish, he will namedrop this trope.
  • Limit Break: His S-Craft in the first game is "Ultimate Shot", with Cold Steel II adding in "Trinity Cannon". For III and IV, his S-Craft is "Justice Bullet".
  • Multi-Ranged Master: Starts out with a shotgun, and later gets a BFG for his later Crafts and S-Crafts. For his "Justice Bullet" S-CRAFT in the third game he also dual-wields a pair of pistols and submachine guns.
  • Must Have Caffeine: In his first bonding event, he found his love of coffee from his father. He's not a fan of tea since it reminds him of nobles. It's further shown by the fact that coffee is one of the recipes he is expert at, and when on the run at the start of the war, his base of operations has a small percolator and a bean grinder.
  • Neat Freak: Has a shade of this when helping to decorate cafeteria for School Festival.
    Machias: Damn, it somehow moved three rege out of place while we were talking. I need it to be perfectly parallel with those tables over there.
  • Nerds Love Tough Schoolwork: There's a bonding event in Cold Steel II in which he invites Rean for a few hours of studying, noting that there's been no chance since they all had to leave the academy and they need to make sure to keep up. This is his way of relaxing on his day off.
  • Not So Above It All: His normally stoic demeanor flies completely out the window when he's around Vita and he tries (and fails miserably) not to act like the starstruck fanboy he secretly is.
  • Only Sane Man: Machias will often comment on remarkable things everyone else doesn't worry about.
  • Pyramid Power: Machias' Trinity Cannon S-Craft creates a pyramid using chess pieces that encloses the enemies before delivering massive damage.
  • Required Party Member: He must be in the active party for the battle against Rufus, Lechter, Claire and Millium in Cold Steel III.
  • Secretly Wealthy: His father is the governor of Heimdallr and a champion of the reformist faction. Machias tries to hide this at first, not wanting to seem like he's taking advantage of his father's position. He makes it maybe half an hour before Jusis calls him out.
    Jusis:Pretty rarefied air for a simple commoner, don't you think?
  • Ship Tease: Get a good deal with his childhood friend Patiry in Cold Steel III and IV.
  • Shotguns Are Just Better: His primary weapon is a shotgun. It can fire slugs (in some Crafts) and buckshot and gives him a natural area of effect attack. Petrification Shell is especially nasty, having a huge effect area and coming with a high chance of causing Petrify.
  • Sitcom Arch-Nemesis: He and Jusis have this dynamic.
  • Smart People Play Chess: Part of the chess club.
  • Stoic Spectacles: Subverted. He can be stoic from time to time, but he's also one of the first to show a wide range of emotions.
  • Team Dad: He tries to be this for his classmates, particularly Fie, chastising her for falling asleep and not paying attention in class. The others tend to ignore him, however.
  • Time Master: His "Burst Drive" craft allows other allies in the affected area to take a turn after him.
  • Tsundere: Very much so, especially when it comes to Jusis. Fie even lampshades it in Cold Steel III she describes him as being "tsun-tsun".
  • Vitriolic Best Buds: He and Jusis in a nutshell. The two may act like they don't like each other but it's clear that both actually do consider the other to be a close friend even if they won't admit to it.
  • You Are Better Than You Think You Are: In Cold Steel IV, Machias manages to break Arthur (Machias's cousin former fiancee) out of the curse by invoking this trope. Notable because he manages to do so without relying on magic or physically fighting him order to do so.

    Emma Millstein
Emma as she appears in Cold Steel II
Emma and Celine as they appear in Cold Steel III note 
Voiced by: Saori Hayami (Japanese), Rena Strober (English)

"I may not always show much in the way of class spirit...But I'm confident Class VII is the finest Erebonia has to offer."

Class VII's president. The most academically gifted student of her generation, a commoner who aced the national exams in order to win a spot at the prestigious academy. During her time as a student, she ends up joining the Literature Club. In combat, she utilizes a uniquely shaped Orbal Staff.

Unbeknownst to all, Emma is secretly a witch sent by her clan to keep an eye on events relating to the Old Schoolhouse at Thors. After Valimar's awakening and the subsequent events following it, she reveals her secret to the rest of her classmates and proceeds to help guide Rean throughout the story with her abilities. The black cat known as Celine is her familiar.

After graduating from Thors, she and Celine end up going on a journey to learn more about the Divine Knights and to find Vita Clotilde. In Cold Steel III she returns to help Rean and her classmates once more.

  • All Witches Have Cats: Her familiar Celine.
  • Apologetic Attacker: While not as extreme as normal examples, she does apologize when doing counterattack and second follow-up link attack to kill weak enemies.
  • Art Evolution: It's a small, subtle change, but throughout the series, Emma's hair color changes from a dull magenta color to a much brighter pink color.
  • Ascended Extra: A mild case as Emma herself has always been part of the main cast ever since the first game. However, it's not until Cold Steel II that her backstory and the nature of her abilities are formally delved into, revealing that she's far more important than some people would initially think.
  • Bad Liar: Though she tries, she's not all that great at concealing the fact that there's more to her and Celine than meets the eye throughout Cold Steel I. On a lighter note, the scene before a Bonding Event has her trying to convince Rean that she's proofreading one of Dorothee's novels that has absolutely nothing to do with salacious imagery. It all falls apart should Rean decide to help her.
  • Barbie Doll Anatomy: One of the costumes that she shares with Rean in a New Game+ in Cold Steel IV is her fully naked but covering up her private parts while she has glowing marks all over plus her eyes are glowing yellow. It's because she's diving in Rean's subconscious, trying to hold off the curse at bay.
  • Barrier Warrior: Her Craft Crescent Shell grants party units in its range arts reflection, with addition of upping defense. In Cold Steel III, she can cast an all-party perfect reflection via her new S-Craft Palace of Eregion.
  • Beautiful All Along: She's already noted to be pretty attractive herself, what with her having a figure that would make several girls jealous, but after unbraiding her hair and removing her glasses, even the guys of Class VII are stunned into silence. Crow uses this to his advantage to make her appearance in the concert all the more memorable.
  • Big Damn Kiss: Finally gets one during her final bond event in Cold Steel IV.
  • Boobs of Steel: Inverted; she has the largest chest of the female students in Class VII, with only Instructor Sara surpassing her, and is a magical powerhouse instead of a physical one. Fie lampshades this on several occasions when Emma gets visibly tired while climbing up ladders. During one of Emma's bonding events, Rean even catches himself staring.
  • Buxom Is Better: In Chapter 4 of the first game, Alisa is surprised at Emma's swimming ability, but remarks that "it's not her swimming ability (she's) envious of," confusing Rean until he suddenly gets it.
    • In Cold Steel III, if you visit Heiyue on the last day of Chapter 2, Shing ends up looking at her and Alisa chest first, then orders Lau to ready their best tea and snacks for their guests, in notable contrast to his attitude the previous day.
  • Class Representative: She serves as Class VII's president.
  • Cute Witch: Hints are dropped throughout the first game and the second game confirms that she is a witch of the Hexen Clan.
  • Did I Just Say That Out Loud?: Her face shows hints of this in her dormitory event after she mentions that the reason she was able to continue being Class VII's president was specifically because of Rean accepting her for who she was.
  • Dangerously Short Skirt: Her school uniform includes a very short pleated mini-skirt. Her skirt in the second game is even shorter, but luckily she's not very physically-active.
  • D-Cup Distress: While distress might be a bit strong, she tends to get flustered and embarrassed whenever her sizeable assets are mentioned.
  • Death from Above: Both her S-Crafts during the first two games qualify. Lord Albireon has her summon five towers as they rain down a blast of energy down on the enemy whereas Zodiac Rain could be summed up as doing the same except from space.
  • Enemy Scan: Her Detector β Craft. Also comes with ability to reduce defense and magic defense by 50%.
  • Everything's Better with Rainbows: Her second S-Craft, Zodiac Rain.
  • Evolving Weapon: Although it's not obvious at first glance, her staff changes as she grows in magic power in each game, from changing colors from the first to the second game to getting more designs etched to come the third game. This all culminates in the end of the third game where it changes into a staff similar in appearance to Vita and Roselia's, signifying that she's mastered her power.
  • Feminine Women Can Cook: A subtle example: she is the only character in the first game who doesn't have a single recipe where she is likely to make a "peculiar dish".
  • Flanderization: In the Falcom Academy spinoff manga, she is completely obsessed with Yaoi. While all characters are flanderized to a certain extent (since it's a gag manga), Emma is notable due to explicitly not being into Yaoi in the main games (up to and including Cold Steel IV).
  • Gag Boobs: Downplayed, but her breasts are still frequently used for comedic effect, including Rean getting distracted by them during a study session, Fie asking Emma if they make it hard for her to climb ladders, and Millium speculating that she might one day she might grow "boobies so big, I can use 'em as a shelf like Emma's!".
  • Happily Adopted: As revealed in Cold Steel III, she's not actually her grandmother's actual blood relative. She was taken in after both her parents died when she was a child. Makes sense since her grandmother's actually a Divine Beast in the first place.
  • Healing Herb: Her grandmother taught her all sorts of things about herbs, including how to make medicines from them. It comes in handy when Rean takes a nasty wound during their Field Study in Bareahard. Or so she claims anyway, it's clear that she used magic to heal it.
  • Kind Hearted Cat Lover: She snuck a homeless cat into her dorm room against the rules so she could care for it. It's later revealed that said cat actually does belong to her since Celine is her familiar.
  • Hypnotic Eyes: Emma can exercise a limited form of mind control so long as she can maintain eye contact. It requires her to remove her glasses and she is reluctant to use it.
    Emma: We're just common travelers and we aren't on that list of yours. Which means we can pass, right?
    Provincial Army Soldier: ...Hmph. Why're you still standing there? Go along inside. Just don't go causing any trouble unless you want to find yourselves arrested.
  • Lap Pillow: Gives Rean one during her bonding event at Bareahard in Cold Steel II.
  • Limit Break: Her S-Craft in the first game is "Lord Alberion", with Cold Steel II adding in "Zodiac Rain" after she confronts Vita during the final Shrine Trial. For III and IV, her S-Craft is "Palace of Eregion".
  • Magic Staff: She uses an Orbal Staff, though of a different type than Eliot. She later uses the one Roselia threw at her in Cold Steel III although she uses her old staff again in IV after giving the staff back to Rose.
  • Magical Incantation: She has powers similar to those granted by Orbments without actually needing one, which she says might as well be called 'magic' for convenience. Her powers seem to require a magical word to function.
  • Master of None: Like Elliot, she is the only character to have ranks in all four attack types but each individual rank is extremely low. She'll never encounter an enemy she can't Break but at the same time, her odds aren't as good as dedicated fighters. The fact that she does magical damage makes up for it to an extent.
  • Meganekko: Her large glasses are one of her defining characteristics, though she does shed them on occasion. She permanently takes them off in Cold Steel IV although players can get her hat and glasses back as a costume.
  • Nice Hat: Wears one in Cold Steel III, which looks oddly similar to Vita's hat when she's in her Misty disguise. Never mind that she never saw Vita in her Misty outfit. She later ditches it come Cold Steel IV.
  • Non Standard Skill Learning: She gets her second S-Craft Zodiac Rain on when advancing the story.
  • Oh, Crap!: Her reaction to hearing Vita's voice over the radio during the finale of the first game.
  • Out of Focus: During the first game. This is because Emma actively tries to hide who she is throughout the story and it isn't until the second game that her backstory is finally revealed and afterwards starts to take a more active role in the story.
  • Required Party Member: In Cold Steel I, she's automatically included in your party during the final dungeon of the game. Happens again in Cold Steel II where she's required to be in the party in order to investigate the Spirit Shrines. This is because she and Celine need to be there to explain what it is that you're seeing. She must also be in the active party for the battle against Arianrhod and Demon Mc Burn in Cold Steel III and the battle against Demon God Mc Burn in Cold Steel IV.
  • Teleportation: Can do this as of Cold Steel II, but it's really pushed to the limit in Cold Steel IV.
  • The Smart Girl: She earned a scholarship to Thors as a result of being the top scorer on a national exam. She's easily the smartest member of Class VII academically (and the top scorer in the entire school on the Midterm Exam) and it's all by virtue of hard work.
  • Supernatural Gold Eyes: Anytime she casts a powerful magic or wants to intimidate someone/mind control someone, her eyes turn yellow.
  • Sword Beam: Ethereal Edge fires a number of sword-shaped projectiles at the enemy.
  • Tarot Troubles: She can be seen reading cards during an optional scene if the player saw another optional event scene with Emma earlier in the day. Rean asks for and gets a reading from her, though she admits she's not very good at it. She notes to herself but not to Rean that she's uneasy about the card she drew for him. Wheel of Fortune in fact, not one of the traditionally portentous ones.
  • The Glasses Come Off: With the world in crisis and her friends in grave danger in Cold Steel IV, Emma finally decides to take off her glasses for good.
  • Took a Level in Badass: During the finale of Cold Steel III she uses Roselia's wand. Together with both Gaius and Laura, she proceeds to help hold off both McBurn and Arianrhod, the two strongest warriors of Ouroboros, at the same time.
  • Team Mom: Putting aside her obvious assets, she acts as a mother figure towards her fellow classmates, talking with them and helping them solve their problems. This is perhaps best shown when she personally takes the time to personally tutor Fie before midterms.
  • Zettai Ryouiki: Grade A, but only in Cold Steel I.

    Jusis Albarea
Jusis as he appears in Cold Steel II
Jusis as he appears in Cold Steel III note 
Voiced by: Shinnosuke Tachibana (Japanese), Ben Diskin (English)

The second son of Duke Albarea of Bareahard, head of one of the Four Great Houses of Erebonia. As such, he has the highest social standing of all the first-years at Thors and knows it. A devotee of Erebonia's ancient traditions of knighthood, he uses sword in combat as a practitioner of court fencing and believes in the idea of Noblesse Oblige. He develops an intense rivalry with Machias on their first day at Thors, and it isn't until their field study in Bareahard that the two are finally able to find common ground with each other. Having a fondness for horses, he ends up joining the Riding Club during his time as a student.

After graduating he returns to Bareahard in order to fill in for his father as lord of the Kreuzen province after Helmut's arrest thanks to his actions during the civil war. He still maintains this position a year and a half later by the time of Cold Steel III.

  • An Ice Person: His Treasure Sword Craft and first S-Craft Crystal Saber involve freezing the enemies in a large radius before slashing them.
  • Arranged Marriage: His bonding event in Cold Steel III has him dealing with one.
  • Authority Equals Asskicking: By Cold Steel III and Cold Steel IV, he is the acting Duke Albarea. Cold Steel IV cements it after Rufus is arrested for his actions in capturing Crossbell.
  • Badass Longcoat: Wears a green one as part of his attire from the second game onwards.
  • Barrier Warrior: His Platinum Shield grants himself and ayone around him in the range Craft Guard.
  • Big, Screwed-Up Family: To say that his family has issues would be an understatement.
  • Bishōnen: Extra points for being a noble.
  • Blade Spam: His Rapid Thrust. He stabs his enemy multiple times rapidly and ends it with a slash.
  • Blue Blood: The Albareas are one of the Four Families, he's as Noble with a capital N as you can get.
  • Boomerang Bigot: Some of his attitude towards Commoners stems from the fact that he was born and raised as one and always felt out of place among the Albareas as a result. He aggressively plays up the mannerisms expected of a Noble to make up for it.
  • But Now I Must Go: Tries pulling this in Cold Steel II after his father razes Celdic and Jusis feels the need to put a stop to his misdeeds personally. Subverted in that his friends won't let him.
  • Cain and Abel: The Abel to Rufus' Cain by Cold Steel II. Although they quite obviously care for each other, a source of tension between both brothers is the fact that Rufus is allied with the Noble Alliance whereas Jusis chooses to oppose them with Class VII. Then it's revealed that Rufus is actually a double agent working for Osborne which throws Jusis for a loop and has him admit he doesn't really know his brother anymore. Things only get worse by the time of Cold Steel III and IV as Rufus slowly allows himself to be consumed with his ambitions and Jusis, along with Class VII, has to stop him.
  • Calling the Old Man Out: In Cold Steel II, after Duke Albarea has been humiliated and imprisoned for sending his troops to raze Celdic and STILL doesn't comprehend that he is in the wrong, Jusis yells at his father that his situation is entirely the result of his own actions and that he has completely forgotten the responsibilities of being a Noble in his lust for power.
  • Can't Live With Them, Can't Live Without Them: With Millium. He is exasperated by her antics thanks to being the frequent victim of many of them and more than once his patience is tested whenever the two of them are in the same room. Though with that said, he still finds it in him to look after her and come Cold Steel III he's basically gotten used to her. He is also notably the most cut up of the original Class VII bar Rean after her death and the most overjoyed along with Altina when she is properly revived in Cold Steel IV.
  • Character Development: Is extremely proud of his noble lineage when first encountered, to the point where he can come across as arrogant in situations where he means well. Through interactions with the rest of Class VII, Jusis mellows out and is more comfortable with helping others while still keeping the dignified air of a noble. In the second game, he finds his own pride in being a noble in his own way after confronting his father and his relationship with Machias is now something of a heated but more friendly rivalry.
  • Classy Cravat: Wears one for his attire from the second game onwards.
  • Conflicting Loyalty: In Cold Steel II he finds himself torn between joining Class VII again or remaining with his family as part of his duties as a noble. A quick spar with Rean convinces him to do the former.
  • Deadpan Snarker: Especially when Machias and Millium are concerned.
  • Defrosting Ice Queen: Male version, starting when the party visits Bareahard.
  • Expy: He pretty much looks like a younger Chester Stoddart and fights with a similar sword. If he wasn't part of Class VII, the white uniform Nobles get would make the resemblance even closer.
  • Fan of the Past: Has an interest in old-style swordsmanship from Erebonia's past and is a member of the Equestrian Club at Thors.
  • Friend to All Children: Gets along with children with unexpected ease as seen with two kids in Bareahard who revere him. It's only Millium he can't handle.
  • Get a Hold of Yourself, Man!: Ends up punching Rufus in Cold Steel IV for moping around, not realizing that he should have done better.
  • Heroes Prefer Swords: Uses a 'Knight's Sword' as his weapon.
  • Heroic Bastard: He's only a half-noble. His mother was a Commoner that his father slept with, and he's spent most of his life being treated as an unwanted child. This explains a lot of his initial jerkass moments.
  • Horseback Heroism: Part of the Riding Club and his second Limit Break in Cold Steel II, Asteion Knight, has him riding his horse Strahl to attack his enemy. Does this agin when bailing Rean and the New Class VII away from the Northern Jaegers in the third game.
  • I'm Not Here to Make Friends: Jusis wants everyone in Class VII to know that he is not their friend and has no interest in becoming friends with any of them, especially the Commoners. When visiting Bareahard, he refers to the other members as 'just classmates, nothing more'. At the end of the chapter, he starts defrosting and when confronting his family troops, he calls Class VII his friends.
  • Instant Runes: Creates these when performing his S-Craft Crystal Sabre.
  • Jack-of-All-Stats: He's extremely well balanced, has high levels in two attack types and can fill any role required depending on who else you have in your party. He also has one of the best buffs in the game and in the sequel gains a barrier move. His only real downside is an unimpressive S-Craft, though his second one in the sequel is a lot better.
  • Jerk with a Heart of Gold: Although he can be quite arrogant and stand offish, Jusis at heart is caring towards his friends and loved ones and is more than willing to step up when there's trouble in order to protect the people.
  • Limit Break: His S-Craft in the first game is "Crystal Saber", with Cold Steel II adding in "Asteion Knight". For III and IV, his S-Craft is "Aeolus Saber".
  • Magic Knight: He fights with a sword and has several nice attack Crafts, one Craft that does magical damage (making him one of playable character in the franchise to be able to inflict both with Crafts alone) and an exceptional mass buffing skill. He also has a nice EP pool, above average ATS and an Orbment setup that's good for accumulating a lot of powerful Arts if you want to set him up that way.
  • Not So Different: He tries to deflate Machias' self-righteous anger at "noble priviledges" by pointing out that the latter is almost as priviledged as he is, just in a different way. As it turns out, this is true of them in other respects as well, not that they're likely to admit it.
  • The Proud Elite: Very proud of his heritage and he'll make sure you know it. Of course, it turns out he's a half-noble, half-commoner by birth.
  • "The Reason You Suck" Speech: Delivers this towards Rufus after his final battle in Cold Steel IV where Rufus wonders where he went wrong and why he ultimately failed.
  • Redeeming Replacement: Becomes the ruler of the Kreuzen Province after the end of the second game and is definitely a step up compared to his father and step-brother Rufus.
  • Required Party Member: He must be in the active party for the battle against Rufus, Lechter, Claire and Millium in Cold Steel III and the battle against Alberich and Rufus in Cold Steel IV.
  • Royals Who Actually Do Something: As member of the Albarea family, one of the Four Great Houses of Erebonia, Jusis is practically the highest ranking noble in Class VII and in Thors Military Academy by default. However, unlike his father, Jusis never fails to always do the right thing and lives by the notion of "Noblesse Oblige".
  • Say My Name: He screams Millium's name when she is killed by the Nameless One.
  • Sharp-Dressed Man: Wears a rather classy suit ensemble befitting his status from the second game onwards.
  • Ship Tease: Gets a ton with Millium in Cold Steel III & IV.
  • Shout-Out: His Treasure Sword skill is essentially a cut-down version of Loewe's Meiouken.
  • Sins of Our Fathers: Becomes part of his conflict in the second game, where he feels responsible for cleaning up the messes caused by his father. When reuniting with Rean and the rest of Class VII, he's initially reluctant to go along with them because he believes he has lost all rights to call himself friends with Class VII, especially with Rean, after his father Duke Albarea had sent a group of Jaegers to attack Ymir to kidnap Princess Alfin, resulting in Baron Schwarzer nearly dying and Elise and Alfin being captured. Rean naturally doesn't agree and convinces him otherwise.
    • Again, when learning that his father ordered his men to kidnap Elliot's sister Fiona, he can be seen apologizing to him. Just like Rean, Elliot doesn't hold it against him either.
    • And then there's Celdic and what happens to it. This was enough that he wanted to part ways from Class VII to give his father a piece of his mind. Class VII tells him otherwise and decides they're all going with him for that.
  • Sitcom Arch-Nemesis: Has two of these in Machias and Millium, though in Millium's case it's completely one-sided.
  • Spam Attack: His Rapid Thrust and his S-Craft in Cold Steel III has him rapidly thrusting his sword at his enemies.
  • Status Buff: Noble Command allows him to grant himself and the others additional strength, artes strength, and speed buffs.
  • Sword Plant: He does this when using his Platinum Shield.
  • Throwing Your Sword Always Works: His S-Craft in Cold Steel III and IV has him throw his weapon at his enemies.
  • Tsundere: He acts like this towards Machias and Millium.
  • The Un-Favourite: As soon as he's assigned to a training mission to Bareahard, it becomes clear Jusis is uneasy about returning home. When he briefly sees his father again, it becomes very clear they aren't on good terms. The absolute coldness of the brush-off leaves even Machias sympathizing with him. As revealed in Cold Steel III, this was deliberately done by the Duke to play up Jusis as a bastard and make sure the other nobles knew this so they wouldn't notice Rufus was the result of his wife's affair with someone else and not his son at all, something far more disgraceful than a bastard child in the eyes of the nobility.
  • Was It All a Lie?: Finding out that his big brother Rufus is an Ironblood, one who opposes everything the nobility stands for, really made him question his brother. He admits to Rean after the latter comes back from Crossbell that he doesn't even know any of his family anymore after their secrets are out. And then it turns out that Rufus isn't even his older brother at all since he's the product of an affair between Duke Albarea's legal wife (not Jusis' mother) and another noble.
  • "Well Done, Son!" Guy: His entire goal in life is to have his father acknowledge him. He finally gets his attention after Jusis calls him out on why he's imprisoned. And even then, he tells Jusis to hold the line till he gets back, still unrepentant for what he's done.
  • You Fool!: Screams at this towards Rufus after revealing that he's also afflicted by the curse of Erebonia all this time in Cold Steel IV.

    Fie Claussell
Fie as she appears in Cold Steel II
Fie as she appears in Cold Steel III note 
Voiced by: Hisako Kanemoto (Japanese), Cassandra Lee (English)

The youngest initial member of Class VII. Fie is a former member of the jaeger group known as Zephyr, found and taken in by the group's leader, Rutger Claussell, after discovering her as a young orphan child. After her adoptive father's death and the subsequent disbanding of Zephyr itself, she's found by Sara Valestein and is later enrolled as a student at Thors Military Academy. She also ends up joining the Gardening Club.

Initially quiet and unmotivated to a fault, it takes her sparring with Laura for her to finally start opening up to the rest of her classmates. During the Erebonian civil war, she reunites with former Zephyr members Xeno and Leonidas, and later learns from them their plans to bring Rutger back.

Intrigued by this and after graduating, she ends up leaving with Sara to join the Bracer Guild in order to learn more of Zephyr's operations. By the time of Cold Steel III, she has become a senior Bracer.

  • A-Cup Angst: Downplayed, but she shows shades of this, asking Emma if her breasts make it hard for her to climb ladders (and fondling her in a few pieces of promotional art) and, in an optional conversation on the way to Legram in the second game, asking Rean, "What's your take on bigger boobs?"
  • Affectionate Gesturetothe Head: She's on the receiving end of this from Sara, Rean, and her adoptive father Rutger before he vanishes. She finds Sara doing it to be annoying, but admits she likes it when Rean is the one doing it and even asks for it several times.
  • Age-Inappropriate Dress: Her outfit in the second game has her wear shorts so short and hang so low that it makes one question if she shaves or is naturally glabrous.
  • Animal Motifs: Cats. She's frequently to compared to a cat because of her independent personality and love for napping and is rather friendly to the various other cats the party meets on their adventures, Celine included. Rean's relationship fortune with Fie will even say that "the one dear to you is attached to you as a cat would be" and he comes to the conclusion that the fortune is talking about Fie.
  • Babies Ever After: Her stated goal should Rean choose her for the final bond in Cold Steel IV. She says she wants to start a real family with him.
  • Badass Adorable: Both very adorable and also a former jaeger from Zephyr which automatically makes her awesome.
  • Bare Your Midriff: Her new outfit in the second game which seems to be based on what she wore as a Jaeger.
  • Big Damn Kiss: Shares one with Rean if she is chosen for his final bond event in Cold Steel IV.
  • Bonding Over Missing Parents: Easily bonds with Rean over their real parents not being there for them. Both also have to deal with their dads who become their enemies in the future.
  • Brilliant, but Lazy: Fie is shown to be extremely adept at nearly any task she applies herself to (and the fact that she's two years younger than the rest of Class VII only makes that feat more impressive), but she has a strong apathetic streak, to the point where most of her time outside of class is spent napping. She's the weakest member of the class academically speaking (72nd in her year out of 100 when only one other member of her class wasn't in in the top 20, and Elliot was 36th), but that's still far from last place and again, she's two years younger than everyone else in her academic year.
  • Catchphrase: She borrows Tio's "what a bother" phrase in the Japanese version.
  • Character Development: Initially somewhat stoic and unmotivated, Fie steadily grows into a more friendlier and determined individual over the course of the games. Xeno and Leonidas even comment on how she had grown during the Finale of Cold Steel II.
  • Crazy-Prepared: She carries a grappling hook with her on the first day of school. You never know when you might need it to escape from a mandatory orienteering session. And takes plastique with her on field studies in case she needs to blow some doors open.
  • Daddy Had a Good Reason for Abandoning You: Well, ordering everyone else to abandon you at any rate. He didn't want his adoptive daughter to throw her life away as a mercenary so he ordered the rest of Zephyr to disband after his death, hoping that Fie would find another path in life which she thankfully does after meeting Sara.
  • Dangerously Short Skirt: Her school uniform includes a very short pleated mini-skirt, which doesn't stop her from performing some very athletic feats during battle. Her attire in Cold Steel III has her wear a slightly shorter one that has an opening that exposes her upper thigh, and she's undoubtedly at her most dangerous here.
  • Dark and Troubled Past: As a child, Fie was a war orphan who would later be taken in by Rutger Claussell, leader of the renowned Jaeger group Zephyr. Though Rutger was reluctant at the idea, Fie would eventually became an official Jaeger of Zephyr herself, going on various missions with the group and even earning a nickname (Sylpheed) of her own. It isn't until her adoptive father's death, Zephyr's subsequent disbanding, and Sara coming across her did she finally leave that life behind.
  • Distaff Counterpart: To Randy Orlando. Both are the (biological or adopted) children of prominent Jaegers and both left their respective groups when both their fathers died at each other's hands. Randy hides his trauma behind a mask of cheerfulness while Fie goes for the emotionless approach. Both also use gun/sword hybrid weapons and both have a similar Craft (Crash Bomb vs Flash Grenade). Both also wind up on the opposite side of a conflict from their former teammates, as remnants of Zephyr are working for the group that invaded Trista at the end of the game, much like how Red Constellation attacked Crossbell.
  • Doppelgänger Attack: Her second S-Craft in the second game, Shadow Brigade.
  • Dual Wielding: Her fighting style.
  • Emotionless Girl: Almost all of her lines are spoken in complete deadpan, whether she's encouraging Class VII to get moving or hamstringing a giant monster. As she begins to warm up to her "new family," she becomes more spirited and by the second game, she's throwing out goofy one-liners and saying things like "it's Fie's cooking power hour!"
  • Exotic Weapon Supremacy: Her Gunswords (pistols with bayonets) give her a solid B rank in all attack types except Crushing, making her extremely versatile.
  • First Kiss: Gives her first kiss to Rean in Cold Steel IV if she's chosen for the fireworks scene at Mishelam. Notable that she tells Rean that she's 18 and thus Rean can legally romance her.
  • Flash Step: It's something she does in several of her moves, most notably her S-Craft.
  • Fragile Speedster: Fie is far and away the fastest party member in Class VII, to the point where she may attack multiple times before your slower party members have had a chance to do anything. She also has a fairly strong attack, but her low HP and defense make her vulnerable to enemy attacks (initially, at least; building up her evade stat makes her much tankier towards the end of the game).
  • The Gadfly: It's not clear whether some of her early interactions are deliberate in trying to annoy others or if she just doesn't care. Later on, it becomes obvious she's doing some of it on purpose. She particularly seems to enjoy tweaking Machias.
  • Green Thumb: She's part of the Gardening Club.
  • Goggles Do Nothing: Her outfit in the second game has her wearing goggles on her head that she never actually puts to use.
  • I Am Not Left-Handed: Laura notices when the class is swimming that Fie is deliberately holding back and challenges her to a rematch. In fact, Fie holds back frequently, which is one reason the extremely straightforward Laura has trouble relating to her.
  • Improbable Age: She's the youngest member of Class VII until Millium arrives, being two years younger than all of them. As a result, she needs a bit of help with her schoolwork. Taken further in Cold Steel III where it's revealed she became a full-fledged Bracer at the age of 16, at least one year after she graduated from Thors, and is currently working with Sara on various missions.
  • Invisibility: She gets the ability to grant herself Stealth and a 50% SPD boost in the second game via Concealing Wind. As a bonus, if she attacks while invisible she gets an automatic Critical.
  • Kindhearted Cat Lover: Shows that she doesn't just like to imitate cats during a sidequest in Heimdallr, when she calms down an aggressive cat.
  • Lightning Bruiser: In the first two games it's quite possible to give Fie a 100% evade stat with the right setup. This effectively nullifies Fie's only real weakness - her low HP and defense - and allows her to be a highly effective tank, as she will always dodge any non-magical attack. You can build on this further by giving her the Wrath quartz (all counterattacks are automatic criticals, which can trigger link attacks) and, in Cold Steel II, it is possible to buff Fie's magic evade to >50% as well, making her almost completely untouchable.
  • Like Brother and Sister: Her bonding events mostly focus on family - how she considered Zephyr her family at first and how their abandonment left her adrift before she found a new family in Class VII. Subverted with Rean in their final bonding event in Cold Steel II - she talks about how all the other boys in Class VII are like her older brothers, but Rean is different, "something closer."
    • By the time Cold Steel III rolls around she has begun to show annoyance when Rean treats her in a sisterly fashion, and Cold Steel IV reveals the reason why: she's fallen for him. She definitely no longer sees him in a platonic light.
  • Limit Break: Her S-Craft in the first game is "Sylphid Dance", with Cold Steel II adding in "Shadow Brigade". For III and IV, her S-Craft is "Lethal Crusade".
  • Little Miss Snarker: Whenever someone in Class VII (usually Sara) says something overly goofy, Fie is usually there to follow it up with a snide remark.
  • Magic Skirt: Even wearing her Thors uniform doesn't stop her from performing acrobatic feats that are likely to show off her underwear to the world. Fortunately, it never happens thanks to in-game physics.
  • Meaningful Name: Her name is pronounced similar to the French word for fairy, fitting her title as Sylphid.
  • Mix-and-Match Weapon: Her main weapons are a pair of guns with knives built into bellow the barrel.
  • Ms. Fanservice: She's officially graduated to this as of Cold Steel III, with her Stripperific outfit and more curvaceous body.
  • No Social Skills: After Jusis' father brushes him off, he's left standing in the street staring. Fie, lacking any social niceties, is the first person to ask Jusis what just happened.
  • Precision-Guided Boomerang: Her pistol daggers act as this in her Cold Steel III's S-Craft.
  • Promotion To Love Interest: Her bonding events in the first two games aired on the ambiguous side, with Cold Steel III hinting that the way she felt had changed. By Cold Steel IV the ambiguity is entirely gone and she becomes a full-on love interest.
  • The Quiet One: Rarely speaks unless spoken to and her responses are usually minimalistic.
  • Red Baron: Known as "Sylpheed" among those who know of her past as a former Jaeger of Zephyr.
  • Rei Ayanami Expy: Ticks off nearly every one of the traits of the archetype.
  • Required Party Member: In the second game, she's required to be in the party for the second stratum boss fight of the Infernal Castle in order to settle things once and for all with Xeno and Leonidas. She also must be in the active party for the battle against Shirley, Rutger, Siegfried and Sharon in Cold Steel III.
  • Scarf Of Asskicking: Gains a green-colored one in Cold Steel II. Switches to a dark blue one in Cold Steel III.
  • Shadow Archetype: One that she recognizes, during one of her Bond Events. Shirley Orlando is the kind of person Fie could have become if she hadn't met everyone in Class VII.
  • She's All Grown Up: Compare her 15-year-old appearance in the first two games as shown above to her 17-year-old appearance in Cold Steel III right below it. Between her getting taller, growing out her hair, being more expressive than ever before, and even showing signs of growth in the right places, Fie's most certainly come a long way from when she was still a schoolgirl.
  • Sleepyhead: She is noted to nap like a cat and can sleep just about anywhere. Both the opening intro and the prologue shows her napping on a bench, and her victory pose is her yawning. Her initial time at Thors consisted largely of finding places to nap.
    • Asleep in Class: She is chastised for falling asleep in a number of places in and around Thors Military Academy, including in class.
  • Spin Attack: Sylphid Dance finishes with her spinning in a circle while rapid-firing both of her guns.
  • Stripperific: Her outfit in Cold Steel II already didn'tt leave much to the imagination, but her Cold Steel III outfit takes it up a notch.
  • Stuff Blowing Up: At the end of her Shadow Brigade S-craft, with a hint of Unflinching Walk. She also packs some explosives on her just in case.
  • Trick Bomb: Her craft "Flash Grenade" has a chance to inflict Blind and/or Paralysis in a wide area, though it does very little direct damage.
  • Unkempt Beauty: Her appearance as of Cold Steel III.
  • Waif-Fu: Very agile, as some of her attacks show.
  • What Is This Thing You Call "Love"?: A non-romantic version in her bonding events in the first game. Tasked with growing flowers for the Gardening Club, she recalls that one of her friends in the jaeger corps told her to "raise them with love," a concept that she still can't seem to grasp. She appears to have learned the meaning during the timeskip as her first bonding event in Cold Steel IV has her confessing her romantic feelings to Rean.
  • Who Wears Short Shorts?: Her outfit in Cold Steel II includes shorts that are only about three times as wide as the belt holding them up, and she wears them so low on her hips that the belt is the only reason they haven't fallen off.
  • Vocal Evolution: She emotes a lot more in Cold Steel II, probably as a result of her time with the class.

    Gaius Worzel
Gaius as he appears in Cold Steel II
Gaius as he appears in Cold Steel III note 
Voiced by: Yoshimasa Hosoya (Japanese), Kaiji Tang (English)

A foreign exchange student from the distant Nord Highlands situated at the north-eastern edge of the Empire. Through the recommendation of Zechs Vander, he leaves his family behind as he ends up attending Thors to learn more of the world beyond his homeland. Thanks to his heritage, Gaius is a naturally friendly and reliable young man. Thanks to his interest in painting, he ends up joining the Art Club during his time at Thors. In combat, he utilizes a spear. He is also quite religious, offering prayers to Aidios whenever he has the time.

After graduating from Thors, he ends up returning to his homeland in order to protect it. He returns to Erebonia in Cold Steel III in order to aid his classmates once more.

  • Armor-Piercing Question: He delivered this to Patrick after he mocked most of class VII members.
    Gaius: "(...) I can understand the importance of tradition, lineage, dignity, pride — I get why those would matter... But where do you think they let you get off saying the kinds of things you did?"
  • Badass Baritone: Has the deepest voice out of all of Class VII's male members, especially in English.
  • Badass Longcoat: Sports one in Cold Steel III. Fans immediately perked up at the familiar design. It's a Dominion-style longcoat, cementing the fact that he's the new 8th Dominion of the Gralsritter.
  • Badass Preacher: Just like the other Dominions who don't preach, he's a subversion despite being part of the church.
  • Big Brother Worship: On the receiving end of this from his three younger siblings who all look up to him.
  • Blade on a Stick: His primary weapon is a spear with a cross shaped blade.
  • Blow You Away: Two of his Crafts and both of his S-Crafts involve wind. It's also his primary element-restricted slot.
  • Cast from Hit Points: His Wild Rage craft lowers his HP to refill his CP gauge.
  • Catchphrase: "The Wind", sometimes with "and the Goddess" added. Lampshaded once by Rean and Jusis.
  • Church Militant: He finally becomes a full-fledged Dominion, taking Barkhorn's seat in Cold Steel III's after two games worth of teasing.
  • Death from Above: "Savage Fang" and his original S-Craft "Calamity Hawk."
  • Disc-One Nuke: He is this in Cold Steel IV as soon as he joins the party thanks to his powerful S-Craft rating at 4S where everyone else is hovering at 3S+ at most, his Wild Rage skill, Musse's Brave Ordernote , and a treasure chest at the third dungeon of Elin that contains a "Chrono Burst R" quartz, long before players can even obtain the Chrono Burst quartz. Pair him up with a character that can refill his EP via ARCUS links and stock up on restoration items for HP, EP, and BP and he can kill bosses very easily. There also exists a cryptid that drops a Lost Arts Quartz right next to the Elin portal that can be defeated with this strategy and obtain the quartz itself long before players are supposed to challenge that boss.note 
  • Dual Wielding: He pulls out a second spear for his new S-Craft in Cold Steel II, "Twin Cyclone."
  • Foreshadowing: If the player maxes out his bonding events in Cold Steel III, then he'll give Rean a sneak preview of his stigma at Heimdallr.
  • Foreign Exchange Student: He comes from the Nord Highlands and decided to go to Thors after a recommendation from Zechs.
  • Funny Foreigner: How he's seen by other students though he rarely even acts like one.
  • Good Old Ways: The Nord Highlands is a remote region northeast of the Empire that haven't changed much in the past three hundred or so years. His family and tribe still lives nomadically.
  • Horseback Heroism: How he saves Rean and co. in "Cold Steel II." He also did the same thing for Lt. General Zechs Vander in the past, impressing the man enough to write up a recommendation for him to attend Thors.
  • Limit Break: His S-Craft in the first game is "Calamity Hawk," with Cold Steel II adding in "Twin Cyclones". For III and IV, his S-Craft is "Howling Heavens."
  • Nature Spirit: He prays to Aidios (and is first encountered by the player at Trista's church) but he also talks about the traditional belief in the Wind, which is what the nomads of Nord Highlands believe in.
  • Nice Guy: Easily one of the kindest, most loving and patient characters in the franchise. The only instance between the three games where he loses his cool is when Bleublanc gets absolutely delighted over the fact that Nord is about to get burned into the ground.
  • Non Standard Skill Acquisition: He can learn his Craft "Hunter Wing" from a Bond Event earlier than normal, though if the player doesn't see it they'll still get the skill eventually via leveling up. In Cold Steel III, you can only use his S-Craft in the final chapter when he reveals that he's the 8th Dominion.
  • Parental Issues: Completely averted. Gaius is the only member of Class VII to have both a full set of loving parents and no relationship issues with them whatsoever.
  • Power Gives You Wings: While performing his S-Craft "Calamity Hawk," he appears to have burning wings and a tail sprouting from his back in the shape of a hawk.
  • Red Baron: His official Dominion title is the "Soaring Phoenix".
  • Required Party Member: He must be in the active party for the battle against Arianrhod and Demon Mc Burn in Cold Steel III.
  • Scholarship Student: He earned one from an officer in the Imperial Army Zechs Vander, Mueller's uncle which allows him to attend Thors despite not being as academically qualified as the other students.
  • Ship Tease: Gets quite a bit with his former fellow art club member Linde in Cold Steel III and IV. They spend the final night at Michelam together and Rean feels as though it would be rude to intrude on their date if you try to speak to them.
  • Supernatural Sensitivity: His 'wind sense' allows him to notice when he enters an area where the higher elements are active.
  • Take Up My Sword: In Cold Steel III, he becomes the newest 8th Dominion after Barkhorn transfers his stigma to him.
  • Tall, Dark, and Handsome: The tallest and tannest member of the class. If you take him along to collect clothes for the concert, the storeowner considers hiring him as a model. Rean even agrees mentally, saying he'd look good in anything.
  • Tattoo as Character Type: He has scrolling tattoos on his arms and wears his uniforms with rolled-up sleeves to show them off. It's a tribal custom.
  • Took a Level in Badass: After acquiring his stigma from Barkhorn, he becomes the 8th Dominion and becomes increasingly stronger than he was before. It's especially notable because he goes from being not too impressive combat wise in story compared to other member of Class VII, to being one of the strongest members of the group, possibly THE strongest bar Rean. It was enough that his re-introduction in Cold Steel III was what made Arianrhod stop fighting the new Class VII.
  • Tornado Move: Several of his Crafts are this.
  • Warrior Artist: He grew up hunting with a spear, he attends Thors Military Academy, and he enjoys painting in his spare time.
  • Willfully Weak: Throughout most of Cold Steel III as he doesn't have access to his S-Craft, making it harder to utilize his Wild Rage combos. When he finally materializes his stigma, the gloves come off.

    Millium Orion
Millium as she appears in Cold Steel II
Millium as she appears in Cold Steel III note 
Voiced by: Kotori Koiwai (Japanese), Ashly Burch (I , II), Michelle Marie (III) (English)

A young girl encountered by Rean and his group during their field study at the Nord Highlands. She is accompanied by a robot companion she calls Airgetlam. She is a member of the Intelligence Division and a member of the Ironbloods together with Claire and Lechter. Strings are pulled to get her into Class VII, where she exhausts everyone with her boundless energy. She ends up joining the Cooking Club during her stay at Thors.

After graduating, she returns to her work with the Intelligence Division. Despite this, she's ready support Rean whenever he desires.

  • Affectionate Nickname: She calls Airgetlam "Ga-chan/Lammy," depending on the script. She later gives Claiomh Solais a similar name ("Ku-chan/Sammy"), but Altina is not having it. Speaking of Altina, Millium decides to call her "A-chan."
  • Aloof Ally: She is both an ally and an opponent to Class VII as well as an honorary classmate starting in Chapter 5. Her first encounter with Class VII sees her becoming a party member, but only after she 'tests' you in a fight. Her reason for joining the class is not to help Olivert's Third Way (especially when he's Osborne's political rival), but to keep on eye on Crow, who the Intelligence Division correctly suspects is C.
  • Armor-Piercing Attack: She as the Originator Zero sword can pierce through demon king McBurn's absolute defense in his final battle with him in Cold Steel IV. It doesn't kill McBurn but it was enough to truly injure him to recover half of his memories which is what he wanted in the first place.
  • Artificial Human: Millium's true nature is hinted at throughout both games. She claims she has never cried or felt sadness before, she is able to keep up with Class VII's demanding curriculum despite the fact that she's four years younger than the rest of the class and has never attended Sunday School, she reveals she has a serial number tied to the Black Workshop, a piece of artwork during the credits sequence shows her floating in what looks like a People Jar, and she talks with Rean in the epilogue about how, according to her "specifications", she's already close to fully grown. If you choose Millium as your partner when visiting the dorm, her final event in the epilogue has her spill the beans - she is an Artificial Human, and was "produced", rather than born. Cold Steel III elaborates this further by revealing that both she and Altina are basically similar with KeA, homonculi created in Black Workshop using Crois Family's technology stolen by Black Alberich.
  • Back from the Dead: The true ending of Cold Steel IV has Franz Reinford revealing that he had a backup body for her waiting at the Black Workshop.
  • Badass Adorable: Given how cheerful and energetic she is around 95% of the time, you'd be forgiven for forgetting that not only does she have a battle-ready robot waiting in the wings at all times, she's still a government agent working for the Chancellor.
  • Beehive Barrier: Ultimate Barrier has this visual effect and allows her to tank a single physical attack. Airgetlam later deploys an even more impressive beehive barrier that protects the entire party during a cutscene.
  • Beware the Silly Ones: Yes, she's a little weird. She's also Ironblood with everything that comes with it.
  • Big Eater: Joined the Cooking Club for access to more snacks. At one point in Cold Steel III, Rean and co track her movements by asking around the local restaurants to see if she'd eaten there recently. According to witness testimony, she'd eaten an enormous paella platter, three bowls of bouillabaisse, and a five-scoop ice cream cone, over the course of a single afternoon.
  • Bokukko: In the original dub this is the way she refers to herself.
  • Book-Ends: She's the first old Class VII member to join Rean in Cold Steel III. After the True Final Boss fight, she joins Rean in chasing after Ishmelga, with Rean cutting down Ishmelga using her as the sword.
  • Cat Girl: Much like Tio's headband, Millium's cap (worn when she attends Thors) gives her a catlike appearance.
  • Chekhov's Gun: The capsule that Team A encounters at the Black Workshop in Cold Steel IV contains the back up body of Millium.
  • Cloudcuckoolander: She has no problem with the idea of summoning a two meter tall robot in the middle of a classroom. Sara tells her not to do that again because if anything gets damaged, she's the one the Headmaster will take it out on.
  • Code Name: She identifies herself to Ironblood members as "White Rabbit."
  • Cool Sword: Her death transforms her into one. She comes back at the Golden Ending route.
  • Crutch Character: In-universe, Airgetlam is one for her; when she runs into a situation where her robotic companion can't instantly solve her problems, she freaks out.
  • Cuddle Bug: Quite prone to giving people she's close to hugs as Rean, Jusis, and Claire can attest to.
  • Cute Bruiser: She's tiny and she hits ridiculously hard. True, it's mostly Airgetlam doing the hitting but she can transform it into a weapon and swing it under her own power and she's incredibly athletic so it's not all her robot's doing.
  • Damage Reduction: Her Brave Order "White Decorations" does this for the entire party, reducing all enemy damage down by a whopping 90%.
  • Deader Than Dead: In the normal ending of Cold Steel IV, Millium dies for real alongside Rean and Crow.
  • Demoted to Extra: In Cold Steel IV, she only appears sporadically in the game by virtue of her physical body being dead. She's only a Support Party Member that requires Jusis to be at the party so players can use her Brave Order.
  • Designer Babies: Never outright stated during the main plot of either game, but her final bonding event and the English version-exclusive images during the (first) ending of Cold Steel II seem to confirm this. In the epilogue, Millium hints at this even farther, saying that "according to her specs", she's almost full grown and is going to be a Pint-Sized Powerhouse forever. Even at the end of the Golden Ending of Cold Steel IV, her new body is still small.
  • Died in Your Arms Tonight: Dies in Rean's arms at the climax of Cold Steel III after saving him and Altina from the Nameless One. She got better though.
  • Disappears into Light: Upon her death, her body dissolves into light before reforming as the Sword of Demise.
  • Ditzy Genius: Despite being younger than her classmates, she can keep up in class, though it's hard to tell because of her goofy behavior.
  • Drop the Hammer: Her S-Craft Gigant Break transforms Airgetlam into an enormous hammer capable of shattering the ground with a blow. She later gets Sledge Impact which does the same thing in a lesser form.
  • Face–Heel Turn: Ends up fighting against Class VII in Cold Steel III due to her affiliation with Osborne's Ironbloods. It doesn't last long however as after the playable fight she decides to sit out the rest of the conflict up until the moment when she sacrifices herself in order to save Altina and Rean.
  • Fake Defector: Despite siding with the Ironbloods in Cold Steel III to fight against Class VII, she's actually there to save Altina and sacrifice her life in the process.
  • Fighting Your Friend: Sides with Osborne in the finale of Cold Steel III, forcing her and the rest of the Ironbloods to fight against Rean and the rest.
  • Frickin' Laser Beams: One of Airgetlam's built-in weapons, Riot Beam and its upgrade Valiant Beam.
  • Genki Girl: Oh so very much. Her genkiness is enough to exhaust both Rean and Jusis.
  • Girls Love Stuffed Animals: When moving into Class VII's dormitory, she brings an impressive collection of dolls with her, including Poms, Michey and Michie, Pikkards and Noi. The Zwei II penguin also makes a reappearance, although at a much smaller scale. Apparently, Lechter bought all of them for her.
  • Glass Cannon: She has exceptional DEF and hits like a truck but her HP reserves are fairly low. Since her default Master Quartz buffs her DEF even further and grants Craft Guard and Magic Reflection (and she has a Craft that can grant the first effect at will) she can usually stay out of trouble as long as you're careful. Loading her up with Quartz and accessories to bring her HP to a more reasonable level can ameliorate this.
  • The Glomp: Millium is a great fan of this maneuver, with Claire, Rean, and Jusis often at the receiving end.
  • The Gwen Stacy: She is this for Rean as she dies protecting him and preventing Altina's Heroic Sacrifice during the finale of Cold Steel III.
  • Hair Antennae: She has a short pair.
  • Height Angst: She's rather annoyed that she won't be growing any taller. When Laura says she looks the same as before, Millium protests that she grew one rege.
  • Irony: She hates ghosts, yet she sort of ends up becoming one herself by the fourth game.
  • Killed Off for Real: At the climax of Cold Steel III, she dies after sacrificing herself to protect both Rean and Altina. Shortly afterwards her soul is used to forge a sword for Valimar. This also causes Rean to go on a Roaring Rampage of Revenge with his Superpowered Evil Side.
  • Kill Sat: Her second S-Craft Galactic Cannon has her transform Airgetlam into one of these and fire him from low orbit.
  • Kill the Cutie: She dies defending Rean and the rest after Rean's Zemurian Tachi is destroyed during the battle against the corrupted Divine Beast in Cold Steel III.
  • Leitmotif: "New Companions" is actually used in the original Cold Steel to introduce both her and Crow, but its perky nature fits the personality she displays and it's used in several other scenes involving her, including in Cold Steel II.
  • Lethal Chef: She joins the Cooking Club in order to get free food. Her attempts at cooking some of her own tend to set off smoke alarms.
  • Limit Break: Her S-Craft in the first game is "Gigant Break", with "Cold Steel II" adding in "Galactic Cannon". As of the third game her S-Craft is "Terra Breaker".
  • Mundane Utility: She tries to use Airgetlam for everyday things like stirring ingredients while cooking. The other characters (usually Rean) have to remind her not to do this. During the attack on Trista at the end of the game she puts this to practical use, taking advantage of Airgetlam's ability to fly in order to see what's happening in areas that are out of line of sight.
  • Mysterious Past: Millium's memory was erased when she was given to Osborne, so she has no recollection of her past. She knows she came from the Black Workshop and has some knowledge of their workings, presumably from the Intelligence Division's files, but no actual memories of her time there.
  • No Sense of Personal Space: Attacks Rean, Jusis and a random girl from the Equestrian Club and has naughty dreams about Emma though we don't see her go after her onscreen.
  • The Not Secret: Neither Millium nor the game make any real effort to hide that she's one of the Ironblood, working for Chancellor Osborne, although her motivations are only revealed at the end when she tells Class VII.
  • Pint-Sized Powerhouse: She's tiny and can swing a massive hammer. She also has the highest natural DEF of all the playable characters despite being the youngest and smallest.
  • Powered by a Forsaken Child: Her soul is used to create Rean's divergent sword.
  • Retractable Weapon: A variation but she can adjust the size of her sword form from as big as Valimar to as small as a regular sword wielded by Rean to destroy Ishmelga.
  • Robot Buddy: She's accompanied by Airgetlam, a two meter tall robot that can carry her around, pulverize solid rock and stir the soup.
  • Senseless Sacrifice: She dies protecting Rean and the rest of the party after Rean's Zemurian tachi is destroyed. Her soul is then used to forge a new sword for Rean which is originally blue in color except Rean turns it red when he loses control of his Superpowered Evil Side. However, as revealed in the Black Records, her death and subsequent defeat of the corrupted holy beast via said newly forged sword are the final steps in "The Great Twilight"; what Osborne, The Black Workshop, and Ouroboros are trying to achieve. Worse, both she and Altina (the intended person to be the sacrifice until Millium takes her place) are aware but decided to do it anyway.
    • Of course, if she hadn't the Beast would have just killed Rean and then Cedric would have killed Altina and taken the sword then did it anyway then probably went on to abuse the sword's power. So in the end it was probably the best possible outcome albeit in a situation where there was no real solution.
  • Ship Tease: She gets a ton with Jusis. Cemented in Cold Steel IV where she doesn't have any bonding events with Rean (mainly because she's a sword) and after killing Ishmelga, Rean gives Jusis the sword that's holding Millium's soul.
  • Spell My Name with an "S": Is it Miriam or Millium? It's Millium in XSeed's official localization.
  • Stepford Smiler: Perhaps to some degree. If you see her bonding scene with Rean, she reveals that it isn't all fun and games. She may be a young girl, but she's also a government agent and everything that comes with it, and sometimes she feels like there's two of her. She never even got to attend Sunday School. To at least some degree, the whole perky happy-go-lucky girl thing is an act.
  • Talking in Your Sleep: While on the way to the field study in Legram, she sleeps on the train and comments "No, Lammy, you can't smash that." Also, later on, while taking a nap following a mission: "Emma, they're so big... and soft."
  • Together in Death: In Cold Steel IV, she dies for real alongside Rean and Crow to destroy the Great One and its curse for good in the normal ending.
  • Token Mini-Moe: She's thirteen in the first 2 games and looks it.
  • Unable to Cry: Millium reveals in the second game that she has never felt sadness or cried and idly wonders what it's like. Subverted in the Epilogue, when Class VII completes their last adventure together and Millium feels a tear running down her face. A few seconds later, the dam bursts in earnest.
  • Wham Line: Drops a bombshell reveal at least twice in both Cold Steel I and II.
    • The first is her revealing where she reveals that Crow is none other than <C>.
      "If only I caught on sooner... but considering that he managed to outwit Claire, Lechter and even Gramps I suppose Crow's earned this victory."
    • From the second game after seeing Rufus at the Infernal Castle:
      "You're one too, right?"
  • What Is This Feeling?: In the second game after seeing Celdic burned to the ground, Millium starts feeling a "weird tightness" and confers with Rean about it. Rean diagnoses that Millium is feeling sad, something that Millium thinks is definitely out of character for her. Prior to this, Millium even admits that she has never felt sadness or cried before, even after the death of the Chancellor (whom Millium affectionately called "Grandpa"). This ultimately culminates in the end of the game, where, after Class VII's last hurrah together against the big boss Loa Luciferia, she begins to cry for real.
  • Who Wears Short Shorts?: Wears a pair for her outfit in the second game and an even shorter pair for the third game.
  • Why Did It Have to Be Snakes?: Like a certain other character, she's terrified of ghosts and asks Jusis not to say the 'G-word' around her. Also as per the previous character, her fear is kind of justified by the fact that ghosts in this setting A) Exist and B) Can kill you.
  • You Are Number 6: Model Name 0z73.
  • You Gotta Have Blue Hair: Blue-green in fact.
  • Zettai Ryouiki: Grade A in her initial costume, none in her uniform in Cold Steel I and somewhere between grade A and B in Cold Steel II with miniskirt traded with hotpants.

    Crow Armbrust 

See here

    Sara Valestein
Sara as she appears in Cold Steel III note 
Voiced by: Megumi Toyoguchi (Japanese), Carrie Keranen (English)

"You deserve the chance to earn that legacy you were talking about. To leave a light for those who'll come after."

Class VII's homeroom teacher and Combat Instructor of Thors Military Academy. She has a very laid-back approach to her work which clashes with some of her more serious minded students and comrades. Before she became an instructor, Sara was formerly a bracer known as the Purple Lightning who was renowned for becoming the youngest bracer in the guild's history to achieve A-rank at the age of 16. Before her tenure as a bracer however, she was also a Jaeger much like Fie.

After the graduation and subsequent disbanding of Class VII, Sara formally resigns from her job as an Instructor and returns to her duties as a Bracer. She takes Fie along with her as she guides the latter on her own path to becoming a Bracer while also helping her investigate the situation regarding Zephyr. By the time of Cold Steel III both are now running missions together in Erebonia.

  • Absolute Cleavage: Her outfit in the third game shows her's off.
  • Ain't No Rule: During the swimming competition between boys and girls in the second game, she only sent out Fie and Laura as their contestants against the entire boys and soundly beats them. The boys call her out on cheating but Neidthart rebukes them.
  • Asskicking Equals Authority: When Jusis and Machias pitch a fit over being paired together for a field study group for the second month in a row, Sara notes that she's not a traditional military type, so she's not going to make an order. Instead, if they don't like it, they can fight her. Oh, and she makes Rean join in as well. As for what follows, see Curb-Stomp Battle below.
  • Badass Longcoat: Part of her primary getup in the first two games before ditching it in Cold Steel III and beyond.
  • Bare Your Midriff: her DLC outfit.
  • Battle Aura: Emits a purple one when she decides to get serious.
  • Beergasm: Loud enough that Rean can tell she's drinking in the middle of a phone conversation.
  • Big Damn Kiss: Shares one with Rean if she is chosen for the final bond event in Cold Steel IV.
  • Boobs of Steel: Bustiest and most physically oriented powerhouse among the girls associated with Class VII.
  • Brick Joke: Manages to finally get Rean to drink with her in Cold Steel III where Rean and her discuss about the North Ambria Campaign and her life as a jaeger, mostly about her dad. It ends with Sara giving Rean a kiss on his cheek.
  • Bunny-Ears Lawyer: She is...NOT exactly a conventional teacher. Still very competent and a deadly fighter.
  • Child Soldier: Sara became an A-rank Bracer by the time she was 16 years old, and before that she was a Jaeger like Fie.
  • Christmas Cake: Over 25 years old (27 by III) and still single.
    • In Cold Steel III she points out the absurdity of considering herself old at the age of 27.
  • Cleavage Window: Both her first and second outfit feature one.
  • Curb-Stomp Battle: When Jusis and Machias complain about being assigned together again, she tells them she'll consider changing her mind if they can beat her in a fight. They agree. After making Rean join them, she proceeds to give them all an ass-kicking of epic proportions.
  • Died in Your Arms Tonight: Her dad tells her to think whether she wants to continue being a jaeger or not before he dies in her arms.
  • Guest-Star Party Member: She's only playable in a short segment at Garrelia Fortress in the first game. She becomes a proper party memeber in the sequels.
  • Electra Complex: Calls her adopted father her first love, and admits her fondness of older men was a result of him. Outright admits she has a father complex when speaking to Rean over drinks in the third game.
  • Hard-Drinking Party Girl: She likes beer and has no trouble knocking back a pint (or several) in front of her students. She won't let them drink though, against school rules and all that. This, though, doesn't seem to stop her from at least seemingly trying on several occasions to get Rean to drink.
  • Hollywood Dateless: Despite being a Ms. Fanservice, a sour point of contention for Sara is her status as a single woman at her age. Her students often poke fun at her for this much to her annoyance.
  • Jail Bait Wait: If Rean chooses her for his final bonding event in Cold Steel II, she tells him that if he's still interested in her in a few years she'll make it worth the chase. In Cold Steel IV she makes good on that.
  • Let's Get Dangerous!: For almost the entirety of the first game and a significant chunk of the second game, Sara is explicitly not trying that hard in fights, despite easily outdoing Class VII in the first game. It's only after meeting the Northern Jaegers, her old colleagues, that she decides to make a stand and proceeds to wipe the floor with every single one of them. She isn't called the Purple Lightning for nothing, after all. Perhaps best shown by the quote she has when starting her second S-Craft, Northern Limits.
    Sara: Time to try for once!
  • Letting Her Hair Down: Downplayed in Cold Steel III, where she now has her hair in a pony tail.
  • Lightning Bruiser: She has very high speed and strength and is capable of not only massive AoE damage but her Lightning Charge Craft makes her capable of dodge-tanking as well as Fie.
  • Likes Older Men: One reason why she's still single at her age is because she prefers older men. Victor and Rutger, Laura and Fie's fathers respectively, are two such examples as she's quick to swoon over them. She also notes that if Alisa's grandfather, Gwyn Reinford, were a little younger he'd probably be right up her alley.
    • Rean is the exception if she's chosen as the Love Interest, but only when he's a few years older than he is now.
  • Limit Break: Her S-Craft in the first game is "Plasma Storm", with Cold Steel II adding in "Northern Limits", which would later become her sole S-Craft in III and IV under the name "Northern Lightning".
  • Mooching Master: Gleefully sends Rean on errands she should really do herself.
  • Ms. Fanservice: The most buxom among the female members of Class VII and the outfit she wears highlights this. Her Cold Steel III outfit even features a thigh slit.
  • Mysterious Past: For the most part her past remains a mystery and isn't expounded upon at all in the first two games aside from a few small details such as her being former Jaeger from North Ambria. Only in Cold Steel III do players finally find out more about her past.
  • Non Standard Skill Learning: Learns her second S-Craft Northern Limits through the story line.
  • Not So Different: To Fie. The two of them couldn't be anymore different if they tried, but both of them were Jaegers when they were younger prior to being rescued by some form of authority (Beatrix for Sara, Sara herself for Fie) and they also prefer to hold back, though for Sara it's necessary considering her job as an instructor.
  • One-Woman Army: Took on the entirety of the Northern Jaegers at Aurochs Fort. While she didn't take them out, her former comrades are so impressed by Sara dedication and strength that they decide to pull out of the Civil War partially out of respect for her.
  • Private Military Contractors: Cold Steel II reveals that before she was a Bracer, Sara was a member of the Northern Jaegers.
  • Purple Is Powerful: Considering her Red Baron is the "Purple Lightning" and she's powerful enough, she qualifes. To compound further, her hair, sword, and gun are purple.
  • Red Baron: Depending on what version of the game you're playing, she'll either be nicknamed "Éclair" (Japanese) or "Purple Lightning" (localized). Regardless, it was her title back when she was a bracer.
  • Required Party Member: She must be in the active party for the battle against Shirley, Rutger, Siegfried and Sharon in Cold Steel III.
  • Sensei-chan: Very much so. She is lazy, childish, manipulative, and tends to remind her students to pick up the pace in class or not cause problems else she'd get blamed for them. Naturally, her students have frequent sweat-drop actions and comment how they have little respect for her personality.
  • She's Got Legs: In Cold Steel III, she has a high cut on her left leg.
  • School Teachers: A Badass Teacher, Cool Teacher and Hot Teacher all rolled into one
  • Shock and Awe: All of her Crafts involve lightning.
  • Shout-Out: Her last name is just off from Valestine Castle.
  • The Slacker: Her group divisions for the Field Exams tend to be the same people each time, with one or two members changed. Eventually the characters start to notice this and call her out on it.
  • Student Teacher Romance: With Rean especially during events.
    • Her achievement is even named as such.
  • Sword and Gun: She wields a sword in one hand and a pistol in the other.
  • Talking in Your Sleep: At one point late in the game, if you have Rean talk to the sleeping Sara in the Class VII dormitory, she'll comment "Zzz... Keep those beers coming... Zzz..." and if you speak to her again, "Zzz... I'm done. Hit my limit... ...There needsh to be more booze in thish glass... Zzz..."
  • Thigh-High Boots: Wears these in the first two games.
  • Tomboy: She's basically an adult version of Estelle.
  • Troll: After the party defeats Loa Erebonius and dispels the barrier around the Old Building, Class VII is relieved to know that they'll be able to continue the Festival and their performance the next day as planned. Sara tells them that no, they will not be holding the Festival tomorrow. After the class looks crestfallen and confused, Towa chides Sara, who then admits that the reason isn't because they're still cancelling the Festival but because they're holding it today, as it took the party until just past midnight to solve the mystery.
  • What the Hell, Hero?: Well they're not heroes but in Cold Steel III, she calls out the Northern Jaegers for committing suicide after Aurelia spared their lives in their fight at the Juno Naval Fortress.
  • Zettai Ryouiki: Grade A, in her Cold Steel I/II outfit.
  • Womanchild: Her students act more mature than her at times.

New Class VII Members

    In General
  • Badass Crew: Much like their predecessors. While they're not going to be stronger than them anytime soon, New Class VII's teamwork and overall combat ability is high enough that they're able to hold off Rean during his curse fueled rampage. Prior to that, through the use of Soldats, Ash and Juna were able to put a crack in Zektor's sword, and with the addition of Kurt, bring Cedric in Testa-Rossa to his knees. Of note, is that unlike their predecessors, there was never a case of any of the members of the New Class VII breaking, or being unable to form a Combat Link with one another, as was the case between Jusis and Machias or Laura and Fie.
  • Color-Coded Characters: When it comes to the Branch Campus's Panzer-Soldats, New Class VII end up preferring the models that just so happen to be painted in a color that they're often associated with.
    • Pink Drakkhen II: Juna
    • Blue Spiegel S: Kurt
    • Red Hector Mk.II: Ash
    • Green Kestral Beta: Musse
    • Goliath Noa (black): Altina
  • Five-Man Band: Whenever Rean, the Team Dad, isn't with them, New Class VII can generally be divided as such:
  • The Friends Who Never Hang: New Class VII has a relatively small headcount, so its easier for them to avoid this amongst themselves. But when combined with the their predecessors, this trope becomes really prevalent, with few exceptions.
    • Altina's dynamic with her sister Millium is the standout exception, being one of the most fleshed-out relationships in all of Class VII.
    • Juna has some interactions with Alisa here and there.
    • As students of the two most well-regarded sword styles in the empire, Kurt and Laura have some scenes together.
    • Ash has met with Sara before, with the latter having tried to recruit him as a Bracer.
    • Surprisingly, Musse had a few moments with Jusis, and the two notably being the only combination of New/Old Class VII with a unique dialogue for finishing a battle together in Cold Steel III. Most likely due them being heirs to the Four Great Houses.
    • Moving to back to non-interactions, Kurt/Musse stands out among New Class VII as the combination that pretty much never shows up.
  • Get a Hold of Yourself, Man!: Them towards Rean in Cold Steel IV after he loses himself to the Curse of Erebonia and starts rampaging. Thanks to the ARCUS II connecting them and everyone else with Rean's heart, they succeed.
  • Magical Girl: Cold Steel IV features DLC costumes for the girls that evoke this.
  • Military Maverick: More so than their predecessors. While the original Class VII had its share of bending the rules for their own needs, New Class VII is able to put them to shame as they repeatedly disobey orders from Rean to stay put during his missions for the Imperial Government as they insist on helping him out every time despite scoldings from their instructor and others. Rean outright says their antics during the first chapter alone would warrant a court-martial, and their at times less than irreverent attitude towards his authority definitely would be grounds for discipline in a more serious military setting.
  • Ragtag Bunch of Misfits: Just like the old Class VII. Kurt puts it best.
    Kurt: Sometimes I wonder how we even function as a whole...
  • Summon Magic: In Cold Steel IV, the members of Class VII can briefly summon their own Soldats during regular battles.
  • Teacher/Student Romance: Should the player choose to pursue Juna, Altina, or Musse in Cold Steel IV. While Rean isn't going to get into a relationship with any of them at the moment, he is willing to revisit the topic if they're still interested when they're older and no longer his students.
  • Three Plus Two: The class initially started out with just Juna, Kurt, and Altina, but they're later joined by both Ash and Musse.
  • Two Girls to a Team: Inverted, as there's only two guys in the class when not counting their instructor.

    Juna Crawford
Juna as she appears in Cold Steel IV note 
Voiced by: Nao Touyama (Japanese), Erika Harlacher (English)

A girl from Crossbell who aspired to become a Crossbell Police Agent, yet was unable to after Crossbell was annexed by Erebonia in S. 1205. Instead, she enrolls at Thors Second Branch Campus in Leeves and becomes a member of Class VII after receiving an invitation from Claire, which she also uses as a chance to learn more about the country that invaded her homeland.

  • Action Girl: Compared to Altina who uses Claiomh Solais and Musse who uses a rifle, Juna is the girl who uses tonfas and either gets up close and personal to enemies or fire at them at a distance. In a cutscene in Cold Steel IV, poor Kairi gets to be on the receiving end when she gives him an arm lock before he could tell her that he's not an enemy.
  • A Day in the Limelight: Gets to shine as the protagonist for the first act of Cold Steel IV when Rean is captured by Osborne and taken to the Black Workshop.
  • Affectionate Gesture to the Head: Gives this to both her siblings and Altina. She ends up on the receiving end of from Rean in a few events.
  • Affectionate Nickname: Randy calls her "Junie" a term she's not all that happy with. Ironically Juna herself likes to do the same with Altina whom she calls "Allie".
  • Armor-Piercing Slap: Gives one to Kurt after the latter tells her to just get it over with rather than holding her rage in. It then takes her about 2 weeks to apologize for it.
  • Bare Your Midriff: Her cheerleader and her Crossbell Guardian Force DLC outfits show off her stomach.
  • Because You Were Nice to Me: While she wasn't quite fond of Erebonians at first, she held great respect for Claire since the latter stepped in on her behalf to restore her academic credits at the police academy after the Jerkass Army Officer in charge revoked all her credits after she protested against Lloyd and the other members of the SSS being branded as criminals.
  • Berserk Button: Mentioning Erebonia's annexation of Crossbell or badmouthing the city in general is this for her, but she gets especially vexed if anyone badmouths the SSS. She became annoyed in general throughout Chapter 2 due to the many changes the Empire brought to the city, but loses her temper fiirst and foremost when Kurt wonders out loud if Lloyd became a wanted man by resorting to terrorism to free Crossbell, Juna explodes and goes on a tirade of how great he was and how the rest of the SSS was in the right.
  • Big Sister Instinct: During the flashback to when she and her family were under attack from a Calvard Gunship, Juna threw herself on top of her younger siblings preparing to take the blast hoping to atleast make sure they survived.
  • Biker Babe: Due to her experience at the Police Academy, she gets to drive one of the 3 three-seater bikes of the game. Kurt being her passenger in Chapter 2 is pretty much payback for her not getting to ride the horse in Chapter 1.
  • Boke and Tsukkomi Routine: The Tsukkomi to Musse's Boke. It can sometimes bring to mind Estelle's interactions with Olivier during Trails in the Sky.
  • Boobs of Steel: Of the new Class VII girls, she is the most physically-orientated, and she narrowly beats Musse in chest size.
  • Book Dumb: Even if you get all the prerequisites and answer the questions in the exam correctly, Juna can only score top 45 at best.note  By contrast, everyone else in Class VII got in the top 20, with Kurt and Musse getting in the top 10.
  • Boring, but Practical: Due to its wide range, speed and defense debuffs, acceptable CP costs, and Juna doesn't move from her position, players would be spamming her Gemini Blast towards her enemies.
  • Break Meter: Her starting Master Quartz and her Brave Order "Sledgehammer" are all about breaking the break gauge faster.
  • Buxom Is Better: As noted by one student at St. Astraia who called her "Onee-sama" in the Japanese script. And of course, Gwyn has to comment on her "nice body."
  • Cannot Spit It Out: Even after Chapter 2, she just can't bring herself to tell Rean "thank you" for saving her and her younger siblings, even during her bonding event in Chapter 3, where Jessica and Louise actually set up a chance for her to do so. She finally averts this in Cold Steel IV after Rean is rescued from the Black Workshop.
    • Ironically enough, she doesn't have as much trouble confessing her feelings for Rean should the player choose to attend her bonding events in Cold Steel IV.
  • Character Development: She's introduced as someone with extreme pride for homeland and is fangirl for the SSS, with a boisterous personality to match. Beneath the surface however, lies an inferiority complex that could cause her to breakdown at any moment.
    • She eventually does experience a severe breakdown, after the reality of Crossbell's occupation fully hits her and the truth of the birdcage incident is revealed, causing her already shaky self-esteem to completely shatter. This results in her ending up in a depressive state where she's unable to perform her field training due to a refusal to get out of bed. Fortunately, she's able to put herself back together with the constant support of Kurt and Altina, who deeply empathize and cherish her, and Rean's recorded message which gives her the resolve to step up and be hero in Crossbell's time of need, in place of her heroes who can't.
      • Culminates in Cold Steel IV as she's able to rouse a depressed Class VII into action and rally everyone into saving Rean, despite the overwhelming odds.
  • The Cheerleader: One of her DLC costumes in Cold Steel III (and Cold Steel IV if imported from III) is a cheerleader outfit.
  • Cool Big Sis: Towards her siblings Ken and Nana, and towards Altina.
  • Cross Promotion: In Cold Steel IV, one of her DLC costumes transforms her into Kuon.
  • Cuddle Bug: Constantly hugs Altina when given the opportunity, even when she's asleep!
  • Dash Attack: One of her crafts shown in the trailer is Brave Smash, the same name as Lloyd's.
  • Decoy Protagonist: She assumes the protagonist role throughout all of act 1 in Cold Steel IV complete with her own set of heroic speeches. Once Rean comes back, she's back to being his support along with the rest of Old and New Class VII.
  • Deuteragonist: She shares this position with Kurt in Cold Steel III, as both are newbies to what is happening behind the scenes of both Erebonia and Crossbell, in contrast to Rean. Juna has a very prominent role in chapter 2, while Kurt is more relevant in Chapter 1 & 4. Both are consistently present in every chapter, however.
    • She plays this role even further in Cold Steel IV, to the point that after Rean ends up being imprisoned within the Black Workshop, she's the one who temporarily takes up the mantle of protagonist and field leader of Class VII in his stead throughout the entirety of Chapter 1.
  • Disproportianate Retribution: Was on the receiving end of this which resulted in her joing Class VII, as clarified in Punished for Sympathy.
  • Dual Tonfas: Her main weapon, complete with gun barrels at the other end.
  • Dual Wielding: She uses "Gunbreakers," a pair of tonfas that can change into guns in both of her hands.
  • Fangirl: Of the SSS, even bordering on otaku level. She also ends up becoming a fangirl towards the members of Old Class VII after meeting them.
  • Fantastic Racism: Downplayed. She's somewhat prejudiced against Erebonians thanks to the annexation of Crossbell by the Empire, but admits that she doesn't really hate them either. She even gets over it rather quickly once she befriends Kurt, Altina, and her other schoolmates at Thors II. She's also quite respectful towards Claire who was responsible for recommending Juna to Thors II in the first place.
  • Friendly Rivalry: Seems to have one with Jessica in the tennis club, as well as Eida in Panzer Soldat battles.
  • Genki Girl: She has a very lively personality. Unfortunately, this also means that she can get worked up easily such as with Erebonian occupation of Crossbell.
  • Hammy Herald: While introducing Tio, she ends up hamming it up so much that Tio has to tell her to calm down.
  • The Heart: Frequently serves as this to the group whenever the situation calls for it. Best exemplified during Chapter 1, when Kurt is upset about being left behind by Rean.
    Juna: Listen, Kurt. I get that you want to sound all tough and grown up and talk about how you accept the way things are...
    Juna: But the look on your face is telling me a different story.
    Kurt: ...
    Juna: What's wrong with just saying, "I'm frustrated I got left behind"?
  • Heroic BSoD: When Campanella how the SSS were effectively imprisoned in Mishelam after Erebonia conquered Crossbell with Rufus confirming it, she undergoes one and spends the remainder of the Chapter 2 not wanting to get out of bed right until the finale after a Dare to Be Badass speech by Rean.
  • Hot-Blooded: She only has two volumes: normal and really loud and passionate.
  • Humongous Mecha: During the Knight/Soldat battles, she pilots a Drakken II. Her stated reason for doing so even after the other types were brought for use by the Branch Campus is because "it's the easiest to control."
  • Hypocritical Humor: Berates Ash and Kurt for their disrespectful attitude towards Rean around the start of the third game, despite her doing more or less the same at first to even greater extent as a result of her Tsundere nature, and his role in Crossbell's annexation. Altina lampshades it.
  • I Owe You My Life: In her backstory, it turns out that during Rean's time in Crossbell he had saved her and her siblings from a Calvard gunship.
  • Jerkass to One: Despite her misgivings towards Erebonia's annexation of Crossbell, she's mostly respectful to her classmates and instructors, and comes to hold the former Class VII in high regard. Aside from Kurt following the aforementioned Accidental Pervert moment, and Ash, the only Erebonian character she really shows any ire towards is Rean who she disrespects to the point of near insubordination due to his role in the annexation, though she softens up later on.
  • The Knights Who Say "Squee!": As a major Fangirl of the SSS, she quickly becomes VERY excited when she manages to meet and fight alongside her heroes in person.
  • The Leader: Among the new Class VII students, she tends to serve as the default leader of the group. And it shows when she's the one to end up rousing everyone else into action the beginning of Cold Steel IV in order to find a way to save Rean.
  • Letting Her Hair Down: Her swimsuit DLC costume has her hair unwrapped and reaches all the way to her shoulders. She also briefly has her hair down during Olivert and Schera's wedding in the true ending of Cold Steel IV. It doesn't last long as she eventually has Alisa tie it back once more.
  • Limit Break: Her S-Craft in Cold Steel III is "Excel Breaker", with IV adding in "Valiant Charge". When piloting the Drakken II, her finishing move is "Brave Rush" whilst her union attack is "Excel Burst."
  • Love Epiphany: During her bonding events in Cold Steel IV, she slowly starts to realize that she's falling for Rean and even refers to the way she feels about him as her "first important feelings". This eventually leads to her confessing to him in her third event.
  • More Dakka: One of her crafts has her unloading a lot of bullets to a wide area.
  • Morph Weapon: Her weapon can alternate between striker (tonfa) mode and gunner mode, reflected in her style change command.
  • Ms. Fanservice: Compared to the other two girls from new Class VII, she's usually marketed heavily for fanservice.
  • Nerf: Juna's "Sledgehammer" Brave Order was horribly powerful in Cold Steel III thanks to its cheap cost of one Brave Point that allows players to break the break gauge three times faster. Cold Steel IV balances this by increasing its cost to two brave points and reduces the efficiency by half unless players pick up the trial chest that increases the break gauge damage to 250%.
  • My Friends... and Zoidberg: As a result of her complicated feelings towards Rean, she tends to single him out on the occasions she gives praise to the Old Class VII.
  • Open Mouth, Insert Foot: Refers to Crown Prince Cedric as a spoilt brat in Chapter 2...right in front of his older siblings who are both also royalty. Even Altina admitted it was tactless. Thankfully, Olivert and Alfin took it in stride, mostly because her account of Cedric's character wasn't wrong.
  • Passionate Sports Girl: Juna is really dedicated on her tennis club work.
  • Pink Girl, Blue Boy: Going by hair color, she is the pink girl to Kurt's blue boy. Cold Steel IV takes this further by having Juna wear a new pink jacket to contrast Kurt's blue clothes.
  • Punished for Sympathy: How she got into the Branch Campus in the first place. After Lloyd and the other members of the SSS were branded as criminals by the Empire, she protested the decision. This resulted in the head of the police academy, an Imperial Army officer, to revoke all of her academic credits. Claire thankfully stepped in and restored half of them, and recommended her to the Branch Campus to get back the rest.
  • Rage Breaking Point: Throughout Chapter 2, she's shown getting extremely irritated at the many changes Crossbell has undergone under Imperial rule. When Campanella brings out an Aion, she explodes. Unfortunately, its soon cut down short when Campanella informs her of how her heroes in the SSS have been hamstrung and imprisoned in Mishelam under Imperial decree so that they can't interfere with Erebonia's policies.
  • Ramming Always Works: One of her crafts and her second S-Craft, Gallant Charge, has her ramming at her enemies at full speed.
  • Required Party Member: She must be in the active party for the battle against Mariabell and Campanella in Cold Steel IV.
  • Rescue Romance: As Juna herself admits, she likely started developing feelings for Rean ever since he rescued her and her siblings from a Calvard gunship during the annexation of Crossbell. However, thanks to his role in the event and their initially somewhat vitriolic relationship that came as a result, it's not until her bonding events in Cold Steel IV that she comes to realize this.
  • Rose-Haired Sweetie: Tsundere antics aside, she's a mostly bright and cheerful soul, eventually becoming The Heart for the New Class VII.
  • Rousing Speech: After finding out that Osborne is Rean's dad, she rouses Class VII's spirit, both old and new, to go and rescue their friend and teacher.
  • Savvy Guy, Energetic Girl: She's the lively girl to Kurt's cool-headed guy.
  • Sempai/Kohai: She refers to the members of the SSS as her "sempai" in the Japanese scripts, a sentiment they are shown to reciprocate. She also has this dynamic with the members of the original Class VII, with Alisa in particular actually getting the "sempai" honorific in Cold Steel IV.
  • She Is Not My Girlfriend: Has made statements to this effect a couple times in Cold Steel III, much to her embarrassment: first in Chapter 1, when Altina claims that Juna and Kurt's "relationship" had progressed, and in Chapter 2, when her siblings asked who was her boyfriend, Rean or Kurt.
  • Shock and Awe: Some of her attacks have lightning properties.
  • Stance System: Can switch between Striker and Gunner modes at will. In fact, she was the only character in Cold Steel III who could do this.
  • Tears of Fear: Flashback to when Rean saved her shows her crying when staring down the Calvard Gunship that nearly attacked her and her siblings.
  • Super Mode: Cold Steel IV gives her the Craft "Flareness Heart," which gives her a buff in strength and defense.
  • Tsundere: Starts out as such at the beginning of the game due to her prejudice against Erebonia after the empire annexed Crossbell. She eventually softens up once she realizes that not all Erebonians are bad.
    • She's especially one towards Rean thanks to his role in helping to secure Crossbell for the Empire. Very apparent in the way she compares him to Lloyd. Even after coming to realize that he's not that bad a person, she often ends up annoyed with him for various reasons such as when realizing how much of an unknowing charmer he can be. And as mentioned above in Cannot Spit It Out, she has a hard time trying to thank him for saving her and her siblings way back when. She admits in chapter two that it's mostly her taking her frustrations of Crossbell's annexation and her feelings of powerlessness in the aforementioned incident out on him. Her character note even outright calls her a tsundere as well.
  • What the Hell, Hero?: Calls out Old Class VII in Cold Steel IV for just moping around for two whole weeks without even attempting to search for Rean.

    Kurt Vander
Kurt as he appears in Cold Steel IV note 
Voiced by: Takuya Eguchi (Japanese), Joe Zieja (English)

The younger half-brother of Mueller Vander. Raised with a strong sense of duty, he initially hoped to become the future guardian of the Arnor family much like his relatives before him. That is until Chancellor Osbourne released the Vander Family from their duty. Disappointed, he withdrew his application to enter Thors Military Academy, but Mueller convinced him to sign up for Thors Second Branch Campus instead.

  • Accidental Pervert: His first day on school has Kurt accidentally falling in between Juna's cleavage, ending up in the same position that Alisa gave one to Rean back in the first game.
  • The Ace: Ranked first in the exam in Thors II Branch. He's still just third highest overall between the whole Thors though, Cedric and Ada take the first and second rank respectively.
  • Always Someone Better: Played for Laughs as far as Sidney is concerned since Kurt is better than him at everything.
  • Armor-Piercing Question: In Cold Steel IV, before their final fight against Cedric and Shirley, he asks Cedric if, by some miracle he defeats Rean then goes on to defeat Rufus, if he is even ready to fight against Osborne despite worshiping the ground that he walks on. Needless to say, Cedric has a breakdown.
  • Ancestral Weapon: Should one attend all of his Bonding Events in Cold Steel IV then it's possible for Kurt to obtain the twin swords of his ancestor Roland Vander as a cosmetic weapon change.
  • Big Brother Worship: Has nothing but praise for his elder brother Mueller. Though this also plays into his own issues as his admiration means he's constantly comparing himself to the latter and finds himself wanting in comparison.
  • Bishōnen: His looks are commented on multiple times, with Jessica even thinking it unfair how he can be prettier than the girls. It actually can be seen as a Deconstruction, as he doesn't seem comfortable having his "pretty" looks pointed out out, not to mention that his relatively frail stature compared to his more manly relatives means that he's not really fit to learn the Vander's main style of swordsmanship.
  • Blade Lock: Briefly when sparring with Rean during his final Bonding Event in Cold Steel I Ii.
  • Blue Is Heroic: His hair, eyes, clothing in and out of uniform, and Spiegel S are all blue.
  • Bridal Carry: Does this to Sully of all people in Cold Steel IV when they're escaping from Heiyue.
  • Can't Catch Up: Most of his bond events involve this one way to another, whether about his inability to catch up with Juna's energeticness, his brother's fame, or even Rean's skill.
  • Character Development: He's introduced as a brilliant student and talented swordsman, to the point where he's reached Intermediate rank at the tender age of 17. He's also plagued by self-doubt and general insecurity due to his inability to utilize the main Vander style due to his build. Even more prominent, however, is his inability to come to terms with the fact that he and his family were abandoned by the Royal family. All of this comes to a head in Chapter 1 where Rean tells him and the rest of the team to stay behind after being told to investigate Ouroboros. When he confronts Rean about this and is bluntly told that his sword skills and resolve are not enough, Kurt excuses himself and leaves, clearly in emotional pain.
    • Fortunately, Juna is able to put things into perspective by telling him to confront his feelings and getting to admit to himself that he was upset over being left behind by Rean.
  • Chick Magnet: The female students of the Second Branch School all consider Kurt to be quite attractive. He also has at least three girls who have no issues coming all the way from the capital to Leeves just to see him, much to his discomfort.
  • Classy Cravat: Part of his outfit in the fourth game.
  • Curtains Match the Windows: Bright blue eyes and hair.
  • Dangerous Forbidden Technique: Kurt's "Sword Dance" Craft acts as a Super Mode that amps his speed and strength Up to Eleven. However, unless you reuse the craft or finish the fight by his fourth turn, he's going to clutch his heart down in pain and waste one turn doing nothing, in a very similar way as Lloyd's Burning Heart.
  • Deuteragonist: He shares this position with Juna in Cold Steel III, as both are newbies to what is happening behind the scenes of both Erebonia and Crossbell, in contrast to Rean. The game alternates between the two of them when it comes to focus, with Kurt's character arc being at the forefront of Chapter 1, whereas Chapter 2 is far more Juna focused. Both are consistently present in every chapter, however.
  • Dual Wielding: He uses two swords which differ in length.
  • Fantastic Fighting Style: As a Vander, he's a student of the Vander school of swordsmanship. In his case, unlike his father, brother and uncle, Kurt uses the twin blade style of the school as his naturally slender physique gives him low compatibility with the main style which uses large swords. After becoming Rean's student, he also starts incorporating techniques from the Eight Leaves One Blade style into his fighting style as well.
  • Get a Hold of Yourself, Man!: Towards Ash in Cold Steel IV, lifting him up by his collar to snap him out of his Heroic BSoD that came about from blaming himself for starting a war.
  • Heroic Self-Deprecation: Suffers his fair share of doubts due to his build not being made for his family's traditional Greatsword Style and his being relieved of his duty as a guard for Prince Cedric which he saw as his once goal in life. Comes to term with it over the games.
  • Humble Pie: Initially thinks little of Rean and his skills, attributing his success as a hero to Valimar's strength. While he's not far off, Rean is still a skilled warrior (who was also trained by Yun Ka-Fai, the very same man who once trained Cassius Bright) and thus far above Kurt's level. He quickly comes to realize this during Chapter 1 and becomes much more respectful.
  • Humongous Mecha: He initially piloted a Drakken II during the Knight/Soldat battles, but he started using a Spiegel S as soon as it became available, citing how the machine's improved specs allow to make full use of his twin swords.
  • Inadequate Inheritor: Due to his physical stature, he wasn't taught much of the main Vander style (greatsword techniques) and had to settle for the branch style (dual swords) instead.
  • Innocently Insensitive: Wonders out loud if Lloyd and the other members of the SSS were made wanted due to resorting to terrorism to gain Crossbell's independence right in front of Juna, who naturally gets pissed at him for it.
  • The Lancer: To Juna, being her closest companion and serving as her Foil.
  • Limit Break: His S-Craft in Cold Steel III is "Ragna Strike". When piloting the Spiegel S, his finishing move is "Ragna Impact", whilst his union attack is "Mistral Blade".
  • Military Brat: His father, brother, and uncle are all in the Imperial Army.
  • Muscle Angst: Is rather displeased by his naturally slim physique as it made him incapable of using his family's signature Greatsword Style.
  • Odd Friendship: With Ash. See his entry.
  • Pink Girl, Blue Boy: The blue boy to Juna's pink girl, going by the color of their hair. Cold Steel IV takes this further by having Kurt wear predominantly blue clothes while Juna dons a new pink jacket.
  • Red Oni, Blue Oni: The rational blue oni to Ash's red. The sign is in his hair color.
  • Required Party Member: He must be in the active party for the battle against Cedric and Shirley in Cold Steel IV. This also applies to the mech battle against Cedric in Testa-Rossa immediately following.
  • Savvy Guy, Energetic Girl: The cool-headed guy to Juna's lively girl.
  • Sheltered Aristocrat: Somewhat. Speaking to an NPC in Crossbell has him surprised that the Empire's class system isn't practiced elsewhere, and during Juna's Heroic BSoD admits that he at first thought that Crossbell's citizens would be relieved to be annexed by Erebonia before his visit to the city showed him otherwise.
  • Ship Tease: In Cold Steel IV he gets teased with Sully of all people.
  • Shock and Awe: His S-Craft incorporates lightning, an element commonly grouped with wind in this franchise.
  • Smart People Play Chess: Part of the chess club and is the number one academic student of the Branch School, and got the third highest midterm exam scores of both schools.
  • Spin Attack: His final craft has him spinning while slashing his enemies.
  • Sword Beam: The lightning in his S-Craft comes from the swing of his swords. His "Twin Carver" Craft also has this, featuring black and white energy coming from both of his swords (inflicting Arte damage).
  • Straight Man: Kurt is this to every single one of his classmates. Dude just can't catch a break.
  • The Stoic: Much like his brother Mueller, he's pretty cool-headed and rarely raises his voice unless he's particularly annoyed with someone.
  • Thanks for the Mammaries: Gets one from Juna after both fall in the ground, very similar to Rean and Alisa's position in the first game.
  • Unknown Rival: To Cedric. Cedric is dead keen on talking down Kurt every time they face each other, whereas Kurt doesn't want anything to do with the former himself thanks to his attitude.
  • Waistcoat of Style: His default outfit in the fourth game, along with his casual clothing has this.
  • "Well Done, Son!" Guy: More like "well done student" but he desperately wants to prove himself to be useful to his teacher Rean in chapter 1 but Rean brushes him off by stating that his swordsmanship is still inadequate (Rean is ordered by the empire to track down Ouroboros so it is official military business). He at least does get some acknowledgement from Rean after helping him defeating one of the Aions though Kurt knows he's got a long way to go before catching up to Rean.
    • Also this with how he constantly compares himself to the rest of his family and feels inadequate by comparison.
  • Yin-Yang Bomb: His craft Twin Carver is literally this.
  • You Gotta Have Blue Hair: His hair is described as grey-blue in color, which is mentioned as highly unusual in Vander family line. He got it from his mother.

    Altina Orion
Altina as she appears in Cold Steel III
Altina as she appears in Cold Steel IV note 
Voiced by: Risa Taneda (Japanese, Cold Steel II) Inori Minase (Japanese, Cold Steel III), Xanthe Huynh (English)

A young girl of few words and with an unknown connection to Millium. Much like with the former and Airgetlam, Altina has her own robotic companion named Claiomh Solais. Although she worked for the Noble Alliance throughout the Erebonian Civil War, she's later revealed to be an Ironblood sent to spy on them. She later accompanies Rean and serves as his partner during his time in Crossbell, and again during the North Ambria campaign several months later.

About a year and a half after the civil war's end, she is enrolled as a student of Class VII at Thors Second Branch Campus for the purpose of monitoring and assisting Rean.

  • Affectionate Gesture to the Head: Constantly on the receiving end of this thanks to Rean. She's not amused the first time he does it, asking if he was thinking anything indecent when he did, but by the time of Cold Steel IV she's actually asking him to give her a head pat at the end of their link victory sequence.
  • Affectionate Nickname: In the original Japanese script she's constantly referred to as "A-chan" and "Al" by Millium and Juna respectively. In the English Dub, she's referred to "Tilly" (by Millium) and "Allie" (by Juna) instead.
  • Age-Inappropriate Dress: She's younger than Millium, but wears a more revealing outfit that bares her midriff. Averted with her school uniform Cold Steel III and her traveling clothes in Cold Steel IV.
  • Always Someone Better: While specification-wise she's better than Millium, Altina feels like Millium is much better than her in every way and struggles to get out of her shadow in Cold Steel III. It's to the point where she's willing to become a sacrifice if it helps protect Rean and her classmates, only for Millium to swoop in at the last minute and sacrifice herself to protect Altina, Rean, and everyone else.
  • Anger Born of Worry: Gets angry at Rean for using Spirit Unification when they both already know that his body is breaking down because of it in Cold Steel III. This is the first time she's ever shown losing her temper
  • Animal Motif: The Black Rabbit. Her outfit in Cold Steel II even plays this up as her hood has "rabbit ears" so to speak attached to it.
  • Artificial Human: Millium's "younger sister," created the same way but for a different purpose.
  • Attack Reflector: "Noir Barrier", which works like Airgetlam's own barrier except that it can also reflect physical damage back upon the attacker. She gains another Craft in the third game that also combines this with Stealth. Her Brave Order, "Ebon Crest", casts one over the entire party for a few turns.
  • Badass Adorable: She's as cute as a button and has no problems with telling her personal robot to smack people, even if they're the corrupted Divine Beast of the Earth Sept-Terrion.
  • Become a Real Boy: She is an Artificial Human just like Millium but then develops emotions throughout Cold Steel III. The bad guys are actually counting on this so that she could have a soul and sacrifice her to forge the Divergent sword.
  • BFS: Her new S-Craft in Cold Steel IV has her using one.
  • Brainwashed and Crazy: Happens to her in Cold Steel III during Chapter 4's Panzer Soldat training battle. After her Goliath Noa is taken down to about half HP, she ends up mind controlled, knocking out Class VII's Soldats, and forcing Rean and Valimar to defeat it and knock her back to her senses.
  • Breakout Character: Goes from an antagonist in Cold Steel II as an agent of the Noble Alliance to one of the leading heroes of Cold Steel III as a member of the new Class VII at Thors Second Branch Campus.
  • Brutal Honesty: Doesn't show much in the way of tact.
  • Character Development: Goes from being an Emotionless Girl to one of the most emotional characters of the main cast.
  • Cool Board: For her S-Craft in II, "Ragna Bringer," she transforms Claiomh Solais into an enormous sword and rides on it while attacking the party.
  • Cry Cute: In Cold Steel IV, once Rean finally comes back to his senses during their rescue of him Altina ends up letting loose some tears as she hugs him in relief.
  • Easily Forgiven: Rean, Elise, and Alfin don't hold her kidnapping of the latter against her too much.
  • Embarrassing Nickname: In Cold Steel II, Claiomh Solais is nicknamed "Sammy" by Millium much to Altina's annoyance. Juna also ends up using this nickname as well. She also not a fan of the Affectionate Nickname that both Millium and Juna come up with respectively either, but decides to just let them stick. In the English dub, Juna refers to Altina as "Allie" while Millium refers to her as "Tilly".
  • Emotionless Girl: She does show some emotions, but she's usually The Stoic for the most part of Cold Steel II. She grows out of this in Cold Steel III where she shows a variety of emotions.
  • Evil Counterpart: Though evil is stretching it, Altina basically serves as one towards Millium in Cold Steel II. Both use giant floating dolls as weapons and are the complete opposites in terms of character, something their color schemes also represent. Altina, being the Black Rabbit, is stoic and reserved while Millium, being the White Rabbit, is jovial and childish to a fault.
  • Freak Out!: When she wakes up in Cold Steel IV, she has a freak out over Millium's death and Rean losing it.
  • Frickin' Laser Beams: Brionac, basically her version of Riot Beam. Note that in Cold Steel III, the Goliath Noa's cannon attack shares the name, hinting at some sort of synchronization between it and Claiomh Solais.
  • Fun with Acronyms: Oz is short for "Originator Zero".
  • The Gadfly: Mentions Reans antics to others in a way that pictures him as a perverted womanizer.
  • Hidden Depths: She's shown in Cold Steel III to be a skilled painter as well as a good singer. The latter trait in particular sees its fair amount of usage in Cold Steel IV whenever Class VII needs a distraction to help them progress forward on their front.
  • Humongous Mecha: In Cold Steel III, after trying the other 4 Panzer Soldats and not really developing a preference for any them, she ends up being the only student at Thors Second Branch School who can properly utilize the Goliath Noa, leading her to test it in a mock battle against her classmates. She ended up getting in a trance-like state afterwards, and after Rean gets her back to normal, the Goliath isn't seen for the rest of the game. She gets it back in Cold Steel IV, though unlike her classmates, she can only summon it for an attack.
  • Laser Blade: "Maser Arm."
  • Late-Arrival Spoiler: It comes with being a full-fledged party member in a sequel to a game where she was previously an antagonist. The Reveal at the end of Cold Steel II that Altina was working for Osborne and the Intelligence Division is something that's even casually mentioned by her in Cold Steel III.
  • Leitmotif: One of a few characters to have one that is solely dedicated to her, simply named "Altina".
  • Little Miss Snarker: Gains bit of a sharp wit in Cold Steel III, though not to the same level as Fie. Mostly in regards to Rean.
  • Limit Break: Her S-Craft in Cold Steel II is "Ragna Bringer." For III, she instead has "Arcadis Gear", with IV adding in "Solaris Bringer".
  • Meaningful Name: Claiomh Solais is named after a legendary sword from Celtic Mythology. At the end of the third game, she would have been used as a sacrifice to create a new powerful sword to kill a Divine Beast if Millium hadn't intervened.
  • The Mole: Like Rufus, she's really on Osborne's side.
  • Must Make Amends: When meeting with Elise and Alfin in the third game for the first time, she apologizes for kidnapping them during the civilwar and expresses a desire tomake up for it.
  • Mysterious Past: She doesn't really know herself, though she gives Rean two words to reflect on: Black Workshop. This is eventually revealed to be a branch of the Thirteen Factories.
  • Mystical White Hair
  • Nice Hat: Her new attire in Cold Steel III has her wearing a black hat. She gets a new one in Cold Steel IV that's slightly tilted towards the right.
  • Not So Different: While she and Millium are very different in terms of demeanor, Altina turns out to be just as likely to divulge information that would normally be classified out loud in regular conversation. She's also not too happy that she won't be growing much taller.
  • One-Handed Zweihänder: She wields her BFS one handed in her second S-Craft in Cold Steel IV.
  • Optional Party Member: In Cold Steel II, she's playable in Japan through DLC and in the West by purchasing her Phantasmal Mirror in the epilogue.
  • Precocious Crush: Her bonding events in Cold Steel IV show her developing one towards Rean, who, at this point, is an adult while she is barely a teenager physically..
  • Promoted to Playable: Downplayed in that there were ways to play as her in her debut in Cold Steel II (see Optional Party Member above), but they came at a cost. Cold Steel III marks the first time where she's in the main party by default.
  • Required Party Member: She must be in the active party for the battle against Claire and Lechter in Cold Steel IV.
  • Robot Buddy: Claiomh Solais, Airgetlam's Evil Twin.
  • Sacrificial Lion: The entire purpose of Altina's creation is to serve as Millium's replacement in the creation of the Sword of Demise. For the sake of this, she's enrolled at Thors Second Branch and made a student of Rean's in order to ensure that the other Ironbloods don't end up becoming too attached to her the way they did with Millium. This trope is then averted when Millium herself decides to take her place on the chopping block instead.
  • Sibling Yin-Yang: With Millium, her "older sister." Millium is a Genki Girl who is mainly associated with the color white and is a straight hero while Altina is The Stoic, is associated with the color black, and is an antagonist that Rean and company repeatedly fight against prior to her being revealed as The Mole for Osborne.
  • Sweet Tooth: Loves pancakes as shown in Cold Steel III and her victory quote with Musse has her wanting some.
  • The Stoic: She makes Fie look like a Genki Girl in comparison.
  • Theme Naming: Her combat shell, and several of her offensive Crafts in Cold Steel III are named after weapons from Celtic Mythology.
  • Token Mini-Moe: As of Cold Steel III she is this to the new Class VII and for the whole Thors Second Branch, being very small and about 14 when everyone else is at least 16.
  • Tyke-Bomb: Her connection to a branch of Thirteen Factories strongly implies this.
  • What Is This Feeling?: Got quite a few moments in III. Most notably during Chapter 3, when she thinks that she'll have to do something if Musse or Ash get in Rean, Juna, or Kurt's way, only to wonder why she included the latter two.
    • She has another one during her bonding events in Cold Steel IV this time towards Rean, where Altina admits that when compared to Juna and Kurt, her feelings for Rean are something different.
  • When She Smiles: It comes with being the resident Emotionless Girl. The lack of any visible emotions on her face the majority of the time only makes the few times when she does smile all the more sweeter.
  • Who Wears Short Shorts?: She wears a pair in Cold Steel IV, not unlike Millium.
  • You Are Number 6: Model Name 0z74.

    Ash Carbide
Ash as he appears in Cold Steel IV note 
Voiced by: Tomoaki Maeno (Japanese), Austin Lee Matthews (English)

A delinquent who grew up in the slums of Raquel, a city in Western Erebonia known as "Entertainment City" thanks to its various attractions and the like. He earned respectable reputation from the Imperial Army and Bracer Guild after forming a team to chase off brigands during the civil war. He then enrolled into Thors Second Branch Campus and was enrolled in Class VIII through the recommendation of someone who knows his past. He ends up transferring to Class VII in Chapter 3 of Cold Steel III.

  • Agent Scully: Firmly doesn't believe in the "occult" side of Erebonia. Unfortunately for him, he's neck deep in it the more he involves himself. And he already is involved in it himself thanks to his curse in his left eye.
  • All Girls Want Bad Boys: As he finds out in St. Astraia, one of the students thought he had the "bad boy" vibe and she likes it. Averted with Tatiana as she's too scared of Ash, alongside her social anxiety till Ash finally gets to talk with her.
  • Angst Coma: Goes into a coma at the end of Cold Steel III after shooting the emperor three times.
  • Arbitrary Skepticism: His Agent Scully moments above occur despite having seen Celine, a talking cat, and Rean's Powers and other Divine Knights up close. The others are quick to Lampshade this.
  • Badass Biker: Much like Rean and Juna, he knows how to drive a bike.
  • Badass Bookworm: Much to everyone's surprise, Ash is in the literature club and can often be found in the free time reading some books anywhere.
  • The Big Guy: He's the tallest of the Class VII students, being even taller than Rean, the instructor, and he definitely prefers power in his fighting style. It's why his preferred Panzer Soldat type is the Hector.
  • Blood Knight: Dude really loves to wreak some havoc, even at school. In chapter 3, he brings out his weapon, points it at Bardias and wants to fight the guy.
  • Brutal Honesty: Ash does not mince words and just says things outright.
  • Chain Pain: He incorporates this with his weapon in one of his crafts and his S-Craft.
  • Chekhov's Gun: Literally in his case as the gun he uses to shoot the Emperor is the same gun he took from one of the downed Calvard mercenaries back in Chapter 4 of Cold Steel III.
  • Childhood Friends: He comes from the same hometown as Joshua, Karin, and Loewe, and would sometimes hang out with them. Sadly, nobody realized that he didn't die until 14 years after the fact.
  • Clark Kenting: He does this in Cold Steel IV because he is a wanted man because he attempted to assassinate the emperor (the curse was involved but a normal civilian wouldn't know anything about that). So he disguises himself by wearing a wig and glasses around towns. The people at Raquel however know that it's him right away when they first see him.
  • Curse: His left eye is implanted with a curse with the condition that he "needs to kill the ones responsible for Hamel." This is what eventually leads him to shooting the Emperor. It disappears in Cold Steel IV after Juna, Kurt, and Altina convince him to live on and join them in finding their missing instructor.
  • Custom Uniform: Wears his blazer unbottoned with the sleeves rolled up and wears a read shirt underneath in contrast to the regular dress shirt his other schoolmates wear.
  • Dash Attack: He does this at the beginning of his S-Craft Belial Raid.
  • Dark and Troubled Past: He's from Hamel. It's self-explanatory at this point.
  • Death from Above: His first craft has him jump up high and bring down his axe towards his opponents caught in the radius.
  • Doomed Hometown: Another survivor of Hamel.
  • Delinquent: It's in his profile, and one of the things he does is belittle Rean for being the government's lapdog. Ironic in that he's also Lechter's spy.
  • False Flag Operation: A victim of one as he's from Hamel. Then he inadvertently starts another one when he shoots the emperor with a gun made from Calvard.
  • Flechette Storm: One of his new crafts and his second S-Craft in Cold Steel IV has him tossing darts at enemies.
  • Flipping the Bird: Does this even surprise anyone considering who Ash is? See it for yourself.
  • Given Name Reveal: As revealed by Joshua, his real name is Johan.
  • Heroic BSoD: Clearly is shocked that he shot the emperor in Cold Steel IV.
  • Irony: A survivor of a False Flag Operation that starts a war with Liberl ends up starting the biggest False Flag Operation by shooting the emperor with a gun made in Calvard.
  • Hot-Blooded: The most tempermental and aggressive of the new Class VII.
  • Humongous Mecha: During the Knight/Soldat battles, he pilots a Hector Mk.II, as the extra power is needed to properly use his Switch-axe. Notably, he "borrowed" Randy's for Cold Steel III's first 2 chapters until the Branch Campus got another one for use by the students.
  • Jerk with a Heart of Gold: Very abrasive and rude, though he shows a softer side later on.
  • Last-Name Basis: Often with various people unless he calls them by a nickname instead. By Cold Steel IV however he starts referring to Kurt and Juna by their first names, signifying how close he's gotten to his classmates. Altina still ends up getting the "Little Rabbit" nickname however. He's also this towards Joshua though he refers to him as Astray instead of Bright.
  • Limit Break: His S-Craft in Cold Steel III is "Belial Raid", with IV throwing in "Guilty Carnival". When piloting the Hector Form-2, his finishing move is "Belial Ripper", whilst his union attack is "Riot Combo".
  • Misunderstood Loner with a Heart of Gold: He always gives the wrong impression that he would rather be left alone, but as characters like Musse point out, he is a kind individual.
  • Morph Weapon: His weapon, a Switch-axe, can change shape in battle into an axe and a scythe. When in scythe mode, the scythe head can detach from its snath while still connected by a long chain.
  • Neighbourhood-Friendly Gangsters: During the Civil War, he was the leader of a gang that repelled thieves and brigands away from Raquel.
  • The Nicknamer: Towards the three primary members of Class VII. He calls Kurt "Young Master"; calls Juna "Shrew Girl"; and calls Altina "Rabbit Girl". This is averted with Rean and Musse where he opts to simply call by their last names. By Cold Steel IV, he refers to them by their names, calling Juna by her first name and Kurt with his last name, though he still retains Altina's nickname.
  • Odd Friendship: With Kurt. Their personalities are almost 180 with each other, but it never stop them from being good bros. Case in point, Kurt is the first guy that Ash asked to accompany him slacking off from their duty and instead go into the casino in Raquel to have some fun with the hot girls. Kurt's reaction? "No".
  • One-Handed Zweihänder: Swings his axe one-handed in some of his attacks.
  • Parental Abandonment: His birth parents were killed during the Tragedy of Hamel, he was taken in by a hostess in Raquel named Ellen who then died of a tumor 6 years prior to when the Third game started.
  • Put on a Bus: After shooting the Emperor and going into a coma, he becomes unavailable for the final segment of Cold Steel III.
  • Red Oni, Blue Oni: The rowdy red to Kurt's blue. The color of his shirt helps rest the case.
  • Required Party Member: He must be in the active party for the battle against Claire and Lechter in Cold Steel IV.
  • Revenge: He wants revenge for Hamel, mostly because of his curse that keeps telling him to "kill the one responsible". Osborne volunteers, even pointing to his head to do so, only for the emperor to step up for the job even though both were never responsible for it. Ash himself can't believe their claims because he at least believes there's no way someone who would just step up to volunteer to get shot to calmly claim responsibility for the incident, but the curse is just too strong for him to hold that he shoots the emperor.
  • The Scapegoat: Becomes this after he shoots Emperor Eugent. Being labeled as a Calvard Spy and used to help instigate the people of Erebonia into a war against the Republic.
  • Screw This, I'm Out of Here!: After he wakes up in Cold Steel IV, he ends up escaping from the Pantagruel airship using his Hector and heads towards Hamel.
  • Sharp-Dressed Man: His disguise when he goes to the emperor's room after knocking out a butler working at the castle. This is a costume that players can get in Cold Steel IV for Ash.
  • Ship Tease: By Cold Steel IV, his classmates and friends at Thors II ship him with Tatiana. He's not amused.
  • Sixth Ranger: Share this with Musse. Although they're available from time to time, it's only after you reached chapter 3 that they're officially joining Class VII.
  • Smarter Than You Look: The others in Class VII were naturally surprised that the resident Delinquent is part of the Literature club and is smart enough to reach the top 20 during the mid-terms.
  • That Man Is Dead: Always refers to himself as Ash and not as Johan.
  • Tsundere: He always acts like a jerk but is actually kind and gentle. Of course, he'd rather not admit this himself.
  • Unwitting Instigator of Doom: In his case, it's literal thanks to the curse in his left eye as it always keeps commanding him to "kill the ones responsible for Hamel." Unfortunately, he shoots the emperor who was innocent, which then sparks off a chain of events that allows Osborne to officially declare his war on the Calvard Republic (as the gun Ash uses is belonged to Calvard jaegers) and allows him to pass a national law that requires every citizen to enlist in the army.
  • Variable-Length Chain: The chain in his Varia Axe's scythe form can be very long one may wonder in which part of his weapon it is stored.
  • Verbal Tic: Often starts his sentences with "Ha," or some other expression of laughter.
  • Volleying Insults: His daily interaction with Musse can be summarized into this. It almost always end with Ash on the losing side though. Nothing offensive here.
  • Vitriolic Best Buds: Given his personality, most of his friendships end up being this.
  • Wham Shot: A literal one when he shoots the emperor thanks to his curse. It then starts off a chain of events that changes Erebonia as a whole.
  • Whole Costume Reference: His clothes in Cold Steel IV resemble what Rean wore in Cold Steel II save for the color scheme being brown and his pants torn in a few places.
  • You Remind Me of X: Angelica notes that Ash reminds her of how Crow used to be and that she makes Rean take note about him.

    Musse Egret
Musse as she appears in Cold Steel IV note 
Voiced by: Ami Koshimizu (Japanese), Alexis Tipton (English)

A girl born into the noble family of Count Egret. She dropped out of St. Astraia Girls' School after the Erebonian Civil War. Inspired by the Imperial Army, she enrolls into Thors Military Academy - Branch Campus Class IX half a year later. She ends up transferring to Class VII in Chapter 3.

  • A Date with Rosie Palms: Implied. When she sees Rean's Spirit Unification in action for the first time, after praising him for looking dashing, she mentions that "he'll be on her mind all night" while blushing. Lampshaded by Juna
    Juna: Why do you have to make EVERYTHING sound sexual?!
  • An Ice Person: She conjures an ice flower in her S-Craft Brilliant Shot.
  • Badass Fingersnap: What she does before the ice flower in her S-Craft shatters.
  • Beach Episode: Her third bonding event in Cold Steel IV takes place at Ordis' beach. It's also there where she confesses to Rean and makes it clear by kissing him on his lips.
  • Blasting It Out of Their Hands: She shoots Claire's gun in Cold Steel IV after the latter tries to commit suicide out of guilt for the things she's done.
  • Blue Blood: While her being a noble is pretty obvious from the start, Chapter 3 shows that she's actually from the highest noble family in the empire. Yes, that Cayenne family.
  • Boke and Tsukkomi Routine: From time to time with Juna. She's the boke.
  • But Now I Must Go: In Cold Steel IV, after Rean (and Celine) are abducted by Osborne and crew, she leaves the party by using a feather from Grianos' remains and joins Vita and the others at Pantagruel. When the party meets up with Musse at Osgiliath Basin, Juna tells Musse to rejoin them after one speech and Musse complies.
  • Driven to Suicide: One of her bonding events with Rean in Cold Steel IV has Rean forcibly pulling out one of her carbine that is loaded with live bullets. Rean notes that it's not for assassination since the gun's range isn't even that far. Musse then starts unloading her grief about the fact that she's pulling off her plan that requires millions of people to die.
  • Ear Cleaning: In her Chapter 4 bonding event, she offers to clean Rean's ears as 1 of 2 potential rewards for winning their match in Vantage Masters, the other being her washing his back. Rean is not enthusiastic about either reward and looks very uncomfortable in both scenes.
  • Every Proper Lady Should Curtsy: Does this regularly despite wearing a Dangerously Short Skirt.
  • Firing One-Handed: Some of her attacks has her fire her rifle with only one hand.
  • Foreshadowing: When Elise and Alfin first see her, they're surprised by her name despite being clearly familiar with her, and come close to referring to her by a different name before correcting themselves. We later learn her real name is Mildine Cayenne, heiress of the Cayenne family.
  • First Kiss: Gives her first kiss to Rean in her third bonding event in Cold Steel IV.
  • Forceful Kiss: She kisses Rean on his lips while he's caught off-guard as he thought she was going to hand him over something. Them being on the beach in their swimsuits isn't helping things.
  • The Gadfly: Aside from being The Tease towards Rean, she generally likes making comments to mess with others, such as teasing Elise about her Big Brother Attraction, or Ash about his heart of gold.
  • The Gunslinger: She uses an orbal carbine in battle.
  • Humongous Mecha: During the Knight/Soldat battles, she pilots a Kestral Beta, as she claims that the extra mobility makes it the best to use for sniping.
  • Hypnotic Eyes: Attempted to use them on Rean twice.
  • Irony: Her ancestor Orthros started the War of the Lions to crown himself Emperor but was put away by Dreichels to bring peace the the Empire. Here, she's trying to put a stop to Dreichel's reincarnation(Osborne)who has become a dictator about from starting start a large scale war.
  • Kimono Fanservice: Wears a kimono as part of the Eastern tea club.
  • Lap Pillow: She gives Rean one during the above Ear Cleaning scene.
  • Limit Break: Her S-Craft in Cold Steel III is "Brilliant Shot", with IV throwing in "Lord Galaxia". When piloting the Kestral Beta, her finishing move is "Aurora Cannon", whilst her union attack is "Resonance Shot".
  • Long-Lost Relative: She's the long-thought dead niece of Duke Cayenne.
  • Luminescent Blush: If she's chosen for the fireworks scene in Cold Steel IV, she blushes and stammers as Rean admits he has feelings for her.
  • Mage Marksman: Uses a gun and has a decent ATS stat. Her Brave Order also improves Arts strength.
  • Nice Hat: Constantly wears one.
  • Not So Omniscient After All: She can briefly see future events, but not to what extent. She did predict that Osborne will try something against Olivert, but not the how as Aurelia and Vita claim in their conversation. She can easily be surprised just as much as everyone else when things happen in a direction she wouldn't have known.
  • Parental Abandonment: Her parents died in a ship accident when she was 6, after which she was taken in by her grandparents.
  • Raised by Grandparents: Has been raised by her grandparents since the death of her parents.
  • Red Herring: Many fans suspected she has an ulterior motive regarding her crush on Rean. Nothing really happens, and in fact, her being suspicious actually manages to hide Ash being a lot more important than initially thought. And then it turns out that said Red Herring might be a different kind as both Vita and Aurelia claim that "Lady Mildine" managed to foresee some of the events that were going to happen, like Aurelia becoming the principal of Thors II for starters. Everything else is saved for Cold Steel IV just like Emma did for Cold Steel II.
  • Really Royalty Reveal: Is actually the last remaining heir of the Cayenne family, who are descended from Prince Orthros.
  • Redeeming Replacement: Takes over the Cayenne family and the other Four Great Houses. But unlike her who uncle was an ineffectual and powerhungry Upper-Class Twit who started a war to put himself in charge to establish noble superiority, her ancestor Orthros who was a total bastard and The Usurper who started the War of the Lions , and her great uncle Marquis Ballad was a selfish Fat Idiot concerned only with his own status and luxuries, Musse arms the Weissland Army to put a stop to Osborne's ambitions and prevent a devastating war to help save the Empire, and is clearly torn up about the inevitable blooodshed and bodycount that shall ensue.
  • Reflecting Laser: She fires a laser beam from her orbal carbine into a previously conjured ice flower in her first S-Craft. Said laser beam reflects off the inner surface of the flower until the flower shatters.
  • Say It with Hearts: Constantly, especially towards her instructor Rean.
  • Sempai/Kohai: She was an underclassman to Alfin and Elise prior to transferring to Thors.
  • She Is the King: Ends up leading the Four Great Houses in Cold Steel III.
  • Sixth Ranger: Share this with Ash. Although they're available from time to time, it's only after you've reached chapter 3 that they officially join Class VII in Cold Steel III.
  • Stepford Smiler: It's revealed in Cold Steel IV during one of her bonding events that she's just really good at hiding her emotions but clearly can't bottle it up when someone calls her out on how she feels about her actions.
  • The Tease: She frequently words her sentences in a needlessly sexual way, and she definitely enjoys Rean's troubled reactions to her flirting. The tables can turned if Rean selects her for the fireworks scene in Cold Steel IV, as she stammers and blushes all over the place.
  • Volleying Insults: Her daily interaction with Ash can be summarized into this, though she never uses outright insults. Nothing offensive here.
  • Vitriolic Best Buds: In spite of the Volleying Insults, she and Ash still make quite the team.
  • Wave Motion Gun: Her finisher in Soldat battles has her fire a beam towards her enemies.
  • White Sheep: To the Cayenne family considering her uncle was an Upper-Class Twit and Big Bad Wannabe, great uncle Ballad was a Fat Idiot, and her ancestor Orthros was The Usurper.
  • Worthy Opponent: In Cold Steel IV, Osborne sees her as this.
  • Yaoi Fangirl: As befitting a former Astraia student. She even gets to meet Dorothee, the author of her favorite books.
  • You Gotta Have Blue Hair: Mint Green.
  • Zettai Ryouiki: B borderline A.

Other Related Members

Voiced by: Mai Aizawa (Japanese), Kira Buckland (English)

A mysterious female cat that hangs around Trista and with a particular interest in Rean. It's later revealed that she is Emma's familiar, being capable of speech and the ability to use magic like her mistress. At the end of the first game she forces Valimar to retreat from Battle of Trista in order to save Rean's life. In the second game, she joins the latter on his quest to reunite with Emma and the other members of Class VII, offering Rean advice and knowledge about matters regarding the Divine Knights and other supernatural aspects of Erebonia throughout the game.

  • Affectionate Gesture to the Head: Her linked victory quote with Rean in Cold Steel IV has Rean patting her head with Celine claiming she doesn't want it except she's smiling.
  • Ascended Extra: Goes from being little more than a mysterious background extra to one of the more prominent members of the cast in Cold Steel II.
  • Brutal Honesty: Her normal behavior. It's also why she doesn't understand human etiquette and social graces.
  • Combat Commentator: During Valimar battles, she'll commentate if you're doing well or you're doing terribly.
  • Cat Girl: In Cold Steel IV she gains the ability to transform into a human form. Albeit, one that has cat ears and a tail.
  • Convenient Decoy Cat: Agate makes her a decoy in Cold Steel IV when the party raids Dreknor Fortress though the party was worried that Alan would have known Celine. Thankfully, Alan managed not to figure out that the cat he saw was Celine.
  • Familiar: Emma's familiar to be exact. Even if they're far away from each other, Celine will know if she's alright or not. She was created by Emma's "grandmother" Roselia specifically to be her familiar.
  • Guest-Star Party Member: In Cold Steel IV she's playable for certain dungeons in the game and the True Final Boss. Otherwise, she can be used as a Brave Order support party member if Emma's in the party.
  • The Lancer: Practically becomes this to Rean in Cold Steel II, often acting as a voice of reason towards him and helping to ensure that he lives up to his potential as Valimar's Awakener.
  • Making a Splash: Her secondary element in her ARCUS II is water.
  • Ms. Exposition: If something needs to be explained, she'll be there. She even has knowledge about topics that even Emma herself doesn't know about.
  • Playing with Fire: Her primary attack is to throw fireballs at enemies. It's also her primary element.
  • Promoted to Playable: She's playable for a few dungeons in Cold Steel IV but isn't permanently playable.
  • Trademark Favorite Food: Milk, despite her trying to act otherwise. Giving her enough milk before departing for your field study every chapter and talking to her nets you one Zeram Powder in the first game.
    • When Kenneth offers her a rather large fish during her first appearance in Cold Steel III, she immediatelly starts scarfing it down.
  • Tsundere: The biggest one in the game and probably the entire series from start to finish. She makes Alisa look tame in comparison.
  • You Can Talk?: Everyone's expression when finding out that she can talk, especially Machias.
  • You Didn't Ask: This is her response when she reveals where they can find large amounts of Zemurian Ore and everyone asks why they didn't tell her before.

The Ashen Knight
Voiced by: Daisuke Matsubara (Japanese), D.C. Douglas (English)

The Ashen Knight, one of the seven Divine Knights of old. At the end of the first game he was discovered hidden away within the deepest reaches of the 7th floor of the ruins beneath the Old Schoolhouse at Thors. After Rean completes a series of trials together with his classmates, Valimar ends up selecting him to become his Awakener with Rean's classmates becoming Secondary Contractors.

Thanks to his great power, Valimar ends up becoming a vital asset to Rean and Class VII during the events of the Erebonian Civil War and afterwards. He also develops a close friendship with Rean, often giving him advice when he needs it. Prior to Valimar's contract with Rean, over two and a half centuries ago during the War of the Lions, his previous Awakener was none other than Dreichels Reise Arnor.

  • Big Brother Mentor: The more he remembers about his past, the more he gives advice to Rean as a human like knowing what armament type he should be using and whether or not Rean can conquer the challenges that he and his class will face. It culminates to him telling Rean that he should be himself when Rean starts comparing himself to the legendary emperor.
  • But Now I Must Go: Due to the Great One disappearing, him and the five other knights all disappear together at the end of Cold Steel IV.
  • Character Development: The more Rean powers up his mana, the more Valimar remembers about his past, to the point where he starts sounding more human later instead of using preset speech.
  • Chekhov's Gun: Spirit Path in Cold Steel II is used extensively throughout Act 1 but is never used again because it requires an immense amount of mana and because the party has the Courageous. This is never brought up again until Cold Steel III where Valimar and the Soldats have to pass through the barrier at Gral of Erebos, with Thomas and Roselia opening the way.
  • Combat Commentator: In Cold Steel III, Valimar ends up becoming this for the Divine Knight/Soldat battles.
  • Cool Sword: Valimar's Zemurian Tachi. As part of the name should imply, it was forged from the strongest known metal in the series and made for use of a giant robot. Unfortunately however it gets destroyed during the finale of Cold Steel III. It does get repaired by Cold Steel IV though at that point, Valimar is using Millium as a sword. It does make an appearance however during a sidequest where Rean and Patrick team up to take down Alan and get rid of his curse.
  • Death from Above: Pulls this off during the climax of Cold Steel III, wherein, in order to get to Rean and his students, Valimar pulls out the Zemurian tachi and destroys the barrier surrounding them and the Divine Beast.
  • Famous Last Words: In the true ending of IV:
    "Raise your head, my Awakener. No, my partner. Son of my former Awakener. The days in which I could support you as you struggled and pushed ever onward were truly wonderful. Even though I am a machine, I am truly proud, like my heart is dancing. Rean, I am proud of you."
  • Last Episode, New Character: In Cold Steel I, being introduced right at the climax of the game.
  • Magic Knight: Due to his secondary contractor ability, he can cast Ex-Arts to buff himself and attack enemies.
  • My Sensors Indicate You Want to Tap That: During Alisa's Bareahard Bonding Event she asks Rean if she could see the inside of Valimar's cockpit herself. After obliging, the two then go on to have a rather intimate moment with each other which results in Valimar interrupting after sensing Rean and Alisa's increased heart rates, advising medical attention for both until both assure that they're quite alright much to his confusion.
  • Only the Chosen May Ride: Only the Awakener can make a Divine Knight go. However, secondary contractors are allowed inside the Divine Knight though there would be limited space for them since the cockpit was only intended for an Awakener and a familiar.
  • Red and Black and Evil All Over: When Rean loses control of his Superpowered Evil Side and undergoes a Roaring Rampage of Revenge after Millium dies and her soul forges a new sword for him, Valimar has Rean's dark aura and the color of his armor is slightly darker than normal. Also, the sword Turns Red when it was originally blue.
  • Really 700 Years Old: In Cold Steel II, Valimar reveals that he went to sleep for 250 years and 128 days. It's speculated that he's a lot older than that.
  • The Speechless: As a side effect of Rean losing control of himself to the curse, Valimar loses the ability to vocally communicate with those around him in Cold Steel IV. Lianne later restores him to normal as a parting gift to Rean on her deathbed.
  • Super Robot: If the Panzer Soldats are Real Robot types, then Divine Knights are this.
  • Unexpected Gameplay Change: Instead of using the standard battle system, Valimar battles use a Tactical Rock–Paper–Scissors system.


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