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The group during FC

The Ragtag Bunch of Misfits that all, in one way or another, become drawn into joining Estelle Bright in her adventures across Liberl in Trails in the Sky FC and SC.

Due to the long-running nature of the series and cases of Late-Arrival Spoiler, spoilers concerning the Liberl Arc are unmarked!


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    In General 

  • No Name Given: Unlike their successors, the Special Support Section, Thors Class VII, and Arkride Solutions Office, they never had an official name for their group. As such, they most often call themselves and are referred to as "the Liberl team."
  • Ragtag Bunch of Misfits: Among the main character groups, they're the one who best exemplifies this trope. Unlike the SSS or Class VII, those who join Estelle in her adventure often do it for personal reasons. However, all of them got drawn in by her personality and bonded with her and eventually with each other. As such, Estelle's party is easily the most diverse character cast, with three senior bracers, a Gadgeteer Genius, two royals, two former Enforcers, and a Dominion.

Original Members

    Estelle Bright 
https://static.tvtropes.org/pmwiki/pub/images/estelle_bright_fc.jpg
Estelle during FC
Estelle from SC to Azure
Estelle as of Cold Steel IV

Voiced by: Akemi Kanda (Japanese), Stephanie Sheh (English, games and Northern War), Brittney Karbowski (English, Sky anime) Foreign VAs

The cheerful protagonist of Trails in the Sky: First Chapter and Second Chapter. A newbie bracer from Liberl's Rolent region, Estelle is the daughter of the legendary bracer and war hero Cassius Bright. She starts her journey as a ditzy Book Dumb junior bracer but grows into a much more capable heroine throughout the series. She uses a bo staff in combat.


  • Adaptational Wimp: Her competence takes a noticeable hit in the Sky OVA, where many of the fights she held her own in SC result in her getting kicked around like a sack of potatoes, with some of her victories going to other characters.
  • All-Loving Hero: Her bright personality and kind demeanor play a role in Joshua and Renne's redemption. There is a reason why her nickname in-universe is something akin to Lightbringer.
  • All Women Love Shoes: A unique twist in that, because she's a tomboy, she's a big fan of athletic sneakers.
  • Almost Kiss: Fate conspires to ruin not one but two instances where she would have otherwise received a suitably romantic kiss with Joshua. She finally gets her moment minutes before the closing credits of SC.
  • Amusing Injuries: She's the cause of several characters comically getting knocked around, bruised, and just plain knocked out courtesy of her staff. A special mention goes to the poor schmuck who got knocked unconscious after Estelle threw her staff through a window after Olivier's antics get the best of her in Grancel.
  • Animation Bump: She boasts the most expressive portraits of any character in the series, both in variety and quantity. She also has several poses and sprites few characters share, most notably in the Second Chapter's Post-Credits Scene.
  • Asleep in Class: Unsurprisingly spends some of her time at Jenis asleep at her desk. Even spending less than a week at a private school is enough to make her bored.
  • Baby Talk: Has difficulty sounding out big words in the first scene of FC and speaks with a lisp in the dream memory of her childhood.
  • Badass Adorable: Her Action Girl status and skill with the staff do nothing to compromise her optimistic, fun-loving attitude.
  • Badass in Distress: Gets captured by Ouroboros in Chapter 6 of SC and is taken aboard their ship to be questioned. While she didn't make it off the ship entirely by herself, she fully escaped her cell and made impressive progress through the Enhanced Jaegers before Joshua stepped in.
  • Badass Normal: She's the most straightforward example of the series among the main protagonists. Estelle doesn't have any particular expertise outside of her modest ability with the staff, doesn't possess powers or specialized martial arts to speak of, and lacks even Lloyd's smarts or planning skills. Those don't make her any less of a combatant in battle.
  • Battle Couple: With Joshua post SC.
  • Beetle Maniac: Back in her youth, Estelle was an avid bug collector, something she tried to use (to some eventual success) in bonding with Joshua after she first met him. She's much less fascinated with them as she got older, but friends and family occasionally still bring up her hobby.
  • Berserk Button: Has a few that typically get Played for Laughs, but threatening to hurt those she cares about (especially Joshua in SC) consistently doubles the size of the font in her text boxes.
  • Best Friend: To Kloe, especially compared to the other party members.
  • Beware the Nice Ones: Out of a cast of hundreds throughout the series, Estelle may as well be considered the most selfless character in the franchise with her boundless optimism and good cheer. Do not mistake this to mean she'll go easy on those that piss her off, or Aidios forbid, endanger the lives of her friends and family.
  • Big Damn Kiss: Finally gets her kiss with Joshua in SC as the Liber Ark crumbles under their feet.
  • Big "WHAT?!": In FC, she drops one of these at every plot twist (or whenever there's a new "revelation" about her dad's Memetic Badass status), to the point that it's almost a running gag.
  • Birds of a Feather: She's a less girly counterpart to Anelace, who also shares her action and genki qualities.
  • Book Dumb: Though she's not stupid, technical explanations tend to go over her head.
  • Break the Cutie: Her extended arc only begins after Joshua, her source of support and adopted sibling, drugged and abandoned her at the end of FC. Barring some support from Agate, Schera, and the supporting cast, she's left to her own devices and spends much of SC reevaluating her self-worth and fighting to bring Joshua back.
  • Bug Catching: One of her hobbies as a little girl was collecting insects (especially beetles), and she had a habit of forgetting that not everybody shared her passion. Joshua, for example.
  • The Bus Came Back: After being absent from the series since Trails to Azure, she and Joshua show up again in Cold Steel IV to help out their friends and allies in Erebonia.
  • But Now I Must Go: At the end of SC, she and Joshua leave for Crossbell in search of Renne.
  • Butt-Monkey: Often teased, made the butt of jokes, clumsy, and gets backhanded compliments, even from her friends at times.
  • Cannot Spit It Out: She has difficulty understanding her feelings, let alone finding the courage to tell Joshua how she feels, particularly in FC.
  • Character Development: Nearly throughout SC is dedicated to Estelle's emotional maturity and growth from a girl into an adult. By the end, she's fully embraced her empathy for others, resolves to fight at Joshua's side as a companion and a girlfriend, won't hesitate to lay down her life for a noble cause, and find confidence in herself to stand apart from her father. She's not there yet, but she's well on her way.
  • Cheerful Child: Flashbacks from her childhood show she's calmed down a little compared to the loud and oblivious girl Joshua met all those years ago.
  • Chewing the Scenery: Estelle has an exuberant personality and lets everyone around her know it. She also tries to encourage Joshua to do the same. She even gets a unique super-sized version of the regular font whenever she's in scenery-chewing mode.
  • Chronic Hero Syndrome: Best shown in The Ring of Judgment: she goes out of her way to help Tilia, even though protecting her and her brother wasn't part of the mission, even when Toval and Joshua try to dissuade her. Naturally, her kindness proves crucial to finding the titular Ring.
  • Clingy Jealous Girl: She gets worried by the possibility of Joshua having feelings for Josette after he forms an Enemy Mine with the Capua Sky Bandits to fight Ouroboros.
  • Combat Medic: Is often built as one, thanks to her Elemental Slots having no restrictions and having respectable HP and Defense.
  • Continuity Cameo: She and Joshua have a short scene together in Episode 11 of Northern War, and they later make a brief appearance in the final episode alongside Renne.
  • Cool Big Sis: Acts as an honorary big sister to Tita and Renne. Bonus points for Tita actually calling her "Onee-chan" in the Japanese script and Renne legally becoming her little sister after the events of Zero.
  • Costume Evolution: She trades in her red outfit from FC for a new orange outfit with a miniskirt in SC, which becomes her most iconic outfit throughout the franchise. She's then shown to have switched to a new outfit upon reaching adulthood by Cold Steel IV, which has Modesty Shorts like her FC outfit but uses the primarily orange coloring of her second one.
  • Crippling Overspecialization: In Cold Steel IV, she has the highest S-Craft rating in the game at 5S compared to everyone else, who hovers around mainly at 3S+ to 4S+ at most. Only Rean manages to tie with her, and he can only do it with his second S-Craft and needs to use his Super Mode. Unfortunately, all but one of her Crafts are single-target attacks, including said S-Craft. Especially considering how, barring her team's final boss at the pillar and the True Final Boss, most of the boss fights she's available are either a Flunky Boss fight or three of them all at once.
  • Crush Blush: Rather susceptible to this whenever something or someone brings up Joshua in a romantic context. It gets more frequent as FC goes on.
  • Cutscene Power to the Max: For her Dynamic Entry in Reverie, she uses her Wheel of Time S-Craft against two Zauber Soldats in one hit. In-game, however, Wheel of Time only targets one enemy.
  • Daddy's Girl: Especially in her younger years before she had Joshua to lean on for support. But even in the present, she loves her father dearly, occasional snark aside.
  • Deadpan Snarker: Especially regarding Olivier's antics.
  • Determinator: She'll stop at nothing to bring back Joshua during SC.
  • Earn Your Happy Ending: She comes out of her adventures a much more confident and well-adjusted young woman in a loving relationship with Joshua, which took two games and a truckload of hardship and loss to get there.
  • Empty Eyes: Gets a set of these when Joshua drugs her at the end of FC.
  • Enforced Method Acting: Plays out the part of the shocked girl perfectly because nobody bothered to tell her what was likely to happen when Weissmann interacted with Joshua again in SC, allowing Weissmann to believe he has the upper hand as he orders the brainwashed Joshua to kill her... and walks right into the trap Joshua had prepared beforehand.
  • Experienced Protagonist: By Cold Steel IV, barely anything fazes her with how Ouroboros and the world generally work. She even manages to save Juna from running ahead when there's a live grenade by the latter's feet.
  • Fiery Redhead: Sort of; her hair is between red and brown, and she has the energy and attitude to match.
  • First Girl Wins: The first girl to fall for Joshua, and the easy victory in the long run since Joshua has eyes for nobody else.
  • Friend to All Children: Although she doesn't have that much patience when dealing with children like Luke and Clem, she's otherwise pretty good with them, as shown when she cheers up a boy whose testimony the Royal Army ignored regarding the Sky Bandits. It comes up again in her reappearance in Zero where she's sometimes shown playing with the children at Crossbell Cathedral.
  • Friendly Rival: She's an on-again, off-again rival to Anelace after their bracer training.
  • Genki Girl: Mother of God. Her Genki Power could light entire cities. It seems as if nothing can put a dent in her can-do, optimistic attitude. Even the revelation that Joshua is an agent of Ouroboros only tempers her resolve to help him.
  • Girlish Pigtails: Her iconic brown tails are one of her few visible girly features. One of the group victory quotes in Reverie brings this hairstyle up with her, Tio, Nadia, KeA, Alfin, and Celine.
  • Guest-Star Party Member: She and Joshua become playable during the final dungeon of Zero. They're also playable for a few instances in Cold Steel IV.
  • Hair Intakes: Her hairstyle resembles cat ears.
  • The Heart: Unquestionably so. Both before the final acts of FC and SC, the party defers to Estelle, not because she's the most skilled, the strongest of the team, the most experienced, or the smartest, but because of her unwavering determination and willingness to see their journey through. She reaffirms this in the finale of 3rd, where she has faith that everyone will meet again someday, and they'll be smiling when they do.
  • Heartbroken Badass: Spends much of SC trying to keep herself together to cope with Joshua's abandoning her. While she's usually able to shoulder the pain, there were a few times when she needed space to cry.
  • Hartman Hips: Her in-game model in Cold Steel IV has wide hips and a rather perky butt.
  • Heroes Gone Fishing: She loves to fish. In gameplay terms, she can stop at any area of water to go fishing. It's even in her exclusive solo Door in the 3rd.
  • Hidden Depths: Turns out she's pretty good at dancing. Good enough, in fact, to act as a backup dancer at a hastily put together Arc-en-Ciel concert during the events of Cold Steel IV.
  • Hope Bringer:
    • One of Estelle's defining traits. She firmly believes that everyone working together can overcome any obstacle no matter how dark the situation appears, and she can make everyone else do the same. It explains why Joshua and Kevin both liken her to the sun. It's also why she is immune to the Ring of Judgment's corruption, not because she has no guilt for it to feed on, but because she can take and turn it into something positive. She demonstrates this ability shortly afterward when the information Ein gave her and Joshua on Renne turns out to be virtually useless, but she still spins it into a positive.
    • If Estelle is your main character in Alternative Saga, she plays this role during the climax, as the power of her hope (buoyed by everyone else) is what weakens Galsis enough for the party to defeat him.
  • Idiot Hair: She has a cowlick that stands atop her head and isn't very smart. It's even an Exaggerated Trope because it has only gotten more oversized over the years the more her art gets revised or the older she's grown.
  • Idiot Hero: In FC, she often needs to be reminded of her current objective, has a meandering train of thought, and has difficulty catching on to the significance of conversations. She grows out of it during SC.
  • Incorruptible Pure Pureness: Discussed (and dismissed) as an explanation for why the eponymous Ring of Judgment did not affect her. Estelle has guilt just like everyone, and the ring could feed off that, but it's her ability to turn even her deepest sorrows into hope that protected her.
  • Informed Flaw: She's supposedly a Lethal Chef, but players only see her cook once (in FC), and Joshua and Cassius didn't think it was that bad. Optionally, we see her cook via the Recipe Book, and the stuff is at least edible (no one complains, at least).
  • Insecure Love Interest: It takes her a while to come to terms with her feelings and self-worth before she can support Joshua in his times of need. Even after their hookup as a couple, she occasionally has moments of doubt.
  • Jack of All Stats: She's a perfectly balanced character, and since her orbment has no elemental restrictions, the player can customize her as they see fit. While this works to her advantage during FC due to being one of the two constants in a rotating cast, she leans into Master of None in the other entries.
  • Jurisdiction Friction: Averted in Zero. Despite working with the Bracer Guild in Crossbell, she doesn't bother with the enmity the CSPD and the Bracer Guild share, even striking up a friendship with the SSS.
  • Large Ham: A defining trait of Estelle is her incredible enthusiasm. Even in text, the girl's high energy is communicated through bolded dialogue that can fill up an entire textbox with the force of her shouts. "THE LEAGUE OF EXTRAORDINARY BRACERS HAS ARRIVED!"
  • Leitmotif: She and Joshua share "The Wind from Liberl" as their theme in Zero.
  • Lethal Chef: To the surprise of few, the dismay of Joshua and Cassius, and the peril of the Bright family curtains. However, once you gain the Recipe Book, she starts on her way to becoming a Supreme Chef, instead. This actually gets mentioned in SC.
  • Limit Break: In FC, her S-Crafts are Pummelnote  and Barragenote . In SC and The 3rd, she also gets Wheel of Time. In Zero, her S-Craft is Phoenix Wave, which originally belonged to her father. In Cold Steel IV and Reverie, however, she goes back to Wheel of Time, whilst Barrage becomes a regular Craft.
  • Long Hair Is Feminine: Inverted; her twin-tails are at least waist-length, and she's consistently shown to be a tomboy.
  • Manic Pixie Dream Girl: Estelle's boundless energy and good cheer tends to rub off on anyone that sticks around her long enough, especially for her eventual boyfriend Joshua.
  • Martial Arts Staff: She uses a Bo staff to pummel her enemies into submission.
  • Master of None: By the time of the last Sky game, Estelle's well-rounded orbment and supportive Crafts backfire on her. In a game with a diverse set of party members that can fill a combat niche and two leads that already provide ample Craft support, she's left with few standout traits aside from her somewhat above average Strength. Her Wheel of Time S-Craft still remains the second most powerful single-target attack in the trilogy, however.
  • Modesty Shorts: She has a pair in FC, but ditches them for her SC outfit (which can lead to a rather embarrassing moment for her depending on the player's choices while searching for Renne). She gets them back for her Cold Steel IV outfit.
  • Nice Girl: One of the nicest characters in the entire franchise.
  • Not Afraid to Die: Admits she's not afraid when she realizes she and Joshua won't make it out of the collapsing Liber Ark in time.
  • Not Blood Siblings: She and her adopted brother Joshua are the Official Couple of the series.
  • Oblivious to Love: For most of FC, she is completely oblivious to the fact that she's in love with Joshua, her attempts to rationalize it as a big sister instinct notwithstanding. Pretty much everyone they meet forces Estelle to confront her feelings by one method or another, until the epilogue when it finally clicks for her.
  • Older and Wiser: Somewhat present in the Crossbell games, but it becomes full blown in Cold Steel IV, as her usual upbeat nature is now also tempered by her experience and newfound composure.
  • Otaku: Of sneakers, of all things.
  • Overranked Soldier: She's a teenager who starts her career as a junior bracer in the prologue of FC. By the end of SC, which is maybe a year later, she's moved up to be one of the top fifty senior bracers on the continent. Top twenty if all sidequests are done perfectly (though this is not the canon ranking she winds up with according to ancillary materials). And despite this she is still Overshadowed by Awesome, as her dad is one of the top four.
  • Plucky Girl: Not so much in FC, but in SC, no matter how many horrors and tragedies she witnesses (and there are a lot), she never loses hope.
  • Sacred First Kiss: Is a firm believer that her first kiss with Joshua has to be perfect. The games make a minor Running Gag out of inconveniencing her attempts until the end of SC.
  • Savvy Guy, Energetic Girl: She's the girl with boundless energy to play off of Joshua's cool head.
  • Series Continuity Error: In the Japanese version of Cold Steel IV, she claims to be about a year older than Rean. However, SC had previously established her birthdate as August 7, S.1186, and Rean would need to have been born in May of the same year to be 20 during Chapter 2 of Cold Steel III, making him the older one. The English version got around this issue by changing the line to "We're all around the same age, more or less."
  • Serious Business: A group victory dialogue in Reverie has her claim that her staff is the strongest weapon compared to Randy's stun halberd and Gaius' spear. The three of them engage in a Mêlée à Trois with Ash wondering if this is how adults act.
  • She Cleans Up Nicely: As seen with her performance in the play and her brief stint as a maid in FC, Estelle can be downright pretty when she puts in the effort.
  • Straight Man: Often ends up playing the straight man to the relative zaniness of the rest of the cast. Her "'what' face" is a rather common sight in dialogue boxes.
    Estelle: Is that... a penguin? (An evil penguin?)
  • Spam Attack: A favorite of Estelle; all of her S-Crafts involve this to some extent until she learns Cassius' Phoenix Wave in Zero at least. Her first two attacks involve a rapid series of attacks from a standing position while Wheel of Time involves attacks from multiple angles as well.
  • Spectacular Spinning: She inherited her father's staff fighting style which is based on this concept. In a specific sense, her Wheel of Time S-Craft on multiple levels. First, she spins fast enough to create a whirlwind around herself as she charges the enemy, then she spins around her victim at high speed, creating a whirling vortex of energy around the target as she repeatedly pummels it from all angles.
  • Stellar Name: Literally and it fits her personality very well. Joshua calls her 'his sun' at one point and Kevin eventually starts calling her "Sun Girl." Her strongest weapon in The 3rd and her starting master quartz in Reverie are even called Soleil. One of the main musical themes (both in-universe in the soundtrack) is called "Hoshi no Arika" (roughly meaning "Whereabouts of the Stars") in the Japanese script, which fits Estelle.
  • Stock Shōnen Hero: A Rare Female Example, as Estelle initially ticks all the boxes: Book Dumb, loves fighting, Chronic Hero Syndrome, loud, upbeat personality, Wide-Eyed Idealist, oblivious to her own feelings for Joshua, seeking to become a high-ranked bracer. She gradually matures over the course of the series but never loses her optimism.
  • Sympathy for the Devil: She tells Weissmann she feels sorry for him because he's never known what it feels like to help anyone other than himself, and can only get satisfaction from the suffering of others. However, she also notes that she can't just let him get away with everything he's done, so she'll have to take him down by force.
  • Teeth-Clenched Teamwork: Spends a lot of time butting heads with the abrasive Agate, not that he's putting in much effort to act responsibly himself, either.
  • Tomboy: Pursues a tomboy appearance almost aggressively. She doesn't have a lot of time for or truck with feminine frippery. Kloe and Schera occasionally call her out on trying a little too hard on this.
  • Took a Level in Badass: Gradually, but very noticeably in FC, going from a ditz who has a hard time keeping track of her basics as a Junior bracer, to slowly growing into her role as a working professional. Escalates in SC, as she's now actively working against the Society, standing strong against their Enforcers, and is eventually strong enough to fight the Aureole-empowered Weissman with the rest of the party. By her appearance in Zero, she has mastered one of Cassius' Crafts and his S-Craft Phoenix Wave. She may not have surpassed him yet but she's making a good effort. In addition to becoming physically more badass, her talents in investigation have improved as well, overcoming her initial Book Dumb nature. And by Cold Steel IV, she's one of the many on hand to help prevent a full-scale war from breaking out in the continent.
  • Tragic Keepsake: For most of SC, she keeps Joshua's harmonica on her to remember her promise to bring him back.
  • Unusual Euphemism: "Holy Stregas!" To elaborate, Stregas is her favorite sports shoe brand.
  • Wandering the Earth: Chronologically spends a little more than a year traveling around western Zemuria with Joshua, doing bracer work as they search for Renne.
  • Weapon Twirling: She really loves to spin her staff.
    • Spin Attack: Her Hurricane Craft involves spinning around and damaging the enemies in the area.
    • Spin to Deflect Stuff: How she deflects the bullets fired by Mayor Dalmore in Chapter 2 of FC.
  • What You Are in the Dark: Ultimately, not even the temptation to see Joshua again is enough to make her consider joining Ouroboros. Estelle is determined to win him back through her own growing strength, and she'll not deal with anyone other than on her own terms. Even when she's at times tempted to give up.
  • When You Coming Home, Dad?: As one of the highest-ranked bracers on the continent and much more besides, Cassius has to spend more time than he'd like away from the house. Estelle tends to get depressed whenever Cassius isn't around, especially before she met Joshua. Since she's an only child and her mom had recently passed, it's understandable.
  • Will They or Won't They?: Between herself and Joshua. By the end of FC, it becomes a matter of when, not if.
  • Women Are Wiser: Inverted in FC, where it's actually Joshua that's usually playing the Straight Man to her Idiot Hero antics. Zigzagged in SC; while she has grown Older and Wiser, she's still prone to being told off by others (male and female) for her socially inappropriate moments, but she's certainly more emotionally level-headed than many of the male characters who are usually on the receiving end of a You Are Better Than You Think You Are speech.

    Joshua Bright 
https://static.tvtropes.org/pmwiki/pub/images/joshua_bright_fc.jpg
Joshua during FC
Joshua during SC
Joshua from The 3rd to Azure
Joshua as of Cold Steel IV
Voiced by: Mitsuki Saiga (Japanese), Johnny Yong Bosch (English, games and Northern War), Blake Shepard (English, Sky anime) Foreign VAs

Estelle's adopted brother and partner in adventure, having joined the Bright household five years ago. As revealed in SC, he was an assassin from the secret society of Ouroboros, serving as Enforcer No. XIII and known as the Black Fang.


  • Anti-Hero: He spent most of SC in a one-man crusade against Ouroboros until he is talked out of it by Estelle.
  • Batman Gambit: Kevin and Cassius come up with a way for Joshua to break the Stigma in the form of a hypnotic technique, but it'll only work if Joshua can figure out a command from Weissmann that will trigger the cure. He correctly predicts that Weissmann will command him to kill Estelle.
  • Battle Couple: With Estelle from late SC and onward.
  • Big Brother Mentor: Acts as an honorary big brother towards Tita and Renne. The former even calls him "Onii-chan" in the Japanese script, while the latter becomes his adopted little sister after the events of Zero.
  • Blow You Away: He gains wind as a secondary element in Cold Steel IV and Reverie, fitting for how his fighting style heavily focuses on speed and agility.
  • Brainwashed and Crazy: Weissmann's manipulation of Joshua, first turning an empty shell of a boy into a heartless assassin, then turning him into The Mole.
  • Brooding Boy, Gentle Girl: With Estelle during their flashback in seen in The 3rd, with her kindness getting him to break out of his anti-social shell.
  • The Bus Came Back: Anytime Estelle makes a long-awaited return, he's right there with her.
  • Casting a Shadow: His primary element is time, which fits his high speed focused fighting style, and his Dark and Troubled Past as a child assassin for Ouroboros.
  • Chick Magnet: Estelle, Kloe, and Josette have all had romantic feelings for him at some point, though Estelle was the only one who had any hope of winning.
  • Child Soldier: By age 11, he was already an assassin for Ouroboros and had killed many people.
  • Color-Coded Characters: He was known as the Black Fang when he was an Enforcer and, fittingly enough, has black hair, dresses in mostly dark colors, and has Time as his primary element.
  • Costume Evolution: His appearance actually changes more than Estelle's:
    • After wearing a blue outfit in FC, he switches to a sleeveless black shirt with a white scarf in SC, which is his most recognizable look. His rather bulky gauntlets are also replaced with bandages covering his hands like fingerless gloves.
    • Said look is modified in The 3rd, replacing the scarf with a white vest, and bandages with gloves, giving him his most long-standing outfit.
    • Finally, Cold Steel IV shows him in adulthood with a white jacket over a black shirt. He also wears fingerless black gloves, but for whatever reason, both his main portrait and his S-Craft cut-in show his hands bare.
  • Continuity Cameo: He and Estelle have a short scene together in episode 11 of Northern War, and they later make a brief appearance in the final episode of Northern War alongside Renne.
  • Contract on the Hitman: As shown in The 3rd, he spent the first few days after being taken by Cassius being wary of (non-existent) Ouroboros assassins.
  • Criss-Cross Attack: His Phantom Raid S-Craft consists of him and a pair of Speed Echoes viscously slashing the enemy apart at rapid speed.
  • Critical Hit Class: Cold Steel IV and Reverie have his Black Fang Craft gain the ability to grant him the Stealth status for a few turns, ensuring any attacks he lands will be guaranteed Critical Hits.
  • Dark and Troubled Past: His hometown of Hamel was wiped out when he was a child by his own country's government as part of a False Flag Operation. He ended up being forced to kill a jaeger drop-out that was trying to rape his sister, but not before said jaeger mortally wounded her, which resulted in him shutting down from the trauma. Then Weissman got his hands on him, and exploited his traumatized state to turn him into a Tyke-Bomb for Ouroboros, resulting in him racking up a sizable body count by the age of eleven before Cassius rescued him.
  • Dark Is Not Evil: His primary element is time, the stand-in for darkness, and he's one of the two main heroes of the first arc.
  • Deadpan Snarker: He makes his fair share of sarcastic comments, though he still manages to be very sweet about it.
  • Death from Above: His Phantom Raid S-Craft ends with him and a pair of doppelgangers diving down at the enemy to perform a deadly Criss-Cross Attack.
  • Death Glare: Utilized in battle, as his Evil Eye Craft creates a large eye in the air that both does damage and inflicts AT Delay by striking fear into the target.
  • Deuteragonist: He more or less shares the protagonist title with Estelle during FC and SC.
  • Disguised in Drag: In order to infiltrate restricted areas of the castle, he dresses up as a maid.
  • The Dog Bites Back: As explained in Batman Gambit above, Joshua finally manages to play the madman who manipulated him for most of his life.
  • Doomed Hometown: He's from the village of Hamel in Erebonia, which was wiped off of the map because of the Hamel Incident.
  • Doppelgänger Attack: His Phantom Raid S-Craft shows multiple Joshuas attacking at once.
  • Dual Wielding: He fights with two single-edged swords despite not really knowing why he's so good at it.
  • Dude Looks Like a Lady:
    • Poor Joshua often gets accused of this by fans and characters alike. At the very least, he's a very effete dude, and him being voiced in Japanese by a woman doesn't help matters much. This visually fades a fair bit in SC and beyond, when he embraces his past and his abilities to various degrees. This is so bad that he gets crossdressed twice in FC, and both times, he makes the girls in attendance jealous with "his" looks.
    • When he finally meets up with Ash in Cold Steel IV, Ash comments that his older friend could pass himself as a woman.
  • Dull Eyes of Unhappiness: Joshua's eyes look rather like this when using his S-Crafts in FC, oddly enough. It's your first flagrant hint that something is wrong with the boy. SC plays around with this; in the game's first half, this becomes the default state of his eyes as he's embraced his "inner nature" as a ruthless assassin; however, once Estelle quite literally "hugs the emo" out of him, they go away and never return.
  • Elemental Hair Colors: He has black hair and his primary element is Time.
  • Empty Shell: Witnessing the destruction of his hometown at a young age, especially the death of his beloved older sister Karin, resulted in him emotionally shutting down from trauma. Sadly, this also made him a prime research subject for Weissman, who proceeded to take advantage of his traumatized state to mold him into a Tyke-Bomb.
  • Flash Step: A whole bunch of his Crafts and S-Crafts hinge on his ability to do this; it gives him some of the most devastating abilities in the games.
  • Force and Finesse: He is the finesse to Estelle's force, focusing on precise high-speed strikes and stealth with two swords, whereas Estelle barrels forth with brute force with her staff.
  • Friend to All Children: He's a much more straightforward example than Estelle.
  • Genocide Survivor: He's one of the only known survivors of the Hamel incident, a massacre that was orchestrated by Georg Weissmann so that he can trigger the Hundred Days War. After that, Joshua is taken in by Weissman and manipulated into being his pawn, joining Ouroboros in the process and becoming an Enforcer. The only other confirmed survivors of the massacre are Loewe (Joshua's rival Enforcer in Ouroboros who’s later killed near the end of SC) and Ash Carbide (who's being manipulated by Ishmelga, the other mastermind of the Hamel incident, to assassinate the ones he sees as being responsible for the incident).
  • Glass Cannon: A downplayed example in FC and SC, where he has similar stats to Estelle, but with slightly higher STR and ATS, higher SPD, lower DEF, and a longer main orbment line (albeit specialized for time quartz). Additionally, unlike most Enforcers, he was trained more in stealth and sneak attacks than direct combat.
  • Guest-Star Party Member: He and Estelle become playable during the final dungeon of Zero. They're also playable for a few instances in Cold Steel IV.
  • The Heart: At the start of the story, he's very much this, a gentle young man who wants to see and encourage the best in people. This makes the reveal about his past all the more crushing, especially to him.
  • Heroic Willpower: Subverted. It may not have helped him resist Weissmann's mind control but it was enough that when the Ring of Judgment tried to force him to face his sins, he was able to resist falling under its spell long enough to let go of the thing.
  • Hyper-Awareness: He has a habit of picking up on things that a normal teenager wouldn't even think of looking for, let alone notice, and often comments on being able to sense the presence of monsters or people that aren't in the party's line of sight. Justified by his training as an elite assassin.
  • I Am a Monster: He feels extremely guilty of all the lives he took during his tenure as an assassin for Ouroboros, seeing himself as Beyond Redemption. Estelle vehemently disagrees, which she makes abundantly clear to him, which helps him come to terms with his past and move on.
  • Invisibility Cloak: His Black Fang Craft gains the ability to grant him two turns of Stealth in Cold Steel IV and Reverie.
  • It's Not You, It's My Enemies: Why Joshua leaves at the end of FC, coupled with the fear that he could be as big a danger to Estelle as Ouroboros. When they finally meet up again, Estelle points out she's just about as strong as him and he doesn't argue.
  • The Lancer: He's by far Estelle's closest companion, and he serves as her best Foil.
  • Laser-Guided Amnesia: He's pretty fuzzy on the details of his life before he came to live with the Brights... and he's not too fond of talking about the details he DOES remember. This turns out to be a combination of More than Mind Control and Trauma-Induced Amnesia, as he desperately wanted to forget the horrors of Hamel... which was ruthlessly exploited by Weissman.
  • Late-Arrival Spoiler: He's the former Enforcer n°XII of Ouroboros and his home Hamel was razed to the ground to start the Hundred-Days War. Later games don't even bother hiding any of these spoilers.
  • Leitmotif:
    • "The Whereabouts of Light"note , an old Erebonian tune, and the one that he is heard playing on the harmonica. This and variations of it are typically heard in scenes involving him. A vocal version of it also serves as the ending theme of FC.
    • In Zero, he and Estelle share "The Wind from Liberl" as their theme. It also happens to be variation of "The Whreabouts of Light."
  • Love Epiphany: Unlike Estelle, he got his a few days after meeting her.
  • Limit Break: In FC, his S-Crafts are Sever and Black Fang. In SC and The 3rd, he also gets Phantom Raid, which would go on to be his sole S-Craft in Zero, Cold Steel IV, and Reverie, with the latter two games featuring Black Fang as a regular Craft.
  • Mark of the Beast: Remember Joshua's tattoo? Remember how it only appeared after Weissmann restored his memories? Yeah, that's not actually a tattoo...
  • Masculine Girl, Feminine Boy: His girlfriend Estelle is a brash and energetic Tomboy. By contrast, he is a more soft-spoken and polite young man who several people remark to be androgynous, resulting in him being forced to crossdress on more than one occassion (much to his chagrin).
  • The Mole: Weissmann sent Joshua after Cassius knowing he would fail, all to set him up as an unwitting spy.
  • Mysterious Waif: By the time the story really starts, he's managed to fall into a routine living with the Brights, but he's clearly still out of place, and his mysterious past ties directly into the overarching plot.
  • Not Blood Siblings: He is in love with his adopted sister Estelle.
  • Overshadowed by Awesome: He admits that he's actually weaker than the rest of the Enforcers due to training more in stealth than direct combat, though his stats and move-set show that he's still no slouch.
  • Pretty Boy: To the point where, when dressed as a girl, he gets referred to as beautiful.
  • Red Baron: The Black Fang, from his time in Ouroboros.
  • Savvy Guy, Energetic Girl: He stays rational to keep Estelle's endless enthusiasm in check.
  • Scarf of Asskicking: In SC and during his days as the Black Fang.
  • Shut Up, Hannibal!: Does this to Loewe in SC, deconstructing on the latter's beliefs that ultimately, his entire reason is because of his dearly departed Karin and equating it to whether humanity is worth her sacrifice.
  • Single-Target Sexuality: Joshua only has eyes for Estelle and is completely Oblivious to Love when it comes to any other girls' feelings for him (as Kloe and Josette know full well, to their frustration). Granted he is aware of Olivier's attraction to him, but he's not exactly subtle about it. In a Star Door in The 3rd when Kloe asks him if she might have had a chance if he'd met her before Estelle, Joshua's reply is a fairly blunt "no".
  • Sole Survivor: Alongside Loewe, they were the only ones who survived the Hamel incident. Though as The Legend of Heroes: Trails of Cold Steel III reveals, Ash also survived that day.
  • Supernatural Gold Eyes: His eyes are gold, and his combat prowess was in part due to Weissman using him as a guinea pig in his research into Stigmas.
  • Tarot Motifs: During his time at Ouroboros, he was dubbed Enforcer no. XIII, aka Death. Upright, it represents change and moving forward, reflecting on the various rebirths he has gone through, him leaving Ourobouros, and finally embracing himself as "Joshua Bright".
  • Teach Him Anger: Weissmann effectively did this when Joshua was still a child, turning him into a cold-blooded killing machine and the perfect spy.
  • Time Master: Two of his slots are reserved for time quartz.
  • Tomato in the Mirror: Joshua remembered being part of Ouroboros (to an extent) but he didn't remember all the details of his past and he certainly didn't know he was being used as The Mole until Weissman restored his memory. Joshua didn't take it well.
  • Took a Level in Badass: Twice. His first was when Weissmann restores his sealed memories, causing Joshua to find all his old skill returning to him, making him faster and stronger than before. Second, like Estelle, he takes a level between The 3rd and his appearance in Zero, having mastered one of Cassius' Crafts in the interim and forming one hell of a problem-solving team with Estelle.
  • Used to Be a Sweet Kid: Not seen much in the series but heavily emphasized in the audio dramas and the first chapter of Loewe Monogatari, where we see what he was like before the Hamel Tragedy.
  • What Have I Become?: A bit more like "What Have I Always Been", but the trope certainly applies at the end of FC. SC is, basically, about dealing with this.

    Scherazard Harvey 
https://static.tvtropes.org/pmwiki/pub/images/scherazard_harvey_fc.jpg
Schera during FC and SC
Schera during The 3rd
Schera as of Cold Steel IV
Voiced by: Yuko Shioyama (Japanese), Michelle Ruff (English, games), Shelley Calene-Black (English, Sky anime) Foreign VAs
Appearances: FC | SC | The 3rd | Cold Steel IV | Reverie

A senior bracer from Liberl's Rolent region and an older sister figure to Estelle and Joshua, Scherazard serves as their mentor during their days as junior bracers and one of their companions once they leave the nest.


  • The Alcoholic: Schera loves her drinking, and practically forces others at whip-point to join in.
  • Ambiguously Brown: She is significantly darker skinned than the grand majority of characters in the series. While this mostly goes unstated, Renne does point it out and implies Scherazard may come from an ambiguous "south" of Zemuria.
  • Babies Ever After: In Reverie, it's confirmed that she's pregnant with Olivier's child.
  • Badass Boast: Gives one to Luciola atop the Sapphirl Tower when the Enforcer tells her to show what she's learned since they parted.
    Scherazard: Don't look away then! Or you'll miss the Silver Streak!
  • Bare Midriffs Are Feminine: She serves as the womanly Ms. Fanservice of the Sky games, and all of her outfits expose her navel.
  • Big Damn Heroes: During the rescue mission in the Final Chapter of FC, she saves General Morgan's granddaughter from a Special Ops officer.
  • Braids of Action: Her long braid which she cuts after the events of SC.
  • Blow You Away: Her orbment affinity is wind.
  • The Bus Came Back: Comes back in Cold Steel IV and is one of the first characters to be shown in video previews.
  • Buxom Beauty Standard: She has a well-endowed figure that's emphasized by her outfits each having a Cleavage Window. In The 3rd, Josette even referred to her breasts as "bombastic".
  • Circus Brat: She grew up in the Harvey Troupe which she took her name from after first growing up on the streets.
  • Cleavage Window: Both her original outifit from FC/SC and her Cold Steel IV outfit have an opening in the chest area.
  • Cool Big Sis: To Estelle, and to a lesser extent Joshua. The relationship is there in FC and only gets stronger in SC. She explicitly calls herself Estelle's big sister in a touching scene in the latter game. Estelle herself has referred to her as "Schera-nee" in the Japanese script since day one.
  • Costume Evolution: Her purple outfit from FC and SC is replaced by a black outfit in The 3rd. Cold Steel IV then gives a new purple outfit, which also trades in her sandals for boots.
  • Dark and Troubled Past: The reason she drinks so heavily. She grew up homeless in a slum and never knew her parents. She was taken in by a traveling circus and learned everything she knows from its members, particularly her Cool Big Sis figure. Then her new life fell apart when the manager died, her big sister figure deserted her with barely a word and she had nowhere to go.
  • Demoted to Extra: Despite her billing in Cold Steel IV, her role in the game is to just be a Support Party Member with her Brave Orders and to dance at Arc-En-Ciel to distract the Crossbell guards so Rean and his team can sneak into Orchis Tower. In Reverie she still doesn't directly participate in combat due to her whip getting confiscated.
  • Dressed Like a Dominatrix: She has shades of a dominatrix, despite not being one. Her first S-Craft is Sadist Whip, which she precedes with "Someone's been naughty." Olivier comments that some masochist somewhere is dying to meet her, to which she offers to let him meet her whip.
  • The Ghost: According to her friends, she's spotted at eastern Heimdallr in Cold Steel III alongside Olivert. It's implied that the two have started dating and is the person Olivert apologizes to when the Courageous explodes.
  • Hard-Drinking Party Girl: She really likes her booze. And not just because she likes drinking, either.
  • Happily Married: At the end of Cold Steel IV, she marries Olivier. Reverie even credits her name as "Scherazard Arnor," and it's confirmed she's pregnant with Olivier's child.
  • Heartbroken Badass: In Cold Steel IV, she's heartbroken by the fact that she saw the Courageous blown up in the sky. Quickly subverted, however, when it turns out that Olivert turned out to be alive.
  • Heroic Seductress: Scherazard has no qualms about using her looks to manipulate people. Her Victory Pose even plays on this.
  • Hot Gypsy Woman: She has dark skin, wears generally exotic-looking clothes that are very revealing compared to the outfits worn by the other cast members, and has no problems exploiting her good looks to manipulate people...
  • I Did What I Had to Do: Survived in the slums by any means necessary. Her backstory doesn't get as dark as some characters, but she does mention eating garbage to survive.
  • Important Haircut: Adopts a short style after the events of SC. When asked about it, she simply says that a lot of things have happened recently.
  • Limit Break: In FC, her S-Craft is Sadist Whip. SC and The 3rd also give her Judgement Card.
  • Meaningful Name: Her name is likely a reference to Shahrazad, the narrator of the Arabian Nights stories, fitting for her somewhat middle-eastern outfit and skin tone.
  • Ms. Fanservice: She has, by far, the most developed body among the playable female characters in the Sky games,note  and all of her outfits do a good job of showing it off.
  • Noblewoman's Laugh: She does the archetypal Ojou-sama laugh just before executing her S-Craft Sadist Whip.
  • Number Two: She acts as this to Olivier's captain in the Courageous II during the final battle of Cold Steel IV.
  • Non-Specifically Foreign: Scherazard's country of origin is unknown to the player, though not to her.
  • Official Couple: It was implied she was dating Olivier in both Trails in the Sky The 3rd and in Cold Steel III. They get Happily Married at the end of Cold Steel IV, and she's pregnant with his child during Reverie.
  • Parental Abandonment: She was an unwanted child dumped in a slum.
  • Razor Wind: Used in her Sylphen Whip Craft.
  • Rags to Royalty: From a street urchin that Harvey and Luciola took care of when they found her on the streets to becoming a bracer, and finally the wife of Olivert, prince of Erebonia and second in line to the throne in Cold Steel IV.
  • Red Baron: The Silver Streak.
  • Retired Badass: Retiring from the Guild was the one thing she was hesitant about when getting married. She ultimately went through with it after deciding that there are plenty of young bracers like Estelle who can pick up the slack.
  • Spam Attack: Sadist Whip is basically her just hitting the opponent with her whip constantly, only stopping briefly to for a laugh.
  • Stealth Pun: Her Heaven's Kiss Craft has her whip every other party member within range to give them immediate turn order priority, all while saying "This ought to perk you up!" She's whipping her comrades into shape.
  • Street Urchin: Before she became part of the Harvey troupe, she was an orphan living alone on the streets.
  • Tarot Motifs: She reads them and occasionally does readings for the characters or herself. Unsurprisingly, these tend to be significant. As with most of her skills, she learned it from Luciola.
  • Took a Level in Badass: In Cold Steel III, it's mentioned that she's become an A-rank bracer.
  • The Unreveal: Cold Steel IV doesn't show how she even knew that Olivert was alive or the existence of the Courageous II.
  • Whip of Dominance: She uses a whip for all her non-magical attacks, and while she's usually an easygoing person, she also has a bossy and strict side, and her flirtatious side has some heavy domineering overtones, especially if her skill with the whip is brought up. Olivier even lampshades this when he comments that some masochist somewhere is dying to meet her, to which she offers to let him meet her whip. Even some of her whip abilities play into this, such as her Limit Break being Sadist Whip (which she precedes by saying "Someone's been naughty") where she whips a target rapidly while doing a Noblewoman's Laugh, and her Heaven's Kiss Craft where she whips her allies saying that it will "perk them up" resulting in a floating Heart Symbol and them taking their next turn immediately.
  • Wise Beyond Their Years: Schera is pretty knowledgeable for a 23-year-old. She also talks like a middle-aged woman at times, complaining about aching joints and bones (albeit with a bit of farce).
  • Worf Had the Flu:
    • During the Drinking Contest near the end of Cold Steel IV, she ends up being eliminated in the first round since she had already had a few drinks before it started.
    • In Reverie she doesn't directly participate in combat due to the fact that her whip got confiscated by the 23rd Armored Division during the hijacking of the Courageous II (whereas Olivert secretly smuggled his gun in his lute). As such she instead backs him up with her Orders. That and Olivert doesn't want to endanger their child.

    Olivier Lenheim (SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/olivier_lenheim_29.jpg

A wandering bard from the Empire of Erebonia, he uses a gun, but his deadliest weapon is probably his mouth, which gets him into more trouble than anyone else in the party.

For more info, see Prince Olivert Reise Arnor.

    Kloe Rinz 
https://static.tvtropes.org/pmwiki/pub/images/kloe_rinz__fc.jpg
Kloe (with Sieg) in her Jenis uniform
Princess Klaudia
Kloe (with Sieg) from The 3rd and Azure
Kloe as of Cold Steel IV
Voiced by: Yuko Minaguchi (Japanese), Cristina Valenzuela (English, games), Rozie Curtis (English, Sky anime) Foreign VAs
Appearances: FC | SC | The 3rd | Azure | Cold Steel IV | Reverie

A student at the prestigious Jenis Royal Academy, she is kind, determined, and exceptionally skilled with a rapier. Late in FC, she is revealed to be Klaudia von Auslese, heir to the kingdom of Liberl and granddaughter of its queen.


  • Actual Pacifist: She abhors violence, especially against other human beings. She even first joins the party as a noncombatant who you can't control; she'll heal you fairly regularly, but that's it. She eventually has to give up on her ideals and becomes a Reluctant Warrior.
  • Ambiguously Bi: She develops a crush on Joshua in FC, but also develops an extremely close friendship with Estelle that borderlines on Les Yay. The 3rd adds to it with her blushing at how pretty Lucy is in Moon Door 3, flat out admitting she loves both Joahua and Estelle (how much of it is platonic is up for debate) in Star Door 3, and the sheer amount of Ship Tease between her and Lechter in Moon Door 3 that extends to Azure.
  • Arranged Marriage: Part of the plot in FC was to remove her from the political playing field by marrying her off to Prince Olivert Reise Arnor of Erebonia. Said arrangement fell apart when the coup did, and Kloe didn't find out about it until Olivier told her the first time they end up meeting as members of their respective royal houses rather than as traveling companions.
  • Badass Cape: Her royal outfit in Cold Steel IV has one.
  • Berserk Button: Insulting Mercia Orphanage and especially the children is a really bad idea. This kind girl will verbally tear you a new one and Aidios help you if you threaten them in any way. Clem being put in danger is what caused Kloe to drop her Actual Pacifist stance in the first place and she's willing to risk blowing her cover to ensure that the orphanage stays safe and the guilty party is brought to justice. She also once blew up at her best friend because of an offhand comment about the orphans.
  • Best Friend: Becomes one to Estelle over the course of the Sky games.
  • Beware the Nice Ones: Kloe is a very kind girl who would rather solve problems with words than with violence whenever possible. However, for the love of all that is holy do not threaten the kids at Mercia Orphanage in any way. She can and will mobilize the Royal Guard to tear you a new one. Also, she's the best fencer at Jenis and her talent is entirely applicable to actual combat.
  • Blade Spam: Her Sturm Craft hits one target three times.
  • Bootstrapped Leitmotif: "Royal Capital of Grancel" from FC is largely associated with her, with her image song "Always On My Mind" being an arrangement of it.
  • Boyish Short Hair: Invert; she has the shortest hair of any female character aside from Julia, but is considered the girly girl side of the equation to the aggressively tomboyish and long-haired Estelle. It's partly done because she can get away with it at Jenis as part of her disguise, which she couldn't do back in Grancel. When Colonel Richard stuffs her into a dress, she gets a hairpiece to make her look more like a "proper" princess. She ultimately keeps the short hair after finally accepting her position in SC.
  • The Bus Came Back: Just like with the majority of her Liberl kin, Kloe returns in Cold Steel IV.
  • Combat Medic: Her three water-aligned slots and first S-Craft mean that she's naturally great at healing and recovery but her huge EP pool and high ATS mean that she's also capable of dishing out extreme magical hurt, especially in later games when you get more slots and advanced quartz so she can access really powerful arts despite her slot restrictions.
  • Continuity Cameo: In Cold Steel IV she shows up for a few moments, namely at the start of the world war and Olivert and Schera's marriage in the true ending.
  • Cool Crown: Wears a tiara during adulthood.
  • Cool Sword: Combined with Royal Rapier. Her weapon of choice is a thin, one-handed sword, which is unusual for her Squishy Wizard stat build.
  • Costume Evolution: After spending most of her time during FC and SC in her Jenis Royal Academy uniform, she spends her time in The 3rd and Azure wearing a purple outfit signifying her role as royal ambassador. Cold Steel IV then modifies said outfit with a longer skirt, a tiara, and a cape.
  • Dub Name Change: In Japan, her first name is "Klose."
  • Escort Mission: First introduced as the subject of one: Kloe's pacifism prevents her from fighting even Ruan's local wildlife, so the protagonists offer to protect her while they travel to a shared destination.
  • Formal Characters Use Keigo: Her polite and formal speech in the Japanese script helps to highlight her refined and mild-mannered demeanor.
  • Heavenly Blue: Toyed with a bit. She has blue hair and wears blue, was the Blue Knight in the school play and one of her strongest weapons is called the Celeste Blue. She also calls on divine power in her final S-Craft and is descended from Celeste D. Auslese, who lived 'in the heavens' as an inhabitant of Liber Ark. Her strongest weapon to date is called Divine Nova.
  • Holy Hand Grenade: Sanctus Nova calls on Aidios to smite enemies with holy light. It became considerably more powerful between SC and The 3rd when it went from being STR-based (where Kloe is weak) to ATS-based (where she excels), making it one of the most powerful attacks in the game.
  • Hopeless Suitor: In SC, she reveals to Estelle that she was attracted to Joshua. However, she seemed to quickly realise that his heart already belonged to Estelle and didn't try to press matters. She finally comes clean about it to Joshua and confesses despite knowing her feelings won't be reciprocated during a banquet in Grancel Castle to let it out of her chest.
  • Identical Ancestor: When telling a computer on the Liber Ark that she's Celeste D. Auslese, the computer declares that she's a 73% match and accepts her, even though the ancestor whose name she borrowed lived twelve centuries (forty to fifty generations) ago. She lampshades the unlikeliness of it.
  • Lady of War: She's the chick yet still the finest fencer in Jenis Royal Academy.
  • Limit Break: In FC, her S-Craft is Lichtkreis. SC and The 3rd also gives her Sanctus Nova.
  • Making a Splash: Her orbment setup has three water slots to build her towards healing and high ATS.
  • Noble Bird of Prey: Her falcon Sieg can fly at twice the speed of an airship, which is very useful for delivering messages.
  • Pimped-Out Dress: Wears one on certain formal occasions in her role as Crown Princess
  • Politically-Active Princess: What she becomes late in SC when she finally accepts her role as Crown Princess. She represents Liberl at home and abroad and tries to solve problems diplomatically but she's not afraid to fight for her country or her beliefs when needed.
  • Portmanteau: Kloe comes from bits and pieces of her full name. This is more obvious in Japanese where Klose is written with the first three syllables of her first name and the final syllable of her last name
  • Proper Tights with a Skirt: Whenever she's not wearing her Pimped-Out Dress from SC onwards.
  • Reluctant Warrior: Unfortunately for her, the darkening tone of the story in the last act of FC and throughout SC doesn't allow for much in the way of dedicated pacifism, and she's forced to take up arms.
  • Royal Blood: Played with. It doesn't make her special or worthy to inherit the throne (she earns it through effort), but it does allow her to do things onboard Liber Ark that nobody else can. This is because the person who founded the royal line was also the person who sealed Aureole away 1200 years ago. The Ark's computers recognize her as a descendant of Celeste and assume she's authorized to be there.
  • Royal Inbreeding: Implied, as she was able to pass for her forty-odd times great grandmother on a DNA test.
  • Royals Who Actually Do Something: After her identity as Liberl Princess is revealed in FC and she comes to terms with it in SC, this trope applies.
  • Ship Tease: Quite a few moments with Joshua through FC and SC. The 3rd, however, gives her a bunch with Lechter. How much? One of their scenes eats up half of the screentime in a door dedicated to Olivert's declaration of war to Osborne. And there's more in Azure!
  • Ship Sinking: For all the Ship Tease she has with Joshua, she fully recognizes that he and Estelle are in love and gracefully steps aside, after a heart-to-heart talk. The ship sinks further from Joshua's confirmation that he wouldn't fall in love with her even if he had met Kloe first instead of Estelle in the Star Door 3 event.
  • Supreme Chef: Seems to be a good baker, if the children in the orphanage are to be believed.
  • Tea Is Classy: She enjoys drinking tea and frequently invites Julia to join her for tea on her day off. Whenever there's a problem, she'll also suggest sitting down for a nice cup while everyone talks things over.
  • Tomboy and Girly Girl: Plays the extreme girly-girl to Estelle's equally-extreme tomboy.
  • White Magician Girl: The extreme slant toward water in her orbment means she will inevitably have extremely powerful healing spells and she has one of the deepest EP pools of the entire cast, her first S-Craft is a healing/revive move instead of a damage ability, natch, she is a real pacifist at first before fate forces her to fight, and she crushes on Joshua like, well, a schoolgirl.

    Tita Russell 
https://static.tvtropes.org/pmwiki/pub/images/tita_russell__fc.jpg
Tita, as a child, during the Sky series
Orbal Gear
Tita, as a teenager, in her Thors Branch Campus uniform
Orbal Gear III
Voiced by: Hiromi Konno (Japanese), Julie Maddalena (English, Sky games), Hilary Haag (English, Sky anime), Brianna Knickerbocker (English, Cold Steel games and Reverie) Foreign VAs

A cheerful and optimistic mechanic from the Factory City of Zeiss who uses a variety of guns, her grandfather Albert is one of the most famous scientists of the era, and she's inherited a lot of his technical know-how.


  • Amazingly Embarrassing Parents: Her father is (mostly) a nice and reasonable guy, but her mother...
  • Best Friend: Became Renne's sometime between the end of Zero and the start of Cold Steel III.
  • Child Prodigy: She has comparable orbal engineering skills with veteran experts in the field, something her father lampshades during Orbal Gear Project.
  • Continuity Cameo: Makes a brief appearance during Renne's short story in Reverie.
  • Costume Evolution: Aside from her wearing her Thors Branch Campus uniform by default from Cold Steel III onwards, Cold Steel IV has a DLC costume that is red like her old Sky clothes, and includes her hat, but replaces the overalls with a jacket and skirt note . Said outfit would also become unlockable in the True Reverie Corridor.
  • The Cutie: Just ask who's seen her, especially Estelle and Anelace.
  • Duel Boss: In the second part of Moon Door 1 from the 3rd, Tita pilots the Orbal Gear and acts as a boss to Agate. After Agate wins the first round, he has to fight the Gear again in its malfunctioning, but stronger state.
  • Everyone Can See It: Everyone knows that Tita has a crush towards Agate, who mainly treats her like a little sister, as he's already in his mid-late twenties while Tita's still 16 by Cold Steel III.
  • For Science!: In Reverie, she's a little too excited at the prospect of studying Lapis' internal structure, forcing Agate to reel her in.
  • Foreign Exchange Student: She ends up attending at Thors Branch Campus in Erebonia to study under Professor Schmidt, since he happens to be a colleague of her grandfather and another one of Epstein's famous apprentices.
  • Gadgeteer Genius: She knows Orbal technology like the back of her hand and can jury-rig a solution to just about any problem on short notice. Her first major on-screen project at ZCF involves the construction of the Orbal Gear.
  • Gatling Good: Her Cannon Impulse S-Craft. It becomes the only attack she can use without a Zero Field Generator equipped during Chapter 8 of SC since it's non-orbal and she rocks the gun out during the Jenis Acadamy rescue mission. The Orbal Gear carries two heavy machine guns.
  • Guest-Star Party Member: In Cold Steel III, she's playable twice in Chapter 4: once for the monthly session at the Einhel Keep, and once while assisting Rean with Lechter's request. In Cold Steel IV, she is consistently available once she joins during Chapter 2, with the exceptions being the Luna Sanctuary in Chapter 3, as well as the final dungeon (because she's already joining Estelle and co. for their own final dungeon). She rejoins for the True Final Boss fight though.
  • Glass Cannon: Tita's regular attacks can hit multiple enemies and she hits hard, becoming even more powerful in later games when you get great quartz to add all sorts of nasty extra effects to those attacks. Unfortunately, she's only twelve and can't take hits very well. This weakness is fixed when she's using her Orbal Gear, turning her into another archetype entirely.
  • The Glomp: Tita frequently delivers these, usually to Estelle. She's twelve remember. She's also on the receiving side on occasion, usually from Estelle or Anelace. In Cold Steel III, she does this to Agate, causing people to ship them.
  • Go Through Me: During SC, she puts herself between Loewe and a wounded Agate and declares that the only way Loewe will hurt Agate is over her dead body.
  • The Goggles Do Nothing: The one thing she keeps from Sky to Cold Steel III are goggles that she's never seen using.
  • Hair of Gold, Heart of Gold: She has honey-blonde hair, and is an absolute sweetheart.
  • Hand Cannon: Her default weapon in the Sky games is a handheld orbal cannon.
  • Height Angst: Implied in Cold Steel IV; Tita isn't completely thrilled with the idea of Renne catching up to her in height.
    Tita: It took me so long to stop looking like a kid!
  • Honorary True Companion: To the new Class VII. She might be in a different class, but she still interacts with them on a very frequent basis, and she's shown to be quite close to them (especially Musse, as they're roommates and former classmates).
  • Hyperspace Arsenal: It's the only explanation for how such a little girl can carry around a cannon, a gatling gun and a portable computer, any one of which is is at least the size of her own torso. In Alternative Saga, she adds a flamethrower to her arsenal as well.
  • I'm Taking Her Home with Me!: Tita inspires this reaction frequently.
  • Innocent Blue Eyes: Has bright blue eyes to go with her blonde hair and is one of the kindest, sweetest characters in the entire franchise.
  • Kill It with Fire: In Alternative Saga, Tita gets a flamethrower to supplement her already considerable arsenal.
  • Lightning Bruiser: Due to the way buffed stats are calculated in The 3rd, Tita's Orbal Gear has her stats before transformation as its "base stats," causing buffs to be more effective. This ends up being her default set up in Cold Steel III as she's constantly riding on it in battle. Her only weakness was that she didn't have a S-Craft once she was on her Orbal Gear, though Cold Steel IV fixes this issue.
  • Limit Break: In FC, her S-Craft is Cannon Impulse, with SC and The 3rd adding in Satellite Beam. In Cold Steel IV and Reverie, her S-Craft is Omega Impulse.
  • The Load: Tita actively works to avert this and is determined to pull (more than) her weight. Played straight and justified in Chapter 8 of SC when all orbal devices stop working... and Tita's arsenal is almost entirely orbal-powered. Fortunately, there's a way around this. Unfortunately, other characters can make better use of that accessory - especially when she or Joshua have installed most of the guild's supply in the guildhouse phones.
  • Mighty Glacier: In Reverie, she has the highest base strength stat in the game, even higher than McBurn. The trade-off, however, is her low base speed stat.
  • Mini-Mecha: Her Orbal Gear was created by Zeiss to match Renne's Pater-Mater. It's much smaller, but Tita can directly pilot the Orbal Gear. In Cold Steel III, she uses it by default in battle, whilst her normal orbal cannon is only used in cutscenes and on the map.
  • Miss Fixit: Do you need something repaired? Something where the rest of the party might not even know what it is? Whether it's thousand-year-old technology from a long-lost golden age or the newest orbal circuitry, Tita's your girl. And in Cold Steel III, she and Tio help out Alisa in building a 3rd generation Orbal Gear. Finally in Reverie, she builds Olivier a lute with space to put his orbal gun (that doesn't affect the sound created by the lute) in case he becomes a hostage.
  • More Dakka: Her preferred method of fighting. Her weapons start at the "shoulder-braced portable mortar" level and only get bigger from there courtesy of her S-Crafts. In Cold Steel IV, her S-Craft has her firing all of the Orbal Gear III's arsenal at the enemies.
  • My Beloved Smother: Erika does not approve of that lout Agate hanging around her precious little girl.
  • Nerf: Her absurd HP in Cold Steel IV is nerfed in Reverie to a more reasonable amount compared to the other party members.
  • Nice Girl: Really, she's one of the sweetest girls you'll ever see in the whole Trails Series.
  • Parental Abandonment: Her parents work abroad and haven't been home for several years. She understands the reasons why but she's still lonely about being separated for long stretches at a time. Agate would probably prefer those stretches to be even longer...
  • Precocious Crush: Since age 12, she's had a crush on an oblivious Agate, who was twice her age at the time. This has persisted for over four years.
  • Raised by Grandparents: Not raised precisely, but her parents have been away from home for quite a while by the time FC starts.
  • Rule of Cool: More than any other character in the Sky trilogy, Tita runs on this. She has a Hyperspace Arsenal, including a Mini-Mecha and a Kill Sat despite there being no evidence of a space program in her universe.
  • Ship Tease: With Agate of course. In Cold Steel III, Everyone Can See It except for Agate who still treats her like a little sister.
  • Small Girl, Big Gun: Her basic weapon is about the size of her torso and the gatling gun she whips out for her Cannon Impulse S-Craft is bigger than she is.
  • Techno Babble: Oh god, give her an inch...
  • Tender Tears: Tita cries more than the rest of the cast combined. She's also the youngest in the cast except for Renne, who's... different and going through all kinds of crazy things so it's pretty understandable.
  • Token Mini-Moe: For the party in FC and SC, though she shares the role in The 3rd with Renne. Not in Cold Steel III, though, where she's slightly taller than Musse.
  • Wave-Motion Gun: Her S-Craft in Cold Steel IV has her firing the Omega Impulse at the enemy using her Orbal Gear III.
  • Wrench Wench: Embodies this trope in everything from her skills to her job to the clothes she wears in the Sky games.

    Agate Crosner 
https://static.tvtropes.org/pmwiki/pub/images/agate_crosner_fc.jpg
Agate during the Sky games
Agate as of Cold Steel III
Voiced by: Takayuki Kondō (Japanese), Bryce Papenbrook (English, Sky games), Corey Hartzog (English, Sky anime), Ben Pronsky (English, Cold Steel games and Reverie) Foreign VAs

A grumpy bracer from Liberl's Bose region with a very big sword.


  • Badass Biker: At the climax of Cold Steel III, he rides a bike with Tio on board towards the entrance of the final dungeon.
  • Badasses Wear Bandanas: He's a tough veteran Bracer who wore a bandana throughout the Sky trilogy.
  • BFS: His sword is as tall as he is, and he's one of the tallest party members.
  • Big Brother Instinct: He gets very protective of the younger members of the group, especially Tita.
  • Blade Below the Shoulder: His new art in Cold Steel III and is his default stance in said game.
  • The Bus Came Back: After years of not knowing what happened to the rest of the Liberl characters, Agate makes an appearance in The Legend of Heroes: Trails of Cold Steel III.
  • Butt-Monkey: He is teased a lot for his relationship with Tita. In case of Tita's parents, it can get more than just teasing. In Cold Steel III, even Tio and Randy join in on the teasing.
  • Cast from Hit Points: Wild Rage and its enhanced form sacrifice a percentage of Agate's HP (based on the maximum, not the current) in return for CP.
  • Costume Evolution: About the only thing his old and new outfits have in common is green being the standout color.
  • Cynicism Catalyst: He lost his sister during the 100 days war. This led to strong resentment towards the army.
  • Death from Above: His final S-Craft, Dragon Dive. In Cold Steel III, his S-Craft is an upgraded version called Dragon Fall.
  • Declaration of Protection: Repeatedly gives this to Tita, which only serves to strengthen her crush on him. Agate's too dense to figure out what comes out of his mouth.
  • Drill Sergeant Nasty: When he trains the Ravens to become bracers, he is very strict with them. He also has no qualms about sending them into a dungeon far above their level, though he makes sure to tail them just in case.
  • Elemental Hair Colors: He's a redhead with anger issues who has fire as his main element.
  • Fiery Redhead: An acknowledged redhead, and quite Hot-Blooded.
  • Friendly Enemy : Following his Character Development, Loewe kinda become this.
  • Guest-Star Party Member: In Cold Steel III, he is playable in both the last half of Chapter 1 and the last half of Chapter 4, alongside the other guest characters. He's far more available in Cold Steel IV.
  • I Let You Win: During his boss battle in Star Door 6, he holds back against the Ravens to the point where he's barely beatable.
  • Jerk with a Heart of Gold: He keeps telling rookies like Joshua and Estelle to sit back and let him handle things, but only because he's worried for them.
  • Knight in Sour Armor: Less so to Tita, but to everyone else, he starts out pretty grouchy. His reasons for this aren't so far out there, either.
  • Limit Break: In FC, his S-Crafts are Beat Downnote  and Final Break. SC and The 3rd also give him Dragon Dive, which would later evolve into his S-Craft from Cold Steel III, Cold Steel IV, and Reverie, Dragon Fall. Incidentally, Beat Down would become a regular Craft in those games.
  • Older and Wiser: When he makes his return Cold Steel III, it becomes clear that the years since his previous appearance have helped him reel in his temper.
  • One-Handed Zweihänder: His normal attack in Cold Steel III has him drop his sword one handed. He does swing his sword with both hands if he's using his Crafts, though.
  • Playing with Fire: His orbment has fire slots so he can focus on STR. Also, many of his Crafts utilize fire visually, though they have no inherent element unless talismans are equipped.
  • Red Baron: His signature weapon has given him the moniker of Agate the Heavy Blade.
  • Redhead In Green: He's a redhead whose wardrobe has several green elements.
  • Replacement Goldfish: He sees his dead little sister in Tita, even though she may harbor deeper feelings. In one of the Drama CDs, he actually starts thinking about how he should treat her.
  • She's Not My Girlfriend: Repeatedly insists that he only treats Tita as a little sister. Unfortunately, people see Tita's reactions to the contrary and continue to ship them.
  • Sir Swearsalot: Out of all party members, he's the most foul-mouthed one.
  • Sitcom Arch-Nemesis: Erika Russel does not like him, to the point where she develops a Battle Aura whenever she thinks he's getting close to Tita.
  • Spam Attack:
    • His first S-Craft (turned regular Craft in Cold Steel III) Beat Downnote  is just him repeatedly slashing the target with his Heavy Blade.
    • Agate's play style boils down to abusing Wild Rage and spamming Crafts like there's no tomorrow.
  • Survivor Guilt: He survived the Hundred Days War, while his little sister Misha didn't, which helped fuel his attitude during FC.
  • Sword Beam: Draguna Edge and his second S-Craft Final Break.
  • Sword Pointing: In Cold Steel III, he does this to the Back from the Dead leader of Zephyr.
  • Technician Versus Performer: He's the performer compared to most other swordsmen in the series such as Cassius, Richard, Mueller and so on by virtue of his fighting-style being mostly self-taught in contrast to the latter who all had formal training.
  • This Cannot Be!: After seeing the Courageous explode with Olivert, Toval, and Victor still inside in Cold Steel III, this is all he can utter.
  • They Call Him "Sword": His nickname among bracers is the Heavy Blade, which is what he calls his large sword.
  • Took a Level in Badass: By Cold Steel III, he's now an A-ranked bracer. Also, what used to be his first S-Craft is now one of his normal Crafts.
  • Tragic Keepsake: His stone pendant was made by his little sister as a birthday present, shortly before her death during the Hundred Day War.
  • Tsundere: A Rare Male Example. He cares a lot for people, but he covers it with being aggressive. Mellows out from Cold Steel III onwards.
  • Weapon Across the Shoulder: His new art in Cold Steel III shows this as his default stance.

    Zin Vathek 
https://static.tvtropes.org/pmwiki/pub/images/zin_vathek_fc.jpg
Zin during the Sky games
Zin as he appears in Daybreak
Voiced by: Tetsu Inada (Japanese), Patrick Seitz (English)
Appearances: FC | SC | The 3rd | Cold Steel IV | Reverie | Daybreak | Kuro II

A calm and reliable A-rank bracer from the Republic of Calvard. He is an expert practicitioner of the Taito style, a form of martial arts renowned in Calvard.


  • The Ace: Among Calvard's bracers, and even among A-rank bracers in general. He is often mentioned along with Arios to be one of the few people the Guild believes to be worthy of a promotion to S-rank.
  • Adapted Out: He does not appear in the Sky OVA outside of the opening credits.
  • Always Second Best: According to his master, Ryuga, this is actually self-imposed on Zin's part. He always viewed Walter as more talented, thus keeping him from realizing his own potential to surpass his senior. Averted at the climax of SC, where he defeats Walter one-on-one.
  • Arch-Enemy: Share a mutual enmity with his former co-disciple Walter.
  • Awesomeness by Analysis: He deduces Olivier's weapon of choice by observing how his eyes move.
  • Baritone of Strength: He's the oldest and strongest member of the party, with a deep voice to match.
  • The Big Guy: Among the Sky party members, he shares this role with Agate and Mueller. Even moreso as his in-game model absolutely towers over the other characters' and is DOUBLE Tita's height - he's probably close to being 8 feet tall!
  • Big Ol' Eyebrows: Giving him a laidback but powerful look.
  • The Bus Came Back: Finally returns in Trails through Daybreak after some brief cameos in previous games.
  • Chivalrous Pervert:
    • Goes out of his way to compliment young women that he finds attractive. Estelle notes that he's a sucker for a pretty face, and Joshua muses that all of the flattery that he lays down on the ladies may be equal parts flirting and extreme politeness.
    • In the Final Chapter of FC, he makes a Dynamic Entry by saving Estelle, Joshua, and a wayward nun from being overwhelmed by a swarm of monsters. After taking one look at the nun, he immediately turns to Joshua and asks if she's single.
  • Continuity Cameo: He's shown in the ending of Cold Steel IV, training Fie. He's also attending Olivert's wedding as well. He's also featured in Elaine's Daydream in Reverie.
  • Costume Evolution: For his return in Daybreak, he's shown to have traded in the purple and yellow clothes he's been wearing since his debut for a new black and white outfit with a blue-ish scarf.
  • Curtains Match the Windows: His eyes and hair are both brown in color.
  • Damager, Healer, Tank: The tank to Tita's damager and Kloe's healer.
  • Declining Promotion: By Cold Steel IV, it's stated he's received the offer to become an S-Rank Bracer on numerous occasions but has declined them every time.
  • Diving Kick: His Gouraikyaku Craft from the Daybreak games has him jump before delivering a downward kick.
  • Dirty Old Man: He's only 30 during FC and SC, but at one point Estelle calls him this, word-for-word, to his face. Zin is absolutely aghast.
    Zin: OH, MY HONOR!
  • Dishing Out Dirt: His orbment has earth slots to build him defensively.
  • Draw Aggro: Like Estelle, he can taunt enemies into attacking him. Unlike Estelle, his taunt has an infinite area of effect.
  • Dual Boss:
    • He fights alongside Elaine during the Intermission of Kuro II.
    • The battle against him and Cody in Kuro II Chapter 3E is also effectively this, as while Kilika is also present, she stands out of reach for the duration of the fight.
  • Genius Bruiser: He didn't make A-rank through just brawn, after all.
  • Gentle Giant: While he still loves things like martial arts tournaments, he's disarmingly friendly and sincere to everyone else. It isn't even an act, either - he's just a nice guy!
  • Guest-Star Party Member: During the Calvard arc:
    • He's playable for one fight in Chapter 4 of Daybreak, and can act as a non-playable ally in the last two chapters depending on the player's earlier choices.
    • He's a non-playable ally during Chapter 1B of Kuro II, and the game's post-release update made him playable in Marchen Garden.
  • Heal Thyself: The Daybreak games gave his Distend Craft the extra function of restoring some of his HP.
  • Hero Antagonist: Briefly during Daybreak Chapter 5, as he will oppose you during Armata's Battle Royale if you sided with any faction but his.
  • Hero of Another Story:
    • Revealed in Zero to have been Cassius' second-in-command during the D∴G Cult Extermination.
    • Despite not appearing in person since the end of the Liberl arc,note  the short stories obtained within Reverie reveal that he's been performing so many offscreen heroics in Calvard that the guild has been (unsuccessfully) trying to get him to accept a promotion to S-rank.
  • Hyper-Awareness: He can make an accurate assessment of a person's fighting style, overall skill level, and what weapons they specialize in by watching how they carry themselves (or in Olivier's case, just by watching how his eyes move.)
  • Hypocrisy Nod: He's shown trying to convince Elaine to accept a promotion to A-rank during her Daydream in Reverie. The latter is quick to point out that he has also refused the promotion to S-Class for personal reasons, something he acknowledges, but states that headquarters is rather insistent on her taking up the offer.
  • Inconsistent Spelling: Early translations has his first name as "Zane".
  • I Want My Beloved to Be Happy: Despite having a crush on Kilika, he initially shipped her and Walter until their breakup. Though this is partially because of his self-imposed Always Second Best status towards Walter.
  • Kamehame Hadoken: His Aural Blast S-Craft, which is his strongest move in the first game. It gets outclassed later on.
  • Ki Manipulation: His S-Craft Aural Blast. In cutscenes we sometimes see him using smaller-scale versions of it though he doesn't have any lesser Crafts with the effect in gameplay.
  • Limit Break: In FC, his S-Crafts are Disable and Aural Blast, with SC and The 3rd also giving him Wrath of Genbu. In Daybreak, his sole S-Craft is Taizan Rakansho.
  • Mighty Glacier: It's right there in his nickname. Averted in the Sky trilogy, where every playable character except Joshua, Richard, Renne, and Mueller has the same SPD growth. Though with Distend and Clock Up EX, he can temporarily become a physical Lightning Bruiser.
  • Mundane Made Awesome: For a move as simple as a "forward arm thrust," he does a lot of fancing posing during his S-Craft from Daybreak.
  • The Not Secret: Estelle and Joshua try to keep their real motivations for wanting to get to Grancel Castle hidden because they don't want to burden Zin with their problems. As it turns out, they needn't have bothered because he knew about them before he even met them in Zeiss and figured out their real objective beforehand. In fact, his real reason for being in Liberl is that Cassius asked him to help his kids out, using the tournament as a handy excuse. Learning this solves one quandary, though Estelle is still irked that her 'delinquent dad' is five steps ahead of her again.
  • Thou Shall Not Kill: A firm believer of this. If he accompanies you during Daybreak Chapter 5, he will step in during Viola and Alexandre's Last Stands to defuse the situation, arguing that he won't let anyone kill on his watch, not even Van.
  • Perma-Stubble: He has a few hairs on his chin to reinforce his old age.
  • Playing Drunk: Via breath control he fakes the appearance of being very drunk in order to distract Kanone and allay her suspicions when she comes across Estelle and Joshua in Grancel Castle and wonders where they've been. Joshua sees through it and afterwards compliments Zin on his technique.
  • Red Baron: Zin the Immovable.
  • Rivals Team Up: Despite him and Walter not liking the idea of teaming up with another, the two do so without hesitation to save Renne in Daybreak.
  • Sir Not-Appearing-in-This-Trailer: Out of the eight playable characters in First Chapter, he and Kloe are the only ones to not appear on HACCAN's cover.
  • Shipper on Deck: Overlap with The Gadfly, but he is pretty interested by the relationship between Van and Elaine.
  • Shock and Awe: The kick used in Gouraikyaku is charged with blue lightning.
  • Shoo the Dog: During Daybreak Chapter 5, if you side with the bracers, he will advocate for Agnès and Quatre who are both young civilians to drop out of the Battle Royale, needing them to fight him to prove their worth. If you don't side with him, he also acknowledges this point but it is overshadowed by the fact that Van sided with a morally-grey faction compelling him to engage the party.
  • Status Buff: His Distend Craft gives him a boost in Strength and Defense.
  • Willfully Weak: Even though the guild has been wanting to promote him to S-rank, he still refuses out of principle though he notes to Walter that it's not because of him feeling inadequate to his Taito training.
  • Wutai: His home in eastern Calvard is an ambiguously asian land where people enjoy eating sushi, drinking sake, and taking open-air baths. During the royal feast, Mayor Maybelle even asks him if he's uncomfortable with using forks and knives since his people traditionally eat with chopsticks.

Later Additions (SPOILERS)

    Kevin Graham 

A friendly traveling priest that Estelle meets in SC. While he's unquestionably an ally, there turns out to be more to him than he lets on... such as being an agent of a secret Church order that sent him to Liberl in response to Ouroboros' presence.

For his entry, see him under 5th Dominion in Trails Series Septian Church.

    Renne 

Renne Bright (formerly Renny Hayworth)

https://static.tvtropes.org/pmwiki/pub/images/renne__3rd.jpg
Renne, as a child, during the Sky games
Pater-Mater
Renne, as a teenager, in her Jenis uniform
Renne, as a teenager, during Cold Steel IV and Reverie
Renne, as a teenager, in her Aramis uniform
Renne, as a teenager, as of Kuro II
SPOILER for Kuro II
Voiced by: Kumiko Nishihara (Japanese, SC to Azure), Aoi Yūki (Japanese, Cold Steel IV onwards), Sandy Fox (English, SC to Cold Steel IV), Courtney Lin (English, Reverie onwards), Luci Christian (English, Sky anime) Foreign VAs

A young girl that Estelle and company encounter during SC. She seems sweet enough, but there's something... off about her at times. She turns out to have quite a few secrets... like turning out to be an Ouroboros Enforcer known as the Angel of Slaughter.


  • Abusive Parents: Subverted; she thought her parents sold her to a brothel at age five to cover the cost of a business mistake, but this turned out to be a grave misunderstanding on her part: When Renne was a child named "Renny Hayworth," her parents were burdened with debt, and found themselves constantly on the run from collectors and feared the eventual involvement of The Mafia. To keep their daughter safe while they tried to pay off the debt, they entrusted the care of her to a friend. A year later, once the debt was resolved, they returned to pick her up, only to learn that the friend's house was destroyed in an unsolved arson (she was among the children kidnapped by the D∴G Cult and was given to the brothel). The Hayworth parents mistakenly presumed her dead, and were almost Driven to Suicide at losing their daughter; only the discovery that they were pregnant with Colin (Renne's little brother) encouraged them to keep on living. In summary, her parents never meant to harm her and had no idea what she had went through all this time - on top of that, they turn out to be very decent people in the Crossbell games. Renne finally learns this for herself in Zero.
  • The Ace: During The 3rd and magically speaking : She has the best Orbment setup possible (one line, no restrictions), the best ATS and her STR is higher than Olivier or Kloe and almost as good as Estelle. Her main weaknesses are her low natural MOV, her horrible HP and her low DEF although she still beats the other dedicated casters and Joshua in the latter stat. Also, as an Enforcer and a certifiable genius, she's seen as this in-universe.
  • A-Cup Angst: An optional scene in Cold Steel IV shows that she's unamused at how, despite only being a year younger than Musse, the latter has a significantly bigger chest than she does, though Musse claims that Renne still has plenty of room to grow.
  • The All-Solving Hammer: Once she gets angry or afraid, Renne has a two-step approach to handling the problem: First, she'll try to scythe it to death. If that won't work, she'll call Pater-Mater to crush, atomize or otherwise maim the problem.
  • Animal Motifs: Estelle frequently likens Renne to a cat due to her love of and skill at hide and seek, her mannerisms and her ability to get to unreasonably high places despite her size. She even mimics a cat in a rare alternate Victory Pose and in Zero when hacking into the Orbal Network she goes by the alias "Kitty". It even extends to her weapons. Her first scythe is called Nine Lives, and she has another named Cat Killer.
  • Anti-Villain: She was introduced as an Ax-Crazy Enforcer with the fitting epithet of Angel of Slaughter. It's made clear soon afterwards that underneath the Cute and Psycho demeanour lay an utterly broken girl as a result of experiencing horrific treatment no child should ever have to go through. Estelle realizing this and reaching out to her resulted in her performing a Heel–Face Turn.
  • Awesome, but Impractical: The Gordias-class archaism is an extremely powerful weapon, but Ouroboros has never built more of them after the prototype Pater-Mater because the neural control interface is so difficult to adapt to that every test operator other than Renne has ended up dead, comatose or insane after trying (and given that Renne was already crazy when they stuck the interface in her, the only thing distinguishing her from the others is that she's still functional).
  • Ax-Crazy: Her real default state of mind; she's the most emotionally disturbed member of the cast by a mile and a half. Even in The 3rd, she's a bit quick to suggest scything things as a perfectly acceptable solution to problems. She's shown to have gotten better about this by the time she reaches her teens but isn't afraid to tap into her bloodlust to terrorize her enemies, as Ronald Griffith found out the hard way.
  • The Baby of the Bunch: She was the youngest character affiliated with Ouroboros; as a result, several members of the society seem rather fond of her.
  • Back from the Dead: Pater-Mater is brought back as a Holo Core in Kuro II.
  • Badass Adorable: She was 11-years old at the time of her first appearance, and was already more than capable of fighting off people much older than her even without relying on Pater-Mater.
  • Badass Longcoat: She wears a grey longcoat as part of her wardrobed in Daybreak II, and is just as deadly as ever in battle.
  • Badass in Distress: She ends up getting captured in the second half of Daybreak's Final Chapter due to the entire city of Edith experiencing a Time Stands Still and spheres spawn out of nowhere, pulling those close who are close by inside the sphere. She is then trapped in a prison with her reliving the memories of her past.
  • Because You Were Nice to Me:
    • Estelle and Joshua's insistence on treating her as just an 11-year-old girl who needs help rather than a psychotic monster for her Cute But Psycho tendencies was a significant factor in her Character Development.
    • The only reason she makes an effort to publicly disgrace Ronald Griffith instead of simply beating him up was to protect Agnès from the potential backlash that could happen to her if he was elected Student Council President.
  • Begin with a Finisher: She's quick to use her S-Craft during her boss fights in The Second Chapter, which can result in a Total Party Kill due to its high chance to inflict Deathblow.
  • Best Friend: Became Tita's sometime between the end of Zero and the start of Cold Steel III.
  • Big Damn Heroes:
    • Pull one after the Final Boss of Zero, blasting him with Pater-Mater before he could go through with his attempt to take the SSS, Estelle and Joshua with him.
    • Pull a smaller one during C's route in Reverie, by using Recuria on the New ILF to prevent them from falling to the simulated curse.
  • Big Brother Worship: Being the ones who saved her, she was closest to Loewe and Joshua out of all the members of Ouroboros.
  • Big Sister Instinct: Despite not quite recovering from her issues during Zero and still harboring doubts about her real parents, she instantly leapt at monsters attacking her younger brother Colin.
  • Birds of a Feather: She hits it off very well with both Musse and Nadia, with all three having amazing analytical skills and similarly mischievous personalities. This is referenced in one of the group victory quotes in Reverie, where the trio bring up the possibility of using the aforementioned skills for world domination, much to Towa's discomfort.
  • Bridal Carry: After she's freed in the Final Chapter of Daybreak, Van catches her like this as she falls down with her wrapping her arms around Van, a position she doesn't seem to mind being in.
  • Bunnies for Cuteness: She carries a stuffed animal around with her which becomes extra creepy when you learn her backstory.
  • The Bus Came Back: She was one of the first few characters teased in Cold Steel IV and not just rendered as a flashback character.
  • Character Development: The biggest in the franchise, even surpassing Altina. In the span of the seven years between SC and Kuro II, Renne grew from a sadistic and broken child with a flawed perception of love into a responsible and stable adult.
  • Child Prodigy: During the Sky games:
    • It's obvious very early on, even to the other characters, that Renne is far more intelligent than her tender age would suggest. She uses this to help Estelle and crew early on in SC. Too bad the price she was forced to pay for her intellect was horrific abuse at the hands of D∴G, robbing her of her childhood and turning her into a psychotic killing machine.
    • In The 3rd, Renne is the first person to realize that Phantasma is reacting to the wishes of the characters, within a few minutes of her arrival. She also mentions to Estelle that she has three Ph.D.s and regularly publishes papers on multiple subjects (under pseudonyms). And remember that at this point in the story, she's only 12.
  • Connected All Along: She first met Van Arkride in the year S.1203 back when she was still running away from the Brights after the events of Sky the 3rd.
  • Continuity Cameo:
    • She makes a brief appearance from behind in Tita's flashback during Chapter 4 of Cold Steel III. This is the only time the games have shown her in her Jenis Royal Academy uniform.
    • She also makes an appearance alongside Estelle and Joshua during the final episode of Northern War. This marks the first time she's seen in her Jenis uniform from the front.
  • Costume Evolution:
    • After wearing a frilly white dress as a child, her outfit in Cold Steel IV and Reverie is mostly black and features a miniskirt.
    • After spending the entirety of the first Daybreak game in her Aramis uniform, the sequel gives her a new costume that includes a gray longcoat, red tights, and black gloves.
  • Creepy Child: When she stops pretending to be normal, she alternates between borderline insane creepy and outright Ax-Crazy.
  • Crippling the Competition: Is a victim of this during her side-story in Reverie. Ronald Griffith schemed multiples incidents going from simple sabotage to outright attempt to harm her in order to quell what he saw as a potential menace to his ascension to Student Council President. However, this backfires heavily for him. While Renne was never threatened by any of his plots and had absolutely no interest in the position and wished for nothing more than to stay below the radar, the way she handle every incident with grace inadvertently build her a fanbase who vote for her as president after Ronald's plots are exposed.
  • Cute and Psycho: Mostly cute even after The Reveal but when the scythe comes out all bets are off.
  • Cyborg: Downplayed. Professor Novartis implanted a device in her brain that allows her to command Pater-Mater with her thoughts, but not much attention is brought to it due to the fact that it can't interface with anything other than Pater-Mater, and thus is meaningless after the archaism's Heroic Sacrifice in Azure.
  • Dark and Troubled Past: Renne probably has the hardest childhood of any character in the series. Beginning at the age of five, she was used as a child sex slave and lab experiment.
  • Defeat Means Friendship: Ultimately how she's brought around; her defeat and subsequent epic breakdown force her to think about what Estelle and company have been telling and showing her all throughout SC.
  • Defiled Forever: When meeting Estelle again in Zero, she expresses shock that she was willing to accept her despite being aware of what she went through at Paradise, indicating she was heavily ashamed by it.
  • Demonic Possession: During the Intermission of Kuro II, the spirit of Cross, another Paradise victim, takes control of her body in an attempt to "protect" her. This leads to boss fight in which "Cross-Renne," Walter, and Lucrezia fight against Ellroy and the Arkride Solutions Office.
  • Disability Superpower: Its heavily implied that the main reason she was able to handle the Gordias-class' neural interface system (which had left every other attempted test subject dead, comatose, or insane afterwards) was due to the D∴G Cult's experiments that already made her insane by the time she was brought up to use it.
  • Double Consciousness: Renne initially struggled with her dual identity of "Renne, the eleven year-old girl" and "Renne, the Angel of Slaughter," and the girl wasn't winning for the longest time.
  • Dual Wielding: Her S-Craft from Cold Steel IV and Reverie has her pull out a second scythe to use in conjunction with her first one.
  • Earn Your Happy Ending: It took three games and lots of emotional turmoil, but by the end of Zero, Renne finally has a family and a place to call home.
  • Elegant Gothic Lolita: That is one frilly dress she wears, and she even carries a little stuffed black rabbit around with her. In the latter parts of SC and especially The 3rd, this serves to drive up the creepy factor around her character a good deal. She ditches both the dress and the stuff animal for a different outfit Cold Steel IV.
  • Elemental Eye Colors: She has gold eyes matching her primary element of Space.
  • Embarrassing Nickname: As of Cold Steel IV, Renne has come to dislike her old Enforcer title.
  • Enfant Terrible: She's a cute girl around 11-12 years of age who also happens to be known as The Angel of Slaughter.
  • Evil Knockoff: One of the last bosses in the 3rd is the Gordias Type-0, which looks like a golden variant of the normally red Pater-Mater.
  • Eye Colour Change: When Cross takes control of her body in Kuro II, her eyes go from gold to blue.
  • Fanservice Pack: By the time of the Calvard arc, Renne has become quite busty, with her school uniform being tight enough to really emphasize her curves. One promotional image also has her wear a black dress that shows off some cleavage, with her "Z1 Race Queen" costume and "Grimkitty" outfit showing off even more.
  • Foreign Exchange Student: Her side-story in Reverie reveals that she joined Aramis High School in Calvard.
  • The Gadfly: She likes to mess around with others for the heck of it.
  • Geniuses Have Multiple PhDs: She has been publishing post-graduate level papers in chemistry, mathematics and information theory since she was twelve - at the latest. Completely for fun.
  • Go-Getter Girl: According to Cold Steel's promotional materials, she's been balancing her studies at Jenis with her job as a Bracer Guild receptionist AND is busy helping with introducing the Orbal Network to Liberl.
  • Guest-Star Party Member: While she was a full-time party member in The 3rd, Cold Steel IV only lets the player use her for a few instances. Averted in Reverie and Kuro II, where she's considered a fully-fledged party member once again.
  • Heal the Cutie: As a result of being showered with love by Estelle and eventually joining the Bright household, Renne is able to recover from her tragic past and go from a broken child serving Ouroboros to a stable if still mischievous adult by the time of Kuro II.
  • Heel–Face Turn: After showing increasing hesitation at her actions during Sky SC, Renne finally joins the heroes side in The 3rd, and she finally finds closure after finding out the truth of the circumstances that led to her traumatic experience in Zero. And all of her doubt is removed by the time she shows up in Cold Steel IV.
  • Happily Adopted: At the end of Zero, she is adopted by the Brights, who make sure she knows that she is loved.
  • Head-Turning Beauty: After hitting puberty, it's been noted that most of the student body at Aramis could barely keep their eyes off of her due to how pretty she's become.
  • Humongous Mecha: Her partner and form of transportation, the giant cannon-toting Pater-Mater who she named herself. This winds up saying a lot about her...
  • Hyper-Awareness: One of the effects of her exposure to Gnosis is enhanced senses.
  • Hyperspace Arsenal: Her scythe is larger than she is, yet she's able to surprise people when she pulls it out on several occasions (particularly Lloyd in Zero), suggesting this trope must be in effect. The OVA makes this explicit.
  • I Just Want to Be Normal: Her ultimate reason for turning away from Ouroboros, as Estelle and crew help her realize that being a regular kid actually feels pretty good, and her life doesn't just have to be dominated by constant battle and murder. She still struggles somewhat with just how much she enjoys a bit 'o the ol' ultraviolence, though.
  • Interface Spoiler: Invoked; during the short time when Estelle and co. have to escort her, trying to cast a friendly spell on her will reveal that she has 10202 HP (at a time when the party members have around 3-4k HP). Also in Zero, during the short time when she's with the party the player will find that she is at level 72 (far above pretty much anything you can encounter in Zero) and has 9999 HPnote .
  • I Surrender, Suckers: During her short story in Reverie, she seems to give to Ronald Griffith's coercion and agrees to his "request" to stay away from school until the Student Council Elections are over and Ronald can secure his victory. She then conspires with Dingo Brad to ruin both Ronald and his politically connected father (whose influence Ronald routinely abuses) behind his back, culminating in a vicious Humiliation Conga she unleashes on him right as he thinks he's about to seal the deal on his candidacy.
  • Kidnapped for Experimentation: Part of her backstory involves her being forcibly taken by the D∴G Cult to test their Gnosis on. She was the only member of her test group to survive.
  • Light Feminine and Dark Feminine: She's the mature and graceful Dark Feminine to Agnès' innocent and demure Light Feminine. One promotional image even puts the former in a black dress and the latter in a white one.
  • Light Is Not Good: She has light purple hair, has space as her primary element, and was dressed in all white in her first appearance. She was also utterly Ax-Crazy and known as the Angel of Slaughter.
  • Limit Break: Her boss battles in SC give her Rennede as her S-Craft. She retains it as a party member in The 3rd, which also gives another one that summons Pater-Mater. Her S-Craft in Cold Steel IV and Reverie is Nemesis Party, with Rennede becoming a regular Craft. Finally, her S-Craft in Kuro II is Grand Rennede, an upgraded version of her original S-Craft.
  • Loved by All: By virtue of being The Baby of the Bunch among Ouroboros, almost every member of the organisation has a soft spot for her, even long after she left the nest.
  • Mama Bear: Inverted in Reverie. When Novartis made a bad-taste joke about going after Renne's parents, she instantly shifts her tone to threaten him.
  • Manipulative Bastard: Renne does an amazing job of acting like a normal (if extremely mischievous) eleven-year-old girl when Estelle and co first meet her. Then you find out what she's really like.
  • Mid-Battle Tea Break: As a girl known for her love of tea parties, it's not surprising that this trope plays into some of her techniques:
    • In the final parts of her S-Craft from Cold Steel IV, she inexplicably pulls out a saucer and a cup of tea, taking a sip while her opponents are being torn to shreds behind her by her scythes.
    • Taking a page from Sharon's book, her Mistriss Serve Craft from Kuro II has her present a table with tea, cake, and other delicacies. It both heals the other party members and gives a boost to their Strength, Defense, ATS, ADF, Speed, and Movement.
  • Morality Pet: To the members of Ouroboros who joined before her, as some of their most humanizing moments come from their interactions with her. This is most notable with Walter, who started out as one of the Society's least sympathetic members, but is generally shown to treat Renne as a sort-of niece figure. Daybreak shows that he's even willing to team up with Zinnote  if it means rescuing her.
  • Mundane Made Awesome: Her S-Craft in Kuro II only involves a single hit, but the sheer number of poses that proceed said hit add a lot of flare to it.
  • Names to Run Away from Really Fast: Someone with the nickname "Angel of Slaughter" should generally not be a person you want to be dealing with. The original name, "Angel of Extermination," isn't much better.
  • Only One Name: While she was born with name "Renny Hayworth," she has since changed it to just "Renne," and the only time she acknowledges her original last name is when she's jerking Estelle and co around in SC by having them look for her "missing" parents, which required her to provide their full names. Naturally, this no longer applies after her adoption into the Bright family.
  • Palette Swap: A couple of her outfits in Kuro II were reused from previous games, with only the colors changed:
    • Her swimsuit is the same one Elise had in Reverie, only changing from blue and white to purple and black.
    • "Grimkitty" takes the yellow bits from "Grimcat" and makes them pink instead.
  • Past Experience Nightmare: Gets captured and forced to remember Paradise during the Final Chapter of the first Daybreak game. Thankfully, Agnès was there to mitigate some of the induced trauma long enough for Van and friends to rescue her.
  • Playful Hacker: She's picked up hacking the orbal network as a hobby in Zero under the handle "Kitty", and it's shown in an event that she can outperform Tio, a skilled hacker in her own right, and Jona, Crossbell's most elusive Knowledge Broker, working together.
  • Precision-Guided Boomerang: As seen in her Calamity Throw Craft, Renne is somehow able to throw a scythe and have it return even after it's potentially struck multiple targets, in cutscenes as well as in battle.
  • Promoted to Playable: After debuting as a boss in SC, she becomes a full-fledged party member in The 3rd.
  • Proper Tights with a Skirt: She wears tights with her Aramis uniform, fitting for the school's composed and capable Student Council President.
  • Purple Is Powerful: She's an Enforcer of Ouroboros with a Humongous Mecha companion and an enormous scythe, is bar none the best caster in the Liberl Arc and she wears a purple-accented dress and has purple hair. Oh, and said mecha is also purple.
  • Red Baron: "The Angel of Slaughter" is her Enforcer title, while "Kitty" is her hacker nickname.
  • Renaissance Man: As a result of the analytical skills she gained from the experiences from the D∴G Cult, Renne is a genius who manage to master pretty much any subject she set her sights on including orbal sciences, archaism control, hacking, combat, chemistry, mathematics and information theory. Keep in mind she mastered most of them by the time she was 11.
  • Recruitment by Rescue: A villainous example. She ends up joining Ouroboros after Loewe and Joshua rescue her during the society's raid on the D∴G Cult.
  • School Idol: Much to her frustration, her attempts to maintain a low profile at Aramis were thwarted due to her looks, graceful mannerisms, and intelligence, resulting in her becoming the school's number one topic of gossip.
  • Self-Harm: Her arms and legs are covered with self-inflicted wounds. Loewe (correctly) speculates that it was a means of maintaining some control over her identity while in Paradise. If official artwork and her subsequent appearances in later games are any indication, she has since gotten better.
  • Sex Slave: She was formerly a child slave at Paradise at the hands of the D∴G Cult, resulting in her being the victim of the various disgusting desires of its patrons. It explains a lot of her current behavior.
  • Shed the Family Name: Technically, she shed both of her names and came up with a new one for herself, which might have something to do with the fact that, as far as she knew, her parents sold her into sex slavery at the age of five, which caused her to refuse to acknowledge them as her parents until she found out what really happened. Following the events of Zero, she has a new family and a new name: Renne Bright.
  • She's All Grown Up: During a flashback from Tita in Cold Steel III, players see Renne sporting the Jenis Academy uniform and a bit taller now. Better seen when she appears in-person during Cold Steel IV. This is taken even further when she becomes a student at Aramis High School, as Chapter 5 of Daybreak has a scene in which Lucrezia expresses joy at seeing "the little kitten become so beautiful."
  • Ship Tease: Renne is noticeably more affectionate with Van than anybody else she's interacted with, and a few comments she makes hint that she wouldn't mind having more intimate time with him. Whether she's serious or just teasing has yet to be seen.
  • Shipper on Deck: She shows an interest in Agnès' feelings towards Van, causing her to create opportunities for her underclassman to make a move.
  • Sinister Scythe: She fights using a scythe, a weapon that complemented her initial image as an Ax-Crazy villain. According to the drama CDs, Ouroboros had it made especially for Renne.
  • Spectacular Spinning: Exaggerated with her S-Craft from Cold Steel IV and Reverie, Nemesis Party, in which she pirouettes while twirling around a scythe in each hand to decimate her foes.
  • Spin Attack: Her Blood Circle Craft has spin while slashing with her scythe.
  • Split Personality: Renne did this to herself in Paradise as a coping mechanism, developing personalities based on the other children she befriended there.
  • Squishy Wizard: In The 3rd, she has the highest ATS and one of the lowest HP and DEF.
  • Stripperific: While her clothes in Kuro II's base game, even her swimsuit, are among the least exposing outfits worn by the game's female cast, the same cannot be said for her DLC costumes:
    • Barring the jacket, her "Z1 Race Queen" DLC outfit is essentially a one-piece swimsuit with a zipper zipped low enough to expose a lot of cleavage.
    • "Grimkitty" is a recolor of "Grimcat," meaning it comes with all of the Fanservice-related tropes the latter had.
  • Student Council President: By the end of her short story in Reverie, she's now become the student council president of Aramis High School.
  • Suddenly Voiced: Being revived as a Holo Core in Kuro II marked the first time Pater-Mater received voice acting.
  • Summon to Hand: It was suspected she could do this in the Liberl arc but made really obvious in Zero where she couldn't possibly have been wandering around Crossbell with her weapon without Lloyd noticing. He's shocked when she pulls it out to fight off a group of monsters. The OVA explicitly shows her doing this.
  • Supernatural Gold Eyes: It's implied that her eyes only turned gold because of the D∴G Cult's experiments, given that neither of her parents have that eye color.
  • Sweet Tooth: Renne really likes ice cream.
  • Tarot Motifs: During her time in Ouroboros, she was dubbed Enforcer no. XV, aka The Devil. Upright, it represents depression, hopelessness, and abuse, reflecting her troubled childhood and the horrific abuse she endured at the hands of the D∴G Cult. Reversed, it represents freedom and reclaiming power, reflecting her finally pulling a Heel–Face Turn and being adopted by the Bright family.
  • The Tease: In Chapter 4 of the first Daybreak game, as well as her and Agnès' Connect Event from Kuro II's Intermission, she wraps her arms around Van's arm for the explicit reason of getting a reaction out of Agnès.
  • Teen Genius: Starting with the Crossbell arc:
    • In Zero, 13 year-old Renne's hacking skills in the Orbal Network outclass that of Tio, a fellow Child Prodigy that was "raised" in similar circumstances, and Jona, a boy who is Crossbell's most elusive Knowledge Broker. When Tio and Jona teamed up to find her real life location via her "Kitty" alias in the Orbal Network, she led them on a Wild Goose Chase, hacked both of their terminals and left behind an email containing a fake address with an attachment saying "Congratulations!". However, as a last attempt to save face, Jona managed to find her real address which is the Rosenburg Studio... which he couldn't believe it because there aren't any cables connected to that area, unaware that the studio's basement has an orbal terminal.
    • At 15 years-old, she's smart enough that in Cold Steel IV, a certain eight hundred year-old witch calls her and the 12 year-old KeA cheaters for being smart enough to speed up the search for the missing Rean in just one day instead of the method taking several days.
  • There Is No Kill Like Overkill: When Grancel Castle's gate apparently proves impregnable, Renne's idea is to call out Pater-Mater to blow the door down, never mind that this would take a good chunk of the castle with it.
  • Third-Person Person: In the Japanese script.note  It was more common while she's still pretending to be a normal child, but even after her reveal, Renne will occasionally refer to herself in the third person (including one of her voice clips when chosen for the party in The 3rd, where she calls out "Leave it to Renne!"). By the time she starts attending Aramis, she's mostly grown out of this, only reverting back on rare occasions, such as when she's "having too much fun."
  • Time-Shifted Actor: Subject to this in both Japanese and English, though at different points. Renne's Japanese voice actress changed in Cold Steel IV to reflect her maturing into a teenager, but in English, she retained her original voice actor for that game, with Reverie being the title that made the switch to reflect her increasing maturity.
  • Token Mini-Moe: At 11 years of age, she served the role of Ouroboros' "token little girl" character back in SC, and she was also the youngest playable character in The 3rd at 12. As of the Calvard arc, however, she no longer qualifies, being older and taller than Agnès, the arc's heroine, and as of Kuro II's Final Chapter, she's 18.
  • Took a Level in Kindness: In The 3rd, she's surprisingly considerate of the party members' troubles, as shown when Joshua has to face a copy of Loewe in the Farewell Arena. This is in contrast to her more selfish behavior in SC. By the time of Cold Steel IV, about the worst thing you'll get from her is some good-natured teasing and maybe a little snark.
  • Troubling Unchildlike Behavior: Motivates Estelle's interactions with Renne because eleven year olds should act like eleven year olds, not like Ax-Crazy killers.
  • Tsundere: Played mostly for drama in The 3rd. Though she still initially acts like an Ax-Crazy psychopath, as the game progresses it's clear she's starting to enjoy being part of the party, as she shows genuine concern for some of her party-mates (though she immediately denies it if pressed about it). Her final scene in the game is her running away from Estelle and Joshua in tears, screaming that she hates them... and loves them.
  • Unusual Euphemism: If a little girl in a frilly dress invites you to a tea party, politely ask where it is and when it is, then make sure to be in another country at the appointed time. Unless your name is Loewe or Arianrhod, in which case she really is inviting you to tea, Renne's idea of a fun tea party involves chaos, explosions, and cutting things to bits with her scythe.
  • Walking Spoiler: If short cameos are included, then Renne appears in nine of the twelve games in the franchise to date and is a major character in at least three of them (SC, The 3rd, and Zero). As such, it's virtually impossible to talk about her without mentioning the twist that occurs about a third of the way into SC.
  • Wave-Motion Gun:
    • Pater-Mater's signature weapon is the Double Buster Cannon, guns mounted on each shoulder that fire powerful beams. It uses them both during her second S-Craft from The 3rd.
    • In Kuro II, one of Renne's Crafts has her use her Xipha to briefly summon a copy of Pater-Mater made of Shards to fire one shot from its Buster Cannon. After a certain level, this Craft is upgraded into the Double Buster Cannon, which naturally uses both guns.
  • What Is This Feeling?: Renne has a hard time processing love and affection, likely due to her traumatic upbringing. Her first reaction whenever Estelle shows her genuine care is unease and confusion, sometimes bordering on outright panic. This is best demonstrated in the final scene of The 3rd, where Renne reacts to Estelle and Joshua's offer to join their family by promising that she will run away, so far and so fast that they will never catch her, before screaming that she hates - and loves - them both.
  • Yandere: Before she personally met Estelle, Renne considered killing her for partially causing Joshua's defection. After she meets Estelle, Renne wants nothing more than for her to join her "family" in Ouroboros, and gets murderously vengeful when Estelle decides to oppose them and calls Renne out for her misdeeds.


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