The Septian Church is a monotheistic religion formed around the worship of the Goddess In The Sky Aidios, and is the most widespread and practiced religion in Zemuria, along with being one of the most prominent organizations in the franchise, appearing across all games. The High Seat of the Septian Church is located in the city-state of Arteria.
It's headed by a Pope and has several different organizations based around it:
- The Congregation for Divine Worship supervises all rituals of the Church, including the church and Sunday schools. The congregation is overseen by a cardinal.
- The Papal Guard is charged with the defence of Arteria.
- The Congregation for the Sacraments controls the heritage and retrieval of artifacts. The congregation is supervised by a cardinal.
- The Gralsritter are an organization within the Congregation for the Sacraments tasked with the direct investigation and retrieval of Artifacts.
- The Dominion lead the Gralsritter. Only those with the power of Stigmas reach this rank. Under them there are a specialized group of Knights and low-rank Squires.
- The Gralsritter are an organization within the Congregation for the Sacraments tasked with the direct investigation and retrieval of Artifacts.
Tropes that apply to the Church and Gralsritter:
- Arbitrary Headcount Limit: An in-universe example, throughout history there has never been more than twelve Dominion alive at the same time, and thus there likely can't be more than twelve Stigma holders at the same time in the entire world.
- Badass Preacher: The Gralsritter, from the Badass Normal Knights and Squires to the Stigma-having Dominion, are this. Several of them also moonlight as wandering priests and nuns, either as to disguise their identity or because they're geniuenly very religious.
- Good Counterpart: The Church, and especially the Gralsritter, are one to Ouroboros. Both are organizations working on a massive scale across all of Zemuria, both have ambigous founding dates and origins, both have specialized agents who manifest superhuman powers (the Anguis and Enforcers for Ouroboros, the Dominions for the Church) and both have an interest in collecting Artifacts, and while Ouroboros wants to use them for their own personal gain, the Church wants to seal them away so that they can't be misused.
- Meaningful Name: A Stigma, the powers of the Dominion, is the Greek word for a mark on the skin, which is fittingly how they manifest. They may also derive from Stigmata, the spountaneous appearance of Jesus' wounds of crucifixion on the hands, fitting for the power of a religious group and for how it awakens.
- Saintly Church: The Septian Church as a whole act as positives figures both in the plot of the series themselves and the lore. In almost every game the Church directly or indirectly helps the main characters.
- On top of that, the Septian Church doesn't particularly impose itself or its beliefs on populations. A big example is how the nomads of the Nord Highlands practice both Animism and worship the Goddess at the same time.
The Goddess worshipped by the Septian Church and the majority of the population in Zemuria. The Goddess in the Sky is not only revered as the creator of humanity, but also the one who gifted them the power of the Sept-terrions.
- The Ghost: Has yet to physically appear in the series, though there's some extremely strong proof that She does indeed exist, such as the Holy Beasts.
- God Is Good: She's portrayed as nothing but purely good by the Church, there's a reason why the majority of the population worships Her.
- Meaningful Name:
- 'Dios' is the Spanish word for God. The full name also sounds like 'Adìos', which on top of being a common farewell, also means 'Go with God'
- Dios also derives from Deus, which in itself is derived from an Indic deity whose name roughly translates to 'Sky Father', fittingly for a Goddess associated with the sky.
- Mother Goddess: She's a feminine goddess who's credited for the creation of the world and humanity.
Dominion of the Gralsritter
- Voiced by: Tomoko Naka (Japanese)Appearances: The 3rd
The head of the Gralsritter and the inspiration for the fictional character Carnelia
- The Ace: The only character known to have seen both fight suggests that Ein might be capable of fighting Arianrhod equally. Even if he's wrong, that still says a lot about how good Ein must be.
- Asskicking Equals Authority: According to Crossbell Archive, being the Dominion most skilled at drawing out the power of your Stigma means you get to be in charge of the other eleven and in charge of the group that wields a lot of power within the Church.
- Combat Pragmatist: If the Carnelia books are even remotely accurate Ein has no problems kicking (or killing) an enemy when they're down, or any issues with fighting dirty generally.
- Crazy-Prepared: Crossbell Archive implies that she plans ahead with a vengeance. She was Elie's host during the latter's eyebrow-raising time studying forbidden scriptures in Alteria and it's implied she groomed her as a future ally for the Gralsritter at the same time she was training Ries and setting up Wazy as a new Dominion
- Deadpan Snarker: For a holy knight, she's amazingly snarky.
- Death Glare: She delivers a couple of epic ones in Ring of Judgment.
- Famed in Story: Carnelia is a popular series of books, most people reading them don't know that the title character is not only real but much cooler than her fictional counterpart.
- Heroes Prefer Swords: We've yet to see her fight but she is seen in artwork wielding a sabre and she helped teach Ries how to use her Templar Sword.
- Heterosexual Life-Partners: She was very close to Rufina and tries to keep an eye on Kevin and Ries as a result.
- Invented Individual: Inverted, the invented individual is a cover for the real individual, created for Plausible Deniability purposes.
- Nun Too Holy: She snarks and she smokes and she's kind of a troll.
- The Paladin: She's the First Dominion, making her de facto the strongest Knight sworn to the service of the Church. She is also (possibly) the most powerful character in the franchise.
- Private Military Contractors: According to the Carnelia books, she's an ex-jaeger.
- The Red Baron: Like all the Dominions, she chose her own title: Carnelia
- Troll: Her appearance in Ring of Judgment smacks of this. She hires Estelle and Joshua with the promise of information on Renne's whereabouts and after they complete the job, she tells them that Renne did not rejoin Ouroboros after the Liber Ark incident and that information is 100% certain. It's also 100% useless and Ein knows it.
- She then shows her very well concealed soft side almost immediately afterwards, giving them much more helpful information that is 'only 99.9% certain'.
- You Gotta Have Green Hair: Her hair is a dark shade of green.
See Thomas Lysander.
A wandering priest of the Septian Church. First appears in SC, and becomes the protagonist of The 3rd. He wields a crossbow.
- Abusive Parents: Although his mother used to be nice, she tried to kill herself and him out of despair when things got bad.
- Adapted Out: Does not appear in the OVA.
- Ascended Extra: From a Sixth Ranger to the main character of The 3rd.
- Authority Equals Asskicking: He is actually one of the highest ranking knights in the Septian Church who is sent to assassinate Weissmann.
- Badass Preacher: He's a wandering priest who is quite capable of defending himself from monsters and bandits. Actually, he's the Fifth Dominion, one of the twelve most powerful Knights who protect the Church and as a result, very high up in the hierarchy of badassdom.
- Bad Habits: Kevin is a good person but he does sometimes take advantage of the automatic respect his priestly outfit gets him. He's also a shameless flirt.
- Beware the Nice Ones: Don't let the smile and goofy demeanor fool you, he's able and willing to defend himself and anyone in his charge.
- Bitch in Sheep's Clothing: Downplayed but it's there: he's not above inflicting cruel executions on people he deems heathens (granted, Weissmann was an Asshole Victim). And as we learn from 3rd, he considered using Estelle and Joshua to get to Weissmann, even if it meant getting them hurt. He gets better.
- Breakout Character: Goes from a supporting party member in the second game to the protagonist of the third game.
- The Cameo:
- Makes an appearance in Cold Steel IV, attending Olivert's wedding and reeling Ries from eating more.
- In Origins he is piloting one of the ships with the calvary in the finale, though he is not seen in person.
- Cast from Hit Points: Sacrifice Arrow gives up some of Kevin's CP in order to restore it to an ally.
- Childhood Friends: With Ries and Rufina.
- Church Militant: He's part of the Gralsritter, and a Dominion to boot.
- Darker and Edgier: Is this in The 3rd even before everything comes out, signified by his portrait showing him without his white outer jacket, his rerecorded lines and his new move Death Punisher.
- Death Seeker: His title "The Heretic Hunter" isn't a boast, it's a reminder. He wants to be punished for his perceived failure to prevent his mother's suicide and his accidental killing of Rufina and he willingly takes on all the worst jobs because of it.
- Developers' Foresight: If he's in your party during the Final Boss of SC, he'll slip away shortly after the fight ends, because he's the one who hunts down and kills off Weissmann without Estelle or Joshua knowing.
- The Ending Changes Everything: Isn't that right, Weissmann?
- Experienced Protagonist: The protagonist of Sky The 3rd and already having so many accomplishments under his belt as the Heretic Hunter.
- Failure Knight: He was determined to become a Knight so he could protect Rufina and then that had to happen. He didn't take it well.
- Failure-to-Save Murder: He sees himself as being responsible for his mother's death because he ran away when it was obvious what she was planning rather than trying to stop her (or get help to stop her). Of course, he was six at the time but that doesn't stop him from blaming himself.
- Greater-Scope Villain: Played with in that it's somewhat out of his control, but Kevin himself, or rather his own self-loathing, is technically responsible for the events of The Third, creating the copy of Gehanna in Phantasma and in turn the Lord of Phantasma.
- Hell Seeker: He sort of gets his wish, because he was trying to rescue Ries after the latter took the bullet for him and they two both wound up in Gehenna. Of course, by this point he now wants to atone in a healthier way. Good thing it wasn't really hell.
- Heroic RRoD: After he used his stigma power at the end of Chapter 4 boss, he's too tired to go on and needs to rest for the entirety of Chapter 5, entrusting the artifact to Ries.
- He Who Fights Monsters: Deliberately does this to himself and asks to fight monsters because he believes he deserves it. He's stopped before he can go completely off the slippery slope thanks to Ries' presence and his experience in the 3rd.
- Holy Hitman: Kevin's special duties for the Church include assassinating particularly vile heretics. He doesn't quote scripture that frequently, though. That's what Ries is for.
- Idiot Ball: He just had to hold it in SC when he lets Campanella escape with the staff Weissman owned, being unaware that it was the Aureole. He literally hands Ouroboros their first victory and the first phase of their plan finished just by letting Campanella get away with the staff. He doesn't even pull out his crossbow and fire a regular arrow or cast an art at Campanella. Admittedly, he had no idea that it was the Sept-Terrion, but still.
- Laughing Mad: You'd react the same way if you were told that you were getting a promotion after you just killed your big sister figure and superior.
- Limit Break: In SC, his S-Craft is "Grail Sphere." The 3rd also gives him "Spear of Loa" and "Spear of Ur."
- Manipulative Bastard: Throughout all of SC and half of The 3rd, almost everything he says and does is in some way a lie calculated to advance his agenda
- Manly Tears: He finally shed some tears when he and Ries has to kill Rufina for the second time to ensure that a second Phantasma couldn't come into being.
- Meaningful Rename: Kevin's decision to change his Dominion title at the end of The 3rd is meaningful on its own, and not only because it's the first time in the entire history of the Gralsritter than anyone has done that. What he changes it to is even more meaningful as his new title is adapted from Rufina's own.
- My Greatest Failure: He unintentionally caused the death of his parent-surrogate Rufina.
- My God, What Have I Done?: His entirely understandable reaction to the aftermath of his Stigma manifesting.
- Nice Guy: His flirtarious behavior aside, Kevin is a pretty friendly man when you get to talk to him. Turns out, most of it is an act. In reality he can be quite cold and calculating, as his murder of Weissmann showed. By the end of The 3rd, he's starting to become this for real.
- Not So Different: With Weissmann, surprisingly. Both are clergymen who lost their family at a young age, both also put on a quirky and friendly facade in the present. Even one of Kevin's crafts, "Mortal Punishment" has spears similar to those from Weissmann's S-Craft. Almost makes you wonder what would happen if he didn't meet Rufina...
- Obfuscating Stupidity: Boy did he ever. Arguably he's even better at it than Olivier, as while it's clear that Olivier's more than he appears to be after just a single chapter, Kevin obfuscate his stupidity on several layers. The players would think that when he reveals himself as a gralsritter that's all there is to him, but turns out not only is he not the new guy on the team, he's a Dominion, one of the leaders of the Gralsritter, and he killed Weissman with a completely different attitude he's been showing the whole game.
- Please Kill Me If It Satisfies You: Kevin asks Ein to kill him following the Aster House incident. She gives him a What the Hell, Hero? speech and tells him that he's pledged himself to the Septian Church and he's not going to get to take the easy way out. He also offered the same thing to Ries after he told her what really happened at Aster House, and while she gets angry, it's not because of what he did, but because he shoulders all of it by himself. She topped it off with a declaration of You Are Not Alone for good measure.
- Power Incontinence: Kevin suffers from this in the most tragic way possible when his Stigma fully awakens. The combination of the fact that he's a novice Squire and the Artifact his Stigma just absorbed was known to transform the bearer into a demon did not do anyone any favors.
- Power Makes Your Voice Deep: After he reveals his stigma in The 3rd, his voice becomes deeper, darker, and more menacing.
- Rain of Arrows: His second and third S-Crafts, "Demon Lance Loa" and "Holy Lance Ur," summon an enormous number of arrows to follow the one launched from Kevin's bowgun. The latter combines this trope with Pillar of Light
- Red Baron: Known as "Heretic Hunter". After the events of The 3rd, he changed his alias into "Thousand-Hand Guardian"
- Sexy Priest: He's good looking and he doesn't mind taking advantage of it to flirt a bit.
- Ship Tease: While his relationship with Ries can be seen as family, there's still some amount of this between them, especially at the ending of The 3rd.
- Sixth Ranger: While he is playable at the start of SC, it isn't until the second half of the game he fully joins the party.
- Single-Use Shield: Grail Sphere grants all allies within its huge reach Max Guard. At 200 CP, it grants a double-use effect.
- Tsurime Eyes: He has them. They get more pronounced in The 3rd.
- Two First Names
- Walking Spoiler: The ending of SC reveals there's more to him than being a Gralsritter squire.
- What the Hell Is That Accent?: Asked in-universe where Kevin's Japanese speech is distinguished by his use of full-on Kansai-ben. Dorothy wonders if that's how people from Alteria speak, though Kevin reveals that while he works there, it's not his actual home. There's a certain level of Obfuscating Stupidity involved in his use of it.
- Willfully Weak: Kevin could have revealed the full extent of his powers at any time before Chapter 4 of The 3rd but aside from blocking Weissmann's mental manipulation he keeps his skills in general and his Stigma in particular a secret until Ries' life is on the line. There's a couple of in-universe reasons for this, including not wanting to put Weissmann on his guard, the strain involved in using his full powers and the fact that he's afraid what might happen if he loses control again.
- You Are Worth Hell: Him jumping after Ries into Gehenna is practically this.
- You Gotta Have Green Hair: His hair is a very pronounced shade of green, which is the origin of a joke in The 3rd that really only makes sense in Japanese.
See Gaius Worzel.
See Łazy Hemisphere's section under Saber Viper and Testaments.
Squires and Knights of the Gralsritter
A Squire of the Gralsritter, Rufina's younger sister and Kevin's childhood friend. She wields a Templar Sword in battle.
- Anger Born of Worry: Whenever she gets angry with Kevin, there's usually some shades of this. This is most pronounced when she gets angry after Kevin reveals his past and what happened at Aster House, not because he killed her sister, but because he's been shouldering the burden by himself and not letting her help him.
- Awesomeness by Analysis: Ries can judge a person's character remarkably quickly after she met them in person, as demonstrated with Gilbert and Renne. She can also sees through Kevin whenever he lies or is not being honest through a combination of this and being his Childhood Friend.
- Badass Normal: Between challenging extremely powerful devils by herself, or willingly allowing herself to go to hell (because in her words, she'll come back) despite the fact that she's a simple squire with no special powers, she's this in spades.
- Berserk Button: Do not get between this girl and a meal.
- On a more serious note, she does not appreciate it when she's lied to. Especially from Kevin.
- Big Eater: She spends her entire salary on food. In her defense, she does have an eye for sales and cost-performance.
- Brutal Honesty: She's really blunt when it comes to describing unpleasant traits in people directly to their faces like when she says how Gilbert is so full of himself and how Renne is being a self-centered child despite her evident high intelligence.Ries: (to Gilbert) You couldn't look more like a nobody if you tried. You're the kind of person who constantly throws himself into things too big to handle and ends up sabotaging himself without anyone lifting a finger. And you refuse to learn from any of your failures too.
- The Cameo: In Cold Steel IV, eating as usual at Olivert's wedding.
- Childhood Friends: With Kevin.
- Comfort Food: After running off because she doesn't want to put up with Kevin obviously lying to her about his past during the events of Chapter 4 in The 3rd, Ries can be seen for most of the rest of the Chapter sitting in a corner of the Garden, eating.
- The Comically Serious: Has shades of this, especially when proposing to solve a problem by destroying whatever is in front of her.
- Church Militant: Like Kevin, she's a member of the Gralsritter.
- Cry into Chest: She cried into Kevin's chest after they killed Rufina's copy to ensure a second Phantasma couldn't come into being.
- Family Abandonment: Her sister died and Kevin vanished five years prior to the start of the series and she doesn't understand why. This led to a 'now what do I do?' crisis before she decided to join the Gralsritter.
- The Determinator: Her determination in the face of impossible odds is notable, even for a series filled with people with immense willpower. Nothing will stop her from helping Kevin. She dares the Lord of Phantasma to send her to hell because in her words, she'll just come back.
- Deuteragonist: The 3rd focuses on her almost as much as it does Kevin. Also, barring the prologue, she's a Required Party Member in almost every chapter, with the only one she's not available in being immediately followed by one where she is and Kevin isn't.
- Flechette Storm: Ries' Thousand Sparrows and its upgrade Infinite Sparrows, which launches the segments of her Templar Sword to attack the enemy from all directions.
- Food as Bribe: Kevin has learned that bribing Ries with food is a pretty effective technique.
- He Will Not Cry, So I Cry for Him: Throughout the entirety of chapter 7, Kevin didn't even shed a tear when he told her everything that had happened; Ries cried in his place instead.
- The Lancer: As a Squire, it's her job to be the right-hand partner to Kevin.
- Like Brother and Sister: Her relationship with Kevin is at least at this level. While she claims that it's just in the past, and they're not close any more, Estelle claims that, while there might not necessarily be romance between them, they're still important to each other. Eventually, Ries admits this to be the truth.Ries: We're FAMILY, Kevin.
- Light Is Good: Has Mirage-aligned slots and her S-Crafts summon angelic creatures. She's also one of the main protagonists in The 3rd.
- Limit Break: Her S-Crafts are "Heavenly Strike" and "Heavenly Sphere".
- Living Emotional Crutch: She's basically Kevin's in the 3rd. The only reason Kevin even starts to work to become a better person and get out of his "want to be punished" mentality is because of Ries; he even admits that he'd probably stay in Gehenna if Ries is not there with him. Her decision to share his burden at the end and how determined she is to let him know that she'd always be there for him did a lot, so much that by the end of the game Kevin wanted to change his title as a Dominion because he found something he wanted to do other than hunting down heretics.
- Non Standard Skill Learning: She learns her first S-Craft after defeating the first chapter's boss in The 3rd.
- Nuns Are Mikos: Actually justified, as she swears an entirely different set of vows from ordinary nuns.
- Nun Too Holy: Very lightly toyed with, she's a bit of a glutton and prefers to resort to violent solutions but she's definitely a good person and very sincere in her faith. Also, she's part of the Church Militant wing of the Septian Church so she probably gets a bit of a pass doctrinally.
- The Paladin: She's a nun who likes to quote scripture, wields a Templar Sword, has the Orbment setup to be a decent caster, has Mirage-aligned Slots which are the closest the series gets to a 'light' element, good strength, a useful support craft and her S-Crafts summon angelic guardians.
- Serious Business: Food. Even as a little girl she could tell you which brand of chocolate had the best ratio of taste to cost... and yes, that can totally be calculated mathematically.
- Ship Tease: While her relationship with Kevin can be seen as family, there's still some amount of this between them, especially at the ending of The 3rd.Ries: Would you like to hold hands?
- Summon Magic: Both of her S-Crafts summon angelic guardians to smite enemies.
- The All-Solving Hammer: Her preferred method of solving all problems is to hit them with her Templar Sword until they go away. When Kevin calls her out on this she usually replies that she was only joking. Kevin doesn't buy it.
- Trademark Favorite Food: As a child, Quincybell chocolate. As an adult, egg sandwiches and bread generally.
- Training Montage: Narrated actually, as Ries describes her Squire training in one of the drama cds.
- Whip Sword: Her Templar Sword is one.
- You Are Not Alone: Practically her reaction once she finds out that Kevin's been holding up all of the burden of his past alone. She reminds him that they're family, that he can at least shares his troubles with her and let her help him, and even when she's about to be thrown into Gehenna she swore that she'll come back so that Kevin won't be alone ever again. Even when he has to kill the copy of Rufina at the end, she decides to do it with him just to hammer the point home that she won't let him shoulder his sin alone, no matter how much it pains her.
See Comrade <S>.