These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Americans Love Warhammer 40,000: The game is much more popular in the United States than in its native Britain, with most of the spin-off video games being developed by American companies. Of course, the United States having a population five times larger than the United Kingdom (thus equaling a larger potential fanbase) might contribute to this. Another major factor is that in Britain it's generally considered a children's game for rich kids, while in the US it's associated with college students and other adults (aka, people with their own money).
Americans Love The Tau: The Tau are one of the most commonly collected armies in the US, while in Britain and Europe, they have middling popularity at best.
The Emperor understandably underwent this after he went on life support. Compare how he looks before◊ and after◊ the Horus Heresy. Interestingly, though, it's implied he's still kicking the crap out of the Warp-forces from within their domain.
The Necrons in general, and the Void Dragon in particular, have been steadily losing their mystery and power since being introduced, possibly due to their lack of a recent codex and their original overpowered status. Though in Sandy Mitchell's Ciaphas Cain(HERO OF THE IMPERIUM) books the Necrons are still virtually unstoppable nightmares and the only thing that Cain absolutely will not fight unless there's no alternative.
Their new codex now turn them into bitter individuals who want to become flesh again and merely want to reconquer their empire when they're not busy infighting, instead of unstoppable Omnicidal Maniacs who will stop at NOTHING for destroying every living things in the galaxy. It is also emphasized a lot more than before that they suffered many losses during their long sleep. Whether or not this new direction was a good thing is a hugeBase Breaker.
Mis-blamed: It should be noted that only half of the "newCrons" want to become flesh again. The other half are split between malfunctioning Necrons who forgot they were ever robotized — with hilarious results — and the classic omnicidal metal monsters who quite enjoy their mechanical forms. The Misblaming is understandable, though, because the most influential Necron Overlord, "The Silent King", is in the want-to-become-flesh-again category
Either Squats were incredibly stupid and Games Workshop did the right thing by retconning them away, or they were incredibly awesome and should continue to be supported. There are no in-betweens.
Rogue Trader (the original, not the tabletop RPG) was either stupid and GW's current direction is magnificent or it was completely crazy awesome and should be brought back.
The Ultramarines, and the Tau due to their alleged "Mary Sue" status.
The Necrons' new direction after their 5th Edition 'dex was hugely controversial. Prior to 5th Edition, the Necrons were a race of soulless automatons, deceived and enslaved by the C'tan, a race of ancient star gods who hungered for souls. The new Necrons are The Remnant of an ancient Empire, who shattered the C'tan after the C'tan deceived them and who now form their own royal courts and their own factions. Fans of the old fluff claim that the "Newcrons" have destroyed the old, Cthulhu-style mystique. Fans of the "Newcrons" argue that the old Necrons were excessively characterless and that the updated fluff makes the race more interesting but keeps them as terrifying abominations.
To start with, we have the Chaos-empowered Fabius Bile, Evilutionary Biologist and Mad Scientist extraordinaire. His horrifying experiments with Warp science and genetics can and often will slaughter the populations of entire sub-sectors. Also, of course, he wears a lab coat made of human skin.
Abaddon the Despoiler, despite his reputation as General Failure. To him, the Black Crusades weren't failures because he got to do what he loves to do the most: kill the lapdogs of the False Emperor. Abaddon's purpose for being revolves around destroying and killing everything in the way of his ultimate goal — to unite humanity under the dark banner of Chaos — and with the powers of Chaos backing him up during a Black Crusade, that reach spans the entire galaxy. Now, if he wasn't always blocked at Cadia..
Crack Pairing: Nurgle and Isha. Interestingly, this is technically canon, though unreciprocated.
The Ork race. Practically everything that's ever been accomplished by Orks has happened merely because the things in question are Crazy Enough to Work. Possessing psychic powers that turn their asinine and downright insane thoughts into reality helps, too.
The Space Wolves chapter. Boisterous Bruisers who throw out the Codex Astartes and tell the High Lords of Terra to piss off, these people should have been declared traitors millennia ago, yet they get away with everything.
Although people seem to forget that the Codex wasn't mandatory, only the re-organisation of the Legions, which the Space Wolves did comply with, albeit reluctantly.
Although it recently turned out they had high hopes for their sessior chapters.
Whilst opinions of the Chapter as a whole and Guilliman in particular are mixed, most people agree that this◊ image is definitely crazy awesome. He's punching a Marine's head off. In space. Without a helmet. Bad. Fething. Ass.
The Prioris variant of the Sisters of Battle's Exorcist armored fighting vehicle. It is, for all intents and purposes, a rocket artillery launcher shaped like a giant organ, with the organ's keyboard as the firing mechanism.
Complacent Gaming Syndrome / Fake Balance: You'll find pretty everyone who plays the game will agree that in practice, it's NEVER been balanced, with some armies being agreed on being better than others. Within individual armies, it's always been a common site for some units that compete with each other in for slots in the Force Organization chart are, picked over others since they're better at for their cost or there's something in an another slot that can do a unit's job better. The 5th edition Blood Angels Codex is a prime example (though really you could make a page about everything people haven't considered worth using because something else in the army can do it better), there being almost no reason to use Tactical Marines since Assault Marines do more damage for their cost and have better synergy with Sanguinary priests, and people will never take a marine commander because a Reclussiarch ability to act force multiplier always makes him a better a choice even though he's not as powerful.
The Ultramarines, the Necrons, and the Tau are each viewed as such by a significant number of fans, although who gets it the worst tends to shift over time.
More individually, Kaldor Draigo of the Grey Knights looks like he'll leave all other contenders in the dust now. Imagine every stupid Chuck Norris fact you could think of involving 40K— carving his name into a daemon prince's heart, roundhouse kicking Khorne's champions, burning down Nurgle's garden, pimping out Slannesh's finest daemonettes without the slightest temptation— and play them straight with this one guy.
Matt Ward really likes the Ultramarines and Grey Knights. So much that it seems to be hurting their fanbase.
Interestingly enough, judging by forums, nearly every Ultramarines player thinks that the Ultras should have a more clearly defined flaw (it varies between writer, some making them proud, some dogmatic, some arrogant, Ward doesn't give them anything), they just can't agree on what it should be. On 1d4chan, the stated reason so many people loved the Ultramarines was because they were The Mario, Jack of All Stats, that one beginner class that everyone played. And just making them ultra perfect just destroys that.
The main issue is that, while Tau get slight 'creators pet' in the fluff, their army is balanced on a good day and underpowered on a bad one. The Space Marines get massive creator's pet in their fluff, at least Marines are mechanically balanced. Grey Knights on the other hand are the single most broken army in the entirety of 40k, and that's not even going into the fluff.
It should be noted that there was a lot of debate on whether or not Grey Knights were as broken as often claimed when the codex dropped. The Space Wolves and Imperial Guard at the time were often argued to be the more "overpowered" codex, and with the drop of sixth edition, the Necrons (Which seemed tailor-made to be compatible with the new edition) became a strong candidate for the most broken army. So, in terms of mechanics, the Grey Knights were and still are more akin to a Base Breaker, though the fluff is more universally loathed.
The Space Marines as a whole are often considered to be creator's pets, especially given how many distinct Codexes they get ("Vanilla" Marines, Space Wolves, Dark Angels, etc etc) whilst some armies end up on the back burner for years, such as the Sisters of Battle (last Codex: 2003) and the Eldar (last Codex: 2006).
Creepy Awesome: A major draw of the franchise. Specific examples include the following:
The Noise Marines, who embody The Power of Rock turned to Chaos! "the years of bloody warfare have honed their bodies into sensory extremes where nothing can stir their emotions other than the din of battle and screams of the dying".
The Necrons pre-6th Edition and/or the Necrons post-6th Edition. The base is divided on whether they were this before, after, or both.
Darkness-Induced Audience Apathy: Almost all of the story beyond the actual tabletop sessions (since you model and customize your personal army, letting you make them exactly as dark or noble as you like) and the codex books (which are highlights of victories and propaganda). There are so many Shoot the Shaggy Dog stories, and unequivocal victories for any given side are happening at the same time as a dozen crushing defeats.
The Emperor tends to be painted by fans as the one purely good character in the whole setting. While he was probably better than the current management, he did have his fair share of atrocities under his belt.
Ironically, his canon personalty isn't too far off from this.
Speaking of Kharn's god, Khorne himself may rival the Emperor in terms of Draconess. According to Games Workshop, he is the god of bloodshed and hate, who cares not from where the blood flows, only that it flows, be it bystanders or his own worshipers. According to a good portion of the fanbase, Khrone is the god of Proud Warrior Race Guys and martial honor who wouldn't lay a hand on innocent civilians. This version is actually based on older editions, but the merciful aspect is clearly out of date as far as Games Workshop is concerned.
Imperial Guard Commissars get a surprising amount of this as well, due to the influences of Ciaphas Cain and Gaunt's Ghosts. Chances are pretty damn good that your average Commissar does not want to be buddy-buddy with the men.
Happens a lot with the Eldar and Tau, as well. Quite a few people view the Eldar a bit too sympathetically, and gloss over their numerous atrocities, not to mention that a good portion of the galaxy's woes can be blamed solely on them. As for the Tau, well, some people really do consider it a rather pleasant place to live, nevermind that it's got a very British Empire-esque policy on natives; if you're a human or Kroot, you won't be exterminated, and you won't exactly be a slave, but you'll still get quite a rough deal from people who look down on you.
Followers of Chaos can start as this. Many of the Chaos Space Marines fell not out of evil, but simply bad circumstances. Human followers who have fallen since then have arguably good reason, given that life in the Imperium is so bad joining cults is a legitimate alternative to alleviate their misery. All in all, mortal followers of Chaos aren't evil, they're just insane. Daemons, on the other hand...
The Imperium is very intolerant of "traitors" who have turned to the Tau's offer of egalitarianism, though readers might think differently. Despite the Tau being space-Trotskyists at best and Stalinist imperialists at worst (not to mention the sincerity of their offers of brotherhood), many consider them better than the "Catholic Space Nazis" of the Imperium.
The Adeptus Mechanicus, to a certain degree among the fanbase.
The Imperial Fists (and related Space Marines chapters) qualify. They have a much larger fanbase than the limited amount of fluff and overly generic nature should indicate. If they win, it is usually as part of a battle force consisting of multiple Space Marine chapters. If they are by themselves, they tend to lose more often that not. The defining characteristics are an increased emphasis on will power, pain being educational, and discipline. These are all defining characteristics of every single Space Marine anyways. They aren't one of the "never had anyone fall to Chaos" chapters, so they clearly do not have a will-power advantage in actual practice. Space Marines are already some of the most highly disciplined troops in the setting. Pain being educational is kind of meh when you consider most Space Marine candidates die during training. They don't lose enough to be The Woobie, they don't win enough to be Badass, and they are defined by being uniquely more generic than most Space Marine chapters. On the other hand they are excellent fighters of siege warfare, they were the only legion who were allowed to recruit from Terra, and they were one of the most important legions to the defense of Terra from Horus. Despite being Out of Focus they are the second most important chapter in the entire Imperium.
Amongst the Imperial Guard, the Commissars, despite them in the game just being a unit that gives a small buff to statline and leadership, has a huge following to the point where it's almost mandatory for Imperial Guard novels to include at least one.
Kharn the Betrayer is the most popular named Chaos Space Marine character due to his unfailing ability to kill everything around him, his role as the protagonist of the excellent short story The Wrath of Kharn, and his starring in a series of comedic fanfics on 4chan that portray him as a pretty nice guy despite the Ax-Crazy. Thanks to his popularity, Kharn is set to have a book detailing one of his adventures.
For the first time ever since Matt Ward's relentless shilling reduced them to Scrappy status, some Ultramarine characters are this. Specifically, these characters are found in the Horus Heresy novels such as the Tetrarchs, whose main quality seems to be comically over-sized shields and badassery.
The Iron Warriors, despite not being the most prominent of the Chaos Legions, have a following for being much less Stupid Evil than the rest.
The daemon prince Doombreed has a surprisingly following for a character that's only referenced in the background.
Two words: Dark Eldar. Especially the new Lelith model and artwork.
Fan Dumb: There are some fans who're a little too overenthusiastic about 40K, and try to work it into everything. Then they like to start Fandom Rivalry with a lot of other sci-fi games (see below) and try to enforce their own views, trashing others for not being "dark" or "sophisticated" enough. Quite a few even harp on canon works for not being comically grimdark. See Hype Aversion.
With Starcraft. It doesn't help that there is an Urban Legend of Zelda floating around the internet that says Starcraft is a rip-off that was only stopped by Games Workshop defending their IP. Whether this is true or not is uncertain, but it doesn't stop the very vocal Fan Dumb and Hate Dumb of both sides slinging mud.
Thanks to Dawn of War: Soulstorm, "METAL BOXES"note METAL BAWKESES? is now a common catch-all term for tanks. 'Spess Mehreens' and 'Emprah' are often spelt and spoken in line with their famously odd pronunciation in the same game.
Sisters of Battle are 'Bolter Bitches' or 'Nuns with Guns'.
Failbaddon the Despoiler: thirteen attempts to bust out of the Eye Of Terror and destroy the Imperium, and despite being billed as the worst of their foes, every one has been defeated. Sometimes known as Failbaddon the Armless, after his tabletop model's reputation for having its arms break off all the time, or "the incompetent fuckwit", for his incompetent fuckwittery.
Shooting phase for the Guard is unofficially called 'the laser light show'. Similarly, lasguns are called flashlights or laser sights, while flak armour is either cardboard or T-shirts. note A common joke amongst the fans: What do you call a lasgun with a laser-sight? Twin-linked!
"Pansy Space Elves" and "Scary Space Elves" are common nicknames for the Craftworld and Dark Eldar, respectively; and used as often by Eldar players themselves as by players of other races.
Ork terminology is also popular, given their rather laconic approach to vocabulary: a melee-oriented army is choppy, a ranged army is shooty (or has lotsa dakka), enemies referred to as spikeboyz, panzees, 'umiez, greyskins, etc.
Genius Bonus: There's little references tucked away everywhere, ranging from sci-fi to military history to history in general to Scandinavian and Ancient Babylonian myth.
One of the first worlds in the path of the first Tyranid Hive Fleet was named "Prandium", which is Latin for "lunch."
One of the symbols of the Imperium is a double-headed eagle. In and of itself, this is not surprising, as some of the most powerful and influential empires on Earth (the Byzantines, the Russians, the Holy Roman Empire) have used the same symbol, and it would be just like the Imperium to adopt such a symbol of absolute autocracy. The real bonus comes into play if you consider the God-Emperor's origins; according to one sourcenote whose current canonicity is disputed, he was born in Anatolia (modern Turkey), where double eagle symbolism has been particularly strong for thousands of years.
The Imperial Eagle in some depictions looks very like the Nazi variant of the Reichsadler.
In Western magical traditions, the number 3 has a great deal of occult/magical potency. Tzeentch's sacred number is 9, being three squared (three times three, or three plus three plus three) and the only number more inherently powerful than three. Perfect symbology for a god of magic.
Generic Doomsday Villain: The Tyranids are the original for this, with no established backstory, and unlikely to get one since they've been around since the early days and are a Horde of Alien Locusts that devours everything they see with no apparent goal beyond that. GW then decided to have another with Necrons, who while having a scary backstory, were ultimately just another faction bent on killing everything in a game that already had one, led by Jerkass Gods that were kind of a rehash of the Chaos Gods as far as personalities went. Since their retcon they've become arguably more interesting (see above), but the Tyranids are unlikely to ever change.
Matt Ward. Every codex he contributes to (about 1/4 current codexes plus the core rulebook) is accused of being game-breakingly overpowered. Bringing up things that have been canon since the first edition (most notably the Ultramarines being seen as a model to aspire to by most chapters) is called raping the setting. Most ridiculously, he is blamed for unpopular model designs, even though his only contribution was to justify them in the setting and make rules for them (modeling is a whole different department, on paper it isn't even the same company).
During the late 90s/early 2000s, a series of fluff articles about the various Space Marine chapters and Traitor legions was run in White Dwarf magazine. The Word Bearers article claimed it was unique amonst the Traitor Legions in that its Chaplains were also corrupted, instead of being slain for their defiance in the face of heresy. Come the Horus Heresy novels, and it turns out that the Word Bearers have "Traitor Chaplains" because they were the only Legion to have Chaplains prior to the Heresy — and these Chaplains were actually instrumental in corrupting them in the first place.
Furthermore, Lorgar's goals prior to turning to Chaos was to officially promote the Emperor's divinity and turn the Imperium into a theocracy united under the God Emperor, even going so far as to try and encourage his fellow Legions to adopt Chaplains. In other words, Lorgar has actually won, despite his descent to Chaos.
Artwork of Cat Girls is nothing new, even when it's 40k related. Come 6th edition and the rule book actually mentions entire regiments made out of cat people.
HSQ: Not just swords, chainswords! Not just Space Marines, ten-foot tall genetically-enhanced superhumans in huge Power Armor tearing up hordes of enemies, hard-dropping from orbit like meteorites! Not just a Red Shirt Army, but billions of troops throwing themselves into the maw of death FOR THE EMPEROR! Not just Mordor, but a twisted evil area of space hundreds of light years across! Not just the Inquisition of a repressive religious theocracy, but one that can destroy worlds for the taint of heresy! (And worse, it might be the most practical decision!) You must have thought of a few expletives when you saw the pages, at least.
Poor, poor Eldar. Not only are you the whipping boys of the entire game, most of your race got Mind Raped by an Eldritch Abomination and if you're not careful enough, you'll get tortured and raped by Horny Devils for all of eternity. That sure justifies being Manipulative Bastards who would let billions of other races die horrible agonizing deaths to save a few of your own.
The 5th Edition fluff makes the Necrons out to be this—on one hand, they're responsible for their own current, miserable state of being, and they're feared by all other races for a good reason. On the other, they still don't deserve being forced into it, and the majority of Tomb Worlds wish nothing more than to be left alone.
The most effective Dark Eldar (those who aren't obnoxious Smug Snakes) fall into this category, especially Asdrubael Vect, who engineered a coup that elevated him from a slave to a gang leader to the High Lord of Commorragh.
Tzeentch is the god of Magnificent Bastards. On the mostly-mortal side of things, the Alpha Legion of Chaos Space Marines is composed of Magnificent Bastards.
The Laughing God of the Harlequins is the other "good" example (but still a total asshole, so not a Guile Hero).
The C'tan Star God known as the Deceiver would be one if he didn't make the Necrons into what they are today.
It is hard to qualify as a Magnificent Bastard when you were stupid enough to hand over the keys to your legion of undead killer robots to their leader, whom you betrayed but inexplicably allowed to remain sentient.
Szarekh, the Silent King of the Necrons. Sure, he was duped into trading away their souls...so he killed their Gods.
Trazyn the Infinite, to the extent that 1d4chan have added TRAAAAAAAAAAAAAAAAZYN! to their lexicon.
The Ultramarine domain of Ultramar: a functional, prosperous, stable realm in the otherwise decaying Imperium. It still isn't a very nice place to live, though, given that, as one of the hardest realms of the Imperium, every up-and-coming alien warlord, Chaos daemon prince, Tyranid Hive Fleet, or Tau Shas'O wants a go.
Subverted by the Tau Empire, whose propaganda tries to put out that they are this. And people still consider them to be a Mary Suetopia compared to the general grimdarkness of the setting.
Tzeentch, although it's justified since he is after all the god of scheming.
The Emperor and the Primarchs. Somewhat justified, as the Emperor had 40,000 years to refine military tactics, while the Primarchs were designed to be that.
Commander Shadowsun of the Tau Empire. Led a Tau armada against a Tyranid splinter fleet and wiped it out without losing a single ship. Made more impressive by the fact that she's a Fire caste commander, so she had no experience in space combat. Sweet Jesus.
Master of None: The current Vanilla Space Marines codex makes them fall under this. While they have a ton of varied units for nearly every combat situation, other more specialized armies can do the same but better and more effectively (example: Blood Angels and Space Wolves are far superior at close combat, Imperial Guard have better vehicles, Tau and Dark Eldar are better at shooting and speed, while Grey Knights are just better than everyone else. Its gotten to the point where the Vanilla Space Marines are only considered mid-tier at beast compared to other more specialized armies.
Leman Russ in some circles of the Internet. And considering some of the stuff he's done, you at times have to ponder how much of it is memetic.
In a similar vein to Eldrad above, Asdrubael Vect is one on 1d4chan. Seriously, just read his article.
Memetic Loser: Abaddon the Despoiler/Failbaddon the Armless, who still failed to destroy the Imperium after thirteen attempts despite having entire legions at his commands and the favours of all four Chaos Gods.
It's not that other factions don't realize that the moral event horizon exists, it's that whenever it's on the verge of getting crossed, another surge of the Godzilla Threshold pushes it out another hundred parsecs. When you compare burning the surface of a planet to cinders with having that planet either get devoured by a Horde of Alien Locusts, corrupted and mutated beyond recognition by horrors from the nether reaches of your darkest fears, or even being scrubbed clean of all life (even down to bacteria) by zombie cyborgs, the foremost option is arguably the least horrible (if only because it doesn't seem to "feed" the threat that brought you to this point).
In the eyes of the Emperor, Horus crossed it when he flayed a loyal Adeptus Custodes alive with a look (being the Emperor's personal bodyguards and created with individualism rather than mass-production in mind, they are likely among the most powerful of the Space Marines in general) trying to protect the Emperor during the Siege of Terra. With this, the Emperor realized that Horus was beyond saving. In early fluff, Horus actually killed a random Imperial guardsman that stood up to him but had no chance of hurting him.
In Logan Grimnar's eyes, the Inquisition crossed it when they sent the regular Imperial Guardsmen who had fought for Armageddon to forced labor camps just for having seen Chaos. After that, Inquisitors have tried to keep their distance from the Space Wolves, mostly because they're worried the Wolves will kill them on sight.
Graham McNeill for fans of the Ultramarines, who portrays the Ultramarines as competent yet not perfect, and actually tried to tone down some of the more overt Mary Sueisms that Matt Ward put in. Ward then tried to retcon that out.
That said this statement is a major Base Breaker as an equal number of fans are glad.
The same goes for effectively anything Matt Ward works on. The only exception thus far is the Necron codex, and it was a Base Breaker on whether the changes were for the better or not.
A number of Eldar fans are starting to see Ward as this due to he's the only current writer that doesn't treat the race as a punching bag.
The Ultramarines and Grey Knights have been accused of this under Matt Ward. Sanguinius, on the other hand, embodies many of the common traits, yet his badassery and heroic reputation leave most fans with the conclusion that he was Too Good For This Sinful Universe.
Rescued from the Scrappy Heap: Matt Ward seems to be slowly moving into this. His Space Marine codexes are generally regarded as terribad, but his Necron codex is a Base Breaker, and the Iyanden supplementary codex he wrote was actually somewhat positively received.
The Craftworld Eldar and Tau get this from fans of the Imperium sometimes. Both alien races are forces for good... Well, in a way, but the way some fanon depictions of them go, you'd think they were even worse than the other horrors of the galaxy, like the Omnicidal Maniac robots, the Horde of Alien Locusts and the Ax-Crazy Orks.
Sacred Cow: It is not recommended you say you're not even interested in 40K, especially if you don't like it.
Scapegoat Creator: Matt Ward has gotten so much hate for his codexes that people blame him for stuff he isn't actually responsible for.
Kill points are generally hated by the fan base for being poorly balanced. Guard players hate the rule with an unparalleled vengeance because it made 1/3 of the game's missions unwinnable until the Guard players got a new codex.
The 4th edition skimmer rules received lots of hate because of the way Eldar and Tau players abused them (Dark Eldar not so much due to tissue paper armor and the fact that only seventeen people played them). Both armies could fire through them during their shooting phase and then use them for cover during their opponent's turn — their skimmers were assumed to simply elevate to allow it and descend afterward. Realistic, but BROKEN. The Tau version got the nickname "Fish of Fury". The "Fish of Fury" was considered by the 40K community at large to be so broken, that quite a few Tau players thought it was a cheap tactic. Think about that for a second.
The 2nd edition Tyranid 'strategy card' table would often screw over half the opposing army before the battle had even started.
4th edition consolidation rules were hated by shooting armies due to the chain reaction of doom that would always happen.
The 5th edition wound allocation rules are hated for being slow, counter-intuitive, and abuse-prone. More so for units with varied war gear and multi wounds such as Nob Bikers and Seer Council. The former is Unwinnable for Tau players.
In 6th edition, more and more mechanics are now randomized, rather than chosen as part of your army list (psychic powers, warlord traits) or decided upon by the players beforehand (terrain effects, whether the battle takes place at night, game length).
Seinfeld Is Unfunny: Ultramarines are generic or the view the Space Marine codex devolved into an Ultramarines Codex. The issue is fluff-wise, as Rouboute Guilliman, the primarch of the Ultramarines, wrote the Codex Astartes, which is the guide used by Space Marines to dictate the tactics, equipment, and strategy used in battle. Any other chapter using those rules is generic, but even if Ultramarines had a unique codex, it would look exactly like the generic Space Marine codex. The non-generic chapters are defined by how they differ from the Ultramarines. The first 2nd Edition Space Marine codex was Codex: Ultramarines, which makes the entire situation even funnier.
Spotlight-Stealing Squad: The Space Marines in the game as a whole, and the Ultramarines amongst the Space Marines themselves.
"Stop Having Fun" Guys: The reaction to 6th Edition really illustrates this within portions of the fan base. The wailing and gnashing of teeth about the introduction of random terrain effects and mission objectives with strange effects is an almost textbook example.
Stupid Evil: Too many examples to list, typically from the Imperium and the Chaos Space Marines. Much of how the Imperium survives seems to come down to the fact that Chaos Space Marines are even dumber than they are.
Orks are a pretty glaring example. They will fight anything and anyone, including each other. Although notably, their stupidity and craziness is a big part of their appeal.
For a series that is so insane, its casual treatment of unbelievable courage in the face of impossible odds makes it a favorite for those who don't mind shedding Manly Tears.
Indeed, there's a reason why the novels focusing on the Imperial Guard in particular are so successful, as they slap a human face on the setting and more often than not - dare I say it? - a touch of optimism and faith in the human spirit. It's the insanity of the setting that makes this so effective.
Practically a warcry for the hardcore 40k fandom. The fans love to bitch about the game almost as much, if not more so, then they like to play the game itself.
Was true, however, in regard to the awful third design of Citadel paint pots (the screw-top), which would universally either seal itself with spilled paint or fail to seal properly due to spilled paint after a handful of uses. Had a happy ending, though, since eventually GW realised people were buying paint from other companies and went back to the flip-top design.
The Imperial Guard. They used to be hated for being horribly weak in the most popular game modes. With the release of their new codex, people now hate them for having some of the strongest vehicle army lists.
Daemons, especially since they have an (now extremely powerful) army designed to curb stomp them, and the long-overdue for an update. Sisters of Battle/Witch Hunters are getting there.
And, with the Sisters of Battle getting a codex that was spread over two issues of the official Games Workshop magazine- White Dwarf- they're there: written by Robin Cruddace (who also wrote the overpowered Imperial Guard codex and the underpowered Tyranid codex), it has a number of major problems; the most major is each unit has a power of faith that can be activated by spending a faith point, of which they get a rather small pool— and the pool is always the same, small size, be the size of their army twenty women or two hundred.
Grey Knights are a high-tier example of this. Go to the Game Breaker page for Warhammer 40000 and notice how many examples in there are Grey Knights. Or if you just want some brief examples now:
"Psyriflemen", Dreadnoughts with 2 Twin-linked autocannons with psybolt ammunition. The best long-range low-mid armour buster in the game. They can outshoot the Tau, a faction based entirely around ranged firepower.
Plasma Siphons. Render all plasma weapons, the best weapons for taking out armoured foes, useless. Grey Knights have Powered Armor as standard. Do the math. Also worth noting that the previously-mentioned Tau have plasma weapons as standard, making games against Grey Knights completely unwinnable.
Grey Knights can field up to six Flying units in a 2,000 point game. Flyers can't be assaulted, making it unwinnable against melee armies like Orks and Chaos, and they can only be targeted by units with the Skyfire rule. That gives you two options: 1) play as Imperial Guard and use a list that is only really good that countering GK flyers, 2) hope to The Emperor that your limited flyers can somehow take out their stronger and more numerous flyers, or 3) somehow wipe out all GK ground forces before Turn 2, which is easier said than done.
Then there was the one that pitted the Imperium against the Yuuzhan Vong. The Imperium came out on top because they're singularly well prepared to deal with the major strategies used by the Vong, and the fact that they're just as fanatical if not more so.
Villain Decay: Necrons and Tyranids are the primarily recipients of this, depending on how you look at it, though, every race in the setting could have been subjugated to this in some manner at one point.
Part of this is the Status Quo Is God setup, since nothing ever changes, it doesn't make the factions look very good, especially given the sheer amount of Stupid Evil that can make the setting not so much come off as Evil vs. Evil as it does blunder idiots vs. blundering idiots.
Chaos Space Marines have also suffered this because they're billed as the Imperium's biggest enemies and, they've been fighting them for 10,000 years.
The Chaos Space Marines case is at least partially justified. There are hints Dark Gods find it endlessly amusing that the Eternal War stay eternal, and they're generally just as interested in killing each other for favour as they are in killing off the Imperium. Once more however, when the Chaos Space Marines do decide to get their act together, they fuck the Imperium's shit up on a scale undreamed of by any other race in the setting, like in the Dominion of Fire or the Cholercaust Blood Crusade, or even Abaddon's 13th Black Crusade.
Villain Sue: The Necrons used to be this until their Badass Decay. Tyranids are accused of this now, since they're stated that if they win they consume everything from the loser, meaning causalities are nothing to them, Enemy Civil Wars are nothing to them, and they are stated to constantly adapt to most any new threat presented to them.
If you look hard enough, you could find reason to accuse anything in this setting of this trope.
Eldar Guardians. Eldar civilians sent into battle with weak (for 40k standards) armor and a short-ranged shuriken catapult; they are used as cannon fodder and heavy weapons support in comparison to the elite Aspect Warriors.
For similar reasons, the average Guardsman and Tau Fire Warrior.