Funny / Warhammer 40,000
Though a bleak and horrifying future, Warhammer 40,000
is not without humor. Usually of the gallows kind. Infact, some consider the setting to be a comedy itself. British humour and all...
From series without their own pages
- The Imperial Infantryman's Uplifting Primer. If only for the illustrations.
- Or the captions under the illustrations. "Ork weapons are extremely crude and prone to misfires or jamming." note "Tyranid weapons are formed of living tissues,note they often fall apart." note "Eldar technology is antiquated,note Eldar craftsmanship is inferior to our own."note "Beware the tau - they'll sacrifice your babies to their gods!"note
- "...Try to manoeuvre around behind [the sentry], using cover as explained in Section 9. Recite the Litany of Stealth (refer to Emperor's Benedictions) to decrease your chances of being heard. Creep up behind him..." Even funnier when you realize there is no Litany of Stealth.
- "Looking around corner. Only head exposed"◊.
- The section on hull breaches in space vessels. A picture captioned "Emergency procedure if blasted into space" shows a drifting Guardsman trying to hold off the vacuum by covering his nose and mouth with his hand. Better than nothing?
- Remember, the tau are frightened by fire. And water. And thunder. And unnerved by hairy people. They are also derived from bovines and chew cud and have udders. They have terrible eyesight so that their hearing overcompensates, allowing you to scare them off with loud shouting. And those guns they're carrying require sustained streams to injure a healthy, armored human. It's all there in the manual.
- "Orks are stupidnote . brittle-boned and feeble, eldar are cowardly, cynical and sport archaic and ineffective weaponry, tyranids are mindless, half blind and confused by sudden movements."
- The lower half of Page 56 is a blank square with the words "KEEP THIS SPACE CLEAR. DO NOT DEFACE. ON PAIN OF DEATH"
- "Pull the grenade's pin and recite this hymn"...note
- "Genestealers are slow and sluggish."
- In order to keep the horrors of the warp secret from normal soldiers only the major edition has a page on them and is cleverly hidden in case troopers do manage to get ahold of the book-it's printed upside down.
- "If you allow yourself to be killed and ingested, your soul is forfeited."
- Note that the Guard are well aware of how useless this "information" is; in the novel Fifteen Hours they are shown noting that the only thing that the primer is good for is as toilet paper!
- And in Ciaphas Cain, Guardsmen on the way to a combat drop are mentioned to be "reading their primers for inspiration or amusement".
- This book also contains the punchline from brick joke started in one of Dan Abbnets Gaunts Ghosts series where a soldier refers to the manual for help in his current situation to find the advice it gives is "If in doubt, move forward."
- "When bayonetting an oncoming foe, thrust firmly into the throat or chest. To ensure the foe is dead repeat the procedure several times."
- The two sections that have been updated by taping the errata over the old text so that a bit of it is still readable:
- Sanctioned psykers are a necessary evil that should be treated with equal respect and suspicion, where the previous advice ends "...feel no pity! Exterminate without remorse!"
- "There is no such thing as an honest alien breed, but the tau are more dishonourable than any other." ("...potentially intelligent species.") [Paragraph about the tau using propaganda] "Remember: the tau lie and have no words for 'honour' and 'truth'." ("...could be negotiated with.")
- The Orks are just made of Rule of Funny and Insane Troll Logic. Even their technology operates on it. Older editions suggested that if an Ork thinks a stick can fire bullets, it will. DA RED WUNZ GO FASTA, and they do. PURPLE IS DA SNEAKYEZT, because have you seen a purple Ork?
Deafened Grots must resort to a rudimentary form of sign language. This is rarely successful because a Gretchin cannot carry very many signs.
- The Shokk Attack Gun's misfire table. Especially what happens on a '12'.
- Would this the be legendary "shoots himself out of his own gun" incident? (No technology misfires like Ork technology!)
- No, that's a 10. On a 12 the gun basically tears apart space-time in a small area and utterly removes its target from existence...
- There's the description of the Ork Pulsa Rokkit from the Apocalypse Reload expansion, which describes the warhead as a device that "generates an unstable forcefield bordering on contradictory physics... The orks like to encourage [its] destabilization by loading it into a missile and firing it at the enemy."
- It was erased by newer editions, but one of their weapons were bombs that were guided by enthusiastic Snotlings, Doctor Strangelove style. Snotlings who'd only realize that there was a little problem with that plan when the bomb was almost hitting its target. (In newer editions, said guidance is now provided by Grots.)
- The only thing more funny than Ork fluff is playing as an Ork, provided you're the sort that isn't overly stern, just happy leaving things up to the fickle hands of fate (and the dice gods). Rolling out dozens and dozens of dice for a single round of attacks alone can be a hysterical thrill if you get enough to do them all at once, and just seeing the mind-breaking (and often expensive) Kustom Konversions to models is equal parts funny and awesome; while far from tournament legal, imagine a Tonka Truck bulldozer with a "salvaged" Leman Russ cannon glued to the top and various spikey bitz all around... Oh and painted red to go faster, of course.
- Then there's the story of the ork Warboss who entered the Warp, came out before he entered, and then tracked down and killed his past self because he wanted two copies of his favorite gun. The ork army was so confused that they called off their WAAAGH! Just to make this clear, the orks are a species that exists off of Insane Troll Logic and they were still confused by this happening.
- "The profoundly deaf Grot gun-crews utilize crude sign-language to communicate. This tends not to work very well, as Grots can only carry so many signs."
- Ork ships in Battlefleet Gothic can be equipped with Grot Targeters, which replace images of enemy ships with images of Gretchin. This actually improves the accuracy of their gunners, as every Ork has learned from a young age how to hit Grots.
- The Orks in Deff Skwadron apply Ork logic and develop a unique IFF for anti-air turrets: namely, IFF you hit it, it's obviously one of theirs, and IFF you miss it, it's obviously one of yours.
- In a universe where every other faction is based off of a historical badass army, every nasty bit of every horrible insect to have ever lived, or the literal personification of negative emotions, the Orks are instead based off of football hooligans. And they actually pose the biggest threat!
- The old Gorkamorka rules have six pages on the Dok's Meat Grinder Surgery - including results like the patient's brain being replaced with that of an angry face-eater squig, or the Dok forgetting what he's doing and performing surgery on the patient's head for an obvious leg wound, possibly including the aforementioned squig brain transplant.
- From the Dark Eldar 5th Edition Codex: "Asdrubael Vect tricks his would-be rival Archon Kelithresh into opening a casket that has ostensibly been presented as a tithe. Held precariously in the collapsing field of the casket is the unstable essence of a black hole. Kelithresh's entire realm is plunged into a yawning, howling, vortex."
- Pretty much any way Vect gets rid of his enemies. The death of High Archon Kraillath, killed by a "stray blast from a dark lance". "Stray" blast from a dark lance.
- Roboute Guiliman's criticism of Alpharius' slow but frighteningly effective tactics.
"It's a waste of time, manpower and the Emperor's bolter shells".
- Anything that involves Trazyn the Infinite:
- His "thank you" letter to an Inquisitor for "gifting" him five regiments of Guard. He replies with an equally interesting gift, a hypercube that is "fascinating, if you can escape from its clutches." Said Inquisitor was a character in the Grey Knight Codex. When the Inquisition split from the Grey Knights, her character profile disappeared implying that, no, she did not escape its clutches. This was later referenced in The Fall of Cadia, when Trazyn releases one of his Tesseract Vaults and out popped a female Ordo Xenos Inquisitor, albeit this is a different character named Greyfax.
- He also casually talks to Ultramarine Captain Sicarius about how he was "old friends" with Guilliman and plans to steal his body from Macragge because his gallery is a better place for it. Unfortunately, those darned Eldar got to Guilliman first....
- His initial interactions with Cawl in Fall of Cadia are hilarious. Cawl mistakes him for Veilwalker, and, after a clearly rehearsed speech, it registers that Cawl called him something else. Then...
Cawl: You are an abomination
Trazyn: "Thief" normally suffices.
- One story from the Fifth Edition Tyranid codex goes that one day, a Tau colony was facing invasion from the Tyranids. The situation looked hopeless, until the Necrons unexpectedly appeared from the colony's moon and destroyed the Tyranids. What does the Ethereal in charge of the colony do? He throws a party to celebrate their "rescue", and then decides to greet the scary metal skeletons with a grand welcoming ceremony when they come down to visit. You can guess how well that went.
- Even better since it happens a few days after the celebration started.
- The Farsight Enclaves supplement has one in which a Tau Battlesuit during the Battle of Dal'lyth confronts an Apothecary from the Hammers of Dorn Space Marine chapter. Said Battlesuit quizzes him about what he's doing (extracting Gene Seed from fallen Space Marines), blasts a group of Marines trying to sneak attack him, then salutes the Apothecary and jumps away to carry on the battle. The Apothecary's reaction?
"Captain Rumann? When this is over, we need to talk".
- During "The Trials of Azrael" the titular Azrael fights Kharn the Betrayer, during which Azrael proudly declares himself to Kharn as the Supreme Grand Master of the Dark Angels. Kharn reacts:
*totally not impressed
* Of course, that ridiculous helmet
should have given you away.
- This image◊, which sums up the Dark Eldar perfectly.
- In the first major codex for the Necrons, there is a hilarious outcome to a short story where a Callidius Assassin attempts to kill a target who has already been killed and replaced. By the C'Tan Deceiver. It promptly No Sells her attack, absorbs her sword, then sucks her life-energy just for kicks.
- Apparently the Deceiver likes the spice of Polymorphine on human souls.
- The Chaos Space Marine "Doomsday Device" Apocalypse formation. The official datasheet lists the following steps for activating it:
Make demands (for instance, state claim to world domination or order construction of impressive monument in your honour).
Disregard any enemy replies and hope your Doomsday Device works. Roll to activate.
- The lore around the Jokaero is good for a few laughs. A race of Space Orangutan cyborgs, the Jokaero are the most adept mechanics in the galaxy. They somehow instinctively know how all technology works, regardless of which race manufactured it, and can generate technology that is more advanced (and compact) than any other races can manage. Unfortunately, their technical prowess aside, they are otherwise identical to normal orangutans and act like it. Thus, making friends with one is difficult, and when it decides to start working on something you have no way of knowing if the end result will be a ring that contains enough destructive power to level a city block or an atomic banana peeler. Oh, and they also happen to be natural escape artists and, since they can undo any technology meant to contain them, any prison is completely temporary. That said, Jokaero are not above tinkering with anything they come across, meaning it's entirely possible that they will escape their prison, fiddle with it to correct its technical deficiencies, then become trapped in the new, improved device they designed.
- Due to the way it's worded, it's possible to field an Inquisitorial Army made up of 1 inquisitor and a hilariously impressive amount of Jokaeros. Nicknamed the "Barrel of Monkeys" army, it borderlined on Lethal Joke Character status as if you got the first turn, you could fire off enough lascannon shots to completely obliterate your opponent's force in one turn. But if you didn't get that first turn he would be making it rain chunks of monkey in very short order as Jokaeros are not very durable. It's highly recommended to try this if you have the models for it, if only for the pure look of horror on your opponent's face when they realize the tiny orange monkeys can blow up tanks with their jewelry.
- On January 30th 2017, PETA asked Games Workshop to ban fur from Warhammer characters (No, I am not making this up). GW's official response was almost immediate, courtesy of Matt Ward.
- One of the Chaos Daemons books mentions that the maze which protects Tzeentch's realm in the warp is completely impenetrable... except for that one time two mysterious entities (heavily hinted to be Dorothy Gale and Toto of all beings) solved it easily. Even Tzeentch doesn't know how that happened, since the gate guardian flatly refuses to talk about it beyond accusing her of cheating.