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Trivia: Warhammer 40,000
  • Defictionalization:
  • Fan Nickname: Hundreds.
    • A popular nickname for the blue-armoured Ultramarines is "Smurfs", which logically leads to their Chapter Master being known as "Papa Smurf". By obvious extension the Ultramarine's Chief Librarian Varro Tigurius is "Brainy Smurf" and the Tyranid character "The Swarm Lord" is sometimes called "Gargamel". Roboute Guilleman is everyone's "Spiritual Liege", including yours. Also often referred to as Rowboat/Rawbutt Girlyman by people who are either annoyed with his frequent in-canon praise despite being dead, confused about how to pronounce his name, or both.
    • Thanks to Dawn of War: Soulstorm, "METAL BOXES"note  is now a common catch-all term for tanks. 'Spess Mehreens' and 'Emprah' are often spelt and spoken in line with their famously odd pronunciation in the same game.
    • Sisters of Battle are 'Bolter Bitches' or 'Nuns with Guns'.
    • The Imperium is 'Catholic Space Nazis'.
    • The Tau are often mockingly referred to as 'Weeaboo Space Communists'.
    • Failbaddon the Despoiler: thirteen attempts to bust out of the Eye Of Terror and destroy the Imperium, and despite being billed as the worst of their foes, every attempt has failed. Sometimes known as Failbaddon the Armless, after his tabletop model's reputation for having its arms break off all the time, or "the incompetent fuckwit", for his incompetent fuckwittery.
    • Shooting phase for the Guard is unofficially called 'the laser light show'. Similarly, lasguns are called flashlights or laser sights, while flak armour is either cardboard or T-shirts. note 
    • On the flip side, they also have the "11 Barrels of Hell" Baneblade (which does indeed have 11 barrels).
    • "Pansy Space Elves" and "Scary Space Elves" are common nicknames for the Craftworld and Dark Eldar, respectively; and used as often by Eldar players themselves as by players of other races.
    • Ork terminology is also popular, given their rather laconic approach to vocabulary: a melee-oriented army is choppy, a ranged army is shooty (or has lotsa dakka), enemies referred to as spikeboyz, panzees, 'umiez, greyskins, etc.
    • Several lists have these kinds of names too. Like the Flying Circus (Any army with a disproportionate amount of flying monstrous creatures) or Screamerstar (a Tzeentchian army based around a lot of Screamers and Heralds of Tzeentch that is basically a flying deathstar unit that no one can put down).
  • Hey, It's That Voice!:
  • Old Shame: GW regards the Squats and Zoats as "things better left forgotten." However, hints of them do pop up in new material from time to time...
  • Promoted Fanboy: Matt Ward is an infamous example. Every codex he's touched has had its fluff tortured, turned into Mary Sues, turned into a tabletop sweeper or any combination of the three. The only codex that he wrote that isn't universally despised is the Necron codex, and that's because there were two editors to keep him from breaking the game and the fluff. Despite that the Necrons still had their ancient Egyptian influence heavily Flanderized.
    • The Sisters of Battle codex that he wrote had the opposite of the usual problems. Though Games Workshop prevented him from having all the sisters get massacred all the time in order to fuel his obsession with sexist snuff-fics he still whacked the sisters with the nerf bat until they were a fine paste.
    • However he only wrote to lore of the book (which was well written), Robin Cruddace (who is know for nerfing) wrote the rules.
  • Shrug of God: Games Workshop has deliberately left everything regarding the two "missing" Primarchs open for fan speculation. Ditto for other major characters, like Commander Farsight.

This game has named the following tropes:

  • Bitz Box: Referring to the leftover pieces from model kits and wherever you end up storing them for later.
  • Death or Glory Attack: An extremely risky attack which has a big payoff if it succeeds but can cripple your army if it fails.
  • Death World: Many worlds in the 40K universe have very harsh environments, where only the hardiest of people can survive. They make great sources for Imperial Guard troops and Space Marine aspirants.
  • More Dakka: One of the Orks' fundamental principles - sling as much lead at the opponent as possible.
  • Power Fist: These big weapons are commonplace in Space Marine armories; Orks like using power clawz as a variant.
  • Red Ones Go Faster: Another fundamental principle to the Orks...and thanks to WAAAGH! energy, it tends to happen.

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