"Because it is always plagiarism, especially when it isn't."
Sometimes, two works are obviously inspired by each other, or the younger one contains minor Shout Outs to the older one, or they are coincidentally considered Dueling Movies.
This page is not a collection for them. Here, we should experiment with finding some less obvious, and probably nonexistent connections, through wordplay, and selective examples of plot points. Spoilers ahead!
A corporation is secretly engaging in shady science experiments in a remote and hostile location and through a catastrophic accident opens a portal to a harsh alien realm, unleashing its horrific denizens into our world, who then go on a killing spree and wipe out most of the inhabitants in the laboratory and its surrounding buildings. The hero has to go up against them with little to no aid in an attempt to close the portal that is allowing them in. When he reaches the portal, he discovers the only way to close it is to travel through it into their dimension and destroy some monstrous creature on the other side.
Our story centres around a forbidden romance, the likes of which are so iconic that the character's names have entered pop culture and are recognizable amongst people who don't know the story. Our heroine is a teenage girl who while heartbreakingly passive throughout most of the story makes a startling act of defiance towards the end. Our hero is well-known for his wordyness and childlike attitude that may make him unsympathetic. The lovers are forbidden from contact by society, most vehemently her parents, but eventually they come together under hard-to-keep secrecy. The story ends in tragedy when they are separated and both of them die
An impulsive young protagonist travels to a thick forest full of Scenery Porn as part of an evil corporation bent on exploiting its natural resources for personal gain. He was not chosen for the job for his intelligence. Through poorly-explained means, he becomes one of the forest's differently-sized and mystical natives. He learns to interact with the environment, falls in love with the first fanservicey native girl he meets, rides their flying mounts, and finally decides to stop the exploitation of his newfound people. After single-handedly destroying one of the corporation's terrible machines (which is much, much larger than himself), he rallies the natives, drives off the humans trying to exploit the natural resources, and uses the power of the forest itself (channeled by the natives) to secure his victory. The audience learns an anviliciouslyGreen Aesop.
A young man goes into hibernation, and when he wakes up, he is in the distant future. This young man is a bit of a slob who likes to drink beer and is usually referred to by his last name. He becomes friends with a robot who likes to watch a robot-themed soap opera. He is in love with a woman who is smarter than he is. He has lots of adventures travelling through space, and he is somehow his own ancestor.
Man comes from another world to harvest a highly valued resource unique to only this strange world whose natives resent outsiders. Ends up being forced to live among the natives and learn their ways from a local girl who he ends up falling in love with. Has to ride a fearsome creature as a rite of passage into manhood, and then becomes the leader of the local clans and leads them to battle against culture from which he originally came.
Our heroes obtain an ancient magical artifact from a small, old creature who talks to himself in third person. Said artifact must be destroyed to kill the Evil Overlord, but it can't be destroyed through normal physical or magical powers. Eventually, the artifact that the heroes wear around their neck feels unusually heavy, tries to possess them, and influences the team to split up from conflict.
Neurotic and emotionally unstable teenage girl falls in love with a Friendly Neighborhood Vampire who attends her high school. There is lots of talking. Eventually, the two get caught up in love triangle with a werecreature that ends with the girl and the werecreature deciding to be Just Friends.
Neurotic and emotionally unstable teenage girl, living in a small town in Washington state, learns that an ancient supernatural being is sexually interested in her, and often climbs through her window into her room while she is sleeping.
These two works feature the tale of a Farm Boy who discovers a Plot Coupon sent to a wise old mentor by a captured princess, and has his uncle who raised him killed by the impenetrably hooded servants of the Evil Empire. The two set off for justice. The mentor is a former knight who teaches the farmboy how to use his mystical powers in about five days (not that his magic is much use until he becomes stronger) and gives him a sword that belonged to his father before he "bought the farm". Luckily, the farmboy meets up with a BadassAnti-Hero, rescues the princess, who is also a major player in the Rebel army, and joins the rebellion, becoming a key member before going to train with a half-mad old hermit in the forest. After this, he discovers that his father was The Empire's right-hand man and he's been betrayed by his own family...
An angsty orphan discovers he has rare mystical powers. He leaves home at the behest of a stranger to study them, gaining a new weapon along the way. He later discovers it is his destiny to confront the evil Dark Lord, his mentor dies (twice!) and the villain's right-hand man was not such an awful person after all.
A blond, tunic-wearing boy and an orphan leaves his home and gains a shiny new sword. He is given advice by a wise old mentor (who eventually leaves him), escapes several fantastic creatures and finds out the true identity of someone close to him. The final duel between him and the villain takes place in their stronghold over a huge pit.
A man's plans go horribly wrong and he wakes up after surgery to a robotically altered body and a dead wife. After screaming and smashing up the surgery room, he sinks into despair and becomes the slave of an evil power. Eventually he is redeemed by a good-hearted young hero and dies saving the boy's life.
A young girl who thinks her life is too ordinary has her family kidnapped by a predatory fairy being who can give you every little thing you want, but at a terrible price. With some help from those who are familiar with the fairy's ways, the girl enters the fairy's unreal, cobbled-together world, does battle with her, and through pluck and brains manages to defeat her and rescue her family.
Clumsy but endearing Japanese school girl meets a mysterious stranger (a Jerk with a Heart of Gold) and before she knows it, she's pulled into supernatural adventures with him and his Five-Man Band. They discover that she has a unique power that they desperately need. Over time The Crew grows close until they are almost like family. Though they try to deny it, eventually the girl and no-longer mysterious stranger admit that they care for each other.
The story is a musical starring an ambitious young woman who faces prejudice because of the color of her skin. Her best friend is a perky, spoiled, blonde who loves pink and has her eye on a happy-go-lucky prince. Said prince ends up falling in love with the heroine instead, despite the fact that she is green.
A blue hero regularly defeats an evil robot-building scientist, picking up lots of new friends over the course of many games, including a red Friendly Rival. Later in the series, they meet an amnesiac character who turns out to have been created for evil purposes but who ends up catching morals and performing a Heroic Sacrifice. However, they prove popular enough to appear in the next game anyway with little explanation.
A handsome man travels everywhere in his vehicle, which he loves like a person, and he fights monsters/evil beings. He's incredibly lonely, but there's a second man that he's incredibly close to, though that man may or may not be evil. Lately, a lot of battles have put these two on opposing sides. He meets lots and lots of girls along the way. He's also developed a friendship with an oldman, who makes a great and very loyal companion. Along his journey he starts out all adorable, but gradually grows more and more depressed and screwed up.
A powerful man who once was a morally superior good guy gets seduced by a greater evil power. He becomes very evil himself, even though some doubt it has happened. He leads part of a huge army and is the public face for the larger evil that is widely feared but stays hidden for most of the time. In the end he inevitably meets his downfall by betrayal. Also, the man is played by Christopher Lee.
A classic Disney musical about British children starved of parental attention who come under the care of a woman with magical powers, including the ability to fly and to make inanimate objects come to life. Mostly live-action, but includes a memorable sequence in which the protagonists visit a fantasy world rendered in animation, with talking animals and a sporting event with an unlikely outcome. Features David Tomlinson in a major role and numerous songs written by The Sherman Brothers.
A black-haired, green-eyed boy with a miserable home life is approached by a mythological being and informed that he himself is no mere human, which explains the strange things that have happened to him up until that point. He is sent to an institution created especially for the purpose of teaching children like him how to use their supernatural powers. Features of the institution include magical beings as servants and competition between different factions among the students. In time the protagonist learns that even among his peers, he is special—he is the subject of a prophecy concerning a Dark Lord who is gradually regaining strength and followers after a crippling defeat some time ago. Our hero and his two best friends—a wisecracking Big Eater and a brainy girl with whom the protagonist shares UST—have several encounters with said Dark Lord and/or his minions over the course of the series, culminating in an all-out war between the forces of supernatural good and supernatural evil.
This Darker and Edgier installment begins with the main hero of the story in heaven after having fallen to his/her death near the end of the previous arc. He/She comes back wrong before getting better. Meanwhile, his/her powerful wizard ally becomes obsessed with increasing hir magical power, and, in a Kick the Dog moment, callously disintegrates a Smug Snake villain who had themselves just crossed the Moral Event Horizon by murdering a likeable supporting character. Said wizard also undergoes a power upgrade combined with a darker, evil new look after hir loved ones are threatened and begins the next arc back to normal but still trying to atone for and deal with what (s)he did during hir flirtation with evil.
A God-girl creates an endlessly repeating summer month, because she has unfinished business. Only the resident strange girl remembers the past events, and she decides to do absolutely nothing for thousands of loops, getting quite depressed in the process. At the end, the protagonists' companions (that is "officially" organized as a school club that spends most of its time with board games in a classroom), figures out that teamwork is the solution for breaking the loop. The story also frequently references the sound that cicadas make as the symbol of these summer evenings.
This Pixar feature concerns an isolated widower who sets out on an adventure, picking up a flighty traveling companion not long into the trip. The two travel to a region all but unknown by their community, encountering strange creatures and facing terrible dangers along the way. Ultimately, the widower learns that he can't let his lingering grief prevent him from experiencing the joys that yet remain in life, and he and his companion become fast friends.
In a society dominated by class prejudice, a young man with incredible strength and ingenuity, who grew up in poverty and had to steal and salvage for survival, is arrested and tattooed so that he can be easily spotted after his release. An incredibly zealous cop makes it a personal campaign to put him back behind bars, complicating The Hero's genuine efforts to help people, such as a friendless, abused woman. Meanwhile, a Love Triangle starts between a young woman, a young man she's known for awhile, and a woman he just met. Although someone initially plans for the guy and girl to die together, she manages to save him at the last minute and wrenches many tears out of the audience when she dies in his arms right before the finale's battle.
A painfully average young man meets an eccentric, blithe, spirited, unrestrainable strange girl who violates all rules of common etiquette, propriety, and modesty...and he's inexplicably attracted to her in some bizarre, frightened way. Despite the danger/folly of associating with her, he can't stay away, no matter how uncomfortable her strange habits, such as her history of serial dating, make him.
A group of rebels fighting against the oppressive regime of an immortal godlike being, is led by a Badass who mentors a younger, less confident character for the first third of the story, only to have a Dying Moment of Awesome leading to the rebellion's first victory. The real hero of the story steps forward, and inspired by their Love Interest and their friends, defeats the Big Bad. The heroes establish a democratic state and live in peace briefly, only for it all to collapse into anarchy when it's revealed that the previous villain was only protecting them from the embodiment of entropy and despair. Following numerous reveals, epic cosmic battles, and Heroic Sacrifices, the heroes defeat the great evil and return to live in peace, except for The Hero and their love interest, who do not get such happy endings.
Due to circumstances beyond her control, a down-to-earth working-class girl is forced to hang out with a flighty Upper-Class Twit and other eccentric characters, including a big guy who's friends with a much smaller guy and a hopelessly romantic blonde who starts out with a crush on one of the major characters, despite having never met them. Despite driving each other up the wall (and the occasional intervention of a creepy black magic practitioner with a shadow motif), the guy and girl grow to love one another.
We open with our antihero, a man with a Scottish name and a nickname that means something significant in Latin. He's a war veteran who now finds himself in a less noble line of work. In the pilot, after a meeting with a potential client goes south, the client explains that it's offensively obvious that our antihero thinks he's better than all this. But does he really? While he doesn't like to talk about his origins, we eventually learn that he grew up as a poor, adopted farmhand before a traumatic event in the war prompted him to transform himself. Now, he struggles to be honorable even as he must constantly deceive. Women in his life: well, there's the one who's been devoted to him for years, but he just takes her for granted. The woman he wants is fiercely independent, and it drives him crazy to have to stand by as she sleeps with an endless succession of other men. Then there's the much younger woman who works for him, but there's no tension there. She's just interested in the new guy, who drives our antihero crazy with his arrogant ambition and elitist style. Witty, feminist, and original, the show enjoys a cult following and critical acclaim. It's never quite made it to the mainstream. Special mention has to go to Christina Hendricks's character, a talented redhead who tries to use a marriage as a means to an end, only to have it backfire horribly.
In the future, two guys head to the past. Now in that past, there are two other guys just having fun when the two guys from the future appear. Now in the past, one of them is planning to cause trouble, while the other one is trying to save the world. This heroic act of theirs leads to a misunderstanding with the two guys from this time period the two from the future are in. The misunderstanding then leads to a fight between them. Some time after that fight, the guys that live in this time period find out that the guy they just fought against is trying to save the world and that the other guy is trying to destroy their time period. Then they team up to defeat the guy who wants to destroy the world. After this fight the guy who came from the future to save the world, and the guy who came from the future to destroy the world head back to their own time period. Of course the guy from the future, who came back to save the world gives the two from the time period that he visited a gift for helping him, before heading back to his time.
In a world long in decline, there are holy rituals to reverse said decline for a period of time, creating a new Golden Age that leads to much rejoicing amongst the populace. The game's heroine is an anointed holy woman with the power to steer the world towards said Golden Age, but she is far from alone: by the game's second town, she has four companions, one of whom is the hero and viewpoint character. Said hero and heroine become entwined romantically as the game goes on, visiting a handful of shrines full of puzzles that increase her powers until one of her magical attacks is a force to be reckoned with in any battle. However, as the story progresses, the heroine falls out of favor with several groups of powerful people, a member of one of those groups will join up and NOT be a spy, and the heroine must be saved from various situations - though she does rescue herself at least once from a particularly threatening one. There are two major catches, though - her Golden Age is far from permanent due to the sadistically-designed nature of the rituals, and if she succeeds in saving the world and creating her Golden Age, she will perish in the process...and the hero is completely unaware of that fact because those who were in the know couldn't bring themselves to tell him that his plans for a Happily Ever After with the girl were futile. As it is, though, Take a Third Option is exercised at the last second and the world is truly saved after several more hours of gameplay.
You wake up one day in a mysterious house. You're the only normal person in town. The others seem to come and go at random. The whole place is shut off from the outside world except for a well-guarded exit controlled by the town and a shoreline that has, at most, one active boat, and is the site of odd things, or half-dead people, constantly washing up onto the beach. Both of these routes only take you to another near-identical village, and even then you inevitably return to your home town anyway. The nominal leader is rarely if ever seen and does nothing at all, but the "second" most powerful figure controls absolutely everything, and yet only ever seems to do any business with you, nobody else. The only buildings are oddly decorated houses, a single clothing store, a single other store that sells everything else, a town hall, which does everything, and a museum, which also revolves entirely around you for no apparent reason. There is only one source of news for the town, and it only ever covers local things. Very local things. And personal ads. Violations of the rules are enforced by an unstoppable entity who will attack you at the drop of a hat when summoned. Incredibly often, the whole town breaks out into a random bizarre celebration. And the most popular fashion accessory? Bizarre parasols.
An indie Adventure Game in which the protagonist arrives to an abandoned Victorian mansion on England, events happen that prevent him from leaving the house, there's a terrible sordid history about the mansion's previous owners, strange hair-raising noises plague the house, a sinister presence that appears to be supernatural looms in the mansion and its focus is an African artifact, and the inclusion of the Mad Woman In The Attic trope.
A rather posh, blonde girl meets a white rabbit, who leads her to fall into a strange, unfamiliar world, full of talking animals and unusual characters. These include a grumpy bug, a sleepy creature who tells stories that go nowhere, a pair of twins who do battle and a malevolent monarch who wants the protagonist dead.
Our hero is a sensitive, if rather passive, young man, living in a dystopic society. One of his parents has been notably absent from his life, while the other one is manipulative and controlling. Due to the influence of said parent, he is forced into an uncaring social system that devastates his sense of self-worth and leads him to commit soul-destroying actions. A potential love interest offers temporary relief, but communication problems surface, and the characters drift apart, unable to overcome external pressures and their own insecurities. Under great stress, the protagonist withdraws to the safety of his own mind, walling himself off totally from the world. A Mind Screw sequence drenched in Nightmare Fuel (and loads of Soundtrack Dissonance) results. In the end, however, there is the briefest suggestion that things may be better in the future. Or not.
(Admittedly, part of this is probably a Shout Out). A man with prodigious powers of illusion and trickery is prohibited from entering the United States, though he dearly wishes to, referring to it as "going home." Meanwhile, a younger man's father has just died in Australia, leaving behind unresolved issues in their relationship, though they were close enough that the son has taken up his father's profession. The son takes his father's body on a flight from Sydney to LAX for the funeral. Once over the ocean, though, the son becomes ensnared in the illusionist's scheme. He's subjected to a series of surreal experiences, culminating in a final reconciliation with his father. Along the way, he's followed by a mysterious series of six numbers, and ends up having to enter them into a device, without ever really understanding what's going on. On the other side of the fourth wall, the audience is surprised by the final revelation that, though parts of the story were illusions, the whole thing did not turn out to be a dream (that we know of, anyway). On the other hand, since the father and son's last name refers to an ancient profession associated with Jesus's apostles, maybe Everybody Is Jesus in Purgatory.
A man is inspired by an encounter with a supernatural entity to attempt to assassinate a king. Meanwhile, his wife/girlfriend goes insane and ultimately dies off stage, possibly by suicide. The man also contemplates suicide, but is instead slain in combat. Written by William Shakespeare.
The setting is France. The protagonist has all the talent he needs to accomplish something but is unable to because of what he is or how he looks. He finds someone who has the necessary physical appearance but none of the talent, and the two scheme so that the protagonist can exercise his powers through the latter.
A idealistic young man with a strong moral compass obtains god-like abilities, and decides to use them to make the world a better place by stopping criminals. He is quickly given a nickname by the press, and there is much speculation about the true identity of this great crusader for justice. Eventually, he comes to the attention of a calculating man whose first and last initials are both 'L', and the two of them become archnemeses, with a good bit of Foe Yay.
A recent, bestselling Urban Fantasy book series about the (often unpleasantly exciting) life of a wizard named Harry. He's Famed in Story for beating down bad guys completely out of his league, but isn't very popular with the hidebound and old-fashioned wizarding authorities, who sometimes go out of their way to try to get rid of him; this isn't totally surprising, since a few agents of the Big Bad have infiltrated their ranks and made their way into important positions. His parents both died when he was very young, and he was raised by an abusive guardian before a Cool Old Guy wizard took him in and taught him about the right way to use magic and avoid The Dark Side. He's sometimes suspected of Black Magic anyway, whether this is justified or not. He uses Canis Latinicus spell incantations.
Adding to the above: Harry is an orphan whose life is strongly influenced by the legacy of his mother. She was killed when he was an infant by an evil lord using a supposedly undefeatable magic, but by sacrificing her life she greatly weakened the evil lord through a spell that is tied to her son's blood. Now the evil lord wants to regain his full power by killing Harry and undoing the effects of his mother's spell, but is Hoist by His Own Petard, in part due to the betrayal of a lieutenant he believed to be loyal.
Despite being a principal character in the story, this teenage boy takes the Emo Teen stereotype and moves it Up to Eleven — he seems to perpetually shift between angsty brooding and social awkwardness. To his credit, he can also be a Determinator, and his When He Smiles moments are quite heartwarming. His personality to a large extent originated because of his father, a Manipulative Bastard who sent him away from the family as a young child for not being good enough — and only later took him back when it seemed his son had something to offer him. (His mother loved him, but she disappeared from her son's life at an early age.) Luckily, he has an older adult in his life who serves as a cross between a guardian and a Trickster Mentor, trying to get him to lighten up and relax while also take his duties seriously. His peer group includes two girls of about his age, one who is contemptuous, bitchy, and often mean to him (although this behavior is a front to hide her own insecurities, which later bring her to the point of insanity), and another one who is unemotional and stoic. The character in question has romantic tension with one of these females (including an awkward kiss scene), and is related to the other one (which hasn't prevented some fans from shipping them anyway). In the end, the boy is forced to face up to the expectations others have placed on him, and realize that maturity means choosing his own path.
A man and his wife become the emperor and empress of The Empire, they have a son and a daughter, and the wife disappears. Years later the man and his son have a fight and the son decides to leave home. Fast forward a few years later, and the son has joined a rebellion against his dad, while his little sister is still in favor. Towards the end of the series, he finally confronts said dad and becomes emperor himself despite the expectations of every politically-savvy person in the country.
Paraphrased from a wonderful person on My Anime List.net: A guy beats the shit out of whiny bitches with superpowers and can negate said superpowers when his right hand makes contact with said whiny bitches.
The story mainly is mainly focused on the adolescence of a character who is wider considered a Complete Monster in their own universe when they die, and the complicated relationship they have with their best friend of the same gender. The main character is somewhat cynical, very intelligent, and grows into some very strong supernatural powers; the best friend is more idealistic, not as intelligent and tends to react more based on emotions. The lead has a younger sister in a wheelchair, and a mother who died very young and it is revealed at some point the man in charge of the kingdom is the lead's father, whom they loathe. They are sent away by their father to a distant place, where they meet up with the future best friend. They initially loath one another for their differences, but eventually become incredibly close trusting friends. Both, at separate points, indicate that they love another character, and both wish to make the land they live in a better place, but disagree on methods. Eventually this disagreement causes them to end up as enemies; the cynical lead bringing rebellion against rulers, the more idealistic best friend becoming part of the system. The lead causes the best friend to lose the person they both loved, amping up the dislike between the two. Eventually, they confront one another and are willing to forgive each other for their mutual betrayals. The lead is "killed" off, causing much celebration in the land; the best friend is left as the most powerful figure in the newly peaceful realm. There is a lot of Ho Yay between the lead and their best friend.
Our four main characters include a borderline retarded man who, despite always being drunk, is an Anti-Sue; the retarded man's wife, whose independence and personality is eschewed for sex appeal; the retarded man's douche of a friend who acts as the voice of reason; and a sociopath who quickly descends into comic relief. Many WACKY AND RANDOM adventures ensue.
A lighthearted musical retelling of an older work. A young as innocent soprano falls in love with a man in the midst of a single musical number, but is subsequently kidnapped by someone who wants her body and taken from her home and family, thereby putting her innocence and availability at stake. She is rescued but somehow ends up in the hands of another man who wants to marry her. Meanwhile the man she loves learns of her abduction and searches for her. The girl is desperate to go back to the man and her family and is helped by new friends along the way, but many greedy villains, and the hands of fate, keep her and her boyfriend apart. In the end they are reunited against the will of those who want to either marry or showcase her. Initially a commercial failure. Also features characters supposedly being killed but not actually dying. Originally starred Barbara Cook.
A musical about how a hero leaves home and becomes a celebrity because he dislikes his normal life, or else it has been unkind to him. A villain wants to either enslave him or kill him for his own selfish reasons. In order to weaken the will of the hero, he sends a girl, who works as his slave due to te consequences of her own selfishness, and who also parades around in seductive dress, to seduce him. The girl, however, develops an actual crush on him and helps him escape the villain. In the end, the villain is no longer dominant over the hero and he gets to be with the woman he loves. Involves several instances of characters escaping death, and one instance of the hero being restored to his original self.
A blond man who's pretty good with a sword arrives in the middle of a plot he doesn't understand. His love interest, a brunette, turns out to know more about the plot than she lets on. He meets a mentor character who is strangely similar to a legendary soldier he's otherwise familiar with. He has various battles with a man who refuses to drop dead no matter how many times he's killed and proves why you should hate him by killing someone which agitates a major character. He learns that his childhood was mostly fiction and is repeatedly visited by a person of ambiguous gender with their face covered. He's swallowed by a huge, unnatural sea monster controlled by his father figure, confronts his father figure in a replica of a location he knew from a simulation and fights giant robots.
A spaceship, with the same name as the series, is on a routine flight and somehow gets a huge distance away from where it's supposed to be. The limited crew, which includes a smug hologram obsessed with slideshows, attempts to get back to Earth. Their experiments with FTL travel are a disaster and most of the entertainment on board is VR gaming, much of which is presented in monochrome. The crew encounter a cyborg who succeeds in becoming unique and integrates with the original crew members, but disagrees with the ship's superior officer whenever possible. The main threats are from cyborgs and genetically-engineered monsters. A central theme is that space travel perhaps isn't as great as it's made out to be.
A movie musical with heavy visual effects (though most of them focused on aspects of one particular character) and score by Alan Menken. Stars two protagonists, one girl and one guy. The guy is downtrodden or misunderstood and the girl is blonde. The girl desperately wants to leave her home area but can't. The villain, who is given at least one show-stopping number, acts as a force gradually growing stronger against one of the protagonists, who knows a secret that is vital to the villain's life. The villain also sings songs to keep the protagonist on a leash in order to gain nourishment. Features an adorable green character. One of the characters has a near-death experience caused by the villain. Also, a major plot point involves a plant with some kind of unique supernatural power. At least one of the songs has once been sung by Mandy Moore.
A man in a long, black coat and his female associate challenge people to possibly deadly games which usually involve blades and makeshift devices. Contestants are briefed on the challenge beforehand and have a few hours to complete the challenge. All the materials required to succeed are available, but they must go to great lengths to acquire them. If they do, there's usually a face-off with their enemies before they can be considered winners. Their games end up being great re-run material for Channel 4.
This show is the sequel series to another show, becoming Darker and Edgier in the process. Many of the concepts from the first show are Retconned to come from aliens; for example, the protagonist turns out to have descended from aliens, despite looking human. One of the villians from the first series joins up with the hero, now much older than the first series, and the protagonist's female sidekick, the smartest of the group, acts as the group's bonding force. The female sidekick begins having a romance with a dark, brooding villain who switches sides every so often, while the hero becomes friends with one of the most powerful beings in the universe. One of the main plots in the show includes the heroes journeying from planet to planet to find several parts of a whole item which grants power beyond anyone's comprehension. Also, the show is criticized for having quite a lot of filler. The show, which was aired on Cartoon Network, had a sequel series; whether this is better than the original or not depends on the viewer.
A man from a BBC One series of the mid-Noughties, with a brown coat and a massive female fan base, played by an actor whose voice is completely different to his character's. He has various companions in different series, including one named Tyler, but he is in all of them. He is the rival and occasional friend of a time-traveller played by John Simm and is eventually saved by the character sacrificing himself at the end of the series. He's technically died at least once.
A young man obsessed with honor and banished by his father falls in love with his closest childhood friend, a Lonely Rich KidWell, Excuse Me, Princess!. The fandom, however, passionately ships him with a young woman he meets on his travels who has the power to heal, never turns her back on those in need, and comes from a nation whom his own people have persecuted for centuries. The creators are forced to give a direct Take That to the Fan-Preferred Couple's shippers.
A blond Idiot Hero is born shortly after his father dies protecting his comrades from an event machinated by a man that later opposes the hero again, as well as the hero's hyper-intelligent dark-haired loner rival/"best friend" who loses his family. The hero also has grey-haired mentor and a tsundere lady friend.
A charismatic former revolutionary who was captured by the regime he tried to defeat. Said regime commits Mind Rape and a mindwipe on him. The revolutionary breaks free of the programming, steals a veryCool Ship, and proceeds to raise hell. May have been trying to fight a greater evil coming from outside known space with said revolution. Before we get any real answers, however, he vanishes into the unknown and dies ignobly. Said cause was taken up by one of his followers who previously refused to go along with the revolution, gets a couple former crew members and two AI units from his/her predecessor, and the cool ship...only to die ignobly with the man whose influence s/he could never escape.
This story begins underground, with a burrowing colony whose philosophy is to dig as often as possible to avoid danger from the outside world. One digger, whose name ends with "-imon", accidentally causes animal-like creatures to attack the colony. He is then exiled from said colony, joining up with a large, boisterous friend. Eventually, the digger meets and rescues a young, innocent child who is related to the Big Bad, left for dead. The digger relays his philosophy to said child and, after a Time Skip, they go off to defeat the Big Bad and his forces.
The Big Bad attacks a heroic character, which results in said character getting a scar on the forehead and in the two of them being linked mentally. This link makes the hero feel unclean and unworthy to be around their friends and it proves to be both useful and dangerous for them both, as they can spy on what their enemies are doing but run the risk of exposing their own secrets and plans to the enemy as well. Eventually, the villain decides it's in his best interest to block the connection, leaving the hero and their companions free to track down and destroy his Soul Jars so they can ultimately destroy him. Anyone Can Die (but not without getting a Dead Guy Junior), and the powers of love, friendship, and having a cause worth fighting for prove to be more Bad Ass than the forces of evil. Religious allegory abounds.
Let's see...four person main cast, but Loads and Loads of Characters among the guest stars, including politicians, alien ambassadors, allies and a large Rogues Gallery. The field commander is borderline suicidal and lost his family due to tragedy. The Chick is a scientist who likely has the most common sense, but is still a trained fighter. There's a Ph.D. who signed on reluctantly, is grossly underpowered compared to his teammates, but can be really dangerous if pushed. And a walking tank bred to be a fighter who is the only non-human crew. The commander back home has the unenviable task of putting up with both the team's antics and the crooked politicians trying to shut the project down.
One day, a young boy without a mother or father is recruited by a teacher from a school of magic. He quickly gets acquainted with other students, including an intelligent girl he becomes fast friends with, and a blonde male that views the boy as a rival that's getting undeserved fame. Using a strange power he had since the day he was born, the boy overcomes all odds and finds success. However, it is because of this power that his friends are constantly put into near-death scenarios. In the end, the young boy uses everything he's learned at the school to try and save it, and accepts that he might have to die for the danger to go away for good. Oh, and the black-haired teacher that poses a threat to the boy near the end of his adventures had a really close relationship with one of the boy's parents.
A kind-hearted male protagonist in a nice jacket goes back in time to prevent the deaths of those around him. His main skill is to manipulate small objects in order to effect changes in the timeline. When he uses his power, the world turns Deliberately Monochrome and Time Stands Still. The protagonist finds out that the main villain has a twisted, murderous obsession that's gotten worse over the course of many years and a power that directly complements his own. The villain uses this power to directly oppose the hero and Make Wrong What Once Went Right. The result is a complex story spanning multiple timelines, and an ending which is a bit of a Mind Screw if you're not paying attention. The villain can be talked out of his craziness. A mysterious cat proves central to the story, as it time-travels while carrying the source of the hero's power and becomes immortal as a result due to an unexplained temporal effect.
Having spent a whole game fighting 'liquid', the good characters fight a team which includes a bald, overweight man who avoids walking, an inappropriately-clothed woman who has her own agenda, and a character who is enough like one of the protagonists to pass for him. Having gained access to a 50-year-old weapons concept, these characters attempt to take over Eagle Land using a superweapon disguised as a science facility and a cyborg lizard, and the President gets involved somehow. It turns out that everything was planned decades ago by a dead bloke. In the finale, the teams realise they have to work together and there's a rush through the superweapon, followed by a battle with the lizard. The superweapon tries to pull a Colony Drop of sorts, and there's a final showdown in front of the superweapon. Oh, and that old guy who gets killed in the ending? He didn't; the guy with the moustache rescued him and put him in a sort of stasis, but we don't know this until two games and a handheld title of ambiguous canonicity later.
He's a humanoid alien with special powers, who outlives the rest of his species. Except when he doesn't. He relies heavily on Obfuscating Stupidity, sometimes wears glasses even though his vision doesn't need correcting, famously travels in time and space, and frequently saves the Earth even though it's not actually his homeworld, which was destroyed. Depending on which version of canon you prefer, it's possible that his species has eschewed sexual reproduction in favor of more artificial means. He has cheated death through a technobabble-ish process that's described using the word "regeneration", and has a half-human clone. He almost never tells anyone his true name, instead going by a simple English descriptor; when he poses as a human, he has a standard name he uses, consisting of a first and last name that are both one syllable long and fairly generic. One of his most famous human companions is an intrepid young female reporter. He used to own a dog-like pet with amazing abilities, but gave it to one of his friends. His enemies include a genocidal alien cyborg with a network of wires running across his bald head and a megalomaniacal survivor of his own species, who often, but not always, has a Beard of Evil. Oh, and he's spawned a long-running franchise.
A girl is annoyed with her baby brother. However when he gets kidnapped by the shapeshifting monarch of The Fair Folk, she allies with some eccentric but good-hearted beings to rescue him. Amongst the challenges she faces are illusions designed to hold her back: one that she's back home and it was All Just a Dream, and one of a glorious ballroom. In the end, she defeats the monarch through sheer willpower. Oh, and early on she discovers that winged fairies are basically vicious humanoid insects.
Is her name Sarah or Tiffany? (Actually, given Sir Terry's fondness for Shout Outs, it's possible elements of this one are intentional).
A girl with low self-esteem (despite being revered like a goddess by everyone around her, especially male admirers, who can't wait to risk their lives to protect her) moves against her will to a dark, gloomy, Gothic landscape. She is in a Star-Crossed Lovers plot with a guy for whom Stalking Is Love and who admits that he is bad news but claims he is so madly, passionately in love with her, he can't stay away. She literally can't function when she's separated from him. She meets a Nice Guy who would be a much safer, more dependable partner but rejects him in favor of her bad boy.
We've got an Atlus game here. The story focuses on a messy-haired hero who hears of a mysterious rumor. Around that time, he meets a mysterious girl in white, after which he seems to be trapped in a twisted dream with people who are like people he's met before, but with a radical difference. The hero now has to make a series of choices which will affect how the story plays out. Said hero is also in a Love Triangle with an odd, somewhat exotic girl and the Girl Next Door he's always known.
The story takes place After the End, with a mentally fragile Bishōnen protagonist and his severely messed-up friends. There's an older girl named Misato who hides her sadness by acting perky and sometimes drinking while having a strained relationship to someone from her past, a redhead who only hates the protagonist because she wants attention after being left alone, and an Emotionless Girl who has a mysterious aura to her, but breaks down by the end of the story. The protagonist also has some hidden mommy issues. He does find some normalcy in his two friends, the guy who has a soft spot for his sister and the normal, yet rather off guy. In an alternate continuity, he kills everyone and becomes God (or something).
A mysterious, handsome vampire is attracted to and intrigued by a clumsy human girl, who considers herself unattractive, because he can't read her mind. Said vampire is part of a family of vampires whose patriarch is trying to bring them to a new style of life and abandon old-fashioned stereotypes. They are immune to sunlight and garlic. Oh, and the vampire has a bratty sister who absolutely hates the human girl. The human girl has a variety of friends/allies, including a tribe of pugnacious, loyal fighters and a very attractive man who can shapeshift into a furry animal, and is fighting against an army of evil vampires who have been created as a fighting force.
A brilliant but ruthless and rather amoral revolutionary takes on a totalitarian dictatorship in a postapocalyptic world, driven by personal pain from being a victim of said dictatorship's most terrible prison. Along the way, he picks up a teenage girl as a protege and becomes Shrouded in Myth. In the end, he dies, but his death is just the beginning.
A caped nobleman loses his grip on sanity upon the loss of his fiancee, becoming a villain as his entire world and civilization (though not his fancy castle) crumble around him. When the heroes confront him, they bring with them the truth of his fiancee's fate, and her declaration of everlasting love forces him to confront reality as his castle collapses.
A barefoot long-haired girl with light-based powers is kept in a remote tower by her mother for the mother's own selfish and sinister purposes. A social outcast stumbles upon the girl and, armed mainly with an improvised weapon, helps her earn her freedom.
A woman becomes the undisputed ruler of her domain, with the aid of her weak-willed male companion. She believes Happiness Is Mandatory, and so creates a brightly-uniformed Culture Police that ruthlessly deals with people who don't fit her definition of how things should be, subjecting them to Cool and Unusual Punishment. Then the Guile Hero and companion(s) show up, and deliberately defy her, allying with the locals and eventually forcing the ruler to confront the falseness of her beliefs. The heroes then leave, with the people free to act however they want.
A young man recieves the power to transform into a superhero through less than heroic means. Refusing to serve the evil forces than created his powers the new hero rebels and fights against them and in the end saves the world. As a bonus two of the characters both ride motorcycles, a trait that is shown in their superhero names. Similarly two of the charaters have insect-like armour in their heroic forms.
A warrior of justice who has dark spiky hair and wears the same blue-and-white outfit every day has just made the wrong enemy. The pretty-boy villain, nominally an agent of justice himself but corrupted by his inflated ego, pretends to be his friend while secretly masterminding a plot to have him taken out of commission. What the villain doesn't count on are the spiky-haired guy's young successors: while the successors may not have been strong enough to take out the villain on their own, they continue their predecessor's work and ultimately expose the truth. The Villainous Breakdown at the end is the stuff of legends.
A half-hour animated sitcom, starring a character from 1930s cartoon shorts. The character is now a father, living in a small town. The villain of the shorts (whose profession in the originals would change to fit the setting) is now a second-hand car dealer, and also has a son. The focus is more on the sons than the fathers, though.
A long-running video game series primarily concerning a feud between two people. On one side, a chubby guy with a Badass Mustache and a Trademark Favorite Food. On the other side, a spiky anthropomorphic animal who just wants to do what he wants, but the mustached man gets in the way. The bad guy has been subject to some Villain Decay, but is occasionally still able to show some badassery. The hero has a girlfriend in pink and an Evil Twin - well, more of an Anti-Hero Twin - and is a major industry mascot, especially in the 16-bit era.
A slacker with a guitar tries to impress a girl with oddly coloured hair and rollerblades by facing a gauntlet of enemies headed by shadowy, yet charismatic man. Along the way, he gains an acoustic theme about his love, a realization about what he's fighting for, and a serious self-confidence boost by the final boss. While treated favorably by critics, it wasn't too profitable.
A group of British siblings sent to live in the country during World War Two discover magical secrets in the house where they are staying. There's a witch who intends to use her spells to win a war, and a world inhabited by talking animals with a lion as their king, and a climactic battle between good and evil, with swords and magic both in heavy use.
A group of criminals enter into a wealthy man's dreams to trick him out of his secrets. In the course of the adventure, multiple layers of dreams are entered, "bigger guns" are summoned by the protagonists, the ultimate trick involves confronting the dreamer with a loved one that they're estranged from, people are removed from the dream by falling, and there's a risk that people stuck in the dream will enter a form of Limbo and go crazy if they stay in too long.
This work has become one of the most well-known examples of a popular genre of the late 80s-90s, despite being in many ways a more philosophical Deconstruction of that genre, possibly due to Creator Breakdown. It concerns a young man whose estranged father commands him to become a man of action; contrary to most of the genre's heroes, however, the son struggles with the psychological and philosophical implications of this role, even though there are moments when he performs admirably; in one scene, he performs the sort of action that his father wanted him to while his mother is present. The work lends itself well to Freudian analysis, probably because of the main character's mother issues. His only real confidante is a male friend with whom there is a hint of sexual attraction; one of his female love interests has to be institutionalized before dying along with most of the other characters in a Kill 'em All ending.
A girl kept alone in a high tower for unscrupulous reasons is rescued by a smart-alecky thief who's initially after a big treasure connected to the girl's heritage. She ends up falling in love with him as he helps her earn her freedom. At one point, she tries to bargain with the villain in order to save the thief's life after he gets mortally wounded.
An genetic experiment is undertaken by a group of scientists to create, from the genes of the strongest and brightest man/men on the planet, a superhuman. After two infants are born from this experiment, they're separated, with one being raised and taught by the best of the best to be an ubermensch, and the other is put through hardship for his life. In the end, we find out that one was deliberately made with the superior genes, while the other got the bad genes.
A man is pulled from his enjoyable but uneventful existence up North and thrust into a world he thought he'd left behind. He doesn't appreciate conflict and often disagrees with his superiors' methods, but gets the job done. His rival is a Western fan known for his methods of extracting information, who secretly has a noble purpose. Halfway through, he has to rescue his could-be lover from a family member he didn't know much of. Most of the story involves a Gene of some kind. It's followed by a sequel in which a more feminine counterpart encounters similar situations a few years later. It's often difficult to figure out what's real and what isn't.
A man assembles a Badass Crew, who use their various skills and talents to perform a heist that many had thus far considered impossible. The man claims that this mission will be his last job, with the ultimate goal for most crew members being the money at the end. Along the way, our hero ends up jeopardizing the mission due to complications with his ex-wife. In the end, the mission is successful and our hero makes his way home.
Is this Inception or Ocean's Eleven?
This show focuses on two main characters: a kind but dim-witted young boy and a non-human who wears little clothing. The two live at the boy's house with his young yet intelligent little sister, and go to school with a variety of unusual characters, all of which are simply regarded as students despite their extraordinary origins. At one point, a ghost schoolgirl possesses the body of one of the protagonists to indulge in her own desires.
This show is about a lazy, misanthropic, unhygienic man with the emotional capacity of a 12-year old and his young and more successful foil. In each episode, the lazy man drags his foil into some hair-brained scheme, which will inevitably backfire in some way.
This story is about aliens that come to Earth. They're here to prevent humans from eventually developing technology that will destroy the universe. They give a Breaking Speech to the humans when they meet face-to-face, and the encounter ends with the aliens being defeated. Whether or not the universe is still doomed is left to the viewer's imagination.
A webcomic about Anthropomorphic Personifications of countries, centering on a Power Trio consisting of a scrawny, excitable hedonist with a phobia of being alone, a larger and more level-headed man with whom the first man is in a long-term relationship, and a third character who is reserved, tech-savvy, and something of an outsider to the first two. The comic derives much humor from the inevitable Culture Clash as the various characters interact, and also from re-interpreting historical events as interpersonal relationships. Most of the fans, though, are in it for the ambiguous—and not so ambiguous—yaoi.
The setting — seven participants are involved in a battle royale. Each one has certain innate advantages and disadvantages — one is bigger and more powerful than the rest, one finds it easy to create a safe zone at the edge of the conflict and influence events from the sidelines, and so on — but the various skill levels of the participants also have a major impact on their chance of success. What is more, the players tend towards different personalities — one is stupidly honest, another suffers from Chronic Backstabbing Disorder, and in most scenarios there is one guy who thinks he's hot stuff, but in reality doesn't even quite understand the rules, let alone possesses a good chance of winning. In any case, alliances are repeatedly made and broken, long periods of leisurely conversation are followed by scenes of intense action, and although the format points to a There Can Be Only One ending, it is more than possible for two or more to win by cooperating with each other.
This is a comic about a young adult living in a video game-esque world. He fights a variety of people who, in his mind, are out to get him, fighting for what he sees to be his true love. However, he isn't as perfect as he thinks.
A girl becomes friends with her Ill Boy of a cousin and helps her cousin improve himself in a dark, big, fancy, rambling Gothic mansion, owned by a reclusive, Byronic man (whose sanity began significantly slipping after the death of his beloved), located at the edge of a moor where the wind is always "wutherin'."
This story is an epic Space Opera. The main character is an emperor with a prolonged lifespan who finds himself fighting an old foe from his past, and switches between fighting with and aiding another monarchy.
In this video game, a protagonist with a blue and red color scheme and very odd hair is just trying to do his job, but has to deal with a Genki Girl sidekick, a lolitastic Love Freak and a flamboyantly sophisticated rival. All of these characters, particularly the protagonist and his rival, turn out to be more closely connected than we originally thought. In a later game, the blue and red protagonist is replaced by a red and white one with some family issues. Although most of the original cast are nowhere to be seen, the original protagonist is still there, and one female character returns for another important role. The new rival is blonde, famous and plays the guitar, and the new female lead is the subject of a major plot twist toward the end. Also, a blue creature with googly eyes, supposedly based on a Real Life animal, serves as a mascot in the series, and there's one guy who incorporates as much Gratuitous Foreign Language into his daily speech as possible.
A group of people are gathered to a mansion on an island and are killed off one by one in accordance to a bizarre poem, with their alleged host nowhere in sight. This group includes devoted servants, a doctor, and a Jerkass detective. The female character who is essential to the plot is still reeling from the harsh rejection of her lover, and it was this rejection that ultimately drove her insane. Some of its adaptations are loved by fans; others are absolutely reviled. And the ending has the fan base sharply divided.
It takes place in the Pacific Northwest. There's a character whose name begins with "Ed". One of the characters can predict the future, or at least says she can. A guy falls in love with someone in a way that could be interpreted as creepy and stalkerish, and they end up together.
Two swordsmen, a girl with guns and a super-intelligent Little Miss Badass fight against a large authority that is secretly an evil organization. The white-haired, red and black clad hero holds a massive grudge against a member of his family, but it turns out they aren't so bad. The final boss is a Treacherous Advisor to one of the main characters, who turns out to be both a former hero of legend and the de facto leader of the evil organization.
A series that chronicles the occasionally weird everyday adventures of a group of female friends, which includes a somewhat naive bookworm, an energentic and boastful girl who fancies herself a great athlete but is actually kind of a klutz, her hard-working and more level-headed Friendly Rival, a girl who frets over her appearance a lot and is usually the most serious of the group, a bashful animal lover, and one girl who's not all there.
A brilliant weapons designer discovers that his weapons are being used by forces of evil and so he stopped building weapons and created a suit to take down those weapons. He had help of a redhead friend, he saved the day.
A cartoon series whose establishing shot is of the main character, a muscular young woman, wearing a sleeveless shirt and with her arms at her sides, looking down from a high place at a city based on Shanghai.
Within the backstory, there is a legend of two very closely related entities with god-like power who ruled the land. The elder one was associated with light, the color white and had control over fire while the younger one was associated with darkness, the color black and had control over lightning. Eventually, the younger one grew dissatisfied with the status quo and started to fight with the elder one, which threw the land into complete chaos. Eventually, one of the entities sealed the other within a circular object and peace was restored to the land. However, by the climax of the main story, the sealed entity is unsealed and six others have to face and defeat it with with the Power of Friendship. None of these characters are human.
Fantasy book series with a shallow, dark-haired, Muggle-hating unstable woman named Bella (who is acquaintances with a werewolf) who obsesses and slavishly devotes herself to a pale, immortal, powerful man who does not reciprocate her feelings. Their relationship is at best shallow and one-sided, and at worst abusive and unhealthy. Bella is killed in the final novel.
For as long as anyone can remember, the prosperity of civilization has been possible due to the presence of mysterious magical artifacts left behind by an ancient race. These artifacts come in many forms and serve a variety of purposes, from the mundane to the spectacular; from warding off enemies to providing locomotion; from enhancing physical abilities to supplying an entire town with water. Their use is commonplace and widespread. There are institutions devoted to studying the powers of these artifacts. However, some artifacts can also be used as devastating weapons, and there are those who would seize that power for themselves. Indeed, cataclysmic wars in which the artifacts were both fought over and employed have taken place in the past. Now, the artifacts have once again brought conflict sweeping across the land.
This beloved classic animated movie begins with the birth of the main character, a Talking Animal. He grows a bit older, meets the female lead, and grows very close to a parent who protects him and tells him about where his life is destined to take him. This parent is killed in a disaster during a series of events that began with the lethal intentions of the main villain (a predatory animal with a wounded eye). The grieving main character runs away, and promptly begins meeting new friends, and is then reunited the female lead, who stresses the threat posed by the villain but is initially ignored by the main character. Eventually, however, he comes to his senses, and he and his friends lead an attack on the villain (who ends up falling to his doom). At last, the hero stands on a rock overlooking the land that is his home. If we also mention that he sees his dead parent in a cloud at one point and remembers what he was taught, and that the supporting cast includes a duo of significantly mismatched size and a flying guy who usually frustrates the main character, then it should be obvious to anyone that this movie is The L...
The Affectionate Parody of Classic Disney Films stars two acquaintances: A fat guy who's main color is green, and a somewhat annoying horse-like animal. Together they go on a huge journey, and have all kinds of strange adventures, including trying to cross a rope bridge but destroying it in the process, at the same time, each one discovering the friend he never had, while the fat green guy is trying to stop some homes from being destroyed. Sometime later in their journey, they encounter a ferocious kitty cat.
This musical based off a children's book series has characters, including a Funny Animal and a rather messed up, unlucky guy as main characters, in a Slice of Life series going through the seasons. Many adventures ensue, such as a story about flying a kite and various other mundane tasks. It also has very few actors, some playing the parts of others.
The story centres on the only active human in a vast, almost lifeless expanse; his animal companion; and a slightly sinister character who orders them around, despite not having a proper physical form. The human's ultimate goals are to revive a woman he seems to care for and to return home with her. From a central base, he explores the wastes with his animal companion, while the other one stays back and leads from behind. Almost every living being they encounter is out to kill them. The human does eventually get to 'revive' the girl, and the one without a physical form is reborn with a body. The human even gets a visit from other humans, but they think he's done wrong, then everything falls down and he's back to being almost alone. The other guy might be dead.
A child starts out treated badly in an orphanage and ends up adopted by a wealthy gentleman. Seeking to kidnap the child are a poor, money-craving person who takes care of orphans, a vicious criminal, and his girlfriend, one of whom has a Heel-Face Turn in at least one version. The story takes place in a famous city, and one of the characters has a dog.
This films stars a pampered pet living in a certain part of the United States. After ending up in his/her species's native land (a Hispanic/Latino country) our protagonist is captured by humans planning on using him/her for illegal purposes. After escaping with the help of a friend of the opposite gender, the duo trek through the country to find our hero/heroine's owner. Meanwhile, these evil humans send their nasty pet off to find our protagonist and bring him/her back. This duo also encounters two locals who serve as comic relief. When the protagonist finds his/her owner, he/she finds love and has Babies Ever After. Also, the animal villain suffer an embarrassing fate right before the credits.
A girl with supernatural abilities travels through alternate universes, trying to find one that doesn't conclude in a Bad End. In every world, she relives mostly the same period of time, and meets the same people. In the end, she is able to make a "good" world with the help of her True Companions and The Power of Friendship, and settle down. And somewhere around exists a "dark" version of said girl, which may be a fusion of the girl's alternate-reality selves.
A legendary hero takes on a quest for a blonde girl and, accompanied by his regular comrade, sets out to help her. Shortly after arriving, he befriends a young girl under the tutelage of a professor, and begins assembling a force of natives to accomplish his goals. The blonde spends much of the game in the custody of a seemingly cybernetic character whose intentions are unclear to begin with. The Big Bad has an AI under his command, but it doesn't seem to know who to fight with. As the story progresses, the hero grows his fledgling army and travels through a forest, where he encounters a new female companion, before tackling a gigantic mech. Shortly after that, he visits a gloomy town with a dark secret. Before he can get the bottom of what's going on, he has to track down a character by visiting a variety of locations he has previously cleared. The AI turns against its controller, but pays with its 'life'. The blonde is the final boss.
A man whose first name is never given, but is referred to with a title, is bored with his life. He meets a badass guy who who the main character tries to be more like. Later he meets a girl, who eventually leaves him because he starts to go crazy. It is later revealed that the badass guy is actually an alter-ego of the main character, who later "dies" due to a shot to the head.
A very neurotic man gets a job at an establishment. He believes it something strongly, and tries to run a tight ship. However, most of his employees and guests are weird, and his wife is very tired of him. There isn't a day where something goes wrong at said establishment.
These stunningly-beautiful, black-skinned nonhumans live underground and come to the surface only to raid for captives. They are considered to be some of the fiercest fighters in a World of Badass and as a race are Shrouded in Myth. They worship a power-mad goddess, follow a religion which teaches that they are the Master Race, and their aristocracy is noted both for its decadence and bloodthirstiness.
Boy gets famous for defeating a God-like villains. His two best friends get together in the end, and the boy gets an extremely powerful weapon. One of the bad guys turns out not to be quite as bad as he seems. His mentor is somewhat eccentric.
A group of people travel to places and always seem to get caught up in some kind of strange occurance. They have a vehicle that they travel in which may not be reliable and one of the groups companions has been or is a dog.
This is the Gothic story of a highly talented but equally insane Mad Artist from the early 1900s who is horribly scarred and disfigured, hides behind a mask, dresses all in black, goes around killing people (strangulation being his specialty), and becomes obsessed with a woman who unmasks him dramatically after he kidnaps her. Remakes/adaptations of the original version move said Mad Artist closer to the center as a Villain Protagonist, whereas the heroic female lead was closer to the center in the original version.
An animated story about a career-driven loner who gets stuck in a small town, and reluctantly befriends the locals despite initially thinking they're all crazy. The aid of the protagonist's new friends is invaluable when they eventually leave the town to pursue their original goal. Once the excitement has died down, the protagonist adopts the small town as their new home.
The sibling and partner of a beloved goddess is corrupted and turns into an intimidating, gothy villain who exemplifies Dark Is Evil. They're then banished to a dark, faraway realm, but set free by an astronomical event.
Two people are stuck in a situation where they live together, even though they don't exactly get on. One is very neurotic and believes he is the best at everything, while the other is more laid back. They have two other friends that the laid back person likes more than the neurotic man. One friend is full of himself and thinks about sex all the time, and the other is of a different ethnic background, but is polite and timid. The laid back guy wants to date a girl that is from a different background than him, but the neurotic guy doesn't think it would ever happen. The couple do get together in the end, though.
This story takes place during a war between Capitalist and Communist nations. Among the more notable characters on the Soviet side are a manipulative leader, a subordinate played by Andrew Divoff whose name starts with "Kr", and a worrysome scientist. The scientist makes an attempt to defect to the Allies.
An iconic duo in British popular fiction, consisting of a multitalented man who is far smarter than most of the other people in the cast, and his less intellectually brilliant devoted chronicler, who typically narrates their adventures. The genius, while never going into Villain Protagonist territory, can get into Good Is Not Nice or Manipulative Bastard territory at times. The chronicler is likable and popular with women, but his relationship with the genius outlasts any of his romances. Together, they're the most famous creations of a prolific author, and their adventures have been adapted into a Granada TV series.
Adventure series from the early '90s. A group of colour-coded adventurers travel through various diverse locations, known as 'Zones', trying to gather mystical jewels. Locations generally include ancient ruins and/or castles, mechanical environments and space stations. It often culminates in a time-limited showdown in space, where the jewels make things easier. Later adventures heavily involve a black-haired guy from the past, whose love interest is a dead girl on a space station.
An animated film from the nineties with a message about nature and the environment. A native princess lives in a civilization in the forest with her father and crazy animal sidekick(s), and takes advice from a wise matriarchal figure. When some intruders show up to overrun their land, she meets a long-haired blond guy who wears blue. They learn about each other and fall in love. But a shirtless native is jealous, and an Evil Brit wants to take over their homeland. The native and the guy don't end up together in the end.
Aired in the 1997-98 season, this TV series featured an extragovernmental organization hires five agents to continue its mission of fighting for justice and protecting mankind. The organization's original mentor is no longer at his post. These five agents are given five vehicles. These vehicles can combine into other machines.
An ordinary person meets a mysterious, anarchist Dark Messiah with big plans to change the world. Though some circumstance out of the persons control, they end up living with the Anarchist. Though the two trust each other from the start, it is not until after a HorrificInitiation that the mysterious begins to trust the other person well. The mysterious persons forms a giant army, which ends up in at least one hard to watch casualty. Also, The Dark Messiah ends up dead, but his ideas live on, and in the movie versions of both, at least one important building collapses in an explosion set to Crowning Music of Awesome.
He's capable of feats none of his contemporaries can match, and his assistance is frequently sought out by those around him. He's a canonical Celibate Hero (although his love life has been the subject of some controversial extracanonical speculations) with a devoted friend and follower named John, and an association with a woman named Mary M. He makes a dramatic return from the dead after three standard units of time. The stories of his life and activities have become major influential texts in Western culture and spawned a devoted following around the world, as well as inspiring many fictional imitators and homages. In visual adaptations, he's normally depicted with dark hair.
In a fictional, ultra-fascist alternate version of a real-world country, a tyrannical government forces children to play a game where they must to go to an isolated arena and simultaneously survive the elements and kill each other until only one is left standing, for a bunch of convoluted reasons that basically boil down to For the Evulz. Most of the population knows about this and are aware that anyone can be chosen, making them fearful and paranoid, although the government gives this event heavy media coverage as a way of manipulating the people. Though the game appears to take place in a natural environment, the truth is that the game makers use advanced technology to manipulate the elements and keep the players in check. At the game's start, the players (an even number of boys and girls) are gathered at a central point where they can obtain backpacks filled with supplies, including weapons. Lingering around this point at the wrong time, however, will result in them being blown up. Once the players leave this point, the game officially starts, and it is a common strategy for players to stay around the area during this time to kill as many others as they can. As the game continues, all of the players are given a recount of who has been killed through a broadcast given at a certain time. During one of these games, a young boy and girl with a shared history come together to help each other survive. They are assisted by an older mentor who had previously survived one of these games. Some of their most dangerous opponents are a boy and a girl who have no qualms about killing and are dead set on winning– in fact, the boy ends up being the last survivor outside their group. At one point, one of the female players dies from eating poisonous food that was meant to be eaten by the male lead. When some of the main characters become separated, they use a tactic they had previously discussed of lighting a number of fires and using a bird call to determine where each other is. Over the course of their journey it is revealed that one of them has had long held a crush on the other and the other, despite having someone else back home they have feelings for, eventually reciprocates the feelings. In the end they both survive the game by tricking the game makers, resulting in the death of the game's supervisor. Despite having entertained thoughts of running away earlier, they end up going on to fight the government that created the games.
This series is notorious for its high levels of Nightmare Fuel and complex, ever-deepening plot without too many straight answers. One of the key figures is a man who's always seen smoking a cigarette, first appeared as a background character in the first season, and is involved with a shadowy group of conspirators. In the second season finale, the protagonist and a woman who has joined him on his quest get into a Mexican standoff with a murderous character named Alex K. The same woman disappeared mysteriously in Episode 6 of the season. Plenty of creepy men in suits lurk in the dark depths of the forest in:
He is a character that is incredibly well known. So well known that he's the first character you think of when you hear his name (A common male given name starting with the letter "M"). He's not only the main character, but he's also the mascot of his parent company and practically defines the very medium he mostly appears in, although he also appears in other ones from time to time. However, despite being so well known, apart from his status as a heroic Everyman, his personality is deliberately kept flat. His friends and enemies have more personality and characterization then he does. He also has a penchant for wearing White Gloves and the media he appears in is usually very kid-friendly.
A Massively Multiplayer Crossover with truckloads of Alternate ContinuityDisney characters, a Big Bad obssessed with taking hearts and preventing happy endings, a town no one seems to know where it came from and that no one seems able to leave, where identites are split, erased, stolen, and re-written. Our hero (or at least he thinks he is) is a kid with light brown hair who can travel in and out of worlds as he pleases, armed with The Power of Love, The Power of Friendship, a journal containing the clues behind the massive conspiracy (albeit with plenty of incomplete data and false leads), and a keyring that seems to lock or unlock any door.
A young girl with no parents, and a special locket as an Orphan's Plot Trinket, dreams of having a loving family. She escapes from her evil guardian, only for a policeman to bring her back to said guardian, who pretends to be overjoyed about it. The second time she gets away, she becomes the subject of an advertisement that causes her to become a Living MacGuffin due to how much money she is worth, especially for the guardian and her hammy male accomplice. The girl ends up with a wealthy father who lives in a mansion, and her friends are given a home. A family musical with its share of Ear Worms, an Award Bait Song, and a Villain Song about wealth.
A group of kids become friends and a hang out together. As their get to know each other a love triangle develops between them. One vertex of the triangle dies tragically and all of them drift apart. Several years later the one who was supposed to be dead appears before the main character and causes the once separated friends to come back together and repair their broken relationship. Also one of them is a bit of a jerk who wears fabulous clothes.
A famous musical film based on a book, widely hailed as a classic. A young girl wearing blue who has a small animal as a pet is unsatisfied with her normal life and sings an "I Want" Song expressing her longing to be in another world. Shortly afterwards, she is transported to a fantasy world that satirizes the real one, and becomes the Only Sane Girl. She ventures through the world largely by "following" something. While there, she meets many different creatures, including a very unique cat, some talking plants, and a loud and intimidating political leader, whom she confronts. An evil woman becomes intent on killing her because of an accident that wasn't the girl's fault. In the end it turns out to have been All Just a Dream.
The story centers around an Odd Couple composed of a quirky, immature, dark-haired Mr. Fanservice with unusual eating habits who wears a long billowy coat, and his shorter, lighter haired partner with post-traumatic issues. They investigate murders and have buckets of Ho Yay. The best-known villain of the series is a stylishly creepy Sissy Villain-slash-Evil Genius who just can't stay away from billowy coat boy.
In Real Life: A Progressive Rock band, who tinged their music with pop influences and partially for that reason was instrumental in popularizing the genre during their time period. They favored the traditional Epic Rocking of Progressive Rock, as well as frequent use of synthesizers. After their fifth album, commonly considered to be one of their best, they created for their sixth a two-disc Rock Opera about the supernatural adventures of a boy in New York. Following this, the lead vocalist and frontman left the band and focused on a solo career; to cope with this, the band's drummer took up the mantle of lead vocalist. During this period in their history, the band released a self-titled album, which they had not done up to that point.
The story involves peril, adventure, and shadowy conspiratorial goings-on, but the emotional heart centers around an Odd Couple of two men who are very fond of each other. The younger one is a genius Guile Hero with killer cheekbones who has arguable sociopathic tendencies but remains on the side of good (in an antiheroic sort of way) and could even be seen as a bit of an understated woobie (or at least a sympathetic Broken Ace). The older one is a bit shorter, more cute than male-model handsome, very competent in his own skill set, and rather nicer than his partner. One of the guys has an Ambiguous Disorder. The other once served in the military and is an excellent shot. A sexually ambiguous dark-haired young man with a fondness for messing with the guys' heads makes an appearance as a villain. Who are this dynamic duo?
This is a series of British TV dramas, composed of multiple very short mini-series, that is based (with notable deviations) on a series of classic British tales that are icons of their genre. The title character is a tall, thin, pale Badass Bookworm with curly dark hair, fangirl-bait cheekbones, and an aloof demeanor. He has a best friend/sidekick/foil who is a shorter, fairer-haired, more approachable Badass Adorable. They have lots of homoerotic subtext. One of the major supporting characters is an attractive in his own right older guy who functions as a Reasonable Authority Figure. A lot of the tension in the second miniseries is due to the machinations of an Irishman who has a thing against the main character. The last episode of the second miniseries involves a serious assault against the protagonist's reputation, and ends in a major character making a heartrending Heroic Sacrifice.
A sociopathic scientist from a background of poverty, who's last name ends with "er" Worked under a corrupt government/organization. This creep swallows his morals to perform horrible bio-experiments that threaten human lives. Eventually, he's confronted for his evil and presumed dead. In truth, he's become a victim of his own experiments, reborn as a bizarre hybrid creature. This new entity soon becomes obsessed with undoing his human self's crimes, even if he has to commit many more to do so.
A man wakes up finding he has superpowers which eventually develop into godlike power, turning him into an unstoppable tank. However he finds that he is not the only one, and must stop them from causing chaos in the city (which has been quarantined, resulting in a Crapsack World). Eventually he discovers a shady organization is behind the quarantine, and they want you dead.
British science fiction series. A man from a North West English city, with a thing for leather jackets, ends up out of his time period. His immediate superior is a tall, authoritarian individual who is technically dead. The man's colleagues include a guy who thinks he's a bit of ladies' man, and a bumbling but well-meaning character who lacks assertiveness. The man's love interest is also featured, but is not initially part of the team as such. The overall plot concerns the man trying to get home and, at first, to get back with his initial love interest. Along the way, he encounters his mother as a young woman, and meets himself as a child. He also finds out the truth about his apparently absent father. He does eventually return to a version of his home time, but it's not quite the world he left. After a lot of soul-searching, he returns to the other time.
A platonic life partnership made up of two individuals with distinctly different appearances and personalities: the dark-haired, creepy, eccentrically smart (at least in some areas) Jerk with a Heart of Gold with unconventional and somewhat disturbing interests, and his Badass AdorableMorality Pet. Fanart loves to play up the height difference between the two, with the creepy guy as the taller partner. One member of each pair wears a Badass Longcoat. The one in the coat is sometimes portrayed as high-functioning autistic in fanworks.
In a World where there exists a discrimination between two big groups of the population, a man who grew up among the less-fortunate group and believes that they are all being oppressed by the other group dons a mask due to horrible facial scarring resulting from this oppression and rallies the members of his group to rise up in a rebellion against the others. An outsider who originally had no plans to get involved in this conflict ends up being a key player in it, in no small part because of their desire to protect their friends. Along the way, the stranger learns that the masked rebel is being supplied with weapons from a corrupt dealer and focuses a significant part of his fury against a public figure with close ties to the state who turns out to be as bad as (if not worse than) the masked rebel. After this figure's malevolent nature is revealed to the public by a female subordinate, a confrontation occurs between him and the masked rebel which is a crucial point in the story.
In this Elemental Powers animated series, whose theme starts with a roll call of the elements in the order "Earth, Fire, Air/Wind, Water," a group of ethnically diverse teenagers (mostly either orphaned or estranged from their parents) unite to save the world after moving in together on an island. The main romance is between a Tomboy with a focus on her power over air and a boy with a Dark and Troubled Past from the big city with power over fire, who bicker as often as they flirt.
In a society divided sharply into two classes of people, the class that has been more or less abused and oppressed by the other for years rebels but goes too far, so they come across more as terrorists than as sympathetic rebels despite the fact that they have a point. They make the horrific punishment of members of the ruling class a recurring public spectacle. A foreign hero who lives across a channel of water from the City of Adventure arrives to stop the rebels and rescue their victims and has several loyal friends who willingly form their Hero Secret Service. An inter-class romance is a major part of the plot. A woman from the rebels' class refuses to join them, believing them to be wrong. Two of the main characters lost their parents when they were children, prompting one to get a Promotion to Parent and become very protective of their sibling. A suave, charismatic, cunning, and very talented Manipulative Bastard of a villain wants the much-younger-than-him heroine to work with him, but when she refuses, he takes her loved one(s) hostage to force her hand. Their confrontation ends with the heroine almost passing out from exhaustion at the end of a long journey before being carried to safety by the man she loves, when things have been rocky between them up until then. A major character has a lot in common with Batman.
A Deconstructive Parody in which a young man, well past the age of his chosen genre becomes so obsessed with the genre that he goes off and has delusions that make him consider himself to be a hero in said genre. Much conflict comes from his trying to impose the genre's tropes upon normal situations.
The booksmart son of the most legendary hero of them all who just happens to be a tad thick when it comes to scholastics. Was separated from his friends and family at a very young age and is fighting to save them. He's got a timid personality which covers a very deep rage which gives him great power in exchange for giving him poor judgement. It was only once he started training under his father's old enemy, a monster out of legend (who really isn't all that bad anymore) that terrifies everyone in the world and is simultaneously centuries old and only a little older than himself, that he started truly coming into his own strength. Eventually, after training under a blonde of legendary power in an area that had much more time and space on the inside than it did on the outside, he mastered a form that made him a blonde as well, and during a tournament championship battle against a completely broken monster that seems to be able to do anything, he managed to make himself even blonder and more powerful than before. At various points in his story, he meets a brainy and powerful time traveler that claims to be something of an alien and related to someone he knows, who is trying to change the future.
Introduced in the 4th generation of this popular children's franchise, She is thought of as the highest authority figure in the land, although she isn't a queen. She is equally powerful, beautiful and mysterious in plenty of ways, but at the same time she is modest about her position and prefers to be a mentor figure to the protagonist of this installment. At one point though, she did raise a dragon. However, despite her status in the series, the fandom has painted her as a Memetic Molester.
Possibly autistic guy who likes to punch people has an awkward, chaste romance with a Chinese high school girl until he meets a mysterious, blue-haired woman with a dangerous past and cosmic powers given to her by twisted experiments.
An organization of Well Intentioned Extremists has an agenda to eliminate the access to Elemental Powers that the civilization and world of the series is based on. Their leader claims that this access to these elemental powers has caused nothing but pain and strife, a higher power has given him the right to rid the world of this access and will stop at nothing to achieve these ends. At first, they begin with simple protests and rallies, but as the story continues, they become more brazen and actively force the separation of the source from the local populace, committing acts of terrorism and eventually culminating in overthrowing the government. It is revealed that the leader of this organization was abused as a child by his father for the purposes of being a Tyke Bomb and that "The Face" of the organization has the exact powers that his organization is trying to get rid off.
In a city in an alternate-universe Earth, a group heavily based on rapid technological advancement and its introduction for use by the bulk of the population is suspected of partaking in less-than-savory activites by a loner. As he gradually finds out, this group is in fact in cahoots with the corrupt police force, running an operation to take poor people and criminals off the street in for their own operation, which entails their transformation into part-machine beings that have had most of their human will stripped away. The man behind the whole scheme, the group's leader, possesses a deranged pragmatism that dictates that it is but destiny that this operation should go through, bringing an age of metallic dominance upon the planet by wiping out all "imperfect" organic life. Together with a group of rebels doing their best to oppose this group and its leader, the loner must use his own cunning and abilities to bring an end to the madman's scheme.
A parody of a beloved action genre wherein an inexperienced young man becomes a hero in order to stop an Army of Thieves and Whores hired by a ruthless villain to depopulate a small backwater in order to make way for a lucrative transportation route.
A Loony Fan of a particular style of heroic fiction who attempts to live out his fantasies for real, complete with its simplistic views of morality, dragging along his somewhat more sensible best friend and making things much worse for himself in the process.
Now, let's see. We have: A team of archaeologists that dig out an ancient site that turns out to be a spaceship, a race of incredibly old giant alien beings that have visited Earth time after time in human history and have profoundly influenced human history, a scientist giving a presentation featuring pictograms from different human cultures depicting these beings, a True Believer who is still faithful even after having her beliefs obviously contradicted, a very old man manipulating everything for his own personal gain, a not-quite-human dude whose motives are never entirely clear, and several gruesome deaths.
A mere mortal gains ownership of a book of doom that could grant one powers akin to a God. Soon, people start falling victim to the power of the book and an investigation led by a genius of Improbable Age begins. However, they fail to catch the master of the book even though said master is right under their noses as the book of doom continues to fill its pages with its many victims. It doesn't help that other-worldly immortals connected to the book are helping its mortal owner evade capture, and that the owner of the book is an idealistic youth who you would never suspect. Is the book's mortal master named Yagami...
A young man and his female hanger-on are dragged into a fight which blurs the boundaries between good and evil, thanks to a major player on their side being in cahoots with the Big Bad. On the way, they pick up someone investigating supernatural events (which everyone in the region seems to be involved in) with a Heterosexual Life Partner who leaves the plot after a while, a person with a close relationship to said investigator, and a strong person who ends up in a dark, small place often with a small group of people. Ultimately, the female hanger-on realizes that the male lead used to be part of the villainous organization, back when it wasn't outright evil, only for another, worse one to take it's place. The ending is deliberately vague, allowing a more optimstic sequel to be made. In this world, the first game's events are generally unknown outside of legend.
It's After the End, and the protagonists end up being part of an attempt to fight for their lives and ultimately go to a better world than this one. Said protagonists are five adults who are given the ability to transform by the "government" of the desolated world. Among them is a Standardized Leader, a bad boy who has a strong emotional tie to some mysterious girl who is important to the plot, a girl who is both Tomboy and Girly Girl at different times, a Plucky Comic Relief, and an intelligent person.
This story concerns a young, dark haired protagonist who doesn't interact with others a lot. On his journey, he meets a person who is initially quite hostile and has someone close to them injured, a girl who is only vaguely aware of the massive significance she has with the plot and ends up having a god-like version of her be the final obstacle in the story, an upbeat person with mother issues, and a boy with a dark secret that he doesn't reveal until right near the end. There's a dark-haired person who wears sunglasses during one point of the story and is more villainous than he reveals, is ultimately not the Big Bad, and is related to one of the party members. There's also the chance for people to become reach a higher form of existence, but since the basis for this would be one entity linking them together, the girl and the protagonist stop it from happening. Also, the girl has three different versions of her, and changes them throughout the story, but it is barely noticed until it becomes a plot point.
This notorious work of social oppression features a protagonist that, although appearing silent before the world, proves that he possesses a memorable personality. The story concerns this man's adventures as part of a group that rebels against an immeasurably large group known as the Combine, mainly against the member who operates closest to them. This is a figure the Combine wants the bulk of the populace to perceive as trustworthy and benevolent, but who in truth is cruel and manipulative. Near the story's end, this figure tries to put the silent protagonist's colleagues in doubt as to the true nature of a figure he views as a benefactor. Ultimately, the rebels' combined efforts, although insignificant to the Combine as a whole, manage to strip the figure of their authority for good.
Three incorporeal beings are looking for host bodies until their android shells are ready. Of these three, two are madly in love while the third is bitterly jealous and wants to break them up. He tries to talk the two of them into keeping their host bodies. The lovers are tempted, but realize it would be wrong to take what they promised only to borrow. Help comes from a powerful if unexpected source- also a disembodied being borrowing a host body.
A pair of fictional Star-Crossed Lovers (an Uptown Girl and a young man far below her own class) are separated forever by a real historical, disastrous, nightmarish tragedy involving water that resulted from a combination of the forces of nature and human incompetence/idiocy/laziness/complacency.
The film Titanic, or the novel In Sunlight, in a Beautiful Garden?
This young black-haired beauty has values that clash with those of her incredibly wealthy father. She falls in love with a young man (despite the bitter enmity between their peoples) whom she meets while he's trying to win a tournament to turn his desperate financial situation around. She saves his life, and there is mutual attraction between them for awhile, but he ultimately ends up with the girl he met before her (who is not a princess but is considered the incredibly important last hope for a victory, and was thus raised/sheltered/smothered like a princess all her life... a life she hates and thus rebels against her gaurdians' plans for her). She laments her loss but instead of turning into a raging Clingy Jealous Girl or Woman Scorned, she doesn't even get the least bit mad at or jealous of the other girl, and bears it all maturely through to the end. The Love Triangle launched one of the most absurdly unjustShipping fandoms in history.
The protagonist of this dark, dreary piece starts out as a sad, dissatisfied everyman, whose experience with a woman suddenly causes his life to take an unexpected turn as he finds himself in the middle of a crisis that eventually comes to involve many deaths. Though the woman could be branded as the pivotal cause behind the crisis, it also revolves around a tough-guy figure that the protagonist comes to regard as his only true friend in a midst of people who treat him with contempt and adversity. As the story continues, however, the protagonist's mind becomes more and more broken, as he comes to perceive every truth and facet of the people that surround him. Things finally come to a headway at the end, as the woman is at her most helpful but the protagonist discovers that the tough-guy is in fact an ethereal, chaotic version of himself, and the man directly responsible for all the death and destruction. After a final, decisive confrontation, only one of them survives, but it does little to quell the chaos and destruction that the tough-guy's scheming has caused.
This Japanese made series stars a particularly badass protagonist who has a good heart but his way of solving problems is through the merciless slaughter of hundreds of mooks using deadly techniques that he can copy from his opponents. His resolve is able to trump over even the mightiest of foes. However, there are a few other characters who can rival his strength and are notably badass themselves. The main motif of this series are stars.
In this film adaptation of a story that originated in print media, Edward Norton plays a mild-mannered person who has to deal with regularly losing himself to a completely uncontrollable alter-ego that revels in violence, chaos and destruction in a citywide scale.
Several years ago, a mysterious corporation (actually a subsidary of another corporation, which have a small role in the plot, but are more important in other entries into the series) conducted experiments on a supernatural being, and accidentally caused a disaster. In the present day, they try to make up for their mistake by getting teenagers to fight the protege of the supernatural being. These teenagers have powers which are a combination of personal trauma and the supernatural being, along with parts of it's body. These teenagers are - a robot girl who wants to become human, the heir to the mysterious corporation, a young man with a strong connection to his little sister, a girl who lost one parent to the mysterious corporation and doesn't have a good relationship with the other (mostly because of said surviving parent trying to remarry too soon), and a young man who is very enthusiastic about being involved in the battle, but is kept out due to his enthuasiasm (however, when it comes to the corporation's deadliest secrets, he manages to get a few victories). The protagonist is a dark-haired young man who tries to get emotional support in this confusing new world from his friends, only to discover that he is trapped in Dysfunction Junction. Add to all of this the religious symbolism and a Class Trip. Eventually they meet a new boy, who turns out to be the final one of the supernatural being's protege, and is also what is left of said being after the experiments. His death causes the cast to mope around until the end of the world, leaving an unresolved ending full of Fridge Horror, or there is another version where they try to fight. One character ends up dying, but can survive due to the fact that they Ascend to a Higher Plane of Existence. Eventually, it falls to our protagonist to save humanity from it's own self-destructive wishes.
A group of heroes, harness The Power of Friendship to defeat a villain. They must find a set of Macguffins that concentrates their positive moral traits into a semi-physical power. Two of the heroes have younger siblings. At the end, it turns out that the power was inside them all along.
This television show features a preteen protagonist who manages to step up and save the day despite being entirely too young to be gallivanting around the world. He is determined to become a master but is easily distracted and often runs off to chase after various strange yet adorable animals. His favorite creatures are a pointy-eared critter from his old home and a big beast with a bit of an attitude problem that the protagonist can fly around on. At one point he is separated from the flying beast and is emotionally distraught until they reunite. He is accompanied on his journey by two teenagers, one of whom is a girl with an affinity for water and a motherly nature, although she has been known to deliver Amusing Injuries to her often exasperating companions. She originally sticks with the protagonist because he can help her get something she needs, but soon grows to care for him. The mutual attraction between her and the younger boy is obvious but the tension won't be resolved anytime soon. The final member is the oldest of the trio, and thinks of himself as very adult and responsible. He felt limited by his responsibility to be the "man of the house" back home, which is partially why he follows the other two on their crazy adventure. He is actually incredibly competent at what he does, a fact that is often obscured by his remarkable ability to act like a total doofus, especially when attractive girls are present. Throughout their travels, our heroes find themselves pursued by a duo of Ineffectual Sympathetic Villains attempting to gain the respect of their superior, who is much more sinister and enjoys standing with his face obscured by shadows.
A Trope Overdosed animated work depicting the epic, world-changing adventures of a diverse group of undersupervised young people. While there are obvious fantastic elements, it falls well outside the conventions of Medieval European Fantasy. The cast includes a kind, goofy boy on the brink of adolescence who has air-related elemental powers; a snarky teenage boy with a sword who acts as the Manly Man to the air-power boy's Sensitive Guy; a rather femme Action Girl (whose name begins with the letter K) who tries to be the Team Mom to her similarly-aged friends and has unusual supernatural attributes associated with blood; a badass blind girl (whose name begins with a T) who learned an unusual means of nonvisual perception from supernatural creatures; a sympathetic paraplegic boy (whose name also begins with a T) with a flying wheelchair; an adorable flying bovine; a Badass Adorable girl with some Animesque traits who has an Odd Friendship with a much less cutesy young aristocrat; a snarky young lady who is the Dark Feminine of a Light Feminine Dark Feminine pair and wields pointy objects; a highly competitive, manipulative, very troubled adolescent girl with an abusive parental figure, who is associated with the color blue and belongs to a technologically advanced, militaristic culture; a cranky but sympathetic adolescent male from the same culture as the aforementioned troubled girl, who is the descendent of a Messianic figure and something of a foil to the goofy boy with wind powers; and a Dante Basco character. The series has a large, active fandom, including an abundance of Shipping, which the creators are aware of and have affectionately parodied.
Set in a Bad Future version of London, this story features a society ruled over by a sinister, shadowy group whose leaders rarely, if ever, show their face in public, and if they do, it is done in disguise, mostly presenting themselves to the public via a popular personification of themselves as a whole. Despite a pretty general perception of this group being malevolent, most of the population nonetheless works for them, if only to keep their livelihood. Many of them wear blue overalls constantly, while the group's most trusted members wear black. While they try to run a mostly normal life, they know that holding any sort of contempt towards the group will bring them trouble, and so if they do, they try their very best to keep their opinion secret. The plot concerns a man who finds himself in this society but bears a strong link to the past, having lived in a time before the group seized power, with a distinct memory of an event concerning an explosion that was part of what eventually led to that. Seeking the help of the worker class, this man leads a furtive campaign against the group and their leaders after a figure he silently trusts gives him a message indicating that there are more people behind their cause. Along with his younger companion who also dresses in blue, this man meets the figure and begins to take part in a clandestine rebellion against the group's highest authorities. Along the way, the pair stumble into an old-fashioned business run by a bushy-haired caretaker who later turns out to be a villain, and holds them hostage. At the climax's beginning, it turns out that not only was the pair's supposed ally playing them, he is ultimately THE villain of the story.
The hero (Chris Evans), having spent to beginning of the story getting the crap beaten out of him, is injected with an experimental serum as part of a plan to defeat a superpowered villain working for a totalitarian government.
This Japanese show takes an odd look at the superhero concept. In it, monsters exist in parallel worlds and only those who become superheroes can fight them. Wishes and contracts are involved with being a superhero, though there is no way out of it once the contract is made, and you must fight. One hero in yellow is taken out early on, emphasizing thetone for the story. Another hero, who is the second main character, makes their wish to heal the one they love after they got into a horrible accident, fights with a sword, and dons a cape. One of the pivotal players of the story is a time traveler who is clearly more powerful than the other heroes combined and uses Game Breaker powers. They keep repeating time just to save the one they love most from a tragic death, who in the end tells them to stop, ending the vicious cycle once and for all, at the cost of the person's life.
A young, idealistic protagonist befriends a much-imitated pirate with a very memorable method of speech and occasional trouble walking, who makes a point of insisting that he be addressed as a captain despite the questionable legitimacy of his claims to commanding. The pirate becomes The Mentor, before betraying the protagonist's side for the sake of power and financial gain. However, he turns out to be not so bad after all and puts himself in great danger to save the protagonist from being killed by the other pirates. In exchange for this, the protagonist helps the pirate escape execution by the British crown. The pirate's initials are JS.
In this Disney movie, a strange young girl who is bullied by others makes an unlikely friend who was created to be bad and destroy things. At some point, this friend ends up destroying something personal to the girl and she hates him for it. However, the supposedly bad friend does something to regain the girl's friendship.
She is the dominant power over her domain, she maintains a nuclear reaction, she has a thing for "testing" in some form or another, and she has made herself infamous for trolling. She is mostly white with yellow/gold accents, and she has a thing for cake that she will never live down. She's also appeared suspended from the ceiling.
This far-right-wing author is remembered for: works devoted to promoting the virtues of capitalism and the folly of redistribution of wealth written in the 1930s-50s; creating heroes who are condemned by others for their greed, but they are proud of the fact that they earned their fortunes on their own, honestly, and by being tougher and smarter than everyone else; and writing a romance where a man keeps a woman imprisoned for a month, working for him in his private kingdom of a hidden valley.
The story's central conceit is that mythic figures of childhood like Jack Frost, the Tooth Fairy, and of course the jolly fat man who brings presents at midwinter are real...not only that, but it's very important that children continue to believe in them, both for their own sake and for humanity's. The villain wishes to dispel that belief and twist children's thoughts to his own purposes. Part of his plan involves invading the Tooth Fairy's realm and stealing the stored teeth. The main protagonist is a relative newcomer to this "mythic figure" business who initially doesn't want to get involved but ultimately becomes devoted to the cause, and the belief of a child close to that person proves instrumental in defeating the villain.
This computer-animated franchise is aimed at young girls but has a notable Periphery Demographic due to being more smartly written and not nearly as saccharine as people would expect given previous iterations of the franchise. It is set in a society of magical beings who oversee the changing of the seasons, ruled by a female monarch associated with golden light. The central protagonist is a relative newcomer to her community who has trouble fitting in at first but soon establishes herself as intelligent and resourceful. The other five main female characters include a ditzy girl, a grower of plants with a Southern accent, a girl who is good with animals, a girl who makes things sparkle, and a snarky girl who is very smug about her flying speed. Each entry in the franchise teaches a lesson about friendship.
This young adult dystopian trilogy, centered around Star-Crossed Lovers, is told in the present-tense and first-person point of view of an older teenaged female protagonist who is named after a plant that starts with the "k-" sound and contains the letters i, a, and ss. This is unsurprising, since her mother works with plants and has an extensive knowledge of them. She lives in a nation ruled by a totalitarian regime that exploits the lower classes to provide the Bread and Circuses to keep the higher classes happy. She is protective of her one younger sibling whose one-syllable name is spelled "consonant"-r-"vowel"-m. She eventually teams up with another young ally whose name contains three letters and reminds someone strongly of aforementioned younger sibling. A Stepford Smiler female chaperone is assigned to watch her every move and keep her in line. She is torn between her feelings for her oldest, best friend and a boy who once made a strong impression on her when they were children but whom she barely noticed until the ruling powers threw them together for their own sadistic entertainment. Both boys, despite being rivals, are devoted to her and just want her to be happy. Their safety at one point requires her pretending she's madly in love with someone. She ultimately falls for the second boy, and the two of them are sent away with other young people from their nation's outlying districts to be sacrificed over a period of several weeks. The story then focuses on survival in the wilderness and having to make difficult, painful choices about weighing your own survival against others'. They are eventually taken in by the rebellion against the totalitarian government, despite the fact that they can't be trusted any more than the government they're rebelling against. There are frequent references to "odds."
A black-haired teenager attends a boarding school that teaches magic. The teenager learns that they are destined to fight and undead sorcerer they had encountered as an infant and who was responsible for their father's death. The undead sorcerer is revealed to have been very handsome in life, but is now a horrifying monster. Along the way, the teenager must rescue their future love interest from a form of magical captivity and is aided by a snarkyatoner who makes no secret of his dislike for them, but aids them anywar for personal reasons. The final battle takes place back at the boarding school where the students and an adult fighting force must team up to prevent the undead sorcerer from recovering his Soul Jar. The story is set in a world where there is a sharp divide between magical and mundane and many muggles don't believe magic exists, and one of the major themes is that using magic to cheat or control death is a violation against the natural order.
This video game from the Noughties, often considered the third in its series, features a protagonist whose name is derived from the way he goes about missions and the name of a reptile. He is sent on a mission to a faraway land, because his superiors believe him to be the only one capable of doing it. He starts by chasing a woman who has handed some valuable items from the protagonist's land to a depraved villain with sinister intentions for them. He is assisted by, among others, an English-accented military man with a lot of Bond references about him, a large but intelligent individual who provides equipment support, and a blonde woman who appears to be straddling both sides. Eventually, he arrives at the villain's mountain base, scorches them and blasts them into something. The villain somehow survives to return for a vehicular battle, after which they finally meet their burning demise. The female antagonist is ultimately killed in a final showdown at a lake.
This movie start with the protagonist, an American doctor, and his wife coming to a Western European capital, where he is supposed to attend a scientific conference. They are driven from the airport to their hotel by an immigrant taxi driver. After the two arrive to the hotel, something unexpected and highly unusual happens. This makes the protagonist think there's a criminal conspiracy threatening the life of his wife. The protagonist tries to convince the hotel staff, as well as other local authorities, of the conspiracy, but they remain incredulous. He can't get the American embassy to help him either. So the protagonist has to investigate the mystery alone, in a foreign city whose language he doesn't speak. A black immigrant man leads to him a local woman who might be able to help him. This woman is streetwise, works on the shady side of the law, and is much younger than the middle-aged protagonist, but there is Unresolved Sexual Tension between the two. The woman agrees to help the protagonist if he'll pay her. She takes him to her apartment. While they are there, some bad guys burst in. The protagonist is in the bathroom when this happens, and he manages to escape through the bathroom window and via the roof. He comes back to the apartment and confronts the bad guys. The protagonist finds out the key to the mystery lies in a suitcase he and his wife had lost at the airport. He and the local woman get the suitcase, which indeed helps to solve the mystery. It turns out the conspiracy involves the theft of a top secret technological innovation, as well as Middle Eastern politics. In the finale, one of the two potential love interests for the protagonist is killed, while he gets away with the other. The movie ends with a shot of them leaving the city behind in a moving vehicle.
A man and a woman are shipped to a remote location and go on largely separate missions which are, ultimately, crucial to each other's success. Guided to some extent by Mission Control, they acquire keys and make their way towards a common goal before a deadline. Both are pursued by a tall, blond, gleefully hammy man with a long coat, who is known only by a code name. He often gets around by helicopter, but he can and does use other forms of transport when he needs to, and at least once disguises himself as a good guy to dupe someone.
A race of peaceful, yet dangerous and bizarre looking aliens that canapparently mate with other species arrives on earth. They can't communicate with humans, and are immediately shut off from the rest of society, referred to by derogatory names. A young man with an unusual name is imprisoned for experimentation after coming into contact with the aliens (or their technology). Eventually, he develops a friendly bond with the aliens. In the end, the creatures rebel against their captor, escape, and the hero is left permanently changed by his time with them.
A person who, despite wanting to live a normal life, was forced as a youth to become a player in a conflict between two ancient groups, who have been quarreling for centuries over what should be done with some of the most powerful forces known to their worlds. This person is originally trained by an older mentor who is related to one of their parents as to how to effectively oppose the more villainous group, though this same mentor is eventually killed by one of the villainous group's leading figures. Over the course of their first major adventure, this person is also aided, supported and even admired by nearly everyone sympathetic to their cause, so they find it quite a surprise when they reach the end that they are not the most crucial figure in their own crusade, but that said title instead corresponds to someone they barely know anything about, in a scene that ends up making them feel like a glorified errand boy despite everything they've been through. Even after this, they still manage to find the determination to keep leading the heroes and continue their struggle for justice, despite being noticeably more jaded by their experience.
This 3-part dystopian saga tells the story of a heroine's struggle against a totalitarian government Twenty Minutes into the Future. She finds the organized La Résistance against the totalitarian regime in the third installment. As a teenager, she is One of the Boys. She has one sibling. Her closest female companion in the story dies. She is at the center of a lovepolygon, but all the men who are madly in love with her want her to be happy no matter whom she chooses and are willing to do anything to protect and aid her, protect and aid the man she loves, and help them be together. Her oldest, closest childhood friendDid Not Get the Girl. At one point, she must track down the man she loves in a wilderness full of obstacles; she finds him, but they are eventually separated again for a while. She snaps when the man she loves is taken prisoner by the government. The ending is ambiguous; who survived is clear, but the future of their society is not. The plot features significant references/parallels to figures/stories from Greek mythology.
The protagonist is a 16-year-old tomboy associated with Fire. She is in a Love Triangle with 2 boys with opposite personalities — one is more aggressive, brooding, a fierce and tough warrior, a protective big brother who has been promoted to parent, slowly starts to realize he's in love with her long after they first met, and is also associated with Fire; the other is very strong but also sweet, sensitive, good at cheering people up, fell almost in Love at First Sight with her, and is associated with the green Earth of spring. Her closest female friend is a beautiful, Spoiled Sweet rich girl who is in love with the first boy but doesn't end up with him. The watch-able form of the story premiered in spring of 2012.
Police detective in the Pacific Northwest is blessed or cursed with a magic he doesn't understand and can't control and finds that the world is a much more complicated and less cut-and-dried place than he thought he was. His guide and teacher in using his new magic and navigating this more complex world is a civilian with lupine qualities.
In this movie from the mid-90s, a highly successful comedian plays a divorced father who feels he doesn't get to spend enough time with his offspring. He assumes an alternate identity that massively changes his appearance, including a great deal of weight gain. This enables him to get the family time he craves, but when his ex-wife and her new paramour discover the situation, they think he's mentally ill and get his visitation rights revoked. Fortunately, the dad is able to use his new role to benefit children in general and prove his sincerity, and he makes peace with the ex and resuming seeing his kid(s), now with a better understanding of what responsible parenthood entails.
This is a video game from the first half of the Noughties. A man, who is the shorter of two brothers, arrives in an exotic town. His plane has barely touched down when he is framed for a crime. The authorities let him go, with the provisos that he doesn't leave the location and that he does what they tell him. The man sets off on a quest which takes him all around the town and its surrounding areas, and spends much of the game trying to track down a portly individual who likes to pretend he's a good guy. The protagonist can use a jetpack.
This dark-haired and dark-skinned girl possess a unique and incredible ability for the setting, but was kept isolated for most of her life. As a result, she isn't used to others and lacks social graces. She met a teacher who helps her with her abilities who could easily be the Big Good but doesn't take a very active role in the story. At the beginning of the story proper, her only friend wasn't the same species and is usually thought of as very ferocious, but is very friendly towards her. As the story progresses, she gains more friends. The girl later masters this ability and gains an incredible power and a title through some sort of trial, but this is considered to be a Base Breaker for the fanbase.
The plot of a Les Yay-filled, female-focused fantasy story starts when an insecure girl with a Friendless Background and No Social Skills starts at a new school, and is soon taken under the wing of a happy-go-lucky, naive Genki Girl whose colour motif is pink, and who has been training her skills in magic. The offer to become a magic-user is given to our protagonist as well, and she accepts it - but after initially doing this favour for the benevolent-seeming Well-Intentioned Extremist villain, she goes on the run to use her magical powers to rebel against a world-spanning corrupt system. After she tries and fails several times to stop her naive friend from helping out the villain, she ends up stoic and cynical. The story ends with the protagonist's friend finally understanding what the protagonist had been trying to tell her all along, and in a moving scene, they promise to never forget each other, and the protagonist's friend promises to finally succeed in what the protagonist had spent the story attempting to do. A subplot of the story concerns a magic-using girl who is slowly driven to evil by her love for a boy who can't love her back.
A small, fictional town in rural Japan has been plagued by a string of serial killings with which the police have not been able to find any leads to. It just so happens that around the same time as these killings unfold, a group of high school students awaken to a power that allows them to call forth a manifestation of their will that can fight alongside them. With these new found powers, these students hope to uncover the mystery behind these killings, and bring the culprit to justice. They share Kappei Yamaguchi, Romi Park, and Showtaro Morikubo in their voice actor list and they both have Fighting Game adaptations.
Once upon a time, there were two siblings, one responsible for a major component of the day, the other of night. The night sibling felt unappreciated, and so decided to remove the day sibling's work. As a result, the day sibling sealed the night sibling away with a rock orbiting in space. However, the seal has begun to come undone...
The main character's caretaker initiates a genocide against the people he despises, so he and his plucky friends must save everybody before things get out of hand. It's a musical and the Villain Song is very famous.
A streetwise redhead from New York City ends up in a new land full of strange and funny characters. Our hero introduces his new friends to many things from New York and a sort-of Culture Clash ensues. Two of the friends are an egotistical Jerkass and a scientific genius and inventor.
A group of peoples that have lived among humanity since its beginnings, but have always conspired to rule and manipulate others from the shadows. Many believe that the biblical Cain was their first member. Their most outspoken leaders seek peace and order through control and coercion, though there have been known cases of members of the group exploiting the benefits of being a member For the Evulz, and others who change their mind and attempt to rebel against the other members, having come to hate what it means to be a member of that group.
An Ordinary High School Girl discovers a supernatural family. She ends up in a Love Triangle with two guys of feuding species (an aloof Pretty Boy and a macho dude with Shapeshifting issues) who still manage to overcome their prejudices when the girl is in trouble. She marries one of them eventually.
Long ago, the solar system had a Golden Age, every planet had life, and the Moon was its capital. A great darkness escaped; and killed off all worlds but Earth; and only the child of the ruler of the Moon was left. Centuries later, that child brings together a force to defeat the darkness and bring about a new Golden Age.
MAJOR SPOILERS AHEAD: A race of Well-Intentioned Extremist aliens comes to Earth to halt the eventual destruction of the universe. Unfortunately for humanity, this plan involves raising an army of the undead. The aliens give several Breaking speeches telling the human protagonists that they really should've been more careful in their endeavors when they discover the full depths of the aliens' terrifying plan. The story ends after the climactic final battle, with the zombie army being dissolved. This production is by far the best-known work of its creator.
A certain young girl remains stubbornly optimistic despite the misery and horror of her surroundings in this anime produced by Studio Shaft and directed by Akiyuki Shinbo, even when her own normal life comes to an end. Through her sacrifice she is able to save several critically depressed girls from their own misery. No one remembers her now, but she still kindly watches over her acquaintances. This anime stars Ai Nonaka, Chiwa Saitou and Yuko Goto among others (including Ryoko Shintani, who plays a "normal" girl in this fantastic universe), and is noted for its use of Deranged Animation and cynical worldview (most of the time).
A geriatric old man with a speech impediment and an extremely unpleasant demeanour who is almost always seen sitting down. He finds himself surrounded by criminals in multiple occasions. In his youth, he was an overzealous supporter of a powerful group, and became widely feared along those who knew of his activities.
A duo consisting of a man and woman of similar ages and different ethnic backgrounds, who are very close friends. The man is an eccentrically clever (bordering on Cloudcuckoolander) Badass Bookworm who is probably not entirely neurotypical. He's not very socially adept in the conventional sense, but he is, in his eccentric way, a keen student of human behavior. The woman is a conscientious Brainy Brunette with some Well Done Daughter Girl traits. She's not very tall or overtly intimidating looking, but you do not want to mess with her. One of the characters has struggled with substance abuse.
This is the third film in a series, following a reboot of a franchise. While the first movie was a Darker and EdgierDeconstruction of the source material, by this point, Decon-Recon Switch is in full effect, the film explores the positive role the protagonist plays in the world. The protagonist is menaced by a brilliant villain with a weird accent and facial deformity, who wants to destroy everything the protagonist stands for. Finally, while earlier entries in the series had avoided this kind of thing, this film includes a popular character from the source work as well as another character who is revealed to be such via a Full Name Reveal.
Humanity is threatened with extinction by the recently-awakened lifeforms who were meant to become the planet's dominant species before the microorganisms that most life evolved from arrived on Earth. It's up to a group of dangerously maladjusted young people to either save the world or put it out of its misery.
The Hero lives in an isolated rural area. However, his adopted father has been adventuring abroad and taken home a sword which the hero later uses. The hero is informed by The Obi-Wan that he is important to the fight against a great enemy to the world. He flees from the enemy with a few friends. Later The Obi-Wan makes a Heroic Sacrifice but eventually he/she gets better.
The protagonist is a prince who just can't wait to be king; the villain is his close relative and Evil Prince who plans to steal the throne from him and is such a successful Manipulative Bastard that the prince trusts him unquestionably. The villain forms an alliance with his people's enemy, only to double-cross them at the end. The villain tricks the hero into going somewhere beyond the kingdom's borders, where his father has expressly forbidden him to go, and he almost gets killed before said powerful father swoops in and saves him. After this, the prince leaves his kingdom to live in a different, very unfamiliar place, where he meets his love interest and a wise, older mentor, while the villain takes over the kingdom. The villain also tricks the prince into believing he killed his father, even though the audience is shown this is a blatant lie. The prince returns to his kingdom after some other residents leave and find him, learns the truth about his father, defeats the villain in a one-on-one fight on a ledge (from which the villain falls but doesn't die), and has not only grown stronger as a result of his trials but learned that being king doesn't mean doing whatever you want to whoever you want all the time but comes with great responsibility.
The Chooser of The One anoints a man with power, who subsequently goes evilly insane, requiring him to re-do the procedure. There are several big, strong, muscular, physically-impressive candidates who would seem to be the obvious choice to turn into a heroic warrior, but the story emphasizes that, although most men judge by outward appearance, the most important trait to look at is the heart, and the smallest candidate with the least impressive outward appearance is chosen and anointed with the power. A war is being fought that The Chosen One is initially kept out of (he's instead employed as a performer), but, over protests from his superiors, he goes up against the enemy's elite champion and acquits himself very well, particularly with his use of his iconic projectile weapon, becoming a renowned and feared super soldier who leads mighty men to one victory after another.
A highly beloved series (to the point where criticizing it online would get you a nigh-universal tongue-lashing) about a man who seeks to travel across the constructed universe he lives in, much of which was based on tales and experiences of Western influence. To accomplish this, he gathers a crew of colorful individuals who he deems as the best at what they do, and becomes the captain of a well-loved ship (to the point where it's considered by most as a crew member itself). But despite being the protagonists, they are essentially considered in their universe, and would also be considered as such in ours, criminals. But their positions as criminals is due in part to being in conflict with the totalitarian, enigmatic, morally-dubious government that rules most of their setting. In fact, a few crew members' backstories consist of tragedy at the hands of this mighty regime, even the captain himself. Now, what was the name of the ship that carried this fine crew?
A formerly heroic male character loses his mother and gains a high rank in the Evil Empire while also getting a cool Laser Blade and helmet. Some years later, another male character closely related to the first one engages in a tearful I Know You're In There Somewhere Fight with him, and after an incident involving lightning, the first character dies.
During the Cold War, someone with the initials AR attempts to found an Objectivist utopia. The project goes downhill in dramatically dreadful ways that are gradually revealed to the audience. The Fantastic Drugs the community manufactures don't help.
A man with a morally dubious past who has reformed into a kind, loving person finds a kindred spirit in a woman whose suffering is similar to his. After the woman suffers a death that could very well be blamed on others, the man is left to care for her daughter, raising her in a place that is mostly isolated from human society. After the girl grows up and develops eye-catching beauty, a single look exchanged between her and a young boy makes them fall in love. The man initially disapproves of this relationship and is eager to do anything he can to keep the girl away from the boy, but as he learns more about him, the man eventually comes to care for the boy as much as he does for the girl. In the final act, the man goes through a desperate struggle to make sure the boy, who has put himself in a situation where he might never see them again, is reunited with the girl. Although the story has no clear-cut villains, the two characters that come closest are an authority figure with an unhealthy attachment to order and pragmatism and a mean-spirited, sycophantic but selfish Frenchman created by Victor Hugo.
Known for being a cold and calculating genius, though most certainly capable of turning up the volume at times, and his charisma commanded the attention of a most ragtag force. He was surrounded by a fair number of eager women yet had several outstanding moments of Ho Yay, though he placed far more importance on tactics and warfare than he ever did sexual relations. Family-wise, his mother was a powerful influence on him, had a most complicated relationship with his domineering father, and was close with his little sister who ended up losing the ability to walk. Despite his own forces rebelling against him, he came to rule a vast and mighty empire at a young age, yet died at a young age too. Held an odd connection with a certain thunder god (or along those lines), and there was definitely something about one of his eyes.
Said to be the pioneering 80s Alternative Rock band of its country, originating from an area of said country often seen as rough, backwater and undomesticated. They gained a (perhaps not wholly deserved) reputation for being depressing and downbeat, and were headed by a somewhat shy and aloof lead singer with a hard-to-define sexuality yet with strong opinions on politics and animal rights, featured a snarky, shades-wearing guitarist who gave the band its signature jangle-pop sound, as well as a drummer who arguably doomed the band's future in 1996.
Alternative band prone to genre experimentation, whose lineup consisted of a eccentric, often hammy lead singer-guitarist with a most distinct voice and a string of egotism and Control Freak accusations, him eventually causing the band to break up when his Jerkassery grew too much (though they'd reunite come the 00s), and an oft-abused female bassist who was the most outspoken against said lead singer, going off to be part of another band even when she was still with them. Spawned a rather memetic lyric involving God.
She's a character from an ultra-successful sci-fi show that reached mainstream recognition. She's a hot read-headed medical doctor who has bucketloads of UST with her colleague. She's wears a badge, a weapon, and is prone to get seriously injured in her line of work. She's a single mother and her child displays prodigious tendencies. Her boss is bald and awesome, she has a posse of geeky and brilliant males at her disposal, and her close female friend is a brunette psychic. Both she and her love interest have been abducted by aliens.
A young boy with a two-syllable name starting with "H" who gets bullied at school, has no father, and whose mother works at a diner has to hide a super-powerful robot called "Iron [noun]" that can disassemble and put itself back together again in his shed.
In this Disney animated feature, a young person is kept isolated from the outside world in an old-fashioned structure by their controlling, emotionally manipulative, and eventually evil guardian of the same gender. This person is not their biological parent; instead, they took them from their parent(s) as an infant. The only friend that the main character has is a small, talking creature which lives with them in captivity. After a spectacular "I Want" Song, they are persuaded to leave their confines, with the help of a streetwise love interest who accompanies them on their journey. The love interest is an outlaw of some kind, but misunderstood by most of society. They also meet a soldier who initially attempts to stop them but soon comes over to their side. The love interest teaches the main character about the outside world, and in one scene the protagonist joins in a dance in the town square. Near the middle of the movie, the protagonist sings a love song comparing their romantic interest to light. In the end confrontation, which takes place upon the structure where the character was imprisoned, the villain attempts to kill the love interest, but they are saved from near death by the protagonist. The villain then falls over the edge to their death, with the help of one of the building’s denizens. The story ends with a mass celebration among the villagers.
In this movie adaptation of a popular comic, a group of beloved characters bands together to save the world from alien invasion. Their greatest obstacle lies not in the enemy but in their unwillingness to work together. The team includes a patriotic American WWII veteran who constantly bickers with one of the other characters, an arrogant womanizer, and a Russian. One of the early scenes showing the alien invaders terrorizing random townspeople takes place in Germany. There is also a scene where a character makes a dramatic appearance while rock music is playing. Much of the action takes place aboard an airship, which at least one character falls off towards the ¾ mark of the movie.
Not so much Surprisingly Similar Stories as Surprisingly Simliar Romances: a boy with long, dark hair and a hinted-to-be-unhappy home life is in possession of incredible powers that would ostracize him from society if he didn’t keep them hidden. He is the only person he knows in this situation until he meets a girl going through the same problems. Frightened by her blossoming powers and the effect they might have on her happy family, she is suspicious of him at first, but warms up to him as they bond over their common understanding. At one point, the boy uses his powers to punish another kid who was making fun of the girl, which she does not take kindly to. When they are discovered by other empowered beings, the two join opposing factions, the girl’s being good and the boy’s being bad. The boy resents all those on the girl’s side apart from the girl herself, particularly the leader of the group, with whom he develops a fierce rivalry. The relationship between the boy and the girl becomes strained despite the boy’s attempts to win her over, because the girl disapproves of the bad people he’s spending time with. This culminates in a tense standoff in which the girl expresses her disgust for the boy’s behaviour and refuses to see him again. She ignores his further attempts to talk to her. In the end, however, the male character leans toward the good side, and even joins it at one point, motivated by his feelings for her.
A famous baseball player becomes disgraced after his misses a ball that costs his team the game. He is scorned and attacked by everyone around him to the point he attempts suicide, but in the end, he is given another chance and wins in the end.
This Nicktoons character's name begins with a Z. He is a loyal and often overconfident warrior of a proud empire led by a power-hungry and sadistic figure in red. Said Tyrant is furious with this character's actions against orders, and has sent him on a far away mission thought impossible. He is accompanied on his journey by a seemingly harmless sidekick who would much rather be relaxing and having his favorite food than aiding him (and whose name contains the letters IR), although they do care for one another. His archenemy is a hyperactive and heroic boy with a strange looking head. Others seeking his goal include a far more competent and ruthless female rival who enjoys tormenting him, as well as a stout, overconfident, and unlucky soldier who has survived an encounter with a giant animal. Despite his huge ego and obsession with regaining his ruler's respect, he has often found himself allying with his enemy.
In this classic flash-animated cartoon, a terrific athlete gets into various hijinks with a nerdy bookworm, a quiet nature-lover, a store owner, a physics-bending comic relief, a rude magician, a pint-sized punching-bag, and the ruler of the land, who all tend to hang out by a tree. Letters are an integral part of the series, to the point that the protagonist would go crazy without being able to send them. One of the main villains is an s-shaped dragon made out of various animal parts.
An early 21st century sci-fi(ish) series with a devoted following among geeky types. It is the product of an infamous Trolling Creator with a fondness for playing with tropes and Kill the Cutie. It features a mixed-gender ensemble (including multiple Action Girls as major characters), non-earth planets, a Badass AdorableExtraordinarily Empowered Girl with long dark hair, a socially privileged young male who has skills that can help the injured and is platonically close to a Badass Adorable cute girl, a dark-skinned male character fond of edged weapons, a sinister Mega Corp., a sun of unusual color, psychic powers, and lots of snark. It's also spawned its share of memes. Its representation (or lack thereof) of racial diversity has caused controversy in some quarters.
The protagonist is a single woman in her late 20s working as a journalist for a Japanese media conglomerate. She is characterized as being assertive and driven, which helps her achieve professional success and distinguishes her from the other, more traditional office ladies at the business. However, this also means that she must deal with the ingrained sexism of Japanese society, a situation which is compounded by her markedly blunt, unfeminine personality and interests. In addition, she finds additional troubles with her personal life, as her desire to succeed leads to great amounts of stress and periods of self-doubt. Although she has an attractive, successful boyfriend who appears to be a good catch, he is just as career-oriented as she is, leading to difficulties in their relationship. They can go months between seeing each other, and even when they do, communication is strained and sex is unsatisfying to non-existent.
A female of an aquatic species falls in love with a handsome human prince, promptly saves his life, and becomes a human girl. She is a wonderful dancer, but she can never profess her love to the prince, and is destined to dissolve into nothing. The prince becomes very close to her, but he falls in love with another girl (who was once mistaken for her). She ultimately gives up her human form so that the prince can keep his heart intact; it's implied that she might be able to become human again, someday.
The crew of a ship in deep space wakes up to find some oddities and discrepancies, including inexplicable injuries. They come to the conclusion that their memories of the past few days have been erased, and despite oblique warnings by a mechanical crew member, decide to investigate further. They discover that they themselves willingly allowed their memories to be erased, to protect themselves.
Red Dwarf episode "Thanks for the Memory" or Star Trek: The Next Generation episode "Clues"?note The similarity is acknowledged by the Red Dwarf writers (who wrote their episode several years before the TNG one aired, and mistaken for plagiarism by Patrick Stewart until he watched more of the Red Dwarf episode and found it hilarious.
The son of an Evil Overlord slowly comes to realize that he's one of the bad guys. He reforms and seeks to reconcile with the good guys, but this proves difficult after some misunderstandings. Eventually, he helps end the conflict (bringing about a sibling's downfall in the process) and is implied to become a good ruler. He wears red and black, and he got a scar over his left eye from an Abusive Parent.
A show touted by fans as a Deconstruction of the Magical Girl genre, featuring the eponymous Magical Girl who wears a pink-and-white Minidress of Power and happens to be the personification of Hope. The Transformation Trinket is a gem that's actually a Soul Jar fashioned into a piece of jewelry. She gets her powers from a white-haired person who becomes increasingly menacing as the series progresses. She also has a dear friend who becomes the very thing they were fighting against, and meets a black-haired person who is made out to be a villain at first, but eventually the two of them grow very close. At the end, she forfeits her human form in order to save the world.
Long ago, in a Crapsack World, mankind was terrorized by large, monstrous creatures. Human society managed to survive against these monsters, and eventually creates some vague semblance of peace. One day, a superior monster massacres an unprepared town, and allows its weaker kin to resume their devastating attacks on human settlements. Our protagonist, who survived the massacre, decides to join the fight against these creatures. However, they discover that they have the ability to wield the powers of the monsters they fight, making them mankind's best hope to win this war.
In this Pixar movie, two people meet for the first time, don’t really care about each other but don’t exactly dislike each other either. One of them is convinced he can do something which he clearly cannot and the other thinks he’s an idiot for believing it. Shortly after, they clash and develop a drawn-out rivalry during which the dreamer slowly gains the upper hand. When the realist does something stupid, the dreamer reacts, things escalate, their lives get turned completely upside down, and they have to reluctantly work together to get them back. The dreamer eventually is close to despair by learning from a more reliable source than his companion that his dream is impossible for him to reach, and deliberately evokes a Fly Or Die situation in which he fails at what he’s dreaming about and comes/believes to come close to getting himself killed. The realist goes after him with the help of a Ragtag Bunch of Misfits. The dreamer also has a Heroic BSOD which the realist gets him out of by revealing his own insecurities. They then save each other’s lives, team up to get out of a very dire situation in a great showdown, and end up moving and living together as best friends.
This character's race was wiped off long ago in a cataclysmic event. He, however, managed to survive that event and awakened many years later. After receiving some training in the art only his people knew, he becomes the last of his kind (aside from the occasional side-story partner or antagonist) and the defender of his current home.
The future of a kingdom is at stake, especially a very respected individual, when a former student of theirs is out for revenge. Now a current student of the master must use all they can in a new environment to stop this evil and restore peace.
Circumstances force these two very incompatible college students to become roommates. The first is a genius bookworm with green skin who is constantly teased and ostracized by most of the school but ignores it, choosing to focus not on being popular but on achieving a career where "when people see me, they will scream!" The second (known mostly by a nickname) is a highly-popular and rather powerful student from a well-known family who easily/instantly wins everyone else's respect as easily as the first earns their scorn. Their intense loathing for each other, however, eventually evolves into deep friendship. The second achieves their ambitious dream. The first becomes the ally of their society's outcasts and never gives up on their chosen path, despite never winning (not in the way they always planned, at least). The climax comes when the first has to flee a troop of people hunting them.
A scoundrel achieves wealth and power by creating a media empire where the truth is not even a concern and the Number 1 priority is destroying enemies, spreading propaganda, controlling public opinion, and weaving a net that allows him to control anything and everything. It works — he becomes powerful, feared, and hated and able to afford anything and everything, from a mansion to beautiful women... only to realize that all his walth and power hasn't made him happy.
This character was once a member of a magical non-human race who live in a magical dimension and who was also once the pupil of a highly accomplished magic teacher. However, greed and pride took over the pupil's heart and became evil. The former pupil betrayed the teacher and later traveled to the alternate world of humans, also transforming into a human (or at least one with an odd skintone) and had stolen headgear of great magical power. With the help of another member of the magical race (who had also been transformed) a group of color coordinated heroes have to work together to defeat the antagonist. At the climax of the story, the antagonist transforms again, but this time into a demonic form complete with bat wings and firey powers.
This work of gritty live-action media is set in various locations near the US\Mexican border, and violence is an expected part of many characters' lives. The lead duo consists of an attractive, Good Is Not Nice, fair-haired white American who earns a living finding criminals and a more extroverted, affable, but at times underhanded Mexican man. The American is determined, very competent, and emotionally distant, but gets a Pet the Dog scene that involves comforting a minor character on the verge of death. While this is by no means a domestic drama, the Mexican character gets additional character development via interacting with family members. And there's plenty of violent death.
An American remake of a premise from Northwestern Europe. It's about a mystery-solving duo where the members are of different nationalities, ethnicities, genders, and neurotypes. The American half of the partnership is a woman. One of the partners has an Ambiguous Disorder with many features of autism. This character isn't close to many people, but does have a good relationship with the local Reasonable Authority Figure police lieutenant. This character takes their shirt off in the first episode. The darker-haired partner is most likely neurotypical, has better social skills, and is shown interacting with their family. The two are not romantically involved. Together, they solve murders!
A fantasy warrior character is somehow transported to the real world to live with his creator and proceeds to turn said creator's life upside down. He slowly takes over the creator's life by wooing his girlfriend, winning over his friends and taking his job, after which the creator transports himself into the fantasy world to take the character's place.
Temporal anomalies cause prehistoric creatures to arrive in the modern world. An elite team is sent to solve the problem, which leads to them discovering that said temporal anomalies and the people who cross into them end up causing ecological/temporal disaster. Humans battle the dinosaurs while attempting to Set Right What Once Went Wrong. A mysterious woman repeatedly appears with an ulterior motive and seemingly hostile intent, but may have a connection with one of the protagonists and be the key to the whole strange situation.
This videogame character appears to be a young-to-middle aged barefoot man, but is far older then he looks. He is very well known for his incredibly volatile temper and his way of solving his problems is mostly through fierce pummeling with his fists. Because of this, he is widely considered the bad guy by most of the other characters, but he's actually a good guy with a kind heart. During the story, he befriends a dark-haired girl who is far younger then he is, but he develops a soft spot for her. Also during the story, he is tricked by another character who appears to have his best interests for him, but he's actually a colossal dickweedwith reality warping powers and is the true antagonist. He also spends at least a part of the story in an insectoid form, but this is considered a massive spoiler. Needless to say, it ends incredibly badly for the antagonist.
This shorter first installment of a Sequel Series to a popular fantasy epic is set after a lengthy Time Skip and follows a new generation of heroes in a world which was previously early-industrial and is now a mix of early modern and Steam Punk. It is primarily set within a single city, and the plot focuses heavily on social upheaval within said city. Three of the main protagonists are a serious, responsible male, a joking, clownish male (both of whom have magical powers) and an elegant rich girl who can handle herselfin a fight. The Big Bad is a charismatic masked revolutionary with weird powers who relies heavily on theatricality in his methods. He has a wealthy backer who is related to one of the heroes.
The honourable leader of a noble house takes on a dangerous new job on the behest of a ruler, even though he is well aware of the danger. He ends up being betrayed and losing his life to an enemy house with unusual sexual predilections. However, his son, and said son's mother survive, and lead the fight against the murderous enemy house. It also has a leader with a powerful, prophesied child going native and learning to control powerful animals. Incest abounds.
To quote an article by Chris Sims: "Years after a nuclear war obliterates society as we know it and gives rise to a strange world with stranger creatures, the last human boy on Earth, with flowing blonde hair and blue shorts, wanders the land with his pal, an older, wiser talking dog, fighting for good and trying to do the right thing and live up to the heroes of the past."
This character is an immortal seventeen-year-old named Edward who sparkles frequently. They both belong to popular but very polarizing and fanservice-laden series of the late 2000s/early 2010s. Is he...
A child-like character becomes a newspaper reporter to his Bad Boss. However, once his friends start alienating him, he wants to reveal the truth, but the boss threatens to blackmail and overwork him if he comes clean. However, our hero uses the newspaper as a way of clearing himself and giving the boss his just desserts.
This humorous science fiction story, complete with mystery, horror, romance, and major characters who are ghosts, is notable for its complicated plot that relies on all sorts of shenanigans involving time, space, and computer programming. The writing is deceptively accessible for how dense it is - every time you reread, you'll pick up something new. Also, it contains disappearing cats and a canny, eccentric character named Dirk. Its creator, who was already attracting attention for a previous work at the time that he began writing this one, is prolific but has been known to suffer from the occasional Schedule Slip, partly due to his tendency to take on several projects at once. While his is not a household name everywhere, there are quite a few fannish circles in which everybody expects everybody else to have at least a passing familiarity with his work as a matter of course.
These stiff, emotionless kids who consider themselves superior to everyone else look almost identical and speak in an identical creepy monotone. They serve their father, the protagonist's Evil Uncle with power over one of the elements, who becomes a major antagonist after the show's first season.
Captain EO or Journey Into Imagination with Figment? (From 2010-13, these attractions played alongside each other!)
A snarky, eccentric, perpetually unshaven British Badass Bookworm and a snarky, competent, take-no-crap, much shorter American woman of color solve mysteries in contemporary New York State in this Setting Update of a popular literary property.
This Japanese series has a Story Arc whose Big Bad Ensemble consists of seven opponents with exceptional powers who can only be defeated by employing out-of-the-box strategies during the battles. Because of this, the protagonists are initially outskilled, and thus have to enhance their traditional strengths. When the last of the villains falls, though, an evil ruler whose power is even higher and more malicious reveals himself, thus making the main characters know that the definitive battle is still ahead.
In this Heroic Fantasy series, an Action Girl assassin goes undercover as a minor noblewoman in the court of an Evil Overlord (who is known only by his title and used strange magic forbidden to the lower classes to become a powerful conqueror), in the process attending several dances and balls. She must mask both her competence and her secret heritage, from which she derives her supernatural abilities. She gradually discovers that an ancient evil thought defeated a thousand years ago is stirring, and she may be the only one who can defeat it. Eventually she gets a dog. Another main character is an idealistic young nobleman with a tyrannical, abusive father. In the backstory, one of the protagonists was sent to an infamous death camp but managed to survive.
Based loosely off real-life events, this upbeat story is set in Central Europe during a historical time period. A free-spirited, headstrong and optimistic young woman who finds herself incompatible with the group of people she wishes to belong to is sent to the household of an aloof dark-haired Austrian man. He’d had a previous marriage, but it is now over. Several younger people share the mansion with them; they are treated strictly by the man but kindly by the woman. One of these children, a naïve brunette, falls in love with a young blond German soldier, but his preoccupation with his duties to the ruling regime cause their romance to end in tragedy. Meanwhile, the man and woman find themselves inching closer and closer to love themselves. The man is revealed to have a softer side, as shown in his interactions with the woman as well as a scene where he plays music for the aforementioned child. In fact, music is an important theme for the main romance. A blond character also serves (more obviously in one story than in the other) as a rival love-interest for the man, but they are unsuccessful. The main man and woman are eventually married. After a time skip, the Anschluss of Austria places the characters in a tight situation, with the man being summoned to serve the Germans, but all the main characters survive.
The villains of this story are Eldritch Abominations running an Ancient Conspiracy who have constructed an artificial country and populated it with tens of millions of humans whose only purpose is to die in one momentous instant. The sheer volume of death occurring at a singular moment in time will force open a metaphysical "heaven's door" that will then force God to descend down to the earth. Also involved are superhumans running around with magical powers thanks to a tattoo somewhere on their bodies that were bestowed upon them by said Eldritch Abominations.
In this new adaptation of a longstanding pop culture franchise, a Badass BookwormGreat Detective fights crime in a large American city. Rather than his customary male sidekick, the detective's companion is a tough Asian woman whom he mentors in detective work. One of the major villains is a beautiful, dangerous British-accented woman who is a leader in a vast criminal organization.
A naive but idealistic young man grows up in a world where human beings are restricted to only a few safe spots while the rest of the world is filled with dangerous "monsters". Due to certain circumstances, he is forced to leave home, but at least he is granted a mystic power that allows him to survive away from civilization. He ends up befriending the non-human locals that live in these wild areas, including a spirit who initially dislikes him, but eventually warms up to him when he manages to prove his worth as a hero. With her help, the hero gains more powers after overcoming various trials and learns that there is an ultimate evil who wants nothing more then to destroy everything. The hero and the great evil do battle and eventually the hero is the victor, but the nature of this evil means that it cannot be completely eradicated. The Hero is eventually reincarnated and is tasked to protect the world from evil throughout all his lifetimes. This installment is the earliest in the series' timeline.
It's the third in a well-known sequence of games, all of which have similar gameplay; however, although some liked it, many others gave the game lower reviews than the obscure but still good first game and the famous second game. Also, Pew Die Pie has played at least one of the games at some point. The protagonist is a mostly ordinary girl who can fight sometimes, but is mostly helpless. The real gameplay comes from using a mysterious (male) spirit to overcome the obstacles of the story, including a group of people from a facility who wish to use her powers for their own selfish purposes. Despite how useful the spirit is, the girl is scared of him, and she has no real control over him, leading him to do annoying or destructive things just for fun. Eventually, it is revealed that the spirit is actually the protagonist's twin brother, who died when they were babies. Events of the story include: the girl being inside an institution for a significant part of her life, and the girl using her powers to take revenge on a group of bullies (which leads to her being considered insane by some of the characters).
This animated fantasy film with an Animesque art style stars a magical horned horse-like animal who started out as a Unicorn. This character realizes that something important to her is missing and goes on a potentially dangerous quest to where humans live to find it. She ends up becoming a human herself, and thus loses her magic. However, her skin color stays the same as her coat color. After having a Freak Out, she tries to settle into a human lifestyle, but the main villain is suspicious of her, eventually figuring out what she truly is and trying to stop her from recieving what she came for. Our heroine falls in love with a handsome male human who loves her back despite her strangeness. Helpful advice is recieved from a talking housepet. During the climax, the protagonist battles a demonic firey red beast with fangs, and manages to save both her boyfriend and all of her own kind. However, the film ends on a bittersweet note, as the heroine transformes back into her true self and has to leave her human boyfriend without giving a proper goodbye.
This Anti-Villain from a classic and revered video game begins as a young boy whose Start of Darkness is the tragic loss of his older sister, whom he idolizes. Thousands of years later, he has become the extremely powerful and magic-wielding leader of an organization that violently antagonizes humans, but is in fact only manipulating said organization for his own ends out of an obsessive need to reunite with his sister. When he finally regains contact with her, she rejects him, believing herself incapable of being rightfully saved. He has both a younger and older persona, and the fact that they are the same person is considered the story's major reveal.
A beautiful, kind, and spunky, if somewhat flighty and possessive, blonde finds out right before graduation that her boyfriend is breaking up with her. Undeterred, she drops her plans for a fashion career and follows him to law school (without alerting him to this until she gets there). Once enrolled, however, her stylish clothing and intense personality set her apart from the careerist-minded crowd and leave her feeling isolated, and her ex shows no desire to get together again. There is a Nice Guy who might just be an alternate romance option, though...
In this campy children's film, an ordinary teenage protagonist is constantly annoyed by their younger sibling, until they inadvertantly cause said sibling to fall into danger at the hands of a group of mythical beings led by a villain with an excellent singing voice (played by a famous musician, no less), who the protagonist had heard about, but didn't think was real. The film takes place over the course of a single day, as one of the two parties is under a time limit to complete their goal.
Two blonde, teenaged siblings live without parents in Central Europe (or at least a society heavily resembling it) during the first half of the twentieth century. The older sibling, a no-nonsense soldier who is fiercely protective of the younger, is voiced by Romi Park; the younger, a more mild-mannered soul, is voiced by Rie Kugimiya.
A collection of these comparing various horror movies to the Nancy Drew games can be found here.
The Haunting of Castle Malloy — The Orphanage: A male character goes missing, female character remains convinced that they can be found although other characters are doubtful; both take place in rundown buildings kind of in the middle of nowhere—said female characters own them because the properties have history and sentimental values to them; also they both involve hauntings perpetrated by orphans.
To elaborate on one of them: It takes place on a fictional American island called "[Noun referring to a way one can interact with people] Island." Residents are in an uproar over a large marine creature which has recently appeared in the nearby water and seems to frequent the area. Some, including a grizzled old fisherman, think the creature should be instantly removed due to the threat it poses to locals, while others, such as a younger scientist from the city, wish to study it. One character is either mayor or running for mayor. The climax involves the protagonist, the scientist, one other important character with an obsession with a particular aquatic species, and the animal itself, and takes place aboard a boat. The antagonist threatens the protagonist and the scientist, but they both survive. The animal either kills or incapacitates the other important character on board the boat.
The viewpoint character is a brash, fearless Action Girl who's been, since childhood, the bodyguard of a compassionate, supernaturally empowered Spoiled Sweet. The latter girl is heir to a noble family, and is attacked frequently by rival members of the aristocracy. Their interwined subplots involve the Action Girl learning to balance her devotion to duty with her desire for romance and a normal life, and the heiress becoming truly independent, overcoming the machinations of those who try to manipulate her and learning how to use her incredible healing abilities. Oh, and both stories have a truckload of Les Yay.
This film is a low-budget, black-and-white story of people fighting against reanimated corpses. Because it's in the Public Domain it may be repeatedly aired by community-access TV. Both films are generally considered epitomes of a level of quality.
An ambitious, deceptively intelligent teenager takes refuge with (and later becomes leader of) a tough, self-sufficient tribe of nomads who believe his/her existence is prophecied. The teenager uses this tribe as a stepping stone to greater power, conquering many people with it and becoming The Dreaded. They bear great hatred towards the cruel, gluttonous man who murdered their parents, and their ultimate goal is to reclaim their rightful place in society. Unfortunately, their powerful status and willingness to commit atrocities in order to achieve said goal also results in many despising them and the lack of any real friends. They struggle with feelings of loneliness and failure. Both of these characters come from noble bloodlines, and their families' sigils are both a winged animal of some kind.
This is a video game set in the early 20th century, about an ex-detective turned private eye who is beckoned to a bizarre, anachronistic environment filled with barely-human beings who want him dead in order to rescue a young girl dressed in blue. One of his most notorious opponents is an old man with an eyepatch who ends up putting himself out of commission. Some of the names in the lore include two characters named Comstock and DeWitt who have similar skills, though DeWitt's are greater, and a woman named Elizabeth who has time-related supernatural powers.
In this story set in a universe where most tales straddle the line between sci-fi and horror, a team of scientists and researchers travel to a remote, inhospitable location where humans have virtually no history. Once there, they being conducting an archaeological investigation but soon find vestiges of an extremely old civilisation, mostly in the form of images in the walls of caverns, as well as preserved specimens of primordial beings. Though some of these beings are dead, at least one of them breaks free and, despite showing signs of intelligence, kills several members of the team without a second thought. The other researchers continue on, though they eventually find out that they are being threatened by different, far more menacing beings. Eventually, it is revealed that the intelligent beings are Ancient Astronauts who created humanity to perform menial tasks, and never meant for humans to survive or evolve beyond that. However, they also created a race of beings that were physically superior and could take on many forms, including a famous tentacled one, though these beings ended up turning against their masters and becoming a threat to humanity as well. In the end, at least two members of the research team survive, though they are scarred by the experience, and it is implied that the monsters they have faced will come back to threaten humanity in the future.
A work from the 90s that was born out of the creator's desire to make a story belonging to one of their favorite genres, but also to bring a Darker and Edgier tone to the medium (with the tone considerably altering the work's early concept). Despite being mocked frequently by people on the Internet for its emphasis on its melodramatic story, poor production values and frequent Mind Screw elements, all of which culminated in a highly unpopular ending which got rid of all action to the point of resembling a psychoanalysis session, the work is one of the most critically acclaimed and beloved in its medium. The plot concerns a young man who is thrust into a plot he does not understand because of a responsibility to pilot a Humongous Mecha and, despite the work's cliche start, it soon becomes a philosophical discussion on the nature of existence and the psyche (making use of religious symbolism and Freudian references - some researched, others not), with the hero having a twisted relationship with his red-headed girlfriend. Keeping track of which characters are actually the same becomes difficult due to Reincarnation, people using the same body, some characters splitting in two (with one half remaining the original body and the other entering a robotic one), and characters having split-personality disorders. Everyone in the cast has some kind of issues, such as: surviving the death of one parent and watching the other go off the rails, being separated from your same-sex parent and suffering through their slightly deranged actions, the mind of one parent being absorbed into a giant robot, actually being a reincarnation of a pseudo-deity, losing your father to an apocalypse, surviving the apocalypse but having your true powers be surpressed and being largely ignored in the modern day as anything but backup (the character suffering from this also generates a strong audience reaction), being a Double Agent, and going through a traumatic struggle and almost losing family members simply for being born in a certain way. In the end, the protagonist discovers that humanity was created by a godlike creature that was created from, and has the soul of, a creature from a higher dimension (which could easily be described as "God"), but the creature is not actually God in itself. It also created an Adam figure and an Eve figure; the Eve figure is the Big Bad who changes position and has her body altered several times throughout the story, and the Adam figure is mostly indifferent but could easily cause the apocalypse (it's a moot point anyway, because the Eve figure kills him to advance her own goals). More of an active Big Bad is the Ancient Conspiracy seeking a Depopulation Bomb, and the character who is related to the protagonist, hopes to revive someone following the death of a loved one, and kind of works for the Ancient Conspiracy but stabs them in the back when the time comes. Following the Depopulation Bomb going off (despite the death of the conspiracy members) and most (but not all) of the giant robots ceasing to function, the protagonist kills the god-like being with a combination of therapy and epic giant robot fights, and finally reunites with his girlfriend, hopeful for the future and preparing to reunite with his other friends, with one giant robot left as a symbol of the story's concepts. It's been retold as a series recently, with some characters altered and others being cut from wholecloth, but the reboot is considered inferior to the original (if still tolerable). The third installment of this reboot ended on a cliffhanger, with the deaths of several characters (although they may survive in another form) and attempts to restore the old planet - although this calls back to the beginning of the conclusion of the original work, the philosophy is traded for action.
This 1997 animated feature stars a reddish-haired, blue-eyed, 18-year-old protagonist, who was born into a royal family but separated from them at a young age by the villain and grew up unaware of his/her heritage. His/her only clue is an engraved trinket that was around his/her neck when (s)he was found by the people who raised him/her. As a dissatisfied teenager, after singing a classic "I Want" Song about longing to find "where I belong," (s)he learns that (s)he is or might be the lost prince(ess) and sets out to do whatever it takes to reunite with his/her family. This involves gaining a helpful animal companion, then gaining a streetwise Jerk With a Heart of Gold male teacher (who trains him/her for his/her new role in a Training Montage set to music), and then traveling to a big city to prove him/herself. (S)he also finds a Jerk With a Heart of Gold love interest, who initially lies to him/her and uses him/her for personal gain, but eventually falls for him/her and becomes a better person. But then the love interest's duplicity is revealed to the hero(ine), who is devistated and loses all trust in her/him. The love interest is forced to take dramatic selfless action to get back in his/her good graces. The villain, meanwhile, is a funny yet dangerous supernatural male figure who lives in the afterlife, targets the hero(ine) because he hates his/her family, and has at least one comical non-human sidekick. He spends most of the story sending supernatural dangers the hero(ine)'s way, but (s)he survives them all and doesn't know about the villain until late in the movie, when they finally meet in person. In the final battle that defeats the villain, the love interest seemingly dies trying to save the hero(ine), who weeps over her/his body, but in the end it's only a Disney Death. Then our hero(ine) has to choose between living a royal life with his/her newfound family, as (s)he longed to throughout the story, or giving it all up to marry his/her lower-born love interest. (S)he chooses the love interest and says goodbye to his/her family, who lovingly accept his/her decision. This movie has often been criticized for making hash of its much darker source material.
In this musical retelling of a universally-known story, two legendary enemies are depicted in their youth as best friends. Only over time are they driven apart, as the protagonist becomes an outlaw who stands up for the oppressed, while the other character rises to power and upholds the oppressive status quo. The ending is bittersweet, as the two leads part ways forever, but the future looks hopeful for the protagonist, his/her love interest and the people (s)he champions. The musical score is by Stephen Schwartz.
In a war between Capitalist and Communist nations (again), the United States faces an invasion brought by the Russian army, in an act of bitter revenge. Two Russians, Vladimir and Yuri, are the most violent of rivals (and sometimes, enemies). The second entry in this game's franchise takes place mostly in the United States, while the third is a tad bit more international. One American isn't trustworthy.
There is a war going on between three factions: The United States, China, and a third faction whose home nation is never clear, but nonetheless have enough support and resources to be a superpower. In some cases, The United States and China team up, and in others, the third faction manages to manipulate both sides and their technologies.
In this popular family musical set in the New York City of a past era, a child separated from his/her family tries to find them. In the process he/she makes new friends, including a pretty, caring female, a common domestic animal, and the richest person in the city. There’s also a sleazy male villain who disguises himself to exploit the child for money. At one point the child is trapped in a place where he/she is forced to work like a slave, but runs away, and at another point (s)he meets a camp of cynical homeless people. The songs include an ode to optimism, a sweetly sad song that the child sings about his/her missing family, and a happy duet that the child and a friendly adult male sing about their relationship. All ends happily, with the child in the care of a loving family.
In a medieval-ish post apocalyptic world humanity has been hunted by nearly unstopable monsters. Even hiding behind mostly effective walls humanity is losing a slow war of attrition against the monsters. One day the walls fail to hold back the monsters and a young boy looses his mother to the monsters. Barely escaping with his own life he swears that one day he will rid the world of the monsters. Years later he finds some Applied Phlebotinum that allows him to fight the monsters on equal terms at the expense of his humanity. Some people see him as a saviour others are less than pleased with him shaking up the status quo.
This eccentric, strange-looking Cloudcuckoolander lives with no family, but has an assortment of good friends, at least some of whom are animals. Despite occasional moments that hint at inner sensitivity and loneliness, (s)he is generally very cheerful, and known for performing feats that would seriously injure or kill an ordinary mortal. In one installment of the series in which (s)he's featured, his/her family finally comes for him/her. (S)he exchanges tearful farewells with his/her friends and prepares to board his/her family's ship, but at the last moment (s)he chooses to staywith his/her friends instead.
This team of superheroes is the focus of a popular franchise in the new millennium, adapted from a much older comic book. The team leader is a driven, duty-minded warriornote Robin, Captain America and other members include a wisecracking tech expertnote Cyborg, Iron Man, an alien warrior of the royal persuasionnote Starfire, Thor, a shapeshifter associated with the color greennote Beast Boy, the Hulk, and a broody female with a dark pastnote Raven, Black Widow. The team is brought together in order to stop an alien invasion. Other enemies include the alien warrior's renegade siblingnote Blackfire, Loki, a power-mad sociopath who claims he and the team leader are Not So Differentnote Slade, Red Skull, a smooth but slimy egomaniac who goes transhuman to take on the tech guynote Brother Blood, Killian and a malevolent, overwhelmingly powerful cosmic entity whose name starts with the letter "T"note Trigon, Thanos.
This dark work features protagonists with a Meaningful Name struggle to survive against the deadly environment using improbable physics and jetpack. At beginning of the story, the only thing between the protagonists and death is a wall, then the wall breaks and someone close to the protagonist die. Later on, the protagonist suffer a near death experience and gave up on life, but a Helpful Hallucination came to reignite the protagonist's will to live. A secondary protagonist who is stronger than the main protagonist supports the main protagonist at all cost. Muscle memories save the main protagonist from a certain death. Characters who the audiences is tricked into not dying end up dying in a Tear Jerker scene. The moving version of the work debut in 2013, features Scenery Porn, Crowning Music of Awesome, more than four years of planning, criticized by some when the trailer first came out, and is considered a Sleeper Hit.
This government agency has a militaristic root, features wings and shield as one of its insignia, receive tiny amount of budget but have awesome and expensive gears such as pseudo jetpacks and the fastest transportation method known to man note As of 2013 and what is revealed , members are universally recognized as the best of the best but few would want to join the agency itself due to high death rate and low pay rate, have few political allies, play as a political football a dozen times in the course of about 100 years of history since its inception, have research halted due to Obstructive Bureaucrat, a blue eyed, strong leader who contributed a lot to the agency and pull it thru the political field, combat against the environment, certain jobs have high death rates and deaths that do occur is moaned by the survivors as a sacrifice for the benefit of humanity, the research done by the agency range from machinery to biology and many useful spinoff came about due to the research, and is adored by civilians much more than other parts of the government. The uniform associated with the agency is a derivative of blue (or depending on the classification, green).
This musical TV show for children stars a female magician with a horned head, multicolored hair, and one or more stars on her person, whose spells sometimes go awry. Other characters include an egotistical Jerk with a Heart of Gold who can fly, a female Big Eater, a pair of inseparable troublemakers, and a young male dragon to whom the magician is a big sister/mother figure and whose sneezes can be destructive.
In this modern retelling of the Nancy Drew mystery adventures, the girl sleuth goes to a major Californian metropolis and stays in an old house which used to belong to a famous actress. Her ghost is believed to haunt the mansion and 'appears' to Nancy twice, although it becomes apparent that a woman living there is faking all of the hauntings. Other characters Nancy encounters include a brunette twenty-something who is without a proper home and at one point resides in the mansion, and a middle-aged, grey-haired, sharply-dressed man who turns out to be the culprit. Nancy explores hidden passageways, investigates the historical actress' life, and, based off clues found in some of the woman's documents, discovers her will in a Chinese puzzle box. The next case she is to crack involves an iconic European figure and a missing diamond.
A largely innocent character meets a seemingly cold hearted badass of the same gender and they fall in love. Unfortunately the laws of magic in this universe mean that one way or another they will have to kill each other. To fix this the innocent character makes a Faustian pact and ascends to godhood in order to rewrite the laws of the universe to save their loved one.
A 2013 video game where a manly character with a beard and played by Troy Baker guards a teenage girl who can occasionally hold her own in a fight as they explore a twisted version of the USA. The man does this because he failed to protect his daughter. Although the game features many monsters, humans are also major enemies, especially a corrupt human government and the morally ambiguous resistance movement. Despite being from a genre which produced many games in 2013 and the years before, the game was critically acclaimed and has at least one version in the top 100 at Gamerankings. The company which made it also produced other critically acclaimed franchises, and although the gameplay between the game and the franchise is similar, the company makes the shift between "adventure" and "tragedy".
This musical children’s TV show takes place in a fantasy world inhabited by colorful non-human creatures. It centers around a Vague Aged group of friends, which includes a sweet, nurturing Girly Girl whose coloring includes pale pink, a brash, athletic Tomboy with a color-based name, a practical, down-to-earth character with an orange body and a “rustic” speech pattern who sometimes serves as the tomboy’s Friendly Rival, a nervous, insecure character whose coloring includes yellow (and who in one episode learns to be more “confident” but Takes a Level in Jerkass as a result), and an Only Sane Person/Grumpy Bear. These main characters sing the theme song themselves. Three different “races” of creatures exist in this world and rely on each other. Other characters besides the leads include a small, friendly green creature of a different species (or many), a large male of yet another species who starts out as a villain but eventually does a Heel-Face Turn, and various colorful background characters. Nearly every early episode features a letter exchanged between the main character and his/her older mentor of the same gender; this formula is altered later in the series. The Aesops of the series tend to involve harmony and friendship, but plenty of humor is present to keep it from becoming Anvilicious. This show has aired on the Hub, and is just as popular with adults as with children, if not more so.
A rebellious, redheaded teenage girl bickers and then falls in love with a Troubled, but Cute brunette, despite her father killing hisfather years before. The brunette is unfairly distrusted by his fellow felines because of his parentage, but all ends well: he finds happiness with the redhead and eventually becomes next-in-line to be leader.
This sweet and heartwarming yet Glurge-free children's classic of both page and screen takes place on a farm, with Talking Animals as the main characters. The protagonist is a male piglet, who is taken from his birthplace and sent to live on the aforementioned farm at the beginning. Initially lonely, he soon befriends a female creature of a different species, who becomes a mother figure of sorts to him. The humans plan to eventually butcher and eat him (which he naively doesn't realize until another animal tells him, leaving him distraught), but ultimately change their minds when an animal (either the pig himself or his close friend) performs a miraculous feat that in the real world would be impossible for his/her species. We also meet a Jerkass male animal who, surprisingly enough, helps the pig in the end. Another prominent supporting character is a water fowl. One sad scene late in the story involves the death of an elderly female creature who was a friend of the pig's. But the ending is a happy one, with the pig famous among humans and animals alike and secure in the farmer's affection and pride.
This children’s TV show stars a group of six friends: a nerdy female braniac, a tough, brash tomboy, a vulnerable, insecure character with yellow hair, a romantic-minded Large Ham, a fun-loving prankster, and a strong, competent character who’s probably the overall flattest of the group. In the first episode, one of these characters enters the show’s main setting for the first time and meets all the others. This show also includes a pair or group of Alpha Bitches, a kindly female teacher, assorted bullies, and a colorful variety of background characters. Episodes include one in which the athlete of the group has an emotional breakdown because (s)he thinks (s)he’s lost his/her touch, a few in which the meek one Takes a Level in Badass or Jerkass, one in which the romantic is disillusioned by his/her crush, one in which the five “supporting” leads all compete for a special favor from the main character which they all get to share in the end, one in which Hilarity Ensues after a group of kids play matchmaker to a female teacher and a man they know, and one or more in which one of the leads goes slightly insane.
In this hit family musical based on a beloved printed-page source material, a spunky little girl escapes from her miserable upbringing, triumphs over three villains - a sleazy man always scheming to get rich, a bleach-blonde floozy, and a child-hating woman who runs an institution for children and terrorizes her charges - and in the end finds a happy new home with a loving adoptive parent.
A seemingly ordinary young woman meets a Time Traveler and is promptly drawn into a series of adventures, generally involving fighting monsters. As time goes on, she discovers that the time traveler met her more than once before, and every time they met, she died (naturally, she has no memory of these occasions). However, when her friend is threatened by a great evil, she makes a Heroic Sacrifice to stop it, resulting in her appearing at various points in time and space to stop said evil.
The ongoing story of a team of friends, including the braggart speedster, the one who only wants to bring joy to everyone, the Large Ham, the stereotypical Southerner who's smarter than they look, the rogue with better fashion sense than the rest, and others. Occasionally they defeat hellish foes with the power of teamwork, but most of the time they just go about their day jobs.
A long running speculative fiction franchise that recently had a landmark anniversary. Over the course of the decades the franchise has run several different actors have played the titular roll. Among the older seasons there are seven iconic portrayals that are held as sacred by parts of the fandom. A hiatus in the nineties in which movie(s) no one is sure what to do with came out before the franchise was renewed in two thousands. Also the most famous classic incarnation wore a scarf.
A young female aspiring artist witnesses a demon hunter kill a demon. Although initially frightened by his arrogance and violent tendencies she starts to fall in love with the hunter after she gets dragged further and further into his darkly magical world. Eventually it is revealed that she has some ties to this world herself and is important to the main villain's plans. The villain himself is a fallen demon hunter who is now using their evil powers along with his own abilities for his own ends.
Near the beginning of the story, a 10-year-old boy finds out that he is the chosen one. Later, he is told by a girl about his age that he must go out and collect three special gems (One of witch is red and associated with fire, one of witch is blue, and one of witch goes with the theme of the other two), and take them to a sacred place that one would associate with religion. This task would be fairly simple, except that the main villain has has been causing problems since before the hero started his task, forcing said hero to overcome many obstacles. The girl knows how to play a special song on the ocarina, and this becomes a plot point. The hero may or may not have a love interest.
In this classic musical fantasy film from the late 1930s, loved by both children and adults, the protagonist is an adolescent orphan girl who has one or more animal companions, and who wears an iconic dress that includes the color blue and at least one ribbon in her hair. At the beginning she longs for more than what she has and sings an "I Want" Song in the yard of her home. Soon afterward, she’s forced away from home and into a new place, where she meets several lovable male doofuses who become her best friends. The comic relief these characters provide is much needed to balance the Nightmare Fuel provided by the villainess, a wicked witch who wears black, lives in a castle, and cackles dramatically. She wants to kill the heroine because the girl has something that she wants, and is able to locate her at any time thanks to a magic crystalline object. The lovable doofuses eventually show surprising courage by facing the witch’s wrath to try to save the girl they’ve come to love. At one point the witch magically poisons some pretty red plant growth, which sends the heroine into a death-like sleep, but a benevolent third party revives her. Eventually the witch dies in a dramatic climax that involves water. At some point or other, the heroine meets friendly little people, while at another point she’s harassed by (seemingly) living trees. As much as she loves her new friends, her greatest wish is to reunite with some person or people she left behind when she left home. In the end she says goodbye to her friends, reunites with her long-lost loved one(s), and seems poised to live happily ever after. This movie is based on a story from a book, but has far eclipsed the source material in most people's minds.
Based on a True Story. Tom Hanks plays a captain whose ship falls victim to an unprecedented disaster (so big that it makes national headlines), endangering the lives of him and his crew and trapping him and a few other men in a lifeboat with little control over the situation. All he can do is be patient and use his brains to stay alive as the agency on the other end of the radio works to get him and his crew home safely.
A group of quirky teenagers with various Dark and Troubled Pasts fight against fate and their own madness as they learn about life, themselves, and the Power of Friendship. They are led in this by a Hot-Blooded boy who is hiding a Dark Secret from them, which they eventually learn about and accept. One of the teenage girls is a ghost who was killed tragically by a loved one and struggles with feelings of bitterness and futility. She looks normal, for the most part, but has ram horns on her head. Another is very skilled at combat, and acts proud and tough to hide her feelings of insecurity and regret- which were partially caused by an abusive family member. She loves playing games, but cheats all the time. The other kids find it difficult to trust her. This is a very long, very complex story where Anyone Can Die- but it also makes use of Death Is Cheap and cosmic Reset Buttons. The plot has many horror elements, but is ultimately quite idealistic.